/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Thanks to abaddon for proof-reading our comm.c and pointing out bugs. *
* Any remaining bugs are, of course, our work, not his. :) *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/*
* This file contains all of the OS-dependent stuff:
* startup, signals, BSD sockets for tcp/ip, i/o, timing.
*
* The data flow for input is:
* Game_loop ---> Read_from_descriptor ---> Read
* Game_loop ---> Read_from_buffer
*
* The data flow for output is:
* Game_loop ---> Process_Output ---> Write_to_descriptor -> Write
*
* The OS-dependent functions are Read_from_descriptor and Write_to_descriptor.
* -- Furey 26 Jan 1993
*/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#if !defined( WIN32 )
#include <sys/time.h>
#endif
#endif
#include <ctype.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <string.h>
#include <time.h>
#if !defined(WIN32)
#include <unistd.h>
#endif
#include <sys/types.h>
#include <sys/wait.h> // we need these to call wait()
#if defined( WIN32 )
#include <winsock.h>
#include <sys/timeb.h> /*for _ftime(), uses _timeb struct*/
#endif
#include "merc.h"
/*
* Malloc debugging stuff.
*/
#if defined(sun)
#undef MALLOC_DEBUG
#endif
#if defined(MALLOC_DEBUG)
#include <malloc.h>
extern int malloc_debug args( ( int ) );
extern int malloc_verify args( ( void ) );
#endif
/*
* Signal handling.
* Apollo has a problem with __attribute(atomic) in signal.h,
* I dance around it.
*/
#if defined(apollo)
#define __attribute(x)
#endif
#if defined(unix) || defined(WIN32)
#include <signal.h>
#if !defined(WIN32)
#include <unistd.h>
#include <sys/resource.h> /* for RLIMIT_NOFILE */
#endif
#endif
#if defined(apollo)
#undef __attribute
#endif
/*
* Socket and TCP/IP stuff.
*/
#if defined(macintosh) || defined(MSDOS)
const char echo_off_str [] = { '\0' };
const char echo_on_str [] = { '\0' };
const char go_ahead_str [] = { '\0' };
const char compress_will [] = { '\0' };
const char compress_do [] = { '\0' };
const char compress_dont [] = { '\0' };
const char compress_start [] = { '\0' };
#endif
#if defined(unix)
#include <fcntl.h>
#include <netdb.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <arpa/telnet.h>
const char echo_off_str [] = { IAC, WILL, TELOPT_ECHO, '\0' };
const char echo_on_str [] = { IAC, WONT, TELOPT_ECHO, '\0' };
const char go_ahead_str [] = { IAC, GA, '\0' };
const char compress_will [] = { IAC, WILL, TELOPT_COMPRESS, '\0' };
const char compress_do [] = { IAC, DO, TELOPT_COMPRESS, '\0' };
const char compress_dont [] = { IAC, DONT, TELOPT_COMPRESS, '\0' };
void show_string args((DESCRIPTOR_DATA *d, char *input ));
#endif
#if defined( WIN32 )
const char echo_off_str [] = { '\0' };
const char echo_on_str [] = { '\0' };
const char go_ahead_str [] = { '\0' };
void gettimeofday args( ( struct timeval *tp, void *tzp ) );
void show_string args((DESCRIPTOR_DATA *d, char *input ));
#endif
/*
* OS-dependent declarations.
*/
#if defined(_AIX)
#include <sys/select.h>
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
void bzero args( ( char *b, int length ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int setsockopt args( ( int s, int level, int optname, void *optval,
int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
#endif
#if defined(apollo)
#include <unistd.h>
void bzero args( ( char *b, int length ) );
#endif
#if defined(__hpux)
int accept args( ( int s, void *addr, int *addrlen ) );
int bind args( ( int s, const void *addr, int addrlen ) );
void bzero args( ( char *b, int length ) );
int getpeername args( ( int s, void *addr, int *addrlen ) );
int getsockname args( ( int s, void *name, int *addrlen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int setsockopt args( ( int s, int level, int optname,
const void *optval, int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
#endif
#if defined(interactive)
#include <net/errno.h>
#include <sys/fcntl.h>
#endif
#if defined(linux)
/* mercpoint: commented out to enable compiling
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
*/
int close args( ( int fd ) );
//int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
//int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
//int listen args( ( int s, int backlog ) );
/* kavirpoint: put this in for nin site.
int read args( ( int fd, char *buf, int nbyte ) );
*/
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int socket args( ( int domain, int type, int protocol ) );
/* kavirpoint: put this in for nin site.
int write args( ( int fd, char *buf, int nbyte ) );
*/
#endif
#if defined(macintosh)
#include <console.h>
#include <fcntl.h>
#include <unix.h>
struct timeval
{
time_t tv_sec;
time_t tv_usec;
};
#if !defined(isascii)
#define isascii(c) ( (c) < 0200 )
#endif
static long theKeys [4];
int gettimeofday args( ( struct timeval *tp, void *tzp ) );
#endif
#if defined(MIPS_OS)
extern int errno;
#endif
#if defined(MSDOS)
int gettimeofday args( ( struct timeval *tp, void *tzp ) );
int kbhit args( ( void ) );
#endif
#if defined(NeXT)
int close args( ( int fd ) );
int fcntl args( ( int fd, int cmd, int arg ) );
#if !defined(htons)
u_short htons args( ( u_short hostshort ) );
#endif
#if !defined(ntohl)
u_long ntohl args( ( u_long hostlong ) );
#endif
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
#if defined(sequent)
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
int close args( ( int fd ) );
int fcntl args( ( int fd, int cmd, int arg ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
#if !defined(htons)
u_short htons args( ( u_short hostshort ) );
#endif
int listen args( ( int s, int backlog ) );
#if !defined(ntohl)
u_long ntohl args( ( u_long hostlong ) );
#endif
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int setsockopt args( ( int s, int level, int optname, caddr_t optval,
int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
/*
* This includes Solaris SYSV as well.
*/
#if defined(sun)
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
void bzero args( ( char *b, int length ) );
int close args( ( int fd ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
#if defined(SYSV)
int setsockopt args( ( int s, int level, int optname,
const char *optval, int optlen ) );
#else
int setsockopt args( ( int s, int level, int optname, void *optval,
int optlen ) );
#endif
int socket args( ( int domain, int type, int protocol ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
#if defined(ultrix)
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
void bzero args( ( char *b, int length ) );
int close args( ( int fd ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int setsockopt args( ( int s, int level, int optname, void *optval,
int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
/*
* Global variables.
*/
DESCRIPTOR_DATA * descriptor_free; /* Free list for descriptors */
DESCRIPTOR_DATA * descriptor_list; /* All open descriptors */
DESCRIPTOR_DATA * d_next; /* Next descriptor in loop */
FILE * fpReserve; /* Reserved file handle */
bool god; /* All new chars are gods! */
bool merc_down; /* Shutdown */
bool wizlock; /* Game is wizlocked */
char str_boot_time[MAX_INPUT_LENGTH];
char crypt_pwd[MAX_INPUT_LENGTH];
time_t current_time; /* Time of this pulse */
int arena;
/* Colour scale char list - Calamar */
char *scale[SCALE_COLS] = {
L_RED,
L_BLUE,
L_GREEN,
YELLOW
};
/*
* OS-dependent local functions.
*/
#if defined(macintosh) || defined(MSDOS)
void game_loop_mac_msdos args( ( void ) );
bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) );
bool write_to_descriptor args( ( DESCRIPTOR_DATA *d, char *txt, int length ) );
bool write_to_descriptor_2 args( ( int desc, char *txt, int length ) );
#endif
#if defined(unix) || defined( WIN32 )
void game_loop_unix args( ( int control ) );
int init_socket args( ( int port ) );
void new_descriptor args( ( int control ) );
bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) );
bool write_to_descriptor args( ( DESCRIPTOR_DATA *d, char *txt, int length ) );
bool write_to_descriptor_2 args( ( int desc, char *txt, int length ) );
#endif
/*
* Other local functions (OS-independent).
*/
bool check_reconnect args( ( DESCRIPTOR_DATA *d, char *name,
bool fConn ) );
bool check_kickoff args( ( DESCRIPTOR_DATA *d, char *name,
bool fConn ) );
bool check_playing args( ( DESCRIPTOR_DATA *d, char *name ) );
int main args( ( int argc, char **argv ) );
void nanny args( ( DESCRIPTOR_DATA *d, char *argument ) );
bool process_output args( ( DESCRIPTOR_DATA *d, bool fPrompt ) );
void read_from_buffer args( ( DESCRIPTOR_DATA *d ) );
void stop_idling args( ( CHAR_DATA *ch ) );
void bust_a_prompt args( ( DESCRIPTOR_DATA *d ) );
void bust_a_header args((DESCRIPTOR_DATA *d));
void lookup_address args((DUMMY_ARG *dummyarg)); // Only threaded calls, please.
bool check_banned args((DESCRIPTOR_DATA *dnew )); // Ban check
int proc_pid;
int port, control;
int main( int argc, char **argv )
{
struct timeval now_time;
bool fCopyOver = FALSE;
/*
* Memory debugging if needed.
*/
#if defined(MALLOC_DEBUG)
malloc_debug( 2 );
#endif
#ifdef RLIMIT_NOFILE
#ifndef min
# define min(a,b) (((a) < (b)) ? (a) : (b))
#endif
{
struct rlimit rlp;
(void)getrlimit(RLIMIT_NOFILE, &rlp);
rlp.rlim_cur=min(rlp.rlim_max,FD_SETSIZE);
(void)setrlimit(RLIMIT_NOFILE, &rlp);
}
#endif
/*
* Crash recovery by Mandrax
*/
signal(SIGSEGV, crashrecov);
proc_pid = getpid();
/*
* Init time and encryption.
*/
gettimeofday( &now_time, NULL );
current_time = (time_t) now_time.tv_sec;
strcpy( str_boot_time, ctime( ¤t_time ) );
sprintf( crypt_pwd, "Don't bother." );
/*
* Macintosh console initialization.
*/
#if defined(macintosh)
console_options.nrows = 31;
cshow( stdout );
csetmode( C_RAW, stdin );
cecho2file( "log file", 1, stderr );
#endif
/*
* Reserve one channel for our use.
*/
if ( ( fpReserve = fopen( NULL_FILE, "r" ) ) == NULL )
{
perror( NULL_FILE );
exit( 1 );
}
/*
* Get the port number.
*/
port = 8888;
if ( argc > 1 )
{
if ( !is_number( argv[1] ) )
{
fprintf( stderr, "Usage: %s [port #]\n", argv[0] );
exit( 1 );
}
else if ( ( port = atoi( argv[1] ) ) <= 1024 )
{
fprintf( stderr, "Port number must be above 1024.\n" );
exit( 1 );
}
}
if (argv[2] && argv[2][0])
{
fCopyOver = TRUE;
control = atoi(argv[3]);
}
else
fCopyOver = FALSE;
/*
* Run the game.
*/
#if defined(macintosh) || defined(MSDOS)
boot_db( );
log_string( "Cotn is ready to rock." );
game_loop_mac_msdos( );
#endif
#if defined(unix) || defined(WIN32)
if (!fCopyOver) /* We have already the port if copyover'ed */
control = init_socket (port);
boot_db (fCopyOver);
arena = FIGHT_OPEN;
sprintf( log_buf, "Cotn is ready to rock on port %d.", port );
log_string( log_buf );
game_loop_unix( control );
#if !defined( WIN32 )
close( control );
#else
closesocket( control );
WSACleanup();
#endif
#endif
/*
* That's all, folks.
*/
log_string( "Normal termination of game." );
exit( 0 );
return 0;
}
#if defined(unix) || defined(WIN32)
int init_socket( int port )
{
static struct sockaddr_in sa_zero;
struct sockaddr_in sa;
int x = 1;
int fd;
#if !defined(WIN32)
if ( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 )
{
perror( "Init_socket: socket" );
exit( 1 );
}
#else
WORD wVersionRequested = MAKEWORD( 1, 1 );
WSADATA wsaData;
int err = WSAStartup( wVersionRequested, &wsaData );
if ( err != 0 )
{
perror( "No useable WINSOCK.DLL" );
exit( 1 );
}
if ( ( fd = socket( PF_INET, SOCK_STREAM, 0 ) ) < 0 )
{
perror( "Init_socket: socket" );
exit( 1 );
}
#endif
if ( setsockopt( fd, SOL_SOCKET, SO_REUSEADDR, &x, sizeof(x) ) < 0 )
{
perror( "Init_socket: SO_REUSEADDR" );
close( fd );
exit( 1 );
}
#if defined(SO_DONTLINGER) && !defined(SYSV)
{
struct linger ld;
ld.l_onoff = 1;
ld.l_linger = 1000;
if ( setsockopt( fd, SOL_SOCKET, SO_DONTLINGER,
(char *) &ld, sizeof(ld) ) < 0 )
{
perror( "Init_socket: SO_DONTLINGER" );
#if !defined( WIN32 )
close( fd );
#else
closesocket( fd );
#endif
exit( 1 );
}
}
#endif
sa = sa_zero;
#if !defined(WIN32)
sa.sin_family = AF_INET;
#else
sa.sin_family = PF_INET;
#endif
sa.sin_port = htons( port );
if ( bind( fd, (struct sockaddr *) &sa, sizeof(sa) ) < 0 )
{
perror( "Init_socket: bind" );
#if !defined( WIN32 )
close( fd );
#else
closesocket( fd );
#endif
exit( 1 );
}
if ( listen( fd, 3 ) < 0 )
{
perror( "Init_socket: listen" );
#if !defined( WIN32 )
close( fd );
#else
closesocket( fd );
#endif
exit( 1 );
}
return fd;
}
#endif
#if defined(macintosh) || defined(MSDOS)
void game_loop_mac_msdos( void )
{
struct timeval last_time;
struct timeval now_time;
static DESCRIPTOR_DATA dcon;
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
/*
* New_descriptor analogue.
*/
dcon.descriptor = 0;
dcon.connected = CON_GET_NAME;
dcon.host = str_dup( "localhost" );
dcon.outsize = 2000;
dcon.outbuf = alloc_mem( dcon.outsize );
dcon.next = descriptor_list;
descriptor_list = &dcon;
/*
* Send the greeting.
*/
{
extern char * help_greeting;
if ( help_greeting[0] == '.' )
write_to_buffer( &dcon, help_greeting+1, 0 );
else
write_to_buffer( &dcon, help_greeting , 0 );
}
/* Main loop */
while ( !merc_down )
{
DESCRIPTOR_DATA *d;
/*
* Process input.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
d->fcommand = FALSE;
#if defined(MSDOS)
if ( kbhit( ) )
#endif
{
if ( d->character != NULL )
d->character->timer = 0;
if ( !read_from_descriptor( d ) )
{
if ( d->character != NULL )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
continue;
}
}
if ( d->character != NULL && d->character->wait > 0 )
{
--d->character->wait;
continue;
}
read_from_buffer( d );
if ( d->incomm[0] != '\0' )
{
d->fcommand = TRUE;
stop_idling( d->character );
/* OLC */
if ( d->showstr_point )
show_string( d, d->incomm );
else
if ( d->pString )
string_add( d->character, d->incomm );
else
switch( d->connected )
{
default:
nanny( d, d->incomm );
break;
case CON_PLAYING:
if ( !run_olc_editor( d ) )
interpret( d->character, d->incomm );
break;
case CON_EDITING:
edit_buffer( d->character, d->incomm );
break;
}
d->incomm[0] = '\0';
}
}
/*
* Autonomous game motion.
*/
update_handler( );
/*
* Output.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( ( d->fcommand || d->outtop > 0 || d->out_compress )
&& FD_ISSET(d->descriptor, &out_set)
if ( !process_output( d, TRUE ) )
{
bool ok = TRUE;
if ( d->fcommand || d->outtop > 0 )
ok = process_output( d, TRUE );
if (ok && d->out_compress)
ok = processCompressed(d);
if (!ok)
{
if ( d->character != NULL )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
}
/*
* Synchronize to a clock.
* Busy wait (blargh).
*/
now_time = last_time;
for ( ; ; )
{
int delta;
#if defined(MSDOS)
if ( kbhit( ) )
#endif
{
if ( dcon.character != NULL )
dcon.character->timer = 0;
if ( !read_from_descriptor( &dcon ) )
{
if ( dcon.character != NULL )
save_char_obj( d->character );
dcon.outtop = 0;
close_socket( &dcon );
}
#if defined(MSDOS)
break;
#endif
}
gettimeofday( &now_time, NULL );
delta = ( now_time.tv_sec - last_time.tv_sec ) * 1000 * 1000
+ ( now_time.tv_usec - last_time.tv_usec );
if ( delta >= 1000000 / PULSE_PER_SECOND )
break;
}
last_time = now_time;
current_time = (time_t) last_time.tv_sec;
}
return;
}
#endif
#if defined(unix) || defined(WIN32)
void excessive_cpu(int blx)
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( !IS_NPC(vch) )
{
send_to_char("Mud frozen: Autosave and quit. The mud will reboot in 2 seconds.\n\r",vch);
interpret( vch, "quit" );
}
}
exit(1);
}
void game_loop_unix( int control )
{
static struct timeval null_time;
struct timeval last_time;
#if !defined(WIN32)
signal( SIGPIPE, SIG_IGN );
#endif
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
/* Main loop */
while ( !merc_down )
{
fd_set in_set;
fd_set out_set;
fd_set exc_set;
DESCRIPTOR_DATA *d;
int maxdesc;
#if defined(MALLOC_DEBUG)
if ( malloc_verify( ) != 1 )
abort( );
#endif
/*
* Poll all active descriptors.
*/
FD_ZERO( &in_set );
FD_ZERO( &out_set );
FD_ZERO( &exc_set );
FD_SET( control, &in_set );
maxdesc = control;
/* kavirpoint
maxdesc = control * 2;
*/
for ( d = descriptor_list; d != NULL; d = d->next )
{
maxdesc = UMAX( maxdesc, d->descriptor );
FD_SET( d->descriptor, &in_set );
FD_SET( d->descriptor, &out_set );
FD_SET( d->descriptor, &exc_set );
}
if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 )
{
perror( "Game_loop: select: poll" );
exit( 1 );
}
/*
* New connection?
*/
if ( FD_ISSET( control, &in_set ) )
new_descriptor( control );
/*
* Kick out the freaky folks.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( FD_ISSET( d->descriptor, &exc_set ) )
{
FD_CLR( d->descriptor, &in_set );
FD_CLR( d->descriptor, &out_set );
if ( d->character )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
/*
* Process input.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
d->fcommand = FALSE;
if ( FD_ISSET( d->descriptor, &in_set ) )
{
if ( d->character != NULL )
d->character->timer = 0;
if ( !read_from_descriptor( d ) )
{
FD_CLR( d->descriptor, &out_set );
if ( d->character != NULL )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
continue;
}
}
if ( d->character != NULL && d->character->wait > 0 )
{
--d->character->wait;
continue;
}
read_from_buffer( d );
if ( d->incomm[0] != '\0' )
{
d->fcommand = TRUE;
stop_idling( d->character );
/* OLC */
if ( d->showstr_point )
show_string( d, d->incomm );
else
if ( d->pString )
string_add( d->character, d->incomm );
else
switch( d->connected )
{
default:
nanny( d, d->incomm );
break;
case CON_PLAYING:
if ( !run_olc_editor( d ) )
interpret( d->character, d->incomm );
break;
case CON_EDITING:
edit_buffer( d->character, d->incomm );
break;
case CON_PFILE:
jope_interp( d->character, d->incomm );
break;
}
d->incomm[0] = '\0';
}
}
/*
* Autonomous game motion.
*/
update_handler( );
/*
* Output.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( ( d->fcommand || d->outtop > 0 )
&& FD_ISSET(d->descriptor, &out_set) )
{
if ( !process_output( d, TRUE ) )
{
if ( d->character != NULL )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
}
/*
* Synchronize to a clock.
* Sleep( last_time + 1/PULSE_PER_SECOND - now ).
* Careful here of signed versus unsigned arithmetic.
*/
#if !defined(WIN32)
{
struct timeval now_time;
long secDelta;
long usecDelta;
gettimeofday( &now_time, NULL );
usecDelta = ((int) last_time.tv_usec) - ((int) now_time.tv_usec)
+ 1000000 / PULSE_PER_SECOND;
secDelta = ((int) last_time.tv_sec ) - ((int) now_time.tv_sec );
while ( usecDelta < 0 )
{
usecDelta += 1000000;
secDelta -= 1;
}
while ( usecDelta >= 1000000 )
{
usecDelta -= 1000000;
secDelta += 1;
}
if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) )
{
struct timeval stall_time;
stall_time.tv_usec = usecDelta;
stall_time.tv_sec = secDelta;
if ( select( 0, NULL, NULL, NULL, &stall_time ) < 0 )
{
perror( "Game_loop: select: stall" );
exit( 1 );
}
}
}
#else
{
int times_up;
int nappy_time;
struct _timeb start_time;
struct _timeb end_time;
_ftime( &start_time );
times_up = 0;
while( times_up == 0 )
{
_ftime( &end_time );
if ( ( nappy_time =
(int) ( 1000 *
(double) ( ( end_time.time - start_time.time ) +
( (double) ( end_time.millitm -
start_time.millitm ) /
1000.0 ) ) ) ) >=
(double)( 1000 / PULSE_PER_SECOND ) )
times_up = 1;
else
{
Sleep( (int) ( (double) ( 1000 / PULSE_PER_SECOND ) -
(double) nappy_time ) );
times_up = 1;
}
}
}
#endif
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
}
return;
}
#endif
void init_descriptor (DESCRIPTOR_DATA *dnew, int desc)
{
static DESCRIPTOR_DATA d_zero;
*dnew = d_zero;
dnew->descriptor = desc;
dnew->character = NULL;
dnew->connected = CON_GET_NAME;
dnew->lookup_status = STATUS_LOOKUP;
dnew->showstr_head = str_dup ("");
dnew->showstr_point = 0;
dnew->pEdit = NULL; /* OLC */
dnew->pString = NULL; /* OLC */
dnew->editor = 0; /* OLC */
dnew->outsize = 2000;
dnew->outbuf = alloc_mem (dnew->outsize);
}
#if defined(unix) || defined(WIN32)
void new_descriptor( int control )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *dnew;
struct sockaddr_in sock;
int desc;
int size;
pthread_attr_t attr;
pthread_t thread_lookup;
DUMMY_ARG *dummyarg;
bool DOS_ATTACK = FALSE;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
/* New Dummy Argument */
if (dummy_free == NULL)
{
dummyarg = alloc_perm(sizeof(*dummyarg));
}
else
{
dummyarg = dummy_free;
dummy_free = dummy_free->next;
}
dummyarg->status = 1;
dummyarg->next = dummy_list;
dummy_list = dummyarg;
size = sizeof(sock);
getsockname( control, (struct sockaddr *) &sock, &size );
if ( ( desc = accept( control, (struct sockaddr *) &sock, &size) ) < 0 )
{
perror( "New_descriptor: accept" );
return;
}
#if !defined(FNDELAY)
#define FNDELAY O_NDELAY
#endif
#if !defined(WIN32)
if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 )
{
perror( "New_descriptor: fcntl: FNDELAY" );
return;
}
#endif
/*
* Cons a new descriptor.
*/
if ( descriptor_free == NULL )
{
dnew = alloc_perm( sizeof(*dnew) );
}
else
{
dnew = descriptor_free;
descriptor_free = descriptor_free->next;
}
init_descriptor (dnew, desc);
size = sizeof(sock);
if ( getpeername( desc, (struct sockaddr *) &sock, &size ) < 0 )
{
perror( "New_descriptor: getpeername" );
dnew->host = str_dup( "(unknown)" );
}
else
{
/*
* Would be nice to use inet_ntoa here but it takes a struct arg,
* which ain't very compatible between gcc and system libraries.
*/
int addr;
addr = ntohl( sock.sin_addr.s_addr );
sprintf( buf, "%d.%d.%d.%d",
( addr >> 24 ) & 0xFF, ( addr >> 16 ) & 0xFF,
( addr >> 8 ) & 0xFF, ( addr ) & 0xFF
);
sprintf(log_buf, "Connection Established: %s", buf );
log_string(log_buf);
dnew->host = str_dup(buf); // set the temporary ip as the host.
/* Set up the dummyarg for use in lookup_address */
dummyarg->buf = str_dup((char *) &sock.sin_addr);
dummyarg->d = dnew;
if (thread_count < 50) /* should be more than plenty */
{
/* just use the ip, then make the thread do the lookup */
pthread_create( &thread_lookup, &attr, (void*)&lookup_address, (void*) dummyarg);
}
else DOS_ATTACK = TRUE;
}
/*
* Init descriptor data.
*/
dnew->next = descriptor_list;
descriptor_list = dnew;
if (DOS_ATTACK)
{
write_to_buffer(dnew, "Sorry, currently under attack, try again later.\n\r", 0 );
close_socket(dnew);
return;
}
/* mccp: tell the client we support compression */
write_to_buffer( dnew, compress_will, 0 );
/* send greeting */
{
extern char * help_greeting;
if ( help_greeting[0] == '.' )
write_to_buffer( dnew, help_greeting+1, 0 );
else
write_to_buffer( dnew, help_greeting , 0 );
}
return;
}
#endif
void lookup_address(DUMMY_ARG *darg)
{
struct hostent *from = 0;
struct hostent ent;
char buf[16384]; // enough ??
int err;
thread_count++;
gethostbyaddr_r( darg->buf, sizeof(darg->buf), AF_INET, &ent, buf, 16384, &from, &err);
if (from && from->h_name)
{
free_string(darg->d->host);
darg->d->host = str_dup(from->h_name);
}
/*
* Brilliant system there Mr. Jobo
*/
darg->d->lookup_status++;
free_string(darg->buf);
darg->status = 0;
thread_count--;
pthread_exit(0);
}
bool check_banned( DESCRIPTOR_DATA *dnew )
{
BAN_DATA *pban;
for (pban = ban_list; pban != NULL; pban = pban->next)
if (!str_suffix(pban->name, dnew->host)) return TRUE;
return FALSE;
}
void close_socket( DESCRIPTOR_DATA *dclose )
{
CHAR_DATA *ch;
if (dclose->lookup_status > STATUS_DONE) return;
dclose->lookup_status += 2;
if (dclose->outtop > 0) process_output( dclose, FALSE );
if ( dclose->snoop_by != NULL )
write_to_buffer( dclose->snoop_by, "Your victim has left the game.\n\r", 0 );
if (dclose->character != NULL &&
(dclose->connected == CON_PLAYING || dclose->connected == CON_EDITING) &&
IS_NPC(dclose->character)) do_return(dclose->character,"");
if (dclose->connected == CON_PFILE) jope_done(dclose->character, "");
/*
* Clear snoops
*/
{
DESCRIPTOR_DATA *d;
for ( d = descriptor_list; d != NULL; d = d->next )
if (d->snoop_by == dclose) d->snoop_by = NULL;
}
/*
* Loose link or free char
*/
if ((ch = dclose->character) != NULL)
{
sprintf( log_buf, "Closing link to %s.", ch->name );
log_string( log_buf );
/* If ch is writing note or playing, just lose link otherwise clear char */
if ((dclose->connected == CON_PLAYING) || ((dclose->connected >= CON_NOTE_TO) &&
(dclose->connected <= CON_NOTE_FINISH)))
{
if (IS_SET(ch->extra, EXTRA_AFK)) REMOVE_BIT(ch->extra,EXTRA_AFK);
if (IS_SET(ch->extra, EXTRA_OSWITCH)) do_humanform(ch,"");
do_call(ch,"all");
act( "$n has lost $s link.", ch, NULL, NULL, TO_ROOM );
ch->desc = NULL;
}
else
{
free_char( dclose->character );
}
}
if (d_next == dclose) d_next = d_next->next;
dclose->connected = CON_NOT_PLAYING;
return;
}
/* For a better kickoff message :) KaVir */
void close_socket2( DESCRIPTOR_DATA *dclose, bool kickoff )
{
CHAR_DATA *ch;
if (dclose->lookup_status > STATUS_DONE) return;
dclose->lookup_status += 2;
if (dclose->outtop > 0) process_output( dclose, FALSE );
if ( dclose->snoop_by != NULL )
write_to_buffer( dclose->snoop_by, "Your victim has left the game.\n\r", 0 );
if (dclose->character != NULL &&
(dclose->connected == CON_PLAYING || dclose->connected == CON_EDITING) &&
IS_NPC(dclose->character)) do_return(dclose->character,"");
if (dclose->connected == CON_PFILE) jope_done(dclose->character, "");
/*
* Clear snoops
*/
{
DESCRIPTOR_DATA *d;
for ( d = descriptor_list; d != NULL; d = d->next )
if (d->snoop_by == dclose) d->snoop_by = NULL;
}
if ((ch = dclose->character) != NULL)
{
if (dclose->connected == CON_PLAYING || dclose->connected == CON_EDITING)
{
if (kickoff)
act( "$n doubles over in agony and $s eyes roll up into $s head.", ch, NULL, NULL, TO_ROOM);
save_char_obj( ch );
ch->desc = NULL;
}
else
{
free_char( dclose->character );
}
}
if (d_next == dclose) d_next = d_next->next;
dclose->connected = CON_NOT_PLAYING;
return;
}
bool read_from_descriptor( DESCRIPTOR_DATA *d )
{
int iStart;
/* Hold horses if pending command already. */
if ( d->incomm[0] != '\0' )
return TRUE;
/* one dirty patch to avoid spams of EOF's */
if (d->connected == CON_NOT_PLAYING)
return TRUE;
/* Check for overflow. */
iStart = strlen(d->inbuf);
if ( iStart >= sizeof(d->inbuf) - 10 )
{
if (d != NULL && d->character != NULL) {
sprintf( log_buf, "%s input overflow!", d->character->lasthost );
log_string( log_buf );
}
else if (d->lookup_status != STATUS_LOOKUP) {
sprintf( log_buf, "%s input overflow!", d->host );
log_string( log_buf );
}
write_to_descriptor( d,
"\n\r*** PUT A LID ON IT!!! ***\n\r", 0 );
return FALSE;
}
/* Snarf input. */
#if defined(macintosh)
for ( ; ; )
{
int c;
c = getc( stdin );
if ( c == '\0' || c == EOF )
break;
putc( c, stdout );
if ( c == '\r' )
putc( '\n', stdout );
d->inbuf[iStart++] = c;
if ( iStart > sizeof(d->inbuf) - 10 )
break;
}
#endif
#if defined(MSDOS) || defined(unix) || defined(WIN32)
for ( ; ; )
{
int nRead;
#if !defined(WIN32)
nRead = read( d->descriptor, d->inbuf + iStart,
sizeof(d->inbuf) - 10 - iStart );
#else
nRead = recv( d->descriptor, d->inbuf + iStart,
sizeof( d->inbuf ) - 10 - iStart, 0 );
#endif
if ( nRead > 0 )
{
iStart += nRead;
if ( d->inbuf[iStart-1] == '\n' || d->inbuf[iStart-1] == '\r' )
break;
}
else if ( nRead == 0 )
{
log_string( "EOF encountered on read." );
return FALSE;
}
#if !defined(WIN32)
else if ( errno == EWOULDBLOCK )
break;
#endif
#if defined( WIN32 )
else if ( WSAGetLastError() == WSAEWOULDBLOCK || errno == EAGAIN )
break;
#endif
else
{
perror( "Read_from_descriptor" );
return FALSE;
}
}
#endif
d->inbuf[iStart] = '\0';
return TRUE;
}
/*
* Transfer one line from input buffer to input line.
*/
void read_from_buffer( DESCRIPTOR_DATA *d )
{
int i, j, k;
/*
* Hold horses if pending command already.
*/
if ( d->incomm[0] != '\0' )
return;
/*
* Look for at least one new line.
*/
for ( i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ )
{
if ( d->inbuf[i] == '\0' )
return;
}
/*
* Canonical input processing.
*/
for ( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ )
{
if ( k >= MAX_INPUT_LENGTH - 2 )
{
write_to_descriptor( d, "Line too long.\n\r", 0 );
/* skip the rest of the line */
for ( ; d->inbuf[i] != '\0'; i++ )
{
if ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
break;
}
d->inbuf[i] = '\n';
d->inbuf[i+1] = '\0';
break;
}
if ( d->inbuf[i] == '\b' && k > 0 )
--k;
else if ( isascii(d->inbuf[i]) && isprint(d->inbuf[i]) )
d->incomm[k++] = d->inbuf[i];
else if (d->inbuf[i] == (signed char)IAC) {
if (!memcmp(&d->inbuf[i], compress_do, strlen(compress_do))) {
i += strlen(compress_do) - 1;
compressStart(d);
}
else if (!memcmp(&d->inbuf[i], compress_dont, strlen(compress_dont))) {
i += strlen(compress_dont) - 1;
compressEnd(d);
}
}
}
/*
* Finish off the line.
*/
if ( k == 0 )
d->incomm[k++] = ' ';
d->incomm[k] = '\0';
/*
* Deal with bozos with #repeat 1000 ...
*/
if ( k > 1 || d->incomm[0] == '!' )
{
if ( d->incomm[0] != '!' && strcmp( d->incomm, d->inlast ) )
{
d->repeat = 0;
}
else
{
if ( ++d->repeat >= 40 )
{
if (d != NULL && d->character != NULL) {
sprintf( log_buf, "%s input overflow!", d->character->lasthost );
log_string( log_buf );
}
else if (d->lookup_status != STATUS_LOOKUP) {
sprintf( log_buf, "%s input overflow!", d->host );
log_string( log_buf );
}
write_to_descriptor( d,
"\n\r*** PUT A LID ON IT!!! ***\n\r", 0 );
sprintf( d->incomm, "quit" );
}
}
}
/*
* Do '!' substitution.
*/
if ( d->incomm[0] == '!' )
strcpy( d->incomm, d->inlast );
else
strcpy( d->inlast, d->incomm );
/*
* Shift the input buffer.
*/
while ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
i++;
for ( j = 0; ( d->inbuf[j] = d->inbuf[i+j] ) != '\0'; j++ )
;
return;
}
#define COPYOVER_FILE "copyover.data"
#define EXE_FILE "../src/dystopia"
/*
* Crash recovery system written by Mandrax, based on copyover
* Includes call to signal() in main.
* Mostly copied from copyover, but doesn't save chars.
*/
void crashrecov (int iSignal)
{
CHAR_DATA *gch;
FILE *fp;
DESCRIPTOR_DATA *d, *d_next;
char buf [200], buf2[100];
int pid, iFork;
FILE *fReturn;
FILE *fCrash;
/*
* An attempt to avoid spam crashes
*/
if((fReturn = fopen(CRASH_TEMP_FILE, "r")) != NULL)
{
signal(SIGSEGV, SIG_IGN);
raise(SIGSEGV);
return;
}
fCrash = fopen(CRASH_TEMP_FILE, "w");
fprintf(fCrash, "0");
fclose(fCrash);
dump_last_command();
/*
* This will cause a core dump, even though the signal was handled
*/
iFork = fork();
wait(NULL);
if((pid = getpid()) != proc_pid)
{
signal(SIGSEGV, SIG_IGN);
raise(SIGSEGV);
return;
}
fp = fopen (COPYOVER_FILE, "w");
if (!fp)
{
perror ("crashrecov:fopen");
return;
}
for (gch = char_list; gch != NULL; gch = gch->next)
{
if (IS_NPC(gch)) continue;
/* Fix any possibly head/object forms */
if (IS_HEAD(gch,LOST_HEAD) || IS_SET(gch->extra, EXTRA_OSWITCH))
{
REMOVE_BIT(gch->loc_hp[0], LOST_HEAD);
REMOVE_BIT(gch->affected_by, AFF_POLYMORPH);
REMOVE_BIT(gch->extra, EXTRA_OSWITCH);
gch->morph = str_dup("");
gch->pcdata->chobj = NULL;
gch->pcdata->obj_vnum = 0;
char_from_room(gch);
char_to_room(gch,get_room_index(ROOM_VNUM_ALTAR));
}
/* Make sure the player is saved with all his eq */
gch->hit = gch->max_hit;
gch->position = POS_STANDING;
do_call(gch, "all");
save_char_obj(gch);
}
sprintf (buf, "\n\r <*> Children of the Night has crashed <*>\n\r\n\r <*> Attempting to restore last savefile <*>\n\r");
/* For each playing descriptor, save its state */
for (d = descriptor_list; d ; d = d_next)
{
CHAR_DATA * och = d->character;
compressEnd2(d);
d_next = d->next; /* We delete from the list , so need to save this */
if (!d->character || d->connected != 0) /* drop those logging on */
{
write_to_descriptor_2(d->descriptor, "\n\rSorry, the mud has crashed.\n\rPlease log on another char and report this, your char MAY be bugged.\n\r", 0);
close_socket2 (d, FALSE); /* throw'em out */
}
else
{
fprintf (fp, "%d %s %s\n", d->descriptor, och->name, d->host);
write_to_descriptor_2(d->descriptor, buf, 0);
}
}
fprintf (fp, "-1\n");
fclose (fp);
/* Close reserve and other always-open files and release other resources */
fclose (fpReserve);
/* recycle descriptors */
recycle_descriptors();
/* exec - descriptors are inherited */
sprintf (buf, "%d", port);
sprintf (buf2, "%d", control);
execl (EXE_FILE, "dystopia", buf, "crashrecov", buf2, (char *) NULL);
/* Failed - sucessful exec will not return */
perror ("crashrecov: execl");
log_string ("Crash recovery FAILED!\n\r");
/* The least we can do is exit gracefully :P */
exit(1);
}
void retell_mccp( DESCRIPTOR_DATA *d)
{
write_to_buffer( d, compress_will, 0 );
return;
}
bool process_output( DESCRIPTOR_DATA *d, bool fPrompt )
{
extern bool merc_down;
/*
* Bust a prompt.
*/
if ( fPrompt && !merc_down && (d->connected == CON_PLAYING
|| d->connected == CON_PFILE))
{
CHAR_DATA *ch;
CHAR_DATA *victim;
ch = d->original ? d->original : d->character;
if ( IS_SET(ch->act, PLR_BLANK) )
write_to_buffer( d, "\n\r", 2 );
if (IS_SET(ch->act, PLR_PROMPT) && IS_EXTRA(ch, EXTRA_PROMPT))
bust_a_prompt( d );
else if ( IS_SET(ch->act, PLR_PROMPT) )
{
char buf[MAX_STRING_LENGTH];
char cond[MAX_INPUT_LENGTH];
char hit_str[MAX_INPUT_LENGTH];
char mana_str[MAX_INPUT_LENGTH];
char move_str[MAX_INPUT_LENGTH];
char exp_str[MAX_INPUT_LENGTH];
ch = d->character;
if (IS_HEAD(ch,LOST_HEAD) || IS_EXTRA(ch,EXTRA_OSWITCH))
{
sprintf(exp_str, "%d", ch->exp);
COL_SCALE(exp_str, ch, ch->exp, 1000);
/*
sprintf( buf, "[%s exp] <?hp ?m ?mv> ",exp_str );
*/
sprintf( buf, "#7<[#4%sX#7] [#3?#1H #3?#6M #3?#2V#7]>#n ",exp_str );
}
/*
else if (ch->position == POS_FIGHTING)
{
victim = ch->fighting;
if (victim == NULL)
{
sprintf(cond, "NA");
ADD_COLOUR(ch, cond, L_RED);
}
if ((victim->hit*100/victim->max_hit) < 25)
{
sprintf(cond, "Awful");
ADD_COLOUR(ch, cond, L_RED);
}
else if ((victim->hit*100/victim->max_hit) < 50)
{
sprintf(cond, "Poor");
ADD_COLOUR(ch, cond, L_BLUE);
}
else if ((victim->hit*100/victim->max_hit) < 75)
{
sprintf(cond, "Fair");
ADD_COLOUR(ch, cond, L_GREEN);
}
else if ((victim->hit*100/victim->max_hit) < 100)
{
sprintf(cond, "Good");
ADD_COLOUR(ch, cond, YELLOW);
}
else if ((victim->hit*100/victim->max_hit) >= 100)
{
sprintf(cond, "Perfect");
ADD_COLOUR(ch, cond, L_CYAN);
}
*/
else if (ch->position == POS_FIGHTING)
{
victim = ch->fighting;
if (victim == NULL)
{
sprintf(cond, "NA");
ADD_COLOUR(ch, cond, L_RED);
}
else if ((victim->hit*100/victim->max_hit) < 25)
{
sprintf(cond, "#0[#r* #0]#n");
}
else if ((victim->hit*100/victim->max_hit) < 50)
{
sprintf(cond, "#0[#r** #0]#n");
}
else if ((victim->hit*100/victim->max_hit) < 75)
{
sprintf(cond, "#0[#o*** #0]#n");
}
else if ((victim->hit*100/victim->max_hit) < 100)
{
sprintf(cond, "#0[#r**#g** #0]#n");
}
else if ((victim->hit*100/victim->max_hit) >= 100)
{
sprintf(cond, "#0[#r**#g***#0]#n");
}
sprintf(hit_str, "%d", ch->hit);
COL_SCALE(hit_str, ch, ch->hit, ch->max_hit);
sprintf(mana_str, "%d", ch->mana);
COL_SCALE(mana_str, ch, ch->mana, ch->max_mana);
sprintf(move_str, "%d", ch->move);
COL_SCALE(move_str, ch, ch->move, ch->max_move);
/*
sprintf( buf, "[%s] <%shp %sm %smv> ", cond, hit_str, mana_str, move_str );
*/
sprintf( buf, "#7<[%s] [%sH %sM %sV]> ", cond,
hit_str, mana_str, move_str );
}
else
{
sprintf(hit_str, "%d", ch->hit);
COL_SCALE(hit_str, ch, ch->hit, ch->max_hit);
sprintf(mana_str, "%d", ch->mana);
COL_SCALE(mana_str, ch, ch->mana, ch->max_mana);
sprintf(move_str, "%d", ch->move);
COL_SCALE(move_str, ch, ch->move, ch->max_move);
sprintf(exp_str, "%d", ch->exp);
COL_SCALE(exp_str, ch, ch->exp, 1000);
/*
sprintf( buf, "[%s exp] <%shp %sm %smv> ",exp_str, hit_str, mana_str, move_str
);
sprintf( buf, "<[%sX] [%sH %sM %sV]> ",exp_str, hit_str, mana_str, move_str );
*/
sprintf( buf, "#7<[%s] [%sH %sM %sV]> ",exp_str, hit_str,
mana_str, move_str );
}
write_to_buffer( d, buf, 0 );
}
if ( IS_SET(ch->act, PLR_TELNET_GA) )
write_to_buffer( d, go_ahead_str, 0 );
}
/*
* Short-circuit if nothing to write.
*/
if ( d->outtop == 0 )
return TRUE;
/*
* Snoop-o-rama.
*/
if ( d->snoop_by != NULL )
{
write_to_buffer( d->snoop_by, "% ", 2 );
write_to_buffer( d->snoop_by, d->outbuf, d->outtop );
}
/*
* OS-dependent output.
*/
if ( !write_to_descriptor( d, d->outbuf, d->outtop ) )
{
d->outtop = 0;
return FALSE;
}
else
{
d->outtop = 0;
return TRUE;
}
}
void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length)
{
char tb[30000], ccode;
int i,j;
bool ansi, grfx = FALSE;
/*
* Find length in case caller didn't.
*/
if ( length <= 0 )
length = strlen(txt);
if ( length >= MAX_STRING_LENGTH )
{
bug( "Write_to_buffer: Way too big. Closing.", 0 );
return;
}
if (d->character == NULL ||
(d->connected != CON_PLAYING))
ansi = FALSE;
else ansi = (IS_SET(d->character->act, PLR_ANSI)) ? TRUE : FALSE;
if (d->connected == CON_GET_NAME) ansi = TRUE;
/*
* Initial \n\r if needed.
*/
if ( d->outtop == 0 && !d->fcommand )
{
d->outbuf[0] = '\n';
d->outbuf[1] = '\r';
d->outtop = 2;
}
/*
* Expand d->outbuf for ansi info
*/
j = 0;
ccode = '3';
tb[0] = '\0';
for (i = 0; i < length ; i++)
{
if (txt[i] == '#' && txt[i+1] != 'I' && txt[i+1] != 'N')
{
if (txt[++i] == 'B')
{
ccode = '3';
i++;
}
else ccode = '3';
switch (txt[i])
{
default : break;
case '#': tb[j++] = '#'; break;
case '-': tb[j++] = '~'; break;
case '+': tb[j++] = '%'; break;
case 'I':
case 'i': tb[j++] = 27; tb[j++] = '['; tb[j++] = '7'; tb[j++] = 'm'; break;
case 'b': tb[j++] = 27; tb[j++] = '['; tb[j++] = '5'; tb[j++] ='m'; break;
case 'u': tb[j++] = 27; tb[j++] = '['; tb[j++] = '4'; tb[j++] ='m'; break;
case 't': if (!ansi) continue;
tb[j++] = '['; tb[j++] = '4'; tb[j++] = 'm';
break;
case 'T': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '4'; tb[j++] = '1';
break;
case 'd': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '5'; tb[j++] = '1';
break;
case 'D': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '6'; tb[j++] = '1';
break;
case 'N':
case 'n':
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm';
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = 'm';
break;
case '0': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm';
break;
case '1': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm';
break;
case '2': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm';
break;
case '3': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm';
break;
case '4': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm';
break;
case '5': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm';
break;
case '6': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm';
break;
case '7': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm';
break;
case 'r': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm';
break;
case 'R': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm';
break;
case 'g': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm';
break;
case 'G': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm';
break;
case 'o': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm';
break;
case 'y': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm';
break;
case 'l': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm';
break;
case 'L': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm';
break;
case 'p': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm';
break;
case 'P': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm';
break;
case 'c': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm';
break;
case 'C': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm';
break;
case 's': if (!ansi) continue;
switch(number_range(1,15))
{
case 1:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm';
break;
case 2:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm';
break;
case 3:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm';
break;
case 4:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm';
break;
case 5:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm';
break;
case 6:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm';
break;
case 7:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm';
break;
case 8:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm';
break;
case 9:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm';
break;
case 10:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm';
break;
case 11:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm';
break;
case 12:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm';
break;
case 13:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm';
break;
case 14:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm';
break;
case 15:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm';
break;
}
break;
}
}
else tb[j++] = txt[i];
}
{
tb[j++] = 27;
tb[j++] = '[';
tb[j++] = '0';
tb[j++] = 'm';
if (grfx)
{
tb[j++] = 27;
tb[j++]='(';
tb[j++]='B';
}
}
tb[j] = '\0';
length = j;
/*
* Expand the buffer as needed.
*/
while ( d->outtop + length >= d->outsize )
{
char *outbuf;
if (d->outsize >= 32000)
{
bug("Buffer overflow. Closing.",0);
close_socket(d);
return;
}
outbuf = alloc_mem( 2 * d->outsize );
strncpy( outbuf, d->outbuf, d->outtop );
free_mem( d->outbuf, d->outsize );
d->outbuf = outbuf;
d->outsize *= 2;
}
/*
* Copy.
*/
strncpy( d->outbuf + d->outtop, tb, length);
d->outtop += length;
return;
}
/*
* Lowest level output function.
* Write a block of text to the file descriptor.
* If this gives errors on very long blocks (like 'ofind all'),
* try lowering the max block size.
*/
bool write_to_descriptor_2( int desc, char *txt, int length )
{
int iStart;
int nWrite;
int nBlock;
#if defined(macintosh) || defined(MSDOS)
if ( desc == 0 )
desc = 1;
#endif
if ( length <= 0 )
length = strlen(txt);
for ( iStart = 0; iStart < length; iStart += nWrite )
{
nBlock = UMIN( length - iStart, 4096 );
#if !defined(WIN32)
if ( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 )
#else
if ( ( nWrite = send( desc, txt + iStart, nBlock , 0) ) < 0 )
#endif
{ perror( "Write_to_descriptor" ); return
FALSE; }
}
return TRUE;
}
/* mccp: write_to_descriptor wrapper */
bool write_to_descriptor(DESCRIPTOR_DATA *d, char *txt, int length)
{
if (d->out_compress)
return writeCompressed(d, txt, length);
else
return write_to_descriptor_2(d->descriptor, txt, length);
}
/*
* Deal with sockets that haven't logged in yet.
*/
void nanny( DESCRIPTOR_DATA *d, char *argument )
{
char buf[MAX_STRING_LENGTH];
char kav[MAX_STRING_LENGTH];
CHAR_DATA *ch;
OBJ_DATA *obj;
char *pwdnew;
char *p;
char *strtime;
int char_age = 17;
bool fOld;
int i;
if (d->connected != CON_NOTE_TEXT)
while ( isspace(*argument) )
argument++;
ch = d->character;
switch ( d->connected )
{
default:
bug( "Nanny: bad d->connected %d.", d->connected );
close_socket( d );
return;
case CON_NOT_PLAYING: break;
case CON_GET_NAME:
if ( argument[0] == '\0' )
{
close_socket( d );
return;
}
if (d->lookup_status == STATUS_LOOKUP)
{
write_to_buffer( d, "\n\r* Making a dns lookup, please have patience. (this could take 10-15 seconds)\n\r What be thy name? ", 0 );
return;
}
if (check_banned(d))
{
write_to_buffer( d, " Your site has been banned from this mud\n\r", 0 );
close_socket( d );
return;
}
argument[0] = UPPER(argument[0]);
if ( !check_parse_name( argument ) && argument != "Vladd" )
{
write_to_buffer( d, " Illegal name, try another.\n\r Enter thy name brave traveler: ", 0 );
return;
}
sprintf(kav,"%s trying to connect.", argument);
log_string( kav );
fOld = load_char_short( d, argument );
ch = d->character;
char_age = years_old(ch);
if ( IS_SET(ch->act, PLR_DENY)) {
sprintf( log_buf, "Denying access to %s@%s.", argument, ch->lasthost );
log_string( log_buf );
write_to_buffer( d, " You are denied access.\n\r", 0 );
close_socket( d );
return;
}
else if ( IS_EXTRA(ch, EXTRA_BORN) && char_age < 15 )
{
char agebuf [MAX_INPUT_LENGTH];
if (char_age == 14)
sprintf(agebuf, "You cannot play for another year.\n\r" );
else
sprintf(agebuf, "You cannot play for another %d years.\n\r",
(15 - years_old(ch)) );
write_to_buffer(d, agebuf, 0);
close_socket( d );
return;
}
if ( check_reconnect( d, argument, FALSE ) )
{
fOld = TRUE;
}
else
{
/* Check max number of players - KaVir */
DESCRIPTOR_DATA *dcheck;
DESCRIPTOR_DATA *dcheck_next;
int countdesc = 0;
int max_players = 150;
for (dcheck = descriptor_list; dcheck != NULL; dcheck = dcheck_next)
{
dcheck_next = dcheck->next;
countdesc++;
}
if ( countdesc > max_players && !IS_IMMORTAL(ch) )
{
write_to_buffer( d, " Too many players connected, please try again in a couple of minutes.\n\r", 0 );
close_socket( d );
return;
}
if ( wizlock && !IS_IMMORTAL(ch) )
{
write_to_buffer( d, " Currenly wizlocked.\n\r", 0 );
close_socket( d );
return;
}
}
if ( fOld )
{
/* Old player */
write_to_buffer( d, " Please enter password: ", 0 );
write_to_buffer( d, echo_off_str, 0 );
d->connected = CON_GET_OLD_PASSWORD;
return;
}
else
{
/* New player */
sprintf( buf, " You want %s engraved on your tombstone (Y/N)? ", argument );
write_to_buffer( d, buf, 0 );
d->connected = CON_CONFIRM_NEW_NAME;
return;
}
break;
case CON_GET_OLD_PASSWORD:
#if defined(unix)
write_to_buffer( d, "\n\r", 2 );
#endif
if ( ch == NULL || (!IS_EXTRA(ch,EXTRA_NEWPASS) &&
strcmp( argument, ch->pcdata->pwd ) &&
strcmp( crypt ( argument, ch->pcdata->pwd ),ch->pcdata->pwd )))
{
write_to_buffer( d, " Wrong password.\n\r", 0 );
close_socket( d );
return;
}
else if ( ch == NULL || (IS_EXTRA(ch,EXTRA_NEWPASS) &&
strcmp( crypt ( argument, ch->pcdata->pwd ), ch->pcdata->pwd )))
{
write_to_buffer( d, " Wrong password.\n\r", 0 );
close_socket( d );
return;
}
write_to_buffer( d, echo_on_str, 0 );
if ( check_reconnect( d, GET_PC_NAME(ch), TRUE ) )
return;
if ( check_playing( d, GET_PC_NAME(ch) ) )
return;
if (ch->level > 1)
{
sprintf(kav,ch->pcdata->switchname);
free_char(d->character);
d->character = NULL;
fOld = load_char_obj( d, kav );
ch = d->character;
}
if ( !IS_EXTRA(ch,EXTRA_NEWPASS) && strlen(argument) > 1) {
sprintf(kav,"%s %s",argument,argument);
do_password(ch,kav);}
if (ch->lasthost != NULL) free_string(ch->lasthost);
if (ch->desc != NULL && ch->desc->host != NULL)
{
ch->lasthost = str_dup(ch->desc->host);
}
else
{
ch->lasthost = str_dup("(unknown)");
}
strtime = ctime( ¤t_time );
strtime[strlen(strtime)-1] = '\0';
free_string(ch->lasttime);
ch->lasttime = str_dup( strtime );
sprintf( log_buf, "%s@%s has connected.",ch->name, ch->lasthost );
log_string( log_buf );
/* AY AY, Doesn't fit that well
if ( fOld && ch->lasthost != NULL && strlen(ch->lasthost) > 1 &&
ch->lasttime != NULL && strlen(ch->lasttime) > 1 )
{
sprintf(kav,"Last connected from %s at %s\n\r",ch->lasthost,ch->lasttime);
write_to_buffer( d, kav, 0 );
}
else if ( fOld && ch->lasthost != NULL && strlen(ch->lasthost) > 1 )
{
sprintf(kav,"Last connected from %s.\n\r",ch->lasthost);
write_to_buffer( d, kav, 0 );
}
OUT OUT OUT */
/* In case we have level 4+ players from another merc mud, or
* players who have somehow got file access and changed their pfiles.
*/
if (ch->level < 4 && ch->trust < 4)
ch->trust = 0;
if ( ch->level > 3 && ch->trust == 0)
ch->level = 3;
else
{
if ( ch->level > MAX_LEVEL )
ch->level = MAX_LEVEL;
if ( ch->trust > MAX_LEVEL)
ch->trust = MAX_LEVEL;
/* To temporarily grant higher powers...
if ( ch->trust > ch->level)
ch->trust = ch->level;
*/
}
ch->next = char_list;
char_list = ch;
d->connected = CON_PLAYING;
if (IS_HERO(ch)) do_help( ch, "motd" );
if( IS_CLASS(ch, CLASS_WEREWOLF))
{
ch->gnosis[GCURRENT] = ch->gnosis[GMAXIMUM] - 5;
if( ch->gnosis[GCURRENT] < 0 ) ch->gnosis[GCURRENT] = 0;
}
if (ch->mounted == IS_RIDING) do_dismount(ch,"");
if ( !IS_SET(ch->extra, EXTRA_TRUSTED) )
SET_BIT(ch->extra, EXTRA_TRUSTED);
if ( ch->level == 0 )
{
ch->pcdata->awins = 0; /* arena wins */
ch->pcdata->alosses = 0; /* arena losses */
ch->pcdata->board = &boards[0];
ch->gladiator = NULL; /* set player to bet on to NULL */
ch->challenger = NULL;
ch->challenged = NULL;
ch->level = 1;
ch->exp = 0;
ch->hit = ch->max_hit;
ch->mana = ch->max_mana;
ch->move = ch->max_move;
ch->special = 0;
set_switchname(ch, ch->name);
char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) );
do_look( ch, "auto" );
}
else if (!IS_NPC(ch) && ch->pcdata->obj_vnum != 0)
{
if (ch->in_room != NULL) char_to_room( ch, ch->in_room );
else char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) );
bind_char(ch);
break;
}
else if ( ch->in_room != NULL )
{
char_to_room( ch, ch->in_room );
do_look( ch, "auto" );
}
else if ( IS_IMMORTAL(ch) )
{
char_to_room( ch, get_room_index( ROOM_VNUM_CHAT ) );
do_look( ch, "auto" );
}
else
{
char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) );
do_look( ch, "auto" );
}
do_board(ch,"");
update_best(ch);
players_logged++;
if (ch->level > 6) ; /* no info */
else if (IS_SET(ch->pcdata->jflags, JFLAG_SETLOGIN)) login_message(ch);
else
{
if (!ragnarok) sprintf(buf,"#2%s #7enters #R%s AKA Kinder von der Nacht.#n",
ch->name, MUDNAME);
else sprintf(buf,"#2%s #7enters #R%s #y(#0Ragnarok#y).#n",
ch->name, MUDNAME);
enter_info(buf);
}
ch->fight_timer = 0;
update_revision(ch); // changed the pfile structure ?
act( "$n has entered the game.", ch, NULL, NULL, TO_ROOM );
if ( !IS_NPC(ch) )
{
for ( obj = ch->carrying; obj != NULL; obj = obj->next_content )
{
int value = 0;
if( obj->item_type == ITEM_WEAPON )
{
value = obj->value[0];
if( value >= 1000 )
{
int temp = value / 1000;
temp = temp * 1000;
value -= temp;
}
if( value == 81 )
{ do_remove(ch,obj->name);extract_obj(obj);}
}
}
}
room_text(ch,">ENTER<");
for ( i = 0 ; i < MAX_DISCIPLINES ; i++)
{
if (ch->power[i] > 10 && !IS_SET(ch->extra, EXTRA_FLASH) && !IS_SET(ch->extra, EXTRA_BAAL))
ch->power[i] = 10;
}
if( !IS_CLASS(ch, CLASS_DEMON) && !IS_IMMORTAL(ch) && ch->level > 2)
{
ch->power[DISC_DAEM_ATTA] = -2;
ch->power[DISC_DAEM_IMMU] = -2;
ch->power[DISC_DAEM_TEMP] = -2;
ch->power[DISC_DAEM_CORR] = -2;
ch->power[DISC_DAEM_HELL] = -2;
ch->power[DISC_DAEM_GELU] = -2;
ch->power[DISC_DAEM_MORP] = -2;
ch->power[DISC_DAEM_NETH] = -2;
ch->power[DISC_DAEM_DISC] = -2;
}
if( !IS_CLASS(ch, CLASS_WEREWOLF) && !IS_CLASS(ch, CLASS_UNDEAD_LYCAN)
&& !IS_IMMORTAL(ch) && ch->level > 2)
{
ch->power[DISC_WERE_BEAR] = -2;
ch->power[DISC_WERE_LYNX] = -2;
ch->power[DISC_WERE_BOAR] = -2;
ch->power[DISC_WERE_OWL] = -2;
ch->power[DISC_WERE_SPID] = -2;
ch->power[DISC_WERE_WOLF] = -2;
ch->power[DISC_WERE_HAWK] = -2;
ch->power[DISC_WERE_MANT] = -2;
ch->power[DISC_WERE_RAPT] = -2;
ch->power[DISC_WERE_LUNA] = -2;
ch->power[DISC_WERE_PAIN] = -2;
ch->power[DISC_WERE_CONG] = -2;
}
if( !IS_CLASS(ch, CLASS_VAMPIRE) && !IS_CLASS(ch, CLASS_UNDEAD_LYCAN)
&& !IS_IMMORTAL(ch) && ch->level > 2)
{
ch->power[DISC_VAMP_FORT] = -2;
ch->power[DISC_VAMP_CELE] = -2;
ch->power[DISC_VAMP_OBTE] = -2;
ch->power[DISC_VAMP_PRES] = -2;
ch->power[DISC_VAMP_QUIE] = -2;
ch->power[DISC_VAMP_THAU] = -2;
ch->power[DISC_VAMP_AUSP] = -2;
ch->power[DISC_VAMP_DOMI] = -2;
ch->power[DISC_VAMP_OBFU] = -2;
ch->power[DISC_VAMP_POTE] = -2;
ch->power[DISC_VAMP_PROT] = -2;
ch->power[DISC_VAMP_SERP] = -2;
ch->power[DISC_VAMP_VICI] = -2;
ch->power[DISC_VAMP_DAIM] = -2;
ch->power[DISC_VAMP_ANIM] = -2;
ch->power[DISC_VAMP_CHIM] = -2;
ch->power[DISC_VAMP_MELP] = -2;
ch->power[DISC_VAMP_NECR] = -2;
ch->power[DISC_VAMP_THAN] = -2;
ch->power[DISC_VAMP_OBEA] = -2;
}
ch->embraced=NULL;
ch->embracing=NULL;
if (multicheck(ch))
{
send_to_char("\n\r#R====#0[#y**#0]#R==== #GWARNING #R====#0[#y**#0]#R====#n\n\r",ch);
send_to_char("You have connected from the same\n\r",ch);
send_to_char("IP as someone who is already on the\n\r",ch);
send_to_char("mud. Multiplaying is illegal, and\n\r",ch);
send_to_char("your actions will be monitored.\n\r",ch);
send_to_char("#R====#0[#y**#0]#R==== #GWARNING #R====#0[#y**#0]#R====#n\n\r",ch);
}
break;
case CON_CONFIRM_NEW_NAME:
switch ( *argument )
{
case 'y': case 'Y':
sprintf( buf, " New character.\n\r Give me a password for %s: %s",
ch->name, echo_off_str );
write_to_buffer( d, buf, 0 );
d->connected = CON_GET_NEW_PASSWORD;
break;
case 'n': case 'N':
write_to_buffer( d, " Ok, what IS it, then? ", 0 );
free_char( d->character );
d->character = NULL;
d->connected = CON_GET_NAME;
break;
default:
write_to_buffer( d, " Please type Yes or No? ", 0 );
break;
}
break;
case CON_GET_NEW_PASSWORD:
#if defined(unix)
write_to_buffer( d, "\n\r", 2 );
#endif
if ( strlen(argument) < 5 )
{
write_to_buffer( d,
" Password must be at least five characters long.\n\r Password: ",
0 );
return;
}
pwdnew = crypt ( argument, ch->name );
for ( p = pwdnew; *p != '\0'; p++ )
{
if ( *p == '~' )
{
write_to_buffer( d,
" New password not acceptable, try again.\n\r Password: ", 0 );
return;
}
}
free_string( ch->pcdata->pwd );
ch->pcdata->pwd = str_dup( pwdnew );
write_to_buffer( d, " Please retype password: ", 0 );
d->connected = CON_CONFIRM_NEW_PASSWORD;
break;
case CON_CONFIRM_NEW_PASSWORD:
#if defined(unix)
write_to_buffer( d, "\n\r", 2 );
#endif
if ( strcmp( crypt ( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) )
{
write_to_buffer( d, " Passwords don't match.\n\r Retype password: ",
0 );
d->connected = CON_GET_NEW_PASSWORD;
return;
}
write_to_buffer( d, echo_on_str, 0 );
write_to_buffer( d, " What is your sex (M/F)? ", 0 );
d->connected = CON_GET_NEW_SEX;
break;
case CON_GET_NEW_SEX:
switch ( argument[0] )
{
case 'm': case 'M': ch->sex = SEX_MALE; break;
case 'f': case 'F': ch->sex = SEX_FEMALE; break;
default:
write_to_buffer( d, " That's not a sex.\n\r What IS your sex? ", 0 );
return;
}
write_to_buffer( d, echo_on_str, 0 );
write_to_buffer( d, " Do you wish to use ANSI color (y/n)? ", 0);
d->connected = CON_GET_NEW_ANSI;
break;
case CON_GET_NEW_ANSI:
switch ( argument[0] )
{
case 'y': case 'Y': SET_BIT(ch->act,PLR_ANSI); break;
case 'n': case 'N': break;
default:
write_to_buffer( d, " Do you wish to use ANSI (y/n)? ", 0 );
return;
}
ch->pcdata->perm_str=number_range(10,16);
ch->pcdata->perm_int=number_range(10,16);
ch->pcdata->perm_wis=number_range(10,16);
ch->pcdata->perm_dex=number_range(10,16);
ch->pcdata->perm_con=number_range(10,16);
ch->class = 0;
set_learnable_disciplines(ch);
sprintf( log_buf, "%s@%s new player.",ch->name, d->host );
log_string( log_buf );
write_to_buffer( d, "\n\r", 2 );
do_help( ch, "motd" );
d->connected = CON_READ_MOTD;
break;
case CON_READ_MOTD:
write_to_buffer( d, "\n\r#3**#6Welcome to #RCOTN #3**\n\r#3**#6Where #1Death#6 is a part of #7Life#3**\n\r", 0 );
ch->next = char_list;
char_list = ch;
d->connected = CON_PLAYING;
if( IS_CLASS(ch, CLASS_WEREWOLF))
{
ch->gnosis[GCURRENT] = ch->gnosis[GMAXIMUM] - 5;
if( ch->gnosis[GCURRENT] < 0 ) ch->gnosis[GCURRENT] = 0;
}
if (ch->mounted == IS_RIDING) do_dismount(ch,"");
if ( !IS_SET(ch->extra, EXTRA_TRUSTED) )
SET_BIT(ch->extra, EXTRA_TRUSTED);
if ( ch->level == 0 )
{
ch->pcdata->awins = 0; /* arena wins */
ch->pcdata->alosses = 0; /* arena losses */
ch->pcdata->board = &boards[0];
ch->gladiator = NULL; /* set player to bet on to NULL */
ch->challenger = NULL;
ch->challenged = NULL;
ch->level = 1;
ch->generation = 6;
ch->stance[19] = -1;
ch->stance[20] = -1;
ch->stance[21] = -1;
ch->stance[22] = -1;
ch->stance[23] = -1;
ch->exp = 0;
ch->hit = ch->max_hit;
ch->mana = ch->max_mana;
ch->move = ch->max_move;
ch->special = 0;
set_switchname(ch, ch->name);
char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) );
do_look( ch, "auto" );
do_newbiepack(ch,"");
}
else if (!IS_NPC(ch) && ch->pcdata->obj_vnum != 0)
{
if (ch->in_room != NULL) char_to_room( ch, ch->in_room );
else char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) );
bind_char(ch);
break;
}
else if ( ch->in_room != NULL )
{
char_to_room( ch, ch->in_room );
do_look( ch, "auto" );
}
else if ( IS_IMMORTAL(ch) )
{
char_to_room( ch, get_room_index( ROOM_VNUM_CHAT ) );
do_look( ch, "auto" );
}
else
{
char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) );
do_look( ch, "auto" );
}
do_board(ch,"");
players_logged++;
sprintf(buf,"#7A #Rnew player#7 named #2%s #7enters #R%s.#n", ch->name, MUDNAME );
enter_info(buf);
ch->fight_timer = 0;
ch->pcdata->revision = CURRENT_REVISION;
act( "$n has entered the game.", ch, NULL, NULL, TO_ROOM );
clear_stats(ch);
do_wear(ch, "all");
if ( !IS_NPC(ch) )
{
for ( obj = ch->carrying; obj != NULL; obj = obj->next_content )
{
int value = 0;
if ( IS_SET(obj->quest, QUEST_ARTIFACT) )
{
extract_obj( obj );
}
if( obj->item_type == ITEM_WEAPON )
{
value = obj->value[0];
if( value >= 1000 )
{
int temp = value / 1000;
temp = temp * 1000;
value -= temp;
}
if( value == 81 )
{ do_remove(ch,obj->name);extract_obj(obj);}
}
}
}
room_text(ch,">ENTER<");
for ( i = 0 ; i < MAX_DISCIPLINES ; i++)
{
if (ch->power[i] > 10)
ch->power[i] = 10;
}
if( !IS_CLASS(ch, CLASS_DEMON) && !IS_IMMORTAL(ch))
{
ch->power[DISC_DAEM_ATTA] = -2;
ch->power[DISC_DAEM_IMMU] = -2;
ch->power[DISC_DAEM_TEMP] = -2;
ch->power[DISC_DAEM_CORR] = -2;
ch->power[DISC_DAEM_HELL] = -2;
ch->power[DISC_DAEM_GELU] = -2;
ch->power[DISC_DAEM_MORP] = -2;
ch->power[DISC_DAEM_NETH] = -2;
ch->power[DISC_DAEM_DISC] = -2;
}
if( !IS_CLASS(ch, CLASS_WEREWOLF) && !IS_CLASS(ch, CLASS_UNDEAD_LYCAN)
&& !IS_IMMORTAL(ch))
{
ch->power[DISC_WERE_BEAR] = -2;
ch->power[DISC_WERE_LYNX] = -2;
ch->power[DISC_WERE_BOAR] = -2;
ch->power[DISC_WERE_OWL] = -2;
ch->power[DISC_WERE_SPID] = -2;
ch->power[DISC_WERE_WOLF] = -2;
ch->power[DISC_WERE_HAWK] = -2;
ch->power[DISC_WERE_MANT] = -2;
ch->power[DISC_WERE_RAPT] = -2;
ch->power[DISC_WERE_LUNA] = -2;
ch->power[DISC_WERE_PAIN] = -2;
ch->power[DISC_WERE_CONG] = -2;
}
if( !IS_CLASS(ch, CLASS_VAMPIRE) && !IS_CLASS(ch, CLASS_UNDEAD_LYCAN)
&& !IS_IMMORTAL(ch))
{
ch->power[DISC_VAMP_FORT] = -2;
ch->power[DISC_VAMP_CELE] = -2;
ch->power[DISC_VAMP_OBTE] = -2;
ch->power[DISC_VAMP_PRES] = -2;
ch->power[DISC_VAMP_QUIE] = -2;
ch->power[DISC_VAMP_THAU] = -2;
ch->power[DISC_VAMP_AUSP] = -2;
ch->power[DISC_VAMP_DOMI] = -2;
ch->power[DISC_VAMP_OBFU] = -2;
ch->power[DISC_VAMP_POTE] = -2;
ch->power[DISC_VAMP_PROT] = -2;
ch->power[DISC_VAMP_SERP] = -2;
ch->power[DISC_VAMP_VICI] = -2;
ch->power[DISC_VAMP_DAIM] = -2;
ch->power[DISC_VAMP_ANIM] = -2;
ch->power[DISC_VAMP_CHIM] = -2;
ch->power[DISC_VAMP_MELP] = -2;
ch->power[DISC_VAMP_NECR] = -2;
ch->power[DISC_VAMP_THAN] = -2;
ch->power[DISC_VAMP_OBEA] = -2;
}
ch->embraced=NULL;
ch->embracing=NULL;
if (multicheck(ch))
{
send_to_char("\n\r#R====#0[#y**#0]#R==== #GWARNING #R====#0[#y**#0]#R====#n\n\r",ch);
send_to_char("You have connected from the same\n\r",ch);
send_to_char("IP as someone who is already on the\n\r",ch);
send_to_char("mud. Multiplaying is illegal, and\n\r",ch);
send_to_char("your actions will be monitored.\n\r",ch);
send_to_char("#R====#0[#y**#0]#R==== #GWARNING #R====#0[#y**#0]#R====#n\n\r",ch);
}
break;
/* states for new note system, (c)1995-96 erwin@pip.dknet.dk */
/* ch MUST be PC here; have nwrite check for PC status! */
case CON_NOTE_TO:
handle_con_note_to (d, argument);
break;
case CON_NOTE_SUBJECT:
handle_con_note_subject (d, argument);
break; /* subject */
case CON_NOTE_EXPIRE:
handle_con_note_expire (d, argument);
break;
case CON_NOTE_TEXT:
handle_con_note_text (d, argument);
break;
case CON_NOTE_FINISH:
handle_con_note_finish (d, argument);
break;
}
return;
}
/*
* Parse a name for acceptability.
*/
bool check_parse_name( char *name )
{
/*
* Reserved words.
*/
if ( is_name( name, "all wtf auto immortal self someone gaia none save quit why who noone" ) )
return FALSE;
if (is_contained("jobo",name) && str_cmp(name, "jobo")) return FALSE;
else if (is_contained("dracknuur",name) && str_cmp(name, "dracknuur")) return FALSE;
else if (is_contained("vladd",name) && str_cmp(name, "vladd")) return FALSE;
else if (is_contained("tarasque",name) && str_cmp(name, "tarasque")) return FALSE;
else if (is_contained("fuck",name) || is_contained("bitch",name) || is_contained("whore",name)) return FALSE;
/*
* Length restrictions.
*/
if ( strlen(name) < 3 )
return FALSE;
#if defined(MSDOS)
if ( strlen(name) > 8 )
return FALSE;
#endif
#if defined(macintosh) || defined(unix) || defined(WIN32)
if ( strlen(name) > 12 )
return FALSE;
#endif
/*
* Alphanumerics only.
* Lock out IllIll twits.
*/
{
char *pc;
bool fIll;
fIll = TRUE;
for ( pc = name; *pc != '\0'; pc++ )
{
if ( !isalpha(*pc) )
return FALSE;
if ( LOWER(*pc) != 'i' && LOWER(*pc) != 'l' )
fIll = FALSE;
}
if ( fIll )
return FALSE;
}
if( !str_cmp(name,"kip") ) return TRUE;
/*
* Prevent players from naming themselves after mobs.
*/
{
extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH];
MOB_INDEX_DATA *pMobIndex;
int iHash;
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pMobIndex = mob_index_hash[iHash];
pMobIndex != NULL;
pMobIndex = pMobIndex->next )
{
if ( is_name( name, pMobIndex->player_name ))
return FALSE;
}
}
}
return TRUE;
}
/*
* Look for link-dead player to reconnect.
*/
bool check_reconnect( DESCRIPTOR_DATA *d, char *name, bool fConn )
{
CHAR_DATA *ch;
for ( ch = char_list; ch != NULL; ch = ch->next )
{
if ( !IS_NPC(ch) && !IS_EXTRA(ch, EXTRA_SWITCH)
&& ( !fConn || ch->desc == NULL )
&& !str_cmp( GET_PC_NAME(d->character), GET_PC_NAME(ch) ) )
{
if ( fConn == FALSE )
{
free_string( d->character->pcdata->pwd );
d->character->pcdata->pwd = str_dup( ch->pcdata->pwd );
}
else
{
free_char( d->character );
d->character = ch;
ch->desc = d;
ch->timer = 0;
send_to_char( "Reconnecting.\n\r", ch );
if (IS_NPC(ch) || ch->pcdata->obj_vnum == 0)
act( "$n has reconnected.", ch, NULL, NULL, TO_ROOM );
sprintf( log_buf, "%s@%s reconnected.",ch->name, ch->lasthost );
log_string( log_buf );
sprintf(buf, "%s reconnected.",ch->name );
do_info(ch,buf);
d->connected = CON_PLAYING;
/* Inform the character of a note in progress and the possbility of continuation! */
if (ch->pcdata->in_progress)
send_to_char ("You have a note in progress. Type NWRITE to continue it.\n\r",ch);
}
return TRUE;
}
}
return FALSE;
}
/*
* Kick off old connection. KaVir.
*/
bool check_kickoff( DESCRIPTOR_DATA *d, char *name, bool fConn )
{
CHAR_DATA *ch;
for ( ch = char_list; ch != NULL; ch = ch->next )
{
if ( !IS_NPC(ch)
&& ( !fConn || ch->desc == NULL )
&& !str_cmp( GET_PC_NAME(d->character),GET_PC_NAME(ch) ) )
{
if ( fConn == FALSE )
{
free_string( d->character->pcdata->pwd );
d->character->pcdata->pwd = str_dup( ch->pcdata->pwd );
}
else
{
free_char( d->character );
d->character = ch;
ch->desc = d;
ch->timer = 0;
send_to_char( "You take over your body, which was already in use.\n\r", ch );
act( "...$n's body has been taken over by another spirit!", ch, NULL, NULL, TO_ROOM );
sprintf( log_buf, "%s@%s kicking off old link.", ch->name, ch->lasthost );
log_string( log_buf );
d->connected = CON_PLAYING;
}
return TRUE;
}
}
return FALSE;
}
/*
* Check if already playing - KaVir.
* Using kickoff code from Malice, as mine is v. dodgy.
*/
bool check_playing( DESCRIPTOR_DATA *d, char *name )
{
DESCRIPTOR_DATA *dold;
for ( dold = descriptor_list; dold != NULL; dold = dold->next )
{
if ( dold != d
&& dold->character != NULL
&& dold->connected != CON_GET_NAME
&& dold->connected != CON_GET_OLD_PASSWORD
&& !str_cmp( name, dold->original
? GET_PC_NAME(dold->original) : GET_PC_NAME(dold->character) ) )
{
char buf [MAX_STRING_LENGTH];
if ( d->character != NULL )
{
free_char( d->character );
d->character = NULL;
}
send_to_char("This body has been taken over!\n\r",dold->character);
d->connected = CON_PLAYING;
d->character = dold->character;
d->character->desc = d;
send_to_char( "You take over your body, which was already in use.\n\r", d->character );
act( "$n doubles over in agony and $s eyes roll up into $s head.", d->character, NULL, NULL, TO_ROOM );
act( "...$n's body has been taken over by another spirit!", d->character, NULL, NULL, TO_ROOM );
dold->character=NULL;
sprintf(buf,"Kicking off old connection %s@%s",d->character->name,d->host);
log_string(buf);
close_socket(dold); /*Slam the old connection into the ether*/
return TRUE;
}
}
return FALSE;
}
void stop_idling( CHAR_DATA *ch )
{
if ( ch == NULL
|| ch->desc == NULL
|| (ch->desc->connected != CON_PLAYING && ch->desc->connected != CON_EDITING)
|| ch->was_in_room == NULL
|| ch->in_room != get_room_index( ROOM_VNUM_LIMBO ) )
return;
ch->timer = 0;
char_from_room( ch );
char_to_room( ch, ch->was_in_room );
ch->was_in_room = NULL;
act( "$n has returned from the void.", ch, NULL, NULL, TO_ROOM );
return;
}
void stc( const char *txt, CHAR_DATA *ch )
{
if ( txt != NULL && ch->desc != NULL )
write_to_buffer( ch->desc, txt, strlen(txt) );
return;
}
int col_str_len(char *txt)
{
int pos, len;
len = 0;
for (pos = 0; txt[pos] != '\0'; pos++)
{
if (txt[pos] != '#')
{
len++;
continue;
}
pos++;
if (txt[pos] == '\0') return len;
if (txt[pos] == '#' || txt[pos] == '-') len++;
}
return len;
}
void cent_to_char(char *txt, CHAR_DATA *ch)
{
int len,pos;
char buf[MAX_STRING_LENGTH];
len = (80 - col_str_len(txt)) / 2;
for (pos = 0; pos < len; pos++)
{
buf[pos] = ' ';
}
buf[pos]= '\0';
send_to_char(buf, ch);
send_to_char(txt, ch);
send_to_char("\n\r",ch);
}
void divide_to_char(CHAR_DATA *ch)
{
send_to_char("-------------------------------------------------------------------------------\r\n",
ch); }
void divide2_to_char(CHAR_DATA *ch)
{
send_to_char("-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\r\n",
ch); }
void divide3_to_char(CHAR_DATA *ch)
{
send_to_char("===============================================================================\r\n",ch);
}
void divide4_to_char(CHAR_DATA *ch)
{
send_to_char("#4-=[#6**#4]=-=[#6**#4]=-=[#6**#4]=-=[#6**#4]=-=[#6**#4]=-=[#6***#4]=-=[#6**#4]=-=[#6**#4]=-=[#6**#4]=-=[#6**#4]=-=[#6**#4]=-\r\n",ch);
}
void divide5_to_char(CHAR_DATA *ch)
{
cent_to_char("#4-=[#6***********#4]=-------------=[#6***********#4]=-#n",ch);
}
void divide6_to_char(CHAR_DATA *ch)
{
cent_to_char("#4- - - - - -#6- ---====#7*#6====--- -#4- - - - - -",ch); }
void banner_to_char(char *txt, CHAR_DATA *ch)
{
char buf[MAX_STRING_LENGTH];
int loop,wdth,ln;
ln = strlen(txt);
if (ln > 16)
{
sprintf(buf, "#4-=[#6**#4]=-=[#6**#4]=-=[#6**#4]=-=[#6**#4]=-=[ ]#4=-=[#6**#4]=-=[#6**#4]=-=[#6**#4]=-=[#6**#4]=-#n");
wdth = (17 - ln) / 2 + 20;
}
else
{
sprintf(buf,
"#4-=[#6**#4]=-=[#6**#4]=-=[#6**#4]=-=[#6**#4]=-=[#6**#4]=-=[ ] #L=-=[#6**#4]=-=[#6**#4]=-=[#6**#4]=-=[#6**#4]=-#n");
wdth = (11 - ln) / 2 + 32;
}
for (loop = 0; loop < ln; loop++)
buf[loop + wdth + 22] = txt[loop];
cent_to_char(buf,ch);
}
void banner2_to_char(char *txt, CHAR_DATA *ch)
{
char buf[MAX_STRING_LENGTH];
int loop,wdth,ln;
ln = strlen(txt);
if (ln > 16)
{
sprintf(buf, "#4 - - - - -#6- ---===#7 #6===--- -#4- - - - -\r\n");
wdth = (31 - ln) / 2 + 24;
}
else
{
sprintf(buf, "#4 - - - - - -#6- ---====#7 #6====--- -#4- - - - - -\r\n");
wdth = (16 - ln) / 2 + 32;
}
for (loop = 0; loop < ln; loop++)
buf[loop + wdth + 6] = txt[loop];
send_to_char(buf,ch);
}
/*
* Write to one char.
*/
void send_to_char( const char *txt, CHAR_DATA *ch )
{
CHAR_DATA *wizard;
CHAR_DATA *familiar;
if ( ch->desc == NULL && IS_NPC(ch) && (wizard = ch->wizard) != NULL )
{
if (!IS_NPC(wizard) && (familiar = wizard->pcdata->familiar) != NULL
&& familiar == ch && ch->in_room != wizard->in_room)
{
send_to_char("[ ",wizard);
if ( txt != NULL && wizard->desc != NULL )
write_to_buffer( wizard->desc, txt, strlen(txt) );
}
}
if ( txt != NULL && ch->desc != NULL )
write_to_buffer( ch->desc, txt, strlen(txt) );
return;
}
/*
* The primary output interface for formatted output.
*/
void act( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type )
{
static char * const he_she [] = { "it", "he", "she" };
static char * const him_her [] = { "it", "him", "her" };
static char * const his_her [] = { "its", "his", "her" };
char buf[MAX_STRING_LENGTH];
char fname[MAX_INPUT_LENGTH];
CHAR_DATA *to;
CHAR_DATA *to_old;
CHAR_DATA *vch = (CHAR_DATA *) arg2;
CHAR_DATA *familiar = NULL;
CHAR_DATA *wizard = NULL;
OBJ_DATA *obj1 = (OBJ_DATA *) arg1;
OBJ_DATA *obj2 = (OBJ_DATA *) arg2;
const char *str;
const char *i;
char *point;
bool is_fam;
bool is_ok;
/*
* Discard null and zero-length messages.
*/
if ( format == NULL || format[0] == '\0' )
return;
/* Skummel crash bug, tror dette check spiser buggen, vi faar se */
if ( ch == NULL || ch->in_room == NULL)
{
return;
}
to = ch->in_room->people;
if ( type == TO_VICT )
{
if ( vch == NULL || vch->in_room == NULL)
{
/* bug( "Act: null vch with TO_VICT.", 0 );*/
return;
}
to = vch->in_room->people;
}
for ( ; to != NULL; to = to->next_in_room )
{
is_fam = FALSE;
to_old = to;
if ( type == TO_CHAR && to != ch ) continue;
if ( type == TO_VICT && ( to != vch || to == ch ) ) continue;
if ( type == TO_ROOM && to == ch ) continue;
if ( type == TO_NOTVICT && (to == ch || to == vch) ) continue;
if ( to->desc == NULL && IS_NPC(to) && (wizard = to->wizard) != NULL )
{
if (!IS_NPC(wizard) && ((familiar=wizard->pcdata->familiar) != NULL)
&& familiar == to)
{
if (to->in_room == ch->in_room &&
wizard->in_room != to->in_room)
{
to = wizard;
is_fam = TRUE;
}
}
}
if ( to->desc == NULL || !IS_AWAKE(to) )
{
if (is_fam) to = to_old;
continue;
}
if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
{
is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_room != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_room != NULL &&
ch->in_room == to->in_room)
is_ok = TRUE; else is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_obj != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_obj != NULL &&
ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)
is_ok = TRUE; else is_ok = FALSE;
if (!is_ok)
{
if (is_fam) to = to_old;
continue;
}
}
point = buf;
str = format;
while ( *str != '\0' )
{
if ( *str != '$' )
{
*point++ = *str++;
continue;
}
++str;
if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' )
{
/* bug( "Act: missing arg2 for code %d.", *str );*/
i = " <@@@> ";
}
else
{
switch ( *str )
{
default: bug( "Act: bad code %d.", *str );
i = " <@@@> "; break;
/* Thx alex for 't' idea */
case 't': i = (char *) arg1; break;
case 'T': i = (char *) arg2; break;
case 'n': i = PERS( ch, to ); break;
case 'N': i = PERS( vch, to ); break;
case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break;
case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break;
case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break;
case 'M': i = him_her [URANGE(0, vch ->sex, 2)]; break;
case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break;
case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break;
case 'p':
i = can_see_obj( to, obj1 )
? ( (obj1->chobj != NULL && obj1->chobj == to)
? "you" : obj1->short_descr)
: "something";
break;
case 'P':
i = can_see_obj( to, obj2 )
? ( (obj2->chobj != NULL && obj2->chobj == to)
? "you" : obj2->short_descr)
: "something";
break;
case 'd':
if ( arg2 == NULL || ((char *) arg2)[0] == '\0' )
{
i = "door";
}
else
{
one_argument( (char *) arg2, fname );
i = fname;
}
break;
}
}
++str;
while ( ( *point = *i ) != '\0' )
++point, ++i;
}
*point++ = '\n';
*point++ = '\r';
if (is_fam)
{
if (to->in_room != ch->in_room && familiar != NULL &&
familiar->in_room == ch->in_room)
send_to_char("[ ", to);
else
{
to = to_old;
continue;
}
}
buf[0] = UPPER(buf[0]);
if (to->desc && (to->desc->connected == CON_PLAYING))
write_to_buffer( to->desc, buf, point - buf );
if (is_fam) to = to_old;
}
return;
}
void act2( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type )
{
static char * const he_she [] = { "it", "he", "she" };
static char * const him_her [] = { "it", "him", "her" };
static char * const his_her [] = { "its", "his", "her" };
char buf[MAX_STRING_LENGTH];
CHAR_DATA *to;
CHAR_DATA *to_old;
CHAR_DATA *vch = (CHAR_DATA *) arg2;
CHAR_DATA *familiar = NULL;
CHAR_DATA *wizard = NULL;
OBJ_DATA *obj1 = (OBJ_DATA *) arg1;
OBJ_DATA *obj2 = (OBJ_DATA *) arg2;
const char *str;
const char *i;
char *point;
bool is_fam;
bool is_ok;
/*
* Discard null and zero-length messages.
*/
if ( format == NULL || format[0] == '\0' )
return;
to = ch->in_room->people;
if ( type == TO_VICT )
{
if ( vch == NULL || vch->in_room == NULL)
{
bug( "Act: null vch with TO_VICT.", 0 );
return;
}
to = vch->in_room->people;
}
for ( ; to != NULL; to = to->next_in_room )
{
is_fam = FALSE;
to_old = to;
if ( type == TO_CHAR && to != ch ) continue;
if ( type == TO_VICT && ( to != vch || to == ch ) ) continue;
if ( type == TO_ROOM && to == ch ) continue;
if ( type == TO_NOTVICT && (to == ch || to == vch) ) continue;
if ( to->desc == NULL && IS_NPC(to) && (wizard = to->wizard) != NULL )
{
if (!IS_NPC(wizard) && ((familiar=wizard->pcdata->familiar) != NULL)
&& familiar == to)
{
if (to->in_room == ch->in_room &&
wizard->in_room != to->in_room)
{
to = wizard;
is_fam = TRUE;
}
}
}
if ( to->desc == NULL || !IS_AWAKE(to) )
{
if (is_fam) to = to_old;
continue;
}
if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
{
is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_room != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_room != NULL &&
ch->in_room == to->in_room)
is_ok = TRUE; else is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_obj != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_obj != NULL &&
ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)
is_ok = TRUE; else is_ok = FALSE;
if (!is_ok)
{
if (is_fam) to = to_old;
continue;
}
}
point = buf;
str = format;
while ( *str != '\0' )
{
if ( *str != '$' )
{
*point++ = *str++;
continue;
}
++str;
if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' )
{
/* bug( "Act: missing arg2 for code %d.", *str );
*/
i = " <@@@> ";
}
else
{
switch ( *str )
{
default: i = " "; break;
case 'n': if ( ch != NULL ) i = PERS( ch, to );
else i = " ";
break;
case 'N': if ( vch != NULL ) i = PERS( vch, to );
else i = " ";
break;
case 'e': if ( ch != NULL ) i=he_she [URANGE(0, ch ->sex, 2)];
else i = " ";
break;
case 'E': if (vch != NULL ) i=he_she [URANGE(0, vch ->sex,2)];
else i = " ";
break;
case 'm': if ( ch != NULL ) i=him_her [URANGE(0, ch ->sex, 2)];
else i = " ";
break;
case 'M': if (vch != NULL ) i=him_her [URANGE(0, vch ->sex,2)];
else i = " ";
break;
case 's': if ( ch != NULL ) i=his_her [URANGE(0, ch ->sex, 2)];
else i = " ";
break;
case 'S': if (vch != NULL ) i=his_her [URANGE(0, vch ->sex,2)];
else i = " ";
break;
case 'p':
if (obj1 != NULL)
{
i = can_see_obj( to, obj1 )
? ( (obj1->chobj != NULL && obj1->chobj == to)
? "you" : obj1->short_descr)
: "something";
}
else i = " ";
break;
case 'P':
if (obj2 != NULL)
{
i = can_see_obj( to, obj2 )
? ( (obj2->chobj != NULL && obj2->chobj == to)
? "you" : obj2->short_descr)
: "something";
}
else i = " ";
break;
}
}
++str;
while ( ( *point = *i ) != '\0' )
++point, ++i;
}
*point++ = '\n';
*point++ = '\r';
if (is_fam)
{
if (to->in_room != ch->in_room && familiar != NULL &&
familiar->in_room == ch->in_room)
send_to_char("[ ", to);
else
{
to = to_old;
continue;
}
}
buf[0] = UPPER(buf[0]);
write_to_buffer( to->desc, buf, point - buf );
if (is_fam) to = to_old;
}
return;
}
void kavitem( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type )
{
static char * const he_she [] = { "it", "he", "she" };
static char * const him_her [] = { "it", "him", "her" };
static char * const his_her [] = { "its", "his", "her" };
char buf[MAX_STRING_LENGTH];
char kav[MAX_INPUT_LENGTH];
CHAR_DATA *to;
CHAR_DATA *vch = (CHAR_DATA *) arg2;
OBJ_DATA *obj1 = (OBJ_DATA *) arg1;
const char *str;
const char *i;
char *point;
bool is_ok;
/*
* Discard null and zero-length messages.
*/
if ( format == NULL || format[0] == '\0' )
return;
to = ch->in_room->people;
if ( type == TO_VICT )
{
if ( vch == NULL )
{
bug( "Act: null vch with TO_VICT.", 0 );
return;
}
to = vch->in_room->people;
}
for ( ; to != NULL; to = to->next_in_room )
{
if ( to->desc == NULL || !IS_AWAKE(to) )
continue;
if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
{
is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_room != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_room != NULL &&
ch->in_room == to->in_room)
is_ok = TRUE; else is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_obj != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_obj != NULL &&
ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)
is_ok = TRUE; else is_ok = FALSE;
if (!is_ok) continue;
}
if ( type == TO_CHAR && to != ch )
continue;
if ( type == TO_VICT && ( to != vch || to == ch ) )
continue;
if ( type == TO_ROOM && to == ch )
continue;
if ( type == TO_NOTVICT && (to == ch || to == vch) )
continue;
point = buf;
str = format;
while ( *str != '\0' )
{
if ( *str != '$' )
{
*point++ = *str++;
continue;
}
++str;
if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' )
i = "";
else
{
switch ( *str )
{
default: i = ""; break;
case 'n': i = PERS( ch, to ); break;
case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break;
case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break;
case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break;
case 'p':
i = can_see_obj( to, obj1 )
? ( (obj1->chobj != NULL && obj1->chobj == to)
? "you" : obj1->short_descr)
: "something";
break;
case 'o':
if (obj1 != NULL) sprintf(kav,"%s's",obj1->short_descr);
i = can_see_obj( to, obj1 )
? ( (obj1->chobj != NULL && obj1->chobj == to)
? "your" : kav)
: "something's";
break;
}
}
++str;
while ( ( *point = *i ) != '\0' )
++point, ++i;
}
*point++ = '\n';
*point++ = '\r';
buf[0] = UPPER(buf[0]);
write_to_buffer( to->desc, buf, point - buf );
}
return;
}
void bust_a_header(DESCRIPTOR_DATA *d)
{
char class[MAX_STRING_LENGTH];
char class2[MAX_STRING_LENGTH];
char header[MAX_STRING_LENGTH];
char header1[MAX_STRING_LENGTH];
char blanklin[MAX_STRING_LENGTH];
CHAR_DATA *ch;
char cls[MAX_STRING_LENGTH];
sprintf(cls," ");
ch=d->character;
if (ch==NULL) return;
ADD_COLOUR(ch,cls,NORMAL);
if (IS_CLASS(ch,CLASS_VAMPIRE)) sprintf(class,"Vampire");
else if (IS_CLASS(ch,CLASS_DEMON)) sprintf(class,"Demon");
else if (IS_CLASS(ch,CLASS_WEREWOLF)) sprintf(class,"Werewolf");
else sprintf(class,"Classless");
sprintf(class2,"%s the %s",ch->name,class);
sprintf(blanklin," ");
sprintf(header1,"%-30s Align:%-4d",class2,ch->alignment);
sprintf(header,
"\0337\033[1;1H\033[1;44m\033[1;37m%-79s%s\0338",header1,cls);
send_to_char(header,ch);
return;
}
/*
* Bust a prompt (player settable prompt)
* coded by Morgenes for Aldara Mud
*/
void bust_a_prompt( DESCRIPTOR_DATA *d )
{
CHAR_DATA *ch;
CHAR_DATA *victim;
CHAR_DATA *tank;
const char *str;
const char *i;
char *point;
char buf [ MAX_STRING_LENGTH ];
char buf2 [ MAX_STRING_LENGTH ];
bool is_fighting = TRUE;
if ( ( ch = d->character ) == NULL ) return;
if ( ch->pcdata == NULL )
{
send_to_char( "\n\r\n\r", ch );
return;
}
if ( ch->position == POS_FIGHTING && ch->cprompt[0] == '\0' )
{
if ( ch->prompt[0] == '\0' )
{
send_to_char( "\n\r\n\r", ch );
return;
}
is_fighting = FALSE;
}
else if ( ch->position != POS_FIGHTING && ch->prompt[0] == '\0' )
{
send_to_char( "\n\r\n\r", ch );
return;
}
point = buf;
if ( ch->position == POS_FIGHTING && is_fighting )
str = d->original ? d->original->cprompt : d->character->cprompt;
else
str = d->original ? d->original->prompt : d->character->prompt;
while( *str != '\0' )
{
if( *str != '%' )
{
*point++ = *str++;
continue;
}
++str;
switch( *str )
{
default :
i = " "; break;
case 'h' :
sprintf( buf2, "%d", ch->hit );
COL_SCALE(buf2, ch, ch->hit, ch->max_hit);
i = buf2; break;
case 'H' :
sprintf( buf2, "%d", ch->max_hit );
ADD_COLOUR(ch, buf2, L_CYAN);
i = buf2; break;
case 'm' :
sprintf( buf2, "%d", ch->mana );
COL_SCALE(buf2, ch, ch->mana, ch->max_mana);
i = buf2; break;
case 'M' :
sprintf( buf2, "%d", ch->max_mana );
ADD_COLOUR(ch, buf2, L_CYAN);
i = buf2; break;
case 'v' :
sprintf( buf2, "%d", ch->move );
COL_SCALE(buf2, ch, ch->move, ch->max_move);
i = buf2; break;
case 'V' :
sprintf( buf2, "%d", ch->max_move );
ADD_COLOUR(ch, buf2, L_CYAN);
i = buf2; break;
case 'x' :
sprintf( buf2, "%d", ch->exp );
COL_SCALE(buf2, ch, ch->exp, 1000);
i = buf2; break;
case 'g' :
sprintf( buf2, "%d", ch->gold );
ADD_COLOUR(ch, buf2, L_CYAN);
i = buf2; break;
case 'q' :
sprintf( buf2, "%d", ch->pcdata->quest );
ADD_COLOUR(ch, buf2, L_CYAN);
i = buf2; break;
case 'f' :
if ( ( victim = ch->fighting ) == NULL )
{
sprintf( buf2, "N/A" );
ADD_COLOUR(ch, buf2, L_CYAN);
}
else
{
if ((victim->hit*100/victim->max_hit) < 25)
{sprintf(buf2, "Awful");ADD_COLOUR(ch, buf2, L_RED);}
else if ((victim->hit*100/victim->max_hit) < 50)
{sprintf(buf2, "Poor");ADD_COLOUR(ch, buf2, L_BLUE);}
else if ((victim->hit*100/victim->max_hit) < 75)
{sprintf(buf2, "Fair");ADD_COLOUR(ch, buf2, L_GREEN);}
else if ((victim->hit*100/victim->max_hit) < 100)
{sprintf(buf2, "Good");ADD_COLOUR(ch, buf2, YELLOW);}
else if ((victim->hit*100/victim->max_hit) >= 100)
{sprintf(buf2, "Perfect");ADD_COLOUR(ch, buf2, L_CYAN);}
}
i = buf2; break;
case 'F' :
if ( ( victim = ch->fighting ) == NULL )
{
sprintf( buf2, "N/A" );
ADD_COLOUR(ch, buf2, L_CYAN);
}
else if ( ( tank = victim->fighting ) == NULL )
{
sprintf( buf2, "N/A" );
ADD_COLOUR(ch, buf2, L_CYAN);
}
else
{
if ((tank->hit*100/tank->max_hit) < 25)
{sprintf(buf2, "Awful");ADD_COLOUR(ch, buf2, L_RED);}
else if ((tank->hit*100/tank->max_hit) < 50)
{sprintf(buf2, "Poor");ADD_COLOUR(ch, buf2, L_BLUE);}
else if ((tank->hit*100/tank->max_hit) < 75)
{sprintf(buf2, "Fair");ADD_COLOUR(ch, buf2, L_GREEN);}
else if ((tank->hit*100/tank->max_hit) < 100)
{sprintf(buf2, "Good");ADD_COLOUR(ch, buf2, YELLOW);}
else if ((tank->hit*100/tank->max_hit) >= 100)
{sprintf(buf2, "Perfect");ADD_COLOUR(ch, buf2, L_CYAN);}
}
i = buf2; break;
case 'n' :
if ( ( victim = ch->fighting ) == NULL )
sprintf( buf2, "N/A" );
else
{
if ( IS_AFFECTED(victim, AFF_POLYMORPH) )
strcpy(buf2, victim->morph);
else if ( IS_NPC(victim) )
strcpy(buf2, victim->short_descr);
else
strcpy(buf2, victim->name);
buf2[0] = UPPER(buf2[0]);
}
i = buf2; break;
case 'N' :
if ( ( victim = ch->fighting ) == NULL )
sprintf( buf2, "N/A" );
else if ( ( tank = victim->fighting ) == NULL )
sprintf( buf2, "N/A" );
else
{
if ( ch == tank )
sprintf(buf2, "You");
else if ( IS_AFFECTED(tank, AFF_POLYMORPH) )
strcpy(buf2, tank->morph);
else if ( IS_NPC(victim) )
strcpy(buf2, tank->short_descr);
else
strcpy(buf2, tank->name);
buf2[0] = UPPER(buf2[0]);
}
i = buf2; break;
case 'a' :
sprintf( buf2, "%s", IS_GOOD( ch ) ? "good"
: IS_EVIL( ch ) ? "evil" : "neutral" );
ADD_COLOUR(ch, buf2, L_CYAN);
i = buf2; break;
case 'A' :
sprintf( buf2, "%d", ch->alignment );
ADD_COLOUR(ch, buf2, L_CYAN);
i = buf2; break;
case 't' :
sprintf(buf2, "%d", ch->fight_timer );
ADD_COLOUR(ch, buf2, L_CYAN);
i = buf2; break;
// case 'k' :
// if (IS_CLASS(ch, CLASS_SHAPESHIFTER) && !IS_NPC(ch))
// {
// sprintf(buf2, "%d", ch->pcdata->powers[SHAPE_COUNTER]);
// ADD_COLOUR(ch, buf2, L_CYAN);
// i = buf2;
// break;
// }
// else if (IS_CLASS(ch, CLASS_SAMURAI) && !IS_NPC(ch))
// {
// sprintf(buf2,"%d", ch->pcdata->powers[SAMURAI_FOCUS]);
// i = buf2;
// break;
// }
// if
// {
// sprintf(buf2, " ");
// i = buf2;
// break;
// }
case 'r' :
if( ch->in_room )
sprintf( buf2, "%s", ch->in_room->name );
else
sprintf( buf2, " " );
ADD_COLOUR(ch, buf2, L_CYAN);
i = buf2; break;
case 'R' :
if (!IS_NPC(ch) && (IS_CLASS(ch, CLASS_WEREWOLF) || IS_CLASS(ch, CLASS_VAMPIRE) ) )
{
sprintf( buf2, "%d", ch->rage);
ADD_COLOUR(ch, buf2, D_RED);
}
else sprintf( buf2, "0" );
i = buf2; break;
case 'b' :
sprintf( buf2, "%d", ch->beast );
ADD_COLOUR(ch, buf2, L_CYAN);
i = buf2; break;
case 'B' :
if (!IS_NPC(ch) && IS_CLASS(ch, CLASS_VAMPIRE))
{
sprintf( buf2, "%d", ch->pcdata->condition[COND_THIRST] );
ADD_COLOUR(ch, buf2, D_RED);
}
// else if( !IS_NPC(ch) && IS_CLASS(ch, CLASS_SHAPESHIFTER))
// {
// sprintf( buf2, "%d", ch->pcdata->condition[COND_FULL] );
// ADD_COLOUR(ch, buf2, D_RED);
// }
else sprintf( buf2, "0" );
i = buf2; break;
case 'c' :
sprintf( buf2, "%d", char_ac(ch) );
i = buf2; break;
case 'p' :
sprintf( buf2, "%d", char_hitroll(ch) );
COL_SCALE(buf2, ch, char_hitroll(ch), 200);
i = buf2; break;
case 'P' :
sprintf( buf2, "%d", char_damroll(ch) );
COL_SCALE(buf2, ch, char_damroll(ch), 200);
i = buf2; break;
case 's' :
if (!IS_NPC(ch) && ch->pcdata->stage[2]+25 >= ch->pcdata->stage[1]
&& ch->pcdata->stage[1] > 0)
{
sprintf( buf2, "yes" );
ADD_COLOUR(ch, buf2, WHITE);
}
else sprintf( buf2, "no" );
i = buf2; break;
case 'O' :
if ( ( victim = ch->pcdata->partner ) == NULL )
sprintf( buf2, "no" );
else if (!IS_NPC(victim) && victim != NULL && victim->pcdata->stage[1] > 0
&& victim->pcdata->stage[2]+25 >= victim->pcdata->stage[1])
{
sprintf( buf2, "yes" );
ADD_COLOUR(ch, buf2, WHITE);
}
else sprintf( buf2, "no" );
i = buf2; break;
case 'l' :
if ( ( victim = ch->pcdata->partner ) == NULL )
sprintf( buf2, "Nobody" );
else
{
if ( IS_AFFECTED(victim, AFF_POLYMORPH) )
strcpy(buf2, victim->morph);
else if ( IS_NPC(victim) )
strcpy(buf2, victim->short_descr);
else
strcpy(buf2, victim->name);
buf2[0] = UPPER(buf2[0]);
}
i = buf2; break;
case '%' :
sprintf( buf2, "%%" );
i = buf2; break;
}
++str;
while( ( *point = *i ) != '\0' )
++point, ++i;
}
write_to_buffer( d, buf, point - buf );
return;
}
/*
* Macintosh support functions.
*/
#if defined(macintosh)
int gettimeofday( struct timeval *tp, void *tzp )
{
tp->tv_sec = time( NULL );
tp->tv_usec = 0;
}
#endif
/*
int len(char s)
{
int l = 0;
int x;
if (s[0] == '\0') return 0;
for (x = 0; x < length(s); x++)
{
if (s[x] == '#')
{
if s[x+1
}
}
return l;
}
*/
/* OLC, new pager for editing long descriptions. */
/* ========================================================================= */
/* - The heart of the pager. Thanks to N'Atas-Ha, ThePrincedom for porting */
/* this SillyMud code for MERC 2.0 and laying down the groundwork. */
/* - Thanks to Blackstar, hopper.cs.uiowa.edu 4000 for which the improvements*/
/* to the pager was modeled from. - Kahn */
/* - Safer, allows very large pagelen now, and allows to page while switched */
/* Zavod of jcowan.reslife.okstate.edu 4000. */
/* ========================================================================= */
void show_string( DESCRIPTOR_DATA *d, char *input )
{
char *start, *end;
char arg[MAX_INPUT_LENGTH];
int lines = 0, pagelen;
/* Set the page length */
/* ------------------- */
pagelen = d->original ? d->original->pcdata->pagelen
: d->character->pcdata->pagelen;
/* Check for the command entered */
/* ----------------------------- */
one_argument( input, arg );
switch( UPPER( *arg ) )
{
/* Show the next page */
case '\0':
case 'C': lines = 0;
break;
/* Scroll back a page */
case 'B': lines = -2 * pagelen;
break;
/* Help for show page */
case 'H': write_to_buffer( d, "B - Scroll back one page.\n\r", 0 );
write_to_buffer( d, "C - Continue scrolling.\n\r", 0 );
write_to_buffer( d, "H - This help menu.\n\r", 0 );
write_to_buffer( d, "R - Refresh the current page.\n\r",
0 );
write_to_buffer( d, "Enter - Continue Scrolling.\n\r", 0 );
return;
/* refresh the current page */
case 'R': lines = -1 - pagelen;
break;
/* stop viewing */
default: free_string( d->showstr_head );
d->showstr_head = NULL;
d->showstr_point = NULL;
return;
}
/* do any backing up necessary to find the starting point */
/* ------------------------------------------------------ */
if ( lines < 0 )
{
for( start= d->showstr_point; start > d->showstr_head && lines < 0;
start-- )
if ( *start == '\r' )
lines++;
}
else
start = d->showstr_point;
/* Find the ending point based on the page length */
/* ---------------------------------------------- */
lines = 0;
for ( end= start; *end && lines < pagelen; end++ )
if ( *end == '\r' )
lines++;
d->showstr_point = end;
if ( end - start )
write_to_buffer( d, start, end - start );
/* See if this is the end (or near the end) of the string */
/* ------------------------------------------------------ */
for ( ; isspace( *end ); end++ );
if ( !*end )
{
free_string( d->showstr_head );
d->showstr_head = NULL;
d->showstr_point = NULL;
}
return;
}
#if defined( WIN32 )
void gettimeofday( struct timeval *tp, void *tzp )
{
tp->tv_sec = time( NULL );
tp->tv_usec = 0;
}
#endif
void logf (char * fmt, ...)
{
char buf [2*MSL];
va_list args;
va_start (args, fmt);
vsprintf (buf, fmt, args);
va_end (args);
log_string (buf);
}