/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik Strfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Thanks to abaddon for proof-reading our comm.c and pointing out bugs. *
* Any remaining bugs are, of course, our work, not his. :) *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
****************************************************************************/
/****************************************************************************
* This file is just the stock nanny() function ripped from comm.c. It *
* seems to be a popular task for new mud coders, so what the heck? *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <ctype.h>
#include <errno.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include <unistd.h> /* OLC -- for close read write etc */
#include <stdarg.h> /* printf_to_char */
#include "merc.h"
#include "interp.h"
#include "recycle.h"
#include "tables.h"
#if defined(macintosh) || defined(MSDOS)
extern const char echo_off_str[];
extern const char echo_on_str[];
extern const char go_ahead_str[];
#endif
#if defined(unix)
#include <fcntl.h>
#include <netdb.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include "telnet.h"
extern const char echo_off_str[];
extern const char echo_on_str[];
extern const char go_ahead_str[];
#endif
/*
* OS-dependent local functions.
*/
#if defined(macintosh) || defined(MSDOS)
void game_loop_mac_msdos args ((void));
bool read_from_descriptor args ((DESCRIPTOR_DATA * d));
bool write_to_descriptor args ((int desc, char *txt, int length));
#endif
#if defined(unix)
void game_loop_unix args ((int control));
int init_socket args ((int port));
void init_descriptor args ((int control));
bool read_from_descriptor args ((DESCRIPTOR_DATA * d));
bool write_to_descriptor args ((int desc, char *txt, int length));
#endif
/*
* * Other local functions (OS-independent).
* */
bool check_parse_name args ((char *name));
bool check_reconnect args ((DESCRIPTOR_DATA * d, char *name, bool fConn));
bool check_playing args ((DESCRIPTOR_DATA * d, char *name));
/*
* Global variables.
*/
extern DESCRIPTOR_DATA *descriptor_list; /* All open descriptors */
extern DESCRIPTOR_DATA *d_next; /* Next descriptor in loop */
extern FILE *fpReserve; /* Reserved file handle */
extern bool god; /* All new chars are gods! */
extern bool merc_down; /* Shutdown */
extern bool wizlock; /* Game is wizlocked */
extern bool newlock; /* Game is newlocked */
extern char str_boot_time[MAX_INPUT_LENGTH];
extern time_t current_time; /* time of this pulse */
/*
* Deal with sockets that haven't logged in yet.
*/
void nanny (DESCRIPTOR_DATA * d, char *argument)
{
DESCRIPTOR_DATA *d_old, *d_next;
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *ch;
char *pwdnew;
char *p;
int iClass, race, i, weapon;
bool fOld;
extern int mud_telnetga, mud_ansicolor;
/* Delete leading spaces UNLESS character is writing a note */
if (d->connected != CON_NOTE_TEXT)
{
while ( isspace(*argument) )
argument++;
}
ch = d->character;
switch (d->connected)
{
default:
bug ("Nanny: bad d->connected %d.", d->connected);
close_socket (d);
return;
case CON_ANSI:
if (argument[0] == '\0' || UPPER (argument[0]) == 'Y')
{
d->ansi = TRUE;
send_to_desc ("{RAnsi enabled!{x\n\r", d);
d->connected = CON_GET_NAME;
{
extern char *help_greeting;
if (help_greeting[0] == '.')
send_to_desc (help_greeting + 1, d);
else
send_to_desc (help_greeting, d);
}
break;
}
if (UPPER (argument[0]) == 'N')
{
d->ansi = FALSE;
send_to_desc ("Ansi disabled!\n\r", d);
d->connected = CON_GET_NAME;
{
extern char *help_greeting;
if (help_greeting[0] == '.')
send_to_desc (help_greeting + 1, d);
else
send_to_desc (help_greeting, d);
}
break;
}
else
{
send_to_desc ("Do you want ANSI? (Y/n) ", d);
return;
}
case CON_GET_NAME:
if (argument[0] == '\0')
{
close_socket (d);
return;
}
argument[0] = UPPER (argument[0]);
if (!check_parse_name (argument))
{
send_to_desc ("Illegal name, try another.\n\rName: ", d);
return;
}
fOld = load_char_obj (d, argument);
ch = d->character;
if (IS_SET (ch->act, PLR_DENY))
{
sprintf (log_buf, "Denying access to %s@%s.", argument,
d->host);
log_string (log_buf);
send_to_desc ("You are denied access.\n\r", d);
close_socket (d);
return;
}
if (check_ban (d->host, BAN_PERMIT)
&& !IS_SET (ch->act, PLR_PERMIT))
{
send_to_desc ("Your site has been banned from this mud.\n\r",
d);
close_socket (d);
return;
}
if (check_reconnect (d, argument, FALSE))
{
fOld = TRUE;
}
else
{
if (wizlock && !IS_IMMORTAL (ch))
{
send_to_desc ("The game is wizlocked.\n\r", d);
close_socket (d);
return;
}
}
if (fOld)
{
/* Old player */
send_to_desc ("Password: ", d);
write_to_buffer (d, echo_off_str, 0);
d->connected = CON_GET_OLD_PASSWORD;
return;
}
else
{
/* New player */
if (newlock)
{
send_to_desc ("The game is newlocked.\n\r", d);
close_socket (d);
return;
}
if (check_ban (d->host, BAN_NEWBIES))
{
send_to_desc
("New players are not allowed from your site.\n\r",
0);
close_socket (d);
return;
}
sprintf (buf, "Did I get that right, %s (Y/N)? ", argument);
send_to_desc (buf, d);
d->connected = CON_CONFIRM_NEW_NAME;
return;
}
break;
case CON_GET_OLD_PASSWORD:
#if defined(unix)
write_to_buffer (d, "\n\r", 2);
#endif
if (strcmp (crypt (argument, ch->pcdata->pwd), ch->pcdata->pwd))
{
send_to_desc ("Wrong password.\n\r", d);
close_socket (d);
return;
}
write_to_buffer (d, echo_on_str, 0);
if (check_playing (d, ch->name))
return;
if (check_reconnect (d, ch->name, TRUE))
return;
sprintf (log_buf, "%s@%s has connected.", ch->name, d->host);
log_string (log_buf);
wiznet (log_buf, NULL, NULL, WIZ_SITES, 0, get_trust (ch));
if (ch->desc->ansi)
SET_BIT (ch->act, PLR_COLOUR);
else
REMOVE_BIT (ch->act, PLR_COLOUR);
if (IS_IMMORTAL (ch))
{
do_function (ch, &do_help, "imotd");
d->connected = CON_READ_IMOTD;
}
else
{
do_function (ch, &do_help, "motd");
d->connected = CON_READ_MOTD;
}
break;
/* RT code for breaking link */
case CON_BREAK_CONNECT:
switch (*argument)
{
case 'y':
case 'Y':
for (d_old = descriptor_list; d_old != NULL;
d_old = d_next)
{
d_next = d_old->next;
if (d_old == d || d_old->character == NULL)
continue;
if (str_cmp (ch->name, d_old->original ?
d_old->original->name : d_old->
character->name))
continue;
close_socket (d_old);
}
if (check_reconnect (d, ch->name, TRUE))
return;
send_to_desc ("Reconnect attempt failed.\n\rName: ", d);
if (d->character != NULL)
{
free_char (d->character);
d->character = NULL;
}
d->connected = CON_GET_NAME;
break;
case 'n':
case 'N':
send_to_desc ("Name: ", d);
if (d->character != NULL)
{
free_char (d->character);
d->character = NULL;
}
d->connected = CON_GET_NAME;
break;
default:
send_to_desc ("Please type Y or N? ", d);
break;
}
break;
case CON_CONFIRM_NEW_NAME:
switch (*argument)
{
case 'y':
case 'Y':
sprintf (buf,
"New character.\n\rGive me a password for %s: %s",
ch->name, echo_off_str);
send_to_desc (buf, d);
d->connected = CON_GET_NEW_PASSWORD;
if (ch->desc->ansi)
SET_BIT (ch->act, PLR_COLOUR);
break;
case 'n':
case 'N':
send_to_desc ("Ok, what IS it, then? ", d);
free_char (d->character);
d->character = NULL;
d->connected = CON_GET_NAME;
break;
default:
send_to_desc ("Please type Yes or No? ", d);
break;
}
break;
case CON_GET_NEW_PASSWORD:
#if defined(unix)
write_to_buffer (d, "\n\r", 2);
#endif
if (strlen (argument) < 5)
{
send_to_desc
("Password must be at least five characters long.\n\rPassword: ",
d);
return;
}
pwdnew = crypt (argument, ch->name);
for (p = pwdnew; *p != '\0'; p++)
{
if (*p == '~')
{
send_to_desc
("New password not acceptable, try again.\n\rPassword: ",
d);
return;
}
}
free_string (ch->pcdata->pwd);
ch->pcdata->pwd = str_dup (pwdnew);
send_to_desc ("Please retype password: ", d);
d->connected = CON_CONFIRM_NEW_PASSWORD;
break;
case CON_CONFIRM_NEW_PASSWORD:
#if defined(unix)
write_to_buffer (d, "\n\r", 2);
#endif
if (strcmp (crypt (argument, ch->pcdata->pwd), ch->pcdata->pwd))
{
send_to_desc ("Passwords don't match.\n\rRetype password: ",
d);
d->connected = CON_GET_NEW_PASSWORD;
return;
}
write_to_buffer (d, echo_on_str, 0);
send_to_desc ("The following races are available:\n\r ", d);
for (race = 1; race_table[race].name != NULL; race++)
{
if (!race_table[race].pc_race)
break;
write_to_buffer (d, race_table[race].name, 0);
write_to_buffer (d, " ", 1);
}
write_to_buffer (d, "\n\r", 0);
send_to_desc ("What is your race (help for more information)? ",
d);
d->connected = CON_GET_NEW_RACE;
break;
case CON_GET_NEW_RACE:
one_argument (argument, arg);
if (!strcmp (arg, "help"))
{
argument = one_argument (argument, arg);
if (argument[0] == '\0')
do_function (ch, &do_help, "race help");
else
do_function (ch, &do_help, argument);
send_to_desc
("What is your race (help for more information)? ", d);
break;
}
race = race_lookup (argument);
if (race == 0 || !race_table[race].pc_race)
{
send_to_desc ("That is not a valid race.\n\r", d);
send_to_desc ("The following races are available:\n\r ", d);
for (race = 1; race_table[race].name != NULL; race++)
{
if (!race_table[race].pc_race)
break;
write_to_buffer (d, race_table[race].name, 0);
write_to_buffer (d, " ", 1);
}
write_to_buffer (d, "\n\r", 0);
send_to_desc
("What is your race? (help for more information) ", d);
break;
}
ch->race = race;
/* initialize stats */
for (i = 0; i < MAX_STATS; i++)
ch->perm_stat[i] = pc_race_table[race].stats[i];
STR_OR_STR( ch->affected_by, race_table[race].aff, AFF_FLAGS );
ch->imm_flags = ch->imm_flags | race_table[race].imm;
ch->res_flags = ch->res_flags | race_table[race].res;
ch->vuln_flags = ch->vuln_flags | race_table[race].vuln;
ch->form = race_table[race].form;
ch->parts = race_table[race].parts;
/* add skills */
for (i = 0; i < 5; i++)
{
if (pc_race_table[race].skills[i] == NULL)
break;
group_add (ch, pc_race_table[race].skills[i], FALSE);
}
/* add cost */
ch->pcdata->points = pc_race_table[race].points;
ch->size = pc_race_table[race].size;
send_to_desc ("What is your sex (M/F)? ", d);
d->connected = CON_GET_NEW_SEX;
break;
case CON_GET_NEW_SEX:
switch (argument[0])
{
case 'm':
case 'M':
ch->sex = SEX_MALE;
ch->pcdata->true_sex = SEX_MALE;
break;
case 'f':
case 'F':
ch->sex = SEX_FEMALE;
ch->pcdata->true_sex = SEX_FEMALE;
break;
default:
send_to_desc ("That's not a sex.\n\rWhat IS your sex? ",
d);
return;
}
strcpy (buf, "Select a class [");
for (iClass = 0; iClass < MAX_CLASS; iClass++)
{
if (iClass > 0)
strcat (buf, " ");
strcat (buf, class_table[iClass].name);
}
strcat (buf, "]: ");
write_to_buffer (d, buf, 0);
d->connected = CON_GET_NEW_CLASS;
break;
case CON_GET_NEW_CLASS:
iClass = class_lookup (argument);
if (iClass == -1)
{
send_to_desc ("That's not a class.\n\rWhat IS your class? ",
d);
return;
}
ch->class = iClass;
sprintf (log_buf, "%s@%s new player.", ch->name, d->host);
log_string (log_buf);
wiznet ("Newbie alert! $N sighted.", ch, NULL, WIZ_NEWBIE, 0, 0);
wiznet (log_buf, NULL, NULL, WIZ_SITES, 0, get_trust (ch));
write_to_buffer (d, "\n\r", 2);
send_to_desc ("You may be good, neutral, or evil.\n\r", d);
send_to_desc ("Which alignment (G/N/E)? ", d);
d->connected = CON_GET_ALIGNMENT;
break;
case CON_GET_ALIGNMENT:
switch (argument[0])
{
case 'g':
case 'G':
ch->alignment = 750;
break;
case 'n':
case 'N':
ch->alignment = 0;
break;
case 'e':
case 'E':
ch->alignment = -750;
break;
default:
send_to_desc ("That's not a valid alignment.\n\r", d);
send_to_desc ("Which alignment (G/N/E)? ", d);
return;
}
write_to_buffer (d, "\n\r", 0);
group_add (ch, "rom basics", FALSE);
group_add (ch, class_table[ch->class].base_group, FALSE);
ch->pcdata->learned[gsn_recall] = 50;
send_to_desc ("Do you wish to customize this character?\n\r", d);
send_to_desc
("Customization takes time, but allows a wider range of skills and abilities.\n\r",
d);
send_to_desc ("Customize (Y/N)? ", d);
d->connected = CON_DEFAULT_CHOICE;
break;
case CON_DEFAULT_CHOICE:
write_to_buffer (d, "\n\r", 2);
switch (argument[0])
{
case 'y':
case 'Y':
ch->gen_data = new_gen_data ();
ch->gen_data->points_chosen = ch->pcdata->points;
do_function (ch, &do_help, "group header");
list_group_costs (ch);
write_to_buffer (d,
"You already have the following skills:\n\r",
0);
do_function (ch, &do_skills, "");
do_function (ch, &do_help, "menu choice");
d->connected = CON_GEN_GROUPS;
break;
case 'n':
case 'N':
group_add (ch, class_table[ch->class].default_group,
TRUE);
write_to_buffer (d, "\n\r", 2);
write_to_buffer (d,
"Please pick a weapon from the following choices:\n\r",
0);
buf[0] = '\0';
for (i = 0; weapon_table[i].name != NULL; i++)
if (ch->pcdata->learned[*weapon_table[i].gsn] > 0)
{
strcat (buf, weapon_table[i].name);
strcat (buf, " ");
}
strcat (buf, "\n\rYour choice? ");
write_to_buffer (d, buf, 0);
d->connected = CON_PICK_WEAPON;
break;
default:
write_to_buffer (d, "Please answer (Y/N)? ", 0);
return;
}
break;
case CON_PICK_WEAPON:
write_to_buffer (d, "\n\r", 2);
weapon = weapon_lookup (argument);
if (weapon == -1
|| ch->pcdata->learned[*weapon_table[weapon].gsn] <= 0)
{
write_to_buffer (d,
"That's not a valid selection. Choices are:\n\r",
0);
buf[0] = '\0';
for (i = 0; weapon_table[i].name != NULL; i++)
if (ch->pcdata->learned[*weapon_table[i].gsn] > 0)
{
strcat (buf, weapon_table[i].name);
strcat (buf, " ");
}
strcat (buf, "\n\rYour choice? ");
write_to_buffer (d, buf, 0);
return;
}
ch->pcdata->learned[*weapon_table[weapon].gsn] = 40;
write_to_buffer (d, "\n\r", 2);
do_function (ch, &do_help, "motd");
d->connected = CON_READ_MOTD;
break;
case CON_GEN_GROUPS:
send_to_char ("\n\r", ch);
if (!str_cmp (argument, "done"))
{
if (ch->pcdata->points == pc_race_table[ch->race].points)
{
send_to_char ("You didn't pick anything.\n\r", ch);
break;
}
if (ch->pcdata->points < 40 + pc_race_table[ch->race].points)
{
sprintf (buf,
"You must take at least %d points of skills and groups",
40 + pc_race_table[ch->race].points);
send_to_char (buf, ch);
break;
}
sprintf (buf, "Creation points: %d\n\r", ch->pcdata->points);
send_to_char (buf, ch);
sprintf (buf, "Experience per level: %d\n\r",
exp_per_level (ch, ch->gen_data->points_chosen));
if (ch->pcdata->points < 40)
ch->train = (40 - ch->pcdata->points + 1) / 2;
free_gen_data (ch->gen_data);
ch->gen_data = NULL;
send_to_char (buf, ch);
write_to_buffer (d, "\n\r", 2);
write_to_buffer (d,
"Please pick a weapon from the following choices:\n\r",
0);
buf[0] = '\0';
for (i = 0; weapon_table[i].name != NULL; i++)
if (ch->pcdata->learned[*weapon_table[i].gsn] > 0)
{
strcat (buf, weapon_table[i].name);
strcat (buf, " ");
}
strcat (buf, "\n\rYour choice? ");
write_to_buffer (d, buf, 0);
d->connected = CON_PICK_WEAPON;
break;
}
if (!parse_gen_groups (ch, argument))
send_to_char
("Choices are: list,learned,premise,add,drop,info,help, and done.\n\r",
ch);
do_function (ch, &do_help, "menu choice");
break;
case CON_READ_IMOTD:
write_to_buffer (d, "\n\r", 2);
do_function (ch, &do_help, "motd");
d->connected = CON_READ_MOTD;
break;
/* states for new note system, (c)1995-96 erwin@pip.dknet.dk */
/* ch MUST be PC here; have nwrite check for PC status! */
case CON_NOTE_TO:
handle_con_note_to (d, argument);
break;
case CON_NOTE_SUBJECT:
handle_con_note_subject (d, argument);
break;
case CON_NOTE_EXPIRE:
handle_con_note_expire (d, argument);
break;
case CON_NOTE_TEXT:
handle_con_note_text (d, argument);
break;
case CON_NOTE_FINISH:
handle_con_note_finish (d, argument);
break;
case CON_READ_MOTD:
if (ch->pcdata == NULL || ch->pcdata->pwd[0] == '\0')
{
write_to_buffer (d, "Warning! Null password!\n\r", 0);
write_to_buffer (d,
"Please report old password with bug.\n\r",
0);
write_to_buffer (d,
"Type 'password null <new password>' to fix.\n\r",
0);
}
write_to_buffer (d,
"\n\rWelcome to ROM 2.4. Please don't feed the mobiles!\n\r",
0);
ch->next = char_list;
char_list = ch;
d->connected = CON_PLAYING;
reset_char (ch);
if (ch->level == 0)
{
if(mud_ansicolor)
SET_BIT (ch->act, PLR_COLOUR);
if(mud_telnetga)
SET_BIT (ch->comm, COMM_TELNET_GA);
ch->perm_stat[class_table[ch->class].attr_prime] += 3;
ch->level = 1;
ch->exp = exp_per_level (ch, ch->pcdata->points);
ch->hit = ch->max_hit;
ch->mana = ch->max_mana;
ch->move = ch->max_move;
ch->train = 3;
ch->practice = 5;
sprintf (buf, "the %s", title_table[ch->class][ch->level]
[ch->sex == SEX_FEMALE ? 1 : 0]);
set_title (ch, buf);
do_function (ch, &do_outfit, "");
obj_to_char (create_object (get_obj_index (OBJ_VNUM_MAP), 0),
ch);
char_to_room (ch, get_room_index (ROOM_VNUM_SCHOOL));
send_to_char ("\n\r", ch);
do_function (ch, &do_help, "newbie info");
send_to_char ("\n\r", ch);
}
else if (ch->in_room != NULL)
{
char_to_room (ch, ch->in_room);
}
else if (IS_IMMORTAL (ch))
{
char_to_room (ch, get_room_index (ROOM_VNUM_CHAT));
}
else
{
char_to_room (ch, get_room_index (ROOM_VNUM_TEMPLE));
}
act ("$n has entered the game.", ch, NULL, NULL, TO_ROOM);
sprintf(buf,"%s has arrived, in search of adventure.", ch->name);
do_info(ch,buf);
do_function (ch, &do_look, "auto");
wiznet ("$N has left real life behind.", ch, NULL,
WIZ_LOGINS, WIZ_SITES, get_trust (ch));
if (ch->pet != NULL)
{
char_to_room (ch->pet, ch->in_room);
act ("$n has entered the game.", ch->pet, NULL, NULL,
TO_ROOM);
}
send_to_char("\n", ch);
do_function (ch, &do_board, "");
break;
}
return;
}