/***************************************************************************

 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *

 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *

 *                                                                         *

 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *

 *  Chastain, Michael Quan, and Mitchell Tse.                              *

 *                                                                         *

 *  In order to use any part of this Merc Diku Mud, you must comply with   *

 *  both the original Diku license in 'license.doc' as well the Merc       *

 *  license in 'license.txt'.  In particular, you may not remove either of *

 *  these copyright notices.                                               *

 *                                                                         *

 *  Much time and thought has gone into this software and you are          *

 *  benefitting.  We hope that you share your changes too.  What goes      *

 *  around, comes around.                                                  *

 ***************************************************************************/



#if defined(macintosh)

#include <types.h>

#else

#include <sys/types.h>

#endif

#include <ctype.h>

#include <stdio.h>

#include <string.h>

#include <time.h>

#include "merc.h"



#if !defined(macintosh)

extern	int	_filbuf		args( (FILE *) );

#endif







/*

 * Array of containers read for proper re-nesting of objects.

 */

#define MAX_NEST	100

static	OBJ_DATA *	rgObjNest	[MAX_NEST];







/*

 * Local functions.

 */

void	fwrite_char_old	args( ( CHAR_DATA *ch,  FILE *fp ) );

void	fwrite_char	args( ( CHAR_DATA *ch,  FILE *fp ) );

void	fwrite_obj	args( ( CHAR_DATA *ch,  OBJ_DATA  *obj,

			    FILE *fp, int iNest ) );

void	fread_char_old	args( ( CHAR_DATA *ch,  FILE *fp ) );

void	fread_char	args( ( CHAR_DATA *ch,  FILE *fp ) );

void	fread_obj	args( ( CHAR_DATA *ch,  FILE *fp ) );

void 	save_char_obj_finger 	args( ( CHAR_DATA *ch ) );



void    convert_old_new args( ( CHAR_DATA *ch ) );



/*

 * Save a character and inventory.

 * Would be cool to save NPC's too for quest purposes,

 *   some of the infrastructure is provided.

 */

void save_char_obj( CHAR_DATA *ch )

{

    char strsave[MAX_STRING_LENGTH];

    FILE *fp;



    if ( IS_NPC(ch) || ch->level < 2 )

	return;



    if ( ch->desc != NULL && ch->desc->connected != CON_PLAYING )

	return;



    if ( ch->desc != NULL && ch->desc->original != NULL )

	ch = ch->desc->original;

/*

    save_char_obj_backup( ch );

*/

    ch->save_time = current_time;

    fclose( fpReserve );

    sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) );

    if ( ( fp = fopen( strsave, "w" ) ) == NULL )

    {

	bug( "Save_char_obj: fopen", 0 );

	perror( strsave );

    }

    else

    {

	if ( ch->class == -1 )

		fwrite_char_old( ch, fp );

	else

		fwrite_char( ch, fp );

		

	if ( ch->carrying != NULL )

	    fwrite_obj( ch, ch->carrying, fp, 0 );

	fprintf( fp, "#END\n" );

    }

    fflush( fp );

    fclose( fp );

    fpReserve = fopen( NULL_FILE, "r" );

    save_char_obj_finger( ch );

    return;

}



void save_char_obj_backup( CHAR_DATA *ch )

{

    char chlevel [15];

    char buf [MAX_INPUT_LENGTH];

    char strsave[MAX_STRING_LENGTH];

    FILE *fp;



    if ( IS_NPC(ch) || ch->level < 2 )

	return;



    if ( ch->desc != NULL && ch->desc->original != NULL )

	ch = ch->desc->original;



    ch->save_time = current_time;

    fclose( fpReserve );

    sprintf( strsave, "%sstore/%s", PLAYER_DIR, capitalize(ch->name) );

    if ( ( fp = fopen( strsave, "w" ) ) == NULL )

    {

	bug( "Save_char_obj: fopen", 0 );

	perror( strsave );

    }

    else

    {

	if (ch->class == -1)

		fwrite_char_old( ch, fp );

	else

		fwrite_char( ch, fp );



	if ( ch->carrying != NULL )

	    fwrite_obj( ch, ch->carrying, fp, 0 );

	fprintf( fp, "#END\n" );

	if      (ch->level >= 11) sprintf(chlevel,"<Implementor>");

	else if (ch->level == 10) sprintf(chlevel,"<High Judge>");

	else if (ch->level == 9 ) sprintf(chlevel,"<Judge>");

	else if (ch->level == 8 ) sprintf(chlevel,"<Enforcer>");

	else if (ch->level == 7 ) sprintf(chlevel,"<Quest Maker>");

	else if (ch->level == 6 ) sprintf(chlevel,"<Builder>");

	else if (ch->level == 5 ) sprintf(chlevel,"<Avatar>");

	else if (ch->level == 4 ) sprintf(chlevel,"<Avatar>");

	else if (ch->level == 3 ) sprintf(chlevel,"<Avatar>");

	else                      sprintf(chlevel,"<Mortal>");

	if (strlen(ch->lasttime) > 1)

	    sprintf(buf,"%s Last logged in on %s.\n\r", chlevel, ch->lasttime);

	else

	    sprintf(buf,"%s New player logged in on %s.\n\r", chlevel, ch->createtime);

	fprintf( fp, buf);

    }

    fflush( fp );

    fclose( fp );

    fpReserve = fopen( NULL_FILE, "r" );

    return;

}



void save_char_obj_finger( CHAR_DATA *ch )

{

    char strsave[MAX_STRING_LENGTH];

    FILE *fp;



    if ( IS_NPC(ch) || ch->level < 2 )

	return;



    if ( ch->desc != NULL && ch->desc->original != NULL )

	ch = ch->desc->original;



    ch->save_time = current_time;

    fclose( fpReserve );

    sprintf( strsave, "%sbackup/%s", PLAYER_DIR, capitalize(ch->name) );

    if ( ( fp = fopen( strsave, "w" ) ) == NULL )

    {

	bug( "Save_char_obj: fopen", 0 );

	perror( strsave );

    }

    else

    {

    	fprintf( fp, "%s~\n",	ch->name		);

		fprintf( fp, "%s~\n",	ch->pcdata->title	);

    	fprintf( fp, "%s~\n",	ch->lasthost		);

    	fprintf( fp, "%s~\n",	ch->lasttime		);

    	fprintf( fp, "%d\n",	ch->extra		);

    	fprintf( fp, "%d\n",	ch->sex			);

		fprintf( fp, "%s~\n",	ch->pcdata->conception	);

    	fprintf( fp, "%s~\n",	ch->createtime		);

    	fprintf( fp, "%d\n",	ch->level		);

		fprintf( fp, "%d\n",	ch->class		); /* added by cryic for new class names*/

    	fprintf( fp, "%d\n",	ch->race		);

    	fprintf( fp, "%d\n",

	    ch->played + (int) (current_time - ch->logon));

	fprintf( fp, "%s~\n",	ch->pcdata->marriage	);

    	fprintf( fp, "%d\n",	ch->pkill );

    	fprintf( fp, "%d\n",	ch->pdeath );

    	fprintf( fp, "%d\n",	ch->mkill );

    	fprintf( fp, "%d\n",	ch->mdeath );

	fprintf( fp, "%s~\n",	ch->pcdata->email	);

    }

    fflush( fp );

    fclose( fp );

    fpReserve = fopen( NULL_FILE, "r" );

    return;

}







/*

 * Write the char.

 */

void fwrite_char_old( CHAR_DATA *ch, FILE *fp )

{

    AFFECT_DATA *paf;

    int sn;



    fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER"		);



    fprintf( fp, "Name         %s~\n",	ch->name		);

    fprintf( fp, "ShortDescr   %s~\n",	ch->short_descr		);

    fprintf( fp, "LongDescr    %s~\n",	ch->long_descr		);

    fprintf( fp, "Description  %s~\n",	ch->description		);

    fprintf( fp, "Lord         %s~\n",	ch->lord		);

    fprintf( fp, "Clan         %s~\n",	ch->clan		);

    fprintf( fp, "Morph        %s~\n",	ch->morph		);

    fprintf( fp, "Createtime   %s~\n",	ch->createtime		);

    fprintf( fp, "Lasttime     %s~\n",	ch->lasttime		);

    fprintf( fp, "Lasthost     %s~\n",	ch->lasthost		);

    fprintf( fp, "Poweraction  %s~\n",	ch->poweraction		);

    fprintf( fp, "Powertype    %s~\n",	ch->powertype		);

    fprintf( fp, "Prompt       %s~\n",	ch->prompt		);

    fprintf( fp, "Cprompt      %s~\n",	ch->cprompt		);

    fprintf( fp, "Sex          %d\n",	ch->sex			);

    fprintf( fp, "Race         %d\n",	ch->race		);

    fprintf( fp, "Immune       %d\n",	ch->immune		);

    fprintf( fp, "Polyaff      %d\n",	ch->polyaff		);

    fprintf( fp, "Itemaffect   %d\n",	ch->itemaffect		);

    fprintf( fp, "Spectype     %d\n",	ch->spectype		);

    fprintf( fp, "Specpower    %d\n",	ch->specpower		);

    fprintf( fp, "Home         %d\n",	ch->home		);

    fprintf( fp, "Level        %d\n",	ch->level		);

    fprintf( fp, "Trust        %d\n",	ch->trust		);

    fprintf( fp, "Paradox      %d %d %d\n", ch->paradox[0], ch->paradox[1], 

                                             ch->paradox[2] ); 

    fprintf( fp, "Played       %d\n",

	ch->played + (int) (current_time - ch->logon)		);

    fprintf( fp, "Room         %d\n",

	(  ch->in_room == get_room_index( ROOM_VNUM_LIMBO )

	&& ch->was_in_room != NULL )

	    ? ch->was_in_room->vnum

	    : ch->in_room->vnum );



    fprintf( fp, "PkPdMkMd     %d %d %d %d\n",

	ch->pkill, ch->pdeath, ch->mkill, ch->mdeath );



    fprintf( fp, "Weapons      %d %d %d %d %d %d %d %d %d %d %d %d %d\n",

	ch->wpn[0], ch->wpn[1], ch->wpn[2], ch->wpn[3], ch->wpn[4], 

	ch->wpn[5], ch->wpn[6], ch->wpn[7], ch->wpn[8], ch->wpn[9], 

	ch->wpn[10], ch->wpn[11], ch->wpn[12] );

    fprintf( fp, "Spells       %d %d %d %d %d\n",

	ch->spl[0], ch->spl[1], ch->spl[2], ch->spl[3], ch->spl[4] );

    fprintf( fp, "Combat       %d %d %d %d %d %d %d %d\n",

	ch->cmbt[0], ch->cmbt[1], ch->cmbt[2], ch->cmbt[3],

	ch->cmbt[4], ch->cmbt[5], ch->cmbt[6], ch->cmbt[7] );

    fprintf( fp, "Stance       %d %d %d %d %d %d %d %d %d %d %d\n",

	ch->stance[0], ch->stance[1], ch->stance[2], ch->stance[3],

	ch->stance[4], ch->stance[5], ch->stance[6], ch->stance[7],

	ch->stance[8], ch->stance[9], ch->stance[10] );

    fprintf( fp, "Locationhp   %d %d %d %d %d %d %d\n",

	ch->loc_hp[0], ch->loc_hp[1], ch->loc_hp[2], ch->loc_hp[3],

	ch->loc_hp[4], ch->loc_hp[5], ch->loc_hp[6] );

    fprintf( fp, "HpManaMove   %d %d %d %d %d %d\n",

	ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move );

    fprintf( fp, "Gold         %d\n",	ch->gold		);

    fprintf( fp, "Exp          %d\n",	ch->exp			);

    fprintf( fp, "Act          %d\n",   ch->act			);

    fprintf( fp, "Extra        %d\n",   ch->extra		);

    fprintf( fp, "AffectedBy   %d\n",	ch->affected_by		);

    /* Bug fix from Alander */

    fprintf( fp, "Position     %d\n",

        ch->position == POS_FIGHTING ? POS_STANDING : ch->position );



    fprintf( fp, "Practice     %d\n",	ch->practice		);

    fprintf( fp, "SavingThrow  %d\n",	ch->saving_throw	);

    fprintf( fp, "Alignment    %d\n",	ch->alignment		);

    fprintf( fp, "Hitroll      %d\n",	ch->hitroll		);

    fprintf( fp, "Damroll      %d\n",	ch->damroll		);

    fprintf( fp, "Armor        %d\n",	ch->armor		);

    fprintf( fp, "Wimpy        %d\n",	ch->wimpy		);

    fprintf( fp, "Deaf         %d\n",	ch->deaf		);



    if ( IS_NPC(ch) )

    {

	fprintf( fp, "Vnum         %d\n",	ch->pIndexData->vnum	);

    }

    else

    {

	fprintf( fp, "Password     %s~\n",	ch->pcdata->pwd		);

	fprintf( fp, "Bamfin       %s~\n",	ch->pcdata->bamfin	);

	fprintf( fp, "Bamfout      %s~\n",	ch->pcdata->bamfout	);

	fprintf( fp, "Title        %s~\n",	ch->pcdata->title	);

	fprintf( fp, "Conception   %s~\n",	ch->pcdata->conception	);

	fprintf( fp, "Parents      %s~\n",	ch->pcdata->parents	);

	fprintf( fp, "Cparents     %s~\n",	ch->pcdata->cparents	);

	fprintf( fp, "Marriage     %s~\n",	ch->pcdata->marriage	);

	fprintf( fp, "Email        %s~\n",	ch->pcdata->email	);

	fprintf( fp, "AttrPerm     %d %d %d %d %d\n",

	    ch->pcdata->perm_str,

	    ch->pcdata->perm_int,

	    ch->pcdata->perm_wis,

	    ch->pcdata->perm_dex,

	    ch->pcdata->perm_con );



	fprintf( fp, "AttrMod      %d %d %d %d %d\n",

	    ch->pcdata->mod_str, 

	    ch->pcdata->mod_int, 

	    ch->pcdata->mod_wis,

	    ch->pcdata->mod_dex, 

	    ch->pcdata->mod_con );



	fprintf( fp, "Quest        %d\n", ch->pcdata->quest );

	fprintf( fp, "Wolf         %d\n", ch->pcdata->wolf );

	fprintf( fp, "Rank         %d\n", ch->pcdata->rank );

	fprintf( fp, "Language     %d %d\n",

	    ch->pcdata->language[0],

	    ch->pcdata->language[1] );

	fprintf( fp, "Stage        %d %d %d\n",

	    ch->pcdata->stage[0],

	    ch->pcdata->stage[1],

	    ch->pcdata->stage[2] );

	fprintf( fp, "Wolfform     %d %d\n",

	    ch->pcdata->wolfform[0],

	    ch->pcdata->wolfform[1] );

	fprintf( fp, "Score        %d %d %d %d %d %d\n",

	    ch->pcdata->score[0],

	    ch->pcdata->score[1],

	    ch->pcdata->score[2],

	    ch->pcdata->score[3],

	    ch->pcdata->score[4],

	    ch->pcdata->score[5]);

	fprintf( fp, "Runes        %d %d %d %d\n",

	    ch->pcdata->runes[0],

	    ch->pcdata->runes[1],

	    ch->pcdata->runes[2],

	    ch->pcdata->runes[3]);

	fprintf( fp, "Disc         %d %d %d %d %d %d %d %d %d %d %d\n",

	    ch->pcdata->disc_a[0],

	    ch->pcdata->disc_a[1],

	    ch->pcdata->disc_a[2],

	    ch->pcdata->disc_a[3],

	    ch->pcdata->disc_a[4],

	    ch->pcdata->disc_a[5],

	    ch->pcdata->disc_a[6],

	    ch->pcdata->disc_a[7],

	    ch->pcdata->disc_a[8],

	    ch->pcdata->disc_a[9],

	    ch->pcdata->disc_a[10]);

	fprintf( fp, "Genes        %d %d %d %d %d %d %d %d %d %d\n",

	    ch->pcdata->genes[0],

	    ch->pcdata->genes[1],

	    ch->pcdata->genes[2],

	    ch->pcdata->genes[3],

	    ch->pcdata->genes[4],

	    ch->pcdata->genes[5],

	    ch->pcdata->genes[6],

	    ch->pcdata->genes[7],

	    ch->pcdata->genes[8],

	    ch->pcdata->genes[9] );

	fprintf( fp, "Power        %d %d\n",

	    ch->pcdata->powers[0],

	    ch->pcdata->powers[1] );



	fprintf( fp, "FakeCon      %d %d %d %d %d %d %d %d\n",

	    ch->pcdata->fake_skill, 

	    ch->pcdata->fake_stance, 

	    ch->pcdata->fake_hit,

	    ch->pcdata->fake_dam,

	    ch->pcdata->fake_ac,

	    ch->pcdata->fake_hp,

	    ch->pcdata->fake_mana,

	    ch->pcdata->fake_move);



	if (ch->pcdata->obj_vnum != 0)

	    fprintf( fp, "Objvnum      %d\n", ch->pcdata->obj_vnum );



	fprintf( fp, "Condition    %d %d %d\n",

	    ch->pcdata->condition[0],

	    ch->pcdata->condition[1],

	    ch->pcdata->condition[2] );



	fprintf( fp, "StatAbility  %d %d %d %d\n",

	    ch->pcdata->stat_ability[0],

	    ch->pcdata->stat_ability[1],

	    ch->pcdata->stat_ability[2],

	    ch->pcdata->stat_ability[3] );



	fprintf( fp, "StatAmount   %d %d %d %d\n",

	    ch->pcdata->stat_amount[0],

	    ch->pcdata->stat_amount[1],

	    ch->pcdata->stat_amount[2],

	    ch->pcdata->stat_amount[3] );



	fprintf( fp, "StatDuration %d %d %d %d\n",

	    ch->pcdata->stat_duration[0],

	    ch->pcdata->stat_duration[1],

	    ch->pcdata->stat_duration[2],

	    ch->pcdata->stat_duration[3] );



	fprintf( fp, "Exhaustion   %d\n", ch->pcdata->exhaustion );



	for ( sn = 0; sn < MAX_SKILL; sn++ )

	{

	    if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0 )

	    {

		fprintf( fp, "Skill        %d '%s'\n",

		    ch->pcdata->learned[sn], skill_table[sn].name );

	    }

	}

    }



    for ( paf = ch->affected; paf != NULL; paf = paf->next )

    {

	/* Thx Alander */

	if ( paf->type < 0 || paf->type >= MAX_SKILL )

	    continue;



	fprintf( fp, "AffectData   '%s' %3d %3d %3d %10d\n",

	    skill_table[paf->type].name,

	    paf->duration,

	    paf->modifier,

	    paf->location,

	    paf->bitvector

	    );

    }



    fprintf( fp, "End\n\n" );

    return;

}



/*

 * Write the char.

 */

void fwrite_char( CHAR_DATA *ch, FILE *fp )

{

    AFFECT_DATA *paf;

    int sn;



    fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYERS"		);



    fprintf( fp, "Name         %s~\n",	ch->name		);

    fprintf( fp, "ShortDescr   %s~\n",	ch->short_descr		);

    fprintf( fp, "LongDescr    %s~\n",	ch->long_descr		);

    fprintf( fp, "Description  %s~\n",	ch->description		);

    fprintf( fp, "Lord         %s~\n",	ch->lord		);

    fprintf( fp, "Clan         %s~\n",	ch->clan		);

    fprintf( fp, "Class        %d\n",	ch->class		);

    fprintf( fp, "Morph        %s~\n",	ch->morph		);

    fprintf( fp, "Createtime   %s~\n",	ch->createtime		);

    fprintf( fp, "Lasttime     %s~\n",	ch->lasttime		);

    fprintf( fp, "Lasthost     %s~\n",	ch->lasthost		);

    fprintf( fp, "Poweraction  %s~\n",	ch->poweraction		);

    fprintf( fp, "Powertype    %s~\n",	ch->powertype		);

    fprintf( fp, "Prompt       %s~\n",	ch->prompt		);

    fprintf( fp, "Cprompt      %s~\n",	ch->cprompt		);

    fprintf( fp, "Sex          %d\n",	ch->sex			);

    fprintf( fp, "Race         %d\n",	ch->race		);

    fprintf( fp, "Immune       %d\n",	ch->immune		);

    fprintf( fp, "Polyaff      %d\n",	ch->polyaff		);

    fprintf( fp, "Itemaffect   %d\n",	ch->itemaffect		);

    fprintf( fp, "Form         %d\n",	ch->form		);

    fprintf( fp, "Beast        %d\n",	ch->beast		);

    fprintf( fp, "Spectype     %d\n",	ch->spectype		);

    fprintf( fp, "Specpower    %d\n",	ch->specpower		);

    fprintf( fp, "Home         %d\n",	ch->home		);

    fprintf( fp, "Level        %d\n",	ch->level		);

    fprintf( fp, "Trust        %d\n",	ch->trust		);

    fprintf( fp, "Paradox      %d %d %d\n", ch->paradox[0], ch->paradox[1], 

                                             ch->paradox[2] ); 

    fprintf( fp, "Played       %d\n",

	ch->played + (int) (current_time - ch->logon)		);

    fprintf( fp, "Room         %d\n",

	(  ch->in_room == get_room_index( ROOM_VNUM_LIMBO )

	&& ch->was_in_room != NULL )

	    ? ch->was_in_room->vnum

	    : ch->in_room->vnum );



    fprintf( fp, "PkPdMkMd     %d %d %d %d\n",

	ch->pkill, ch->pdeath, ch->mkill, ch->mdeath );



    fprintf( fp, "Weapons      %d %d %d %d %d %d %d %d %d %d %d %d %d\n",

	ch->wpn[0], ch->wpn[1], ch->wpn[2], ch->wpn[3], ch->wpn[4], 

	ch->wpn[5], ch->wpn[6], ch->wpn[7], ch->wpn[8], ch->wpn[9], 

	ch->wpn[10], ch->wpn[11], ch->wpn[12] );

    fprintf( fp, "Spells       %d %d %d %d %d\n",

	ch->spl[0], ch->spl[1], ch->spl[2], ch->spl[3], ch->spl[4] );

    fprintf( fp, "Combat       %d %d %d %d %d %d %d %d\n",

	ch->cmbt[0], ch->cmbt[1], ch->cmbt[2], ch->cmbt[3],

	ch->cmbt[4], ch->cmbt[5], ch->cmbt[6], ch->cmbt[7] );

    fprintf( fp, "Stance       %d %d %d %d %d %d %d %d %d %d %d\n",

	ch->stance[0], ch->stance[1], ch->stance[2], ch->stance[3],

	ch->stance[4], ch->stance[5], ch->stance[6], ch->stance[7],

	ch->stance[8], ch->stance[9], ch->stance[10] );

    fprintf( fp, "Locationhp   %d %d %d %d %d %d %d\n",

	ch->loc_hp[0], ch->loc_hp[1], ch->loc_hp[2], ch->loc_hp[3],

	ch->loc_hp[4], ch->loc_hp[5], ch->loc_hp[6] );

    fprintf( fp, "HpManaMove   %d %d %d %d %d %d\n",

	ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move );

    fprintf( fp, "Gold         %d\n",	ch->gold		);

    fprintf( fp, "Exp          %d\n",	ch->exp			);

    fprintf( fp, "Act          %d\n",   ch->act			);

    fprintf( fp, "Special      %d\n",   ch->special		);

    fprintf( fp, "Extra        %d\n",   ch->extra		);

    fprintf( fp, "AffectedBy   %d\n",	ch->affected_by		);

    /* Bug fix from Alander */

    fprintf( fp, "Position     %d\n",

        ch->position == POS_FIGHTING ? POS_STANDING : ch->position );



    fprintf( fp, "Practice     %d\n",	ch->practice		);

    fprintf( fp, "SavingThrow  %d\n",	ch->saving_throw	);

    fprintf( fp, "Alignment    %d\n",	ch->alignment		);

    fprintf( fp, "Hitroll      %d\n",	ch->hitroll		);

    fprintf( fp, "Damroll      %d\n",	ch->damroll		);

    fprintf( fp, "Armor        %d\n",	ch->armor		);

    fprintf( fp, "Wimpy        %d\n",	ch->wimpy		);

    fprintf( fp, "Deaf         %d\n",	ch->deaf		);



    if ( IS_NPC(ch) )

    {

	fprintf( fp, "Vnum         %d\n",	ch->pIndexData->vnum	);

    }

    else

    {

	fprintf( fp, "Password     %s~\n",	ch->pcdata->pwd		);

	fprintf( fp, "Bamfin       %s~\n",	ch->pcdata->bamfin	);

	fprintf( fp, "Bamfout      %s~\n",	ch->pcdata->bamfout	);

	fprintf( fp, "Title        %s~\n",	ch->pcdata->title	);

	fprintf( fp, "Conception   %s~\n",	ch->pcdata->conception	);

	fprintf( fp, "Parents      %s~\n",	ch->pcdata->parents	);

	fprintf( fp, "Cparents     %s~\n",	ch->pcdata->cparents	);

	fprintf( fp, "Marriage     %s~\n",	ch->pcdata->marriage	);

	fprintf( fp, "Email        %s~\n",	ch->pcdata->email	);

	fprintf( fp, "AttrPerm     %d %d %d %d %d\n",

	    ch->pcdata->perm_str,

	    ch->pcdata->perm_int,

	    ch->pcdata->perm_wis,

	    ch->pcdata->perm_dex,

	    ch->pcdata->perm_con );



	fprintf( fp, "AttrMod      %d %d %d %d %d\n",

	    ch->pcdata->mod_str, 

	    ch->pcdata->mod_int, 

	    ch->pcdata->mod_wis,

	    ch->pcdata->mod_dex, 

	    ch->pcdata->mod_con );



	fprintf( fp, "Quest        %d\n", ch->pcdata->quest );

	fprintf( fp, "Wolf         %d\n", ch->pcdata->stats[UNI_RAGE]);

	fprintf( fp, "Rank         %d\n", ch->pcdata->rank );

	fprintf( fp, "Language     %d %d\n",

	    ch->pcdata->language[0],

	    ch->pcdata->language[1] );

	fprintf( fp, "Stage        %d %d %d\n",

	    ch->pcdata->stage[0],

	    ch->pcdata->stage[1],

	    ch->pcdata->stage[2] );

	fprintf( fp, "Score        %d %d %d %d %d %d\n",

	    ch->pcdata->score[0],

	    ch->pcdata->score[1],

	    ch->pcdata->score[2],

	    ch->pcdata->score[3],

	    ch->pcdata->score[4],

	    ch->pcdata->score[5]);

	fprintf( fp, "Genes        %d %d %d %d %d %d %d %d %d %d\n",

	    ch->pcdata->genes[0],

	    ch->pcdata->genes[1],

	    ch->pcdata->genes[2],

	    ch->pcdata->genes[3],

	    ch->pcdata->genes[4],

	    ch->pcdata->genes[5],

	    ch->pcdata->genes[6],

	    ch->pcdata->genes[7],

	    ch->pcdata->genes[8],

	    ch->pcdata->genes[9] );

	fprintf( fp, "Power        ");

	    for (sn=0; sn < 20; sn++)

	    {

		fprintf(fp, "%d ", ch->pcdata->powers[sn]);

	    }

	    fprintf(fp, "\n");



	fprintf( fp, "Stats        ");

	    for (sn=0; sn < 12; sn++)

	    {

		fprintf(fp, "%d ", ch->pcdata->stats[sn]);

	    }

	    fprintf(fp, "\n");



	fprintf( fp, "FakeCon      %d %d %d %d %d %d %d %d\n",

	    ch->pcdata->fake_skill, 

	    ch->pcdata->fake_stance, 

	    ch->pcdata->fake_hit,

	    ch->pcdata->fake_dam,

	    ch->pcdata->fake_ac,

	    ch->pcdata->fake_hp,

	    ch->pcdata->fake_mana,

	    ch->pcdata->fake_move);



	if (ch->pcdata->obj_vnum != 0)

	    fprintf( fp, "Objvnum      %d\n", ch->pcdata->obj_vnum );



	fprintf( fp, "Condition    %d %d %d\n",

	    ch->pcdata->condition[0],

	    ch->pcdata->condition[1],

	    ch->pcdata->condition[2] );



	fprintf( fp, "StatAbility  %d %d %d %d\n",

	    ch->pcdata->stat_ability[0],

	    ch->pcdata->stat_ability[1],

	    ch->pcdata->stat_ability[2],

	    ch->pcdata->stat_ability[3] );



	fprintf( fp, "StatAmount   %d %d %d %d\n",

	    ch->pcdata->stat_amount[0],

	    ch->pcdata->stat_amount[1],

	    ch->pcdata->stat_amount[2],

	    ch->pcdata->stat_amount[3] );



	fprintf( fp, "StatDuration %d %d %d %d\n",

	    ch->pcdata->stat_duration[0],

	    ch->pcdata->stat_duration[1],

	    ch->pcdata->stat_duration[2],

	    ch->pcdata->stat_duration[3] );



	fprintf( fp, "Exhaustion   %d\n", ch->pcdata->exhaustion );



	for ( sn = 0; sn < MAX_SKILL; sn++ )

	{

	    if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0 )

	    {

		fprintf( fp, "Skill        %d '%s'\n",

		    ch->pcdata->learned[sn], skill_table[sn].name );

	    }

	}

    }



    for ( paf = ch->affected; paf != NULL; paf = paf->next )

    {

	/* Thx Alander */

	if ( paf->type < 0 || paf->type >= MAX_SKILL )

	    continue;



	fprintf( fp, "AffectData   '%s' %3d %3d %3d %10d\n",

	    skill_table[paf->type].name,

	    paf->duration,

	    paf->modifier,

	    paf->location,

	    paf->bitvector

	    );

    }



    fprintf( fp, "End\n\n" );

    return;

}







/*

 * Write an object and its contents.

 */

void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest )

{

    EXTRA_DESCR_DATA *ed;

    AFFECT_DATA *paf;

/*

    int vnum = obj->pIndexData->vnum;



     *

     * Slick recursion to write lists backwards,

     *   so loading them will load in forwards order.

     */

    if ( obj->next_content != NULL )

	fwrite_obj( ch, obj->next_content, fp, iNest );



    /*

     * Castrate storage characters.

     */



    if ( (obj->chobj != NULL && (!IS_NPC(obj->chobj) &&

	obj->chobj->pcdata->obj_vnum != 0)) || obj->item_type == ITEM_KEY)

	return;



    fprintf( fp, "#OBJECT\n" );

    fprintf( fp, "Nest         %d\n",	iNest			     );

    fprintf( fp, "Name         %s~\n",	obj->name		     );

    fprintf( fp, "ShortDescr   %s~\n",	obj->short_descr	     );

    fprintf( fp, "Description  %s~\n",	obj->description	     );

    if (obj->chpoweron != NULL && strlen(obj->chpoweron) > 1 && str_cmp(obj->chpoweron,"(null)") )

    	fprintf( fp, "Poweronch    %s~\n",	obj->chpoweron	     );

    if (obj->chpoweroff != NULL && strlen(obj->chpoweroff) > 1 && str_cmp(obj->chpoweroff,"(null)"))

    	fprintf( fp, "Poweroffch   %s~\n",	obj->chpoweroff      );

    if (obj->chpoweruse != NULL && strlen(obj->chpoweruse) > 1 && str_cmp(obj->chpoweruse,"(null)"))

    	fprintf( fp, "Powerusech   %s~\n",	obj->chpoweruse      );

    if (obj->victpoweron != NULL && strlen(obj->victpoweron) > 1 && str_cmp(obj->victpoweron,"(null)"))

    	fprintf( fp, "Poweronvict  %s~\n",	obj->victpoweron     );

    if (obj->victpoweroff != NULL && strlen(obj->victpoweroff) > 1 && str_cmp(obj->victpoweroff,"(null)"))

    	fprintf( fp, "Poweroffvict %s~\n",	obj->victpoweroff    );

    if (obj->victpoweruse != NULL && strlen(obj->victpoweruse) > 1 && str_cmp(obj->victpoweruse,"(null)"))

    	fprintf( fp, "Powerusevict %s~\n",	obj->victpoweruse    );

    if (obj->questmaker != NULL && strlen(obj->questmaker) > 1)

    	fprintf( fp, "Questmaker   %s~\n",	obj->questmaker      );

    if (obj->questowner != NULL && strlen(obj->questowner) > 1)

    	fprintf( fp, "Questowner   %s~\n",	obj->questowner      );

/*

    if ( vnum < 17 || ( vnum >= 30003 && vnum <= 30037 ) )

	fprintf( fp, "Vnum         %d\n",	obj->pIndexData->vnum     );

    else

	fprintf( fp, "Vnum         30041\n"			     );

*/

    fprintf( fp, "Vnum         %d\n",	obj->pIndexData->vnum	     );



    fprintf( fp, "ExtraFlags   %d\n",	obj->extra_flags	     );

    fprintf( fp, "WearFlags    %d\n",	obj->wear_flags		     );

    fprintf( fp, "WearLoc      %d\n",	obj->wear_loc		     );

    fprintf( fp, "ItemType     %d\n",	obj->item_type		     );

    fprintf( fp, "Weight       %d\n",	obj->weight		     );

    if (obj->spectype != 0)

    	fprintf( fp, "Spectype     %d\n",	obj->spectype	     );

    if (obj->specpower != 0)

    	fprintf( fp, "Specpower    %d\n",	obj->specpower	     );

    fprintf( fp, "Condition    %d\n",	obj->condition		     );

    fprintf( fp, "Toughness    %d\n",	obj->toughness		     );

    fprintf( fp, "Resistance   %d\n",	obj->resistance		     );

    if (obj->quest != 0)

    	fprintf( fp, "Quest        %d\n",	obj->quest	     );

    if (obj->points != 0)

    	fprintf( fp, "Points       %d\n",	obj->points	     );

    fprintf( fp, "Level        %d\n",	obj->level		     );

    fprintf( fp, "Timer        %d\n",	obj->timer		     );

    fprintf( fp, "Cost         %d\n",	obj->cost		     );

    fprintf( fp, "Values       %d %d %d %d\n",

	obj->value[0], obj->value[1], obj->value[2], obj->value[3]	     );



    switch ( obj->item_type )

    {

    case ITEM_POTION:

	if ( obj->value[1] > 0 )

	{

	    fprintf( fp, "Spell 1      '%s'\n", 

		skill_table[obj->value[1]].name );

	}



	if ( obj->value[2] > 0 )

	{

	    fprintf( fp, "Spell 2      '%s'\n", 

		skill_table[obj->value[2]].name );

	}



	if ( obj->value[3] > 0 )

	{

	    fprintf( fp, "Spell 3      '%s'\n", 

		skill_table[obj->value[3]].name );

	}



	break;



    case ITEM_SCROLL:

	if ( obj->value[1] > 0 )

	{

	    fprintf( fp, "Spell 1      '%s'\n", 

		skill_table[obj->value[1]].name );

	}



	if ( obj->value[2] > 0 )

	{

	    fprintf( fp, "Spell 2      '%s'\n", 

		skill_table[obj->value[2]].name );

	}



	if ( obj->value[3] > 0 )

	{

	    fprintf( fp, "Spell 3      '%s'\n", 

		skill_table[obj->value[3]].name );

	}



	break;



    case ITEM_PILL:

    case ITEM_STAFF:

    case ITEM_WAND:

	if ( obj->value[3] > 0 )

	{

	    fprintf( fp, "Spell 3      '%s'\n", 

		skill_table[obj->value[3]].name );

	}



	break;

    }



    for ( paf = obj->affected; paf != NULL; paf = paf->next )

    {

/*

	if ( paf->type < 0 || paf->type >= MAX_SKILL ) continue;

*/

	fprintf( fp, "AffectData   %d %d %d\n",

	    paf->duration, paf->modifier, paf->location );

    }

/*

    if ( vnum >= 17 && ( vnum < 30003 || vnum > 30037 ) )

    {

	for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next )

	{

**

	    if ( paf->type < 0 || paf->type >= MAX_SKILL ) continue;

**

	    fprintf( fp, "AffectData   %d %d %d\n",

		paf->duration, paf->modifier, paf->location );

	}

    }

*/

    for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )

    {

	fprintf( fp, "ExtraDescr   %s~ %s~\n",

	    ed->keyword, ed->description );

    }

/*

    if ( vnum >= 17 && ( vnum < 30003 || vnum > 30037 ) )

    {

	for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next )

	{

	    fprintf( fp, "ExtraDescr   %s~ %s~\n",

		ed->keyword, ed->description );

	}

    }

*/

    fprintf( fp, "End\n\n" );



    if ( obj->contains != NULL )

	fwrite_obj( ch, obj->contains, fp, iNest + 1 );



    return;

}







/*

 * Load a char and inventory into a new ch structure.

 */

bool load_char_obj( DESCRIPTOR_DATA *d, char *name )

{

    static PC_DATA pcdata_zero;

    char strsave[MAX_STRING_LENGTH];

    char *strtime;

    CHAR_DATA *ch;

    FILE *fp;

    bool found;

    int sn;



    if ( char_free == NULL )

    {

	ch				= alloc_perm( sizeof(*ch) );

    }

    else

    {

	ch				= char_free;

	char_free			= char_free->next;

    }

    clear_char( ch );



    if ( pcdata_free == NULL )

    {

	ch->pcdata			= alloc_perm( sizeof(*ch->pcdata) );

    }

    else

    {

	ch->pcdata			= pcdata_free;

	pcdata_free			= pcdata_free->next;

    }

    *ch->pcdata				= pcdata_zero;



    d->character			= ch;

    ch->desc				= d;

    ch->name				= str_dup( name );

    ch->act				= PLR_BLANK

					| PLR_COMBINE

					| PLR_PROMPT;

    ch->extra				= 0;

    ch->special                         = 0;

    ch->class                           = -1;

    ch->pcdata->familiar		= NULL;

    ch->pcdata->partner			= NULL;

    ch->pcdata->propose			= NULL;

    ch->pcdata->chobj			= NULL;

    ch->pcdata->memorised		= NULL;

    ch->pcdata->pwd			= str_dup( "" );

    ch->pcdata->bamfin			= str_dup( "" );

    ch->pcdata->bamfout			= str_dup( "" );

    ch->pcdata->title			= str_dup( "" );

    ch->pcdata->conception		= str_dup( "" );

    ch->pcdata->parents			= str_dup( "" );

    ch->pcdata->cparents		= str_dup( "" );

    ch->pcdata->marriage		= str_dup( "" );

    ch->pcdata->email			= str_dup( "" );

    ch->lord				= str_dup( "" );

    ch->clan				= str_dup( "" );

    ch->morph				= str_dup( "" );

    ch->pload				= str_dup( "" );

    ch->prompt				= str_dup( "" );

    ch->cprompt				= str_dup( "" );

    strtime = ctime( &current_time );

    strtime[strlen(strtime)-1] = '\0';

    free_string(ch->lasttime);

    ch->createtime			= str_dup( strtime );

    ch->lasttime			= str_dup( "" );

    ch->lasthost			= str_dup( "" );

    ch->poweraction			= str_dup( "" );

    ch->powertype			= str_dup( "" );

    ch->hunting				= str_dup( "" );

    ch->pcdata->followers               = 0;

    ch->spectype			= 0;

    ch->specpower			= 0;

    ch->mounted				= 0;

    ch->home				= 3001;

    ch->vampgen_a			= 0;

    ch->paradox[0]		        = 0;	/* Total paradox */

    ch->paradox[1]		        = 0;	/* Current Paradox */

    ch->paradox[2]	          	= 0;	/* Paradox Ticker */

    ch->damcap[0]	          	= 1000;

    ch->damcap[1]	          	= 0;

    ch->vampaff_a			= 0;

    ch->itemaffect			= 0;

    ch->vamppass_a			= -1;

    ch->polyaff				= 0;

    ch->immune				= 0;

    ch->form				= 32767;

    ch->beast				= 15;

    for( sn=0 ; sn < 7 ; sn ++ )

    	ch->loc_hp[sn]			= 0;

    for( sn=0 ; sn < 13 ; sn++ )

   	 ch->wpn[sn]			= 0;

    for( sn=0 ; sn < 5 ; sn++ )

   	 ch->spl[sn]			= 0;

    for( sn=0 ; sn < 8 ; sn++ )

   	 ch->cmbt[sn]			= 0;

    for( sn=0 ; sn < 11 ; sn++ )

   	 ch->cmbt[sn]			= 0;



    ch->pkill				= 0;

    ch->pdeath				= 0;

    ch->mkill				= 0;

    ch->mdeath				= 0;

    ch->class				= -1;

    ch->pcdata->followers               = 0;

    ch->pcdata->perm_str		= 13;

    ch->pcdata->perm_int		= 13; 

    ch->pcdata->perm_wis		= 13;

    ch->pcdata->perm_dex		= 13;

    ch->pcdata->perm_con		= 13;

    ch->pcdata->quest			= 0;

    ch->pcdata->wolf			= 0;

    ch->pcdata->rank			= 0;

    ch->pcdata->language[0]		= 0;

    ch->pcdata->language[1]		= 0;

    ch->pcdata->stage[0]		= 0;

    ch->pcdata->stage[1]		= 0;

    ch->pcdata->stage[2]		= 0;

    ch->pcdata->wolfform[0]		= 1;

    ch->pcdata->wolfform[1]		= 1;

    ch->pcdata->score[0]		= 0;

    ch->pcdata->score[1]		= 0;

    ch->pcdata->score[2]		= 0;

    ch->pcdata->score[3]		= 0;

    ch->pcdata->score[4]		= 0;

    ch->pcdata->score[5]		= 0;



    for( sn=0 ; sn < 11 ; sn++ )

   	 ch->pcdata->disc_a[sn]		= 0;



    for( sn=0 ; sn < 10 ; sn++ )

   	 ch->pcdata->genes[sn]		= 0;



    for ( sn=0 ; sn < 20 ; sn++)

    	ch->pcdata->powers[sn]		= 0;



    for ( sn=0 ; sn < 12 ; sn++)

	ch->pcdata->stats[sn]		= 0;



    ch->pcdata->fake_skill		= 0;

    ch->pcdata->fake_stance		= 0;

    ch->pcdata->fake_hit		= 0;

    ch->pcdata->fake_dam		= 0;

    ch->pcdata->fake_ac			= 0;

    ch->pcdata->fake_hp			= 0;

    ch->pcdata->fake_mana		= 0;

    ch->pcdata->fake_move		= 0;

    ch->pcdata->obj_vnum		= 0;

    ch->pcdata->condition[COND_THIRST]	= 48;

    ch->pcdata->condition[COND_FULL]	= 48;

    ch->pcdata->stat_ability[STAT_STR]	= 0;

    ch->pcdata->stat_ability[STAT_END]	= 0;

    ch->pcdata->stat_ability[STAT_REF]	= 0;

    ch->pcdata->stat_ability[STAT_FLE]	= 0;

    ch->pcdata->stat_amount[STAT_STR]	= 0;

    ch->pcdata->stat_amount[STAT_END]	= 0;

    ch->pcdata->stat_amount[STAT_REF]	= 0;

    ch->pcdata->stat_amount[STAT_FLE]	= 0;

    ch->pcdata->stat_duration[STAT_STR]	= 0;

    ch->pcdata->stat_duration[STAT_END]	= 0;

    ch->pcdata->stat_duration[STAT_REF]	= 0;

    ch->pcdata->stat_duration[STAT_FLE]	= 0;

    ch->pcdata->exhaustion		= 0;



    found = FALSE;

    fclose( fpReserve );

    sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) );

    if ( ( fp = fopen( strsave, "r" ) ) != NULL )

    {

	int iNest;



	for ( iNest = 0; iNest < MAX_NEST; iNest++ )

	    rgObjNest[iNest] = NULL;



	found = TRUE;

	for ( ; ; )

	{

	    char letter;

	    char *word;



	    letter = fread_letter( fp );

	    if ( letter == '*' )

	    {

		fread_to_eol( fp );

		continue;

	    }



	    if ( letter != '#' )

	    {

		bug( "Load_char_obj: # not found.", 0 );

		break;

	    }



	    word = fread_word( fp );

	    if      ( !str_cmp( word, "PLAYER" ) ) 

	    {

		fread_char_old ( ch, fp );

		convert_old_new( ch );

	    }

	    else if ( !str_cmp( word, "PLAYERS" ) ) fread_char    ( ch, fp );

	    else if ( !str_cmp( word, "OBJECT" ) ) fread_obj      ( ch, fp );

	    else if ( !str_cmp( word, "END"    ) ) break;

	    else

	    {

		bug( "Load_char_obj: bad section.", 0 );

		break;

	    }

	}

	fclose( fp );

    }



    fpReserve = fopen( NULL_FILE, "r" );

    return found;

}







bool load_char_short( DESCRIPTOR_DATA *d, char *name )

{

    static PC_DATA pcdata_zero;

    char strsave[MAX_STRING_LENGTH];

    CHAR_DATA *ch;

    char *strtime;

    FILE *fp;

    bool found;



    if ( char_free == NULL )

    {

	ch				= alloc_perm( sizeof(*ch) );

    }

    else

    {

	ch				= char_free;

	char_free			= char_free->next;

    }

    clear_char( ch );



    if ( pcdata_free == NULL )

    {

	ch->pcdata			= alloc_perm( sizeof(*ch->pcdata) );

    }

    else

    {

	ch->pcdata			= pcdata_free;

	pcdata_free			= pcdata_free->next;

    }

    *ch->pcdata				= pcdata_zero;



    d->character			= ch;

    ch->desc				= d;

    ch->name				= str_dup( name );

    ch->act				= PLR_BLANK

					| PLR_COMBINE

					| PLR_PROMPT;

    ch->extra				= 0;

    ch->pcdata->familiar		= NULL;

    ch->pcdata->partner			= NULL;

    ch->pcdata->propose			= NULL;

    ch->pcdata->chobj			= NULL;

    ch->pcdata->memorised		= NULL;

    ch->pcdata->pwd			= str_dup( "" );

    ch->pcdata->bamfin			= str_dup( "" );

    ch->pcdata->bamfout			= str_dup( "" );

    ch->pcdata->title			= str_dup( "" );

    ch->pcdata->conception		= str_dup( "" );

    ch->pcdata->parents			= str_dup( "" );

    ch->pcdata->cparents		= str_dup( "" );

    ch->pcdata->marriage		= str_dup( "" );

    ch->pcdata->email			= str_dup( "" );

    ch->lord				= str_dup( "" );

    ch->clan				= str_dup( "" );

    ch->morph				= str_dup( "" );

    ch->pload				= str_dup( "" );

    ch->prompt				= str_dup( "" );

    ch->cprompt				= str_dup( "" );

    strtime = ctime( &current_time );

    strtime[strlen(strtime)-1] = '\0';

    free_string(ch->lasttime);

    ch->createtime			= str_dup( strtime );

    ch->lasttime			= str_dup( "" );

    ch->lasthost			= str_dup( "" );

    ch->poweraction			= str_dup( "" );

    ch->powertype			= str_dup( "" );

    ch->hunting				= str_dup( "" );

    ch->spectype			= 0;

    ch->specpower			= 0;

    ch->mounted				= 0;

    ch->home				= 3001;

    ch->vampgen_a			= 0;

    ch->paradox[0]		        = 0;	/* Total paradox */

    ch->paradox[1]		        = 0;	/* Current Paradox */

    ch->paradox[2]	          	= 0;	/* Paradox Ticker */

    ch->damcap[0]	          	= 1000;

    ch->damcap[1]	          	= 0;

    ch->vampaff_a			= 0;

    ch->itemaffect			= 0;

    ch->vamppass_a			= -1;

    ch->polyaff				= 0;

    ch->immune				= 0;

    ch->form				= 32767;

    ch->beast				= 15;

    ch->loc_hp[0]			= 0;

    ch->loc_hp[1]			= 0;

    ch->loc_hp[2]			= 0;

    ch->loc_hp[3]			= 0;

    ch->loc_hp[4]			= 0;

    ch->loc_hp[5]			= 0;

    ch->loc_hp[6]			= 0;

    ch->wpn[0]				= 0;

    ch->wpn[1]				= 0;

    ch->wpn[2]				= 0;

    ch->wpn[3]				= 0;

    ch->wpn[4]				= 0;

    ch->wpn[5]				= 0;

    ch->wpn[6]				= 0;

    ch->wpn[7]				= 0;

    ch->wpn[8]				= 0;

    ch->wpn[9]				= 0;

    ch->wpn[10]				= 0;

    ch->wpn[11]				= 0;

    ch->wpn[12]				= 0;

    ch->spl[0]				= 4;

    ch->spl[1]				= 4;

    ch->spl[2]				= 4;

    ch->spl[3]				= 4;

    ch->spl[4]				= 4;

    ch->cmbt[0]				= 0;

    ch->cmbt[1]				= 0;

    ch->cmbt[2]				= 0;

    ch->cmbt[3]				= 0;

    ch->cmbt[4]				= 0;

    ch->cmbt[5]				= 0;

    ch->cmbt[6]				= 0;

    ch->cmbt[7]				= 0;

    ch->stance[0]			= 0;

    ch->stance[1]			= 0;

    ch->stance[2]			= 0;

    ch->stance[3]			= 0;

    ch->stance[4]			= 0;

    ch->stance[5]			= 0;

    ch->stance[6]			= 0;

    ch->stance[7]			= 0;

    ch->stance[8]			= 0;

    ch->stance[9]			= 0;

    ch->stance[10]			= 0;

    ch->pkill				= 0;

    ch->pdeath				= 0;

    ch->mkill				= 0;

    ch->mdeath				= 0;

    ch->class				= -1;

    ch->pcdata->followers               = 0;

    ch->pcdata->perm_str		= 13;

    ch->pcdata->perm_int		= 13; 

    ch->pcdata->perm_wis		= 13;

    ch->pcdata->perm_dex		= 13;

    ch->pcdata->perm_con		= 13;

    ch->pcdata->quest			= 0;

    ch->pcdata->wolf			= 0;

    ch->pcdata->rank			= 0;

    ch->pcdata->language[0]		= 0;

    ch->pcdata->language[1]		= 0;

    ch->pcdata->stage[0]		= 0;

    ch->pcdata->stage[1]		= 0;

    ch->pcdata->stage[2]		= 0;

    ch->pcdata->wolfform[0]		= 1;

    ch->pcdata->wolfform[1]		= 1;

    ch->pcdata->score[0]		= 0;

    ch->pcdata->score[1]		= 0;

    ch->pcdata->score[2]		= 0;

    ch->pcdata->score[3]		= 0;

    ch->pcdata->score[4]		= 0;

    ch->pcdata->score[5]		= 0;

    ch->pcdata->runes[0]		= 0;

    ch->pcdata->runes[1]		= 0;

    ch->pcdata->runes[2]		= 0;

    ch->pcdata->runes[3]		= 0;

    ch->pcdata->disc_a[0]			= 0;

    ch->pcdata->disc_a[1]			= 0;

    ch->pcdata->disc_a[2]			= 0;

    ch->pcdata->disc_a[3]			= 0;

    ch->pcdata->disc_a[4]			= 0;

    ch->pcdata->disc_a[5]			= 0;

    ch->pcdata->disc_a[6]			= 0;

    ch->pcdata->disc_a[7]			= 0;

    ch->pcdata->disc_a[8]			= 0;

    ch->pcdata->disc_a[9]			= 0;

    ch->pcdata->disc_a[10]		= 0;

    ch->pcdata->genes[0]		= 0;

    ch->pcdata->genes[1]		= 0;

    ch->pcdata->genes[2]		= 0;

    ch->pcdata->genes[3]		= 0;

    ch->pcdata->genes[4]		= 0;

    ch->pcdata->genes[5]		= 0;

    ch->pcdata->genes[6]		= 0;

    ch->pcdata->genes[7]		= 0;

    ch->pcdata->genes[8]		= 0;

    ch->pcdata->genes[9]		= 0;

    ch->pcdata->powers[0]		= 0;

    ch->pcdata->powers[1]		= 0;

    ch->pcdata->fake_skill		= 0;

    ch->pcdata->fake_stance		= 0;

    ch->pcdata->fake_hit		= 0;

    ch->pcdata->fake_dam		= 0;

    ch->pcdata->fake_ac			= 0;

    ch->pcdata->fake_hp			= 0;

    ch->pcdata->fake_mana		= 0;

    ch->pcdata->fake_move		= 0;

    ch->pcdata->obj_vnum		= 0;

    ch->pcdata->condition[COND_THIRST]	= 48;

    ch->pcdata->condition[COND_FULL]	= 48;

    ch->pcdata->stat_ability[STAT_STR]	= 0;

    ch->pcdata->stat_ability[STAT_END]	= 0;

    ch->pcdata->stat_ability[STAT_REF]	= 0;

    ch->pcdata->stat_ability[STAT_FLE]	= 0;

    ch->pcdata->stat_amount[STAT_STR]	= 0;

    ch->pcdata->stat_amount[STAT_END]	= 0;

    ch->pcdata->stat_amount[STAT_REF]	= 0;

    ch->pcdata->stat_amount[STAT_FLE]	= 0;

    ch->pcdata->stat_duration[STAT_STR]	= 0;

    ch->pcdata->stat_duration[STAT_END]	= 0;

    ch->pcdata->stat_duration[STAT_REF]	= 0;

    ch->pcdata->stat_duration[STAT_FLE]	= 0;

    ch->pcdata->exhaustion		= 0;



    found = FALSE;

    fclose( fpReserve );

    sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) );

    if ( ( fp = fopen( strsave, "r" ) ) != NULL )

    {

	int iNest;



	for ( iNest = 0; iNest < MAX_NEST; iNest++ )

	    rgObjNest[iNest] = NULL;



	found = TRUE;

	for ( ; ; )

	{

	    char letter;

	    char *word;



	    letter = fread_letter( fp );

	    if ( letter == '*' )

	    {

		fread_to_eol( fp );

		continue;

	    }



	    if ( letter != '#' )

	    {

		bug( "Load_char_obj: # not found.", 0 );

		break;

	    }



	    word = fread_word( fp );

	    if      ( !str_cmp( word, "PLAYER" ) ) fread_char_old ( ch, fp );

	    if      ( !str_cmp( word, "PLAYERS" ) ) fread_char ( ch, fp );

	    else if ( !str_cmp( word, "OBJECT" ) ) break;

	    else if ( !str_cmp( word, "END"    ) ) break;

	    else

	    {

		bug( "Load_char_obj: bad section.", 0 );

		break;

	    }

	}

	fclose( fp );

    }



    fpReserve = fopen( NULL_FILE, "r" );

    return found;

}







/*

 * Read in a char.

 */



#if defined(KEY)

#undef KEY

#endif



#define KEY( literal, field, value ) if ( !str_cmp( word, literal ) ) { field  = value; fMatch = TRUE; break;}



void fread_char_old( CHAR_DATA *ch, FILE *fp )

{

    char buf[MAX_STRING_LENGTH];

    char *word;

    bool fMatch;

    int  dummy;



    for ( ; ; )

    {

	word   = feof( fp ) ? "End" : fread_word( fp );

	fMatch = FALSE;



	switch ( UPPER(word[0]) )

	{

	case '*':

	    fMatch = TRUE;

	    fread_to_eol( fp );

	    break;



	case 'A':

	    KEY( "Act",		ch->act,		fread_number( fp ) );

	    KEY( "AffectedBy",	ch->affected_by,	fread_number( fp ) );

	    KEY( "Alignment",	ch->alignment,		fread_number( fp ) );

	    KEY( "Armor",	ch->armor,		fread_number( fp ) );



	    if ( !str_cmp( word, "Affect" ) || !str_cmp( word, "AffectData" ) )

	    {

		AFFECT_DATA *paf;



		if ( affect_free == NULL )

		{

		    paf		= alloc_perm( sizeof(*paf) );

		}

		else

		{

		    paf		= affect_free;

		    affect_free	= affect_free->next;

		}



		if ( !str_cmp( word, "Affect" ) )

		{

		    /* Obsolete 2.0 form. */

		    paf->type	= fread_number( fp );

		}

		else

		{

		    int sn;



		    sn = skill_lookup( fread_word( fp ) );

		    if ( sn < 0 )

			bug( "Fread_char: unknown skill.", 0 );

		    else

			paf->type = sn;

		}



		paf->duration	= fread_number( fp );

		paf->modifier	= fread_number( fp );

		paf->location	= fread_number( fp );

		paf->bitvector	= fread_number( fp );

		paf->next	= ch->affected;

		ch->affected	= paf;

		fMatch = TRUE;

		break;

	    }



	    if ( !str_cmp( word, "AttrMod"  ) )

	    {

		ch->pcdata->mod_str  = fread_number( fp );

		ch->pcdata->mod_int  = fread_number( fp );

		ch->pcdata->mod_wis  = fread_number( fp );

		ch->pcdata->mod_dex  = fread_number( fp );

		ch->pcdata->mod_con  = fread_number( fp );

		fMatch = TRUE;

		break;

	    }



	    if ( !str_cmp( word, "AttrPerm" ) )

	    {

		ch->pcdata->perm_str = fread_number( fp );

		ch->pcdata->perm_int = fread_number( fp );

		ch->pcdata->perm_wis = fread_number( fp );

		ch->pcdata->perm_dex = fread_number( fp );

		ch->pcdata->perm_con = fread_number( fp );

		fMatch = TRUE;

		break;

	    }

	    break;



	case 'B':

	    KEY( "Bamfin",	ch->pcdata->bamfin,	fread_string( fp ) );

	    KEY( "Bamfout",	ch->pcdata->bamfout,	fread_string( fp ) );

	    KEY( "Beast",       ch->beast,		fread_number( fp ) );

	    break;



	case 'C':

	    KEY( "Clan",	ch->clan,		fread_string( fp ) );

	    KEY( "Class",	dummy,       		fread_number( fp ) );



	    if ( !str_cmp( word, "Combat" ) )

	    {

		ch->cmbt[0]	= fread_number( fp );

		ch->cmbt[1]	= fread_number( fp );

		ch->cmbt[2]	= fread_number( fp );

		ch->cmbt[3]	= fread_number( fp );

		ch->cmbt[4]	= fread_number( fp );

		ch->cmbt[5]	= fread_number( fp );

		ch->cmbt[6]	= fread_number( fp );

		ch->cmbt[7]	= fread_number( fp );

		fMatch = TRUE;

		break;

	    }



	    KEY( "Conception",	ch->pcdata->conception,	fread_string( fp ) );



	    if ( !str_cmp( word, "Condition" ) )

	    {

		ch->pcdata->condition[0] = fread_number( fp );

		ch->pcdata->condition[1] = fread_number( fp );

		ch->pcdata->condition[2] = fread_number( fp );

		fMatch = TRUE;

		break;

	    }

	    KEY( "Cparents",	ch->pcdata->cparents,	fread_string( fp ) );

	    KEY( "Cprompt",	ch->cprompt,		fread_string( fp ) );

	    KEY( "Createtime",	ch->createtime,		fread_string( fp ) );

	    break;



	case 'D':

	    KEY( "Damroll",	ch->damroll,		fread_number( fp ) );

	    KEY( "Deaf",	ch->deaf,		fread_number( fp ) );

	    KEY( "Demonic",     ch->pcdata->demonic_a,	fread_number( fp ) );

	    KEY( "Description",	ch->description,	fread_string( fp ) );





	    if ( !str_cmp( word, "Disc" ) )

	    {

		ch->pcdata->disc_a[0] = fread_number( fp );

		ch->pcdata->disc_a[1] = fread_number( fp );

		ch->pcdata->disc_a[2] = fread_number( fp );

		ch->pcdata->disc_a[3] = fread_number( fp );

		ch->pcdata->disc_a[4] = fread_number( fp );

		ch->pcdata->disc_a[5] = fread_number( fp );

		ch->pcdata->disc_a[6] = fread_number( fp );

		ch->pcdata->disc_a[7] = fread_number( fp );

		ch->pcdata->disc_a[8] = fread_number( fp );

		ch->pcdata->disc_a[9] = fread_number( fp );

		ch->pcdata->disc_a[10] = fread_number( fp );

		fMatch = TRUE;

		break;

	    }

	    KEY( "Drowaff",	dummy,	fread_number( fp ) ); /* Drow */

	    KEY( "Drowpwr",	dummy,	fread_number( fp ) ); /* Drow */

	    KEY( "Drowmag",	dummy, 	fread_number( fp ) ); /* Drow */

	    break;



	case 'E':

	    KEY( "Email",	ch->pcdata->email,	fread_string( fp ) );

	    if ( !str_cmp( word, "End" ) )

		return;

	    KEY( "Exhaustion",	ch->pcdata->exhaustion,	fread_number( fp ) );

	    KEY( "Exp",		ch->exp,		fread_number( fp ) );

	    KEY( "Extra",	ch->extra,		fread_number( fp ) );

	    break;



	case 'F':

	    if ( !str_cmp( word, "FakeCon" ) )

	    {

		ch->pcdata->fake_skill	= fread_number( fp );

		ch->pcdata->fake_stance	= fread_number( fp );

		ch->pcdata->fake_hit	= fread_number( fp );

		ch->pcdata->fake_dam	= fread_number( fp );

		ch->pcdata->fake_ac	= fread_number( fp );

		ch->pcdata->fake_hp	= fread_number( fp );

		ch->pcdata->fake_mana	= fread_number( fp );

		ch->pcdata->fake_move	= fread_number( fp );

		fMatch = TRUE;

		break;

	    }

	    KEY( "Form",        ch->form,		fread_number( fp ) );

	    break;



	case 'G':

	    if ( !str_cmp( word, "Genes" ) )

	    {

		ch->pcdata->genes[0] = fread_number( fp );

		ch->pcdata->genes[1] = fread_number( fp );

		ch->pcdata->genes[2] = fread_number( fp );

		ch->pcdata->genes[3] = fread_number( fp );

		ch->pcdata->genes[4] = fread_number( fp );

		ch->pcdata->genes[5] = fread_number( fp );

		ch->pcdata->genes[6] = fread_number( fp );

		ch->pcdata->genes[7] = fread_number( fp );

		ch->pcdata->genes[8] = fread_number( fp );

		ch->pcdata->genes[9] = fread_number( fp );

		fMatch = TRUE;

		break;

	    }

	    KEY( "Gold",	ch->gold,		fread_number( fp ) );

	    break;



	case 'H':

	    KEY( "Hitroll",	ch->hitroll,		fread_number( fp ) );

	    KEY( "Home",        ch->home,		fread_number( fp ) );



	    if ( !str_cmp( word, "HpManaMove" ) )

	    {

		ch->hit		= fread_number( fp );

		ch->max_hit	= fread_number( fp );

		ch->mana	= fread_number( fp );

		ch->max_mana	= fread_number( fp );

		ch->move	= fread_number( fp );

		ch->max_move	= fread_number( fp );

		fMatch = TRUE;

		break;

	    }

	    break;



	case 'I':

	    KEY( "Immune",        ch->immune,		fread_number( fp ) );

	    KEY( "Itemaffect",    ch->itemaffect,	fread_number( fp ) );

	    break;



	case 'L':

	    if ( !str_cmp( word, "Language" ) )

	    {

		ch->pcdata->language[0] = fread_number( fp );

		ch->pcdata->language[1] = fread_number( fp );

		fMatch = TRUE;

		break;

	    }



	    KEY( "Lasthost",	ch->lasthost,		fread_string( fp ) );

	    KEY( "Lasttime",	ch->lasttime,		fread_string( fp ) );

	    KEY( "Level",	ch->level,		fread_number( fp ) );

	    if ( !str_cmp( word, "Locationhp" ) )

	    {

		ch->loc_hp[0]	= fread_number( fp );

		ch->loc_hp[1]	= fread_number( fp );

		ch->loc_hp[2]	= fread_number( fp );

		ch->loc_hp[3]	= fread_number( fp );

		ch->loc_hp[4]	= fread_number( fp );

		ch->loc_hp[5]	= fread_number( fp );

		ch->loc_hp[6]	= fread_number( fp );

		fMatch = TRUE;

		break;

	    }

	    KEY( "LongDescr",	ch->long_descr,		fread_string( fp ) );

	    KEY( "Lord",	ch->lord,		fread_string( fp ) );

	    break;



	case 'M':

	    KEY( "Marriage",	ch->pcdata->marriage,	fread_string( fp ) );

	    KEY( "Morph",	ch->morph,		fread_string( fp ) );

	    break;



	case 'N':

	    if ( !str_cmp( word, "Name" ) )

	    {

		/*

		 * Name already set externally.

		 */

		fread_to_eol( fp );

		fMatch = TRUE;

		break;

	    }



	    break;



	case 'O':

	    KEY( "Objvnum",     ch->pcdata->obj_vnum,	fread_number( fp ) );

	    break;



	case 'P':

	    if ( !str_cmp( word, "Paradox" ) )

	    {

		ch->paradox[0]	= fread_number( fp );

		ch->paradox[1]	= fread_number( fp );

		ch->paradox[2]	= fread_number( fp );

		fMatch = TRUE;

		break;

	    }



	    KEY( "Parents",	ch->pcdata->parents,	fread_string( fp ) );

	    KEY( "Password",	ch->pcdata->pwd,	fread_string( fp ) );

	    KEY( "Played",	ch->played,		fread_number( fp ) );

	    KEY( "Polyaff",     ch->polyaff,		fread_number( fp ) );

	    KEY( "Power_Point", dummy,			fread_number( fp ) ); /* drow */



	    if ( !str_cmp( word, "Power" ) )

	    {

		ch->pcdata->powers[0] = fread_number( fp );

		ch->pcdata->powers[1] = fread_number( fp );

		fMatch = TRUE;

		break;

	    }



	    KEY( "Poweraction",	ch->poweraction,	fread_string( fp ) );

	    KEY( "Powertype",	ch->powertype,		fread_string( fp ) );

	    KEY( "Position",	ch->position,		fread_number( fp ) );

	    KEY( "Practice",	ch->practice,		fread_number( fp ) );

	    if ( !str_cmp( word, "PkPdMkMd" ) )

	    {

		ch->pkill	= fread_number( fp );

		ch->pdeath	= fread_number( fp );

		ch->mkill	= fread_number( fp );

		ch->mdeath	= fread_number( fp );

		fMatch = TRUE;

		break;

	    }

	    KEY( "Prompt",	ch->prompt,		fread_string( fp ) );

	    break;



	case 'Q':

	    KEY( "Quest",        ch->pcdata->quest,	fread_number( fp ) );

	    break;



	case 'R':

	    KEY( "Race",        ch->race,		fread_number( fp ) );

	    KEY( "Rank",        ch->pcdata->rank,	fread_number( fp ) );



	    if ( !str_cmp( word, "Room" ) )

	    {

		ch->in_room = get_room_index( fread_number( fp ) );

		if ( ch->in_room == NULL )

		    ch->in_room = get_room_index( ROOM_VNUM_LIMBO );

		fMatch = TRUE;

		break;

	    }



	    if ( !str_cmp( word, "Runes" ) )

	    {

		ch->pcdata->runes[0] = fread_number( fp );

		ch->pcdata->runes[1] = fread_number( fp );

		ch->pcdata->runes[2] = fread_number( fp );

		ch->pcdata->runes[3] = fread_number( fp );

		fMatch = TRUE;

		break;

	    }



	    break;



	case 'S':

	    KEY( "SavingThrow",	ch->saving_throw,	fread_number( fp ) );



	    if ( !str_cmp( word, "Score" ) )

	    {

		ch->pcdata->score[0] = fread_number( fp );

		ch->pcdata->score[1] = fread_number( fp );

		ch->pcdata->score[2] = fread_number( fp );

		ch->pcdata->score[3] = fread_number( fp );

		ch->pcdata->score[4] = fread_number( fp );

		ch->pcdata->score[5] = fread_number( fp );

		fMatch = TRUE;

		break;

	    }



	    KEY( "Sex",		ch->sex,		fread_number( fp ) );

	    KEY( "ShortDescr",	ch->short_descr,	fread_string( fp ) );



	    if ( !str_cmp( word, "Skill" ) )

	    {

		int sn;

		int value;



		value = fread_number( fp );

		sn    = skill_lookup( fread_word( fp ) );

/*

		if ( sn < 0 )

		    bug( "Fread_char: unknown skill.", 0 );

		else

		    ch->pcdata->learned[sn] = value;

*/

		if ( sn >= 0 )

		    ch->pcdata->learned[sn] = value;

		fMatch = TRUE;

	    }



	    KEY( "Specpower",	ch->specpower,	fread_number( fp ) );

	    KEY( "Spectype",	ch->spectype,	fread_number( fp ) );



	    if ( !str_cmp( word, "Spells" ) )

	    {

		ch->spl[0]	= fread_number( fp );

		ch->spl[1]	= fread_number( fp );

		ch->spl[2]	= fread_number( fp );

		ch->spl[3]	= fread_number( fp );

		ch->spl[4]	= fread_number( fp );

		fMatch = TRUE;

		break;

	    }



	    if ( !str_cmp( word, "Stage" ) )

	    {

		ch->pcdata->stage[0] = fread_number( fp );

		ch->pcdata->stage[1] = fread_number( fp );

		ch->pcdata->stage[2] = fread_number( fp );

		fMatch = TRUE;

		break;

	    }



	    if ( !str_cmp( word, "Stance" ) )

	    {

		ch->stance[0]	= fread_number( fp );

		ch->stance[1]	= fread_number( fp );

		ch->stance[2]	= fread_number( fp );

		ch->stance[3]	= fread_number( fp );

		ch->stance[4]	= fread_number( fp );

		ch->stance[5]	= fread_number( fp );

		ch->stance[6]	= fread_number( fp );

		ch->stance[7]	= fread_number( fp );

		ch->stance[8]	= fread_number( fp );

		ch->stance[9]	= fread_number( fp );

		ch->stance[10]	= fread_number( fp );

		fMatch = TRUE;

		break;

	    }



	    if ( !str_cmp( word, "StatAbility" ) )

	    {

		ch->pcdata->stat_ability[0] = fread_number( fp );

		ch->pcdata->stat_ability[1] = fread_number( fp );

		ch->pcdata->stat_ability[2] = fread_number( fp );

		ch->pcdata->stat_ability[3] = fread_number( fp );

		fMatch = TRUE;

		break;

	    }



	    if ( !str_cmp( word, "StatAmount" ) )

	    {

		ch->pcdata->stat_amount[0] = fread_number( fp );

		ch->pcdata->stat_amount[1] = fread_number( fp );

		ch->pcdata->stat_amount[2] = fread_number( fp );

		ch->pcdata->stat_amount[3] = fread_number( fp );

		fMatch = TRUE;

		break;

	    }



	    if ( !str_cmp( word, "StatDuration" ) )

	    {

		ch->pcdata->stat_duration[0] = fread_number( fp );

		ch->pcdata->stat_duration[1] = fread_number( fp );

		ch->pcdata->stat_duration[2] = fread_number( fp );

		ch->pcdata->stat_duration[3] = fread_number( fp );

		fMatch = TRUE;

		break;

	    }



	    break;



	case 'T':

	    KEY( "Trust",	ch->trust,		fread_number( fp ) );



	    if ( !str_cmp( word, "Title" ) )

	    {

		ch->pcdata->title = fread_string( fp );

		if ( isalpha(ch->pcdata->title[0])

		||   isdigit(ch->pcdata->title[0]) )

		{

		    sprintf( buf, " %s", ch->pcdata->title );

		    free_string( ch->pcdata->title );

		    ch->pcdata->title = str_dup( buf );

		}

		fMatch = TRUE;

		break;

	    }



	    break;



	case 'V':

	    KEY( "Vampaff",        ch->vampaff_a,	fread_number( fp ) );

	    KEY( "Vampgen",        ch->vampgen_a,	fread_number( fp ) );

	    KEY( "Vamppass",       ch->vamppass_a,	fread_number( fp ) );

	    if ( !str_cmp( word, "Vnum" ) )

	    {

		ch->pIndexData = get_mob_index( fread_number( fp ) );

		fMatch = TRUE;

		break;

	    }

	    break;



	case 'W':

	    if ( !str_cmp( word, "Weapons" ) )

	    {

		ch->wpn[0]	= fread_number( fp );

		ch->wpn[1]	= fread_number( fp );

		ch->wpn[2]	= fread_number( fp );

		ch->wpn[3]	= fread_number( fp );

		ch->wpn[4]	= fread_number( fp );

		ch->wpn[5]	= fread_number( fp );

		ch->wpn[6]	= fread_number( fp );

		ch->wpn[7]	= fread_number( fp );

		ch->wpn[8]	= fread_number( fp );

		ch->wpn[9]	= fread_number( fp );

		ch->wpn[10]	= fread_number( fp );

		ch->wpn[11]	= fread_number( fp );

		ch->wpn[12]	= fread_number( fp );

		fMatch = TRUE;

		break;

	    }

	    KEY( "Wimpy",	ch->wimpy,		fread_number( fp ) );

	    KEY( "Wolf",        ch->pcdata->wolf,	fread_number( fp ) );

	    if ( !str_cmp( word, "Wolfform" ) )

	    {

		ch->pcdata->wolfform[0] = fread_number( fp );

		ch->pcdata->wolfform[1] = fread_number( fp );

		fMatch = TRUE;

		break;

	    }

	    break;

	}



	if ( !fMatch )

	{

	    sprintf(buf, "Fread_char: no match. WORD: %s", word); 

	    bug( buf, 0 );

	    fread_to_eol( fp );

	}

    }

}







void fread_obj( CHAR_DATA *ch, FILE *fp )

{

    static OBJ_DATA obj_zero;

    OBJ_DATA *obj;

    char *word;

    int iNest;

    bool fMatch;

    bool fNest;

    bool fVnum;



    if ( obj_free == NULL )

    {

	obj		= alloc_perm( sizeof(*obj) );

    }

    else

    {

	obj		= obj_free;

	obj_free	= obj_free->next;

    }



    *obj		= obj_zero;

    obj->name		= str_dup( "" );

    obj->short_descr	= str_dup( "" );

    obj->description	= str_dup( "" );

    obj->chpoweron	= str_dup( "(null)" );

    obj->chpoweroff	= str_dup( "(null)" );

    obj->chpoweruse	= str_dup( "(null)" );

    obj->victpoweron	= str_dup( "(null)" );

    obj->victpoweroff	= str_dup( "(null)" );

    obj->victpoweruse	= str_dup( "(null)" );

    obj->questmaker	= str_dup( "" );

    obj->questowner	= str_dup( "" );

    obj->spectype	= 0;

    obj->specpower	= 0;

    obj->condition	= 100;

    obj->toughness	= 0;

    obj->resistance	= 100;

    obj->quest		= 0;

    obj->points		= 0;



    fNest		= FALSE;

    fVnum		= TRUE;

    iNest		= 0;



    for ( ; ; )

    {

	word   = feof( fp ) ? "End" : fread_word( fp );

	fMatch = FALSE;



	switch ( UPPER(word[0]) )

	{

	case '*':

	    fMatch = TRUE;

	    fread_to_eol( fp );

	    break;



	case 'A':

	    if ( !str_cmp( word, "Affect" ) || !str_cmp( word, "AffectData" ) )

	    {

		AFFECT_DATA *paf;



		if ( affect_free == NULL )

		{

		    paf		= alloc_perm( sizeof(*paf) );

		}

		else

		{

		    paf		= affect_free;

		    affect_free	= affect_free->next;

		}



		paf->type	= 0;

		paf->duration	= fread_number( fp );

		paf->modifier	= fread_number( fp );

		paf->location	= fread_number( fp );

		paf->bitvector	= 0;

		paf->next	= obj->affected;

		obj->affected	= paf;

		fMatch		= TRUE;

		break;

	    }

	    break;



	case 'C':

	    KEY( "Condition",	obj->condition,		fread_number( fp ) );

	    KEY( "Cost",	obj->cost,		fread_number( fp ) );

	    break;



	case 'D':

	    KEY( "Description",	obj->description,	fread_string( fp ) );

	    break;



	case 'E':

	    KEY( "ExtraFlags",	obj->extra_flags,	fread_number( fp ) );



	    if ( !str_cmp( word, "ExtraDescr" ) )

	    {

		EXTRA_DESCR_DATA *ed;



		if ( extra_descr_free == NULL )

		{

		    ed			= alloc_perm( sizeof(*ed) );

		}

		else

		{

		    ed			= extra_descr_free;

		    extra_descr_free	= extra_descr_free->next;

		}



		ed->keyword		= fread_string( fp );

		ed->description		= fread_string( fp );

		ed->next		= obj->extra_descr;

		obj->extra_descr	= ed;

		fMatch = TRUE;

	    }



	    if ( !str_cmp( word, "End" ) )

	    {

		if ( !fNest || !fVnum )

		{

		    bug( "Fread_obj: incomplete object.", 0 );

		    free_string( obj->name        );

		    free_string( obj->description );

		    free_string( obj->short_descr );

		    obj->next = obj_free;

		    obj_free  = obj;

		    return;

		}

		else

		{

		    obj->next	= object_list;

		    object_list	= obj;

		    obj->pIndexData->count++;

		    if ( iNest == 0 || rgObjNest[iNest] == NULL )

			obj_to_char( obj, ch );

		    else

			obj_to_obj( obj, rgObjNest[iNest-1] );

		    return;

		}

	    }

	    break;



	case 'I':

	    KEY( "ItemType",	obj->item_type,		fread_number( fp ) );

	    break;



	case 'L':

	    KEY( "Level",	obj->level,		fread_number( fp ) );

	    break;



	case 'N':

	    KEY( "Name",	obj->name,		fread_string( fp ) );



	    if ( !str_cmp( word, "Nest" ) )

	    {

		iNest = fread_number( fp );

		if ( iNest < 0 || iNest >= MAX_NEST )

		{

		    bug( "Fread_obj: bad nest %d.", iNest );

		}

		else

		{

		    rgObjNest[iNest] = obj;

		    fNest = TRUE;

		}

		fMatch = TRUE;

	    }

	    break;



	case 'P':

	    KEY( "Points",	obj->points,		fread_number( fp ) );

	    KEY( "Poweronch",	obj->chpoweron,		fread_string( fp ) );

	    KEY( "Poweroffch",	obj->chpoweroff,	fread_string( fp ) );

	    KEY( "Powerusech",	obj->chpoweruse,	fread_string( fp ) );

	    KEY( "Poweronvict",	obj->victpoweron,	fread_string( fp ) );

	    KEY( "Poweroffvict",obj->victpoweroff,	fread_string( fp ) );

	    KEY( "Powerusevict",obj->victpoweruse,	fread_string( fp ) );

	    break;



	case 'Q':

	    KEY( "Quest",	obj->quest,		fread_number( fp ) );

	    KEY( "Questmaker",	obj->questmaker,	fread_string( fp ) );

	    KEY( "Questowner",	obj->questowner,	fread_string( fp ) );

	    break;



	case 'R':

	    KEY( "Resistance",	obj->resistance,	fread_number( fp ) );

	    break;



	case 'S':

	    KEY( "ShortDescr",	obj->short_descr,	fread_string( fp ) );

	    KEY( "Spectype",	obj->spectype,		fread_number( fp ) );

	    KEY( "Specpower",	obj->specpower,		fread_number( fp ) );



	    if ( !str_cmp( word, "Spell" ) )

	    {

		int iValue;

		int sn;



		iValue = fread_number( fp );

		sn     = skill_lookup( fread_word( fp ) );

		if ( iValue < 0 || iValue > 3 )

		{

		    bug( "Fread_obj: bad iValue %d.", iValue );

		}

		else if ( sn < 0 )

		{

		    bug( "Fread_obj: unknown skill.", 0 );

		}

		else

		{

		    obj->value[iValue] = sn;

		}

		fMatch = TRUE;

		break;

	    }

	    break;



	case 'T':

	    KEY( "Timer",	obj->timer,		fread_number( fp ) );

	    KEY( "Toughness",	obj->toughness,		fread_number( fp ) );

	    break;



	case 'V':

	    if ( !str_cmp( word, "Values" ) )

	    {

		obj->value[0]	= fread_number( fp );

		obj->value[1]	= fread_number( fp );

		obj->value[2]	= fread_number( fp );

		obj->value[3]	= fread_number( fp );

		fMatch		= TRUE;

		break;

	    }



	    if ( !str_cmp( word, "Vnum" ) )

	    {

		int vnum;



		vnum = fread_number( fp );

		if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL )

		{

		    vnum = 30041;

		    if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL )

			bug( "Fread_obj: bad vnum %d.", vnum );

		    else

			fVnum = TRUE;

		}

		else

		    fVnum = TRUE;

		fMatch = TRUE;

		break;

	    }

	    break;



	case 'W':

	    KEY( "WearFlags",	obj->wear_flags,	fread_number( fp ) );

	    KEY( "WearLoc",	obj->wear_loc,		fread_number( fp ) );

	    KEY( "Weight",	obj->weight,		fread_number( fp ) );

	    break;



	}



	if ( !fMatch )

	{

	    bug( "Fread_obj: no match.", 0 );

	    fread_to_eol( fp );

	}

    }

}







void fread_char( CHAR_DATA *ch, FILE *fp )

{

    char buf[MAX_STRING_LENGTH];

    char *word;

    bool fMatch;

    int  dummy;

    int sn;



    for ( ; ; )

    {

	word   = feof( fp ) ? "End" : fread_word( fp );

	fMatch = FALSE;



	switch ( UPPER(word[0]) )

	{

	case '*':

	    fMatch = TRUE;

	    fread_to_eol( fp );

	    break;



	case 'A':

	    KEY( "Act",		ch->act,		fread_number( fp ) );

	    KEY( "AffectedBy",	ch->affected_by,	fread_number( fp ) );

	    KEY( "Alignment",	ch->alignment,		fread_number( fp ) );

	    KEY( "Armor",	ch->armor,		fread_number( fp ) );



	    if ( !str_cmp( word, "Affect" ) || !str_cmp( word, "AffectData" ) )

	    {

		AFFECT_DATA *paf;



		if ( affect_free == NULL )

		{

		    paf		= alloc_perm( sizeof(*paf) );

		}

		else

		{

		    paf		= affect_free;

		    affect_free	= affect_free->next;

		}



		if ( !str_cmp( word, "Affect" ) )

		{

		    /* Obsolete 2.0 form. */

		    paf->type	= fread_number( fp );

		}

		else

		{

		    int sn;



		    sn = skill_lookup( fread_word( fp ) );

		    if ( sn < 0 )

			bug( "Fread_char: unknown skill.", 0 );

		    else

			paf->type = sn;

		}



		paf->duration	= fread_number( fp );

		paf->modifier	= fread_number( fp );

		paf->location	= fread_number( fp );

		paf->bitvector	= fread_number( fp );

		paf->next	= ch->affected;

		ch->affected	= paf;

		fMatch = TRUE;

		break;

	    }



	    if ( !str_cmp( word, "AttrMod"  ) )

	    {

		ch->pcdata->mod_str  = fread_number( fp );

		ch->pcdata->mod_int  = fread_number( fp );

		ch->pcdata->mod_wis  = fread_number( fp );

		ch->pcdata->mod_dex  = fread_number( fp );

		ch->pcdata->mod_con  = fread_number( fp );

		fMatch = TRUE;

		break;

	    }



	    if ( !str_cmp( word, "AttrPerm" ) )

	    {

		ch->pcdata->perm_str = fread_number( fp );

		ch->pcdata->perm_int = fread_number( fp );

		ch->pcdata->perm_wis = fread_number( fp );

		ch->pcdata->perm_dex = fread_number( fp );

		ch->pcdata->perm_con = fread_number( fp );

		fMatch = TRUE;

		break;

	    }

	    break;



	case 'B':

	    KEY( "Bamfin",	ch->pcdata->bamfin,	fread_string( fp ) );

	    KEY( "Bamfout",	ch->pcdata->bamfout,	fread_string( fp ) );

	    KEY( "Beast",       ch->beast,		fread_number( fp ) );

	    break;



	case 'C':

	    KEY( "Clan",	ch->clan,		fread_string( fp ) );

	    KEY( "Class",	ch->class,       	fread_number( fp ) );



	    if ( !str_cmp( word, "Combat" ) )

	    {

		ch->cmbt[0]	= fread_number( fp );

		ch->cmbt[1]	= fread_number( fp );

		ch->cmbt[2]	= fread_number( fp );

		ch->cmbt[3]	= fread_number( fp );

		ch->cmbt[4]	= fread_number( fp );

		ch->cmbt[5]	= fread_number( fp );

		ch->cmbt[6]	= fread_number( fp );

		ch->cmbt[7]	= fread_number( fp );

		fMatch = TRUE;

		break;

	    }



	    KEY( "Conception",	ch->pcdata->conception,	fread_string( fp ) );



	    if ( !str_cmp( word, "Condition" ) )

	    {

		ch->pcdata->condition[0] = fread_number( fp );

		ch->pcdata->condition[1] = fread_number( fp );

		ch->pcdata->condition[2] = fread_number( fp );

		fMatch = TRUE;

		break;

	    }

	    KEY( "Cparents",	ch->pcdata->cparents,	fread_string( fp ) );

	    KEY( "Cprompt",	ch->cprompt,		fread_string( fp ) );

	    KEY( "Createtime",	ch->createtime,		fread_string( fp ) );

	    break;



	case 'D':

	    KEY( "Damroll",	ch->damroll,		fread_number( fp ) );

	    KEY( "Deaf",	ch->deaf,		fread_number( fp ) );

	    KEY( "Demonic",     dummy,		fread_number( fp ) );

	    KEY( "Description",	ch->description,	fread_string( fp ) );





	    if ( !str_cmp( word, "Disc" ) )

	    {

		dummy = fread_number( fp );

		dummy = fread_number( fp );

		dummy = fread_number( fp );

		dummy = fread_number( fp );

		dummy = fread_number( fp );

		dummy = fread_number( fp );

		dummy = fread_number( fp );

		dummy = fread_number( fp );

		dummy = fread_number( fp );

		dummy = fread_number( fp );

		dummy = fread_number( fp );

		fMatch = TRUE;

		break;

	    }

	    KEY( "Drowaff",	dummy,	fread_number( fp ) ); /* Drow */

	    KEY( "Drowpwr",	dummy,	fread_number( fp ) ); /* Drow */

	    KEY( "Drowmag",	dummy, 	fread_number( fp ) ); /* Drow */

	    break;



	case 'E':

	    KEY( "Email",	ch->pcdata->email,	fread_string( fp ) );

	    if ( !str_cmp( word, "End" ) )

		return;

	    KEY( "Exhaustion",	ch->pcdata->exhaustion,	fread_number( fp ) );

	    KEY( "Exp",		ch->exp,		fread_number( fp ) );

	    KEY( "Extra",	ch->extra,		fread_number( fp ) );

	    break;



	case 'F':

	    if ( !str_cmp( word, "FakeCon" ) )

	    {

		ch->pcdata->fake_skill	= fread_number( fp );

		ch->pcdata->fake_stance	= fread_number( fp );

		ch->pcdata->fake_hit	= fread_number( fp );

		ch->pcdata->fake_dam	= fread_number( fp );

		ch->pcdata->fake_ac	= fread_number( fp );

		ch->pcdata->fake_hp	= fread_number( fp );

		ch->pcdata->fake_mana	= fread_number( fp );

		ch->pcdata->fake_move	= fread_number( fp );

		fMatch = TRUE;

		break;

	    }

	    KEY( "Form",        ch->form,		fread_number( fp ) );

	    break;



	case 'G':

	    if ( !str_cmp( word, "Genes" ) )

	    {

		ch->pcdata->genes[0] = fread_number( fp );

		ch->pcdata->genes[1] = fread_number( fp );

		ch->pcdata->genes[2] = fread_number( fp );

		ch->pcdata->genes[3] = fread_number( fp );

		ch->pcdata->genes[4] = fread_number( fp );

		ch->pcdata->genes[5] = fread_number( fp );

		ch->pcdata->genes[6] = fread_number( fp );

		ch->pcdata->genes[7] = fread_number( fp );

		ch->pcdata->genes[8] = fread_number( fp );

		ch->pcdata->genes[9] = fread_number( fp );

		fMatch = TRUE;

		break;

	    }

	    KEY( "Gold",	ch->gold,		fread_number( fp ) );

	    break;



	case 'H':

	    KEY( "Hitroll",	ch->hitroll,		fread_number( fp ) );

	    KEY( "Home",        ch->home,		fread_number( fp ) );



	    if ( !str_cmp( word, "HpManaMove" ) )

	    {

		ch->hit		= fread_number( fp );

		ch->max_hit	= fread_number( fp );

		ch->mana	= fread_number( fp );

		ch->max_mana	= fread_number( fp );

		ch->move	= fread_number( fp );

		ch->max_move	= fread_number( fp );

		fMatch = TRUE;

		break;

	    }

	    break;



	case 'I':

	    KEY( "Immune",        ch->immune,		fread_number( fp ) );

	    KEY( "Itemaffect",    ch->itemaffect,	fread_number( fp ) );

	    break;



	case 'L':

	    if ( !str_cmp( word, "Language" ) )

	    {

		ch->pcdata->language[0] = fread_number( fp );

		ch->pcdata->language[1] = fread_number( fp );

		fMatch = TRUE;

		break;

	    }



	    KEY( "Lasthost",	ch->lasthost,		fread_string( fp ) );

	    KEY( "Lasttime",	ch->lasttime,		fread_string( fp ) );

	    KEY( "Level",	ch->level,		fread_number( fp ) );

	    if ( !str_cmp( word, "Locationhp" ) )

	    {

		ch->loc_hp[0]	= fread_number( fp );

		ch->loc_hp[1]	= fread_number( fp );

		ch->loc_hp[2]	= fread_number( fp );

		ch->loc_hp[3]	= fread_number( fp );

		ch->loc_hp[4]	= fread_number( fp );

		ch->loc_hp[5]	= fread_number( fp );

		ch->loc_hp[6]	= fread_number( fp );

		fMatch = TRUE;

		break;

	    }

	    KEY( "LongDescr",	ch->long_descr,		fread_string( fp ) );

	    KEY( "Lord",	ch->lord,		fread_string( fp ) );

	    break;



	case 'M':

	    KEY( "Marriage",	ch->pcdata->marriage,	fread_string( fp ) );

	    KEY( "Morph",	ch->morph,		fread_string( fp ) );

	    break;



	case 'N':

	    if ( !str_cmp( word, "Name" ) )

	    {

		/*

		 * Name already set externally.

		 */

		fread_to_eol( fp );

		fMatch = TRUE;

		break;

	    }



	    break;



	case 'O':

	    KEY( "Objvnum",     ch->pcdata->obj_vnum,	fread_number( fp ) );

	    break;



	case 'P':

	    if ( !str_cmp( word, "Paradox" ) )

	    {

		ch->paradox[0]	= fread_number( fp );

		ch->paradox[1]	= fread_number( fp );

		ch->paradox[2]	= fread_number( fp );

		fMatch = TRUE;

		break;

	    }



	    KEY( "Parents",	ch->pcdata->parents,	fread_string( fp ) );

	    KEY( "Password",	ch->pcdata->pwd,	fread_string( fp ) );

	    KEY( "Played",	ch->played,		fread_number( fp ) );

	    KEY( "Polyaff",     ch->polyaff,		fread_number( fp ) );

	    KEY( "Power_Point", dummy,	fread_number( fp ) ); /* drow */



	    if ( !str_cmp( word, "Power" ) )

	    {

		for ( sn = 0; sn < 20 ; sn++ )

			ch->pcdata->powers[sn] = fread_number( fp );



		fMatch = TRUE;

		break;

	    }



	    KEY( "Poweraction",	ch->poweraction,	fread_string( fp ) );

	    KEY( "Powertype",	ch->powertype,		fread_string( fp ) );

	    KEY( "Position",	ch->position,		fread_number( fp ) );

	    KEY( "Practice",	ch->practice,		fread_number( fp ) );

	    if ( !str_cmp( word, "PkPdMkMd" ) )

	    {

		ch->pkill	= fread_number( fp );

		ch->pdeath	= fread_number( fp );

		ch->mkill	= fread_number( fp );

		ch->mdeath	= fread_number( fp );

		fMatch = TRUE;

		break;

	    }

	    KEY( "Prompt",	ch->prompt,		fread_string( fp ) );

	    break;



	case 'Q':

	    KEY( "Quest",        ch->pcdata->quest,	fread_number( fp ) );

	    break;



	case 'R':

	    KEY( "Race",        ch->race,		fread_number( fp ) );

	    KEY( "Rank",        ch->pcdata->rank,	fread_number( fp ) );



	    if ( !str_cmp( word, "Room" ) )

	    {

		ch->in_room = get_room_index( fread_number( fp ) );

		if ( ch->in_room == NULL )

		    ch->in_room = get_room_index( ROOM_VNUM_LIMBO );

		fMatch = TRUE;

		break;

	    }



	    if ( !str_cmp( word, "Runes" ) )

	    {

		dummy = fread_number( fp );

		dummy = fread_number( fp );

		dummy = fread_number( fp );

		dummy = fread_number( fp );

		fMatch = TRUE;

		break;

	    }



	    break;



	case 'S':

	    KEY( "SavingThrow",	ch->saving_throw,	fread_number( fp ) );



	    if ( !str_cmp( word, "Score" ) )

	    {

		ch->pcdata->score[0] = fread_number( fp );

		ch->pcdata->score[1] = fread_number( fp );

		ch->pcdata->score[2] = fread_number( fp );

		ch->pcdata->score[3] = fread_number( fp );

		ch->pcdata->score[4] = fread_number( fp );

		ch->pcdata->score[5] = fread_number( fp );

		fMatch = TRUE;

		break;

	    }



	    KEY( "Sex",		ch->sex,		fread_number( fp ) );

	    KEY( "ShortDescr",	ch->short_descr,	fread_string( fp ) );



	    if ( !str_cmp( word, "Skill" ) )

	    {

		int sn;

		int value;



		value = fread_number( fp );

		sn    = skill_lookup( fread_word( fp ) );

/*

		if ( sn < 0 )

		    bug( "Fread_char: unknown skill.", 0 );

		else

		    ch->pcdata->learned[sn] = value;

*/

		if ( sn >= 0 )

		    ch->pcdata->learned[sn] = value;

		fMatch = TRUE;

	    }



	    KEY( "Specpower",	ch->specpower,	fread_number( fp ) );

	    KEY( "Spectype",	ch->spectype,	fread_number( fp ) );

	    KEY( "Special",	ch->special,	fread_number( fp ) );



	    if ( !str_cmp( word, "Spells" ) )

	    {

		ch->spl[0]	= fread_number( fp );

		ch->spl[1]	= fread_number( fp );

		ch->spl[2]	= fread_number( fp );

		ch->spl[3]	= fread_number( fp );

		ch->spl[4]	= fread_number( fp );

		fMatch = TRUE;

		break;

	    }



	    if ( !str_cmp( word, "Stage" ) )

	    {

		ch->pcdata->stage[0] = fread_number( fp );

		ch->pcdata->stage[1] = fread_number( fp );

		ch->pcdata->stage[2] = fread_number( fp );

		fMatch = TRUE;

		break;

	    }



	    if ( !str_cmp( word, "Stance" ) )

	    {

		ch->stance[0]	= fread_number( fp );

		ch->stance[1]	= fread_number( fp );

		ch->stance[2]	= fread_number( fp );

		ch->stance[3]	= fread_number( fp );

		ch->stance[4]	= fread_number( fp );

		ch->stance[5]	= fread_number( fp );

		ch->stance[6]	= fread_number( fp );

		ch->stance[7]	= fread_number( fp );

		ch->stance[8]	= fread_number( fp );

		ch->stance[9]	= fread_number( fp );

		ch->stance[10]	= fread_number( fp );

		fMatch = TRUE;

		break;

	    }



	    if ( !str_cmp( word, "StatAbility" ) )

	    {

		ch->pcdata->stat_ability[0] = fread_number( fp );

		ch->pcdata->stat_ability[1] = fread_number( fp );

		ch->pcdata->stat_ability[2] = fread_number( fp );

		ch->pcdata->stat_ability[3] = fread_number( fp );

		fMatch = TRUE;

		break;

	    }



	    if ( !str_cmp( word, "StatAmount" ) )

	    {

		ch->pcdata->stat_amount[0] = fread_number( fp );

		ch->pcdata->stat_amount[1] = fread_number( fp );

		ch->pcdata->stat_amount[2] = fread_number( fp );

		ch->pcdata->stat_amount[3] = fread_number( fp );

		fMatch = TRUE;

		break;

	    }



	    if ( !str_cmp( word, "StatDuration" ) )

	    {

		ch->pcdata->stat_duration[0] = fread_number( fp );

		ch->pcdata->stat_duration[1] = fread_number( fp );

		ch->pcdata->stat_duration[2] = fread_number( fp );

		ch->pcdata->stat_duration[3] = fread_number( fp );

		fMatch = TRUE;

		break;

	    }





	    if ( !str_cmp( word, "Stats" ) )

	    {

		for ( sn = 0; sn < 12 ; sn++ )

			ch->pcdata->stats[sn] = fread_number( fp );

		fMatch = TRUE;

		break;

	    }



	    break;



	case 'T':

	    KEY( "Trust",	ch->trust,		fread_number( fp ) );



	    if ( !str_cmp( word, "Title" ) )

	    {

		ch->pcdata->title = fread_string( fp );

		if ( isalpha(ch->pcdata->title[0])

		||   isdigit(ch->pcdata->title[0]) )

		{

		    sprintf( buf, " %s", ch->pcdata->title );

		    free_string( ch->pcdata->title );

		    ch->pcdata->title = str_dup( buf );

		}

		fMatch = TRUE;

		break;

	    }



	    break;



	case 'V':

	    KEY( "Vampaff",        dummy,		fread_number( fp ) );

	    KEY( "Vampgen",        dummy,		fread_number( fp ) );

	    KEY( "Vamppass",       dummy,		fread_number( fp ) );

	    if ( !str_cmp( word, "Vnum" ) )

	    {

		ch->pIndexData = get_mob_index( fread_number( fp ) );

		fMatch = TRUE;

		break;

	    }

	    break;



	case 'W':

	    if ( !str_cmp( word, "Weapons" ) )

	    {

		ch->wpn[0]	= fread_number( fp );

		ch->wpn[1]	= fread_number( fp );

		ch->wpn[2]	= fread_number( fp );

		ch->wpn[3]	= fread_number( fp );

		ch->wpn[4]	= fread_number( fp );

		ch->wpn[5]	= fread_number( fp );

		ch->wpn[6]	= fread_number( fp );

		ch->wpn[7]	= fread_number( fp );

		ch->wpn[8]	= fread_number( fp );

		ch->wpn[9]	= fread_number( fp );

		ch->wpn[10]	= fread_number( fp );

		ch->wpn[11]	= fread_number( fp );

		ch->wpn[12]	= fread_number( fp );

		fMatch = TRUE;

		break;

	    }

	    KEY( "Wimpy",	ch->wimpy,		fread_number( fp ) );

	    KEY( "Wolf",        dummy,		fread_number( fp ) );

	    if ( !str_cmp( word, "Wolfform" ) )

	    {

		dummy = fread_number( fp );

		dummy = fread_number( fp );

		fMatch = TRUE;

		break;

	    }

	    break;

	}



	if ( !fMatch )

	{

	    sprintf(buf, "Fread_char: no match. WORD: %s", word); 

	    bug( buf, 0 );

	    fread_to_eol( fp );

	}

    }

}



void convert_old_new( CHAR_DATA *ch )

{

	char buf[MAX_STRING_LENGTH];



	if (IS_SET( ch->act, OLD_PLR_DEMON ) || IS_SET(ch->act, OLD_PLR_CHAMPION))

	{

		ch->pcdata->stats[DEMON_CURRENT] = ch->pcdata->powers[0]; 

		ch->pcdata->stats[DEMON_TOTAL] = ch->pcdata->powers[1];

		ch->pcdata->stats[DEMON_POWER] = ch->pcdata->demonic_a;

		ch->pcdata->powers[0] = ch->pcdata->disc_a[OLD_C_POWERS];

		ch->pcdata->powers[1] = ch->pcdata->disc_a[OLD_C_CURRENT];

		ch->pcdata->powers[2] = ch->pcdata->disc_a[OLD_C_HEAD];

		ch->pcdata->powers[3] = ch->pcdata->disc_a[OLD_C_TAIL];

		ch->pcdata->powers[4] = ch->pcdata->disc_a[10];



		if ( IS_SET( ch->pcdata->disc_a[OLD_O_POWERS], OLD_DEM_MOVE) )

			SET_BIT( ch->pcdata->stats[DEMON_TOTAL], DEM_MOVE);

		if ( IS_SET( ch->pcdata->disc_a[OLD_O_POWERS], OLD_DEM_LEAP) )

			SET_BIT( ch->pcdata->stats[DEMON_TOTAL], DEM_LEAP);

		if ( IS_SET( ch->pcdata->disc_a[OLD_O_POWERS], OLD_DEM_MAGIC) )

			SET_BIT( ch->pcdata->stats[DEMON_TOTAL], DEM_MAGIC);

		if ( IS_SET( ch->pcdata->disc_a[OLD_O_POWERS], OLD_DEM_LIFESPAN) )

			SET_BIT( ch->pcdata->stats[DEMON_TOTAL], DEM_LIFESPAN);

		ch->class=CLASS_DEMON;

		

		if (IS_SET(ch->act, OLD_PLR_DEMON))

			REMOVE_BIT(ch->act, OLD_PLR_DEMON);

/*removed by cryic, nother hole

		if (!str_cmp(ch->name,"amoeba"))

			SET_BIT(ch->special, SPC_DEMON_LORD);*/



		if (IS_SET(ch->act, OLD_PLR_CHAMPION))

		{

			REMOVE_BIT(ch->act, OLD_PLR_CHAMPION);

			SET_BIT(ch->special, SPC_CHAMPION);

		}



		if (IS_SET(ch->extra, OLD_EXTRA_SIRE ))

		{

			REMOVE_BIT(ch->extra, OLD_EXTRA_SIRE);

			SET_BIT(ch->special, SPC_SIRE );

		}



		if (IS_SET( ch->extra, OLD_EXTRA_PRINCE ))

		{

			REMOVE_BIT( ch->extra, OLD_EXTRA_PRINCE );

			SET_BIT( ch->special, SPC_PRINCE );

		}



		sprintf( buf, "%s has been demon upgraded!", ch->name);

		log_string( buf );

		return;

	}

	if (IS_SET( ch->act, OLD_PLR_WEREWOLF ) || IS_SET(ch->act, OLD_PLR_WOLFMAN))

	{

		ch->pcdata->stats[UNI_GEN] = ch->vampgen_a;

		ch->pcdata->stats[UNI_AFF] = ch->vampaff_a;

		ch->pcdata->stats[UNI_CURRENT] = ch->vamppass_a;



		ch->class=CLASS_WEREWOLF;

		

		/* 

 		 * Convert totems :P

 		 */

		ch->pcdata->powers[WPOWER_MANTIS] = ch->pcdata->disc_a[OLD_TOTEM_MANTIS];

		ch->pcdata->powers[WPOWER_BEAR] = ch->pcdata->disc_a[OLD_TOTEM_BEAR];

		ch->pcdata->powers[WPOWER_LYNX] = ch->pcdata->disc_a[OLD_TOTEM_LYNX];

		ch->pcdata->powers[WPOWER_BOAR] = ch->pcdata->disc_a[OLD_TOTEM_BOAR];

		ch->pcdata->powers[WPOWER_OWL] = ch->pcdata->disc_a[OLD_TOTEM_OWL];

		ch->pcdata->powers[WPOWER_SPIDER] = ch->pcdata->disc_a[OLD_TOTEM_SPIDER];

		ch->pcdata->powers[WPOWER_WOLF] = ch->pcdata->disc_a[OLD_TOTEM_WOLF];

		ch->pcdata->powers[WPOWER_HAWK] = ch->pcdata->disc_a[OLD_TOTEM_HAWK];

		ch->pcdata->powers[WPOWER_SILVER] = ch->pcdata->disc_a[OLD_TOTEM_SILVER];



		ch->pcdata->stats[UNI_FORM0]=ch->pcdata->wolfform[0];

		ch->pcdata->stats[UNI_FORM1]=ch->pcdata->wolfform[1];

		ch->pcdata->stats[UNI_RAGE] =ch->pcdata->wolf;



		if (IS_SET(ch->extra, OLD_EXTRA_PRINCE ))

		{

			REMOVE_BIT(ch->extra, OLD_EXTRA_PRINCE);

			SET_BIT(ch->special, SPC_PRINCE );

		}



		if (IS_SET(ch->act, OLD_PLR_WEREWOLF))

			REMOVE_BIT(ch->act, OLD_PLR_WEREWOLF);



		if (IS_SET(ch->act, OLD_PLR_WOLFMAN))

		{

			REMOVE_BIT(ch->act, OLD_PLR_WOLFMAN);

			SET_BIT(ch->special, SPC_WOLFMAN);

		}

		sprintf( buf, "%s has been werewolf upgraded!", ch->name);

		log_string( buf );

		return;

	}

	if (ch->trust >= 4 && ch->trust <=6)

	{



		/* Mage Converter */

		ch->class=CLASS_MAGE;

		ch->special=0;



		ch->pcdata->powers[MPOWER_RUNE0] = ch->pcdata->runes[0];

		ch->pcdata->powers[MPOWER_RUNE1] = ch->pcdata->runes[1];

		ch->pcdata->powers[MPOWER_RUNE2] = ch->pcdata->runes[2];

		ch->pcdata->powers[MPOWER_RUNE3] = ch->pcdata->runes[3];

		

		sprintf( buf, "%s has been mage upgraded!", ch->name);

		log_string( buf );

		return;

	}

	if (IS_SET( ch->act, OLD_PLR_VAMPIRE ))

	{

		ch->pcdata->stats[UNI_GEN] = ch->vampgen_a;

		ch->pcdata->stats[UNI_AFF] = ch->vampaff_a;

		ch->pcdata->stats[UNI_CURRENT] = ch->vamppass_a;



		ch->class=CLASS_VAMPIRE;

		

		ch->pcdata->stats[UNI_FORM0]=ch->pcdata->wolfform[0];

		ch->pcdata->stats[UNI_FORM1]=ch->pcdata->wolfform[1];

		ch->pcdata->stats[UNI_RAGE] =ch->pcdata->wolf;



		if (IS_SET(ch->extra, OLD_EXTRA_SIRE ))

		{

			REMOVE_BIT(ch->extra, OLD_EXTRA_SIRE);

			SET_BIT(ch->special, SPC_SIRE );

		}



		if (IS_SET( ch->extra, OLD_EXTRA_PRINCE ))

		{

			REMOVE_BIT( ch->extra, OLD_EXTRA_PRINCE );

			SET_BIT( ch->special, SPC_PRINCE );

		}



		if (IS_SET( ch->extra, OLD_EXTRA_ANARCH ))

		{

			REMOVE_BIT( ch->extra, OLD_EXTRA_ANARCH );

			SET_BIT( ch->special, SPC_ANARCH );

		}



		if (IS_SET( ch->extra, OLD_EXTRA_INCONNU ))

		{

			REMOVE_BIT( ch->extra, OLD_EXTRA_INCONNU );

			SET_BIT( ch->special, SPC_INCONNU );

		}



		if (IS_SET(ch->act, OLD_PLR_VAMPIRE))

			REMOVE_BIT(ch->act, OLD_PLR_VAMPIRE);



		sprintf( buf, "%s has been vampire upgraded!", ch->name);

		log_string( buf );

		return;

	}

	if (IS_SET( ch->extra, OLD_EXTRA_HIGHLANDER ))

	{

		ch->pcdata->stats[UNI_GEN] = ch->vampgen_a;

		ch->pcdata->stats[UNI_AFF] = ch->vampaff_a;

		ch->pcdata->stats[UNI_CURRENT] = ch->vamppass_a;



		ch->class=CLASS_HIGHLANDER;

		

		ch->pcdata->powers[HPOWER_WPNSKILL] = ch->pcdata->disc_a[0];



		ch->pcdata->stats[UNI_FORM0]=ch->pcdata->wolfform[0];

		ch->pcdata->stats[UNI_FORM1]=ch->pcdata->wolfform[1];

		ch->pcdata->stats[UNI_RAGE] =ch->pcdata->wolf;



		if (IS_SET(ch->extra, OLD_EXTRA_HIGHLANDER ))

			REMOVE_BIT(ch->extra, OLD_EXTRA_HIGHLANDER);



		if (IS_SET( ch->extra, OLD_EXTRA_PRINCE ))

		{

			REMOVE_BIT( ch->extra, OLD_EXTRA_PRINCE );

			SET_BIT( ch->special, SPC_PRINCE );

		}



		if (IS_SET( ch->extra, OLD_EXTRA_ANARCH ))

		{

			REMOVE_BIT( ch->extra, OLD_EXTRA_ANARCH );

			SET_BIT( ch->special, SPC_ANARCH );

		}



		if (IS_SET( ch->extra, OLD_EXTRA_INCONNU ))

		{

			REMOVE_BIT( ch->extra, OLD_EXTRA_INCONNU );

			SET_BIT( ch->special, SPC_INCONNU );

		}



		if (IS_SET(ch->act, OLD_PLR_VAMPIRE))

			REMOVE_BIT(ch->act, OLD_PLR_VAMPIRE);



		sprintf( buf, "%s has been kensai upgraded!", ch->name);

		log_string( buf );

		return;

	}

	ch->class = 0;

	sprintf( buf, "%s has been avatar upgraded!", ch->name);

	log_string( buf );

	return;



}