/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/* Special Bits */
#define SPC_CHAMPION 1 /* PLR_CHAMPION 4 */
#define SPC_DEMON_LORD 2 /* OLD_DEMON Flag */
#define SPC_WOLFMAN 4 /* old PLR_WOLFMAN */
#define SPC_PRINCE 8 /* old EXTRA_PRINCE */
#define SPC_SIRE 16 /* Old EXTRA_SIRE */
#define SPC_ANARCH 32 /* old extra_anarch */
#define SPC_INCONNU 64 /* old extra_inconnu */
/* Class Bits */
#define CLASS_DEMON 1 /* PLR_DEMON 2 */
#define CLASS_MAGE 2
#define CLASS_WEREWOLF 4 /* PLR_WEREWOLF */
#define CLASS_VAMPIRE 8
#define CLASS_HIGHLANDER 16 /* EXTRA_HIGHLANDER */
/*
* Bits For Highlanders
*/
#define HPOWER_WPNSKILL 0
/*
* Bits For Mages
*/
#define MPOWER_RUNE0 0
#define MPOWER_RUNE1 1
#define MPOWER_RUNE2 2
#define MPOWER_RUNE3 3
#define MPOWER_RUNE4 4
/*
* Bits for Werewolves
*/
/* Stats */
#define UNI_GEN 0 /* vampgen */
#define UNI_AFF 1 /* vampaff */
#define UNI_CURRENT 2 /* vamppass */
#define UNI_RAGE 3 /* ch->wolf = how big rage they are in*/
#define UNI_FORM0 4/* wolfform[0] */
#define UNI_FORM1 5 /* wolfform[1] */
#define WOLF_POLYAFF 6
/*
* Powers
* Totems for werewolves.
*/
#define WPOWER_MANTIS 0
#define WPOWER_BEAR 1
#define WPOWER_LYNX 2
#define WPOWER_BOAR 3
#define WPOWER_OWL 4
#define WPOWER_SPIDER 5
#define WPOWER_WOLF 6
#define WPOWER_HAWK 7
#define WPOWER_SILVER 10
#define WOLF_THUNDER 0
#define WOLF_BEAR 1
#define WOLF_CAT 2
#define WOLF_FENRIS 3
#define WOLF_WOLF 4
#define WOLF_DANA 5
#define WOLF_OWL 6
#define WOLF_UNICORN 7
#define WOLF_SNAKE 8
#define WOLF_PAIN 9
#define WOLF_LUNA 10
#define WOLF_WEAVER 11
#define WOLF_STAG 12
#define WOLF_GRIFFON 13
#define WOLF_SILVER 20
/*
* Bits for Demonic Champions.
*/
/*Stats*/
#define DEMON_CURRENT 8 /* POWER_CURRENT 0*/
#define DEMON_TOTAL 9 /* POWER_TOTAL 1*/
#define DEMON_POWER 10 /* TOTAL ARMOUR BOUNS */
/*Powers*/
#define DPOWER_FLAGS 0 /* C_POWERS 1 */
#define DPOWER_CURRENT 1 /* C_CURRENT 2 */
#define DPOWER_HEAD 2 /* C_HEAD 3 */
#define DPOWER_TAIL 3 /* C_TAIL 4 */
#define DPOWER_OBJ_VNUM 4 /* DISC[10] 5 */
#define DEM_UNFOLDED 1
#define DEM_FANGS 1
#define DEM_CLAWS 2
#define DEM_HORNS 4
#define DEM_HOOVES 8
#define DEM_EYES 16
#define DEM_WINGS 32
#define DEM_MIGHT 64
#define DEM_TOUGH 128
#define DEM_SPEED 256
#define DEM_TRAVEL 512
#define DEM_SCRY 1024
#define DEM_SHADOWSIGHT 2048
/* Object Powers */
#define DEM_MOVE 4096 /* 1 Can roll as an object */
#define DEM_LEAP 8192 /* 2 Can leap out of someone's hands */
#define DEM_MAGIC 16384 /* 4 Can cast spells as an object */
#define DEM_LIFESPAN 32768 /* 8 Can change lifespan */
#define HEAD_NORMAL 0
#define HEAD_WOLF 1
#define HEAD_EAGLE 2
#define HEAD_LION 4
#define HEAD_SNAKE 8
#define TAIL_NONE 0
#define TAIL_POISONOUS 1
#define TAIL_SCORPION 2