class NPC define_creatable define_editor :npc_editor define_editor_field({:name=>"vtag", :filter=>:filt_to_tag, :type=>:vtag}) define_editor_field({:name=>"zone", :filter=>:filt_to_area, :type=>:namespace}) define_editor_field({:name=>"name", :filter=>:filt_none}) define_editor_field({:name=>"resets",:filter=>:filt_to_reset, :proc_fun=>lambda do |ed, ch, obj, arg| command = arg[0] # already correct format. Guarenteed to be a valid direction 0-5. argument = arg[1] # What to do that direction. case command.downcase when "delete" # argument should be a valid number in this case. argument = Integer(argument) rescue nil if argument == nil || !obj.reset_list[argument] ch.view "reset delete [number]" + ENDL return end obj.reset_list.delete_at(argument) ch.view "Reset deleted." + ENDL when "edit" # argument should be a valid number in this case. argument = Integer(argument) rescue nil if argument == nil || !obj.reset_list[argument] ch.view "resets edit [number]" + ENDL return end ch.editing.unshift(obj.reset_list[argument]) ch.view "Editing reset." + ENDL when "add" if argument == nil ch.view "resets add [npc or item vtag]" + ENDL return end found = Tag.find_any_obj(argument) if found && (found[0].is_a?(NPC) || found[0].is_a?(Item)) found = found[0] else ch.view "That's not a valid room." + ENDL return end obj.create_reset(found.id) ch.view "Reset added." + ENDL else ch.view "#{command} wasn't valid." +ENDL + "Did you mean: add or edie?" + ENDL end end, :display=>proc do |obj| arr = ["#R==========================================================================#n"] arr << mxptag("send 'resets add' prompt") + "#R[#Wresets add#R]:" + mxptag('/send') + " resets add [vtag] " count = 0 obj.reset_list.each do |r| arr << mxptag("send 'resets edit #{count}'") + "#R( [#Wresets edit #{count}#R]#{mxptag('/send')}#n #{IDN.lookup(r.target)}" count += 1 end arr end }) def self.create ch npc = self.new npc.namespace = ch.in_room.namespace # have to set it so gen_generic_tag will work correctly. npc.assign_tag Tag.gen_generic_tag(npc), ch.in_room.namespace npc.gen_idn return npc end end