class Player
def cmd_open cte, arg
ex = in_room.exit_list[arg]
if !ex || !ex.flags_state.is_set?(:has_door)
text_to_player("There is no door that direction." + ENDL)
return
end
if !ex.flags_state.is_set?(:closed)
text_to_player("That door isn't closed." + ENDL)
return
end
ex.open
text_to_player("You open the door." + ENDL)
end
end