/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* God Wars Mud improvements copyright (C) 1994, 1995, 1996 by Richard *
* Woolcock. This mud is NOT to be copied in whole or in part, or to be *
* run without the permission of Richard Woolcock. Nobody else has *
* permission to authorise the use of this code. *
***************************************************************************/
/**************************************************************
* Myth Mud improvements ALL by David Spink aka Morglum. *
* This mud is NOT to be copied in whole or in part! No one *
* has the permission to authorise the use of this code. *
* In order to use this code you MUST comply with the terms *
* and conditions in 'license.myth' (as shipped). *
**************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
void do_immune( CHAR_DATA *ch, char *argument )
{
char arg [MAX_INPUT_LENGTH];
argument = one_argument( argument, arg );
if (IS_NPC(ch)) return;
send_to_char("--------------------------------------------------------------------------------\n\r",ch);
send_to_char(" -= Immunities =-\n\r",ch);
send_to_char("--------------------------------------------------------------------------------\n\r",ch);
/* Display weapon resistances */
send_to_char("Weapons:",ch);
if (!(!IS_IMMUNE(ch,IMM_SLASH) && !IS_IMMUNE(ch,IMM_STAB) &&
!IS_IMMUNE(ch,IMM_SMASH) && !IS_IMMUNE(ch,IMM_ANIMAL) &&
!IS_IMMUNE(ch,IMM_MISC )) )
{
if (IS_IMMUNE(ch,IMM_SLASH )) send_to_char(" Slash Slice",ch);
if (IS_IMMUNE(ch,IMM_STAB )) send_to_char(" Stab Pierce",ch);
if (IS_IMMUNE(ch,IMM_SMASH )) send_to_char(" Blast Crush Pound",ch);
if (IS_IMMUNE(ch,IMM_ANIMAL)) send_to_char(" Claw Bite",ch);
if (IS_IMMUNE(ch,IMM_MISC )) send_to_char(" Grep Whip Suck",ch);
}
else
send_to_char(" None",ch);
send_to_char(".\n\r",ch);
/* Display spell immunities */
send_to_char("Spells :",ch);
if (!(!IS_IMMUNE(ch,IMM_CHARM) && !IS_IMMUNE(ch,IMM_HEAT) &&
!IS_IMMUNE(ch,IMM_COLD) && !IS_IMMUNE(ch,IMM_LIGHTNING) &&
!IS_IMMUNE(ch,IMM_ACID) && !IS_IMMUNE(ch,IMM_SUMMON) &&
!IS_IMMUNE(ch,IMM_VOODOO) && !IS_IMMUNE(ch,IMM_SLEEP) &&
!IS_IMMUNE(ch,IMM_DRAIN)))
{
if (IS_IMMUNE(ch,IMM_CHARM )) send_to_char(" Charm",ch);
if (IS_IMMUNE(ch,IMM_HEAT )) send_to_char(" Heat",ch);
if (IS_IMMUNE(ch,IMM_COLD )) send_to_char(" Cold",ch);
if (IS_IMMUNE(ch,IMM_LIGHTNING )) send_to_char(" Lightning",ch);
if (IS_IMMUNE(ch,IMM_ACID )) send_to_char(" Acid",ch);
if (!IS_IMMUNE(ch,IMM_SUMMON )) send_to_char(" Summon",ch);
if (IS_IMMUNE(ch,IMM_VOODOO )) send_to_char(" Voodoo",ch);
if (IS_IMMUNE(ch,IMM_SLEEP )) send_to_char(" Sleep",ch);
if (IS_IMMUNE(ch,IMM_DRAIN )) send_to_char(" Drain",ch);
if (IS_IMMUNE(ch,IMM_TRANSPORT )) send_to_char(" Transport",ch);
}
else
send_to_char(" None",ch);
send_to_char(".\n\r",ch);
/* Display skill immunities */
send_to_char("Skills :",ch);
if (!(!IS_IMMUNE(ch,IMM_HURL) && !IS_IMMUNE(ch,IMM_BACKSTAB) &&
!IS_IMMUNE(ch,IMM_KICK) && !IS_IMMUNE(ch,IMM_DISARM) &&
!IS_IMMUNE(ch,IMM_STEAL)))
{
if (IS_IMMUNE(ch,IMM_HURL )) send_to_char(" Hurl",ch);
if (IS_IMMUNE(ch,IMM_BACKSTAB )) send_to_char(" Backstab",ch);
if (IS_IMMUNE(ch,IMM_KICK )) send_to_char(" Kick",ch);
if (IS_IMMUNE(ch,IMM_DISARM )) send_to_char(" Disarm",ch);
if (IS_IMMUNE(ch,IMM_STEAL )) send_to_char(" Steal",ch);
}
else
send_to_char(" None",ch);
send_to_char(".\n\r",ch);
/* Display vampire immunities */
send_to_char("Vampire:",ch);
if (!( IS_IMMUNE(ch,IMM_VAMPIRE) && !IS_IMMUNE(ch,IMM_STAKE) &&
!IS_IMMUNE(ch,IMM_SUNLIGHT)))
{
if (!IS_IMMUNE(ch,IMM_VAMPIRE )) send_to_char(" Bite",ch);
if (IS_IMMUNE(ch,IMM_STAKE )) send_to_char(" Stake",ch);
if (IS_IMMUNE(ch,IMM_SUNLIGHT )) send_to_char(" Sunlight",ch);
}
else
send_to_char(" None",ch);
send_to_char(".\n\r",ch);
send_to_char("--------------------------------------------------------------------------------\n\r",ch);
return;
}
void skillstance( CHAR_DATA *ch, CHAR_DATA *victim )
{
char buf [MAX_INPUT_LENGTH];
char bufskill [25];
char stancename [10];
int stance, con_stance;
stance = victim->stance[0];
if (stance < 1 || stance > 15) return;
if (IS_NPC(victim) && (stance < 1 || stance > 10)) return;
if (!IS_NPC(victim) && IS_EXTRA(victim, EXTRA_FAKE_CON))
con_stance = victim->pcdata->fake_stance;
else
con_stance = victim->stance[stance];
if (con_stance <= 0 ) sprintf(bufskill,"completely unskilled in");
else if (con_stance <= 25 ) sprintf(bufskill,"an apprentice of");
else if (con_stance <= 50 ) sprintf(bufskill,"a trainee of");
else if (con_stance <= 75 ) sprintf(bufskill,"a student of");
else if (con_stance <= 100) sprintf(bufskill,"fairly experienced in");
else if (con_stance <= 125) sprintf(bufskill,"well trained in");
else if (con_stance <= 150) sprintf(bufskill,"highly skilled in");
else if (con_stance <= 175) sprintf(bufskill,"an expert of");
else if (con_stance <= 199) sprintf(bufskill,"a master of");
else if (con_stance >= 200) sprintf(bufskill,"a grand master of");
else return;
if (stance == STANCE_VIPER ) sprintf(stancename,"viper" );
else if (stance == STANCE_CRANE ) sprintf(stancename,"crane" );
else if (stance == STANCE_CRAB ) sprintf(stancename,"crab" );
else if (stance == STANCE_MONGOOSE) sprintf(stancename,"mongoose");
else if (stance == STANCE_BULL ) sprintf(stancename,"bull" );
else if (stance == STANCE_MANTIS ) sprintf(stancename,"mantis" );
else if (stance == STANCE_DRAGON ) sprintf(stancename,"dragon" );
else if (stance == STANCE_TIGER ) sprintf(stancename,"tiger" );
else if (stance == STANCE_MONKEY ) sprintf(stancename,"monkey" );
else if (stance == STANCE_SWALLOW ) sprintf(stancename,"swallow" );
else if (!IS_NPC(victim) && stance >= 11)
{
if (strlen(victim->pcdata->stancename) < 2) return;
strcpy(stancename,victim->pcdata->stancename );
}
else return;
if (ch == victim)
sprintf(buf,"You are %s the %s stance.",bufskill,stancename);
else
sprintf(buf,"$N is %s the %s stance.",bufskill,stancename);
act(buf,ch,NULL,victim,TO_CHAR);
return;
}
void do_spell( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
show_spell(ch,0);
show_spell(ch,1);
show_spell(ch,2);
show_spell(ch,3);
show_spell(ch,4);
}
else if (!str_cmp(arg,"purple")) show_spell(ch,0);
else if (!str_cmp(arg,"red")) show_spell(ch,1);
else if (!str_cmp(arg,"blue")) show_spell(ch,2);
else if (!str_cmp(arg,"green")) show_spell(ch,3);
else if (!str_cmp(arg,"yellow")) show_spell(ch,4);
else send_to_char("You know of no such magic.\n\r",ch);
return;
}
void show_spell( CHAR_DATA *ch, int dtype )
{
char buf[MAX_INPUT_LENGTH];
char bufskill[MAX_INPUT_LENGTH];
if (IS_NPC(ch)) return;
if (ch->spl[dtype] == 00 ) sprintf(bufskill,"untrained at");
else if (ch->spl[dtype] <= 25 ) sprintf(bufskill,"an apprentice at");
else if (ch->spl[dtype] <= 50 ) sprintf(bufskill,"a student at");
else if (ch->spl[dtype] <= 75 ) sprintf(bufskill,"a scholar at");
else if (ch->spl[dtype] <= 100) sprintf(bufskill,"a magus at");
else if (ch->spl[dtype] <= 125) sprintf(bufskill,"an adept at");
else if (ch->spl[dtype] <= 150) sprintf(bufskill,"a mage at");
else if (ch->spl[dtype] <= 175) sprintf(bufskill,"a warlock at");
else if (ch->spl[dtype] <= 199) sprintf(bufskill,"a master wizard at");
else if (ch->spl[dtype] >= 240 && IS_MAGE(ch)) sprintf(bufskill,"the complete master of");
else if (ch->spl[dtype] >= 200) sprintf(bufskill,"a grand sorcerer at");
else return;
if (dtype == 0)
sprintf(buf,"You are %s purple magic.\n\r",bufskill);
else if (dtype == 1)
sprintf(buf,"You are %s red magic.\n\r",bufskill);
else if (dtype == 2)
sprintf(buf,"You are %s blue magic.\n\r",bufskill);
else if (dtype == 3)
sprintf(buf,"You are %s green magic.\n\r",bufskill);
else if (dtype == 4)
sprintf(buf,"You are %s yellow magic.\n\r",bufskill);
else return;
send_to_char(buf,ch);
return;
}
void do_scan( CHAR_DATA *ch, char *argument )
{
ROOM_INDEX_DATA *location;
location = ch->in_room;
send_to_char("[North]\n\r",ch);
do_spydirection(ch,"n");
char_from_room(ch);
char_to_room(ch,location);
send_to_char("[East]\n\r",ch);
do_spydirection(ch,"e");
char_from_room(ch);
char_to_room(ch,location);
send_to_char("[South]\n\r",ch);
do_spydirection(ch,"s");
char_from_room(ch);
char_to_room(ch,location);
send_to_char("[West]\n\r",ch);
do_spydirection(ch,"w");
char_from_room(ch);
char_to_room(ch,location);
send_to_char("[Up]\n\r",ch);
do_spydirection(ch,"u");
char_from_room(ch);
char_to_room(ch,location);
send_to_char("[Down]\n\r",ch);
do_spydirection(ch,"d");
char_from_room(ch);
char_to_room(ch,location);
return;
}
void do_spy( CHAR_DATA *ch, char *argument )
{
ROOM_INDEX_DATA *location;
char arg1 [MAX_INPUT_LENGTH];
int door;
argument = one_argument( argument, arg1 );
if ( arg1[0] == '\0' )
{
send_to_char("Which direction do you wish to spy?\n\r", ch);
return;
}
if ( !str_cmp( arg1, "n" ) || !str_cmp( arg1, "north" ) )
door = 0;
else if ( !str_cmp( arg1, "e" ) || !str_cmp( arg1, "east" ) )
door = 1;
else if ( !str_cmp( arg1, "s" ) || !str_cmp( arg1, "south" ) )
door = 2;
else if ( !str_cmp( arg1, "w" ) || !str_cmp( arg1, "west" ) )
door = 3;
else if ( !str_cmp( arg1, "u" ) || !str_cmp( arg1, "up" ) )
door = 4;
else if ( !str_cmp( arg1, "d" ) || !str_cmp( arg1, "down" ) )
door = 5;
else
{
send_to_char("You can only spy people north, south, east, west, up or down.\n\r", ch);
return;
}
location = ch->in_room;
send_to_char("[Short Range]\n\r",ch);
do_spydirection(ch,arg1);
send_to_char("\n\r",ch);
send_to_char("[Medium Range]\n\r",ch);
do_spydirection(ch,arg1);
send_to_char("\n\r",ch);
send_to_char("[Long Range]\n\r",ch);
do_spydirection(ch,arg1);
send_to_char("\n\r",ch);
/* Move them back */
char_from_room(ch);
char_to_room(ch,location);
return;
}
void do_spydirection( CHAR_DATA *ch, char *argument )
{
ROOM_INDEX_DATA *to_room;
EXIT_DATA *pexit;
CHAR_DATA *vch;
CHAR_DATA *vch_next;
char arg [MAX_INPUT_LENGTH];
char buf [MAX_INPUT_LENGTH];
int door;
bool is_empty;
argument = one_argument( argument, arg );
is_empty = TRUE;
if ( arg[0] == '\0' )
return;
if ( !str_cmp( arg, "n" ) || !str_cmp( arg, "north" ) ) door = 0;
else if ( !str_cmp( arg, "e" ) || !str_cmp( arg, "east" ) ) door = 1;
else if ( !str_cmp( arg, "s" ) || !str_cmp( arg, "south" ) ) door = 2;
else if ( !str_cmp( arg, "w" ) || !str_cmp( arg, "west" ) ) door = 3;
else if ( !str_cmp( arg, "u" ) || !str_cmp( arg, "up" ) ) door = 4;
else if ( !str_cmp( arg, "d" ) || !str_cmp( arg, "down" ) ) door = 5;
else return;
if (( pexit = ch->in_room->exit[door]) == NULL || (to_room = pexit->to_room) == NULL)
{
send_to_char(" No exit.\n\r",ch);
return;
}
pexit = ch->in_room->exit[door];
if (IS_SET(pexit->exit_info, EX_CLOSED) )
{
send_to_char(" Closed door.\n\r",ch);
return;
}
if (IS_SET(world_affects, WORLD_FOG))
{
send_to_char(" Too foggy to tell.\n\r",ch);
return;
}
if (room_is_dark(to_room) && !IS_VAMPAFF(ch, VAM_NIGHTSIGHT))
{
send_to_char(" Too dark to tell.\n\r",ch);
return;
}
char_from_room(ch);
char_to_room(ch,to_room);
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( vch->in_room == NULL )
continue;
if ( vch == ch )
continue;
if ( !can_see(ch,vch) )
continue;
if ( vch->in_room == ch->in_room )
{
if (!IS_NPC(vch) && !IS_AFFECTED(vch,AFF_POLYMORPH))
sprintf(buf," %s (Player)\n\r",vch->name);
else if (!IS_NPC(vch) && IS_AFFECTED(vch,AFF_POLYMORPH))
sprintf(buf," %s (Player)\n\r",vch->morph);
else if (IS_NPC(vch))
sprintf(buf," %s\n\r",capitalize(vch->short_descr));
send_to_char(buf,ch);
is_empty = FALSE;
continue;
}
}
if (is_empty)
{
send_to_char(" Nobody here.\n\r",ch);
return;
}
return;
}
void take_item( CHAR_DATA *ch, OBJ_DATA *obj )
{
if (obj == NULL) return;
obj_from_char(obj);
obj_to_room(obj,ch->in_room);
act("You wince in pain and $p falls to the ground.",ch,obj,NULL,TO_CHAR);
act("$n winces in pain and $p falls to the ground.",ch,obj,NULL,TO_ROOM);
return;
}
void birth_date( CHAR_DATA *ch, bool is_self )
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
char mstatus[20];
char dstatus[20];
char omin[3];
char cmin[3];
char ohour[3];
char chour[3];
char oday0[2];
char cday0[2];
char oday1[2];
char cday1[2];
char omonth[4];
char cmonth[4];
char oyear[5];
char cyear[5];
char *strtime;
int oyear2 = 0;
int cyear2 = 0;
int omonth2 = 0;
int cmonth2 = 0;
int oday2 = 0;
int cday2 = 0;
int total = 0;
int dd = 0;
int mm = 0;
int yy = 0;
bool o_month = FALSE;
bool c_month = FALSE;
if (IS_NPC(ch)) return;
if (is_self)
strcpy(buf,ch->createtime);
else
strcpy(buf,ch->pcdata->conception);
if (strlen(buf) < 24) return;
strtime = ctime( ¤t_time );
strtime[strlen(strtime)-1] = '\0';
strcpy(buf2,strtime);
oyear[0] = buf[20];
oyear[1] = buf[21];
oyear[2] = buf[22];
oyear[3] = buf[23];
oyear[4] = '\0';
omonth[0] = buf[4];
omonth[1] = buf[5];
omonth[2] = buf[6];
omonth[3] = '\0';
oday0[0] = buf[8];
oday0[1] = '\0';
oday1[0] = buf[9];
oday1[1] = '\0';
ohour[0] = buf[11];
ohour[1] = buf[12];
ohour[2] = '\0';
omin[0] = buf[14];
omin[1] = buf[15];
omin[2] = '\0';
cyear[0] = buf2[20];
cyear[1] = buf2[21];
cyear[2] = buf2[22];
cyear[3] = buf2[23];
cyear[4] = '\0';
cmonth[0] = buf2[4];
cmonth[1] = buf2[5];
cmonth[2] = buf2[6];
cmonth[3] = '\0';
cday0[0] = buf2[8];
cday0[1] = '\0';
cday1[0] = buf2[9];
cday1[1] = '\0';
chour[0] = buf2[11];
chour[1] = buf2[12];
chour[2] = '\0';
cmin[0] = buf2[14];
cmin[1] = buf2[15];
cmin[2] = '\0';
if (!str_cmp(omonth,"Dec")) {omonth2 += 31;o_month = TRUE;}
if (!str_cmp(omonth,"Nov") || o_month) {omonth2 += 30;o_month = TRUE;}
if (!str_cmp(omonth,"Oct") || o_month) {omonth2 += 31;o_month = TRUE;}
if (!str_cmp(omonth,"Sep") || o_month) {omonth2 += 30;o_month = TRUE;}
if (!str_cmp(omonth,"Aug") || o_month) {omonth2 += 31;o_month = TRUE;}
if (!str_cmp(omonth,"Jul") || o_month) {omonth2 += 31;o_month = TRUE;}
if (!str_cmp(omonth,"Jun") || o_month) {omonth2 += 30;o_month = TRUE;}
if (!str_cmp(omonth,"May") || o_month) {omonth2 += 31;o_month = TRUE;}
if (!str_cmp(omonth,"Apr") || o_month) {omonth2 += 30;o_month = TRUE;}
if (!str_cmp(omonth,"Mar") || o_month) {omonth2 += 31;o_month = TRUE;}
if (!str_cmp(omonth,"Feb") || o_month) {omonth2 += 28;o_month = TRUE;}
if (!str_cmp(omonth,"Jan") || o_month) {omonth2 += 31;o_month = TRUE;}
if (!o_month) {send_to_char("Error! Please inform Morglum.\n\r",ch);return;}
if (!str_cmp(cmonth,"Dec")) {cmonth2 += 31;c_month = TRUE;}
if (!str_cmp(cmonth,"Nov") || c_month) {cmonth2 += 30;c_month = TRUE;}
if (!str_cmp(cmonth,"Oct") || c_month) {cmonth2 += 31;c_month = TRUE;}
if (!str_cmp(cmonth,"Sep") || c_month) {cmonth2 += 30;c_month = TRUE;}
if (!str_cmp(cmonth,"Aug") || c_month) {cmonth2 += 31;c_month = TRUE;}
if (!str_cmp(cmonth,"Jul") || c_month) {cmonth2 += 31;c_month = TRUE;}
if (!str_cmp(cmonth,"Jun") || c_month) {cmonth2 += 30;c_month = TRUE;}
if (!str_cmp(cmonth,"May") || c_month) {cmonth2 += 31;c_month = TRUE;}
if (!str_cmp(cmonth,"Apr") || c_month) {cmonth2 += 30;c_month = TRUE;}
if (!str_cmp(cmonth,"Mar") || c_month) {cmonth2 += 31;c_month = TRUE;}
if (!str_cmp(cmonth,"Feb") || c_month) {cmonth2 += 28;c_month = TRUE;}
if (!str_cmp(cmonth,"Jan") || c_month) {cmonth2 += 31;c_month = TRUE;}
if (!c_month) {send_to_char("Error! Please inform Morglum.\n\r",ch);return;}
if (is_number(oyear)) oyear2 += atoi(oyear);
if (is_number(cyear)) cyear2 += atoi(cyear);
if (is_number(oday0)) oday2 += (atoi(oday0) * 10);
if (is_number(oday1)) oday2 += atoi(oday1);
if (is_number(cday0)) cday2 += (atoi(cday0) * 10);
if (is_number(cday1)) cday2 += atoi(cday1);
total += ((cyear2 - oyear2) * 365);
total += (cmonth2 - omonth2);
total += (cday2 - oday2);
total *= 24; /* Total playing time is now in hours */
if (is_number(chour) && is_number(ohour))
total += (atoi(chour) - atoi(ohour));
total *= 60; /* Total now in minutes */
if (is_number(cmin) && is_number(omin))
total += (atoi(cmin) - atoi(omin));
if (total < 1) total = 0;
else total /= 12; /* Time now in game days */
for ( ;; )
{
if (total >= 365)
{
total -= 365;
yy += 1;
}
else if (total >= 30)
{
total -= 30;
mm += 1;
}
else
{
dd += total;
break;
}
}
if (mm == 1) strcpy(mstatus,"month");
else strcpy(mstatus,"months");
if (dd == 1) strcpy(dstatus,"day");
else strcpy(dstatus,"days");
if (is_self)
{
if (!IS_EXTRA(ch, EXTRA_BORN)) yy += 17;
sprintf(buf,"You are %d years, %d %s and %d %s old.\n\r",
yy,mm,mstatus,dd,dstatus);
send_to_char(buf,ch);
}
else
{
if (yy > 0 || (dd > 0 && mm >= 9) || IS_EXTRA(ch, EXTRA_LABOUR))
{
if (!IS_EXTRA(ch, EXTRA_LABOUR)) SET_BIT(ch->extra, EXTRA_LABOUR);
sprintf(buf,"You are ready to give birth.\n\r");
send_to_char(buf,ch);
}
else if (yy > 0 || mm > 0)
{
sprintf(buf,"You are %d %s and %d %s pregnant.\n\r",
mm,mstatus,dd,dstatus);
send_to_char(buf,ch);
}
}
return;
}
void other_age( CHAR_DATA *ch, int extra, bool is_preg, char *argument )
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
char mstatus[20];
char dstatus[20];
char omin[3];
char cmin[3];
char ohour[3];
char chour[3];
char oday0[2];
char cday0[2];
char oday1[2];
char cday1[2];
char omonth[4];
char cmonth[4];
char oyear[5];
char cyear[5];
char *strtime;
int oyear2 = 0;
int cyear2 = 0;
int omonth2 = 0;
int cmonth2 = 0;
int oday2 = 0;
int cday2 = 0;
int total = 0;
int dd = 0;
int mm = 0;
int yy = 0;
bool o_month = FALSE;
bool c_month = FALSE;
strcpy(buf,argument);
if (strlen(buf) < 24) return;
strtime = ctime( ¤t_time );
strtime[strlen(strtime)-1] = '\0';
strcpy(buf2,strtime);
oyear[0] = buf[20];
oyear[1] = buf[21];
oyear[2] = buf[22];
oyear[3] = buf[23];
oyear[4] = '\0';
omonth[0] = buf[4];
omonth[1] = buf[5];
omonth[2] = buf[6];
omonth[3] = '\0';
oday0[0] = buf[8];
oday0[1] = '\0';
oday1[0] = buf[9];
oday1[1] = '\0';
ohour[0] = buf[11];
ohour[1] = buf[12];
ohour[2] = '\0';
omin[0] = buf[14];
omin[1] = buf[15];
omin[2] = '\0';
cyear[0] = buf2[20];
cyear[1] = buf2[21];
cyear[2] = buf2[22];
cyear[3] = buf2[23];
cyear[4] = '\0';
cmonth[0] = buf2[4];
cmonth[1] = buf2[5];
cmonth[2] = buf2[6];
cmonth[3] = '\0';
cday0[0] = buf2[8];
cday0[1] = '\0';
cday1[0] = buf2[9];
cday1[1] = '\0';
chour[0] = buf2[11];
chour[1] = buf2[12];
chour[2] = '\0';
cmin[0] = buf2[14];
cmin[1] = buf2[15];
cmin[2] = '\0';
if (!str_cmp(omonth,"Dec")) {omonth2 += 31;o_month = TRUE;}
if (!str_cmp(omonth,"Nov") || o_month) {omonth2 += 30;o_month = TRUE;}
if (!str_cmp(omonth,"Oct") || o_month) {omonth2 += 31;o_month = TRUE;}
if (!str_cmp(omonth,"Sep") || o_month) {omonth2 += 30;o_month = TRUE;}
if (!str_cmp(omonth,"Aug") || o_month) {omonth2 += 31;o_month = TRUE;}
if (!str_cmp(omonth,"Jul") || o_month) {omonth2 += 31;o_month = TRUE;}
if (!str_cmp(omonth,"Jun") || o_month) {omonth2 += 30;o_month = TRUE;}
if (!str_cmp(omonth,"May") || o_month) {omonth2 += 31;o_month = TRUE;}
if (!str_cmp(omonth,"Apr") || o_month) {omonth2 += 30;o_month = TRUE;}
if (!str_cmp(omonth,"Mar") || o_month) {omonth2 += 31;o_month = TRUE;}
if (!str_cmp(omonth,"Feb") || o_month) {omonth2 += 28;o_month = TRUE;}
if (!str_cmp(omonth,"Jan") || o_month) {omonth2 += 31;o_month = TRUE;}
if (!o_month) {send_to_char("Error! Please inform Morglum.\n\r",ch);return;}
if (!str_cmp(cmonth,"Dec")) {cmonth2 += 31;c_month = TRUE;}
if (!str_cmp(cmonth,"Nov") || c_month) {cmonth2 += 30;c_month = TRUE;}
if (!str_cmp(cmonth,"Oct") || c_month) {cmonth2 += 31;c_month = TRUE;}
if (!str_cmp(cmonth,"Sep") || c_month) {cmonth2 += 30;c_month = TRUE;}
if (!str_cmp(cmonth,"Aug") || c_month) {cmonth2 += 31;c_month = TRUE;}
if (!str_cmp(cmonth,"Jul") || c_month) {cmonth2 += 31;c_month = TRUE;}
if (!str_cmp(cmonth,"Jun") || c_month) {cmonth2 += 30;c_month = TRUE;}
if (!str_cmp(cmonth,"May") || c_month) {cmonth2 += 31;c_month = TRUE;}
if (!str_cmp(cmonth,"Apr") || c_month) {cmonth2 += 30;c_month = TRUE;}
if (!str_cmp(cmonth,"Mar") || c_month) {cmonth2 += 31;c_month = TRUE;}
if (!str_cmp(cmonth,"Feb") || c_month) {cmonth2 += 28;c_month = TRUE;}
if (!str_cmp(cmonth,"Jan") || c_month) {cmonth2 += 31;c_month = TRUE;}
if (!c_month) {send_to_char("Error! Please inform Morglum.\n\r",ch);return;}
if (is_number(oyear)) oyear2 += atoi(oyear);
if (is_number(cyear)) cyear2 += atoi(cyear);
if (is_number(oday0)) oday2 += (atoi(oday0) * 10);
if (is_number(oday1)) oday2 += atoi(oday1);
if (is_number(cday0)) cday2 += (atoi(cday0) * 10);
if (is_number(cday1)) cday2 += atoi(cday1);
total += ((cyear2 - oyear2) * 365);
total += (cmonth2 - omonth2);
total += (cday2 - oday2);
total *= 24; /* Total playing time is now in hours */
if (is_number(chour) && is_number(ohour))
total += (atoi(chour) - atoi(ohour));
total *= 60; /* Total now in minutes */
if (is_number(cmin) && is_number(omin))
total += (atoi(cmin) - atoi(omin));
if (total < 1) total = 0;
else total /= 12; /* Time now in game days */
for ( ;; )
{
if (total >= 365)
{
total -= 365;
yy += 1;
}
else if (total >= 30)
{
total -= 30;
mm += 1;
}
else
{
dd += total;
break;
}
}
if (mm == 1) strcpy(mstatus,"month");
else strcpy(mstatus,"months");
if (dd == 1) strcpy(dstatus,"day");
else strcpy(dstatus,"days");
if (!is_preg)
{
if (!IS_EXTRA(ch, EXTRA_BORN)) yy += 17;
sprintf(buf,"Age: %d years, %d %s and %d %s old.\n\r",
yy,mm,mstatus,dd,dstatus);
send_to_char(buf,ch);
}
else
{
if (yy > 0 || (dd > 0 && mm >= 9) || IS_SET(extra, EXTRA_LABOUR))
{
sprintf(buf,"She is ready to give birth.\n\r");
send_to_char(buf,ch);
}
else if (yy > 0 || mm > 0)
{
sprintf(buf,"She is %d %s and %d %s pregnant.\n\r",
mm,mstatus,dd,dstatus);
send_to_char(buf,ch);
}
}
return;
}
int years_old( CHAR_DATA *ch )
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
char omin[3];
char cmin[3];
char ohour[3];
char chour[3];
char oday0[2];
char cday0[2];
char oday1[2];
char cday1[2];
char omonth[4];
char cmonth[4];
char oyear[5];
char cyear[5];
char *strtime;
int oyear2 = 0;
int cyear2 = 0;
int omonth2 = 0;
int cmonth2 = 0;
int oday2 = 0;
int cday2 = 0;
int total = 0;
int yy = 0;
bool o_month = FALSE;
bool c_month = FALSE;
if (IS_NPC(ch)) return 0;
strcpy(buf,ch->createtime);
if (strlen(buf) < 24) return 0;
strtime = ctime( ¤t_time );
strtime[strlen(strtime)-1] = '\0';
strcpy(buf2,strtime);
oyear[0] = buf[20];
oyear[1] = buf[21];
oyear[2] = buf[22];
oyear[3] = buf[23];
oyear[4] = '\0';
omonth[0] = buf[4];
omonth[1] = buf[5];
omonth[2] = buf[6];
omonth[3] = '\0';
oday0[0] = buf[8];
oday0[1] = '\0';
oday1[0] = buf[9];
oday1[1] = '\0';
ohour[0] = buf[11];
ohour[1] = buf[12];
ohour[2] = '\0';
omin[0] = buf[14];
omin[1] = buf[15];
omin[2] = '\0';
cyear[0] = buf2[20];
cyear[1] = buf2[21];
cyear[2] = buf2[22];
cyear[3] = buf2[23];
cyear[4] = '\0';
cmonth[0] = buf2[4];
cmonth[1] = buf2[5];
cmonth[2] = buf2[6];
cmonth[3] = '\0';
cday0[0] = buf2[8];
cday0[1] = '\0';
cday1[0] = buf2[9];
cday1[1] = '\0';
chour[0] = buf2[11];
chour[1] = buf2[12];
chour[2] = '\0';
cmin[0] = buf2[14];
cmin[1] = buf2[15];
cmin[2] = '\0';
if (!str_cmp(omonth,"Dec")) {omonth2 += 31;o_month = TRUE;}
if (!str_cmp(omonth,"Nov") || o_month) {omonth2 += 30;o_month = TRUE;}
if (!str_cmp(omonth,"Oct") || o_month) {omonth2 += 31;o_month = TRUE;}
if (!str_cmp(omonth,"Sep") || o_month) {omonth2 += 30;o_month = TRUE;}
if (!str_cmp(omonth,"Aug") || o_month) {omonth2 += 31;o_month = TRUE;}
if (!str_cmp(omonth,"Jul") || o_month) {omonth2 += 31;o_month = TRUE;}
if (!str_cmp(omonth,"Jun") || o_month) {omonth2 += 30;o_month = TRUE;}
if (!str_cmp(omonth,"May") || o_month) {omonth2 += 31;o_month = TRUE;}
if (!str_cmp(omonth,"Apr") || o_month) {omonth2 += 30;o_month = TRUE;}
if (!str_cmp(omonth,"Mar") || o_month) {omonth2 += 31;o_month = TRUE;}
if (!str_cmp(omonth,"Feb") || o_month) {omonth2 += 28;o_month = TRUE;}
if (!str_cmp(omonth,"Jan") || o_month) {omonth2 += 31;o_month = TRUE;}
if (!o_month) {send_to_char("Error! Please inform Morglum.\n\r",ch);return 0;}
if (!str_cmp(cmonth,"Dec")) {cmonth2 += 31;c_month = TRUE;}
if (!str_cmp(cmonth,"Nov") || c_month) {cmonth2 += 30;c_month = TRUE;}
if (!str_cmp(cmonth,"Oct") || c_month) {cmonth2 += 31;c_month = TRUE;}
if (!str_cmp(cmonth,"Sep") || c_month) {cmonth2 += 30;c_month = TRUE;}
if (!str_cmp(cmonth,"Aug") || c_month) {cmonth2 += 31;c_month = TRUE;}
if (!str_cmp(cmonth,"Jul") || c_month) {cmonth2 += 31;c_month = TRUE;}
if (!str_cmp(cmonth,"Jun") || c_month) {cmonth2 += 30;c_month = TRUE;}
if (!str_cmp(cmonth,"May") || c_month) {cmonth2 += 31;c_month = TRUE;}
if (!str_cmp(cmonth,"Apr") || c_month) {cmonth2 += 30;c_month = TRUE;}
if (!str_cmp(cmonth,"Mar") || c_month) {cmonth2 += 31;c_month = TRUE;}
if (!str_cmp(cmonth,"Feb") || c_month) {cmonth2 += 28;c_month = TRUE;}
if (!str_cmp(cmonth,"Jan") || c_month) {cmonth2 += 31;c_month = TRUE;}
if (!c_month) {send_to_char("Error! Please inform Morglum.\n\r",ch);return 0;}
if (is_number(oyear)) oyear2 += atoi(oyear);
if (is_number(cyear)) cyear2 += atoi(cyear);
if (is_number(oday0)) oday2 += (atoi(oday0) * 10);
if (is_number(oday1)) oday2 += atoi(oday1);
if (is_number(cday0)) cday2 += (atoi(cday0) * 10);
if (is_number(cday1)) cday2 += atoi(cday1);
total += ((cyear2 - oyear2) * 365);
total += (cmonth2 - omonth2);
total += (cday2 - oday2);
total *= 24; /* Total playing time is now in hours */
if (is_number(chour) && is_number(ohour))
total += (atoi(chour) - atoi(ohour));
total *= 60; /* Total now in minutes */
if (is_number(cmin) && is_number(omin))
total += (atoi(cmin) - atoi(omin));
if (total < 1) total = 0;
else total /= 12; /* Time now in game days */
for ( ;; )
{
if (total >= 365)
{
total -= 365;
yy += 1;
}
else break;
}
if (!IS_EXTRA(ch, EXTRA_BORN)) yy += 17; /* Starting age for all players */
return yy;
}
void do_huh( CHAR_DATA *ch, char *argument )
{
send_to_char("Huh?\n\r",ch);
return;
}
void do_consent( CHAR_DATA *ch, char *argument )
{
char arg [MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument( argument, arg );
if (IS_NPC(ch)) return;
/*
if ( strlen(ch->pcdata->marriage) < 2 || !IS_EXTRA(ch, EXTRA_MARRIED) )
{
send_to_char("But you are not even married!\n\r",ch);
return;
}
*/
if ( ( victim = get_char_room(ch, arg) ) == NULL )
{
send_to_char("They are not here.\n\r",ch);
return;
}
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r",ch);
return;
}
if (ch == victim)
{
send_to_char("Not on yourself!\n\r",ch);
return;
}
if (strlen(ch->pcdata->marriage) > 1 &&
str_cmp(ch->pcdata->marriage,victim->name))
{
if (IS_EXTRA(ch, EXTRA_MARRIED))
send_to_char("But you are married to someone else!\n\r",ch);
else
send_to_char("But you are engaged to someone else!\n\r",ch);
return;
}
if (strlen(victim->pcdata->marriage) > 1 &&
str_cmp(victim->pcdata->marriage,ch->name))
{
if (IS_EXTRA(victim, EXTRA_MARRIED))
send_to_char("But they are married to someone else!\n\r",ch);
else
send_to_char("But they are engaged to someone else!\n\r",ch);
return;
}
if( !str_cmp(ch->name, "Morglum"))
{
send_to_char("You are unable to resist Morglum's charm and good looks.\r\n", victim);
do_consent(victim, "Morglum");
}
ch->pcdata->partner = victim;
act("You give $N permission to use xsocials on you.",ch,NULL,victim,TO_CHAR);
act("$n has given you permission to use xsocials on $m.",ch,NULL,victim,TO_VICT);
return;
}
void do_totalscore( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg [MAX_INPUT_LENGTH];
int p_score = (ch->played + (int) (current_time - ch->logon) );
int k_score = 0;
int t_score = 0;
int lowest = score_1;
if (IS_NPC(ch)) return;
argument = one_argument( argument, arg );
if (arg[0] != '\0')
{
if (str_cmp(arg,"all"))
{
send_to_char("Try 'totalscore all' to list top 3 scores.\n\r",ch);
return;
}
send_to_char("Highest scores as follows:\n\r",ch);
if (score_1 >= score_2 && score_1 >= score_3)
{
sprintf(buf,"First place is %s with %d points.\n\r",first_place,score_1);
send_to_char(buf,ch);
if (score_2 > score_3)
{
sprintf(buf,"Second place is %s with %d points.\n\r",second_place,score_2);
send_to_char(buf,ch);
sprintf(buf,"Third place is %s with %d points.\n\r",third_place,score_3);
send_to_char(buf,ch);
}
else
{
sprintf(buf,"Second place is %s with %d points.\n\r",third_place,score_3);
send_to_char(buf,ch);
sprintf(buf,"Third place is %s with %d points.\n\r",second_place,score_2);
send_to_char(buf,ch);
}
}
else if (score_2 >= score_1 && score_2 >= score_3)
{
sprintf(buf,"First place is %s with %d points.\n\r",second_place,score_2);
send_to_char(buf,ch);
if (score_1 > score_3)
{
sprintf(buf,"Second place is %s with %d points.\n\r",first_place,score_1);
send_to_char(buf,ch);
sprintf(buf,"Third place is %s with %d points.\n\r",third_place,score_3);
send_to_char(buf,ch);
}
else
{
sprintf(buf,"Second place is %s with %d points.\n\r",third_place,score_3);
send_to_char(buf,ch);
sprintf(buf,"Third place is %s with %d points.\n\r",first_place,score_1);
send_to_char(buf,ch);
}
}
else if (score_3 >= score_1 && score_3 >= score_2)
{
sprintf(buf,"First place is %s with %d points.\n\r",third_place,score_3);
send_to_char(buf,ch);
if (score_1 > score_2)
{
sprintf(buf,"Second place is %s with %d points.\n\r",first_place,score_1);
send_to_char(buf,ch);
sprintf(buf,"Third place is %s with %d points.\n\r",second_place,score_2);
send_to_char(buf,ch);
}
else
{
sprintf(buf,"Second place is %s with %d points.\n\r",second_place,score_2);
send_to_char(buf,ch);
sprintf(buf,"Third place is %s with %d points.\n\r",first_place,score_1);
send_to_char(buf,ch);
}
}
else
{
/* Should never reach this, but just in case... */
sprintf(buf,"%s: %d.\n\r",first_place,score_1);
send_to_char(buf,ch);
sprintf(buf,"%s: %d.\n\r",second_place,score_2);
send_to_char(buf,ch);
sprintf(buf,"%s: %d.\n\r",third_place,score_3);
send_to_char(buf,ch);
}
return;
}
if (p_score < 1) p_score = 1;
k_score = ch->pcdata->score[SCORE_TOTAL_XP];
if (k_score < 1) sprintf(buf,"Exp from kills / time played: +0.\n\r");
else
{
t_score = k_score/p_score;
if (t_score < 0) t_score = 0;
sprintf(buf,"Exp from kills / time played: +%d.\n\r",t_score);
}
send_to_char(buf,ch);
p_score = ch->stance[1];
if (ch->stance[2] > ch->stance[1]) p_score = ch->stance[2];
if (ch->stance[3] > ch->stance[2]) p_score = ch->stance[3];
if (ch->stance[4] > ch->stance[3]) p_score = ch->stance[4];
if (ch->stance[5] > ch->stance[4]) p_score = ch->stance[5];
p_score *= 0.25;
t_score += p_score;
sprintf(buf,"Best stance (out of 50): +%d.\n\r",p_score);
send_to_char(buf,ch);
p_score = ch->wpn[0];
if (ch->wpn[1] > ch->wpn[0] ) p_score = ch->wpn[1];
if (ch->wpn[2] > ch->wpn[1] ) p_score = ch->wpn[2];
if (ch->wpn[3] > ch->wpn[2] ) p_score = ch->wpn[3];
if (ch->wpn[4] > ch->wpn[3] ) p_score = ch->wpn[4];
if (ch->wpn[5] > ch->wpn[4] ) p_score = ch->wpn[5];
if (ch->wpn[6] > ch->wpn[5] ) p_score = ch->wpn[6];
if (ch->wpn[7] > ch->wpn[6] ) p_score = ch->wpn[7];
if (ch->wpn[8] > ch->wpn[7] ) p_score = ch->wpn[8];
if (ch->wpn[9] > ch->wpn[8] ) p_score = ch->wpn[9];
if (ch->wpn[10] > ch->wpn[9] ) p_score = ch->wpn[10];
if (ch->wpn[11] > ch->wpn[10]) p_score = ch->wpn[11];
if (ch->wpn[12] > ch->wpn[11]) p_score = ch->wpn[12];
p_score *= 0.25;
t_score += p_score;
sprintf(buf,"Best weapon skill (out of 50): +%d.\n\r",p_score);
send_to_char(buf,ch);
p_score = ch->spl[0];
if (ch->spl[1] > ch->spl[0]) p_score = ch->spl[1];
if (ch->spl[2] > ch->spl[1]) p_score = ch->spl[2];
if (ch->spl[3] > ch->spl[2]) p_score = ch->spl[3];
if (ch->spl[4] > ch->spl[3]) p_score = ch->spl[4];
p_score *= 0.25;
t_score += p_score;
sprintf(buf,"Best magic (out of 50): +%d.\n\r",p_score);
send_to_char(buf,ch);
p_score = ch->pcdata->score[SCORE_HIGH_LEVEL];
sprintf(buf,"Toughest mob killed: +%d.\n\r",p_score);
send_to_char(buf,ch);
t_score += p_score;
k_score = ch->pcdata->score[SCORE_NUM_QUEST];
if (k_score > 25) k_score = 25;
sprintf(buf,"Ten times the number of completed quests (10 times %d, 250 max): %d.\n\r", k_score, (k_score * 10));
send_to_char(buf,ch);
t_score += (k_score * 10);
p_score = ch->pcdata->score[SCORE_QUEST];
if (p_score > 0 && ch->pcdata->score[SCORE_NUM_QUEST] > 0)
{
p_score /= ch->pcdata->score[SCORE_NUM_QUEST];
sprintf(buf,"Average qp earned per completed quest: +%d.\n\r", p_score);
}
else sprintf(buf,"Average qp earned per completed quest: +0.\n\r");
send_to_char(buf,ch);
t_score += p_score;
sprintf(buf,"Total score: %d.\n\r", t_score);
send_to_char(buf,ch);
if (score_2 < lowest) lowest = score_2;
if (score_3 < lowest) lowest = score_3;
if (!str_cmp(first_place, ch->name)) lowest = score_1;
else if (!str_cmp(second_place, ch->name)) lowest = score_2;
else if (!str_cmp(third_place, ch->name)) lowest = score_3;
else if (t_score < lowest) return;
if (lowest == score_1)
{
strcpy(first_place,ch->name);
score_1 = t_score;
}
else if (lowest == score_2)
{
strcpy(second_place,ch->name);
score_2 = t_score;
}
else if (lowest == score_3)
{
strcpy(third_place,ch->name);
score_3 = t_score;
}
return;
}
int get_totalscore( CHAR_DATA *ch )
{
int p_score = (ch->played + (int) (current_time - ch->logon) );
int k_score = 0;
int t_score = 0;
int lowest = score_1;
if (IS_NPC(ch)) return 0;
if (p_score < 1) p_score = 1;
k_score = ch->pcdata->score[SCORE_TOTAL_XP];
if (k_score >= 1)
{
t_score = k_score/p_score;
if (t_score < 0) t_score = 0;
}
p_score = ch->stance[1];
if (ch->stance[2] > ch->stance[1]) p_score = ch->stance[2];
if (ch->stance[3] > ch->stance[2]) p_score = ch->stance[3];
if (ch->stance[4] > ch->stance[3]) p_score = ch->stance[4];
if (ch->stance[5] > ch->stance[4]) p_score = ch->stance[5];
p_score *= 0.25;
t_score += p_score;
p_score = ch->wpn[0];
if (ch->wpn[1] > ch->wpn[0] ) p_score = ch->wpn[1];
if (ch->wpn[2] > ch->wpn[1] ) p_score = ch->wpn[2];
if (ch->wpn[3] > ch->wpn[2] ) p_score = ch->wpn[3];
if (ch->wpn[4] > ch->wpn[3] ) p_score = ch->wpn[4];
if (ch->wpn[5] > ch->wpn[4] ) p_score = ch->wpn[5];
if (ch->wpn[6] > ch->wpn[5] ) p_score = ch->wpn[6];
if (ch->wpn[7] > ch->wpn[6] ) p_score = ch->wpn[7];
if (ch->wpn[8] > ch->wpn[7] ) p_score = ch->wpn[8];
if (ch->wpn[9] > ch->wpn[8] ) p_score = ch->wpn[9];
if (ch->wpn[10] > ch->wpn[9] ) p_score = ch->wpn[10];
if (ch->wpn[11] > ch->wpn[10]) p_score = ch->wpn[11];
if (ch->wpn[12] > ch->wpn[11]) p_score = ch->wpn[12];
p_score *= 0.25;
t_score += p_score;
p_score = ch->spl[0];
if (ch->spl[1] > ch->spl[0]) p_score = ch->spl[1];
if (ch->spl[2] > ch->spl[1]) p_score = ch->spl[2];
if (ch->spl[3] > ch->spl[2]) p_score = ch->spl[3];
if (ch->spl[4] > ch->spl[3]) p_score = ch->spl[4];
p_score *= 0.25;
t_score += p_score;
p_score = ch->pcdata->score[SCORE_HIGH_LEVEL];
t_score += p_score;
k_score = ch->pcdata->score[SCORE_NUM_QUEST];
if (k_score > 25) k_score = 25;
t_score += (k_score * 10);
p_score = ch->pcdata->score[SCORE_QUEST];
if (p_score > 0 && ch->pcdata->score[SCORE_NUM_QUEST] > 0)
{
p_score /= ch->pcdata->score[SCORE_NUM_QUEST];
}
t_score += p_score;
if (score_2 < lowest) lowest = score_2;
if (score_3 < lowest) lowest = score_3;
if (!str_cmp(first_place, ch->name)) lowest = score_1;
else if (!str_cmp(second_place, ch->name)) lowest = score_2;
else if (!str_cmp(third_place, ch->name)) lowest = score_3;
else if (t_score < lowest) return t_score;
if (lowest == score_1)
{
strcpy(first_place,ch->name);
score_1 = t_score;
}
else if (lowest == score_2)
{
strcpy(second_place,ch->name);
score_2 = t_score;
}
else if (lowest == score_3)
{
strcpy(third_place,ch->name);
score_3 = t_score;
}
return t_score;
}
void clear_eq( CHAR_DATA *ch )
{
OBJ_DATA *obj;
OBJ_DATA *in_obj;
OBJ_DATA *obj_next;
int max_val;
if (IS_NPC(ch)) return;
ch->pcdata->qstats[QS_TOTAL] = 0;
for ( obj = object_list; obj != NULL; obj = obj->next )
{
for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj )
;
if ( in_obj->carried_by != NULL )
{
if (in_obj->carried_by == ch)
{
if (obj->item_type == ITEM_PAGE) continue;
if (IS_SET(obj->quest, QUEST_ARTIFACT)) continue;
if (IS_SET(obj->spectype, SITEM_DEMONIC))
{
if (obj->specpower == ARM_GREY ) max_val = 100;
else if (obj->specpower == ARM_PURPLE) max_val = 250;
else if (obj->specpower == ARM_RED ) max_val = 750;
else if (obj->specpower == ARM_BRASS ) max_val = 1500;
else max_val = 0;
}
else max_val = 0;
if (obj->carried_by != NULL)
{obj_from_char(obj);obj_to_char(obj,ch);}
else if (obj->in_obj != NULL)
{obj_from_obj(obj);obj_to_char(obj,ch);}
else if (obj->in_room != NULL)
{obj_from_room(obj);obj_to_char(obj,ch);}
if (in_obj->points > max_val && in_obj->item_type != ITEM_PAGE)
{
ch->pcdata->qstats[QS_TOTAL] += obj->points;
if (obj->pIndexData->vnum == OBJ_VNUM_PROTOPLASM)
{
ch->pcdata->qstats[QS_TOTAL] += 50;
if (obj->item_type == ITEM_WEAPON)
ch->pcdata->qstats[QS_TOTAL] += 100;
else if (obj->item_type == ITEM_ARMOR)
ch->pcdata->qstats[QS_TOTAL] += 50;
}
}
if (IS_SET(obj->spectype, SITEM_TELEPORTER))
ch->pcdata->qstats[QS_TOTAL] += 50;
}
}
}
for ( obj = ch->carrying; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
if (obj->item_type == ITEM_PAGE) continue;
if (IS_SET(obj->quest, QUEST_ARTIFACT)) continue;
if (IS_SET(obj->spectype, SITEM_DEMONIC))
{
if (obj->specpower == ARM_GREY ) max_val = 100;
else if (obj->specpower == ARM_PURPLE) max_val = 250;
else if (obj->specpower == ARM_RED ) max_val = 750;
else if (obj->specpower == ARM_BRASS ) max_val = 1500;
else max_val = 0;
}
else max_val = 0;
if (obj->points > max_val || IS_SET(obj->spectype, SITEM_TELEPORTER))
{
if (IS_SET(obj->spectype, SITEM_DEMONIC) && obj->item_type != ITEM_PAGE)
{
ch->pcdata->power[POWER_CURRENT] += 5000;
ch->pcdata->power[POWER_TOTAL] += 5000;
}
if (obj->item_type == ITEM_QUESTCARD)
ch->practice += obj->level;
act("$p vanishes in an explosion of paradox.",ch,obj,NULL,TO_CHAR);
act("$p vanishes in an explosion of paradox.",ch,obj,NULL,TO_ROOM);
obj_from_char( obj );
extract_obj( obj );
}
}
ch->pcdata->quest += ch->pcdata->qstats[QS_TOTAL];
SET_BIT(ch->extra, EXTRA_CLEARED_EQ);
char_from_room(ch);
char_to_room(ch,get_room_index(ROOM_VNUM_ALTAR));
do_autosave(ch,"");
return;
}
void do_exp( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg [MAX_INPUT_LENGTH];
one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (arg[0] != '\0' && !str_cmp(arg,"help"))
{
send_to_char( "--------------------------------------------------------------------------------\n\r", ch );
send_to_char(" -= Experience =-\n\r",ch);
send_to_char( "--------------------------------------------------------------------------------\n\r", ch );
send_to_char("[STANCES] The first 5 stances are basic stances, while the others are advanced \n\r",ch);
send_to_char("stances. In order to learn an advanced stance you must get 200 exp in two of \n\r",ch);
send_to_char("the appropriate basic stances (see 'help advancedstance' for details).\n\r",ch);
send_to_char( "--------------------------------------------------------------------------------\n\r", ch );
send_to_char("[WEAPON SKILLS] Each skill improves the chance of hitting, damage, number \n\r",ch);
send_to_char("of attacks and parrying ability with that particular weapon. Unarmed \n\r",ch);
send_to_char("combat skill will also improve your ability to dodge incoming attacks.\n\r",ch);
send_to_char( "--------------------------------------------------------------------------------\n\r", ch );
send_to_char("[MAGICAL ABILITY] The greater your ability in a field of magic, the \n\r",ch);
send_to_char("greater the power of any spells you cast from that field. Mages are able \n\r",ch);
send_to_char("to get up to 240 exp in each type of magic. Others are limited to 200 exp.\n\r",ch);
send_to_char( "--------------------------------------------------------------------------------\n\r", ch );
send_to_char( "See also 'EXP HELP' and 'EXP LEVELS'.\n\r",ch);
send_to_char( "--------------------------------------------------------------------------------\n\r", ch );
return;
}
if (arg[0] != '\0' && (!str_cmp(arg,"level") || !str_cmp(arg,"levels")))
{
send_to_char( "--------------------------------------------------------------------------------\n\r", ch );
send_to_char(" -= Experience =-\n\r",ch);
send_to_char( "--------------------------------------------------------------------------------\n\r", ch );
send_to_char("[EXP] [STANCE LEVEL] [WEAPON LEVEL] [MAGIC LEVEL]\n\r",ch);
send_to_char(" 0 Completely unskilled. Totally unskilled. Untrained.\n\r",ch);
send_to_char(" 1 - 25 Apprentice. Slightly skilled. Apprentice.\n\r",ch);
send_to_char(" 26 - 50 Trainee. Reasonable. Student.\n\r",ch);
send_to_char(" 51 - 75 Student. Fairly competent. Scholar.\n\r",ch);
send_to_char(" 76 - 100 Fairly experienced. Highly skilled. Magus.\n\r",ch);
send_to_char("101 - 125 Well trained. Very dangerous. Adept.\n\r",ch);
send_to_char("126 - 150 Highly experienced. Extremely deadly. Mage.\n\r",ch);
send_to_char("151 - 175 Expert. Expert. Warlock.\n\r",ch);
send_to_char("176 - 199 Master. Master. Master wizard.\n\r",ch);
send_to_char(" 200 Grand master. Grand master. Grand sorcerer.\n\r",ch);
if (ch->level >= LEVEL_APPRENTICE)
send_to_char(" 240 Complete master.\n\r",ch);
send_to_char( "--------------------------------------------------------------------------------\n\r", ch );
send_to_char( "See also 'EXP HELP' and 'EXP LEVELS'.\n\r",ch);
send_to_char( "--------------------------------------------------------------------------------\n\r", ch );
return;
}
send_to_char( "#C--------------------------------------------------------------------------------#n\n\r", ch );
send_to_char(" -= Experience =-\n\r",ch);
send_to_char( "#C--------------------------------------------------------------------------------#n\n\r", ch );
sprintf( buf,
"#rViper#n : %3d. #rCrane#n : %3d. #rCrab#n : %3d. #rMongoose#n : %3d. #rBull#n : %3d.\n\r",
ch->stance[STANCE_VIPER], ch->stance[STANCE_CRANE],
ch->stance[STANCE_CRAB], ch->stance[STANCE_MONGOOSE],
ch->stance[STANCE_BULL] );
send_to_char( buf, ch );
sprintf( buf,
"#rMantis#n : %3d. #rDragon#n : %3d. #rTiger#n : %3d. #rMonkey#n : %3d. #rSwallow#n : %3d.\n\r",
ch->stance[STANCE_MANTIS], ch->stance[STANCE_DRAGON],
ch->stance[STANCE_TIGER], ch->stance[STANCE_MONKEY],
ch->stance[STANCE_SWALLOW] );
send_to_char( buf, ch );
send_to_char( "#C--------------------------------------------------------------------------------#n\n\r", ch );
sprintf( buf,
"#cSS1#n : %3d. #cSS2#n : %3d. #cSS3#n : %3d. #cSS4#n : %3d. #cSS5#n : %3d.\n\r",
ch->stance[STANCE_SUPER1], ch->stance[STANCE_SUPER2],
ch->stance[STANCE_SUPER3], ch->stance[STANCE_SUPER4],
ch->stance[STANCE_SUPER5] );
send_to_char( buf, ch );
send_to_char( "#C--------------------------------------------------------------------------------#n\n\r", ch );
sprintf( buf,
"#gUnarmed#n : %3d. #gSlice#n : %3d. #gStab#n : %3d. #gSlash#n : %3d. #gWhip#n : %3d.\n\r",
ch->wpn[0], ch->wpn[1], ch->wpn[2], ch->wpn[3], ch->wpn[4] );
send_to_char( buf, ch );
sprintf( buf,
"#gClaw#n : %3d. #gBlast#n : %3d. #gPound#n : %3d. #gCrush#n : %3d. #gGrep#n : %3d.\n\r",
ch->wpn[5], ch->wpn[6], ch->wpn[7], ch->wpn[8], ch->wpn[9] );
send_to_char( buf, ch );
sprintf( buf,
"#gBite#n : %3d. #gPierce#n : %3d. #gSuck#n : %3d.\n\r",
ch->wpn[10], ch->wpn[11], ch->wpn[12] );
send_to_char( buf, ch );
send_to_char( "#C--------------------------------------------------------------------------------#n\n\r", ch );
sprintf( buf,
"#PPurple#n : %3d. #rRed#n : %3d. #bBlue#n : %3d. #gGreen#n : %3d. #yYellow#n : %3d.\n\r",
ch->spl[PURPLE_MAGIC], ch->spl[RED_MAGIC], ch->spl[BLUE_MAGIC],
ch->spl[GREEN_MAGIC], ch->spl[YELLOW_MAGIC] );
send_to_char( buf, ch );
send_to_char( "#C--------------------------------------------------------------------------------#n\n\r", ch );
// sprintf( buf, "Auto Stanced: %3d.\n\r", ch->pcdata->autostance );
// send_to_char( buf, ch );
// send_to_char( "#C--------------------------------------------------------------------------------#n\n\r", ch );
send_to_char( "See also 'EXP HELP' and 'EXP LEVELS'.\n\r",ch);
send_to_char( "#C--------------------------------------------------------------------------------#n\n\r", ch );
return;
}
void do_sing( CHAR_DATA *ch, char *argument )
{
char buf [MAX_STRING_LENGTH];
char arg [MAX_INPUT_LENGTH];
OBJ_DATA *obj;
one_argument( argument, arg );
if ( IS_NPC(ch) ) return;
if ( ch->pcdata->memorised != NULL )
{
ch->pcdata->memorised = NULL;
ch->pcdata->song = 0;
send_to_char("You stop singing.\n\r",ch);
return;
}
if ( arg[0] == '\0' )
{
send_to_char("What song do you wish to sing?\n\r",ch);
return;
}
if ( ( obj = get_obj_here(ch, arg) ) == NULL )
{
send_to_char("You are not carrying that object.\n\r",ch);
return;
}
if ( obj->carried_by == NULL || obj->carried_by != ch )
{
send_to_char("You are not carrying that object.\n\r",ch);
return;
}
if ( obj->item_type != ITEM_PAGE )
{
send_to_char("You can only sing from a page.\n\r",ch);
return;
}
if ( !IS_SET(obj->quest, QUEST_SONG) )
{
send_to_char("There is no song written on that page.\n\r",ch);
return;
}
if (strlen(obj->chpoweruse) < 2 || strlen(obj->victpoweruse) < 2)
{
send_to_char("There is no song written on that page.\n\r",ch);
return;
}
ch->pcdata->memorised = obj;
ch->pcdata->song = 1;
sprintf(buf,"The song I am about to sing is entitled '%s'.",obj->victpoweruse);
do_say(ch,buf);
return;
}
void sing_song( CHAR_DATA *ch, OBJ_DATA *obj )
{
char buf [MAX_STRING_LENGTH];
char *song;
char sline [5];
int cline = 1;
int length;
if ( IS_NPC(ch) ) return;
buf[0] = '\0';
sline[0] = '\0';
song = str_dup(obj->chpoweruse);
for ( length = 0; length < strlen(song); length++ )
{
sline[0] = song[length];
sline[1] = '\0';
if (!str_cmp(sline,"\n")) {cline++;continue;}
if (!str_cmp(sline,"\r")) continue;
if (cline == ch->pcdata->song) strcat(buf, sline);
}
ch->pcdata->song++;
if (strlen(buf) < 2)
return;
SET_BIT(ch->more, MORE_SINGING);
do_say(ch,buf);
if (ch->pcdata->song > cline)
{
ch->pcdata->song = 0;
ch->pcdata->memorised = NULL;
send_to_char("You've finished your song.\n\r",ch);
}
return;
}
bool play_yet( CHAR_DATA *ch )
{
char buf[MAX_STRING_LENGTH];
char *strtime;
int current_date;
strtime = ctime( ¤t_time );
strtime[strlen(strtime)-1] = '\0';
if (IS_NPC(ch)) return TRUE;
current_date = date_to_int(strtime);
if (current_date >= ch->pcdata->denydate) return TRUE;
else
{
sprintf(buf,"You are denied for %d more days.\n\r",ch->pcdata->denydate - current_date);
send_to_char(buf,ch);
}
return FALSE;
}
int date_to_int( char *argument )
{
char buf[MAX_STRING_LENGTH];
int day_count = 0;
if (argument[0] == '\0') return 0;
argument = one_argument( argument, buf );
if (buf[0] == '\0') return 0;
argument = one_argument( argument, buf );
if (buf[0] == '\0') return 0;
if (!str_cmp(buf,"Jan")) day_count = 0;
else if (!str_cmp(buf,"Feb")) day_count = 31;
else if (!str_cmp(buf,"Mar")) day_count = 59;
else if (!str_cmp(buf,"Apr")) day_count = 90;
else if (!str_cmp(buf,"May")) day_count = 120;
else if (!str_cmp(buf,"Jun")) day_count = 151;
else if (!str_cmp(buf,"Jul")) day_count = 181;
else if (!str_cmp(buf,"Aug")) day_count = 212;
else if (!str_cmp(buf,"Sep")) day_count = 242;
else if (!str_cmp(buf,"Oct")) day_count = 273;
else if (!str_cmp(buf,"Nov")) day_count = 304;
else if (!str_cmp(buf,"Dec")) day_count = 334;
argument = one_argument( argument, buf );
if (buf[0] == '\0') return 0;
if (!is_number(buf) || atoi(buf) < 1) return 0;
day_count += atoi(buf);
argument = one_argument( argument, buf );
argument = one_argument( argument, buf );
if (buf[0] == '\0') return 0;
if (!is_number(buf) || atoi(buf) < 1) return 0;
day_count += (365 * atoi(buf));
return day_count;
}