/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1996 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@pacinfo.com) *
* Gabrielle Taylor (gtaylor@pacinfo.com) *
* Brian Moore (rom@rom.efn.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Tartarus/doc/rom.license *
***************************************************************************/
/***************************************************************************
* Tartarus code is copyright (C) 1997-1998 by Daniel Graham *
* In using this code you agree to comply with the Tartarus license *
* found in the file /Tartarus/doc/tartarus.doc *
***************************************************************************/
#include "include.h"
bool check_social args( ( CHAR_DATA *ch, char *command,
char *argument ) );
/*
* Command logging types.
*/
#define LOG_NORMAL 0
#define LOG_ALWAYS 1
#define LOG_NEVER 2
DECLARE_DO_FUN( do_prep );
DECLARE_DO_FUN( do_weaponbreak );
DECLARE_DO_FUN( do_ranger_staff );
/*
* Log-all switch.
*/
bool fLogAll = FALSE;
int is_spec_skill args((int sn));
char last_command[MSL];
/*
* Command table.
*/
const struct cmd_type cmd_table [] =
{
/*
* Common movement commands.
*/
{ "north", do_north, POS_STANDING, 0, LOG_NEVER, 0, 0 },
{ "east", do_east, POS_STANDING, 0, LOG_NEVER, 0, 0 },
{ "south", do_south, POS_STANDING, 0, LOG_NEVER, 0, 0 },
{ "west", do_west, POS_STANDING, 0, LOG_NEVER, 0, 0 },
{ "up", do_up, POS_STANDING, 0, LOG_NEVER, 0, 0 },
{ "down", do_down, POS_STANDING, 0, LOG_NEVER, 0, 0 },
/*
* Common other commands.
* Placed here so one and two letter abbreviations work.
*/
{ "affects", do_affects, POS_DEAD, 0 , LOG_NORMAL, 1, 0 },
{ "cast", do_cast, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "call", do_call, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "commune", do_commune, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "auction", do_auction, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "buy", do_buy, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "channels", do_channels, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "exits", do_exits, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "get", do_get, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "goto", do_goto, POS_DEAD, L8, LOG_NORMAL, 1, 0 },
{ "group", do_group, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
{ "balance", do_balance, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "deposit", do_deposit, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "withdraw", do_withdraw, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "ratings", do_ratings, POS_DEAD, 0, LOG_NORMAL,1,0},
{ "hit", do_hit, POS_FIGHTING, 0, LOG_NORMAL, 0, 1 },
{ "l", do_look, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "lo", do_look, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "look", do_look, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "lore", do_lore, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "leader", do_leader, POS_DEAD, L6, LOG_ALWAYS, 1, 0 },
{ "i", do_inventory, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "in", do_inventory, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "inventory", do_inventory, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "induct", do_induct, POS_DEAD, 0, LOG_ALWAYS, 1, 0 },
//{ "element", do_element, POS_DEAD, 0, LOG_ALWAYS, 1, 0 },
{ "leaderpeek", do_leaderpeek, POS_DEAD, 0, LOG_ALWAYS, 1, 0 },
{ "cabalstat", do_cabalstat, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "kill", do_kill, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "allcabals", do_global, POS_DEAD, 53, LOG_NORMAL, 1, 0},
{ "cb", do_cb, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
{ "gl", do_globaltalk, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
{ "globaltalk", do_globaltalk, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
{ "enter", do_enter, POS_STANDING, 0, LOG_NORMAL, 1, 1 },
{ "/", do_recall, POS_STANDING, 0, LOG_NORMAL, 1, 1 },
{ "order", do_order, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "practice", do_practice, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
{ "pray", do_pray, POS_SLEEPING, 0, LOG_ALWAYS, 1, 0 },
{ "wake", do_wake, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
{ "rest", do_rest, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
{ "sit", do_sit, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
{ "sockets", do_sockets, POS_DEAD, 59, LOG_NORMAL, 1, 0 },
{ "history", do_history, POS_DEAD, 56, LOG_NORMAL, 1, 0 },
{"extitle", do_extitle, POS_DEAD, L5, LOG_NORMAL, 1, 0},
{"multicheck", do_multicheck, POS_DEAD, 59, LOG_NORMAL, 1, 0},
{"awareness", do_awareness, POS_RESTING,0,LOG_NORMAL, 1, 1},
{"blending", do_forest_blending, POS_STANDING, 0, LOG_NORMAL, 1, 0},
{ "stand", do_stand, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
{ "tell", do_tell, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "unlock", do_unlock, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "wield", do_wear, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "wizhelp", do_wizhelp, POS_DEAD, IM, LOG_NORMAL, 1, 0 },
{ "request", do_request, POS_STANDING, 0, LOG_NORMAL, 1, 1},
{ "demand", do_demand, POS_STANDING, 0 ,LOG_NORMAL, 1, 1},
{ "animalcall", do_animal_call, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "stance", do_stance, POS_FIGHTING, 0, LOG_NORMAL, 1, 0 },
/*
* Informational commands.
*/
{ "ability", do_ability, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "areas", do_areas, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "bug", do_bug, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "compare", do_compare, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "consider", do_consider, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "count", do_count, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
{ "credits", do_credits, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "equipment", do_equipment, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "examine", do_examine, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "glance", do_glance, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "help", do_help, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "ginfo", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
{ "motd", do_motd, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "powers", do_powers, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "read", do_look, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "report", do_report, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "rules", do_rules, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "score", do_score, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "skills", do_skills, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "socials", do_socials, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "show", do_show, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "spells", do_spells, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "story", do_story, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "supplications", do_supps, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "time", do_time, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "typo", do_typo, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "weather", do_weather, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "who", do_who, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "whois", do_whois, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "wizlist", do_wizlist, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "worth", do_worth, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
/*
* Configuration commands.
*/
{ "alia", do_alia, POS_DEAD, 0, LOG_NORMAL, 0, 0 },
{ "alias", do_alias, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "autolist", do_autolist, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "evaluate", do_evaluation, POS_DEAD, 0, LOG_NORMAL, 1, 0},
{ "notransfer", do_notransfer, POS_SLEEPING, 0, LOG_NORMAL, 1, 1},
{ "autoassist", do_autoassist, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "autoexit", do_autoexit, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "autogold", do_autogold, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "autoloot", do_autoloot, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "autosac", do_autosac, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "autosplit", do_autosplit, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "brief", do_brief, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
/* { "channels", do_channels, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, */
{ "color", do_color, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "combine", do_combine, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "compact", do_compact, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "description", do_description, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "delet", do_delet, POS_DEAD, 0, LOG_ALWAYS, 0, 0 },
{ "delete", do_delete, POS_STANDING, 0, LOG_ALWAYS, 1, 0 },
{ "nofollow", do_nofollow, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "nosummon", do_nosummon, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "outfit", do_outfit, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "password", do_password, POS_DEAD, 0, LOG_NEVER, 1, 0 },
{ "prompt", do_prompt, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "scroll", do_scroll, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "title", do_title, POS_DEAD, IM, LOG_NORMAL, 1, 0 },
{ "unalias", do_unalias, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "wimpy", do_wimpy, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "wanted", do_wanted, POS_DEAD, 0, LOG_ALWAYS, 1, 0},
/*
* Communication commands.
*/
{ "answer", do_answer, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
/* { "auction", do_auction, POS_SLEEPING, 0, LOG_NORMAL, 1, 1 }, */
{ "deaf", do_deaf, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "emote", do_emote, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "pmote", do_pmote, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ ",", do_emote, POS_RESTING, 0, LOG_NORMAL, 0, 0 },
{ "gtell", do_gtell, POS_DEAD, 0, LOG_NORMAL, 1, 1 },
{ ";", do_gtell, POS_DEAD, 0, LOG_NORMAL, 0, 1 },
{ "immtalk", do_immtalk, POS_DEAD, 0, LOG_NORMAL, 1,0 },
{ "pose", do_pose, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "newbie", do_newbie, POS_DEAD, 0, LOG_NEVER, 1, 0 },
{ "question", do_question, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "quiet", do_quiet, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
{ "reply", do_reply, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "replay", do_replay, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
{ "say", do_say, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "'", do_say, POS_RESTING, 0, LOG_NORMAL, 0, 1 },
{ "whisper", do_whisper, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "[", do_whisper, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "yell", do_yell, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
/*
* Object manipulation commands.
*/
{ "brandish", do_brandish, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "close", do_close, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "drink", do_drink, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "drop", do_drop, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "embalm", do_embalm, POS_STANDING, 0 ,LOG_NORMAL, 0, 1},
{ "eat", do_eat, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "empower", do_empower, POS_DEAD, L5, LOG_ALWAYS, 1, 0 },
{ "envenom", do_envenom, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "fill", do_fill, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "give", do_give, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "heal", do_heal, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "hold", do_wear, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "list", do_list, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "lock", do_lock, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "open", do_open, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "pick", do_pick, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "pour", do_pour, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "put", do_put, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "quaff", do_quaff, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "recite", do_recite, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "remove", do_remove, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "door", do_door_bash, POS_FIGHTING, 0, LOG_NORMAL, 1, 1},
{ "sell", do_sell, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "take", do_get, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "sacrifice", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "junk", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 0, 1 },
{ "butcher", do_butcher, POS_STANDING, 0, LOG_NORMAL, 0, 1 },
{ "skin", do_skin, POS_STANDING, 0, LOG_NORMAL, 0, 1 },
{ "devour", do_devour, POS_RESTING, 0, LOG_NORMAL, 0, 1 },
{ "value", do_value, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "wear", do_wear, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "zap", do_zap, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
/*
* Combat commands.
*/
{ "crescent", do_crescent, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "dent", do_dent, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "weapontrip", do_weapontrip, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "chop", do_chop, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "weaponbreaker", do_weaponbreak, POS_FIGHTING, 0, LOG_NORMAL, 1, 0},
{ "siton", do_siton, POS_STANDING, 0, LOG_NORMAL, 1, 0},
{ "drum", do_drum, POS_FIGHTING, 0, LOG_NORMAL, 1, 0},
{ "flurry", do_flurry, POS_FIGHTING, 0, LOG_NORMAL, 1, 0},
{ "decapitate", do_decapitate, POS_FIGHTING, 0, LOG_NORMAL, 1, 0},
{ "cleave", do_cleave, POS_STANDING, 0, LOG_NORMAL, 1, 0},
{ "herb", do_herb, POS_STANDING, 0, LOG_NORMAL, 1, 0},
{ "shackles", do_shackles, POS_FIGHTING, 0, LOG_NORMAL, 1, 0},
{ "deathstrike", do_deathstrike, POS_STANDING, 0 , LOG_NORMAL, 1, 0},
{ "spike", do_spike, POS_STANDING,25,LOG_NORMAL,0,0},
{ "ambush", do_ambush, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "pugil", do_pugil, POS_FIGHTING, 0, LOG_NORMAL, 1, 1},
{ "lash", do_lash, POS_FIGHTING, 0, LOG_NORMAL, 1, 1},
{ "sbash", do_shieldbash_templar, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "shieldbash", do_shieldbash, POS_FIGHTING, 0, LOG_NORMAL, 1, 1},
{ "shieldcleave", do_shield_cleave, POS_FIGHTING, 0, LOG_NORMAL, 1, 1},
{ "backstab", do_backstab, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "plantexplosive", do_plant_explosive, POS_STANDING, 0, LOG_NORMAL, 0, 0 },
{ "knife", do_knife, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "bash", do_bash, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "bearcharge", do_bearcharge, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "throw", do_throw, POS_FIGHTING, 0, LOG_NORMAL, 1, 1},
{ "garrotte", do_garrotte, POS_STANDING, 0, LOG_NORMAL, 1, 0},
{ "blindness", do_blindness_dust, POS_FIGHTING, 0, LOG_NORMAL, 1, 1},
{ "poisondust", do_poison_dust, POS_FIGHTING, 0, LOG_NORMAL, 1, 1},
{ "warcry", do_warcry, POS_FIGHTING, 0, LOG_NORMAL, 1, 1},
{ "preparation", do_prep, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "insectswarm", do_insectswarm, POS_STANDING, 0, LOG_NORMAL, 1, 1 },
{ "palm", do_palm, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "nerve", do_nerve, POS_FIGHTING, 0, LOG_NORMAL, 1, 1},
{ "ram", do_ram, POS_FIGHTING, 0, LOG_NORMAL, 0, 1},
{ "kotegaeshi", do_kotegaeshi, POS_FIGHTING, 0, LOG_NORMAL, 1, 1},
{ "tail", do_tail, POS_FIGHTING, 0, LOG_NORMAL, 0, 1},
{ "spellbane", do_spellbane, POS_FIGHTING, 0, LOG_NORMAL, 0 ,1},
{ "trophy", do_trophy, POS_RESTING, 0, LOG_NORMAL, 1, 1},
{ "blackjack", do_blackjack, POS_STANDING, 0, LOG_NORMAL, 0, 0 },
{ "disguise", do_disguise, POS_STANDING, 0, LOG_NORMAL, 0, 0 },
{ "undisguise", do_undisguise, POS_STANDING, 0, LOG_NORMAL, 0, 0 },
{ "bobbit", do_bobbit, POS_STANDING, 0, LOG_NORMAL, 1, 1 },
{ "impale", do_impale, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "bj", do_blackjack, POS_STANDING, 0, LOG_NORMAL, 0, 0 },
{ "breath", do_breath_fire,POS_FIGHTING, 0 , LOG_NORMAL, 1, 0 },
{ "bs", do_backstab, POS_FIGHTING, 0, LOG_NORMAL, 0, 0 },
{ "berserk", do_berserk, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "circle", do_circle_stab, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "detect", do_detect_hidden, POS_STANDING, 0, LOG_NORMAL, 1, 1 },
{ "blitz", do_blitz, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "crush", do_crush, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "dirt", do_dirt, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "disarm", do_disarm, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "flee", do_flee, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "kick", do_kick, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "crescentkick", do_crescent_kick, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "owaza", do_owaza, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "axekick", do_axe_kick, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "endure", do_endure, POS_STANDING, 0, LOG_NORMAL, 0, 0 },
{ "heightenedawareness", do_heightened_awareness, POS_STANDING, 0, LOG_NORMAL, 0, 0 },
{ "tigerclaw", do_tigerclaw, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "scissorkick", do_scissor_kick, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{"rear", do_rear_kick, POS_FIGHTING, 0,LOG_NORMAL, 1, 1},
{"risingphoenixkick", do_rising_phoenix_kick, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{"doublespinkick", do_double_spin_kick, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "lunge", do_lunge, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "murde", do_murde, POS_FIGHTING, 0, LOG_NORMAL, 0, 0 },
{ "murder", do_murder, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "rescue", do_rescue, POS_FIGHTING, 0, LOG_NORMAL, 0, 1 },
{ "trip", do_trip, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "defend", do_defend, POS_FIGHTING, 0, LOG_NORMAL, 1, 0},
{ "assassinate", do_assassinate, POS_STANDING, 0, LOG_NORMAL, 1,1},
{ "forage", do_forage, POS_STANDING, 0, LOG_NORMAL, 1, 1},
{ "fwood", do_findwood, POS_STANDING, 0, LOG_NORMAL, 1, 1 },
{ "carve", do_carve, POS_STANDING, 0, LOG_NORMAL, 1, 1 },
{ "protection", do_protection_heat_cold, POS_STANDING, 0, LOG_NORMAL, 1, 1},
{ "disperse", do_disperse, POS_STANDING, 0, LOG_NORMAL, 1, 1 },
{ "binds", do_bind, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "unbind", do_unbind, POS_FIGHTING, 0, LOG_NORMAL, 1, 1},
{ "bindwounds", do_bindwounds, POS_FIGHTING, 0, LOG_NORMAL, 1, 0 },
{ "hacksaw", do_hacksaw, POS_STANDING, 0, LOG_NORMAL, 1, 1 },
{ "boneshatter", do_boneshatter, POS_FIGHTING, 0, LOG_NORMAL, 1, 0},
{ "pincer", do_pincer, POS_FIGHTING, 0, LOG_NORMAL, 1, 0},
{ "shove", do_shove, POS_FIGHTING, 0, LOG_NORMAL, 1, 0},
{ "strip", do_strip, POS_FIGHTING, 0, LOG_NORMAL, 1, 0},
{ "entwine", do_entwine, POS_FIGHTING, 0, LOG_NORMAL, 1, 0},
{ "choke", do_choke, POS_FIGHTING, 0, LOG_NORMAL, 1, 0},
{ "vanish", do_vanish, POS_FIGHTING, 0, LOG_NORMAL, 1, 0},
{ "assess", do_assess, POS_STANDING, 0, LOG_NORMAL, 1, 0},
{ "tripwire", do_trip_wire, POS_STANDING, 0, LOG_NORMAL, 1, 0},
{ "gag", do_gag, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "ranger staff", do_ranger_staff, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "charge", do_charge, POS_STANDING, 0, LOG_NORMAL, 1, 1},
{ "dash", do_dash, POS_STANDING, 0, LOG_NORMAL, 1, 1 },
{ "crossslice", do_crossslice, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "throwdown", do_throwdown, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "td", do_throwdown, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "darkshout", do_darkshout, POS_STANDING, 0, LOG_NORMAL, 1, 1 },
{ "drive", do_drive, POS_FIGHTING, 0, LOG_NORMAL, 1, 1},
{ "swordplay", do_swordplay, POS_FIGHTING, 0, LOG_NORMAL, 1, 1},
/*
* Miscellaneous commands.
*/
{ "march", do_march, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "follow", do_follow, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "creep", do_creep, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "scan", do_scan, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "gain", do_gain, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "groups", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
{ "acute", do_acute_vision,POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "barkskin", do_barkskin, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "eye", do_eye_of_the_predator,POS_STANDING,0,LOG_NORMAL,1, 0 },
{ "shadowgate", do_shadowgate, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "lightwalk", do_lightwalk, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "enlist", do_enlist, POS_STANDING, 0, LOG_NORMAL, 1, 0},
{ "camouflage", do_camouflage, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "chameleon", do_chameleon, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "camp", do_camp, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "hide", do_hide, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "laying", do_laying_hands, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "lagout", do_lagout, POS_DEAD, 60, LOG_NORMAL,0,0},
{ "qui", do_qui, POS_DEAD, 0, LOG_NORMAL, 0, 0 },
{ "quit", do_quit, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "release", do_release, POS_FIGHTING, 0, LOG_NORMAL, 1, 1},
{ "recall", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "tame", do_tame, POS_FIGHTING, 0,LOG_NORMAL, 1, 1},
{ "find water", do_find_water, POS_STANDING, 0, LOG_NORMAL, 1, 1},
{ "fw", do_find_water, POS_STANDING, 0, LOG_NORMAL, 0, 1},
{ "track", do_track, POS_RESTING, 0, LOG_NORMAL, 1, 1},
{ "rent", do_rent, POS_DEAD, 0, LOG_NORMAL, 0, 0 },
{ "save", do_save, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "sleep", do_sleep, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
{ "sneak", do_sneak, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "split", do_split, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "steal", do_steal, POS_STANDING, 0, LOG_NORMAL, 1, 1 },
{ "train", do_train, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "visible", do_visible, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
{ "where", do_where, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "hometown" ,do_hometown, POS_RESTING, 0 ,LOG_ALWAYS, 1, 1},
{ "invoke", do_invoke, POS_DEAD, 0, LOG_NORMAL, 1, 1 },
{ "executioner", do_executioners_grace, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "dragonsword", do_dragonsword, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "dragonplate", do_dragonplate, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "honorable", do_honorable_combat, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "stun", do_stun, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "gouge", do_gouge, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "stab", do_stab, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "headclap", do_headclap, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "snare", do_snare, POS_STANDING, 0, LOG_NORMAL, 1, 1 },
{ "whirl", do_whirl, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "crushing blow", do_crushing_blow, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "bounty", do_bounty, POS_DEAD, 0, LOG_ALWAYS, 1, 1 }, //Bounty for Ancient, Ceial
{ "cranial", do_cranial, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "legsweep", do_legsweep, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "topbounties", do_topbounties, POS_SLEEPING, 0, LOG_NORMAL, 0, 0},
{ "cloak", do_cloak, POS_STANDING, 0, LOG_NORMAL, 0, 0},
{ "pummel", do_pummel, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "ritual", do_ritual_of_abominations, POS_STANDING, 0, LOG_NORMAL, 1, 1 },
{ "redeem", do_redeem, POS_SLEEPING, 0, LOG_NORMAL, 1, 1},
{ "redeeminfo", do_redeeminfo, POS_STANDING, 0, LOG_NORMAL, 1, 1},
{ "intercept", do_intercept, POS_STANDING, 0, LOG_NORMAL, 0, 0},
/*
* Immortal commands.
*/
{ "changes", do_changes, POS_DEAD, 0, LOG_NORMAL, 0, 0 },
{ "note", do_note, POS_DEAD, 0, LOG_NORMAL, 0, 0 },
{ "idea", do_idea, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "unread", do_unread, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
{ "news", do_news, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "advance", do_advance, POS_DEAD, ML, LOG_ALWAYS, 1, 0 },
{ "afk", do_afk, POS_DEAD, 52, LOG_NORMAL, 1, 0 },
{ "alist", do_alist, POS_DEAD, L3, LOG_NORMAL, 1, 0},
{ "vlist", do_vlist, POS_DEAD, L7, LOG_NORMAL, 1, 0},
{ "dump", do_dump, POS_DEAD, ML, LOG_ALWAYS, 0, 0 },
{ "tickforce", do_forcetick, POS_DEAD, ML, LOG_ALWAYS, 1, 0 },
{ "trust", do_trust, POS_DEAD, ML, LOG_ALWAYS, 1, 0 },
{ "damage", do_damage, POS_DEAD, 57, LOG_ALWAYS, 1, 0 },
{ "allow", do_allow, POS_DEAD, L2, LOG_ALWAYS, 1, 0 },
{ "ban", do_ban, POS_DEAD, L2, LOG_ALWAYS, 1, 0 },
{ "access", do_access, POS_DEAD, ML, LOG_ALWAYS, 1, 1},
{ "arealinks", do_arealinks, POS_DEAD, 53, LOG_ALWAYS, 1, 0 },
{ "deny", do_deny, POS_DEAD, 58, LOG_ALWAYS, 1, 0 },
{ "undeny", do_undeny, POS_DEAD, 57, LOG_ALWAYS, 1, 0 },
{ "clearreply", do_clearreply, POS_DEAD, 54, LOG_NORMAL, 1, 0 },
{ "disconnect", do_disconnect, POS_DEAD, 58, LOG_ALWAYS, 1, 0 },
{ "flag", do_flag, POS_DEAD, 60, LOG_ALWAYS, 1, 0 },
{ "freeze", do_freeze, POS_DEAD, L4, LOG_ALWAYS, 1, 0 },
{ "smite", do_smite, POS_DEAD, 54, LOG_ALWAYS, 1, 0 },
{ "pload", do_pload, POS_DEAD, ML, LOG_ALWAYS, 1, 0 },
{ "punload", do_punload, POS_DEAD, ML, LOG_ALWAYS, 1, 0 },
{ "permban", do_permban, POS_DEAD, 59, LOG_ALWAYS, 1, 0 },
{ "protect", do_protect, POS_DEAD, L1, LOG_ALWAYS, 1, 0 },
{ "reboo", do_reboo, POS_DEAD, L3, LOG_NORMAL, 0, 0 },
{ "reboot", do_reboot, POS_DEAD, 60, LOG_ALWAYS, 1, 0 },
{ "copyover", do_copyover, POS_DEAD, 60, LOG_ALWAYS, 1, 0 },
{ "set", do_set, POS_DEAD, 60, LOG_ALWAYS, 1, 0 },
{ "shutdow", do_shutdow, POS_DEAD, L1, LOG_NORMAL, 0, 0 },
{ "shutdown", do_shutdown, POS_DEAD, 60, LOG_ALWAYS, 1, 0 },
{ "wizlock", do_wizlock, POS_DEAD, 60, LOG_ALWAYS, 1, 0 },
{ "arena", do_arena, POS_DEAD, 54, LOG_ALWAYS, 1, 0 },
{ "classes", do_classes, POS_DEAD, 52, LOG_NORMAL, 1, 0 },
{ "force", do_force, POS_DEAD, 56, LOG_ALWAYS, 1, 0 },
{ "load", do_load, POS_DEAD, 58, LOG_ALWAYS, 1, 0 },
{ "newlock", do_newlock, POS_DEAD, 60, LOG_ALWAYS, 1, 0 },
{ "nochannels", do_nochannels, POS_DEAD, L5, LOG_ALWAYS, 1, 0 },
{ "noemote", do_noemote, POS_DEAD, L5, LOG_ALWAYS, 1, 0 },
{ "noshout", do_noshout, POS_DEAD, L5, LOG_ALWAYS, 1, 0 },
{ "notell", do_notell, POS_DEAD, L5, LOG_ALWAYS, 1, 0 },
{ "pecho", do_pecho, POS_DEAD, L4, LOG_ALWAYS, 1, 0 },
{ "purge", do_purge, POS_DEAD, L4, LOG_ALWAYS, 1, 0 },
{ "restore", do_restore, POS_DEAD, L5, LOG_ALWAYS, 1, 0 },
{ "sla", do_sla, POS_DEAD, L3, LOG_NORMAL, 0, 0 },
{ "slay", do_slay, POS_DEAD, L3, LOG_ALWAYS, 1, 0 },
{ "teleport", do_teleport, POS_DEAD, L5, LOG_ALWAYS, 1, 0 },
{ "transfer", do_transfer, POS_DEAD, L5, LOG_ALWAYS, 1, 0 },
{ "at", do_at, POS_DEAD, L6, LOG_NORMAL, 1, 0 },
{ "raffects", do_raffects, POS_DEAD, L6, LOG_NORMAL, 1, 0 },
{ "poofin", do_bamfin, POS_DEAD, L8, LOG_NORMAL, 1, 0 },
{ "poofout", do_bamfout, POS_DEAD, L8, LOG_NORMAL, 1, 0 },
{ "areset", do_areset, POS_DEAD, L5, LOG_ALWAYS, 1, 0 },
{ "freset", do_force_reset, POS_DEAD, L5, LOG_ALWAYS, 1, 0 },
{ "gecho", do_echo, POS_DEAD, L8, LOG_ALWAYS, 1, 0 },
{ "astrip", do_astrip, POS_DEAD, L5, LOG_ALWAYS, 1, 0 },
{ "crumble", do_crumble, POS_DEAD, 55, LOG_NORMAL, 1, 0 },
{ "qcrumble", do_qcrumble, POS_DEAD, 56, LOG_ALWAYS, 1, 0 },
{ "brands", do_brands, POS_DEAD, 54, LOG_ALWAYS, 1, 0 },
{ "unbrands", do_unbrands, POS_DEAD, 54, LOG_ALWAYS, 1, 0 },
{ "holylight", do_holylight, POS_DEAD, IM, LOG_NORMAL, 1, 0 },
{ "incognito", do_incognito, POS_DEAD, IM, LOG_NORMAL, 1, 0 },
{ "invis", do_invis, POS_DEAD, IM, LOG_NORMAL, 0, 0 },
{ "log", do_log, POS_DEAD, L1, LOG_ALWAYS, 1, 0 },
{ "memory", do_memory, POS_DEAD, 60, LOG_NORMAL, 1, 0 },
{ "mwhere", do_mwhere, POS_DEAD, IM, LOG_NORMAL, 1, 0 },
{ "owhere", do_owhere, POS_DEAD, IM, LOG_NORMAL, 1, 0 },
{ "peace", do_peace, POS_DEAD, L6, LOG_NORMAL, 1, 0 },
{ "praclist", do_praclist, POS_DEAD, IM, LOG_NORMAL, 1, 0 },
{ "ghost", do_ghost, POS_DEAD, L6, LOG_ALWAYS, 1, 0 },
{ "echo", do_recho, POS_DEAD, L6, LOG_ALWAYS, 1, 0 },
{ "return", do_return, POS_DEAD, L6, LOG_NORMAL, 1, 0 },
{ "snoop", do_snoop, POS_DEAD, 55, LOG_ALWAYS, 1, 0 },
{ "stat", do_stat, POS_DEAD, IM, LOG_NORMAL, 1, 0 },
{ "string", do_string, POS_DEAD, L5, LOG_ALWAYS, 1, 0 },
{ "switch", do_switch, POS_DEAD, 56, LOG_ALWAYS, 1, 0 },
{ "wizinvis", do_invis, POS_DEAD, IM, LOG_NORMAL, 1, 0 },
{ "vnum", do_vnum, POS_DEAD, L5, LOG_NORMAL, 1, 0 },
{ "vmstat", do_vmstat, POS_DEAD, L5, LOG_NORMAL, 1, 0 },
{ "vostat", do_vostat, POS_DEAD, L5, LOG_NORMAL, 1, 0 },
{ "zecho", do_zecho, POS_DEAD, L4, LOG_ALWAYS, 1, 0 },
{ "otype", do_otype, POS_DEAD, L2, LOG_NEVER, 1, 0 },
{ "rastrip", do_rastrip, POS_DEAD, L6, LOG_NORMAL, 1, 0 },
{ "path", do_path, POS_DEAD, 60, LOG_NORMAL, 1, 0 },
{ "jinx", do_jinx, POS_DEAD, 60, LOG_NORMAL, 0, 0 },
{ "charmed", do_charmed, POS_DEAD, 60, LOG_NORMAL, 0, 0 },
{ "gget", do_global_get, POS_DEAD, 55, LOG_NORMAL, 0, 0 },
/*
* OLC
*/
// Disabled for now..
{ "edit", do_olc, POS_DEAD, 53, LOG_NORMAL, 1, 0 },
{ "asave", do_asave, POS_DEAD, 53, LOG_NORMAL, 1, 0 },
{ "alist", do_alist, POS_DEAD, 53, LOG_NORMAL, 1, 0 },
{ "resets", do_resets, POS_DEAD, 53, LOG_NORMAL, 1, 0 },
{ "redit", do_redit, POS_DEAD, 53, LOG_NORMAL, 1, 0 },
{ "medit", do_medit, POS_DEAD, 53, LOG_NORMAL, 1, 0 },
{ "aedit", do_aedit, POS_DEAD, 53, LOG_NORMAL, 1, 0 },
{ "oedit", do_oedit, POS_DEAD, 53, LOG_NORMAL, 1, 0 },
{ "progset", do_progset, POS_DEAD, 60, LOG_NORMAL, 1, 0 },
{ "clone", do_clone, POS_DEAD, 58, LOG_ALWAYS, 1, 0 },
{ "wiznet", do_wiznet, POS_DEAD, IM, LOG_NORMAL, 1, 0 },
{ "imotd", do_imotd, POS_DEAD, IM, LOG_NORMAL, 1, 0 },
{ ":", do_immtalk, POS_DEAD, 0, LOG_NORMAL, 0,0 },
{ "builder", do_builder, POS_SLEEPING, 0,LOG_NORMAL,0,0},
{ "renam", do_renam, POS_DEAD, 55, LOG_ALWAYS, 0,0},
{ "rename", do_rename, POS_DEAD, 55, LOG_ALWAYS, 0,0},
{ "bd", do_builder, POS_SLEEPING, 0, LOG_NORMAL, 0,0 },
{ "smote", do_smote, POS_DEAD, IM, LOG_NORMAL, 1, 0 },
{ "prefi", do_prefi, POS_DEAD, IM, LOG_NORMAL, 0, 0 },
{ "prefix", do_prefix, POS_DEAD, IM, LOG_NORMAL, 1, 0 },
{ "bandage", do_bandage, POS_RESTING, 0, LOG_NORMAL, 1, 1},
{ "xlook", do_xlook, POS_DEAD, IM, LOG_NORMAL, 1, 0},
{ "affrem", do_affrem, POS_DEAD, L4, LOG_ALWAYS, 1, 0},
{ "divine", do_divine_intervention, POS_DEAD, 58, LOG_ALWAYS, 1, 0},
{ "ccb", do_ccb, POS_DEAD, L7, LOG_NORMAL, 1, 0},
{ "finger", do_finger, POS_DEAD, 58, LOG_NORMAL, 1, 0 },
{ "otrack", do_otrack, POS_DEAD, 58, LOG_ALWAYS, 1, 0 },
{ "ltrack", do_ltrack, POS_DEAD, 59, LOG_NORMAL, 1, 0 },
{ "pktrack", do_pktrack, POS_DEAD, 54, LOG_NORMAL, 1, 0 },
{ "info", do_info, POS_DEAD, 55, LOG_NORMAL, 1, 0 },
/* lich */
// { "lich", do_lich, POS_DEAD, ML, LOG_ALWAYS, 1, 0},
/* swarrior */
{ "specialize", do_specialize, POS_DEAD, 0, LOG_ALWAYS, 1, 0 },
{ "overhead", do_overhead, POS_FIGHTING, 0, LOG_NORMAL, 1, 0 },
/* paladin dedications */
{ "dedicate", do_dedicate, POS_DEAD, 0, LOG_ALWAYS, 1, 0 },
/* empire */
{ "empire", do_empire, POS_RESTING, 0, LOG_ALWAYS, 1, 0 },
{ "bloodoath", do_bloodoath, POS_RESTING, 0, LOG_ALWAYS, 1, 0 },
{ "citizen", do_citizen, POS_RESTING, 0, LOG_ALWAYS, 1, 0 },
{ "anathema", do_anathema, POS_RESTING, 0, LOG_ALWAYS, 1, 0 },
{ "nightfist", do_nightfist, POS_FIGHTING, 0, LOG_NORMAL, 1, 0 },
{ "pay", do_pay, POS_FIGHTING, 0, LOG_NORMAL, 1, 0 },
{ "centurions", do_centurion_call,POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "imperial", do_imperial_training, POS_FIGHTING, 0, LOG_NORMAL, 1, 0 },
{ "clearbrush", do_clearbrush, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "dragsnare", do_dragsnare, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
/*
* End of list.
*/
{ "", 0, POS_DEAD, 0, LOG_NORMAL, 0, 0 }
};
/*
* The main entry point for executing commands.
* Can be recursively called from 'at', 'order', 'force'.
*/
void interpret( CHAR_DATA *ch, char *argument )
{
char command[MAX_INPUT_LENGTH];
char logline[MAX_INPUT_LENGTH];
int cmd;
int trust;
bool found;
/*
* Strip leading spaces.
*/
while ( isspace(*argument) )
argument++;
if ( argument[0] == '\0' )
return;
/*
* Implement freeze command.
*/
if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_FREEZE) && !IS_IMMORTAL(ch))
{
send_to_char( "You're totally frozen!\n\r", ch );
return;
}
/*
* Grab the command word.
* Special parsing so ' can be a command,
* also no spaces needed after punctuation.
*/
strcpy( logline, argument );
if ( !isalpha(argument[0]) && !isdigit(argument[0]) )
{
command[0] = argument[0];
command[1] = '\0';
argument++;
while ( isspace(*argument) )
argument++;
}
else
{
argument = one_argument( argument, command );
}
/*
* Look for command in command table.
*/
found = FALSE;
trust = get_trust( ch );
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( command[0] == cmd_table[cmd].name[0]
&& !str_prefix( command, cmd_table[cmd].name )
&& cmd_table[cmd].level <= trust )
{
found = TRUE;
break;
}
}
/*
* Log and snoop.
*/
if ( cmd_table[cmd].log == LOG_NEVER )
strcpy( logline, "" );
if ( ( !IS_NPC(ch) && IS_SET(ch->act, PLR_LOG) )
|| fLogAll
|| cmd_table[cmd].log == LOG_ALWAYS )
{
sprintf( log_buf, "Log %s: %s", ch->original_name, logline );
wiznet(log_buf,ch,NULL,WIZ_SECURE,0,get_trust(ch));
log_string( log_buf );
}
if ( ch->desc != NULL && ch->desc->snoop_by != NULL )
{
write_to_buffer( ch->desc->snoop_by, "% ", 2 );
write_to_buffer( ch->desc->snoop_by, logline, 0 );
write_to_buffer( ch->desc->snoop_by, "\n\r", 2 );
}
/* Timestop implementation */
if (is_affected(ch,gsn_timestop)
&& strcmp(cmd_table[cmd].name,"immtalk") != 0
&& strcmp(cmd_table[cmd].name,":") != 0)
{
send_to_char("Time has frozen for you and you are trapped between ticks of the clock...\n\r",ch);
return;
}
/* Power word Stun implementation */
if (is_affected(ch,gsn_power_word_stun) )
{
if (((found) && (strcmp(cmd_table[cmd].name,"score") != 0)
&& (strcmp(cmd_table[cmd].name,"look") != 0)
&& (strcmp(cmd_table[cmd].name,"who") != 0)
&& (strcmp(cmd_table[cmd].name,"affects") != 0)
&& (strcmp(cmd_table[cmd].name,"group") != 0)
&& (strcmp(cmd_table[cmd].name,"gt") != 0)
&& (strcmp(cmd_table[cmd].name,"gtell") != 0)
&& (strcmp(cmd_table[cmd].name,":") != 0)
&& (strcmp(cmd_table[cmd].name,"astrip") != 0)
&& (strcmp(cmd_table[cmd].name,"immtalk") != 0) )
|| (!found) )
{
send_to_char("You are far too stunned by the power word to move.\n\r",ch);
return;
}
}
/* Hold person Implementation -Detlef */
if (is_affected(ch,gsn_hold_person)
&& strcmp(cmd_table[cmd].name,"immtalk") != 0
&& strcmp(cmd_table[cmd].name,"astrip") != 0)
{
send_to_char("You are totally frozen.\n\r",ch);
return;
}
if (is_affected(ch,gsn_resurrect)
&& strcmp(cmd_table[cmd].name,"immtalk") != 0
&& strcmp(cmd_table[cmd].name,"astrip") != 0)
{
send_to_char("You cannot concentrate while resurrecting.\n\r",ch);
return;
}
if (is_affected(ch,gsn_snare)
&& strcmp(cmd_table[cmd].name,"immtalk") != 0
&& strcmp(cmd_table[cmd].name,"astrip") != 0)
{
send_to_char("Your futile struggling only manages to entangle you further!\n\r",ch);
return;
}
if ((is_affected(ch,gsn_forget) && number_percent() < 75)
&& cmd_table[cmd].position == POS_FIGHTING
&& strcmp(cmd_table[cmd].name,"flee") != 0)
{
send_to_char("You can't remember how to do that!\n\r",ch);
return;
}
if (!IS_NPC(ch))
{
if (ch->pcdata->death_status == HAS_DIED)
{
if (((found) && (strcmp(cmd_table[cmd].name,"score") != 0)
&& (strcmp(cmd_table[cmd].name,"look") != 0)
&& (strcmp(cmd_table[cmd].name,"who") != 0)
&& (strcmp(cmd_table[cmd].name,"affects") != 0)
&& (strcmp(cmd_table[cmd].name,"group") != 0)
&& (strcmp(cmd_table[cmd].name,"gt") != 0)
&& (strcmp(cmd_table[cmd].name,"reply") != 0)
&& (strcmp(cmd_table[cmd].name,"note") != 0)
&& (strcmp(cmd_table[cmd].name,"say") != 0)
&& (strcmp(cmd_table[cmd].name,"gtell") != 0)
&& (strcmp(cmd_table[cmd].name,":") != 0)
&& (strcmp(cmd_table[cmd].name,"immtalk") != 0)
&& (strcmp(cmd_table[cmd].name,"tell") != 0)
&& (strcmp(cmd_table[cmd].name,"cb") != 0)
&& (strcmp(cmd_table[cmd].name,"ooctell") != 0)
&& (strcmp(cmd_table[cmd].name,"ht") != 0)
&& (strcmp(cmd_table[cmd].name,"n") != 0)
&& (strcmp(cmd_table[cmd].name,"e") != 0)
&& (strcmp(cmd_table[cmd].name,"s") != 0)
&& (strcmp(cmd_table[cmd].name,"w") != 0)
&& (strcmp(cmd_table[cmd].name,"north") != 0)
&& (strcmp(cmd_table[cmd].name,"east") != 0)
&& (strcmp(cmd_table[cmd].name,"south") != 0)
&& (strcmp(cmd_table[cmd].name,"west") != 0)
&& (strcmp(cmd_table[cmd].name,"up") != 0)
&& (strcmp(cmd_table[cmd].name,"u") != 0)
&& (strcmp(cmd_table[cmd].name,"down") != 0)
&& (strcmp(cmd_table[cmd].name,"d") != 0)
&& (strcmp(cmd_table[cmd].name,"where") != 0)
&& (strcmp(cmd_table[cmd].name,"pray") != 0)
&& (strcmp(cmd_table[cmd].name,"set") != 0)
&& (strcmp(cmd_table[cmd].name,"open") != 0)
&& (strcmp(cmd_table[cmd].name,"recall") != 0)
&& (strcmp(cmd_table[cmd].name,"/") != 0)
&& (strcmp(cmd_table[cmd].name,"quit") != 0)
&& (strcmp(cmd_table[cmd].name,"delete") != 0))
|| (!found) )
{
send_to_char("You are a hovering spirit, you can't do that anymore.\n\r",ch);
return;
}
}
}
if (!found && !check_social( ch, command, argument ))
return send_to_char( "Huh?\n\r", ch );
else if (!found)
return;
/*
* Character not in position for command?
*/
if ( ch->position < cmd_table[cmd].position )
{
switch( ch->position )
{
case POS_DEAD:
send_to_char( "Lie still; you are DEAD.\n\r", ch );
break;
case POS_MORTAL:
case POS_INCAP:
send_to_char( "You are hurt far too bad for that.\n\r", ch );
break;
case POS_STUNNED:
send_to_char( "You are too stunned to do that.\n\r", ch );
break;
case POS_SLEEPING:
send_to_char( "In your dreams, or what?\n\r", ch );
break;
case POS_RESTING:
send_to_char( "Nah... You feel too relaxed...\n\r", ch);
break;
case POS_SITTING:
send_to_char( "Better stand up first.\n\r",ch);
break;
case POS_FIGHTING:
send_to_char( "No way! You are still fighting!\n\r", ch);
break;
}
return;
}
/*
* Hide parsing.
*/
if (cmd_table[cmd].hide)
{
un_hide(ch, NULL);
}
/*
* Dispatch the command.
*/
(*cmd_table[cmd].do_fun) ( ch, argument );
tail_chain( );
return;
}
bool check_social( CHAR_DATA *ch, char *command, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int cmd;
bool found;
found = FALSE;
for ( cmd = 0; social_table[cmd].name[0] != '\0'; cmd++ )
{
if ( command[0] == social_table[cmd].name[0]
&& !str_prefix( command, social_table[cmd].name ) )
{
found = TRUE;
break;
}
}
if ( !found )
return FALSE;
if ( !IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE) )
{
send_to_char( "You are anti-social!\n\r", ch );
return TRUE;
}
switch ( ch->position )
{
case POS_DEAD:
send_to_char( "Lie still; you are DEAD.\n\r", ch );
return TRUE;
case POS_INCAP:
case POS_MORTAL:
send_to_char( "You are hurt far too bad for that.\n\r", ch );
return TRUE;
case POS_STUNNED:
send_to_char( "You are too stunned to do that.\n\r", ch );
return TRUE;
case POS_SLEEPING:
/*
* I just know this is the path to a 12" 'if' statement. :(
* But two players asked for it already! -- Furey
*/
if ( !str_cmp( social_table[cmd].name, "snore" ) )
break;
send_to_char( "In your dreams, or what?\n\r", ch );
return TRUE;
}
one_argument( argument, arg );
victim = NULL;
if ( arg[0] == '\0' )
{
act( social_table[cmd].others_no_arg, ch, NULL, victim, TO_ROOM );
act( social_table[cmd].char_no_arg, ch, NULL, victim, TO_CHAR );
}
else if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
}
else if ( victim == ch )
{
act( social_table[cmd].others_auto, ch, NULL, victim, TO_ROOM );
act( social_table[cmd].char_auto, ch, NULL, victim, TO_CHAR );
}
else
{
act( social_table[cmd].others_found, ch, NULL, victim, TO_NOTVICT );
act( social_table[cmd].char_found, ch, NULL, victim, TO_CHAR );
act( social_table[cmd].vict_found, ch, NULL, victim, TO_VICT );
if ( !IS_NPC(ch) && IS_NPC(victim)
&& !IS_AFFECTED(victim, AFF_CHARM)
&& IS_AWAKE(victim)
&& victim->desc == NULL)
{
switch ( number_bits( 4 ) )
{
case 0:
case 1: case 2: case 3: case 4:
case 5: case 6: case 7: case 8:
act( social_table[cmd].others_found,
victim, NULL, ch, TO_NOTVICT );
act( social_table[cmd].char_found,
victim, NULL, ch, TO_CHAR );
act( social_table[cmd].vict_found,
victim, NULL, ch, TO_VICT );
break;
case 9: case 10: case 11: case 12:
act( "$n slaps $N.", victim, NULL, ch, TO_NOTVICT );
act( "You slap $N.", victim, NULL, ch, TO_CHAR );
act( "$n slaps you.", victim, NULL, ch, TO_VICT );
break;
}
}
}
return TRUE;
}
/*
* Return true if an argument is completely numeric.
*/
//bool is_number ( char *arg )
bool is_number (const char *arg)
{
if ( *arg == '\0' )
return FALSE;
if ( *arg == '+' || *arg == '-' )
arg++;
for ( ; *arg != '\0'; arg++ )
{
if ( !isdigit( *arg ) )
return FALSE;
}
return TRUE;
}
/*
* Given a string like 14.foo, return 14 and 'foo'
*/
int number_argument( char *argument, char *arg )
{
char *pdot;
int number;
for ( pdot = argument; *pdot != '\0'; pdot++ )
{
if ( *pdot == '.' )
{
*pdot = '\0';
number = atoi( argument );
*pdot = '.';
strcpy( arg, pdot+1 );
return number;
}
}
strcpy( arg, argument );
return 1;
}
/*
* Given a string like 14*foo, return 14 and 'foo'
*/
int mult_argument(char *argument, char *arg)
{
char *pdot;
int number;
for ( pdot = argument; *pdot != '\0'; pdot++ )
{
if ( *pdot == '*' )
{
*pdot = '\0';
number = atoi( argument );
*pdot = '*';
strcpy( arg, pdot+1 );
return number;
}
}
strcpy( arg, argument );
return 1;
}
/*
* Pick off one argument from a string and return the rest.
* Understands quotes.
*/
char *one_argument( char *argument, char *arg_first )
{
char cEnd;
while ( isspace(*argument) )
argument++;
cEnd = ' ';
if ( *argument == '\'' || *argument == '"' )
cEnd = *argument++;
while ( *argument != '\0' )
{
if ( *argument == cEnd )
{
argument++;
break;
}
*arg_first = LOWER(*argument);
arg_first++;
argument++;
}
*arg_first = '\0';
while ( isspace(*argument) )
argument++;
return argument;
}
/*
* Contributed by Alander.
*/
void do_wizhelp( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
int cmd;
int col;
int clevel;
col = 0;
for( clevel = LEVEL_HERO + 1; clevel < MAX_LEVEL + 1; clevel++ )
{
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( cmd_table[cmd].level >= LEVEL_HERO
&& cmd_table[cmd].show
&& cmd_table[cmd].level == clevel && cmd_table[cmd].level <= ch->level)
{
sprintf( buf, "(%2d) %-12s", cmd_table[cmd].level, cmd_table[cmd].name);
send_to_char( buf, ch );
if ( ++col % 5 == 0 )
send_to_char( "\n\r", ch );
}
}
}
if ( col % 5 != 0 )
send_to_char( "\n\r", ch );
return;
}