/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Thanks to abaddon for proof-reading our comm.c and pointing out bugs. * * Any remaining bugs are, of course, our work, not his. :) * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1996 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Tartarus/doc/rom.license * ***************************************************************************/ /*************************************************************************** * Tartarus code is copyright (C) 1997-1998 by Daniel Graham * * In using this code you agree to comply with the Tartarus license * * found in the file /Tartarus/doc/tartarus.doc * ***************************************************************************/ #include "include.h" #include <signal.h> #include <fcntl.h> #include <netdb.h> #include <netinet/in.h> #include <sys/socket.h> #include "telnet.h" void announce_login args( ( CHAR_DATA *ch)); void announce_logout args( ( CHAR_DATA *ch)); const char *lowstring (const char *i); void reverse_word args( ( char *w, int n ) ); bool wizlock = FALSE; bool newlock = FALSE; void init_signals args( (void) ); void do_auto_shutdown args( (void) ); /* * Malloc debugging stuff. */ #if defined(sun) #undef MALLOC_DEBUG #endif #if defined(MALLOC_DEBUG) #include <malloc.h> extern int malloc_debug args( ( int ) ); extern int malloc_verify args( ( void ) ); #endif char echo_off_str [] = { IAC, WILL, TELOPT_ECHO, '\0' }; const char echo_on_str [] = { IAC, WONT, TELOPT_ECHO, '\0' }; const char go_ahead_str [] = { IAC, GA, '\0' }; char* const he_she [] = { "it", "he", "she" }; char* const him_her [] = { "it", "him", "her" }; char* const his_her [] = { "its", "his", "her" }; int close args( ( int fd ) ); int gofday args( ( struct timeval *tp, struct timezone *tzp ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int socket args( ( int domain, int type, int protocol ) ); /* * Global variables. */ DESCRIPTOR_DATA * descriptor_list; /* All open descriptors */ DESCRIPTOR_DATA * d_next; /* Next descriptor in loop */ FILE * fpReserve; /* Reserved file handle */ bool god; /* All new chars are gods! */ bool merc_down; /* Shutdown */ bool wizlock; /* Game is wizlocked */ bool newlock; /* Game is newlocked */ bool arena; /* Game is in arena */ bool MOBtrigger = TRUE; /* act() switch */ char str_boot_time[MAX_INPUT_LENGTH]; time_t current_time; /* time of this pulse */ time_t boot_time; void game_loop_unix args( ( int control ) ); int init_socket args( ( int port ) ); void init_descriptor args( ( int control ) ); bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) ); bool write_to_descriptor args( ( int desc, char *txt, int length ) ); bool check_parse_name args( ( char *name ) ); bool check_reconnect args( ( DESCRIPTOR_DATA *d, char *name, bool fConn ) ); bool check_playing args( ( DESCRIPTOR_DATA *d, char *name ) ); int main args( ( int argc, char **argv ) ); void nanny args( ( DESCRIPTOR_DATA *d, char *argument ) ); bool process_output args( ( DESCRIPTOR_DATA *d, bool fPrompt ) ); void read_from_buffer args( ( DESCRIPTOR_DATA *d ) ); void stop_idling args( ( CHAR_DATA *ch ) ); void bust_a_prompt args( ( CHAR_DATA *ch ) ); bool output_buffer args( ( DESCRIPTOR_DATA *d ) ); void process_text args( ( CHAR_DATA *ch, char *text ) ); int port, control; bool fCopyOver; int main( int argc, char **argv ) { struct timeval now_time; fCopyOver = FALSE; /* * Memory debugging if needed. */ #if defined(MALLOC_DEBUG) malloc_debug( 2 ); #endif /* * Init time. */ gettimeofday( &now_time, NULL ); current_time = (time_t) now_time.tv_sec; strcpy( str_boot_time, ctime( ¤t_time ) ); boot_time = current_time; /* * Reserve one channel for our use. */ if ( ( fpReserve = fopen( NULL_FILE, "r" ) ) == NULL ) { perror( NULL_FILE ); exit( 1 ); } /* * Get the port number. */ port = 8989; if ( argc!=1) { if ( !is_number( argv[1] ) ) { fprintf( stderr, "Usage: %s [port #]\n", argv[0] ); exit( 1 ); } else if ( ( port = atoi( argv[1] ) ) <= 1024 ) { fprintf( stderr, "Port number must be above 1024.\n" ); exit( 1 ); } /* Are we recovering from a copyover? */ if (argv[2] && argv[2][0]) { fCopyOver = TRUE; control = atoi(argv[3]); } else fCopyOver = FALSE; } /* * Run the game. */ if (!fCopyOver) control = init_socket( port ); boot_db(); sprintf( log_buf, "KBK booted, binding on port %d.", port ); log_string( log_buf ); if (fCopyOver) copyover_recover(); game_loop_unix(control); close(control); /* * That's all, folks. */ log_string( "Normal termination of game." ); exit( 0 ); return 0; } #if defined(unix) int init_socket( int port ) { static struct sockaddr_in sa_zero; struct sockaddr_in sa; int x = 1; int fd; if ( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 ) { perror( "Init_socket: socket" ); exit( 1 ); } if ( setsockopt( fd, SOL_SOCKET, SO_REUSEADDR, (char *) &x, sizeof(x) ) < 0 ) { perror( "Init_socket: SO_REUSEADDR" ); close(fd); exit( 1 ); } #if defined(SO_DONTLINGER) && !defined(SYSV) { struct linger ld; ld.l_onoff = 1; ld.l_linger = 1000; if ( setsockopt( fd, SOL_SOCKET, SO_DONTLINGER, (char *) &ld, sizeof(ld) ) < 0 ) { perror( "Init_socket: SO_DONTLINGER" ); close(fd); exit( 1 ); } } #endif sa = sa_zero; sa.sin_family = AF_INET; sa.sin_port = htons( port ); if ( bind( fd, (struct sockaddr *) &sa, sizeof(sa) ) < 0 ) { perror("Init socket: bind" ); close(fd); exit(1); } if ( listen( fd, 3 ) < 0 ) { perror("Init socket: listen"); close(fd); exit(1); } return fd; } #endif #if defined(macintosh) || defined(MSDOS) void game_loop_mac_msdos( void ) { struct timeval last_time; struct timeval now_time; static DESCRIPTOR_DATA dcon; gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; /* * New_descriptor analogue. */ dcon.descriptor = 0; dcon.connected = CON_GET_NAME; dcon.host = str_dup( "localhost" ); dcon.outsize = 2000; dcon.outbuf = alloc_mem( dcon.outsize ); dcon.next = descriptor_list; dcon.showstr_head = NULL; dcon.showstr_point = NULL; dcon.pEdit = NULL; dcon.pString = NULL; dcon.editor = 0; descriptor_list = &dcon; /* * Send the greeting. */ { extern char * help_greeting; if ( help_greeting[0] == '.' ) write_to_buffer( &dcon, help_greeting+1, 0 ); else write_to_buffer( &dcon, help_greeting , 0 ); } /* Main loop */ while ( !merc_down ) { DESCRIPTOR_DATA *d; /* * Process input. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; d->fcommand = FALSE; #if defined(MSDOS) if ( kbhit( ) ) #endif { if ( d->character != NULL ) d->character->timer = 0; if ( !read_from_descriptor( d ) ) { if ( d->character != NULL) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); continue; } } if (d->character != NULL && d->character->daze > 0) --d->character->daze; if ( d->character != NULL && d->character->wait > 0 ) { --d->character->wait; continue; } read_from_buffer( d ); if ( d->incomm[0] != '\0' ) { d->fcommand = TRUE; stop_idling( d->character ); /* OLC */ if ( d->showstr_point ) show_string( d, d->incomm ); else if ( d->pString ) string_add( d->character, d->incomm ); else switch ( d->connected ) { case CON_PLAYING: if ( !run_olc_editor( d ) ) substitute_alias( d, d->incomm ); break; default: nanny( d, d->incomm ); break; } d->incomm[0] = '\0'; } } /* * Autonomous game motion. */ update_handler( ); /* * Output. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( ( d->fcommand || d->outtop > 0 ) ) { if ( !process_output( d, TRUE ) ) { if ( d->character != NULL && d->character->level > 1) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } } /* * Synchronize to a clock. * Busy wait (blargh). */ now_time = last_time; for ( ; ; ) { int delta; #if defined(MSDOS) if ( kbhit( ) ) #endif { if ( dcon.character != NULL ) dcon.character->timer = 0; if ( !read_from_descriptor( &dcon ) ) { if ( dcon.character != NULL && d->character->level > 1) save_char_obj( d->character ); dcon.outtop = 0; close_socket( &dcon ); } #if defined(MSDOS) break; #endif } gettimeofday( &now_time, NULL ); delta = ( now_time.tv_sec - last_time.tv_sec ) * 1000 * 1000 + ( now_time.tv_usec - last_time.tv_usec ); if ( delta >= 1000000 / PULSE_PER_SECOND ) break; } last_time = now_time; current_time = (time_t) last_time.tv_sec; } return; } #endif #if defined(unix) void game_loop_unix( int control ) { static struct timeval null_time; struct timeval last_time; //signal( SIGPIPE, SIG_IGN ); gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; /* Main loop */ //init_signals(); while ( !merc_down ) { fd_set in_set; fd_set out_set; fd_set exc_set; DESCRIPTOR_DATA *d; int maxdesc; #if defined(MALLOC_DEBUG) if ( malloc_verify( ) != 1 ) abort( ); #endif /* * Poll all active descriptors. */ FD_ZERO( &in_set ); FD_ZERO( &out_set ); FD_ZERO( &exc_set ); FD_SET( control, &in_set ); maxdesc = control; for ( d = descriptor_list; d; d = d->next ) { maxdesc = UMAX( maxdesc, d->descriptor ); FD_SET( d->descriptor, &in_set ); FD_SET( d->descriptor, &out_set ); FD_SET( d->descriptor, &exc_set ); } if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 ) { perror( "Game_loop: select: poll" ); exit( 1 ); } /* * New connection? */ if ( FD_ISSET( control, &in_set ) ) init_descriptor( control ); /* * Kick out the freaky folks. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( FD_ISSET( d->descriptor, &exc_set ) ) { FD_CLR( d->descriptor, &in_set ); FD_CLR( d->descriptor, &out_set ); if ( d->character && d->character->level > 1) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } /* * Process input. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; d->fcommand = FALSE; if ( FD_ISSET( d->descriptor, &in_set ) ) { if ( d->character != NULL ) d->character->timer = 0; if ( !read_from_descriptor( d ) ) { FD_CLR( d->descriptor, &out_set ); if ( d->character != NULL && d->character->level > 1) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); continue; } } if (d->character != NULL && d->character->daze > 0) --d->character->daze; if ( d->character != NULL && d->character->wait > 0 ) { --d->character->wait; continue; } read_from_buffer( d ); if ( d->incomm[0] != '\0' ) { d->fcommand = TRUE; stop_idling( d->character ); /* OLC */ if ( d->showstr_point ) show_string( d, d->incomm ); else if ( d->pString ) string_add( d->character, d->incomm ); else switch ( d->connected ) { case CON_PLAYING: if ( d->character->pcdata && d->character->pcdata->entering_text ) process_text(d->character,d->incomm); else if ( !run_olc_editor( d ) ) substitute_alias( d, d->incomm ); break; default: nanny( d, d->incomm ); break; } d->incomm[0] = '\0'; } } /* * Autonomous game motion. */ update_handler( ); /* * Output. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( ( d->fcommand || d->outtop > 0 ) && FD_ISSET(d->descriptor, &out_set) ) { if ( !process_output( d, TRUE ) ) { if ( d->character != NULL && d->character->level > 1) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } } /* * Synchronize to a clock. * Sleep( last_time + 1/PULSE_PER_SECOND - now ). * Careful here of signed versus unsigned arithmetic. */ { struct timeval now_time; long secDelta; long usecDelta; gettimeofday( &now_time, NULL ); usecDelta = ((int) last_time.tv_usec) - ((int) now_time.tv_usec) + 1000000 / PULSE_PER_SECOND; secDelta = ((int) last_time.tv_sec ) - ((int) now_time.tv_sec ); while ( usecDelta < 0 ) { usecDelta += 1000000; secDelta -= 1; } while ( usecDelta >= 1000000 ) { usecDelta -= 1000000; secDelta += 1; } if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) ) { struct timeval stall_time; stall_time.tv_usec = usecDelta; stall_time.tv_sec = secDelta; if ( select( 0, NULL, NULL, NULL, &stall_time ) < 0 ) { perror( "Game_loop: select: stall" ); exit( 1 ); } } } gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; } return; } #endif #if defined(unix) void init_descriptor( int control ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *dnew; struct sockaddr_in sock; struct hostent *from; int desc; socklen_t size; size = sizeof(sock); getsockname( control, (struct sockaddr *) &sock, &size ); if ( ( desc = accept( control, (struct sockaddr *) &sock, &size) ) < 0 ) { perror( "New_descriptor: accept" ); return; } #if !defined(FNDELAY) #define FNDELAY O_NDELAY #endif if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 ) { perror( "New_descriptor: fcntl: FNDELAY" ); return; } /* * Cons a new descriptor. */ dnew = new_descriptor(); dnew->descriptor = desc; size = sizeof(sock); if ( getpeername( desc, (struct sockaddr *) &sock, &size ) < 0 ) { perror( "New_descriptor: getpeername" ); dnew->host = str_dup( "(unknown)" ); } else { /* * Would be nice to use inet_ntoa here but it takes a struct arg, * which ain't very compatible between gcc and system libraries. */ int addr; addr = ntohl( sock.sin_addr.s_addr ); sprintf( buf, "%d.%d.%d.%d", ( addr >> 24 ) & 0xFF, ( addr >> 16 ) & 0xFF, ( addr >> 8 ) & 0xFF, ( addr ) & 0xFF ); dnew->ip = str_dup(buf); sprintf( log_buf, "Sock.sinaddr: %s", buf ); log_string( log_buf ); from = gethostbyaddr( (char *) &sock.sin_addr, sizeof(sock.sin_addr), AF_INET ); dnew->host = str_dup( from ? from->h_name : buf ); } /* * Swiftest: I added the following to ban sites. I don't * endorse banning of sites, but Copper has few descriptors now * and some people from certain sites keep abusing access by * using automated 'autodialers' and leaving connections hanging. * * Furey: added suffix check by request of Nickel of HiddenWorlds. */ if ( check_ban(dnew->host,BAN_ALL)) { write_to_descriptor( desc, "You're sitebanned. Go away.\n\r", 0 ); close( desc ); free_descriptor(dnew); return; } /* * Init descriptor data. */ dnew->next = descriptor_list; descriptor_list = dnew; /* * Send the greeting. */ { extern char * help_greeting; if ( help_greeting[0] == '.' ) write_to_buffer( dnew, help_greeting+1, 0 ); else write_to_buffer( dnew, help_greeting , 0 ); } return; } #endif void sig_handler (int sig) { extern bool merc_down; if (!merc_down) { switch (sig) { case SIGBUS: bug ("CRASH: Signal - SIGBUS.", 0); do_auto_shutdown(); merc_down = TRUE; break; case SIGTERM: bug ("CRASH: Signal - SIGTERM.", 0); do_auto_shutdown(); merc_down = TRUE; break; case SIGABRT: bug ("CRASH: Signal - SIGABRT", 0); do_auto_shutdown(); merc_down = TRUE; break; case SIGSEGV: bug ("CRASH: Signal - SIGSEGV", 0); do_auto_shutdown(); merc_down = TRUE; break; } } else { exit (0); } } void init_signals() { log_string("Initializing traced signal handlers..."); signal(SIGBUS,sig_handler); signal(SIGTERM,sig_handler); signal(SIGABRT,sig_handler); signal(SIGSEGV,sig_handler); } void close_socket( DESCRIPTOR_DATA *dclose ) { CHAR_DATA *ch; char buf[MAX_STRING_LENGTH]; if ( dclose->outtop > 0 ) process_output( dclose, FALSE ); if ( dclose->snoop_by != NULL ) { write_to_buffer( dclose->snoop_by, "Your victim has left the game.\n\r", 0 ); } { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->snoop_by == dclose ) d->snoop_by = NULL; } } if ( ( ch = dclose->character ) != NULL ) { sprintf( log_buf, "Closing link to %s.", ch->name ); log_string( log_buf ); /* cut down on wiznet spam when rebooting */ if ( dclose->connected == CON_PLAYING && !merc_down) { sprintf(buf,"(%s) $N has lost $S link: (Last fought %s %d seconds ago).", timestamp(), ch->last_fight_name != NULL ? ch->last_fight_name : "nobody", ch->last_fight_time ? (int)(current_time - ch->last_fight_time) : -1); save_char_obj (ch); wiznet(buf,ch,NULL,WIZ_LINKS,0,get_trust(ch)); ch->desc = NULL; } else { free_char(dclose->original ? dclose->original : dclose->character ); } } if ( d_next == dclose ) d_next = d_next->next; if ( dclose == descriptor_list ) { descriptor_list = descriptor_list->next; } else { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d && d->next != dclose; d = d->next ) ; if ( d != NULL ) d->next = dclose->next; else bug( "Close_socket: dclose not found.", 0 ); } close( dclose->descriptor ); free_descriptor(dclose); #if defined(MSDOS) || defined(macintosh) exit(1); #endif return; } bool read_from_descriptor( DESCRIPTOR_DATA *d ) { int iStart; /* Hold horses if pending command already. */ if ( d->incomm[0] != '\0' ) return TRUE; /* Check for overflow. */ iStart = strlen(d->inbuf); if ( iStart >= sizeof(d->inbuf) - 10 ) { sprintf( log_buf, "%s input overflow!", d->host ); log_string( log_buf ); write_to_descriptor( d->descriptor, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 ); return FALSE; } for ( ; ; ) { int nRead; nRead = read( d->descriptor, d->inbuf + iStart, sizeof(d->inbuf) - 10 - iStart ); if ( nRead > 0 ) { iStart += nRead; if ( d->inbuf[iStart-1] == '\n' || d->inbuf[iStart-1] == '\r' ) break; } else if ( nRead == 0 ) { log_string( "EOF encountered on read." ); return FALSE; } else if ( errno == EAGAIN ) break; else { perror( "Read_from_descriptor" ); return FALSE; } } d->inbuf[iStart] = '\0'; return TRUE; } /* * Transfer one line from input buffer to input line. */ void read_from_buffer( DESCRIPTOR_DATA *d ) { int i, j, k; /* * Hold horses if pending command already. */ if ( d->incomm[0] != '\0' ) return; /* * Look for at least one new line. */ for ( i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) { if ( d->inbuf[i] == '\0' ) return; } /* * Canonical input processing. */ for ( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) { if ( k >= MAX_INPUT_LENGTH - 2 ) { write_to_descriptor( d->descriptor, "Line too long.\n\r", 0 ); /* skip the rest of the line */ for ( ; d->inbuf[i] != '\0'; i++ ) { if ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) break; } d->inbuf[i] = '\n'; d->inbuf[i+1] = '\0'; break; } if ( d->inbuf[i] == '\b' && k > 0 ) --k; else if ( isascii(d->inbuf[i]) && isprint(d->inbuf[i]) ) d->incomm[k++] = d->inbuf[i]; } /* * Finish off the line. */ if ( k == 0 ) d->incomm[k++] = ' '; d->incomm[k] = '\0'; /* * Deal with bozos with #repeat 1000 ... */ if ( k > 1 || d->incomm[0] == '!' ) { if ( d->incomm[0] != '!' && strcmp( d->incomm, d->inlast ) ) { d->repeat = 0; } else { if (++d->repeat >= 25 && d->character && d->connected == CON_PLAYING) { sprintf( log_buf, "%s input spamming!", d->host ); log_string( log_buf ); wiznet("Spam spam spam $N spam spam spam spam spam!", d->character,NULL,WIZ_SPAM,0,get_trust(d->character)); if (d->incomm[0] == '!') wiznet(d->inlast,d->character,NULL,WIZ_SPAM,0, get_trust(d->character)); else wiznet(d->incomm,d->character,NULL,WIZ_SPAM,0, get_trust(d->character)); d->repeat = 0; d->character->move/=2; d->character->mana-=20; d->character->exp=d->character->exp-100; write_to_descriptor(d->descriptor, "\n\rYour mind feels drained from trying to do the same thing over and over again...\n\r",0); if (!IS_IMMORTAL(d->character)) { WAIT_STATE(d->character, 24); } } } } /* * Do '!' substitution. */ if ( d->incomm[0] == '!' ) strcpy( d->incomm, d->inlast ); else strcpy( d->inlast, d->incomm ); /* * Shift the input buffer. */ while ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) i++; for ( j = 0; ( d->inbuf[j] = d->inbuf[i+j] ) != '\0'; j++ ) ; return; } /* * Low level output function. */ bool process_output( DESCRIPTOR_DATA *d, bool fPrompt ) { extern bool merc_down; /* * Bust a prompt. */ if ( !merc_down && d->showstr_point ) write_to_buffer( d, "[Hit Return to continue]\n\r", 0 ); else if ( fPrompt && d->pString && d->connected == CON_PLAYING ) write_to_buffer( d, "> ", 2 ); else if ( fPrompt && d->connected == CON_PLAYING ) { CHAR_DATA *ch; CHAR_DATA *victim; ch = d->character; /* battle prompt */ if ((victim = ch->fighting) != NULL && can_see(ch,victim)) { int percent; char wound[100]; char *pbuff; char buf[MAX_STRING_LENGTH]; char buffer[MAX_STRING_LENGTH*2]; if (victim->max_hit > 0) percent = victim->hit * 100 / victim->max_hit; else percent = -1; if (percent >= 100) sprintf(wound,"is in perfect condition."); else if (percent >= 90) sprintf(wound,"has a few scratches."); else if (percent >= 75) sprintf(wound,"has some small wounds."); else if (percent >= 50) sprintf(wound,"is covered in bleeding wounds."); else if (percent >= 30) sprintf(wound,"is gushing blood."); else if (percent >= 15) sprintf(wound,"is writhing in pain."); else if (percent >= 0) sprintf(wound,"is convulsing on the ground."); else sprintf(wound,"is nearly dead."); sprintf(buf,"%s %s \n\r", IS_NPC(victim) ? victim->short_descr : victim->name,wound); buf[0] = UPPER( buf[0] ); pbuff = buffer; colorconv( pbuff, buf, d->character ); write_to_buffer( d, buffer, 0); } ch = d->original ? d->original : d->character; if (!IS_SET(ch->comm, COMM_COMPACT) ) write_to_buffer( d, "\n\r", 2 ); if (!IS_NPC(ch) && ch->pcdata->entering_text) write_to_buffer( d, ": ", 2 ); else if ( IS_SET(ch->comm, COMM_PROMPT) ) bust_a_prompt( d->character ); if (IS_SET(ch->comm,COMM_TELNET_GA)) write_to_buffer(d,go_ahead_str,0); } /* * Short-circuit if nothing to write. */ if ( d->outtop == 0 ) return TRUE; /* * Snoop-o-rama. */ if ( d->snoop_by != NULL ) { if (d->character != NULL) { write_to_buffer( d->snoop_by, d->character->original_name,0); } write_to_buffer( d->snoop_by, "> ", 2 ); write_to_buffer( d->snoop_by, d->outbuf, d->outtop ); } /* * OS-dependent output. * * now done at output_buffer( ) to deal with color codes. * - Wreck */ if ( !write_to_descriptor( d->descriptor, d->outbuf, d->outtop ) ) { d->outtop = 0; return FALSE; } else { d->outtop = 0; return TRUE; } } /* * Bust a prompt (player settable prompt) * coded by Morgenes for Aldara Mud */ void bust_a_prompt( CHAR_DATA *ch ) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; const char *str; const char *i; char *point; char *pbuff; char buffer[ MAX_STRING_LENGTH*2 ]; char doors[MAX_INPUT_LENGTH]; EXIT_DATA *pexit; bool found; const char *dir_name[] = {"N","E","S","W","U","D"}; int door; point = buf; str = ch->prompt; if( !str || str[0] == '\0') { sprintf( buf, "<%dhp %dm %dmv> %s", ch->hit,ch->mana,ch->move,ch->prefix); send_to_char(buf,ch); return; } if (ch->desc->editor != 0) { send_to_char("[OLC Mode] ",ch); return; } while( *str != '\0' ) { if( *str != '%' ) { *point++ = *str++; continue; } ++str; switch( *str ) { default : i = " "; break; // Exits case 'e': found = FALSE; doors[0] = '\0'; for (door = 0; door < 6; door++) { if ((pexit = ch->in_room->exit[door]) != NULL && pexit ->u1.to_room != NULL && (can_see_room(ch,pexit->u1.to_room) || (IS_AFFECTED(ch,AFF_INFRARED) && !IS_AFFECTED(ch,AFF_BLIND))) && !IS_SET(pexit->exit_info,EX_CLOSED)) { found = TRUE; strcat(doors,dir_name[door]); } } if (!found) strcat(buf,"none"); sprintf(buf2,"%s",doors); i = buf2; break; // Carraige return case 'c' : sprintf(buf2,"%s","\n\r"); i = buf2; break; // Current hp case 'h' : sprintf( buf2, "%d", ch->hit ); i = buf2; break; // Max hit case 'H' : sprintf( buf2, "%d", ch->max_hit ); i = buf2; break; case 'l' : sprintf( buf2, "%d", PERCENT(ch->hit, ch->max_hit) ); i = buf2; break; case 'j' : sprintf( buf2, "%d", PERCENT(ch->mana, ch->max_mana) ); i = buf2; break; case 'k' : sprintf( buf2, "%d", PERCENT(ch->move, ch->max_move) ); i = buf2; break; // Current mana case 'm' : sprintf( buf2, "%d", ch->mana ); i = buf2; break; // Max mana case 'M' : sprintf( buf2, "%d", ch->max_mana ); i = buf2; break; // Current move case 'v': sprintf( buf2, "%d", ch->move ); i = buf2; break; // Max move case 'V' : sprintf( buf2, "%d", ch->max_move ); i = buf2; break; // Gold case 'g' : sprintf( buf2, "%ld", ch->gold); i = buf2; break; //Quest credits case 'Q' : sprintf( buf2, "%ld", ch->quest_credits); i = buf2; break; //Swordplay Counter PCs case 'Z' : if(ch->class==class_lookup("paladin")) { if(is_affected(ch,gsn_paladin_tech_counter_pc)) sprintf( buf2, "%d", get_affect_level(ch,gsn_paladin_tech_counter_pc)); else sprintf( buf2, "0"); } else sprintf( buf2, "X" ); i = buf2; break; //Swordplay Counter NPCs case 'z' : if(ch->class==class_lookup("paladin")) { if(is_affected(ch,gsn_paladin_tech_counter_npc)) sprintf( buf2, "%d", get_affect_level(ch,gsn_paladin_tech_counter_npc)); else sprintf( buf2, "0"); } else sprintf( buf2, "X" ); i = buf2; break; // Room name case 'r' : if( ch->in_room != NULL ) sprintf( buf2, "%s", ((!IS_NPC(ch) && IS_SET(ch->act,PLR_HOLYLIGHT)) || (!IS_AFFECTED(ch,AFF_BLIND) && !room_is_dark( ch->in_room ))) ? ch->in_room->name : "darkness"); else sprintf( buf2, " " ); i = buf2; break; // Vnum (immortals) case 'R' : if( IS_IMMORTAL( ch ) && ch->in_room != NULL ) sprintf( buf2, "%ld", ch->in_room->vnum ); else sprintf( buf2, " " ); i = buf2; break; // Time case 'T' : sprintf( buf2, "%d%s", (time_info.hour % 12 == 0) ? 12 : time_info.hour %12, time_info.hour >= 12 ? "pm" : "am" ); i = buf2; break; // Area name (immortals) case 'A' : if( IS_IMMORTAL( ch ) && ch->in_room != NULL ) sprintf( buf2, "%s", ch->in_room->area->name ); else sprintf( buf2, " " ); i = buf2; break; // Invis level (immortals) case 'w' : sprintf( buf2, "%d", ch->invis_level ); i = buf2; break; case 'W': sprintf( buf2, "%s", sector_table[ch->in_room->sector_type].desc); i = buf2; break; case 'I': sprintf( buf2, "%s", IS_OUTSIDE(ch) ? "outside" : "inside"); i = buf2; break; case '%' : sprintf( buf2, "%%" ); i = buf2; break; } ++str; while( (*point = *i) != '\0' ) ++point, ++i; } *point = '\0'; pbuff = buffer; colorconv( pbuff, buf, ch ); write_to_buffer( ch->desc, buffer, 0 ); if (ch->prefix[0] != '\0') write_to_buffer(ch->desc,ch->prefix,0); return; } bool output_buffer( DESCRIPTOR_DATA *d ) { char buf[MAX_STRING_LENGTH]; char buf2[128]; const char *str; char *i; char *point; bool flash=FALSE, o_flash, bold=FALSE, o_bold; bool act=FALSE, ok=TRUE, color_code=FALSE; int color=7, o_color; /* discard NULL descriptor */ if ( d==NULL ) return FALSE; bzero( buf, MAX_STRING_LENGTH ); point=buf; str=d->outbuf; o_color=color; o_bold=bold; o_flash=flash; while ( *str != '\0' && (str-d->outbuf)<d->outtop ) { if ( (int)(point-buf)>=MAX_STRING_LENGTH-32 ) { /* buffer is full, so send it through the socket */ *point++='\0'; if ( !(ok=write_to_descriptor( d->descriptor, buf, strlen( buf ) )) ) break; bzero( buf, MAX_STRING_LENGTH ); point=buf; } if ( *str != '#' ) { color_code=FALSE; *point++ = *str++; continue; } if ( !color_code && *(str+1)!='<' ) { o_color=color; o_bold=bold; o_flash=flash; } color_code=TRUE; act=FALSE; str++; switch ( *str ) { default: sprintf( buf2, "#%c", *str ); break; case 'x': sprintf( buf2, "#" ); break; case '-': sprintf( buf2, "~" ); break; case '<': color=o_color; bold=o_bold; flash=o_flash; act=TRUE; break; case '0': color=0; act=TRUE; break; case '1': color=1; act=TRUE; break; case '2': color=2; act=TRUE; break; case '3': color=3; act=TRUE; break; case '4': color=4; act=TRUE; break; case '5': color=5; act=TRUE; break; case '6': color=6; act=TRUE; break; case '7': color=7; act=TRUE; break; case 'B': bold=TRUE; act=TRUE; break; case 'b': bold=FALSE; act=TRUE; break; case 'F': flash=TRUE; act=TRUE; break; case 'f': flash=FALSE; act=TRUE; break; case 'n': if ( d->character && IS_ANSI( d->character ) ) sprintf( buf2, "%s", ANSI_NORMAL ); else buf2[0]='\0'; bold=FALSE; color=7; flash=FALSE; break; } if ( act ) { buf2[0]='\0'; } i=buf2; str++; while ( ( *point = *i ) != '\0' ) ++point, ++i; } *point++='\0'; ok=ok && (write_to_descriptor( d->descriptor, buf, strlen( buf ) )); d->outtop=0; return ok; } /* * Append onto an output buffer. */ void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length ) { int reverse; if( d->character != NULL && IS_AFFECTED( d->character, AFF_LOOKING_GLASS ) && d->connected == CON_PLAYING ) reverse = TRUE; else reverse = FALSE; /* * Find length in case caller didn't. */ if ( length <= 0 ) length = strlen(txt); /* * Initial \n\r if needed. */ if ( d->outtop == 0 && !d->fcommand ) { d->outbuf[0] = '\n'; d->outbuf[1] = '\r'; d->outtop = 2; } /* * Expand the buffer as needed. */ while ( d->outtop + length >= d->outsize ) { char *outbuf; if (d->outsize >= 32000) { bug("Buffer overflow. Closing.\n\r",0); close_socket(d); return; } outbuf = alloc_mem( 2 * d->outsize ); strncpy( outbuf, d->outbuf, d->outtop ); free_mem( d->outbuf, d->outsize ); d->outbuf = outbuf; d->outsize *= 2; } /* * Copy. */ strcpy( d->outbuf + d->outtop, txt ); if( reverse ) reverse_txt( d->outbuf + d->outtop, length ); d->outtop += length; return; } /* * Lowest level output function. * Write a block of text to the file descriptor. * If this gives errors on very long blocks (like 'ofind all'), * try lowering the max block size. */ bool write_to_descriptor( int desc, char *txt, int length ) { int iStart; int nWrite; int nBlock; #if defined(macintosh) || defined(MSDOS) if ( desc == 0 ) desc = 1; #endif if ( length <= 0 ) length = strlen(txt); for ( iStart = 0; iStart < length; iStart += nWrite ) { nBlock = UMIN( length - iStart, 4096 ); if ( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 ) { perror( "Write_to_descriptor" ); return FALSE; } } return TRUE; } /* * Deal with sockets that haven't logged in yet. */ void nanny( DESCRIPTOR_DATA *d, char *argument ) { DESCRIPTOR_DATA *d_old, *d_next; char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; char pbuf[MSL]; CHAR_DATA *ch; OBJ_DATA *fobj; OBJ_DATA *fobj_next; char *pwdnew; char *p; int iClass; int race, i, type, sn, iCabal; bool fOld; int dh, col, hometown; FILE *deadchar; char buffile[MAX_STRING_LENGTH]; while ( isspace(*argument) ) argument++; ch = d->character; switch ( d->connected ) { default: bug( "Nanny: bad d->connected %d.", d->connected ); close_socket( d ); return; case CON_GET_NAME: if ( argument[0] == '\0' ) { close_socket( d ); return; } argument[0] = UPPER(argument[0]); if ( !check_parse_name( argument ) ) { write_to_buffer( d, "Illegal name, try another.\n\rName: ", 0 ); return; } sprintf(buffile,"%sdead_char/%s.plr",PLAYER_DIR,argument); if((deadchar=fopen(buffile,"r"))!=NULL) { write_to_buffer(d,"You are denied access.\n\r",0); close_socket(d); return; } fOld = load_char_obj( d, argument ); ch = d->character; if (IS_SET(ch->act, PLR_DENY)) { sprintf( log_buf, "Denying access to %s@%s.", argument, d->host ); log_string( log_buf ); write_to_buffer( d, "You are denied access.\n\r", 0 ); close_socket( d ); return; } if (check_ban(d->host,BAN_PERMIT) && !IS_SET(ch->act,PLR_PERMIT)) { write_to_buffer(d,"Your site has been banned from this mud.\n\r",0); close_socket(d); return; } if ( check_reconnect( d, argument, FALSE ) ) { fOld = TRUE; } else { if ( arena && !IS_IMMORTAL(ch)) { write_to_buffer( d, "The game is in arena mode, try again later.\n\r", 0 ); close_socket( d ); return; } if ( wizlock && !IS_IMMORTAL(ch)) { write_to_buffer( d, "The game is wizlocked.\n\r", 0 ); close_socket( d ); return; } } if ( fOld ) { /* Old player */ write_to_buffer( d, "Password: ", 0 ); write_to_buffer( d, echo_off_str, 0 ); d->connected = CON_GET_OLD_PASSWORD; return; } else { /* New player */ if (newlock) { write_to_buffer( d, "The game is newlocked.\n\r", 0 ); close_socket( d ); return; } if (check_ban(d->host,BAN_NEWBIES)) { write_to_buffer(d, "New players are not allowed from your site.\n\r",0); close_socket(d); return; } sprintf( buf, "Did I get that right, %s (Y/N)? ", argument ); write_to_buffer( d, buf, 0 ); d->connected = CON_CONFIRM_NEW_NAME; return; } break; case CON_GET_OLD_PASSWORD: write_to_buffer( d, "\n\r", 2 ); if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd )) { write_to_buffer( d, "Wrong password.\n\r", 0 ); sprintf(pbuf, "BAD PASSWORD ATTEMPT ON PLAYER %s BY SITE %s.", ch->name, d->host); wiznet(pbuf,ch,NULL,0,0,0); for (fobj = ch->carrying; fobj != NULL; fobj = fobj_next) { fobj_next = fobj->next_content; fobj->pIndexData->limcount++; } close_socket( d ); return; } write_to_buffer( d, echo_on_str, 0 ); if (check_playing(d,(ch->original_name ? ch->original_name :ch->name))) return; if ( check_reconnect( d, ch->name, TRUE ) ) return; free_string(ch->pcdata->logon_time); ch->pcdata->logon_time = str_dup(ctime( ¤t_time )); ch->pcdata->logon_time[strlen(ch->pcdata->logon_time)-1] = '\0'; sprintf( log_buf, "(%s) %s@%s has connected. Room: %ld %s", timestamp(), (ch->original_name?ch->original_name:ch->name), d->host, ch->in_room->vnum, auto_check_multi(d,d->host) ? " (MULTI-CHAR?)" : ""); log_string( log_buf ); update_sitetrack(ch,d->host); login_log(ch, LTYPE_IN); wiznet(log_buf,NULL,NULL,WIZ_SITES,0,get_trust(ch)); if ( IS_IMMORTAL(ch) ) { do_help( ch, "imotd" ); d->connected = CON_READ_IMOTD; } else { do_help( ch, "motd" ); d->connected = CON_READ_MOTD; } break; /* RT code for breaking link */ case CON_BREAK_CONNECT: switch( *argument ) { case 'y' : case 'Y': for ( d_old = descriptor_list; d_old != NULL; d_old = d_next ) { d_next = d_old->next; if (d_old == d || d_old->character == NULL) continue; if (str_cmp((ch->original_name ? ch->original_name : ch->name),d_old->original ? d_old->original->name : (d_old->character->original_name ? d_old->character->original_name :d_old->character->name))) continue; close_socket(d_old); } if (check_reconnect(d,ch->name,TRUE)) return; write_to_buffer(d,"Reconnect attempt failed.\n\rName: ",0); if ( d->character != NULL ) { free_char( d->character ); d->character = NULL; } d->connected = CON_GET_NAME; break; case 'n' : case 'N': write_to_buffer(d,"Name: ",0); if ( d->character != NULL ) { free_char( d->character ); d->character = NULL; } d->connected = CON_GET_NAME; break; default: write_to_buffer(d,"Please type Y or N? ",0); break; } break; case CON_CONFIRM_NEW_NAME: switch ( *argument ) { case 'y': case 'Y': sprintf( buf, "New character.\n\rGive me a password for %s: %s", ch->name, echo_off_str ); write_to_buffer( d, buf, 0 ); d->connected = CON_GET_NEW_PASSWORD; break; case 'n': case 'N': write_to_buffer( d, "Ok, what IS it, then? ", 0 ); free_char( d->character ); d->character = NULL; d->connected = CON_GET_NAME; break; default: write_to_buffer( d, "Please type Yes or No? ", 0 ); break; } break; case CON_GET_NEW_PASSWORD: write_to_buffer( d, "\n\r", 2 ); if ( strlen(argument) < 5 ) { write_to_buffer( d, "Password must be at least five characters long.\n\rPassword: ", 0 ); return; } pwdnew = crypt( argument, ch->name ); for ( p = pwdnew; *p != '\0'; p++ ) { if ( *p == '~' ) { write_to_buffer( d, "New password not acceptable, try again.\n\rPassword: ", 0 ); return; } } free_string( ch->pcdata->pwd ); ch->pcdata->pwd = str_dup( pwdnew ); write_to_buffer( d, "Please retype password: ", 0 ); d->connected = CON_CONFIRM_NEW_PASSWORD; break; case CON_CONFIRM_NEW_PASSWORD: write_to_buffer( d, "\n\r", 2 ); if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) ) { write_to_buffer( d, "Passwords don't match.\n\rRetype password: ", 0); d->connected = CON_GET_NEW_PASSWORD; return; } write_to_buffer( d, echo_on_str, 0 ); write_to_buffer( d, "\n\rChoose your race:\n\r",0); col = 0; for ( race = 1; race < MAX_PC_RACE; race++ ) { if (!race_table[race].pc_race) break; if (pc_race_table[race].set_race) continue; ( (pc_race_table[race].xpadd == 0) ? sprintf(buf," %-15s",pc_race_table[race].name) : sprintf(buf," %-15s",pc_race_table[race].name)); write_to_buffer(d, buf, 0); if (++col == 2) { write_to_buffer(d, "\n\r",0); col = 0; } else write_to_buffer(d, " ",0); } write_to_buffer(d,"\n\r",0); race = race_lookup(argument); write_to_buffer(d,"What is your race (type 'help' for more information)? ",0); d->connected = CON_GET_NEW_RACE; break; case CON_GET_NEW_RACE: one_argument(argument,arg); if (!strcmp(arg,"help")) { argument = one_argument(argument,arg); if (argument[0] == '\0') do_help(ch,"race"); else do_help(ch,argument); write_to_buffer(d,"\n\rWhat is your race (type 'help' for more information)?",0); break; } race = race_lookup(argument); if (race == 0 || !race_table[race].pc_race || pc_race_table[race].set_race) { write_to_buffer(d,"\n\rThat is not a valid race. Choose one of the following:\n\r",0); col = 0; for ( race = 1; race < MAX_PC_RACE; race++ ) { if (!race_table[race].pc_race) break; if (pc_race_table[race].set_race) continue; ( (pc_race_table[race].xpadd == 0) ? sprintf(buf," %-15s",pc_race_table[race].name) : sprintf(buf," %-15s",pc_race_table[race].name)); write_to_buffer(d, buf, 0); if (++col == 2) { write_to_buffer(d, "\n\r",0); col = 0; } else write_to_buffer(d, " ",0); } write_to_buffer(d,"\n\rWhat is your race? (type 'help' for more information)",0); break; } ch->race = race; for (i = 0; i < MAX_STATS; i++) ch->perm_stat[i] = pc_race_table[race].stats[i]; ch->race=race; ch->affected_by = ch->affected_by|race_table[race].aff; ch->imm_flags = ch->imm_flags|race_table[race].imm; ch->res_flags = ch->res_flags|race_table[race].res; ch->vuln_flags = ch->vuln_flags|race_table[race].vuln; ch->form = race_table[race].form; ch->parts = race_table[race].parts; /* add skills */ for (i = 0; i < 5; i++) { if (pc_race_table[race].skills[i] == NULL) break; sn = skill_lookup(pc_race_table[race].skills[i]); ch->pcdata->learned[sn] = 100; } ch->size = pc_race_table[race].size; write_to_buffer( d, "\n\rWhat is your sex (M/F)? ", 0 ); d->connected = CON_GET_NEW_SEX; break; case CON_GET_NEW_SEX: switch ( argument[0] ) { case 'm': case 'M': ch->sex = SEX_MALE; ch->pcdata->true_sex = SEX_MALE; break; case 'f': case 'F': ch->sex = SEX_FEMALE; ch->pcdata->true_sex = SEX_FEMALE; break; default: write_to_buffer( d, "That's not a sex.\n\rWhat IS your sex? ", 0 ); return; } write_to_buffer( d, "\n\rThe following classes are available:\n\r",0); col = 0; for ( race = 0; race < MAX_CLASS; race++ ) { if (race == class_lookup("bard") || race == class_lookup("druid")) continue; ( (class_table[race].xpadd == 0) ? sprintf(buf," %-15s",class_table[race].name) : sprintf(buf," %-15s",class_table[race].name)); write_to_buffer(d, buf, 0); if (++col == 2) { write_to_buffer(d, "\n\r",0); col = 0; } else write_to_buffer(d, " ",0); } buf[0]='\0'; write_to_buffer(d, "\n\rYour race may be one of these classes:\n\r",0 ); for ( iClass = 0; iClass < MAX_CLASS; iClass++ ) { if (pc_race_table[ch->race].classes[iClass] == 1) { strcat( buf, class_table[iClass].name ); strcat( buf, " " ); } } strcat( buf, "\n\r" ); write_to_buffer( d, buf, 0 ); write_to_buffer(d,"Choose your class (type 'help' for more infomation): ",0); d->connected = CON_GET_NEW_CLASS; break; case CON_GET_NEW_CLASS: one_argument(argument,arg); if (!strcmp(arg,"help")) { argument=one_argument(argument,arg); // first argument is 'help' argument=one_argument(argument,arg); // second is ... if (arg[0] == '\0') do_help(ch,"class"); else do_help(ch,arg); write_to_buffer(d,"\n\rChoose your class (type 'help' for more information): ",0); break; } iClass = class_lookup(argument); if ( iClass == -1 ) { write_to_buffer( d,"That's not a class.\n\rChoose your class (type 'help' for more information): ", 0 ); return; } if (pc_race_table[ch->race].classes[iClass] != 1) { strcpy( buf, "Your race may only be one of these classes:\n\r" ); for ( iClass = 0; iClass < MAX_CLASS; iClass++ ) { if (pc_race_table[ch->race].classes[iClass] == 1) { strcat( buf, class_table[iClass].name ); strcat( buf, " " ); } } strcat( buf, "\n\r" ); write_to_buffer( d, buf, 0 ); write_to_buffer(d,"What is your class ? (type 'help' for more infomation): ",0); return; } ch->class = iClass; group_add(ch,"class basics",FALSE); ch->pcdata->learned[gsn_recall] = 100; for (type = 0; weapon_table[type].name != NULL; type++) { if (class_table[ch->class].weapon == weapon_table[type].vnum) ch->pcdata->learned[*weapon_table[type].gsn] = 40; } SET_BIT(ch->comm,COMM_SHOW_AFFECTS); sprintf( log_buf, "%s@%s new player.%s", ch->name, d->host, auto_check_multi(d,d->host) ? " (MULTI-CHAR?)" : "" ); log_string( log_buf ); login_log(ch, LTYPE_NEW); wiznet("Newbie alert! $N sighted.",ch,NULL,WIZ_NEWBIE,0,0); wiznet(log_buf,NULL,NULL,WIZ_SITES,0,get_trust(ch)); write_to_buffer(d,"[Hit Return to Continue]\n\r",0); d->connected = CON_ROLLING_STATS; break; case CON_ROLLING_STATS: ch->perm_stat[STAT_STR]=pc_race_table[ch->race].max_stats[STAT_STR]; ch->perm_stat[STAT_INT]=pc_race_table[ch->race].max_stats[STAT_INT]; ch->perm_stat[STAT_WIS]=pc_race_table[ch->race].max_stats[STAT_WIS]; ch->perm_stat[STAT_DEX]=pc_race_table[ch->race].max_stats[STAT_DEX]; ch->perm_stat[STAT_CON]=pc_race_table[ch->race].max_stats[STAT_CON]; ch->mod_stat[STAT_STR]=0; ch->mod_stat[STAT_INT]=0; ch->mod_stat[STAT_WIS]=0; ch->mod_stat[STAT_DEX]=0; ch->mod_stat[STAT_CON]=0; sprintf(buf, "Your stats are Str: %2d Int: %2d Wis: %2d Dex: %2d Con: %2d\n\r", ch->perm_stat[STAT_STR], ch->perm_stat[STAT_INT], ch->perm_stat[STAT_WIS], ch->perm_stat[STAT_DEX], ch->perm_stat[STAT_CON]); send_to_char(buf, ch); if (pc_race_table[ch->race].align == ALIGN_ANY && class_table[ch->class].align == ALIGN_ANY) { write_to_buffer( d, "\n\r", 2 ); write_to_buffer( d, "You may be good, neutral, or evil.\n\r",0); write_to_buffer( d, "Which alignment (G/N/E)? ",0); } else if ((pc_race_table[ch->race].align == ALIGN_GE && class_table[ch->class].align == ALIGN_GE) || (pc_race_table[ch->race].align == ALIGN_ANY && class_table[ch->class].align == ALIGN_GE) || (pc_race_table[ch->race].align == ALIGN_GE && class_table[ch->class].align == ALIGN_ANY)) { write_to_buffer( d, "\n\r", 2); write_to_buffer( d, "You may be good or evil.\n\r",0); write_to_buffer( d, "Which alignment (G/E)? ",0); } else if ((pc_race_table[ch->race].align == ALIGN_GN && class_table[ch->class].align == ALIGN_GN) || (pc_race_table[ch->race].align == ALIGN_ANY && class_table[ch->class].align == ALIGN_GN) || (pc_race_table[ch->race].align == ALIGN_GN && class_table[ch->class].align == ALIGN_ANY)) { write_to_buffer( d, "\n\r", 2 ); write_to_buffer( d, "You may be good or neutral.\n\r",0); write_to_buffer( d, "Which alignment (G/N)? ",0); } else if ((pc_race_table[ch->race].align == ALIGN_NE && class_table[ch->class].align == ALIGN_NE) || (pc_race_table[ch->race].align == ALIGN_ANY && class_table[ch->class].align == ALIGN_NE) || (pc_race_table[ch->race].align == ALIGN_NE && class_table[ch->class].align == ALIGN_ANY)) { write_to_buffer( d, "\n\r", 2 ); write_to_buffer( d, "You may be neutral or evil.\n\r",0); write_to_buffer( d, "Which alignment (N/E)? ",0); } else { write_to_buffer( d, "[Hit Return to Continue]", 0); } d->connected = CON_GET_ALIGNMENT; break; case CON_GET_ALIGNMENT: if (pc_race_table[ch->race].align == ALIGN_ANY && class_table[ch->class].align == ALIGN_ANY) { switch( argument[0]) { case 'g' : case 'G' : ch->alignment = 1000; break; case 'n' : case 'N' : ch->alignment = 0; break; case 'e' : case 'E' : ch->alignment = -1000; break; default: write_to_buffer(d,"That's not a valid alignment.\n\r",0); write_to_buffer(d,"Which alignment (G/N/E)? ",0); return; } } else if ((pc_race_table[ch->race].align == ALIGN_GE && class_table[ch->class].align == ALIGN_GE) || (pc_race_table[ch->race].align == ALIGN_ANY && class_table[ch->class].align == ALIGN_GE) || (pc_race_table[ch->race].align == ALIGN_GE && class_table[ch->class].align == ALIGN_ANY)) { switch( argument[0]) { case 'g' : case 'G' : ch->alignment = 1000; break; case 'e' : case 'E' : ch->alignment = -1000; break; default: write_to_buffer(d,"That's not a valid alignment.\n\r",0); write_to_buffer(d,"Which alignment (G/E)? ",0); return; } } else if ((pc_race_table[ch->race].align == ALIGN_GN && class_table[ch->class].align == ALIGN_GN) || (pc_race_table[ch->race].align == ALIGN_ANY && class_table[ch->class].align == ALIGN_GN) || (pc_race_table[ch->race].align == ALIGN_GN && class_table[ch->class].align == ALIGN_ANY)) { switch( argument[0]) { case 'g' : case 'G' : ch->alignment = 1000; break; case 'n' : case 'N' : ch->alignment = 0; break; default: write_to_buffer(d,"That's not a valid alignment.\n\r",0); write_to_buffer(d,"Which alignment (G/N)? ",0); return; } } else if ((pc_race_table[ch->race].align == ALIGN_NE && class_table[ch->class].align == ALIGN_NE) || (pc_race_table[ch->race].align == ALIGN_ANY && class_table[ch->class].align == ALIGN_NE) || (pc_race_table[ch->race].align == ALIGN_NE && class_table[ch->class].align == ALIGN_ANY)) { switch( argument[0]) { case 'n' : case 'N' : ch->alignment = 0; break; case 'e' : case 'E' : ch->alignment = -1000; break; default: write_to_buffer(d,"That's not a valid alignment.\n\r",0); write_to_buffer(d,"Which alignment (N/E)? ",0); return; } } else if (pc_race_table[ch->race].align == ALIGN_G || class_table[ch->class].align == ALIGN_G) { write_to_buffer( d, "\n\rYou must be of good alignment.\n\r",0); ch->alignment = 1000; } else if (pc_race_table[ch->race].align == ALIGN_N || class_table[ch->class].align == ALIGN_N || (pc_race_table[ch->race].align == ALIGN_GN && class_table[ch->class].align == ALIGN_NE) || (pc_race_table[ch->race].align == ALIGN_NE && class_table[ch->class].align == ALIGN_GN)) { write_to_buffer( d, "\n\rYou must be of neutral alignment.\n\r",0); ch->alignment = 0; } else if (pc_race_table[ch->race].align == ALIGN_E || class_table[ch->class].align == ALIGN_E) { write_to_buffer( d, "\n\rYou must be of evil alignment.\n\r",0); ch->alignment = -1000; } if (ch->class != 3 && ch->class != 4 && ch->class != 6) { write_to_buffer( d, "\n\r", 2 ); write_to_buffer( d, "You may be lawful, neutral, or chaotic.\n\r",0); write_to_buffer( d, "Which ethos (L/N/C)? ",0); } else { write_to_buffer(d,"\n\r",0); write_to_buffer(d,"[Hit Return to Continue]",0); } d->connected = CON_GET_ETHOS; break; case CON_GET_ETHOS: if (ch->class == class_lookup("paladin")) { write_to_buffer( d, "\n\rYou must be lawful.\n\r",0); ch->pcdata->ethos = 1000; } else { switch( argument[0]) { case 'l' : case 'L' : ch->pcdata->ethos = 1000; break; case 'n' : case 'N' : ch->pcdata->ethos = 0; break; case 'c' : case 'C' : ch->pcdata->ethos = -1000; break; default: write_to_buffer(d,"That's not a valid ethos.\n\r",0); write_to_buffer(d,"Which ethos (L/N/C)? ",0); return; } } /* sprintf(buf,"\n\rYour hometown can be: "); for (hometown = 0;hometown < MAX_HOMETOWN;hometown++) { if (can_live_in(ch,hometown)) { strcat(buf,hometown_table[hometown].name); strcat(buf,", "); } } chop(buf); chop(buf); strcat(buf,".\n\rWhich hometown will you begin in? "); write_to_buffer(d,buf,0); */ write_to_buffer(d, "The following cabals are available to you based on your race, class, alignment, and ethos.\n\r\n\r", 0); write_to_buffer(d, "Cabal Align Ethos Active Chars Limit\n\r", 0); for (iCabal=1; iCabal < MAX_CABAL; iCabal++) { if (!can_join_cabal(ch, iCabal)) continue; sprintf(buf, "%-30s %-6s %-6s %-2d %-2d\n\r", cabal_table[iCabal].long_name, get_align_restr_name(cabal_restr_table[iCabal].acc_align), get_ethos_restr_name(cabal_restr_table[iCabal].acc_ethos), cabal_members[iCabal], cabal_table[iCabal].max_members == 1 ? 0 : cabal_table[iCabal].max_members ); write_to_buffer(d, buf, 0); } write_to_buffer(d, "Type 'none' to be uncaballed.\n\r", 0); write_to_buffer(d, "Which cabal do you wish to join? ", 0); //d->connected = CON_DEFAULT_CHOICE; d->connected = CON_GET_CABAL; break; case CON_GET_CABAL: if (argument[0] == '\0') { write_to_buffer(d, "Which cabal do you wish to join? ", 0); return; } if (cabal_lookup(argument) == 0 || can_join_cabal(ch, cabal_lookup(argument))) { ch->cabal = cabal_lookup(argument); } else { write_to_buffer(d, "That cabal is either closed, full, or incompatible with your character. Please select a valid cabal or 'none'.\n\r", 0); write_to_buffer(d, "Which cabal do you wish to join? ", 0); return; } sprintf(buf,"You have been inducted into the %s.\n\r", cabal_table[ch->cabal].long_name); write_to_buffer(d,buf,0); sprintf(buf,"AUTO: Inducted into %s by Nanny.\n\r",capitalize(cabal_table[ch->cabal].name)); add_history(NULL,ch,buf); group_add(ch,cabal_table[ch->cabal].name,FALSE); cabal_members[ch->cabal]++; int gn = group_lookup(cabal_table[ch->cabal].name); int gns; for (gns = 0; gns < MAX_SKILL; gns++) { if (gn < 1 || group_table[gn].spells[gns] == NULL ) break; sn = skill_lookup(group_table[gn].spells[gns]); if (sn > 0 && skill_table[sn].skill_level[ch->class] < LEVEL_HERO + 1) ch->pcdata->learned[sn] = 70; } if(ch->cabal == CABAL_KNIGHT) set_extitle(ch,", Knight of Thera"); if(ch->cabal == CABAL_BOUNTY) set_extitle(ch,", Neophyte Hunter"); if (ch->cabal == CABAL_EMPIRE) { ch->pcdata->empire = EMPIRE_CITIZEN; set_extitle(ch,", Citizen of the Empire"); } sprintf(buf,"\n\rYour hometown can be: "); for (hometown = 0;hometown < MAX_HOMETOWN;hometown++) { if (can_live_in(ch,hometown)) { strcat(buf,hometown_table[hometown].name); strcat(buf,", "); } } chop(buf); chop(buf); strcat(buf,".\n\rWhich hometown will you begin in? "); write_to_buffer(d,buf,0); d->connected = CON_DEFAULT_CHOICE; break; case CON_DEFAULT_CHOICE: if (hometown_lookup(argument) && (can_live_in(ch,hometown_lookup(argument)))) { ch->hometown = hometown_lookup(argument); } else { sprintf(buf,"Invalid selection. Your hometown can be: "); for (hometown = 0;hometown < MAX_HOMETOWN;hometown++) { if (can_live_in(ch,hometown)) { strcat(buf,hometown_table[hometown].name); strcat(buf,", "); } } chop(buf); chop(buf); strcat(buf,".\n\rChoose your hometown? "); write_to_buffer(d,buf,0); return; } write_to_buffer(d,"\n\r",2); d->connected = CON_NEW_CHAR; case CON_NEW_CHAR: do_help(ch,"motd"); d->connected = CON_READ_MOTD; break; case CON_GEN_GROUPS: send_to_char("\n\r",ch); do_help(ch,"menu choice"); break; case CON_READ_IMOTD: write_to_buffer(d,"\n\r",2); do_help( ch, "motd" ); d->connected = CON_READ_MOTD; break; case CON_READ_MOTD: if ( ch->pcdata == NULL || ch->pcdata->pwd[0] == '\0') { write_to_buffer( d, "Warning! Null password!\n\r",0 ); write_to_buffer( d, "Please report old password with bug.\n\r",0); write_to_buffer( d, "Type 'password null <new password>' to fix.\n\r",0); } write_to_buffer( d, "\n\rWelcome to Kill or be Killed. Let the bloodshed begin!\n\r\n\r", 0 ); if ( is_affected(ch,gsn_rot) && ch != NULL ) { AFFECT_DATA af; AFFECT_DATA *paf; AFFECT_DATA *paf_next; int affectduration = 0, affectmodifier = 0, affectlevel = 0; for ( paf = ch->affected; paf != NULL; paf = paf_next ) { paf_next = paf->next; if ( paf->type == gsn_rot ) { affectduration = paf->duration; affectmodifier = paf->modifier; affectlevel = paf->level; affect_strip(ch,gsn_rot); init_affect(&af); af.where = TO_AFFECTS; af.aftype = AFT_MALADY; af.type = gsn_rot; af.level = affectlevel; af.duration = affectduration; af.location = APPLY_CON; af.modifier = affectmodifier; af.owner_name = str_dup(ch->original_name); af.bitvector = 0; affect_to_char(ch,&af); } } } ch->next = char_list; char_list = ch; d->connected = CON_PLAYING; reset_char(ch); free_string(ch->pcdata->logon_time); ch->pcdata->logon_time = str_dup(ctime( ¤t_time )); ch->pcdata->logon_time[strlen(ch->pcdata->logon_time)-1] = '\0'; do_unread(ch, ""); loadCharmed(ch); updatePlayerAuth(ch); updatePlayerDb(ch); if (ch->cloaked) { AFFECT_DATA af; char cloakbuf[MSL]; init_affect(&af); af.where = TO_AFFECTS; af.aftype = AFT_POWER; af.type = gsn_cloak_form; af.level = ch->level; af.location = APPLY_NONE; af.modifier = 0; af.bitvector = AFF_SNEAK; af.duration = -1; af.affect_list_msg = str_dup("grants silent movement and a shrouded disguise"); affect_to_char( ch, &af ); af.affect_list_msg = NULL; af.location = APPLY_HIT; af.modifier = ch->level*5; affect_to_char(ch,&af); af.location = APPLY_MOVE; af.modifier = ch->level*2; affect_to_char(ch,&af); af.location = APPLY_MANA; af.modifier = ch->level*2; affect_to_char(ch,&af); af.location = APPLY_DAMROLL; af.modifier = 5; affect_to_char(ch,&af); af.location = APPLY_HITROLL; af.modifier = 5; affect_to_char(ch,&af); send_to_char("You cloak your presence.\n\r",ch); free_string(ch->name); sprintf(cloakbuf, "cloaked figure"); ch->name=str_dup(cloakbuf); ch->cloaked = 1; free_string(cloakbuf); } if ( ch->level == 0 ) { /* Let's set up the basic auto-actions players usually set on logging in */ SET_BIT(ch->act,PLR_AUTOASSIST); SET_BIT(ch->act,PLR_AUTOEXIT); SET_BIT(ch->act,PLR_AUTOGOLD); SET_BIT(ch->act,PLR_COLOR); send_to_char("Autoassist, autoexit and autogold have been set.\n\r",ch); send_to_char("Type 'newbie off' to remove your NEWBIE PROTECTION.\n\r",ch); ch->level = 51; ch->exp = 0; ch->max_hit = ch->perm_stat[STAT_CON]*100+250; ch->hit = ch->max_hit; ch->pcdata->perm_hit = ch->max_hit; ch->max_mana = ch->perm_stat[STAT_INT]*50+250; ch->pcdata->perm_mana = ch->max_mana; ch->max_move = ch->perm_stat[STAT_DEX]*50+150; ch->mana = ch->max_mana; ch->move = ch->max_move; ch->train = 30; ch->practice = 150; ch->exp = 550000; ch->ghost = 24; ch->pcdata->shifted = -1; ch->pcdata->newbie = TRUE; ch->original_name = str_dup(ch->name); ch->pcdata->roll_time = current_time; ch->gold = 5000; ch->base_enhancedDamMod = 100; ch->base_regen = 0; ch->regen_rate = 0; ch->base_numAttacks = 0; ch->base_dam_mod = 100; ch->enhancedDamMod = 100; ch->base_numAttacks = 0; ch->dam_mod = 100; ch->pcdata->dedication = 0; if(ch->class == CLASS_WARRIOR) ch->pcdata->special = 2; else ch->pcdata->special = 0; sprintf( buf, "the %s", title_table [ch->class] [ch->level] [ch->sex == SEX_FEMALE ? 1 : 0] ); set_title( ch, buf ); char_to_room( ch, get_room_index( TEMPLE_NEWBIE ) ); send_to_char("\n\r",ch); } else if ( ch->in_room != NULL ) { char_to_room( ch, ch->in_room ); } else if ( IS_IMMORTAL(ch) ) { char_to_room( ch, get_room_index( ROOM_VNUM_CHAT ) ); } else { char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) ); } ch->pcdata->host = str_dup(ch->desc->host); act( "$n has entered the game.", ch, NULL, NULL, TO_ROOM ); group_add(ch,"class basics",FALSE); /* Debug age_mod on backward compatible pfiles...(Ceran) */ if (ch->pcdata->age_mod == 0) get_age_mod(ch); /* Another real dodgy fix here...this time it has been left in. Problem in the dehydration and starving code if these lines aren't left in here... (Ceran) */ dh = ch->pcdata->condition[COND_DEHYDRATED]; if (ch->pcdata->condition[COND_DEHYDRATED] > 80) ch->pcdata->condition[COND_DEHYDRATED] = 0; /* Set race specific abilities now...(Ceran) */ if (ch->class != CLASS_WARRIOR) { sn = skill_lookup("staves"); if (ch->pcdata->learned[sn] < 2) ch->pcdata->learned[sn] = 1; sn = skill_lookup("wands"); if (ch->pcdata->learned[sn] < 2) ch->pcdata->learned[sn] = 1; } race = ch->race; /* This is messy...assigns each race special skills...(Ceran) */ for (i = 0; i < 5; i++) { if (pc_race_table[race].skills[i] == NULL) break; sn = skill_lookup(pc_race_table[race].skills[i]); if ((sn == gsn_forest_blending || sn == gsn_awareness || sn == gsn_breath_fire || sn == skill_lookup("globe of darkness") || sn == skill_lookup("psionic blast") || sn == gsn_door_bash) && ch->pcdata->learned[sn] == 0) { ch->pcdata->learned[sn] = 75; } else if ( sn == gsn_regeneration && ch->pcdata->learned[sn] <= 3) { ch->pcdata->learned[sn] = 50; } else if (sn == gsn_tertiary_wield && ch->pcdata->learned[sn] == 0) { ch->pcdata->learned[sn] = 75; } else { ch->pcdata->learned[sn] = 100; } } ch->pcdata->condition[COND_DEHYDRATED] = dh; /* Destroy all cabal items...make sure players don't relog with items, can occur if mud crashes, etc. Don't want cabal items being brought in while another one exists. */ { OBJ_DATA *obj; OBJ_DATA *obj_next; for (obj = object_list; obj != NULL; obj = obj_next) { obj_next = obj->next; if (obj->carried_by == ch) { if (isCabalItem(obj)) { extract_obj(obj); } else if (obj->pIndexData->limtotal != 0 && ch->level < 10) extract_obj(obj); } } } do_look( ch, "auto" ); wiznet("$N has left real life behind.",ch,NULL, WIZ_LOGINS,WIZ_SITES,get_trust(ch)); if (ch->cabal != 0) announce_login(ch); /* Temporary for WizLock and NewLock Stats * to be removed when open mud. */ if (IS_IMMORTAL(ch)) { if (IS_SET(ch->wiznet,WIZ_SECURE)) { REMOVE_BIT(ch->wiznet,WIZ_SECURE); do_lockstat(ch, ""); SET_BIT(ch->wiznet,WIZ_SECURE); } } break; } return; } /* * Parse a name for acceptability. */ bool check_parse_name( char *name ) { char *pc; int first = TRUE; if ( is_name( name, "all auto immortal self zzz someone something the you demise balance circle loner honor outlaw rager arcana knight life enforcer ancient empire sylvan builder") ) return FALSE; /* * Length restrictions. */ if ( strlen(name) < 3 ) return FALSE; if ( strlen(name) > 12 ) return FALSE; /* * Alphanumerics only. */ for ( pc = name; *pc != '\0'; pc++ ) { if ( !isalpha(*pc) ) return FALSE; if ( isupper(*pc) && !first) *pc = LOWER(*pc); first = FALSE; } /* * Prevent players from naming themselves after mobs. */ { extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH]; MOB_INDEX_DATA *pMobIndex; int iHash; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL; pMobIndex = pMobIndex->next ) { if ( is_name( name, pMobIndex->player_name ) ) return FALSE; } } } if (descriptor_list) { int count=0; DESCRIPTOR_DATA *d, *dnext; for (d = descriptor_list; d != NULL; d = dnext) { dnext=d->next; if (d->connected!=CON_PLAYING&&d->character&&d->character->name && d->character->name[0] && !str_cmp(d->character->name,name)) { count++; close_socket(d); } } if (count) { sprintf(log_buf,"Double newbie alert (%s)",name); wiznet(log_buf,NULL,NULL,WIZ_LOGINS,0,0); return FALSE; } } return TRUE; } /* * Look for link-dead player to reconnect. */ bool check_reconnect( DESCRIPTOR_DATA *d, char *name, bool fConn ) { CHAR_DATA *ch; OBJ_DATA *obj; for ( ch = char_list; ch != NULL; ch = ch->next ) { if ( !IS_NPC(ch) && (!fConn || ch->desc == NULL) && !str_cmp( (d->character->original_name ? d->character->original_name: d->character->name), (ch->original_name? ch->original_name : ch->name ) )) { if ( fConn == FALSE ) { free_string( d->character->pcdata->pwd ); d->character->pcdata->pwd = str_dup( ch->pcdata->pwd ); } else { free_char( d->character ); d->character = ch; ch->desc = d; ch->timer = 0; send_to_char( "Reconnecting. Type replay to see missed tells.\n\r", ch ); act( "$n has reconnected.", ch, NULL, NULL, TO_ROOM ); ch->pcdata->host = str_dup(ch->desc->host); /* Limit crap to balance reconnect objects from extracted link object */ for (obj = ch->carrying; obj != NULL; obj = obj->next_content) { obj->pIndexData->limcount++; } sprintf( log_buf, "(%s) %s@%s reconnected.", timestamp(), ch->name, d->host ); log_string( log_buf ); free_string( log_buf ); sprintf( log_buf, "(%s) $N recovers from link death.", timestamp()); wiznet(log_buf, ch,NULL,WIZ_LINKS,0,get_trust(ch)); WAIT_STATE(ch,PULSE_VIOLENCE*4); // Echo? d->connected = CON_PLAYING; } return TRUE; } } return FALSE; } /* * Check if already playing. */ bool check_playing( DESCRIPTOR_DATA *d, char *name ) { DESCRIPTOR_DATA *dold; for ( dold = descriptor_list; dold; dold = dold->next ) { if ( dold != d && dold->character != NULL && dold->connected != CON_GET_NAME && dold->connected != CON_GET_OLD_PASSWORD && !str_cmp( name, dold->original ? dold->original->name : (dold->character->original_name ? dold->character->original_name : dold->character->name )) ) { write_to_buffer( d, "That character is already playing.\n\r",0); write_to_buffer( d, "Do you wish to connect anyway (Y/N)?",0); d->connected = CON_BREAK_CONNECT; return TRUE; } } return FALSE; } void stop_idling( CHAR_DATA *ch ) { if ( ch == NULL || ch->desc == NULL || ch->desc->connected != CON_PLAYING || ch->was_in_room == NULL || ch->in_room != get_room_index(ROOM_VNUM_LIMBO)) return; ch->timer = 0; char_from_room( ch ); char_to_room( ch, ch->was_in_room ); ch->was_in_room = NULL; act( "$n has returned from the void.", ch, NULL, NULL, TO_ROOM ); return; } /* * Write to one char. */ void send_to_char_bw( const char *txt, CHAR_DATA *ch ) { if ( txt != NULL && ch->desc != NULL ) write_to_buffer( ch->desc, txt, strlen(txt) ); return; } void send_to_char( const char *txt, CHAR_DATA *ch ) { const char *point; char *point2; char buf[ MAX_STRING_LENGTH*4 ]; int skip = 0; buf[0] = '\0'; point2 = buf; if( txt && ch->desc ) { if( IS_SET( ch->act, PLR_COLOR ) ) { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; skip = color( *point, ch, point2 ); while( skip-- > 0 ) ++point2; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer( ch->desc, buf, point2 - buf ); } else { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer( ch->desc, buf, point2 - buf ); } } return; } void send_to_chars( const char *txt, CHAR_DATA *ch, int min, ... ) { if ( txt != NULL && ch->desc != NULL ) write_to_buffer( ch->desc, txt, strlen(txt) ); return; } /* * Send a page to one char. */ void page_to_char_bw( const char *txt, CHAR_DATA *ch ) { if ( txt == NULL || ch->desc == NULL) return; if (ch->lines == 0 ) { send_to_char(txt,ch); return; } #if defined(macintosh) send_to_char(txt,ch); #else ch->desc->showstr_head = alloc_mem(strlen(txt) + 1); strcpy(ch->desc->showstr_head,txt); ch->desc->showstr_point = ch->desc->showstr_head; show_string(ch->desc,""); #endif } /* * Page to one char, new color version, by Lope. */ void page_to_char( const char *txt, CHAR_DATA *ch ) { const char *point; char *point2; char buf[ MAX_STRING_LENGTH * 4 ]; int skip = 0; buf[0] = '\0'; point2 = buf; if( txt && ch->desc ) { if( IS_SET( ch->act, PLR_COLOR ) ) { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; skip = color( *point, ch, point2 ); while( skip-- > 0 ) ++point2; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; ch->desc->showstr_head = alloc_mem( strlen( buf ) + 1 ); strcpy( ch->desc->showstr_head, buf ); ch->desc->showstr_point = ch->desc->showstr_head; show_string( ch->desc, "" ); } else { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; ch->desc->showstr_head = alloc_mem( strlen( buf ) + 1 ); strcpy( ch->desc->showstr_head, buf ); ch->desc->showstr_point = ch->desc->showstr_head; show_string( ch->desc, "" ); } } return; } /* string pager */ void show_string(struct descriptor_data *d, char *input) { char buffer[4*MAX_STRING_LENGTH]; char buf[MAX_INPUT_LENGTH]; register char *scan, *chk; int lines = 0, toggle = 1; int show_lines; one_argument(input,buf); if (buf[0] != '\0') { if (d->showstr_head) { free_mem(d->showstr_head,strlen(d->showstr_head)); d->showstr_head = 0; } d->showstr_point = 0; return; } if (d->character) show_lines = d->character->lines; else show_lines = 0; for (scan = buffer; ; scan++, d->showstr_point++) { if (((*scan = *d->showstr_point) == '\n' || *scan == '\r') && (toggle = -toggle) < 0) lines++; else if (!*scan || (show_lines > 0 && lines >= show_lines)) { *scan = '\0'; write_to_buffer(d,buffer,strlen(buffer)); for (chk = d->showstr_point; isspace(*chk); chk++); { if (!*chk) { if (d->showstr_head) { free_mem(d->showstr_head,strlen(d->showstr_head)); d->showstr_head = 0; } d->showstr_point = 0; } } return; } } return; } /* quick sex fixer */ void fix_sex(CHAR_DATA *ch) { if (ch->sex < 0 || ch->sex > 2) ch->sex = IS_NPC(ch) ? 0 : ch->pcdata->true_sex; } void act (const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type) { /* to be compatible with older code */ act_new(format,ch,arg1,arg2,type,POS_RESTING); } void act_new( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type, int min_pos) { CHAR_DATA *to; CHAR_DATA *vch = ( CHAR_DATA * ) arg2; OBJ_DATA *obj1 = ( OBJ_DATA * ) arg1; OBJ_DATA *obj2 = ( OBJ_DATA * ) arg2; const char *str; char *i = NULL; char *point; char *pbuff; char buffer[ MAX_STRING_LENGTH*2 ]; char buf[ MAX_STRING_LENGTH ]; char fname[ MAX_INPUT_LENGTH ]; bool fColor = FALSE; /* * Discard null and zero-length messages. */ if ( !format || !*format ) return; /* discard null rooms and chars */ if (ch == NULL || ch->in_room == NULL) return; to = ch->in_room->people; if ( type == TO_VICT ) { if ( !vch ) { bug( "Act: null vch with TO_VICT.", 0 ); n_logf("Act: null vch with TO_VICT where format=%s", format); return; } if (!vch->in_room) return; to = vch->in_room->people; } for ( ; to ; to = to->next_in_room ) { if ( (!IS_NPC(to) && to->desc == NULL ) // Maybe needs to be code for color? || ( IS_NPC(to) && !HAS_TRIGGER(to, TRIG_ACT) ) || to->position < min_pos ) continue; if ( (type == TO_CHAR) && to != ch ) continue; if ( type == TO_VICT && ( to != vch || to == ch ) ) continue; if ( type == TO_ROOM && to == ch ) continue; if ( type == TO_NOTVICT && (to == ch || to == vch) ) continue; if ( type == TO_IMMINROOM && (!(IS_IMMORTAL(to)) || (to == ch) || !(can_see(to,ch)))) continue; point = buf; str = format; while ( *str != '\0' ) { if ( *str != '$' ) { *point++ = *str++; continue; } fColor = TRUE; ++str; i = " <@@@> "; if( !arg2 && *str >= 'A' && *str <= 'Z' ) { bug( "Act: missing arg2 for code %d.", *str ); i = " <@@@> "; } else { switch ( *str ) { default: bug( "Act: bad code %d.", *str ); i = " <@@@> "; break; /* Thx alex for 't' idea */ case 't': i = (char *) arg1; break; case 'T': i = (char *) arg2; break; case 'n': if (ch && to) i = get_descr_form(ch,to,FALSE); else bug("Act: bad code $n for 'ch' or 'to'",0); break; case 'N': if (vch && to) i = get_descr_form(vch,to,FALSE); else bug("Act: bad code $N for 'vch' or 'to'",0); break; case 'f' : i = (ch->original_name?ch->original_name:ch->name); break; case 'F' : i=(vch->original_name?vch->original_name:vch->name); break; case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break; case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break; case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break; case 'M': i = him_her [URANGE(0, vch ->sex, 2)]; break; case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break; case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break; case 'p': i = can_see_obj( to, obj1 ) ? obj1->short_descr : "something"; break; case 'P': i = can_see_obj( to, obj2 ) ? obj2->short_descr : "something"; break; case 'd': if ( arg2 == NULL || ((char *) arg2)[0] == '\0' ) { i = "door"; } else { one_argument( (char *) arg2, fname ); i = fname; } break; } } ++str; while ( ( *point = *i ) != '\0' ) ++point, ++i; } *point++ = '\n'; *point++ = '\r'; *point = '\0'; buf[0] = UPPER(buf[0]); pbuff = buffer; colorconv( pbuff, buf, to ); if ( to->desc != NULL ) write_to_buffer( to->desc, buffer, 0 ); } return; } /* * Macintosh support functions. */ #if defined(macintosh) int gofday( struct timeval *tp, void *tzp ) { tp->tv_sec = time( NULL ); tp->tv_usec = 0; } #endif void n_logf (char * fmt, ...) { char buf [2*MSL]; va_list args; va_start (args, fmt); vsprintf (buf, fmt, args); va_end (args); log_string (buf); } /* Messy hack for login announcements in cabals. */ void announce_login(CHAR_DATA *ch) { CHAR_DATA *guardian; char *rstring, buf[MAX_STRING_LENGTH], rbuf[MAX_STRING_LENGTH]; if (ch->cabal == 0 || ch->cabal > MAX_CABAL || IS_IMMORTAL(ch)) return; guardian = get_cabal_guardian(ch->cabal); if(!guardian) return; rstring = str_dup(cabal_messages[ch->cabal].login); sprintf(buf,rstring,ch->original_name); sprintf(rbuf,"{c%s{x",buf); do_cb(guardian,buf); } void announce_logout(CHAR_DATA *ch) { CHAR_DATA *guardian; char *rstring, buf[MAX_STRING_LENGTH], rbuf[MAX_STRING_LENGTH]; if (ch->cabal == 0 || ch->cabal > MAX_CABAL || IS_IMMORTAL(ch)) return; guardian = get_cabal_guardian(ch->cabal); if(!guardian) return; rstring = str_dup(cabal_messages[ch->cabal].logout); sprintf(buf,rstring,ch->original_name); sprintf(rbuf,"{c%s{x",buf); do_cb(guardian,buf); } /* Fun rename function to rename bad named chars on-line...(Ceran) */ void do_rename (CHAR_DATA* ch, char* argument) { char old_name[MAX_INPUT_LENGTH], new_name[MAX_INPUT_LENGTH], strsave [MAX_INPUT_LENGTH]; CHAR_DATA* victim; FILE* file; #if defined(unix) argument = one_argument(argument, old_name); /* find new/old name */ one_argument (argument, new_name); /* Trivial checks */ if (!old_name[0]) { send_to_char ("Rename who?\n\r",ch); return; } victim = get_char_world (ch, old_name); if (!victim) { send_to_char ("There is no such a person online.\n\r",ch); return; } if (IS_NPC(victim)) { send_to_char ("You cannot use Rename on NPCs.\n\r",ch); return; } /* allow rename "self new_name",but otherwise only lower level */ if ( (victim != ch) && (get_trust (victim) >= get_trust (ch)) ) { send_to_char ("You failed.\n\r",ch); return; } if (!victim->desc || (victim->desc->connected != CON_PLAYING) ) { send_to_char("They are link-dead.\n\r",ch); return; } if (!new_name[0]) { send_to_char ("Rename to what new name?\n\r",ch); return; } if (!check_parse_name(new_name)) { send_to_char("That new name is illegal..\n\r",ch); return; } /* First, check if the new name is already taken */ sprintf( strsave, "%s%s.plr", PLAYER_DIR, capitalize( new_name ) ); fclose (fpReserve); file = fopen (strsave, "r"); if (file) { send_to_char ("A player with that name already exists.\n\r",ch); fclose (file); fpReserve = fopen( NULL_FILE, "r" ); return; } if (get_char_world(ch,new_name)) /* check for playing level-1 non-saved */ { send_to_char ("A player with the name you specified already exists.\n\r",ch); return; } /* Save char and then rename and move pfile */ save_char_obj (victim); free_string (victim->name); free_string (victim->original_name); victim->name = str_dup (capitalize(new_name)); victim->original_name = str_dup (capitalize(new_name)); save_char_obj(victim); sprintf(strsave,"%s%s.plr",PLAYER_DIR,capitalize(victim->original_name)); remove(strsave); send_to_char ("Character renamed.\n\r",ch); victim->position = POS_STANDING; act ("$n has renamed you to $N!",ch,NULL,victim,TO_VICT); #endif return; } void do_renam(CHAR_DATA *ch,char *argument) { #if defined(unix) send_to_char("If you want to RENAME an existing player your must type rename in full.\n\r",ch); send_to_char("rename <current name> <new name>\n\r",ch); #else send_to_char("Rename not supported on your platform.\n\r",ch); #endif return; } int color( char type, CHAR_DATA *ch, char *string ) { char code[ 20 ]; char *p = '\0'; if( IS_NPC( ch ) ) return( 0 ); switch( type ) { default: sprintf( code, CLEAR ); break; case 'x': sprintf( code, CLEAR ); break; case 'b': sprintf( code, C_BLUE ); break; case 'c': sprintf( code, C_CYAN ); break; case 'g': sprintf( code, C_GREEN ); break; case 'm': sprintf( code, C_MAGENTA ); break; case 'r': sprintf( code, C_RED ); break; case 'w': sprintf( code, C_WHITE ); break; case 'y': sprintf( code, C_YELLOW ); break; case 'B': sprintf( code, C_B_BLUE ); break; case 'C': sprintf( code, C_B_CYAN ); break; case 'G': sprintf( code, C_B_GREEN ); break; case 'M': sprintf( code, C_B_MAGENTA ); break; case 'R': sprintf( code, C_B_RED ); break; case 'W': sprintf( code, C_B_WHITE ); break; case 'Y': sprintf( code, C_B_YELLOW ); break; case 'D': sprintf( code, C_D_GREY ); break; case '*': sprintf( code, "%c", 007 ); break; case '/': sprintf( code, "%c", 012 ); break; case '{': sprintf( code, "%c", '{' ); break; case '|': sprintf( code, "\n\r"); break; case 'u': sprintf( code, C_UNDERLINE ); break; case 'f': sprintf( code, C_FLASH ); break; case 'v': sprintf( code, C_REVERSE ); break; } p = code; while( *p != '\0' ) { *string = *p++; *++string = '\0'; } return( strlen( code ) ); } void colorconv( char *buffer, const char *txt, CHAR_DATA *ch ) { const char *point; int skip = 0; if( ch->desc && txt ) { if( IS_SET( ch->act, PLR_COLOR ) ) { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; skip = color( *point, ch, buffer ); while( skip-- > 0 ) ++buffer; continue; } *buffer = *point; *++buffer = '\0'; } *buffer = '\0'; } else { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; continue; } *buffer = *point; *++buffer = '\0'; } *buffer = '\0'; } } return; } void process_text(CHAR_DATA *ch, char *text) { char obuf[MSL*2], tbuf[MSL], rbuf[MSL]; bool found = FALSE; int len, rcount, i, iloc; if(!str_cmp(text,"")) return; if(!str_cmp(text,"exit")) { ch->pcdata->entering_text = FALSE; ch->pcdata->entered_text[0] = '\0'; ch->pcdata->end_fun = NULL; send_to_char("Exiting without saving changes.\n\r",ch); return; } if(!str_cmp(text,"finish")) { send_to_char("Saving changes and exiting...\n\r",ch); if(ch->pcdata->end_fun) (*ch->pcdata->end_fun) (ch, ch->pcdata->entered_text); ch->pcdata->entering_text = FALSE; ch->pcdata->end_fun = NULL; return; } if(!str_cmp(text,"backline")) { if (ch->pcdata->entered_text == NULL || ch->pcdata->entered_text[0] == '\0') return send_to_char("No lines left to remove.",ch); strcpy(obuf,ch->pcdata->entered_text); for (len = strlen(obuf); len > 0; len--) { if (obuf[len] == '\r') { if (!found) { if (len > 0) len--; found = TRUE; } else { obuf[len + 1] = '\0'; free_string(ch->pcdata->entered_text); ch->pcdata->entered_text = str_dup(obuf); return send_to_char("Line deleted.",ch); } } } obuf[0] = '\0'; free_string(ch->pcdata->entered_text); ch->pcdata->entered_text = str_dup(obuf); send_to_char("Line deleted.",ch); return send_to_char(ch->pcdata->entered_text,ch); } if(!str_cmp(text,"show")) return send_to_char(ch->pcdata->entered_text,ch); if (text[0] != '\0') { obuf[0] = '\0'; if(strlen(text)>80) { sprintf(tbuf, "%s", text); for(i = 1; i<=strlen(text) / 80; i++) { for(rcount = 80 * i; rcount > (80 * i) - 15; rcount--) if(tbuf[rcount] == ' ') break; if(rcount <= (80 * i) - 15) rcount = 80 * i; for(iloc = rcount; tbuf[iloc + 1]; iloc++) rbuf[iloc - rcount] = tbuf[iloc + 1]; rbuf[iloc - rcount] = '\0'; tbuf[rcount] = '\n'; tbuf[rcount+1] = '\r'; tbuf[rcount+2] = '\0'; strcat(tbuf,rbuf); } send_to_char("Over 80 characters, wrapping line.\n\r",ch); } if (ch->pcdata->entered_text) strcat(obuf,ch->pcdata->entered_text); if(strlen(text)<80) strcat(obuf,text); else strcat(obuf,tbuf); strcat(obuf,"\n\r"); if(strlen(obuf) >= MSL*2) return send_to_char("String exceeds buffer.\n\r",ch); free_string(ch->pcdata->entered_text); ch->pcdata->entered_text = str_dup(obuf); } else if (text[0] == '\0') return send_to_char("Add what?",ch); return send_to_char("Line added.",ch); } const char *lowstring(const char *i) { static char buf[MAX_STRING_LENGTH]; char *o; for (o = buf; *i && o-buf < sizeof(buf)-1; i++, o++) { *o = LOWER(*i); } *o = '\0'; return buf; } void reverse_txt( char *txt, int length ) { int i, state, c; char *word_ptr = NULL; #define WALKTHRU 0 #define INWORD 1 #define INESC 2 /* walk thru line looking for words, ignore color codes */ for( i = 0, state = WALKTHRU; i < length; i++, txt++ ) { c = *txt; switch(state) { case WALKTHRU: /* just leave in place */ if( isalnum(c) ) /* start of word? */ { word_ptr = txt; state = INWORD; } else if( c == '\033' ) /* start of color code escape seq? */ state = INESC; break; case INESC: /* ignore contents of color code seq */ if( c == 'm' ) /* 'm' marks end of code */ state = WALKTHRU; break; case INWORD: /* traversing a word */ if( isalnum(c) || (c == '-' && isalnum(txt[1]) ) /* hypenated */ || (c == '\'' && isalnum(txt[1]) ) ) /* contraction */ break; /* still in word */ /* end of word, do the swap */ reverse_word( word_ptr, txt - word_ptr ); if( c == '\033' ) state = INESC; else state = WALKTHRU; word_ptr = NULL; } } } void reverse_word( char *w, int n ) { int i, hlen, left, right, up_left, up_right; hlen = n / 2; n--; for( i = 0; i < hlen; i++ ) { left = w[i]; right = w[n - i]; up_left = isupper(left) ? TRUE : FALSE; up_right = isupper(right) ? TRUE : FALSE; if( up_left != up_right ) { if( isupper(left) ) left += 'a' - 'A'; else left -= 'a' - 'A'; if( isupper(right) ) right += 'a' - 'A'; else right -= 'a' - 'A'; } w[i] = right; w[n - i] = left; } } void printf_to_char (CHAR_DATA *ch, char *fmt, ...) { char buf [MAX_STRING_LENGTH]; va_list args; va_start (args, fmt); vsprintf (buf, fmt, args); va_end (args); send_to_char (buf, ch); } void sprintf2 (CHAR_DATA *ch, char *fmt, ...) { char buf [MSL]; va_list args; va_start (args, fmt); vsnprintf (buf, MSL, fmt, args); va_end (args); send_to_char (buf, ch); } void bugf (char * fmt, ...) { char buf [2*MSL]; va_list args; va_start (args, fmt); vsprintf (buf, fmt, args); va_end (args); bug (buf, 0); } void sendf (CHAR_DATA *ch, char *fmt, ...) { char buf [MSL]; va_list args; va_start (args, fmt); vsnprintf (buf, MSL, fmt, args); va_end (args); send_to_char (buf, ch); } bool can_join_cabal(CHAR_DATA *ch, int cabal) { int iAlign, iEthos; if (cabal == 0) return TRUE; if (ch->alignment < 0) iAlign = ALIGN_E; else if (ch->alignment == 0) iAlign = ALIGN_N; else iAlign = ALIGN_G; if (ch->pcdata->ethos < 0) iEthos = ETHOS_C; else if (ch->pcdata->ethos == 0) iEthos = ETHOS_N; else iEthos = ETHOS_L; if (!cabal_restr_table[cabal].acc_align & iAlign) return FALSE; if (!cabal_restr_table[cabal].acc_ethos & iEthos) return FALSE; if (cabal_restr_table[cabal].acc_class[ch->class] == 0) return FALSE; if (cabal_restr_table[cabal].acc_race[ch->race] == 0) return FALSE; if (!cabal_table[cabal].induct) return FALSE; if (cabal_members[cabal] >= cabal_table[cabal].max_members) return FALSE; return TRUE; } char *get_align_restr_name(int iAlign) { char buf[MSL]; switch(iAlign) { case ALIGN_ANY: sprintf(buf, "Any"); break; case ALIGN_GN: sprintf(buf, "G/N"); break; case ALIGN_NE: sprintf(buf, "N/E"); break; case ALIGN_GE: sprintf(buf, "G/E"); break; case ALIGN_G: sprintf(buf, "G"); break; case ALIGN_N: sprintf(buf, "N"); break; case ALIGN_E: sprintf(buf, "E"); break; default: sprintf(buf, "None"); break; } return str_dup(buf); } char *get_ethos_restr_name(int iEthos) { char buf[MSL]; switch(iEthos) { case ETHOS_ANY: sprintf(buf, "Any"); break; case ETHOS_LN: sprintf(buf, "L/N"); break; case ETHOS_NC: sprintf(buf, "N/C"); break; case ETHOS_LC: sprintf(buf, "L/C"); break; case ETHOS_L: sprintf(buf, "L"); break; case ETHOS_N: sprintf(buf, "N"); break; case ETHOS_C: sprintf(buf, "C"); break; default: sprintf(buf, "None"); break; } return str_dup(buf); }