/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1996 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@pacinfo.com) *
* Gabrielle Taylor (gtaylor@pacinfo.com) *
* Brian Moore (rom@rom.efn.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Tartarus/doc/rom.license *
***************************************************************************/
/***************************************************************************
* Tartarus code is copyright (C) 1997-1998 by Daniel Graham *
* In using this code you agree to comply with the Tartarus license *
* found in the file /Tartarus/doc/tartarus.doc *
***************************************************************************/
#include "include.h"
typedef struct multdata MULTDATA;
int flag_lookup args( ( const char *name, const struct flag_type *flag_table) );
struct multdata {
DESCRIPTOR_DATA *des;
};
void log_naughty args(( CHAR_DATA *ch, char *argument, int logtype));
bool arena;
bool wizlock;
bool newlock;
bool write_to_descriptor args( ( int desc, char *txt, int length ) );
int close args( ( int fd ) );
void print_obj_types( CHAR_DATA *ch );
int compare_area args( (const void *v1, const void *v2) );
/*
* Local functions.
*/
ROOM_INDEX_DATA * find_location args( ( CHAR_DATA *ch, char *arg ) );
char * weapon_name_lookup args((int type));
void do_wiznet( CHAR_DATA *ch, char *argument )
{
int flag;
char buf[MAX_STRING_LENGTH];
if ( argument[0] == '\0' )
{
if (IS_SET(ch->wiznet,WIZ_ON))
{
send_to_char("Signing off of Wiznet.\n\r",ch);
REMOVE_BIT(ch->wiznet,WIZ_ON);
}
else
{
send_to_char("Welcome to Wiznet!\n\r",ch);
SET_BIT(ch->wiznet,WIZ_ON);
}
return;
}
if (!str_prefix(argument,"on"))
{
send_to_char("Welcome to Wiznet!\n\r",ch);
SET_BIT(ch->wiznet,WIZ_ON);
return;
}
if (!str_prefix(argument,"off"))
{
send_to_char("Signing off of Wiznet.\n\r",ch);
REMOVE_BIT(ch->wiznet,WIZ_ON);
return;
}
/* show wiznet status */
if (!str_prefix(argument,"status"))
{
buf[0] = '\0';
if (!IS_SET(ch->wiznet,WIZ_ON))
strcat(buf,"off ");
for (flag = 0; wiznet_table[flag].name != NULL; flag++)
if (IS_SET(ch->wiznet,wiznet_table[flag].flag))
{
strcat(buf,wiznet_table[flag].name);
strcat(buf," ");
}
strcat(buf,"\n\r");
send_to_char("Wiznet status:\n\r",ch);
send_to_char(buf,ch);
return;
}
if (!str_prefix(argument,"show"))
/* list of all wiznet options */
{
buf[0] = '\0';
for (flag = 0; wiznet_table[flag].name != NULL; flag++)
{
char wiznet_show[MSL];
if (wiznet_table[flag].level <= get_trust(ch))
{
if (IS_SET(ch->wiznet,wiznet_table[flag].flag))
{
sprintf(wiznet_show,
"[%-2d] {R%-10s{x ",
wiznet_table[flag].level,wiznet_table[flag].name);
}
else
{
sprintf(wiznet_show,
"[%-2d] %-10s ",
wiznet_table[flag].level,wiznet_table[flag].name);
}
if (flag % 5 == 0)
strcat(buf,"\n\r");
strcat(buf,wiznet_show);
}
}
strcat(buf,"\n\r");
send_to_char("Wiznet options available to you are:\n\r",ch);
send_to_char(buf,ch);
return;
}
flag = wiznet_lookup(argument);
if (flag == -1 || get_trust(ch) < wiznet_table[flag].level)
{
send_to_char("No such option.\n\r",ch);
return;
}
if (IS_SET(ch->wiznet,wiznet_table[flag].flag))
{
sprintf(buf,"You will no longer see %s on wiznet.\n\r",
wiznet_table[flag].name);
send_to_char(buf,ch);
REMOVE_BIT(ch->wiznet,wiznet_table[flag].flag);
return;
}
else
{
sprintf(buf,"You will now see %s on wiznet.\n\r",
wiznet_table[flag].name);
send_to_char(buf,ch);
SET_BIT(ch->wiznet,wiznet_table[flag].flag);
return;
}
}
void wiznet(char *string, CHAR_DATA *ch, OBJ_DATA *obj,
long flag, long flag_skip, int min_level)
{
DESCRIPTOR_DATA *d;
for ( d = descriptor_list; d != NULL; d = d->next )
{
if (d->connected == CON_PLAYING
&& IS_IMMORTAL(d->character)
&& IS_SET(d->character->wiznet,WIZ_ON)
&& (!flag || IS_SET(d->character->wiznet,flag))
&& (!flag_skip || !IS_SET(d->character->wiznet,flag_skip))
&& get_trust(d->character) >= min_level
&& d->character != ch)
{
if (IS_SET(d->character->wiznet,WIZ_PREFIX))
send_to_char("--> ",d->character);
act_new(string,d->character,obj,ch,TO_CHAR,POS_DEAD);
}
}
return;
}
void do_leader( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
if (ch->level < 54 || IS_NPC(ch))
{
send_to_char("Huh?\n\r", ch);
return;
}
argument = one_argument( argument, arg1 );
if ( arg1[0] == '\0' )
{
send_to_char( "Syntax: leader <char>\n\r",ch);
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char("They aren't playing.\n\r",ch);
return;
}
if (IS_NPC(victim))
{
send_to_char("Can't make mobs leaders.\n\r",ch);
return;
}
if (victim->pcdata->induct == CABAL_LEADER)
{
send_to_char("Your power to INDUCT has been taken away!\n\r",victim);
sprintf(buf, "You have taken away %s's power to induct.\n\r",victim->name);
send_to_char(buf, ch);
victim->pcdata->induct = 0;
sprintf(buf,"AUTO: Cabal leader status revoked by %s.\n\r", ch->original_name);
if (!IS_IMMORTAL(victim))
add_history(NULL,victim,buf);
return;
}
else
{
send_to_char("You have been given the power to INDUCT!\n\r",victim);
sprintf(buf, "You have given %s the power to induct.\n\r",victim->name);
send_to_char(buf, ch);
victim->pcdata->induct = CABAL_LEADER;
sprintf(buf,"AUTO: Made cabal leader by %s.\n\r", ch->original_name);
if (!IS_IMMORTAL(victim))
add_history(NULL,victim,buf);
return;
}
return;
}
char *const pos_table[]=
{
"dead", "mortal", "incap", "stun", "sleep", "rest", "sit", "fight",
"stand",
NULL
};
char *const eq_table[]=
{
"light", "finger_l", "finger_r", "neck_1", "neck_2", "torso", "head",
"legs",
"feet", "hands", "arms", "shield", "body", "waist", "wrist_l", "wrist_r",
"wield", "hold", "dual_wield","float", "trinal_wield","brand","strap",NULL
};
void do_smite( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH]; /* Lot of arguments */
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
char arg4 [MAX_INPUT_LENGTH];
char arg5 [MAX_INPUT_LENGTH];
char arg6 [MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
OBJ_DATA *SmittenEQ;
const int MAX_SMITE_FRACTION = 99; /* You can change this if you want */
int hp_percent = 0;
int mana_percent = 0;
int move_percent = 0;
int pos = 0;
int eq = 0;
argument = one_argument( argument, arg1 ); /* Combine the arguments */
argument = one_argument( argument, arg2 );
argument = one_argument( argument, arg3 );
argument = one_argument( argument, arg4 );
argument = one_argument( argument, arg5 );
argument = one_argument( argument, arg6 );
if ( IS_NPC(ch) ) /* NPCs may get to be smited, but switch immortals can't */
return;
if ( arg1[0] == '\0' )
{
send_to_char( "Syntax:\n\r",ch);
send_to_char( "Smite <victim> <hp> <mana> <move> <position> <equipment>\n\r",ch);
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They are saved only through their abscence.\n\r",ch);
return;
}
if (!IS_NPC(victim) && victim->level >= get_trust(ch))
{
send_to_char("Your reach exceeds your grasp.\n\r",ch);
return;
}
if ( arg2[0] != '\0' )
hp_percent = atoi( arg2 );
else
hp_percent = 50;
if ( hp_percent > MAX_SMITE_FRACTION )
{
send_to_char("Hp percent must be between 0 and 95.\n\r", ch );
return;
}
if ( arg3[0] != '\0' )
mana_percent = atoi( arg3 );
else
mana_percent = 0;
if ( mana_percent > MAX_SMITE_FRACTION || mana_percent < 0 )
{
send_to_char("Mana percent must be between 0 and 95.\n\r", ch );
return;
}
if ( arg4[0] != '\0' )
move_percent = atoi( arg4 );
else
move_percent = 0;
if ( move_percent > MAX_SMITE_FRACTION || move_percent < 0 )
{
send_to_char("Move percent must be between 0 and 95.\n\r", ch );
return;
}
/* Customize stuff by alignment */
if (ch->alignment > 300)
{
act_new("Your actions have brought the holy power of $n upon you!",ch,NULL,victim,TO_VICT,POS_DEAD);
act_new("$N has brought the holy power of $n upon themselves!",ch,NULL,victim,TO_NOTVICT,POS_DEAD);
}
if (ch->alignment > -301 && ch->alignment < 301)
{
act_new("Your actions have called the divine fury of $n upon you!",ch,NULL,victim,TO_VICT,POS_DEAD);
act_new("$N has called the divine fury of $n upon themselves!",ch,NULL,victim,TO_NOTVICT,POS_DEAD);
}
if (ch->alignment < -300)
{
act_new("You are struck down by the infernal power of $n!!",ch,NULL,victim,TO_VICT,POS_DEAD);
act_new("The hellspawned, infernal power of $n has struck down $N!!",ch,NULL,victim,TO_NOTVICT,POS_DEAD);
}
/* This is where the thing we did in retribution is used */
if ( ch->pcdata->smite[0] != '\0' )
{
send_to_char( ch->pcdata->smite, victim );
}
/* If it REALLY hurt */
if ( hp_percent > 75 && victim->hit > victim->max_hit / 4 )
send_to_char( "That really did HURT!\n\r", victim );
/* Let's see if equipment needs to be 'blown away' */
for ( eq = 0; eq_table[eq] != NULL; eq++ )
{
if ( !str_prefix( eq_table[eq], arg6 ) )
{
if ( ( SmittenEQ = get_eq_char( victim, eq ) ) != NULL )
{
sprintf( buf, "$n's %s is blown away!", SmittenEQ->short_descr);
act( buf, victim, NULL, NULL, TO_ROOM);
sprintf( buf, "Your %s is blown away!\n\r", SmittenEQ->short_descr);
send_to_char( buf, victim );
unequip_char( victim, SmittenEQ );
obj_from_char( SmittenEQ );
obj_to_room( SmittenEQ, victim->in_room );
}
break;
}
}
/* Let's see what position to put the victim in */
for ( pos = 0; pos_table[pos] != NULL; pos++ )
{
if ( !str_prefix( pos_table[pos], arg5 ) )
{
victim->position = pos; /* This only works because of the way the pos_table is arranged. */
if ( victim->position == POS_FIGHTING )
victim->position = POS_STANDING; /* POS_FIGHTING is bad */
if ( victim->position < POS_STUNNED )
victim->position = POS_STUNNED;
if ( victim->position == POS_STUNNED )
{
act( "$n is stunned, but will probably recover.",victim, NULL, NULL, TO_ROOM );
send_to_char("You are stunned, but will probably recover.\n\r",victim );
}
if ( victim->position == POS_RESTING || victim->position == POS_SITTING )
{
act("$n is knocked onto $s butt!", victim, NULL, NULL, TO_ROOM );
send_to_char("You are knocked onto your butt!\n\r", victim );
}
break;
}
}
/* Calculate total hp loss */
victim->hit -= ( ( victim->hit * hp_percent ) / 100 );
if ( victim->hit < 1 )
victim->hit = 1;
/* Calculate total mana loss */
victim->mana -= ( ( victim->mana * mana_percent ) / 100 );
if ( victim->mana < 1 )
victim->mana = 1;
/* Calculate total move loss */
victim->move -= ( ( victim->move * move_percent ) / 100 );
if ( victim->move < 1 )
victim->move = 1;
send_to_char("Your will is done, your power felt.\n\r",ch);
return;
}
void do_oldsmite( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
char arg1[MAX_INPUT_LENGTH];
if ( IS_NPC(ch) )
{
send_to_char( "Mobs can't smite.\n\r", ch );
return;
}
argument = one_argument( argument, arg1 );
if ( arg1[0] == '\0' )
{
send_to_char("Syntax: smite <char>\n\r", ch);
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't playing.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Trying to smite a mob?\n\r", ch );
return;
}
if (ch == victim)
{
send_to_char( "Trying to smite yourself?\n\r", ch );
return;
}
act( "A bolt from the heavens smites $N!", ch, NULL, victim, TO_NOTVICT );
act( "A bolt from the heavens smites you!", ch, NULL, victim, TO_VICT );
act( "You smite $N!", ch, NULL, victim, TO_CHAR );
victim->hit /= 2;
return;
}
void do_induct( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH],arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH], tbuf[MAX_STRING_LENGTH];
char tstr[MAX_STRING_LENGTH];
CHAR_DATA *victim;
int cabal;
int i, iAlign, iEthos;
int gn, gns, sn;
if (IS_NPC(ch))
return;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ((ch->level < 56 && ch->pcdata->induct != CABAL_LEADER)
|| IS_NPC(ch))
{
send_to_char("Huh?\n\r", ch);
return;
}
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
if(get_trust(ch)>55)
{
send_to_char("INDUCT: Members / Max:\n\r",ch);
send_to_char("--------------------------\n\r",ch);
for(i=1; i < MAX_CABAL; i++)
{
sprintf(tbuf,"%d",cabal_max[i]);
sprintf(buf, "%-12s %-4d / %s\n\r",
capitalize(cabal_table[i].name),
cabal_members[i],cabal_table[i].max_members != 1 ? tbuf : "none");
send_to_char(buf,ch);
}
send_to_char("--------------------------\n\r",ch);
send_to_char( "Syntax: induct <char> <cabal name>\n\r",ch);
return;
}
buf[0] = '\0';
send_to_char( "Syntax: induct <char> <cabal name>\n\r",ch);
send_to_char("Valid Cabals are: ",ch);
for (i = 1; i < (MAX_CABAL -1); i++)
{
sprintf(buf,"%s, ", cabal_table[i].name);
send_to_char(buf,ch);
}
sprintf(buf,"%s.\n\r",cabal_table[MAX_CABAL -1].name);
send_to_char(buf,ch);
if ((ch->cabal) && (ch->pcdata->induct == CABAL_LEADER))
{
sprintf(buf,"There are %d people in your cabal.\n\r",cabal_members[ch->cabal]);
send_to_char(buf,ch);
}
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't playing.\n\r", ch );
return;
}
if (IS_NPC(victim))
return send_to_char( "Mobs can't be inducted into Cabals.\n\r", ch );
if (!str_prefix(arg2,"empire"))
{
send_to_char( "Use the EMPIRE command.\n\r", ch );
return;
}
if (!str_prefix(arg2,"none"))
{
if (ch->cabal != victim->cabal && ch->level < 56)
{
send_to_char("You have no power over that person's affiliations!\n\r",ch);
return;
}
else
{
if (!victim->cabal)
{
send_to_char("They are already not in a cabal.\n\r",ch);
return;
}
if (victim != ch)
{
send_to_char("They are now homeless!\n\r",ch);
send_to_char("You are now homeless!\n\r",victim);
}
else
send_to_char("You are now homeless!\n\r",victim);
cabal = victim->cabal;
/* take away cabal skills */
cabal_members[victim->cabal]--;
gn = group_lookup(cabal_table[victim->cabal].name);
for (gns = 0; gns < MAX_SKILL; gns++)
{
if (group_table[gn].spells[gns] == NULL )
break;
sn = skill_lookup(group_table[gn].spells[gns]);
if (skill_table[sn].skill_level[victim->class] < LEVEL_HERO + 1
&& victim->pcdata->learned[sn] > 0)
victim->pcdata->learned[sn] = -2;
}
group_remove(victim,cabal_table[victim->cabal].name);
victim->cabal = 0;
sprintf(buf,"AUTO: Uninducted from %s by %s.\n\r",cabal ? capitalize(cabal_table[cabal].name) : "-",ch->original_name);
if (!IS_IMMORTAL(victim))
add_history(NULL,victim,buf);
return;
}
}
if ( victim->cabal != 0 )
{
send_to_char("That person is already in a cabal!\n\r", ch);
return;
}
if ((cabal = cabal_lookup(arg2)) == 0)
{
send_to_char("No such cabal exists.\n\r",ch);
return;
}
if ((cabal = cabal_lookup(arg2)) != ch->cabal &&
get_trust(ch)<56)
{
send_to_char("You may only induct into the cabal which you belong.\n\r", ch);
return;
}
if (IS_SET(victim->act,PLR_MORON) && !IS_IMMORTAL(ch))
{
send_to_char( "Are you sure?\n\r", ch );
return;
}
if (!cabal_table[cabal].induct && get_trust(ch) < 60)
{
send_to_char("That cabal is CLOSED.\n\r",ch);
return;
}
if (victim->alignment<0) iAlign=ALIGN_E;
else if (victim->alignment==0) iAlign=ALIGN_N;
else iAlign=ALIGN_G;
if (!(cabal_restr_table[cabal].acc_align & iAlign) && !IS_IMMORTAL(victim))
{
switch (iAlign)
{
case ALIGN_E: send_to_char("That cabal does not accept evil characters.\n\r",ch); break;
case ALIGN_N: send_to_char("That cabal does not accept neutral characters.\n\r",ch); break;
case ALIGN_G: send_to_char("That cabal does not accept good characters.\n\r",ch); break;
default: send_to_char("ERROR: SEEK AN IMPLEMENTOR!\n\r",ch);
}
return;
}
if (victim->pcdata->ethos < 0) iEthos=ETHOS_C;
else if (victim->pcdata->ethos==0) iEthos=ETHOS_N;
else iEthos=ETHOS_L;
if (!(cabal_restr_table[cabal].acc_ethos & iEthos) && !IS_IMMORTAL(victim))
{
switch (iEthos)
{
case ETHOS_C: send_to_char("That cabal does not accept chaotic characters.\n\r",ch); break;
case ETHOS_N: send_to_char("That cabal does not accept neutral characters.\n\r",ch); break;
case ETHOS_L: send_to_char("That cabal does not accept lawful characters.\n\r",ch); break;
default: send_to_char("ERROR: SEEK AN IMPLEMENTOR!\n\r",ch);
}
return;
}
sprintf(buf,"%s has been inducted into the %s.",
victim->name, cabal_table[cabal].long_name);
act(buf,victim,0,ch,TO_NOTVICT);
strcat(buf,"\n\r");
send_to_char(buf,ch);
sprintf(buf,"You have been inducted into the %s.\n\r", cabal_table[cabal].long_name);
send_to_char(buf, victim);
group_remove(victim,cabal_table[victim->cabal].name);
victim->cabal = cabal;
sprintf(tstr,"%s into %s.",victim->name, capitalize(cabal_table[cabal].name));
log_naughty(ch,tstr,5);
sprintf(buf,"AUTO: Inducted into %s by %s.\n\r",capitalize(cabal_table[cabal].name),ch->original_name);
if (!IS_IMMORTAL(victim))
add_history(NULL,victim,buf);
group_add(victim,cabal_table[cabal].name,FALSE);
cabal_members[cabal]++;
gn = group_lookup(cabal_table[victim->cabal].name);
for (gns = 0; gns < MAX_SKILL; gns++)
{
if (gn < 1 || group_table[gn].spells[gns] == NULL )
break;
sn = skill_lookup(group_table[gn].spells[gns]);
if (sn > 0 && skill_table[sn].skill_level[victim->class] < LEVEL_HERO + 1)
victim->pcdata->learned[sn] = 70;
}
if(victim->cabal == CABAL_KNIGHT)
set_extitle(victim,", Knight of Thera");
if(victim->cabal == CABAL_BOUNTY)
set_extitle(victim,", Neophyte Hunter");
}
void do_leaderpeek( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
int sn;
CHAR_DATA *victim;
int col=0;
argument = one_argument( argument, arg1 );
if ( IS_NPC(ch))
return;
if ((ch->level < 56
&& ch->pcdata->induct != CABAL_LEADER
&& ch->pcdata->empire != EMPIRE_EMPEROR))
{
send_to_char("Huh?\n\r", ch);
return;
}
if ((( victim = get_char_room( ch, arg1 )) != NULL) && (victim->cabal != 0) && (victim->cabal != ch->cabal))
{
send_to_char("You may not do that to people in another cabal.\n\r", ch);
return;
}
if ( arg1[0] == '\0')
{
send_to_char( "Who is it you wish to know more about?\n\r", ch );
return;
}
else if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )
{
send_to_char("They must be in the room for you to find out that much.\n\r",ch);
return;
}
if ( IS_NPC(victim) )
return send_to_char("You cannot use this command on NPCs.\n\r",ch);
if ( IS_IMMORTAL(victim))
{
act("A bolt from the heavens comes down and smites your ass!",ch,0,0,TO_CHAR);
ch->hit/=2;
return;
}
sprintf(buf,"%s has the following abilities at 90 percent or higher:\n\r", victim->original_name );
send_to_char( buf, ch );
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name == NULL )
break;
if (skill_table[sn].skill_level[victim->class] > 52)
continue;
if ( victim->level < skill_table[sn].skill_level[victim->class] || victim->pcdata->learned[sn] < 90)
continue;
sprintf( buf, "%-20s %3d%% ", skill_table[sn].name, victim->pcdata->learned[sn] );
send_to_char( buf, ch );
if ( ++col % 3 == 0 )
send_to_char( "\n\r", ch );
}
send_to_char( "\n\r", ch );
sprintf(buf,"%s has a PK record of %d/%d",victim->name,victim->pcdata->kills[PK_KILLS], victim->pcdata->killed[PK_KILLED]);
send_to_char(buf,ch);
send_to_char("\n\r",ch);
sprintf(buf,"%s is ", victim->original_name );
send_to_char( buf, ch );
if ( victim->alignment == 1000 ) send_to_char( "good,", ch );
else if ( victim->alignment == 0 ) send_to_char( "neutral,", ch );
else send_to_char( "evil,", ch );
send_to_char( " and has a ", ch );
if ( victim->pcdata->ethos == 1000 ) send_to_char( "lawful ethos.\n\r", ch );
else if ( victim->pcdata->ethos == 0 ) send_to_char( "neutral ethos.\n\r", ch );
else send_to_char( "chaotic ethos.\n\r", ch );
sprintf( buf, "%s has %d hours played.\n\r", victim->original_name,
(int) (victim->played + current_time - victim->logon) / 3600 );
send_to_char(buf,ch);
if ( col % 3 != 0 )
send_to_char( "\n\r", ch );
return;
}
void easy_induct( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
int cabal;
if ((cabal = cabal_lookup(argument)) == 0)
{
send_to_char("No such cabal exists.\n\r",ch);
return;
}
ch->cabal = cabal;
group_add(ch,cabal_table[cabal].name,FALSE);
if (cabal == CABAL_ANCIENT)
{
ch->pcdata->learned[gsn_eye_of_the_predator] = 75;
ch->pcdata->learned[gsn_shadowgate] = 75;
ch->pcdata->learned[skill_lookup("eyes of intrigue")] = 75;
ch->pcdata->learned[skill_lookup("shroud")] = 75;
ch->pcdata->learned[skill_lookup("cloak")] = 75;
ch->pcdata->learned[skill_lookup("mantle of maehslin")] = 75;
ch->pcdata->learned[skill_lookup("eavesdrop")] = 75;
}
else if (cabal == CABAL_BOUNTY)
{
}
else if (cabal == CABAL_KNIGHT)
{
ch->pcdata->learned[skill_lookup("lightwalk")] = 75;
ch->pcdata->learned[skill_lookup("dragonplate")] = 75;
ch->pcdata->learned[skill_lookup("dragonweapon")] = 75;
ch->pcdata->learned[skill_lookup("blademaster")] = 75;
ch->pcdata->learned[skill_lookup("truestrike")] = 75;
}
else if (cabal == CABAL_ARCANA)
{
ch->pcdata->learned[skill_lookup("channel")] = 75;
ch->pcdata->learned[skill_lookup("venueport")] = 75;
ch->pcdata->learned[skill_lookup("spiritblade")] = 75;
ch->pcdata->learned[skill_lookup("scourge")] = 75;
ch->pcdata->learned[skill_lookup("scrying")] = 75;
ch->pcdata->learned[skill_lookup("counterspell")] = 75;
}
else if (cabal == CABAL_RAGER)
{
ch->pcdata->learned[gsn_bandage] = 75;
ch->pcdata->learned[gsn_spellbane] = 75;
ch->pcdata->learned[gsn_trophy] = 75;
ch->pcdata->learned[gsn_resistance] = 75;
ch->pcdata->learned[gsn_blitz] = 75;
ch->pcdata->learned[gsn_bloodthirst] = 75;
ch->pcdata->learned[gsn_true_sight] = 75;
}
else if (cabal == CABAL_OUTLAW)
{
ch->pcdata->learned[skill_lookup("decoy")] = 75;
ch->pcdata->learned[skill_lookup("isperse")] = 75;
ch->pcdata->learned[skill_lookup("chaos blade")] = 75;
ch->pcdata->learned[skill_lookup("call slaves")] = 75;
ch->pcdata->learned[skill_lookup("randomizer")] = 75;
ch->pcdata->learned[skill_lookup("garble")] = 75;
ch->pcdata->learned[skill_lookup("confuse")] = 75;
ch->pcdata->learned[skill_lookup("chromatic fire")] = 75;
}
else if (cabal == CABAL_EMPIRE)
{
ch->pcdata->learned[skill_lookup("nightfist")] = 75;
ch->pcdata->learned[skill_lookup("shove")] = 75;
ch->pcdata->learned[skill_lookup("centurions")] = 75;
ch->pcdata->learned[skill_lookup("black shroud")] = 75;
ch->pcdata->learned[skill_lookup("imperial training")] = 75;
ch->pcdata->learned[skill_lookup("devour")] = 75;
ch->pcdata->learned[skill_lookup("sigil of pain")] = 75;
}
else if (cabal == CABAL_SYLVAN)
{
ch->pcdata->learned[skill_lookup("chameleon")] = 75;
ch->pcdata->learned[skill_lookup("pathfinding")] = 75;
ch->pcdata->learned[skill_lookup("beast call")] = 75;
ch->pcdata->learned[skill_lookup("wall of thorns")] = 75;
ch->pcdata->learned[skill_lookup("insectswarm")] = 75;
ch->pcdata->learned[skill_lookup("spiderhands")] = 75;
}
sprintf(buf,"%s has been inducted into %s.\n\r",ch->name, capitalize(cabal_table[cabal].long_name));
log_string( buf );
}
/* equips a character */
void do_outfit ( CHAR_DATA *ch, char *argument )
{
OBJ_DATA *obj;
AFFECT_DATA af;
if (IS_NPC(ch) || (ch->pcdata->newbie == FALSE && ch->ghost == 0))
{
send_to_char("Find it yourself!\n\r",ch);
return;
}
if (is_affected(ch,skill_lookup("outfit")))
{
send_to_char("You cannot yet reequip yourself.\n\r",ch);
return;
}
if ( ( obj = get_eq_char( ch, WEAR_BODY ) ) == NULL )
{
obj = create_object( get_obj_index(1210), 0 );
obj->cost = 0;
obj_to_char( obj, ch );
wear_obj( ch, obj, FALSE );
}
if ( ( obj = get_eq_char( ch, WEAR_FINGER_L ) ) == NULL )
{
obj = create_object( get_obj_index(1214), 0 );
obj->cost = 0;
obj_to_char( obj, ch );
wear_obj( ch, obj, FALSE );
}
if ( ( obj = get_eq_char( ch, WEAR_FINGER_R ) ) == NULL )
{
obj = create_object( get_obj_index(1214), 0 );
obj->cost = 0;
obj_to_char( obj, ch );
wear_obj( ch, obj, FALSE );
}
if ( ( obj = get_eq_char( ch, WEAR_NECK_1 ) ) == NULL )
{
obj = create_object( get_obj_index(1213), 0 );
obj->cost = 0;
obj_to_char( obj, ch );
wear_obj( ch, obj, FALSE );
}
if ( ( obj = get_eq_char( ch, WEAR_NECK_2 ) ) == NULL )
{
obj = create_object( get_obj_index(1213), 0 );
obj->cost = 0;
obj_to_char( obj, ch );
wear_obj( ch, obj, FALSE );
}
if ( ( obj = get_eq_char( ch, WEAR_LEGS ) ) == NULL )
{
obj = create_object( get_obj_index(1217), 0 );
obj->cost = 0;
obj_to_char( obj, ch );
wear_obj( ch, obj, FALSE );
}
if ( ( obj = get_eq_char( ch, WEAR_FEET ) ) == NULL )
{
obj = create_object( get_obj_index(1218), 0 );
obj->cost = 0;
obj_to_char( obj, ch );
wear_obj( ch, obj, FALSE );
}
if ( ( obj = get_eq_char( ch, WEAR_HANDS ) ) == NULL )
{
obj = create_object( get_obj_index(1212), 0 );
obj->cost = 0;
obj_to_char( obj, ch );
wear_obj( ch, obj, FALSE );
}
if ( ( obj = get_eq_char( ch, WEAR_ARMS ) ) == NULL )
{
obj = create_object( get_obj_index(1211), 0 );
obj->cost = 0;
obj_to_char( obj, ch );
wear_obj( ch, obj, FALSE );
}
if ( ( obj = get_eq_char( ch, WEAR_ABOUT ) ) == NULL )
{
obj = create_object( get_obj_index(1221), 0 );
obj->cost = 0;
obj_to_char( obj, ch );
wear_obj( ch, obj, FALSE );
}
if ( ( obj = get_eq_char( ch, WEAR_WAIST ) ) == NULL )
{
obj = create_object( get_obj_index(1216), 0 );
obj->cost = 0;
obj_to_char( obj, ch );
wear_obj( ch, obj, FALSE );
}
if ( ( obj = get_eq_char( ch, WEAR_WRIST_L ) ) == NULL )
{
obj = create_object( get_obj_index(1215), 0 );
obj->cost = 0;
obj_to_char( obj, ch );
wear_obj( ch, obj, FALSE );
}
if ( ( obj = get_eq_char( ch, WEAR_WRIST_R ) ) == NULL )
{
obj = create_object( get_obj_index(1215), 0 );
obj->cost = 0;
obj_to_char( obj, ch );
wear_obj( ch, obj, FALSE );
}
obj = create_object( get_obj_index(1206), 0 );
obj_to_char( obj, ch );
if (((obj = get_eq_char(ch,WEAR_WIELD)) == NULL
|| !IS_WEAPON_STAT(obj,WEAPON_TWO_HANDS))
&& (obj = get_eq_char( ch, WEAR_LIGHT ) ) == NULL
&& (obj = get_eq_char( ch, WEAR_SHIELD ) ) == NULL )
{
obj = create_object( get_obj_index(1220), 0 );
obj->cost = 0;
obj_to_char( obj, ch );
wear_obj( ch, obj, FALSE );
}
send_to_char("You have been equipped by the gods.\n\r",ch);
send_to_char("You may buy weapons and instruments one south and one up from the recall pit in Midgaard.\n\r",ch);
init_affect(&af);
af.where = TO_AFFECTS;
af.type = skill_lookup("outfit");
af.location = 0;
af.duration = 80;
af.aftype = AFT_SKILL;
af.bitvector = AFF_INFRARED;
af.modifier = 0;
af.level = ch->level;
af.affect_list_msg = str_dup("grants newbie gear");
affect_to_char(ch,&af);
}
/* RT nochannels command, for those spammers */
void do_nochannels( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Nochannel whom?", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->comm, COMM_NOCHANNELS) )
{
REMOVE_BIT(victim->comm, COMM_NOCHANNELS);
send_to_char( "The gods have restored your channel priviliges.\n\r",
victim );
send_to_char( "NOCHANNELS removed.\n\r", ch );
sprintf(buf,"$N restores channels to %s",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
else
{
SET_BIT(victim->comm, COMM_NOCHANNELS);
send_to_char( "The gods have revoked your channel priviliges.\n\r",
victim );
send_to_char( "NOCHANNELS set.\n\r", ch );
sprintf(buf,"$N revokes %s's channels.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
return;
}
void do_smote(CHAR_DATA *ch, char *argument )
{
CHAR_DATA *vch;
char *letter,*name;
char last[MAX_INPUT_LENGTH], temp[MAX_STRING_LENGTH];
int matches = 0;
if ( !IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE) )
{
send_to_char( "You can't show your emotions.\n\r", ch );
return;
}
if ( argument[0] == '\0' )
{
send_to_char( "Emote what?\n\r", ch );
return;
}
if (strstr(argument,ch->name) == NULL)
{
send_to_char("You must include your name in an smote.\n\r",ch);
return;
}
send_to_char(argument,ch);
send_to_char("\n\r",ch);
for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room)
{
if (vch->desc == NULL || vch == ch)
continue;
if ((letter = strstr(argument,vch->name)) == NULL)
{
send_to_char(argument,vch);
send_to_char("\n\r",vch);
continue;
}
strcpy(temp,argument);
temp[strlen(argument) - strlen(letter)] = '\0';
last[0] = '\0';
name = vch->name;
for (; *letter != '\0'; letter++)
{
if (*letter == '\'' && matches == strlen(vch->name))
{
strcat(temp,"r");
continue;
}
if (*letter == 's' && matches == strlen(vch->name))
{
matches = 0;
continue;
}
if (matches == strlen(vch->name))
{
matches = 0;
}
if (*letter == *name)
{
matches++;
name++;
if (matches == strlen(vch->name))
{
strcat(temp,"you");
last[0] = '\0';
name = vch->name;
continue;
}
strncat(last,letter,1);
continue;
}
matches = 0;
strcat(temp,last);
strncat(temp,letter,1);
last[0] = '\0';
name = vch->name;
}
send_to_char(temp,vch);
send_to_char("\n\r",vch);
}
return;
}
void do_bamfin( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
if ( !IS_NPC(ch) )
{
smash_tilde( argument );
if (argument[0] == '\0')
{
sprintf(buf,"Your poofin is %s\n\r",ch->pcdata->bamfin);
send_to_char(buf,ch);
return;
}
free_string( ch->pcdata->bamfin );
ch->pcdata->bamfin = str_dup( argument );
sprintf(buf,"Your poofin is now %s\n\r",ch->pcdata->bamfin);
send_to_char(buf,ch);
}
return;
}
void do_bamfout( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
if ( !IS_NPC(ch) )
{
smash_tilde( argument );
if (argument[0] == '\0')
{
sprintf(buf,"Your poofout is %s\n\r",ch->pcdata->bamfout);
send_to_char(buf,ch);
return;
}
free_string( ch->pcdata->bamfout );
ch->pcdata->bamfout = str_dup( argument );
sprintf(buf,"Your poofout is now %s\n\r",ch->pcdata->bamfout);
send_to_char(buf,ch);
}
return;
}
void do_deny( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH], *cname;
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Deny whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
SET_BIT(victim->act, PLR_DENY);
send_to_char( "You are denied access!\n\r", victim );
sprintf(buf,"$N denies access to %s",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
send_to_char( "OK.\n\r", ch );
save_char_obj(victim);
stop_fighting(victim,TRUE);
victim->pause = 0;
sprintf(buf,"AUTO: Denied by %s.\n\r",ch->original_name);
add_history(NULL,victim,buf);
cname = str_dup(victim->original_name);
do_quit_new(victim,"", TRUE);
delete_char(cname,TRUE);
return;
}
void do_undeny( CHAR_DATA *ch, char *argument)
{
if (argument[0] == '\0')
{
send_to_char("Load who?\n\r", ch);
return;
}
FILE *fp;
char findFile[MIL];
char buf[MIL];
sprintf( findFile, "%s/dead_char/%s%s", PLAYER_DIR, capitalize(argument),".plr");
if ( ( fp = fopen( findFile, "r" ) ) == NULL )
{
return send_to_char("That player file does not exist.\n\r",ch);
}
sprintf(buf,"mv %s/dead_char/%s.plr %s/%s.plr",PLAYER_DIR,capitalize(argument),PLAYER_DIR,capitalize(argument));
system(buf);
sprintf(buf,"%s has been allowed access.\n\r",capitalize(argument));
return send_to_char(buf, ch);
}
void do_disconnect( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Disconnect whom?\n\r", ch );
return;
}
if (is_number(arg))
{
int desc;
desc = atoi(arg);
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->descriptor == desc )
{
close_socket( d );
send_to_char( "Ok.\n\r", ch );
return;
}
}
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim->desc == NULL )
{
act( "$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR );
return;
}
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d == victim->desc )
{
close_socket( d );
send_to_char( "Ok.\n\r", ch );
return;
}
}
bug( "Do_disconnect: desc not found.", 0 );
send_to_char( "Descriptor not found!\n\r", ch );
return;
}
void do_pardon( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Syntax: pardon <character> <killer|thief>.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "killer" ) )
{
if ( IS_SET(victim->act, PLR_KILLER) )
{
REMOVE_BIT( victim->act, PLR_KILLER );
send_to_char( "Killer flag removed.\n\r", ch );
send_to_char( "You are no longer a KILLER.\n\r", victim );
}
return;
}
if ( !str_cmp( arg2, "thief" ) )
{
if ( IS_SET(victim->act, PLR_THIEF) )
{
REMOVE_BIT( victim->act, PLR_THIEF );
send_to_char( "Thief flag removed.\n\r", ch );
send_to_char( "You are no longer a THIEF.\n\r", victim );
}
return;
}
send_to_char( "Syntax: pardon <character> <killer|thief>.\n\r", ch );
return;
}
void do_echo( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
char buffer[MAX_STRING_LENGTH*2];
if ( argument[0] == '\0' )
{
send_to_char( "Global echo what?\n\r", ch );
return;
}
/*if (arena) {
do_arena_echo(argument);
return;
}*/
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING )
{
colorconv(buffer, argument, d->character);
if (get_trust(d->character) >= get_trust(ch))
send_to_char( "global> ",d->character);
send_to_char( buffer, d->character );
send_to_char( "\n\r", d->character );
}
}
return;
}
void do_recho( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
send_to_char( "Local echo what?\n\r", ch );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING
&& d->character->in_room == ch->in_room )
{
if (get_trust(d->character) >= get_trust(ch))
send_to_char( "local> ",d->character);
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
return;
}
void do_zecho(CHAR_DATA *ch, char *argument)
{
char buffer[MAX_STRING_LENGTH*2];
DESCRIPTOR_DATA *d;
if (argument[0] == '\0')
{
send_to_char("Zone echo what?\n\r",ch);
return;
}
for (d = descriptor_list; d; d = d->next)
{
if (d->connected == CON_PLAYING
&& d->character->in_room != NULL && ch->in_room != NULL
&& d->character->in_room->area == ch->in_room->area)
{
colorconv(buffer, argument, d->character);
if (get_trust(d->character) >= get_trust(ch) && IS_IMMORTAL(d->character) && !IS_NPC(ch))
send_to_char("zone> ",d->character);
send_to_char(buffer,d->character);
send_to_char("\n\r",d->character);
}
}
}
void do_pecho( CHAR_DATA *ch, char *argument )
{
char buffer[MAX_STRING_LENGTH*2];
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument(argument, arg);
if ( argument[0] == '\0' || arg[0] == '\0' )
{
send_to_char("Personal echo what?\n\r", ch);
return;
}
if ( (victim = get_char_world(ch, arg) ) == NULL )
{
send_to_char("Target not found.\n\r",ch);
return;
}
if (get_trust(victim) >= get_trust(ch) && get_trust(ch) != MAX_LEVEL)
send_to_char( "personal> ",victim);
colorconv(buffer, argument, victim);
send_to_char(buffer,victim);
send_to_char("\n\r",victim);
colorconv(buffer, argument, ch);
send_to_char( "personal> ",ch);
send_to_char(buffer,ch);
send_to_char("\n\r",ch);
}
ROOM_INDEX_DATA *find_location( CHAR_DATA *ch, char *arg )
{
CHAR_DATA *victim;
OBJ_DATA *obj;
if ( is_number(arg) )
return get_room_index( atoi( arg ) );
if ( ( victim = get_char_world( ch, arg ) ) != NULL )
return victim->in_room;
if ( ( obj = get_obj_world( ch, arg ) ) != NULL )
return obj->in_room;
return NULL;
}
void do_transfer( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
send_to_char( "Transfer whom (and where)?\n\r", ch );
return;
}
if ( !str_cmp( arg1, "all" ) )
{
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING
&& d->character != ch
&& d->character->in_room != NULL
&& can_see( ch, d->character ) )
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "%s %s", d->character->name, arg2 );
do_transfer( ch, buf );
}
}
return;
}
/*
* Thanks to Grodyn for the optional location parameter.
*/
if ( arg2[0] == '\0' )
{
location = ch->in_room;
}
else
{
if ( ( location = find_location( ch, arg2 ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if ( !is_room_owner(ch,location) && room_is_private( location )
&& get_trust(ch) < MAX_LEVEL)
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim->in_room == NULL )
{
send_to_char( "They are in limbo.\n\r", ch );
return;
}
if (victim->level >= ch->level && !IS_NPC(victim))
{
send_to_char( "They are too high for you to mess with.\n\r", ch );
return;
}
if ( victim->fighting != NULL )
stop_fighting( victim, TRUE );
act( "$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM );
char_from_room( victim );
char_to_room( victim, location );
act( "$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM );
if ( ch != victim )
act( "$n has transferred you.", ch, NULL, victim, TO_VICT );
do_look( victim, "auto" );
send_to_char( "Ok.\n\r", ch );
}
void do_at( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
ROOM_INDEX_DATA *original;
OBJ_DATA *on;
CHAR_DATA *wch;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "At where what?\n\r", ch );
return;
}
if ( ( location = find_location( ch, arg ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if (!is_room_owner(ch,location) && room_is_private( location )
&& get_trust(ch) < MAX_LEVEL)
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
original = ch->in_room;
on = ch->on;
char_from_room( ch );
char_to_room( ch, location );
interpret( ch, argument );
/*
* See if 'ch' still exists before continuing!
* Handles 'at XXXX quit' case.
*/
for ( wch = char_list; wch != NULL; wch = wch->next )
{
if ( wch == ch )
{
char_from_room( ch );
char_to_room( ch, original );
ch->on = on;
break;
}
}
return;
}
void do_goto( CHAR_DATA *ch, char *argument )
{
ROOM_INDEX_DATA *location;
CHAR_DATA *rch;
int count = 0;
if ( argument[0] == '\0' )
{
send_to_char( "Goto where?\n\r", ch );
return;
}
if ( ( location = find_location( ch, argument ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
count = 0;
for ( rch = location->people; rch != NULL; rch = rch->next_in_room )
count++;
if (!is_room_owner(ch,location) && room_is_private(location)
&& (count > 1 || get_trust(ch) < MAX_LEVEL))
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
if ( ch->fighting != NULL )
stop_fighting( ch, TRUE );
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
{
if (get_trust(rch) >= ch->invis_level)
{
if (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0')
act("$t",ch,ch->pcdata->bamfout,rch,TO_VICT);
else
act("$n leaves in a swirling mist.",ch,NULL,rch,TO_VICT);
}
}
char_from_room( ch );
char_to_room( ch, location );
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
{
if (get_trust(rch) >= ch->invis_level)
{
if (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0')
act("$t",ch,ch->pcdata->bamfin,rch,TO_VICT);
else
act("$n appears in a swirling mist.",ch,NULL,rch,TO_VICT);
}
}
do_look( ch, "auto" );
return;
}
void do_violate( CHAR_DATA *ch, char *argument )
{
ROOM_INDEX_DATA *location;
CHAR_DATA *rch;
if ( argument[0] == '\0' )
{
send_to_char( "Goto where?\n\r", ch );
return;
}
if ( ( location = find_location( ch, argument ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if (!room_is_private( location ))
{
send_to_char( "That room isn't private, use goto.\n\r", ch );
return;
}
if ( ch->fighting != NULL )
stop_fighting( ch, TRUE );
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
{
if (get_trust(rch) >= ch->invis_level)
{
if (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0')
act("$t",ch,ch->pcdata->bamfout,rch,TO_VICT);
else
act("$n leaves in a swirling mist.",ch,NULL,rch,TO_VICT);
}
}
char_from_room( ch );
char_to_room( ch, location );
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
{
if (get_trust(rch) >= ch->invis_level)
{
if (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0')
act("$t",ch,ch->pcdata->bamfin,rch,TO_VICT);
else
act("$n appears in a swirling mist.",ch,NULL,rch,TO_VICT);
}
}
do_look( ch, "auto" );
return;
}
/* RT to replace the 3 stat commands */
void do_stat ( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char *string;
OBJ_DATA *obj;
ROOM_INDEX_DATA *location;
CHAR_DATA *victim;
string = one_argument(argument, arg);
if ( arg[0] == '\0')
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" stat <name>\n\r",ch);
send_to_char(" stat obj <name>\n\r",ch);
send_to_char(" stat mob/char <name>\n\r",ch);
send_to_char(" stat room <number>\n\r",ch);
return;
}
if (!str_cmp(arg,"room"))
{
do_rstat(ch,string);
return;
}
if (!str_cmp(arg,"obj"))
{
do_ostat(ch,string);
return;
}
if(!str_cmp(arg,"char") || !str_cmp(arg,"mob"))
{
do_mstat(ch,string);
return;
}
/* do it the old way */
obj = get_obj_world(ch,argument);
if (obj != NULL)
{
do_ostat(ch,argument);
return;
}
victim = get_char_world(ch,argument);
if (victim != NULL)
{
do_mstat(ch,argument);
return;
}
location = find_location(ch,argument);
if (location != NULL)
{
do_rstat(ch,argument);
return;
}
send_to_char("Nothing by that name found anywhere.\n\r",ch);
}
void do_rstat( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
OBJ_DATA *obj;
CHAR_DATA *rch;
int door;
one_argument( argument, arg );
location = ( arg[0] == '\0' ) ? ch->in_room : find_location( ch, arg );
if ( location == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if (!is_room_owner(ch,location) && ch->in_room != location
&& room_is_private( location ) && !IS_TRUSTED(ch,IMPLEMENTOR))
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
sprintf( buf, "Name: '%s'\n\rArea: '%s' %s\n\r",
location->name,
location->area->name,
IS_EXPLORE(location) ? "(AREA_EXPLORE)" : "" );
send_to_char( buf, ch );
sprintf( buf, "Credit: '%s'\n\r",
location->area->credits);
send_to_char_bw( buf, ch) ;
sprintf( buf,
"Vnum: %ld Sector: %s Light: %d Healing: %d mana: %d\n\r",
location->vnum,
sector_bit_name(location->sector_type),
location->light,
location->heal_rate,
location->mana_rate );
send_to_char( buf, ch );
sprintf( buf,
"Room flags: %s.\n\rDescription:\n\r%s",
//flag_string(location->room_flags),
flag_string(room_flags,ch->in_room->room_flags),
location->description );
send_to_char( buf, ch );
if ( location->extra_descr != NULL )
{
EXTRA_DESCR_DATA *ed;
send_to_char( "Extra description keywords: '", ch );
for ( ed = location->extra_descr; ed; ed = ed->next )
{
send_to_char( ed->keyword, ch );
if ( ed->next != NULL )
send_to_char( " ", ch );
}
send_to_char( "'.\n\r", ch );
}
send_to_char( "Characters:", ch );
for ( rch = location->people; rch; rch = rch->next_in_room )
{
if (can_see(ch,rch))
{
send_to_char( " ", ch );
one_argument( rch->name, buf );
send_to_char( buf, ch );
}
}
send_to_char( ".\n\rObjects: ", ch );
for ( obj = location->contents; obj; obj = obj->next_content )
{
send_to_char( " ", ch );
one_argument( obj->name, buf );
send_to_char( buf, ch );
}
send_to_char( ".\n\r", ch );
for ( door = 0; door <= 5; door++ )
{
EXIT_DATA *pexit;
if ( ( pexit = location->exit[door] ) != NULL )
{
sprintf( buf,
"Door: %d. To: %ld. Key: %ld. Exit flags: %ld.\n\rKeyword: '%s'. Description: %s",
door,
(pexit->u1.to_room == NULL ? -1 : pexit->u1.to_room->vnum),
pexit->key,
pexit->exit_info,
pexit->keyword,
pexit->description[0] != '\0'
? pexit->description : "(none).\n\r" );
send_to_char( buf, ch );
}
}
if ( location->progtypes != 0 )
{
if ( IS_SET(location->progtypes, IPROG_SPEECH ) )
{
sprintf(buf, "Room has speech prog: %s\n\r", location->rprogs->speech_name);
send_to_char( buf, ch );
}
}
do_raffects(ch,"");
return;
}
void do_ostat( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
AFFECT_DATA *paf;
OBJ_DATA *obj;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Stat what?\n\r", ch );
return;
}
if ( ( obj = get_obj_world( ch, argument ) ) == NULL )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
sprintf( buf, "Name(s): %s\n\r",
obj->name );
send_to_char( buf, ch );
sprintf( buf, "Vnum: %ld Format: %s Type: %s Resets: %d\n\r",
obj->pIndexData->vnum, obj->pIndexData->new_format ? "new" : "old",
item_name(obj->item_type), obj->pIndexData->reset_num );
send_to_char( buf, ch );
sprintf( buf, "Short description: %s\n\rLong description: %s\n\r",
obj->short_descr, obj->description );
send_to_char( buf, ch );
sprintf( buf, "Owner: %s\n\r", obj->owner);
send_to_char(buf,ch);
sprintf( buf, "Wear bits: %s\n\rExtra bits: %s\n\r",
wear_bit_name(obj->wear_flags), bitmask_string( &obj->extra_flags, extra_flags ) );
send_to_char( buf, ch );
sprintf( buf, "Restrict_flags: %s\n\r",
restrict_bit_name(obj->pIndexData->restrict_flags));
send_to_char(buf,ch);
sprintf( buf, "Number: %d/%d Weight: %d/%d/%d\n\r",
1, get_obj_number( obj ),
obj->weight, get_obj_weight( obj ),get_true_weight(obj) );
send_to_char( buf, ch );
sprintf( buf, "Material: %s\n\r", obj->material->name);
send_to_char( buf, ch );
sprintf( buf, "Level: %d Cost: %d Condition: %d Timer: %d\n\r",
obj->level, obj->cost, obj->condition, obj->timer );
send_to_char( buf, ch );
sprintf( buf,
"In room: %ld In object: %s Carried by: %s Wear_loc: %d\n\r",
obj->in_room == NULL ? 0 : obj->in_room->vnum,
obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr,
obj->carried_by == NULL ? "(none)" :
can_see(ch,obj->carried_by) ? obj->carried_by->name
: "someone",
obj->wear_loc );
send_to_char( buf, ch );
sprintf( buf, "Values: %ld %ld %ld %ld %ld\n\r",
obj->value[0], obj->value[1], obj->value[2], obj->value[3],
obj->value[4] );
send_to_char( buf, ch );
/* Report object limit and count and say if maxxed */
sprintf( buf, "COUNT_DATA: Limit is %d, Count is %d -->%s.\n\r",obj->pIndexData->limtotal,obj->pIndexData->limcount,
(obj->pIndexData->limcount < obj->pIndexData->limtotal) ? "Not maxxed" : (obj->pIndexData->limtotal == 0) ? "Non-limited" : "Maxxed");
send_to_char(buf,ch);
/* now give out vital statistics as per identify */
switch ( obj->item_type )
{
case ITEM_SCROLL:
case ITEM_POTION:
case ITEM_PILL:
sprintf( buf, "Level %ld spells of:", obj->value[0] );
send_to_char( buf, ch );
if ( obj->value[1] >= 0 && obj->value[1] < MAX_SKILL )
{
send_to_char( " '", ch );
send_to_char( skill_table[obj->value[1]].name, ch );
send_to_char( "'", ch );
}
if ( obj->value[2] >= 0 && obj->value[2] < MAX_SKILL )
{
send_to_char( " '", ch );
send_to_char( skill_table[obj->value[2]].name, ch );
send_to_char( "'", ch );
}
if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL )
{
send_to_char( " '", ch );
send_to_char( skill_table[obj->value[3]].name, ch );
send_to_char( "'", ch );
}
if (obj->value[4] >= 0 && obj->value[4] < MAX_SKILL)
{
send_to_char(" '",ch);
send_to_char(skill_table[obj->value[4]].name,ch);
send_to_char("'",ch);
}
send_to_char( ".\n\r", ch );
break;
case ITEM_WAND:
case ITEM_STAFF:
sprintf( buf, "Has %ld(%ld) charges of level %ld",
obj->value[1], obj->value[2], obj->value[0] );
send_to_char( buf, ch );
if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL )
{
send_to_char( " '", ch );
send_to_char( skill_table[obj->value[3]].name, ch );
send_to_char( "'", ch );
}
send_to_char( ".\n\r", ch );
break;
case ITEM_DRINK_CON:
sprintf(buf,"It holds %s-colored %s.\n\r",
liq_table[obj->value[2]].liq_color,
liq_table[obj->value[2]].liq_name);
send_to_char(buf,ch);
break;
case ITEM_WEAPON:
send_to_char("Weapon type is ",ch);
switch (obj->value[0])
{
case(WEAPON_EXOTIC):
send_to_char("exotic\n\r",ch);
break;
case(WEAPON_SWORD):
send_to_char("sword\n\r",ch);
break;
case(WEAPON_DAGGER):
send_to_char("dagger\n\r",ch);
break;
case(WEAPON_SPEAR):
send_to_char("spear/staff\n\r",ch);
break;
case(WEAPON_MACE):
send_to_char("mace/club\n\r",ch);
break;
case(WEAPON_AXE):
send_to_char("axe\n\r",ch);
break;
case(WEAPON_FLAIL):
send_to_char("flail\n\r",ch);
break;
case(WEAPON_WHIP):
send_to_char("whip\n\r",ch);
break;
case(WEAPON_POLEARM):
send_to_char("polearm\n\r",ch);
break;
case (WEAPON_STAFF):
send_to_char("staff.\n\r",ch);
break;
default:
send_to_char("unknown\n\r",ch);
break;
}
if (obj->pIndexData->new_format)
sprintf(buf,"Damage is %ldd%ld (average %ld)\n\r",
obj->value[1],obj->value[2],
(1 + obj->value[2]) * obj->value[1] / 2);
else
sprintf( buf, "Damage is %ld to %ld (average %ld)\n\r",
obj->value[1], obj->value[2],
( obj->value[1] + obj->value[2] ) / 2 );
send_to_char( buf, ch );
sprintf(buf,"Damage noun is %s.\n\r",
(obj->value[3] > 0 && obj->value[3] < MAX_DAMAGE_MESSAGE) ?
attack_table[obj->value[3]].noun : "undefined");
send_to_char(buf,ch);
if (obj->value[4]) /* weapon flags */
{
sprintf(buf,"Weapons flags: %s\n\r",
weapon_bit_name(obj->value[4]));
send_to_char(buf,ch);
}
break;
case ITEM_ARMOR:
sprintf( buf,
"Armor class is %ld pierce, %ld bash, %ld slash, and %ld vs. magic\n\r",
obj->value[0], obj->value[1], obj->value[2], obj->value[3] );
send_to_char( buf, ch );
break;
case ITEM_CORPSE_NPC:
case ITEM_CORPSE_PC:
sprintf(buf,"Original HP: %d Owner: %s Killed by: %s\n\r",
obj->ohp,
obj->owner,
obj->talked);
send_to_char(buf,ch);
break;
case ITEM_CONTAINER:
sprintf(buf,"Capacity: %ld# Maximum weight: %ld# flags: %s\n\r",
obj->value[0], obj->value[3], cont_bit_name(obj->value[1]));
send_to_char(buf,ch);
break;
}
if ( obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL )
{
EXTRA_DESCR_DATA *ed;
send_to_char( "Extra description keywords: '", ch );
for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
{
send_to_char( ed->keyword, ch );
if ( ed->next != NULL )
send_to_char( " ", ch );
}
for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next )
{
send_to_char( ed->keyword, ch );
if ( ed->next != NULL )
send_to_char( " ", ch );
}
send_to_char( "'\n\r", ch );
}
for ( paf = obj->affected; paf != NULL; paf = paf->next )
{
sprintf( buf, "Affects %s by %d, level %d",
affect_loc_name( paf->location ), paf->modifier,paf->level );
send_to_char(buf,ch);
if ( paf->duration > -1)
sprintf(buf,", %d hours.\n\r",paf->duration);
else
sprintf(buf,".\n\r");
send_to_char( buf, ch );
if (paf->bitvector)
{
switch(paf->where)
{
case TO_AFFECTS:
sprintf(buf,"Adds %s affect.\n",
affect_bit_name(paf->bitvector));
break;
case TO_WEAPON:
sprintf(buf,"Adds %s weapon flags.\n",
weapon_bit_name(paf->bitvector));
break;
case TO_OBJECT:
sprintf(buf,"Adds %s object flag.\n",
extra_bit_name(paf->bitvector));
break;
case TO_IMMUNE:
sprintf(buf,"Adds immunity to %s.\n",
imm_bit_name(paf->bitvector));
break;
case TO_RESIST:
sprintf(buf,"Adds resistance to %s.\n\r",
imm_bit_name(paf->bitvector));
break;
case TO_VULN:
sprintf(buf,"Adds vulnerability to %s.\n\r",
imm_bit_name(paf->bitvector));
break;
default:
sprintf(buf,"Unknown bit %d: %d\n\r",
paf->where,paf->bitvector);
break;
}
send_to_char(buf,ch);
}
}
if (!obj->enchanted)
for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next )
{
sprintf( buf, "Affects %s by %d, level %d.\n\r",
affect_loc_name( paf->location ), paf->modifier,paf->level );
send_to_char( buf, ch );
if (paf->bitvector)
{
switch(paf->where)
{
case TO_AFFECTS:
sprintf(buf,"Adds %s affect.\n",
affect_bit_name(paf->bitvector));
break;
case TO_OBJECT:
sprintf(buf,"Adds %s object flag.\n",
extra_bit_name(paf->bitvector));
break;
case TO_IMMUNE:
sprintf(buf,"Adds immunity to %s.\n",
imm_bit_name(paf->bitvector));
break;
case TO_RESIST:
sprintf(buf,"Adds resistance to %s.\n\r",
imm_bit_name(paf->bitvector));
break;
case TO_VULN:
sprintf(buf,"Adds vulnerability to %s.\n\r",
imm_bit_name(paf->bitvector));
break;
default:
sprintf(buf,"Unknown bit %d: %d\n\r",
paf->where,paf->bitvector);
break;
}
send_to_char(buf,ch);
}
}
// test with iprog stuff begins here
if ( obj->pIndexData->progtypes != 0 ) {
if ( IS_SET(obj->progtypes, IPROG_WEAR ) ) {
sprintf(buf, "Item has wear prog: %s\n\r", obj->pIndexData->iprogs->wear_name);
send_to_char( buf, ch );
}
if ( IS_SET(obj->progtypes, IPROG_REMOVE ) ) {
sprintf(buf, "Item has remove prog: %s\n\r", obj->pIndexData->iprogs->remove_name);
send_to_char( buf, ch );
}
if ( IS_SET(obj->progtypes, IPROG_GET ) ) {
sprintf(buf, "Item has get prog: %s\n\r", obj->pIndexData->iprogs->get_name);
send_to_char( buf, ch );
}
if ( IS_SET(obj->progtypes, IPROG_DROP ) ) {
sprintf(buf, "Item has drop prog: %s\n\r", obj->pIndexData->iprogs->drop_name);
send_to_char( buf, ch );
}
if ( IS_SET(obj->progtypes, IPROG_SAC ) ) {
sprintf(buf, "Item has sacrifice prog: %s\n\r", obj->pIndexData->iprogs->sac_name);
send_to_char( buf, ch );
}
if ( IS_SET(obj->progtypes, IPROG_GIVE ) ) {
sprintf(buf, "Item has give prog: %s\n\r", obj->pIndexData->iprogs->give_name);
send_to_char( buf, ch );
}
if ( IS_SET(obj->progtypes, IPROG_FIGHT ) ) {
sprintf(buf, "Item has fight prog: %s\n\r", obj->pIndexData->iprogs->fight_name);
send_to_char( buf, ch );
}
if ( IS_SET(obj->progtypes, IPROG_DEATH ) ) {
sprintf(buf, "Item has death prog: %s\n\r", obj->pIndexData->iprogs->death_name);
send_to_char( buf, ch );
}
if ( IS_SET(obj->progtypes, IPROG_SPEECH ) ) {
sprintf(buf, "Item has speech prog: %s\n\r", obj->pIndexData->iprogs->speech_name);
send_to_char( buf, ch );
}
if ( IS_SET(obj->progtypes, IPROG_PULSE ) ) {
sprintf(buf, "Item has pulse prog: %s\n\r", obj->pIndexData->iprogs->pulse_name);
send_to_char( buf, ch );
}
if ( IS_SET(obj->progtypes, IPROG_ENTRY ) ) {
sprintf(buf, "Item has entry prog: %s\n\r", obj->pIndexData->iprogs->entry_name);
send_to_char( buf, ch );
}
if ( IS_SET(obj->progtypes, IPROG_INVOKE) ) {
sprintf(buf, "Item has invoke prog: %s\n\r", obj->pIndexData->iprogs->invoke_name);
send_to_char( buf, ch );
}
if ( IS_SET(obj->progtypes, IPROG_GREET) ) {
sprintf(buf, "Item has greet prog: %s\n\r", obj->pIndexData->iprogs->greet_name);
send_to_char( buf, ch );
}
}
/* Will add later for wear and remove echo..
if(obj->pIndexData->wear_echo[0]!=NULL)
{
sprintf(buf,"Item echos to wearer: %s\n\r", obj->pIndexData->wear_echo[0]);
send_to_char(buf,ch);
}
if(obj->pIndexData->wear_echo[1]!=NULL)
{
sprintf(buf,"Item echos to room on wear: %s\n\r", obj->pIndexData->wear_echo[1]);
send_to_char(buf,ch);
}
if(obj->pIndexData->remove_echo[0]!=NULL)
{
sprintf(buf,"Item echos to remover: %s\n\r", obj->pIndexData->remove_echo[0]);
send_to_char(buf,ch);
}
if(obj->pIndexData->remove_echo[1]!=NULL)
{
sprintf(buf,"Item echos to room on remove: %s\n\r", obj->pIndexData->remove_echo[1]);
send_to_char(buf,ch);
}
*/
// test with iprogs ends here.
return;
}
void do_mstat( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char buf2[MSL];
char arg[MAX_INPUT_LENGTH];
AFFECT_DATA *paf;
CHAR_DATA *victim;
int gn, i;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Stat whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, argument ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
sprintf( buf, "Name: %s\n\r",
victim->name);
send_to_char( buf, ch );
if(victim->original_name)
{
sprintf(buf, "OName: %s\n\r", victim->original_name);
send_to_char(buf, ch);
}
if (checkScrollsAcumen(victim))
send_to_char("PLAYER HAS ACUMEN SCROLLS!\n\r", ch);
sprintf( buf,
"Vnum: %ld Format: %s Race: %s Group: %d Sex: %s Room: %ld\n\r",
IS_NPC(victim) ? victim->pIndexData->vnum : 0,
IS_NPC(victim) ? victim->pIndexData->new_format ? "new" : "old" : "pc",
race_table[victim->race].name,
IS_NPC(victim) ? victim->group : 0, sex_table[victim->sex].name,
victim->in_room == NULL ? 0 : victim->in_room->vnum
);
send_to_char( buf, ch );
if (IS_NPC(victim))
{
sprintf(buf,"Count: %d Killed: %d\n\r",
victim->pIndexData->count,victim->pIndexData->killed);
send_to_char(buf,ch);
}
sprintf( buf,
"Str: %d(%d) Int: %d(%d) Wis: %d(%d) Dex: %d(%d) Con: %d(%d)\n\r",
victim->perm_stat[STAT_STR],
get_curr_stat(victim,STAT_STR),
victim->perm_stat[STAT_INT],
get_curr_stat(victim,STAT_INT),
victim->perm_stat[STAT_WIS],
get_curr_stat(victim,STAT_WIS),
victim->perm_stat[STAT_DEX],
get_curr_stat(victim,STAT_DEX),
victim->perm_stat[STAT_CON],
get_curr_stat(victim,STAT_CON) );
send_to_char( buf, ch );
sprintf( buf, "Hp: %d/%d mana: %d/%d Move: %d/%d Practices: %d\n\r",
victim->hit, victim->max_hit,
victim->mana, victim->max_mana,
victim->move, victim->max_move,
IS_NPC(ch) ? 0 : victim->practice );
send_to_char( buf, ch );
sprintf( buf,
"Lv: %d (%d) Class: %s Align: %d Gold: %ld Quest Credits: %ld\n\r",
victim->level,victim->level + victim->drain_level,
IS_NPC(victim) ? "mobile" : class_table[victim->class].name,
victim->alignment,
victim->gold, victim->quest_credits );
send_to_char( buf, ch );
if (!IS_NPC(victim))
{
printf_to_char(ch, "Bounty Worth: %ld Bounty Credits: %d Wanteds %d\n\r",
victim->pcdata->bounty, victim->pcdata->bounty_credits, victim->pcdata->wanteds);
}
if (!IS_NPC(victim)) {
sprintf(buf,"Hometown: %s, ",hometown_table[victim->hometown].name);
send_to_char(buf,ch);
}
if (!IS_NPC(victim))
{
sprintf(buf, "Ethos: %d ", victim->pcdata->ethos);
send_to_char(buf, ch);
}
if (!IS_NPC(victim))
{
sprintf(buf,"Death count: %d\n\r", victim->pcdata->death_count);
send_to_char(buf,ch);
}
if (!IS_NPC(victim) && victim->pcdata->dedication > 0)
{
if (victim->pcdata->dedication == DED_TWOHAND)
send_to_char("Dedication: two-handed sword.\n\r",ch);
else if (victim->pcdata->dedication == DED_SHIELD)
send_to_char("Dedication: shield.\n\r",ch);
}
if (!IS_NPC(victim))
{
sprintf(buf,"%d Specialization(s): ",victim->pcdata->special);
send_to_char(buf,ch);
gn=0;
for (i = 0; i <= MAX_SPECS; i++) {
if (victim->pcdata->warrior_specs[i] > 0 && victim->pcdata->warrior_specs[i] <= MAX_WEAPON) {
send_to_char(weapon_name_lookup(victim->pcdata->warrior_specs[i]),ch);
send_to_char(". ",ch);
gn++;
}
}
if (gn==0) {
send_to_char("(none)",ch);
}
send_to_char("\n\r",ch);
}
sprintf(buf,"Armor: pierce: %d (%.1f%%) bash: %d (%.1f%%) slash: %d (%.1f%%) magic: %d (%.1f%%) Dam_mod: {R%d%% (%d%%){x\n\r",
GET_AC(victim,AC_PIERCE),
calculate_ac_redux(GET_AC(victim,AC_PIERCE)) * 100,
GET_AC(victim,AC_BASH),
calculate_ac_redux(GET_AC(victim,AC_BASH)) * 100,
GET_AC(victim,AC_SLASH),
calculate_ac_redux(GET_AC(victim,AC_SLASH)) * 100,
GET_AC(victim,AC_EXOTIC),
calculate_ac_redux(GET_AC(victim,AC_EXOTIC)) * 100,
victim->base_dam_mod, victim->dam_mod);
send_to_char(buf,ch);
sprintf( buf,
"Hit: {R%d(%d) {xDam: {R%d(%d){x Attack_mod: {R%d(%d){x EnhancedDam Mod: {R%.0f%%(%.0f%%){x\n\rRegen: {R%d(%d){x Saves: {R%d{x\n\rSize: %s (%d) Position: %s Wimpy: %d\n\r",
GET_HITROLL(victim), victim->hitroll, GET_DAMROLL(victim), victim->damroll, victim->base_numAttacks, victim->numAttacks, victim->base_enhancedDamMod, victim->enhancedDamMod, victim->base_regen, victim->regen_rate, victim->saving_throw,
size_table[victim->size].name, victim->size, position_table[victim->position].name,
victim->wimpy );
send_to_char( buf, ch );
sprintf( buf, "Material: %s\n\r", victim->material ? victim->material : "not specified" );
send_to_char( buf, ch );
if (!IS_NPC(victim) && victim->cabal)
{
sprintf(buf,"Cabal: %s Leader: %s\n\r",str_dup(capitalize(cabal_table[victim->cabal].name)),
victim->pcdata->induct == CABAL_LEADER ? "yes" : "no");
send_to_char(buf,ch);
}
if (IS_NPC(victim) && victim->pIndexData->new_format)
{
sprintf(buf, "Damage: %dd%d Message: %s\n\r",
victim->damage[DICE_NUMBER],victim->damage[DICE_TYPE],
attack_table[victim->dam_type].noun);
send_to_char(buf,ch);
}
sprintf( buf, "Fighting: %s Hunting: %s Carry number: %d Carry weight: %ld\n\r",
victim->fighting ? victim->fighting->name : "(none)",
(IS_NPC(victim) && victim->hunting) ? victim->hunting->name : "(none)",
victim->carry_number, get_carry_weight(victim) / 10 );
send_to_char( buf, ch );
if (!IS_NPC(victim))
{
sprintf( buf,
"Age: %d Played: %d Ghost: %d Drain Level: %d\n\r",
get_age(victim),
(int) (victim->played + current_time - victim->logon) / 3600,
victim->ghost,
victim->drain_level );
send_to_char( buf, ch );
sprintf(buf,
"New age: %d (%s), Death_age: %d (age_mod is %d).\n\r",
get_age(victim),get_age_name(victim),get_death_age(victim),
victim->pcdata->age_mod);
send_to_char( buf, ch );
}
sprintf(buf, "Act: %s\n\r",act_bit_name(victim->act));
send_to_char(buf,ch);
if (victim->comm)
{
sprintf(buf,"Comm: %s\n\r",comm_bit_name(victim->comm));
send_to_char(buf,ch);
}
if (IS_NPC(victim) && victim->off_flags)
{
sprintf(buf, "Offense: %s\n\r",off_bit_name(victim->off_flags));
send_to_char(buf,ch);
}
if (IS_NPC(victim) && victim->extended_flags)
{
sprintf(buf, "Extended: %s\n\r", flag_string(extended_flags, victim->extended_flags));
send_to_char(buf, ch);
}
if (victim->imm_flags)
{
sprintf(buf, "Immune: %s\n\r",imm_bit_name(victim->imm_flags));
send_to_char(buf,ch);
}
if (victim->res_flags)
{
sprintf(buf, "Resist: %s\n\r", imm_bit_name(victim->res_flags));
send_to_char(buf,ch);
}
if (victim->vuln_flags)
{
sprintf(buf, "Vulnerable: %s\n\r", imm_bit_name(victim->vuln_flags));
send_to_char(buf,ch);
}
sprintf(buf, "Form: %s\n\rParts: %s\n\r",
form_bit_name(victim->form), part_bit_name(victim->parts));
send_to_char(buf,ch);
sprintf(buf, "Affected by: %s\n\r", affect_bit_name(victim->affected_by));
send_to_char(buf,ch);
sprintf( buf, "Master: %s Leader: %s\n\r",
victim->master ? victim->master->name : "(none)",
victim->leader ? victim->leader->name : "(none)");
send_to_char( buf, ch );
if (!IS_NPC(victim))
{
sprintf(buf,"{RPKills:{x {W%d{x {RPKDeaths:{x {W%d{x {RMobDeaths:{x {W%d{x\n\r",
victim->pcdata->kills[PK_KILLS],
victim->pcdata->killed[PK_KILLED],
victim->pcdata->killed[MOB_KILLED]);
send_to_char( buf, ch );
}
if (!IS_NPC(victim))
{
sprintf( buf, "Security: %d.\n\r", victim->pcdata->security );
send_to_char( buf, ch );
}
if (!IS_NPC(victim))
{
sprintf(buf, "Pfile Version: %d.\n\r",victim->version );
send_to_char( buf, ch);
}
if (!IS_NPC(victim))
{
sprintf(buf, "{BLast PC fought: {W%s{B,{W %d {Bseconds ago.{x\n\r",
victim->last_fight_name != NULL ? victim->last_fight_name :"(none)",
victim->last_fight_time ? (int)(current_time -
victim->last_fight_time) : -1);
send_to_char(buf,ch);
}
sprintf( buf, "Short description: %s\n\rLong description: %s",
victim->short_descr,
victim->long_descr[0] != '\0' ? victim->long_descr : "(none)\n\r" );
send_to_char( buf, ch );
if ( IS_NPC(victim) && victim->spec_fun != 0 )
{
sprintf(buf,"Mobile has special procedure %s.\n\r",
spec_name(victim->spec_fun));
send_to_char(buf,ch);
}
if (IS_NPC(victim) && victim->pIndexData->progtypes != 0 ) {
if ( IS_SET(victim->progtypes, MPROG_ATTACK ) ) {
sprintf(buf, "Mobile has attack prog: %s\n\r", victim->pIndexData->mprogs->attack_name);
send_to_char( buf, ch );
}
if ( IS_SET(victim->progtypes, MPROG_BRIBE ) ) {
sprintf(buf, "Mobile has bribe prog: %s\n\r", victim->pIndexData->mprogs->bribe_name);
send_to_char( buf, ch );
}
if ( IS_SET(victim->progtypes, MPROG_ENTRY ) ) {
sprintf(buf, "Mobile has entry prog: %s\n\r", victim->pIndexData->mprogs->entry_name);
send_to_char( buf, ch );
}
if ( IS_SET(victim->progtypes, MPROG_GREET ) ) {
sprintf(buf, "Mobile has greet prog: %s\n\r", victim->pIndexData->mprogs->greet_name);
send_to_char( buf, ch );
}
if ( IS_SET(victim->progtypes, MPROG_GIVE ) ) {
sprintf(buf, "Mobile has give prog: %s\n\r", victim->pIndexData->mprogs->give_name);
send_to_char( buf, ch );
}
if ( IS_SET(victim->progtypes, MPROG_FIGHT ) ) {
sprintf(buf, "Mobile has fight prog: %s\n\r", victim->pIndexData->mprogs->fight_name);
send_to_char( buf, ch );
}
if ( IS_SET(victim->progtypes, MPROG_DEATH ) ) {
sprintf(buf, "Mobile has death prog: %s\n\r", victim->pIndexData->mprogs->death_name);
send_to_char( buf, ch );
}
if ( IS_SET(victim->progtypes, MPROG_PULSE ) ) {
sprintf(buf, "Mobile has pulse prog: %s\n\r", victim->pIndexData->mprogs->pulse_name);
send_to_char( buf, ch );
}
if ( IS_SET(victim->progtypes, MPROG_SPEECH ) ) {
sprintf(buf, "Mobile has speech prog: %s\n\r", victim->pIndexData->mprogs->speech_name);
send_to_char( buf, ch );
}
if ( IS_SET(victim->progtypes, MPROG_MOVE) ) {
sprintf(buf, "Mobile has movement prog: %s\n\r", victim->pIndexData->mprogs->move_name);
send_to_char( buf, ch );
}
}
/* tracking stuff */
if ( IS_NPC(victim) && victim->last_fought != NULL)
sprintf(buf,"TRACKING: Player %s.\n\r",victim->last_fought->name);
else
sprintf(buf,"TRACKING: Not tracking.\n\r");
send_to_char(buf,ch);
for ( paf = victim->affected; paf != NULL; paf = paf->next )
{
if (paf->aftype == AFT_SPELL)
sprintf( buf2, "Spell");
else if (paf->aftype == AFT_SKILL)
sprintf( buf2, "Skill");
else if (paf->aftype == AFT_POWER)
sprintf( buf2, "Power");
else if (paf->aftype == AFT_MALADY)
sprintf( buf2, "Malady");
else if (paf->aftype == AFT_COMMUNE)
sprintf( buf2, "Commune");
else if (paf->aftype == AFT_INVIS)
sprintf( buf2, "Invis");
else
sprintf( buf2, "Uknown");
sprintf( buf, "%s: '%s' %s%s%s",buf2,
skill_table[(int) paf->type].name,
paf->name ? "(" : "", paf->name ? paf->name : "", paf->name ? ") " : "");
send_to_char(buf,ch);
if (paf->affect_list_msg != NULL && str_cmp(paf->affect_list_msg,"(null)"))
{
sprintf( buf, " %s ", paf->affect_list_msg);
send_to_char(buf,ch);
}
else if (paf->where == TO_IMMUNE || paf->where == TO_RESIST || paf->where == TO_VULN)
{
sprintf( buf, ": %s %s attacks ", paf->where == TO_IMMUNE ? "grants immunity to" : paf->where == TO_RESIST ? "grants resistance to" : "induces a vulnerability to", paf->where == TO_IMMUNE || paf->where == TO_RESIST || paf->where == TO_VULN ? imm_bit_name(paf->bitvector) :
affect_bit_name( paf->bitvector ));
send_to_char(buf,ch);
}
else
{
sprintf( buf,
": modifies %s by %d ",
affect_loc_name( paf->location ),
paf->type == gsn_ward_diminution ? 0 : paf->modifier);
send_to_char(buf,ch);
}
sprintf( buf,
"for %d hours with %s-bits %s, owner %s, level %d.\n\r",
paf->duration, paf->where == TO_IMMUNE ? "imm" : paf->where == TO_RESIST ? "res" : paf->where == TO_VULN ? "vuln" : "aff",
paf->where == TO_IMMUNE || paf->where == TO_RESIST || paf->where == TO_VULN ? imm_bit_name(paf->bitvector) :
affect_bit_name( paf->bitvector ),
paf->owner_name != NULL ? paf->owner_name : "none",
paf->level
);
send_to_char( buf, ch );
}
return;
}
/* ofind and mfind replaced with vnum, vnum skill also added */
void do_vnum(CHAR_DATA *ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char *string;
string = one_argument(argument,arg);
if (arg[0] == '\0')
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" vnum obj <name>\n\r",ch);
send_to_char(" vnum mob <name>\n\r",ch);
send_to_char(" vnum skill <skill or spell>\n\r",ch);
return;
}
if (!str_cmp(arg,"obj"))
{
do_ofind(ch,string);
return;
}
if (!str_cmp(arg,"mob") || !str_cmp(arg,"char"))
{
do_mfind(ch,string);
return;
}
if (!str_cmp(arg,"skill") || !str_cmp(arg,"spell"))
{
do_slookup(ch,string);
return;
}
/* do both */
do_mfind(ch,argument);
do_ofind(ch,argument);
}
void do_mfind( CHAR_DATA *ch, char *argument )
{
extern long top_mob_index;
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
MOB_INDEX_DATA *pMobIndex;
long vnum;
int nMatch;
bool fAll;
bool found;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Find whom?\n\r", ch );
return;
}
fAll = FALSE; /* !str_cmp( arg, "all" ); */
found = FALSE;
nMatch = 0;
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_mob_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
for ( vnum = 0; nMatch < top_mob_index; vnum++ )
{
if ( ( pMobIndex = get_mob_index( vnum ) ) != NULL )
{
nMatch++;
if ( fAll || is_name( argument, pMobIndex->player_name ) )
{
found = TRUE;
sprintf( buf, "[%5ld] - %s\n\r",
pMobIndex->vnum, pMobIndex->short_descr );
send_to_char( buf, ch );
}
}
}
if ( !found )
send_to_char( "No mobiles by that name.\n\r", ch );
return;
}
void do_ofind( CHAR_DATA *ch, char *argument )
{
extern long top_obj_index;
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
long vnum;
int nMatch;
bool fAll;
bool found;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Find what?\n\r", ch );
return;
}
fAll = FALSE; /* !str_cmp( arg, "all" ); */
found = FALSE;
nMatch = 0;
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_obj_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
for ( vnum = 0; nMatch < top_obj_index; vnum++ )
{
if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL )
{
nMatch++;
if ( fAll || is_name( argument, pObjIndex->name ) )
{
found = TRUE;
sprintf( buf, "[%5ld] - %s %s\n\r",
pObjIndex->vnum, pObjIndex->short_descr ,
is_set(&pObjIndex->extra_flags,ITEM_HIDDEN) ? "(HIDDEN)" : "" );
send_to_char( buf, ch );
}
}
}
if ( !found )
send_to_char( "No objects by that name.\n\r", ch );
return;
}
void do_owhere(CHAR_DATA *ch, char *argument )
{
char buf[MAX_INPUT_LENGTH];
BUFFER *buffer;
OBJ_DATA *obj;
OBJ_DATA *in_obj;
bool found;
int number = 0, max_found;
found = FALSE;
number = 0;
max_found = 200;
buffer = new_buf();
if (argument[0] == '\0')
{
send_to_char("Find what?\n\r",ch);
return;
}
for ( obj = object_list; obj != NULL; obj = obj->next )
{
if ( !can_see_obj( ch, obj ) || !is_name( argument, obj->name )
|| ch->level < obj->level)
continue;
found = TRUE;
number++;
for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj )
;
if ( in_obj->carried_by != NULL && can_see(ch,in_obj->carried_by)
&& in_obj->carried_by->in_room != NULL)
sprintf( buf, "%3d) %s is carried by %s [Room %ld]\n\r",
number, obj->short_descr,PERS(in_obj->carried_by, ch),
in_obj->carried_by->in_room->vnum );
else if (in_obj->in_room != NULL && can_see_room(ch,in_obj->in_room))
sprintf( buf, "%3d) %s is in %s [Room %ld]\n\r",
number, obj->short_descr,in_obj->in_room->name,
in_obj->in_room->vnum);
else
sprintf( buf, "%3d) %s is somewhere\n\r",number, obj->short_descr);
buf[0] = UPPER(buf[0]);
add_buf(buffer,buf);
if (number >= max_found)
break;
}
if ( !found )
send_to_char( "Nothing like that in heaven or earth.\n\r", ch );
else
page_to_char(buf_string(buffer),ch);
free_buf(buffer);
}
void do_mwhere( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
BUFFER *buffer;
CHAR_DATA *victim;
bool found;
int count = 0;
if ( argument[0] == '\0' )
{
DESCRIPTOR_DATA *d;
/* show characters logged */
buffer = new_buf();
for (d = descriptor_list; d != NULL; d = d->next)
{
if (d->character != NULL && d->connected == CON_PLAYING
&& d->character->in_room != NULL && can_see(ch,d->character)
&& can_see_room(ch,d->character->in_room))
{
victim = d->character;
count++;
if (d->original != NULL)
sprintf(buf,"%3d) %s (in the body of %s) is in %s [%ld]\n\r",
count, d->original->name,victim->short_descr,
victim->in_room->name,victim->in_room->vnum);
else
sprintf(buf,"%3d) %s is in %s [%ld]\n\r",
count, victim->original_name,victim->in_room->name,
victim->in_room->vnum);
add_buf(buffer,buf);
}
}
page_to_char(buf_string(buffer),ch);
free_buf(buffer);
return;
}
found = FALSE;
buffer = new_buf();
for ( victim = char_list; victim != NULL; victim = victim->next )
{
if ( victim->in_room != NULL
&& can_see(ch,victim)
&& is_name( argument, IS_NPC(victim) ? victim->name : victim->original_name ) )
{
found = TRUE;
count++;
sprintf( buf, "%3d) [%5ld] %-28s [%5ld] %s\n\r", count,
IS_NPC(victim) ? victim->pIndexData->vnum : 0,
IS_NPC(victim) ? victim->short_descr : victim->name,
victim->in_room->vnum,
victim->in_room->name );
add_buf(buffer,buf);
}
}
if ( !found )
act( "You didn't find any $T.", ch, NULL, argument, TO_CHAR );
else
page_to_char(buf_string(buffer),ch);
free_buf(buffer);
return;
}
void do_reboo( CHAR_DATA *ch, char *argument )
{
send_to_char( "If you want to REBOOT, spell it out.\n\r", ch );
send_to_char( "Use: 'reboot nosave',if you don't want players saved at reboot.\n\r",ch);
return;
}
void do_reboot( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
extern bool merc_down;
DESCRIPTOR_DATA *d,*d_next;
CHAR_DATA *vch;
char arg[MAX_INPUT_LENGTH];
one_argument(arg,argument);
if (str_cmp(arg,"nosave"))
{
sprintf( buf, "Rebooting now!");
do_echo( ch, buf );
}
merc_down = TRUE;
do_asave(ch,"world");
do_restore(ch,"all");
do_force(ch, "all save");
do_save(ch, "");
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
vch = d->original ? d->original : d->character;
if (vch != NULL && d->connected == 0)
{
if (is_affected(vch,skill_lookup("channel"))){
affect_strip(vch,skill_lookup("channel"));
}
if (is_affected(vch,skill_lookup("defiance"))){
affect_strip(vch,skill_lookup("defiance"));
}
save_char_obj(vch);
}
close_socket(d);
}
close_db();
merc_down = TRUE;
return;
}
void do_shutdow( CHAR_DATA *ch, char *argument )
{
send_to_char( "If you want to SHUTDOWN, spell it out.\n\r", ch );
return;
}
void do_shutdown( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
extern bool merc_down;
DESCRIPTOR_DATA *d,*d_next;
CHAR_DATA *vch;
sprintf( buf, "Shutting down now!");
append_file( ch, SHUTDOWN_FILE, buf );
strcat( buf, "\n\r" );
if (ch->invis_level < LEVEL_HERO)
do_echo( ch, buf );
merc_down = TRUE;
for ( d = descriptor_list; d != NULL; d = d_next)
{
d_next = d->next;
vch = d->original ? d->original : d->character;
if (vch != NULL && d->connected == 0)
save_char_obj(vch);
free_char(vch);
close_socket(d);
}
if ( fpReserve )
fclose( fpReserve );
close_db();
return;
}
void do_protect( CHAR_DATA *ch, char *argument)
{
CHAR_DATA *victim;
if (argument[0] == '\0')
{
send_to_char("Protect whom from snooping?\n\r",ch);
return;
}
if ((victim = get_char_world(ch,argument)) == NULL)
{
send_to_char("You can't find them.\n\r",ch);
return;
}
if (IS_SET(victim->comm,COMM_SNOOP_PROOF))
{
act_new("$N is no longer snoop-proof.",ch,NULL,victim,TO_CHAR,POS_DEAD);
send_to_char("Your snoop-proofing was just removed.\n\r",victim);
REMOVE_BIT(victim->comm,COMM_SNOOP_PROOF);
}
else
{
act_new("$N is now snoop-proof.",ch,NULL,victim,TO_CHAR,POS_DEAD);
send_to_char("You are now immune to snooping.\n\r",victim);
SET_BIT(victim->comm,COMM_SNOOP_PROOF);
}
}
void do_snoop( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
char buf[MAX_STRING_LENGTH];
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Snoop whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim->desc == NULL )
{
send_to_char( "No descriptor to snoop.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Cancelling all snoops.\n\r", ch );
wiznet("$N stops being such a snoop.",
ch,NULL,WIZ_SNOOPS,WIZ_SECURE,get_trust(ch));
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->snoop_by == ch->desc )
d->snoop_by = NULL;
}
return;
}
if ( victim->desc->snoop_by != NULL )
{
send_to_char( "Busy already.\n\r", ch );
return;
}
if (!is_room_owner(ch,victim->in_room) && ch->in_room != victim->in_room
&& room_is_private(victim->in_room) && !IS_TRUSTED(ch,IMPLEMENTOR))
{
send_to_char("That character is in a private room.\n\r",ch);
return;
}
if ( get_trust( victim ) >= get_trust( ch )
|| IS_SET(victim->comm,COMM_SNOOP_PROOF))
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( ch->desc != NULL )
{
for ( d = ch->desc->snoop_by; d != NULL; d = d->snoop_by )
{
if ( d->character == victim || d->original == victim )
{
send_to_char( "No snoop loops.\n\r", ch );
return;
}
if (strcmp(arg, "imm"))
continue;
}
}
victim->desc->snoop_by = ch->desc;
sprintf(buf,"$N starts snooping on %s",
(IS_NPC(ch) ? victim->short_descr : victim->name));
wiznet(buf,ch,NULL,WIZ_SNOOPS,WIZ_SECURE,get_trust(ch));
send_to_char( "Ok.\n\r", ch );
return;
}
void do_switch( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Switch into whom?\n\r", ch );
return;
}
if ( ch->desc == NULL )
return;
if ( ch->desc->original != NULL )
{
send_to_char( "You are already switched.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Ok.\n\r", ch );
return;
}
if (!IS_NPC(victim))
{
send_to_char("You can only switch into mobiles.\n\r",ch);
return;
}
if (!is_room_owner(ch,victim->in_room) && ch->in_room != victim->in_room
&& room_is_private(victim->in_room) && !IS_TRUSTED(ch,IMPLEMENTOR))
{
send_to_char("That character is in a private room.\n\r",ch);
return;
}
if ( victim->desc != NULL )
{
send_to_char( "Character in use.\n\r", ch );
return;
}
sprintf(buf,"$N switches into %s",victim->short_descr);
wiznet(buf,ch,NULL,WIZ_SWITCHES,WIZ_SECURE,get_trust(ch));
ch->desc->character = victim;
ch->desc->original = ch;
victim->desc = ch->desc;
ch->desc = NULL;
/* change communications to match */
if (ch->prompt != NULL)
victim->prompt = str_dup(ch->prompt);
victim->comm = ch->comm;
victim->lines = ch->lines;
send_to_char( "Ok.\n\r", victim );
return;
}
void do_return( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
if ( ch->desc == NULL )
return;
if ( ch->desc->original == NULL )
{
send_to_char( "You aren't switched.\n\r", ch );
return;
}
send_to_char(
"You return to your original body. Type replay to see any missed tells.\n\r",
ch );
if (ch->prompt != NULL)
{
free_string(ch->prompt);
ch->prompt = NULL;
}
sprintf(buf,"$N returns from %s.",ch->short_descr);
wiznet(buf,ch->desc->original,0,WIZ_SWITCHES,WIZ_SECURE,get_trust(ch));
ch->desc->character = ch->desc->original;
ch->desc->original = NULL;
ch->desc->character->desc = ch->desc;
ch->desc = NULL;
return;
}
/* trust levels for load and clone */
bool obj_check (CHAR_DATA *ch, OBJ_DATA *obj)
{
if (IS_TRUSTED(ch,GOD)
|| (IS_TRUSTED(ch,IMMORTAL) && obj->level <= 20 && obj->cost <= 1000)
|| (IS_TRUSTED(ch,DEMI) && obj->level <= 10 && obj->cost <= 500)
|| (IS_TRUSTED(ch,ANGEL) && obj->level <= 5 && obj->cost <= 250)
|| (IS_TRUSTED(ch,AVATAR) && obj->level == 0 && obj->cost <= 100))
return TRUE;
else
return FALSE;
}
/* for clone, to insure that cloning goes many levels deep */
void recursive_clone(CHAR_DATA *ch, OBJ_DATA *obj, OBJ_DATA *clone)
{
OBJ_DATA *c_obj, *t_obj;
for (c_obj = obj->contains; c_obj != NULL; c_obj = c_obj->next_content)
{
if (obj_check(ch,c_obj))
{
t_obj = create_object(c_obj->pIndexData,0);
clone_object(c_obj,t_obj);
obj_to_obj(t_obj,clone);
recursive_clone(ch,c_obj,t_obj);
}
}
}
/* command that is similar to load */
void do_clone(CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char *rest;
CHAR_DATA *mob;
OBJ_DATA *obj;
rest = one_argument(argument,arg);
if (arg[0] == '\0')
{
send_to_char("Clone what?\n\r",ch);
return;
}
if (!str_prefix(arg,"object"))
{
mob = NULL;
obj = get_obj_here(ch,rest);
if (obj == NULL)
{
send_to_char("You don't see that here.\n\r",ch);
return;
}
}
else if (!str_prefix(arg,"mobile") || !str_prefix(arg,"character"))
{
obj = NULL;
mob = get_char_room(ch,rest);
if (mob == NULL)
{
send_to_char("You don't see that here.\n\r",ch);
return;
}
}
else /* find both */
{
mob = get_char_room(ch,argument);
obj = get_obj_here(ch,argument);
if (mob == NULL && obj == NULL)
{
send_to_char("You don't see that here.\n\r",ch);
return;
}
}
/* clone an object */
if (obj != NULL)
{
OBJ_DATA *clone;
if (!obj_check(ch,obj))
{
send_to_char(
"Your powers are not great enough for such a task.\n\r",ch);
return;
}
clone = create_object(obj->pIndexData,0);
clone_object(obj,clone);
if (obj->carried_by != NULL)
obj_to_char(clone,ch);
else
obj_to_room(clone,ch->in_room);
recursive_clone(ch,obj,clone);
act("$n has created $p.",ch,clone,NULL,TO_ROOM);
act("You clone $p.",ch,clone,NULL,TO_CHAR);
wiznet("$N clones $p.",ch,clone,WIZ_LOAD,WIZ_SECURE,get_trust(ch));
return;
}
else if (mob != NULL)
{
CHAR_DATA *clone;
OBJ_DATA *new_obj;
char buf[MAX_STRING_LENGTH];
if (!IS_NPC(mob))
{
send_to_char("You can only clone mobiles.\n\r",ch);
return;
}
if ((mob->level > 20 && !IS_TRUSTED(ch,GOD))
|| (mob->level > 10 && !IS_TRUSTED(ch,IMMORTAL))
|| (mob->level > 5 && !IS_TRUSTED(ch,DEMI))
|| (mob->level > 0 && !IS_TRUSTED(ch,ANGEL))
|| !IS_TRUSTED(ch,AVATAR))
{
send_to_char(
"Your powers are not great enough for such a task.\n\r",ch);
return;
}
clone = create_mobile(mob->pIndexData);
clone_mobile(mob,clone);
for (obj = mob->carrying; obj != NULL; obj = obj->next_content)
{
if (obj_check(ch,obj))
{
new_obj = create_object(obj->pIndexData,0);
clone_object(obj,new_obj);
recursive_clone(ch,obj,new_obj);
obj_to_char(new_obj,clone);
new_obj->wear_loc = obj->wear_loc;
}
}
char_to_room(clone,ch->in_room);
act("$n has created $N.",ch,NULL,clone,TO_ROOM);
act("You clone $N.",ch,NULL,clone,TO_CHAR);
sprintf(buf,"$N clones %s.",clone->short_descr);
wiznet(buf,ch,NULL,WIZ_LOAD,WIZ_SECURE,get_trust(ch));
return;
}
}
/* RT to replace the two load commands */
void do_load(CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
log_naughty(ch,argument,1);
argument = one_argument(argument,arg);
if (arg[0] == '\0')
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" load mob <vnum>\n\r",ch);
send_to_char(" load obj <vnum> <level>\n\r",ch);
return;
}
if (!str_cmp(arg,"mob") || !str_cmp(arg,"char"))
{
do_mload(ch,argument);
return;
}
if (!str_cmp(arg,"obj"))
{
do_oload(ch,argument);
return;
}
/* echo syntax */
do_load(ch,"");
}
void do_mload( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
MOB_INDEX_DATA *pMobIndex;
CHAR_DATA *victim;
char buf[MAX_STRING_LENGTH];
one_argument( argument, arg );
if ( arg[0] == '\0' || !is_number(arg) )
{
send_to_char( "Syntax: load mob <vnum>.\n\r", ch );
return;
}
if ( ( pMobIndex = get_mob_index( atoi( arg ) ) ) == NULL )
{
send_to_char( "No mob has that vnum.\n\r", ch );
return;
}
victim = create_mobile( pMobIndex );
char_to_room( victim, ch->in_room );
act( "$n has created $N!", ch, NULL, victim, TO_ROOM );
sprintf(buf,"$N loads %s.",victim->short_descr);
wiznet(buf,ch,NULL,WIZ_LOAD,WIZ_SECURE,get_trust(ch));
send_to_char( "Ok.\n\r", ch );
return;
}
void do_oload( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH] ,arg2[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
int level;
argument = one_argument( argument, arg1 );
one_argument( argument, arg2 );
if ( arg1[0] == '\0' || !is_number(arg1))
{
send_to_char( "Syntax: load obj <vnum> <level>.\n\r", ch );
return;
}
level = get_trust(ch); /* default */
if ( arg2[0] != '\0') /* load with a level */
{
if (!is_number(arg2))
{
send_to_char( "Syntax: oload <vnum> <level>.\n\r", ch );
return;
}
level = atoi(arg2);
if (level < 0 || level > get_trust(ch))
{
send_to_char( "Level must be be between 0 and your level.\n\r",ch);
return;
}
}
if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL )
{
send_to_char( "No object has that vnum.\n\r", ch );
return;
}
obj = create_object( pObjIndex, level );
if ( CAN_WEAR(obj, ITEM_TAKE) )
obj_to_char( obj, ch );
else
obj_to_room( obj, ch->in_room );
act( "$n has created $p!", ch, obj, NULL, TO_ROOM );
wiznet("$N loads $p.",ch,obj,WIZ_LOAD,WIZ_SECURE,get_trust(ch));
send_to_char( "Ok.\n\r", ch );
return;
}
void do_purge( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[100];
CHAR_DATA *victim;
OBJ_DATA *obj;
DESCRIPTOR_DATA *d;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
/* 'purge' */
CHAR_DATA *vnext;
OBJ_DATA *obj_next;
for ( victim = ch->in_room->people; victim != NULL; victim = vnext )
{
vnext = victim->next_in_room;
if ( IS_NPC(victim) && !IS_SET(victim->act,ACT_NOPURGE)
&& victim != ch /* safety precaution */ && !IS_AFFECTED(victim,AFF_CHARM) )
extract_char( victim, TRUE );
}
for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
if (!IS_OBJ_STAT(obj,ITEM_NOPURGE))
extract_obj( obj );
}
act( "$n purges the room!", ch, NULL, NULL, TO_ROOM);
send_to_char( "Ok.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( !IS_NPC(victim) )
{
if (ch == victim)
{
send_to_char("Ho ho ho.\n\r",ch);
return;
}
if (get_trust(ch) <= get_trust(victim))
{
send_to_char("Maybe that wasn't a good idea...\n\r",ch);
sprintf(buf,"%s tried to purge you!\n\r",ch->name);
send_to_char(buf,victim);
return;
}
act("$n disintegrates $N.",ch,0,victim,TO_NOTVICT);
if (victim->level > 1)
save_char_obj( victim );
d = victim->desc;
extract_char( victim, TRUE );
if ( d != NULL )
close_socket( d );
return;
}
act( "$n purges $N.", ch, NULL, victim, TO_NOTVICT );
extract_char( victim, TRUE );
return;
}
void do_advance( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int level;
int iLevel;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) )
{
send_to_char( "Syntax: advance <char> <level>.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( ( level = atoi( arg2 ) ) < 1 || level > 60 )
{
send_to_char( "Level must be 1 to 60.\n\r", ch );
return;
}
if ( level > get_trust( ch ) )
{
send_to_char( "Limited to your trust level.\n\r", ch );
return;
}
/*
* Lower level:
* Reset to level 1.
* Then raise again.
* Currently, an imp can lower another imp.
* -- Swiftest
*/
if ( level <= victim->level )
{
int temp_prac;
send_to_char( "You lower their level!\n\r", ch );
send_to_char( "{b****{x OOOOHHHHHHHHHH NNNNOOOO {b****{x\n\r", victim );
temp_prac = victim->practice;
victim->level = 1;
victim->exp_total = 1;
victim->exp = exp_per_level(victim);
victim->max_hit = 10;
victim->max_mana = 100;
victim->max_move = 100;
victim->pcdata->perm_hit = 10;
victim->pcdata->perm_mana = 100;
victim->pcdata->perm_move = 100;
victim->practice = 0;
victim->train = 0;
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
advance_level( victim, TRUE );
}
else
{
send_to_char( "You raise their level!\n\r", ch );
send_to_char( "{r****{x OOOOHHHHHHHHHH YYYYEEEESSS {r****{x\n\r", victim );
}
for ( iLevel = victim->level ; iLevel < level; iLevel++ )
{
victim->level += 1;
advance_level( victim,TRUE);
}
sprintf(buf,"You are now level %d.\n\r",victim->level);
send_to_char(buf,victim);
victim->exp = exp_per_level(victim)
* UMAX( 1, victim->level );
save_char_obj(victim);
return;
}
void do_trust( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int level;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) )
{
send_to_char( "Syntax: trust <char> <level>.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if ( ( level = atoi( arg2 ) ) < 0 || level > 60 )
{
send_to_char( "Level must be 0 (reset) or 1 to 60.\n\r", ch );
return;
}
if ( level > get_trust( ch ) )
{
send_to_char( "Limited to your trust.\n\r", ch );
return;
}
victim->trust = level;
return;
}
void do_restore( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
CHAR_DATA *vch;
DESCRIPTOR_DATA *d;
one_argument( argument, arg );
if (arg[0] == '\0' || !str_cmp(arg,"room"))
{
/* cure room */
for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room)
{
affect_strip(vch,gsn_plague);
affect_strip(vch,gsn_poison);
affect_strip(vch,gsn_blindness);
affect_strip(vch,gsn_sleep);
affect_strip(vch,gsn_curse);
vch->hit = vch->max_hit;
vch->mana = vch->max_mana;
vch->move = vch->max_move;
update_pos( vch);
act("$n has restored you.",ch,NULL,vch,TO_VICT);
}
sprintf(buf,"$N restored room %ld.",ch->in_room->vnum);
wiznet(buf,ch,NULL,WIZ_RESTORE,WIZ_SECURE,get_trust(ch));
send_to_char("Room restored.\n\r",ch);
return;
}
if ( get_trust(ch) >= MAX_LEVEL - 2 && !str_cmp(arg,"all"))
{
/* cure all */
for (d = descriptor_list; d != NULL; d = d->next)
{
victim = d->character;
if (victim == NULL || IS_NPC(victim))
continue;
affect_strip(victim,gsn_plague);
affect_strip(victim,gsn_poison);
affect_strip(victim,gsn_blindness);
affect_strip(victim,gsn_sleep);
affect_strip(victim,gsn_curse);
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
update_pos( victim);
if (victim->in_room != NULL)
act("$n has restored you.",ch,NULL,victim,TO_VICT);
}
send_to_char("All active players restored.\n\r",ch);
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
affect_strip(victim,gsn_plague);
affect_strip(victim,gsn_poison);
affect_strip(victim,gsn_blindness);
affect_strip(victim,gsn_sleep);
affect_strip(victim,gsn_curse);
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
update_pos( victim );
act( "$n has restored you.", ch, NULL, victim, TO_VICT );
sprintf(buf,"$N restored %s",
IS_NPC(victim) ? victim->short_descr : victim->name);
wiznet(buf,ch,NULL,WIZ_RESTORE,WIZ_SECURE,get_trust(ch));
send_to_char( "Ok.\n\r", ch );
return;
}
void do_freeze( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Freeze whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->act, PLR_FREEZE) )
{
REMOVE_BIT(victim->act, PLR_FREEZE);
send_to_char( "You can play again.\n\r", victim );
send_to_char( "FREEZE removed.\n\r", ch );
sprintf(buf,"$N thaws %s.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
else
{
SET_BIT(victim->act, PLR_FREEZE);
send_to_char( "You can't do ANYthing!\n\r", victim );
send_to_char( "FREEZE set.\n\r", ch );
sprintf(buf,"$N puts %s in the deep freeze.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
save_char_obj( victim );
return;
}
void do_log( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Log whom?\n\r", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
if ( fLogAll )
{
fLogAll = FALSE;
send_to_char( "Log ALL off.\n\r", ch );
}
else
{
fLogAll = TRUE;
send_to_char( "Log ALL on.\n\r", ch );
}
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
/*
* No level check, gods can log anyone.
*/
if ( IS_SET(victim->act, PLR_LOG) )
{
REMOVE_BIT(victim->act, PLR_LOG);
send_to_char( "LOG removed.\n\r", ch );
}
else
{
SET_BIT(victim->act, PLR_LOG);
send_to_char( "LOG set.\n\r", ch );
}
return;
}
void do_noemote( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Noemote whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->comm, COMM_NOEMOTE) )
{
REMOVE_BIT(victim->comm, COMM_NOEMOTE);
send_to_char( "You can emote again.\n\r", victim );
send_to_char( "NOEMOTE removed.\n\r", ch );
sprintf(buf,"$N restores emotes to %s.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
else
{
SET_BIT(victim->comm, COMM_NOEMOTE);
send_to_char( "You can't emote!\n\r", victim );
send_to_char( "NOEMOTE set.\n\r", ch );
sprintf(buf,"$N revokes %s's emotes.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
return;
}
void do_noshout( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Noshout whom?\n\r",ch);
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->comm, COMM_NOSHOUT) )
{
REMOVE_BIT(victim->comm, COMM_NOSHOUT);
send_to_char( "You can shout again.\n\r", victim );
send_to_char( "NOSHOUT removed.\n\r", ch );
sprintf(buf,"$N restores shouts to %s.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
else
{
SET_BIT(victim->comm, COMM_NOSHOUT);
send_to_char( "You can't shout!\n\r", victim );
send_to_char( "NOSHOUT set.\n\r", ch );
sprintf(buf,"$N revokes %s's shouts.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
return;
}
void do_notell( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Notell whom?", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->comm, COMM_NOTELL) )
{
REMOVE_BIT(victim->comm, COMM_NOTELL);
send_to_char( "You can tell again.\n\r", victim );
send_to_char( "NOTELL removed.\n\r", ch );
sprintf(buf,"$N restores tells to %s.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
else
{
SET_BIT(victim->comm, COMM_NOTELL);
send_to_char( "You can't tell!\n\r", victim );
send_to_char( "NOTELL set.\n\r", ch );
sprintf(buf,"$N revokes %s's tells.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
return;
}
void do_peace( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
{
if ( rch->fighting != NULL )
stop_fighting( rch, TRUE );
if (IS_NPC(rch) && IS_SET(rch->act,ACT_AGGRESSIVE))
REMOVE_BIT(rch->act,ACT_AGGRESSIVE);
if (IS_NPC(rch))
rch->last_fought = NULL;
}
send_to_char( "Ok.\n\r", ch );
return;
}
void do_wizlock( CHAR_DATA *ch, char *argument )
{
extern bool wizlock;
wizlock = !wizlock;
if ( wizlock )
{
wiznet("$N has wizlocked the game.",ch,NULL,0,0,0);
send_to_char( "Game wizlocked.\n\r", ch );
}
else
{
wiznet("$N removes wizlock.",ch,NULL,0,0,0);
send_to_char( "Game un-wizlocked.\n\r", ch );
}
return;
}
/* RT anti-newbie code */
void do_newlock( CHAR_DATA *ch, char *argument )
{
extern bool newlock;
newlock = !newlock;
if ( newlock )
{
wiznet("$N locks out new characters.",ch,NULL,0,0,0);
send_to_char( "New characters have been locked out.\n\r", ch );
}
else
{
wiznet("$N allows new characters back in.",ch,NULL,0,0,0);
send_to_char( "Newlock removed.\n\r", ch );
}
return;
}
void do_slookup( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
int sn;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Lookup which skill or spell?\n\r", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name == NULL )
break;
sprintf( buf, "Sn: %3d Slot: %3d Skill/spell: '%s'\n\r",
sn, skill_table[sn].slot, skill_table[sn].name );
send_to_char( buf, ch );
}
}
else
{
if ( ( sn = skill_lookup( arg ) ) < 0 )
{
send_to_char( "No such skill or spell.\n\r", ch );
return;
}
sprintf( buf, "Sn: %3d Slot: %3d Skill/spell: '%s'\n\r",
sn, skill_table[sn].slot, skill_table[sn].name );
send_to_char( buf, ch );
}
return;
}
/* RT set replaces sset, mset, oset, and rset */
void do_set( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
log_naughty(ch,argument,2);
argument = one_argument(argument,arg);
if (arg[0] == '\0')
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" set mob/char <name> <field> <value>\n\r",ch);
send_to_char(" set obj <name> <field> <value>\n\r",ch);
send_to_char(" set room <room> <field> <value>\n\r",ch);
send_to_char(" set skill <name> <spell or skill> <value>\n\r",ch);
return;
}
if (!str_prefix(arg,"mobile") || !str_prefix(arg,"character"))
{
do_mset(ch,argument);
return;
}
if (!str_prefix(arg,"skill") || !str_prefix(arg,"spell"))
{
do_sset(ch,argument);
return;
}
if (!str_prefix(arg,"object"))
{
do_oset(ch,argument);
return;
}
if (!str_prefix(arg,"room"))
{
do_rset(ch,argument);
return;
}
/* echo syntax */
do_set(ch,"");
}
void do_sset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int value;
int sn;
bool fAll;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
argument = one_argument( argument, arg3 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax:\n\r",ch);
send_to_char( " set skill <name> <spell or skill> <value>\n\r", ch);
send_to_char( " set skill <name> all <value>\n\r",ch);
send_to_char(" (use the name of the skill, not the number)\n\r",ch);
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
fAll = !str_cmp( arg2, "all" );
sn = 0;
if ( !fAll && ( sn = skill_lookup( arg2 ) ) < 0 )
{
send_to_char( "No such skill or spell.\n\r", ch );
return;
}
/*
* Snarf the value.
*/
if ( !is_number( arg3 ) )
{
send_to_char( "Value must be numeric.\n\r", ch );
return;
}
value = atoi( arg3 );
if ( (value < 0 || value > 100) && (value != -2) )
{
send_to_char( "Value range is 0 to 100 (-2 for permanent strip).\n\r", ch );
return;
}
if ( fAll )
{
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name != NULL )
victim->pcdata->learned[sn] = value;
}
}
else
{
victim->pcdata->learned[sn] = value;
}
return;
}
void do_mset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
char buf[100];
CHAR_DATA *victim;
int value;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" set char <name> <field> <value>\n\r",ch);
send_to_char(" Field being one of:\n\r", ch );
send_to_char(" str int wis dex con sex class level\n\r", ch );
send_to_char(" race group gold qc hp mana move prac\n\r",ch);
send_to_char(" align train thirst hunger drunk full\n\r", ch );
send_to_char(" home xptotal specialization security \n\r",ch);
send_to_char(" pause hours attack_mod dam_mod ghost\n\r", ch );
send_to_char(" enhanced_mod regen dedication\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
/* clear zones for mobs */
victim->zone = NULL;
/*
* Snarf the value (which need not be numeric).
*/
value = is_number( arg3 ) ? atoi( arg3 ) : -1;
/*
* Set something.
*/
if ( !str_cmp( arg2, "xptotal"))
{
if ( value < 0)
{
send_to_char("Xp total must be greater than 0.\n\r",ch);
return;
}
victim->exp_total = value;
return;
}
if ( !str_cmp (arg2, "pause"))
{
if ( value < 0 || value > 12 )
{
send_to_char("Select a number between 0-12.\n\r",ch);
return;
}
victim->pause = value;
return;
}
if ( !str_cmp (arg2, "hours"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r",ch);
return;
}
if (!is_number(arg3))
{
send_to_char("Value must be numeric.\n\r",ch);
return;
}
value = atoi(arg3);
if (value < 0)
{
send_to_char("Value must be numeric.\n\r",ch);
return;
}
value *= 3600;
victim->played = value;
return;
}
if (!str_cmp( arg2, "home"))
{
if (hometown_lookup(arg3))
{
victim->hometown = hometown_lookup(arg3);
return;
}
else
{
send_to_char("No such hometown.\n\r",ch);
return;
}
}
if(!str_prefix(arg2,"attack_mod"))
{
if(!is_number(arg3))
return send_to_char("Invalid attack_mod: must be a number.\n\r",ch);
if(is_number(arg3) && atoi(arg3) < 0)
return send_to_char("Invalid attack_mod: must be a positive number.\n\r",ch);
if(is_number(arg3) && atoi(arg3) > 20)
return send_to_char("Invalid attack_mod: must be a value less than or equal to 20.\n\r",ch);
victim->numAttacks = (victim->numAttacks + atoi(arg3)) - victim->base_numAttacks;
victim->base_numAttacks = atoi(arg3);
sprintf(buf,"%s's base number of attacks set to %d.\n\r",IS_NPC(victim) ? victim->short_descr : victim->name, victim->base_numAttacks);
send_to_char(buf,ch);
return;
}
if(!str_prefix(arg2,"enhanced_mod"))
{
if(!is_number(arg3))
return send_to_char("Invalid enhanced_mod: must be a number.\n\r",ch);
if(is_number(arg3) && atoi(arg3) < 0)
return send_to_char("Invalid enhanced_mod: must be a positive number.\n\r",ch);
victim->enhancedDamMod = (victim->enhancedDamMod + atoi(arg3)) - victim->base_enhancedDamMod;
victim->base_enhancedDamMod = atoi(arg3);
sprintf(buf,"%s's base enhanced damage modifier set to %.0f.\n\r",IS_NPC(victim) ? victim->short_descr : victim->name, victim->base_enhancedDamMod);
send_to_char(buf,ch);
return;
}
if(!str_prefix(arg2,"regen"))
{
if(!is_number(arg3))
return send_to_char("Invalid regen: must be a number.\n\r",ch);
if(is_number(arg3) && atoi(arg3) < 0)
return send_to_char("Invalid regen: must be a positive number.\n\r",ch);
victim->regen_rate = (victim->regen_rate + atoi(arg3)) - victim->base_regen;
victim->base_regen = atoi(arg3);
sprintf(buf,"%s's base regeneration modifier set to %d.\n\r",IS_NPC(victim) ? victim->short_descr : victim->original_name, victim->base_regen);
send_to_char(buf,ch);
return;
}
if(!str_prefix(arg2,"dedication"))
{
if(IS_NPC(victim))
return send_to_char("You can only set a PC's dedication.\n\r",ch);
if(!str_prefix(arg3,"two-handed"))
victim->pcdata->dedication = DED_TWOHAND;
else if (!str_prefix(arg3,"shield"))
victim->pcdata->dedication = DED_SHIELD;
else
return send_to_char("Valid dedications are: two-hand, shield.\n\r",ch);
sprintf(buf,"%s's dedication has been changed to %s.\n\r",IS_NPC(victim) ? victim->short_descr : victim->name,!str_prefix(arg3,"two-handed") ? "Two-Handed Sword" : "Shield");
send_to_char(buf,ch);
return;
}
if(!str_prefix(arg2,"dam_mod"))
{
if(!is_number(arg3))
return send_to_char("Invalid dam_mod.\n\r",ch);
victim->dam_mod = (victim->dam_mod + atoi(arg3)) - victim->base_dam_mod;
victim->base_dam_mod = atoi(arg3);
sprintf(buf,"%s's base dam_mod set to %d%%.\n\r",IS_NPC(victim) ? victim->short_descr : victim->name, victim->base_dam_mod);
send_to_char(buf,ch);
return;
}
if(!str_prefix(arg2,"ghost"))
{
if(!is_number(arg3))
return send_to_char("Ghost must be a number.\n\r",ch);
victim->ghost = atoi(arg3);
printf_to_char(ch, "Ghost timer for %s reset to %d.\n\r", victim->ghost);
return;
}
/* No longer needed specialization */
if ( !str_cmp( arg2,"specialization" ) )
{
if (value < 0 || value > 20000)
{
send_to_char("Specialization points are between 0 and 20000.\n\r",ch);
return;
}
victim->pcdata->special = value;
return;
}
if ( !str_cmp( arg2, "str" ) )
{
if ( value < 3 || value > get_max_train(victim,STAT_STR) )
{
sprintf(buf,
"Strength range is 3 to %d\n\r.",
get_max_train(victim,STAT_STR));
send_to_char(buf,ch);
return;
}
victim->perm_stat[STAT_STR] = value;
return;
}
if ( !str_cmp( arg2, "security" ) ) /* OLC */
{
if ( IS_NPC(ch) )
{
send_to_char( "NPC's cannot set security.\n\r", ch );
return;
}
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( (value > ch->pcdata->security || value < 0) && (IS_IMMORTAL(ch) && (ch->level=60)) )
{
if ( ch->pcdata->security != 0 )
{
sprintf( buf, "Valid security is 0-%d.\n\r", ch->pcdata->security );
send_to_char( buf, ch );
}
else
{
send_to_char( "Valid security is 0 only.\n\r", ch );
}
return;
}
victim->pcdata->security = value;
return;
}
if ( !str_cmp( arg2, "int" ) )
{
if ( value < 3 || value > get_max_train(victim,STAT_INT) )
{
sprintf(buf,
"Intelligence range is 3 to %d.\n\r",
get_max_train(victim,STAT_INT));
send_to_char(buf,ch);
return;
}
victim->perm_stat[STAT_INT] = value;
return;
}
if ( !str_cmp( arg2, "wis" ) )
{
if ( value < 3 || value > get_max_train(victim,STAT_WIS) )
{
sprintf(buf,
"Wisdom range is 3 to %d.\n\r",get_max_train(victim,STAT_WIS));
send_to_char( buf, ch );
return;
}
victim->perm_stat[STAT_WIS] = value;
return;
}
if ( !str_cmp( arg2, "dex" ) )
{
if ( value < 3 || value > get_max_train(victim,STAT_DEX) )
{
sprintf(buf,
"Dexterity ranges is 3 to %d.\n\r",
get_max_train(victim,STAT_DEX));
send_to_char( buf, ch );
return;
}
victim->perm_stat[STAT_DEX] = value;
return;
}
if ( !str_cmp( arg2, "con" ) )
{
if ( value < 3 || value > get_max_train(victim,STAT_CON) )
{
sprintf(buf,
"Constitution range is 3 to %d.\n\r",
get_max_train(victim,STAT_CON));
send_to_char( buf, ch );
return;
}
victim->perm_stat[STAT_CON] = value;
return;
}
if ( !str_prefix( arg2, "sex" ) )
{
if ( value < 0 || value > 2 )
{
send_to_char( "Sex range is 0 to 2.\n\r", ch );
return;
}
victim->sex = value;
if (!IS_NPC(victim))
victim->pcdata->true_sex = value;
return;
}
if ( !str_prefix( arg2, "class" ) )
{
int class;
if (IS_NPC(victim))
{
send_to_char("Mobiles have no class.\n\r",ch);
return;
}
class = class_lookup(arg3);
if ( class == -1 )
{
char buf[MAX_STRING_LENGTH];
strcpy( buf, "Possible classes are: " );
for ( class = 0; class < MAX_CLASS; class++ )
{
if ( class > 0 )
strcat( buf, " " );
strcat( buf, class_table[class].name );
}
strcat( buf, ".\n\r" );
send_to_char(buf,ch);
return;
}
victim->class = class;
victim->pcdata->special = SPEC_NONE;
return;
}
if ( !str_prefix( arg2, "level" ) )
{
if ( !IS_NPC(victim) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
if ( value < 0 || value > 60 )
{
send_to_char( "Level range is 0 to 60.\n\r", ch );
return;
}
victim->level = value;
return;
}
if ( !str_prefix( arg2, "gold" ) )
{
victim->gold = value;
return;
}
if ( !str_prefix( arg2, "qc" ) )
{
victim->quest_credits = value;
return;
}
if ( !str_prefix( arg2, "hp" ) )
{
if ( value < -10 || value > 30000 )
{
send_to_char( "Hp range is -10 to 30,000 hit points.\n\r", ch );
return;
}
victim->max_hit = value;
if (!IS_NPC(victim))
victim->pcdata->perm_hit = value;
return;
}
if ( !str_prefix( arg2, "mana" ) )
{
if ( value < 0 || value > 30000 )
{
send_to_char( "mana range is 0 to 30,000 mana points.\n\r", ch );
return;
}
victim->max_mana = value;
if (!IS_NPC(victim))
victim->pcdata->perm_mana = value;
return;
}
if ( !str_prefix( arg2, "move" ) )
{
if ( value < 0 || value > 30000 )
{
send_to_char( "Move range is 0 to 30,000 move points.\n\r", ch );
return;
}
victim->max_move = value;
if (!IS_NPC(victim))
victim->pcdata->perm_move = value;
return;
}
if ( !str_prefix( arg2, "practice" ) )
{
if ( value < 0 || value > 250 )
{
send_to_char( "Practice range is 0 to 250 sessions.\n\r", ch );
return;
}
victim->practice = value;
return;
}
if ( !str_prefix( arg2, "train" ))
{
if (value < 0 || value > 50 )
{
send_to_char("Training session range is 0 to 50 sessions.\n\r",ch);
return;
}
victim->train = value;
return;
}
if ( !str_prefix( arg2, "align" ) )
{
if ( value < -1000 || value > 1000 )
{
send_to_char( "Alignment range is -1000 to 1000.\n\r", ch );
return;
}
victim->alignment = value;
return;
}
if ( !str_prefix( arg2, "ethos" ) )
{
if ( value < -1000 || value > 1000 )
{
send_to_char( "Ethos range is -1000 to 1000.\n\r", ch );
return;
}
if (!IS_NPC(victim))
victim->pcdata->ethos = value;
return;
}
if ( !str_prefix( arg2, "thirst" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < -1 || value > 100 )
{
send_to_char( "Thirst range is -1 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_THIRST] = value;
return;
}
if ( !str_prefix( arg2, "drunk" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < -1 || value > 100 )
{
send_to_char( "Drunk range is -1 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_DRUNK] = value;
return;
}
if ( !str_prefix( arg2, "full" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < -1 || value > 100 )
{
send_to_char( "Full range is -1 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_FULL] = value;
return;
}
if ( !str_prefix( arg2, "hunger" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < -1 || value > 100 )
{
send_to_char( "Full range is -1 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_HUNGER] = value;
return;
}
if (!str_prefix( arg2, "race" ) )
{
int race;
race = race_lookup(arg3);
if ( race == 0)
{
send_to_char("That is not a valid race.\n\r",ch);
return;
}
if (!IS_NPC(victim) && !race_table[race].pc_race)
{
send_to_char("That is not a valid player race.\n\r",ch);
return;
}
victim->race = race;
return;
}
if (!str_prefix(arg2,"group"))
{
if (!IS_NPC(victim))
{
send_to_char("Only on NPCs.\n\r",ch);
return;
}
victim->group = value;
return;
}
/*
* Generate usage message.
*/
do_mset( ch, "" );
return;
}
void do_string( CHAR_DATA *ch, char *argument )
{
char type [MAX_INPUT_LENGTH];
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
CHAR_DATA *victim;
OBJ_DATA *obj;
log_naughty(ch,argument,3);
smash_tilde( argument );
argument = one_argument( argument, type );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( type[0] == '\0' || arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" string char <name> <field> <string>\n\r",ch);
send_to_char(" fields: name short long desc title spec\n\r",ch);
send_to_char(" string obj <name> <field> <string>\n\r",ch);
send_to_char(" fields: name short long extended owner\n\r",ch);
return;
}
if (!str_prefix(type,"character") || !str_prefix(type,"mobile"))
{
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
/* clear zone for mobs */
victim->zone = NULL;
/* string something */
if ( !str_prefix( arg2, "name" ) )
{
free_string( victim->name );
victim->name = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "description" ) )
{
free_string(victim->description);
victim->description = str_dup(arg3);
return;
}
if ( !str_prefix( arg2, "short" ) )
{
free_string( victim->short_descr );
victim->short_descr = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "long" ) )
{
free_string( victim->long_descr );
strcat(arg3,"\n\r");
victim->long_descr = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "title" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
set_title( victim, arg3 );
return;
}
if ( !str_prefix( arg2, "spec" ) )
{
if ( !IS_NPC(victim) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
if ( ( victim->spec_fun = spec_lookup( arg3 ) ) == 0 )
{
send_to_char( "No such spec fun.\n\r", ch );
return;
}
return;
}
}
if (!str_prefix(type,"object"))
{
/* string an obj */
if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
{
send_to_char( "Nothing like that in heaven or earth.\n\r", ch );
return;
}
if ( !str_prefix( arg2, "name" ) )
{
free_string( obj->name );
obj->name = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "owner" ) )
{
free_string( obj->owner );
obj->owner = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "short" ) )
{
free_string( obj->short_descr );
obj->short_descr = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "long" ) )
{
free_string( obj->description );
obj->description = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "ed" ) || !str_prefix( arg2, "extended"))
{
EXTRA_DESCR_DATA *ed;
argument = one_argument( argument, arg3 );
if ( argument == NULL )
{
send_to_char( "Syntax: oset <object> ed <keyword> <string>\n\r",
ch );
return;
}
strcat(argument,"\n\r");
ed = new_extra_descr();
ed->keyword = str_dup( arg3 );
ed->description = str_dup( argument );
ed->next = obj->extra_descr;
obj->extra_descr = ed;
return;
}
}
/* echo bad use message */
do_string(ch,"");
}
void do_oset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
OBJ_DATA *obj;
int value;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" set obj <object> <field> <value>\n\r",ch);
send_to_char(" Field being one of:\n\r", ch );
send_to_char(" value0 value1 value2 value3 value4 (v1-v4)\n\r", ch );
send_to_char(" extra wear level weight cost timer\n\r", ch );
return;
}
if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
{
send_to_char( "Nothing like that in heaven or earth.\n\r", ch );
return;
}
/*
* Snarf the value (which need not be numeric).
*/
value = atoi( arg3 );
/*
* Set something.
*/
if ( !str_cmp( arg2, "value0" ) || !str_cmp( arg2, "v0" ) )
{
/* obj->value[0] = UMIN(50,value); */
obj->value[0] = value;
return;
}
if ( !str_cmp( arg2, "value1" ) || !str_cmp( arg2, "v1" ) )
{
obj->value[1] = value;
return;
}
if ( !str_cmp( arg2, "value2" ) || !str_cmp( arg2, "v2" ) )
{
obj->value[2] = value;
return;
}
if ( !str_cmp( arg2, "value3" ) || !str_cmp( arg2, "v3" ) )
{
obj->value[3] = value;
return;
}
if ( !str_cmp( arg2, "value4" ) || !str_cmp( arg2, "v4" ) )
{
obj->value[4] = value;
return;
}
if ( !str_prefix( arg2, "wear" ) )
{
obj->wear_flags = value;
return;
}
if ( !str_prefix( arg2, "level" ) )
{
obj->level = value;
return;
}
if ( !str_prefix( arg2, "weight" ) )
{
obj->weight = value;
return;
}
if ( !str_prefix( arg2, "cost" ) )
{
obj->cost = value;
return;
}
if ( !str_prefix( arg2, "timer" ) )
{
obj->timer = value;
return;
}
/*
* Generate usage message.
*/
do_oset( ch, "" );
return;
}
void do_rset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
int value;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax:\n\r",ch);
send_to_char( " set room <location> <field> <value>\n\r",ch);
send_to_char( " Field being one of:\n\r", ch );
send_to_char( " flags sector\n\r", ch );
return;
}
if ( ( location = find_location( ch, arg1 ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if (!is_room_owner(ch,location) && ch->in_room != location
&& room_is_private(location) && !IS_TRUSTED(ch,IMPLEMENTOR))
{
send_to_char("That room is private right now.\n\r",ch);
return;
}
/*
* Snarf the value.
*/
if ( !is_number( arg3 ) )
{
send_to_char( "Value must be numeric.\n\r", ch );
return;
}
value = atoi( arg3 );
/*
* Set something.
*/
if ( !str_prefix( arg2, "flags" ) )
{
location->room_flags = value;
return;
}
if ( !str_prefix( arg2, "sector" ) )
{
location->sector_type = value;
return;
}
/*
* Generate usage message.
*/
do_rset( ch, "" );
return;
}
void do_sockets( CHAR_DATA *ch, char *argument )
{
char buf[2 * MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
int count;
count = 0;
buf[0] = '\0';
one_argument(argument,arg);
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->character != NULL && can_see( ch, d->character )
&& (arg[0] == '\0' ||
is_name(arg,d->character->name)
|| (d->original &&
is_name(arg,d->original->name))))
{
count++;
sprintf( buf + strlen(buf), "[%3d %18s %4d %5s %s] %-15s %s@%s\n\r",
d->descriptor,
d->connected == (CON_PLAYING) ? "Playing" :
d->connected == (CON_GET_NAME) ? "Getting name" :
d->connected == (CON_GET_OLD_PASSWORD) ? "Getting password" :
d->connected == (CON_CONFIRM_NEW_NAME) ? "Confirming name" :
d->connected == (CON_GET_NEW_PASSWORD) ? "Getting new pwd" :
d->connected == (CON_CONFIRM_NEW_PASSWORD) ? "Confirm new pwd" :
d->connected == (CON_GET_NEW_RACE) ? "Getting race" :
d->connected == (CON_GET_NEW_SEX) ? "Getting sex" :
d->connected == (CON_GET_NEW_CLASS) ? "Getting class" :
d->connected == (CON_ROLLING_STATS) ? "Rolling stats" :
d->connected == (CON_DEFAULT_CHOICE) ? "Get hometown" :
d->connected == (CON_GET_ALIGNMENT) ? "Getting alignment" :
d->connected == (CON_GET_ETHOS) ? "Getting ethos" :
d->connected == (CON_READ_IMOTD) ? "Getting Imotd":
d->connected == (CON_READ_MOTD) ? "Getting motd" :
d->connected == (CON_GET_CABAL) ? "Getting cabal" : "null",
(int)((current_time - d->character->logon) / 60 ),
d->connected == (CON_PLAYING) ? pc_race_table[d->character->race].who_name : " ",
d->connected == (CON_PLAYING) ? class_table[d->character->class].who_name : " ",
(ch->level == 60) ? d->ip : "unknown",
d->original ? (d->original->original_name) ? d->original->original_name : d->original->name :
d->character ? (d->character->original_name) ?
d->character->original_name : d->character->name : "(none)",
(ch->level == 60) ? d->host : "unknown"
);
}
}
if (count == 0)
{
send_to_char("No one by that name is connected.\n\r",ch);
return;
}
sprintf( buf2, "Total of %d user%s online.\n\r",
count, count == 1 ? "" : "s" );
strcat(buf,buf2);
page_to_char( buf, ch );
return;
}
char* get_end_host(char* host) {
int i=0;
while(host[i]!='.'&&host[i]!='\0') {
i++;
}
if(host[i]!='\0')
i++;
return &host[i];
}
int host_comp(MULTDATA* d1, MULTDATA* d2) {
return strcmp(get_end_host(d1->des->host),get_end_host(d2->des->host));
}
void do_multicheck( CHAR_DATA *ch, char *argument) {
char buf[2 * MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
int count=0,i=0,j=0;
MULTDATA CHARLIST[80];
buf[0] = '\0';
for(d=descriptor_list;d!=NULL;d=d->next) {
if(d->character!=NULL&&can_see(ch,d->character)) {
CHARLIST[i].des=d;
i++;
}
if(i>80) {
send_to_char("Max 80 characters, have coder fix.\n\r",ch);
return;
}
}
qsort(CHARLIST, i, sizeof(MULTDATA), (void*)&host_comp);
if(i<2) {
send_to_char("This command is not usable with only 1 player.\n\r",ch);
return;
}
for(j=0;j<i-1;j++) {
if((!strcmp(get_end_host(CHARLIST[j].des->host),
get_end_host(CHARLIST[j+1].des->host))) ||
(j!=0&&!strcmp(get_end_host(CHARLIST[j].des->host),
get_end_host(CHARLIST[j-1].des->host)))) {
count++;
sprintf( buf + strlen(buf), "[%3d %2d] %s@%s\n\r",
CHARLIST[j].des->descriptor,
CHARLIST[j].des->connected,
CHARLIST[j].des->original ?
CHARLIST[j].des->original->original_name ?
CHARLIST[j].des->original->original_name :
CHARLIST[j].des->original->name :
CHARLIST[j].des->character ?
CHARLIST[j].des->character->original_name ?
CHARLIST[j].des->character->original_name :
CHARLIST[j].des->character->name : "(none)",
CHARLIST[j].des->host
);
}
}
if(!strcmp(get_end_host(CHARLIST[j].des->host),
get_end_host(CHARLIST[j-1].des->host))) {
count++;
sprintf(buf+strlen(buf), "[%3d %2d] %s@%s\n\r",
CHARLIST[j].des->descriptor, CHARLIST[j].des->connected,
CHARLIST[j].des->original ? CHARLIST[j].des->original->name :
CHARLIST[j].des->character ? CHARLIST[j].des->character->name : "(none)",
CHARLIST[j].des->host);
}
if (count == 0) {
send_to_char("No matches were found.\n\r",ch);
return;
}
sprintf( buf2, "%d user%s\n\r", count, count == 1 ? "" : "s" );
strcat(buf,buf2);
page_to_char( buf, ch );
return;
}
/* Use this to lag out spammers and force them to stop moving */
void do_lagout(CHAR_DATA *ch,char *argument)
{
char arg[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument(argument,arg);
if ( arg[0] == '\0' || argument[0] == '\0' )
{
return;
}
victim = get_char_world(ch,arg);
if (victim == NULL)
{
return;
}
WAIT_STATE(victim,24);
return;
}
/*
* Thanks to Grodyn for pointing out bugs in this function.
*/
void do_force( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "Force whom to do what?\n\r", ch );
return;
}
one_argument(argument,arg2);
if (!str_cmp(arg2,"delete") || !str_prefix(arg2,"mob"))
{
send_to_char("That will NOT be done.\n\r",ch);
return;
}
sprintf( buf, "$n forces you to '%s'.", argument );
if ( !str_cmp( arg, "all" ) )
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
if (get_trust(ch) < MAX_LEVEL - 3)
{
send_to_char("Not at your level!\n\r",ch);
return;
}
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch ) )
{
act( buf, ch, NULL, vch, TO_VICT );
interpret( vch, argument );
}
}
}
else if (!str_cmp(arg,"players"))
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
if (get_trust(ch) < MAX_LEVEL - 2)
{
send_to_char("Not at your level!\n\r",ch);
return;
}
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch )
&& vch->level < LEVEL_HERO)
{
act( buf, ch, NULL, vch, TO_VICT );
interpret( vch, argument );
}
}
}
else if (!str_cmp(arg,"gods"))
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
if (get_trust(ch) < MAX_LEVEL - 2)
{
send_to_char("Not at your level!\n\r",ch);
return;
}
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch )
&& vch->level >= LEVEL_HERO)
{
act( buf, ch, NULL, vch, TO_VICT );
interpret( vch, argument );
}
}
}
else
{
CHAR_DATA *victim;
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Aye aye, right away!\n\r", ch );
return;
}
if (!is_room_owner(ch,victim->in_room)
&& ch->in_room != victim->in_room
&& room_is_private(victim->in_room) && !IS_TRUSTED(ch,IMPLEMENTOR))
{
send_to_char("That character is in a private room.\n\r",ch);
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "Do it yourself!\n\r", ch );
return;
}
if ( !IS_NPC(victim) && get_trust(ch) < MAX_LEVEL -3)
{
send_to_char("Not at your level!\n\r",ch);
return;
}
act( buf, ch, NULL, victim, TO_VICT );
interpret( victim, argument );
}
send_to_char( "Ok.\n\r", ch );
return;
}
/*
* New routines by Dionysos.
*/
void do_invis( CHAR_DATA *ch, char *argument )
{
int level;
char arg[MAX_STRING_LENGTH];
/* RT code for taking a level argument */
one_argument( argument, arg );
if ( arg[0] == '\0' )
/* take the default path */
if ( ch->invis_level)
{
ch->invis_level = 0;
act( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You slowly fade back into existence.\n\r", ch );
}
else
{
ch->invis_level = get_trust(ch);
act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You slowly vanish into thin air.\n\r", ch );
}
else
/* do the level thing */
{
level = atoi(arg);
if (level < 2 || level > get_trust(ch))
{
send_to_char("Invis level must be between 2 and your level.\n\r",ch);
return;
}
else
{
ch->reply = NULL;
ch->invis_level = level;
act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You slowly vanish into thin air.\n\r", ch );
}
}
return;
}
void do_incognito( CHAR_DATA *ch, char *argument )
{
int level;
char arg[MAX_STRING_LENGTH];
/* RT code for taking a level argument */
one_argument( argument, arg );
if ( arg[0] == '\0' )
/* take the default path */
if ( ch->incog_level)
{
ch->incog_level = 0;
act( "$n is no longer cloaked.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You are no longer cloaked.\n\r", ch );
}
else
{
ch->incog_level = get_trust(ch);
act( "$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You cloak your presence.\n\r", ch );
}
else
/* do the level thing */
{
level = atoi(arg);
if (level < 2 || level > get_trust(ch))
{
send_to_char("Incog level must be between 2 and your level.\n\r",ch);
return;
}
else
{
ch->reply = NULL;
ch->incog_level = level;
act( "$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You cloak your presence.\n\r", ch );
}
}
return;
}
void do_holylight( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC(ch) )
return;
if ( IS_SET(ch->act, PLR_HOLYLIGHT) )
{
REMOVE_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char( "Holy light mode off.\n\r", ch );
}
else
{
SET_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char( "Holy light mode on.\n\r", ch );
}
return;
}
/* prefix command: it will put the string typed on each line typed */
void do_prefi (CHAR_DATA *ch, char *argument)
{
send_to_char("You cannot abbreviate the prefix command.\r\n",ch);
return;
}
void do_prefix (CHAR_DATA *ch, char *argument)
{
char buf[MAX_INPUT_LENGTH];
if (argument[0] == '\0')
{
if (ch->prefix[0] == '\0')
{
send_to_char("You have no prefix to clear.\r\n",ch);
return;
}
send_to_char("Prefix removed.\r\n",ch);
free_string(ch->prefix);
ch->prefix = str_dup("");
return;
}
if (ch->prefix[0] != '\0')
{
sprintf(buf,"Prefix changed to %s.\r\n",argument);
free_string(ch->prefix);
}
else
{
sprintf(buf,"Prefix set to %s.\r\n",argument);
}
ch->prefix = str_dup(argument);
}
void do_astrip(CHAR_DATA *ch,char *argument)
{
CHAR_DATA *victim;
char arg[MAX_STRING_LENGTH];
AFFECT_DATA *af, *af_next;
one_argument(argument,arg);
if (arg[0] == '\0')
victim = ch;
else
victim = get_char_world(ch,arg);
if (victim == NULL)
{
send_to_char("They aren't here.\n\r",ch);
return;
}
for ( af = victim->affected; af != NULL; af = af_next )
{
af_next=af->next;
if (!af->strippable)
continue;
affect_remove(victim,af);
}
if (victim != ch)
act("All strippable affects removed from $N.",ch,0,victim,TO_CHAR);
else
send_to_char("All strippable affects removed from yourself.\n\r",ch);
return;
}
void do_limcounter(CHAR_DATA *ch,char *argument)
{
OBJ_INDEX_DATA *pObjIndex;
char buf[200];
long vnum;
if (!is_number(argument))
{
send_to_char("Only limstat by vnums.\n\r",ch);
return;
}
vnum = atoi(argument);
pObjIndex = get_obj_index(vnum);
if (pObjIndex == NULL)
{
send_to_char("Not found.\n\r",ch);
return;
}
sprintf(buf,"Obj vnum %ld,Max: %d, Count %d.",vnum,
pObjIndex->limtotal,
pObjIndex->limcount);
send_to_char(buf,ch);
send_to_char("\n\r",ch);
return;
}
void do_classes(CHAR_DATA *ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
int iRace;
int iClass;
for (iRace = 1; race_table[iRace].name != NULL; iRace++)
{
if (!race_table[iRace].pc_race)
break;
sprintf(buf,"\n\r%s:\n\r",race_table[iRace].name);
send_to_char(buf,ch);
for (iClass = 0; iClass < MAX_CLASS; iClass++)
{
if (pc_race_table[iRace].classes[iClass] == 1)
{
sprintf(buf,"%s ",class_table[iClass].name);
send_to_char(buf,ch);
}
}
}
return;
}
void do_access(CHAR_DATA *ch,char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument(argument,arg);
if (arg[0] == '\0')
{
send_to_char("Allow who to access Builder channel?\n\r",ch);
return;
}
if ( (victim = get_char_world(ch,arg)) == NULL)
{
send_to_char("They aren't here.\n\r",ch);
return;
}
if (IS_NPC(victim))
{
send_to_char("Not on mobiles.\n\r",ch);
return;
}
if (IS_SET(victim->comm, COMM_BUILDER))
{
REMOVE_BIT(victim->comm,COMM_BUILDER);
act("Builder channel removed from $N.",ch,0,victim,TO_CHAR);
return;
}
SET_BIT(victim->comm, COMM_BUILDER);
act("Builder channel given to $N.",ch,0,victim,TO_CHAR);
send_to_char("You now have Builder channel access.\n\r",victim);
return;
}
void do_deathmessage(CHAR_DATA *ch,char *argument)
{
char buf[MAX_STRING_LENGTH];
if ( !IS_NPC(ch) )
{
smash_tilde( argument );
if (argument[0] == '\0')
{
sprintf(buf,"Your death message is %s\n\r",ch->pcdata->imm_death);
send_to_char(buf,ch);
return;
}
if ( strstr(argument,ch->name) == NULL)
{
send_to_char("You must include your name.\n\r",ch);
return;
}
free_string( ch->pcdata->imm_death );
ch->pcdata->imm_death = str_dup( argument );
sprintf(buf,"Your death message is now %s\n\r",ch->pcdata->imm_death);
send_to_char(buf,ch);
}
return;
}
void do_max_limits(CHAR_DATA *ch,char *argument)
{
/*
OBJ_DATA *obj;
OBJ_DATA *o_next;
int count; */
char arg[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pobj;
long vnum;
one_argument(argument,arg);
if (arg[0] == '\0')
{
send_to_char("Max limit on which items?\n\r",ch);
return;
}
vnum = 0;
if (is_number(arg))
vnum = atoi(arg);
if (vnum != 0)
{
pobj = get_obj_index(vnum);
if (pobj == NULL)
{
send_to_char("No object by that vnum exists.\n\r",ch);
return;
}
if (pobj->limtotal == 0)
{
send_to_char("That item is not limited.\n\r",ch);
return;
}
/*
count = 0;
for (obj = object_list; obj != NULL; obj = o_next)
{
o_next = obj->next;
if (obj->pIndexData->vnum == pobj->vnum)
count++;
}
*/
if (pobj->limcount >= pobj->limtotal )
{
send_to_char("That item is already at it's max count.\n\r",ch);
return;
}
pobj->limcount = pobj->limtotal;
send_to_char("Item is now maxxed.\n\r",ch);
return;
}
else
{
send_to_char("You must give the vnum of the object to be maxxed.\n\r",ch);
return;
}
return;
}
/* Add Apply */
void do_addapply(CHAR_DATA *ch, char *argument)
{
OBJ_DATA *obj;
AFFECT_DATA paf;
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
int affect_modify = 0, bit = 0, enchant_type, pos, i;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
argument = one_argument( argument, arg3 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char("Syntax for applies: addapply <object> <apply type> <value>\n\r",ch);
send_to_char("Apply Types: hp str dex int wis con mana\n\r", ch);
send_to_char(" ac move hitroll damroll saves\n\r\n\r", ch);
send_to_char("Syntax for affects: addapply <object> affect <affect name>\n\r",ch);
send_to_char("Affect Names: blind invisible detect_evil detect_invis detect_magic\n\r",ch);
send_to_char(" detect_hidden detect_good sanctuary faerie_fire infrared\n\r",ch);
send_to_char(" curse poison protect_evil protect_good sneak hide sleep charm\n\r", ch);
send_to_char(" flying pass_door haste calm plague weaken dark_vision berserk\n\r", ch);
send_to_char(" swim regeneration slow\n\r", ch);
return;
}
if ((obj = get_obj_here(ch,arg1)) == NULL)
{
send_to_char("No such object exists!\n\r",ch);
return;
}
if (!str_prefix(arg2,"hp"))
enchant_type=APPLY_HIT;
else if (!str_prefix(arg2,"str"))
enchant_type=APPLY_STR;
else if (!str_prefix(arg2,"dex"))
enchant_type=APPLY_DEX;
else if (!str_prefix(arg2,"int"))
enchant_type=APPLY_INT;
else if (!str_prefix(arg2,"wis"))
enchant_type=APPLY_WIS;
else if (!str_prefix(arg2,"con"))
enchant_type=APPLY_CON;
else if (!str_prefix(arg2,"mana"))
enchant_type=APPLY_MANA;
else if (!str_prefix(arg2,"move"))
enchant_type=APPLY_MOVE;
else if (!str_prefix(arg2,"ac"))
enchant_type=APPLY_AC;
else if (!str_prefix(arg2,"hitroll"))
enchant_type=APPLY_HITROLL;
else if (!str_prefix(arg2,"damroll"))
enchant_type=APPLY_DAMROLL;
else if (!str_prefix(arg2,"saves"))
enchant_type=APPLY_SAVING_SPELL;
else if (!str_prefix(arg2,"affect"))
enchant_type=APPLY_SPELL_AFFECT;
else
{
send_to_char("That apply is not possible!\n\r",ch);
return;
}
if (enchant_type==APPLY_SPELL_AFFECT)
{
for (pos = 0; affect_flags[pos].name != NULL; pos++)
if (!str_cmp(affect_flags[pos].name,arg3))
bit = affect_flags[pos].bit;
}
else
{
if ( is_number(arg3) )
affect_modify=atoi(arg3);
else
{
send_to_char("Applies require a value.\n\r", ch);
return;
}
}
affect_enchant(obj);
/* create the affect */
init_affect(&paf);
paf.where = TO_AFFECTS;
paf.aftype = AFT_SKILL;
paf.type = 0;
paf.level = ch->level;
paf.duration = -1;
paf.location = enchant_type;
paf.modifier = affect_modify;
paf.bitvector = bit;
if ( enchant_type == APPLY_SPELL_AFFECT )
{
/* make table work with skill_lookup */
for ( i=0 ; arg3[i] != '\0'; i++ )
{
if ( arg3[i] == '_' )
arg3[i] = ' ';
}
paf.type = skill_lookup(arg3);
}
affect_to_obj(obj,&paf);
send_to_char("Ok.\n\r", ch);
}
void do_arena_echo(const char *txt)
{
DESCRIPTOR_DATA *d;
char buffer[MAX_STRING_LENGTH*2];
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING )
{
colorconv(buffer, txt, d->character);
send_to_char( "{RARENA>{x ",d->character);
send_to_char( buffer, d->character );
send_to_char( "\n\r", d->character );
}
}
return;
}
void do_arena( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
ROOM_INDEX_DATA *mortlocation;
ROOM_INDEX_DATA *immlocation;
OBJ_DATA *obj;
OBJ_DATA *obj_next;
int trophycounter;
char buffer[MAX_STRING_LENGTH];
extern bool arena;
arena = !arena;
if (arena)
{
do_arena_echo("ARENA MODE STARTING UP...");
mortlocation = get_room_index(26000);
immlocation = get_room_index(26060);
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING )
{
if (d->character->pcdata->newbie==TRUE)
continue;
act( "$n disappears to the Arena.", d->character, NULL, NULL, TO_ROOM );
char_from_room( d->character);
if (d->character->level > LEVEL_HERO) {
char_to_room( d->character, immlocation);
} else {
char_to_room( d->character, mortlocation);
d->character->ghost = 2;
}
act( "$n arrives suddenly into the Arena.", d->character, NULL, NULL, TO_ROOM );
do_look( d->character, "auto");
}
}
send_to_char( "Game enters arena mode.\n\r", ch );
do_arena_echo("WELCOME TO THE COLISEUM.");
do_arena_echo("You have entered the elite fighting grounds of this realm.");
do_arena_echo("You will fight others and attempt to reap as many kills as you can.");
do_arena_echo("Here you are not bound to cabal, class, or alignment politics.");
do_arena_echo("When you are slain, you will return to the altar with your equipment.");
do_arena_echo("A prize may be awarded to the winner of the most kills.");
do_arena_echo("You have a moment to move out. Good luck.");
wizlock = TRUE;
} else {
mortlocation = get_room_index(3014);
immlocation = get_room_index(1200);
do_arena_echo("ARENA MODE SHUTTING DOWN...");
do_arena_echo("Results for Arena:");
do_arena_echo("------------------");
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING )
{
/* TRANSFER OUT */
act( "$n disappears out of the Arena.", d->character, NULL, NULL, TO_ROOM );
char_from_room( d->character);
if (d->character->level > LEVEL_HERO) {
char_to_room( d->character, immlocation);
} else {
char_to_room( d->character, mortlocation);
d->character->ghost = 2;
}
act( "$n arrives suddenly from the Arena.", d->character, NULL, NULL, TO_ROOM );
/* COUNT TROPHIES */
trophycounter = 0;
for (obj = d->character->carrying; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
if (obj->pIndexData->vnum == OBJ_VNUM_ARENA_TROPHY)
{
trophycounter++;
obj_from_char(obj);
extract_obj(obj);
}
}
if (!(IS_IMMORTAL(d->character))) {
sprintf(buffer,"%s: %d kill(s)",d->character->name,trophycounter);
do_arena_echo(buffer);
}
do_look(d->character, "auto");
}
}
send_to_char( "Game exits arena mode.\n\r", ch );
wizlock = FALSE;
}
return;
}
void log_naughty( CHAR_DATA *ch, char *argument, int logtype )
{
FILE *fp;
if ( ( fp = fopen( GOD_LOG_FILE, "a" ) ) != NULL )
{
if(logtype==1)
fprintf(fp,"LOAD: %s is loading %s.\n",ch->name,argument);
if(logtype==2)
fprintf(fp,"SET: %s is setting %s.\n",ch->name,argument);
if(logtype==3)
fprintf(fp,"STRING: %s is stringing %s.\n",ch->name,argument);
}
fclose(fp);
}
void do_history(CHAR_DATA *ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char arg1[MAX_STRING_LENGTH];
char arg2[MAX_STRING_LENGTH];
char obuf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
int len;
bool found = FALSE;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if (arg1[0] == '\0')
{
send_to_char("Syntax: history <character> = read a character's history\n\r", ch);
send_to_char(" history <character> + <info> = add to the temporary buffer\n\r", ch);
send_to_char(" history <character> - = remove the last line from the temporary buffer\n\r", ch);
send_to_char(" history <character> show = shows the temporary buffer\n\r", ch);
send_to_char(" history <character> add = write the temporary buffer to their pfile\n\r", ch);
send_to_char(" history <character> clear = clear a player's history (IMP ONLY)\n\r",ch);
return;
}
if ((victim = get_char_world(ch,arg1)) == NULL)
{
send_to_char("They aren't here, attempting offline history...\n\r",ch);
sprintf(buf,"finger %s history",arg1);
interpret(ch,buf);
return;
}
if (IS_NPC(victim))
{
send_to_char("You can't history a mob.\n\r",ch);
return;
}
if(victim->level>=ch->level && get_trust(ch)<60)
{
send_to_char("Access denied.\n\r",ch);
return;
}
if (arg2[0] == '\0')
{
show_history(ch,victim);
return;
}
if (!strcmp(arg2,"clear"))
{
if(ch->level<60)
{
send_to_char("You are not permitted to complete that operation.\n\r",ch);
return;
}
victim->pcdata->history_buffer=NULL;
}
if (!strcmp(arg2,"add")){
if (victim->pcdata->temp_history_buffer == NULL || victim->pcdata->temp_history_buffer[0] == '\0')
{
send_to_char("The temporary buffer for that character is empty.\n\r",ch);
return;
} else {
add_history(ch,victim,victim->pcdata->temp_history_buffer);
free_string(victim->pcdata->temp_history_buffer);
victim->pcdata->temp_history_buffer = NULL;
show_history(ch,victim);
}
return;
}
if (!strcmp(arg2,"show"))
{
show_temp_history(ch,victim);
return;
}
if (!strcmp(arg2,"+"))
{
if (argument[0] != '\0')
{
obuf[0] = (int)NULL;
if (victim->pcdata->temp_history_buffer) {
strcat(obuf,victim->pcdata->temp_history_buffer);
}
smash_tilde(argument);
strcat(obuf,argument);
strcat(obuf,"\n\r");
free_string(victim->pcdata->temp_history_buffer);
victim->pcdata->temp_history_buffer = str_dup(obuf);
} else {
send_to_char("Add what?\n\r",ch);
return;
}
show_temp_history(ch,victim);
}
if (!strcmp(arg2,"-"))
{
if (victim->pcdata->temp_history_buffer == NULL || victim->pcdata->temp_history_buffer[0] == '\0')
{
send_to_char("No lines left to remove.\n\r",ch);
return;
}
strcpy(obuf,victim->pcdata->temp_history_buffer);
for (len = strlen(obuf); len > 0; len--)
{
if (obuf[len] == '\r')
{
if (!found)
{
if (len > 0)
{
len--;
}
found = TRUE;
}
else
{
obuf[len + 1] = '\0';
free_string(victim->pcdata->temp_history_buffer);
victim->pcdata->temp_history_buffer = str_dup(obuf);
show_temp_history(ch,victim);
return;
}
}
}
obuf[0] = (int)NULL;
free_string(victim->pcdata->temp_history_buffer);
victim->pcdata->temp_history_buffer = str_dup(obuf);
show_temp_history(ch,victim);
return;
}
return;
}
void add_history(CHAR_DATA *ch, CHAR_DATA *victim, char *string)
{
char buf[MAX_STRING_LENGTH];
char obuf[MAX_STRING_LENGTH];
char *strtime;
strtime = ctime( ¤t_time );
chomp(strtime);
if(IS_NPC(victim))
return;
if (victim->pcdata->history_buffer)
sprintf(buf,victim->pcdata->history_buffer);
else
strcpy(buf,"");
sprintf(obuf,"Added by %s (%s at %d hours)\n\r",
ch ? ch->name : "AUTO", strtime, (int)((victim->played + current_time - victim->logon) / 3600));
strcat(buf,obuf);
strcat(buf,string);
strcat(buf,"\n\r");
free_string(victim->pcdata->history_buffer);
victim->pcdata->history_buffer = str_dup(buf);
return;
}
void show_temp_history(CHAR_DATA *ch, CHAR_DATA *victim)
{
BUFFER *output;
output = new_buf();
send_to_char(victim->name,ch);
send_to_char("'s temporary history buffer:\n\r",ch);
if (victim->pcdata->temp_history_buffer == NULL || victim->pcdata->temp_history_buffer[0] == '\0')
{
send_to_char("Temporary buffer is clear.\n\r", ch );
} else {
add_buf(output,victim->pcdata->temp_history_buffer);
page_to_char(buf_string(output),ch);
free_buf(output);
}
return;
}
void show_history(CHAR_DATA *ch, CHAR_DATA *victim)
{
BUFFER *output;
output = new_buf();
send_to_char(victim->name,ch);
send_to_char("'s player history:\n\r",ch);
if (victim->pcdata->history_buffer == NULL || victim->pcdata->history_buffer[0] == '\0') {
send_to_char("No pfile history available.\n\r",ch);
} else {
add_buf(output,victim->pcdata->history_buffer);
page_to_char(buf_string(output),ch);
free_buf(output);
}
return;
}
void do_rastrip(CHAR_DATA *ch,char *argument)
{
ROOM_AFFECT_DATA *af, *af_next;
ROOM_INDEX_DATA *location = NULL;
if (argument[0] == '\0')
{
location = ch->in_room;
}
if (location == NULL && (location = find_location(ch, argument)) == NULL)
{
send_to_char("No such room exists.\n\r", ch);
return;
}
for (af = location->affected; af != NULL; af = af_next)
{
af_next = af->next;
affect_remove_room(location,af);
}
act("All affects stripped from '$t'.",ch,location->name,0,TO_CHAR);
return;
}
void do_raffects(CHAR_DATA *ch, char *argument)
{
ROOM_AFFECT_DATA *paf;
char buf[MAX_STRING_LENGTH];
bool found = FALSE;
if (ch->in_room->affected != NULL)
{
if (!found) {
send_to_char("The room is affected by:\n\r", ch);
found = TRUE;
}
for (paf = ch->in_room->affected; paf != NULL; paf = paf->next)
{
CHAR_DATA *owner = NULL;
if (paf->owner_name)
owner = find_char_by_name(paf->owner_name);
if (paf->aftype == AFT_SPELL)
sprintf( buf, "Spell: '%s' ", skill_table[paf->type].name);
if (paf->aftype == AFT_SKILL)
sprintf( buf, "Skill: '%s' ", skill_table[paf->type].name);
if (paf->aftype == AFT_POWER)
sprintf( buf, "Power: '%s' ", skill_table[paf->type].name);
if (paf->aftype == AFT_COMMUNE)
sprintf( buf, "Commune: '%s' ", skill_table[paf->type].name);
if (paf->aftype != AFT_SPELL && paf->aftype!=AFT_SKILL && paf->aftype!=AFT_POWER && paf->aftype!=AFT_MALADY && paf->aftype!=AFT_COMMUNE)
sprintf( buf, "Spell: '%s' ", skill_table[paf->type].name);
send_to_char(buf, ch);
sprintf(buf,"modifies %s by %d for %d hours with %s-bits %s, owner %s, level %d.\n\r",
raffect_loc_name(paf->location),
paf->modifier,
paf->duration,
paf->where == TO_ROOM_FLAGS ? "flag" : paf->where == TO_ROOM_CONST? "const" : "aff",
"NULL",
owner != NULL ? owner->original_name : "none",
paf->level
);
send_to_char(buf,ch);
}
}
if(!found)
send_to_char("The room is not affected by anything.\n\r",ch);
return;
}
void do_vmstat( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
MOB_INDEX_DATA *pMobIndex;
CHAR_DATA *victim;
char buf[MAX_STRING_LENGTH];
one_argument( argument, arg );
if ( arg[0] == '\0' || !is_number(arg) )
{
send_to_char( "VMSTAT Mobiles:\n\r", ch );
send_to_char( "Syntax: vmstat [vnum] or vmstat [name]\n\r", ch );
return;
}
if ( ( pMobIndex = get_mob_index( atoi( arg ) ) ) == NULL )
{
send_to_char( "No mob has that vnum.\n\r", ch );
return;
}
victim = create_mobile( pMobIndex );
char_to_room( victim, ch->in_room );
sprintf( buf, "%s", victim->name );
do_mstat( ch, buf );
extract_char( victim, TRUE);
return;
}
void do_vostat( CHAR_DATA *ch, char *argument )
{
extern long top_obj_index;
char buf[MAX_STRING_LENGTH];
char arg1[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex=NULL;
OBJ_DATA *obj;
bool found = FALSE;
long vnum, nMatch=0;
char *blah;
blah = one_argument( argument, arg1 );
if ( arg1[0] == '\0')
{
send_to_char( "VOSTAT Objects:\n\r", ch );
send_to_char( "Syntax: vostat [vnum] or vostat [name]\n\r", ch );
return;
}
if(is_number(arg1))
{
if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL )
{
send_to_char( "No object has that vnum.\n\r", ch );
return;
}
found=TRUE;
}
if(!is_number(arg1))
{
for ( vnum = 0; nMatch < top_obj_index; vnum++ )
{
if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL )
{
nMatch++;
if ( is_name( argument, pObjIndex->name ) )
{
found=TRUE;
break;
}
}
}
}
if(!found || !pObjIndex)
{
send_to_char("No objects by that name were found.\n\r",ch);
return;
}
pObjIndex->limcount--;
obj = create_object( pObjIndex, 0 );
obj_to_room( obj, ch->in_room );
sprintf( buf, "%s", obj->name );
do_ostat( ch, buf );
extract_obj( obj );
pObjIndex->limcount++;
return;
}
void do_afk(CHAR_DATA *ch, char *argument)
{
if (IS_SET(ch->comm, COMM_AFK))
{
REMOVE_BIT(ch->comm, COMM_AFK);
send_to_char("AFK removed.\n\r",ch);
wiznet("$N is no longer AFK.",ch,NULL,WIZ_LINKS,0,0);
do_replay(ch,"");
} else {
SET_BIT(ch->comm, COMM_AFK);
send_to_char("AFK set.\n\r",ch);
wiznet("$N is now AFK.",ch,NULL,WIZ_LINKS,0,0);
}
return;
}
void do_teleport(CHAR_DATA *ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
ROOM_INDEX_DATA *pRoomIndex;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Teleport who?\n\r", ch );
return;
}
if (( victim = get_char_world( ch, arg )) == NULL)
{
send_to_char("They aren't here.\n\r", ch);
return;
}
pRoomIndex = get_random_room(victim);
if (victim != ch)
send_to_char("{WWhoosh, The world spins around you and you are somewhere else!{x\n\r",victim);
act( "$n vanishes!", victim, NULL, NULL, TO_ROOM );
char_from_room( victim );
char_to_room( victim, pRoomIndex );
act( "$n slams into the ground from the sky!", victim, NULL, NULL, TO_ROOM );
do_look( victim, "auto" );
return;
}
void do_qcrumble( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
CHAR_DATA *victim;
OBJ_DATA *obj;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Quietly crumble what from whom?\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg2 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( ( obj = get_obj_carry( victim, arg1, ch ) ) == NULL )
{
send_to_char( "You can't find it.\n\r", ch );
return;
}
extract_obj( obj );
act( "$p quietly crumbles into dust.", ch, obj, NULL, TO_CHAR );
return;
}
void do_ghost( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
CHAR_DATA *victim;
DESCRIPTOR_DATA *d;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" ghost <name> <yes/no>\n\r",ch);
send_to_char(" ghost all <yes/no>\n\r",ch);
send_to_char(" ghost zone <yes/no>\n\r",ch);
send_to_char("Ghosting persons YES makes them a ghost, out of PK range.\n\r",ch);
send_to_char("Ghosting persons NO unghosts them, and puts them back into range.\n\r",ch);
send_to_char("Ghosting ALL changes EVERYONE to/from a ghost.\n\r",ch);
send_to_char("Ghosting ZONE changes everyone in your AREA to/from a ghost.\n\r",ch);
send_to_char("NOTE: Ghosting TO a ghost lasts for 15 ticks, then wears off.\n\r",ch);
return;
}
if ( !str_cmp( arg1, "all" ) )
{
for (d = descriptor_list; d; d = d->next)
{
if ( d->connected == CON_PLAYING
&& d->character != ch
&& d->character->in_room != NULL
&& can_see( ch, d->character ) )
{
if (!str_cmp(arg2,"yes"))
{
d->character->ghost = 15;
send_to_char("You have turned into an invincible ghost for a several minutes.\n\r",d->character);
}
if (!str_cmp(arg2,"no"))
{
d->character->ghost = 0;
send_to_char("You are no longer an invincible ghost.\n\r",d->character);
}
}
}
return;
}
if ( !str_cmp( arg1, "zone" ) )
{
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING
&& d->character != ch
&& d->character->in_room != NULL
&& can_see( ch, d->character )
&& d->character->in_room->area == ch->in_room->area )
{
if (!str_cmp(arg2,"yes"))
{
d->character->ghost = 15;
send_to_char("You have turned into an invincible ghost for a several minutes.\n\r",d->character);
}
if (!str_cmp(arg2,"no"))
{
d->character->ghost = 0;
REMOVE_BIT(d->character->affected_by,AFF_INFRARED);
send_to_char("You are no longer an invincible ghost.\n\r",d->character);
}
}
}
return;
}
victim = get_char_world( ch, arg1 );
if ( victim == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if (!str_cmp(arg2,"merth"))
{
victim->ghost = 3;
}
if (!str_cmp(arg2,"yes"))
{
victim->ghost = 15;
send_to_char("You have turned into an invincible ghost for a several minutes.\n\r",victim);
}
if (!str_cmp(arg2,"no")) {
victim->ghost = 0;
send_to_char("You are no longer an invincible ghost.\n\r",victim);
}
return;
}
void do_otype(CHAR_DATA *ch, char *argument)
{
int type;
int type2;
long vnum=1;
char buf[MAX_STRING_LENGTH];
char buffer[12 * MAX_STRING_LENGTH];
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char *item;
OBJ_INDEX_DATA *obj;
bool found;
item = one_argument(argument, arg1);
one_argument ( item , arg2);
found = FALSE;
buffer [0] = '\0';
if (arg1[0] == '\0')
{
send_to_char("Type 'help otype' for usage.\n\r",ch);
return;
}
type2 = 0;
if ((!str_cmp(arg1,"armor")
&& !str_cmp(arg1,"weapon")
&& arg2[0] != '\0' ))
{
send_to_char("Type 'help otype' for proper usage.\n\r",ch);
return;
}
else if (!str_cmp(arg1,"armor"))
{
type = flag_value(type_flags,arg1);
if ((type2 = flag_value(wear_flags,arg2)) == NO_FLAG)
{
send_to_char("No such armor type.\n\r",ch);
return;
}
}
else if (!str_cmp(arg1,"weapon"))
{
type = flag_value(type_flags,arg1);
if ((type2 = flag_value(weapon_class,arg2)) == NO_FLAG)
{
send_to_char("No such weapon type.\n\r",ch);
return;
}
}
else
{
if((type = flag_value(type_flags,arg1)) == NO_FLAG)
{
send_to_char("Unknown Type.\n\r", ch);
return;
}
}
for(;vnum <= top_vnum_obj; vnum++)
{
if((obj=get_obj_index(vnum)) != NULL)
{
if((obj->item_type == type && type2 == 0
&& str_cmp(arg1,"weapon") && str_cmp(arg1,"armor"))
|| (obj->item_type == type && obj->value[0] == type2
&& str_cmp(arg1,"armor"))
|| (obj->item_type == type && IS_SET(obj->wear_flags,type2)
&& str_cmp(arg1,"weapon")))
{
sprintf(buf, "Area [%-25s] %5ld (%3d/%3d) %-12s L%2d - %s\n\r", obj->area->name, vnum, obj->limcount, obj->limtotal, obj->material->name, obj->level, obj->short_descr);
found = TRUE;
strcat(buffer,buf);
}
}
}
if (!found)
send_to_char("No objects of that type exist.\n\r",ch);
else
if (ch->lines)
page_to_char(buffer,ch);
else
send_to_char(buffer,ch);
}
#define CH(descriptor) ((descriptor)->original ? \
(descriptor)->original : (descriptor)->character)
/* This file holds the copyover data */
#define COPYOVER_FILE "copyover.data"
/* This is the executable file */
#define EXE_FILE "../area/pos2"
/* Copyover - Original idea: Fusion of MUD++
* Adapted to Diku by Erwin S. Andreasen, <erwin@andreasen.org>
* http://www.andreasen.org
* Changed into a ROM patch after seeing the 100th request for it :)
*/
void do_copyover (CHAR_DATA *ch, char * argument)
{
FILE *fp;
DESCRIPTOR_DATA *d, *d_next;
char buf [MSL], buf2[MSL], immbuf[MSL];
extern int port,control; /* db.c */
fp = fopen (COPYOVER_FILE, "w");
if (!fp)
{
send_to_char ("Copyover file not writeable, aborted.\n\r",ch);
n_logf("Could not write to copyover file: %s", COPYOVER_FILE);
perror ("do_copyover:fopen");
return;
}
/* Consider changing all saved areas here, if you use OLC */
do_asave (ch,"world");
do_restore(ch,"all");
do_force(ch, "all save");
/* For each playing descriptor, save its state */
for (d = descriptor_list; d ; d = d_next)
{
CHAR_DATA * och = CH (d);
d_next = d->next; /* We delete from the list , so need to save this */
if (!d->character || d->connected > CON_PLAYING) /* drop those logging on */
{
write_to_descriptor (d->descriptor, "\n\rSorry, we are rebooting. Come back in a few minutes.\n\r", 0);
close_socket (d); /* throw'em out */
}
else
{
if (is_affected(och,skill_lookup("channel")))
{
affect_strip(och,skill_lookup("channel"));
sprintf(buf,"Your mind loses its mental strength and you feel less healthy.\n\r");
write_to_descriptor (d->descriptor, buf, 0);
}
if (is_affected(och,gsn_trip_wire))
{
affect_strip(och,gsn_trip_wire);
sprintf(buf,"Your tripwire crumbles.\n\r");
write_to_descriptor (d->descriptor, buf, 0);
}
if (och->level >= ch->level && IS_IMMORTAL(och))
{
sprintf(buf,"(%s) IMM: %s initiating copyover!\n\r", timestamp(), ch->original_name);
write_to_descriptor(d->descriptor, buf, 0);
}
fprintf (fp, "%d %s %s %s\n", d->descriptor, och->original_name, d->host, d->ip);
sprintf(buf, "\n\rYour mind is suddenly overcome with a piercing screech and the world about you shatters into countless shards of reality!\n\r");
save_char_obj (och);
write_to_descriptor (d->descriptor, buf, 0);
}
}
sprintf(immbuf,"(%s) IMM: %s initiating copyover!\n\r", timestamp(), ch->original_name);
log_string( immbuf );
fprintf (fp, "-1\n");
fclose (fp);
/* Close reserve and other always-open files and release other resources */
fclose (fpReserve);
close_db();
/* exec - descriptors are inherited */
sprintf (buf, "%d", port);
sprintf (buf2, "%d", control);
execl (EXE_FILE, "pos2", buf, "copyover", buf2, (char *) NULL);
/* Failed - sucessful exec will not return */
perror ("do_copyover: execl");
send_to_char ("Copyover FAILED!\n\r",ch);
/* Here you might want to reopen fpReserve */
fpReserve = fopen (NULL_FILE, "r");
}
/* Recover from a copyover - load players */
void copyover_recover ()
{
DESCRIPTOR_DATA *d;
FILE *fp;
char name [100];
char host[MSL];
int desc;
bool fOld;
char ip[100];
n_logf ("Copyover recovery initiated");
fp = fopen (COPYOVER_FILE, "r");
if (!fp) /* there are some descriptors open which will hang forever then ? */
{
perror ("copyover_recover:fopen");
n_logf ("Copyover file not found. Exitting.\n\r");
exit (1);
}
unlink (COPYOVER_FILE); /* In case something crashes - doesn't prevent reading */
for (;;)
{
fscanf (fp, "%d %s %s %s\n", &desc, name, host, ip);
if (desc == -1)
break;
/* Write something, and check if it goes error-free */
if (!write_to_descriptor (desc, "\n\rYou struggle to fight off the soul-wrenching sound...\n\r",0))
{
close (desc); /* nope */
continue;
}
d = new_descriptor();
d->descriptor = desc;
d->host = str_dup (host);
d->ip = str_dup(ip);
d->next = descriptor_list;
descriptor_list = d;
d->connected = CON_COPYOVER_RECOVER; /* -15, so close_socket frees the char */
/* Now, find the pfile */
fOld = load_char_obj (d, name);
if (!fOld) /* Player file not found?! */
{
write_to_descriptor (desc, "\n\rSomehow, your character was lost in the copyover. Sorry.\n\r", 0);
close_socket (d);
}
else /* ok! */
{
write_to_descriptor (desc, "\n\rThe lifeless and broken void about you blinks white and the penetrating noise vanishes, leaving only the calmness of reality.\n\r",0);
if (!IS_IMMORTAL(d->character) && !IS_NPC(d->character))
act("$n struggles and regains his composure.",d->character,0,0,TO_ROOM);
else if (IS_IMMORTAL(d->character) && !IS_NPC(d->character))
act("$n blurs into your view from the broken shards of existence.",d->character,0,0,TO_ROOM);
if (d->character->cloaked) {
CHAR_DATA *ch = d->character;
AFFECT_DATA af;
char cloakbuf[MSL];
init_affect(&af);
af.where = TO_AFFECTS;
af.aftype = AFT_POWER;
af.type = gsn_cloak_form;
af.level = ch->level;
af.location = APPLY_NONE;
af.modifier = 0;
af.bitvector = AFF_SNEAK;
af.duration = -1;
af.affect_list_msg = str_dup("grants silent movement and a shrouded disguise");
affect_to_char( ch, &af );
af.affect_list_msg = NULL;
af.location = APPLY_HIT;
af.modifier = ch->level*5;
affect_to_char(ch,&af);
af.location = APPLY_MOVE;
af.modifier = ch->level*2;
affect_to_char(ch,&af);
af.location = APPLY_MANA;
af.modifier = ch->level*2;
affect_to_char(ch,&af);
af.location = APPLY_DAMROLL;
af.modifier = 5;
affect_to_char(ch,&af);
af.location = APPLY_HITROLL;
af.modifier = 5;
affect_to_char(ch,&af);
check_improve(ch,gsn_cloak_form,TRUE,6);
send_to_char("You cloak your presence.\n\r",ch);
free_string(ch->name);
sprintf(cloakbuf, "cloaked figure");
ch->name=str_dup(cloakbuf);
ch->cloaked = 1;
free_string(cloakbuf);
}
/* Just In Case */
if (!d->character->in_room)
d->character->in_room = get_room_index (ROOM_VNUM_TEMPLE);
/* Insert in the char_list */
d->character->next = char_list;
char_list = d->character;
char_to_room (d->character, d->character->in_room);
do_look (d->character, "auto");
d->connected = CON_PLAYING;
reset_char(d->character);
}
}
fclose (fp);
}
void do_wflag(CHAR_DATA *ch, char *argument)
{
OBJ_DATA *obj;
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
int bitvector;
int flag;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
if (arg1[0] == '\0' || arg2[0] == '\0')
{
send_to_char("Syntax: wflag <object> <flag number>\n",ch);
send_to_char("1: Flaming 2: Frost 3: Vampiric 4: Sharp\n\r",ch);
send_to_char("5: Vorpal 6: Two Hands 7: Shocking 8: Poison\n\r",ch);
send_to_char("9: Leader weapon\n\r",ch);
return;
}
if ((obj = get_obj_world(ch, arg1)) == NULL)
{
send_to_char("Nothing like that in Heaven, Hell, or Earth.\n\r",ch);
return;
}
if(obj->item_type != ITEM_WEAPON)
{
send_to_char("That object is not a weapon.\n\r",ch);
return;
}
flag = atoi( arg2 );
switch ( flag )
{
case 1: bitvector = WEAPON_FLAMING; break;
case 2: bitvector = WEAPON_FROST; break;
case 3: bitvector = WEAPON_VAMPIRIC; break;
case 4: bitvector = WEAPON_SHARP; break;
case 5: bitvector = WEAPON_VORPAL; break;
case 6: bitvector = WEAPON_TWO_HANDS; break;
case 7: bitvector = WEAPON_SHOCKING; break;
case 8: bitvector = WEAPON_POISON; break;
case 9: bitvector = WEAPON_LEADER; break;
default: bitvector = 0;
}
if (bitvector == 0)
{
send_to_char("There are no weapon flags like that.\n\r",ch);
return;
}
if (IS_SET(obj->value[4], bitvector))
REMOVE_BIT(obj->value[4], bitvector);
else
SET_BIT(obj->value[4], bitvector);
send_to_char("Ok.\n\r",ch);
return;
}
void do_empower(CHAR_DATA *ch, char *argument)
{
char arg[MAX_STRING_LENGTH];
char arg2[MAX_STRING_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
argument = one_argument( argument, arg );
argument = one_argument( argument, arg2 );
if ( arg[0] == '\0' || arg2[0] == '\0')
{
send_to_char( "Syntax: empower <char> <yes/no>\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL || IS_NPC(victim))
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if (!str_prefix(arg2,"no"))
{
if (IS_SET(victim->act, PLR_EMPOWERED))
{
REMOVE_BIT(victim->act, PLR_EMPOWERED);
send_to_char( "The Immortals have revoked your empowerment!\n\r",victim );
send_to_char( "OK.\n\r",ch);
sprintf(buf,"$N revokes %s's empowerment.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,0,0);
sprintf(buf,"AUTO: Unempowered by %s.\n\r",ch->name);
add_history(NULL,victim,buf);
return;
} else {
send_to_char( "They are not empowered in the first place.\n\r", ch );
return;
}
}
else if (!str_prefix(arg2,"yes"))
{
if (!IS_SET(victim->act, PLR_EMPOWERED))
{
SET_BIT(victim->act, PLR_EMPOWERED);
send_to_char( "You have been empowered by the Immortals.\n\r", victim );
send_to_char( "OK.\n\r",ch);
sprintf(buf,"$N empowers %s.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,0,0);
sprintf(buf,"AUTO: Empowered by %s.\n\r",ch->name);
add_history(NULL,victim,buf);
return;
} else {
send_to_char( "They are already empowered.\n\r", ch );
return;
}
}
else
{
send_to_char( "Syntax: empower <char> <yes/no>\n\r", ch );
return;
}
return;
}
void do_lockstat( CHAR_DATA *ch, char *argument )
{
char buf[64];
sprintf(buf,"{WNewlock is:{x %s\n\r",newlock ? "{GON{x" : "{ROFF{x");
send_to_char(buf, ch);
sprintf(buf,"{WWizlock is:{x %s\n\r",wizlock ? "{GON{x" : "{ROFF{x");
send_to_char(buf, ch);
}
void do_flag(CHAR_DATA *ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH],arg2[MAX_INPUT_LENGTH],arg3[MAX_INPUT_LENGTH],arg4[MAX_INPUT_LENGTH];
char word[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
OBJ_DATA *obj;
long *flag, old = 0, new = 0, marked = 0, pos;
char type;
const struct flag_type *flag_table;
argument = one_argument(argument,arg1);
argument = one_argument(argument,arg2);
argument = one_argument(argument,arg3);
argument = one_argument(argument,arg4);
type = argument[0];
if (type == '=' || type == '-' || type == '+')
argument = one_argument(argument,word);
if (arg1[0] == '\0')
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" flag mob <name> <field> <+/-/=> <flags>\n\r",ch);
send_to_char(" flag char <name> <field> <+/-/=> <flags>\n\r",ch);
send_to_char(" flag obj <name> <field> <+/-/=> <flags>\n\r",ch);
send_to_char(" mob flags: act,aff,off,imm,res,vuln,form,part\n\r",ch);
send_to_char(" char flags: plr,comm,aff,imm,res,vuln\n\r",ch);
send_to_char(" obj flags: wear,extra,weaponflags,restricts\n\r",ch);
send_to_char(" +: add flag, -: remove flag, = set equal to\n\r",ch);
send_to_char(" otherwise flag toggles the flags listed.\n\r",ch);
return;
}
if (arg2[0] == '\0')
{
send_to_char("What do you wish to set flags on?\n\r",ch);
return;
}
if (arg3[0] == '\0')
{
send_to_char("You need to specify a flag to set.\n\r",ch);
return;
}
if (argument[0] == '\0')
{
send_to_char("Which flags do you wish to change?\n\r",ch);
return;
}
if (!str_prefix(arg1,"mob") || !str_prefix(arg1,"char"))
{
victim = get_char_world(ch,arg2);
if (victim == NULL)
{
send_to_char("You can't find them.\n\r",ch);
return;
}
victim->zone = NULL;
/* select a flag to set */
if (!str_prefix(arg3,"act"))
{
if (!IS_NPC(victim))
{
send_to_char("Use plr for PCs.\n\r",ch);
return;
}
flag = &victim->act;
flag_table = act_flags;
}
else if (!str_prefix(arg3,"plr"))
{
if (IS_NPC(victim))
{
send_to_char("Use act for NPCs.\n\r",ch);
return;
}
flag = &victim->act;
flag_table = plr_flags;
}
else if (!str_prefix(arg3,"immunity"))
{
flag = &victim->imm_flags;
flag_table = imm_flags;
}
else if (!str_prefix(arg3,"resist"))
{
flag = &victim->res_flags;
flag_table = imm_flags;
}
else if (!str_prefix(arg3,"vuln"))
{
flag = &victim->vuln_flags;
flag_table = imm_flags;
}
else if (!str_prefix(arg3,"off"))
{
if (!IS_NPC(victim))
{
send_to_char("OFF can't be set on PCs.\n\r",ch);
return;
}
flag = &victim->off_flags;
flag_table = off_flags;
}
else if (!str_prefix(arg3,"form"))
{
if (!IS_NPC(victim))
{
send_to_char("Form can't be set on PCs.\n\r",ch);
return;
}
flag = &victim->form;
flag_table = form_flags;
}
else if (!str_prefix(arg3,"parts"))
{
if (!IS_NPC(victim))
{
send_to_char("Parts can't be set on PCs.\n\r",ch);
return;
}
flag = &victim->parts;
flag_table = part_flags;
}
else if (!str_prefix(arg3,"comm"))
{
if (IS_NPC(victim))
{
send_to_char("Comm can't be set on NPCs.\n\r",ch);
return;
}
flag = &victim->comm;
flag_table = comm_flags;
}
else
{
send_to_char("That's not an acceptable flag.\n\r",ch);
return;
}
}
else if (!str_prefix(arg1,"obj"))
{
obj = get_obj_world(ch,arg2);
if (obj == NULL)
return send_to_char("That item does not exist.\n\r",ch);
if (!str_prefix(arg3,"wear"))
{
flag = &obj->wear_flags;
flag_table = wear_flags;
}
else if (!str_prefix(arg3,"weaponflags"))
{
if (obj->item_type != ITEM_WEAPON)
return send_to_char("That is not a weapon.\n\r",ch);
flag = &obj->value[4];
flag_table = weapon_type2;
}
else if (!str_prefix(arg3,"restricts"))
{
flag = &obj->restrict_flags;
flag_table = restrict_flags;
}
else
{
send_to_char("That's not an acceptable flag.\n\r",ch);
return;
}
}
else {
send_to_char("Syntax:\n\r",ch);
send_to_char(" flag mob <name> <field> <+/-/=> <flags>\n\r",ch);
send_to_char(" flag char <name> <field> <+/-/=> <flags>\n\r",ch);
send_to_char(" mob flags: act,aff,off,imm,res,vuln,form,part\n\r",ch);
send_to_char(" char flags: plr,comm,aff,imm,res,vuln\n\r",ch);
send_to_char(" obj flags: wear,extra,weaponflags,restricts\n\r",ch);
send_to_char(" +: add flag, -: remove flag, = set equal to\n\r",ch);
send_to_char(" otherwise flag toggles the flags listed.\n\r",ch);
return;
}
old = *flag;
if (type != '=')
new = old;
/* mark the words */
for (; ;)
{
argument = one_argument(argument,word);
if (word[0] == '\0')
break;
pos = flag_lookup(word,flag_table);
if (pos == 0)
{
send_to_char("That flag doesn't exist!\n\r",ch);
return;
}
else
{
SET_BIT(marked,pos);
}
}
for (pos = 0; flag_table[pos].name != NULL; pos++)
{
if ((get_trust(ch) == MAX_LEVEL || flag_table[pos].settable) && IS_SET(marked,flag_table[pos].bit))
{
switch(type)
{
case '=':
case '+':
SET_BIT(new,flag_table[pos].bit);
send_to_char("You set that flag.\n\r",ch);
break;
case '-':
REMOVE_BIT(new,flag_table[pos].bit);
send_to_char("You removed that flag.\n\r",ch);
break;
default:
if (IS_SET(new,flag_table[pos].bit))
{
REMOVE_BIT(new,flag_table[pos].bit);
send_to_char("You removed that flag.\n\r",ch);
}
else
{
SET_BIT(new,flag_table[pos].bit);
send_to_char("You set that flag.\n\r",ch);
}
}
} else {
continue;
}
}
*flag = new;
return;
}
void do_brands( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
OBJ_DATA *obj;
OBJ_DATA *objj;
if (ch->level < 53 || IS_NPC(ch))
{
send_to_char("Huh?\n\r", ch);
return;
}
argument = one_argument( argument, arg1 );
if ( arg1[0] == '\0' )
{
send_to_char("Syntax: brands <char>\n\r", ch);
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't playing.\n\r", ch );
return;
}
if (ch == victim)
{
send_to_char( "Trying to brand yourself?\n\r", ch );
return;
}
if ( (obj = get_eq_char(victim, WEAR_BRAND) ) != NULL )
{
send_to_char("That person already has a brand.\n\r", ch);
return;
}
if ( (obj = get_eq_char(ch, WEAR_BRAND) ) != NULL )
{
objj = create_object(obj->pIndexData, 0);
clone_object(obj, objj);
obj_to_char( objj, victim );
equip_char( victim, objj, WEAR_BRAND );
send_to_char("That person now has your brand.\n\r", ch);
send_to_char("You wince in agony as the hot metal brands you!\n\r", victim);
sprintf(buf,"AUTO: Branded by %s.\n\r", ch->name);
if (!IS_IMMORTAL(victim) && !IS_NPC(victim))
add_history(NULL,victim,buf);
return;
}
send_to_char("You don't have a brand yourself.\n\r", ch);
return;
}
void do_unbrands( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
OBJ_DATA *obj;
if (ch->level < 53 || IS_NPC(ch))
{
send_to_char("Huh?\n\r", ch);
return;
}
argument = one_argument( argument, arg1 );
if ( arg1[0] == '\0' )
{
send_to_char("Syntax: unbrand <char>\n\r", ch);
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't playing.\n\r", ch );
return;
}
if (IS_NPC(victim))
{
send_to_char( "Trying to unbrand a mob?\n\r", ch );
return;
}
if (ch == victim)
{
send_to_char( "Trying to unbrand yourself?\n\r", ch );
return;
}
if ((obj = get_eq_char(victim, WEAR_BRAND)) == NULL)
{
send_to_char( "That person doesn't have a brand.\n\r", ch );
return;
}
unequip_char(victim, obj);
obj_from_char(obj);
extract_obj(obj);
send_to_char("You have unbranded that person.\n\r", ch);
send_to_char("Your brand is painfully removed.\n\r", victim);
sprintf(buf,"AUTO: Unbranded by %s.\n\r",ch->name);
if (!IS_IMMORTAL(victim))
add_history(NULL,victim,buf);
return;
}
void do_damage(CHAR_DATA *ch,char *argument)
{
int dam = 0;
char arg1[MAX_STRING_LENGTH];
char arg2[MAX_STRING_LENGTH];
CHAR_DATA *victim;
argument = one_argument(argument,arg1);
argument = one_argument(argument,arg2);
if (arg1[0] == '\0' || arg2[0] == '\0' || argument[0] == '\0')
{
send_to_char("Syntax: damage <char> <damage> <noun>\n\r",ch);
return;
}
if ((victim = get_char_room(ch, arg1)) == NULL)
{
send_to_char("They aren't here.\n\r", ch);
return;
}
if (!is_number(arg2))
{
send_to_char("Damage must be numerical.\n\r",ch);
return;
}
dam = atoi(arg2);
damage_new(ch,victim,dam,TYPE_UNDEFINED,DAM_OTHER,TRUE,HIT_UNBLOCKABLE,HIT_NOADD,HIT_NOMULT,argument);
if (ch->fighting == victim)
stop_fighting(ch,FALSE);
if (victim->fighting == ch)
stop_fighting(victim,FALSE);
return;
}
void do_auto_shutdown()
{
FILE *fp;
extern bool merc_down;
DESCRIPTOR_DATA *d,*d_next;
merc_down = TRUE;
fclose(fpReserve);
if((fp = fopen(LAST_COMMAND_FILE,"a")) != NULL)
bug("Error in do_auto_save opening last_command.txt",0);
fprintf(fp,"Last Command: %s\n", last_command);
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
for ( d = descriptor_list; d != NULL; d = d_next)
{
if(d->character)
{
send_to_char("{GMUD crash imminent :: Saving character.{x\n\r", d->character);
do_save (d->character, "");
n_logf("Auto_shutdown: Saving pfile for %s.", d->character->original_name);
if (is_affected(d->character,skill_lookup("channel"))){
affect_strip(d->character,skill_lookup("channel"));
}
if (is_affected(d->character,skill_lookup("defiance"))){
affect_strip(d->character,skill_lookup("defiance"));
}
}
d_next = d->next;
close_socket(d);
}
return;
}
void do_arealinks(CHAR_DATA *ch, char *argument)
{
FILE *fp;
BUFFER *buffer = new_buf();
AREA_DATA *parea;
EXIT_DATA *pexit;
ROOM_INDEX_DATA *to_room;
ROOM_INDEX_DATA *from_room;
char buf[MAX_STRING_LENGTH];
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
long vnum = 0;
int iHash, door;
bool found = FALSE;
static char * const dir_name[] = {"north","east","south","west","up","down"};
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
/* First, the 'all' option */
if (!str_cmp(arg1,"all"))
{
if (arg2[0] != '\0')
{
fclose(fpReserve);
if( (fp = fopen(arg2, "w")) == NULL)
{
send_to_char("Error opening file, printing to screen.\n\r",ch);
fclose(fp);
fpReserve = fopen(NULL_FILE, "r");
fp = NULL;
}
}
else
fp = NULL;
/* Open a buffer if it's to be output to the screen */
if (!fp)
buffer = new_buf();
/* Loop through all the areas */
for (parea = area_first; parea != NULL; parea = parea->next)
{
/* First things, add area name and vnums to the buffer */
sprintf(buf, "*** %s (%ld to %ld) ***\n\r",
parea->name, parea->min_vnum, parea->max_vnum);
fp ? fprintf(fp, buf) : add_buf(buffer, buf);
/* Now let's start looping through all the rooms. */
found = FALSE;
for(iHash = 0; iHash < MAX_KEY_HASH; iHash++)
{
for( from_room = room_index_hash[iHash];
from_room != NULL;
from_room = from_room->next )
{
/*
* If the room isn't in the current area,
* then skip it, not interested.
*/
if ( from_room->vnum < parea->min_vnum
|| from_room->vnum > parea->max_vnum )
continue;
/* Aha, room is in the area, lets check all directions */
for (door = 0; door < 5; door++)
{
/* Does an exit exist in this direction? */
if( (pexit = from_room->exit[door]) != NULL )
{
to_room = pexit->u1.to_room;
/*
* If the exit links to a different area
* then add it to the buffer/file
*/
if( to_room != NULL
&& (to_room->vnum < parea->min_vnum
|| to_room->vnum > parea->max_vnum) )
{
found = TRUE;
sprintf(buf, " (%ld) links %s to %s (%ld)\n\r",
from_room->vnum, dir_name[door],
to_room->area->name, to_room->vnum);
/* Add to either buffer or file */
if(fp == NULL)
add_buf(buffer, buf);
else
fprintf(fp, buf);
}
}
}
}
}
/* Informative message for areas with no external links */
if (!found)
add_buf(buffer, " No links to other areas found.\n\r");
}
/* Send the buffer to the player */
if (!fp)
{
page_to_char(buf_string(buffer), ch);
free_buf(buffer);
}
/* Or just clean up file stuff */
else
{
fclose(fp);
fpReserve = fopen(NULL_FILE, "r");
}
return;
}
/* No argument, let's grab the char's current area */
if(arg1[0] == '\0')
{
parea = ch->in_room ? ch->in_room->area : NULL;
/* In case something wierd is going on, bail */
if (parea == NULL)
{
send_to_char("You aren't in an area right now, funky.\n\r",ch);
return;
}
}
/* Room vnum provided, so lets go find the area it belongs to */
else if(is_number(arg1))
{
vnum = atoi(arg1);
/* Hah! No funny vnums! I saw you trying to break it... */
if (vnum <= 0 || vnum > 65536)
{
send_to_char("The vnum must be between 1 and 65536.\n\r",ch);
return;
}
/* Search the areas for the appropriate vnum range */
for (parea = area_first; parea != NULL; parea = parea->next)
{
if(vnum >= parea->min_vnum && vnum <= parea->max_vnum)
break;
}
/* Whoops, vnum not contained in any area */
if (parea == NULL)
{
send_to_char("There is no area containing that vnum.\n\r",ch);
return;
}
}
/* Non-number argument, must be trying for an area name */
else
{
/* Loop the areas, compare the name to argument */
for(parea = area_first; parea != NULL; parea = parea->next)
{
if(!str_prefix(arg1, parea->name))
break;
}
/* Sorry chum, you picked a goofy name */
if (parea == NULL)
{
send_to_char("There is no such area.\n\r",ch);
return;
}
}
/* Just like in all, trying to fix up the file if provided */
if (arg2[0] != '\0')
{
fclose(fpReserve);
if( (fp = fopen(arg2, "w")) == NULL)
{
send_to_char("Error opening file, printing to screen.\n\r",ch);
fclose(fp);
fpReserve = fopen(NULL_FILE, "r");
fp = NULL;
}
}
else
fp = NULL;
/* And we loop the rooms */
for(iHash = 0; iHash < MAX_KEY_HASH; iHash++)
{
for( from_room = room_index_hash[iHash];
from_room != NULL;
from_room = from_room->next )
{
/* Gotta make sure the room belongs to the desired area */
if ( from_room->vnum < parea->min_vnum
|| from_room->vnum > parea->max_vnum )
continue;
/* Room's good, let's check all the directions for exits */
for (door = 0; door < 5; door++)
{
if( (pexit = from_room->exit[door]) != NULL )
{
to_room = pexit->u1.to_room;
/* Found an exit, does it lead to a different area? */
if( to_room != NULL
&& (to_room->vnum < parea->min_vnum
|| to_room->vnum > parea->max_vnum) )
{
found = TRUE;
sprintf(buf, "%s (%ld) links %s to %s (%ld)\n\r",
parea->name, from_room->vnum, dir_name[door],
to_room->area->name, to_room->vnum);
/* File or buffer output? */
if(fp == NULL)
send_to_char(buf, ch);
else
fprintf(fp, buf);
}
}
}
}
}
/* Informative message telling you it's not externally linked */
if(!found)
{
send_to_char("No links to other areas found.\n\r",ch);
/* Let's just delete the file if no links found */
if (fp)
unlink(arg2);
return;
}
/* Close up and clean up file stuff */
if(fp)
{
fclose(fp);
fpReserve = fopen(NULL_FILE, "r");
}
}
void do_info(CHAR_DATA *ch, char *argument)
{
char arg[MIL], arg2[MIL], buf[MSL];
BUFFER *buffer;
int low, high, vnum, tfound = 0;
OBJ_INDEX_DATA *pObjIndex;
MOB_INDEX_DATA *pMobIndex;
ROOM_INDEX_DATA *pRoomIndex;
buffer = new_buf();
argument = one_argument( argument, arg );
argument = one_argument( argument, arg2 );
low = ch->in_room->area->min_vnum;
high = ch->in_room->area->max_vnum;
if (arg[0] == '\0')
{
send_to_char("Syntax: Short Description:\n\r",ch);
send_to_char("info room - Print room information.\n\r",ch);
send_to_char("info rflag - Print room flags.\n\r",ch);
send_to_char("info obj - Print obj information.\n\r",ch);
send_to_char("info type <argument> - Print obj type list, argument is obj type.\n\r",ch);
send_to_char("info mob - Print mob information.\n\r",ch);
return;
}
if (!str_cmp(arg,"obj"))
{
sprintf(buf,"{W{uVnum Lvl Lim Material Short Desc{x\n\r");
add_buf( buffer, buf);
for ( vnum = low; vnum <= high; vnum++ )
if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL )
{
sprintf( buf, "[%5ld] [%2d] [%2d] %-20s %s\n\r",
pObjIndex->vnum, pObjIndex->level, pObjIndex->limtotal,
pObjIndex->material->name, pObjIndex->short_descr);
add_buf( buffer, buf );
}
}
else if (!str_cmp(arg,"type"))
{
if (arg2[0] == '\0')
{
print_obj_types(ch);
return;
}
for ( vnum = low; vnum <= high; vnum++ )
if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL && !str_cmp(arg2, item_name(pObjIndex->item_type)))
{
tfound = 1;
sprintf( buf, "[%5ld] [%2d] [%2d] %-10s %s\n\r",
pObjIndex->vnum, pObjIndex->level, pObjIndex->limtotal,
pObjIndex->material->name, pObjIndex->short_descr);
add_buf( buffer, buf );
}
}
else if (!str_cmp(arg,"mob"))
{
sprintf(buf,"Vnum Lvl #Mob Wealth Short Desc\n\r");
add_buf( buffer, buf);
for ( vnum = low; vnum <= high; vnum++ )
if ( ( pMobIndex = get_mob_index( vnum ) ) != NULL )
{
sprintf( buf, "[%5ld] [%2d] [%2d] [%8ld] %s\n\r",
pMobIndex->vnum, pMobIndex->level, pMobIndex->count,
pMobIndex->wealth, pMobIndex->short_descr );
add_buf( buffer, buf );
}
}
else if (!str_cmp(arg,"room"))
{
sprintf(buf,"Vnum Heal Mana Room Name\n\r");
add_buf( buffer, buf);
for ( vnum = low; vnum <= high; vnum++ )
if ( ( pRoomIndex = get_room_index( vnum ) ) != NULL)
{
sprintf( buf, "[%5ld] [%3d] [%3d] %s\n\r",
pRoomIndex->vnum, pRoomIndex->heal_rate,
pRoomIndex->mana_rate, pRoomIndex->name );
add_buf( buffer, buf );
}
}
else if (!str_cmp(arg,"rflag"))
{
sprintf(buf,"Vnum RoomFlags\n\r");
add_buf( buffer, buf);
for ( vnum = low; vnum <= high; vnum++ )
if ( ( pRoomIndex = get_room_index( vnum ) ) != NULL)
{
sprintf( buf, "[%5ld] %s\n\r",
pRoomIndex->vnum, flag_string( room_flags,
pRoomIndex->room_flags ) );
add_buf( buffer, buf );
}
}
else
{
sprintf(buf,"Syntax: info room|rflag|obj|type|mob\n\r");
add_buf( buffer, buf);
}
if (!str_cmp(arg,"type"))
{
if (tfound == 1)
send_to_char("Vnum Lev Lim #Obj Material Short Desc\n\r",ch);
else
{ // No obj type found in this area, better print it.
sprintf(buf,"No object of this type found in this area.\n\r");
add_buf( buffer, buf);
}
}
page_to_char(buf_string(buffer),ch);
free_buf(buffer);
}
void print_obj_types( CHAR_DATA *ch )
{
char buf[MSL], buf1[MSL];
int type, col = 0;
buf1[0] = '\0';
send_to_char( "{WPossible object types are:{x\n\r\n\r", ch );
for (type = 0; item_table[type].name != NULL; type++)
{
sprintf( buf, "%-14s", item_table[type].name );
strcat( buf1, buf );
if ( ++col % 4 == 0 )
strcat( buf1, "\n\r" );
}
if ( col % 4 != 0 )
strcat( buf1, "\n\r" );
send_to_char( buf1, ch );
return;
}
void do_clearreply(CHAR_DATA *ch, char *argument)
{
DESCRIPTOR_DATA *d;
char buf[MSL];
char arg[MIL];
CHAR_DATA *victim;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' )
{
for (d = descriptor_list; d != NULL; d = d->next)
{
if (d->connected == CON_PLAYING && d->character->reply == ch)
{
printf_to_char(ch, "Replies from %s cleared.\n\r", d->character->name);
d->character->reply = NULL;
}
}
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL || ( IS_NPC(victim) ) )
{
send_to_char("They aren't here.\n\r", ch);
return;
}
victim->reply = NULL;
printf_to_char(ch, "Replies from %s cleared.\n\r", victim->name);
send_to_char(buf, ch);
return;
}
char *timestamp(void)
{
char result[200];
strftime(result, 200, "%l:%M%P", localtime(¤t_time));
return str_dup(result);
}
void show_alist_free( CHAR_DATA *ch, char *argument )
{
BUFFER *output;
AREA_DATA **areas;
AREA_DATA *pArea;
char buf[MSL];
int i = 0;
output = new_buf();
areas = alloc_mem( top_area * sizeof(AREA_DATA *) );
sprintf(buf, "[%-5s-%5s] %-5s\n\r"
"------------- -----\n\r", "lvnum", "uvnum", "Total");
add_buf(output, buf);
for (pArea = area_first; pArea != NULL; pArea = pArea->next)
areas[i++] = pArea;
qsort(areas, i, sizeof (pArea), compare_area);
while (--i >= 0)
{
if ( i > 0 && areas[i]->max_vnum+1 != areas[i-1]->min_vnum)
{
sprintf(buf, "[%-5ld-%5ld] %5ld\n\r", areas[i]->max_vnum+1, areas[i-1]->min_vnum-1, (((areas[i-1]->min_vnum-1) -
(areas[i]->max_vnum+1)) + 1));
add_buf(output, buf);
}
}
sprintf(buf, "[%-5ld-%5d] %5ld\n\r", areas[0]->max_vnum+1, MAX_VNUM, ((MAX_VNUM - areas[0]->max_vnum+1) + 1));
add_buf(output, buf);
page_to_char(buf_string(output), ch);
free_buf(output);
free_mem(areas, top_area * sizeof(AREA_DATA *) );
return;
}
int compare_area(const void *v1, const void *v2)
{
return (*(AREA_DATA * *)v2)->min_vnum - (*(AREA_DATA * *)v1)->min_vnum;
}
void room_echo( ROOM_INDEX_DATA *room, char *argument )
{
DESCRIPTOR_DATA *d;
char buffer[MAX_STRING_LENGTH*2];
if ( argument[0] == '\0' )
{
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING && d->character->in_room == room )
{
colorconv(buffer, argument, d->character);
if (get_trust(d->character) >= 54)
send_to_char( "Room> ",d->character);
send_to_char( buffer, d->character );
send_to_char( "\n\r", d->character );
}
}
return;
}
void do_global_get(CHAR_DATA *ch, char* argument)
{
if (argument[0] == '\0')
return send_to_char("Get what globally?\n\r",ch);
OBJ_DATA *obj;
OBJ_DATA *objReplace;
int objID = atoi(argument);
bool isFound = FALSE;
for ( obj = object_list; obj != NULL; obj = obj->next )
{
if (obj->pIndexData->vnum == objID && !isFound)
{
objReplace = obj;
extract_obj(obj);
obj_to_char(objReplace,ch);
isFound = TRUE;
}
}
if (!isFound)
{
send_to_char("Object not found.\n\r",ch);
}
return;
}