#AREADATA Name Wyvern's Tower~ Builders None~ VNUMs 1600 1799 Credits { 5 30} Tyrst Wyvern's Tower~ Security 9 Xplore 0 End #MOBDATA #1601 NAME oldstyle killer frog~ SHORT a killer frog~ LONG A killer frog rises up out of the water. ~ DESCR The killer frog looks ravenous. ~ RACE human~ ACT ABFG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -300 GROUP 0 LEVEL 5 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+60 MDICE 2d9+100 DDICE 1d6+1 REGEN 0 DTYPE none AC 5 5 5 9 POS stand stand SEX none GOLD 1 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1602 NAME oldstyle stone gargoyle~ SHORT the stone gargoyle~ LONG A stone gargoyle looms over you. ~ DESCR As you look, the figure seems to shift and move ... ~ RACE human~ ACT ABFGH AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -400 GROUP 0 LEVEL 9 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+110 MDICE 4d9+100 DDICE 1d8+2 REGEN 0 DTYPE none AC 2 2 2 8 POS stand stand SEX male GOLD 20 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1603 NAME oldstyle angry gargoyle~ SHORT an angry gargoyle~ LONG An angry gargoyle glares at you. ~ DESCR He looks ready to attack! ~ RACE human~ ACT ACFG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -600 GROUP 0 LEVEL 10 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+121 MDICE 5d9+100 DDICE 2d4+2 REGEN 0 DTYPE none AC 1 1 1 8 POS stand stand SEX male GOLD 25 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1604 NAME oldstyle elite gargoyle~ SHORT the elite gargoyle~ LONG An elite gargoyle guards this room against intrusion. ~ DESCR He snarls at you and says LEAVE OR DIE! ~ RACE human~ ACT ABC AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -600 GROUP 0 LEVEL 12 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+150 MDICE 6d9+100 DDICE 1d10+3 REGEN 0 DTYPE none AC 0 0 0 8 POS stand stand SEX male GOLD 40 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1605 NAME oldstyle gargoyle shaman~ SHORT the gargoyle shaman~ LONG The gargoyle shaman is here, preparing to do battle. ~ DESCR She says 'I can SEE you! I have been waiting ...'. ~ RACE human~ ACT ABCGQ AFF 0 OFF EIKU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -900 GROUP 0 LEVEL 13 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+170 MDICE 13d9+100 DDICE 1d10+3 REGEN 0 DTYPE none AC -1 -1 -1 7 POS stand stand SEX female GOLD 150 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1606 NAME oldstyle carnivorous plant~ SHORT a carnivorous plant~ LONG Amidst the jungle here, a huge Carnivorous plant reaches out to grab you! ~ DESCR The plant looks something like a Venus fly-trap, only MUCH larger. ~ RACE human~ ACT ABFG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 9 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+110 MDICE 4d9+100 DDICE 1d8+2 REGEN 0 DTYPE none AC 2 2 2 8 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1607 NAME oldstyle gruesome ogre~ SHORT a gruesome ogre~ LONG A huge, gruesome ogre is sprawled here, gnawing some strange meat. ~ DESCR It thinks that perhaps you would make a better meal. ~ RACE human~ ACT ABCFG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -200 GROUP 0 LEVEL 10 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+121 MDICE 5d9+100 DDICE 2d4+2 REGEN 0 DTYPE none AC 1 1 1 8 POS sit stand SEX none GOLD 60 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1608 NAME oldstyle shadow~ SHORT a shadow~ LONG A dark shadow moves about the room. ~ DESCR The Shadow is vaguely humanoid. Two glowing pinpoints look at you. ~ RACE human~ ACT ACFG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 10 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+121 MDICE 5d9+100 DDICE 2d4+2 REGEN 0 DTYPE none AC 1 1 1 8 POS stand stand SEX none GOLD 45 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1609 NAME oldstyle evil wight~ SHORT an evil wight~ LONG An evil wight lurks in the shadows! ~ DESCR He glares at you savagely and charges! ~ RACE human~ ACT ABCFG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 12 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+150 MDICE 6d9+100 DDICE 1d10+3 REGEN 0 DTYPE none AC 0 0 0 8 POS stand stand SEX male GOLD 110 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1610 NAME oldstyle burly minotaur~ SHORT A burly minotaur~ LONG A burly minotaur watches you solemnly. ~ DESCR This powerful creature wonders whether to kill you or not ... ~ RACE human~ ACT ACG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -600 GROUP 0 LEVEL 14 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+190 MDICE 7d9+100 DDICE 1d12+3 REGEN 0 DTYPE none AC -1 -1 -1 8 POS stand stand SEX male GOLD 75 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1612 NAME savage minotaur~ SHORT the savage minotaur~ LONG A fuming minotaur admires his latest plunder. ~ DESCR A bovine beast complete with dark horns, this monstrosity has seen it's share of battles judging from the crimson scars that run across it's exposed barrel chest. Tufts of the light fur that coats his body in patches have been matted with dry blood, and the beady eyes of the brute narrow as his massive nostrils flare in anger as he prepares to strike those that would dare try and steal away his precious wealth and loot. ~ RACE unique~ ACT ABCFG AFF P OFF DEFNOU IMM AB RES D VULN H WSPEC 0 ALIGN -600 GROUP 0 LEVEL 51 HROLL 45 ENHA 100.00% MATER none~ HDICE 1d1+3500 MDICE 7d9+100 DDICE 1d1+45 REGEN 0 DTYPE none AC -2 -2 -2 7 POS stand stand SEX male GOLD 2500 FORM AHMV PARTS ABCDEFGHIJK SIZE large DMOD 100 AMOD 0 QUEST 1 End #1613 NAME oldstyle minotaur captain~ SHORT the captain~ LONG Sitting here in this room is the Minotaur Captain. ~ DESCR He looks at you, and a sinister grin slowly spreads on his face ... ~ RACE human~ ACT ABCFG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -900 GROUP 0 LEVEL 17 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+258 MDICE 8d9+100 DDICE 3d4+4 REGEN 0 DTYPE none AC -3 -3 -3 7 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1614 NAME oldstyle black pudding~ SHORT the black pudding~ LONG A huge black pudding fills the center of the room!! ~ DESCR It is a huge black blob that oozes about the room. Its heading toward YOU! ~ RACE human~ ACT ACFG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 15 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+208 MDICE 7d9+100 DDICE 2d6+3 REGEN 0 DTYPE none AC -2 -2 -2 7 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1615 NAME oldstyle lesser golem~ SHORT a lesser golem~ LONG A lesser Golem stands guarding the entrance. ~ DESCR The golem appears to be made of some kind of clay, enchanted to come to life! ~ RACE human~ ACT ABG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 16 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+233 MDICE 8d9+100 DDICE 2d6+4 REGEN 0 DTYPE none AC -2 -2 -2 7 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1616 NAME oldstyle ancient wyvern~ SHORT the ancient wyvern~ LONG An enormous, ancient wyvern stares down at your tiny form... ~ DESCR It thunders loudly 'I must protect my Master's wealth!' ~ RACE human~ ACT ACFG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 18 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+283 MDICE 9d9+100 DDICE 2d7+4 REGEN 0 DTYPE none AC -3 -3 -3 7 POS stand rest SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1617 NAME oldstyle spectre~ SHORT the spectre~ LONG A spectre has begun to materialize in front of you! ~ DESCR Terror fills your heart as you view this master of the undead. ~ RACE human~ ACT ACFG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 19 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+308 MDICE 9d9+100 DDICE 2d7+5 REGEN 0 DTYPE none AC -4 -4 -4 7 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1702 NAME oldstyle trapper~ SHORT a trapper~ LONG A trapper stands here, bartering his pelts. ~ DESCR The trapper is clad mostly in the fur of various animals he's caught. ~ RACE human~ ACT AC AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 6 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+71 MDICE 3d9+100 DDICE 1d7+1 REGEN 0 DTYPE none AC 4 4 4 9 POS stand stand SEX male GOLD 6 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1704 NAME oldstyle hunter~ SHORT a hunter~ LONG A hunter rests in here, carrying a fresh kill. ~ DESCR The hunter is rugged and sturdy from his occupation. ~ RACE human~ ACT AC AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 8 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+96 MDICE 4d9+100 DDICE 1d7+2 REGEN 0 DTYPE none AC 3 3 3 9 POS rest stand SEX male GOLD 6 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1706 NAME oldstyle ranger~ SHORT a ranger~ LONG A grim ranger reclines at a table. ~ DESCR The years of wanderings have left the ranger hardened and strong. ~ RACE human~ ACT ACG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 200 GROUP 0 LEVEL 12 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+150 MDICE 6d9+100 DDICE 1d10+3 REGEN 0 DTYPE none AC 0 0 0 8 POS rest stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1707 NAME oldstyle ranger leader~ SHORT a ranger leader~ LONG A leader of the Rangers is watching you solemnly. ~ DESCR This individual has quite a reputation at the local trading posts! ~ RACE human~ ACT ABC AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 300 GROUP 0 LEVEL 15 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+208 MDICE 7d9+100 DDICE 2d6+3 REGEN 0 DTYPE none AC -2 -2 -2 7 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1708 NAME oldstyle ranger lord~ SHORT the Lord of the Rangers~ LONG The Lord of the Rangers catches your eye. ~ DESCR ~ RACE human~ ACT ABC AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 400 GROUP 0 LEVEL 20 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+333 MDICE 10d9+100 DDICE 2d8+5 REGEN 0 DTYPE none AC -4 -4 -4 7 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1710 NAME oldstyle male centaur~ SHORT a centaur~ LONG A male centaur wanders about this area. ~ DESCR The centaur has the upper torso of a man and lower body of a horse. ~ RACE human~ ACT AC AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 200 GROUP 0 LEVEL 7 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+85 MDICE 3d9+100 DDICE 1d8+1 REGEN 0 DTYPE none AC 4 4 4 9 POS stand stand SEX male GOLD 6 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1711 NAME oldstyle female centaur~ SHORT a centaur~ LONG A female centaur wanders about this area. ~ DESCR The centaur has the upper torso of a woman and lower body of a horse. ~ RACE human~ ACT AC AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 200 GROUP 0 LEVEL 7 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+85 MDICE 3d9+100 DDICE 1d8+1 REGEN 0 DTYPE none AC 4 4 4 9 POS stand stand SEX female GOLD 5 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1712 NAME oldstyle old centaur~ SHORT an old centaur~ LONG An old centaur is resting in a corner. ~ DESCR This centaur has lived a full life. ~ RACE human~ ACT AC AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 200 GROUP 0 LEVEL 6 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+71 MDICE 3d9+100 DDICE 1d7+1 REGEN 0 DTYPE none AC 4 4 4 9 POS rest rest SEX male GOLD 5 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1714 NAME oldstyle centaur elder~ SHORT an elder centaur~ LONG One of the centaur elders is here, watching you. ~ DESCR The elders act as counselors and advisors to the chief. ~ RACE human~ ACT ABC AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 200 GROUP 0 LEVEL 9 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+110 MDICE 4d9+100 DDICE 1d8+2 REGEN 0 DTYPE none AC 2 2 2 8 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1715 NAME oldstyle centaur guard~ SHORT a centaur guard~ LONG A strong centaur is standing guard here. ~ DESCR He appears to be blocking entrance to the next room. ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 200 GROUP 0 LEVEL 10 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+121 MDICE 5d9+100 DDICE 2d4+2 REGEN 0 DTYPE none AC 1 1 1 8 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1716 NAME oldstyle centaur chief~ SHORT the centaur chief~ LONG The chief of the centaur villagers reclines here. ~ DESCR He has been the leader of this tribe for many years, and has acquired much wisdom. ~ RACE human~ ACT ABC AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 200 GROUP 0 LEVEL 12 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+150 MDICE 6d9+100 DDICE 1d10+3 REGEN 0 DTYPE none AC 0 0 0 8 POS rest stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1720 NAME oldstyle displacer beast~ SHORT a displacer beast~ LONG A displacer beast is grazing nearby. ~ DESCR As you watch this strange creature, its position seems to flicker and shift. ~ RACE human~ ACT AH AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 10 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+121 MDICE 5d9+100 DDICE 2d4+2 REGEN 0 DTYPE none AC 1 1 1 8 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #0 #OBJDATA #1601 NAME rusty cleaver~ SHORT a rusty cleaver~ DESCR A rusty cleaver lies on a counter top.~ MAT mineral~ TYPE weapon dagger 1 6 chop 0 EXTRA 0 0 WEAR AN LEVEL 1 WEIGHT 5 COST 230 COND 100 End #1602 NAME fine mace~ SHORT the fine mace~ DESCR There is a large mace of fine quality here.~ MAT mineral~ TYPE weapon mace 2 6 pound 0 EXTRA 1 1 0 64 WEAR AN LEVEL 10 WEIGHT 18 COST 570 COND 100 Affect O 18 1 0 End #1603 NAME elven dagger~ SHORT a long elven dagger~ DESCR A long elven dagger made of adamantite is here.~ MAT mineral~ TYPE weapon dagger 2 5 pierce 0 EXTRA 1 2 0 65 WEAR AN LEVEL 8 WEIGHT 5 COST 700 COND 100 Affect O 18 2 0 End #1604 NAME massive broadsword~ SHORT a massive broadsword of dark steel~ DESCR A fine steel broad sword is lying on the ground.~ MAT steel~ TYPE weapon sword 7 6 slash F EXTRA 1 2 0 65 WEAR AN LEVEL 51 WEIGHT 25 COST 2500 COND 100 Affect O 19 7 0 Affect O 18 7 0 Affect O 2 -2 0 End #1605 NAME steel broad sword~ SHORT a steel broad sword~ DESCR A very fine steel broad sword is lying on the ground.~ MAT steel~ TYPE weapon sword 2 7 slash 0 EXTRA 1 2 0 65 WEAR AN LEVEL 15 WEIGHT 17 COST 1510 COND 100 Affect O 19 2 0 Affect O 18 2 0 End #1606 NAME rod might~ SHORT the rod of might~ DESCR A Rod of Might is lying here.~ MAT mineral~ TYPE weapon mace 2 7 blast 0 EXTRA 1 2 0 66 WEAR AN LEVEL 14 WEIGHT 18 COST 1550 COND 100 Affect O 1 1 0 Affect O 18 2 0 End #1612 NAME engraved scabbard belt~ SHORT a stout leather belt dangling a beautifully engraved scabbard~ DESCR A heap of black leather and steel rests along the path.~ MAT leather~ TYPE container 15 0 0 15 0 EXTRA 1 2 0 65 WEAR AL LEVEL 13 WEIGHT 7 COST 1530 COND 100 Affect O 13 35 0 Affect O 1 5 0 LIMIT 4 End #1614 NAME helm~ SHORT a commander's helm~ DESCR A commander's helm rests on a table here.~ MAT mineral~ TYPE armor BC ABD ABC ABC 0 EXTRA 1 2 0 65 WEAR AE LEVEL 20 WEIGHT 21 COST 2300 COND 100 Affect O 4 1 0 EDESC helm~ This elegant helm is plated in mithril and silver.~ End #1615 NAME bracer~ SHORT a mithril bracer~ DESCR A magical bracer made from mithril lies on the ground!~ MAT mineral~ TYPE armor A AB A B 0 EXTRA 1 2 0 66 WEAR AM LEVEL 12 WEIGHT 13 COST 1540 COND 100 Affect O 1 1 0 End #1616 NAME dark blue cloak~ SHORT a dark blue cloak~ DESCR A valuable cloak of dark blue cloth lies on the floor.~ MAT mineral~ TYPE clothing 0 0 0 0 0 EXTRA 1 2 0 65 WEAR AC LEVEL 0 WEIGHT 10 COST 100 COND 100 Affect O 17 6 0 End #1621 NAME dark red potion~ SHORT a dark red potion~ DESCR A dark red potion rests on the ground.~ MAT mineral~ TYPE potion 40 'cure blindness' 'cure critical' '' '' EXTRA 1 2 0 65 WEAR AO LEVEL 5 WEIGHT 8 COST 320 COND 100 End #1651 NAME bronze chest~ SHORT a bronze chest~ DESCR There is a sturdy bronze chest in the corner.~ MAT mineral~ TYPE container 30 AC 0 10 100 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 100 COND 100 End #1652 NAME ale barrel~ SHORT a barrel of ale~ DESCR There is a small barrel in one corner.~ MAT mineral~ TYPE drink 150 2 'ale' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 10 COND 100 End #1691 NAME key twin towers~ SHORT the twin towers key~ DESCR There is a shiny skeleton key on the ground here.~ MAT mineral~ TYPE key A 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 0 COND 100 End #1692 NAME strange key~ SHORT a strange key~ DESCR There is a very strange-looking key on the ground here.~ MAT mineral~ TYPE key B 0 0 0 0 EXTRA 1 2 0 65 WEAR AO LEVEL 12 WEIGHT 8 COST 750 COND 100 Affect O 17 -3 0 EDESC strange key~ This key is of an unusual shape ... must go to an unusual lock!~ End #1701 NAME short bow~ SHORT a short bow~ DESCR A short bow has been carelessly left here.~ MAT mineral~ TYPE weapon exotic 2 4 pierce 0 EXTRA 0 0 WEAR AN LEVEL 5 WEIGHT 16 COST 730 COND 100 EDESC short bow~ It looks like the bows used by rustin hunters. ~ End #1702 NAME long bow~ SHORT a long bow~ DESCR A long bow has been foolishly abandoned here.~ MAT mineral~ TYPE weapon staff 2 6 pound 0 EXTRA 1 2 0 65 WEAR AN LEVEL 12 WEIGHT 20 COST 220 COND 100 Affect O 13 5 0 End #1704 NAME ancient sword~ SHORT an ancient long sword~ DESCR An ancient long sword has been left here.~ MAT mineral~ TYPE weapon sword 2 8 slash 0 EXTRA 1 2 0 66 WEAR AN LEVEL 19 WEIGHT 13 COST 2500 COND 100 Affect O 19 3 0 Affect O 18 3 0 End #1711 NAME fur cap~ SHORT a fur cap~ DESCR A fur cap lies here on the ground.~ MAT mineral~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AE LEVEL 0 WEIGHT 21 COST 168 COND 100 End #1712 NAME travelling boots~ SHORT a pair of travelling boots~ DESCR A sturdy pair of travelling boots lies here.~ MAT mineral~ TYPE armor B AB B B 0 EXTRA 1 1 0 64 WEAR AG LEVEL 12 WEIGHT 18 COST 880 COND 100 Affect O 14 10 0 End #1713 NAME bronze ring~ SHORT a bronze ring~ DESCR A ring of etched bronze gleams dimly on the ground.~ MAT mineral~ TYPE jewelry 0 0 0 0 0 EXTRA 1 1 0 64 WEAR AB LEVEL 5 WEIGHT 4 COST 55 COND 100 Affect O 12 5 0 End #0 #ROOMDATA #1601 NAME Rough East-West Path~ DESCR You are on a very rough and overgrown path heading east-west over rugged terrain. To the east the path passes between low hills. ~ FLAGS 0 Sect 4 DOOR 1 The road heads into low hills this way. ~ ~ 0 0 1602 DOOR 3 The cross-roads and a trading post lie in this direction. ~ ~ 0 0 1702 End #1602 NAME Rough Path Between the Hills~ DESCR Here the path passes between low hills. The going is very rough, but to the east the ground is smoother. In that direction a pair of towers looms menacingly over the foothills. ~ FLAGS 0 Sect 4 DOOR 1 You see a pair of tall towers in the distance. ~ ~ 0 0 1603 DOOR 3 The road continues. ~ ~ 0 0 1601 End #1603 NAME Path through an Open Area~ DESCR You are on a path through an open area. East of here loom two tall towers, joined by a barbican and surrounded by a murky moat. West the path passes between low hills. ~ FLAGS 0 Sect 2 DOOR 1 Two fantastic towers surrounded by a moat rise before you. ~ ~ 0 0 1604 DOOR 3 The road continues. ~ ~ 0 0 1602 End #1604 NAME West Side of Moat~ DESCR You stand on the west side of a moat that encircles two towers, each over 50 feet high. You will need a boat to go east across the moat. A rugged path heads west, and another one heads north to a cluster of low buildings. ~ FLAGS 0 Sect 2 DOOR 0 A worn path leads to a cluster of low buildings. ~ ~ 0 0 1605 DOOR 1 The Towers loom directly over you, just beyond the moat. ~ ~ 0 0 1620 DOOR 3 An old ill-kept roads leads away to the west. ~ ~ 0 0 1603 End #1605 NAME Path North of Moat~ DESCR You walk on a faint path heading south toward the west side of the moat, and north to three small buildings. ~ FLAGS 0 Sect 2 DOOR 0 Several low buildings lie this way. ~ ~ 0 0 1606 DOOR 2 The path ends west of the moat. ~ ~ 0 0 1604 End #1606 NAME Cluster of Buildings~ DESCR You are in the middle of a cluster of small buildings. There is a building to the north, east, and west. A sign over the eastern building says 'House of Pancakes'. ~ FLAGS 0 Sect 1 DOOR 0 There is an entrance to a building. ~ ~ 0 0 1609 DOOR 1 A sign over the door reads 'House of Pancakes'. ~ ~ 0 0 1607 DOOR 2 A path heads south toward the west side of the towers. ~ ~ 0 0 1605 DOOR 3 There is an entrance to a building here. ~ ~ 0 0 1608 End #1607 NAME House of Pancakes~ DESCR The moment you enter this room, the ceiling descends and crushes you into a pancake. Don't you hate it when that happens? ~ FLAGS 6 Sect 0 End #1608 NAME Old Store Room~ DESCR You have entered what appears to be an old storeroom. Most of the items that were in here appear to have been ruined long ago. ~ FLAGS 9 Sect 0 DOOR 1 ~ ~ 0 0 1606 End #1609 NAME An abandoned inn~ DESCR Perhaps once a bustling hub of the local community, the once proud inn now stands in utter ruin. The fine oak bar rests in splinters upon the grimy floor, and anything of worth has long been stolen or shattered. Remnants of old stools and dented tankards lay strewn across the heavily worn floor, but in one spot the floor seems to look out of place and free of the years of dust that has accumulated on everything else within this place. ~ FLAGS 9 Sect 0 DOOR 2 ~ ~ 0 0 1606 DOOR 5 You see a concealed opening leading down. ~ ~ AB 0 1610 End #1610 NAME Within the lair~ DESCR Obviously something lives here in this secret chamber below the inn, due to the fact that embers still smolder within a makeshift fireplace. Upon rickety shelves there are tokens and trophies of plunder from the local travelers, many bearing inscriptions and the name of their former owners. A deep grunt issues from a darkened corner as a horned beast races out from the shadows to meet his intruders into his lair. ~ FLAGS 13 Sect 0 DOOR 4 A false floor opens upward into the abandoned inn. ~ ~ AB 0 1609 End #1620 NAME Western Moat~ DESCR You are in the middle of the moat, on the west side of the tower. There is a landing on both sides of the moat. Deep throated 'ribbids' come from the water all around you. ~ FLAGS 0 Sect 7 DOOR 0 ~ ~ 0 0 1621 DOOR 1 ~ ~ 0 0 1623 DOOR 2 ~ ~ 0 0 1622 DOOR 3 ~ ~ 0 0 1604 End #1621 NAME Northern Moat~ DESCR You are in the middle of the moat, on the north side of the tower. There is no place to land here. Deep throated 'ribbids' come from the water all around you. ~ FLAGS 0 Sect 7 DOOR 2 ~ ~ 0 0 1620 End #1622 NAME Southern Moat~ DESCR You are in the middle of the moat, on the south side of the tower. There is no place to land here. Deep throated 'ribbids' come from the water all around you. ~ FLAGS 0 Sect 7 DOOR 0 ~ ~ 0 0 1620 End #1623 NAME Tower Foyer~ DESCR You are on a foyer on the west side of the structure. The moat is west of here. There is also a large door eastward into the structure. You notice that the walls are ornately decorated with very life-like stone gargoyles. ~ FLAGS 9 Sect 0 DOOR 1 ~ ~ 0 0 1624 DOOR 3 ~ ~ 0 0 1620 End #1624 NAME The Grand Lobby~ DESCR You have entered a vast lobby. This lobby appears to have once been very ornately furnished, but now everything is decayed and moldering. A highly ornate balcony surrounds the lobby. To the east, below the balcony, is an opening. The door leading out is west. You notice that the balcony is covered in highly ornate and life-like stone gargoyles. ~ FLAGS 9 Sect 0 DOOR 1 ~ ~ 0 0 1625 DOOR 3 ~ ~ 0 0 1623 End #1625 NAME Base of the Western Tower~ DESCR You stand in the center of the Western tower's base. Torch brackets occupy the four corners of this huge room. Above each torch is a lifelike ornate stone gargoyle. There are doors north and south, and passages east and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 1627 DOOR 1 ~ ~ 0 0 1626 DOOR 2 ~ ~ 0 0 1628 DOOR 3 ~ ~ 0 0 1624 End #1626 NAME The Musty Corridor~ DESCR You are walking along a musty east-west corridor joining the two towers. There are room on each side of the corridor, and openings at each end. ~ FLAGS 9 Sect 0 DOOR 0 ~ ~ 0 0 1629 DOOR 1 ~ ~ 0 0 1631 DOOR 2 ~ ~ 0 0 1630 DOOR 3 ~ ~ 0 0 1625 End #1627 NAME Kitchen~ DESCR You have entered what must once have been a kitchen. The rusting remains of various utensils lie on countertops. There is also an old wash basin and a pot-belly stove. There is a door south, and a serving hatch east. ~ FLAGS 9 Sect 0 DOOR 2 ~ ~ 0 0 1625 End #1628 NAME Conservatory~ DESCR You are in the tower's private conservatory. However, through years of neglect, the plants have grown into a hideous jungle. The only exit is north. ~ FLAGS 9 Sect 0 DOOR 0 ~ ~ 0 0 1625 End #1629 NAME The Dining Hall~ DESCR You have entered a fabulous dining hall. The wrecked remains of a long table dominate the room. A horrible odor pervades the room, like some foul-smelling beast has been eating and shitting in here. There is a serving hatch west and a door south. ~ FLAGS 9 Sect 0 DOOR 2 ~ ~ 0 0 1626 End #1630 NAME Art Gallery~ DESCR You are in the ruined remains of an art gallery. Everything appears to have been stolen long ago, however. The only exit is north. ~ FLAGS 9 Sect 1 DOOR 0 ~ ~ 0 0 1626 End #1631 NAME Base of the Eastern Tower~ DESCR You stand in the center of the Eastern tower's base. Torch brackets occupy the four corners of this huge room. Above each torch is a lifelike ornate stone gargoyle. There are are open doors to the north and south, and passages east and west. In addition, a spiral staircase leads up to the next level of this tower. ~ FLAGS 8 Sect 1 DOOR 0 ~ ~ 0 0 1632 DOOR 2 ~ ~ 0 0 1633 DOOR 3 ~ ~ 0 0 1626 DOOR 4 You see a spiral staircase leading up. ~ ~ 0 0 1635 End #1632 NAME The Common Room~ DESCR You are in what must once have been a common room for all residents of the tower. There is a huge fire pit with a chimney in the center, and the smashed remains of a great many table and chairs. The exit is south. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 1631 DOOR 5 You notice a grate in the bottom of the fire pit. Maybe it's an opening ... ~ ~ A -1 1634 End #1633 NAME Servant's Quarters~ DESCR You are in what once was the servant's quarters, as evidenced by the shabby belongings and decor. What little remains is rotting and of little value anyway. The only exit is north. ~ FLAGS 9 Sect 0 DOOR 0 ~ ~ 0 0 1631 End #1634 NAME A Large Murky Cellar~ DESCR You are in a large, murky cellar. An almost tangible air of horror pervades the room. A thin layer of nitre covers the walls and ceiling. Rotting furniture looms obliquely about the room. ~ FLAGS 9 Sect 1 DOOR 4 ~ ~ A -1 1632 End #1635 NAME On the First Staircase~ DESCR You are on a Spiral staircase connecting the first and second levels of the eastern tower. You can go up or down. ~ FLAGS 9 Sect 2 DOOR 4 ~ ~ 0 0 1636 DOOR 5 ~ ~ 0 0 1631 End #1636 NAME Second Level of the Eastern Tower~ DESCR You are in the center of the second level of the Eastern tower. This large room appears quite empty, except for the candle abras firmly fixed to the walls. An opening leads westward, and a spiral staircase leads down. ~ FLAGS 9 Sect 1 DOOR 3 ~ ~ 0 0 1637 DOOR 5 ~ ~ 0 0 1635 End #1637 NAME The Elegant Hall~ DESCR You are in what was once a elegant hall, although everything is moldering now. The rotted remains of a plush carpet covers the floor, while several moldy tapestries adorn the each side of the hall. There are door north and south, and openings east and west. ~ FLAGS 9 Sect 0 DOOR 0 ~ ~ 0 0 1638 DOOR 1 ~ ~ 0 0 1636 DOOR 2 ~ ~ 0 0 1639 DOOR 3 ~ ~ 0 0 1640 End #1638 NAME The Shaman's Room~ DESCR You have entered an elegantly furnished room that looks to be still in use! Costly paintings and pieces of furniture are tastefully situated. On the north wall is an altar to Knar, the ghastly patron of Gargoyles. The only exit is south. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 1637 End #1639 NAME The Library~ DESCR This room appears to have been a library. Empty book shelves line each wall. The only exit is north. ~ FLAGS 9 Sect 0 DOOR 0 ~ ~ 0 0 1637 End #1640 NAME Second Level of the Western Tower~ DESCR You are in the center of the western tower's second floor. A large spiral staircase of 29 steps connects this level with the third. There are doors to the east and west. Except for a torch bracket in each corner, the room is barren. ~ FLAGS 8 Sect 1 DOOR 1 ~ ~ 0 0 1637 DOOR 3 ~ ~ 0 0 1641 DOOR 4 You see the spiral staircase leading up. ~ ~ 0 0 1642 End #1641 NAME On the Balcony~ DESCR You are on the balcony overlooking the Grand lobby. You have a fabulous view of the entire room. The only exit is the way you came in. ~ FLAGS 8 Sect 2 DOOR 1 ~ ~ 0 0 1640 End #1642 NAME The Spiral Stairs~ DESCR You are on a large spiral staircase of 29 steps, leading between the second and third floors. You can go up or down. ~ FLAGS 8 Sect 2 DOOR 4 ~ ~ 0 0 1643 DOOR 5 ~ ~ 0 0 1640 End #1643 NAME Third Level of Western Tower~ DESCR You stand in the center of the western tower's third floor. This large room glows mysteriously with a strange light all its own. From a door to the east comes a strange inky blackness. A spiral staircase leads down. ~ FLAGS 8 Sect 1 DOOR 1 ~ ~ A -1 1644 DOOR 5 ~ ~ 0 0 1642 End #1644 NAME It's too dark to see anything!~ DESCR ~ FLAGS 9 Sect 3 DOOR 0 ~ ~ A -1 1645 DOOR 1 ~ ~ A -1 1647 DOOR 2 ~ ~ A -1 1646 DOOR 3 ~ ~ A -1 1643 End #1645 NAME The Armory~ DESCR In this room, which has somehow evaded the ravages of time, are neatly stored racks of common weapons. They appear to be quite ordinary; however, a chest in one corner catches your eye. The only exit is the way you came in. ~ FLAGS 9 Sect 0 DOOR 2 ~ ~ A -1 1644 End #1646 NAME The Officer's Quarters~ DESCR You have entered a lavish but functional room decked out in a military style. Murals on the wall show battle scenes in gargoyles, minotaurs, and huge, flying snake-like reptiles with poisonous tails fight humans and dwarves. Various objects in the room give evidence that it is occupied by individuals of authority. The only door is north. ~ FLAGS 9 Sect 0 DOOR 0 ~ ~ A -1 1644 End #1647 NAME Third Level of Eastern Tower~ DESCR You are in the center of the Eastern Tower's third floor. The room you are in glows with a mysterious light that has no source. In the center of the room a ladder climbs up to a hatchway in the ceiling. The hatchway is a strange looking keyhole. There is also a door to the west. ~ FLAGS 8 Sect 1 DOOR 3 ~ ~ A -1 1644 DOOR 4 The hatchway appears securely fastened. In it is a strange keyhole. ~ ~ A -1 1648 End #1648 NAME Turret of the Eastern Tower~ DESCR You stand in the turret of the eastern tower. A huge hole has been made in the roof by some enormous beast, letting the daylight (or moonlight) in. There is a hatchway in the floor, and an opening to the west leading out onto a catwalk. ~ FLAGS 0 Sect 1 DOOR 3 There is a small opening this way. ~ ~ 0 0 1649 DOOR 5 ~ ~ A -1 1647 End #1649 NAME On the Catwalk~ DESCR You are outdoors on a catwalk between the turrets of the eastern and western towers. There is a 40 foot drop to the north and south. You have a fabulous view of the surrounding countryside, which consists of a bleak wilderness. At the east end of the catwalk is a small opening leading inside the eastern turret. At the western end, a strange mirror-like portal leads into the western turret. ~ FLAGS 0 Sect 3 DOOR 1 ~ ~ 0 0 1648 DOOR 3 A mirror-like portal glimmers, allowing entry into the western turret. ~ ~ 0 0 1650 End #1650 NAME Turret of the Western Tower~ DESCR You are in the turret of the western tower. You feel very strange here. Scattered about this room are a great many coins and valuable articles. Yet you can't get rid of a feeling of dread! A mirror-like portal is in the western wall. ~ FLAGS 9 Sect 0 DOOR 1 ~ ~ 0 0 1649 DOOR 3 A mirror-like portal glimmers in this wall. ~ ~ 0 0 1651 End #1651 NAME On the Other Side~ DESCR You are outdoors on a catwalk between the turrets of the Eastern and Western towers. There is no opening into the western tower of any kind. You have a fabulous view of your surroundings, a murky city partially obscured by strange smoke that creeps along the ground instead of rising. The city stretches as far as the eye can see under the conditions. ~ FLAGS 0 Sect 3 DOOR 1 ~ ~ 0 0 1650 DOOR 3 ~ ~ 0 0 1652 End #1652 NAME The Chamber~ DESCR You are in a small carpeted chamber. The chamber is empty except for a single chair facing a mirror on the wall. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 0 1651 End #1701 NAME Main Eastern Road~ DESCR You are on the old Eastern Road. The crossroads to the east joins ANOTHER northern route to this road, which continues east. South of the crossroads is an old building. The area around here is lightly timbered. ~ FLAGS 4 Sect 3 DOOR 1 You see a cross roads and an old building. ~ ~ 0 0 1702 DOOR 3 ~ ~ 0 0 5267 End #1702 NAME Crossroads to the Wilderness~ DESCR You are at a crossroads to the wilderness areas east and north of here, and the more civilized areas to the west. The main road is west, an older road continues east, and a simple trail heads north. To the south, an old ram-shackle building is being used as a trading post for the surrounding wilderness. ~ FLAGS 0 Sect 3 DOOR 0 You see a trail leading north. ~ ~ 0 0 1704 DOOR 1 The old Eastern road continues this way. ~ ~ 0 0 1601 DOOR 2 An old, ram-shackle building serves as a trading post here. ~ ~ 0 0 1703 DOOR 3 ~ ~ 0 0 1701 End #1703 NAME Trading Post~ DESCR You are in a trading post just south of the crossroads, where rangers, trappers and hunters from the surrounding area come to buy, sell, and barter goods. ~ FLAGS 8 Sect 0 DOOR 0 The door opens out on the crossroads. ~ ~ 0 0 1702 End #1704 NAME Trail north of crossroads~ DESCR You are on a primitive north-south trail. South of here is a major cross- roads and an old building. To the north the trail continues toward a deep, dark forest. ~ FLAGS 0 Sect 3 DOOR 0 The trail continues toward a deep, dark, forest. ~ ~ 0 0 1705 DOOR 2 A major crossroads and a building lie in this direction. ~ ~ 0 0 1702 End #1705 NAME Trail south of forest~ DESCR You are on a primitive north-south trail. Just north of here looms the entrance to a deep, dark forest. To the south the trail continues. ~ FLAGS 0 Sect 3 DOOR 0 The trail enters a dark forest of thick oaks this way. ~ ~ 0 0 1706 DOOR 2 The trail continues. ~ ~ 0 0 1704 End #1706 NAME Entrance to the forest~ DESCR You are at the entrance to dark forest comprised mostly of huge black oak and towering firs. A trail from the south continues north on into the woods at this point. ~ FLAGS 0 Sect 3 DOOR 0 You see the trail continuing into the forest. ~ ~ 0 0 1707 DOOR 2 You see the trail head back on south. ~ ~ 0 0 1705 End #1707 NAME Trail in Dark Oak Forest~ DESCR The trail here passes through groves of closely knit Black Oak. Some of these trees are of enormous size. Rustling and other low noises come from the forest on either side of the trail. The trail continues on north and south. ~ FLAGS 0 Sect 4 DOOR 0 You see the trail continue into thick, dark forest. ~ ~ 0 0 1708 DOOR 2 The edge of the forest is visible in this direction. ~ ~ 0 0 1706 End #1708 NAME Junction in Dark Forest~ DESCR You are in the midst of a deep dark forest of huge oak trees. There is a junction of trails here, with paths leading south, west and east. ~ FLAGS 0 Sect 4 DOOR 1 A path disappears into thick forest. ~ ~ 0 0 1720 DOOR 2 A path disappears into thick forest. ~ ~ 0 0 1707 DOOR 3 You see the path to the Centaur village. ~ ~ 0 0 1709 End #1709 NAME Path to Centaur Village~ DESCR You are on an east-west path in the forest. Here the forest is mostly towering firs, not quite as dense as the oak groves that can be seen eastward. Westward, the trail heads toward a small clearing. ~ FLAGS 0 Sect 3 DOOR 1 A path disappears into thick forest. ~ ~ 0 0 1708 DOOR 3 There is a small clearing in this direction. ~ ~ 0 0 1710 End #1710 NAME The East side of the Centaur Clearing~ DESCR You are on the east side of a clearing. Small primitive huts are scattered about the edges of this clearing. Beyond these on all sides are towering fir trees. A path leads east out of the clearing. The clearing continues to the west. ~ FLAGS 0 Sect 2 DOOR 0 There is a hut here. ~ ~ 0 0 1712 DOOR 1 A path leads away through the forest. ~ ~ 0 0 1709 DOOR 2 There is a hut here. ~ ~ 0 0 1713 DOOR 3 You see the west side of the clearing. ~ ~ 0 0 1711 End #1711 NAME West side of the Centaur Clearing~ DESCR You are on the west side of the clearing in the center of the Centaur village. Huts surround the clearing on all sides, and beyond are towering firs. The clearing continues to the east. To the west is a very large hut. ~ FLAGS 0 Sect 2 DOOR 0 There is a hut here. ~ ~ 0 0 1714 DOOR 1 You see the east side of the clearing. ~ ~ 0 0 1710 DOOR 2 There is a hut here. ~ ~ 0 0 1715 DOOR 3 There is a hut here. ~ ~ 0 0 1716 End #1712 NAME A Centaur's Hut~ DESCR You are inside a smallish hut, the home of a family of Centaurs. The hut is sparsely furnished, mostly the trappings of survival. ~ FLAGS 8 Sect 0 DOOR 2 The opening leads out onto the clearing. ~ ~ 0 0 1710 End #1713 NAME A Centaur's Hut~ DESCR You are inside a smallish hut, the home of a family of Centaurs. The hut is sparsely furnished, mostly the trappings of survival. ~ FLAGS 8 Sect 0 DOOR 0 The opening leads out onto the clearing. ~ ~ 0 0 1710 End #1714 NAME A Centaur's Hut~ DESCR You are inside a smallish hut, the home of a family of Centaurs. The hut is sparsely furnished, mostly the trappings of survival. ~ FLAGS 8 Sect 0 DOOR 2 The opening leads out onto the clearing. ~ ~ 0 0 1711 End #1715 NAME A Centaur's Hut~ DESCR You are inside a smallish hut, the home of a family of Centaurs. The hut is sparsely furnished, mostly the trappings of survival. ~ FLAGS 8 Sect 0 DOOR 0 The opening leads out onto the clearing. ~ ~ 0 0 1711 End #1716 NAME Entrance to a Large Hut~ DESCR You are in the entry foyer of a large hut. A curtain separates this section of the hut from the next section to the west. To the east is an opening out onto the clearing. ~ FLAGS 8 Sect 0 DOOR 1 The opening leads out onto the clearing. ~ ~ 0 0 1711 DOOR 3 There is a curtain here separating this section from the next. ~ ~ 0 0 1717 End #1717 NAME Back of a Large Hut~ DESCR You are in the back of a large hut. A curtain separates this section from the front of the hut to the east. This room is finely decorated, if somewhat primitive. The decor suggests someone of authority lives here. ~ FLAGS 8 Sect 0 DOOR 1 There is a curtain here separating this room from the front of the hut. ~ ~ 0 0 1716 End #1720 NAME Eastern Path in Dark Forest~ DESCR You are on an east-west path through extremely old growths of oak. The path is fairly faint here. Undergrowth closes in so closely that little can be seen in any direction. ~ FLAGS 0 Sect 4 DOOR 3 The path continues west through thick forest. ~ ~ 0 0 1708 End #0 #SPECIALS M 1605 spec_cast_cleric M 1609 spec_cast_undead M 1614 spec_breath_acid M 1616 spec_breath_any M 1617 spec_cast_undead M 1716 spec_cast_undead S #RESETS D 0 1609 5 1 D 0 1610 4 1 O 0 1652 0 1608 M 0 1612 1 1610 1 E 0 1604 0 16 E 0 1612 0 13 M 0 1601 4 1620 2 M 0 1601 4 1620 2 M 0 1601 4 1621 2 M 0 1601 4 1622 2 M 0 1602 6 1623 2 M 0 1602 6 1623 2 M 0 1602 6 1624 2 M 0 1602 6 1624 2 M 0 1602 6 1625 1 O 0 1601 0 1627 M 0 1606 1 1628 1 M 0 1607 1 1629 1 M 0 1603 3 1630 1 M 0 1602 6 1631 1 M 0 1603 3 1632 1 M 0 1609 1 1634 1 E 0 1692 0 17 M 0 1604 4 1636 2 E 0 1604 0 16 M 0 1604 4 1636 2 E 0 1604 0 16 M 0 1603 3 1637 1 M 0 1605 1 1638 1 E 0 1602 0 16 E 0 1621 0 13 M 0 1604 4 1639 2 M 0 1604 4 1639 2 M 0 1614 1 1643 1 R 0 1644 0 M 0 1608 4 1644 4 O 0 1651 0 1645 P 0 1603 1 1651 1 M 0 1610 2 1645 2 M 0 1610 2 1645 2 M 0 1613 1 1646 1 E 0 1605 0 16 E 0 1614 0 6 M 0 1615 2 1647 2 E 0 1606 0 16 M 0 1616 1 1648 1 E 0 1615 0 14 G 0 1621 0 M 0 1617 1 1650 1 E 0 1616 0 3 M 0 1702 2 1703 2 E 0 1711 0 6 M 0 1702 2 1703 2 E 0 1711 0 6 M 0 1704 2 1703 2 M 0 1704 2 1703 2 E 0 1701 0 16 M 0 1706 1 1703 1 E 0 1702 0 16 G 0 1621 0 M 0 1710 3 1704 1 E 0 1701 0 16 M 0 1711 2 1706 1 M 0 1710 3 1708 1 E 0 1701 0 16 M 0 1711 2 1709 1 M 0 1710 3 1710 1 M 0 1712 3 1710 1 M 0 1714 3 1711 1 M 0 1712 3 1712 1 M 0 1712 3 1713 1 M 0 1714 3 1714 1 M 0 1714 3 1715 3 M 0 1715 2 1716 2 E 0 1604 0 16 M 0 1715 2 1716 2 E 0 1604 0 16 M 0 1716 1 1717 1 E 0 1713 0 2 S #SHOPS 0 #IMPROGS E #$