#AREADATA
Name Giant Village~
Builders None~
VNUMs 13200 13299
Credits {25 51} Amlarui Giant Village~
Security 9
Xplore 0
End
#MOBDATA
#13200
NAME fire giant efreeti~
SHORT The Fire Elemental Efreeti~
LONG (Surrounded by Flames) An incredibly large, mean-looking giant stands here growling.
~
DESCR
A large column of massive flames swirl around a large man's body, a man
who appears to be a Giant. This Giant is very muscular-broadened shoulder,
immense arm strength, kicks like a bull- as well as skilled. His eyes are
a fierce yellow, seeming as though they have a pulse themselves,
concentrated upon seeking your death.
~
RACE unique~
ACT ABCFGT
AFF 0
OFF ACDEHIJKRS
IMM ABH
RES DE
VULN INP
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 65
HROLL 50
ENHA 100.00%
MATER none~
HDICE 50d10+19000
MDICE 10d50+3000
DDICE 30d3+30
REGEN 0
DTYPE flbite
AC -40 -40 -40 -40
POS stand stand
SEX male
GOLD 8478
FORM ABM
PARTS ABCDEFGHIJK
SIZE giant
DMOD 100
AMOD 0
QUEST 0
End
#13201
NAME unholy mage giant magician~
SHORT The Unholy Magician~
LONG (Black Aura) Enraged by your entrance, an Unholy mage unleashes his darkness upon you.
~
DESCR
Before you stands an awe-inspiring figure. He is obviously a fire giant
by heritage, but has a similar build to that of a tree trunk. At first
glance you conceive that his battle prowess must be unparalleled. As you
continue to study the Unholy Magician you come upon his aged eyes. These
eyes seem to contain a depth and understanding that almost seem impossible,
however somewhere in that depth you sense a dark foreboding chaos present that
sends shivers down your spine.
~
RACE unique~
ACT ABFGR
AFF 0
OFF CEIJK
IMM ABH
RES D
VULN CIN
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 60
HROLL 0
ENHA 100.00%
MATER none~
HDICE 50d10+18500
MDICE 8d45+2750
DDICE 25d6+28
REGEN 0
DTYPE beating
AC -30 -30 -30 -30
POS stand stand
SEX male
GOLD 3491
FORM AM
PARTS ABCDEFGHIJK
SIZE huge
DMOD 100
AMOD 0
QUEST 0
End
#13202
NAME huge giant guard~
SHORT A huge Fire giant guard~
LONG An imposing giant looms before you observing all with sinister contempt.
~
DESCR
This giant is prepared to stop anyone who might attempt to enter the village
without permission from the Slavemaster. He is a ruthless and brutal
warrior, dedicated to the protection of his village.
~
RACE unique~
ACT ABFGT
AFF 0
OFF CDEFHIJKNRST
IMM 0
RES EH
VULN FIP
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 53
HROLL 10
ENHA 100.00%
MATER none~
HDICE 50d10+9000
MDICE 1d1+1
DDICE 9d4+20
REGEN 0
DTYPE pound
AC -21 -21 -21 -21
POS stand stand
SEX male
GOLD 1537
FORM AM
PARTS ABCDEFGHIJK
SIZE huge
DMOD 100
AMOD 0
QUEST 0
End
#13203
NAME fire giant patroller guard~
SHORT A Fire giant patroller~
LONG A village guard leans against a tree stump, awaiting for duty.
~
DESCR
This giant is prepared to stop anyone who might attempt to enter the village
without permission from the Slavemaster . He is a ruthless and brutal
warrior, dedicated to the protection of his village.
~
RACE unique~
ACT ABFGHT
AFF 0
OFF CDEIJKNRT
IMM 0
RES EH
VULN I
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 45
HROLL 0
ENHA 100.00%
MATER none~
HDICE 25d10+7500
MDICE 1d1+1
DDICE 8d4+16
REGEN 0
DTYPE pound
AC -15 -15 -15 -15
POS stand stand
SEX male
GOLD 689
FORM AM
PARTS ABCDEFGHIJK
SIZE large
DMOD 100
AMOD 0
QUEST 0
End
#13204
NAME giant fire collector~
SHORT A Fire giant tax collector~
LONG A giant walks around the city carrying a large book, grinning evily.
~
DESCR
Stepping away from this immense giant who stands easily over twenty feet
high, you take a deep breath and sigh. He carries a large black book, which
he carefully writes upon the sheets of paper within it. Around his waist is
several pouches-all which are as big as your torso-jingling with gold and
silver coins.
~
RACE unique~
ACT ABFGHT
AFF 0
OFF CDEIJKNT
IMM AB
RES D
VULN CI
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 45
HROLL 0
ENHA 100.00%
MATER none~
HDICE 50d10+18000
MDICE 1d1+1
DDICE 10d6+20
REGEN 0
DTYPE pound
AC -9 -9 -9 -9
POS stand stand
SEX male
GOLD 122536
FORM AM
PARTS ABCDEFGHIJK
SIZE giant
DMOD 100
AMOD 0
QUEST 0
End
#13205
NAME giant squire~
SHORT A Fire giant squire~
LONG A young giant twirls around gleefully, practicing his arts.
~
DESCR
A young fire giant twirls his sword around, somewhat gracefully, as if
preparing to become the next Slavemaster. Built for the job, he is immense
for his youthful look. His eyes seem almost frightened of something, or
perhaps very concentrated, to the extent that he looks rather fatigued.
~
RACE unique~
ACT ABGHT
AFF 0
OFF CDEIJKNRT
IMM 0
RES EH
VULN I
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 35
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d10+11100
MDICE 1d1+1
DDICE 4d7+11
REGEN 0
DTYPE punch
AC -11 -11 -11 -11
POS stand stand
SEX male
GOLD 0
FORM AM
PARTS ABCDEFGHIJK
SIZE large
DMOD 100
AMOD 0
QUEST 0
End
#13206
NAME young giant fire~
SHORT A young Fire giant~
LONG A young giant plays in the near the village square, thinking of evil
schemes.
~
DESCR
With the demonic look of a young mastermind, this young giant walks to you
and kicks you in the shins. Nearly the same height as a human, though much
more stocky. His large complextion offthrows his youthfulness.
~
RACE unique~
ACT ABGH
AFF 0
OFF DFIJN
IMM 0
RES EH
VULN I
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 20
HROLL 0
ENHA 100.00%
MATER none~
HDICE 3d9+1333
MDICE 1d1+1
DDICE 2d8+5
REGEN 0
DTYPE slap
AC -4 -4 -4 -4
POS stand stand
SEX male
GOLD 0
FORM AM
PARTS ABCDEFGHIJK
SIZE large
DMOD 100
AMOD 0
QUEST 0
End
#13207
NAME old giant fire~
SHORT An old looking Fire giant~
LONG An old haggard Fire giant walks around the village slowly, holding a cane.
~
DESCR
A look of burden and weakness overcomes this giant, for he can barely stand
on his legs. His cane seems to support most of his weight, though it
doesn't carry the weight of saddness within his eyes.
~
RACE unique~
ACT ABGH
AFF 0
OFF 0
IMM 0
RES 0
VULN I
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 20
HROLL -2
ENHA 100.00%
MATER none~
HDICE 3d9+1333
MDICE 1d1+1
DDICE 2d8+5
REGEN 0
DTYPE thwack
AC -4 -4 -4 -4
POS stand stand
SEX male
GOLD 0
FORM AM
PARTS ABCDEFGHIJK
SIZE large
DMOD 100
AMOD 0
QUEST 0
End
#13208
NAME giant fire mistress slavemaster~
SHORT The Fire giant slavemaster~
LONG A slavemaster watches the slaves closely and grins mischieveously.
~
DESCR
A reched giant laughs the night away as she enforces the "prisoners" to do
their duty. Picking her teeth with a humans rib, she has the awe-inspiring
look of a great barbarian.
~
RACE fire~
ACT ABFGT
AFF 0
OFF CDEFIJKN
IMM AH
RES DE
VULN CI
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 55
HROLL 48
ENHA 100.00%
MATER none~
HDICE 5d10+24000
MDICE 10d45+4500
DDICE 27d4+28
REGEN 0
DTYPE thrust
AC -25 -25 -25 -25
POS stand stand
SEX female
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE huge
DMOD 100
AMOD 0
QUEST 0
End
#13209
NAME fire giant village idiot~
SHORT The village idiot~
LONG The vilage idiot walks around in a circle, laughing to himself.
~
DESCR
Poking himself in the stomach and laughing about it show this giants
stupidity. Watch yourself!
~
RACE unique~
ACT ABGH
AFF 0
OFF DFIJN
IMM 0
RES EH
VULN I
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 20
HROLL -1
ENHA 100.00%
MATER none~
HDICE 3d9+33
MDICE 1d1+1
DDICE 2d8+5
REGEN 0
DTYPE slap
AC -4 -4 -4 -4
POS stand stand
SEX male
GOLD 0
FORM AM
PARTS ABCDEFGHIJK
SIZE large
DMOD 100
AMOD 0
QUEST 0
End
#13210
NAME fire giant armourer~
SHORT A Fire giant armourer~
LONG A large Fire giant pounds hot steel with a hammer, making armor.
~
DESCR
Pounding large steel peices which are red hot with a large hammer, forging
some plain armors.
~
RACE unique~
ACT ABGT
AFF 0
OFF ACDEFHIJKNO
IMM ABCDEFGHIJKLMNOPQRSTXYZ
RES 0
VULN 0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 60
HROLL -2
ENHA 100.00%
MATER none~
HDICE 50d10+19500
MDICE 1d1+1
DDICE 9d7+30
REGEN 0
DTYPE pound
AC -40 -40 -40 -40
POS stand stand
SEX male
GOLD 0
FORM ABM
PARTS ABCDEFGHIJK
SIZE giant
DMOD 100
AMOD 0
QUEST 0
End
#13211
NAME fire giant weaponsmith~
SHORT A Fire giant weaponsmith~
LONG A large Fire giant pounds hot steel with a hammer, making weapons.
~
DESCR
Pounding large steel peices which are red hot with a large hammer, forging
some plain weapons.
~
RACE unique~
ACT ABGT
AFF 0
OFF ACDEFHIJKNO
IMM ABCDEFGHIJKLMNOPQRSTXYZ
RES 0
VULN 0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 60
HROLL -2
ENHA 100.00%
MATER none~
HDICE 50d10+19500
MDICE 1d1+1
DDICE 9d7+30
REGEN 0
DTYPE pound
AC -40 -40 -40 -40
POS stand stand
SEX male
GOLD 0
FORM ABM
PARTS ABCDEFGHIJK
SIZE giant
DMOD 100
AMOD 0
QUEST 0
End
#13212
NAME fire giant butcher~
SHORT A Fire giant butcher~
LONG A large Fire giant stands over a burning stone oven.
~
DESCR
Slicing large peices of chicken and cow, this butcher seems to have an art
for the slaughtering process.
~
RACE unique~
ACT ABGT
AFF 0
OFF ACDEFHIJKNO
IMM ABCDEFGHIJKLMNOPQRSTXYZ
RES 0
VULN 0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 60
HROLL -2
ENHA 100.00%
MATER none~
HDICE 50d10+19500
MDICE 1d1+1
DDICE 9d7+30
REGEN 0
DTYPE slice
AC -40 -40 -40 -40
POS stand stand
SEX male
GOLD 0
FORM ABM
PARTS ABCDEFGHIJK
SIZE giant
DMOD 100
AMOD 0
QUEST 0
End
#13213
NAME fire giant shopkeeper~
SHORT A Fire giant shopkeeper~
LONG A large Fire giant awaits the next customer to buy his mystical gourds.
~
DESCR
Filling a water gourd, seeming almost forever, he stands quietly and mutters
to himself.
~
RACE unique~
ACT ABGT
AFF 0
OFF ACDEFHIJKNO
IMM ABCDEFGHIJKLMNOPQRSTXYZ
RES 0
VULN 0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 60
HROLL -2
ENHA 100.00%
MATER none~
HDICE 50d10+19500
MDICE 1d1+1
DDICE 9d7+30
REGEN 0
DTYPE grep
AC -40 -40 -40 -40
POS stand stand
SEX male
GOLD 0
FORM ABM
PARTS ABCDEFGHIJK
SIZE giant
DMOD 100
AMOD 0
QUEST 0
End
#13214
NAME fire giant healer~
SHORT A Fire giant Healer~
LONG A mean looking giant is here healing people for gold.
~
DESCR
This Fire giant Healer appears to be enjoying his ability to heal, so he can
now cure wounds and take peoples money for doing so.
~
RACE unique~
ACT ABGTa
AFF 0
OFF ACDEFHIJKNO
IMM ABCDEFGHIJKLMNOPQRSTXYZ
RES 0
VULN 0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 60
HROLL -2
ENHA 100.00%
MATER none~
HDICE 50d10+19500
MDICE 7d30+2400
DDICE 20d7+30
REGEN 0
DTYPE grep
AC -40 -40 -40 -40
POS stand stand
SEX male
GOLD 0
FORM ABM
PARTS ABCDEFGHIJK
SIZE giant
DMOD 100
AMOD 0
QUEST 0
End
#13215
NAME stone gargoyle~
SHORT A stone gargoyle~
LONG A mean looking gargoyle stands here.
~
DESCR
A fierce gargoyle watches the shadows as he accepts the prey into the
village.
~
RACE unique~
ACT ABGHT
AFF 0
OFF CDEIJKNRT
IMM 0
RES EH
VULN I
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 45
HROLL 0
ENHA 100.00%
MATER none~
HDICE 25d10+7000
MDICE 7d30+2400
DDICE 20d4+16
REGEN 0
DTYPE pound
AC -15 -15 -15 -15
POS stand stand
SEX male
GOLD 689
FORM AM
PARTS ABCDEFGHIJK
SIZE large
DMOD 100
AMOD 0
QUEST 0
End
#13216
NAME storm giant slave~
SHORT A Storm giant slave~
LONG A sad-looking Storm giant stands here, taking his punishment.
~
DESCR
Covered with little clothing and many flesh wounds, this Storm giant has
lost all faith in humanity. A slave for all the wrong reasons he thinks, he
still wonders why he is here, but his memory has slipped him over the years
of endless torture.
~
RACE unique~
ACT ABGH
AFF 0
OFF DFIJN
IMM 0
RES EH
VULN I
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 20
HROLL -1
ENHA 100.00%
MATER none~
HDICE 3d9+3999
MDICE 1d1+1
DDICE 2d8+5
REGEN 0
DTYPE slap
AC -4 -4 -4 -4
POS stand stand
SEX male
GOLD 0
FORM AM
PARTS ABCDEFGHIJK
SIZE large
DMOD 100
AMOD 0
QUEST 0
End
#13217
NAME bold adventurer~
SHORT A bold adventurer~
LONG A bold adventurer walks along the path, looking at the forests.
~
DESCR
This man is just a common man passing through the village. He looks around
all he can, but his priorities are to speak with the slavemaster, to
negotiate peace. Though he has little confidence in himself.
~
RACE human~
ACT ABGHT
AFF 0
OFF CDEIJKNRT
IMM 0
RES EH
VULN I
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 45
HROLL 0
ENHA 100.00%
MATER none~
HDICE 25d10+7500
MDICE 1d1+1
DDICE 8d4+16
REGEN 0
DTYPE pound
AC -15 -15 -15 -15
POS stand stand
SEX male
GOLD 689
FORM AHMV
PARTS ABCDEFGHIJK
SIZE large
DMOD 100
AMOD 0
QUEST 0
End
#0
#OBJDATA
#13200
NAME sword blade flame flaming efreeti~
SHORT the Flaming Sword of Efreeti~
DESCR
A mass of swirling flames forms a mysterious looking blade.~
MAT energy~
TYPE weapon sword 9 6 flbite A
EXTRA 1 5 0 1048851
WEAR AN
LEVEL 52
WEIGHT 9
COST 20000
COND 100
Affect V 0 0 I
Affect R 0 0 H
Affect O 18 5 0
Affect O 19 5 0
LIMIT 5
End
#13201
NAME massive platinum plate breastplate spiked spikes~
SHORT a massive breastplate covered with spikes~
DESCR
a platinum breastplate with large spikes about it sits here on the ground.~
MAT metal~
TYPE armor ABDEG DG ABDEG ACDF 0
EXTRA 1 4 0 1114242
WEAR AD
LEVEL 52
WEIGHT 31
COST 10000
COND 100
Affect O 1 2 0
Affect O 2 -2 0
Affect O 19 3 0
Affect O 24 -9 0
End
#13202
NAME hero helm mask massive~
SHORT a massive face mask named 'Hero's Helm'~
DESCR
A massive spiked face mask sits in the dirt, upon the top is inscribed
'Hero'~
MAT metal~
TYPE armor BG CEF BG AF 0
EXTRA 1 6 0 33558978
WEAR AE
LEVEL 52
WEIGHT 25
COST 20000
COND 100
Affect O 3 -6 0
Affect O 4 -6 0
Affect O 12 -100 0
Affect O 13 25 0
Affect A 0 0 F
Affect O 24 -10 0
LIMIT 2
End
#13203
NAME greaves massive spiked spikes~
SHORT a pair of massive spiked greaves~
DESCR
A set of massive spiked greaves glow with darkness as they collect dust on
the ground.~
MAT metal~
TYPE armor BDEF BCDF BDEF ACDE 0
EXTRA 1 3 0 146
WEAR AF
LEVEL 52
WEIGHT 26
COST 10000
COND 100
Affect O 18 5 0
Affect O 19 4 0
Affect O 2 -2 0
Affect O 1 2 0
LIMIT 5
End
#13204
NAME sceptre abyss dark~
SHORT the Sceptre of the Abyss~
DESCR
Pulsating with an evil glow, a Sceptre lies here.~
MAT mineral~
TYPE weapon exotic 6 8 acbite CEH
EXTRA 1 8 0 2903
WEAR AN
LEVEL 52
WEIGHT 16
COST 2000
COND 100
End
#13205
NAME chainmail abyss~
SHORT the chainmail of the Abyss~
DESCR
Pulsating with an evil glow, a suit of chainmail lies here.~
MAT mineral~
TYPE armor BDEF BCFG AG ACG 0
EXTRA 1 5 0 597
WEAR AD
LEVEL 51
WEIGHT 26
COST 2000
COND 100
Affect O 13 100 0
Affect A 0 0 O
End
#13206
NAME helm abyss~
SHORT the helm of the Abyss~
DESCR
Pulsating with an evil glow, a helm lies here.~
MAT mineral~
TYPE armor BDF BDG EF BEF 0
EXTRA 1 5 0 597
WEAR AE
LEVEL 51
WEIGHT 21
COST 2000
COND 100
Affect O 1 2 0
Affect O 2 2 0
Affect O 3 2 0
Affect O 4 2 0
Affect O 5 2 0
End
#13207
NAME greaves abyss~
SHORT the greaves of the Abyss~
DESCR
Pulsating with an evil glow, a pair of greaves lies here.~
MAT mineral~
TYPE armor ACF AG ADF CDF 0
EXTRA 1 5 0 597
WEAR AF
LEVEL 51
WEIGHT 22
COST 2000
COND 100
Affect O 17 -30 0
End
#13208
NAME boots abyss~
SHORT the boots of the Abyss~
DESCR
Pulsating with an evil glow, a pair of boots lies here.~
MAT mineral~
TYPE armor ACF AG ADF CDF 0
EXTRA 1 5 0 597
WEAR AG
LEVEL 51
WEIGHT 18
COST 2000
COND 100
Affect O 18 3 0
Affect O 19 3 0
Affect O 14 300 0
LIMIT 6
End
#13209
NAME gauntlets abyss~
SHORT the gauntlets of the Abyss~
DESCR
Pulsating with an evil glow, a pair of gauntlets lies here.~
MAT mineral~
TYPE armor ACF AG ADF CDF 0
EXTRA 1 5 0 597
WEAR AH
LEVEL 51
WEIGHT 16
COST 2000
COND 100
Affect O 18 3 0
Affect O 19 2 0
LIMIT 5
End
#13210
NAME vambraces abyss~
SHORT the vambraces of the Abyss~
DESCR
Pulsating with an evil glow, a pair of vambraces lies here.~
MAT mineral~
TYPE armor BDF BDG EF BEF 0
EXTRA 1 5 0 597
WEAR AI
LEVEL 51
WEIGHT 21
COST 2000
COND 100
Affect O 24 -5 0
Affect O 18 3 0
Affect O 19 3 0
LIMIT 5
End
#13211
NAME belt abyss~
SHORT the pitch-black belt of the Abyss~
DESCR
Pulsating with an evil glow, a belt lies here.~
MAT mineral~
TYPE armor F DEF ABF ACF 0
EXTRA 1 6 0 2645
WEAR AL
LEVEL 51
WEIGHT 10
COST 2000
COND 100
Affect O 17 -11 0
Affect O 24 -5 0
Affect O 19 2 0
Affect O 18 1 0
LIMIT 5
End
#13212
NAME bracelet abyss~
SHORT the bracelet of the Abyss~
DESCR
Pulsating with an evil glow, a bracelet lies here.~
MAT mineral~
TYPE armor F DEF ABF ACF 0
EXTRA 1 5 0 597
WEAR AM
LEVEL 51
WEIGHT 13
COST 2000
COND 100
Affect O 18 3 0
Affect O 19 3 0
LIMIT 10
End
#13213
NAME signet ring fire~
SHORT the signet ring of the Fire giant village~
DESCR
A signet ring embossed with a fiery red bronze stone is here.~
MAT bronze~
TYPE armor AD ABC AD AC 0
EXTRA 1 5 0 2582
WEAR AB
LEVEL 25
WEIGHT 5
COST 50
COND 100
Affect O 19 3 0
Affect O 18 1 0
Affect O 1 2 0
End
#13214
NAME dual-bladed dual fiery dagger~
SHORT a fiery dual-bladed dagger~
DESCR
A bloodied dagger with two blades rests here.~
MAT steel~
TYPE weapon dagger 5 9 flbite A
EXTRA 1 7 0 17826582
WEAR AN
LEVEL 45
WEIGHT 6
COST 5800
COND 100
Affect O 18 2 0
Affect O 19 4 0
End
#13215
NAME tail ice dragon~
SHORT the tail from a young ice dragon~
DESCR
A tail covered with freezing dragonscales is here.~
MAT dragonscale~
TYPE weapon whip 11 3 frbite BDH
EXTRA 1 6 0 4946
WEAR AN
LEVEL 45
WEIGHT 10
COST 1340
COND 100
Affect I 0 0 I
Affect O 24 -5 0
Affect O 19 2 0
Affect O 18 2 0
End
#13216
NAME potion bubbling elixir~
SHORT a bubbling elixir~
DESCR
A small vial is filled with a white bubbling liquid.~
MAT glass~
TYPE potion 60 'plague' 'curse' '' ''
EXTRA 1 1 0 64
WEAR AO
LEVEL 60
WEIGHT 7
COST 4000
COND 100
EDESC elixir black quartz~
The potion has a small label 'Speed'.
~
End
#13217
NAME double blade bladed mithril broadsword~
SHORT a heavy double-bladed mithril broadsword~
DESCR
A huge sword made of the finest mithril and craftsmanship.~
MAT mithril~
TYPE weapon sword 8 6 slice D
EXTRA 1 3 0 321
WEAR AN
LEVEL 51
WEIGHT 16
COST 4500
COND 100
Affect O 18 5 0
Affect O 19 5 0
LIMIT 5
End
#13218
NAME insignia slavemaster slavemaster's~
SHORT the slavemaster's insignia~
DESCR
An unholy insignia bearing the slavemaster's marking awaits to be worn.~
MAT gem~
TYPE armor F EF DF ABF 0
EXTRA 1 4 0 2578
WEAR AC
LEVEL 51
WEIGHT 8
COST 0
COND 100
Affect O 18 4 0
Affect O 19 4 0
Affect O 12 30 0
Affect O 13 30 0
LIMIT 10
End
#13219
NAME ivory armguards arm~
SHORT a pair of thick ivory armguards~
DESCR
Smooth ivory wrapped together forming perfect arm shaped figures.~
MAT mineral~
TYPE armor BCD ADE E AE 0
EXTRA 1 1 0 64
WEAR AI
LEVEL 30
WEIGHT 21
COST 20000
COND 100
Affect O 1 3 0
Affect O 12 60 0
Affect A 0 0 U
LIMIT 5
End
#13220
NAME dark robe etch etched skull~
SHORT a darkened robe etched with a white skull~
DESCR
A pitch-black robe is draped upon the ground.~
MAT cloth~
TYPE armor DF CEF DF BDG 0
EXTRA 1 1 0 16
WEAR AK
LEVEL 55
WEIGHT 7
COST 500
COND 100
Affect O 12 -100 0
Affect O 13 -100 0
Affect A 0 0 P
Affect A 0 0 Q
LIMIT 2
RESTR F
End
#13221
NAME book~
SHORT a tax collection book~
DESCR
A huge tax collection book.~
MAT leather~
TYPE container 100 A 0 100 1
EXTRA 1 1 0 1
WEAR AO
LEVEL 0
WEIGHT 5
COST 9
COND 100
End
#13222
NAME vial black quartz~
SHORT a smooth black quartz vial~
DESCR
A vial of fine black quartz is filled with a bubbling liquid.~
MAT glass~
TYPE potion 60 'protection good' 'protection evil' 'plague' ''
EXTRA 1 1 0 64
WEAR AO
LEVEL 60
WEIGHT 7
COST 4000
COND 100
EDESC vial black quartz~
The potion has a small label 'Toughened Skin'.
~
End
#13223
NAME golden gold necklace~
SHORT a shinning gold necklace~
DESCR
A gold necklace shimmers with brilliant color.~
MAT gold~
TYPE armor A A B A 0
EXTRA 1 2 0 3
WEAR AC
LEVEL 10
WEIGHT 13
COST 5000
COND 100
Affect O 24 -5 0
Affect O 17 -12 0
LIMIT 25
End
#13224
NAME golden gold bracelet~
SHORT a shinning gold bracelet~
DESCR
A gold bracelet shimmers with brilliant color.~
MAT gold~
TYPE armor A A B A 0
EXTRA 1 2 0 3
WEAR AM
LEVEL 10
WEIGHT 17
COST 5000
COND 100
Affect O 24 -3 0
Affect O 17 -12 0
LIMIT 24
End
#13225
NAME ragged brown cloak~
SHORT a ragged brown cloak~
DESCR
Torn cloth and beeds have been sewn together to form a cloak.~
MAT leather~
TYPE armor A B A A 0
EXTRA 0 0
WEAR AK
LEVEL 10
WEIGHT 14
COST 0
COND 100
Affect O 24 -7 0
Affect O 2 -7 0
End
#13226
NAME staff knowledge protection~
SHORT the staff of knowledge and protection~
DESCR
A staff has carelessly been laid upon the ground.~
MAT wood~
TYPE staff 60 5 20 'slow' 0
EXTRA 1 3 0 4161
WEAR AO
LEVEL 20
WEIGHT 6
COST 1300
COND 100
Affect O 12 100 0
Affect O 18 -35 0
Affect O 19 -25 0
End
#13227
NAME large gold golden cane~
SHORT a large golden cane embedded with diamonds~
DESCR
A sparkling gold cane embedded with diamonds has been left here.~
MAT gold~
TYPE treasure 0 0 0 0 0
EXTRA 1 1 0 1
WEAR AO
LEVEL 20
WEIGHT 10
COST 6000
COND 100
End
#13228
NAME huge axe battleaxe flame~
SHORT a dual-bladed battleaxe with tips of flame~
DESCR
A war ready axe lies here with flames spitting from the tips.~
MAT magic~
TYPE weapon axe 4 13 flbite 0
EXTRA 1 5 0 16781585
WEAR AN
LEVEL 51
WEIGHT 4
COST 7890
COND 100
Affect O 1 8 0
Affect O 19 8 0
LIMIT 5
End
#13229
NAME battle armor chestplate~
SHORT a suit of flaming battle armor~
DESCR
A thick chestplate made of copper, speckled with dried blood is here.~
MAT copper~
TYPE armor CDG BDEF CDG ABEF 0
EXTRA 1 6 0 16781587
WEAR AD
LEVEL 51
WEIGHT 30
COST 9770
COND 100
Affect O 1 5 0
Affect O 19 5 0
Affect O 24 -5 0
LIMIT 5
End
#13230
NAME battle ring loop~
SHORT a battle ring shimmering with black flames~
DESCR
Impurities and unholy magics come together and form a small loop.~
MAT copper~
TYPE armor ABF BDE ABF ABCE 0
EXTRA 1 7 0 16784145
WEAR AB
LEVEL 51
WEIGHT 4
COST 6840
COND 100
Affect O 18 2 0
Affect O 19 2 0
LIMIT 6
End
#13231
NAME blindfold~
SHORT a blindfold~
DESCR
A large black leather blindfold lies here.~
MAT leather~
TYPE armor 0 0 0 0 0
EXTRA 0 0
WEAR 0
LEVEL 1
WEIGHT 5
COST 0
COND 100
Affect O 18 -25 0
Affect A 0 0 A
End
#13232
NAME mystical water gourd~
SHORT a large mystical gourd filled with water~
DESCR
Gleaming with the brilliance of magic, this gourd shimmers and glows with
energy.~
MAT wood~
TYPE drink 1000 1000 'water' 0 0
EXTRA 1 2 0 65
WEAR A
LEVEL 0
WEIGHT 6
COST 24
COND 100
End
#13233
NAME lantern~
SHORT a hooded brass lantern~
DESCR
A hooded brass lantern has been left here.~
MAT metal~
TYPE light 0 0 BDEFGH 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 9
COST 75
COND 100
EDESC letters~
They say, "Use 'hold lantern' to activate."
~
End
#13234
NAME bag~
SHORT a bag~
DESCR
A small bag.~
MAT leather~
TYPE container 100 0 0 100 50
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 5
COST 9
COND 100
End
#13235
NAME steak~
SHORT a large juicy steak~
DESCR
Sizzling with herbs and spices enhances the perfectness of this steak.~
MAT food~
TYPE food E CD 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 4
COST 5
COND 100
End
#13236
NAME lamb leg~
SHORT a roasted lamb leg~
DESCR
A leg of a lamb lets off a mouth watering scent.~
MAT food~
TYPE food E CD 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 4
COST 5
COND 100
End
#13237
NAME platemail~
SHORT some steel platemail~
DESCR
A suit of heavy steel platemail is here.~
MAT steel~
TYPE armor AB B AB B 0
EXTRA 0 0
WEAR AD
LEVEL 10
WEIGHT 34
COST 1000
COND 100
Affect O 2 -1 0
Affect O 19 1 0
End
#13238
NAME helm~
SHORT a steel helm~
DESCR
A heavy steel helm is here.~
MAT steel~
TYPE armor B A B A 0
EXTRA 0 0
WEAR AE
LEVEL 10
WEIGHT 27
COST 1000
COND 100
Affect O 2 -1 0
Affect O 19 1 0
End
#13239
NAME leg legplates~
SHORT some steel legplates~
DESCR
A pair of heavy steel legplates lie here.~
MAT steel~
TYPE armor B A B A 0
EXTRA 0 0
WEAR AG
LEVEL 10
WEIGHT 24
COST 1000
COND 100
Affect O 2 -1 0
Affect O 19 1 0
End
#13240
NAME boots~
SHORT some steel boots~
DESCR
A pair of heavy steel boots are here.~
MAT steel~
TYPE armor B A B A 0
EXTRA 0 0
WEAR AG
LEVEL 10
WEIGHT 24
COST 1000
COND 100
Affect O 2 -1 0
Affect O 19 1 0
End
#13241
NAME broadsword~
SHORT a large steel broadsword~
DESCR
A large steel broadsword.~
MAT steel~
TYPE weapon sword 5 5 slash 0
EXTRA 1 3 0 259
WEAR AN
LEVEL 10
WEIGHT 17
COST 1000
COND 100
Affect O 19 2 0
End
#13242
NAME dagger~
SHORT a small dagger~
DESCR
A small dagger.~
MAT steel~
TYPE weapon dagger 5 5 pierce 0
EXTRA 1 3 0 259
WEAR AN
LEVEL 10
WEIGHT 6
COST 1000
COND 100
End
#13243
NAME mace~
SHORT a small mace~
DESCR
A small mace.~
MAT steel~
TYPE weapon mace 5 5 smash 0
EXTRA 1 3 0 259
WEAR AN
LEVEL 10
WEIGHT 24
COST 1000
COND 100
End
#13244
NAME blackwood staff~
SHORT a blackwood staff~
DESCR
A large blackwood staff is here.~
MAT wood~
TYPE weapon staff 7 7 wrath D
EXTRA 1 3 0 17305600
WEAR AN
LEVEL 40
WEIGHT 15
COST 2300
COND 100
End
#13245
NAME gold coins~
SHORT a pile of gold~
DESCR
A heap of gold coins is here.~
MAT gold~
TYPE money 0 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 10
COST 0
COND 100
End
#13246
NAME black dragonscale boots~
SHORT a pair of black dragonscale boots~
DESCR
A pair of boots made of black dragonscale are here.~
MAT dragonscale~
TYPE armor EF BCDEF ABEF ADF 0
EXTRA 1 3 0 2562
WEAR AG
LEVEL 51
WEIGHT 18
COST 0
COND 100
Affect O 20 -10 0
Affect O 29 1 0
Affect O 19 8 0
LIMIT 2
End
#0
#ROOMDATA
#13200
NAME A Gloomy Secluded Path~
DESCR
A dark haze looms over this dirt path which is partially filled with small
critters, possibly poisionous. A few dead trees stand off to the side of
the dirt trail, one or two patches of dead grass. To the west is a Southern
Swamps, and to the east is a long stretch of dirt road.
~
FLAGS 1
Sect 3
DOOR 1
~
~
0 -1 13201
DOOR 3
~
~
0 -1 1590
End
#13201
NAME A Narrow Secluded Path~
DESCR
More careless scenery with tasteless dead trees and grass. You think you
hear the sound of crickets, but it's just the sound of the Lost Souls from
the river to the west. To the west is more secluded trails and to the east
is a wide dirt path.
~
FLAGS 1
Sect 3
DOOR 1
~
~
0 -1 13202
DOOR 3
~
~
0 -1 13200
End
#13202
NAME A Wide Dirt Path~
DESCR
A single live tree stands here, making the background glow with
cheerfulness. Though the area is still very dry and somewhat gloomy.
The temperature is quite warm here, nearly unbearable to the human man.
To the west are gloomy secluded paths and to the east is a dirt road intersection.
~
FLAGS 1
Sect 3
DOOR 1
~
~
0 -1 13203
DOOR 3
~
~
0 -1 13201
End
#13203
NAME A Dirt Road Intersection~
DESCR
The entire area has been cleared away of any nature, leaving nothing but wet
dirt. A small wooden sign pointing to the north stands here, inscribed with
the words 'Fire Giant Village'. To the north is a rough trail leading into
gates.
~
FLAGS 1
Sect 3
DOOR 0
~
~
0 -1 13213
DOOR 3
~
~
0 -1 13202
End
#13204
NAME A Dirt Road~
DESCR
A plain and simple dirt track which leads West and East.
~
FLAGS 1
Sect 0
DOOR 1
~
~
0 -1 13205
End
#13205
NAME A Second Intersection in the Dirt Road~
DESCR
Very dull and plain, this area has been scorched by the sun, leaving once
aliveanimals and plants dead. To the south appears to be a pleasant scenery,
compared to where you stand. To the South is the Cloud giants village, and
to the East lies more bland dirt road.
~
FLAGS 1
Sect 0
DOOR 1
~
~
0 -1 13206
End
#13206
NAME A Dirt Road~
DESCR
This room is very plain and simple. Large red rocks sit off in the
background, doing nothing but being scorched by the sun. To the East and
West, the dirt road continues.
~
FLAGS 1
Sect 3
DOOR 1
~
~
0 -1 13207
DOOR 3
~
~
0 -1 13205
End
#13207
NAME Information Point~
DESCR
This room is a continuance of the dirt road, though several signs stand
here, big enough that you continue to read them. A broken down wooden sign,
a large stone tablet and a beautifully crafted marble pillar stand here.
~
FLAGS 0
Sect 3
EDESC sign~
Fire Giant Village: The Fire giants are crude beings, and hold several Storm
giants captive within their imprisonment camp. Their leader, and guide to
success is the Infamous Efreeti. They wish to achieve ruling over the two
villages, though have been unsuccessful against them, until the Efreeti came.
~
EDESC stone tablet~
Cloud Giant Village: These giants are peaceful, one with nature. They feel
as though nature is the purest mental state, and meditation is needed.
~
EDESC marble pillar~
Storm Giant Village: The Storm giants are preparing raids against the Fire
giants, so they may retrieve their brothern inmates. Once this has been
accomplished, they will ally with the Cloud giants, and demand the upkeep
of the Fire giants.
~
DOOR 1
~
~
0 -1 13208
DOOR 3
~
~
0 -1 13206
End
#13208
NAME A Dark Dirt Road~
DESCR
The road is covered in a slimy, thick mud. For some reason, the sun, nor
weather is visible from this room, it seems as though it is almost a portal
to some place, though it is not. You can see the light of the sun to the east
and west.
~
FLAGS 1
Sect 3
DOOR 1
~
~
0 -1 13209
DOOR 3
~
~
0 -1 13207
End
#13209
NAME A Dirt Road~
DESCR
A thin layer of dirt blows in the wind, somewhat like a dirt storm. The
road continues east and west.
~
FLAGS 1
Sect 3
DOOR 1
~
~
0 -1 13210
DOOR 3
~
~
0 -1 13208
End
#13210
NAME A Dirt Road~
DESCR
You are standing on a plain and simple looking dirt road, it is very dry
here. The path leads to the east and west.
~
FLAGS 0
Sect 10
DOOR 1
~
~
0 -1 13211
DOOR 3
~
~
0 -1 13209
End
#13211
NAME A Dirt Road~
DESCR
A gust of wind raises, blowing in your eyes. You see a lizard scury off
under a crumbling boulder. The path continues to the east and west.
~
FLAGS 1
Sect 3
DOOR 1
~
~
0 -1 13212
DOOR 3
~
~
0 -1 13210
End
#13212
NAME A Turn in the Dirt Road~
DESCR
The roads plainess seems to be leaving as you walk further down the path.
A single tree, grows healthily, providing birds a small home. The path
continues south and west.
~
FLAGS 1
Sect 3
DOOR 3
~
~
0 -1 13211
End
#13213
NAME Entrance to the Fire Giant Village~
DESCR
A large iron gate is before you, keeping intruders out and prisoners in.
Two large gargoyles are on either side of the walkway leading in. Several
blood splatters cover the statues, you notice a single hand print on the
gargoyle's face, an image caught forever.
~
FLAGS 1
Sect 1
DOOR 0
~
~
0 -1 13214
DOOR 2
~
~
0 -1 13203
End
#13214
NAME The Inner Gateway~
DESCR
Entering the Village, you notice much hatred in everyone's eyes, the common
people mostly. The background coloring is quite simple, very dull. To your
south is a heavy iron gateway.
~
FLAGS 1
Sect 1
DOOR 0
~
~
0 -1 13215
DOOR 1
~
~
0 -1 13219
DOOR 2
~
~
0 -1 13213
End
#13215
NAME The Village Street~
DESCR
A plain looking street with small, loose rocks covering the walkway. There
are a few burning patches of wood, left over from the homeless children and
villagers. To the east is the village square and to the north continues the
village street.
~
FLAGS 1
Sect 1
EDESC look west~
There is a single tree there, burning down to ash.
~
DOOR 0
~
~
0 -1 13216
DOOR 1
~
~
0 -1 13232
DOOR 2
~
~
0 -1 13214
End
#13216
NAME The Village Street~
DESCR
A plain looking street with small, loose rocks covering the walkway. There
are a few burning patches of wood, left over from the homeless children and
villagers. To the north and south continue the village street.
~
FLAGS 1
Sect 1
EDESC look west~
A raccoon stands here, sniffing a pile of ash, which was once a grand staw
home.
~
DOOR 0
~
~
0 -1 13217
DOOR 2
~
~
0 -1 13215
End
#13217
NAME The Village Street~
DESCR
A plain looking street with small, loose rocks covering the walkway. A
descecrated wagon made of solid oak is off to the side, with a large pile of
dirt within it. The street continues north and south, and eastwards lies the
Village Square.
~
FLAGS 1
Sect 1
EDESC look wagon~
A wagon made of solid oak, carrying a load of gravel and dirt sits here,
doing nothing.
~
DOOR 0
~
~
0 -1 13218
DOOR 1
~
~
0 -1 13242
DOOR 2
~
~
0 -1 13216
End
#13218
NAME A Bend in the Trail~
DESCR
A rocky craig forces your progression soley to the east and south. Off in
the distance the steady rumble of village life echos, along with the faint caw
of a crow. The ground is firm and cracked, the wind blows the barren dust around
your boots. Leaning on an awkward slant, a delapedated signpost stands.
~
FLAGS 1
Sect 3
EDESC look crow~
You see a dark black crow, calling out with a faint caw. Depressing, huh?
~
EDESC look sign~
Fire giant village to the south, slave pens to the east.
~
DOOR 1
~
~
0 -1 13243
DOOR 2
~
~
0 -1 13217
End
#13219
NAME The Shopkeeper's Lane~
DESCR
A street filled with merchants and shopkeepers, villagers and guards.
Seeing all the people, few notice the worn down trail and broken down
shops. To the north, you smell the auroma of freshly cooked lamb legs,
and burning wood.
~
FLAGS 0
Sect 1
EDESC look north~
You see a crazed man, enjoying his job of gutting a partially alive chicken.
~
DOOR 0
~
~
0 -1 13220
DOOR 1
~
~
0 -1 13221
DOOR 3
~
~
0 -1 13214
End
#13220
NAME The Butcher's Quarters~
DESCR
A sweet smell of roasted chicken, and grilled beef fills the air. A ceiling
which is pitch-black due to the flames of the stone grill. Freshly killed cows
hang in the back, most of them appear to be gutted and cleaved. A huge giant walks
around the room, cleaving, flipping and skining his meat.
~
FLAGS 8
Sect 0
DOOR 2
~
~
0 -1 13219
End
#13221
NAME The Shopkeeper's Lane~
DESCR
A street filled with merchants and shopkeepers, villagers and guards.
Seeing all the people, few notice the worn down trail and broken down shops.
To the north you hear pounding, metal clashing onto metal, it's an armory.
~
FLAGS 0
Sect 0
EDESC look north~
You see a burly man pounding his large iron hammer and forging armor.
~
DOOR 0
~
~
0 -1 13222
DOOR 1
~
~
0 -1 13223
DOOR 3
~
~
0 -1 13219
End
#13222
NAME The Fire Giant Armory~
DESCR
The room is filled with battered iron breastplates and legplates, though
there are few platemail which gleam with perfection. Most of the armors are huge,
for the giants of the village.
~
FLAGS 0
Sect 0
EDESC look breastplate~
You see a large breastplate, glowing and pulsing with energy. On the front
of the plate you see a pair of axes crossing one another.
~
DOOR 2
~
~
0 -1 13221
End
#13223
NAME The Shopkeeper's Lane~
DESCR
A street filled with merchants and shopkeepers, villagers and guards.
Seeing all the people, few notice the worn down trail and broken down shops. To
the north you see a foreign man selling various weapons. Whereas to the east
and west the lane continues.
~
FLAGS 0
Sect 1
EDESC look north~
You see a foreign man standing there, holding a shiny broadsword in his
hands.
~
DOOR 0
~
~
0 -1 13224
DOOR 1
~
~
0 -1 13225
DOOR 3
~
~
0 -1 13221
End
#13224
NAME The Weaponsmith's Hut~
DESCR
This room is filled with both nice looking and bad looking weapons. There
are racks hanging from the wooden walls, holding the items.
~
FLAGS 8
Sect 0
EDESC look weapons~
You see an array of daggers, maces and broadswords laying on the ground and
hanging from racks.
~
DOOR 2
~
~
0 -1 13223
End
#13225
NAME The Shopkeeper's Lane~
DESCR
A street filled with merchants and shopkeepers, villagers and guards.
Seeing all the people, few notice the worn down trail and broken down shops. To
the north you see a foreign man selling various weapons. Whereas to the west the
lane continues.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 13226
DOOR 1
~
~
0 -1 13227
DOOR 3
~
~
0 -1 13223
End
#13226
NAME The General Store~
DESCR
This room is filled with items to assist the common folk survive. The room
is black with a large white counter, where a giant sells his supplies.
~
FLAGS 8
Sect 0
DOOR 2
~
~
0 -1 13225
End
#13227
NAME A Bend in the Shopkeeper's Lane~
DESCR
This street leads to both the village square, to the north. And to the
shopkeepers of the Fire giant village, to the west.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 13228
DOOR 3
~
~
0 -1 13225
End
#13228
NAME The Southeastern Corner of the Village Square~
DESCR
This room has a nice view of the sunset. Off to the side is a gravel
sidewalk and the rest is covered with dry dirt.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 13237
DOOR 2
~
~
0 -1 13227
DOOR 3
~
~
0 -1 13229
End
#13229
NAME The Southern Side of the Village Square~
DESCR
A large statue stands off in the southern most side, a statue of the
mysterious Efreeti. A gravel walkway loops around the statue and then continues
both eastward and westward. A dirt road leads north, into the central part of
the village square.
~
FLAGS 0
Sect 1
EDESC look statue~
A solid, marble statue standing nearly eighteen feet in height of the
Infamous Efreeti. The statue alone sends a shiver down your spine.
~
DOOR 0
~
~
0 -1 13236
DOOR 1
~
~
0 -1 13228
DOOR 3
~
~
0 -1 13230
End
#13230
NAME The Southcentral part of the Village Square~
DESCR
Three large mounds of dirt are here in the middle of the road, their
presence does absolutely nothing except for the village children to play around on.
Looking beyond the mounds, a gravel walkway continues west, and a dirt road
leads northward to the center of the village square, where the water
fountain is.
~
FLAGS 0
Sect 1
EDESC look mound~
They are just large piles of dirt.
~
DOOR 0
~
~
0 -1 13235
DOOR 1
~
~
0 -1 13229
DOOR 3
~
~
0 -1 13231
End
#13231
NAME The Southern Side of the Village Square~
DESCR
There is a gravel walkway at the southern end of this side of the village
square, and a dirt roads leads west, north and east. A single tree stands to
the side of the walkway, glowing with lovely green coloring. Nearly fifteen
feet away there is a sundial.
~
FLAGS 0
Sect 1
EDESC look sundial~
It isn't a very good sundial, seems as though kids have set it up, but it
does it's own function very well.
~
EDESC look tree~
This appears to be the only tree within the village square, and it is a very
healthy tree too.
~
DOOR 0
~
~
0 -1 13234
DOOR 1
~
~
0 -1 13230
DOOR 3
~
~
0 -1 13232
End
#13232
NAME The Southwestern Corner of the Village Square~
DESCR
This seems to be the main entrance to the village square, the dirt road
which leads to the rest of the village square here is very worn down. Most of the
gravel has been scattered about over the dirt road. There is a small wooden
sign standing here, with splattered red blotches over it.
~
FLAGS 0
Sect 1
EDESC look sign~
Welcome to the Fire Giant Village Square. There are various items which
make this the living center of the village square, and there has been an attempt
to make this place as nice as possible. If you are a traveller in need of water,
there is a fountain within the center of the village square. Signed: Efreeti
~
DOOR 0
~
~
0 -1 13233
DOOR 1
~
~
0 -1 13231
DOOR 3
~
~
0 -1 13215
End
#13233
NAME The Western Side of the Village Square~
DESCR
As you enter this edge of the village square, you are stunned by the
horrible stench, and then see a large mound of hot garbage. This is obviously their
dump, though it's in a bad location.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 13234
DOOR 2
~
~
0 -1 13232
End
#13234
NAME Westcentral Section of the Village Square~
DESCR
Within the middle of this section you see a circular gravel walkway, and
inside the walkway is a garden of several pitch-black roses. You hear a faint
sound of splashing water to the east, and you see a large fountain.
~
FLAGS 0
Sect 1
EDESC look roses~
A heap of irregular pitch-black roses, they must be symbolic for something.
~
DOOR 0
~
~
0 -1 13241
DOOR 1
~
~
0 -1 13235
DOOR 2
~
~
0 -1 13231
End
#13235
NAME The Center of the Village Square~
DESCR
This is the intersection of the village square, it leads to every direction.
Children and villagers wonder around, some carrying buckets full of water
and others bathing in the white water of the stoned-hedged fountain. A flock of
birds rest on top of the statue within the middle of the fountain.
~
FLAGS 0
Sect 1
EDESC look statue~
This is a statue of a large woman, both in height and muscular build. Upon
the insignia around the neck, resembles the Mistress who has enslaved the Storm
giant prisoners.
~
DOOR 0
~
~
0 -1 13240
DOOR 1
~
~
0 -1 13236
DOOR 2
~
~
0 -1 13230
DOOR 3
~
~
0 -1 13234
End
#13236
NAME Eastcentral Section of the Village Square~
DESCR
Within the middle of this section you see a circular gravel walkway, and
inside the walkway is a garden of several pitch-black roses. You hear a faint
sound of splashing water to the west, and you see a large fountain.
~
FLAGS 0
Sect 1
EDESC look roses~
A heap of irregular pitch-black roses, they must be symbolic for something.
~
DOOR 0
~
~
0 -1 13239
DOOR 1
~
~
0 -1 13237
DOOR 2
~
~
0 -1 13229
DOOR 3
~
~
0 -1 13235
End
#13237
NAME The Village Altar~
DESCR
A large marble table with a white cloth sits here, and behind the altar is a
Priest healing those whom ask and pay him. A fancy set of gold plates and
cups set up on the altar. It is rumored that the altar is considered the
"altar of the damned".
~
FLAGS 1319944
Sect 1
DOOR 0
~
~
0 -1 13238
DOOR 2
~
~
0 -1 13228
DOOR 3
~
~
0 -1 13236
End
#13238
NAME The Northeastern Corner of the Village Square~
DESCR
This room has a nice view of the sunset. Off to the side is a gravel
sidewalk and the rest is covered with dry dirt.
~
FLAGS 0
Sect 1
DOOR 2
~
~
0 -1 13237
DOOR 3
~
~
0 -1 13239
End
#13239
NAME The Northern Side of the Village Square~
DESCR
There is a gravel walkway at the northern end of this side of the village
square, and a dirt roads leads west, south and east. A patch of ivy grows over the
trees in the near distance.
~
FLAGS 0
Sect 1
EDESC look ivy~
The ivy appears to be suffocating the trees, killing them slowly, but surely.
~
DOOR 1
~
~
0 -1 13238
DOOR 2
~
~
0 -1 13236
DOOR 3
~
~
0 -1 13240
End
#13240
NAME The Northern Side of the Village Square~
DESCR
There is a gravel walkway at the northern end of this side of the village
square, and a dirt roads leads west, south and east. A patch of ivy grows over the
trees in the near distance.
~
FLAGS 0
Sect 1
EDESC look ivy~
Off in the near distance, a patch of ivy is noticeable. The ivy seems to
overtake the trees and suffocates them, and they die slowly, but surely.
~
DOOR 1
~
~
0 -1 13239
DOOR 2
~
~
0 -1 13235
DOOR 3
~
~
0 -1 13241
End
#13241
NAME The Northern Side of the Village Square~
DESCR
There is a gravel walkway at the northern end of this side of the village
square, and a dirt roads leads west, south and east. A patch of ivy grows over the
trees in the near distance.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 13240
DOOR 2
~
~
0 -1 13234
DOOR 3
~
~
0 -1 13242
End
#13242
NAME The Northwestern Corner of the Village Square~
DESCR
This seems to be the main exit to the village square, the dirt road which
leads to the rest of the village square here is very worn down. Most of the
gravel has been scattered about over the dirt road.
~
FLAGS 0
Sect 1
DOOR 1
~
~
0 -1 13241
DOOR 3
~
~
0 -1 13217
End
#13243
NAME A worn trail~
DESCR
Little more than a dirt track, this road leads east and west. Cold, near
lifeless trees of grey bark stretch thier long bony limbs to mesh and intertwine
above you. All around you can hear the echoing clammour of the village to the
south.
~
FLAGS 1
Sect 3
DOOR 1
~
~
0 -1 13244
DOOR 3
~
~
0 -1 13218
End
#13244
NAME The Hangman's Stump~
DESCR
A grim sight unfolds before your eyes. The path opens somewhat, arching
around a large tree stump. Twenty five feet from the ground a tall sturdy
limb stretches across the path, a hemp rope tied into a hangman's noose dangles
freely tossed by the gentle wind. The noose seems a bit too short, and you
figure that a fall from that distance would not break a giant's neck, most
who meet thier fate here probably spend a few days in strangulation. The path
continues east and west.
~
FLAGS 1
Sect 3
DOOR 1
~
~
0 -1 13245
DOOR 3
~
~
0 -1 13243
End
#13245
NAME A worn trail~
DESCR
Little more than a dirt track, this road leads east and west. The ground
here is soggy and damp, the stark yellow mud slurps in protest as you walk. Cold,
near lifeless trees of grey bark stretch theirr long bony limbs to mesh and
intertwine above you. All around you can hear the echoing clammour of the
village to the south. At a glance to the west you see a large stump in the
middle of the road.
~
FLAGS 1
Sect 3
DOOR 1
~
~
0 -1 13246
DOOR 3
~
~
0 -1 13244
End
#13246
NAME A Muddy Track~
DESCR
The mud here makes the east and west trail difficult to navigate. Each step
needing a touch more concentration and balance to avoid slipping into this
dank muck. Huge boot prints riddle the ground, some even deep enough to
begin collecting the soil's water and forming footshaped puddles.
~
FLAGS 1
Sect 3
DOOR 1
~
~
0 -1 13247
DOOR 3
~
~
0 -1 13245
End
#13247
NAME An Open Trail~
DESCR
The trees seem to give way now to weeds and other tangled undergrowth. A
few stumps pock-mark the edge of the trail. The muddy ground is torn and
slick, making it seem like an army had marched through this place. You also
notice that to boot prints are of various sizes and depths now, no longer
souly the mark of giants, but other races aswell. A strange awful smell reaches
your nose, causing you to momentarily hold your breath. From here you can only
wander east or west.
~
FLAGS 1
Sect 3
DOOR 1
~
~
0 -1 13248
DOOR 3
~
~
0 -1 13246
End
#13248
NAME An Open Trail~
DESCR
The trees seem to give way now to weeds and other tangled undergrowth. A
few stumps pock-mark the edge of the trail. The muddy ground is torn and
slick, making it seem like an army had marched through this place. You also
notice that to boot prints are of various sizes and depths now, no longer
souly the mark of giants, but other races aswell. A strange awful smell reaches
your nose, causing you to momentarily hold your breath. To the east the trail
takes a turn, though west allows you straight passage.
~
FLAGS 1
Sect 3
DOOR 1
~
~
0 -1 13249
DOOR 3
~
~
0 -1 13247
End
#13249
NAME A Muddy Bend~
DESCR
A small group of slaves work quietly here clearing the sides of the trail
from the under brush and stumps. Omniously quiet, the only sound they seem to make
is the rattle of the chains they wear. To the south you can clearly see the
entrance to the slave pens, the west offers you means to return to the
village.
~
FLAGS 1
Sect 3
DOOR 2
~
~
0 -1 13250
DOOR 3
~
~
0 -1 13248
End
#13250
NAME Entering the Slave Pens~
DESCR
You are greeted with a tremendous stench. This place seems to have been
carved out of a giant boulder, in stead of actually being built. The walls,
floor and ceiling are uneaven and awkward, playing tricks on your equalibrium.
Very little light from a few small fires and cracks in the door above you filter
about the pens. Dark forms mill about thier daily life, awaiting thier masters
commands.
~
FLAGS 3153929
Sect 0
DOOR 0
~
~
0 -1 13249
DOOR 1
~
~
0 -1 13256
DOOR 2
~
~
0 -1 13251
End
#13251
NAME Inside the Slave Pens~
DESCR
Large iron rings are set into the floor here, creating a suitable place to
lock away slaves. The spatters of dried blood on the walls, and small row of
stocks, give the impression that this place is reserved for those slaves in
need of dicipline. Here the slave pens look more like a torture chamber, set in
the middle of the stone rooms, to display the fate of those slaves who do not
cooperate. Looking around nearly confused you, as there doesn't seem to be
a right angle in this place. The room is devoid of decoration, save for the
cobwebs on the ceiling.
~
FLAGS 1056777
Sect 0
DOOR 0
~
~
0 -1 13250
DOOR 1
~
~
0 -1 13255
DOOR 2
~
~
0 -1 13252
End
#13252
NAME A Dark Corner in the Slave Pens~
DESCR
Urine stains and other unmentionables litter the cold floor and walls here.
The stench is nearly unbearable, none the less you notice a few spots on the
floor which look like they serve as sleeping areas.
~
FLAGS 1056777
Sect 0
DOOR 0
~
~
0 -1 13251
DOOR 1
~
~
0 -1 13253
End
#13253
NAME Inside the Slave Pens~
DESCR
Large iron rings are set into the floor here, creating a suitable place to
lock away slaves. The spatters of dried blood on the walls, and small row of
stocks, give the impression that this place is reserved for those slaves in
need of dicipline. Here the slave pens look more like a torture chamber, set in
the middle of the stone rooms, to display the fate of those slaves who do not
cooperate. Looking around nearly confused you, as there doesn't seem to be
a right angle in this place. The room is devoid of decoration, save for the
cobwebs on the ceiling.
~
FLAGS 1056777
Sect 0
DOOR 0
~
~
0 -1 13255
DOOR 1
~
~
0 -1 13259
DOOR 2
You see a large iron door.
~
iron door~
AB -1 13254
DOOR 3
~
~
0 -1 13252
End
#13254
NAME Efreeti's Domain~
DESCR
This is a large room filled with the blazing heat of the sun. The
temperature is unbearable living conditions, though standing in the back is
an elemental. The walls are made of thick, burning iron, and the ceiling
stretches nearly two stories high.
~
FLAGS 1318920
Sect 0
DOOR 0
~
~
0 -1 13253
End
#13255
NAME The Center of the Slave Pens~
DESCR
A large pit occupies the middle of the cold stone floor here. This room is
vast and spans two stories in height. Against the southern face is a large
cluttered altar, it stretches nearly to the ceiling and resembles a gigantic dragon
skull. Large bronze brasiers light the room in a hazy orange and yellow glow. You
sence that this place was built with reverance, a strange feeling to be
directed to anything Giant. This room itself seems to inspire a sense of awe that
fills you and beckons to you.
~
FLAGS 1056777
Sect 0
DOOR 0
~
~
0 -1 13256
DOOR 1
~
~
0 -1 13258
DOOR 2
~
~
0 -1 13253
DOOR 3
~
~
0 -1 13251
End
#13256
NAME Inside the Slave Pens~
DESCR
Large iron rings are set into the floor here, creating a suitable place to
lock away slaves. The spatters of dried blood on the walls, and small row of
stocks, give the impression that this place is reserved for those slaves in
need of dicipline. Here the slave pens look more like a torture chamber, set in
the middle of the stone rooms, to display the fate of those slaves who do not
cooperate. Looking around nearly confused you, as there doesn't seem to be
a right angle in this place. The room is devoid of decoration, save for the
cobwebs on the ceiling.
~
FLAGS 1056777
Sect 0
DOOR 1
~
~
0 -1 13257
DOOR 2
~
~
0 -1 13255
DOOR 3
~
~
0 -1 13250
End
#13257
NAME A Dark Corner in the Slave Pens~
DESCR
Urine stains and other unmentionables litter the cold floor and walls here.
The stench is nearly unbearable, none the less you notice a few spots on the
floor which look like they serve as sleeping areas.
~
FLAGS 1056777
Sect 0
DOOR 2
~
~
0 -1 13258
DOOR 3
~
~
0 -1 13256
End
#13258
NAME Inside the Slave Pens~
DESCR
Large iron rings are set into the floor here, creating a suitable place to
lock away slaves. The spatters of dried blood on the walls, and small row of
stocks, give the impression that this place is reserved for those slaves in
need of dicipline. Here the slave pens look more like a torture chamber, set in
the middle of the stone rooms, to display the fate of those slaves who do not
cooperate. Looking around nearly confused you, as there doesn't seem to be
a right angle in this place. The room is devoid of decoration, save for the
cobwebs on the ceiling.
~
FLAGS 1056777
Sect 0
DOOR 0
~
~
0 -1 13257
DOOR 2
~
~
0 -1 13259
DOOR 3
~
~
0 -1 13255
End
#13259
NAME A Dark Corner in the Slave Pens~
DESCR
Urine stains and other unmentionables litter the cold floor and walls here.
The stench is nearly unbearable, none the less you notice a few spots on the
floor which look like they serve as sleeping areas. There is a small boulder
which slides off to the side, leading to a dark passage.
~
FLAGS 1056777
Sect 0
DOOR 0
~
~
0 -1 13258
DOOR 1
~
~
0 -1 13260
DOOR 3
~
~
0 -1 13253
End
#13260
NAME A Dark Passage~
DESCR
A secluded dark path, which seems to be in a small cave, leads further into
darkness eastwards and back to the slave pens west. A small sign of stone
with etchings in it stands off to the side.
~
FLAGS 1056777
Sect 0
EDESC look sign~
Enter at your own risk!
~
DOOR 1
~
~
0 -1 13261
DOOR 3
~
~
0 -1 13259
End
#13261
NAME A Dark Passage~
DESCR
A steep slope causes you to fall downwards into a large pool of water. You
are able to travel outwards to the west, and looking southwards you see nothing,
it is pitch-black.
~
FLAGS 3153929
Sect 6
DOOR 2
~
~
0 -1 13262
DOOR 3
~
~
0 -1 13260
End
#13262
NAME The Unholy Magicians Vault~
DESCR
All the water you were just in has been drained from this vault. The walls
are made of heavy iron, the ceiling is made of rock and moss. To the eastern
side of the vault is a large picture.
~
FLAGS 3416073
Sect 0
EDESC look picture~
This is a picture of the one who calls himself the Unholy Magician. He is
obviously a giant due to his large face and stout shoulders. He is wearing
long black robes and a large mantle peice around his neck.
~
DOOR 0
~
~
0 -1 13261
End
#0
#SPECIALS
M 13200 spec_breath_fire
M 13201 spec_cast_mage
M 13202 spec_guard
M 13203 spec_guard
M 13206 spec_thief
M 13214 spec_cast_adept
S
#RESETS
D 0 13253 2 1
M 0 13202 2 13213 1
E 0 13217 0 16
E 0 13213 0 1
E 0 13219 0 10
E 0 13220 0 12
G 0 13216 0
M 0 13202 2 13213 1
E 0 13217 0 16
E 0 13213 0 1
E 0 13219 0 10
E 0 13220 0 12
G 0 13216 0
M 0 13215 2 13214 1
M 0 13215 2 13214 1
M 0 13203 5 13215 1
E 0 13213 0 1
E 0 13214 0 16
G 0 13222 0
M 0 13212 1 13220 1
G 0 13235 0
G 0 13236 0
M 0 13210 1 13222 1
G 0 13237 0
G 0 13238 0
G 0 13239 0
G 0 13240 0
M 0 13211 1 13224 1
G 0 13241 0
G 0 13242 0
G 0 13243 0
M 0 13205 3 13225 1
E 0 13225 0 5
M 0 13213 1 13226 1
G 0 13232 0
G 0 13233 0
G 0 13234 0
M 0 13206 5 13228 1
M 0 13203 5 13231 1
E 0 13213 0 1
E 0 13214 0 16
G 0 13222 0
M 0 13206 5 13232 1
M 0 13209 1 13233 1
E 0 13231 0 6
M 0 13205 3 13235 1
E 0 13225 0 5
M 0 13206 5 13235 1
M 0 13206 5 13235 1
M 0 13206 5 13236 1
M 0 13204 1 13237 1
E 0 13223 0 3
E 0 13224 0 14
E 0 13221 0 17
G 0 13226 0
G 0 13215 0
P 0 13244 1 13221 1
M 0 13214 1 13237 1
M 0 13203 5 13238 1
E 0 13213 0 1
E 0 13214 0 16
G 0 13222 0
M 0 13207 1 13241 1
E 0 13227 0 17
M 0 13203 5 13242 1
E 0 13213 0 1
E 0 13214 0 16
G 0 13222 0
M 0 13203 5 13244 1
E 0 13213 0 1
E 0 13214 0 16
G 0 13222 0
M 0 13205 3 13245 1
E 0 13225 0 5
M 0 13217 1 13245 1
E 0 13243 0 16
M 0 13216 8 13251 1
M 0 13216 8 13251 1
M 0 13200 1 13254 1
E 0 13200 0 16
E 0 13201 0 5
E 0 13202 0 6
E 0 13203 0 7
M 0 13208 1 13255 1
E 0 13230 0 1
E 0 13218 0 3
E 0 13229 0 5
E 0 13228 0 16
E 0 13246 0 8
M 0 13216 8 13255 1
M 0 13216 8 13256 1
M 0 13216 8 13257 1
M 0 13216 8 13257 1
M 0 13216 8 13258 1
M 0 13216 8 13259 1
M 0 13201 1 13262 1
E 0 13204 0 16
E 0 13205 0 5
E 0 13206 0 6
E 0 13207 0 7
E 0 13208 0 8
E 0 13209 0 9
E 0 13210 0 10
E 0 13211 0 13
E 0 13212 0 14
S
#SHOPS
13210 9 0 0 0 0 115 95 0 23
13211 5 0 0 0 0 115 95 0 23
13212 19 0 0 0 0 115 95 0 23
13213 17 0 0 0 0 115 95 0 23
0
#IMPROGS
E
#$