#AREADATA Name Sylvan Cabal~ Builders None~ VNUMs 8900 8999 Credits {CABAL} Ormthra Sylvan Temple~ Security 9 Xplore 0 End #MOBDATA #8900 NAME healer herbalist~ SHORT an herbalist~ LONG An herbalist is here lending aid to the creatures of the wild. ~ DESCR Slowly crushing sweet smelling herbs in a mortar before him, the weathered old man whistles to himself at peace with his surroundings. His foggy emerald eyes might not see so well anymore, but as you enter he spins and immediatly starts mixing up a variety of roots and herbs to soothe your battle wounds. ~ RACE human~ ACT ABGQVYace AFF 0 OFF H IMM ABCDENP RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 60 HROLL 25 ENHA 100.00% MATER none~ HDICE 1d1+5000 MDICE 1d1+999 DDICE 2d4+30 REGEN 0 DTYPE punch AC -15 -15 -15 -15 POS stand stand SEX male GOLD 1000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 50 AMOD 0 QUEST 0 CABAL sylvan End #8902 NAME guardian druid gnome outer~ SHORT the guardian druid~ LONG A tiny figure relaxes near the foliage, almost invisible. ~ DESCR A squat figure with eyes as sharp as thorns watches over the archway. Flowing robes that will never fit him drag along the muddy ground as he fidgets about. While not physically imposing there is a distant spark in his eyes that suggest years of training and dedication that should make even the most cautious foe think twice. ~ RACE gnome~ ACT ABGLTZ AFF 0 OFF ADEO IMM ABX RES BCDEGLPQ VULN ER WSPEC 0 ALIGN 0 GROUP 0 LEVEL 60 HROLL 50 ENHA 100.00% MATER none~ HDICE 2d500+8000 MDICE 1d1+7000 DDICE 10d9+55 REGEN 0 DTYPE smash AC -90 -90 -90 -90 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE small DMOD 100 AMOD 2 QUEST 0 CABAL sylvan End #8903 NAME inner beastlord beast sylvan~ SHORT the Beastlord of Sylvan~ LONG A mighty horse-like beast with a menacing rack of antlers fumes here. ~ DESCR Thrashing his antlers about at any who come too near, this mythical beast has taken residence up here for the good of the wilds. A mighty elk-centaur as they are known defends this refuge with his mighty antlers and its strong horse legs. It is rumored that to battle one of these beasts is akin to trying to catch thunder. ~ RACE centaur~ ACT ABDGLRTV AFF DFVZc OFF AI IMM ABX RES BCDELQ VULN HS WSPEC 0 ALIGN 0 GROUP 0 LEVEL 60 HROLL 600 ENHA 100.00% MATER none~ HDICE 1d1+8000 MDICE 1d1+5000 DDICE 5d5+35 REGEN 0 DTYPE pound AC -60 -60 -60 -60 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 75 AMOD 0 QUEST 3 CABAL sylvan End #8913 NAME druid wood female woman~ SHORT The beautiful druidess~ LONG A beautiful woman swirls the pool's water with an oak staff. ~ DESCR A striking female is here, absently exploring the pools depths, both inner and outer. Long, slender ears ending in a dull point appear from the sides of a fantastic mane of cream colored hair. She is here exploring the hidden mysteries of the wilds and using what she finds to brew herbal concoctions to aid in the battle against those that would despoil her woodlands and home. ~ RACE wood-elf~ ACT ABGL AFF 0 OFF G IMM ABCDEP RES B VULN X WSPEC 0 ALIGN 0 GROUP 0 LEVEL 55 HROLL 30 ENHA 100.00% MATER none~ HDICE 1d1+10000 MDICE 1d1+10000 DDICE 1d1+35 REGEN 0 DTYPE nature AC 12 12 12 12 POS stand stand SEX female GOLD 20 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 2 QUEST 0 CABAL sylvan End #0 #OBJDATA #8900 NAME young sapling~ SHORT the Young Sapling~ DESCR the Young Sapling is here.~ MAT wood~ TYPE staff 0 0 0 '' 0 EXTRA 1 3 0 540673 WEAR A LEVEL 60 WEIGHT 6 COST 20000 COND 100 CABAL 8 LIMIT 1 End #8901 NAME pit~ SHORT a deep pit in the earth~ DESCR A deep pit has been shoveled here into the earth.~ MAT stone~ TYPE container 10000 0 0 1000 100 EXTRA 1 2 0 17301504 WEAR 0 LEVEL 51 WEIGHT 9 COST 0 COND 100 LIMIT 1 End #8903 NAME An herbal balm~ SHORT an herbal balm~ DESCR A frothing mess oozes out of a leather skin here.~ MAT leather~ TYPE potion 51 'cure disease' 'refresh' 'refresh' 'reserved' EXTRA 1 2 0 8194 WEAR A LEVEL 51 WEIGHT 5 COST 30500 COND 100 LIMIT 10 RESTR e End #8913 NAME A tightly packed bundle of herbs~ SHORT a tightly packed bundle of herbs~ DESCR A tiny bundle of herbs lies forgotten on the floor.~ MAT plant~ TYPE pill 51 'fly' 'detect invis' 'poison' 'reserved' EXTRA 1 2 0 532480 WEAR A LEVEL 51 WEIGHT 4 COST 50000 COND 100 EDESC herbs~ The herbs are bundled tightly in catgut and smell rather pungent. You can see a lone berry of the deepest shade of crimson tucked firmly in the middle of the bundle. You think you recognize the berry as being dangerous, but you can never tell. ~ LIMIT 10 RESTR e End #0 #ROOMDATA #8900 NAME Entrance to the Crumbling Temple~ DESCR An ancient stone archway crumbles under the weight of time and the wild vines and creeping bushes have taken hold within the multitude of cracks. It appears the only thing holding this place together are the tangles of wild growth upon it. Leaning against the side of the archway is a tiny figure almost hidden within the folds of its oversized emerald robes. ~ FLAGS 13901826 Sect 3 DOOR 0 A musty breeze blows in from the courtyard. ~ ~ 0 0 8901 DOOR 2 You see a muddy path to the south. ~ ~ 0 0 26128 End #8901 NAME An overgrown courtyard~ DESCR What once was a fine cobblestone courtyard is now overgrown with a thick moss on the ground and sparse wildflowers have driven themselves up between the cracks. Hanging moss runs down from the rotting support beams that may have once supported another floor above. A musty scent wafts through the breeze that always seems to be blowing through this place, a reminder of the rotting and age of where you now walk. ~ FLAGS 13901826 Sect 3 DOOR 0 A crumbling set of stairs lies to the north. ~ ~ 0 0 8904 DOOR 2 The crumbling archway leads to the swamps. ~ ~ 0 0 8900 DOOR 3 A tiny alcove is tucked off the courtyard. ~ ~ 0 0 8903 End #8903 NAME A silent alcove~ DESCR It is almost silent here save the chirping of the birds and the slow steady hum that drifts in from the west. Stone rubble lies in the corner of the tiny room, where mighty tree limbs have slowly worked their way through what was once a stone wall. Fungus and moss form a carpet upon the decrepit stone floor, giving it a spongy feel when walked upon. There is a warm moisture that blows in from the nearby swamps. ~ FLAGS 13901826 Sect 3 DOOR 1 Vines and creepers trail in from the courtyard which is east. ~ ~ 0 0 8901 DOOR 3 The air grows warmer and damp to the west. ~ ~ 0 0 8913 End #8904 NAME Base of the crumbling stairs~ DESCR Alcoves sit empty within the walls, perhaps long ago containing idols of the past inhabitants of this now rotting temple. The same wild growth creeps into every nook and cranny that it can cling to. The shafts of light that pour in through the decaying walls intensify the vibrant green of the plant growth, and makes it glow with warmth. ~ FLAGS 13901826 Sect 3 DOOR 2 A lush courtyard lies to the south. ~ ~ 0 0 8901 DOOR 4 A set of weathered stairs rise upward. ~ ~ 0 0 8905 End #8905 NAME Upon the stairs of Faith~ DESCR A flight of stone stairs leads upwards, the wear and tear evident upon the indentions upon each step. The wild growth has not found its way onto these, as if there is something about them that impedes their growth. The walls to each side have long ago crumbled, giving a fantastic view of the swamps to the south, and the woods to the north. Archaic runes run along each step, a long forgotten tongue by mortal men. ~ FLAGS 13901826 Sect 0 DOOR 4 The rune covered steps continue upward. ~ ~ 0 0 8906 DOOR 5 The base of the stairs are down. ~ ~ 0 0 8904 End #8906 NAME Nearing the top of the stairs~ DESCR Nearing the top of the flight of stairs, each rune upon the steps seem to vibrate with unseen ancient power. The walls on each side have long since fallen into the swamp below, allowing a clear view of the landscape about you. Further up you notice briars rimming an ancient doorframe and a scent of moist earth lingers in the air. ~ FLAGS 13901826 Sect 0 DOOR 4 A tangle of briars rim the doorframe into a vibrant green room. ~ ~ 0 0 8907 DOOR 5 The stairs of faith continue down. ~ ~ 0 0 8905 End #8907 NAME Upon a platform of briars~ DESCR A mass tangle of briars and thorns coat the aging stone walls of this room. In the middle of this prickly refuge is the guardian of the Sylvan. A hulking beast the shape of a centaur with a wide rack of menacing horns. The sharp shapes of the thorns and briars paint an agonizing picture of pain for any who are unlucky enough to dash into them. An overwhelming sense of pride and hate radiate from this room. Pride for those who fight..and hate for any who would dare trespass here. ~ FLAGS 13901826 Sect 3 DOOR 0 A pale gray light illuminates the room to the north. ~ ~ 0 0 8910 DOOR 5 The top of the runed stairs lie below. ~ ~ 0 0 8906 End #8910 NAME A defaced altar of sacrifice.~ DESCR A toppled statue of onyx lies in pieces upon the moss laden floor. The few stones of the wall are stained deep crimson, suggesting the nature of the rituals that were once performed here. The new inhabitants of this temple have carved tributes into the stones praising the moon, in hopes its pale light will find the lost souls here and guide them to the earth. A pale-gray light almost always illuminates this room, seeming to resonate off the stones and the crude etchings that shimmer in the night. ~ FLAGS 13631490 Sect 3 DOOR 2 The platform of briars and tangles lies to the south. ~ ~ 0 0 8907 End #8913 NAME The reflecting pool~ DESCR Nearly nothing remains of this room but a lone stone wall standing to the west. On either side where walls once stood, the upper branches of ancient trees now rustle in the warm breeze blowing off the swamps to the south. A small indention has been worn into the exact middle of the room and filled with a slightly emerald water. Several druids wander about the pool gazing into it as if they can see something you do not. The canopy of the forest overshadows this place, allowing only the smallest amount of light to get through which shimmers on the pool, giving the place an eerie feeling. ~ FLAGS 13639682 Sect 3 DOOR 1 The tiny alcove is towards the east. ~ ~ 0 0 8903 End #0 #SPECIALS M 8903 spec_warder S #RESETS M 0 8902 1 8900 1 M 0 8903 1 8907 1 M 0 8900 1 8910 1 O 0 8901 0 8910 M 0 8913 1 8913 1 G 0 8913 0 G 0 8903 0 S #SHOPS 8913 0 26 10 0 0 5 5 1 23 0 #IMPROGS I 8900 give_prog give_prog_cabal_item M 8902 greet_prog greet_prog_outer_guardian M 8902 death_prog death_prog_outer_guardian M 8902 attack_prog attack_prog_outer_guardian M 8902 move_prog move_prog_outer_guardian M 8903 greet_prog greet_prog_inner_guardian M 8903 death_prog death_prog_inner_guardian E #$