#AREADATA Name Shire~ Builders None~ VNUMs 1100 1199 Credits { 5 35} Poohb The Shire~ Security 9 Xplore 0 End #MOBDATA #1100 NAME oldstyle elven wizard~ SHORT the Elven Wizard~ LONG An Elven Wizard is here, creating fireworks for the festivities. ~ DESCR The Elven Wizard looks at you in a solemn sort of way. His gaze seems to penetrate through your innermost being. He is wearing a silvery cloak and holding a multi-colored staff. Although he appears to be older than the oldest man, he seems to have an inner strength which most mortals cannot overcome. ~ RACE human~ ACT ABGR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 500 GROUP 0 LEVEL 18 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+258 MDICE 18d9+100 DDICE 2d6+3 REGEN 0 DTYPE none AC -3 -3 -3 4 POS stand stand SEX male GOLD 105 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1101 NAME oldstyle ring keeper~ SHORT the Keeper of the Ring~ LONG The Keeper of the Ring is here, guarding his treasure jealously. ~ DESCR The Ring Keeper is a rather big but short halfling. His short stature and bulbous nose belie his true nature. An elven sword that glows with a blue light hangs from his belt, and on his finger you see the One Ring. Although usually a halfling of peace, he will fight you to the death if you attempt to take away that which belongs to him. ~ RACE human~ ACT ABGS AFF 0 OFF BEFJNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 20 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+308 MDICE 10d9+100 DDICE 2d7+5 REGEN 0 DTYPE none AC -4 -4 -4 6 POS stand stand SEX male GOLD 61 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1102 NAME oldstyle farmer gamgee~ SHORT Farmer Gamgee~ LONG Farmer Gamgee sniffs the air, wondering if harvest time is near. ~ DESCR Farmer Gamgee is a short, stout halfling of thirty years. His skin has been tanned from working the fields night and day. He's quite a jolly chap, always ready to befriend an injured bunny rabbit. ~ RACE human~ ACT ABH AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 350 GROUP 0 LEVEL 7 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+85 MDICE 3d9+100 DDICE 1d8+1 REGEN 0 DTYPE none AC 4 4 4 9 POS rest rest SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1103 NAME oldstyle toddler~ SHORT a toddler~ LONG A toddler crawls about, looking for something to chew on. ~ DESCR The toddler is dressed in nothing but his birthday suit. He crawls about for he hasn't learned to walk yet. He peers up at you and asks "da da?" ~ RACE human~ ACT ABH AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 100 GROUP 0 LEVEL 2 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+21 MDICE 1d9+100 DDICE 1d5+0 REGEN 0 DTYPE none AC 8 8 8 10 POS sit sit SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1104 NAME oldstyle nursemaid~ SHORT a nursemaid~ LONG A nursemaid wanders about, trying to keep track of all the toddlers. ~ DESCR The nursemaid looks rather tired and worn out. Taking care of so many toddlers for too long has evidently taken its toll. She looks to you and in her eyes you can see her longing for a better life. ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 100 GROUP 0 LEVEL 5 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+60 MDICE 2d9+100 DDICE 1d6+1 REGEN 0 DTYPE none AC 5 5 5 9 POS stand stand SEX female GOLD 1 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1105 NAME oldstyle cow~ SHORT a cow~ LONG A cow is here, chewing her cud. ~ DESCR The cow looks like it hasn't been milked in quite some time. Although she is past her prime, you see that she still has a lot of years left, and that if provoked, her rear kick can be quite deadly. ~ RACE human~ ACT AGI AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 4 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+46 MDICE 2d9+100 DDICE 1d5+1 REGEN 0 DTYPE none AC 6 6 6 9 POS rest rest SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1106 NAME oldstyle pig~ SHORT a pig~ LONG A pig wallows in the mud and oinks in contentment. ~ DESCR The pig appears quite happy to be a pig. He is oblivious to your presence and cares only for the care-free life that he leads. It is enormously fat and consequently cannot move around very quickly. ~ RACE pig~ ACT AGI AFF 0 OFF EFNR IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 3 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+35 MDICE 1d9+100 DDICE 1d6+0 REGEN 0 DTYPE none AC 7 7 7 10 POS rest rest SEX none GOLD 0 FORM AGV PARTS ACDEFHJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1107 NAME oldstyle chicken~ SHORT a chicken~ LONG A chicken sits on her nest. ~ DESCR The chicken is bright and healthy. She has no weapons but her beak. ~ RACE human~ ACT AGI AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 2 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+21 MDICE 1d9+100 DDICE 1d5+0 REGEN 0 DTYPE none AC 8 8 8 10 POS sit sit SEX female GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1108 NAME oldstyle bull~ SHORT a bull~ LONG A bull scratches at the ground and lowers his head. ~ DESCR The bull is in top condition. He looks like quite a fighter, nothing to be reckoned with. With his horns and his hooves he can attack just about anything. ~ RACE human~ ACT ABF AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 6 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+71 MDICE 3d9+100 DDICE 1d7+1 REGEN 0 DTYPE none AC 4 4 4 9 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1109 NAME oldstyle horse~ SHORT a horse~ LONG A horse becomes frightened by your presence. ~ DESCR The horse looks at you and turns away. You can tell that it is afraid of you. ~ RACE human~ ACT ABGI AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 4 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+46 MDICE 2d9+100 DDICE 1d5+1 REGEN 0 DTYPE none AC 6 6 6 9 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1110 NAME oldstyle shiriff~ SHORT a shiriff~ LONG A shiriff of the Shire looks for signs of trouble. ~ DESCR The shiriff is over waist high, quite tall for a halfling. His eyes are ever roaming, looking for signs of trouble from riff-raff like you. In his belt is a thin dagger, and on his body he wears a suit of leather armor. This is one halfling you don't want to mess with. ~ RACE human~ ACT ACGT AFF 0 OFF CDEIKLU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 150 GROUP 0 LEVEL 8 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+110 MDICE 4d9+100 DDICE 1d7+2 REGEN 0 DTYPE none AC 3 3 3 9 POS sit sit SEX male GOLD 2 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1111 NAME oldstyle shiriff~ SHORT a shiriff~ LONG A shiriff of the Shire looks for signs of trouble. ~ DESCR The shiriff is over waist high, quite tall for a halfling. His eyes are ever roaming, looking for signs of trouble from riff raff like you. In his belt is a thin dagger, and on his body he wears a suit of leather armor. This is one halfling you don't want to mess with. ~ RACE human~ ACT ACGT AFF 0 OFF CDEIKLU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 150 GROUP 0 LEVEL 8 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+110 MDICE 4d9+100 DDICE 1d7+2 REGEN 0 DTYPE none AC 3 3 3 9 POS sit sit SEX male GOLD 2 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1112 NAME oldstyle thain~ SHORT the Thain~ LONG The Thain commands respect from all Shire folk. ~ DESCR A personable yet serious halfling, the Thain looks at you and yells a deep 'Hullo'. He walks about comfortably, secure in the knowledge that as long as he's in office, the Shire will always remain a safe haven for Shire folk. ~ RACE human~ ACT AGT AFF 0 OFF CDEIKLU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 400 GROUP 0 LEVEL 14 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+208 MDICE 7d9+100 DDICE 1d12+3 REGEN 0 DTYPE none AC -1 -1 -1 8 POS sit sit SEX male GOLD 25 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1113 NAME oldstyle innkeeper~ SHORT the Innkeeper~ LONG The Innkeeper stands here awaiting your order. ~ DESCR The Innkeeper is a jolly old halfling who spends his days eavesdropping on local gossip. In his younger days, he was quite a seasoned traveller. ~ RACE human~ ACT ABG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 200 GROUP 0 LEVEL 12 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+150 MDICE 6d9+100 DDICE 1d10+3 REGEN 0 DTYPE none AC 0 0 0 8 POS stand stand SEX male GOLD 35 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1114 NAME oldstyle miller~ SHORT the Miller~ LONG The Miller is here, overseeing his busy mill workers. ~ DESCR The Miller is an impatient young halfling, always trying to command more respect from his workers than he can get. He looks like the type of person who deserves a spanking but never got one. ~ RACE human~ ACT ACGH AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 50 GROUP 0 LEVEL 6 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+71 MDICE 3d9+100 DDICE 1d7+1 REGEN 0 DTYPE none AC 4 4 4 9 POS stand stand SEX male GOLD 10 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1115 NAME oldstyle mill worker~ SHORT the mill worker~ LONG The mill worker runs to and fro. ~ DESCR The mill worker is in fine shape from the hard labor that he does at the mill. He doesn't notice your presence, but he looks like he could break you in two without thinking about it. ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 5 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+60 MDICE 2d9+100 DDICE 1d6+1 REGEN 0 DTYPE none AC 5 5 5 9 POS stand stand SEX male GOLD 2 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1116 NAME oldstyle elven warrior~ SHORT the elven warrior~ LONG The elven warrior watches you solemnly. ~ DESCR The tall elven warrior is light and fair-skinned. The expression that he wears on his countenance is solemn and tragic. He cares not for this world any longer and wearies of it. ~ RACE human~ ACT ABR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 600 GROUP 0 LEVEL 17 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+233 MDICE 17d9+100 DDICE 1d12+3 REGEN 0 DTYPE none AC -2 -2 -2 4 POS sit sit SEX male GOLD 25 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1117 NAME oldstyle dwarven prince~ SHORT the dwarven prince~ LONG The dwarven prince sits here patiently for the return of his king. ~ DESCR Grim and cold, the dwarven prince is quite strong and bulky, even for the dwarves of his land. His glowing eyes peer out of his bushy face and stare beyond your gaze. ~ RACE human~ ACT ABQ AFF 0 OFF EIKU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 200 GROUP 0 LEVEL 17 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+258 MDICE 17d9+100 DDICE 2d6+4 REGEN 0 DTYPE none AC -3 -3 -3 6 POS sit sit SEX male GOLD 35 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1118 NAME oldstyle shopkeeper~ SHORT the shopkeeper~ LONG The shopkeeper smiles and patiently waits for you to buy something. ~ DESCR The shopkeeper will fight like a madman to protect his store from riff-raff like you. ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 600 GROUP 0 LEVEL 21 HROLL 0 ENHA 100.00% MATER none~ HDICE 4d10+360 MDICE 10d9+100 DDICE 4d4+5 REGEN 0 DTYPE none AC -5 -5 -5 7 POS stand stand SEX male GOLD 600 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1119 NAME oldstyle grocer~ SHORT the grocer~ LONG The grocer offers you the finest breads in all the land. ~ DESCR The grocer is a large, jovial halfling who knows how to enjoy his pipeweed. However, he also knows that it's worth protecting and so will do everything in his power to prevent riff-raff like you from stealing it. ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 600 GROUP 0 LEVEL 21 HROLL 0 ENHA 100.00% MATER none~ HDICE 4d10+360 MDICE 10d9+100 DDICE 4d4+5 REGEN 0 DTYPE none AC -5 -5 -5 7 POS stand stand SEX male GOLD 75 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1120 NAME oldstyle blacksmith~ SHORT the blacksmith~ LONG The blacksmith bids you welcome to his humble store. ~ DESCR The blacksmith is a lean and mean fighting machine. His knowledge of weapons and armour would certainly help him in any fight against riff-raff like you. ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 600 GROUP 0 LEVEL 50 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+4500 MDICE 25d9+100 DDICE 5d8+19 REGEN 0 DTYPE none AC -20 -20 -20 3 POS stand stand SEX male GOLD 900 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1121 NAME oldstyle battle master~ SHORT the battle master~ LONG The battle master offers you the services of his fine trainees. ~ DESCR The battle master is a wizened fighter, with many scars to prove his worth. ~ RACE human~ ACT ABT AFF 0 OFF CDEIKLU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 350 GROUP 0 LEVEL 25 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+600 MDICE 12d9+100 DDICE 2d10+7 REGEN 0 DTYPE none AC -7 -7 -7 6 POS stand stand SEX male GOLD 75 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1122 NAME oldstyle halfling youth~ SHORT a halfling youth~ LONG A halfling youth stands here, waiting for nothing in particular. ~ DESCR The halfling youth is not yet quite in the prime of his youth. He's knee high and you get the sudden urge to step on him. ~ RACE human~ ACT AGHS AFF 0 OFF BEFJNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 3 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+21 MDICE 1d9+100 DDICE 1d5+0 REGEN 0 DTYPE none AC 8 8 8 10 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1123 NAME oldstyle seasoned adventurer~ SHORT a seasoned adventurer~ LONG A seasoned adventurer sits here, telling tales of fame and fortune. ~ DESCR The seasoned adventurer has seen his share of glory days. Although he is past his prime, he still looks like he could put up more than his share of a good fight. ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 100 GROUP 0 LEVEL 8 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+96 MDICE 4d9+100 DDICE 1d7+2 REGEN 0 DTYPE none AC 3 3 3 9 POS sit sit SEX male GOLD 8 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1124 NAME oldstyle local gossip~ SHORT a local gossip~ LONG A local gossip asks you, "Have you heard the latest?" ~ DESCR The gossip is all talk and no action. You're transfixed by her ability to talk so much so quickly. ~ RACE human~ ACT ABH AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 4 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+46 MDICE 2d9+100 DDICE 1d5+1 REGEN 0 DTYPE none AC 6 6 6 9 POS sit sit SEX female GOLD 1 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1125 NAME oldstyle halfling beauty~ SHORT a halfling beauty~ LONG A halfling beauty stares dreamily into your eyes. ~ DESCR She is the most beautiful creature you've seen in quite some time. As you stare at her, thoughts of all else vanish. You get the sudden urge to grovel at her feet, hoping she'll take you in like a lost puppy. You wouldn't dare harm a hair on her precious little head. ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 6 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+71 MDICE 3d9+100 DDICE 1d7+1 REGEN 0 DTYPE none AC 4 4 4 9 POS stand stand SEX female GOLD 3 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1126 NAME oldstyle trainee~ SHORT a trainee~ LONG A trainee screams a death cry as he delivers the fatal blow to a dummy. ~ DESCR The trainee smiles smugly, aware of your interest in him. He's a little fresh, but his enthusiasm and desire to please more than make up for what he lacks in skill. ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 5 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+60 MDICE 2d9+100 DDICE 1d6+1 REGEN 0 DTYPE none AC 5 5 5 9 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1127 NAME oldstyle chic urbanite~ SHORT a chic urbanite~ LONG A chic urbanite sits here, enjoying his class status. ~ DESCR The urbanite seems very much at home in his surroundings. His clothes are all of the latest fashions and his manners impeccable. He offers you some coins if you'd be so good as to order a drink for him. ~ RACE human~ ACT ABH AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 4 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+46 MDICE 2d9+100 DDICE 1d5+1 REGEN 0 DTYPE none AC 6 6 6 9 POS sit sit SEX male GOLD 5 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1128 NAME oldstyle country bumpkin~ SHORT a country bumpkin~ LONG A country bumpkin dreams of pipeweed and its many uses. ~ DESCR The country bumpkin snores noisily. ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 5 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+60 MDICE 2d9+100 DDICE 1d6+1 REGEN 0 DTYPE none AC 5 5 5 9 POS sleep sleep SEX male GOLD 3 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1130 NAME oldstyle innkeeper~ SHORT the Innkeeper~ LONG The Innkeeper stands here awaiting your order. ~ DESCR The Innkeeper is a jolly old halfling who spends his days eavesdropping on local gossip. In his younger days, he was quite a seasoned traveller. ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 200 GROUP 0 LEVEL 12 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+150 MDICE 6d9+100 DDICE 1d10+3 REGEN 0 DTYPE none AC 0 0 0 8 POS stand stand SEX male GOLD 50 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1131 NAME oldstyle receptionist~ SHORT the receptionist~ LONG The receptionist sits here, signing forms. ~ DESCR He is a very professional looking type. ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 200 GROUP 0 LEVEL 12 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+150 MDICE 6d9+100 DDICE 1d10+3 REGEN 0 DTYPE none AC 0 0 0 8 POS stand stand SEX male GOLD 3 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1132 NAME oldstyle shiriff~ SHORT a shiriff~ LONG A shiriff of the Shire looks for the lost halfling youth. ~ DESCR The shiriff is over waist high, quite tall for a halfling. He looks at you, smiles and asks you if you have seen a halfling youth somewhere outside the shire. ~ RACE human~ ACT ABT AFF 0 OFF CDEIKLU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 150 GROUP 0 LEVEL 8 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+110 MDICE 4d9+100 DDICE 1d7+2 REGEN 0 DTYPE none AC 3 3 3 9 POS stand stand SEX male GOLD 2 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #0 #OBJDATA #1100 NAME rainbow staff~ SHORT the rainbow staff~ DESCR The rainbow staff lies here.~ MAT mineral~ TYPE light 0 0 ABCFGHIJ 0 0 EXTRA 1 1 0 64 WEAR A LEVEL 5 WEIGHT 8 COST 550 COND 100 Affect O 4 1 0 End #1101 NAME sting~ SHORT sting~ DESCR Sting lies here.~ MAT mithril~ TYPE weapon dagger 2 7 bite 0 EXTRA 1 3 0 1027 WEAR AN LEVEL 17 WEIGHT 6 COST 3500 COND 100 Affect O 2 2 0 End #1102 NAME sign~ SHORT a sign~ DESCR A sign demands your attention.~ MAT mineral~ TYPE furniture 0 0 0 0 0 EXTRA 0 0 WEAR 0 LEVEL 0 WEIGHT 8 COST 0 COND 100 EDESC sign~ Welcome to the Shire. As you enter the Shire from Haon-Dor you come under the jurisdiction of the Thain, the peacekeeper of the Shire. Consequently, by entering these lands you agree to obey our laws. If you break these laws, you will be severely punished. We do not like riff raff in our peaceful town. The Thain Peacekeeper of the Shire ~ End #1103 NAME pipeweed bread~ SHORT a pipeweed bread~ DESCR A loaf of pipeweed bread arouses your hunger.~ MAT mineral~ TYPE food BCDE DE 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 15 COND 100 End #1104 NAME silvery cloak~ SHORT a silvery cloak~ DESCR A silvery cloak lies here.~ MAT mineral~ TYPE armor AB BC C C 0 EXTRA 1 2 0 1088 WEAR AK LEVEL 15 WEIGHT 21 COST 1320 COND 100 Affect O 20 -1 0 End #1105 NAME one ring~ SHORT the One Ring~ DESCR The One Ring is here.~ MAT mineral~ TYPE jewelry 0 0 0 0 0 EXTRA 1 1 0 64 WEAR AB LEVEL 20 WEIGHT 4 COST 1660 COND 100 Affect A 0 0 B Affect O 1 -1 0 End #1106 NAME elven spear~ SHORT an elven spear~ DESCR An elven spear lies here.~ MAT wood~ TYPE weapon staff 2 1 thrust 0 EXTRA 1 3 0 1090 WEAR AN LEVEL 16 WEIGHT 15 COST 500 COND 100 Affect O 18 2 0 End #1107 NAME mithril axe~ SHORT a mithril axe~ DESCR A mithril axe lies here.~ MAT mithril~ TYPE weapon axe 2 8 chop 0 EXTRA 1 4 0 20485 WEAR AN LEVEL 17 WEIGHT 23 COST 1440 COND 100 Affect O 19 2 0 End #1108 NAME thain girth~ SHORT the thain girth~ DESCR The girth of the thain lies here.~ MAT mineral~ TYPE armor AB BC AB C 0 EXTRA 0 0 WEAR AL LEVEL 17 WEIGHT 10 COST 3600 COND 100 Affect O 4 2 0 End #1109 NAME tiny dagger~ SHORT a tiny dagger~ DESCR A tiny dagger lies here.~ MAT mineral~ TYPE weapon dagger 1 6 pierce 0 EXTRA 0 0 WEAR AN LEVEL 1 WEIGHT 5 COST 230 COND 100 End #1110 NAME egg~ SHORT an egg~ DESCR An egg lies here.~ MAT mineral~ TYPE food CD CD 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 2 COND 100 End #1111 NAME bag~ SHORT a bag~ DESCR A bag is on the floor.~ MAT mineral~ TYPE container 50 0 0 5 100 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 11 COND 100 End #1112 NAME lantern~ SHORT a lantern~ DESCR A lantern is on the floor.~ MAT mineral~ TYPE light 0 0 DGH 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 60 COND 100 End #1113 NAME bardiche~ SHORT a bardiche~ DESCR A long weapon with a sharp end is on the floor.~ MAT wood~ TYPE weapon polearm 2 11 cleave F EXTRA 0 0 WEAR AN LEVEL 21 WEIGHT 25 COST 1810 COND 100 Affect O 18 4 0 End #1114 NAME flail~ SHORT a flail~ DESCR A flail is on the floor.~ MAT iron~ TYPE weapon flail 2 4 smash 0 EXTRA 0 0 WEAR AN LEVEL 5 WEIGHT 19 COST 390 COND 100 End #1115 NAME wooden bardiche~ SHORT a wooden bardiche~ DESCR A long weapon with a wooden blade is on the floor.~ MAT wood~ TYPE weapon polearm 2 3 pound F EXTRA 0 0 WEAR AN LEVEL 3 WEIGHT 25 COST 980 COND 100 Affect O 18 4 0 End #1116 NAME dagger shiriff~ SHORT a shiriff's dagger~ DESCR A tiny but very sharp dagger lies here.~ MAT steel~ TYPE weapon dagger 2 4 pierce 0 EXTRA 0 0 WEAR AN LEVEL 6 WEIGHT 6 COST 480 COND 100 Affect O 19 1 0 Affect O 18 1 0 End #1117 NAME club heavy~ SHORT the Thain's club~ DESCR You see see a heavy club. Looks just right for whomping heads.~ MAT wood~ TYPE weapon mace 2 7 pound 0 EXTRA 0 0 WEAR AN LEVEL 12 WEIGHT 14 COST 620 COND 100 End #0 #ROOMDATA #1100 NAME A dimly lit path~ DESCR You tread through the deep, dark forest on a dimly lit path. Up ahead you can hear the faint sounds of a village. ~ FLAGS 0 Sect 3 DOOR 0 The dimly lit path leads north through the dense forest. ~ ~ 0 -1 1101 End #1101 NAME A dimly lit path~ DESCR You tread through the deep, dark forest on a dimly lit path. Up ahead you can hear the faint sounds of a village. ~ FLAGS 0 Sect 3 DOOR 0 The dimly lit path leads north through the dense forest. ~ ~ 0 -1 1102 DOOR 2 The dimly lit path leads south through the dense forest. ~ ~ 0 -1 1100 End #1102 NAME A dimly lit path~ DESCR You tread through the deep, dark forest on a dimly lit path. The forest here seems less dense than to the south. Northward you see the faint outline of a village. ~ FLAGS 0 Sect 3 DOOR 0 The dimly lit path leads to a village. ~ ~ 0 -1 1103 DOOR 2 The dimly lit path leads south through the dense forest. ~ ~ 0 -1 1101 End #1103 NAME Entrance to the Shire~ DESCR You stand at the entrance to the Shire. You see halflings, no more than wee tall, every which way you look. Bywater Road leads east and west. ~ FLAGS 0 Sect 1 DOOR 1 To the east runs Bywater Road. ~ ~ 0 -1 1104 DOOR 2 To the south you see a dimly lit path which leads to a dense forest. ~ ~ 0 -1 1102 DOOR 3 To the west runs Bywater Road. ~ ~ 0 -1 1118 End #1104 NAME Bywater Road~ DESCR You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the east and west while to the north lies the general store. ~ FLAGS 0 Sect 1 DOOR 0 The general store lies to the north. ~ ~ 0 -1 1105 DOOR 1 To the east runs Bywater Road. ~ ~ 0 -1 1106 DOOR 3 To the west you see the entrance to the Shire. ~ ~ 0 -1 1103 End #1105 NAME The General Store~ DESCR You are inside the general store. All sorts of goodies are stacked on the many shelves. Your local friendly shopkeeper is smiling patiently, waiting to serve you to the best of his abilities. The only exit is to the south. ~ FLAGS 8 Sect 0 DOOR 2 The only exit lies to the south. ~ ~ 0 -1 1104 End #1106 NAME Bywater Road~ DESCR You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the east and west. To the north, steps lead to a friendly looking weaponry/armory while a nursery lies to the south. ~ FLAGS 0 Sect 1 DOOR 0 Steps lead to a friendly looking weaponry and armory. ~ ~ 0 -1 1107 DOOR 1 To the east runs Bywater Road. ~ ~ 0 -1 1109 DOOR 2 To the south lies Kid'n Keep, the local nursery. ~ ~ 0 -1 1108 DOOR 3 To the west runs Bywater Road. ~ ~ 0 -1 1104 End #1107 NAME The House of Arms~ DESCR You are inside the finest weapons and armour shop in all of Shiredom. The shopkeeper proudly displays his fine wares and humbly offers the best daggers that you have ever laid eyes on. ~ FLAGS 8 Sect 0 DOOR 2 The only exit lies to the south. ~ ~ 0 -1 1106 End #1108 NAME Kid'n Keep~ DESCR You are inside Kid'n Keep, the convenient one-stop nursery that maintains the youth of the Shire. Toddlers run every which way while their nursemaids sigh in exasperation. The only exit lies to the north. ~ FLAGS 8 Sect 0 DOOR 0 The only exit lies to the north. ~ ~ 0 -1 1106 End #1109 NAME A bend in the road~ DESCR Bywater Road continues west and south. A large, imposing building lies to the east. Farther to the south, you can see an Inn of some sort. ~ FLAGS 0 Sect 1 DOOR 1 A large, imposing building lies to the east. A sign reads 'Shiriff Post'. ~ ~ 0 -1 1110 DOOR 2 To the south runs Bywater Road. ~ ~ 0 -1 1112 DOOR 3 To the west runs Bywater Road. ~ ~ 0 -1 1106 End #1110 NAME Shiriff Post of the Eastern Shire~ DESCR You are in the Shiriff Post which acts as the nucleus for the three shiriffs of the Eastern Shire. As you examine the shiriffs on duty, you come to realize that the halflings of the Shire are not to be reckoned with. You cower with awe. A door offers passage to the east. ~ FLAGS 8 Sect 0 DOOR 1 A door offers passage to the office of the Thain. ~ door~ A 0 1111 DOOR 3 To the west you can see Bywater Road. ~ ~ 0 -1 1109 End #1111 NAME Thain's Office~ DESCR You stand inside the office of the Thain, the police protectorate of the great Shire. The Thain has sworn to protect the Shire from all thieves and murderers with his life, and so eyes you suspiciously. A door to the west leads to the Shiriff Post. ~ FLAGS 8 Sect 0 DOOR 3 A door offers passage to the Shiriff Post. ~ door~ A 0 1110 End #1112 NAME Bywater Road~ DESCR You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the north and south. To the east you spy the training grounds for shiriffs in training. ~ FLAGS 0 Sect 1 DOOR 0 To the north runs Bywater Road. ~ ~ 0 -1 1109 DOOR 1 The Shiriff Training Grounds lies to the east. ~ ~ 0 -1 1117 DOOR 2 To the south runs Bywater Road. ~ ~ 0 -1 1113 End #1113 NAME Bywater Road~ DESCR You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the north. The private residences of Shire inhabitants are to the east and west while to the south lies the Ivy Bush, second only to the Green Dragon for its hospitality and service. ~ FLAGS 0 Sect 1 DOOR 0 To the north runs Bywater Road. ~ ~ 0 -1 1112 DOOR 1 You spy the private dwelling of a Shire folk to the east. ~ ~ 0 -1 1115 DOOR 2 To the south you see the Ivy Bush, a favorite haunt of Shire urbanites and seasoned travelers. ~ ~ 0 -1 1116 DOOR 3 You spy the private dwelling of a Shire folk to the west. ~ ~ 0 -1 1114 End #1114 NAME A smial~ DESCR You are inside a smial, a hole in the ground which serves as the proper dwelling place for halflings. As you look around this private abode, you feel as if you were intruding and so quickly cover your eyes. The only exit lies to the east. ~ FLAGS 8 Sect 0 DOOR 1 The only exit lies to the east. ~ ~ 0 -1 1113 End #1115 NAME A smial~ DESCR You are inside a smial, a hole in the ground which serves as the proper dwelling place for halflings. As you look around this private abode, you feel as if you were intruding and so quickly cover your eyes. The only exit lies to the west. ~ FLAGS 8 Sect 0 DOOR 3 The only exit lies to the west. ~ ~ 0 -1 1113 End #1116 NAME The Ivy Bush~ DESCR You are in the Ivy Bush, one of the most famous inns in all of Shiredom. Chique Shire urbanites and seasoned travelers fill the confines of the room with gay and lively talk. A jovial innkeeper stops all that he is doing to await your command. The only exit lies to the north. ~ FLAGS 8 Sect 0 DOOR 0 The only exit lies to the north. ~ ~ 0 -1 1113 End #1117 NAME Shiriff Training Grounds~ DESCR The sounds of mock battle and feigned death cries fill your ears. Every which way you turn you see halfling trainees at the prime of their youth. A wizened old battle instructor meets your gaze and asks if he may be of service. The only exit lies to the west. ~ FLAGS 0 Sect 0 DOOR 3 The only exit lies to the west. ~ ~ 0 -1 1112 End #1118 NAME Bywater Road~ DESCR You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the east and west. A large, imposing building lies to the south. You catch a glimpse of the Brandywine River to the north. ~ FLAGS 0 Sect 1 DOOR 1 To the east you see the entrance to the Shire. ~ ~ 0 -1 1103 DOOR 2 A large, imposing building lies to the south. A sign reads 'Shiriff Post'. ~ ~ 0 -1 1119 DOOR 3 To the west runs Bywater Road. ~ ~ 0 -1 1120 End #1119 NAME Shiriff Post of the Bridge~ DESCR You are in the Shiriff Post which acts as the nucleus for the three shiriffs of the Bridge. As you examine the shiriffs on duty, you come to realize that the halflings of the Shire are not to be reckoned with. You cower with awe. The only exit is to the north. ~ FLAGS 8 Sect 0 DOOR 0 The only exit is to the north. ~ ~ 0 -1 1118 End #1120 NAME Bywater Road~ DESCR You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the east and west. To the south you spy the Grocer's Delight, the premium grocer's shop in all the realm while to the north lies Brandywine Bridge. ~ FLAGS 0 Sect 1 DOOR 0 Brandywine Bridge offers safe passage across the tumultuous river. ~ ~ 0 -1 1131 DOOR 1 To the east runs Bywater Road. ~ ~ 0 -1 1118 DOOR 2 You see the Grocer's Delight to the south. ~ ~ 0 -1 1121 DOOR 3 To the west runs Bywater Road. ~ ~ 0 -1 1122 End #1121 NAME The Grocer's Delight~ DESCR You tremble with ecstasy as the tempting odors of freshly made pipeweed bread fill your lungs. Rumor has it that the pipeweed bread sold here can restore vitality. You look around but find no one to take your order. You then peep over the counter and discover a friendly grocer who is too short to be seen over the counter. The only exit is to the north. ~ FLAGS 8 Sect 0 DOOR 0 The only exit is to the north. ~ ~ 0 -1 1120 End #1122 NAME Bywater Road~ DESCR You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the east. A small hill lies to the west while you can see a watermill to the far south. You catch a glimpse of the Brandywine River to the north. ~ FLAGS 0 Sect 1 DOOR 1 To the east runs Bywater Road. ~ ~ 0 -1 1120 DOOR 2 An entrance to the watermill lies to the south. ~ ~ 0 -1 1123 DOOR 3 A small hill to the west blocks your view. ~ ~ 0 -1 1126 End #1123 NAME Entrance to Watermill~ DESCR You stand at the entrance to a watermill. You hear the bustle of busy workers and the sound of a creaking mill. Bywater Road is to the north while the watermill continues to the south. ~ FLAGS 0 Sect 0 DOOR 0 You see Bywater Road to the north. ~ ~ 0 -1 1122 DOOR 2 A watermill meets your gaze. ~ ~ 0 -1 1124 End #1124 NAME The Watermill~ DESCR Halfling workers are scattered everywhere, busy at work. You see the river to the west and get a compelling urge to grab the nearest worker and to toss him into the river. The entrance stands to the north while a door offers passage to the south. ~ FLAGS 8 Sect 0 DOOR 0 You see the entrance. ~ ~ 0 -1 1123 DOOR 2 A wooden door leads to the rear of the watermill. ~ door~ A 0 1125 End #1125 NAME Rear of watermill~ DESCR You stand in a damp, dimly lit room. Mildew clings to the walls and it appears as if you were the first person to enter the room in ages. A barely visible portal in the ground catches your eye. ~ FLAGS 8 Sect 0 DOOR 0 A watermill meets your gaze. ~ ~ 0 -1 1124 DOOR 5 A hidden portal reveals a passageway down. ~ ~ 0 -1 1146 End #1126 NAME Took Hill~ DESCR You stand on top of Took Hill, named after the legendary Bandobras Took. You feel honored to be standing on a hill named after your hero. From this vantage point you can see all of shiredom. You get the feeling that with one stomp you could eliminate their great city. You can see the outline of Midgaard to the far east. Sounds of joyful celebration are heard from the fields west of here. The Brandywine flows by lazily nearby. ~ FLAGS 0 Sect 4 DOOR 1 To the east runs Bywater Road. ~ ~ 0 -1 1122 DOOR 3 You see a grassy field to the west. ~ ~ 0 -1 1128 End #1127 NAME Northern end of grassy field~ DESCR You stand in a grassy field--nothing to get too excited about. The field extends toward the south and the west. To the east you see Took Hill. ~ FLAGS 0 Sect 2 DOOR 2 You see a grassy field. ~ ~ 0 -1 1128 End #1128 NAME A grassy field~ DESCR You stand in the center of a grassy field. A great birthday party appears to be taking place. Great tables of food are spread out and a young halfling beauty offers you welcome. You are enticed by her generosity and suggestive winks. ~ FLAGS 0 Sect 2 DOOR 0 You see a grassy field. ~ ~ 0 -1 1127 DOOR 1 A small hill to the east blocks your view. ~ ~ 0 -1 1126 DOOR 2 You see a grassy field. ~ ~ 0 -1 1129 DOOR 3 You see a grassy field. ~ ~ 0 -1 1130 End #1129 NAME Southern end of grassy field~ DESCR You stand in a grassy field--nothing to get too excited about. The field extends toward the north and the west. To the east you see Took Hill. ~ FLAGS 0 Sect 2 DOOR 0 You see a grassy field. ~ ~ 0 -1 1128 End #1130 NAME Western end of grassy field~ DESCR You stand in a grassy field--nothing to get too excited about. The field extends every which way but west. ~ FLAGS 0 Sect 2 DOOR 1 You see a grassy field. ~ ~ 0 -1 1128 End #1131 NAME Brandywine Bridge~ DESCR You stand on a solidly built bridge. As you look down you spy gaily colored fish swimming with the current of Brandywine River. The cool water looks invitingly refreshing and you get a sudden urge to strip and bathe in the river, but you hear the laughter of women nearby and so resist the urge. Delving Lane extends to the north while Bywater Road can be seen to the south. ~ FLAGS 0 Sect 1 DOOR 0 You see Delving Lane. ~ ~ 0 -1 1132 DOOR 2 To the south runs Bywater Road. ~ ~ 0 -1 1120 End #1132 NAME Delving Lane~ DESCR Delving Lane runs north and south in this small borough of the Shire. To the south stands Brandywine Bridge. The Green Dragon, the undisputed leader in the art of innkeeping, offers rest and comfort to the east. You hear the bray of horses from the west. ~ FLAGS 0 Sect 1 DOOR 0 You see Delving Lane. ~ ~ 0 -1 1133 DOOR 1 The Green Dragon offers food, drink, and above all hospitality for mere gold. ~ ~ 0 -1 1144 DOOR 2 Brandywine Bridge offers safe passage across the tumultuous river. ~ ~ 0 -1 1131 End #1133 NAME Delving Lane~ DESCR Delving Lane runs north and south in this small borough of the Shire. A large, imposing building lies to the east. You hear the bray of horses from the west. ~ FLAGS 0 Sect 1 DOOR 0 You see Delving Lane. ~ ~ 0 -1 1134 DOOR 1 A large, imposing building lies to the east. A sign reads 'Shiriff Post'. ~ ~ 0 -1 1145 DOOR 2 You see Delving Lane. ~ ~ 0 -1 1132 DOOR 3 You see a grassy field. ~ ~ 0 -1 1138 End #1134 NAME Delving Lane~ DESCR Delving Lane runs north and south in this small borough of the Shire. There is a small house to the west, nothing to the east, and up ahead you see a round door which leads to a rather impressive abode. ~ FLAGS 0 Sect 1 DOOR 0 A large, magnificent house meets your steady gaze. Above the round door a sign reads 'Bag End'. ~ ~ A -1 1135 DOOR 2 You see Delving Lane. ~ ~ 0 -1 1133 End #1135 NAME Bag End~ DESCR You stand in a comfortably well-equipped house, a palace by humble halfling standards. On the wall you see a banner which reads "Home Sweet Home". A solid oak door to the east leads to a pantry while you see a cozy bedroom to the west. ~ FLAGS 8 Sect 0 DOOR 1 Through the keyhole you see what looks like a well stocked pantry. ~ door~ A -1 1137 DOOR 2 You see Delving Lane. ~ ~ 0 -1 1134 DOOR 3 You see a bedroom. It looks like the beds have recently been slept in. ~ ~ 0 -1 1136 End #1136 NAME Bedroom~ DESCR You stand in the private bedroom of Bag End. There are two beds to the side, neither of which are made. Portraits of halflings hang on the wall, and as you gaze upon them you come to the conclusion that the owner of Bag End comes from a long line of distinguished halflings. A cozy fire in the fireplace keeps the room warm and comfortable. ~ FLAGS 8 Sect 0 DOOR 1 Through the doorway you see the main room of Bag End. ~ ~ 0 -1 1135 End #1137 NAME Pantry~ DESCR You are inside the pantry. Shelves filled with food and drink surround you on all sides. You wonder why a halfling would need so much to eat. The presence of something unseen chills you to your bones. On the floor you spy a trapdoor. ~ FLAGS 8 Sect 0 DOOR 3 Beyond the door you see the main room of Bag End. ~ door~ A -1 1135 DOOR 5 It's anyone's guess as to where the trapdoor leads. ~ ~ 0 -1 1156 End #1138 NAME A grassy field~ DESCR You stand upon a grassy field. A bull stands grazing not far away and out of the corner of your eye you can see him considering you. The sound of animals fill the air from the north. To the south you see a pig pen. ~ FLAGS 0 Sect 2 DOOR 0 You see a large barn. ~ ~ 0 -1 1142 DOOR 1 You see Delving Lane. ~ ~ 0 -1 1133 DOOR 2 A rather large pig pen is to the south. ~ ~ 0 -1 1139 End #1139 NAME Pig pen~ DESCR You feel your boots sinking into the mud. Numerous pigs roam about, oblivious to your company. A grassy field is to the north while you see a small path winding to the west. ~ FLAGS 0 Sect 1 DOOR 0 You see a grassy field. ~ ~ 0 -1 1138 DOOR 3 A small path winds its way eastward. ~ ~ 0 -1 1140 End #1140 NAME A stony path~ DESCR You walk on a stony path which leads to a small residence to the north. From the east you hear the noisy din of pigs. ~ FLAGS 0 Sect 1 DOOR 0 To the north you see a modest house. ~ ~ 0 -1 1141 DOOR 1 A rather large pig pen is to the east. ~ ~ 0 -1 1139 End #1141 NAME Gamgee Residence~ DESCR You stand inside a modest home. You deduce that this is indeed the home of whomever owns the surrounding lands. The air is somewhat musty and the smell reminds you of a stable. As you look around disdainfully, you think to yourself that this is more of a shack than a proper residence and you long for the urban riches of the Shire proper. ~ FLAGS 8 Sect 0 DOOR 2 You see a small path winding its way southward. ~ ~ 0 -1 1140 End #1142 NAME A barn~ DESCR Animals of every sort fill the small barn. You feel the hot breath of horses and cows on your neck and you feel the sudden need for fresh air. Other than that, you feel cozy and protected and don't mind staying for a bit longer. All the warmth and good vibes remind you of the days when your mother would hold you in her arms and sing you to sleep. You find yourself wanting to cradle all the animals. ~ FLAGS 8 Sect 0 DOOR 0 You see a chicken coop to the north. ~ ~ 0 -1 1143 DOOR 2 You see a grassy field. ~ ~ 0 -1 1138 End #1143 NAME A chicken coop~ DESCR You stand inside a rather crowded chicken coop. The cackle of hens fill the air. The only exit is to the south. ~ FLAGS 8 Sect 0 DOOR 2 You see a large barn. ~ ~ 0 -1 1142 End #1144 NAME The Green Dragon~ DESCR Welcome to the Green Dragon, the undisputed leader in the art of innkeeping. A rather charming and friendly hostess stands to the side, ready to offer you food and drink. While most of the patrons are halfling locals, you spy an occasional human or two. As you listen more closely to the conversations that fill the inn, you hear the tales of great and seasoned adventurers as well as the usual gossip. You feel as if you've found your second home in the Green Dragon. You see a stairway leading upwards. ~ FLAGS 8 Sect 0 DOOR 3 You see Delving Lane. ~ ~ 0 -1 1132 DOOR 4 You see the reception. ~ ~ 0 -1 1157 End #1145 NAME Shiriff Post of Delving Lane~ DESCR You are in the Shiriff Post which acts as the nucleus for the three shiriffs of Delving Lane. As you examine the shiriffs on duty, you come to realize that the halflings of the Shire are not to be reckoned with. You cower with awe. The only exit is to the west. ~ FLAGS 8 Sect 0 DOOR 3 You see Delving Lane. ~ ~ 0 -1 1133 End #1146 NAME A dark tunnel~ DESCR You stand inside a small underground tunnel. The ceiling is so low that you must crouch to avoid hitting your head. You see light from a small hole in the ceiling while to the east you see nothing but darkness. ~ FLAGS 9 Sect 0 DOOR 1 You see a dark tunnel. ~ ~ 0 -1 1147 DOOR 4 You see a portal which leads to a small room. ~ ~ 0 -1 1125 End #1147 NAME A dark tunnel~ DESCR You stand inside a small underground tunnel. The ceiling is so low that you must crouch to avoid hitting your head. The tunnel continues east and west. All you can see is darkness. ~ FLAGS 9 Sect 0 DOOR 1 You see a dark tunnel. ~ ~ 0 -1 1148 DOOR 3 You see a dark tunnel. ~ ~ 0 -1 1146 End #1148 NAME A dark tunnel~ DESCR You stand inside a small underground tunnel. The ceiling is so low that you must crouch to avoid hitting your head. The tunnel continues east and west. All you can see is darkness. ~ FLAGS 9 Sect 0 DOOR 1 You see a dark tunnel. ~ ~ 0 -1 1149 DOOR 3 You see a dark tunnel. ~ ~ 0 -1 1147 End #1149 NAME A three way intersection~ DESCR You stand at an intersection. The tunnel continues east and west while to the north you can barely make out a smaller trail. ~ FLAGS 9 Sect 0 DOOR 0 You see a dark tunnel. ~ ~ 0 -1 1151 DOOR 1 You see a dark tunnel. ~ ~ 0 -1 1150 DOOR 3 You see a dark tunnel. ~ ~ 0 -1 1148 End #1150 NAME End of a dark tunnel~ DESCR You stand at the end of a dark tunnel. The underground tunnel continues to the west. From a trapdoor in the ceiling you can hear the din of adventurers. ~ FLAGS 9 Sect 0 DOOR 3 You see a dark tunnel. ~ ~ 0 -1 1149 DOOR 4 You hear the din of adventurers. ~ ~ 0 -1 3001 End #1151 NAME A dark tunnel~ DESCR You stand inside a small underground tunnel. The ceiling is so low that you must crouch to avoid hitting your head. The tunnel continues north and south. To the west you see a Shirriff Post while to the east lies a small home. All you can see is darkness. ~ FLAGS 9 Sect 0 DOOR 0 You see a dark tunnel. ~ ~ 0 -1 1152 DOOR 1 You see a halfling hole. ~ ~ 0 -1 1154 DOOR 2 You see a dark tunnel. ~ ~ 0 -1 1149 DOOR 3 Above a great oak door you see a sign which reads 'Shirriff Post'. ~ ~ 0 -1 1153 End #1152 NAME A dark tunnel~ DESCR You stand inside a small underground tunnel. The ceiling is so low that you must crouch to avoid hitting your head. The tunnel continues north and south. To the west lies a small home. All you can see is darkness. ~ FLAGS 9 Sect 0 DOOR 0 You see a dark tunnel. ~ ~ 0 -1 1156 DOOR 2 You see a dark tunnel. ~ ~ 0 -1 1151 DOOR 3 You see a halfling hole. ~ ~ 0 -1 1155 End #1153 NAME Shiriff Post of the Lower Shire~ DESCR You are in the shiriff Post which acts as the nucleus for the three shiriffs of the Lower Shire. As you examine the shiriffs on duty, you come to realize that the halflings of the Shire are not to be reckoned with. You cower with awe. The only exit is to the east. ~ FLAGS 9 Sect 0 DOOR 1 You see a dark tunnel. ~ ~ 0 -1 1151 End #1154 NAME A halfling hole~ DESCR You stand inside a rather crudely built halfling hole. The many passageways and winding paths remind you of a rodent's lair. The air is musty and damp and you feel the need for fresh air. ~ FLAGS 9 Sect 0 DOOR 3 You see a dark tunnel. ~ ~ 0 -1 1151 End #1155 NAME A halfling hole~ DESCR You stand inside a rather crudely built halfling hole. The many passageways and winding paths remind you of a rodent's lair. The air is musty and damp and you feel the need for fresh air. ~ FLAGS 9 Sect 0 DOOR 1 You see a dark tunnel. ~ ~ 0 -1 1152 End #1156 NAME End of a dark tunnel~ DESCR You are at one end of a dark tunnel. The tunnel continues to the south while on the ceiling you can make out a trapdoor. ~ FLAGS 9 Sect 0 DOOR 2 You see a dark tunnel. ~ ~ 0 -1 1152 DOOR 4 A trapdoor on the ceiling reveals a passageway. ~ ~ 0 -1 1137 End #1157 NAME The Inn of the Green Dragon~ DESCR You are standing in the Inn of the Green dragon. Large paintings of halflings at work, and halflings at play adorn the walls. Comfortable benches and seats line the walls. A stairway leads down. ~ FLAGS 24 Sect 0 DOOR 5 ~ ~ 0 -1 1144 End #0 #SPECIALS M 1100 spec_cast_mage M 1101 spec_thief M 1110 spec_guard M 1111 spec_guard M 1112 spec_guard M 1116 spec_cast_mage M 1117 spec_cast_cleric M 1121 spec_guard M 1122 spec_thief M 1132 spec_guard S #RESETS O 0 1102 0 1103 M 0 1118 1 1105 1 G 0 1111 0 G 0 1112 0 M 0 1120 1 1107 1 M 0 1104 2 1108 2 M 0 1104 2 1108 2 M 0 1103 6 1108 6 M 0 1103 6 1108 6 M 0 1103 6 1108 6 M 0 1103 6 1108 6 M 0 1103 6 1108 6 M 0 1103 6 1108 6 M 0 1110 8 1110 2 E 0 1116 0 16 E 0 616 0 5 M 0 1110 8 1110 2 E 0 616 0 5 M 0 1111 4 1110 1 E 0 616 0 5 M 0 1112 1 1111 1 E 0 1117 0 16 E 0 616 0 5 E 0 1108 0 13 M 0 1128 4 1114 1 G 0 1103 0 M 0 1128 4 1115 1 G 0 1103 0 M 0 1113 1 1116 1 G 0 1110 0 G 0 648 0 G 0 649 0 G 0 650 0 M 0 1123 5 1116 2 M 0 1123 5 1116 2 M 0 1124 2 1116 2 M 0 1124 2 1116 2 M 0 1127 7 1116 3 M 0 1127 7 1116 3 M 0 1127 7 1116 3 M 0 1121 1 1117 1 E 0 1113 0 16 M 0 1126 3 1117 3 E 0 1115 0 16 M 0 1126 3 1117 3 E 0 1115 0 16 M 0 1126 3 1117 3 E 0 1115 0 16 M 0 1110 8 1119 2 E 0 1116 0 16 E 0 616 0 5 M 0 1110 8 1119 2 E 0 616 0 5 M 0 1111 4 1119 1 E 0 616 0 5 M 0 1119 1 1121 1 G 0 1103 0 M 0 1115 6 1123 6 M 0 1115 6 1123 6 M 0 1115 6 1124 6 M 0 1115 6 1124 6 M 0 1115 6 1124 6 M 0 1114 1 1124 1 M 0 1115 6 1125 6 M 0 1122 9 1127 3 M 0 1122 9 1127 3 M 0 1122 9 1127 3 M 0 1125 1 1128 1 M 0 1100 1 1128 1 E 0 1104 0 12 E 0 1100 0 0 M 0 1122 9 1129 3 M 0 1122 9 1129 3 M 0 1122 9 1129 3 M 0 1122 9 1130 3 M 0 1122 9 1130 3 M 0 1122 9 1130 3 M 0 1116 1 1136 1 E 0 1106 0 16 E 0 622 0 6 M 0 1117 1 1136 1 E 0 1107 0 16 E 0 621 0 5 M 0 1101 1 1137 1 E 0 1101 0 16 E 0 1105 0 1 E 0 623 0 7 M 0 1108 1 1138 1 M 0 1106 5 1139 5 M 0 1106 5 1139 5 M 0 1106 5 1139 5 M 0 1106 5 1139 5 M 0 1106 5 1139 5 M 0 1102 1 1141 1 M 0 1105 3 1142 3 M 0 1105 3 1142 3 M 0 1105 3 1142 3 M 0 1109 4 1142 4 M 0 1109 4 1142 4 M 0 1109 4 1142 4 M 0 1109 4 1142 4 M 0 1107 6 1143 6 G 0 1110 0 M 0 1107 6 1143 6 G 0 1110 0 M 0 1107 6 1143 6 G 0 1110 0 M 0 1107 6 1143 6 G 0 1110 0 M 0 1107 6 1143 6 G 0 1110 0 M 0 1107 6 1143 6 G 0 1110 0 M 0 1130 1 1144 1 G 0 1110 0 G 0 648 0 G 0 649 0 G 0 650 0 M 0 1123 5 1144 3 M 0 1123 5 1144 3 M 0 1123 5 1144 3 M 0 1127 7 1144 4 M 0 1127 7 1144 4 M 0 1127 7 1144 4 M 0 1127 7 1144 4 M 0 1110 8 1145 2 E 0 1116 0 16 E 0 616 0 5 M 0 1110 8 1145 2 E 0 616 0 5 M 0 1111 4 1145 1 E 0 616 0 5 M 0 1110 8 1153 2 E 0 1116 0 16 E 0 616 0 5 M 0 1110 8 1153 2 E 0 616 0 5 M 0 1111 4 1153 1 E 0 616 0 5 M 0 1128 4 1154 1 M 0 1128 4 1155 1 M 0 1131 1 1157 1 S #SHOPS 1113 17 0 0 0 0 150 50 0 23 1118 13 5 15 1 17 150 50 0 23 1119 13 5 15 1 17 150 50 0 23 1120 9 5 0 0 0 150 50 0 23 1130 17 0 0 0 0 150 50 0 23 0 #IMPROGS E #$