#AREADATA
Name The Cave of Shadows~
Builders None~
VNUMs 3800 3850
Credits {CABAL} Tracera The Citadel of the Ancients~
Security 9
Xplore 0
End
#MOBDATA
#3800
NAME black unholy counselor lich ancient~
SHORT the Black Counselor~
LONG A tall, lithesome figure is here, shrouded in a heavy hooded robe.
~
DESCR
A seemingly skeletal creature is here, protected only by a heavy robe and
whatever dark power he may possess.
~
RACE lich~
ACT ABDGL
AFF DFHTUVZ
OFF AEV
IMM ABLMOPQa
RES BI
VULN 0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 60
HROLL 60
ENHA 150.00%
MATER none~
HDICE 2d500+5500
MDICE 60d11+95
DDICE 5d5+35
REGEN 0
DTYPE drain
AC -33 -33 -33 -21
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE giant
DMOD 90
AMOD 2
QUEST 3
CABAL ancient
End
#3801
NAME dark priest~
SHORT the dark priest~
LONG A dark priest is here, head bowed before the urn.
~
DESCR
Swabbed in dark robes. He is a menacing force to be seen. His pure
presence invokes the darkest fears within your soul. You surely will have
to pay dearly for his dark arts.
~
RACE human~
ACT ABGVae
AFF H
OFF FHK
IMM ABCDEFGHIJKLMNOPQRSTXYZ
RES 0
VULN 0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 60
HROLL 60
ENHA 100.00%
MATER none~
HDICE 121d20+1213
MDICE 60d10+85
DDICE 20d3+35
REGEN 0
DTYPE divine
AC -30 -30 -30 -18
POS stand stand
SEX male
GOLD 5000
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
CABAL ancient
End
#3802
NAME ancients ancient points point pointsmaster pointmaster~
SHORT The Ancients Pointmaster~
LONG The Ancients pointmaster stands here awaiting scalps.
~
DESCR
A tall, cloaked drow, stands before you. His red eyes piercing through
his hood. He peers at you with discontent as he awaits your desposit to the
dark lords collection of scalps.
~
RACE dark-elf~
ACT ABGV
AFF 0
OFF FHIKOV
IMM ABCDE
RES BI
VULN Z
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 60
HROLL 0
ENHA 100.00%
MATER none~
HDICE 1d1+1999
MDICE 1d1+999
DDICE 2d50+30
REGEN 0
DTYPE drain
AC -35 -35 -35 -35
POS stand stand
SEX male
GOLD 5000
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
CABAL ancient
End
#3803
NAME cloaked figure~
SHORT the cloaked figure~
LONG A cloaked figure is here.
~
DESCR
It is nearly impossible to discern anything of his shadowy figure,
besides his immense size and strength.
~
RACE fire~
ACT ABGLVZ
AFF DFVZa
OFF ACO
IMM AB
RES BDEGHKQ
VULN 0
WSPEC A
ALIGN -1000
GROUP 0
LEVEL 60
HROLL 60
ENHA 100.00%
MATER none~
HDICE 2d500+4000
MDICE 60d11+95
DDICE 5d5+30
REGEN 0
DTYPE grep
AC -33 -33 -33 -21
POS stand stand
SEX male
GOLD 0
FORM AHMVZ
PARTS ABCDEFGHIJK
SIZE giant
DMOD 80
AMOD 0
QUEST 0
CABAL ancient
End
#0
#OBJDATA
#3800
NAME key skull black~
SHORT skull hilted black key~
DESCR
a Skull hilted black key is on the ground.~
MAT bone~
TYPE key 0 0 0 0 0
EXTRA 1 3 0 16924672
WEAR AO
LEVEL 40
WEIGHT 8
COST 0
COND 100
End
#3801
NAME ancient prophecies~
SHORT the Ancient Prophecies~
DESCR
A leather-bound book of ancient prophecies lies here.~
MAT paper~
TYPE treasure 0 0 0 0 0
EXTRA 1 3 0 540673
WEAR A
LEVEL 60
WEIGHT 3
COST 20000
COND 100
CABAL 1
LIMIT 1
End
#3802
NAME altar~
SHORT an altar~
DESCR
an altar is hidden in the shadows here.~
MAT bone~
TYPE container 10 ABCD 3800 15 100
EXTRA 1 3 0 16924672
WEAR P
LEVEL 60
WEIGHT 8
COST 20
COND 100
End
#3803
NAME urn~
SHORT the collection urn~
DESCR
The collection urn is here.~
MAT stone~
TYPE container 10000 0 0 1000 100
EXTRA 1 1 0 16384
WEAR 0
LEVEL 60
WEIGHT 9
COST 0
COND 100
End
#3804
NAME decayed skull rigamortis~
SHORT a decayed skull suffering from rigamortis~
DESCR
a decayed skull lies here rotting further.~
MAT bone~
TYPE weapon exotic 9 6 drain CD
EXTRA 1 6 0 35473
WEAR AN
LEVEL 51
WEIGHT 16
COST 5000
COND 100
Affect O 18 5 0
Affect O 19 5 0
End
#3805
NAME black murky potion~
SHORT a murky black potion~
DESCR
a black potion rests here.~
MAT energy~
TYPE potion 51 'cure blindness' 'armor' 'bless' ''
EXTRA 1 5 0 32851
WEAR AO
LEVEL 51
WEIGHT 5
COST 6000
COND 100
End
#3806
NAME sign wooden~
SHORT a wooden sign~
DESCR
~
MAT wood~
TYPE furniture 0 0 0 0 0
EXTRA 0 0
WEAR 0
LEVEL 0
WEIGHT 6
COST 0
COND 100
EDESC sign wooden~
The Cave of Shadows was conceived and created by Lestregus.
This area is not to be traded or used in any other mud without the
permission of the author. Author reachable at JLein@mindspring.com
c1999
~
End
#3807
NAME manuscript uteroi unholy darkness ancient ancients pages~
SHORT the unholy manuscript of the Ancients~
DESCR
An odd formation of pages is laying here, surrounded by darkness.~
MAT flesh~
TYPE treasure 0 0 0 0 0
EXTRA 1 6 0 34607126
WEAR A
LEVEL 60
WEIGHT 6
COST 0
COND 100
EDESC cover~
The cover, as well as back, is formed from two scales of an onyx colored
dragon. Some have rumored it to be two existing scales of Lord Erifdel's once
mortal form. Uteroi is engraved at the very top in a crimson color while
directly below are the words:
The Uteroi is only for the strong willed. Any else risk death.
With those words ringing in your head, you have the option of looking at the
firstpage.
~
EDESC manuscript~
An assortment of pages have been bound together to form an unholy manuscript
governing the religion of the Dracolich. Each page is formed from the flesh of
an existing race within these realms, and written upon with their own
lifeblood. Perhaps start by reading the cover...
~
RESTR V
End
#3810
NAME writhing whip~
SHORT a writhing whip of shadows~
DESCR
A dark whip lays here.~
MAT magic~
TYPE weapon whip 9 6 defilement C
EXTRA 1 2 0 32896
WEAR AN
LEVEL 55
WEIGHT 2
COST 0
COND 100
Affect A 20 -1 N
RESTR V
End
#3811
NAME writhing sword~
SHORT a writhing sword of shadows~
DESCR
A dark sword lays here.~
MAT magic~
TYPE weapon sword 9 6 defilement CD
EXTRA 1 2 0 32896
WEAR AN
LEVEL 55
WEIGHT 3
COST 0
COND 100
Affect O 19 9 0
Affect O 18 9 0
RESTR V
End
#3812
NAME writhing dagger~
SHORT a writhing dagger of shadows~
DESCR
A dark shadow lays here.~
MAT magic~
TYPE weapon dagger 9 6 defilement C
EXTRA 1 2 0 32896
WEAR AN
LEVEL 55
WEIGHT 1
COST 0
COND 100
Affect O 19 9 0
Affect O 18 9 0
RESTR V
End
#3813
NAME horn maiming~
SHORT 'streea linath' the Horn of Maiming~
DESCR
Sylus' weapon is here.~
MAT bone~
TYPE trash 0 0 0 0 0
EXTRA 1 9 0 33823382
WEAR O
LEVEL 60
WEIGHT 8
COST 0
COND 100
LIMIT 1
RESTR V
End
#3814
NAME demon hammer ruren malg rahn~
SHORT 'Malg'Rahn', Demon Hammer of Ruren~
DESCR
Ruren's leader weapon is here.~
MAT bone~
TYPE weapon mace 10 6 drain EM
EXTRA 1 2 0 393216
WEAR AN
LEVEL 52
WEIGHT 18
COST 0
COND 100
Affect O 19 15 0
Affect O 18 15 0
End
#0
#ROOMDATA
#3800
NAME Outside the Ancient Citadel~
DESCR
As if clawing its way from the earth, enormous slivers of rusted iron
rise from the ground in a dome like pattern around this ancient sanctuary.
A path of scorched, scathing bones form entrance into the inner circle. A
broad shouldered figure of immense size and strength, cloaked in black,
guards the entrance.
~
FLAGS 1048578
Sect 0
DOOR 0
~
~
0 0 873
DOOR 2
~
~
0 0 3801
End
#3801
NAME Along the Ritual Path~
DESCR
A wide path of burning bone and embers leads towards the inner sanctum of
the Ancients. The edges of the path are blocked by adamantite statues, each
carved with its head bowed and griping the hand of a brethren, therefore
blocking escape. Ahead one can see the circular temple, where the Ancients
gather.
~
FLAGS 13639690
Sect 0
DOOR 0
~
~
0 0 3800
DOOR 2
~
~
0 0 3802
End
#3802
NAME Within the Citadel of the Ancients~
DESCR
This circular temple is enclosed by shards and slivers of rusted iron
which claw upward from the earth and meet at a center ring high above. In
the center of the citadel is a large urn, surrounded by a complex system of
ducts, which seem to contain blood. Behind that is another hooded figure,
which however disguised, appears to be a priest of some kind. Along the
southern edge of the citadel is a pit in which lies an altar.
~
FLAGS 13639690
Sect 0
DOOR 0
~
~
0 0 3801
DOOR 5
~
~
0 -1 3805
End
#3803
NAME The Flickering Tunnel~
DESCR
These tunnels are empty and dark. Only the bravest of creatures would
dare venture further, for to do so without the proper mindset would surely
cause one much harm. A very low chanting can be heard coming from the
north.
~
FLAGS 13639688
Sect 0
DOOR 0
~
~
0 -1 3804
DOOR 3
~
~
0 0 3807
End
#3804
NAME Altar of the Damned~
DESCR
The tunnel opens up in a small room filled with the sounds of demonic
chants. A huge altar to the Lord of the Ancients rests against the northern
wall. Small creatures scuttle about sliding in an out of the shadows.
Every now and then, a scream rings out from the distance, perhaps a
sacrifice for the Dark One being carried out.
~
FLAGS 13639689
Sect 0
DOOR 2
~
~
0 -1 3803
End
#3805
NAME The Pit~
DESCR
The earthen floor of this pit is nearly fifteen feet below the rest of
the citadel, and nearly twice that in diameter. In the center is a simple
altar made of obsidian, and its guardian. Surrounding all of this are the
many bones of its intruders and anyone else the Ancients find to be
sacrilegious to their cause.
~
FLAGS 9445387
Sect 0
EDESC obelisk~
BELOW ARE THE GUIDELINES FOR THE ANCIENT CABAL:
-----------------------------------------------
1) Should you use another character to place bounties so you can
collect them, you will find yourself homeless very soon.
2) Do not gang (3 or more people) anyone unless they do have a
bounty on their life.
3) Killing among the cabal is frowned upon and the Leader may take
action upon those who PK their cabal mates.
4) Bounty-stealing is a good way to get the Ancient Immortals as
well as your cabal mates pissed off at you. If someone has a bounty
hurt don't time your strike to steal their point.
5) The Leader of Ancient shall always be the individual with the
most bounty kills.
~
DOOR 4
~
~
0 -1 3802
End
#3806
NAME The Crimson Room~
DESCR
Decorated entirely in crimson, from the walls, ceiling and floor,
to the scant furniture placed asymeterically throughout, this room
sends a shiver down your spine as you sense death is but a breath
away. Here and there, you can just barely discern old bloodstains
against the blooded reds of the room. Weapons of every conceivable
type, and some quite unimagineable, line the walls like trophies.
~
FLAGS 12
Sect 1
End
#3807
NAME A flickering chasm~
DESCR
This large chasm is formed of a massive crack in the obsidian rock. The
only light provided is from the sacred torch of the ancients. Standing in
dead silence behind the sacred torch is a still decomposing lich, which
forever guards the item.
~
FLAGS 13901824
Sect 0
DOOR 1
~
~
0 0 3803
End
#0
#SPECIALS
M 3801 spec_cast_cleric
M 3802 spec_spectre_king
M 3803 spec_flurry
S
#RESETS
M 0 3803 1 3800 1
O 0 3803 0 3802
M 0 3801 1 3802 1
M 0 3800 1 3805 1
S
#SHOPS
0
#IMPROGS
I 3801 give_prog give_prog_cabal_item
I 3814 fight_prog fight_prog_cure_critical
M 3800 greet_prog greet_prog_inner_guardian
M 3800 death_prog death_prog_inner_guardian
M 3803 greet_prog greet_prog_outer_guardian
M 3803 death_prog death_prog_outer_guardian
M 3803 attack_prog attack_prog_outer_guardian
M 3803 move_prog move_prog_outer_guardian
E
#$