#AREADATA
Name Sewers~
Builders None~
VNUMs 7000 7499
Credits { 5 30} Diku Sewer~
Security 9
Xplore 0
End
#MOBDATA
#7000
NAME oldstyle mud monster mudmonster~
SHORT the horrifying mudmonster~
LONG A horrifying mudmonster is slowly evolving from the mud ...
~
DESCR
It sure looks like something out of a horror movie. It strongly resembles
a huge figure made up from mud alone, and it sure looks like it had human
flesh for breakfast and is strongly intent on having the same for dinner.
~
RACE human~
ACT AG
AFF 1 1 0 33280
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -250
GROUP 0
LEVEL 12
HROLL 0
ENHA 100.00%
HDICE 2d10+150
MDICE 6d9+100
DDICE 1d10+3
DTYPE none
AC 0 0 0 8
POS rest rest
SEX none
GOLD 5
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#7001
NAME oldstyle bat~
SHORT the small bat~
LONG The small fierce-looking bat is hanging from the ceiling.
~
DESCR
You have never in your entire life seen such a mean looking small creature,
though it looks rather peaceful, hanging there. The thought of arousing this
cruel creature doesn't seem appealing.
~
RACE bat~
ACT AFG
AFF 1 3 0 34112000
OFF EFHNR
IMM 0
RES 0
VULN S
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 1
HROLL 0
ENHA 100.00%
HDICE 2d6+10
MDICE 0d9+100
DDICE 1d4+0
DTYPE none
AC 9 9 9 10
POS sleep sleep
SEX none
GOLD 0
FORM AGV
PARTS ACDEFHJKP
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#7002
NAME oldstyle rat~
SHORT the great sewer rat~
LONG The huge hungry-looking sewer rat sits here.
~
DESCR
~
RACE human~
ACT AF
AFF 1 1 0 512
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 5
HROLL 0
ENHA 100.00%
HDICE 2d6+60
MDICE 2d9+100
DDICE 1d6+1
DTYPE none
AC 5 5 5 9
POS stand stand
SEX male
GOLD 2
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#7003
NAME oldstyle spider~
SHORT the small spider~
LONG The small hairy spider.
~
DESCR
~
RACE human~
ACT AF
AFF 1 1 0 33280
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -700
GROUP 0
LEVEL 1
HROLL 0
ENHA 100.00%
HDICE 2d6+10
MDICE 0d9+100
DDICE 1d4+0
DTYPE none
AC 9 9 9 10
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#7004
NAME oldstyle beetle~
SHORT the giant earth beetle~
LONG The giant mean-looking earth beetle crawls towards you.
~
DESCR
~
RACE human~
ACT A
AFF 1 1 0 512
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -300
GROUP 0
LEVEL 8
HROLL 0
ENHA 100.00%
HDICE 2d7+96
MDICE 4d9+100
DDICE 1d7+2
DTYPE none
AC 3 3 3 9
POS stand stand
SEX male
GOLD 5
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#7005
NAME oldstyle maggot~
SHORT the maggot~
LONG The giant maggot crawls toward you.
~
DESCR
~
RACE human~
ACT A
AFF 1 1 0 512
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 300
GROUP 0
LEVEL 3
HROLL 0
ENHA 100.00%
HDICE 2d6+35
MDICE 1d9+100
DDICE 1d6+0
DTYPE none
AC 7 7 7 10
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#7006
NAME oldstyle snake~
SHORT the slithering snake~
LONG The snake slithers towards you.
~
DESCR
~
RACE snake~
ACT AF
AFF 1 1 0 512
OFF EFNR
IMM 0
RES L
VULN I
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 4
HROLL 0
ENHA 100.00%
HDICE 2d7+46
MDICE 2d9+100
DDICE 1d5+1
DTYPE none
AC 6 6 6 9
POS stand stand
SEX none
GOLD 0
FORM AGXYc
PARTS ADEFKLQVX
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#7007
NAME oldstyle wanderer~
SHORT the evil wanderer~
LONG The evil wanderer stares at you.
~
DESCR
The evil wanderer is very thin. He is dressed in a grey cloak.
~
RACE human~
ACT ACH
AFF 1 1 0 512
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 10
HROLL 0
ENHA 100.00%
HDICE 2d7+121
MDICE 5d9+100
DDICE 2d4+2
DTYPE none
AC 1 1 1 8
POS stand stand
SEX male
GOLD 15
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#7008
NAME oldstyle homonculus homo~
SHORT the homonculus~
LONG The homonculus is here, looking at you with an evil look.
~
DESCR
The Homonculus appears in a man-like form, about 18'' tall, it has a
greenish, reptilian skin, leathery wings, and a bat-like mouth, with
teeth gleaming yellow.
~
RACE human~
ACT A
AFF 1 2 0 520
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -780
GROUP 0
LEVEL 11
HROLL 0
ENHA 100.00%
HDICE 2d8+134
MDICE 5d9+100
DDICE 1d10+2
DTYPE none
AC 1 1 1 8
POS stand stand
SEX none
GOLD 25
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#7010
NAME oldstyle chreffn~
SHORT the evil chreffn~
LONG The chreffn are crawling here, looking around with their yellow eyes.
~
DESCR
The head and torso of a chreffn is copper-covered, with yellow,
glowing eyes. The lower body is in an orange shading.
~
RACE human~
ACT ACH
AFF 1 2 0 33288
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -830
GROUP 0
LEVEL 12
HROLL 0
ENHA 100.00%
HDICE 2d10+150
MDICE 6d9+100
DDICE 1d10+3
DTYPE none
AC 0 0 0 8
POS stand stand
SEX none
GOLD 75
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#7011
NAME oldstyle morkoth~
SHORT the shadowy morkoth~
LONG The morkoth is standing here, waiting for someone to KILL!
~
DESCR
It's a five feet tall, shadow monster. The shape of this creature lies
somewhere between a human and a rat. It breaths very heavily, while staring
at you with such a glint in the eyes that reminds you of immense hunger.
~
RACE human~
ACT AFH
AFF 1 1 0 512
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -900
GROUP 0
LEVEL 10
HROLL 0
ENHA 100.00%
HDICE 2d7+121
MDICE 5d9+100
DDICE 2d4+2
DTYPE none
AC 1 1 1 8
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#7013
NAME oldstyle mud monster mudmonster~
SHORT the horrifying mudmonster~
LONG A horrifying mudmonster is slowly evolving from the mud ...
~
DESCR
It sure looks like something out of a horror movie. It strongly resembles
a huge figure made up from mud alone, and it sure looks like it had human
flesh for breakfast and is strongly intent on having the same for dinner.
~
RACE human~
ACT AFG
AFF 1 1 0 33280
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -250
GROUP 0
LEVEL 12
HROLL 0
ENHA 100.00%
HDICE 2d10+150
MDICE 6d9+100
DDICE 1d10+3
DTYPE none
AC 0 0 0 8
POS rest rest
SEX none
GOLD 50
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#7040
NAME oldstyle red dragon~
SHORT the red dragon~
LONG The red fierce-looking dragon stares at you angrily.
~
DESCR
The red dragon stares at you, angrily, as it wakes when you
arrives. It says 'Oh, human YOU woke me up ... Hsss', while
it moves closer. 'Can one NEVER sleep in peace ... Hsss'.
~
RACE human~
ACT ABF
AFF 1 2 0 520
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 32
HROLL 0
ENHA 100.00%
HDICE 10d10+1000
MDICE 16d9+100
DDICE 6d4+9
DTYPE none
AC -10 -10 -10 5
POS stand stand
SEX none
GOLD 5000
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#7041
NAME oldstyle sea hag~
SHORT the sea hag~
LONG The sea hag is swimming around here.
~
DESCR
The sea hag is so ghastly looking that you feel the deepest fear.
Big yellow eyes and sharp teeth. Its ears are very big,
and it has small sharp horns. It hates beauty.
~
RACE human~
ACT AF
AFF 1 1 0 512
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -800
GROUP 0
LEVEL 14
HROLL 0
ENHA 100.00%
HDICE 2d10+190
MDICE 7d9+100
DDICE 1d12+3
DTYPE none
AC -1 -1 -1 8
POS stand stand
SEX female
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#7042
NAME oldstyle guardian naga~
SHORT the guardian naga~
LONG The guardian naga looks kindly at you.
~
DESCR
The naga are a snake-liked creature. She is covered in green-gold
scale with silvery triangles along her back. Her eyes are golden.
She notice that you look at her, and she says: 'Watch out. This way
leads to some evil creatures'.
~
RACE human~
ACT ABQ
AFF 1 1 0 512
OFF EIKU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 700
GROUP 0
LEVEL 12
HROLL 0
ENHA 100.00%
HDICE 2d10+150
MDICE 12d9+100
DDICE 2d4+3
DTYPE none
AC 0 0 0 7
POS stand stand
SEX female
GOLD 5
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#7043
NAME oldstyle basilisk~
SHORT the scaled basilisk~
LONG The scaled basilisk crawls towards you slowly.
~
DESCR
The basilisk is a reptilian monster. It has eight legs, and a strong
toothy jaws. It is dull brown with yellowish underbelly. It's eyes are
glowing pale green.
~
RACE human~
ACT ACF
AFF 1 2 0 520
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -250
GROUP 0
LEVEL 13
HROLL 0
ENHA 100.00%
HDICE 2d10+170
MDICE 6d9+100
DDICE 2d5+3
DTYPE none
AC -1 -1 -1 8
POS stand stand
SEX male
GOLD 17
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#7044
NAME oldstyle lemure blob~
SHORT the lemure blob~
LONG The lemure blob slithers terribly precisely towards you for an attack!
~
DESCR
This looks like a vaguely human blob. Big black yellow eyes, and a
mouth going a little bit out from the face. The lemure does not look
interested in you at all, but anyway it attacks. It looks like it's
mind has been burned out.
~
RACE human~
ACT AF
AFF 1 1 0 33280
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 5
HROLL 0
ENHA 100.00%
HDICE 2d6+60
MDICE 2d9+100
DDICE 1d6+1
DTYPE none
AC 5 5 5 9
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#7045
NAME oldstyle jones cruncher ettin~
SHORT Jones~
LONG Jones 'Cruncher' the ettin is standing here glaring at you.
~
DESCR
At the first sight you thought Jones was an orc, but when it came
closer you saw his second head. He wears an animal skin dress,
filthy and moth eaten. Jones really stinks...
~
RACE human~
ACT ACF
AFF 1 1 0 512
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -480
GROUP 0
LEVEL 10
HROLL 0
ENHA 100.00%
HDICE 2d7+121
MDICE 5d9+100
DDICE 2d4+2
DTYPE none
AC 1 1 1 8
POS rest rest
SEX male
GOLD 3
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#7046
NAME oldstyle herald mouse killer ettin~
SHORT Herald~
LONG Herald 'Mouse-Killer' the ettin is standing here looking confused at you.
~
DESCR
When you look at Herald, you feel pity. His dress are really poor,
and the one of his heads hangs down. At the rope around his stomach
hangs dead mouses and rats. He does not smell good.
~
RACE human~
ACT AC
AFF 1 1 0 512
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 200
GROUP 0
LEVEL 6
HROLL 0
ENHA 100.00%
HDICE 2d7+71
MDICE 3d9+100
DDICE 1d7+1
DTYPE none
AC 4 4 4 9
POS rest rest
SEX male
GOLD 2
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#7200
NAME oldstyle master mind mindflayer~
SHORT the master mindflayer~
LONG The master mindflayer is here, looking at you with an evil look.
~
DESCR
It's a seven foot tall humanoid dressed in a purple cloak, and swinging a
black and purple rod above its head as if it was going to attack you any
moment now. In the middle of its head are four tentacles with sharp points.
~
RACE human~
ACT ACFR
AFF 1 2 0 520
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -800
GROUP 0
LEVEL 14
HROLL 0
ENHA 100.00%
HDICE 2d10+170
MDICE 14d9+100
DDICE 1d10+2
DTYPE none
AC -1 -1 -1 5
POS stand stand
SEX none
GOLD 50
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#7201
NAME oldstyle senior mind mindflayer~
SHORT the senior mindflayer~
LONG The senior mindflayer walks around here, looking for something useful.
~
DESCR
This is a horrifying monster indeed, 6'6" high. Dressed in purple and black,
and carrying a large mace in its hand. In the center of its head are four large
tentacles with very sharp points.
~
RACE human~
ACT ACFR
AFF 1 2 0 520
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -600
GROUP 0
LEVEL 8
HROLL 0
ENHA 100.00%
HDICE 2d6+85
MDICE 8d9+100
DDICE 1d6+1
DTYPE none
AC 4 4 4 7
POS stand stand
SEX none
GOLD 20
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#7202
NAME oldstyle junior mind mindflayer~
SHORT the junior mindflayer~
LONG The junior mindflayer is here, watching you carefully from the corner.
~
DESCR
This mindflayer is six foot high. It has a small mace in its belt, and is
dressed in purple and black cloth. It has four small tentacles in the
center of its head.
~
RACE human~
ACT ACFR
AFF 1 2 0 520
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -350
GROUP 0
LEVEL 6
HROLL 0
ENHA 100.00%
HDICE 2d6+60
MDICE 6d9+100
DDICE 1d6+0
DTYPE none
AC 5 5 5 8
POS stand stand
SEX none
GOLD 10
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#7203
NAME oldstyle wererat rat were~
SHORT the ugly wererat~
LONG An ugly wererat is here, looking at you with a strange flick in his eyes.
~
DESCR
The wererat is about four foot tall. It looks very much like rat, except
that it is standing.
~
RACE human~
ACT ACFG
AFF 1 1 0 512
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -700
GROUP 0
LEVEL 6
HROLL 0
ENHA 100.00%
HDICE 2d7+71
MDICE 3d9+100
DDICE 1d7+1
DTYPE none
AC 4 4 4 9
POS stand stand
SEX none
GOLD 2
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#7204
NAME oldstyle rat gigantic~
SHORT the gigantic rat~
LONG There is a gigantic rat here, looking at you with a hungry look.
~
DESCR
The gigantic rat is about ten foot long from head to tail and has claws
the size of your head looking very nasty.
~
RACE human~
ACT ABF
AFF 1 1 0 512
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -800
GROUP 0
LEVEL 12
HROLL 0
ENHA 100.00%
HDICE 2d10+150
MDICE 6d9+100
DDICE 1d10+3
DTYPE none
AC 0 0 0 8
POS sleep stand
SEX male
GOLD 125
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#0
#OBJDATA
#7190
NAME ring silver~
SHORT a glinting ring of silver~
DESCR
A lovely silver ring has been left here.~
MAT oldstyle~
TYPE jewelry 0 0 0 0 0
EXTRA 1 1 0 64
WEAR AB
LEVEL 7
WEIGHT 1
COST 468
COND 100
Affect O 17 -1 0
Affect O 18 1 0
End
#7200
NAME rod devil~
SHORT the devil rod~
DESCR
The mysterious devil rod lies on the floor.~
MAT oldstyle~
TYPE weapon exotic 3 4 pound C
EXTRA 1 1 0 64
WEAR AN
LEVEL 15
WEIGHT 6
COST 2300
COND 100
Affect O 18 2 0
Affect O 1 1 0
EDESC devil rod~
This is indeed a mysterious rod. It is dark black at the base but has four
very sharp purple tentacles at the end.
~
End
#7201
NAME mace large~
SHORT the large mace~
DESCR
A large mace lies here.~
MAT oldstyle~
TYPE weapon mace 1 10 crush 0
EXTRA 1 1 0 64
WEAR AN
LEVEL 8
WEIGHT 10
COST 610
COND 100
Affect O 19 2 0
EDESC large mace~
The mace is pretty large with a weight of 10 lbs. The head is actually four
purple tentacles tied together.
~
End
#7202
NAME mace small~
SHORT the small mace~
DESCR
A small mace has been left here.~
MAT oldstyle~
TYPE weapon mace 2 5 crush 0
EXTRA 1 1 0 64
WEAR AN
LEVEL 8
WEIGHT 6
COST 480
COND 100
Affect O 19 1 0
EDESC small mace~
This weapon doesn't look like it does a lot of damage, but then you never know.
It consists of a black handle and a purple head.
~
End
#7203
NAME cloak purple~
SHORT a purple cloak~
DESCR
A purple cloak lies on the floor.~
MAT oldstyle~
TYPE armor BC BC BC 0 0
EXTRA 1 1 0 64
WEAR AC
LEVEL 15
WEIGHT 20
COST 1250
COND 100
Affect O 20 -1 0
End
#7204
NAME potion neon blue~
SHORT an neon blue potion~
DESCR
A neon blue potion stands on the floor.~
MAT oldstyle~
TYPE potion 14 'cure critical' 'invisibility' 'word of recall' ''
EXTRA 1 1 0 64
WEAR A
LEVEL 17
WEIGHT 4
COST 1490
COND 100
End
#7205
NAME key black~
SHORT a black key~
DESCR
A black key has been left on the floor.~
MAT oldstyle~
TYPE key 0 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 2
COST 0
COND 100
End
#7206
NAME skull white~
SHORT a strange white skull~
DESCR
A strange white skull lies on the floor looking at you.~
MAT oldstyle~
TYPE armor A A A 0 0
EXTRA 1 2 0 192
WEAR AE
LEVEL 0
WEIGHT 30
COST 10
COND 100
Affect O 2 -4 0
EDESC white skull~
The skull has two small horns in the forehead. You notice some writing on
the inside.
~
EDESC writing text~
You read the number '666'.
~
End
#7208
NAME stick small light~
SHORT a small stick~
DESCR
A small stick lies here.~
MAT oldstyle~
TYPE light 0 0 DEFG 0 0
EXTRA 0 0
WEAR AO
LEVEL 0
WEIGHT 1
COST 5
COND 100
EDESC small stick~
The small stick does not look interesting at all. But just as you are going
to throw it away you notice some small letters.
~
EDESC letters letter~
It reads 'Hold me'.
~
End
#7209
NAME boots muddy~
SHORT a pair of muddy boots~
DESCR
A pair of muddy boots has been dropped here.~
MAT oldstyle~
TYPE armor AB AB AB 0 0
EXTRA 1 1 0 64
WEAR AG
LEVEL 7
WEIGHT 20
COST 900
COND 100
Affect O 2 1 0
EDESC The boots are muddy and they look well worn, but also very comfortable.~
~
End
#7210
NAME treasure coins~
SHORT a huge treasure~
DESCR
There is a huge treasure here, looking very valuable.~
MAT oldstyle~
TYPE money EHI 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 0
COST 0
COND 100
EDESC treasure~
This looks like a whole lot of coins.
~
End
#7211
NAME sword short~
SHORT a short sword~
DESCR
There lies a short sword.~
MAT oldstyle~
TYPE weapon sword 2 4 pierce 0
EXTRA 0 0
WEAR AN
LEVEL 5
WEIGHT 4
COST 540
COND 100
Affect O 18 1 0
End
#7216
NAME claw red redclaw~
SHORT a red dragon claw~
DESCR
On the floor rests an enormous red claw.~
MAT oldstyle~
TYPE weapon exotic 2 15 claw 0
EXTRA 1 1 0 64
WEAR AN
LEVEL 31
WEIGHT 19
COST 5800
COND 100
Affect O 17 2 0
Affect O 19 5 0
EDESC claw red redclaw~
This big claw looks like a part of a dragon.
~
End
#7217
NAME plate breast silvery~
SHORT a silvery breast plate~
DESCR
There is a silvery breast plate on the floor.~
MAT oldstyle~
TYPE armor D D D B 0
EXTRA 1 4 0 3392
WEAR AD
LEVEL 32
WEIGHT 40
COST 12400
COND 100
Affect O 1 3 0
EDESC plate breast silvery~
On the breast plate you notice a relief of large rose. The metal seems to be
some kind of silver or platinum.
~
End
#7218
NAME plates leg silvery~
SHORT some silvery leg plates~
DESCR
On the floor you see some silvery leg plates.~
MAT oldstyle~
TYPE armor D D D B 0
EXTRA 1 4 0 3392
WEAR AF
LEVEL 32
WEIGHT 20
COST 10100
COND 100
Affect O 3 3 0
EDESC leg plates silvery~
They seem to be made from silver or platinum. You see the outline of a rose.
~
End
#7219
NAME gloves silvery~
SHORT a pair of silvery gloves~
DESCR
You can see a pair of silvery gloves on the floor.~
MAT oldstyle~
TYPE armor D D D B 0
EXTRA 1 4 0 3392
WEAR AH
LEVEL 27
WEIGHT 14
COST 3700
COND 100
Affect O 18 2 0
Affect O 19 1 0
EDESC gloves silvery~
The gloves are made of silver threads.
~
End
#7220
NAME helmet silvery~
SHORT a silvery helmet~
DESCR
The silvery helmet lies here.~
MAT oldstyle~
TYPE armor AD AD AD B 0
EXTRA 1 4 0 3392
WEAR AE
LEVEL 32
WEIGHT 35
COST 10600
COND 100
Affect O 4 3 0
EDESC helmet silvery~
The helmet is made from platinum or silver and has a white fur brush attached
on the top.
~
End
#7221
NAME shield~
SHORT the shield of the rose~
DESCR
The shield of the rose rests on the floor.~
MAT oldstyle~
TYPE armor D D D AB 0
EXTRA 1 4 0 3392
WEAR AJ
LEVEL 30
WEIGHT 60
COST 5800
COND 100
Affect O 17 -7 0
EDESC shield~
On the shield you see a clear and perfect painting of a dark red rose on a white
background. You also notice the inscription :'Pax Est Sanctuum'.
~
End
#7222
NAME boots silvery~
SHORT a pair of silvery boots~
DESCR
A pair of silvery boots stand on the floor.~
MAT oldstyle~
TYPE armor D D D B 0
EXTRA 1 4 0 3392
WEAR AG
LEVEL 32
WEIGHT 40
COST 10100
COND 100
Affect O 2 3 0
EDESC boots silvery~
The boots are made from a silvery metal.
~
End
#7223
NAME plates arm silvery~
SHORT some silvery arm plates~
DESCR
On the floor you see some silvery arm plates.~
MAT oldstyle~
TYPE armor D D D B 0
EXTRA 1 4 0 3392
WEAR AI
LEVEL 32
WEIGHT 40
COST 10100
COND 100
Affect O 5 3 0
EDESC plates arm silvery~
They seem to be made from silver or platinum. You see the outline of a rose.
~
End
#7224
NAME cloak white~
SHORT a white cloak~
DESCR
A white cloak lies on the floor.~
MAT oldstyle~
TYPE armor AD AD AD B 0
EXTRA 1 4 0 3392
WEAR AK
LEVEL 31
WEIGHT 20
COST 3700
COND 100
Affect O 20 -2 0
EDESC cloak white~
This is a very fine made cloak from an unknown material, in a bright white
color.
~
End
#7298
NAME treasure coins~
SHORT a huge treasure~
DESCR
A huge treasure is lying here, looking very valuable.~
MAT oldstyle~
TYPE money EHI 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 0
COST 0
COND 100
EDESC treasure~
Looks like a LOT of coins.
~
End
#7299
NAME sword short~
SHORT a short sword~
DESCR
There lies a short sword.~
MAT oldstyle~
TYPE weapon sword 2 5 stab 0
EXTRA 0 0
WEAR AN
LEVEL 7
WEIGHT 4
COST 610
COND 100
EDESC short sword~
This is a very nice little weapon.
~
End
#7300
NAME backpack pack back~
SHORT a backpack~
DESCR
A backpack stands upright here.~
MAT oldstyle~
TYPE container 60 AC 0 6 100
EXTRA 0 0
WEAR AK
LEVEL 0
WEIGHT 2
COST 100
COND 100
End
#7301
NAME beltpouch pouch~
SHORT a large beltpouch~
DESCR
A large beltpouch lies here on the ground.~
MAT oldstyle~
TYPE container 5 AC 0 1 100
EXTRA 0 0
WEAR AL
LEVEL 0
WEIGHT 1
COST 20
COND 100
End
#7303
NAME orb dragonorb~
SHORT the Red DragonOrb~
DESCR
A large reddish sphere is in the center of the room.~
MAT oldstyle~
TYPE staff 13 10 10 'frenzy' 0
EXTRA 1 2 0 576
WEAR AO
LEVEL 21
WEIGHT 5
COST 18600
COND 100
Affect O 3 2 0
Affect O 4 2 0
End
#7304
NAME red torso~
SHORT a red dragon torso~
DESCR
There is a pile of red dragonscale on the floor.~
MAT oldstyle~
TYPE armor AD AD AD C 0
EXTRA 1 2 0 576
WEAR AD
LEVEL 29
WEIGHT 30
COST 6400
COND 100
Affect O 2 -1 0
Affect O 19 2 0
End
#7305
NAME leggings red~
SHORT red dragonscale leggings~
DESCR
On the floor you see two red dragonscale leggings.~
MAT oldstyle~
TYPE armor AD AD AD C 0
EXTRA 1 2 0 576
WEAR AF
LEVEL 29
WEIGHT 17
COST 3700
COND 100
Affect O 2 -1 0
Affect O 19 2 0
End
#7306
NAME claws dragonclaws red~
SHORT a pair of red dragon claws~
DESCR
You can see a pair of large red dragon claws on the floor.~
MAT oldstyle~
TYPE furniture AD 0 0 0 0
EXTRA 1 2 0 576
WEAR AH
LEVEL 20
WEIGHT 4
COST 1150
COND 100
Affect O 19 2 0
End
#7307
NAME skull dragonhelm red~
SHORT a red dragonhelm~
DESCR
A helmet fashioned into the likeness of a dragon skull is here.~
MAT oldstyle~
TYPE armor AD AD AD C 0
EXTRA 1 2 0 576
WEAR AE
LEVEL 29
WEIGHT 15
COST 7000
COND 100
Affect O 2 -1 0
Affect O 19 2 0
Affect O 4 2 0
End
#7308
NAME shield red~
SHORT the red dragon shield~
DESCR
A large red dragon shield rests on the floor.~
MAT oldstyle~
TYPE armor BD BD BD AC 0
EXTRA 1 2 0 576
WEAR AJ
LEVEL 35
WEIGHT 10
COST 6900
COND 100
Affect O 19 2 0
End
#7309
NAME greaves red~
SHORT a pair of a red dragon's rear claws~
DESCR
A pair of a red dragon's rear claws is on the floor.~
MAT oldstyle~
TYPE armor AD AD AD C 0
EXTRA 1 2 0 576
WEAR AG
LEVEL 29
WEIGHT 40
COST 3700
COND 100
Affect O 19 2 0
Affect O 2 -1 0
End
#7310
NAME arm guards red~
SHORT red dragon arm guards~
DESCR
On the ground you see two red arm guards.~
MAT oldstyle~
TYPE armor AD AD AD C 0
EXTRA 1 2 0 576
WEAR AI
LEVEL 29
WEIGHT 40
COST 3700
COND 100
Affect O 19 2 0
Affect O 2 -1 0
End
#0
#ROOMDATA
#7001
NAME The muddy sewer~
DESCR
You are standing in mud to your knees. This is not the kind of place
for a picnic. The muddy sewer stretches further into the south.
~
FLAGS 9
Sect 5
EDESC mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
DOOR 2
You see the muddy sewer continuing into the darkness to the south.
~
~
0 -1 7002
End
#7002
NAME The muddy sewer junction~
DESCR
The muddy sewer stretches into the dark to the south. It looks as if
no person has ever sat his foot here before. It's too muddy for that
anyway. The sewer leads north, south and east from here.
~
FLAGS 9
Sect 5
EDESC mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
DOOR 0
The muddy sewer stretches into the dark to the north.
~
~
0 -1 7001
DOOR 1
East. The muddy sewer leads into a bend that goes south.
~
~
0 -1 7007
DOOR 2
South. The muddy sewer ends in a mudhole that way.
~
~
0 -1 7003
End
#7003
NAME The mudhole~
DESCR
You stand in mud all the way up to your thighs and it's not too
comfortable since you are used to a somewhat different environment.
The sewer leads to the north of here. In the middle you can just make
out an enormous drainpipe leading down.
~
FLAGS 13
Sect 5
EDESC mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
DOOR 0
North. The muddy junction lies in that direction.
~
~
0 -1 7002
DOOR 5
The muddy drainpipe leads down through the mud, otherwise it is utterly dark.
~
~
0 -1 7101
End
#7004
NAME The Dark Pit~
DESCR
You are standing by the edge of a dark pit that leads down into even
deeper darkness. >BWWAAADDRR< - The smell from down there is unbearable.
The sewer stretches into the darkness to the east.
~
FLAGS 9
Sect 0
DOOR 1
East. The sewer leads into the sewer junction.
~
~
0 -1 7009
DOOR 5
The Dark Pit leads down and down and down ... well you can't see the
bottom anyway. There are bars that function as a ladder on the side.
~
~
0 -1 7102
End
#7005
NAME The muddy sewer~
DESCR
You are standing in the middle of a bend of the sewer pipe. It is very
dark around here and the mud is sticking to your legs, not very pleasant.
The pipe leads east and south from here.
~
FLAGS 9
Sect 4
EDESC mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
DOOR 1
East. The mud stretches on into the darkness.
~
~
0 -1 7011
DOOR 2
South. There is even more mud in that direction than where you are now.
Incredible.
~
~
0 -1 7006
End
#7006
NAME The muddy sewer~
DESCR
You are standing in something that reminds you very much of porridge, this
has the advantage that it's not hot, it's rather cold actually. The pipe
bends to the north and east.
~
FLAGS 9
Sect 5
EDESC mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
DOOR 0
The muddy sewer pipe leads into a bend that goes east.
~
~
0 -1 7005
DOOR 1
The pipe leads into a bend that goes south. Interesting, there's mud on the
floor there.
~
~
0 -1 7012
End
#7007
NAME The muddy sewer bend~
DESCR
This isn't your idea of a place to stay too long. You're in up to your
knees in something that resembles mud, but you're not quite sure. The
bend in which you stand leads west and south.
~
FLAGS 9
Sect 5
EDESC mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
DOOR 2
The pipe leads into a intersection that goes south and east. The floor here
is still covered in mud.
~
~
0 -1 7008
DOOR 3
The pipe (still filled with mud) leads into a intersection that goes north
and south. Interesting.
~
~
0 -1 7002
End
#7008
NAME A muddy intersection~
DESCR
You have both your feet safely stuck in mud. It isn't the mud that's wrong
it's the smell, the sounds, the total darkness that surrounds you. Everything
here is so depressing. The pipe leads on with a trail of thick mud to the
north, east and south.
~
FLAGS 9
Sect 4
EDESC mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
DOOR 0
North. The pipe goes into a bend with a load of mud all the way up the walls.
The bend leads west.
~
~
0 -1 7007
DOOR 1
East. This way like a place for the annual mud festival, although the stench
wouldn't allow any happiness at all. The pipe leads into a bend that leads
north.
~
~
0 -1 7014
DOOR 2
South. There's less mud in that direction. *smile*. Your light doesn't
cover enough space for you to see much more than that it leads into some
sort of junction.
~
~
0 -1 7009
End
#7009
NAME The Sewer Junction~
DESCR
You stand in the middle of a huge junction of sewer pipes right under
what you'd think was an air shaft. The sewer pipes lead to the north,
south, east and west. It look quite impossible to force your way up.
~
FLAGS 9
Sect 3
EDESC mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
DOOR 0
North. Mud is the floor basis in that direction. Yummy.
~
~
0 -1 7008
DOOR 1
YYEEUUCH! BOOH! THAT looks like a nice place for creepy crawlies.
~
~
0 -1 7017
DOOR 2
North. This direction looks quite nice actually. The pipe leads into
a bend that goes east.
~
~
0 -1 7010
DOOR 3
A few yards ahead - away from this junction - there is a pit leading down,
but the smell from there...>PHEWW<.
~
~
0 -1 7004
End
#7010
NAME A bend in sewer pipe~
DESCR
You are in a bend in the sewer pipe. A strong smell seeps in from the north.
The sewer goes north and east.
~
FLAGS 9
Sect 2
DOOR 0
North. You are staring into a huge junction with exits in all directions.
~
~
0 -1 7009
DOOR 1
East. The Pipe leads into utter darkness that way.
~
~
0 -1 7018
End
#7011
NAME The muddy sewer pipe~
DESCR
You have entered a kind of tube intersection that leads south, west and east.
Your legs are covered in mud up to the knees. REAL yucky!
~
FLAGS 9
Sect 5
EDESC mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
DOOR 1
East. There's less mud in that direction, or that's your impression.
~
~
0 -1 7024
DOOR 2
That way is lost in darkness, though you sense less mud in that direction,
perhaps even a complete end to this sludge that surrounds you.
~
~
0 -1 7021
DOOR 3
West. The mud reaches that way too, all the way up the walls.
~
~
0 -1 7005
End
#7012
NAME The bend in the Muddy sewer~
DESCR
This is not your idea of a holiday. You stand in mud up to your knees.
It's absolutely inconceivable how all this mud could have been placed
here. The pipe leads to the west and south.
~
FLAGS 9
Sect 5
EDESC mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
DOOR 2
South. There's even more mud that way, incredible! Although it looks
like an intersection in the sewer system that leads east and south.
~
~
0 -1 7013
DOOR 3
West. All you can see, is that the pipe leads into a bend that goes
north. But there's less mud in that direction, however odd that sounds.
~
~
0 -1 7006
End
#7013
NAME A MUDDY intersection~
DESCR
You wouldn't want to know the true feeling of standing in this mud up to
your hips. >BWAADR<. All that fills your mind right now is the dream of
a hot bath. This is NOT very clean mud you know, remember you're in the
sewer! The pipes leads north, south and east.
~
FLAGS 9
Sect 5
EDESC mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
EDESC sediment~
It's NOT the kind of matter that would concern you too much, normally, but
as you are in the middle of it, it just might become your main concern.
REAL YUCKY!
~
DOOR 0
North. Sludge and sediment fills this corridor of the sewer that leads
into a bend going west.
~
~
0 -1 7012
DOOR 1
East. You can see absolutely nothing of interest in that direction (Maybe
that's why it's so damn interesting.??) There's no mud in that direction
either, GREAT!
~
~
0 -1 7026
DOOR 2
South. All you can see is more mud! Although the pipe goes into a bend
leading west.
~
~
0 -1 7014
End
#7014
NAME Muddy sewer~
DESCR
You stand in a bend of the pipe system of the sewer with mud up to your
thighs. Contemplating a higher level of existence here would be utterly
inappropriate, as the smell would keep any intelligent creature from even
thinking of anything but getting away from this foul end of the WORLD.
The bend goes from north to west.
~
FLAGS 9
Sect 5
EDESC mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
DOOR 0
North. Filled with mud, that place looks like an impassable intersection
with pipes leading north and east.
~
~
0 -1 7013
DOOR 3
West. There's less mud that way, maybe you're on your way out of this foul
place.
~
~
0 -1 7008
End
#7015
NAME The old well~
DESCR
You are standing by an old and worn well from before this century. The sewer
leads to the east from here and the well leads down into darkness. Metal
bars implanted in the side of the well lead down as a ladder.
~
FLAGS 9
Sect 3
EDESC bars~
These look like they're pretty slippery, and not very safe, but perhaps safe
enough for you to climb down, WITH both hands on them.
~
DOOR 1
East. You see, because of the utter darkness that surround you, absolutely
nothing. Your light isn't of much use for that kind of distance.
~
~
0 -1 7028
DOOR 5
Down the well there's even less light than up here, so ... sorry, you can't
see a thing. There are metal bars in the side leading down into the darkness.
~
~
0 -1 7105
End
#7016
NAME The ordinary bend~
DESCR
You are in the middle of a bend in the pipe system of the sewer system,
WHAT a place!!! The pipe leads to the south and the east.
~
FLAGS 9
Sect 1
DOOR 1
East. What a quiet place you've found there. It's an intersection that have
pipeways going north and east.
~
~
0 -1 7021
DOOR 2
South. You see nothing at all in that direction it's too dark anyway.
~
~
0 -1 7017
End
#7017
NAME The sewer junction~
DESCR
You are in a junction that leads north, west and south.
~
FLAGS 9
Sect 1
DOOR 0
North. You see a bend.
~
~
0 -1 7016
DOOR 2
South. It looks like a pipe junction just like this one. Only that one
leads east and west.
~
~
0 -1 7018
DOOR 3
West. There's a junction with four pipelines in that direction.
~
~
0 -1 7009
End
#7018
NAME The ordinary junction~
DESCR
This looks like an ordinary junction, actually it seems very quiet
here. The pipelines lead west, east and north.
~
FLAGS 13
Sect 1
DOOR 0
To the north you can see a junction like this one, leading north and west.
~
~
0 -1 7017
DOOR 1
To the east there's nothing of particular interest, though there's a
junction with pipelines leading north and east.
~
~
0 -1 7031
DOOR 3
There's a bend to the west leading north.
~
~
0 -1 7010
End
#7021
NAME A quiet pipe junction~
DESCR
This is the kind of place to rest, though the smell could be a LOT better
than this. The sewer goes east, north and west from here.
~
FLAGS 13
Sect 1
DOOR 0
In that direction, you can't see anything. It's just too dark.
~
~
0 -1 7011
DOOR 1
There's an ordinary junction in the pipe system to the east
~
~
0 -1 7029
DOOR 3
West. There's an ordinary bend leading south into the sewer system in
that direction.
~
~
0 -1 7016
End
#7022
NAME The odd room with smooth walls~
DESCR
As you enter you hear a loud click from one of the walls ... and you fall
and fall and fall ...
.
.
.
.
... And come to an abrupt end. THIS is strange indeed. There's an arched
entryway leading down.
~
FLAGS 9
Sect 5
DOOR 5
Down. It's utterly dark that way, though you can make out an intersection
of sewer pipes leading west, north and east.
~
entryway~
0 -1 7112
End
#7024
NAME The sewer~
DESCR
You are standing in mud up to your ankles. This is an intersection with
sewer pipes leading east, south and west.
~
FLAGS 13
Sect 1
DOOR 1
To the east there's a peculiar looking round room.
~
~
0 -1 7037
DOOR 2
To the south there's another intersection with pipes going south and east.
~
~
0 -1 7025
DOOR 3
To the west there's another intersection like this one, with sewer pipes
leading south and west.
~
~
0 -1 7011
End
#7025
NAME Another intersection~
DESCR
You have never seen anything so BORING...This is an intersection with pipes
leading north, south and east.
~
FLAGS 9
Sect 1
DOOR 0
To the north there's an intersection, where the pipes are leading west and
east. You notice that the floor to the west is covered in mud.
~
~
0 -1 7024
DOOR 1
East. You see nothing of interest in that direction, just another
intersection. This one leads east and south.
~
~
0 -1 7038
DOOR 2
Another intersection lies to the south. It leads west and south.
~
~
0 -1 7026
End
#7026
NAME A junction~
DESCR
This one seems interesting, a big difference from all the other junctions.
It seems cleaner than the rest of them. Weird. Something that looks like
an air shaft leads upwards, but it looks far too slippery to climb.
The pipes lead to the south, west and north.
~
FLAGS 13
Sect 0
EDESC mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
DOOR 0
North. You see an intersection there, leading north and east.
~
~
0 -1 7025
DOOR 2
To the south there's ANOTHER junction leading west and east.
~
~
0 -1 7028
DOOR 3
To the west you see a load of mud and sediment in the sewer. That should
be an intersection there but you're not quite sure.
~
~
0 -1 7013
End
#7028
NAME The sewer junction~
DESCR
You stand in a junction of sewer pipes leading north, east and west.
~
FLAGS 9
Sect 1
DOOR 0
~
~
0 -1 7026
DOOR 1
To the east you can see a bend in the pipe going south.
~
~
0 -1 7034
DOOR 3
To the west you can just make out an old well.
~
~
0 -1 7015
End
#7029
NAME The Triple Junction~
DESCR
You stand in the middle of a huge junction of concrete sewer pipes. The
pipes lead into three different directions : east, south and west.
~
FLAGS 9
Sect 1
DOOR 1
East. You can see a bend in the sewer pipe leading north.
~
~
0 -1 7035
DOOR 2
To the south there's a ENORMOUS quadruple sewer junction, all lit up by
an odd light.
~
~
0 -1 7030
DOOR 3
To the west you can just make out another junction similar to the one
you are standing in.
~
~
0 -1 7021
End
#7030
NAME The Quadruple Junction Under the Dump~
DESCR
You are standing in something that reminds you of an entry to an ant hive.
There are enormous concrete pipes leading north, south, east and west.
There's also a metal ladder built into the concrete wall leading up through
a layer of garbage.
~
FLAGS 13
Sect 1
EDESC ladder~
It looks as if it's made of stainless steel, and it would very well function
as a club of considerable power, but alas ... You can't take at all since
it's firmly set into the concrete wall.
~
DOOR 0
To the north you can see a huge triple junction with sewer pipes leading
west and east.
~
~
0 -1 7029
DOOR 1
East. You can see a pit in the floor.
~
~
0 -1 7036
DOOR 2
To the south there's a huge junction with pipes leading east and west.
~
~
0 -1 7031
DOOR 3
To the west there's an odd looking room with totally smooth walls.
~
~
0 -1 7022
End
#7031
NAME A triple junction~
DESCR
You stand in a junction with pipes leading west, north and east.
~
FLAGS 9
Sect 1
DOOR 0
To the north there's a ENORMOUS quadruple sewer junction, all lit up by
an odd light.
~
~
0 -1 7030
DOOR 1
East. You can just make out a triple junction leading north and east.
~
~
0 -1 7044
DOOR 3
West. You can just make out a triple junction leading north and west.
~
~
0 -1 7018
End
#7034
NAME A bend in the sewer pipe~
DESCR
You can look in two directions where the pipe leads : south and west.
~
FLAGS 9
Sect 2
DOOR 2
To the south you can see another bend leading west.
~
~
0 -1 7035
DOOR 3
West. You can just make out a triple junction leading north and west.
~
~
0 -1 7028
End
#7035
NAME The sewer pipe bend~
DESCR
You can look in two different directions where the pipe goes : west and
north.
~
FLAGS 9
Sect 2
DOOR 0
North. You see another bend leading west.
~
~
0 -1 7034
DOOR 3
You can see another junction although this one is a triple one with pipes
going south and west.
~
~
0 -1 7029
End
#7036
NAME The pit~
DESCR
You stand in a section of a pipe that leads to a dead end. In the floor
there's a pit leading down. There are bars set in the side of the pit wall
functioning as a ladder.
~
FLAGS 9
Sect 5
DOOR 3
West. You can see a dimly lit quadruple junction with an exit up.
~
~
0 -1 7030
DOOR 5
Down the pit it's utterly dark you can't see a thing.
~
~
0 -1 7122
End
#7037
NAME The round room~
DESCR
As you enter the room it starts rotating - at first slowly, later faster
and faster - You get totally confused as to where up and down are, but you are
certain that the doorway is in the opposite direction of what it was when
you entered. It now leads east. There was only this one exit.
~
FLAGS 9
Sect 1
DOOR 1
You can just make out a smaller room with a chair.
~
~
0 -1 7050
End
#7038
NAME The three way junction~
DESCR
You are standing in a junction of pipes that lead west, east and south.
~
FLAGS 9
Sect 1
DOOR 1
East. You can make out a dimly lit Guard Room.
~
~
0 -1 7045
DOOR 2
To the south you can see what looks like a store room.
~
~
0 -1 7039
DOOR 3
West. You see another junction similar to this one leading north and south.
~
~
0 -1 7025
End
#7039
NAME The Sewer Store Room~
DESCR
You stand in a small room lit by a single torch set in the wall. The only
way out of here is to the north.
~
FLAGS 8
Sect 1
DOOR 0
To the north you see a pipe junction.
~
~
0 -1 7038
End
#7041
NAME The Shaft~
DESCR
You are standing by the edge of a deep, dark shaft leading down. A single
ladder is your tool to work your way down if you so wish. The sewer pipe
leads south from here.
~
FLAGS 9
Sect 1
EDESC ladder~
Firmly set into the wall of the shaft it's impossible to even rock, is your
estimate.
~
DOOR 2
To the south you can see the pipe leading further south into darkness.
~
~
0 -1 7043
DOOR 5
Down and utter darkness. There's absolutely nothing to be seen in that
direction.
~
~
0 -1 7123
End
#7043
NAME The Sewer Entrance~
DESCR
You stand in the middle of a pipe that leads from north to south. Above you
an air shaft leads up into sunlight. It seems totally impossible to go up
that way.
~
FLAGS 9
Sect 1
DOOR 0
To the north you can just make out a huge shaft leading down.
~
~
0 -1 7041
DOOR 2
To the south you can see a triple junction leading west and east.
~
~
0 -1 7044
End
#7044
NAME The junction going three ways~
DESCR
You are in a passageway in the pipes of the sewer system leading north, east
and west.
~
FLAGS 9
Sect 1
DOOR 0
You see a sewer pipe leading north.
~
~
0 -1 7043
DOOR 1
~
~
0 -1 7049
DOOR 3
West. You see another junction very similar to this one that leads north
and west.
~
~
0 -1 7031
End
#7045
NAME The Sewer Room~
DESCR
You are standing in a large room with chairs set in the walls. You have the
feeling of being watched. To the south there's an entry to a larger room.
The room is lit by five torches, also set in the walls. To the west there
is a doorway leading out to the sewers.
~
FLAGS 8
Sect 1
DOOR 2
You can see an even larger room than this one, filled with light.
~
~
0 -1 7046
DOOR 3
To the west you can see the sewers.
~
~
0 -1 7038
End
#7046
NAME The Sewer room~
DESCR
This is a Room with walls that glitters like gold though not quite like it.
This is strange as it looks as if the glitter lights the whole room. It
looks very bright. To the south the floor is covered with yucky water. The
North leads to sort of a Guard Room.
~
FLAGS 8
Sect 1
DOOR 0
To the north you can see the guard room.
~
~
0 -1 7045
DOOR 2
To the south there is nothing but water and an exit leads east from there.
~
~
0 -1 7047
End
#7047
NAME The Pool in the Sewer~
DESCR
You stand in water to your waist. To the north is the entrance to this room.
A single door leads east.
~
FLAGS 8
Sect 1
DOOR 0
To the north you see the entrance to this room.
~
~
0 -1 7046
DOOR 1
You can see an enormous hall through the doorway.
~
~
0 -1 7053
End
#7048
NAME The Sewers~
DESCR
You stand in a dead end of the sewer. The only way out is south.
You can see a shaft leading up but it looks too difficult to go up
that way.
~
FLAGS 9
Sect 1
DOOR 2
~
~
0 -1 7049
End
#7049
NAME The junction~
DESCR
You stand in a junction leading north, west and east.
~
FLAGS 9
Sect 1
DOOR 0
~
~
0 -1 7048
DOOR 1
Darkness has closed in on that part of the sewer system, you can't see
a thing in that direction.
~
~
0 -1 7060
DOOR 3
West. You see another junction very similar to this one that leads north
and west.
~
~
0 -1 7044
End
#7050
NAME The small room~
DESCR
The only thing in this room of interest is a chair, and that's tight to the
rock floor. A doorway leads south and another leads east into darkness.
~
FLAGS 9
Sect 1
EDESC chair~
This chair is made of marble, but the fact that it is worn and attached to the
floor makes you think twice about taking it along with you.
~
DOOR 1
Utter darkness...!
~
~
0 -1 7055
DOOR 2
You can see a room with a lot of light in it. You can't make out any details.
~
~
0 -1 7051
End
#7051
NAME The Sewer pipe~
DESCR
You are in what reminds you of a foul sewer, as if you liked being here!
You can see two exits leading either north or south.
~
FLAGS 8
Sect 1
DOOR 0
~
~
0 -1 7050
DOOR 2
To the south you can see a strange light flowing from there.
~
~
0 -1 7052
End
#7052
NAME The Grand Sewer~
DESCR
You are in a Grand Sewer Pipe. This stretches toward the south. It's large
indeed! A doorway leads to the east from here.
~
FLAGS 8
Sect 1
DOOR 0
To the north you can see a doorway.
~
~
0 -1 7051
DOOR 1
You can't see anything in that darkness.
~
~
0 -1 7056
DOOR 2
In the south end of the pipe the "floor" is completely covered with water.
~
~
0 -1 7053
End
#7053
NAME The South end of the Grand Pipe~
DESCR
You stand in water to your knees. A doorway leads west from here. The Pipe
stretches north.
~
FLAGS 8
Sect 1
DOOR 0
You see a lot of pictures decorating the walls.
~
~
0 -1 7052
DOOR 3
~
~
0 -1 7047
End
#7055
NAME The Edge of The Water Sewer~
DESCR
You stand in a room where half of the floor is covered in water. The water
leads east and a doorway leads west.
~
FLAGS 9
Sect 3
EDESC water~
It looks dark and murky, and emanates a foul stench.
~
DOOR 1
You can hardly make out much more than that the next place is in a pipe
with more water.
~
~
0 -1 7061
DOOR 3
~
~
0 -1 7050
End
#7056
NAME The Dark hallway~
DESCR
You can't see much of this, even with a light. The hallway goes into a
passageway to the south. A doorway leads west.
~
FLAGS 9
Sect 1
DOOR 2
You can see nothing at all, because it's completely dark in that direction.
~
~
0 -1 7057
DOOR 3
You see a lot of light, bright as daylight, but nothing of interest.
~
~
0 -1 7052
End
#7057
NAME The dark passageway~
DESCR
You can't see anything but the ground where you put your feet. The
passageway seems to continue south and north.
~
FLAGS 9
Sect 1
DOOR 0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7056
DOOR 2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7058
End
#7058
NAME The dark passageway~
DESCR
You can't see anything but the ground where you put your feet. The
passageway seems to continue south and north.
~
FLAGS 9
Sect 1
DOOR 0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7057
DOOR 2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7059
End
#7059
NAME The dark passageway~
DESCR
You can't see anything but the ground where you put your feet. The
passageway seems to continue south and north.
~
FLAGS 9
Sect 1
DOOR 0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7058
DOOR 2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7060
End
#7060
NAME The dark passageway~
DESCR
You can't see anything but the ground where you put your feet. The
passageway seems to continue west and north. To the east there's water
covering the floor and that leads through an arched entry to a watery
sewer.
~
FLAGS 9
Sect 1
EDESC water~
It looks dark and murky, and emanates a foul stench.
~
DOOR 0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7059
DOOR 1
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7068
DOOR 3
You can just make out a triple junction leading north and west.
~
~
0 -1 7049
End
#7061
NAME The Watery Sewer Bend~
DESCR
You can't see anything but the water you're in up to your hips. The sewer
seems to bend and lead south and west.
~
FLAGS 9
Sect 5
EDESC water~
It looks dark and murky, and emanates a foul stench.
~
DOOR 2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7062
DOOR 3
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7055
End
#7062
NAME The Watery sewer~
DESCR
You can't see anything but the water you're in up to your hips. The sewer
seems to lead south and north.
~
FLAGS 9
Sect 5
EDESC water~
It looks dark and murky, and emanates a foul stench.
~
DOOR 0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7061
DOOR 2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7063
End
#7063
NAME The Watery sewer~
DESCR
You can't see anything but the water you're in up to your hips. The sewer
seems to lead south and north.
~
FLAGS 9
Sect 5
EDESC water~
It looks dark and murky, and emanates a foul stench.
~
DOOR 0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7062
DOOR 2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7064
End
#7064
NAME The Watery Sewer Junction~
DESCR
You can't see anything but the water you're in up to your hips. The sewer
seems to lead into a junction going south, north and east.
~
FLAGS 9
Sect 5
EDESC water~
It looks dark and murky, and emanates a foul stench.
~
DOOR 0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7063
DOOR 1
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7069
DOOR 2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7065
End
#7065
NAME The Watery sewer~
DESCR
You can't see anything but the water you're in up to your hips. The sewer
seems to lead south and north.
~
FLAGS 9
Sect 5
EDESC water~
It looks dark and murky, and emanates a foul stench.
~
DOOR 0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7064
DOOR 2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7066
End
#7066
NAME The Watery sewer junction~
DESCR
You can't see anything but the water you're in up to your hips. The sewer
seems to lead into a junction that goes north, south and east.
~
FLAGS 9
Sect 5
EDESC water~
It looks dark and murky, and emanates a foul stench.
~
DOOR 0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7065
DOOR 1
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7070
DOOR 2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7067
End
#7067
NAME The Watery sewer~
DESCR
You can't see anything but the water you're in up to your hips. The sewer
seems to lead south and north.
~
FLAGS 9
Sect 5
EDESC water~
It looks dark and murky, and emanates a foul stench.
~
DOOR 0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7066
DOOR 2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7068
End
#7068
NAME The Watery sewer bend~
DESCR
You can't see anything but the water you're in up to your hips. The sewer
seems to bend and lead west and north.
~
FLAGS 9
Sect 5
EDESC water~
It looks dark and murky, and emanates a foul stench.
~
DOOR 0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7067
DOOR 3
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7060
End
#7069
NAME A ledge by the dark pool~
DESCR
You can't see much here but the echo tells you that there's quite a drop
down. You can just make out a huge dark pool out there in the darkness,
mostly because of the trickling of water. The water from the sewer actually
washes over this ledge and makes it quite slippery. From here it drops,
like a waterfall, into the pool far down.
~
FLAGS 9
Sect 5
EDESC water~
It looks dark and murky, and emanates a foul stench.
~
DOOR 2
You can't see a thing. It's too dark.
~
~
0 -1 7070
DOOR 3
You can't see a thing. It's too dark.
~
~
0 -1 7064
End
#7070
NAME A ledge by the dark pool~
DESCR
You can't see much here but the echo tells you that there's quite a drop
down. You can just make out a huge dark pool out there in the darkness,
mostly because of the trickling of water. The water from the sewer actually
washes over this ledge and makes it quite slippery. From here it drops,
like a waterfall, into the pool far down. Under you there is a small fissure
in the rock. It seems big enough to contain a few people.
~
FLAGS 9
Sect 5
EDESC water~
It looks dark and murky, and emanates a foul stench.
~
DOOR 0
You can't see a thing. It's too dark.
~
~
0 -1 7069
DOOR 3
You can't see a thing. It's too dark.
~
~
0 -1 7066
DOOR 5
~
~
0 -1 7099
End
#7099
NAME The fissure under the ledge~
DESCR
This is a small fissure in the solid rock. Under you lies the deep dark pool.
The water trickles quietly down from the ledge above you. The water smells
like the water in a sewer.
~
FLAGS 13
Sect 5
DOOR 4
~
~
0 -1 7070
DOOR 5
The water edge.
~
~
0 -1 7199
End
#7101
NAME Under the mudhole~
DESCR
You stand in a small room with a great big opening in the ceiling. From this
opening there's mud dripping down in large lumps. >YUCK<. You can smell the
foul stench of the slimy sediment as you try not to get covered by the
falling sludge. To the east there is an entryway leading out from here and
it seems absolutely impossible to force the muddy descent.
~
FLAGS 13
Sect 5
EDESC mud~
You never saw such disgusting matter before, it nearly makes you puke.
~
DOOR 1
East. You see nothing of interest.
~
~
0 -1 7103
End
#7102
NAME Under the Dark Pit~
DESCR
Nice place you found yourself. You stand in the middle of a room with only
two exits, Up and East. A tall ladder is left here so that you can climb
up through the Pit without the use of a rope.
~
FLAGS 9
Sect 1
EDESC ladder~
This is funny enough a wooden ladder and, after closer inspection, you
discover it is magically held towards the wall! You can't, even with your
greatest effort, rock it at ALL!
~
DOOR 1
~
~
0 -1 7104
DOOR 4
Up. You can't see a thing up there, it's way too dark.
~
~
0 -1 7004
DOOR 5
~
trapdoor~
A -1 7400
End
#7103
NAME A muddy bend in the sewer system~
DESCR
You are standing in what looks like a bend in the pipe system of the
sewer. The 'floor' is covered completely by mud! This includes covering
your legs up to your knees as well. The pipe leads west and south.
~
FLAGS 9
Sect 4
EDESC mud~
You never saw such disgusting matter before, it nearly makes you puke.
~
DOOR 2
To the south there's less mud than here! It actually seems to end there!
You have a feeling it would be nice to have your feet free from mud again.
~
~
0 -1 7104
DOOR 3
You can see a room in which mud drips from the roof onto the floor in
great cakes of sludge. There doesn't seem to be any exits from that room
apart from in you direction.
~
~
0 -1 7101
End
#7104
NAME A junction in the sewer pipes~
DESCR
You stand in the middle of what looks like a triple junction of pipes
going east, west and north.
~
FLAGS 9
Sect 1
DOOR 0
You can see a mud area starting in that direction.
~
~
0 -1 7103
DOOR 1
East. You can't even make out what it might look like, it's just too dark.
~
~
0 -1 7112
DOOR 3
West. There's a room with a ladder leading up.
~
~
0 -1 7102
End
#7105
NAME Down the old well~
DESCR
You are dangling on the slippery sides of the old well leading down and up.
The only secure point here is the metal bars that are cemented into the
sides, the ones that you cling frantically to so that you don't fall. Who
knows how deep this well is?
~
FLAGS 9
Sect 5
EDESC bars~
These look like they're pretty slippery, and not very safe. You'd better
not go down any further.
~
DOOR 4
There's a slight, dim light from above, or maybe it's your imagination.
Anyway it SEEMS darker down here than up there, if that is possible.
~
~
0 -1 7015
End
#7106
NAME The northwestern corner of the ledge~
DESCR
You stand, swaying out from the ledge, with only a couple of inches of safe,
solid ledge under your feet. The ledge continues to the east but not back
south. It seems that the ledge is too narrow to turn on so you'll have to
continue forward.
~
FLAGS 13
Sect 5
DOOR 1
The ledge continues east.
~
~
0 -1 7113
DOOR 2
The ledge continues south.
~
~
0 -1 7107
End
#7107
NAME The narrow ledge~
DESCR
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards.
~
FLAGS 13
Sect 5
DOOR 0
North. The ledge leads into a corner and turns eastward.
~
~
0 -1 7106
DOOR 1
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling an utterly unknown distance.
~
~
0 -1 7190
DOOR 2
South. The ledge leads further south into utter darkness.
~
~
0 -1 7108
End
#7108
NAME The narrow ledge~
DESCR
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards.
~
FLAGS 13
Sect 5
DOOR 0
North. The ledge leads further north.
~
~
0 -1 7107
DOOR 1
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
0 -1 7190
DOOR 2
The ledge continues further south into darkness.
~
~
0 -1 7109
End
#7109
NAME The narrow ledge~
DESCR
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards.
~
FLAGS 13
Sect 5
DOOR 0
North. The ledge leads further north.
~
~
0 -1 7108
DOOR 1
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
0 -1 7190
DOOR 2
The ledge continues south into darkness.
~
~
0 -1 7110
End
#7110
NAME The narrow ledge~
DESCR
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards.
~
FLAGS 13
Sect 5
DOOR 0
North. The ledge leads further north.
~
~
0 -1 7109
DOOR 1
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
0 -1 7190
DOOR 2
South. You can just make out the south-western corner of this ledge.
~
~
0 -1 7111
End
#7111
NAME The southwestern corner of the ledge~
DESCR
This seems like a ledge that is a little broader than the one just to the
north of here. The ledge seems to lead around some sort of Abyss of total
darkness. The ledge seems to have an odd-looking edge here.
~
FLAGS 13
Sect 5
EDESC edge odd-looking~
This is truly a weird piece of craftsmanship in your eyes. The edge seems to
form a step leading down, but WHAT a STEP DOWN. The Abyss opens down there
leading to seemingly total destruction.
~
EDESC step~
A small rock sticks out right under it, otherwise the way is DOWN, DOWN, and
SPLAT!!!
~
EDESC rock~
It looks as if it can be opened in a door-like fashion. Maybe this will lead
the way down.
~
DOOR 0
North. The ledge leads further north.
~
~
0 -1 7110
DOOR 1
You see a broad ledge leading eastward.
~
~
0 -1 7115
DOOR 2
South of here is the exit from the ledge.
~
~
0 -1 7112
DOOR 5
The Abyss lies down there. Who knows what might lurk down there?
~
~
0 -1 7279
End
#7112
NAME An odd intersection~
DESCR
You stand in a rather odd intersection of pipes. The pipes actually don't
resemble pipes anymore. They look more like a real stone tunnel, or a
passageway hewn directly into the rock. The ways from here lead north, east
and west.
~
FLAGS 9
Sect 1
DOOR 0
North. You see a ledge to something that looks like an abyss.
~
~
0 -1 7111
DOOR 1
~
~
0 -1 7122
DOOR 3
~
~
0 -1 7104
End
#7113
NAME The narrow ledge going east to west~
DESCR
You are in the process of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards.
~
FLAGS 13
Sect 5
DOOR 1
The ledge leads further east.
~
~
0 -1 7116
DOOR 2
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
0 -1 7190
DOOR 3
The ledge leads further west.
~
~
0 -1 7106
End
#7114
NAME Mid-air~
DESCR
You've just stepped into the most unlucky position in the whole of Merc Mud.
The result of such a foolish act should be punished with death, you know.
With an acceleration of approximately 9.82 metres per second per second, you
are now descending the Abyss. What awaits you at the bottom will continue to
be a mystery. Bye Cruel World.
You've fallen, and you can't get up!!!
~
FLAGS 12
Sect 0
End
#7115
NAME The Broad ledge~
DESCR
You are standing on a ledge that seems quite a lot larger than the rest
of the ledges. This one leads to the west and the east, plus it has an exit
going to the south. Though you could jump into mid-air, but it probably
wouldn't be such a good idea. The way south is in utter darkness.
~
FLAGS 13
Sect 4
DOOR 0
~
~
0 -1 7114
DOOR 1
~
~
0 -1 7121
DOOR 2
~
~
0 -1 7129
DOOR 3
~
~
0 -1 7111
End
#7116
NAME The northeastern corner of the ledge~
DESCR
You stand, swaying out from the ledge, with only a couple of inches of safe,
solid ledge under your feet. The ledge continues to the west and leads south
from here into darkness.
~
FLAGS 13
Sect 5
EDESC ground ledge rock~
The ground here seems a little different from all the other ledges along the
Abyss. There's a kind of soft soil on this ledge, maybe you should look
carefully at this. It seems to be of some interest.
~
EDESC soil soft earth~
You can just make out the outline of a trapdoor here in the soil. The earth
is probably there to conceal a secret entrance. This looks as if it leads down
into the seemingly solid rock face of the ledge.
~
DOOR 2
~
~
0 -1 7117
DOOR 3
The ledge continues west.
~
~
0 -1 7113
DOOR 5
~
secret trapdoor entrance~
AB -1 7280
End
#7117
NAME The narrow eastern ledge~
DESCR
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards. And THAT is west of here so watch your step.
~
FLAGS 13
Sect 5
DOOR 2
The ledge leads further south.
~
~
0 -1 7118
DOOR 3
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
0 -1 7114
End
#7118
NAME The narrow eastern ledge~
DESCR
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards. And THAT is west of here so watch your step.
~
FLAGS 13
Sect 5
DOOR 2
The ledge leads further south.
~
~
0 -1 7119
DOOR 3
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
0 -1 7114
End
#7119
NAME The narrow eastern ledge~
DESCR
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards. And THAT is west of here so watch your step.
~
FLAGS 13
Sect 5
DOOR 2
The ledge leads further south.
~
~
0 -1 7120
DOOR 3
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
0 -1 7114
End
#7120
NAME The narrow eastern ledge~
DESCR
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards. And THAT is west of here so watch your step.
You also see a small opening to the east.
~
FLAGS 13
Sect 5
DOOR 1
East. You stare into darkness.
~
~
0 -1 7123
DOOR 2
The ledge leads further south.
~
~
0 -1 7121
DOOR 3
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
0 -1 7114
End
#7121
NAME The southeastern corner of the ledge~
DESCR
This seems like a ledge that is a little broader than the one just to the
north of here. The ledge seems to lead around some sort of abyss of total
darkness.
~
FLAGS 13
Sect 5
DOOR 0
North of here you can see a ledge.
~
~
0 -1 7120
DOOR 3
The ledge leads further west.
~
~
0 -1 7115
End
#7122
NAME Under the pit~
DESCR
You stand in a completely dark cavern leading west. The wall looks weird here.
~
FLAGS 9
Sect 0
EDESC wall~
There is a crack here that looks like it has been made recently.
~
DOOR 3
~
~
0 -1 7112
End
#7123
NAME Under The Shaft~
DESCR
A ladder leads up from here to the Shaft.
A small opening leads west from here.
~
FLAGS 9
Sect 5
DOOR 3
You can see a narrow ledge going north and south.
~
~
0 -1 7120
DOOR 4
It's too dark up there.
~
~
0 -1 7041
End
#7129
NAME The sewer line.~
DESCR
You are in a narrow part of the sewer. Down the sewer continues and to the
north is the ledge.
~
FLAGS 9
Sect 3
DOOR 0
You can see the southern part of the ledge.
~
~
0 -1 7115
DOOR 5
You look deeper down into the drain.
~
~
0 -1 7221
End
#7130
NAME The sewer pipe.~
DESCR
You are in an odd sewer pipe You see some odd scratches on the pipe wall, as
from a gigantic rat. You can see some slimy water gently running down into
a sewer drain, and north the drain continues.
~
FLAGS 13
Sect 3
End
#7190
NAME Mid-air~
DESCR
You've just stepped into the most unlucky position in the whole of DikuMUD.
The result of such a foolish act should be punished with death, you know.
With an acceleration of approximately 9.82 metres per second per second, you
are now descending the Abyss. What awaits you at the bottom will continue to
be a mystery. Bye Cruel World.
You've fallen, and you can't get up!!!
~
FLAGS 12
Sect 0
End
#7199
NAME The Edge of the Water~
DESCR
The pool side is dimly lit up by your light. You can see absolutely nothing
else nearby. The darkness here seems enormously oppressive. The air is
damp and the rock on which you stand is slippery. The pool seems too dark
to make anything clear. The rock can be climbed upwards from here.
~
FLAGS 13
Sect 5
DOOR 4
~
~
0 -1 7099
End
#7200
NAME The Treasury~
DESCR
You are in a small but well equipped treasury. You can see some writing on
the wall. The ceiling has a funny glow, which enables you to see. You can
get back into the inner lair through the stone door which is east.
~
FLAGS 12
Sect 0
EDESC door stone~
This is a heavy black stone door it looks very solid.
~
EDESC writing~
You read the number '666'.
~
DOOR 1
You look back through the opening into the inner lair.
~
door stone~
A 7205 7201
End
#7201
NAME The inner Lair~
DESCR
You are in a octagonal room with smooth purple stone walls. The floor is
made from black stone. In the western wall you see a large black stone door.
~
FLAGS 9
Sect 0
DOOR 2
You look back through the door into the lair.
~
door wooden~
AB -1 7202
DOOR 3
You see the treasury.
~
door stone~
ABC 7205 7200
End
#7202
NAME The Lair~
DESCR
On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce. To the north
are a wooden door.
~
FLAGS 8
Sect 1
EDESC skull skulls bones decay~
On all the skulls you notice that there is a three inch hole in the
forehead. All the bones are broken and old.
~
EDESC slime~
The slime is slimy and uninteresting.
~
EDESC torch sconce~
The torch is bolted to the sconce and the sconce to the wall.
~
DOOR 0
You can see the inner lair.
~
door wooden~
AB -1 7201
DOOR 1
You see another part of the lair.
~
~
0 -1 7205
DOOR 2
You see another part of the lair.
~
~
0 -1 7203
End
#7203
NAME The Lair~
DESCR
On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce.
~
FLAGS 8
Sect 1
EDESC skull skulls bones decay~
On all the skulls you notice that there is a three inch hole in the
forehead. All the bones are broken and old.
~
EDESC slime~
The slime is slimy and uninteresting.
~
EDESC torch sconce~
The torch is bolted to the sconce and the sconce to the wall.
~
DOOR 0
You see another part of the lair.
~
~
0 -1 7202
DOOR 1
You see another part of the lair.
~
~
0 -1 7206
DOOR 2
You see another part of the lair.
~
~
0 -1 7204
End
#7204
NAME The Lair~
DESCR
On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce.
~
FLAGS 8
Sect 1
EDESC skull skulls bones decay~
On all the skulls you notice that there is a three inch hole in the
forehead. All the bones are broken and old.
~
EDESC slime~
The slime is slimy and uninteresting.
~
EDESC torch sconce~
The torch is bolted to the sconce and the sconce to the wall.
~
DOOR 0
You see another part of the lair.
~
~
0 -1 7203
DOOR 1
You see another part of the lair.
~
~
0 -1 7207
DOOR 2
You see the lair entrance.
~
door wooden~
A -1 7208
End
#7205
NAME The Lair~
DESCR
On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce.
~
FLAGS 8
Sect 1
EDESC skull skulls bones decay~
On all the skulls you notice that there is a three inch hole in the
forehead. All the bones are broken and old.
~
EDESC slime~
The slime is slimy and uninteresting.
~
EDESC torch sconce~
The torch is bolted to the sconce and the sconce to the wall.
~
DOOR 2
You see another part of the lair.
~
~
0 -1 7206
DOOR 3
You see another part of the lair.
~
~
0 -1 7202
End
#7206
NAME The lair.~
DESCR
On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce.
~
FLAGS 12
Sect 1
EDESC bones decay~
All the bones are broken and old.
~
EDESC slime~
The slime is slimy and uninteresting.
~
EDESC torch sconce~
The torch is bolted to the sconce and the sconce to the wall.
~
DOOR 0
You see another part of the lair.
~
~
0 -1 7205
DOOR 2
You see another part of the lair.
~
~
0 -1 7207
DOOR 3
You see another part of the lair.
~
~
0 -1 7203
End
#7207
NAME The lair.~
DESCR
On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce.
~
FLAGS 8
Sect 1
EDESC skull skulls bones decay~
On all the skulls you notice that there is a three inch hole in the
forehead. All the bones are broken and old.
~
EDESC slime~
The slime is slimy and uninteresting.
~
EDESC torch sconce~
The torch is bolted to the sconce and the sconce to the wall.
~
DOOR 0
You see another part of the lair.
~
~
0 -1 7206
DOOR 3
You see another part of the lair.
~
~
A -1 7204
End
#7208
NAME The lair entrance.~
DESCR
You are in a dry part of the sewer. To the north is a wooden door, you
can see some slime at the lower part of the door. You also see some skulls
and some broken bones.
~
FLAGS 13
Sect 2
EDESC slime~
The slime is slimy and uninteresting.
~
DOOR 0
You can see the lair.
~
door wooden~
AB -1 7204
DOOR 1
You see a crawlway.
~
~
0 -1 7209
End
#7209
NAME The crawlway.~
DESCR
You are in a narrow crawlway. You don't notice anything interesting here.
~
FLAGS 9
Sect 3
DOOR 1
You see a four-way junction.
~
~
0 -1 7210
DOOR 3
You see the entrance to a lair.
~
~
0 -1 7208
End
#7210
NAME The four-way junction.~
DESCR
You are in a sewer junction. To the north is a small hole, to the west is a
narrow crawlway and to the east and south the sewer continues.
~
FLAGS 9
Sect 3
DOOR 0
You can see a small cave-like room.
~
~
0 -1 7211
DOOR 1
You can see a sewer drain.
~
~
0 -1 7212
DOOR 2
You can see a sewer drain.
~
~
0 -1 7215
DOOR 3
You can see a narrow crawlway.
~
~
0 -1 7209
End
#7211
NAME The small cave.~
DESCR
You are in a collapsed sewer drain, which now is more like a small cave.
~
FLAGS 9
Sect 3
DOOR 2
You look back into the four-way junction.
~
~
0 -1 7210
End
#7212
NAME The sewer drain.~
DESCR
You are in a dry sewer drain which bends to the north.
~
FLAGS 9
Sect 3
DOOR 0
You can see the drain continuing north.
~
~
0 -1 7213
DOOR 3
You can see the four-way junction.
~
~
0 -1 7210
End
#7213
NAME The sewer drain.~
DESCR
You are in a dry sewer drain which bends to the east.
~
FLAGS 9
Sect 3
DOOR 1
You can see the drain continuing east.
~
~
0 -1 7214
DOOR 2
You can see the drain continuing south.
~
~
0 -1 7212
End
#7214
NAME The drain end.~
DESCR
You are at the end of the drain around you the sewer has collapsed, the only
exit is west.
~
FLAGS 9
Sect 3
DOOR 3
You see the sewer drain.
~
~
0 -1 7213
End
#7215
NAME The half-wet drain.~
DESCR
You are in a sewer drain where the floor is covered with water. To the north
it looks more dry, south however the drain runs down into some water.
~
FLAGS 9
Sect 4
EDESC water~
The water is dirty but it looks like you would be able to swim in it.
~
DOOR 0
To the north lies a dry four-way junction.
~
~
0 -1 7210
DOOR 2
To the south you see a sewer drain filled with water.
~
~
0 -1 7216
End
#7216
NAME Under water in the sewer.~
DESCR
You swim in some dirty water and is holding you breath. You'll better
continue before you drown. It is a good thing that you can hold your light
above water-level.
~
FLAGS 9
Sect 6
DOOR 0
It is hard to see, but it looks like the drain runs slightly upwards.
~
~
0 -1 7215
DOOR 2
It is hard to see, but it looks like the drain runs a little bit upwards.
~
~
0 -1 7217
End
#7217
NAME The half-dry drain.~
DESCR
You are in a half-dry sewer drain. To the north the drain runs a little bit
downwards into some water to the east you can see a small hole. To the west
you see another drain.
~
FLAGS 9
Sect 4
EDESC water~
The water is dirty but it looks like you would be able to swim in it.
~
EDESC hole~
Through the hole you can just make out a very small room.
~
DOOR 0
You see the drain running down into some water.
~
~
0 -1 7216
DOOR 1
Through the hole you can just make out a very small room.
~
~
0 -1 7218
DOOR 3
You see a drain running to the west.
~
~
0 -1 7219
End
#7218
NAME The very small room.~
DESCR
You are in a very small room, it is pretty uninteresting.
~
FLAGS 9
Sect 3
DOOR 3
Through the little hole you can see a half-dry drain.
~
~
0 -1 7217
End
#7219
NAME A dry sewer drain.~
DESCR
You are in a dry but dirty sewer drain. The drain continues east and south.
~
FLAGS 9
Sect 3
DOOR 1
You see a half-dry drain.
~
~
0 -1 7217
DOOR 2
You see another boring sewer drain.
~
~
0 -1 7220
End
#7220
NAME A boring drain.~
DESCR
You are in yet another sewer drain.
~
FLAGS 9
Sect 3
DOOR 0
You see a sewer drain continuing to the north.
~
~
0 -1 7219
DOOR 1
You can see another drain to the east.
~
~
0 -1 7221
End
#7221
NAME The sewer drain.~
DESCR
You are in a sewer drain, there is nothing special in here, except for a
loud echo.
~
FLAGS 9
Sect 3
DOOR 1
You can see another sewer drain.
~
~
0 -1 7222
DOOR 3
You can make out a sewer drain to the west.
~
~
0 -1 7220
DOOR 4
You can see a sewer line.
~
~
0 -1 7129
End
#7222
NAME The sewer drain.~
DESCR
You are in a drain, with some slimy water on the floor.
~
FLAGS 9
Sect 3
EDESC slimy water~
The water floats to the east from here.
~
DOOR 1
You see a sewer bend.
~
~
0 -1 7223
DOOR 3
You see a sewer drain.
~
~
0 -1 7221
End
#7223
NAME The sewer bend.~
DESCR
You find yourself in an ordinary sewer bend, which bend from west to north.
~
FLAGS 9
Sect 3
DOOR 0
You see a sewer drain.
~
~
0 -1 7224
DOOR 3
You see a sewer drain.
~
~
0 -1 7222
End
#7224
NAME The sewer junction~
DESCR
You stand in a junction of three sewer drains. You see some odd scratches on
the pipe wall, as from a gigantic rat.North and south the sewer continues
as usual, but west it looks a little strange.
~
FLAGS 9
Sect 3
DOOR 0
You see nothing but a sewer drain.
~
~
0 -1 7225
DOOR 2
You see nothing but a sewer drain.
~
~
0 -1 7223
DOOR 3
You see a strange sewer pipe.
~
~
0 -1 7229
End
#7225
NAME The sewer~
DESCR
You are in a sewer, where the slimy water runs down through a tiny hole.
You see some odd scratches on the pipe wall, as from a gigantic rat. There
is a sewer drain south.
~
FLAGS 9
Sect 3
DOOR 2
You see a sewer drain.
~
~
0 -1 7224
End
#7229
NAME The strange sewer~
DESCR
You are in a very strange sewer indeed, there are some odd scratches on the
pipe wall, as from a gigantic rat. And you can see a lot of organic decay
like bones from animals AND humans. West the drain runs slightly upwards.
~
FLAGS 9
Sect 3
DOOR 1
You see a sewer junction.
~
~
0 -1 7224
DOOR 3
You see a slimy sewer drain.
~
~
0 -1 7230
End
#7230
NAME The damp sewer~
DESCR
You are in a sewer drain with a funny damp substance on the floor, in the
substance you see a lot of decay. You see some odd scratches on the wall, as
from a gigantic rat. Both to the east and west the pipe seems to run down.
~
FLAGS 13
Sect 3
DOOR 1
You see a sewer.
~
~
0 -1 7229
DOOR 3
You see a sewer.
~
~
0 -1 7231
End
#7231
NAME The strange sewer~
DESCR
You are in an ordinary sewer except for a lot of scratches on the sewer wall,
ad a lot of debris on the floor.
~
FLAGS 9
Sect 3
EDESC debris~
You see a lot of organic decay on the floor.
~
DOOR 1
You see a sewer.
~
~
0 -1 7230
DOOR 3
You see another sewer.
~
~
0 -1 7232
End
#7232
NAME The sewer~
DESCR
You are in a sewer with more scratches on the walls. And of course a whole lot
of decay. The drain runs east and north.
~
FLAGS 9
Sect 3
DOOR 0
You see yet another sewer line.
~
~
0 -1 7233
DOOR 1
You see a sewer pipe.
~
~
0 -1 7231
End
#7233
NAME The sewer drain~
DESCR
You stand in in a sewer drain, you are able to see some kind of cave-like
room. You see some odd scratches on the drain wall, as from a gigantic rat.
The sewer leads south.
~
FLAGS 9
Sect 3
DOOR 1
You see a cave-like room.
~
~
0 -1 7234
DOOR 2
You see a sewer.
~
~
0 -1 7232
End
#7234
NAME The rat's lair~
DESCR
You are in a little cave. You are able to see quite a lot of debris on the
floor. There is a sewer drain west of here.
~
FLAGS 9
Sect 3
DOOR 3
You see the sewer system that way.
~
~
0 -1 7233
End
#7279
NAME The Wall of the Abyss~
DESCR
You hang onto some steps leading down into utter darkness. There's an exit
leading up as well, though you'll have to open the tiny rock again to do so.
~
FLAGS 9
Sect 5
DOOR 4
~
~
0 -1 7111
DOOR 5
~
~
0 -1 7399
End
#7280
NAME The entrance.~
DESCR
You are in a very dark room. You notice that some faces are
staring at you from inside the walls. In the middle of the room
there is a small altar. To the north there is a small round
door.
~
FLAGS 9
Sect 1
EDESC altar~
This altar are very special. Faces are smiling from it. There
is a triangle in top of it.
~
EDESC triangle~
The triangle is filled with small symbols in a language you have
never seen before.
~
DOOR 0
A beam of red light seeps through a hole in the door.
~
small round door~
A -1 7281
DOOR 4
~
secret door~
AB -1 7116
End
#7281
NAME The corridor.~
DESCR
The corridor is glowing oppressively in a red hue. You can hear wailing
through an open black hole to the east. To the south there is a round door.
~
FLAGS 8
Sect 1
EDESC small round door~
The door is completely round without a keyhole.
~
EDESC red light~
The red light glows from the walls.
~
EDESC walls~
The walls look alive.
~
DOOR 1
The hole seems more black than the night. It is appears to be "eating" the
red light around it.
~
~
0 -1 7282
DOOR 2
~
small round door~
A -1 7280
End
#7282
NAME The Realm of lost souls~
DESCR
You are standing in nothing. All around you there are stars.
Sometimes a shadow flies closely by you, wailing very loudly.
To the north there is a small bright hole. To the west there is
a small red hole.
~
FLAGS 8
Sect 0
EDESC shadow~
The shadow looks like a man in great pain.
~
DOOR 0
You look into a very bright hole.
~
~
0 -1 7283
DOOR 3
You look into a red hole.
~
~
0 -1 7281
End
#7283
NAME The T-crossing~
DESCR
You are in a small hallway. There are doors to the east and to
the west. To the south there are a black hole. There is writing
in the wall. Wails can be heard from the south.
~
FLAGS 13
Sect 1
EDESC writing~
The writing says 'The one to the east, belongs to the beast.
To the west you will surely END your quest!'.
~
DOOR 1
Too dark to tell.
~
~
0 -1 7286
DOOR 2
A black hole in the wall.
~
~
0 -1 7282
DOOR 3
You can see a big fire to the west. It looks like a unhealthy
place to enter!
~
~
0 -1 7284
End
#7284
NAME The firedeath~
DESCR
This room is very hot. There are flames surrounding you. You can
see no exits at all! Skeletons are lying all over the floor.
~
FLAGS 12
Sect 1
EDESC skeletons~
The skeletons looks like they had suffered the death of hunger.
One of them looks like he has written something at the wall.
~
EDESC writing wall~
The writing says 'A pray to the GODS will not be heard, though
the only exit is death..... Mother, I love you'.
~
End
#7285
NAME The tortureroom.~
DESCR
You are standing in a middle of a square room. Along the walls skeletons
are hanging in rusty chains. In the middle of the room there is a big metal
box, covered with dust. To the south you can just make out a small exit.
~
FLAGS 8
Sect 1
EDESC skeletons~
When you look at the skeletons, you can see that they once had been in great
pain. They are hanging in their arms, and some of them has been killed
with a sharp instrument.
~
EDESC big metal box~
The metal box is covered with dust. You notice that is once has been
filled with coal, as you see some of them.
~
DOOR 2
To dark to tell.
~
door iron~
A -1 7286
End
#7286
NAME The hells yard~
DESCR
You are standing in a lot of mud. A disgusting smell surrounds
the place, and makes you feel sick. Small flames sometimes shoot
up from the hot mud. To the west there is a small door. To the
north you can see an iron door.
~
FLAGS 12
Sect 5
DOOR 0
To dark to tell.
~
door iron~
A -1 7285
DOOR 3
To dark to tell.
~
~
0 -1 7283
End
#7301
NAME The Entrance to the Realm of silence~
DESCR
This is an utterly silent place. As you look around you see that there
hasn't been a living thing in a long time. The dust lies here in a thick
layer on the floor and on the furniture. On the wall hangs a bleak and
worn tapestry. A winding stone staircase leads up into darkness. On the
wall to the west you can see a huge torch stuck into the solid rock.
A large portcullis blocks your way to the north.
~
FLAGS 12
Sect 2
EDESC portcullis gate~
This seems like an exceptionally heavy gate, made of thick iron.
~
EDESC torch light~
This VERY old torch looks as if it has burned for ages, yet no traces of
the searing flame can be seen on it!
~
EDESC stairs staircase~
This looks as if it has been standing here for at least 12 centuries. It's
Very worn and cracks in the surface mingle with the cores of mineral that
penetrates the rock from which these steps are chiselled.
~
End
#7399
NAME On the walls of the Abyss~
DESCR
You are clutching the steps on the wall so that you don't fall to the ground
down below.
A large sign says : I haven't gotten any further ... Yet. But I'm pushing
to get finished with this sewer.
Greetings and Good Health :)
Redferne The Gentle
This stops your journey down, the only exit is up.
~
FLAGS 9
Sect 5
DOOR 4
~
~
0 -1 7279
DOOR 5
~
~
0 -1 13401
End
#7400
NAME Cave entrance~
DESCR
You are standing in the cave entrance. It is very dark
down here. There is writing at the wall. There is an exit
to the north. A stairway leads up.
~
FLAGS 9
Sect 1
EDESC writing wall~
The writing says 'BEWARE adventurer!'
~
DOOR 0
To the north you can see a small tunnel.
~
~
0 -1 7401
DOOR 4
You can see the stairs going up into darkness.
~
~
0 -1 7102
End
#7401
NAME Cave tunnel~
DESCR
You are walking in a tunnel. It is very cold. You
can feel the presence of a living thing ... SOMEWHERE.
~
FLAGS 9
Sect 1
DOOR 0
To the north you can see the tunnel continuing.
~
~
0 -1 7402
DOOR 2
To the south tunnel continuing.
~
~
0 -1 7400
End
#7402
NAME Cave room~
DESCR
You are standing in a room. It's much cooler now.
The walls are glowing.
~
FLAGS 8
Sect 1
DOOR 1
To the east you see the tunnel going downwards.
~
~
0 -1 7403
DOOR 2
To the south you see a dark cave tunnel.
~
~
0 -1 7401
DOOR 3
~
~
0 -1 7421
End
#7403
NAME Cave T-cross~
DESCR
You are standing in a mud-like substance. The smell here is
awful, it is rotten. To the west you can see some light.
~
FLAGS 9
Sect 2
EDESC mud~
When you examine the mud, you notice small worms crawling
around.
~
EDESC worms~
The worms are purple. They do not look edible.
~
DOOR 1
To the east the tunnel still goes downwards.
~
~
0 -1 7404
DOOR 2
~
~
0 -1 7408
DOOR 3
You can see some light to the west.
~
~
0 -1 7402
End
#7404
NAME Cave turning-point~
DESCR
The mud are getting deeper. You are wondering, 'Would
it be an idea to leave, before I disappear?'. To the
south you notice a flat round stone are blocking the
way. To the west you can see mud.
~
FLAGS 9
Sect 2
EDESC flat round stone~
The stone looks very uninteresting. BUT as you are
about to turn away, you see a lightstribe coming
through a small hole. Conclusion: The stone is movable.
~
DOOR 2
You can see an opening behind the stone.
~
flat round stone~
AB -1 7405
DOOR 3
~
~
0 -1 7403
End
#7405
NAME The secret room~
DESCR
There is dust all over the place. It looks like nobody
has been here for ages. In the middle of the room you see
a socket with a crystal globe. The globe glows with a
pulsing light. To the north you see a stone door. To the
south you see a grey block.
~
FLAGS 8
Sect 1
EDESC socket~
The socket looks like the work of a dwarf. It is VERY beautiful.
~
EDESC crystal globe~
The crystal globe is glowing with a pulsing light. It
looks like there is smoke inside it.
~
DOOR 0
You see a round stone door.
~
round stone door~
AB -1 7404
DOOR 2
You see a grey block.
~
grey block~
AB -1 7406
End
#7406
NAME The mudhole~
DESCR
You are standing in a lot of mud. The mud goes to your
chest. You feel the presence of something IN the mud.
The only obvious exit is to the west.
~
FLAGS 9
Sect 6
DOOR 0
You can see nothing at all.
~
grey block~
AB -1 7405
DOOR 3
~
~
0 -1 7407
End
#7407
NAME Tunnel~
DESCR
The mud goes to your knees. Otherwise the tunnel looks
very normal.
~
FLAGS 9
Sect 5
DOOR 0
~
~
0 -1 7408
DOOR 1
You can see a mudhole.
~
~
0 -1 7406
DOOR 2
~
~
0 -1 7409
End
#7408
NAME The long tunnel~
DESCR
Here There is almost no mud, as you stand at the top
of a small rock. Just beside you there are a sign which
says 'WARNING! The worms are dangerous!'.
~
FLAGS 9
Sect 1
DOOR 0
You can see a lot of mud..Yarck!
~
~
0 -1 7403
DOOR 2
The tunnel goes a little downwards.
~
~
0 -1 7407
End
#7409
NAME The hot room~
DESCR
You are very surprised, as this room for a change are
hot instead of cold. To the north it goes downwards into
some mud. There are also an exit to the west.
~
FLAGS 9
Sect 1
DOOR 0
You see a lot of mud.
~
~
0 -1 7407
DOOR 3
You see a entrance to a small room.
~
~
0 -1 7410
End
#7410
NAME The small room~
DESCR
As you look around you notice a small statue. There are
exits to the west and to the east.
~
FLAGS 9
Sect 1
EDESC small statue~
This is a statue of a imp, pointing to the west. The imp
looks like a man with horns and a tail.
~
DOOR 1
It is pitch dark out there.
~
~
0 -1 7409
DOOR 3
You see a VERY long hallway.
~
~
0 -1 7411
End
#7411
NAME The stalagmite cave~
DESCR
You are standing in a stalagmite cave. Water is dripping
from the walls. It is very cold in here.
~
FLAGS 9
Sect 2
EDESC stalagmite~
The stalagmites are very tall, and looks very beautiful.
~
DOOR 0
~
~
0 -1 7414
DOOR 1
You see a long hallway, and some mud.
~
~
0 -1 7410
DOOR 2
~
~
0 -1 7412
End
#7412
NAME The stalagmite tunnel~
DESCR
You have entered a small tunnel. Here it is quite dry.
Maybe it would be an idea to rest here.
~
FLAGS 9
Sect 1
DOOR 0
You can see a small cave to the north.
~
~
0 -1 7411
DOOR 3
~
~
0 -1 7413
End
#7413
NAME The spongy room~
DESCR
You definitely NOT like this area. It is very dank, and most
of the places it is wet.
~
FLAGS 12
Sect 3
DOOR 1
~
~
0 -1 7412
DOOR 3
~
~
0 -1 7445
End
#7414
NAME The stalagmite T-cross~
DESCR
You are standing in a cross. To the north you can see
some light. Otherwise it is dark.
~
FLAGS 12
Sect 1
DOOR 0
You see some light ahead.
~
~
0 -1 7417
DOOR 1
~
~
0 -1 7415
DOOR 2
~
~
0 -1 7411
End
#7415
NAME The blind end room~
DESCR
This room is obviously a blind end. To the north you see
a primitive picture.
~
FLAGS 9
Sect 1
EDESC primitive picture~
You see some persons dancing around a huge sun. The
sun is about 7 feet in diameter, which shows the size
of the picture.
~
DOOR 0
You see a primitive picture
~
sun~
AB -1 7416
DOOR 3
~
~
0 -1 7414
End
#7416
NAME The treasure room~
DESCR
This room is rich ornamented. The walls has carves showing
persons dancing around a sun which is drawn at the floor. It
looks very old, and it is very dusty. To the south you see a
secret door.
~
FLAGS 9
Sect 1
DOOR 2
you can see a picture with some persons crawling around a
huge moon.
~
door picture sun moon~
AB -1 7415
End
#7417
NAME The square lair~
DESCR
You are standing in the south-east part of the lair. You can
see a skeleton lying at the wall.
~
FLAGS 8
Sect 1
EDESC skeleton~
It looks like a adventurer who wasn't lucky. You better
watch out-
~
DOOR 0
Another part of the lair
~
~
0 -1 7418
DOOR 2
~
~
0 -1 7414
DOOR 3
Another part of the lair
~
~
0 -1 7420
End
#7418
NAME The square lair~
DESCR
You are standing in the north-east part of the lair. You see
a sign at the wall
~
FLAGS 9
Sect 1
EDESC sign wall~
The sign says 'Gods of War I call you, my sword is by my side,
I seek a light free from all false pride'
Reyemle Grug.....
~
DOOR 1
You see a wooden door
~
wooden door~
AB -1 7421
DOOR 2
another part of the lair.
~
~
0 -1 7417
DOOR 3
another part of the lair.
~
~
0 -1 7419
End
#7419
NAME The square lair~
DESCR
You are standing in the north-west part of the lair. Here's
another sign. There are a exit from the lair to the north.
~
FLAGS 9
Sect 1
EDESC sign~
The sign says 'I'm wandering around in a everlasting tale,
seeking the light to regain my pride
Corama...
~
DOOR 0
You see a small tunnel leading north.
~
~
0 -1 7422
DOOR 1
another part of the lair.
~
~
0 -1 7418
DOOR 2
another part of the lair.
~
~
0 -1 7420
End
#7420
NAME The lair end~
DESCR
You can see a table in front of you. It's very dusty.
Around the table five skeletons are siting. Exits are
north and east.
~
FLAGS 9
Sect 1
EDESC table~
On the table there is dust, in the center there is a small statue of a
Dragon sleeping.
~
EDESC skeleton skeletons~
You can see that they have been killed in some sort of way. Not
by sword or club.
~
EDESC dragon statue~
it looks like a silver dragon. It is nailed onto the table.
The dragon sits on a red dragon that looks dead. But the
eyes of the red dragon is glowing pulsating red. You feel
drained.
~
DOOR 0
the northern part of the lair.
~
~
0 -1 7419
DOOR 1
the eastern part of the lair.
~
~
0 -1 7417
End
#7421
NAME East tunnel~
DESCR
You are standing in dark tunnel, the exits are east
and west. To the west you see a wooden door.
~
FLAGS 12
Sect 1
DOOR 1
You can see a muddy tunnel.
~
~
0 -1 7402
DOOR 3
You can see a wooden door.
~
wooden door~
AB -1 7418
End
#7422
NAME North tunnel~
DESCR
You are standing in a dark tunnel, it leads upwards.
~
FLAGS 9
Sect 1
DOOR 0
The dark tunnel continues.
~
~
0 -1 7423
DOOR 2
You can see the lair.
~
~
0 -1 7419
DOOR 3
You can see a cave entrance.
~
~
0 -1 7436
End
#7423
NAME The L-shaped room.~
DESCR
You are standing in deep darkness. To the south there is a small exit.
To the east you can see a gaping hole.
~
FLAGS 9
Sect 1
DOOR 1
~
~
0 -1 7424
DOOR 2
~
~
0 -1 7422
End
#7424
NAME The Circular hall.~
DESCR
You are standing in round hall. To the north, east and south you
can see a stone head hanging on the walls.
~
FLAGS 9
Sect 1
EDESC head heads~
When you study the faces of the heads you see that it
is faces of dragons. The face to the north is red, the
face to the east is green and the face to the south is
blue.
~
EDESC green~
This looks like a evil dragon
~
EDESC red~
This looks like a neutral dragon
~
EDESC blue~
This looks like a good dragon
~
DOOR 1
you see nothing special.
~
green head dragon sculpture face~
AB -1 7425
DOOR 3
you see a room far away.
~
~
0 -1 7423
End
#7425
NAME Dusty tunnel~
DESCR
You are standing in dust. This place has not been
touched for a long time. Otherwise it is quite boring
here, looks like a place to rest! To the west you see
the outline of a door. A tunnel leads to the east.
~
FLAGS 12
Sect 1
DOOR 1
You see a tunnel which leads downwards. It is quite
dark.
~
~
0 -1 7426
DOOR 3
You can see the outline of a door. Just like in the
description!
~
door~
AB -1 7424
End
#7426
NAME The crossing~
DESCR
You are standing in a crossing of hallways. You can leave this place
in every direction, except up and down. In the dust you notice strange
footprints.
~
FLAGS 9
Sect -1
EDESC footprints foot~
You have never seen this kind of footprints before!
~
DOOR 0
~
~
0 -1 7431
DOOR 1
~
~
0 -1 7430
DOOR 2
~
~
0 -1 7427
DOOR 3
~
~
0 -1 7425
End
#7427
NAME The L-shaped room~
DESCR
You are standing in a L-shaped room. You can hear noises from the long
tunnel to the east. You can feel fear! A sign is hanging on the wall.
~
FLAGS 9
Sect 2
EDESC sign~
The sign says 'DANGER!!'.
~
DOOR 0
~
~
0 -1 7426
DOOR 1
a long dark tunnel.
~
~
0 -1 7428
End
#7428
NAME Dragons lair~
DESCR
You can see burned walls, the floorstones are fiery red. All kinds of bones
are scattered all over the floor. On the walls you can see some burned
shapes. You smell burned flesh. Two creatures are melted into the floor.
You're next.
~
FLAGS 9
Sect 2
DOOR 0
You can see a long tunnel.
~
~
0 -1 7429
DOOR 3
You can see nothing but darkness.
~
~
0 -1 7427
End
#7429
NAME The burned room~
DESCR
You are in a room, which once had been quite burned.
There is writing on the wall.
~
FLAGS 9
Sect 1
EDESC writing~
The writing says 'DANGER!!!'
~
DOOR 2
You can see a red glow
~
~
0 -1 7428
DOOR 3
~
~
0 -1 7430
End
#7430
NAME The wind tunnel~
DESCR
You are standing in a tunnel. Above you, you can feel
a breeze.
~
FLAGS 9
Sect 1
EDESC breeze~
The breeze comes from a hole above you. NO way to get up
there.
~
DOOR 1
To dark to tell
~
~
0 -1 7429
DOOR 3
~
~
0 -1 7426
End
#7431
NAME The glittering room~
DESCR
This room are all bright. In the walls you can see some
silver. Exits are: West, east and south.
~
FLAGS 8
Sect 1
EDESC glitter walls silver~
The glittering silver looks like it is INSIDE the walls.
~
DOOR 1
~
~
0 -1 7432
DOOR 2
~
~
0 -1 7426
DOOR 3
~
~
0 -1 7433
End
#7432
NAME The secret passageroom~
DESCR
You have entered a tiny room. There WAS an exit down, and an
exit to the west.
~
FLAGS 9
Sect 1
EDESC down~
A sign is blocking the way. It says 'we have closed an entrance to DEATH'
~
DOOR 3
You can see a light to the west
~
~
0 -1 7431
End
#7433
NAME End of long tunnel~
DESCR
You are at a end of a long tunnel. Right in front of you,
you can see a grey mass. To the east you can see a tremendous
long tunnel, but you know that, you has just been there.
~
FLAGS 9
Sect 5
EDESC grey mass~
The mass is nothing but a mass, but it is quite suspicious!
~
DOOR 1
Long tunnel. JUST like in the description!
~
~
0 -1 7431
DOOR 3
A grey mass is blocking the way.
~
~
0 -1 7434
End
#7434
NAME Stair-room~
DESCR
You are standing in a small room. Drawings of faces in pain
are on the walls. You can feel that darkness is ruling this place.
there are two exits: south and down. You have a feeling the downward exit
isn't finished yet...
~
FLAGS 9
Sect 1
DOOR 2
nothing but darkness
~
~
0 -1 7435
End
#7435
NAME Dark tunnel~
DESCR
You are standing in a dark tunnel. It continues to the north
and to the south. Bones are spread on the floor
~
FLAGS 9
Sect 1
EDESC bones bone~
it looks like bones of a human.
~
DOOR 0
~
~
0 -1 7434
DOOR 2
~
~
0 -1 7436
End
#7436
NAME Entrance to lair~
DESCR
The smell here is awful. To the south you can see some smoke.
A tunnel leads north, and east.
~
FLAGS 13
Sect 2
DOOR 0
~
~
0 -1 7435
DOOR 1
A small cave is to the east.
~
~
0 -1 7422
DOOR 2
the only thing you can see are smoke.
~
~
0 -1 7437
End
#7437
NAME North-eastern part of Basilisks cave~
DESCR
It is hard to see here because of the smoke. To the north you
can see barely see a small tunnel. Other exits are to the south
and to the west.
~
FLAGS 9
Sect 2
DOOR 0
~
~
0 -1 7436
DOOR 2
~
~
0 -1 7438
DOOR 3
~
~
0 -1 7439
End
#7438
NAME South-eastern part of basilisks cave~
DESCR
There are a very small hole in wall, from where the smoke
are coming from. Otherwise it is pitch dark. Exits are north
and west.
~
FLAGS 9
Sect 2
EDESC hole small~
It's a small hole. About 1 feet in diameter.
~
DOOR 0
You can see nothing but smoke
~
~
0 -1 7437
DOOR 3
You can see nothing but smoke
~
~
0 -1 7440
End
#7439
NAME North-western part of basilisks cave~
DESCR
You can see some hay spread on the floor. The smell is awful here,
and it makes you feel sick. The basilisk sleeps here.
Watch out ... Maybe it is not far away.
~
FLAGS 9
Sect 2
EDESC hay~
The hay is very dirty. The smell of it makes you feel sick.
~
DOOR 1
~
~
0 -1 7437
DOOR 2
~
~
0 -1 7440
End
#7440
NAME South-western part of basilisks cave~
DESCR
You can see nothing but smoke.
~
FLAGS 9
Sect 5
DOOR 0
~
~
0 -1 7439
DOOR 1
~
~
0 -1 7438
DOOR 2
~
~
0 -1 7441
End
#7441
NAME The small cave~
DESCR
You are standing in small cave. You can see
some light in the end. Exits are north and south.
~
FLAGS 13
Sect 2
DOOR 0
You can see only smoke.
~
~
0 -1 7440
DOOR 2
You can see a blue glow. And you feel a fresh breeze.
~
~
0 -1 7442
End
#7442
NAME The northern end of the pool~
DESCR
You have wet feet, you are standing in water. The water looks calm. You can
see that it's a big lake. Light seeps from the water.
~
FLAGS 8
Sect 4
DOOR 0
You can see a small cave.
~
~
0 -1 7441
DOOR 1
You can see more water.
~
~
0 -1 7443
DOOR 2
You can see water.
~
~
0 -1 7444
End
#7443
NAME The pool~
DESCR
You are swimming in water. It is getting deep here. It is dark in this end.
~
FLAGS 9
Sect 6
DOOR 2
You can see some bubbles in the water.
~
~
0 -1 7445
DOOR 3
You see calm water.
~
~
0 -1 7442
End
#7444
NAME The south end of the pool~
DESCR
You standing in water up to you neck. You can only see water.
~
FLAGS 8
Sect 5
DOOR 0
You can see calm water.
~
~
0 -1 7442
DOOR 1
To dark to tell, but you can feel something nearby.
~
~
0 -1 7445
End
#7445
NAME The pool~
DESCR
You are swimming in DARKNESS. You feel something
touching your right leg.
~
FLAGS 9
Sect 6
DOOR 0
To dark to tell.
~
~
0 -1 7443
DOOR 1
You can feel a warm breeze.
~
~
0 -1 7413
DOOR 3
~
~
0 -1 7444
End
#0
#SPECIALS
M 7200 spec_cast_mage
M 7201 spec_cast_mage
M 7202 spec_cast_mage
M 7203 spec_poison
M 7204 spec_poison
M 7006 spec_poison
M 7040 spec_breath_fire
M 7041 spec_cast_undead
M 7042 spec_cast_cleric
M 7043 spec_breath_any
S
#RESETS
D 0 7201 2 1
D 0 7201 3 2
D 0 7202 0 1
D 0 7208 0 1
D 0 7280 4 1
D 0 7404 2 1
D 0 7405 0 1
D 0 7405 2 1
D 0 7406 0 1
D 0 7415 0 1
D 0 7416 2 1
D 0 7418 1 1
D 0 7421 3 1
D 0 7424 1 1
D 0 7425 3 1
D 0 7116 5 1
O 0 7204 0 7200
M 0 7200 1 7201 1
E 0 7200 0 16
E 0 7203 0 3
G 0 7205 0
M 0 7201 1 7203 1
E 0 7201 0 16
M 0 7202 2 7205 1
E 0 7202 0 16
O 0 7206 0 7206
M 0 7202 2 7207 1
E 0 7202 0 16
M 0 7203 10 7213 1
E 0 7211 0 16
M 0 7203 10 7214 1
E 0 7211 0 16
M 0 7203 10 7215 1
E 0 7211 0 16
M 0 7203 10 7217 1
G 0 7208 0
E 0 7211 0 16
M 0 7203 10 7219 1
E 0 7209 0 8
E 0 7211 0 16
M 0 7203 10 7221 1
G 0 7208 0
E 0 7211 0 16
M 0 7203 10 7223 1
E 0 7209 0 8
E 0 7211 0 16
M 0 7203 10 7225 1
E 0 7211 0 16
M 0 7203 10 7233 1
G 0 7208 0
E 0 7211 0 16
M 0 7203 10 7233 1
E 0 7209 0 8
E 0 7211 0 16
M 0 7204 1 7234 1
M 0 7000 8 7280 1
M 0 7000 8 7281 2
M 0 7000 8 7281 2
M 0 7002 7 7285 1
E 0 7190 0 2
M 0 7002 7 7285 1
M 0 7000 8 7286 2
M 0 7013 8 7286 2
M 0 7008 4 7401 4
M 0 7013 3 7403 3
M 0 7044 6 7406 6
M 0 7013 3 7412 3
M 0 7045 1 7419 1
M 0 7007 3 7422 3
M 0 7011 3 7423 3
M 0 7046 1 7424 1
M 0 7040 1 7428 1
E 0 7304 0 5
E 0 7305 0 7
E 0 7306 0 9
E 0 7307 0 6
E 0 7308 0 11
E 0 7309 0 10
E 0 7310 0 8
E 0 7216 0 16
E 0 7303 0 17
M 0 7010 2 7429 2
M 0 7042 2 7435 2
M 0 7043 3 7439 3
O 0 7300 0 7439
M 0 7041 2 7444 2
M 0 7001 12 7004 6
M 0 7001 12 7004 6
M 0 7001 12 7025 3
M 0 7002 7 7031 1
M 0 7003 8 7037 3
M 0 7003 8 7037 3
M 0 7003 8 7039 3
M 0 7003 8 7039 3
M 0 7003 8 7039 3
M 0 7001 12 7041 3
M 0 7002 7 7049 1
M 0 7003 8 7050 2
M 0 7006 6 7101 2
M 0 7004 3 7102 3
M 0 7006 6 7102 2
M 0 7000 8 7103 3
M 0 7000 8 7103 3
M 0 7002 7 7104 3
M 0 7006 6 7104 2
M 0 7005 7 7112 4
M 0 7005 7 7112 4
M 0 7005 7 7122 3
S
#SHOPS
0
#IMPROGS
E
#$