#AREADATA Name mud school~ Builders None~ VNUMs 3700 3799 Credits { 1 5} Hatchet Mud School~ Security 9 Xplore 0 End #MOBDATA #3700 NAME acolyte cleric~ SHORT the acolyte of Zump~ LONG An acolyte of Zump welcomes you to mud school. ~ DESCR He's big and bad. Don't mess with him. ~ RACE human~ ACT ABGQTV AFF 0 OFF ACEFHIKN IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 30 HROLL 10 ENHA 100.00% MATER none~ HDICE 1d1+999 MDICE 1d1+999 DDICE 2d4+30 REGEN 0 DTYPE beating AC -15 -15 -15 -15 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3701 NAME blob~ SHORT the blob~ LONG The blob is here, waiting to eat you up. ~ DESCR He is big, he is bad. You don't want to fight him when he isn't chained up. Perhaps now would be a good time to flee from him!!! If you don't flee, you would really suffer the consequences. ~ RACE unique~ ACT ABG AFF 0 OFF AN IMM AB RES CD VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 5 HROLL -5 ENHA 100.00% MATER none~ HDICE 1d1+49 MDICE 1d1+99 DDICE 1d1+0 REGEN 0 DTYPE digestion AC -15 -15 -15 -15 POS stand stand SEX none GOLD 0 FORM BSc PARTS 0 SIZE large DMOD 100 AMOD 0 QUEST 0 End #3702 NAME monster~ SHORT the monster~ LONG There is a monster leashed here. ~ DESCR He looks mean, but you feel comfortable that you can kill him, especially since he is leashed up, and you are not. ~ RACE school monster~ ACT ABU AFF 0 OFF 0 IMM AB RES 0 VULN C WSPEC 0 ALIGN 0 GROUP 0 LEVEL 1 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+7 MDICE 1d1+99 DDICE 1d3+0 REGEN 0 DTYPE claw AC 10 10 10 10 POS stand stand SEX none GOLD 10 FORM AMV PARTS ABCDEFHJKQU SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3703 NAME monster wimpy~ SHORT the wimpy monster~ LONG There is a wimpy monster leashed here. ~ DESCR He looks wimpy. You feel comfortable that you can kill him, especially since he is leashed up, and you are not. ~ RACE school monster~ ACT ABHU AFF 0 OFF O IMM AB RES 0 VULN C WSPEC 0 ALIGN 0 GROUP 0 LEVEL 1 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+7 MDICE 1d1+99 DDICE 1d2+0 REGEN 0 DTYPE claw AC 10 10 10 10 POS stand stand SEX none GOLD 10 FORM AMV PARTS ABCDEFHJKQU SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3704 NAME monster aggressive~ SHORT the aggressive monster~ LONG There is an aggressive monster leashed here. ~ DESCR He looks mean, but you feel comfortable that you can kill him, especially since he is leashed up, and you are not. ~ RACE school monster~ ACT ABFU AFF 0 OFF EK IMM AB RES 0 VULN C WSPEC 0 ALIGN 0 GROUP 0 LEVEL 1 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+7 MDICE 1d1+99 DDICE 1d4+0 REGEN 0 DTYPE claw AC 10 10 10 10 POS stand stand SEX none GOLD 10 FORM AMV PARTS ABCDEFHJKQU SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3705 NAME monster wimpy aggressive~ SHORT the wimpy aggressive monster~ LONG There is a wimpy aggressive monster leashed here. ~ DESCR He looks mean, but you feel comfortable that you can kill him, especially since he is leashed up, and you are not. ~ RACE school monster~ ACT ABFHU AFF 0 OFF J IMM AB RES 0 VULN C WSPEC 0 ALIGN 0 GROUP 0 LEVEL 1 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+7 MDICE 1d1+99 DDICE 1d3+0 REGEN 0 DTYPE claw AC 10 10 10 10 POS stand stand SEX none GOLD 10 FORM AMV PARTS ABCDEFHJKQU SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3706 NAME big creature~ SHORT the big creature~ LONG There is a big creature hulking over your form. ~ DESCR He looks mean, and you just might have a small problem killing him, but he looks like a great prize!!! ~ RACE school monster~ ACT ABU AFF 0 OFF FN IMM AB RES 0 VULN C WSPEC 0 ALIGN 0 GROUP 0 LEVEL 2 HROLL 1 ENHA 100.00% MATER none~ HDICE 2d2+20 MDICE 1d1+99 DDICE 1d4+1 REGEN 0 DTYPE claw AC 8 8 8 10 POS stand stand SEX none GOLD 25 FORM AMV PARTS ABCDEFHJKQU SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3707 NAME adept cleric~ SHORT the adept of Satin~ LONG An adept of the mighty goddess Satin is here, contemplating your progress. ~ DESCR She is big and bad. Don't mess with her. ~ RACE human~ ACT ABGQTV AFF 0 OFF ACEFHIKN IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 30 HROLL 10 ENHA 100.00% MATER none~ HDICE 1d1+999 MDICE 1d1+999 DDICE 2d4+30 REGEN 0 DTYPE beating AC -15 -15 -15 -15 POS stand stand SEX female GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3708 NAME adept~ SHORT the adept of Alander~ LONG An adept of Alander is here, smiling at you. ~ DESCR He is big and bad. Don't mess with him. ~ RACE human~ ACT ABGQTV AFF 0 OFF ACEFHIKN IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 30 HROLL 10 ENHA 100.00% MATER none~ HDICE 1d1+999 MDICE 1d1+999 DDICE 2d4+30 REGEN 0 DTYPE beating AC -15 -15 -15 -15 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3709 NAME rabbit~ SHORT the rabbit~ LONG A rabbit is bouncing around here. ~ DESCR The rabbit smiles at you, completely harmless! ~ RACE rabbit~ ACT AGHU AFF 0 OFF FH IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 100 GROUP 0 LEVEL 1 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+10 MDICE 1d1+99 DDICE 1d3+0 REGEN 0 DTYPE bite AC 10 10 10 10 POS stand stand SEX either GOLD 0 FORM AGV PARTS ACDEFHJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #3710 NAME lizard~ SHORT the lizard~ LONG A lizard slithers up to you. ~ DESCR It smiles at you, and tries to eat your leg. ~ RACE lizard~ ACT AGU AFF 0 OFF R IMM 0 RES L VULN I WSPEC 0 ALIGN -100 GROUP 0 LEVEL 2 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d2+20 MDICE 1d1+99 DDICE 1d4+1 REGEN 0 DTYPE bite AC 8 8 8 10 POS stand stand SEX either GOLD 0 FORM AGXc PARTS ACDEFHKQV SIZE small DMOD 100 AMOD 0 QUEST 0 End #3711 NAME boar~ SHORT the boar~ LONG A boar tries to run you over. ~ DESCR It grunts at you. ~ RACE pig~ ACT AGU AFF 0 OFF CDFR IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 3 HROLL 1 ENHA 100.00% MATER none~ HDICE 3d3+30 MDICE 1d1+99 DDICE 1d6+1 REGEN 0 DTYPE charge AC 7 7 7 9 POS stand stand SEX either GOLD 0 FORM AGV PARTS ACDEFHJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3712 NAME fox~ SHORT the fox~ LONG A fox is here staring at you. ~ DESCR It's fur might be worth money. ~ RACE fox~ ACT AGHU AFF 0 OFF FHNR IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 100 GROUP 0 LEVEL 1 HROLL 1 ENHA 100.00% MATER none~ HDICE 1d1+12 MDICE 1d1+99 DDICE 1d3+1 REGEN 0 DTYPE bite AC 8 8 8 10 POS stand stand SEX either GOLD 0 FORM AGV PARTS ACDEFHJKQV SIZE small DMOD 100 AMOD 0 QUEST 0 End #3713 NAME snail~ SHORT the snail~ LONG A snail is trying to get out of your way. ~ DESCR You don't see much but slime about it. ~ RACE unique~ ACT AGU AFF 0 OFF 0 IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 0 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+0 MDICE 1d1+99 DDICE 1d1+0 REGEN 0 DTYPE digestion AC 10 10 10 10 POS stand stand SEX none GOLD 0 FORM AGQc PARTS AFHM SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #3714 NAME beast~ SHORT the beast~ LONG A beast tries to feed off of you. ~ DESCR It looks mean. You'd better run. ~ RACE school monster~ ACT AFTU AFF 0 OFF EKM IMM AB RES HI VULN C WSPEC 0 ALIGN 0 GROUP 0 LEVEL 5 HROLL 1 ENHA 100.00% MATER none~ HDICE 5d5+55 MDICE 1d1+99 DDICE 1d6+3 REGEN 0 DTYPE bite AC 5 5 5 8 POS stand stand SEX none GOLD 50 FORM AMV PARTS ABCDEFHJKQU SIZE large DMOD 100 AMOD 0 QUEST 0 End #3715 NAME bear~ SHORT the bear~ LONG A bear is here growling at you. ~ DESCR The bear must be bigger than you! It wants to rip your head off. ~ RACE bear~ ACT AGU AFF 0 OFF CDEOR IMM 0 RES EI VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 4 HROLL 1 ENHA 100.00% MATER none~ HDICE 4d4+44 MDICE 1d1+99 DDICE 1d6+2 REGEN 0 DTYPE claw AC 6 5 6 7 POS stand stand SEX either GOLD 0 FORM AGV PARTS ABCDEFHJKUV SIZE large DMOD 100 AMOD 0 QUEST 0 End #3716 NAME wolf~ SHORT the wolf~ LONG A wolf is here snarling at you. ~ DESCR The wolf doesn't want to be bothered. ~ RACE wolf~ ACT AGU AFF 0 OFF FHNR IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 4 HROLL 0 ENHA 100.00% MATER none~ HDICE 4d4+44 MDICE 1d1+99 DDICE 1d6+2 REGEN 0 DTYPE bite AC 7 7 7 10 POS stand stand SEX either GOLD 0 FORM AGV PARTS ACDEFJKQV SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3717 NAME adept cleric~ SHORT the adept of Selene~ LONG An adept of Selene is here, grinning and selling you things. ~ DESCR He is big and bad. Don't mess with him. ~ RACE human~ ACT ABCQTV AFF 0 OFF ACEFHIKN IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 30 HROLL 10 ENHA 100.00% MATER none~ HDICE 1d1+999 MDICE 1d1+999 DDICE 2d4+30 REGEN 0 DTYPE beating AC -15 -15 -15 -15 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3718 NAME adept cleric~ SHORT the adept of Furey~ LONG An adept of Furey is here, training young students. ~ DESCR He is big and bad. Don't mess with him. ~ RACE human~ ACT ABCJQTV AFF 0 OFF ACEFHIKN IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 30 HROLL 10 ENHA 100.00% MATER none~ HDICE 1d1+999 MDICE 1d1+999 DDICE 2d4+30 REGEN 0 DTYPE beating AC -15 -15 -15 -15 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3719 NAME priest cleric~ SHORT the priest of Circe~ LONG The priest of Circe is ready to help you practice. ~ DESCR He is big and bad. Don't mess with him. ~ RACE human~ ACT ABCKQTV AFF 0 OFF ACEFHIKN IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 30 HROLL 10 ENHA 100.00% MATER none~ HDICE 1d1+999 MDICE 1d1+999 DDICE 2d4+30 REGEN 0 DTYPE beating AC -15 -15 -15 -15 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3720 NAME diploma beast~ SHORT the diploma beast~ LONG The hideous diploma beast is here, holding your graduation present! ~ DESCR This horrible creature is your final test for mud school. Kill him, and the diploma is yours. ~ RACE school monster~ ACT ABU AFF 0 OFF EFN IMM AB RES 0 VULN C WSPEC 0 ALIGN 0 GROUP 0 LEVEL 3 HROLL 1 ENHA 100.00% MATER none~ HDICE 2d4+30 MDICE 1d1+99 DDICE 1d6+1 REGEN 0 DTYPE claw AC 8 8 8 10 POS stand stand SEX none GOLD 30 FORM AMV PARTS ABCDEFHJKQU SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3799 NAME Newbie WeaponSmith~ SHORT A weaponsmith~ LONG A weaponsmith stands here, creating practice weapons. ~ DESCR ~ RACE human~ ACT ABGJK AFF 0 OFF ACDEFHIJKMNO IMM BCDFGHIJKLMNOSTXY RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 99 HROLL 10 ENHA 100.00% MATER none~ HDICE 5100d100+10000 MDICE 10d10+100 DDICE 100d10+100 REGEN 0 DTYPE none AC -1 -1 -1 -1 POS stand stand SEX male GOLD 10000 FORM HV PARTS 0 SIZE large DMOD 100 AMOD 0 QUEST 0 End #0 #OBJDATA #3700 NAME mace sub merc~ SHORT a sub issue mace~ DESCR You see a sub issue mace here.~ MAT bronze~ TYPE weapon mace 1 6 pound 0 EXTRA 1 1 0 1048576 WEAR AN LEVEL 1 WEIGHT 24 COST 250 COND 100 Affect O 18 1 0 EDESC mace~ You see a mace of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ End #3701 NAME dagger sub merc~ SHORT a sub issue dagger~ DESCR You see a sub issue dagger here.~ MAT bronze~ TYPE weapon dagger 1 4 pierce 0 EXTRA 1 1 0 1048576 WEAR AN LEVEL 0 WEIGHT 6 COST 210 COND 100 Affect O 18 1 0 EDESC dagger~ You see a dagger of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ End #3702 NAME sword sub merc~ SHORT a sub issue sword~ DESCR You see a sub issue sword here.~ MAT bronze~ TYPE weapon sword 1 6 slash 0 EXTRA 1 1 0 1048576 WEAR AN LEVEL 1 WEIGHT 17 COST 360 COND 100 Affect O 18 1 0 EDESC sword~ You see a sword of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ End #3703 NAME vest sub merc~ SHORT a sub issue vest~ DESCR You see a sub issue vest here.~ MAT leather~ TYPE armor 0 0 0 0 0 EXTRA 1 1 0 1048576 WEAR AD LEVEL 0 WEIGHT 18 COST 144 COND 100 EDESC vest~ You see a vest of great but cheap craftsmanship. Stamped on the side is: Merc Industries ~ End #3704 NAME shield sub merc~ SHORT a sub issue shield~ DESCR You see a sub issue shield here.~ MAT wood~ TYPE armor 0 0 0 0 0 EXTRA 1 1 0 1048576 WEAR AJ LEVEL 0 WEIGHT 25 COST 108 COND 100 EDESC shield~ You see a shield of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ End #3705 NAME cloak sub merc~ SHORT a sub issue cloak~ DESCR You see a sub issue cloak here.~ MAT cloth~ TYPE armor 0 0 0 0 A EXTRA 1 1 0 1048576 WEAR AC LEVEL 0 WEIGHT 3 COST 72 COND 100 EDESC cloak~ You see a cloak of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ End #3706 NAME helmet sub merc~ SHORT a sub issue helmet~ DESCR You see a sub issue helmet here.~ MAT leather~ TYPE armor 0 0 0 0 0 EXTRA 1 1 0 1048576 WEAR AE LEVEL 0 WEIGHT 14 COST 72 COND 100 EDESC helmet~ You see a helmet of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ End #3707 NAME leggings sub merc~ SHORT a pair of sub issue leggings~ DESCR You see a pair of sub issue leggings here.~ MAT leather~ TYPE armor 0 0 0 0 0 EXTRA 1 1 0 1048576 WEAR AF LEVEL 0 WEIGHT 15 COST 72 COND 100 EDESC leggings~ You see leggings of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ End #3708 NAME boots sub merc~ SHORT a pair of sub issue boots~ DESCR You see a pair of sub issue boots here.~ MAT leather~ TYPE armor 0 0 0 0 0 EXTRA 1 1 0 1048576 WEAR AG LEVEL 0 WEIGHT 12 COST 72 COND 100 EDESC boots~ You see boots of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ End #3709 NAME gloves sub merc~ SHORT a pair of sub issue gloves~ DESCR You see a pair of sub issue gloves here.~ MAT leather~ TYPE armor 0 0 0 0 0 EXTRA 1 1 0 1048576 WEAR AH LEVEL 0 WEIGHT 10 COST 72 COND 100 EDESC gloves~ You see gloves of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ End #3710 NAME sleeves sub merc~ SHORT a pair of sub issue sleeves~ DESCR You see a pair of sub issue sleeves here.~ MAT leather~ TYPE armor 0 0 0 0 0 EXTRA 1 1 0 1048576 WEAR AI LEVEL 0 WEIGHT 14 COST 72 COND 100 EDESC sleeves~ You see sleeves of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ End #3711 NAME cape sub merc~ SHORT a sub issue cape~ DESCR You see a sub issue cape here.~ MAT cloth~ TYPE armor 0 0 0 0 0 EXTRA 1 1 0 1048576 WEAR AK LEVEL 0 WEIGHT 7 COST 72 COND 100 EDESC cape~ You see a cape of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ End #3712 NAME belt sub merc~ SHORT a sub issue belt~ DESCR You see a sub issue belt here.~ MAT leather~ TYPE armor 0 0 0 0 0 EXTRA 1 1 0 1048576 WEAR AL LEVEL 0 WEIGHT 7 COST 72 COND 100 EDESC belt~ You see a belt of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ End #3713 NAME bracer sub merc~ SHORT a sub issue bracer~ DESCR You see a sub issue bracer here.~ MAT bronze~ TYPE armor 0 0 0 0 0 EXTRA 1 1 0 1048576 WEAR AM LEVEL 0 WEIGHT 17 COST 48 COND 100 EDESC bracer~ You see a bracer of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ End #3714 NAME key~ SHORT a key~ DESCR You see a very important key here!~ MAT metal~ TYPE key 0 0 0 0 0 EXTRA 1 1 0 32768 WEAR A LEVEL 0 WEIGHT 9 COST 0 COND 100 End #3715 NAME diploma~ SHORT a mud school diploma~ DESCR You see a mud school diploma here.~ MAT flesh~ TYPE treasure 0 0 0 0 0 EXTRA 1 2 0 1048640 WEAR AO LEVEL 0 WEIGHT 6 COST 1140 COND 100 Affect O 5 1 0 Affect O 4 1 0 EDESC diploma~ This document shows that you have graduated from Mud School. It also has magical effects on your abilities if you hold it! Merc Industries ~ End #3716 NAME banner war merc~ SHORT a war banner~ DESCR A war banner is on the floor here.~ MAT cloth~ TYPE light 0 0 DGH 0 0 EXTRA 1 2 0 65 WEAR A LEVEL 0 WEIGHT 2 COST 380 COND 100 Affect O 20 -1 0 Affect O 17 -1 0 EDESC banner~ This is the official Merc war banner to see you through the darkest realm! ~ End #3717 NAME spear sub merc~ SHORT a sub issue spear~ DESCR You see a sub issue spear here.~ MAT wood~ TYPE weapon staff 1 6 thrust 0 EXTRA 1 1 0 1048576 WEAR AN LEVEL 1 WEIGHT 15 COST 111 COND 100 Affect O 18 1 0 EDESC spear~ You see a spear of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ End #3718 NAME staff sub merc~ SHORT a sub issue staff~ DESCR You see a sub issue staff here.~ MAT wood~ TYPE weapon staff 1 5 pound F EXTRA 1 1 0 1048576 WEAR AN LEVEL 1 WEIGHT 23 COST 290 COND 100 Affect O 19 1 0 Affect O 18 2 0 EDESC staff~ You see a staff of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ End #3719 NAME axe sub merc~ SHORT a sub issue axe~ DESCR You see a sub issue axe here.~ MAT bronze~ TYPE weapon axe 1 6 chop 0 EXTRA 1 1 0 1048576 WEAR AN LEVEL 1 WEIGHT 24 COST 350 COND 100 Affect O 18 1 0 EDESC axe~ You see an axe of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ End #3720 NAME flail sub merc~ SHORT a sub issue flail~ DESCR You see a sub issue flail here.~ MAT bronze~ TYPE weapon flail 1 5 crush 0 EXTRA 1 1 0 1048576 WEAR AN LEVEL 1 WEIGHT 20 COST 310 COND 100 Affect O 19 1 0 EDESC flail~ You see a flail of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ End #3721 NAME whip sub merc~ SHORT a sub issue whip~ DESCR You see a sub issue whip here.~ MAT leather~ TYPE weapon whip 2 2 whip 0 EXTRA 1 1 0 1048576 WEAR AN LEVEL 1 WEIGHT 7 COST 330 COND 100 Affect O 18 2 0 EDESC whip~ You see a whip of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ End #3722 NAME glaive sub merc~ SHORT a sub issue glaive~ DESCR You see a sub issue glaive here.~ MAT wood~ TYPE weapon polearm 1 7 slash F EXTRA 1 1 0 1048576 WEAR AN LEVEL 1 WEIGHT 25 COST 183 COND 100 Affect O 19 1 0 EDESC glaive~ You see a glaive of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ End #3750 NAME practice sword~ SHORT a practice sword~ DESCR A wooden practice sword lies here, obviously intended for a newbie.~ MAT wood~ TYPE weapon sword 6 8 slash 0 EXTRA 1 2 0 262400 WEAR AN LEVEL 51 WEIGHT 10 COST 100 COND 100 Affect O 19 5 0 Affect O 18 5 0 RESTR c End #3751 NAME practice dagger~ SHORT a practice dagger~ DESCR A wooden practice dagger lies here, obviously intended for a newbie.~ MAT wood~ TYPE weapon dagger 6 8 pierce 0 EXTRA 1 2 0 262400 WEAR AN LEVEL 51 WEIGHT 4 COST 100 COND 100 Affect O 19 5 0 Affect O 18 5 0 RESTR c End #3752 NAME practice spear~ SHORT a practice spear~ DESCR A wooden practice spear lies here, obviously intended for a newbie.~ MAT wood~ TYPE weapon spear 6 8 pierce F EXTRA 1 2 0 262400 WEAR AN LEVEL 51 WEIGHT 25 COST 100 COND 100 Affect O 19 5 0 Affect O 18 5 0 RESTR c End #3753 NAME practice polearm~ SHORT a practice polearm~ DESCR A wooden practice polearm lies here, obviously intended for a newbie.~ MAT wood~ TYPE weapon polearm 6 8 slash F EXTRA 1 2 0 262400 WEAR AN LEVEL 51 WEIGHT 25 COST 100 COND 100 Affect O 19 5 0 Affect O 18 5 0 RESTR c End #3754 NAME practice whip~ SHORT a practice whip~ DESCR A wooden practice whip lies here, obviously intended for a newbie.~ MAT leather~ TYPE weapon whip 6 8 whip 0 EXTRA 1 2 0 262400 WEAR AN LEVEL 51 WEIGHT 7 COST 100 COND 100 Affect O 19 5 0 Affect O 18 5 0 RESTR c End #3755 NAME practice flail~ SHORT a practice flail~ DESCR A wooden practice flail lies here, obviously intended for a newbie.~ MAT wood~ TYPE weapon flail 6 8 whip 0 EXTRA 1 2 0 262400 WEAR AN LEVEL 51 WEIGHT 12 COST 100 COND 100 Affect O 19 5 0 Affect O 18 5 0 RESTR c End #3756 NAME practice mace~ SHORT a practice mace~ DESCR A wooden practice mace lies here, obviously intended for a newbie.~ MAT wood~ TYPE weapon mace 6 8 pound 0 EXTRA 1 2 0 262400 WEAR AN LEVEL 51 WEIGHT 14 COST 100 COND 100 Affect O 19 5 0 Affect O 18 5 0 RESTR c End #3757 NAME practice staff~ SHORT a practice staff~ DESCR A wooden practice staff lies here, obviously intended for a newbie.~ MAT wood~ TYPE weapon staff 6 8 pound 0 EXTRA 1 3 0 295168 WEAR AN LEVEL 51 WEIGHT 15 COST 100 COND 100 Affect O 19 5 0 Affect O 18 5 0 RESTR c End #3758 NAME practice axe~ SHORT a practice axe~ DESCR A wooden practice axe lies here, obviously intended for a newbie.~ MAT wood~ TYPE weapon axe 6 8 cleave 0 EXTRA 1 2 0 262400 WEAR AN LEVEL 51 WEIGHT 14 COST 100 COND 100 Affect O 19 5 0 Affect O 18 5 0 RESTR c End #3759 NAME practice two-handed sword~ SHORT a two-handed practice sword~ DESCR A two-handed practice sword lies here.~ MAT wood~ TYPE weapon sword 8 6 slice F EXTRA 1 1 0 262144 WEAR AN LEVEL 51 WEIGHT 15 COST 100 COND 100 End #3760 NAME practice shield~ SHORT a practice shield~ DESCR A practice shield lies here.~ MAT wood~ TYPE armor ABFG ABDG BCEFG BCDEF 0 EXTRA 0 0 WEAR AJ LEVEL 51 WEIGHT 25 COST 100 COND 100 End #0 #ROOMDATA #3700 NAME Entrance to Mud School~ DESCR This is the entrance to the Merc Mud School. Go north to go through mud school. If you have been here before and want to go directly to the arena, go south. A sign warns 'You may not pass these doors once you have passed level 5.' ~ FLAGS 12 Sect 0 DOOR 0 You see the doorway into the Mud School Building. ~ ~ 0 0 3757 DOOR 2 You see the one way door into the Arena of Mud School. ~ door~ AB -1 3744 DOOR 5 You see the Temple of Midgaard. ~ ~ 0 0 3001 End #3701 NAME A Room in Mud School~ DESCR You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. The exits are west and south. A small plaque is on the wall. ~ FLAGS 131084 Sect 0 EDESC plaque~ This zone (Mud School) is created by Hatchet for any Merc Mud. Copyright 1992, 1993. ~ EDESC sign~ Equipment check time! Type 'EQUIPMENT' to see your current equipment. Right now, you have just a vest, a shield, and a weapon. As you go through Mud School you will acquire a complete set of equipment. To pick up items on the ground as you see them, type 'GET item'. To wear a piece of armor, type 'WEAR item'. To hold a light source, type 'HOLD item'. To wield a weapon, type 'WIELD weapon'. To wear, hold, and wield everything you have, type 'WEAR ALL'. To stop using a piece of equipment, type 'REMOVE item'. Finally, to see the items in your inventory, type 'INVENTORY'. When you are ready to continue, go west. ~ DOOR 2 You see a path into another room. ~ ~ 0 -1 3757 DOOR 3 You see a path into another room. ~ ~ 0 -1 3702 End #3702 NAME The Center Room~ DESCR You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. Exits lead in ALL directions. ~ FLAGS 131084 Sect 0 EDESC sign~ This is the direction practicing room. The directions you can go in any room are: north, south, east, west, up, or down. Of course, not all rooms have all exits available. To see the obvious exits in a room, type 'EXITS'. Sometimes doors are closed, or locked, or secret. Then you have to notice clues in the room description, or try going into that direction and seeing if you bump into a door. Try going into each direction from here. When you are done, go NORTH. ~ DOOR 0 You see the room north that will lead you to the next section. ~ ~ 0 0 3703 DOOR 1 You see a room. ~ ~ 0 0 3701 DOOR 2 You see a room. ~ ~ 0 0 3705 DOOR 3 You see a room. ~ ~ 0 0 3704 DOOR 4 You see a room. ~ ~ 0 0 3708 DOOR 5 You see a room. ~ ~ 0 0 3707 End #3703 NAME A Room in Mud School~ DESCR You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. Exits lead north and south. ~ FLAGS 131084 Sect 0 EDESC sign~ Since you are here, let us have another lesson. You can see the statistics on yourself by typing 'SCORE'. Do that right now. At higher levels, 'SCORE' gives you more information. ~ DOOR 0 You see the next station ahead. ~ ~ 0 -1 3709 DOOR 2 You see the central room. ~ ~ 0 0 3702 End #3704 NAME A Room in Mud School~ DESCR You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. The only exit is east. ~ FLAGS 131084 Sect 0 EDESC sign~ Just go east to the central room. ~ DOOR 1 You see the central room. ~ ~ 0 0 3702 End #3705 NAME A Room in Mud School~ DESCR You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. The only exit is north. ~ FLAGS 131084 Sect 0 EDESC sign~ Just go north to the central room. ~ DOOR 0 You see the central room. ~ ~ 0 0 3702 End #3707 NAME A Room in Mud School~ DESCR You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. The only exit is up. ~ FLAGS 131084 Sect 0 EDESC sign~ Just go up to the central room. ~ DOOR 4 You see the central room. ~ ~ 0 0 3702 End #3708 NAME A Room in Mud School~ DESCR You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. The only exit is down. ~ FLAGS 131084 Sect 0 EDESC sign~ Just go down to the central room. ~ DOOR 5 You see the central room. ~ ~ 0 0 3702 End #3709 NAME A Room in Mud School~ DESCR You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. Exits reach west and down. ~ FLAGS 131084 Sect 0 EDESC sign~ Welcome to combat training. The first lesson is knowing whom to fight. Use the command 'CONSIDER' to consider killing a monster. Avoid fighting monsters that will kill you easily. The second lesson is running away. There is a monster in the room down. He is too strong for you to kill, but he won't kill you. So go 'DOWN' from here, then 'CONSIDER' him, then 'KILL' him. After a while, type 'FLEE' to escape from him. You can also set your character to flee automatically with the 'WIMPY' command. Type 'HELP WIMPY' to find out more about 'WIMPY'. After you flee, you will be back in this room. When you are ready to go on to the next station, go 'WEST'. ~ DOOR 3 You see the next station of Mud School. ~ ~ 0 -1 3711 DOOR 5 You see a cage. ~ ~ 0 0 3710 End #3710 NAME The Blob Cage~ DESCR You are in a smelly cage. Strangely, the walls are still clean! You see a sign here. The only exit is up. ~ FLAGS 131080 Sect 0 EDESC sign~ Remember, don't fight the blob to the finish! Just type 'KILL BLOB', then when you are fighting, type 'FLEE', until you flee and are out of here. ~ DOOR 4 You see a safe room up. ~ ~ 0 0 3709 End #3711 NAME A Room in Mud School~ DESCR You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. ~ FLAGS 131084 Sect 0 EDESC sign~ Welcome to the next station. Here, you will actually fight real monsters, without fleeing! Kill every mob, since they hold some equipment you need. To start, go down. ~ DOOR 1 You see the next station of Mud School. ~ ~ 0 0 3709 DOOR 5 You see the combat hall. ~ ~ 0 0 3712 End #3712 NAME The Cage Room~ DESCR You are in the cage room. All around are 4 cages. Light fluoresces off the ceiling in soft white tones. Of course, there is a big sign on the wall. Exits lead into the cardinal directions plus down. ~ FLAGS 131084 Sect 0 EDESC sign~ Welcome to the cage room. The adepts of mud school have captured some monsters for you to kill. In the four cages are four monsters of various types. Kill them all! After you kill each monster, get all of the equipment from their corpses with the command 'GET ALL CORPSE'. You can then use the command 'WEAR ALL' to wear your newly won equipment. When you are done with the corpse, 'SACRIFICE CORPSE' to give it to your God. God will reward you for this. Between combat, you may need to rest or sleep to regenerate hit points. You can 'REST' to regenerate hit points, or you can 'SLEEP'. 'SLEEP' will refresh you faster than 'REST', but you will be less aware of your surroundings. ~ DOOR 0 You see the aggressive monster inside! ~ ~ 0 -1 3713 DOOR 1 You see the unmodified monster inside! ~ ~ 0 -1 3716 DOOR 2 You see the wimpy monster inside! ~ ~ 0 -1 3715 DOOR 3 You see the aggressive wimpy monster inside! ~ ~ 0 -1 3714 DOOR 5 You see the next station below. ~ ~ 0 -1 3717 End #3713 NAME A Cage~ DESCR You are in a cage. Blood and gore are everywhere. The keepers must be lax in the upkeep here! There is a sign on the wall. The only exit is south. ~ FLAGS 131080 Sect 0 EDESC sign~ There is an aggressive monster in this room. Kill him and get out of here fast! Remember to loot and sacrifice the corpse. ~ DOOR 2 You see the Cage Room. ~ ~ 0 -1 3712 End #3714 NAME A Cage~ DESCR You are in a cage. Blood and gore are everywhere. The keepers must be lax in the upkeep here! There is a sign on the wall. The only exit is east. ~ FLAGS 131080 Sect 0 EDESC sign~ There is a wimpy, aggressive monster in this room. Kill him and get out of here fast! Remember to loot and sacrifice the corpse. ~ DOOR 1 You see the Cage Room. ~ ~ 0 -1 3712 End #3715 NAME A Cage~ DESCR You are in a cage. Blood and gore are everywhere. The keepers must be lax in the upkeep here! There is a sign on the wall. The only exit is north. ~ FLAGS 131080 Sect 0 EDESC sign~ There is a wimpy monster in this room. Kill him and get out of here fast! Remember to loot and sacrifice the corpse. ~ DOOR 0 You see the Cage Room. ~ ~ 0 -1 3712 End #3716 NAME A Cage~ DESCR You are in a cage. Blood and gore are everywhere. The keepers must be lax in the upkeep here! There is a sign on the wall. The only exit is west. ~ FLAGS 131080 Sect 0 EDESC sign~ There is a monster in this room. Kill him and get out of here fast! Remember to loot and sacrifice the corpse. ~ DOOR 3 You see the Cage Room. ~ ~ 0 -1 3712 End #3717 NAME A Room in Mud School~ DESCR You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. Find your own exit here. ~ FLAGS 131084 Sect 0 EDESC sign~ By now, you must be hungry and thirsty. Time to buy groceries! To the south is a store. Inside the store, you can use these commands: BUY Buy an item LIST List what is for sale After buying some food and drink, you can 'EAT' and 'DRINK' it. After that, find the next exit yourself. ~ DOOR 1 You see the next station of Mud School. ~ door~ AB -1 3719 DOOR 2 You see the Shop. ~ ~ 0 0 3718 DOOR 4 You see the Cage room. ~ ~ 0 -1 3712 End #3718 NAME The Store in Mud School~ DESCR You are in a cramped room. Stacked neatly on shelves everywhere are items and packages. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. The only exit is north. ~ FLAGS 131080 Sect 0 EDESC sign~ The sign reads: Buy - Buy something from the storekeeper. List - The storekeeper will tell you what's for sale. Value - The storekeeper will tell you how much he will give to you for that item. Sell - Sell that item to the storekeeper. ~ DOOR 0 You see the only exit out of here. ~ ~ 0 0 3717 End #3719 NAME A Room in Mud School~ DESCR You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. The exits are north and west, with a door to the east. ~ FLAGS 131084 Sect 0 EDESC sign~ North of you is a dark room. I hope you still have the lantern! If not, you have to back to the store and buy one. In the room is a monster with a key that you need. After killing the monster and getting the key, come back here, UNLOCK EAST, OPEN EAST, and continue east. ~ DOOR 0 You see a darkened room inside. ~ ~ 0 0 3720 DOOR 1 You see the next station of Mud School. ~ door~ ABCF 3714 3721 DOOR 3 You see the room you just came from. ~ door~ AB -1 3717 End #3720 NAME The Darkened Room~ DESCR This room was purposefully darkened so that you would need to hold on to a light source to go through. The walls are, of course, blank, and white. The only exit is south. ~ FLAGS 131081 Sect 0 DOOR 2 You see the room that you have come from. ~ ~ 0 0 3719 End #3721 NAME The End of Mud School!~ DESCR This is a very bright room, with a marble pedestal in the center. Behind the pedestal stands a person cloaked in Silver. Tapestries flow from every wall, and you feel very happy to be here right now. There is a big sign here. The only exit is on the other side of the gate north of you. ~ FLAGS 131080 Sect 0 EDESC sign~ You have graduated from Mud School! Take your diploma...if you can. Go 'NORTH' from here to visit our arena. There are plenty of low-level monsters, but DON'T attack other players. If you want to go directly back to the temple at any time, type 'RECALL'. Don't forget to type save to protect your character. You won't be saved after quitting until you reach level 2, so also type save before you type quit. If you need more help during the game, type 'HELP'. If you see something wrong or have comments, use 'BUG', 'IDEA', or 'TYPO' to report them. May your visit here be ... mercenary. ~ DOOR 0 You see the Arena ahead. ~ gate~ AB -1 3722 End #3722 NAME South Wall of Arena~ DESCR You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 3729 DOOR 1 ~ ~ 0 0 3725 DOOR 3 ~ ~ 0 0 3723 DOOR 4 You see the EXIT. ~ ~ 0 0 3760 End #3723 NAME South Wall of Arena~ DESCR You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 3728 DOOR 1 ~ ~ 0 0 3722 DOOR 3 ~ ~ 0 0 3724 DOOR 4 You see the EXIT. ~ ~ 0 0 3760 End #3724 NAME South West Corner of Arena~ DESCR You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 3727 DOOR 1 ~ ~ 0 0 3723 DOOR 4 You see the EXIT. ~ ~ 0 0 3760 End #3725 NAME South Wall of Arena~ DESCR You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 3730 DOOR 1 ~ ~ 0 0 3726 DOOR 3 ~ ~ 0 0 3722 DOOR 4 You see the EXIT. ~ ~ 0 0 3760 End #3726 NAME South East Corner of Arena~ DESCR You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 3731 DOOR 3 ~ ~ 0 0 3725 DOOR 4 You see the EXIT. ~ ~ 0 0 3760 End #3727 NAME West Wall of Arena~ DESCR You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 3732 DOOR 1 ~ ~ 0 0 3728 DOOR 2 ~ ~ 0 0 3724 DOOR 4 You see the EXIT. ~ ~ 0 0 3760 End #3728 NAME Arena~ DESCR You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 3733 DOOR 1 ~ ~ 0 0 3729 DOOR 2 ~ ~ 0 0 3723 DOOR 3 ~ ~ 0 0 3727 DOOR 4 You see the EXIT. ~ ~ 0 0 3760 End #3729 NAME Arena~ DESCR You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 3734 DOOR 1 ~ ~ 0 0 3730 DOOR 2 ~ ~ 0 0 3722 DOOR 3 ~ ~ 0 0 3728 DOOR 4 You see the EXIT. ~ ~ 0 0 3760 End #3730 NAME Arena~ DESCR You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 3735 DOOR 1 ~ ~ 0 0 3731 DOOR 2 ~ ~ 0 0 3725 DOOR 3 ~ ~ 0 0 3729 DOOR 4 You see the EXIT. ~ ~ 0 0 3760 End #3731 NAME East Wall of Arena~ DESCR You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 3736 DOOR 2 ~ ~ 0 0 3726 DOOR 3 ~ ~ 0 0 3730 DOOR 4 You see the EXIT. ~ ~ 0 0 3760 End #3732 NAME West Wall of Arena~ DESCR You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 3737 DOOR 1 ~ ~ 0 0 3733 DOOR 2 ~ ~ 0 0 3727 DOOR 4 You see the EXIT. ~ ~ 0 0 3760 End #3733 NAME Arena~ DESCR You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 3738 DOOR 1 ~ ~ 0 0 3734 DOOR 2 ~ ~ 0 0 3728 DOOR 3 ~ ~ 0 0 3732 DOOR 4 You see the EXIT. ~ ~ 0 0 3760 End #3734 NAME Center of Arena~ DESCR You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. There is a BIG SIGN here. ~ FLAGS 8 Sect 0 EDESC sign~ Those with high bravery or low senses of cautiousness might wish to go below to the Dungeon. However, know that there are aggressive monsters down there, and there is no quick escape back out of here when you are in the dungeon. ~ DOOR 0 ~ ~ 0 0 3739 DOOR 1 ~ ~ 0 0 3735 DOOR 2 ~ ~ 0 0 3729 DOOR 3 ~ ~ 0 0 3733 DOOR 4 You see the EXIT. ~ ~ 0 0 3760 DOOR 5 You see a dark murky dungeon below. ~ grate~ AB -1 3748 End #3735 NAME Arena~ DESCR You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 3740 DOOR 1 ~ ~ 0 0 3736 DOOR 2 ~ ~ 0 0 3730 DOOR 3 ~ ~ 0 0 3734 DOOR 4 You see the EXIT. ~ ~ 0 0 3760 End #3736 NAME East Wall of Arena~ DESCR You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 3741 DOOR 2 ~ ~ 0 0 3731 DOOR 3 ~ ~ 0 0 3735 DOOR 4 You see the EXIT. ~ ~ 0 0 3760 End #3737 NAME West Wall of Arena~ DESCR You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 3742 DOOR 1 ~ ~ 0 0 3738 DOOR 2 ~ ~ 0 0 3732 DOOR 4 You see the EXIT. ~ ~ 0 0 3760 End #3738 NAME Arena~ DESCR You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 3743 DOOR 1 ~ ~ 0 0 3739 DOOR 2 ~ ~ 0 0 3733 DOOR 3 ~ ~ 0 0 3737 DOOR 4 You see the EXIT. ~ ~ 0 0 3760 End #3739 NAME Arena~ DESCR You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 3744 DOOR 1 ~ ~ 0 0 3740 DOOR 2 ~ ~ 0 0 3734 DOOR 3 ~ ~ 0 0 3738 DOOR 4 You see the EXIT. ~ ~ 0 0 3760 End #3740 NAME Arena~ DESCR You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 3745 DOOR 1 ~ ~ 0 0 3741 DOOR 2 ~ ~ 0 0 3735 DOOR 3 ~ ~ 0 0 3739 DOOR 4 You see the EXIT. ~ ~ 0 0 3760 End #3741 NAME East Wall of Arena~ DESCR You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 3746 DOOR 2 ~ ~ 0 0 3736 DOOR 3 ~ ~ 0 0 3740 DOOR 4 You see the EXIT. ~ ~ 0 0 3760 End #3742 NAME North West Corner of Arena~ DESCR You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 3743 DOOR 2 ~ ~ 0 0 3737 DOOR 4 You see the EXIT. ~ ~ 0 0 3760 End #3743 NAME North Wall of Arena~ DESCR You are in the Arena. Remember, if you wish to get out of this Arena, just go up. You can barely see the ceiling. You feel as if you are being watched by some divine being. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 3744 DOOR 2 ~ ~ 0 0 3738 DOOR 3 ~ ~ 0 0 3742 DOOR 4 You see the EXIT. ~ ~ 0 0 3760 End #3744 NAME North Wall of Arena~ DESCR You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ FLAGS 131080 Sect 0 DOOR 1 ~ ~ 0 0 3745 DOOR 2 ~ ~ 0 0 3739 DOOR 3 ~ ~ 0 0 3743 DOOR 4 You see the EXIT. ~ ~ 0 0 3760 End #3745 NAME North Wall of Arena~ DESCR You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 3746 DOOR 2 ~ ~ 0 0 3740 DOOR 3 ~ ~ 0 0 3744 DOOR 4 You see the EXIT. ~ ~ 0 0 3760 End #3746 NAME North East Corner of Arena~ DESCR You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 3741 DOOR 3 ~ ~ 0 0 3745 DOOR 4 You see the EXIT. ~ ~ 0 0 3760 End #3748 NAME The Center of the Dungeon~ DESCR You are in the center of a large room. A faint light from above shows that the floors are all covered with slime. A feeling of dread comes over you as you notice that this is NOT a great place to go. Exits go in all directions. Of special note is the one that brings you back up!!! ~ FLAGS 5383176 Sect 0 DOOR 0 You see the north wall. ~ ~ 0 0 3750 DOOR 1 You see the east wall. ~ ~ 0 0 3753 DOOR 2 You see the south wall. ~ ~ 0 0 3755 DOOR 3 You see the west wall. ~ ~ 0 0 3752 DOOR 4 You see safety! ~ grate~ AB -1 3734 End #3749 NAME The North West Corner of the Dungeon~ DESCR You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ FLAGS 9 Sect 0 DOOR 1 You see the north wall. ~ ~ 0 0 3750 DOOR 2 You see the south wall. ~ ~ 0 0 3752 End #3750 NAME The North Wall of the Dungeon~ DESCR You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ FLAGS 9 Sect 0 DOOR 1 You see the north east corner. ~ ~ 0 0 3751 DOOR 2 You see the center of the dungeon. ~ ~ 0 0 3748 DOOR 3 You see the north west corner. ~ ~ 0 0 3749 End #3751 NAME The North East Corner of the Dungeon~ DESCR You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ FLAGS 9 Sect 0 DOOR 2 You see the east wall. ~ ~ 0 0 3753 DOOR 3 You see the north wall. ~ ~ 0 0 3750 End #3752 NAME The West Wall of the Dungeon~ DESCR You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ FLAGS 9 Sect 0 DOOR 0 You see the north west corner. ~ ~ 0 0 3749 DOOR 1 You see the center of the dungeon. ~ ~ 0 0 3748 DOOR 2 You see the south west corner. ~ ~ 0 0 3754 End #3753 NAME The East Wall of the Dungeon~ DESCR You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ FLAGS 9 Sect 0 DOOR 0 You see the north east corner. ~ ~ 0 0 3751 DOOR 2 You see the south east corner. ~ ~ 0 0 3756 DOOR 3 You see the center of the dungeon. ~ ~ 0 0 3748 End #3754 NAME The South West Corner of the Dungeon~ DESCR You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ FLAGS 9 Sect 0 DOOR 0 You see the north wall. ~ ~ 0 0 3752 DOOR 1 You see the south wall. ~ ~ 0 0 3755 End #3755 NAME The South Wall of the Dungeon~ DESCR You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ FLAGS 9 Sect 0 DOOR 0 You see the center of the dungeon. ~ ~ 0 0 3748 DOOR 1 You see the south east corner. ~ ~ 0 0 3756 DOOR 3 You see the south west corner. ~ ~ 0 0 3754 End #3756 NAME The South East Corner of the Dungeon~ DESCR You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ FLAGS 9 Sect 0 DOOR 0 You see the east wall. ~ ~ 0 0 3753 DOOR 3 You see the south wall. ~ ~ 0 0 3755 End #3757 NAME A Room in Mud School~ DESCR You are in a room in Mud School. Paintings of the heroic graduates of mud school adorn the walls. To the west is Furey's Training Room, and to the east is Zump's Guild Room. North of you is the next Station of Mud School. There is a sign on the wall (type 'LOOK SIGN' to read it). ~ FLAGS 131084 Sect 1 EDESC sign~ To find out your attributes, type 'score'. You can improve your attributes in Furey's Training Room to the west. You can practice your skills and spells in Zump's Guild Room to the east. You can continue through mud school by going north. If you are a new character, you should go 'WEST' from here, train your abilities, and then come back here and go 'NORTH'. ~ DOOR 0 You see the next station of Mud School. ~ ~ 0 0 3701 DOOR 1 You see Zump's Guild Room. Go there to practice your skills. ~ ~ 0 0 3759 DOOR 2 You see the entrance to Mud School. ~ ~ 0 0 3700 DOOR 3 You see Furey's Training Room. Go there to train your attributes. ~ ~ 0 0 3758 End #3758 NAME Furey's Training Room~ DESCR You are in Furey's Training Room. Around you are all sorts of physical and mental training tools. The whole room is filled with magic, holiness, and sweat. There is a sign on the wall. ~ FLAGS 131084 Sect 1 EDESC sign~ Welcome to Furey's Training Room. Here you can train your attributes. To train an attribute, you need enough practices. To find out how many practice sessions you have, type 'train' while you are in this room. To train for a specific attribute, type 'train <attr>' where attr is the first 3 letters of the attribute you want increased. Type 'help train' for more information. ~ DOOR 1 You see the room you came from, and the room you should go to. ~ ~ 0 0 3757 End #3759 NAME Zump's Guild Room~ DESCR You are in a room filled with weapons, books, and many combat dummies, some cut and stabbed many times, others burnt to a crisp. The room is filled with sweat and an aura of magic. There is a sign on the wall. ~ FLAGS 131084 Sect 1 EDESC sign~ Welcome to Zump's Guild Room. Here you will learn your skills and spells. To find out what skills and spells you can practice and how many practice sessions you have, type 'practice'. To practice the specific skill, type 'practice <skill>', where 'skill' is the skill or spell you wish to practice. Practicing increases the amount you know of that skill or spell, up to a certain maximum. When you have practiced all you wish to practice, go west. ~ DOOR 3 You see the room you came from and the room you should go to. ~ ~ 0 0 3757 End #3760 NAME A Safe Room~ DESCR You are in a safe room, away from all the mean rabbits and snails of the Arena. You can rest here, and go up to go back to the Temple of Midgaard. ~ FLAGS 12 Sect 0 DOOR 4 You see the Temple of Midgaard. ~ ~ 0 0 3001 End #0 #SPECIALS M 3707 spec_cast_adept M 3708 spec_cast_adept M 3714 spec_fido S #RESETS D 0 3700 2 1 D 0 3717 1 1 D 0 3719 1 2 D 0 3719 3 1 D 0 3721 0 1 D 0 3734 5 1 D 0 3748 4 1 M 0 3799 1 3700 1 G 0 3758 0 G 0 3757 0 G 0 3756 0 G 0 3755 0 G 0 3754 0 G 0 3753 0 G 0 3752 0 G 0 3751 0 G 0 3750 0 G 0 3759 0 G 0 3760 0 M 0 3700 1 3701 1 M 0 3701 1 3710 1 M 0 3707 1 3712 1 M 0 3704 1 3713 1 E 0 3707 0 7 E 0 3712 0 13 M 0 3705 1 3714 1 E 0 3708 0 8 E 0 3713 0 14 M 0 3703 1 3715 1 E 0 3706 0 6 E 0 3711 0 12 M 0 3702 1 3716 1 E 0 3705 0 3 E 0 3705 0 4 M 0 3717 1 3718 1 G 0 3138 0 G 0 3031 0 M 0 3706 1 3720 1 E 0 3709 0 9 E 0 3710 0 10 E 0 3714 0 17 E 0 3713 0 14 M 0 3720 1 3721 1 E 0 3715 0 17 M 0 3708 1 3721 1 M 0 3713 5 3724 5 M 0 3712 3 3726 3 M 0 3709 4 3734 4 M 0 3710 3 3742 3 M 0 3711 3 3746 3 M 0 3059 1 3748 1 M 0 3714 1 3749 1 M 0 3715 2 3751 2 M 0 3716 2 3754 2 M 0 3718 1 3758 1 M 0 3719 1 3759 1 S #SHOPS 3717 1 15 17 19 0 100 100 0 23 3799 0 0 0 0 0 100 100 0 23 0 #IMPROGS E #$