#AREADATA
Name The Red Tower~
Builders None~
VNUMs 23200 23225
Credits {35 51} Ceran Red Tinged tower~
Security 9
Xplore 0
End
#MOBDATA
#23200
NAME undead archer~
SHORT an undead archer~
LONG An ancient elven archer turns his dead eyes upon you and hisses with hunger!
~
DESCR
~
RACE human~
ACT ABFGT
AFF 0
OFF CDEK
IMM ABLM
RES 0
VULN N
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 56
HROLL 0
ENHA 100.00%
MATER none~
HDICE 50d10+7500
MDICE 1d1+100
DDICE 10d4+24
REGEN 0
DTYPE none
AC -26 -26 -26 -10
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#23201
NAME undead warrior~
SHORT an undead elven warrior~
LONG An ancient elven warrior raises his sword and attacks!
~
DESCR
~
RACE human~
ACT ABFGT
AFF 0
OFF CDEK
IMM ABLM
RES 0
VULN N
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 58
HROLL 1
ENHA 100.00%
MATER none~
HDICE 50d10+8000
MDICE 1d1+100
DDICE 5d10+27
REGEN 0
DTYPE none
AC -30 -30 -30 -15
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#23202
NAME undead paladin~
SHORT an undead paladin~
LONG A tall elf in royal armor stares at you with blood red eyes.
~
DESCR
~
RACE human~
ACT ABFGT
AFF 0
OFF CDEK
IMM ABLM
RES 0
VULN N
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 60
HROLL 0
ENHA 100.00%
MATER none~
HDICE 50d10+9500
MDICE 1d1+100
DDICE 8d6+28
REGEN 0
DTYPE none
AC -30 -30 -30 -15
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#23203
NAME elf elven deathknight knight~
SHORT the elven deathknight~
LONG An elven knight stares at you with burning red eyes that devour your soul.
~
DESCR
This elf has surrended his soul to the darkness that descended upon his
city so long ago. There is no feeling in his movements, no soul in his
eyes, just death and an uncaring need to destroy life where he has none.
~
RACE human~
ACT ABGT
AFF D
OFF ACDEFGKWX
IMM ABMP
RES CD
VULN 0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 60
HROLL 60
ENHA 100.00%
MATER none~
HDICE 100d35+6500
MDICE 1d1+100
DDICE 8d6+30
REGEN 0
DTYPE punch
AC -30 -30 -30 -30
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 80
AMOD 1
QUEST 0
End
#0
#OBJDATA
#23200
NAME red seal parchment~
SHORT a red tinted seal~
DESCR
A piece of parchment scrawled with red tinted writing is here.~
MAT paper~
TYPE trash 0 0 0 0 0
EXTRA 0 0
WEAR AO
LEVEL 0
WEIGHT 3
COST 0
COND 100
EDESC red seal parchment~
This piece of paper talks about the blood letting of the elves and the use of
their blood to raise the evil that has spread from the ancient city of Myth
Drannor. It describes the way that the blood was collected in a tower and used
to fuel the burning fires of hell, and how the mages and clerics were corrupted
in order to provide the power to initiate the rising. Blue, for the pure energy
of magic-users, and green, for the life giving powers of nature and clerics,
constitue the other two colours of power involved in the raising of the great
power that resides here. Once the red, blue and green are finally
joined the black tower will reveal it's secrets..
~
LIMIT 200
End
#23201
NAME red key~
SHORT a blood red key~
DESCR
A key the colour of blood sits on the ground.~
MAT steel~
TYPE key 0 0 0 0 0
EXTRA 0 0
WEAR AO
LEVEL 0
WEIGHT 10
COST 0
COND 100
End
#23202
NAME wood wooden bow~
SHORT an wooden bow~
DESCR
A decayed old wood bow is on the ground.~
MAT wood~
TYPE weapon exotic 6 7 pierce 0
EXTRA 1 2 0 20
WEAR AN
LEVEL 36
WEIGHT 12
COST 12000
COND 100
LIMIT 4
End
#23203
NAME black sword~
SHORT a black sword~
DESCR
A sword of pure black material is here.~
MAT mineral~
TYPE weapon sword 6 7 slash 0
EXTRA 1 3 0 532
WEAR AN
LEVEL 40
WEIGHT 13
COST 11000
COND 100
LIMIT 4
End
#23204
NAME bone hilted bone-hilted scimitar midnight~
SHORT a bone-hilted scimitar named 'Midnight'~
DESCR
A thin steel scimitar with a white bone hilt has been left here.~
MAT steel~
TYPE weapon sword 7 7 slice H
EXTRA 1 5 0 724
WEAR AN
LEVEL 50
WEIGHT 17
COST 15800
COND 100
Affect O 12 20 0
Affect O 13 20 0
Affect O 19 7 0
Affect O 18 7 0
LIMIT 2
End
#23205
NAME blood-red blood red chainmail steel~
SHORT a suit of blood-red chainmail~
DESCR
A heavy suit of steel chainmail lies here, it's links caked in dried blood.~
MAT steel~
TYPE armor ACDG ABEF ACDG EF ABCD
EXTRA 1 5 0 535
WEAR AD
LEVEL 48
WEIGHT 34
COST 19999
COND 100
Affect O 13 45 0
Affect O 20 -10 0
Affect O 17 -10 0
Affect O 18 6 0
Affect O 19 2 0
LIMIT 3
End
#23206
NAME visor blood~
SHORT a blood-encrusted visor~
DESCR
A visor covered in dried blood is on the floor.~
MAT steel~
TYPE armor ABCF BDE ABCF DE AC
EXTRA 1 4 0 534
WEAR AE
LEVEL 40
WEIGHT 27
COST 19999
COND 100
Affect O 20 -5 0
Affect O 18 4 0
LIMIT 2
End
#23207
NAME blood hand axe~
SHORT a blood-encrusted hand axe~
DESCR
An axe is lying on the floor in a pool of blood.~
MAT iron~
TYPE weapon axe 3 13 slash 0
EXTRA 1 3 0 21
WEAR AN
LEVEL 35
WEIGHT 23
COST 16000
COND 100
Affect O 19 3 0
Affect O 18 3 0
LIMIT 7
End
#23208
NAME thin dagger~
SHORT a thin bladed dagger~
DESCR
A slim, thin dagger is on the ground.~
MAT steel~
TYPE weapon dagger 3 13 pierce 0
EXTRA 1 2 0 20
WEAR AN
LEVEL 25
WEIGHT 6
COST 11000
COND 100
Affect O 19 3 0
Affect O 18 -2 0
LIMIT 7
End
#23209
NAME cutter hydraslayer slayer~
SHORT a flesh-cutter named 'Hydraslayer'~
DESCR
A sharp slicing instrument is lying on the ground.~
MAT steel~
TYPE weapon exotic 4 9 slice 0
EXTRA 1 2 0 66
WEAR AN
LEVEL 50
WEIGHT 20
COST 20000
COND 100
Affect O 19 4 0
Affect O 18 2 0
LIMIT 10
End
#0
#ROOMDATA
#23200
NAME Entrance to the Red Tower~
DESCR
You are standing at the bottom of a wide stone stairwell. The walls around you
are bathed in a bloody red colour that looks like freshly splashed blood, yet
which could not possibly be such after so long a time. A chilling rapsing sound
can be heard from above, along with the familiar noises of chinking armor and
rattling weapons. A door of red tinged stone lies in the east wall.
~
FLAGS 8
Sect 0
DOOR 1
~
red door~
AB 0 13768
DOOR 4
~
~
0 0 23201
End
#23201
NAME In a blood red room~
DESCR
You stand in the middle of a huge room coated in what looks like sticky red
blood. However, no bodies or signs of battle are evident and the red does not
drip off the walls. A cold, almost freezing, chill hangs in the air and the
sound of metal on metal can be heard from elsewhere in the tower. You can make
out stairs to the north, east, south and west.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 0 23202
DOOR 1
~
~
0 0 23203
DOOR 2
~
~
0 0 23204
DOOR 3
~
~
0 0 23205
DOOR 5
~
~
0 0 23200
End
#23202
NAME Beneath a bloody stairwell~
DESCR
The stairs here are coated in what appears to be thick, recently shed blood. A
faint trail of steam rises from the red and wafts up into the chilling air. The
stairs lead up to where the sounds of armor clinking can be heard.
~
FLAGS 8
Sect 0
DOOR 2
~
~
0 0 23201
DOOR 4
~
~
0 0 23211
End
#23203
NAME Beneath a bloody stairwell~
DESCR
The stairs here are coated in what appears to be thick, recently shed blood. A
faint trail of steam rises from the red and wafts up into the chilling air. The
stairs lead up to where the sounds of armor clinking can be heard.
~
FLAGS 8
Sect 0
DOOR 3
~
~
0 0 23201
DOOR 4
~
~
0 0 23216
End
#23204
NAME Beneath a bloody stairwell~
DESCR
The stairs here are coated in what appears to be thick, recently shed blood. A
faint trail of steam rises from the red and wafts up into the chilling air. To
the south is a large blood red door.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 0 23201
DOOR 2
~
blood red door~
ABCF 23201 23221
End
#23205
NAME Beneath a bloody stairwell~
DESCR
The stairs here are coated in what appears to be thick, recently shed blood. A
faint trail of steam rises from the red and wafts up into the chilling air. The
stairs lead up to where the sounds of armor clinking can be heard.
~
FLAGS 8
Sect 0
DOOR 1
~
~
0 0 23201
DOOR 4
~
~
0 0 23206
End
#23206
NAME Upon an blood soaked tower battlement~
DESCR
You have walked into a rounded battlement of the tower drenched in wet blood.
The red colour washes away all signs of the stone beneath it and it is almost
impossible to believe that so much blood could be shed in one place. Despite
all the blood there is no sign of bodies and it appears to be just coating
everything but not drying. There are small parapets on the battlements to the
north, east, south and west.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 0 23207
DOOR 1
~
~
0 0 23208
DOOR 2
~
~
0 0 23209
DOOR 3
~
~
0 0 23210
DOOR 5
~
~
0 0 23205
End
#23207
NAME On a reddened parapet~
DESCR
You are nestled within a blood soaked parapet overlooking the ruins of the
ancient elven city. From here the warriors could provide easy defence with bow
and arrows, while still being protected from retaliation by the walls around
them. Somehow the blood that soaks the stones just seems to lie there as if
bleed from the stone itself.
~
FLAGS 8
Sect 0
DOOR 2
~
~
0 0 23206
End
#23208
NAME On a reddened parapet~
DESCR
You are nestled within a blood soaked parapet overlooking the ruins of the
ancient elven city. From here the warriors could provide easy defence with bow
and arrows, while still being protected from retaliation by the walls around
them. Somehow the blood that soaks the stones just seems to lie there as if
bleed from the stone itself.
~
FLAGS 8
Sect 0
DOOR 3
~
~
0 0 23206
End
#23209
NAME On a reddened parapet~
DESCR
You are nestled within a blood soaked parapet overlooking the ruins of the
ancient elven city. From here the warriors could provide easy defence with bow
and arrows, while still being protected from retaliation by the walls around
them. Somehow the blood that soaks the stones just seems to lie there as if
bleed from the stone itself.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 0 23206
End
#23210
NAME On a reddened parapet~
DESCR
You are nestled within a blood soaked parapet overlooking the ruins of the
ancient elven city. From here the warriors could provide easy defence with bow
and arrows, while still being protected from retaliation by the walls around
them. Somehow the blood that soaks the stones just seems to lie there as if
bleed from the stone itself.
~
FLAGS 8
Sect 0
DOOR 1
~
~
0 0 23206
End
#23211
NAME Upon an blood soaked tower battlement~
DESCR
You have walked into a rounded battlement of the tower drenched in wet blood.
The red colour washes away all signs of the stone beneath it and it is almost
impossible to believe that so much blood could be shed in one place. Despite
all the blood there is no sign of bodies and it appears to be just coating
everything but not drying. There are small parapets on the battlements to the
north, east, south and west.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 0 23212
DOOR 1
~
~
0 0 23213
DOOR 2
~
~
0 0 23214
DOOR 3
~
~
0 0 23215
DOOR 5
~
~
0 0 23202
End
#23212
NAME On a reddened parapet~
DESCR
You are nestled within a blood soaked parapet overlooking the ruins of the
ancient elven city. From here the warriors could provide easy defence with bow
and arrows, while still being protected from retaliation by the walls around
them. Somehow the blood that soaks the stones just seems to lie there as if
bleed from the stone itself.
~
FLAGS 8
Sect 0
DOOR 2
~
~
0 0 23211
End
#23213
NAME On a reddened parapet~
DESCR
You are nestled within a blood soaked parapet overlooking the ruins of the
ancient elven city. From here the warriors could provide easy defence with bow
and arrows, while still being protected from retaliation by the walls around
them. Somehow the blood that soaks the stones just seems to lie there as if
bleed from the stone itself.
~
FLAGS 8
Sect 0
DOOR 3
~
~
0 0 23211
End
#23214
NAME On a reddened parapet~
DESCR
You are nestled within a blood soaked parapet overlooking the ruins of the
ancient elven city. From here the warriors could provide easy defence with bow
and arrows, while still being protected from retaliation by the walls around
them. Somehow the blood that soaks the stones just seems to lie there as if
bleed from the stone itself.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 0 23211
End
#23215
NAME On a reddened parapet~
DESCR
You are nestled within a blood soaked parapet overlooking the ruins of the
ancient elven city. From here the warriors could provide easy defence with bow
and arrows, while still being protected from retaliation by the walls around
them. Somehow the blood that soaks the stones just seems to lie there as if
bleed from the stone itself.
~
FLAGS 8
Sect 0
DOOR 1
~
~
0 0 23211
End
#23216
NAME Upon an blood soaked tower battlement~
DESCR
You have walked into a rounded battlement of the tower drenched in wet blood.
The red colour washes away all signs of the stone beneath it and it is almost
impossible to believe that so much blood could be shed in one place. Despite
all the blood there is no sign of bodies and it appears to be just coating
everything but not drying. There are small parapets on the battlements to the
north, east, south and west.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 0 23217
DOOR 1
~
~
0 0 23218
DOOR 2
~
~
0 0 23219
DOOR 3
~
~
0 0 23220
DOOR 5
~
~
0 0 23203
End
#23217
NAME On a reddened parapet~
DESCR
You are nestled within a blood soaked parapet overlooking the ruins of the
ancient elven city. From here the warriors could provide easy defence with bow
and arrows, while still being protected from retaliation by the walls around
them. Somehow the blood that soaks the stones just seems to lie there as if
bleed from the stone itself.
~
FLAGS 8
Sect 0
DOOR 2
~
~
0 0 23216
End
#23218
NAME On a reddened parapet~
DESCR
You are nestled within a blood soaked parapet overlooking the ruins of the
ancient elven city. From here the warriors could provide easy defence with bow
and arrows, while still being protected from retaliation by the walls around
them. Somehow the blood that soaks the stones just seems to lie there as if
bleed from the stone itself.
~
FLAGS 8
Sect 0
DOOR 3
~
~
0 0 23216
End
#23219
NAME On a reddened parapet~
DESCR
You are nestled within a blood soaked parapet overlooking the ruins of the
ancient elven city. From here the warriors could provide easy defence with bow
and arrows, while still being protected from retaliation by the walls around
them. Somehow the blood that soaks the stones just seems to lie there as if
bleed from the stone itself.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 0 23216
End
#23220
NAME On a reddened parapet~
DESCR
You are nestled within a blood soaked parapet overlooking the ruins of the
ancient elven city. From here the warriors could provide easy defence with bow
and arrows, while still being protected from retaliation by the walls around
them. Somehow the blood that soaks the stones just seems to lie there as if
bleed from the stone itself.
~
FLAGS 8
Sect 0
DOOR 1
~
~
0 0 23216
End
#23221
NAME In a room of dark red stone~
DESCR
This room is unlike any other in this tower. The blood that coats the walls
and floors of the other rooms is absent from here, and the chill that permeates
the air is even colder. Only dark red stones make this any different from a
normal castle room. To the north is a large red door.
~
FLAGS 8
Sect 0
DOOR 0
~
blood red door~
ABCF 23201 23204
End
#0
#SPECIALS
M 23203 spec_cast_undead
S
#RESETS
D 0 23200 1 1
D 0 23204 2 2
D 0 23221 0 2
M 0 23200 4 23207 1
E 0 23202 0 16
M 0 23200 4 23208 1
E 0 23202 0 16
M 0 23200 4 23209 1
E 0 23202 0 16
G 0 23201 0
M 0 23200 4 23210 1
E 0 23202 0 16
M 0 23201 4 23212 1
E 0 23207 0 16
E 0 23208 0 18
M 0 23201 4 23213 1
E 0 23207 0 16
E 0 23208 0 18
G 0 23201 0
M 0 23201 4 23214 1
E 0 23207 0 16
E 0 23208 0 18
M 0 23201 4 23215 1
E 0 23207 0 16
E 0 23208 0 18
M 0 23202 4 23217 1
E 0 23203 0 16
G 0 23201 0
M 0 23202 4 23218 1
E 0 23203 0 16
G 0 23201 0
M 0 23202 4 23219 1
E 0 23203 0 16
G 0 23201 0
M 0 23202 4 23220 1
E 0 23203 0 16
G 0 23201 0
M 0 23203 1 23221 1
G 0 23200 0
E 0 23204 0 16
E 0 13738 0 18
E 0 23205 0 5
E 0 23206 0 6
S
#SHOPS
0
#IMPROGS
E
#$