#AREADATA Name Rager Village~ Builders None~ VNUMs 5700 5799 Credits {CABAL} Zornath Rager Village~ Security 9 Xplore 0 End #MOBDATA #5700 NAME Destructor~ SHORT the Destructor of Magic~ LONG The Destructor of Magic is here, daring you to cast a spell. ~ DESCR This giant warrior is the best of the barbarian village. He stands here unmoving, guarding the head of Thera's greatest magician with his life. Numerous scars and battle wounds that would have otherwise been absolutely fatal are evidence of his unmatched constitution and combat prowess. ~ RACE fire~ ACT ABDTVe AFF 0 OFF ACDEIJV IMM AB RES DEH VULN IJP WSPEC 0 ALIGN 0 GROUP 0 LEVEL 60 HROLL 30 ENHA 100.00% MATER none~ HDICE 2d500+8000 MDICE 1d1+4999 DDICE 5d5+40 REGEN 0 DTYPE pound AC -70 -70 -70 -70 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE giant DMOD 75 AMOD 0 QUEST 3 CABAL rager End #5701 NAME Grime~ SHORT Grime~ LONG Grime sits here before the forge, crafting weapons for the Rager village. ~ DESCR A barbarian sits on a stool before you, staring intently at the forge. He hammers away at weapons night and day for the Rager village to use in combat. He is not the best craftsman in existence, considering his methods, but he appears sufficiently skilled, moreso than the other barbarians, for the job. ~ RACE human~ ACT ABTVe AFF 0 OFF CDEFIJKNV IMM ACDEGHIJKLMNOPRSTXYZ RES D VULN P WSPEC 0 ALIGN 0 GROUP 0 LEVEL 999 HROLL 30 ENHA 100.00% MATER none~ HDICE 3d300+4000 MDICE 1d1+2000 DDICE 1000d1+1000 REGEN 0 DTYPE grep AC -30 -30 -30 -30 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 CABAL rager End #5702 NAME Healer~ SHORT A healer~ LONG A healer is here tending to the wounded. ~ DESCR This healer stands here, healing Ragers. ~ RACE human~ ACT ABQVae AFF 0 OFF FHIKV IMM ABC RES D VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 60 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+1999 MDICE 1d1+999 DDICE 2d4+30 REGEN 0 DTYPE divine AC -15 -15 -15 -15 POS stand stand SEX male GOLD 5000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 CABAL rager End #5703 NAME barbarian swordsman~ SHORT a barbarian swordsman~ LONG A massive barbarian stands here, awaiting a worthy opponent. ~ DESCR Muscled in every area possible, this behemoth challenges the other barbarians to strike at him. A suit of field plate defends his body and his massive hand is gripped around an axe. His face is covered in battle wounds and scars, and his armor is covered in just as much dried blood. Catching your glance, he points towards you, and grinning, challenges you to a spar to the death. ~ RACE human~ ACT ABGLT AFF 0 OFF ABCFGHIJKLMNV IMM ABC RES DFGHJKLMNOPQRS VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 60 HROLL 100 ENHA 100.00% MATER none~ HDICE 2d500+8000 MDICE 1d1+4999 DDICE 10d5+120 REGEN 0 DTYPE wrath AC -100 -100 -100 -100 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE giant DMOD 100 AMOD 0 QUEST 0 End #5704 NAME wooden practice dummy~ SHORT A wooden practice dummy~ LONG A beaten practice dummy constructed of wood stands here collecting dust. ~ DESCR A large wooden post is here with a small wooden ball for a head and smaller wooden pegs for arms and legs. ~ RACE human~ ACT ABGKLVc AFF 0 OFF FK IMM ABCDEFGHIJKLMNOPSTXYZ RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 60 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d50+5000 MDICE 1d1+100 DDICE 1d1+1 REGEN 0 DTYPE punch AC -10 -10 -10 -10 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #5710 NAME giant barbarian outer defender~ SHORT the barbarian defender~ LONG A barbarian defender stands here, guarding the path from intruders. ~ DESCR This gargantuan giant has been chosen as the captain of the barbarians and Rager village. He has given up the line of war to stand before his homeland and defend it from intruders. ~ RACE cloud~ ACT ABGLTVZ AFF 0 OFF CDEIJ IMM AB RES DEI VULN NOP WSPEC 0 ALIGN 0 GROUP 0 LEVEL 60 HROLL 30 ENHA 100.00% MATER none~ HDICE 2d500+4000 MDICE 1d1+4999 DDICE 5d5+30 REGEN 0 DTYPE cleave AC -50 -50 -50 -50 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE giant DMOD 50 AMOD 0 QUEST 0 CABAL rager End #0 #OBJDATA #5700 NAME massive pillar~ SHORT a massive pillar~ DESCR A black iron pillar, engraved with runes, towers over the village here.~ MAT iron~ TYPE trash 0 0 0 0 0 EXTRA 1 1 0 16384 WEAR 0 LEVEL 60 WEIGHT 9 COST 0 COND 100 EDESC pillar~ THE RAGER VILLAGE CODE ------------------------------------------------------------------------ |1. Any Villagers caught ganging will have to explain their actions to| | their Leaders. | | a. You may only use such tactics to defend the Village or when | | you are reclaiming our item of power. | | | |2. Magical items of any nature are strictly forbidden. (Items of the| | world that are flagged magical are fine to use unless they proc | | something magical. If you are unsure about an item, ask one of | | your leaders.) | | | |3. You will respect the Village elders. | | | |4. You are brothers in war. Inner conflicts will be dealt with | | accordingly. Use your battlegrounds to settle scores and then | | leave it at that. | | | |5. And lastly, you are honorable members of the Village. Loot only | | what you need from your enemies. | ------------------------------------------------------------------------ ~ RESTR X End #5701 NAME head magician bloody~ SHORT the Bloody Head of a Magician~ DESCR The Bloody Head of a Magician lies here.~ MAT bone~ TYPE treasure 0 0 0 0 0 EXTRA 1 2 0 540672 WEAR A LEVEL 60 WEIGHT 8 COST 20000 COND 100 CABAL 4 LIMIT 1 End #5702 NAME throne skulls~ SHORT the large skull-throne~ DESCR The large throne made from skulls is sitting here.~ MAT bone~ TYPE furniture 0 0 0 0 0 EXTRA 1 3 0 16924672 WEAR 0 LEVEL 60 WEIGHT 8 COST 20 COND 100 RESTR X End #5703 NAME pit~ SHORT the pit for donations~ DESCR A pit for sacrifices is in front of the altar.~ MAT ebony~ TYPE container 10000 0 0 1000 100 EXTRA 1 1 0 16384 WEAR 0 LEVEL 0 WEIGHT 8 COST 0 COND 100 EDESC pit~ This is where you put money and items for other Rager.~ RESTR X End #5704 NAME sword rager standard~ SHORT a standard Rager sword~ DESCR A plain-looking sword of a Rager lies here.~ MAT steel~ TYPE weapon sword 8 4 slash 0 EXTRA 1 1 0 32768 WEAR AN LEVEL 51 WEIGHT 17 COST 1 COND 100 Affect O 18 5 0 Affect O 19 5 0 RESTR X End #5705 NAME axe rager standard~ SHORT a standard Rager axe~ DESCR A plain-looking axe of a Rager lies here.~ MAT steel~ TYPE weapon axe 8 4 chop 0 EXTRA 1 1 0 32768 WEAR AN LEVEL 51 WEIGHT 24 COST 1 COND 100 Affect O 18 5 0 Affect O 19 5 0 RESTR X End #5706 NAME mace rager standard~ SHORT a standard Rager mace~ DESCR A plain-looking mace of a Rager lies here.~ MAT steel~ TYPE weapon mace 8 4 smash 0 EXTRA 1 1 0 32768 WEAR AN LEVEL 51 WEIGHT 24 COST 1 COND 100 Affect O 18 5 0 Affect O 19 5 0 RESTR X End #5707 NAME dagger rager standard~ SHORT a standard Rager dagger~ DESCR A plain-looking dagger of a Rager lies here.~ MAT steel~ TYPE weapon dagger 8 4 pierce 0 EXTRA 1 1 0 32768 WEAR AN LEVEL 51 WEIGHT 6 COST 1 COND 100 Affect O 18 5 0 Affect O 19 5 0 RESTR X End #5708 NAME polearm rager standard~ SHORT a standard Rager polearm~ DESCR A plain-looking polearm of a Rager lies here.~ MAT steel~ TYPE weapon polearm 8 4 crush F EXTRA 1 1 0 32768 WEAR AN LEVEL 51 WEIGHT 41 COST 1 COND 100 Affect O 18 5 0 Affect O 19 5 0 RESTR X End #5709 NAME staff rager standard~ SHORT a standard Rager staff~ DESCR A plain-looking staff of a Rager lies here.~ MAT steel~ TYPE weapon staff 8 4 smash 0 EXTRA 1 1 0 32768 WEAR AN LEVEL 51 WEIGHT 25 COST 1 COND 100 Affect O 18 5 0 Affect O 19 5 0 RESTR X End #5710 NAME whip rager standard~ SHORT a standard Rager whip~ DESCR A plain-looking whip of a Rager lies here.~ MAT steel~ TYPE weapon whip 8 4 whip 0 EXTRA 1 1 0 32768 WEAR AN LEVEL 51 WEIGHT 13 COST 1 COND 100 Affect O 18 5 0 Affect O 19 5 0 RESTR X End #5711 NAME spear rager standard~ SHORT a standard Rager spear~ DESCR A plain-looking spear of a Rager lies here.~ MAT steel~ TYPE weapon spear 8 4 pierce F EXTRA 1 1 0 32768 WEAR AN LEVEL 51 WEIGHT 41 COST 1 COND 100 Affect O 18 5 0 Affect O 19 5 0 RESTR X End #5712 NAME flail standard rager~ SHORT a standard Rager flail~ DESCR A plain-looking flail of a Rager lies here.~ MAT iron~ TYPE weapon flail 8 4 crush 0 EXTRA 1 1 0 32768 WEAR AN LEVEL 51 WEIGHT 19 COST 1 COND 100 Affect O 18 5 0 Affect O 19 5 0 RESTR X End #5713 NAME rager battleaxe axe~ SHORT a superior Rager battleaxe~ DESCR A Rager battleaxe of improved craftsmanship lies here.~ MAT bone~ TYPE weapon axe 6 8 slice DF EXTRA 1 6 0 34377856 WEAR AN LEVEL 51 WEIGHT 28 COST 1 COND 100 RESTR X End #5714 NAME suit field plate~ SHORT a suit of field plate~ DESCR A suit of field plate lies here.~ MAT steel~ TYPE armor ABCEG BDEF ABCEG BCEF 0 EXTRA 1 1 0 32768 WEAR AD LEVEL 51 WEIGHT 34 COST 1 COND 100 RESTR X End #5715 NAME sword broadsword~ SHORT a massive broadsword named 'The Unrelenting Juggernaut'~ DESCR Arkayvorak's weapon is here.~ MAT mithril~ TYPE weapon sword 7 8 rending D EXTRA 1 4 0 786689 WEAR AN LEVEL 51 WEIGHT 16 COST 5000 COND 100 Affect O 18 6 0 Affect O 19 6 0 LIMIT 1 RESTR X End #5750 NAME pack explosives bag~ SHORT small bag of explosives~ DESCR A small bag of explosives lie here.~ MAT leather~ TYPE armor 0 0 0 0 0 EXTRA 1 5 0 50860034 WEAR AS LEVEL 0 WEIGHT 12 COST 0 COND 100 Affect O 2 -5 0 Affect O 19 10 0 End #5751 NAME vest resistant magic~ SHORT magic resistant vest~ DESCR A magic-resistant vest lies here.~ MAT leather~ TYPE armor 0 0 0 0 0 EXTRA 1 6 0 50892802 WEAR AS LEVEL 0 WEIGHT 12 COST 5000 COND 100 Affect O 20 -10 0 RESTR X End #5752 NAME massive wicked axe battleaxe battle vengeance~ SHORT a massive wicked battle-axe named 'Vengeance'~ DESCR Fordus' leader weapon is here, return it.~ MAT wood~ TYPE weapon axe 9 6 defilement DM EXTRA 1 6 0 934017 WEAR AN LEVEL 52 WEIGHT 14 COST 0 COND 100 Affect O 18 10 0 Affect O 19 10 0 LIMIT 1 RESTR X End #5753 NAME venomous barbed javelin spear~ SHORT a venomous barbed javelin~ DESCR A deadly, venomous javelin is here.~ MAT energy~ TYPE weapon spear 9 7 chaotic CEFH EXTRA 1 4 0 786435 WEAR AN LEVEL 60 WEIGHT 21 COST 0 COND 100 Affect O 31 1 0 Affect O 19 15 0 Affect O 29 1 0 LIMIT 1 RESTR X End #0 #ROOMDATA #5700 NAME A muddy track~ DESCR Water from the waterfall to the east has drained onto this path, changing what would have otherwise been dirt into thick mud. Multitudes of deep footprints create grooves within the muddy surface, making it apparent that this hidden path is often trudged upon. Fields of tall, swaying grass line either side of the track, and trees can be seen in the distance to the north and south. To the west, the mud ends abruptly and a field of grass begins, and in the distance, what appear to be a number of huts dot the landscape. A sound reminiscent of clashing metal echoes throughout the fields. ~ FLAGS 9437186 Sect 3 DOOR 1 ~ ~ 0 -1 5281 DOOR 3 A path is overrun by grass and other plant life to the west. ~ ~ 0 -1 5701 MHRATE 0 100 End #5701 NAME Grassy fields~ DESCR Grass has slowly overgrown and overrun this section of the east-west path. Certain areas of trampled grass leave evidence of regular travel and movement. Lining either side of the grassy path-like field are significantly taller grass and occasional trees. Towards the east, the grass fades onto a muddy path. Westward, a small gate gives way to an arrangement of primitive huts. The sound of clashing metal echoes loudly from the village to the west and from a massive hut in the distant south, unreachable from here due to the overgrowth. ~ FLAGS 13639680 Sect 3 DOOR 1 A muddy track lies to the east. ~ ~ 0 -1 5700 DOOR 3 A set of village gates lie to the west. ~ ~ 0 -1 5702 End #5702 NAME The village gates~ DESCR Gates to the village to the west stand erect here, decorated on either side by rows of skulls and bloody heads impaled on pikes. The gates appear to be wide open, allowing easy access into and out of the village. The advance of the grass from the east ends here, giving way to a wide area of dirt and pebbles. Spread out towards the west upon a wide dirt path are a number of man-made huts, occupied by the barbarians inhabitants of the village. Some barbarians roam the village, carrying resources such as firewood, meat, water, and even full-grown dead cattle, while others still spar within the village perimeter. Towards the east, a grassy field blankets the landscape. Southward, the entrance to a large hut, spewing smoke from a hole in the roof, stands. Towards the north, the entrance to a second large hut stands. ~ FLAGS 13639680 Sect 3 DOOR 0 The entrance to a large hut lies to the north. ~ ~ 0 -1 5703 DOOR 1 A path leads out from the village into a grassy field to the east. ~ ~ 0 -1 5701 DOOR 2 The entrance to a large hut lies to the south. ~ ~ 0 -1 5706 DOOR 3 The village square lies to the west. ~ ~ 0 -1 5704 End #5703 NAME A large wooden hut~ DESCR Furs, hides, and even human flesh hang from the walls of this grotesque hut. An assortment of scalps and entire heads, beast and human, hang from hooks on the walls as trophies of barbarian victory. The floor is composed of rough dirt and rock, stained red with dried blood near the walls as a result of dripping blood from the barbarian trophies. Barbarians enter the hut periodically to hang another body part on the walls, admire the surroundings briefly, and leave as quickly as they came. The exit to the hut is towards the south. ~ FLAGS 13639680 Sect 3 DOOR 2 The entrance to the village lies to the south. ~ ~ 0 -1 5702 End #5704 NAME The village square~ DESCR A wide area of dirt is spread out here. Huts encircle and face a large bonfire site in the middle of the village, where barbarians carry out ceremonies and customary rituals. In the center of the bonfire site, a smooth and massive iron pillar protrudes from the ground high into the air. To the north, a rune-covered arch stands before a hut where wounded barbarians appear to enter and be relieved of their injuries. Southward an expanse of empty space is laid out. The sound of intense combat rings out from the dirt field, and a stench of blood attacks the nostrils. Towards the west, a hut stands taller than any other in the entire village. The entrance is adorned with a large number of impaled heads and skulls lie on the ground before it. ~ FLAGS 13639680 Sect 3 DOOR 0 The village temple lies to the north. ~ ~ 0 0 5709 DOOR 1 The village gates lie to the east. ~ ~ 0 -1 5702 DOOR 2 An open field lies to the south. The sound of clashing swords and warcries fill the air. ~ ~ 0 0 5708 DOOR 3 The Shrine of Skulls lies to the west. ~ ~ 0 0 5710 End #5706 NAME The entrance to the forge~ DESCR Loud clanging fills the air here. The hot air is thick and dry, and smoke spills out from towards the east. Shattered weapons and armor, as well as other indiscernable objects, of various materials litter the ground here, forcing visitors' steps to be meticulous and well-placed. Contrasting the chaotic mess that has befallen the room, however, deadly weapons of great make adorn the walls in well-fashioned sheaths and cases. From the east, an aura of immense heat and smoke permeates and the clanging noises reminiscent of a hammer grow ever louder. ~ FLAGS 13639680 Sect 3 DOOR 0 The entrance to the village lies to the north. ~ ~ 0 -1 5702 DOOR 1 A forge seemingly lies in this direction. ~ ~ 0 -1 5707 End #5707 NAME Grime's forge~ DESCR An immense heat fills this room, emanating from a primitively-crafted steel forge. Bright red rocks fill the forge and emit large amounts of smoke, most of which escapes into the sky through a well-placed hole in the ceiling over the forge. Despite the hole, however, some smoke lingers, making the already thick, hot air even more difficult to breathe. The walls are charred, black, and bare as a result of the heat and smoke. A barbarian weaponsmith stands near the forge, making a living by tempering weapons of every sort for the rest of the village to use. ~ FLAGS 13639680 Sect 3 DOOR 3 To the west lies the entrance to this forge. ~ ~ 0 -1 5706 End #5708 NAME The brawling square~ DESCR The wide expanse of dirt here is covered in both dried and wet blood. In the center of the square, a behemoth of a barbarian stands unopposed, challenging the other barbarians to test their strength against him in live combat. Other barbarians fight to determine the superior elsewhere in the square. Towards the west end of the field, a pile of corpses lie rotting, giving testament to those who were unprepared and defeated in combat. Swords and other weapons also litter the ground, left behind by those who have fled and dishonored themselves. The sounds of clashing swords can be heard all around and also towards the north, where the village square lies. ~ FLAGS 13639680 Sect 3 DOOR 0 The village square lies to the north. ~ ~ 0 0 5704 End #5709 NAME The village shrine~ DESCR Barbarians roam this room in an almost zombie-like fashion. As one wounded barbarian enters, a healthy one leaves. A line of barbarians stands in front of a robed human near the end of the room who is in deep concentration, apparently healing wounds. The rest of the hut is rather plainly decorated, with the exception of medicinal herbs and bandages strewn about the floor occasionally. An altar erected behind the healer indicates that this hut is a shrine of some kind. You can return to the village square to the south. ~ FLAGS 13639680 Sect 3 DOOR 2 The village square lies to the south. ~ ~ 0 0 5704 End #5710 NAME The Shrine of Skulls~ DESCR The walls of this massive hut are covered with dried blood and bones litter the ground. The floor is stained red with the blood of intruders and traitors. True to the Shrine's name, skulls and impaled heads cover the ground here like grains of sand. In the center of the room, the village's greatest warrior, the Destructor, stands guarding the gruesome head of Thera's greatest sorcerer, impaled upon a well-adorned silver pike. The rest of the village lies back to the east. ~ FLAGS 9707528 Sect 0 DOOR 1 The village square lies to the east. ~ ~ 0 0 5704 End #0 #SPECIALS M 5700 spec_destructor M 5710 spec_rager S #RESETS M 0 5710 1 5700 1 M 0 3059 1 5703 1 O 0 5700 0 5704 M 0 5701 1 5707 1 G 0 5704 0 G 0 5705 0 G 0 5706 0 G 0 5707 0 G 0 5708 0 G 0 5709 0 G 0 5710 0 G 0 5711 0 G 0 5751 0 G 0 5712 0 M 0 5703 1 5708 1 E 0 5713 0 16 E 0 5714 0 5 M 0 5702 1 5709 1 O 0 5703 0 5709 M 0 5700 1 5710 1 S #SHOPS 5701 1 5 9 11 0 150 70 0 23 0 #IMPROGS I 5701 give_prog give_prog_cabal_item M 5700 greet_prog greet_prog_inner_guardian M 5700 death_prog death_prog_inner_guardian M 5710 greet_prog greet_prog_outer_guardian M 5710 death_prog death_prog_outer_guardian M 5710 attack_prog attack_prog_outer_guardian M 5710 move_prog move_prog_outer_guardian E #$