#AREADATA Name Plains~ Builders None~ VNUMs 300 399 Credits { 1 20} Copper Plains of the North~ Security 9 Xplore 0 End #MOBDATA #300 NAME oldstyle druid Aruncus~ SHORT Aruncus the Druid~ LONG Aruncus the Druid is walking around here, searching for herbs. ~ DESCR Aruncus is a tall, skinny druid with a face marked by nature. He seems to be in peace with himself and his surroundings. ~ RACE human~ ACT AGH AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 13 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+170 MDICE 6d9+100 DDICE 2d5+3 REGEN 0 DTYPE none AC -1 -1 -1 8 POS stand stand SEX male GOLD 25 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #301 NAME oldstyle hermit sorbus~ SHORT Sorbus the Hermit~ LONG Sorbus the Hermit is sitting here, roasting a rabbit. ~ DESCR Sorbus bares the marks of a long, hard life in solitude. He is dressed in simple clothing and looks like he has little or nothing to say. ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 4 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+46 MDICE 2d9+100 DDICE 1d5+1 REGEN 0 DTYPE none AC 6 6 6 9 POS sit sit SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #303 NAME oldstyle citizen~ SHORT the citizen~ LONG There is a citizen of Ofcol here glaring at you ... Stranger! ~ DESCR He seems like a nice person with no interest in harming you or others. He wears normal, light clothing and has an anonymous face. ~ RACE human~ ACT ACG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 6 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+71 MDICE 3d9+100 DDICE 1d7+1 REGEN 0 DTYPE none AC 4 4 4 9 POS stand stand SEX male GOLD 10 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #304 NAME oldstyle citizen~ SHORT the citizen~ LONG There is a citizen of Ofcol here glaring at you ... Stranger! ~ DESCR She seems like a nice person with no interest in harming you or others. She wears a minimum of clothing and has big ... Eyes. ~ RACE human~ ACT ACG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 5 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+60 MDICE 2d9+100 DDICE 1d6+1 REGEN 0 DTYPE none AC 5 5 5 9 POS stand stand SEX female GOLD 5 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #305 NAME oldstyle worm Shudde-M'ell~ SHORT Shudde-M'ell~ LONG Shudde-M'ell the Giant worm of G'harne is guarding his treasure. ~ DESCR Shudde-M'ell is about 15 ft long and is surrounded by an evil stench, The worm is the protector of the treasure of G'harne and has been so for as long anyone can remember. ~ RACE unique~ ACT ABF AFF 0 OFF FMOU IMM AB RES G VULN H WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 24 HROLL 45 ENHA 100.00% MATER none~ HDICE 1d1+3000 MDICE 12d9+100 DDICE 1d1+40 REGEN 0 DTYPE suction AC -30 -30 -30 -30 POS stand stand SEX male GOLD 683 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #306 NAME oldstyle luxan shopkeeper~ SHORT Luxan~ LONG Luxan the Shopkeeper is here, eager to sell you anything. ~ DESCR Luxan is dressed in a strange jacket. He looks like a mean trader from the outskirts of Midgaard. His life is seems to be totally occupied with trading. He looks very fit and capable of protecting his goods. ~ RACE human~ ACT ABC AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 400 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+450 MDICE 11d9+100 DDICE 3d6+6 REGEN 0 DTYPE none AC -6 -6 -6 6 POS stand stand SEX male GOLD 400 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #308 NAME oldstyle keeper innkeeper~ SHORT the Innkeeper~ LONG An Innkeeper is here waiting for your order. ~ DESCR The Innkeeper looks skilled in brewing different beers and mixing the wierdest drinks known. He also looks very big. ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -100 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+450 MDICE 11d9+100 DDICE 3d6+6 REGEN 0 DTYPE none AC -6 -6 -6 6 POS stand stand SEX male GOLD 5 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #309 NAME oldstyle rabbit~ SHORT the cute rabbit~ LONG A cute rabbit is here. ~ DESCR It is a small, furry creature with long ears and big feet. ~ RACE rabbit~ ACT AG AFF 0 OFF EFHNR IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 1 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+10 MDICE 0d9+100 DDICE 1d4+0 REGEN 0 DTYPE none AC 9 9 9 10 POS stand stand SEX none GOLD 0 FORM AGV PARTS ACDEFHJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #350 NAME oldstyle dragon pet~ SHORT the pet dragon~ LONG Ravan's pet dragon is bouncing around here flapping her cute wings. ~ DESCR Ravan's pet dragon is about 3 ft. Tall with small pointy teeth. The small wings are eagerly trying to lift her from the ground, but so far they haven't succeeded. ~ RACE dragon~ ACT ABHR AFF 0 OFF FR IMM 0 RES BEH VULN FI WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 10 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+110 MDICE 10d9+100 DDICE 1d8+1 REGEN 0 DTYPE none AC 2 2 2 6 POS stand stand SEX female GOLD 0 FORM AHZ PARTS ACDEFGHIJKPQUVX SIZE medium DMOD 100 AMOD 0 QUEST 0 End #0 #OBJDATA #300 NAME herbs herb timian~ SHORT a small dusk of timian herbs~ DESCR Some herbs are lying here, small green leaves and tiny pink flowers.~ MAT mineral~ TYPE food 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 10 COND 100 EDESC herbs herb timian~ This herb smells rather spicy; maybe you should try it? ~ End #301 NAME herbs herb gyvel~ SHORT a small dusk of black gyvel~ DESCR Some black gyvel is lying here, dark green with black leaves and tiny blood red flowers.~ MAT mineral~ TYPE food 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 10 COND 100 EDESC herbs herb gyvel~ This herb smells rather special, but is it poisonous? ~ End #302 NAME plant ivy~ SHORT a small dusk of poison ivy~ DESCR Some poison ivy is growing here.~ MAT mineral~ TYPE food 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 0 COND 100 EDESC plant ivy~ This plant has dark green juicy leaves. You notice some small white thorns on it. ~ End #303 NAME blood jar~ SHORT a dark red jar~ DESCR A small jar in a dark, red colour.~ MAT mineral~ TYPE drink 2 2 'blood' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 20 COND 100 EDESC blood jar~ The jar is made of dry clay, covered with markings suggesting its occult origin. ~ End #304 NAME wild flowers~ SHORT wild flowers~ DESCR A bunch of pretty wild flowers is here.~ MAT mineral~ TYPE trash 0 0 0 0 0 EXTRA 1 1 0 1024 WEAR AEO LEVEL 0 WEIGHT 21 COST 0 COND 100 EDESC wild flowers~ These wild flowers are really pretty. Just like the flowers you would wear in your hair. ~ End #307 NAME amulet~ SHORT a strange amulet~ DESCR A strange looking amulet is lying here, half covered with dust.~ MAT mineral~ TYPE jewelry 0 0 0 0 0 EXTRA 1 2 0 192 WEAR AC LEVEL 0 WEIGHT 10 COST 1 COND 100 Affect O 20 5 0 EDESC amulet~ Judging from the signs inscripted in the amulet, you gather it must have belonged to a druid. It is weird looking with symbols from nature dominating it. ~ End #308 NAME staff stick~ SHORT a druish staff~ DESCR A staff with druidic marks have been left here.~ MAT mineral~ TYPE trash 0 0 0 0 0 EXTRA 0 0 WEAR AO LEVEL 0 WEIGHT 8 COST 10 COND 100 EDESC staff stick~ Then staff is about 5 ft long, engraved with mythical signs and figures. Otherwise the staff seems of no real interest. ~ End #309 NAME rabbit roast wabbit~ SHORT a rabbit roast~ DESCR You see a deliciously looking rabbit roast.~ MAT mineral~ TYPE food 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 0 COND 100 EDESC roast rabbit wabbit~ Well the rabbit looks rather dead. You guess that this once was a ferocious rabbit who's life now has changed to that of a tasty wabbit woast. ~ End #310 NAME template scroll~ SHORT a strange template~ DESCR A strange template made of an exotic green metal is placed here~ MAT mineral~ TYPE scroll 45 'sleep' 'blindness' 'fireball' '' EXTRA 1 1 0 64 WEAR AO LEVEL 13 WEIGHT 8 COST 1870 COND 100 EDESC template scroll metal~ The template is made of an exotic green metal and looks centuries old. Inscripted upon is the words 'Ep ep fi'hur G'harne G'harne fhtagn Shudde-M'ell hyas Negg'h' And beneath the inscription you see horrifying death scenes depicted. ~ End #311 NAME potion clear~ SHORT a clear potion~ DESCR A clear potion wrapped in leather is barely visible here.~ MAT mineral~ TYPE potion 20 'detect evil' 'detect invis' 'detect magic' '' EXTRA 1 1 0 64 WEAR A LEVEL 0 WEIGHT 8 COST 300 COND 100 EDESC potion clear~ As you examine the potion more, you notice the oddities of this potion. When you look through it you notice strange things... The clear potion is certainly not of this world. ~ EDESC leather~ The leather wrapped around the potion is old and decayed, originating from an, to you, unknown creature. ~ End #312 NAME scroll jhyfrdow~ SHORT a scroll titled 'jhyfrdow'~ DESCR An odd looking scroll is here.~ MAT mineral~ TYPE scroll 18 'protection evil' '' '' '' EXTRA 0 0 WEAR A LEVEL 2 WEIGHT 8 COST 640 COND 100 EDESC scroll jhyfrdow~ The scroll is titled 'jhyfrdow' and looks very old. As you examine it closer you notice primitive drawings of men doing some kind of a ritual. ~ EDESC ritual men drawings~ The drawing pictures people gathered round giant stone formations, worshipping a giant worm like creature. It seems they are sacrificing some of their own species. ~ End #0 #ROOMDATA #300 NAME Path in the plains~ DESCR You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautiful landscaping here. The path continues east, north and west leads to plains and you see the path towards the north gate of midgaard to the south. ~ FLAGS 0 Sect 2 DOOR 0 You see the grassy plains. ~ ~ 0 -1 315 DOOR 1 You notice nothing special, except that the path in the plains continues. ~ ~ 0 -1 301 DOOR 2 ~ ~ 0 0 3268 DOOR 3 You see the grassy plains. ~ ~ 0 -1 316 End #301 NAME Path in the plains~ DESCR You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautiful landscaping here. The path continues east and west. ~ FLAGS 0 Sect 2 DOOR 1 You notice nothing special, except that the path in the plains continues. ~ ~ 0 -1 302 DOOR 3 You notice nothing special, except that the path in the plains continues. ~ ~ 0 -1 300 End #302 NAME Path in the plains~ DESCR You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautiful landscaping here. The path continues north and west. ~ FLAGS 0 Sect 2 DOOR 0 You notice nothing special, except that the path in the plains continues. ~ ~ 0 -1 303 DOOR 3 You notice nothing special, except that the path in the plains continues. ~ ~ 0 -1 301 End #303 NAME Path in the plains~ DESCR You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautiful landscaping here. The path leads north and south. To the east and the west you have the grassy plains. ~ FLAGS 0 Sect 2 DOOR 0 You notice nothing special, except that the path in the plains continues. ~ ~ 0 -1 304 DOOR 1 To the east you notice the grassy plains. ~ ~ 0 -1 317 DOOR 2 You notice nothing special, except that the path in the plains continues. ~ ~ 0 -1 302 DOOR 3 To the west you can see more of the beautiful grassy plains. ~ ~ 0 -1 315 End #304 NAME Path in the plains~ DESCR You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautiful landscaping here. The Path leads north and south. ~ FLAGS 0 Sect 2 DOOR 0 The path continues north as small foothills begins to appear. ~ ~ 0 -1 305 DOOR 2 The path leads south towards the town. ~ ~ 0 -1 303 End #305 NAME Path in the plains~ DESCR You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you watch the beautiful landscaping here. To the east and west you see the grassy plains. The path extends into small foothills to the north and also continues south. ~ FLAGS 0 Sect 2 DOOR 0 The path continues into the small foothills. ~ ~ 0 -1 306 DOOR 1 You see the grassy plains here. ~ ~ 0 -1 321 DOOR 2 The path continues towards Midgaard. ~ ~ 0 -1 304 DOOR 3 You see the grassy plains here. ~ ~ 0 -1 320 End #306 NAME Path in the foothills~ DESCR You are on the path leading through the small foothills. The wind blow through your hair as you study the beautiful landscaping here. From the north you sense a certain freshness. The path continues east and south. You smell freshness from north. ~ FLAGS 0 Sect 2 DOOR 0 You see grassy plains and perhaps some crystal clear water. ~ ~ 0 -1 326 DOOR 1 The path continues towards east here. ~ ~ 0 -1 307 DOOR 2 The path in the plains wind through the small foothills. ~ ~ 0 -1 305 End #307 NAME Path in the foothills~ DESCR You are walking on a path situated in the small foothills. The winds are more than average here but it feels nice. You can follow the path east or west. ~ FLAGS 0 Sect 2 DOOR 1 The path continues in the foothills ~ ~ 0 -1 308 DOOR 3 To the west the path takes a bend southwards. ~ ~ 0 -1 306 End #308 NAME Path in the foothills~ DESCR You are walking on a narrow path in the foothills. You feel the strong winds blow through your hair as you study the beautiful landscaping here. The path goes north and west. ~ FLAGS 0 Sect 2 DOOR 0 The narrow path through the foothills turns left here. ~ ~ 0 -1 309 DOOR 3 To the west you can see the path continues. ~ ~ 0 -1 307 End #309 NAME Path in the foothills~ DESCR You are walking on a path situated in foothills. To the west you sense a certain freshness and the path continues south and east. ~ FLAGS 0 Sect 2 DOOR 1 You see the path continues in the foothills. ~ ~ 0 -1 310 DOOR 2 You see the path continues in the foothills. ~ ~ 0 -1 308 DOOR 3 You see grassy plains and perhaps some crystal clear water. ~ ~ 0 -1 326 End #310 NAME Path in the foothills~ DESCR You are walking on a long path in the east-west direction. The surroundings are green, vegetated foothills. You are able to force your way through some dense plants to the north. ~ FLAGS 0 Sect 2 DOOR 0 You can't really see much through the vegetation on the foothills. ~ ~ 0 -1 327 DOOR 1 To the east you notice that the path continues towards a T-intersection. ~ ~ 0 -1 311 DOOR 3 You just see the path through the foothills. ~ ~ 0 -1 309 End #311 NAME Path in the foothills~ DESCR You are walking on the long, narrow path through the foothills. To your east you see a T-intersection and to the west the path continues far. ~ FLAGS 0 Sect 2 DOOR 1 You can go to the T-intersection this way. ~ ~ 0 -1 312 DOOR 3 You can see the long path through the plains. ~ ~ 0 -1 310 End #312 NAME The path intersection~ DESCR You are standing on an intersection between 3 paths. To the west you can follow a long, narrow path through the foothills. To the north a wide path leads to the Village of Ofcol and an ancient path leads towards the south. ~ FLAGS 0 Sect 2 DOOR 0 The wide road to Ofcol runs here. ~ ~ 0 -1 313 DOOR 1 ~ ~ 0 0 1923 DOOR 2 Here is a partially hidden, ancient looking path. ~ ~ 0 -1 332 DOOR 3 You can see the long narrow path running through the foothills. ~ ~ 0 -1 311 End #313 NAME Road to Ofcol~ DESCR You are walking on a wide road with trail marks on it. To the north you see the village of Ofcol and to the south there is the T intersection. You can enter the foothills west. The foothills to your east are too steep to climb. ~ FLAGS 0 Sect 2 DOOR 0 The road continues towards Ofcol. ~ ~ 0 -1 314 DOOR 2 You can see the T-intersection in the souther direction. ~ ~ 0 -1 312 DOOR 3 You think you can climb these foothills. ~ ~ 0 -1 327 End #314 NAME Outside Ofcol~ DESCR You are standing outside the village of Ofcol. The village looks very small, but still a nice and safe place to stay. You may enter the city to the north or journey towards the T-intersection in the southern direction. ~ FLAGS 0 Sect 2 DOOR 0 You notice a sign saying : Stranger we welcome you to the peaceful city of Ofcol. ~ ~ 0 -1 5550 DOOR 2 Here you see the road go towards the intersection. ~ ~ 0 -1 313 End #315 NAME Gallow hill~ DESCR You walk in the grassy plains. On this little hill you can see two gallows, with rotting human tissue hanging from the ropes. There is a sign here. ~ FLAGS 0 Sect 4 EDESC sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the two heretics 'Dim' and 'Gamma' of this world. Having forged them- selves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson too all ..... -- the Powers that Be. ~ DOOR 0 The plains extend far to the north. ~ ~ 0 -1 320 DOOR 1 To the east you can see a small path in the plains. ~ ~ 0 -1 303 DOOR 2 To the south you can see a small path in the plains. ~ ~ 0 -1 300 DOOR 3 The plains extend far to the west. ~ ~ 0 -1 318 End #316 NAME Grassy plains~ DESCR You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. ~ FLAGS 0 Sect 4 DOOR 0 The plains extend far to the north. ~ ~ 0 -1 318 DOOR 1 When you look to the east you notice at small path. ~ ~ 0 -1 300 End #317 NAME Grassy plains~ DESCR You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. City of Midgaard is to the south but so are some VERY steep slopes. ~ FLAGS 0 Sect 4 DOOR 1 The plains extend far to the east. ~ ~ 0 -1 338 DOOR 2 Some VERY steep slopes prevent you from going this way, it might kill you. ~ ~ 0 -1 345 DOOR 3 A small path is running through the plains. ~ ~ 0 -1 303 End #318 NAME Grassy plains~ DESCR You walk in the beautiful grassy plains. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. ~ FLAGS 0 Sect 4 DOOR 0 The plains extend far to the north. ~ ~ 0 -1 319 DOOR 1 The plains extend far to the east. ~ ~ 0 -1 315 DOOR 2 The plains extend far to the south. ~ ~ 0 -1 316 End #319 NAME Grassy plains~ DESCR You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. To the north you can see the foothills and just behind mountain peaks are visible. ~ FLAGS 0 Sect 4 DOOR 0 To the north, the plains extend into small foothills, behind a small hill you notice something ... ~ ~ 0 -1 330 DOOR 1 The plains extend far to the east. ~ ~ 0 -1 320 DOOR 2 The plains extend far to the south. ~ ~ 0 -1 318 End #320 NAME Grassy plains~ DESCR You walk in some grassy plains. The wind is strong and rough. To the north you can see the foothills and further on mountain peaks are visible. ~ FLAGS 0 Sect 4 DOOR 0 The plains extend into small foothills to the north. ~ ~ 0 -1 322 DOOR 1 East of here you see a winding path in the plains. ~ ~ 0 -1 305 DOOR 2 The plains extend far to the south. ~ ~ 0 -1 315 DOOR 3 The plains extend far to the west. ~ ~ 0 -1 319 End #321 NAME Grassy plains~ DESCR You walk in the grassy plains. The wind is fairly strong. ~ FLAGS 0 Sect 4 DOOR 1 ~ ~ 0 0 1922 DOOR 2 The plains extend far to the south. ~ ~ 0 -1 338 DOOR 3 A small path is running through the plains. ~ ~ 0 -1 305 End #322 NAME Grassy foothills~ DESCR You walk in the grassy foothills north of the plains. The wind is rough. To the north you can see foothills and just behind them mountain peaks are visible. ~ FLAGS 0 Sect 4 DOOR 0 The small foothills extend into foothills far to the north. ~ ~ 0 -1 324 DOOR 2 The small foothills extend into plains far to the south. ~ ~ 0 -1 320 DOOR 3 The small foothills extend far to the west. ~ ~ 0 -1 330 End #323 NAME The steep foothills~ DESCR You walk in the steep foothills. It is rather hard to move here. To the north you can see a grassy valley with wildflowers. ~ FLAGS 0 Sect 4 DOOR 0 You see a path toward the valley. ~ ~ 0 0 7800 DOOR 1 The foothills extend far to the east. ~ ~ 0 -1 324 DOOR 2 On the horizon you can see the City of Midgaard. ~ ~ 0 -1 330 End #324 NAME The steep foothills~ DESCR You are walking in the steep foothills. It is rather hard to move here. To the north you can see the mountains towering over you. Pine trees grow here. ~ FLAGS 0 Sect 4 EDESC mountains~ The mountains seems dark and all most alive, as they contrast against the sky. ~ EDESC pine tree trees pines~ The all too quiet trees suggest that something roams these woods. ~ DOOR 0 The path continues up the mountain. ~ ~ 0 -1 11031 DOOR 1 The foothills extend far to the east. ~ ~ 0 -1 325 DOOR 2 The foothills extend downwards to the south. In the horizon you can see the City Of Midgaard. ~ ~ 0 -1 322 DOOR 3 The foothills extend far to the west. ~ ~ 0 -1 323 End #325 NAME The steep foothills~ DESCR You are walking in the steep foothills. It is rather hard to move here. Further to the north you can see the mountains towering over you. Several pinetrees grow here. ~ FLAGS 0 Sect 4 DOOR 1 The foothills extend into smaller hills far to the east. ~ ~ 0 -1 326 DOOR 3 The foothills extend far to the west. ~ ~ 0 -1 324 End #326 NAME The pool in the foothills~ DESCR You are standing by a pool in the small foothills. It is clear and cold. A steep slope rises up into the foothills to the north. Behind them ... The mountains. ~ FLAGS 0 Sect 4 EDESC pool~ The pool is crystal clear, but as you look into it you notice that you can't see the bottom of it ... It must be pretty deep. ~ DOOR 1 To the east you notice a small path in the foothills. ~ ~ 0 -1 309 DOOR 2 To the south a path winds its way south into the plains. ~ ~ 0 -1 306 DOOR 3 The foothills extend far to the west. ~ ~ 0 -1 325 End #327 NAME The foothills~ DESCR You are walking in some foothills. It is rather hard to move here. Further to the north you can see the mountains towering over you. Several pinetrees grow here. ~ FLAGS 0 Sect 4 DOOR 1 To the east you notice a small path in the foothills. ~ ~ 0 -1 313 DOOR 2 To the south a steep slope runs down to a small path in the foothills. ~ ~ 0 -1 310 End #330 NAME In front of hut in foothills~ DESCR You are standing in the foothills. To the west, well hidden among the small foothills and pines, you see a small hut. To the north you can see the foothills, and some pineforrest. Further on mountain peaks are visible. ~ FLAGS 0 Sect 4 DOOR 0 The steep foothills seems hard to climb ~ ~ 0 -1 323 DOOR 1 The foothills extend far to the east. ~ ~ 0 -1 322 DOOR 2 To the south the foothills extend into plains far to the south. ~ ~ 0 -1 319 DOOR 3 You see a small crumbled hut here, must be a hermit living here. ~ door~ A -1 331 End #331 NAME Hermit's hut~ DESCR You are inside the hermit's hut. It is rather old, but serves it purpose. It keeps its habitant from the rough winds and dangerous beasts of the plains and foothills. There is a small fireplace here. ~ FLAGS 0 Sect 0 EDESC fireplace~ The hermit cooks here. ~ DOOR 1 Through the door you can see the foothills. ~ door~ A -1 330 End #332 NAME The ancient path~ DESCR You are moving on an ancient path. The path is slightly covered with leaves and twitches. To the north you can see the T-crossing and the path continues south. ~ FLAGS 0 Sect 3 DOOR 0 As you look to the north you see a T-intersection. ~ ~ 0 -1 312 DOOR 2 The ancient path continues through the plains. ~ ~ 0 -1 333 End #333 NAME The ancient path~ DESCR You are standing on the ancient path which runs north and south. The path is hardly visible here. ~ FLAGS 0 Sect 3 DOOR 0 You see the ancient path. ~ ~ 0 -1 332 DOOR 2 You trace the path carefully and see no immediate dangers. ~ ~ 0 -1 334 End #334 NAME The ancient path~ DESCR You are standing on the ancient path which runs north and south. The path is hardly visible here. ~ FLAGS 0 Sect 3 DOOR 0 You see the ancient path. ~ ~ 0 -1 333 DOOR 2 You trace the path carefully and see no immediate dangers. ~ ~ 0 -1 335 End #335 NAME The ancient path~ DESCR The path runs north and east from here. You notice some markers placed along the side of the path. ~ FLAGS 0 Sect 3 EDESC markers~ The markers seems like normal stones, but the way they are arranged makes you think there is something special about them. ~ DOOR 0 You see the ancient path winding its way north from here. Looks safe. ~ ~ 0 -1 334 DOOR 1 Further ahead you see a bridge over a small creak. ~ ~ 0 -1 336 End #336 NAME The wooden bridge~ DESCR You have stepped upon a wooden bridge. It looks old but safe to cross. It is made of a wood you haven't seen before. ~ FLAGS 0 Sect 2 EDESC rock formation formations~ The rock formations are made of 7 huge, monolith like stones, placed in a symbolic circle. You notice it's possible to enter the ring. ~ DOOR 1 The path continues, further ahead you notice some rock formations. ~ ~ 0 -1 337 DOOR 3 The ancient path leads west and turns north further ahead. ~ ~ 0 -1 335 End #337 NAME The ancient path~ DESCR You find yourself located between the bridge and the rock formations. As you approach the formations you begin to realize the true size of them, about 15 feet tall and almost perfect rectangular shape. You feel impressed with the awesome sight. ~ FLAGS 0 Sect 3 EDESC rock formation formations~ The rock formations are made of seven huge monolith placed in a circle. You notice it's possible to enter the ring. ~ DOOR 1 To the east you enter the ring of stones. You wonder if it's safe. ~ ~ 0 -1 339 DOOR 3 To the west the ancient path leads across the wooden bridge. ~ ~ 0 -1 336 End #338 NAME Grassy plains~ DESCR You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. ~ FLAGS 0 Sect 4 DOOR 0 The plains extend far to the north. ~ ~ 0 -1 321 DOOR 3 The plains extend far to the east. ~ ~ 0 -1 317 End #339 NAME The Stones of G'harne~ DESCR You are in the center of 7, 15 ft tall monolith like black stones. In the center of the ring formed by the monolith you can't help noticing a big sacrifice altar. The ground is covered with dirt, but the altar shows no sign of such. West of here is the ancient path. ~ FLAGS 0 Sect 2 EDESC stones g'harne monolith~ The stones of G'harne tower fifteen feet over you. The giant stones are made of a material you haven't seen before. It resembles black marble, but somehow feels different. ~ EDESC altar sacrifice~ You move closer to examine the sacrifice altar of G'harne. The altar is about 3 feet high, 10 feet long and 4 feet wide. It has engraved pictures of death rituals and horrifying worms. ~ EDESC death rituals worms engraving picture~ The pictures are depicting evil rituals. You see druids pouring blood over herbs on an altar like this one. There are people calling giant worms into existence with dark spells. ~ DOOR 3 You see the ancient path and the wooden bridge here. ~ ~ 0 -1 337 DOOR 5 You see a tunnel down there. ~ ~ 0 -1 340 End #340 NAME Dark smelly tunnels~ DESCR You are standing in a gloomy tunnel leading south and west, right under the altar of G'harne. The walls are covered with a smelly slime and small rotting pieces of a meat like substance, fills the air with an unbearable stench. You might be able to force your way up into fresh air from here. ~ FLAGS 0 Sect 0 EDESC meat rotting slime substance~ You try to examine the substance closer, but must refrain from this as all you really want to do is puke. You puke. ~ DOOR 2 ~ ~ 0 -1 341 DOOR 3 ~ ~ 0 -1 342 DOOR 4 You welcome the sight of fresh air. ~ ~ 0 -1 339 End #341 NAME Dead end of tunnel~ DESCR The tunnel comes to an abrupt end here. It simply looks like it hasn't been excavated further. North of here the tunnel makes a turn east. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 340 DOOR 5 ~ ~ 0 0 14101 End #342 NAME Dark smelly tunnels~ DESCR You are standing in a gloomy tunnel leading east and west. The walls are covered with a smelly slime and small rotting pieces of a meat like substance, fills the air with an unbearable stench. ~ FLAGS 0 Sect 0 EDESC meat rotting slime substance~ You try to examine the substance closer, but must refrain from this as all you really want to do is puke. You puke. ~ DOOR 1 The tunnel continues in this direction. ~ ~ 0 -1 340 DOOR 3 The tunnel continues in this direction. ~ ~ 0 -1 343 End #343 NAME Dark smelly tunnels~ DESCR You are standing in a small smelly tunnel under the plains. The smell is growing stronger to the west, so is the density of the slime and other undeterminable substances ... ~ FLAGS 0 Sect 0 EDESC slime substance~ BWADR! ... ~ DOOR 1 The unbearable stench is less intensive in this direction. ~ ~ 0 -1 342 DOOR 3 The tunnel seems to extend into some kind of cave. ~ ~ 0 -1 344 End #344 NAME The Hall of G'harne~ DESCR You stand in the hall of G'harne. The walls are dressed with strange carving, symbolizing human sacrifice and people worshipping giant worms. Disgusting slime and gore are also very dominant in your view of this room. ~ FLAGS 0 Sect 0 EDESC slime gore~ You puke. ~ DOOR 1 It looks like a good idea just to run in this direction. ~ ~ 0 -1 343 End #345 NAME Steep slope~ DESCR You try to climb down the slope. > You slip! You fall and tumble. You hit your head HARD. You die. You've fallen, and you can't get up! No, we wont transfer you out! Ha. ~ FLAGS 2105348 Sect 2 DOOR 5 ~ ~ 0 0 3014 End #0 #SPECIALS M 305 spec_poison M 350 spec_cast_mage S #RESETS O 0 304 0 316 M 0 309 10 318 4 O 0 301 0 319 O 0 304 0 323 M 0 300 1 323 1 E 0 308 0 17 E 0 307 0 3 G 0 312 0 G 0 302 0 M 0 309 10 324 4 O 0 300 0 327 M 0 301 1 331 1 G 0 303 0 O 0 309 0 331 M 0 309 10 334 4 O 0 304 0 338 M 0 305 1 344 1 G 0 310 0 G 0 311 0 S #SHOPS 306 1 10 11 19 0 120 60 0 23 308 0 0 0 0 0 110 100 0 23 0 #IMPROGS E #$