#AREADATA
Name Neraka~
Builders None~
VNUMs 21600 21999
Credits {30 35} Mishaka Neraka~
Security 9
Xplore 0
End
#MOBDATA
#21600
NAME ariakas highlord dragon lord~
SHORT Ariakas~
LONG Ariakas the Dragon Highlord is seated on his throne here.
~
DESCR
Highlord Ariakas is seated here, dressed in his ceremonial Dragonarmor.
Something about the man makes you uneasy and afraid. On his head he wears
the Crown, making him the most powerful being here ... Or should that be
mortal?
~
RACE human~
ACT ABGRT
AFF 0
OFF 0
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -800
GROUP 0
LEVEL 50
HROLL 0
ENHA 100.00%
MATER none~
HDICE 50d10+4500
MDICE 10d10+5000
DDICE 5d8+19
REGEN 0
DTYPE slash
AC -20 -20 -20 -15
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21601
NAME kitiara dragon lord~
SHORT Kitiara~
LONG Kitiara the Dragon Lord appraises you, seduction in her eyes.
~
DESCR
This is Kitiara ... Half-sister of Raistlin and Caramon, and
high-ranking officer in the Army of Takhisis. She has had many lovers in
and out of the army and uses her "skills" to win favor and influence the
greater powers.
~
RACE human~
ACT ABGT
AFF 0
OFF 0
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -850
GROUP 0
LEVEL 48
HROLL 0
ENHA 100.00%
MATER none~
HDICE 50d10+3750
MDICE 10d9+4000
DDICE 6d6+18
REGEN 0
DTYPE cleave
AC -18 -18 -18 -14
POS stand stand
SEX female
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21602
NAME berem green stone gem~
SHORT Berem~
LONG Berem stands here, a wild look in his eyes.
~
DESCR
This is the fabled Berem, the Green Gemstone Man, the Everman. No matter
how often he dies he will always return to life, cursed eternally by the
Dark Queen. He knows his search must end here in the temple, but the trail
turned cold here.
~
RACE human~
ACT ABGT
AFF 0
OFF 0
IMM ABN
RES E
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 50
HROLL 0
ENHA 100.00%
MATER none~
HDICE 5d10+4000
MDICE 10d6+2500
DDICE 5d8+19
REGEN 0
DTYPE punch
AC -20 -20 -20 -15
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21603
NAME girl serving bartender~
SHORT The serving girl~
LONG There is a serving girl pushing through the crowds here.
~
DESCR
She looks at you warily; she's apparently seen too many drunken soldiers
in the past few days to trust many people at all -- men or women. She
wearily asks you with a smile, "What will you be drinking?"
~
RACE human~
ACT ABG
AFF 0
OFF E
IMM ABCD
RES 0
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 35
HROLL 0
ENHA 100.00%
MATER none~
HDICE 15d10+1400
MDICE 6d6+50
DDICE 4d8+10
REGEN 0
DTYPE slap
AC -13 -13 -13 -13
POS stand stand
SEX female
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21604
NAME draconian soldier blue~
SHORT a draconian blue soldier~
LONG A draconian soldier dressed in blue stands here.
~
DESCR
This is one of the many draconian soldiers under Highlord Kitiara's
command, dressed in the midnight blue armor that designates those in her
unit. It looks vicious and snarls at you as you approach, itching for a
fight.
~
RACE unique~
ACT AGT
AFF 0
OFF MU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -600
GROUP 0
LEVEL 45
HROLL 6
ENHA 100.00%
MATER none~
HDICE 25d10+2500
MDICE 5d6+20
DDICE 8d4+16
REGEN 0
DTYPE slash
AC -15 -15 -15 -10
POS stand stand
SEX none
GOLD 0
FORM AHMX
PARTS ABCDEF
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21605
NAME draconian soldier red~
SHORT a draconian red soldier~
LONG A draconian soldier dressed in red dragonscale eyes you dangerously.
~
DESCR
This draconian wears the red dragonscale and insignia of Ariakas, the
highest of the Highlords. He glares about with contempt, feeling somewhat
more powerful because of his Highlord's position.
~
RACE unique~
ACT AG
AFF 0
OFF MU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -600
GROUP 0
LEVEL 45
HROLL 6
ENHA 100.00%
MATER none~
HDICE 25d10+3000
MDICE 6d5+40
DDICE 8d4+16
REGEN 0
DTYPE slash
AC -15 -15 -15 -10
POS stand stand
SEX none
GOLD 0
FORM AHMX
PARTS ABCDEF
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21606
NAME draconian soldier black~
SHORT a draconian black soldier~
LONG A draconian in black armor gazes at you with burning eyes.
~
DESCR
This draconian wears black armor ... Perhaps of the Dark Queen herself.
No Black Highlord has ever been seen or heard of before, at least not by
name. A complete mystery, but this draconian is prepared to give his life
for whatever master he serves.
~
RACE unique~
ACT AG
AFF 0
OFF U
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -600
GROUP 0
LEVEL 45
HROLL 4
ENHA 100.00%
MATER none~
HDICE 25d10+2500
MDICE 6d5+40
DDICE 8d4+13
REGEN 0
DTYPE pound
AC -15 -15 -15 -10
POS stand stand
SEX none
GOLD 0
FORM AHMX
PARTS ABCDEF
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21607
NAME draconian soldier white~
SHORT a draconian white soldier~
LONG A dark draconian stands here, clad in bright white armor.
~
DESCR
The draconian is clad in the white dragonarmor of Highlord Lucien, a
strange irony. Besides the torches, the armor is probably the brightest
thing in the entire compound. But the dark soul beneath the armor is not
white -- nor does it care a damn about the light other than to stop it
utterly.
~
RACE unique~
ACT AGT
AFF 0
OFF MU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -600
GROUP 0
LEVEL 45
HROLL 6
ENHA 100.00%
MATER none~
HDICE 25d10+3000
MDICE 5d6+40
DDICE 5d8+19
REGEN 0
DTYPE slice
AC -15 -15 -15 -9
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEF
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21608
NAME draconian soldier green~
SHORT a draconian green soldier~
LONG A draconian outfitted in vile green lurks about.
~
DESCR
This draconian is under the command of Highlord Toede, one of the most
cowardly and incompetent Highlords ... But also one of the most sinister
and evil. As such, this draconian has taken it upon himself to be evil and
sinister.
~
RACE unique~
ACT AGT
AFF 0
OFF MU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -600
GROUP 0
LEVEL 45
HROLL 6
ENHA 100.00%
MATER none~
HDICE 25d10+2900
MDICE 5d6+40
DDICE 8d4+15
REGEN 0
DTYPE beating
AC -15 -15 -15 -8
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEF
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21609
NAME human man native citizen~
SHORT a Neraka citizen~
LONG A citizen of Neraka stands here, completely at loss.
~
DESCR
This citizen wants nothing more than to rid the village of the accursed
Temple and Takhisis' Army of Dragons and Draconians ... But from the look
of things, that won't happen soon.
~
RACE human~
ACT AG
AFF 0
OFF U
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 35
HROLL 10
ENHA 100.00%
MATER none~
HDICE 10d10+1300
MDICE 4d4+10
DDICE 4d6+10
REGEN 0
DTYPE punch
AC -10 -10 -10 -4
POS stand stand
SEX either
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21610
NAME draconian soldier guard~
SHORT a draconian guard~
LONG A draconian guard looks up at you from his post.
~
DESCR
This draconian has been assigned the task of guarding Neraka from those
who do not follow the path of darkness. He looks grim and enjoys his job
thoroughly, tightening his grip on his long, black spear as you examine him.
~
RACE unique~
ACT ABFGT
AFF 0
OFF MU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -800
GROUP 0
LEVEL 46
HROLL 6
ENHA 100.00%
MATER none~
HDICE 25d10+2000
MDICE 6d6+50
DDICE 8d4+12
REGEN 0
DTYPE stab
AC -16 -16 -16 -10
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEF
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21611
NAME butcher man~
SHORT the butcher~
LONG The butcher stands here, cutting meat.
~
DESCR
This butcher has been cast into dismay as he has watched his best meat
stolen from him. But he works on to provide the remaining people of Neraka
and those in the Dragonarmy who have the money with the best meat possible
... Which isn't very good.
~
RACE human~
ACT ABGT
AFF 0
OFF 0
IMM ABCD
RES 0
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 40
HROLL 3
ENHA 100.00%
MATER none~
HDICE 15d10+1850
MDICE 6d6+36
DDICE 4d8+13
REGEN 0
DTYPE cleave
AC -13 -13 -13 -8
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21612
NAME bartender man~
SHORT the bartender~
LONG The bartender is here, ready to take your order.
~
DESCR
He's got a scowl on his face and glares at you, too. You're just one
more customer who's going to drink away his drink. He flashes a dagger from
his belt, telling you to be sure and pay for what you drink.
~
RACE human~
ACT ABGT
AFF 0
OFF 0
IMM AB
RES LQ
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 45
HROLL 5
ENHA 100.00%
MATER none~
HDICE 25d10+3000
MDICE 5d6+10
DDICE 8d4+12
REGEN 0
DTYPE pierce
AC -15 -15 -15 -8
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21613
NAME dragon chromatic enormous~
SHORT The Chromatic Dragon~
LONG An enormous chromatic dragon is laying atop a single precious gem.
~
DESCR
This chromatic dragon isn't like the others that you've seen. It is all
the colors of the chromatic dragons: red, black, green, blue, and white. It
must be a pet of the Dark Queen Herself ... She of Many Colors and None.
~
RACE bat~
ACT ABFGT
AFF 0
OFF ACFHMO
IMM AB
RES EKLQ
VULN NSY
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 59
HROLL 0
ENHA 100.00%
MATER none~
HDICE 50d10+9000
MDICE 50d10+5000
DDICE 8d6+26
REGEN 0
DTYPE bite
AC -29 -29 -29 -25
POS stand stand
SEX none
GOLD 1000
FORM ABGHVZc
PARTS ABCDEFHJKPU
SIZE huge
DMOD 100
AMOD 0
QUEST 0
End
#21614
NAME armorer man~
SHORT The Neraka Armorer~
LONG The Neraka Armorer bends over his forge, beating out another armor plate.
~
DESCR
This man looks up at you as you look at him. He bends over a white-hot
piece of metal that looks like it's going to be a piece of armor. With a
free hand, he wipes sweat and soot from his face and keeps on working.
~
RACE unique~
ACT ABGT
AFF 0
OFF 0
IMM ABCD
RES 0
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 40
HROLL 10
ENHA 100.00%
MATER none~
HDICE 15d10+1850
MDICE 6d6+20
DDICE 4d8+15
REGEN 0
DTYPE smash
AC -13 -13 -13 -8
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEF
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21615
NAME mercenary human soldier~
SHORT The human mercenary~
LONG A human mercenary stands here, clad in the traditional armor of mercenaries.
~
DESCR
This human mercenary is one of the many hundreds hired by the Dragonarmy
to build up their forces for an attack. He wears the traditional armor of a
mercenary, hammered iron plate. He eyes you with disdain, and keeps walking
about in the crowd.
~
RACE human~
ACT AGT
AFF 0
OFF U
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 40
HROLL 4
ENHA 100.00%
MATER none~
HDICE 15d10+1850
MDICE 5d7+25
DDICE 4d8+14
REGEN 0
DTYPE slice
AC -12 -12 -12 -8
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21616
NAME mercenary minotaur cow~
SHORT The minotaur mercenary~
LONG A minotaur mercenary looks about, clad in traditional mercenary armor.
~
DESCR
This minotaur mercenary is one of the many hundreds hired by the
Dragonarmy to build up their forces for an attack. He wears the traditional
armor of a mercenary, hammered iron plate. He eyes you with disdain, and
keeps pushing his way through the crowd, muscles bulging, massive hands
clenched into fists.
~
RACE unique~
ACT AGT
AFF 0
OFF DO
IMM B
RES D
VULN CPR
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 42
HROLL 2
ENHA 100.00%
MATER none~
HDICE 25d10+2250
MDICE 5d4+30
DDICE 3d12+14
REGEN 0
DTYPE punch
AC -14 -14 -14 -12
POS stand stand
SEX male
GOLD 0
FORM HMV
PARTS B
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21617
NAME draconian archer soldier~
SHORT The draconian archer~
LONG A draconian archer stands here, looking out over the village.
~
DESCR
It peers at you with cold green eyes and hisses, then goes back to
watching. Bow in hand, with an arrow always nocked, it is ready to fire the
first shots at an oncoming enemy army, and to sound the call to arms.
~
RACE unique~
ACT ABFGT
AFF 0
OFF MU
IMM AB
RES 0
VULN 0
WSPEC 0
ALIGN -800
GROUP 0
LEVEL 40
HROLL 5
ENHA 100.00%
MATER none~
HDICE 15d10+1850
MDICE 10d6+250
DDICE 4d8+13
REGEN 0
DTYPE sting
AC -13 -13 -13 -10
POS stand stand
SEX none
GOLD 0
FORM AHMX
PARTS ABCDEF
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21618
NAME slavemaster master man black~
SHORT The slavemaster~
LONG The head slavemaster stands on a box, offering to you the finest slaves in Krynn.
~
DESCR
He is a cruel and merciless man, and if he had joined the Dragonarmy as
an officer, he surely would have been a torturer. He never hesitates to use
his sadistic whip for any reason, even if it is just to kill a fly that
bothers him. He now profits excessively at the Dragonarmy's successes.
~
RACE human~
ACT ABGT
AFF 0
OFF 0
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 47
HROLL 3
ENHA 100.00%
MATER none~
HDICE 25d10+3000
MDICE 5d6+400
DDICE 6d6+15
REGEN 0
DTYPE sting
AC -16 -16 -16 -14
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21619
NAME draconian guard~
SHORT The draconian guard~
LONG A draconian guard looks at you with vile green eyes.
~
DESCR
This draconian has landed the lucky job of checking all the papers of the
soldiers returning from leave and checking in new prisoners of war. Lucky,
that is, in the sense that he's not fighting. Unlucky in the sense that the
job is boring.
~
RACE unique~
ACT ABGT
AFF 0
OFF M
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -800
GROUP 0
LEVEL 40
HROLL 4
ENHA 100.00%
MATER none~
HDICE 15d10+1500
MDICE 4d4+250
DDICE 4d8+12
REGEN 0
DTYPE chop
AC -13 -13 -13 -12
POS sit sit
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEF
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21620
NAME slave warrior pet~
SHORT A warrior slave~
LONG A warrior slave stands here, with an iron collar about his neck.
~
DESCR
~
RACE human~
ACT AGT
AFF 0
OFF 0
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 40
HROLL 6
ENHA 100.00%
MATER none~
HDICE 15d10+1700
MDICE 5d6+300
DDICE 4d8+13
REGEN 0
DTYPE slash
AC -12 -12 -12 -8
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21621
NAME dwarf slave pet dwarven~
SHORT A dwarven slave~
LONG A dwarven slave stands here, an iron collar about his neck.
~
DESCR
~
RACE dwarf~
ACT AGT
AFF 0
OFF 0
IMM 0
RES LQ
VULN R
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 44
HROLL 2
ENHA 100.00%
MATER none~
HDICE 25d10+2750
MDICE 5d4+200
DDICE 8d4+15
REGEN 0
DTYPE pound
AC -15 -15 -15 -8
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21622
NAME slave peasant pet~
SHORT A peasant slave~
LONG A peasant slave stands here, an iron collar about his neck.
~
DESCR
~
RACE human~
ACT AG
AFF 0
OFF J
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 30
HROLL 10
ENHA 100.00%
MATER none~
HDICE 6d12+853
MDICE 6d6+30
DDICE 4d6+8
REGEN 0
DTYPE punch
AC -8 -8 -8 -2
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21623
NAME slave half halfelf halfelven pet~
SHORT A half-elven slave~
LONG A half-elven slave looks about, with an iron collar around his neck.
~
DESCR
~
RACE elf~
ACT AGT
AFF 0
OFF 0
IMM 0
RES BH
VULN Z
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 36
HROLL 5
ENHA 100.00%
MATER none~
HDICE 10d10+1400
MDICE 10d4+200
DDICE 4d8+13
REGEN 0
DTYPE slice
AC -15 -15 -15 -10
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21624
NAME knight slave pet~
SHORT A knight slave~
LONG A knight slave is here, iron chains attached to his remaining armor.
~
DESCR
~
RACE human~
ACT AGT
AFF 0
OFF L
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 50
HROLL 2
ENHA 100.00%
MATER none~
HDICE 50d10+4500
MDICE 20d4+800
DDICE 5d8+15
REGEN 0
DTYPE cleave
AC -18 -18 -18 -13
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21625
NAME slave goblin pet~
SHORT A goblin slave~
LONG A small goblin slave looks at his feet, being led by an iron chain.
~
DESCR
~
RACE goblin~
ACT AGT
AFF 0
OFF 0
IMM 0
RES Q
VULN C
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 30
HROLL 10
ENHA 100.00%
MATER none~
HDICE 6d12+853
MDICE 6d6+6
DDICE 4d6+8
REGEN 0
DTYPE slap
AC -9 -9 -9 0
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21626
NAME cook fat hobgoblin big~
SHORT A fat hobgoblin cook~
LONG A fat hobgoblin cook stands here, stirring ... something.
~
DESCR
This goblin might not be the best cook but he's the fastest at it, and
when a draconian is hungry, it wants its food right then. The cook is
wearing an apron and is stirring a large cooking pot, dumping in all kinds
of ... Well, they could be called meats ... Maybe ...
~
RACE hobgoblin~
ACT ABG
AFF 0
OFF CIJO
IMM 0
RES LQ
VULN 0
WSPEC 0
ALIGN -750
GROUP 0
LEVEL 50
HROLL 0
ENHA 100.00%
MATER none~
HDICE 50d10+4500
MDICE 10d20+235
DDICE 5d8+15
REGEN 0
DTYPE cleave
AC -19 -19 -19 -10
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJKY
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21627
NAME jailer hobgoblin fat~
SHORT The hobgoblin jailer~
LONG A fat hobgoblin jailer looks about with a sneer.
~
DESCR
This hobgoblin is the jailer of the Dungeon. He's also a torturer on the
side. He's fat and ugly, much bigger than his goblin cronies. A scimitar
is in his hand, ready to cut the hand off any prisoner who annoys him.
~
RACE hobgoblin~
ACT AGT
AFF 0
OFF 0
IMM 0
RES LQ
VULN 0
WSPEC 0
ALIGN -600
GROUP 0
LEVEL 52
HROLL 2
ENHA 100.00%
MATER none~
HDICE 50d10+6500
MDICE 6d6+6
DDICE 7d6+22
REGEN 0
DTYPE slash
AC -23 -23 -23 -12
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJKY
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21628
NAME cleric Takhisis dark figure Nastul~
SHORT Nastul~
LONG A dark figure dressed in red and black robes glares at you.
~
DESCR
This evil man glares at you with death on his lips, but he's not ready to
use it yet. His hand goes down to the mace by his side, but he passes it
off as if he were scratching an itch. On his forearm, there is a marking of
five clenched dragon claws.
~
RACE human~
ACT ABFGQ
AFF 0
OFF FIJK
IMM AB
RES CHM
VULN NS
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 47
HROLL 0
ENHA 100.00%
MATER none~
HDICE 25d10+8000
MDICE 50d20+4000
DDICE 4d10+13
REGEN 0
DTYPE crush
AC -17 -17 -17 -15
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 80
AMOD 0
QUEST 0
End
#21629
NAME hatchling baby draconian~
SHORT a draconian hatchling~
LONG A draconian hatchling pulls itself along the floor with its front claws.
~
DESCR
This draconian will be full-grown and vicious in less than 6 hours ...
But until then it will be fairly small and defenseless, an easy kill.
Terror flashes in its eyes when it sees you, but it quickly grows arrogant
and defiant.
~
RACE unique~
ACT ABGH
AFF 0
OFF QU
IMM AB
RES LM
VULN 0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 40
HROLL 12
ENHA 100.00%
MATER none~
HDICE 10d10+1400
MDICE 2d4+20
DDICE 5d6+10
REGEN 0
DTYPE bite
AC -12 -12 -12 -7
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEF
SIZE small
DMOD 100
AMOD 0
QUEST 0
End
#21630
NAME draconian youth ~
SHORT a draconian youth~
LONG A draconian youth walks about on wobbly legs.
~
DESCR
This draconian can't be more than two or three hours old, yet it is
already four feet tall. It looks tired from the constant, rapid growth, but
its muscles are already starting to develop underneath its scaly skin. It
wobbles as it walks, but looks strong enough to be able to do some damage.
~
RACE unique~
ACT ABG
AFF 0
OFF MQU
IMM AB
RES LM
VULN 0
WSPEC 0
ALIGN -600
GROUP 0
LEVEL 46
HROLL 8
ENHA 100.00%
MATER none~
HDICE 25d10+2500
MDICE 5d4+35
DDICE 6d6+14
REGEN 0
DTYPE bite
AC -15 -15 -15 -9
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEF
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21631
NAME draconian full grown adult fullgrown~
SHORT a draconian~
LONG A full-grown draconian looks at its younger siblings.
~
DESCR
This draconian must be full-grown by now. It is six and a half feet tall
and it has an enormous tail behind it. Its red eyes glitter with hate and
arrogance. The black magic has done its work ... This one is ready to be
trained.
~
RACE unique~
ACT ABGT
AFF 0
OFF MQU
IMM AB
RES LM
VULN N
WSPEC 0
ALIGN -750
GROUP 0
LEVEL 52
HROLL 6
ENHA 100.00%
MATER none~
HDICE 50d10+4750
MDICE 10d15+120
DDICE 6d7+20
REGEN 0
DTYPE claw
AC -20 -20 -20 -15
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEF
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21632
NAME necromancer blackrobe black necro~
SHORT a necromancer~
LONG A necromancer stands here, looking about as if lost in the world of the living.
~
DESCR
This necromancer apparently is unused to so many living things about him
at once. A dagger flashes in his belt, caked with dried blood. He tries to
smile, but only comes up with a wicked grin. This is a strange necromancer
... But powerful indeed, to be granted a ring of Takhisis.
~
RACE unique~
ACT ABGR
AFF 0
OFF 0
IMM ABMQ
RES C
VULN DN
WSPEC 0
ALIGN -800
GROUP 0
LEVEL 54
HROLL 7
ENHA 100.00%
MATER none~
HDICE 50d10+5500
MDICE 50d10+5000
DDICE 5d8+20
REGEN 0
DTYPE pound
AC -22 -22 -22 -20
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEF
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21633
NAME demon abyss fire~
SHORT a fire demon of the Abyss~
LONG A demon of pure black fire burns uncontrollably.
~
DESCR
This demon is so horrible it could have only come from the Abyss, from
the burning hatred in the heart of the Dark Queen.
~
RACE unique~
ACT AFGT
AFF 0
OFF KU
IMM ABHLQ
RES DEM
VULN INR
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 54
HROLL 4
ENHA 100.00%
MATER none~
HDICE 50d10+6900
MDICE 10d6+400
DDICE 7d6+23
REGEN 0
DTYPE flbite
AC -24 -24 -24 -20
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEF
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21634
NAME demon shadow black abyss~
SHORT a shadow of the Abyss~
LONG A shadow saunters slowly about.
~
DESCR
As you look at it, it looks back at you with black, shadowed eyes.
Nothing can be seen about it; as it moves about it blends in perfectly with
the blackness.
~
RACE unique~
ACT AFGT
AFF 0
OFF 0
IMM ABLMQ
RES 0
VULN NS
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 54
HROLL 4
ENHA 100.00%
MATER none~
HDICE 50d10+6900
MDICE 25d15+200
DDICE 7d6+23
REGEN 0
DTYPE chill
AC -24 -24 -24 -20
POS stand stand
SEX none
GOLD 0
FORM AHMc
PARTS ABCDEF
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21635
NAME goblin mercenary short~
SHORT the goblin mercenary~
LONG A goblin mercenary stands here, clad in iron armor.
~
DESCR
This goblin mercenary is one of the many hundreds hired by the Dragonarmy
to build up their forces for an attack. He wears the traditional armor of a
mercenary, hammered iron plate. He eyes you with disdain, and keeps walking
about in the crowd.
~
RACE goblin~
ACT AGT
AFF 0
OFF 0
IMM AB
RES Q
VULN C
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 40
HROLL 6
ENHA 100.00%
MATER none~
HDICE 25d10+3700
MDICE 6d10+250
DDICE 6d6+18
REGEN 0
DTYPE slice
AC -18 -18 -18 -10
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21636
NAME dragon blue skie~
SHORT Skie~
LONG A massive blue dragon is here, eyeing you with severe disdain.
~
DESCR
This blue dragon is none other than Skie, mount of Kitiara. In battle,
they act and feel as one, knowing what the other will do before they do it.
Skie will defend Kitiara against any attack. They are faithful only to each
other and to the Dark Queen.
~
RACE unique~
ACT ABFG
AFF 0
OFF MO
IMM ABJ
RES E
VULN NR
WSPEC 0
ALIGN -900
GROUP 0
LEVEL 55
HROLL 0
ENHA 100.00%
MATER none~
HDICE 57d10+9800
MDICE 100d10+2500
DDICE 10d7+35
REGEN 0
DTYPE bite
AC -32 -32 -32 -27
POS stand stand
SEX male
GOLD 0
FORM AHZ
PARTS ABCDEFU
SIZE giant
DMOD 100
AMOD 0
QUEST 0
End
#21637
NAME black dragon~
SHORT the Black Highlord's dragon~
LONG A massive black dragon rears up on its hind legs to attack you.
~
DESCR
This gigantic black dragon is the Black Highlord's dragon. Although he
is faithful to the Black Highlord alone, it is more of a loyalty based on
respect and fear than anything else. He is old and powerful, and therefore
happy in his age. His black eyes glisten as he notices you invading his
cell.
~
RACE unique~
ACT ABFG
AFF 0
OFF MO
IMM ABKQ
RES 0
VULN N
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 55
HROLL 0
ENHA 100.00%
MATER none~
HDICE 50d10+7000
MDICE 40d10+5000
DDICE 10d4+20
REGEN 0
DTYPE claw
AC -25 -25 -25 -20
POS stand stand
SEX male
GOLD 0
FORM AHMZ
PARTS ABCDEF
SIZE giant
DMOD 100
AMOD 0
QUEST 0
End
#21638
NAME red dragon~
SHORT the Red Highlord's dragon~
LONG A large red dragon is here, flame licking from his nostrils.
~
DESCR
A dragon so mighty and powerful can be owned by anyone else but a Dragon
Highlord. The Red Highlord knows this dragon almost as well as he knows
himself, and that makes them terrifying in the air. On the ground, the
dragon can fend for himself quite well with his deadly breath.
~
RACE unique~
ACT ABFG
AFF 0
OFF MO
IMM ABLQ
RES H
VULN IN
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 55
HROLL 0
ENHA 100.00%
MATER none~
HDICE 50d10+6900
MDICE 40d10+5000
DDICE 10d4+20
REGEN 0
DTYPE smash
AC -25 -25 -25 -20
POS stand stand
SEX male
GOLD 0
FORM AHMZ
PARTS ABCDEF
SIZE giant
DMOD 100
AMOD 0
QUEST 0
End
#21639
NAME blue dragon~
SHORT the Blue Highlord's dragon~
LONG A dragon of dark blue stares at with with disinterest.
~
DESCR
A dragon of dark blue is laying in front of you, severely disinterested
in you. He only wants to get back out to true battle in the skies, and not
stuck in a cage watching his rider. He doesn't even move to look at you for
very long, just a roll of his eye.
~
RACE unique~
ACT ABG
AFF 0
OFF MO
IMM ABJLQ
RES 0
VULN NR
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 55
HROLL 0
ENHA 100.00%
MATER none~
HDICE 50d10+6500
MDICE 50d10+5000
DDICE 10d4+19
REGEN 0
DTYPE charge
AC -25 -25 -25 -20
POS rest rest
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEF
SIZE giant
DMOD 100
AMOD 0
QUEST 0
End
#21640
NAME green dragon~
SHORT the Green Highlord's dragon~
LONG An enormous green dragon is here, exhaling clouds of poison.
~
DESCR
Although her face is obscured by a greenish cloud of gas, you can see her
sneer as she looks at you with anger. She only tolerates one man fully, and
that is her master, the Green Highlord. As such, she hates you until you
gain her master's approval ... But you won't, since she's about to kill
you.
~
RACE unique~
ACT ABFG
AFF 0
OFF MO
IMM ABL
RES 0
VULN N
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 55
HROLL 0
ENHA 100.00%
MATER none~
HDICE 50d10+7000
MDICE 50d10+4000
DDICE 10d4+23
REGEN 0
DTYPE beating
AC -25 -25 -25 -20
POS stand stand
SEX female
GOLD 0
FORM AHMV
PARTS ABCDEF
SIZE giant
DMOD 100
AMOD 0
QUEST 0
End
#21641
NAME white dragon~
SHORT the White Highlord's Dragon~
LONG A white dragon stands in a patch of frost, glaring at you suspiciously.
~
DESCR
This white dragon is always breathing out steam, since his breath is
colder than anything around it. He's obviously uncomfortable, too, in this
hot and cramped cell. But as you look at his body, he looks at you, and a
light in his eyes says that he can forget the discomfort for a while as he
plays ...
~
RACE unique~
ACT ABCG
AFF 0
OFF MO
IMM ABIQ
RES 0
VULN HN
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 55
HROLL 0
ENHA 100.00%
MATER none~
HDICE 50d10+7000
MDICE 50d10+5000
DDICE 10d4+23
REGEN 0
DTYPE chill
AC -25 -25 -25 -20
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEF
SIZE giant
DMOD 100
AMOD 0
QUEST 0
End
#21642
NAME elf tortured blinded prisoner~
SHORT the elven prisoner~
LONG A tortured, blinded elf is crucified invertedly on the wall.
~
DESCR
He cannot see you and he doesn't know that you're here. All he knows is
that he's blind and horrible things are being done all around him. Perhaps
mercy is in order, perhaps not ...
~
RACE elf~
ACT ABG
AFF 0
OFF 0
IMM AB
RES BH
VULN CDEFGHIJKLMNOPQRXYZ
WSPEC 0
ALIGN 750
GROUP 0
LEVEL 5
HROLL 20
ENHA 100.00%
MATER none~
HDICE 2d6+60
MDICE 0d0+0
DDICE 1d6+1
REGEN 0
DTYPE none
AC 10 10 10 15
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21643
NAME soldier draconian aurak~
SHORT an Aurak soldier~
LONG An Aurak soldier patrols the area.
~
DESCR
The Aurak is a draconian, and his golden skin and eyes give away the fact
that he is different; indeed, he was made from a gold dragon's egg. Other
than that, he's just another draconian among hundreds here, patrolling the
hallways.
~
RACE bat~
ACT AGT
AFF 0
OFF FHMU
IMM BLQ
RES HK
VULN NS
WSPEC 0
ALIGN -800
GROUP 0
LEVEL 41
HROLL 3
ENHA 100.00%
MATER none~
HDICE 25d10+2000
MDICE 20d10+200
DDICE 4d8+14
REGEN 0
DTYPE cleave
AC -14 -14 -14 -9
POS stand stand
SEX none
GOLD 0
FORM AGHMVX
PARTS ABCDEFHJKP
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21644
NAME sivak soldier draconian~
SHORT a Sivak soldier~
LONG A Sivak soldier's patrol brings him through this area.
~
DESCR
This Sivak is just another kind of draconian here. He wanders about with
little interest, since there's nothing interesting going on. His claws
click on the stone floor as he walks about. As you look at him, a glint of
interest appears in his green eyes, but it quickly passes.
~
RACE unique~
ACT AGT
AFF 0
OFF MU
IMM BQ
RES KL
VULN N
WSPEC 0
ALIGN -800
GROUP 0
LEVEL 39
HROLL 0
ENHA 100.00%
MATER none~
HDICE 15d10+1700
MDICE 40d10+500
DDICE 5d6+13
REGEN 0
DTYPE slice
AC -13 -13 -13 -8
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEF
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21645
NAME bulmammon draconian aurak assassin~
SHORT Bulmammon~
LONG A golden Aurak draconian lurks in the shadows, death in his hand.
~
DESCR
This can be none other than Bulmammon, the infamous Aurak assassin. His
station in Neraka is permanent as long as people like you try to get in. He
will kill without mercy, and has assassinated the likes of kings and
dragons, so you will be easy work.
~
RACE unique~
ACT AFGT
AFF 0
OFF BFHM
IMM AB
RES 0
VULN 0
WSPEC 0
ALIGN -800
GROUP 0
LEVEL 52
HROLL 4
ENHA 100.00%
MATER none~
HDICE 50d10+5500
MDICE 20d10+5000
DDICE 6d7+20
REGEN 0
DTYPE stab
AC -22 -22 -22 -18
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEF
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21646
NAME skeleton undead~
SHORT an undead skeleton~
LONG A skeleton stands undead, stripped of flesh and soul.
~
DESCR
The undead ... This skeleton has a deep orange glow in its eyesockets,
and that means powerful magic is afoot here. It moves with a strange grace,
perhaps that of being freed from life and not having to fear death. It
brandishes a sword in bony hands, ready to bring you to undeath.
~
RACE bat~
ACT AG
AFF 0
OFF FH
IMM AILMPQR
RES BFG
VULN HNS
WSPEC 0
ALIGN -800
GROUP 0
LEVEL 37
HROLL 4
ENHA 100.00%
MATER none~
HDICE 10d10+1500
MDICE 5d10+500
DDICE 3d10+10
REGEN 0
DTYPE slash
AC -12 -12 -12 -10
POS stand stand
SEX none
GOLD 0
FORM AGIMV
PARTS ABCDEFHJKP
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21647
NAME spectre undead blacksmith~
SHORT the undead spectre~
LONG An undead spectre floats menacingly above the ground.
~
DESCR
It is the spectre of the blacksmith, held here by the Dark Queen's magic.
It is angry and seeks revenge on all those who dare come near and disturb
it.
~
RACE unique~
ACT ABFGT
AFF 0
OFF 0
IMM ABHLQ
RES DM
VULN INRSY
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 50
HROLL 5
ENHA 100.00%
MATER none~
HDICE 50d10+4000
MDICE 50d10+1500
DDICE 5d8+19
REGEN 0
DTYPE crush
AC -19 -19 -19 -15
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEF
SIZE large
DMOD 100
AMOD 0
QUEST 0
End
#21648
NAME wench girl serving barmaid maid~
SHORT a barmaid~
LONG A barmaid balances a few mugs of ale on her tray and asks what you would like.
~
DESCR
At one time, she could have been considered pretty and young, but now,
she's aged far beyond her years. The only reason she stays here is because
she has nowhere else to go and no money to get there.
~
RACE human~
ACT ABG
AFF 0
OFF JN
IMM ABCD
RES 0
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 40
HROLL 5
ENHA 100.00%
MATER none~
HDICE 15d10+1850
MDICE 10d10+1000
DDICE 4d8+13
REGEN 0
DTYPE slap
AC -13 -13 -13 -13
POS stand stand
SEX female
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#21649
NAME shopkeeper old man~
SHORT the old shopkeeper~
LONG An old, weary man sits behind the store counter.
~
DESCR
He's old and tired, ready to move from this world. He knows his time to
leave the mortal coil is coming soon, and so he chooses to live it out here,
amidst all the hate and despair of his village of birth, corrupted long ago.
~
RACE human~
ACT AG
AFF 0
OFF J
IMM ABCD
RES 0
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 40
HROLL 5
ENHA 100.00%
MATER none~
HDICE 15d10+1850
MDICE 0d0+0
DDICE 4d6+5
REGEN 0
DTYPE punch
AC -10 -10 -10 -10
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#0
#OBJDATA
#21600
NAME crown~
SHORT The Crown~
DESCR
The Crown lies covered in blood.~
MAT mineral~
TYPE armor ADF ABCG BCDF EF CD
EXTRA 1 6 0 17304082
WEAR AE
LEVEL 50
WEIGHT 21
COST 0
COND 100
Affect O 24 -4 0
Affect O 19 2 0
Affect O 5 1 0
Affect O 4 1 0
Affect O 1 -1 0
EDESC crown~
The Crown is covered in blood, dripping from one certain red stone. As you look at it, an overwhelming sense of power grasps you.~
End
#21601
NAME gem green gemstone~
SHORT The Green Gemstone~
DESCR
The Green Gemstone glistens, with bits of flesh hanging off the back.~
MAT gem~
TYPE armor ABDE ADF BF ABCDE ACD
EXTRA 1 6 0 17306753
WEAR AD
LEVEL 35
WEIGHT 20
COST 0
COND 100
Affect O 3 -1 0
Affect O 5 1 0
Affect O 4 -2 0
Affect O 1 1 0
End
#21602
NAME pillar gem marble white~
SHORT a white marble pillar~
DESCR
A white marble pillar stands broken here, covered in glowing gemstones.~
MAT mineral~
TYPE furniture 0 0 0 0 0
EXTRA 1 1 0 1
WEAR 0
LEVEL 0
WEIGHT 8
COST 0
COND 100
EDESC pillar gem~
The gems glow with an unearthly, almost evil hue. You sense great godly power coming from each of them, but also great evil power.~
End
#21603
NAME ale tankard~
SHORT a tankard of dark ale~
DESCR
There is a tankard of dark ale on the table.~
MAT glass~
TYPE drink 6 6 'dark ale' 0 0
EXTRA 0 0
WEAR A
LEVEL 10
WEIGHT 7
COST 0
COND 100
End
#21604
NAME whisky shot~
SHORT a shot of whisky~
DESCR
There is a small shot of whisky waiting for someone.~
MAT glass~
TYPE drink 1 1 'whisky' 0 0
EXTRA 0 0
WEAR A
LEVEL 1
WEIGHT 7
COST 0
COND 100
End
#21605
NAME liquor jar glass~
SHORT a glass jar of liquor~
DESCR
There is a glass jar of liquor here.~
MAT glass~
TYPE drink 5 5 'firebreather' 0 0
EXTRA 0 0
WEAR A
LEVEL 1
WEIGHT 7
COST 0
COND 100
End
#21606
NAME snifter brandy~
SHORT a snifter of brandy~
DESCR
There is a delicate snifter of brandy for the rich.~
MAT glass~
TYPE drink 6 6 'brandy' 0 0
EXTRA 0 0
WEAR A
LEVEL 1
WEIGHT 7
COST 0
COND 100
End
#21607
NAME cordial light almond glass~
SHORT a light almond cordial~
DESCR
There is a small glass of light almond cordial here.~
MAT glass~
TYPE drink 3 3 'cordial' 0 0
EXTRA 0 0
WEAR A
LEVEL 1
WEIGHT 7
COST 0
COND 100
End
#21608
NAME sword blade lightbane~
SHORT a blade engraved with the Insignia of the Dark Queen~
DESCR
A sword hovers above the ground, point down, immersed in shadow.~
MAT energy~
TYPE weapon sword 4 12 defilement H
EXTRA 1 7 0 531152
WEAR AN
LEVEL 37
WEIGHT 9
COST 0
COND 100
Affect O 24 -5 0
Affect O 17 -5 0
Affect O 1 2 0
Affect O 18 2 0
Affect O 19 4 0
EDESC blade sword~
It is plunged into shadow and appears to absorb the light around it completely. No light reflects off it, and the surface is eerily flat.~
End
#21609
NAME chicken leg~
SHORT a chicken leg~
DESCR
There is a half-cooked chicken leg sitting in the dirt.~
MAT food~
TYPE food AB BC 0 0 0
EXTRA 0 0
WEAR A
LEVEL 1
WEIGHT 4
COST 0
COND 100
End
#21610
NAME rack beef meat~
SHORT a rack of beef~
DESCR
A large, bloody rack of beef is lying in its own juices.~
MAT food~
TYPE food BC CD 0 0 0
EXTRA 0 0
WEAR A
LEVEL 1
WEIGHT 4
COST 0
COND 100
End
#21611
NAME leg lamb~
SHORT a leg of lamb~
DESCR
There is a fairly large leg of lamb detached from the lamb.~
MAT food~
TYPE food C AD 0 0 0
EXTRA 0 0
WEAR A
LEVEL 1
WEIGHT 4
COST 0
COND 100
End
#21612
NAME mixed goods meat~
SHORT some mixed meat~
DESCR
Some various meats sit in a bloody pile.~
MAT food~
TYPE food AB ABC 0 0 0
EXTRA 0 0
WEAR A
LEVEL 1
WEIGHT 4
COST 0
COND 100
End
#21613
NAME fish massive blue~
SHORT a massive blue fish~
DESCR
There is a massive blue fish lying dead on the ground.~
MAT food~
TYPE weapon mace 6 7 beating 0
EXTRA 0 0
WEAR AN
LEVEL 25
WEIGHT 10
COST 0
COND 100
EDESC fish~
It is an enormous fish, and it weighs a lot in your hand. The smell from it is horrible; it would do better as a weapon than food.~
End
#21614
NAME bottle amber beer~
SHORT a bottle of amber beer~
DESCR
A bottle of clear amber beer tempts you.~
MAT glass~
TYPE drink 8 8 'beer' 0 0
EXTRA 0 0
WEAR A
LEVEL 1
WEIGHT 7
COST 0
COND 100
End
#21615
NAME mead honey mug~
SHORT a mug of honey mead~
DESCR
A big mug of honey mead is here.~
MAT glass~
TYPE drink 10 10 'mead' 0 0
EXTRA 0 0
WEAR A
LEVEL 1
WEIGHT 7
COST 0
COND 100
End
#21616
NAME bowl nuts~
SHORT a bowl of nuts~
DESCR
A small wooden bowl of nondescript nuts sits on a table.~
MAT wood~
TYPE food A A 0 0 0
EXTRA 0 0
WEAR A
LEVEL 1
WEIGHT 6
COST 0
COND 100
EDESC nuts bowl~
The bowl is carved from wood, and the nuts are mixed.~
End
#21617
NAME ale mug~
SHORT a mug of ale~
DESCR
There is a warm mug of ale close by.~
MAT glass~
TYPE drink 12 12 'ale' 0 0
EXTRA 0 0
WEAR A
LEVEL 1
WEIGHT 7
COST 0
COND 100
End
#21618
NAME key special daily~
SHORT the daily special~
DESCR
A key labelled "the daily special" rests here.~
MAT bronze~
TYPE key 0 0 0 0 0
EXTRA 0 0
WEAR AO
LEVEL 15
WEIGHT 10
COST 0
COND 100
EDESC daily special key~
How odd ... it's a key ...~
End
#21619
NAME dagger bartender~
SHORT a bartender's dagger~
DESCR
A bartender's dagger is jammed into the wood.~
MAT mithril~
TYPE weapon dagger 7 5 stab 0
EXTRA 1 2 0 3072
WEAR AN
LEVEL 45
WEIGHT 6
COST 0
COND 100
Affect O 19 6 0
End
#21620
NAME gemstone chromatic~
SHORT a Chromatic Gemstone~
DESCR
A single chromatic gemstone lays on the floor.~
MAT gem~
TYPE staff 32 15 15 'harm' 0
EXTRA 1 3 0 82
WEAR AO
LEVEL 1
WEIGHT 6
COST 0
COND 100
Affect O 18 2 0
Affect O 19 3 0
Affect O 13 15 0
Affect O 12 50 0
Affect O 24 -3 0
EDESC gemstone~
It pulses and hums with all the colors of the chromatic dragons: red, green, blue, black and white. It has an aura of evil and darkness to it. As you look at it more closely, you can feel the colors swirling about, trying to drag you inside it.~
End
#21621
NAME chain mail white steel~
SHORT a white steel chainmail~
DESCR
A suit of white steel chain mail lies in a pile on the floor.~
MAT steel~
TYPE armor ACE BCD ACE ACD CD
EXTRA 0 0
WEAR AD
LEVEL 25
WEIGHT 34
COST 0
COND 100
End
#21622
NAME white steel leggings~
SHORT a pair of white steel leggings~
DESCR
A pair of white steel leggings lie piled in a heap here.~
MAT steel~
TYPE armor ACD D ACD D AD
EXTRA 0 0
WEAR AF
LEVEL 25
WEIGHT 29
COST 0
COND 100
End
#21623
NAME steel broad sword white~
SHORT a white steel broadsword~
DESCR
A steel broadsword has been tossed on the ground.~
MAT steel~
TYPE weapon sword 5 9 slash 0
EXTRA 0 0
WEAR AN
LEVEL 25
WEIGHT 17
COST 0
COND 100
End
#21624
NAME white steel gauntlets gloves~
SHORT a pair of white steel gauntlets~
DESCR
A pair of white steel-chain gauntlets lay folded together.~
MAT steel~
TYPE armor ACD D ACD D BD
EXTRA 0 0
WEAR AH
LEVEL 25
WEIGHT 20
COST 0
COND 100
End
#21625
NAME shard gem stone gemstone green~
SHORT a green gemstone shard~
DESCR
A small shard of a green stone is barely noticeable.~
MAT gem~
TYPE key 0 0 0 0 0
EXTRA 1 2 0 65
WEAR AO
LEVEL 1
WEIGHT 6
COST 0
COND 100
EDESC shard green gemstone~
It looks to be chipped off from some large emerald.~
End
#21626
NAME spear long black~
SHORT a long, black spear~
DESCR
A long, black steel spear lies on the ground.~
MAT iron~
TYPE weapon spear 5 9 pierce F
EXTRA 1 1 0 512
WEAR AN
LEVEL 25
WEIGHT 39
COST 0
COND 100
End
#21627
NAME pole polearm long black~
SHORT a long, black polearm~
DESCR
A long, black steel polearm lies in the dust.~
MAT iron~
TYPE weapon polearm 9 5 thrust F
EXTRA 0 0
WEAR AN
LEVEL 25
WEIGHT 39
COST 0
COND 100
End
#21628
NAME iron hammered hard plate~
SHORT a hammered iron plate mail~
DESCR
A suit of hard hammered iron platemail lies on the floor.~
MAT iron~
TYPE armor ABE BCD ACE BD CD
EXTRA 0 0
WEAR AD
LEVEL 25
WEIGHT 33
COST 0
COND 100
End
#21629
NAME hard hammered iron helm helmet~
SHORT a hammered iron helmet~
DESCR
A hard, hammered iron helmet collects dust.~
MAT iron~
TYPE armor BCD BD ABCD ABC AD
EXTRA 0 0
WEAR AE
LEVEL 25
WEIGHT 26
COST 0
COND 100
End
#21630
NAME hammered iron hard gauntlets gloves~
SHORT a pair of hammered iron gauntlets~
DESCR
A pair of hard iron gauntlets has been tossed down.~
MAT iron~
TYPE armor ABC BC D C AD
EXTRA 0 0
WEAR AH
LEVEL 20
WEIGHT 19
COST 0
COND 100
End
#21631
NAME sword hammered iron sword~
SHORT a hammered iron sword~
DESCR
A hammered iron sword is laying on the ground.~
MAT steel~
TYPE weapon sword 6 7 slash 0
EXTRA 0 0
WEAR AN
LEVEL 30
WEIGHT 17
COST 0
COND 100
End
#21632
NAME bow black long longbow~
SHORT a black longbow~
DESCR
A black longbow has been carelessly dropped.~
MAT adamantite~
TYPE weapon exotic 6 7 none F
EXTRA 0 0
WEAR AN
LEVEL 26
WEIGHT 32
COST 0
COND 100
Affect O 2 1 0
End
#21633
NAME whip slavemaster sadistic~
SHORT a sadistic whip~
DESCR
A sadistic-looking slavemaster's whip is coiled up in the corner.~
MAT leather~
TYPE weapon whip 4 12 none DEH
EXTRA 1 3 0 524306
WEAR AN
LEVEL 35
WEIGHT 7
COST 0
COND 100
Affect O 18 4 0
Affect O 19 3 0
Affect O 2 2 0
EDESC whip slavemaster sadistic~
This evil-looking whip has seven tails, each with a barbed hook on it, so as to rip off a victim's skin forcefully, and from quite a distance, it's so long.~
End
#21634
NAME coinpurse coins~
SHORT a bulging coinpurse~
DESCR
A bulging coinpurse is about to tear from the coins it holds.~
MAT metal~
TYPE money CDFI 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 26
WEIGHT 9
COST 0
COND 100
End
#21635
NAME cot bed small~
SHORT a small cot~
DESCR
A small cot is in the corner.~
MAT wood~
TYPE furniture A CDFI EHK BCDFG BCDFG
EXTRA 1 1 0 16384
WEAR 0
LEVEL 1
WEIGHT 6
COST 0
COND 100
End
#21636
NAME table long wooden~
SHORT long wooden table~
DESCR
A long, wooden table is set in the middle of the tent.~
MAT wood~
TYPE furniture CE EIJKN DG BCDFG CFG
EXTRA 1 1 0 16384
WEAR 0
LEVEL 1
WEIGHT 6
COST 0
COND 100
End
#21637
NAME pot~
SHORT a large pot~
DESCR
A pot full of boiling water is over a fire.~
MAT metal~
TYPE container 100 0 0 1 100
EXTRA 1 1 0 16384
WEAR 0
LEVEL 1
WEIGHT 9
COST 0
COND 100
End
#21638
NAME box rations~
SHORT a box of rations~
DESCR
A box of army rations has been dropped.~
MAT food~
TYPE food C C 0 0 0
EXTRA 0 0
WEAR A
LEVEL 1
WEIGHT 4
COST 0
COND 100
End
#21639
NAME crate wooden large~
SHORT a large wooden crate~
DESCR
A large wooden crate is here, the top pried off.~
MAT wood~
TYPE container 1000 A 0 1 100
EXTRA 1 1 0 16384
WEAR 0
LEVEL 1
WEIGHT 6
COST 0
COND 100
End
#21640
NAME meat boiled soggy~
SHORT a piece of soggy meat~
DESCR
A soggy piece of boiled meat has been left.~
MAT food~
TYPE food BC AB 0 0 0
EXTRA 0 0
WEAR 0
LEVEL 1
WEIGHT 4
COST 0
COND 100
End
#21641
NAME desk table~
SHORT a small desk~
DESCR
A small wooden desk is in the middle of the tent.~
MAT wood~
TYPE container 100 AC 0 1 100
EXTRA 1 1 0 16384
WEAR 0
LEVEL 1
WEIGHT 6
COST 0
COND 100
End
#21642
NAME paper paperwork assorted~
SHORT a pile of assorted paperwork~
DESCR
A large pile of assorted paperwork is about to be blown away.~
MAT paper~
TYPE trash 0 0 0 0 0
EXTRA 0 0
WEAR AO
LEVEL 1
WEIGHT 3
COST 0
COND 100
EDESC paper paperwork~
This looks boring ... thank the gods that you don't have this job.~
End
#21643
NAME papers paperwork reports~
SHORT a pile of prisoner of war reports~
DESCR
A pile of prisoner of war reports sits here.~
MAT paper~
TYPE trash 0 0 0 0 0
EXTRA 0 0
WEAR AO
LEVEL 1
WEIGHT 3
COST 0
COND 100
EDESC papers report paperwork~
All these reports are mundane ... and all of the elf reports are marked, "DEATH."~
End
#21644
NAME papers paper paperwork reports leave~
SHORT a pile of soldier leave reports~
DESCR
A pile of soldier's leave reports are here.~
MAT paper~
TYPE trash 0 0 0 0 0
EXTRA 0 0
WEAR AO
LEVEL 1
WEIGHT 3
COST 0
COND 100
EDESC papers leave reports~
A stack of leave reports are here, with names scribbled all across them.~
End
#21645
NAME quiver arrows black~
SHORT a quiver of black arrows~
DESCR
A quiver full of black arrow lies on the floor.~
MAT leather~
TYPE treasure 0 0 0 0 0
EXTRA 0 0
WEAR AK
LEVEL 1
WEIGHT 14
COST 0
COND 100
Affect O 2 1 0
Affect O 18 2 0
End
#21646
NAME apron bloody cook~
SHORT a bloody apron~
DESCR
A bloody cook's apron is crumpled in a heap.~
MAT cloth~
TYPE armor 0 0 0 0 BD
EXTRA 0 0
WEAR AD
LEVEL 1
WEIGHT 9
COST 0
COND 100
Affect O 13 20 0
EDESC apron bloody ~
How could a cook's apron get so bloody?~
End
#21647
NAME spoon large stirring~
SHORT a large stirring spoon~
DESCR
A large dirty spoon is getting even dirtier on the ground.~
MAT metal~
TYPE staff 30 20 20 'create food' 0
EXTRA 0 0
WEAR AO
LEVEL 15
WEIGHT 9
COST 0
COND 100
End
#21648
NAME bloody cleaver cook~
SHORT a bloody cleaver~
DESCR
An enormous cleaver rests in a pool of blood.~
MAT steel~
TYPE weapon axe 7 7 cleave D
EXTRA 1 2 0 524290
WEAR AN
LEVEL 20
WEIGHT 24
COST 0
COND 100
Affect O 17 -5 0
Affect O 1 1 0
Affect O 19 4 0
Affect O 18 1 0
EDESC cleaver bloody~
This thing is so big it could probably take a dragon's forearm off in one blow ... Dried black blood covers the blade and the handle. Fresher blood slowly oozes off the thing.~
End
#21649
NAME entrails lump bloody~
SHORT a lump of bloody entrails~
DESCR
A lump of bloody entrails rots in a puddle of blood.~
MAT food~
TYPE food A A 0 0 0
EXTRA 0 0
WEAR A
LEVEL 1
WEIGHT 4
COST 0
COND 100
End
#21650
NAME fountain black blood massive grotesque~
SHORT a black fountain of blood~
DESCR
A massive grotesque black fountain is built in the center of the room, gurgling out blood.~
MAT mineral~
TYPE fountain 1000000 1000000 'blood' 0 0
EXTRA 1 2 0 16793600
WEAR 0
LEVEL 10
WEIGHT 8
COST 0
COND 100
EDESC fountain blood dark massive~
The fountain is carved from a single piece of utterly black stone, constantly spewing dark red blood. The blood spurts from a statue in the center, one of a decapitated elf. The statue's head lies at its feet, an expression of absolute horror on its face. Blood pours from the open mouth. It looks so real you could swear that the figure of the statue was once alive ...~
End
#21651
NAME key underhall~
SHORT a key to the Underhalls~
DESCR
A black key attached to a large keyring has been tossed down.~
MAT metal~
TYPE key 0 0 0 0 0
EXTRA 1 1 0 16
WEAR AO
LEVEL 1
WEIGHT 9
COST 0
COND 100
End
#21652
NAME scimitar sword jailer thick~
SHORT a jailer's scimitar~
DESCR
A thick-bladed scimitar is on the floor.~
MAT iron~
TYPE weapon sword 4 12 slice G
EXTRA 1 2 0 17
WEAR AN
LEVEL 28
WEIGHT 16
COST 0
COND 100
Affect O 2 2 0
Affect O 19 3 0
Affect O 18 -1 0
End
#21653
NAME altar black blackened~
SHORT a blackened altar~
DESCR
A round blackened altar is centered in the room.~
MAT bone~
TYPE container 250 E 0 50 100
EXTRA 1 3 0 540688
WEAR 0
LEVEL 1
WEIGHT 8
COST 0
COND 100
EDESC altar black blackened~
It is made of obsidian and is inscribed with countless illegible runes and runescripts. Dark green slime covers the top and drips off the edges.~
End
#21654
NAME bed wooden hard~
SHORT a hard wooden bed~
DESCR
A hard-looking bed is in the corner of the room.~
MAT wood~
TYPE furniture B CEFGHI EHK BCDE ACDF
EXTRA 1 1 0 16384
WEAR 0
LEVEL 1
WEIGHT 6
COST 0
COND 100
End
#21655
NAME ear elf~
SHORT the ear of an elf~
DESCR
The severed ear of an elf has been tossed down.~
MAT food~
TYPE treasure 0 0 0 0 0
EXTRA 1 1 0 128
WEAR AC
LEVEL 15
WEIGHT 6
COST 0
COND 100
Affect O 12 -20 0
Affect O 13 -50 0
Affect O 19 4 0
EDESC ear~
It has a rune on the back of it ... a rune of cursing.~
End
#21656
NAME mace large bone spiked~
SHORT the bone-headed spiked mace~
DESCR
A large spiked mace sits on the ground.~
MAT bone~
TYPE weapon mace 4 11 smash A
EXTRA 1 3 0 50
WEAR AN
LEVEL 34
WEIGHT 18
COST 0
COND 100
Affect O 24 -10 0
Affect O 3 2 0
Affect O 18 4 0
Affect O 19 4 0
EDESC mace large blades~
Instead of the many spikes of a morning star, it has nine large spikes surrounding the head. It looks to be a very powerful and evil weapon indeed.~
End
#21657
NAME wand black skull skeleton bone~
SHORT a wand made from a bone and a skull~
DESCR
A long wand lays here, made from a single bone and a small skull.~
MAT bone~
TYPE wand 30 7 7 'blindness' 0
EXTRA 0 0
WEAR AO
LEVEL 14
WEIGHT 8
COST 0
COND 100
End
#21658
NAME chest box small~
SHORT a small chest~
DESCR
A small black chest is on the floor.~
MAT steel~
TYPE container 10 AC 0 10 100
EXTRA 1 1 0 16384
WEAR 0
LEVEL 23
WEIGHT 10
COST 0
COND 100
End
#21659
NAME armor dragon dragonscale blue~
SHORT a blue dragonscale armor~
DESCR
A suit of midnight-blue dragonscale armor rests on the floor.~
MAT dragonscale~
TYPE armor AE ACE AE BCD BD
EXTRA 1 1 0 16777216
WEAR AD
LEVEL 24
WEIGHT 26
COST 0
COND 100
Affect O 24 -5 0
Affect O 23 -5 0
End
#21660
NAME armor black dragonscale dragon~
SHORT a black dragonscale armor~
DESCR
A suit of jet-black dragonscale armor has been dropped.~
MAT dragonscale~
TYPE armor AE ACE AE BCD ABD
EXTRA 1 1 0 16777216
WEAR AD
LEVEL 24
WEIGHT 26
COST 0
COND 100
Affect O 23 -5 0
Affect O 24 -5 0
End
#21661
NAME armor red dragonscale dragon~
SHORT a red dragonscale armor~
DESCR
A suit of deep red dragonscale armor has been tossed on the ground.~
MAT dragonscale~
TYPE armor AE ACE AE BCD ABD
EXTRA 1 1 0 16777216
WEAR AD
LEVEL 24
WEIGHT 26
COST 0
COND 100
Affect O 24 -5 0
Affect O 23 -5 0
End
#21662
NAME armor green dragonscale dragon~
SHORT a green dragonscale armor~
DESCR
A suit of dark green dragonscale armor is laying on the floor.~
MAT dragonscale~
TYPE armor ABCD CE E ACD ABD
EXTRA 1 1 0 16777216
WEAR AD
LEVEL 23
WEIGHT 26
COST 0
COND 100
Affect O 23 -5 0
Affect O 24 -5 0
End
#21663
NAME armor white dragonscale dragon~
SHORT a white dragonscale armor~
DESCR
A suit of cold white dragonscale armor is laying on the ground.~
MAT dragonscale~
TYPE armor AE ACE AE BCD ABD
EXTRA 1 1 0 16777216
WEAR AD
LEVEL 24
WEIGHT 26
COST 0
COND 100
Affect O 24 -5 0
Affect O 23 -5 0
End
#21664
NAME helmet helm blue dragonscale dragon~
SHORT a blue dragonscale helmet~
DESCR
A midnight-blue dragonscale helm is upturned on the ground.~
MAT dragonscale~
TYPE armor CD ABCD CD BD 0
EXTRA 1 1 0 16777216
WEAR AE
LEVEL 24
WEIGHT 21
COST 0
COND 100
Affect O 13 20 0
End
#21665
NAME black dragonscale helm dragon full~
SHORT a black dragonhelm~
DESCR
A full helmet of jet-black dragonscale collects dust on the floor.~
MAT dragonscale~
TYPE armor CD ABCD CD BD ABD
EXTRA 1 1 0 16777216
WEAR AE
LEVEL 24
WEIGHT 21
COST 0
COND 100
Affect O 12 20 0
End
#21666
NAME red dragonscale dragon helm~
SHORT a helm of red dragonscale~
DESCR
A helm made from red dragonscale rests here.~
MAT dragonscale~
TYPE armor CD ABCD CD BD ABD
EXTRA 1 1 0 16777216
WEAR AE
LEVEL 24
WEIGHT 21
COST 0
COND 100
Affect O 5 1 0
End
#21667
NAME green helmet dragon dragonscale~
SHORT a green dragonscale helm~
DESCR
A helmet made from bile-green dragonscale is on the ground.~
MAT dragonscale~
TYPE armor CD ABCD CD BD ABD
EXTRA 1 1 0 16777216
WEAR AE
LEVEL 24
WEIGHT 21
COST 0
COND 100
Affect O 3 2 0
End
#21668
NAME white helmet dragonscale dragon~
SHORT a white dragonscale helmet~
DESCR
An ice-white helmet of dragonscale has been left.~
MAT dragonscale~
TYPE armor CD ABCD CD BD BD
EXTRA 0 0
WEAR AE
LEVEL 24
WEIGHT 21
COST 0
COND 100
Affect O 4 2 0
End
#21669
NAME blue dragonscale dragon gauntlets~
SHORT a pair of blue dragonscale gauntlets~
DESCR
Two deep-blue dragonscale gauntlets have fallen here.~
MAT dragonscale~
TYPE armor BD ACD ABD AD BD
EXTRA 1 1 0 16777216
WEAR AH
LEVEL 24
WEIGHT 16
COST 0
COND 100
Affect O 17 -4 0
End
#21670
NAME black dragonscale dragon gauntlets~
SHORT a pair of black dragonscale gauntlets~
DESCR
A pair of night-black dragonscale gauntlets lay here.~
MAT dragonscale~
TYPE armor BD ACD ABD AD BD
EXTRA 1 1 0 16777216
WEAR AH
LEVEL 24
WEIGHT 16
COST 0
COND 100
Affect O 19 1 0
End
#21671
NAME red dragonscale gloves dragon~
SHORT a pair of red dragonscale gloves~
DESCR
A pair of gloves made from red dragonscale are on the floor.~
MAT dragonscale~
TYPE armor BD ACD ABD AD BD
EXTRA 1 1 0 16777216
WEAR AH
LEVEL 24
WEIGHT 16
COST 0
COND 100
Affect O 18 1 0
End
#21672
NAME green gauntlets dragonscale dragon~
SHORT a pair of green dragonscale gauntlets~
DESCR
Some gauntlets of dark green dragonscale lie abandoned.~
MAT dragonscale~
TYPE armor BD ACD ABD AD BD
EXTRA 1 1 0 16777216
WEAR AH
LEVEL 24
WEIGHT 16
COST 0
COND 100
Affect O 13 20 0
End
#21673
NAME white gauntlets dragonscale dragon~
SHORT a pair of white dragonscale gauntlets~
DESCR
Two gauntlets of white dragonscale lie here.~
MAT dragonscale~
TYPE armor BD ACD ABD AD BD
EXTRA 1 1 0 16777216
WEAR AH
LEVEL 24
WEIGHT 16
COST 0
COND 100
Affect O 12 20 0
End
#21674
NAME blue dragonscale dragon armguards ~
SHORT a pair of blue dragonscale armguards~
DESCR
A pair of midnight-blue dragonscale armguards lay together.~
MAT dragonscale~
TYPE armor CD ABCD CD BD BD
EXTRA 1 1 0 16777216
WEAR AI
LEVEL 24
WEIGHT 21
COST 0
COND 100
End
#21675
NAME black dragonscale dragon armguards~
SHORT a set of black dragonscale armguards~
DESCR
A pair of black dragonscale armguards lay here.~
MAT dragonscale~
TYPE armor CD ABCD CD BD ABD
EXTRA 1 1 0 16777216
WEAR AI
LEVEL 24
WEIGHT 21
COST 0
COND 100
End
#21676
NAME red dragonscale armguards dragon~
SHORT a pair of red dragonscale armguards~
DESCR
A pair of dark red armguards of dragonscale lay unused.~
MAT dragonscale~
TYPE armor BDE AF ABDE BCE BD
EXTRA 1 1 0 16777216
WEAR AI
LEVEL 35
WEIGHT 21
COST 0
COND 100
End
#21677
NAME green sleeves dragonscale dragon~
SHORT a pair of green dragonscale sleeves~
DESCR
A pair of flexible sleeves made from dark green dragonscale lie on the ground.~
MAT dragonscale~
TYPE armor CD ABCD CD BD BD
EXTRA 1 1 0 16777216
WEAR AI
LEVEL 24
WEIGHT 21
COST 0
COND 100
End
#21678
NAME white sleeves dragonscale dragon~
SHORT a pair of white dragonscale sleeves~
DESCR
A pair of frosty white dragonscale sleeves lie in a pile.~
MAT dragonscale~
TYPE armor CD ABCD CD BD BD
EXTRA 1 1 0 16777216
WEAR AI
LEVEL 24
WEIGHT 21
COST 0
COND 100
End
#21679
NAME blue boots dragonscale dragon~
SHORT a pair of blue dragonscale boots~
DESCR
A pair of blue dragonscale boots has been set down.~
MAT dragonscale~
TYPE armor BD ACD ABD AD BD
EXTRA 1 1 0 16777216
WEAR AG
LEVEL 24
WEIGHT 18
COST 0
COND 100
Affect O 14 20 0
End
#21680
NAME black boots dragonscale dragon~
SHORT some black dragonscale boots~
DESCR
A pair of black dragonscale boots has been dropped.~
MAT dragonscale~
TYPE armor BD ACD ABD AD BD
EXTRA 1 1 0 16777216
WEAR AG
LEVEL 24
WEIGHT 18
COST 0
COND 100
Affect O 14 20 0
End
#21681
NAME red boots dragonscale dragon~
SHORT a pair of red dragonscale boots~
DESCR
Two fire-red boots of dragonscale are laying on the ground.~
MAT dragonscale~
TYPE armor BD ACD ABD AD BD
EXTRA 1 1 0 16777216
WEAR AG
LEVEL 24
WEIGHT 18
COST 0
COND 100
Affect O 14 20 0
End
#21682
NAME green dragonscale dragon boots~
SHORT a pair of green dragonscale boots~
DESCR
Some green dragonscale boots have been carelessly left here.~
MAT dragonscale~
TYPE armor BD ACD ABD AD BD
EXTRA 1 1 0 16777216
WEAR AG
LEVEL 24
WEIGHT 18
COST 0
COND 100
Affect O 14 20 0
End
#21683
NAME white boots dragonscale dragon~
SHORT a pair of white dragonscale boots~
DESCR
Some white dragonscale boots have been dropped here.~
MAT dragonscale~
TYPE armor BD ACD ABD AD BD
EXTRA 1 1 0 16777216
WEAR AG
LEVEL 24
WEIGHT 18
COST 0
COND 100
Affect O 14 20 0
End
#21684
NAME chromatic armor dragonscale dragon~
SHORT a suit of chromatic dragonscale armor~
DESCR
A suit of chromatic dragonscale armor is on the ground.~
MAT dragonscale~
TYPE armor DF CEF BDF BF AE
EXTRA 1 5 0 17563714
WEAR AD
LEVEL 37
WEIGHT 26
COST 0
COND 100
Affect O 24 -3 0
Affect O 23 -3 0
End
#21685
NAME chromatic helmet dragonscale dragon~
SHORT a chromatic dragonscale helmet~
DESCR
A chromatic dragonscale helm has fallen to the floor.~
MAT dragonscale~
TYPE armor ACDE ACF BCDE ADE ACD
EXTRA 1 5 0 17563714
WEAR AE
LEVEL 37
WEIGHT 21
COST 0
COND 100
Affect O 4 1 0
Affect O 3 1 0
End
#21686
NAME chromatic gauntlets dragonscale dragon~
SHORT a pair of chromatic dragonscale gauntlets~
DESCR
Two gauntlets of chromatic dragonscale lie unused in the corner.~
MAT dragonscale~
TYPE armor DE ABCDE ADE CE ACD
EXTRA 1 5 0 17563714
WEAR AH
LEVEL 36
WEIGHT 16
COST 0
COND 100
Affect O 19 3 0
Affect O 18 2 0
End
#21687
NAME chromatic armguards dragonscale dragon~
SHORT a chromatic dragonscale armguards~
DESCR
A pair of chromatic dragonscale armguards lie on the ground.~
MAT dragonscale~
TYPE armor ABDE ABF ACDE ABCE ACD
EXTRA 1 2 0 66
WEAR AI
LEVEL 36
WEIGHT 21
COST 0
COND 100
Affect O 2 2 0
End
#21688
NAME chromatic boots dragonscale dragon~
SHORT a pair of chromatic dragonscale boots~
DESCR
A pair of chromatic dragonscale boots sits here.~
MAT dragonscale~
TYPE armor DE ABCDE ADE CE CD
EXTRA 1 2 0 66
WEAR AG
LEVEL 36
WEIGHT 18
COST 0
COND 100
Affect O 14 100 0
End
#21689
NAME altar broken~
SHORT a broken altar~
DESCR
A massive altar is in the center of the room, broken in half.~
MAT stone~
TYPE container 0 0 0 0 0
EXTRA 1 1 0 16384
WEAR 0
LEVEL 30
WEIGHT 9
COST 0
COND 100
EDESC altar broken~
It is a long, black wooden altar, carved and engraved with many mystical symbols of strength and fear. However, the draconians who are training to be fighters have shattered it in half accidentally.~
End
#21690
NAME altar glowing~
SHORT the glowing altar~
DESCR
A glowing altar is in the center of the room.~
MAT iron~
TYPE container 0 0 0 0 0
EXTRA 1 3 0 540673
WEAR 0
LEVEL 30
WEIGHT 9
COST 0
COND 100
EDESC altar glowing~
This altar glows with an odd sort of light ... it's not really white, but it's not the evil light that's been surrounding you ever since you set foot in this Temple. You think a bit, then, looking at the runes on the altar, realize that this is the glow of pure magic.~
End
#21691
NAME egg dragon gold~
SHORT a gold dragon's egg~
DESCR
A bright gold dragon's egg has rolled out of its box.~
MAT gold~
TYPE treasure 0 0 0 0 0
EXTRA 1 7 0 18615360
WEAR AO
LEVEL 30
WEIGHT 10
COST 0
COND 100
Affect O 23 -6 0
EDESC gold egg~
This golden orb pulses with life force and energy. It is a dragon's egg, one that will never hatch because of what was done to it by Takhisis' clerics. But the baby dragon still sleeps inside, only to be wakened by a spell ...~
End
#21692
NAME pit donation~
SHORT a donation pit~
DESCR
A pit for donations to Takhisis' Army has been carved into the floor here.~
MAT stone~
TYPE container 10000 0 0 10000 1
EXTRA 1 3 0 17317888
WEAR 0
LEVEL 30
WEIGHT 9
COST 0
COND 100
EDESC pit donation~
This pit is deep and fairly wide, covering most of the floor space inside this narrow alcove.~
End
#21693
NAME amulet blind~
SHORT Amulet of the Blind~
DESCR
An amulet depicting a closed eye lays on the ground.~
MAT bronze~
TYPE armor ACE E ACE ACD 0
EXTRA 1 7 0 17305810
WEAR AC
LEVEL 35
WEIGHT 13
COST 0
COND 100
EDESC amulet eye~
The eye on this amulet is closed, and as you touch it, you feel your sight starting to blur. Maybe it's not a good idea to wear it.~
End
#21694
NAME shield blue dragon dragonscale~
SHORT a shield forged with evil intent~
DESCR
An elaborate shield made of blue dragonscale is laying in the corner.~
MAT steel~
TYPE armor AF BCE AF CE E
EXTRA 1 4 0 17301522
WEAR AJ
LEVEL 24
WEIGHT 41
COST 0
COND 100
EDESC shield~
It is outlined in pure silver, bearing two crests. One is five clenched dragon claws, and the second is a stylized blue dragon. Behind them both is the coat of arms of the Majere family.~
End
#21695
NAME scroll necromancy black~
SHORT a scroll of necromancy~
DESCR
A black scroll mysteriously floats a few feet above the ground.~
MAT paper~
TYPE scroll 30 'fly' 'energy drain' 'harm' 'chill touch'
EXTRA 1 2 0 528
WEAR AO
LEVEL 10
WEIGHT 3
COST 0
COND 100
End
#21696
NAME box metal crate large~
SHORT a large metal crate~
DESCR
A large metal crate stands in the corner, full of various weapons.~
MAT metal~
TYPE container 1000 0 0 25 100
EXTRA 1 1 0 16777216
WEAR 0
LEVEL 30
WEIGHT 9
COST 0
COND 100
End
#21697
NAME scimitar sword curved blade blue lightning~
SHORT a sparkling blue steel scimitar~
DESCR
A curved blade lies here, blue as the midnight sky.~
MAT magic~
TYPE weapon sword 4 12 shbite G
EXTRA 1 3 0 82
WEAR AN
LEVEL 29
WEIGHT 3
COST 0
COND 100
Affect O 24 -5 0
Affect O 18 3 0
Affect O 19 6 0
EDESC scimitar blade~
A stylized bolt of silver lightning runs the length of the blade, embossed with tiny golden runes.~
End
#21698
NAME dagger assassin claw~
SHORT the claw of unseen death~
DESCR
You barely notice the dagger laying on the floor, made from a detached claw.~
MAT bone~
TYPE weapon dagger 3 15 stab DH
EXTRA 1 4 0 2098
WEAR AN
LEVEL 32
WEIGHT 5
COST 0
COND 100
Affect O 19 3 0
Affect O 17 -10 0
Affect O 2 2 0
Affect O 18 5 0
End
#21699
NAME box strong beaten steel~
SHORT a beaten steel strong box~
DESCR
A beaten steel strong box lies anchored in rubble.~
MAT steel~
TYPE container 100 AC 0 10 100
EXTRA 1 2 0 16793600
WEAR 0
LEVEL 30
WEIGHT 10
COST 0
COND 100
EDESC box steel strong~
It's made of very hard steel and looks like it could take quite a beating, which it already has. The contents are probably intact, then, too.~
End
#21700
NAME mixed pill pills fused~
SHORT some fused pills~
DESCR
A few pills sit fused together.~
MAT food~
TYPE pill 25 'slow' 'cause serious' 'cure poison' 'armor'
EXTRA 1 1 0 64
WEAR A
LEVEL 25
WEIGHT 4
COST 0
COND 100
EDESC pill pills fused~
They all look quite different ... wonder what kind of effect they might have?~
End
#21701
NAME potion flask remnants~
SHORT a flask of remnants~
DESCR
A flask of assorted remnants of potions is bubbling rapidly.~
MAT glass~
TYPE potion 27 'change sex' 'stone skin' 'create food' 'curse'
EXTRA 1 1 0 64
WEAR AO
LEVEL 27
WEIGHT 7
COST 0
COND 100
EDESC potion flask remnants~
The liquids refuse to mix one moment, then combine the next, all the while bubbling unstably. A wave of nervousness washes over you as you contemplate quaffing it down.~
End
#21702
NAME bottle mixed brew brews~
SHORT a bottle of mixed brews~
DESCR
A bottle of mixed brews shudders of its own instability.~
MAT glass~
TYPE potion 31 'cancellation' 'detect invis' 'poison' 'mass invis'
EXTRA 1 2 0 66
WEAR AO
LEVEL 31
WEIGHT 7
COST 0
COND 100
EDESC bottle mixed brew brews~
This bottle vibrates and hums rapidly ... perhaps it's unstable, perhaps it's very powerful. Who can say?~
End
#21703
NAME powder dust packet colorful~
SHORT a packet of colorful dust~
DESCR
A small packet of colorful dust collects even more dust at your feet.~
MAT paper~
TYPE pill 25 'create spring' 'create food' 'remove curse' 'sleep'
EXTRA 1 1 0 64
WEAR A
LEVEL 25
WEIGHT 3
COST 0
COND 100
EDESC packet powder dust~
What an odd little thing to have.~
End
#21704
NAME pills fused~
SHORT some fused pills~
DESCR
A few pills have been melted together into a lumpy mass.~
MAT ceramic~
TYPE pill 30 'giant strength' 'faerie fog' 'chill touch' 'continual light'
EXTRA 1 1 0 64
WEAR A
LEVEL 30
WEIGHT 6
COST 0
COND 100
EDESC pills fused~
They look like you can't pull them apart ... and they look like they'd be uncomfortable as you swallowed them.~
End
#21705
NAME throne seat white~
SHORT the White Throne~
DESCR
The White Highlord's Throne is raised above the ground.~
MAT dragonscale~
TYPE furniture A CDFI 0 BH BH
EXTRA 1 3 0 17317888
WEAR 0
LEVEL 35
WEIGHT 8
COST 0
COND 100
EDESC throne~
It is a pure ebony throne, with white cushions and backing, and inlaid with the purest silver.~
End
#21706
NAME throne seat green~
SHORT the Green Throne~
DESCR
The Green Highlord's Throne is raised above floor level.~
MAT dragonscale~
TYPE furniture A CDFI 0 BH BH
EXTRA 1 3 0 17317888
WEAR 0
LEVEL 30
WEIGHT 8
COST 0
COND 100
EDESC throne~
The throne is constructed of ebony, with sharp green cushions and beautiful gold inlay.~
End
#21707
NAME throne seat red~
SHORT the Red Throne~
DESCR
The Throne of Ariakas is raised far above the floor.~
MAT dragonscale~
TYPE furniture A CDFI 0 BH BH
EXTRA 1 3 0 17317888
WEAR 0
LEVEL 30
WEIGHT 8
COST 0
COND 100
EDESC throne~
The throne is carved from ebony, with blood-red cushioning and backing, and inset with rubies and white gold.~
End
#21708
NAME throne blue seat kitiara~
SHORT the Blue Throne~
DESCR
The Blue Highlord's Throne is raised slightly higher than the other thrones.~
MAT dragonscale~
TYPE furniture A CDFI 0 BH BH
EXTRA 1 3 0 17317888
WEAR 0
LEVEL 30
WEIGHT 8
COST 0
COND 100
EDESC throne~
The throne is built from ebony wood, and the cushion is midnight-blue, accented with bright silver.~
End
#21709
NAME throne seat black~
SHORT the Black Throne~
DESCR
A Throne of burning night is carved out of the wall.~
MAT dragonscale~
TYPE furniture 0 0 0 0 0
EXTRA 1 5 0 543248
WEAR 0
LEVEL 35
WEIGHT 8
COST 0
COND 100
EDESC throne~
The Throne is ebony wood, and it radiates evil. The cushions are non-existent, and nothing but onyx and blood-ruby accentuate it. This throne is for someone very special ...~
End
#21710
NAME metal blob chunk~
SHORT a massive chunk of metal~
DESCR
A large chunk of solidified metal is against a wall.~
MAT steel~
TYPE container 100 AC 0 1 100
EXTRA 1 1 0 16384
WEAR 0
LEVEL 34
WEIGHT 10
COST 0
COND 100
EDESC metal chunk~
It looks as if it can be pried open.~
End
#21711
NAME axe forge hammer flattened~
SHORT a forge-axe~
DESCR
A flattened forge-hammer lies in soot, blade wedged in.~
MAT metal~
TYPE weapon axe 7 8 slash DF
EXTRA 1 2 0 3
WEAR AN
LEVEL 32
WEIGHT 33
COST 0
COND 100
Affect O 12 -25 0
Affect O 1 2 0
Affect O 18 1 0
Affect O 19 4 0
EDESC hammer forge flattened axe~
The hammer head has been melted and crushed to form a crude but enormous axe head, a sword's length wide.~
End
#21712
NAME key copper melted~
SHORT a melted copper key~
DESCR
A melted key of copper is coated with black soot.~
MAT copper~
TYPE key 0 0 0 0 0
EXTRA 1 1 0 524288
WEAR AO
LEVEL 24
WEIGHT 9
COST 0
COND 100
EDESC key copper melted~
It still looks usable.~
End
#21713
NAME table small chairs wooden~
SHORT a small wooden table~
DESCR
A small wooden table is in the corner, surrounded by four chairs.~
MAT wood~
TYPE furniture C EGHIJK DG DEFG DEFG
EXTRA 1 2 0 16793600
WEAR 0
LEVEL 10
WEIGHT 6
COST 0
COND 100
EDESC table~
It looks accomodating enough for a short rest.~
End
#21714
NAME coin silver~
SHORT a strange silver coin~
DESCR
A glinting disc catches your eye.~
MAT silver~
TYPE treasure 0 0 0 0 0
EXTRA 1 3 0 16777282
WEAR AO
LEVEL 32
WEIGHT 9
COST 0
COND 100
Affect O 24 -7 0
Affect O 2 2 0
Affect O 12 20 0
Affect O 18 7 0
EDESC coin~
It looks strange ... on one side are the three heads of a chimera, and on the other side is a shield.~
End
#21715
NAME dried beef piece~
SHORT a piece of dried beef~
DESCR
A small piece of dried beef lays on the floor.~
MAT food~
TYPE food A B 0 0 0
EXTRA 0 0
WEAR A
LEVEL 1
WEIGHT 4
COST 0
COND 100
End
#21716
NAME canteen small~
SHORT a small canteen~
DESCR
A small canteen has been dropped.~
MAT steel~
TYPE drink 10 10 'water' 0 0
EXTRA 0 0
WEAR AO
LEVEL 1
WEIGHT 10
COST 0
COND 100
End
#21717
NAME canteen large~
SHORT a large canteen~
DESCR
A large canteen lies in the corner.~
MAT steel~
TYPE drink 25 25 'water' 0 0
EXTRA 0 0
WEAR AO
LEVEL 10
WEIGHT 10
COST 0
COND 100
End
#21718
NAME stick walking wooden~
SHORT a wooden walking stick~
DESCR
A long, sturdy walking stick has been thrown aside.~
MAT wood~
TYPE staff 30 12 12 'refresh' 0
EXTRA 1 2 0 262208
WEAR AO
LEVEL 22
WEIGHT 6
COST 0
COND 100
Affect O 14 150 0
End
#21719
NAME black robes necromancer~
SHORT the black robes of a necromancer~
DESCR
A pile of soft black cloth lays discarded.~
MAT cloth~
TYPE armor D BD D ABCD BC
EXTRA 1 6 0 2770
WEAR AK
LEVEL 25
WEIGHT 7
COST 0
COND 100
Affect O 24 -7 0
Affect O 19 3 0
Affect O 18 3 0
Affect O 4 2 0
Affect O 13 15 0
Affect O 12 20 0
End
#21720
NAME silver flask~
SHORT a small silver flask~
DESCR
A small silver flask has been left here.~
MAT silver~
TYPE potion 48 'haste' 'fumble' 'fumble' 'fumble'
EXTRA 1 2 0 68
WEAR A
LEVEL 51
WEIGHT 9
COST 500
COND 100
End
#0
#ROOMDATA
#21600
NAME Road to Neraka~
DESCR
You are walking along a dusty, well-travelled road heading north and
south. The hard-packed soil makes you think about how much traffic this
place must be getting, and then you wonder about who is making all this dust
and footprints. Ahead, to the south, you see something dark and massive
looming on the horizon, and closer to you, there is a guard's tent.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21800
DOOR 1
~
~
0 -1 13616
DOOR 2
~
~
0 -1 21601
End
#21601
NAME Before a guard's tent~
DESCR
You are walking along a dusty, well-travelled road heading south and
west. The hard-packed soil makes you think about how much traffic this
place must be getting, and then you wonder about who is making all this dust
and footprints. To the east is a guard's tent. You can hear many shouts
and cries from the village to the south.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21600
DOOR 1
~
~
0 -1 21602
DOOR 2
~
~
0 -1 21603
End
#21602
NAME A guard's tent~
DESCR
This is a pretty bland tent ... White canvas, a desk, piles upon piles
of paperwork, and a draconian. How exciting ... The exit leads west to the
main road. You've got this urge to get out there as soon as you can, so
you're not asked (or forced) to help with the papers.
~
FLAGS 0
Sect 0
DOOR 3
~
~
0 -1 21601
End
#21603
NAME Road to Neraka~
DESCR
This is definitely a village road ... The footprints are everywhere and
the path is beaten pretty badly. Patches of green and red blood soak into
the dirt, evidence of fights among the draconians and other members of the
army. To the north, you can get away from the evil surrounding this place,
and to the south, you can see the northern gates.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21601
DOOR 2
~
~
0 -1 21604
End
#21604
NAME Northern city gates~
DESCR
So these are the northern city gates of Neraka ... One look at the
masonry tells you that they were constructed hastily but with great
attention to their strength. A massive blackened metal gate spans the gap
between the grey stone walls, but it is swung wide open. To the east and
west, you can see guard towers. North will take you back to the dusty
trail, and south lies the village itself.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21603
DOOR 1
~
~
0 -1 21921
DOOR 2
~
~
0 -1 21605
DOOR 3
~
~
0 -1 21923
End
#21605
NAME Inside the village of Neraka~
DESCR
Just inside the northern city limits, you can see it all from here: the
tent city, the thousands of draconians soldiers, the hundreds of Dragons,
and the countless human, goblin, and minotaur mercenaries milling about,
waiting for orders from their commanders. And in the center of the village,
black and awful, is the Temple of Takhisis. Whenever someone comes to
Neraka and they see the Temple, it never leaves their mind.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21604
DOOR 1
~
~
0 -1 21607
DOOR 2
~
~
0 -1 21606
End
#21606
NAME The village of Neraka~
DESCR
You are in the village of Neraka. Although you're not quite inside the
village yet, you can still see thousands of soldiers wandering about, some
training, some lounging lazily. Very few citizens of Neraka can be seen
throughout the crowd. You also sense a great presence in the place, one
that you can not be sure of what it is but one that you're sure that you
know ...
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21605
DOOR 1
~
~
0 -1 21750
DOOR 2
~
~
0 -1 21609
DOOR 3
~
~
0 -1 21608
End
#21607
NAME A small trash dump~
DESCR
Hrmmm ... A trash dump here? That's odd ... These aren't usually
located so close to a village, let alone the entrance to a village. But
looking south, this doesn't look like much of a village anymore ... More
like an army camp. The stench is unbearable ... Like rotting flesh. Maybe
you'd better leave ...
~
FLAGS 0
Sect 1
DOOR 3
~
~
0 -1 21605
End
#21608
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back east.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21606
End
#21609
NAME The village of Neraka~
DESCR
You are in the village of Neraka. Although you're not quite inside the
village yet, you can still see thousands of soldiers wandering about, some
training, some lounging lazily. Civilians and citizens of Neraka are also
lightly peppered throughout the crowd. You also sense a great presence in
the place, one that you can not be sure of what it is but one that you're
sure that you know ...
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21606
DOOR 1
~
~
0 -1 21751
DOOR 2
~
~
0 -1 21610
End
#21610
NAME Before the Temple~
DESCR
You stand before the Temple and now you know what it is that you felt
upon entering Neraka. It is the presence of an almighty evil, one that will
stop at nothing to stop everything. You can see the Temple clearly from
here, and you recognize with awe what it is that you see above the doorway.
~
FLAGS 0
Sect 1
EDESC temple~
Even from here, you can tell what it is that you see above the doorway of the Temple ...
It is a relief of a Five-Headed Dragon.~
DOOR 0
~
~
0 -1 21609
DOOR 1
~
~
0 -1 21749
DOOR 2
~
~
0 -1 21611
End
#21611
NAME Northern entrance to the Temple~
DESCR
You stand before the Northern Entrance to the Temple of Takhisis ... THE
Temple of Takhisis. It is here that Takhisis is rumored to make her earthly
home, and it is here where the link to her earthly power resides. Two
enormous black pillars stand on either side of the gaping black doorway.
They are inscribed with hundreds of evil and chaotic runes and images of the
evil gods. A gigantic relief of The Five-Headed Dragon stands above the
doorway, with her name inscribed below.
~
FLAGS 4
Sect 0
EDESC relief statue~
You see below the relief a single word carved in black runes: TAKHISIS~
DOOR 0
~
~
0 -1 21610
DOOR 1
~
~
0 -1 21612
DOOR 2
~
~
0 -1 21639
DOOR 3
~
~
0 -1 21615
End
#21612
NAME Outer corridor the the Temple~
DESCR
You stand in the outer corridor of the Temple. Large black stone pillars
support the dark stone roof that hovers above you, pulsing with evil.
Looking out between the thick pillars, you can see the village of Neraka,
and you can see villagers and soldiers alike milling about, glancing at the
temple and looking quickly away in fear.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21613
DOOR 3
~
~
0 -1 21611
End
#21613
NAME Outer corridor the the Temple~
DESCR
You stand in the outer corridor of the Temple. Large black stone pillars
support the dark stone roof that hovers above you, pulsing with evil.
Looking out between the thick pillars, you can see the village of Neraka,
and you can see villagers and soldiers alike milling about, glancing at the
temple and looking quickly away in fear.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21614
DOOR 3
~
~
0 -1 21612
End
#21614
NAME Outer corridor the the Temple~
DESCR
You stand in the outer corridor of the Temple. Large black stone pillars
support the dark stone roof that hovers above you, pulsing with evil.
Looking out between the thick pillars, you can see the village of Neraka,
and you can see villagers and soldiers alike milling about, glancing at the
temple and looking quickly away in fear.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 21623
DOOR 3
~
~
0 -1 21613
End
#21615
NAME Outer corridor the the Temple~
DESCR
You stand in the outer corridor of the Temple. Large black stone pillars
support the dark stone roof that hovers above you, pulsing with evil.
Looking out between the thick pillars, you can see the village of Neraka,
and you can see villagers and soldiers alike milling about, glancing at the
temple and looking quickly away in fear.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21611
DOOR 3
~
~
0 -1 21616
End
#21616
NAME Outer corridor the the Temple~
DESCR
You stand in the outer corridor of the Temple. Large black stone pillars
support the dark stone roof that hovers above you, pulsing with evil.
Looking out between the thick pillars, you can see the village of Neraka,
and you can see villagers and soldiers alike milling about, glancing at the
temple and looking quickly away in fear.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21615
DOOR 3
~
~
0 -1 21617
End
#21617
NAME Outer corridor the the Temple~
DESCR
You stand in the outer corridor of the Temple. Large black stone pillars
support the dark stone roof that hovers above you, pulsing with evil.
Looking out between the thick pillars, you can see the village of Neraka,
and you can see villagers and soldiers alike milling about, glancing at the
temple and looking quickly away in fear.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21616
DOOR 2
~
~
0 -1 21618
End
#21618
NAME Outer corridor the the Temple~
DESCR
You stand in the outer corridor of the Temple. Large black stone pillars
support the dark stone roof that hovers above you, pulsing with evil.
Looking out between the thick pillars, you can see the village of Neraka,
and you can see villagers and soldiers alike milling about, glancing at the
temple and looking quickly away in fear.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21617
DOOR 2
~
~
0 -1 21619
End
#21619
NAME Western Entrance to the Temple~
DESCR
You stand before the Western Entrance to the Temple of Takhisis ... THE
Temple of Takhisis. It is here that Takhisis is rumored to make her earthly
home, and it is here where the link to her earthly power resides. Two
enormous black pillars stand on either side of the gaping black doorway.
They are inscribed with hundreds of evil and chaotic runes and images of the
evil gods. A gigantic relief of The Five-Headed Dragon stands above the
doorway, with her name inscribed below.
~
FLAGS 0
Sect 0
EDESC relief statue~
You see below the relief a single word engraved in black runes: TAKHISIS~
DOOR 0
~
~
0 -1 21618
DOOR 1
~
~
0 -1 21647
DOOR 2
~
~
0 -1 21620
DOOR 3
~
~
0 -1 21782
End
#21620
NAME Outer corridor the the Temple~
DESCR
You stand in the outer corridor of the Temple. Large black stone pillars
support the dark stone roof that hovers above you, pulsing with evil.
Looking out between the thick pillars, you can see the village of Neraka,
and you can see villagers and soldiers alike milling about, glancing at the
temple and looking quickly away in fear.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21619
DOOR 2
~
~
0 -1 21621
End
#21621
NAME Outer corridor the the Temple~
DESCR
You stand in the outer corridor of the Temple. Large black stone pillars
support the dark stone roof that hovers above you, pulsing with evil.
Looking out between the thick pillars, you can see the village of Neraka,
and you can see villagers and soldiers alike milling about, glancing at the
temple and looking quickly away in fear.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21620
DOOR 2
~
~
0 -1 21622
End
#21622
NAME Outer corridor the the Temple~
DESCR
You stand in the outer corridor of the Temple. Large black stone pillars
support the dark stone roof that hovers above you, pulsing with evil.
Looking out between the thick pillars, you can see the village of Neraka,
and you can see villagers and soldiers alike milling about, glancing at the
temple and looking quickly away in fear.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21621
DOOR 1
~
~
0 -1 21632
DOOR 3
~
~
0 -1 21816
End
#21623
NAME Outer corridor the the Temple~
DESCR
You stand in the outer corridor of the Temple. Large black stone pillars
support the dark stone roof that hovers above you, pulsing with evil.
Looking out between the thick pillars, you can see the village of Neraka,
and you can see villagers and soldiers alike milling about, glancing at the
temple and looking quickly away in fear.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21614
DOOR 2
~
~
0 -1 21624
End
#21624
NAME Eastern Entrance to the Temple~
DESCR
You stand before the Eastern Entrance to the Temple of Takhisis ... THE
Temple of Takhisis. It is here that Takhisis is rumored to make her earthly
home, and it is here where the link to her earthly power resides. Two
enormous black pillars stand on either side of the gaping black doorway.
They are inscribed with hundreds of evil and chaotic runes and images of the
evil gods. A gigantic relief of The Five-Headed Dragon stands above the
doorway, with her name inscribed below.
~
FLAGS 0
Sect 0
EDESC relief statue~
You see engraved below the statue a single word carved in black runes: TAKHISIS~
DOOR 0
~
~
0 -1 21623
DOOR 1
~
~
0 -1 21752
DOOR 2
~
~
0 -1 21625
DOOR 3
~
~
0 -1 21643
End
#21625
NAME Outer corridor the the Temple~
DESCR
You stand in the outer corridor of the Temple. Large black stone pillars
support the dark stone roof that hovers above you, pulsing with evil.
Looking out between the thick pillars, you can see the village of Neraka,
and you can see villagers and soldiers alike milling about, glancing at the
temple and looking quickly away in fear.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21624
DOOR 2
~
~
0 -1 21626
End
#21626
NAME Outer corridor the the Temple~
DESCR
You stand in the outer corridor of the Temple. Large black stone pillars
support the dark stone roof that hovers above you, pulsing with evil.
Looking out between the thick pillars, you can see the village of Neraka,
and you can see villagers and soldiers alike milling about, glancing at the
temple and looking quickly away in fear.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21625
DOOR 2
~
~
0 -1 21627
End
#21627
NAME Outer corridor the the Temple~
DESCR
You stand in the outer corridor of the Temple. Large black stone pillars
support the dark stone roof that hovers above you, pulsing with evil.
Looking out between the thick pillars, you can see the village of Neraka,
and you can see villagers and soldiers alike milling about, glancing at the
temple and looking quickly away in fear.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21626
DOOR 1
~
~
0 -1 21966
DOOR 2
~
~
0 -1 21822
DOOR 3
~
~
0 -1 21628
End
#21628
NAME Outer corridor the the Temple~
DESCR
You stand in the outer corridor of the Temple. Large black stone pillars
support the dark stone roof that hovers above you, pulsing with evil.
Looking out between the thick pillars, you can see the village of Neraka,
and you can see villagers and soldiers alike milling about, glancing at the
temple and looking quickly away in fear.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21627
DOOR 3
~
~
0 -1 21629
End
#21629
NAME Outer corridor the the Temple~
DESCR
You stand in the outer corridor of the Temple. Large black stone pillars
support the dark stone roof that hovers above you, pulsing with evil.
Looking out between the thick pillars, you can see the village of Neraka,
and you can see villagers and soldiers alike milling about, glancing at the
temple and looking quickly away in fear.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21628
DOOR 3
~
~
0 -1 21630
End
#21630
NAME Outer corridor the the Temple~
DESCR
You stand in the outer corridor of the Temple. Large black stone pillars
support the dark stone roof that hovers above you, pulsing with evil.
Looking out between the thick pillars, you can see the village of Neraka,
and you can see villagers and soldiers alike milling about, glancing at the
temple and looking quickly away in fear.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21629
DOOR 3
~
~
0 -1 21631
End
#21631
NAME Southern entrance to the Temple~
DESCR
You stand before the Southern Entrance to the Temple of Takhisis ... THE
Temple of Takhisis. It is here that Takhisis is rumored to make her earthly
home, and it is here where the link to her earthly power resides. Two
enormous black pillars stand on either side of the gaping black doorway.
They are inscribed with hundreds of evil and chaotic runes and images of the
evil gods. A gigantic relief of The Five-Headed Dragon stands above the
doorway, with her name inscribed below.
~
FLAGS 4
Sect 0
EDESC relief statue~
You see below the relief a single word inscribed in black runes: TAKHISIS~
DOOR 0
~
~
0 -1 21635
DOOR 1
~
~
0 -1 21630
DOOR 2
~
~
0 -1 21821
DOOR 3
~
~
0 -1 21634
End
#21632
NAME Outer corridor the the Temple~
DESCR
You stand in the outer corridor of the Temple. Large black stone pillars
support the dark stone roof that hovers above you, pulsing with evil.
Looking out between the thick pillars, you can see the village of Neraka,
and you can see villagers and soldiers alike milling about, glancing at the
temple and looking quickly away in fear.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21633
DOOR 3
~
~
0 -1 21622
End
#21633
NAME Outer corridor the the Temple~
DESCR
You stand in the outer corridor of the Temple. Large black stone pillars
support the dark stone roof that hovers above you, pulsing with evil.
Looking out between the thick pillars, you can see the village of Neraka,
and you can see villagers and soldiers alike milling about, glancing at the
temple and looking quickly away in fear.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21634
DOOR 3
~
~
0 -1 21632
End
#21634
NAME Outer corridor the the Temple~
DESCR
You stand in the outer corridor of the Temple. Large black stone pillars
support the dark stone roof that hovers above you, pulsing with evil.
Looking out between the thick pillars, you can see the village of Neraka,
and you can see villagers and soldiers alike milling about, glancing at the
temple and looking quickly away in fear.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21631
DOOR 3
~
~
0 -1 21633
End
#21635
NAME Inside the Southern Entrance~
DESCR
You stand just inside the Southern Entrance to the Temple. Sounds come
from everywhere: the sounds of anguished cries, of cheering soldiers, of
arguing leaders, of chanting monks. It all blends together too well, too
perfectly. The massive stone walls surround you, and torches burn brightly
in their sconces. To the south is the light of the outdoors, and to the
north ...
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21636
DOOR 2
~
~
0 -1 21631
End
#21636
NAME Inside the Temple~
DESCR
You stand just inside the Temple to Takhisis. The sounds of clerics
praying and monks chanting fills the air more than anything. Acrid incense
wafts through the air, assailing your nostrils with burning pain. Your
heart is leaping inside your chest and you get the feeling that no matter
whether good or evil steps through these doors, lowly peasant to Dragon
Highlord, everyone feels the same upon entering this place of darkness.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21637
DOOR 2
~
~
0 -1 21635
End
#21637
NAME Main room of the Temple~
DESCR
You stand in the center of the Temple. All around you, you hear voices
whispering in your mind, whispering sweet seduction. Monks chant all about
you, and clerics utter their prayers to the Dark Queen. The stone walls and
floor seem to absorb the light that the black torches are casting from their
sconces on the walls. And in the center of this room is a massive black
fountain of a headless elf, blood gushing from the neck, carved from the
same stone. Dark stairwells lead above and below.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21638
DOOR 1
~
~
0 -1 21640
DOOR 2
~
~
0 -1 21636
DOOR 3
~
~
0 -1 21644
DOOR 4
~
black wooden hatch~
A -1 21652
DOOR 5
~
stone slab~
AB -1 21653
End
#21638
NAME Inside the Temple~
DESCR
You stand just inside the Temple to Takhisis. The sounds of clerics
praying and monks chanting fills the air more than anything. Acrid incense
wafts through the air, assailing your nostrils with burning pain. Your
heart is leaping inside your chest and you get the feeling that no matter
whether good or evil steps through these doors, lowly peasant to Dragon
Highlord, everyone feels the same upon entering this place of darkness.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21639
DOOR 2
~
~
0 -1 21637
End
#21639
NAME Inside the Northern Entrance~
DESCR
You stand just inside the Northern Entrance to the Temple. Sounds come
from everywhere: the sounds of anguished cries, of cheering soldiers, of
arguing leaders, of chanting monks. It all blends together too well, too
perfectly. The massive stone walls surround you, and torches burn brightly
in their sconces. To the north is the light of the outdoors, and to the
south ...
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21611
DOOR 2
~
~
0 -1 21638
End
#21640
NAME Inside the Temple~
DESCR
You stand just inside the Temple to Takhisis. The sounds of clerics
praying and monks chanting fills the air more than anything. Acrid incense
wafts through the air, assailing your nostrils with burning pain. Your
heart is leaping inside your chest and you get the feeling that no matter
whether good or evil steps through these doors, lowly peasant to Dragon
Highlord, everyone feels the same upon entering this place of darkness.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21641
DOOR 3
~
~
0 -1 21637
End
#21641
NAME Inside the Temple~
DESCR
You stand inside the Temple. Now all you can hear in the stillness is
the beating of your heart. The chants stopped just as soon as you entered
this short corridor. The north and south walls are just like all the
others, solid black stone, but accentuated with doors. Faint light can be
detected coming from underneath them, perhaps the burning of a candle.
There are no torches in this part of the hallway; it plunges into shadows at
about the same place where you ceased to hear the chanting prayers.
~
FLAGS 0
Sect 0
DOOR 0
~
~
A -1 21962
DOOR 1
~
~
0 -1 21642
DOOR 2
~
~
A -1 21963
DOOR 3
~
~
0 -1 21640
End
#21642
NAME Inside the Temple~
DESCR
You stand just inside the Temple to Takhisis. The sounds of clerics
praying and monks chanting fills the air more than anything. Acrid incense
wafts through the air, assailing your nostrils with burning pain. Your
heart is leaping inside your chest and you get the feeling that no matter
whether good or evil steps through these doors, lowly peasant to Dragon
Highlord, everyone feels the same upon entering this place of darkness.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21643
DOOR 3
~
~
0 -1 21641
End
#21643
NAME Inside the Eastern Entrance~
DESCR
You stand just inside the Eastern Entrance to the Temple. Sounds come
from everywhere: the sounds of anguished cries, of cheering soldiers, of
arguing leaders, of chanting monks. It all blends together too well, too
perfectly. The massive stone walls surround you, and torches burn brightly
in their sconces. To the east is the light of the outdoors, and to the west
...
~
FLAGS 4
Sect 0
DOOR 0
~
~
0 -1 21650
DOOR 1
~
~
0 -1 21624
DOOR 2
~
~
0 -1 21651
DOOR 3
~
~
0 -1 21642
End
#21644
NAME Inside the Temple~
DESCR
You stand just inside the Temple to Takhisis. The sounds of clerics
praying and monks chanting fills the air more than anything. Acrid incense
wafts through the air, assailing your nostrils with burning pain. Your
heart is leaping inside your chest and you get the feeling that no matter
whether good or evil steps through these doors, lowly peasant to Dragon
Highlord, everyone feels the same upon entering this place of darkness.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21637
DOOR 3
~
~
0 -1 21645
End
#21645
NAME Inside the Temple~
DESCR
You stand inside the Temple. Now all you can hear in the stillness is
the beating of your heart. The chants stopped just as soon as you entered
this short corridor. The north and south walls are just like all the
others, solid black stone, but accentuated with doors. Faint light can be
detected coming from underneath them, perhaps the burning of a candle.
There are no torches in this part of the hallway; it plunges into shadows at
about the same place where you ceased to hear the chanting prayers.
~
FLAGS 0
Sect 0
DOOR 0
~
~
A -1 21960
DOOR 1
~
~
0 -1 21644
DOOR 2
~
~
A -1 21961
DOOR 3
~
~
0 -1 21646
End
#21646
NAME Inside the Temple~
DESCR
You stand just inside the Temple to Takhisis. The sounds of clerics
praying and monks chanting fills the air more than anything. Acrid incense
wafts through the air, assailing your nostrils with burning pain. Your
heart is leaping inside your chest and you get the feeling that no matter
whether good or evil steps through these doors, lowly peasant to Dragon
Highlord, everyone feels the same upon entering this place of darkness.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21645
DOOR 3
~
~
0 -1 21647
End
#21647
NAME Inside the Western Entrance~
DESCR
You stand just inside the Western Entrance to the Temple. Sounds come
from everywhere: the sounds of anguished cries, of cheering soldiers, of
arguing leaders, of chanting monks. It all blends together too well, too
perfectly. The massive stone walls surround you, and torches burn brightly
in their sconces. To the west is the light of the outdoors, and to the east
...
~
FLAGS 4
Sect 0
DOOR 0
~
~
0 -1 21648
DOOR 1
~
~
0 -1 21646
DOOR 2
~
~
0 -1 21649
DOOR 3
~
~
0 -1 21619
End
#21648
NAME A small alcove~
DESCR
You stand inside a small alcove cut into the walls of the Temple, just
north of the western entrance. It is a tight fit in here, but it seems like
2 people could squeeze in. A torch burns on the wall above you, casting
shadows that flicker eerily about. A pit is here for donations to the
Dragonarmy.
~
FLAGS 512
Sect 0
DOOR 2
~
~
0 -1 21647
End
#21649
NAME A small alcove~
DESCR
You stand inside a small alcove cut into the walls of the Temple, just
south of the western entrance. It is a tight fit in here, but it seems like
2 people could squeeze in. A torch burns on the wall above you, casting
shadows that flicker eerily about.
~
FLAGS 512
Sect 0
DOOR 0
~
~
0 -1 21647
End
#21650
NAME A small alcove~
DESCR
You stand inside a small alcove cut into the walls of the Temple, just
south of the western entrance. It is a tight fit in here, but it seems like
two people could squeeze in. A torch burns on the wall above you, casting
shadows that flicker eerily about.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 21643
End
#21651
NAME A small alcove~
DESCR
You stand inside a small alcove cut into the walls of the Temple, just
south of the western entrance. It is a tight fit in here, but it seems like
two people could squeeze in. A torch burns on the wall above you, casting
shadows that flicker eerily about.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21643
End
#21652
NAME A black landing~
DESCR
You stand at a landing of the twisted stairwell. The stairs continue
upward, still looping around and around in sick circles, but there are also
doors here, leading everywhere. This place is deathly silent. Something
must be wrong for it to be this quiet here when down below the combination
of sounds blended into a chaotic song. Large, silent black oaken doors lead
everywhere, and the stairs continue upwards into blackness, and each of them
has a plaque above it.
~
FLAGS 4
Sect 0
DOOR 0
The sign reads, "Corridor of Birth".~
north~
AB -1 21654
DOOR 1
The plaque reads, "Corridor of Magic".~
east~
AB -1 21662
DOOR 2
The plaque reads, "Corridor of Death".~
south~
AB -1 21658
DOOR 3
The plaque reads, "Corridor of Might".~
west~
AB -1 21666
DOOR 4
~
~
0 -1 21669
DOOR 5
~
~
A -1 21637
End
#21653
NAME A twisted black stairwell~
DESCR
You stand inside a black stairwell that is lit from some evil source.
The very walls pulse with foul powers and are warm to the touch. The
stairwell is cramped, and it seems like the walls are closing in on you,
almost like something doesn't want you here. The dark stairs lead up to the
main hall and down into darkness.
~
FLAGS 4
Sect 0
DOOR 4
~
~
A -1 21637
DOOR 5
~
~
A -1 21670
End
#21654
NAME Corridor of Birth~
DESCR
You stand in a long, wide corridor. Torches line it, but you still can't
see to the end of the hall. As you look around at the bleak, black walls,
nothing comes into your mind as to why this is called the Corridor of Birth.
This place looks dead, just like the rest of the Temple. A dark chant
begins down the hall, startling you. South is the stairwell, and the
corridor continues north.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21655
DOOR 2
~
~
A -1 21652
End
#21655
NAME Corridor of Birth~
DESCR
You stand in a long, wide corridor. Torches line it, but you still can't
see to the end of the hall. As you look around at the bleak, black walls,
nothing comes into your mind as to why this is called the Corridor of Birth.
This place looks dead, just like the rest of the Temple. A dark chant
begins down the hall, startling you. The stairwell is further south, and
the corridor continues north.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21656
DOOR 2
~
~
0 -1 21654
End
#21656
NAME Corridor of Birth~
DESCR
You stand in a long, wide corridor. Torches line it, but you still can't
see to the end of the hall. As you look around at the bleak, black walls,
nothing comes into your mind as to why this is called the Corridor of Birth.
This place looks dead, just like the rest of the Temple. A dark chant
begins nearby the hall, startling you. Even though you can barely see a
thing here, it sounds like the chanting comes from the end of the hall. As
you peer into the shadows, you think you can see humanoid shadows doing
unholy things.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21657
DOOR 2
~
~
0 -1 21655
End
#21657
NAME Before the Black Altar~
DESCR
You stand before a large altar, surrounded by black-robed mages. One of
them places a metallic orb in the center of the altar and the mages touch
hands. As they begin to chant, fear creeps up your spine into your head.
The chanting continues and the fear grows stronger. Black bolts of energy
flow from the touching hands of the mages until they all spark and touch the
orb. Slowly, green-black ooze flows from the orb until it uncurls,
revealing a small glistening lizard-like figure. It gradually stands and
stretches, the chanting dies off, and the lizard is taken to a room to the
west. You come to the realization that you have just witnessed the birth of
a draconian.
~
FLAGS 4
Sect 0
DOOR 1
~
~
0 -1 21684
DOOR 2
~
~
0 -1 21656
DOOR 3
~
~
0 -1 21685
End
#21658
NAME Corridor of Death~
DESCR
To the north lies the stairwell. To the south lies screaming and wails.
The hall is black, and from a narrow indenture in the top wall, blood
trickles down the length of it, dripping down the walls, off the ceiling,
and onto the floor, where your footsteps are sticky. A few other footprints
lead down the hall, but a very few lead back to the northern door.
~
FLAGS 0
Sect 0
DOOR 0
~
~
A -1 21652
DOOR 2
~
~
0 -1 21659
End
#21659
NAME Corridor of Death~
DESCR
To the north lies the stairwell. To the south lies screaming and wails.
The hall is black, and from a narrow indenture in the top wall, blood
trickles down the length of it, dripping down the walls, off the ceiling,
and onto the floor, where your footsteps are sticky. A few other footprints
lead down the hall, but a very few lead back to the northern door.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21658
DOOR 2
~
~
0 -1 21660
End
#21660
NAME Corridor of Death~
DESCR
To the far north lies the stairwell. To the south lies screaming and
wails. The hall is black, and from a narrow indenture in the top wall,
blood trickles down the length of it, dripping down the walls, off the
ceiling, and onto the floor, where your footsteps are sticky. A few other
footprints lead down the hall, but a very few lead back to the northern
door. There is more blood here, and the screams are so close they make your
ears ring.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21659
DOOR 2
~
~
0 -1 21661
End
#21661
NAME Before a black altar~
DESCR
You stand before a black altar, covered in blood and gore. There are no
signs of life anywhere but your own ... And that may change soon. Flesh
and skin are tossed in the corners of the room, and organs are thrown into a
large fire, making the room acrid and smoky. There is not a trace of bone
to be found anywhere ... As if the skeletons were stripped of flesh and
were taken elsewhere.
~
FLAGS 4
Sect 0
DOOR 0
~
~
0 -1 21660
DOOR 1
~
~
0 -1 21686
DOOR 3
~
~
0 -1 21687
End
#21662
NAME Corridor of Magic~
DESCR
You stand inside a lengthy, black hall. However, this hall is much
different from the rest of the Temple ... It throbs and hums with intense
magical energies, flowing up and down the corridor in waves. You can see
right away why this place is called the Corridor of Magic ... And you can
feel it in your soul.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21663
DOOR 3
~
~
A -1 21652
End
#21663
NAME Corridor of Magic~
DESCR
You stand inside a lengthy, black hall. However, this hall is much
different from the rest of the Temple ... It throbs and hums with intense
magical energies, flowing up and down the corridor in waves. You can see
right away why this place is called the Corridor of Magic ... And you can
feel it in your soul. The feeling grows stronger to the east, and the door
to the stairway is back west.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21664
DOOR 3
~
~
0 -1 21662
End
#21664
NAME Corridor of Magic~
DESCR
You stand inside a lengthy, black hall. However, this hall is much
different from the rest of the Temple ... It throbs and hums with intense
magical energies, flowing up and down the corridor in waves. You can see
right away why this place is called the Corridor of Magic ... And you can
feel it in your soul. By the increase in intensity of the magic, it would
seem that the source is very near.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21665
DOOR 3
~
~
0 -1 21663
End
#21665
NAME Before a glowing altar~
DESCR
You stand before a circular altar, one that glows and hums with powerful
forces. All about you are engraved runes and sigils, sparking with magic.
Light spins in a ring in the ceiling, and on the floor it spins the opposite
way. Strong magic is here, but it's magic that is unsided and neutral.
Additional rooms stretch to the north and south, and the corridor leads back
to the west.
~
FLAGS 4
Sect 0
DOOR 0
~
~
0 -1 21680
DOOR 2
~
~
0 -1 21681
DOOR 3
~
~
0 -1 21664
End
#21666
NAME Corridor of Might~
DESCR
You stand in the Corridor of Might. Swords, spears and shields line the
hall from floor to ceiling. Screams echo from down the hall, screams of
battle and pain. Only the strong survive here, it seems. And it is here
that they get weeded out for the Army of Takhisis. To the west is the end
of the corridor, and to the east is the stairwell.
~
FLAGS 0
Sect 0
DOOR 1
~
~
A -1 21652
DOOR 3
~
~
0 -1 21667
End
#21667
NAME Corridor of Might~
DESCR
You stand in the Corridor of Might. Swords, spears and shields line the
hall from floor to ceiling. Screams echo from down the hall, screams of
battle and pain. Only the strong survive here, it seems. And it is here
that they get weeded out for the Army of Takhisis. To the west is the end
of the corridor, and to the east is the stairwell.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21666
DOOR 3
~
~
0 -1 21668
End
#21668
NAME Before a broken altar~
DESCR
You stand before a wooden altar, one that was once mighty and strong, but
now is broken. It looks as it it were crushed with a fist rather than with
a weapon of any sort. Blood smears the impact site. Splinters have been
cleaned up, but the altar still remains broken, a true testament to the kind
of warrior that will rise quickly through the ranks of the Dragon Army. To
the north and south lie small rooms.
~
FLAGS 4
Sect 0
DOOR 0
~
~
0 -1 21682
DOOR 1
~
~
0 -1 21667
DOOR 2
~
~
0 -1 21683
End
#21669
NAME A twisted black staircase~
DESCR
You stand inside a black stairwell that is lit from some evil source.
The very walls pulse with foul powers and are warm to the touch. The
stairwell is cramped, and it seems like the walls are closing in on you,
almost like something doesn't want you here. The dark stairs lead up to a
large hall and down into darkness.
~
FLAGS 4
Sect 0
DOOR 4
~
~
0 -1 21671
DOOR 5
~
~
0 -1 21652
End
#21670
NAME Entrance to the Dungeon~
DESCR
You stand at the entrance to the Dungeon. Screams of torment and agony
issue from all directions, rebounding endlessly off the black walls. They
are like no screams you have heard before. Other sounds come from all
around, too ... Whips cracking, shouts of guards, and splatterings. All of
them are coupled with the screams of the tormented. You can go anywhere
from here, but the most comfortable exit is back up to the main floor of the
Temple.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21728
DOOR 1
~
~
0 -1 21729
DOOR 2
~
~
0 -1 21730
DOOR 3
~
~
0 -1 21731
DOOR 4
~
~
A -1 21653
DOOR 5
~
~
ABCF 21625 21748
End
#21671
NAME A large entryway~
DESCR
You stand inside a massive arched entryway to a large meeting hall. All
about you stretches the antechamber, black and smoky. A bad smell wafts
from the north, but it's nothing too strong. The entryway opens in all
directions, and the stairwell leads back down to the lower levels of the
Temple. Torches line the walls and columns of the antechamber, but it's
still difficult to see. You can hear the sounds of soldiers and shouting
from up north.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21672
DOOR 1
~
~
0 -1 21673
DOOR 2
~
~
0 -1 21674
DOOR 3
~
~
0 -1 21675
DOOR 5
~
~
0 -1 21669
End
#21672
NAME Meeting Hall Antechamber~
DESCR
You stand in a large antechamber before a great meeting hall. The walls
are high and the ceiling is vaulted, arching up in black waves that pulse
with energy and evil. Darkness floats through the room passively, shadowing
the light of the torches and thickening the strange haze that floats all
about. A great presence can be felt from the north, one that shakes your
soul.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21679
DOOR 1
~
~
0 -1 21676
DOOR 2
~
~
0 -1 21671
DOOR 3
~
~
0 -1 21678
End
#21673
NAME Meeting Hall Antechamber~
DESCR
You stand in a large antechamber before a great meeting hall. The walls
are high and the ceiling is vaulted, arching up in black waves that pulse
with energy and evil. Darkness floats through the room passively, shadowing
the light of the torches and thickening the strange haze that floats all
about. A great presence can be felt from the north, one that shakes your
soul.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21676
DOOR 2
~
~
0 -1 21677
DOOR 3
~
~
0 -1 21671
End
#21674
NAME Meeting Hall Antechamber~
DESCR
You stand in a large antechamber before a great meeting hall. The walls
are high and the ceiling is vaulted, arching up in black waves that pulse
with energy and evil. Darkness floats through the room passively, shadowing
the light of the torches and thickening the strange haze that floats all
about. A great presence can be felt from the north, one that shakes your
soul.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21671
DOOR 1
~
~
0 -1 21677
End
#21675
NAME Meeting Hall Antechamber~
DESCR
You stand in a large antechamber before a great meeting hall. The walls
are high and the ceiling is vaulted, arching up in black waves that pulse
with energy and evil. Darkness floats through the room passively, shadowing
the light of the torches and thickening the strange haze that floats all
about. A great presence can be felt from the north, one that shakes your
soul.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21678
DOOR 1
~
~
0 -1 21671
End
#21676
NAME Meeting Hall Antechamber~
DESCR
You stand in a large antechamber before a great meeting hall. The walls
are high and the ceiling is vaulted, arching up in black waves that pulse
with energy and evil. Darkness floats through the room passively, shadowing
the light of the torches and thickening the strange haze that floats all
about. A great presence can be felt from the north, one that shakes your
soul.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 21673
DOOR 3
~
~
0 -1 21672
End
#21677
NAME Meeting Hall Antechamber~
DESCR
You stand in a large antechamber before a great meeting hall. The walls
are high and the ceiling is vaulted, arching up in black waves that pulse
with energy and evil. Darkness floats through the room passively, shadowing
the light of the torches and thickening the strange haze that floats all
about. A great presence can be felt from the north, one that shakes your
soul.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21673
DOOR 3
~
~
0 -1 21674
End
#21678
NAME Meeting Hall Antechamber~
DESCR
You stand in a large antechamber before a great meeting hall. The walls
are high and the ceiling is vaulted, arching up in black waves that pulse
with energy and evil. Darkness floats through the room passively, shadowing
the light of the torches and thickening the strange haze that floats all
about. A great presence can be felt from the north, one that shakes your
soul.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21672
DOOR 2
~
~
0 -1 21675
End
#21679
NAME A corridor before the Hall~
DESCR
You stand in a large corridor leading from the antechamber to the meeting
hall itself. It is a wide corridor indeed, and as you walk you hear and
feel your footsteps echoing off the strangely curving walls and ceiling.
The worry that you will be caught at this point in the Temple is long gone,
replaced by an intense shudder in your body and soul. Perhaps not fear,
truly ... More like forced respect.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21688
DOOR 2
~
~
0 -1 21672
End
#21680
NAME Storeroom~
DESCR
You stand in a great store room of magical items. Bookshelves line the
walls, filled with tomes of power. Other shelves are here as well, filled
with magical reagents and other things used for making potions. This room
does not seem dark and evil at all; it just seems powerful. The stench of
death does not pervade it.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 21665
End
#21681
NAME A necromancer's learning room~
DESCR
Here is where the most darkness is in this hall. This small room
contains the dark books of black magic and necromancy. A black candle is
inside an elven skull on a table here, but it isn't burning. Black flasks
sit on the table, unlabelled and unused. This must be where beginners
learn, for almost all of the books are not bound in skin and locked with
magic and steel.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21665
End
#21682
NAME The Armory~
DESCR
This is the armory where the Army of Takhisis keeps spare weaponry for
training new soldiers and draconian hatchlings. The equipment is mostly
iron, but some steel and stolen silver weapons line the walls. There is
nobody practicing, but a guard keeps watch so that nobody sneaks in and
steals the practice weapons. The broken altar is back to the south.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 21668
End
#21683
NAME Practice room~
DESCR
This room is filled with sweat and the stench of draconians. Practice
dummies sit all about the room, all impaled and slashed in various ways.
There is blood, too, spattered on the floor and walls, the result of battles
to the death, combat where the strong are chosen from the weak ... And the
survivors are the strong. Other than that, the room is fairly nondescript,
and looks like the rest of the Temple compound. To the north is the broken
altar.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21668
End
#21684
NAME Dragon egg storage room~
DESCR
This room is a treasure trove at first glance, but as you look closer,
you realize the sad truth. It is just a stockpile for stolen metallic
dragon eggs, the dragon eggs of Paladine. Silver, gold, bronze, copper and
brass, all are here, silent and unaware of the fate that awaits them: to
become mere footsoldiers in the Army of Takhisis. The only sound here is
the sound of the horrible chanting from the black altar to the west.
~
FLAGS 0
Sect 0
DOOR 3
~
~
0 -1 21657
End
#21685
NAME Draconian hatchling keep~
DESCR
You stand in a room filled with draconians of all sizes, from newborn to
full-grown. Every now and again, when the horrific chanting to the east
ceases briefly, a black-robed mage will enter and place the newly created
draconian down. All of these draconians are less than 6 hours old -- at
that age they are trained to become soldiers, and a rare few that the mages
select will become more mages, to keep the creation process, along with
Takhisis' Army, alive.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21657
End
#21686
NAME Room of Unlife~
DESCR
This is where the animation takes place. A few skeletons are wobbling
about, being moved by some unseen force. No necromancers are here, no
shadowy figure in black robes. A chill is evident in the room, one that has
no feeling to it. Some of the more animated skeletons are picking up iron
swords that lie in the corner and advancing on you.
~
FLAGS 0
Sect 0
DOOR 3
~
~
0 -1 21661
End
#21687
NAME Chamber of Bone~
DESCR
This is true necromancer's work. Here, a few apprentices move back and
forth, retrieving bones from one end of the room and taking them to the
other, where more experienced necromancers assemble them and bind them
together using black magic. The apprentices then take them to the east, and
then continue to work. No animation is done here, though.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21661
End
#21688
NAME A corridor before the Hall~
DESCR
You stand in a large corridor leading from the antechamber to the meeting
hall itself. It is a wide corridor indeed, and as you walk you hear and
feel your footsteps echoing off the strangely curving walls and ceiling.
The worry that you will be caught at this point in the Temple is long gone,
replaced by an intense shudder in your body and soul. Perhaps not fear,
truly ... More like forced respect.
~
FLAGS 4
Sect 0
DOOR 0
~
~
0 -1 21689
DOOR 2
~
~
0 -1 21679
End
#21689
NAME Entrance to the Hall~
DESCR
You are standing under the blackened, arched entrance to the Dragon
Highlords' Great Hall. Peering north through the haze in the room, you can
see that the hall is large, long, and fairly wide, with six barred cells set
into the eastern and western walls. Directly in front of you, there is a
feeling of complete and utter hatred, evil, and malice.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21713
DOOR 1
~
~
0 -1 21690
DOOR 2
~
~
0 -1 21688
DOOR 3
~
~
0 -1 21692
End
#21690
NAME Hall of the Dragon Highlords~
DESCR
You stand in the great Meeting Hall of the Dragon Highlords. This is
where the commanders of the Dragon Army of Takhisis come to hold audience
with their Queen and to conduct official business. A thick, smoky haze is
all around, as is a faint but horrible odor. The thrones are arranged about
the room, as are contingents of bodyguards. It is difficult to see the
other end of the hall through the haze.
~
FLAGS 4
Sect 0
DOOR 0
~
~
0 -1 21721
DOOR 1
~
~
0 -1 21691
DOOR 3
~
~
0 -1 21689
End
#21691
NAME Hall of the Dragon Highlords~
DESCR
You stand in the great Meeting Hall of the Dragon Highlords. This is
where the commanders of the Dragon Army of Takhisis come to hold audience
with their Queen and to conduct official business. A thick, smoky haze is
all around, as is a faint but horrible odor. The thrones are arranged about
the room, as are contingents of bodyguards. It is difficult to see the
other end of the hall through the haze.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21694
DOOR 3
~
~
0 -1 21690
End
#21692
NAME Hall of the Dragon Highlords~
DESCR
You stand in the great Meeting Hall of the Dragon Highlords. This is
where the commanders of the Dragon Army of Takhisis come to hold audience
with their Queen and to conduct official business. A thick, smoky haze is
all around, as is a faint but horrible odor. The thrones are arranged about
the room, as are contingents of bodyguards. It is difficult to see the
other end of the hall through the haze. At your north, there is a throne.
~
FLAGS 4
Sect 0
DOOR 0
~
~
0 -1 21720
DOOR 1
~
~
0 -1 21689
DOOR 3
~
~
0 -1 21693
End
#21693
NAME Hall of the Dragon Highlords~
DESCR
You stand in the great Meeting Hall of the Dragon Highlords. This is
where the commanders of the Dragon Army of Takhisis come to hold audience
with their Queen and to conduct official business. A thick, smoky haze is
all around, as is a faint but horrible odor. The thrones are arranged about
the room, as are contingents of bodyguards. It is difficult to see the
other end of the hall through the haze.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21699
DOOR 1
~
~
0 -1 21692
End
#21694
NAME Hall of the Dragon Highlords~
DESCR
You stand in the great Meeting Hall of the Dragon Highlords. This is
where the commanders of the Dragon Army of Takhisis come to hold audience
with their Queen and to conduct official business. A thick, smoky haze is
all around, as is a faint but horrible odor. The thrones are arranged about
the room, as are contingents of bodyguards. It is difficult to see the
other end of the hall through the haze. To the west, a green throne can be
seen, and from the east, the smell of dragon.
~
FLAGS 4
Sect 0
DOOR 0
~
~
0 -1 21695
DOOR 1
~
~
0 -1 21723
DOOR 2
~
~
0 -1 21691
DOOR 3
~
~
0 -1 21721
End
#21695
NAME Hall of the Dragon Highlords~
DESCR
You stand in the great Meeting Hall of the Dragon Highlords. This is
where the commanders of the Dragon Army of Takhisis come to hold audience
with their Queen and to conduct official business. A thick, smoky haze is
all around, as is a faint but horrible odor. The thrones are arranged about
the room, as are contingents of bodyguards. It is difficult to see the
other end of the hall through the haze. To the east is the source of the
haze and a foul odor.
~
FLAGS 4
Sect 0
DOOR 0
~
~
0 -1 21696
DOOR 1
~
~
0 -1 21727
DOOR 2
~
~
0 -1 21694
End
#21696
NAME Hall of the Dragon Highlords~
DESCR
You stand in the great Meeting Hall of the Dragon Highlords. This is
where the commanders of the Dragon Army of Takhisis come to hold audience
with their Queen and to conduct official business. A thick, smoky haze is
all around, as is a faint but horrible odor. The thrones are arranged about
the room, as are contingents of bodyguards. It is difficult to see the
other end of the hall through the haze.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21697
DOOR 2
~
~
0 -1 21695
End
#21697
NAME Hall of the Dragon Highlords~
DESCR
You stand in the great Meeting Hall of the Dragon Highlords. This is
where the commanders of the Dragon Army of Takhisis come to hold audience
with their Queen and to conduct official business. A thick, smoky haze is
all around, as is a faint but horrible odor. The thrones are arranged about
the room, as are contingents of bodyguards. It is difficult to see the
other end of the hall through the haze. A white throne can barely be seen
to the west, and a frosty coldness can be felt from the east.
~
FLAGS 4
Sect 0
DOOR 0
~
~
0 -1 21698
DOOR 1
~
~
0 -1 21722
DOOR 2
~
~
0 -1 21696
DOOR 3
~
~
0 -1 21714
End
#21698
NAME Hall of the Dragon Highlords~
DESCR
You stand in the great Meeting Hall of the Dragon Highlords. This is
where the commanders of the Dragon Army of Takhisis come to hold audience
with their Queen and to conduct official business. A thick, smoky haze is
all around, as is a faint but horrible odor. The thrones are arranged about
the room, as are contingents of bodyguards. It is difficult to see the
other end of the hall through the haze.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 21697
DOOR 3
~
~
0 -1 21704
End
#21699
NAME Hall of the Dragon Highlords~
DESCR
You stand in the great Meeting Hall of the Dragon Highlords. This is
where the commanders of the Dragon Army of Takhisis come to hold audience
with their Queen and to conduct official business. A thick, smoky haze is
all around, as is a faint but horrible odor. The thrones are arranged about
the room, as are contingents of bodyguards. It is difficult to see the
other end of the hall through the haze. To the east seems to be a throne,
and to the west, the misty fog billows from an unseen being.
~
FLAGS 4
Sect 0
DOOR 0
~
~
0 -1 21700
DOOR 1
~
~
0 -1 21720
DOOR 2
~
~
0 -1 21693
DOOR 3
~
~
0 -1 21724
End
#21700
NAME Hall of the Dragon Highlords~
DESCR
You stand in the great Meeting Hall of the Dragon Highlords. This is
where the commanders of the Dragon Army of Takhisis come to hold audience
with their Queen and to conduct official business. A thick, smoky haze is
all around, as is a faint but horrible odor. The thrones are arranged about
the room, as are contingents of bodyguards. It is difficult to see the
other end of the hall through the haze. The haze is somewhat thicker in
this part, and it comes from the west.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21701
DOOR 2
~
~
0 -1 21699
DOOR 3
~
~
0 -1 21725
End
#21701
NAME Hall of the Dragon Highlords~
DESCR
You stand in the great Meeting Hall of the Dragon Highlords. This is
where the commanders of the Dragon Army of Takhisis come to hold audience
with their Queen and to conduct official business. A thick, smoky haze is
all around, as is a faint but horrible odor. The thrones are arranged about
the room, as are contingents of bodyguards. It is difficult to see the
other end of the hall through the haze. The haze is thicker here and seems
to be coming from the west.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21702
DOOR 2
~
~
0 -1 21700
DOOR 3
~
~
0 -1 21726
End
#21702
NAME Hall of the Dragon Highlords~
DESCR
You stand in the great Meeting Hall of the Dragon Highlords. This is
where the commanders of the Dragon Army of Takhisis come to hold audience
with their Queen and to conduct official business. A thick, smoky haze is
all around, as is a faint but horrible odor. The thrones are arranged about
the room, as are contingents of bodyguards. It is difficult to see the
other end of the hall through the haze. To the east is the second largest
throne in the hall.
~
FLAGS 4
Sect 0
DOOR 0
~
~
0 -1 21703
DOOR 1
~
~
0 -1 21709
DOOR 2
~
~
0 -1 21701
End
#21703
NAME Hall of the Dragon Highlords~
DESCR
You stand in the great Meeting Hall of the Dragon Highlords. This is
where the commanders of the Dragon Army of Takhisis come to hold audience
with their Queen and to conduct official business. A thick, smoky haze is
all around, as is a faint but horrible odor. The thrones are arranged about
the room, as are contingents of bodyguards. It is difficult to see the
other end of the hall through the haze.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21708
DOOR 2
~
~
0 -1 21702
End
#21704
NAME Hall of the Dragon Highlords~
DESCR
You stand in the great Meeting Hall of the Dragon Highlords. This is
where the commanders of the Dragon Army of Takhisis come to hold audience
with their Queen and to conduct official business. A thick, smoky haze is
all around, as is a faint but horrible odor. The thrones are arranged about
the room, as are contingents of bodyguards. It is difficult to see the
other end of the hall through the haze. To the south, you can see a white
throne.
~
FLAGS 4
Sect 0
DOOR 1
~
~
0 -1 21698
DOOR 2
~
~
0 -1 21714
DOOR 3
~
~
0 -1 21705
End
#21705
NAME Hall of the Dragon Highlords~
DESCR
You stand in the great Meeting Hall of the Dragon Highlords. This is
where the commanders of the Dragon Army of Takhisis come to hold audience
with their Queen and to conduct official business. A thick, smoky haze is
all around, as is a faint but horrible odor. The thrones are arranged about
the room, as are contingents of bodyguards. It is difficult to see the
other end of the hall through the haze.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21704
DOOR 3
~
~
0 -1 21706
End
#21706
NAME Hall of the Dragon Highlords~
DESCR
You stand in the great Meeting Hall of the Dragon Highlords. This is
where the commanders of the Dragon Army of Takhisis come to hold audience
with their Queen and to conduct official business. A thick, smoky haze is
all around, as is a faint but horrible odor. The thrones are arranged about
the room, as are contingents of bodyguards. It is difficult to see the
other end of the hall through the haze.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21705
DOOR 3
~
~
0 -1 21707
End
#21707
NAME Hall of the Dragon Highlords~
DESCR
You stand in the great Meeting Hall of the Dragon Highlords. This is
where the commanders of the Dragon Army of Takhisis come to hold audience
with their Queen and to conduct official business. A thick, smoky haze is
all around, as is a faint but horrible odor. The thrones are arranged about
the room, as are contingents of bodyguards. It is difficult to see the
other end of the hall through the haze.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21706
DOOR 2
~
~
0 -1 21719
DOOR 3
~
~
0 -1 21708
End
#21708
NAME Hall of the Dragon Highlords~
DESCR
You stand in the great Meeting Hall of the Dragon Highlords. This is
where the commanders of the Dragon Army of Takhisis come to hold audience
with their Queen and to conduct official business. A thick, smoky haze is
all around, as is a faint but horrible odor. The thrones are arranged about
the room, as are contingents of bodyguards. It is difficult to see the
other end of the hall through the haze. To the south is a great throne, and
upwards lies ... An even bigger throne ... That can only be for one.
~
FLAGS 4
Sect 0
DOOR 1
~
~
0 -1 21707
DOOR 2
~
~
0 -1 21709
DOOR 3
~
~
0 -1 21703
DOOR 4
~
~
0 -1 21964
End
#21709
NAME In front of Lord Ariakas' Throne~
DESCR
Before you rises the throne of Dragon Highlord Ariakas, commander of the
Dragon Army of Takhisis. He has the favor of Takhisis and her respect.
Unlike the other Highlords, the throne does not have a group of bodyguards
around it, but there is a strong aura of magic all about the throne. With
the favor of the Dark Queen, who truly needs bodyguards when magic will not
betray you?
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21708
DOOR 1
~
~
0 -1 21719
DOOR 2
~
~
0 -1 21710
DOOR 3
~
~
0 -1 21702
End
#21710
NAME Hall of the Dragon Highlords~
DESCR
You stand in the great Meeting Hall of the Dragon Highlords. This is
where the commanders of the Dragon Army of Takhisis come to hold audience
with their Queen and to conduct official business. A thick, smoky haze is
all around, as is a faint but horrible odor. The thrones are arranged about
the room, as are contingents of bodyguards. It is difficult to see the
other end of the hall through the haze. Immediately to the north lies a
grand throne.
~
FLAGS 4
Sect 0
DOOR 0
~
~
0 -1 21709
DOOR 2
~
~
0 -1 21711
End
#21711
NAME Kitiara's Seat~
DESCR
Before you is the seat of the mighty Kitiara, the one called the Dark
Lady. She is the Highlord of the Blue, and her seat is surrounded by her
soldiers, all dressed in the same midnight blue dragonscale armor as she is.
The throne is raised a bit off the floor to show her status. From behind
her, thick smoke roils about, and above her, mighty, unseen eyes protect
her.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21710
DOOR 1
~
~
0 -1 21717
DOOR 2
~
~
0 -1 21712
End
#21712
NAME Hall of the Dragon Highlords~
DESCR
You stand in the great Meeting Hall of the Dragon Highlords. This is
where the commanders of the Dragon Army of Takhisis come to hold audience
with their Queen and to conduct official business. A thick, smoky haze is
all around, as is a faint but horrible odor. The thrones are arranged about
the room, as are contingents of bodyguards. It is difficult to see the
other end of the hall through the haze. Directly to the north, however, you
see a throne.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21711
DOOR 1
~
~
0 -1 21716
DOOR 2
~
~
0 -1 21713
DOOR 3
~
~
0 -1 21715
End
#21713
NAME Hall of the Dragon Highlords~
DESCR
You stand in the great Meeting Hall of the Dragon Highlords. This is
where the commanders of the Dragon Army of Takhisis come to hold audience
with their Queen and to conduct official business. A thick, smoky haze is
all around, as is a faint but horrible odor. The thrones are arranged about
the room, as are contingents of bodyguards. It is difficult to see the
other end of the hall through the haze.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21712
DOOR 2
~
~
0 -1 21689
End
#21714
NAME In front of the White Highlord's throne~
DESCR
A tall, white throne rises up before you on the stone platform. Its
owner, Highlord Lucien, has not yet arrived at the meeting hall, which
causes great unrest, considering what happened to Highlord Toede. From this
point you can see Lucien's White Guard, and all of the other Highlords'
thrones, including the highest throne of all ...
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21704
DOOR 1
~
~
0 -1 21697
End
#21715
NAME Hall of the Dragon Highlords~
DESCR
You stand in the great Meeting Hall of the Dragon Highlords. This is
where the commanders of the Dragon Army of Takhisis come to hold audience
with their Queen and to conduct official business. A thick, smoky haze is
all around, as is a faint but horrible odor. The thrones are arranged about
the room, as are contingents of bodyguards. It is difficult to see the
other end of the hall through the haze.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21712
End
#21716
NAME Hall of the Dragon Highlords~
DESCR
You stand in the great Meeting Hall of the Dragon Highlords. This is
where the commanders of the Dragon Army of Takhisis come to hold audience
with their Queen and to conduct official business. A thick, smoky haze is
all around, as is a faint but horrible odor. The thrones are arranged about
the room, as are contingents of bodyguards. It is difficult to see the
other end of the hall through the haze.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21717
DOOR 3
~
~
0 -1 21712
End
#21717
NAME Hall of the Dragon Highlords~
DESCR
You stand in the great Meeting Hall of the Dragon Highlords. This is
where the commanders of the Dragon Army of Takhisis come to hold audience
with their Queen and to conduct official business. A thick, smoky haze is
all around, as is a faint but horrible odor. The thrones are arranged about
the room, as are contingents of bodyguards. It is difficult to see the
other end of the hall through the haze. To your west, a throne can be seen.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21718
DOOR 2
~
~
0 -1 21716
DOOR 3
~
~
0 -1 21711
End
#21718
NAME Hall of the Dragon Highlords~
DESCR
You stand in the great Meeting Hall of the Dragon Highlords. This is
where the commanders of the Dragon Army of Takhisis come to hold audience
with their Queen and to conduct official business. A thick, smoky haze is
all around, as is a faint but horrible odor. The thrones are arranged about
the room, as are contingents of bodyguards. It is difficult to see the
other end of the hall through the haze.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 21717
End
#21719
NAME Hall of the Dragon Highlords~
DESCR
You stand in the great Meeting Hall of the Dragon Highlords. This is
where the commanders of the Dragon Army of Takhisis come to hold audience
with their Queen and to conduct official business. A thick, smoky haze is
all around, as is a faint but horrible odor. The thrones are arranged about
the room, as are contingents of bodyguards. It is difficult to see the
other end of the hall through the haze. To the west is a grand throne.
~
FLAGS 4
Sect 0
DOOR 0
~
~
0 -1 21707
DOOR 3
~
~
0 -1 21709
End
#21720
NAME In front of a Highlord's Throne~
DESCR
How odd ... There is no throne here. Just an empty space where there
should be one. As such, no bodyguards are here, but soldiers still crowd
into this area, just to have a little more room in this hot, humid,
stench-filled room. But no matter where they go, they cannot escape the
ever-watching eyes of Takhisis, their one Queen.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 21692
DOOR 3
~
~
0 -1 21699
End
#21721
NAME In front of the Green Highlord's throne~
DESCR
Before you is a green throne, throne of Fewmaster Toede, Dragon Highlord.
Except now, reports have come in about his death at the hands of kender.
This seat is open to the strongest in the Army who are willing to accept it
and the danger that comes with it ... The danger of being assassinated in
the middle of the night by a jealous officer's soldiers. The bodyguard
still crowds around it, unaware of what has befallen their commander.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21694
DOOR 2
~
~
0 -1 21690
End
#21722
NAME A Dragon's cage~
DESCR
You stand inside a dragon's cage. The mist from the dragon's breath is
what makes the Hall so foggy. The walls are thick and black, and the bars
are wide enough to let something small, like yourself, through. Fear,
dragonfear, assaults you as you enter, and the smell of the dragon alone
would be enough to make that fear come alive. The only things your legs are
willing to do are stand in fear, or flee back west.
~
FLAGS 0
Sect 0
DOOR 3
~
~
0 -1 21697
End
#21723
NAME A Dragon's cage~
DESCR
You stand inside a dragon's cage. The mist from the dragon's breath is
what makes the Hall so foggy. The walls are thick and black, and the bars
are wide enough to let something small, like yourself, through. Fear,
dragonfear, assaults you as you enter, and the smell of the dragon alone
would be enough to make that fear come alive. The only things your legs are
willing to do are stand in fear, or flee back west.
~
FLAGS 0
Sect 0
DOOR 3
~
~
0 -1 21694
End
#21724
NAME A Dragon's cage~
DESCR
You stand inside a dragon's cage. The mist from the dragon's breath is
what makes the Hall so foggy. The walls are thick and black, and the bars
are wide enough to let something small, like yourself, through. Fear,
dragonfear, assaults you as you enter, and the smell of the dragon alone
would be enough to make that fear come alive. The only things your legs are
willing to do are stand in fear, or flee back east.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21699
End
#21725
NAME A Dragon's cage~
DESCR
You stand inside a dragon's cage. The mist from the dragon's breath is
what makes the Hall so foggy. The walls are thick and black, and the bars
are wide enough to let something small, like yourself, through. Fear,
dragonfear, assaults you as you enter, and the smell of the dragon alone
would be enough to make that fear come alive. The only things your legs are
willing to do are stand in fear, or flee back east.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21700
End
#21726
NAME Skie's cage~
DESCR
You stand inside a dragon's cage. The mist from the dragon's breath is
what makes the Hall so foggy. The walls are thick and black, and the bars
are wide enough to let something small, like yourself, through. Fear,
dragonfear, assaults you as you enter, and the smell of the dragon alone
would be enough to make that fear come alive. The only things your legs are
willing to do are stand in fear, or flee back east.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21701
End
#21727
NAME A Dragon's cage~
DESCR
You stand inside a dragon's cage. The mist from the dragon's breath is
what makes the Hall so foggy. The walls are thick and black, and the bars
are wide enough to let something small, like yourself, through. Fear,
dragonfear, assaults you as you enter, and the smell of the dragon alone
would be enough to make that fear come alive. The only things your legs are
willing to do are stand in fear, or flee back west.
~
FLAGS 0
Sect 0
DOOR 3
~
~
0 -1 21695
End
#21728
NAME The Dungeon~
DESCR
You stand inside the Dungeon. Screams of torment and agony issue from
all directions, rebounding endlessly off the black walls. They are like no
screams you have heard before. Other sounds come from all around, too ...
Whips cracking, shouts of guards, and splatterings. All of them are coupled
with the screams of the tormented. You can walk about the Dungeon freely
for some reason ... There are no cells, and hardly any guards to disturb
you. What kind of dungeon is this?
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21733
DOOR 2
~
~
0 -1 21670
DOOR 3
~
~
0 -1 21732
End
#21729
NAME The Dungeon~
DESCR
You stand inside the Dungeon. Screams of torment and agony issue from
all directions, rebounding endlessly off the black walls. They are like no
screams you have heard before. Other sounds come from all around, too ...
Whips cracking, shouts of guards, and splatterings. All of them are coupled
with the screams of the tormented. You can walk about the Dungeon freely
for some reason ... There are no cells, and hardly any guards to disturb
you. What kind of dungeon is this?
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21733
DOOR 2
~
~
0 -1 21734
DOOR 3
~
~
0 -1 21670
End
#21730
NAME The Dungeon~
DESCR
You stand inside the Dungeon. Screams of torment and agony issue from
all directions, rebounding endlessly off the black walls. They are like no
screams you have heard before. Other sounds come from all around, too ...
Whips cracking, shouts of guards, and splatterings. All of them are coupled
with the screams of the tormented. You can walk about the Dungeon freely
for some reason ... There are no cells, and hardly any guards to disturb
you. What kind of dungeon is this?
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21670
DOOR 1
~
~
0 -1 21734
DOOR 3
~
~
0 -1 21735
End
#21731
NAME The Dungeon~
DESCR
You stand inside the Dungeon. Screams of torment and agony issue from
all directions, rebounding endlessly off the black walls. They are like no
screams you have heard before. Other sounds come from all around, too ...
Whips cracking, shouts of guards, and splatterings. All of them are coupled
with the screams of the tormented. You can walk about the Dungeon freely
for some reason ... There are no cells, and hardly any guards to disturb
you. What kind of dungeon is this?
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21732
DOOR 1
~
~
0 -1 21670
DOOR 2
~
~
0 -1 21735
End
#21732
NAME The Dungeon~
DESCR
You stand inside the Dungeon. Screams of torment and agony issue from
all directions, rebounding endlessly off the black walls. They are like no
screams you have heard before. Other sounds come from all around, too ...
Whips cracking, shouts of guards, and splatterings. All of them are coupled
with the screams of the tormented. You can walk about the Dungeon freely
for some reason ... There are no cells, and hardly any guards to disturb
you. What kind of dungeon is this?
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21739
DOOR 1
~
~
0 -1 21728
DOOR 2
~
~
0 -1 21731
DOOR 3
~
~
0 -1 21740
End
#21733
NAME The Dungeon~
DESCR
You stand inside the Dungeon. Screams of torment and agony issue from
all directions, rebounding endlessly off the black walls. They are like no
screams you have heard before. Other sounds come from all around, too ...
Whips cracking, shouts of guards, and splatterings. All of them are coupled
with the screams of the tormented. You can walk about the Dungeon freely
for some reason ... There are no cells, and hardly any guards to disturb
you. What kind of dungeon is this?
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21742
DOOR 1
~
~
0 -1 21744
DOOR 2
~
~
0 -1 21729
DOOR 3
~
~
0 -1 21728
End
#21734
NAME The Dungeon~
DESCR
You stand inside the Dungeon. Screams of torment and agony issue from
all directions, rebounding endlessly off the black walls. They are like no
screams you have heard before. Other sounds come from all around, too ...
Whips cracking, shouts of guards, and splatterings. All of them are coupled
with the screams of the tormented. You can walk about the Dungeon freely
for some reason ... There are no cells, and hardly any guards to disturb
you. What kind of dungeon is this?
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21729
DOOR 1
~
~
0 -1 21747
DOOR 2
~
~
0 -1 21745
DOOR 3
~
~
0 -1 21730
End
#21735
NAME The Dungeon~
DESCR
You stand inside the Dungeon. Screams of torment and agony issue from
all directions, rebounding endlessly off the black walls. They are like no
screams you have heard before. Other sounds come from all around, too ...
Whips cracking, shouts of guards, and splatterings. All of them are coupled
with the screams of the tormented. You can walk about the Dungeon freely
for some reason ... There are no cells, and hardly any guards to disturb
you. What kind of dungeon is this?
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21731
DOOR 1
~
~
0 -1 21730
DOOR 2
~
~
0 -1 21737
DOOR 3
~
~
0 -1 21736
End
#21736
NAME The Dungeon~
DESCR
You stand inside the Dungeon. Screams of torment and agony issue from
all directions, rebounding endlessly off the black walls. They are like no
screams you have heard before. Other sounds come from all around, too ...
Whips cracking, shouts of guards, and splatterings. All of them are coupled
with the screams of the tormented. You can walk about the Dungeon freely
for some reason ... There are no cells, and hardly any guards to disturb
you. What kind of dungeon is this?
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21735
DOOR 2
~
~
0 -1 21738
End
#21737
NAME The Dungeon~
DESCR
You stand inside the Dungeon. Screams of torment and agony issue from
all directions, rebounding endlessly off the black walls. They are like no
screams you have heard before. Other sounds come from all around, too ...
Whips cracking, shouts of guards, and splatterings. All of them are coupled
with the screams of the tormented. You can walk about the Dungeon freely
for some reason ... There are no cells, and hardly any guards to disturb
you. What kind of dungeon is this?
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21735
DOOR 3
~
~
0 -1 21738
End
#21738
NAME Southwest corner of dungeon~
DESCR
You stand in the southwest corner of the Dungeon. Screams of torment and
agony issue from all directions, rebounding endlessly off the black walls.
They are like no screams you have heard before. Other sounds come from all
around, too ... Whips cracking, shouts of guards, and splatterings. All of
them are coupled with the screams of the tormented. You can walk about the
Dungeon freely for some reason ... There are no cells, and hardly any
guards to disturb you. What kind of dungeon is this?
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21736
DOOR 1
~
~
0 -1 21737
End
#21739
NAME The Dungeon~
DESCR
You stand inside the Dungeon. Screams of torment and agony issue from
all directions, rebounding endlessly off the black walls. They are like no
screams you have heard before. Other sounds come from all around, too ...
Whips cracking, shouts of guards, and splatterings. All of them are coupled
with the screams of the tormented. You can walk about the Dungeon freely
for some reason ... There are no cells, and hardly any guards to disturb
you. What kind of dungeon is this?
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 21732
DOOR 3
~
~
0 -1 21741
End
#21740
NAME The Dungeon~
DESCR
You stand inside the Dungeon. Screams of torment and agony issue from
all directions, rebounding endlessly off the black walls. They are like no
screams you have heard before. Other sounds come from all around, too ...
Whips cracking, shouts of guards, and splatterings. All of them are coupled
with the screams of the tormented. You can walk about the Dungeon freely
for some reason ... There are no cells, and hardly any guards to disturb
you. What kind of dungeon is this?
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21741
DOOR 1
~
~
0 -1 21732
End
#21741
NAME Northwest area of dungeon~
DESCR
You stand in the northwest corner of the Dungeon. Screams of torment and
agony issue from all directions, rebounding endlessly off the black walls.
They are like no screams you have heard before. Other sounds come from all
around, too ... Whips cracking, shouts of guards, and splatterings. All of
them are coupled with the screams of the tormented. You can walk about the
Dungeon freely for some reason ... There are no cells, and hardly any
guards to disturb you. The screams are much louder now, and they seem to be
coming from below you.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21739
DOOR 2
~
~
0 -1 21740
DOOR 5
~
trapdoor~
ABCF 21651 21898
End
#21742
NAME The Dungeon~
DESCR
You stand inside the Dungeon. Screams of torment and agony issue from
all directions, rebounding endlessly off the black walls. They are like no
screams you have heard before. Other sounds come from all around, too ...
Whips cracking, shouts of guards, and splatterings. All of them are coupled
with the screams of the tormented. You can walk about the Dungeon freely
for some reason ... There are no cells, and hardly any guards to disturb
you. What kind of dungeon is this?
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21743
DOOR 2
~
~
0 -1 21733
End
#21743
NAME Northeast area of dungeon~
DESCR
You stand in the northeast corner of the Dungeon. Screams of torment and
agony issue from all directions, rebounding endlessly off the black walls.
They are like no screams you have heard before. Other sounds come from all
around, too ... Whips cracking, shouts of guards, and splatterings. All of
them are coupled with the screams of the tormented. You can walk about the
Dungeon freely for some reason ... There are no cells, and hardly any
guards to disturb you. What kind of dungeon is this?
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 21744
DOOR 3
~
~
0 -1 21742
End
#21744
NAME The Dungeon~
DESCR
You stand inside the Dungeon. Screams of torment and agony issue from
all directions, rebounding endlessly off the black walls. They are like no
screams you have heard before. Other sounds come from all around, too ...
Whips cracking, shouts of guards, and splatterings. All of them are coupled
with the screams of the tormented. You can walk about the Dungeon freely
for some reason ... There are no cells, and hardly any guards to disturb
you. What kind of dungeon is this?
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21743
DOOR 3
~
~
0 -1 21733
End
#21745
NAME The Dungeon~
DESCR
You stand inside the Dungeon. Screams of torment and agony issue from
all directions, rebounding endlessly off the black walls. They are like no
screams you have heard before. Other sounds come from all around, too ...
Whips cracking, shouts of guards, and splatterings. All of them are coupled
with the screams of the tormented. You can walk about the Dungeon freely
for some reason ... There are no cells, and hardly any guards to disturb
you. What kind of dungeon is this?
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21734
DOOR 1
~
~
0 -1 21746
End
#21746
NAME Southeast corner of dungeon~
DESCR
You stand in the southeast corner of the Dungeon. Screams of torment and
agony issue from all directions, rebounding endlessly off the black walls.
They are like no screams you have heard before. Other sounds come from all
around, too ... Whips cracking, shouts of guards, and splatterings. All of
them are coupled with the screams of the tormented. You can walk about the
Dungeon freely for some reason ... There are no cells, and hardly any
guards to disturb you. What kind of dungeon is this?
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21747
DOOR 3
~
~
0 -1 21745
End
#21747
NAME The Dungeon~
DESCR
You stand inside the Dungeon. Screams of torment and agony issue from
all directions, rebounding endlessly off the black walls. They are like no
screams you have heard before. Other sounds come from all around, too ...
Whips cracking, shouts of guards, and splatterings. All of them are coupled
with the screams of the tormented. You can walk about the Dungeon freely
for some reason ... There are no cells, and hardly any guards to disturb
you. What kind of dungeon is this?
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 21746
DOOR 3
~
~
0 -1 21734
End
#21748
NAME In the hidden room~
DESCR
This room was sealed off physically and magically for a reason ... In
the center of the room is a large white pillar, covered with precious gems
of every kind: blue, red, yellow, violet, green .... According to the
pattern that is evident, someone has chipped off a large green gemstone.
None of the jewels shine in your light, and ancient blood is encrusted on a
sharp point of the broken column.
~
FLAGS 8197
Sect 0
DOOR 4
~
~
ABCF -1 21670
End
#21749
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back west.
~
FLAGS 0
Sect 0
DOOR 3
~
~
0 -1 21610
End
#21750
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back west.
~
FLAGS 0
Sect 0
DOOR 3
~
~
0 -1 21606
End
#21751
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back west, and a small breeze blows from the east.
~
FLAGS 0
Sect 0
DOOR 1
~
~
A -1 21775
DOOR 3
~
~
0 -1 21609
End
#21752
NAME Before the Temple~
DESCR
You stand before the Temple and now you know what it is that you felt
upon entering Neraka. It is the presence of an almighty evil, one that will
stop at nothing to stop everything. You can see the Temple clearly from
here, and you recognize with awe what it is that you see above the doorway.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21770
DOOR 1
~
~
0 -1 21753
DOOR 2
~
~
0 -1 21953
DOOR 3
~
~
0 -1 21624
End
#21753
NAME Streets of Neraka~
DESCR
You stand on an intersection of the streets in Neraka. One leads north
and south, the other east and west. East will take you outside the village,
and west will lead you directly to the Temple. The wind is dusty and blows
very little, though. A stifling heat oppresses the village, though the sky
is black and the sun can barely be seen through the clouds.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21754
DOOR 1
~
~
0 -1 21879
DOOR 2
~
~
0 -1 21755
DOOR 3
~
~
0 -1 21752
End
#21754
NAME Streets of Neraka~
DESCR
You walk on a north-south road that parallels the Temple, which is to the
west. Try as you might, the image of the foul black construction is etched
in your mind and you cannot and will never forget it. To the south is a
place where the road intersects the eastern entrance to the Temple, and the
road continues on to the north. A bar is close by to the east.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21894
DOOR 2
~
~
0 -1 21753
End
#21755
NAME Streets of Neraka~
DESCR
You walk on a north-south road that parallels the Temple, which is to the
west. Try as you might, the image of the foul black construction is etched
in your mind and you cannot and will never forget it. To the north is a
place where the road intersects the eastern entrance to the Temple, and the
road continues on to the south. A tavern can be seen to the east, with
smoke flowing slowly from the door and the windows.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21753
DOOR 1
~
~
0 -1 21756
DOOR 2
~
~
0 -1 21757
End
#21756
NAME A smoke-filled bar~
DESCR
This makeshift bar has it all: smoke, ale, women, and drunken soldiers.
>From the looks of it, this might be the only tavern open in the village --
but you know better. This is just one of the more convienently located for
the soldiers who guard the temple. You might be able to make it to the bar
if you're lucky -- and just in time to stop a fight and ask your order, here
comes a serving girl.
~
FLAGS 0
Sect 0
DOOR 3
~
~
0 -1 21755
End
#21757
NAME Streets of Neraka~
DESCR
You walk on a north-south road that parallels the Temple, which is to the
west. Try as you might, the image of the foul black construction is etched
in your mind and you cannot and will never forget it. To the north is a
place where the road intersects the eastern entrance to the Temple, and the
road continues on to the south. A soldier's tent is to the east, and a
small house lies to the west.
~
FLAGS 4
Sect 1
DOOR 0
~
~
0 -1 21755
DOOR 1
~
~
0 -1 21759
DOOR 2
~
~
0 -1 21758
DOOR 3
~
~
0 -1 21760
End
#21758
NAME Streets of Neraka~
DESCR
You walk on a north-south road that parallels the Temple, which is to the
west. Try as you might, the image of the foul black construction is etched
in your mind and you cannot and will never forget it. To the north is a
place where the road intersects the eastern entrance to the Temple, and the
road continues on to the east.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21757
DOOR 1
~
~
0 -1 21761
End
#21759
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back west.
~
FLAGS 0
Sect 0
DOOR 3
~
~
0 -1 21757
End
#21760
NAME Inside a small house~
DESCR
This is one of the many small houses that was disrupted by the coming of
the Temple and the Dragonarmy. Now the inhabitants cower in fear that
sometime during the night, a group of drunken soldiers will come and slay
them in a mad frenzy of bloodlust. The fear is well-deserved, as a bar is
just to the north.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21757
End
#21761
NAME Streets of Neraka~
DESCR
You walk on an east west road that leads away from the Temple, which is
to the west. Try as you might, the image of the foul black construction is
etched in your mind and you cannot and will never forget it. To the west is
a bend in the road, and the road continues on to the east, heading under a
large arch.
~
FLAGS 0
Sect 1
DOOR 1
~
~
0 -1 21762
DOOR 3
~
~
0 -1 21758
End
#21762
NAME Beneath an arch~
DESCR
You stand beneath a rather tall stone archway, designed to honor troops
coming from the east. However, the troops, under the command of Highlord
Lucien, never came, along with the Highlord. Treachery is suspected, but
not certain. To the north and south are small gates where it looks like you
can climb up into the arch itself, and the road stretches on to the east and
west.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21766
DOOR 1
~
~
0 -1 21763
DOOR 2
~
~
0 -1 21767
DOOR 3
~
~
0 -1 21761
End
#21763
NAME Streets of Neraka~
DESCR
You walk on an east-west road that leads away from the Temple, which is
to the west. Try as you might, the image of the foul black construction is
etched in your mind and you cannot and will never forget it. To the east
the road continues away from the Temple, as well as to the west, heading
under a large arch.
~
FLAGS 0
Sect 1
DOOR 1
~
~
0 -1 21764
DOOR 3
~
~
0 -1 21762
End
#21764
NAME Streets of Neraka~
DESCR
You walk on an east-west road that leads away from the Temple, which is
to the west. Try as you might, the image of the foul black construction is
etched in your mind and you cannot and will never forget it. To the east
the road continues away from the Temple, as well as to the west, heading
under a large arch. To the north lies a side street.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21946
DOOR 1
~
~
0 -1 21765
DOOR 3
~
~
0 -1 21763
End
#21765
NAME Streets of Neraka~
DESCR
You walk on an east-west road that leads away from the Temple, which is
to the west. Try as you might, the image of the foul black construction is
etched in your mind and you cannot and will never forget it. The road stops
here abruptly, and the view is one of desolate arid wasteland. Nothing
grows here; nothing wants to grow here.
~
FLAGS 0
Sect 1
DOOR 3
~
~
0 -1 21764
End
#21766
NAME At the base of an arch~
DESCR
The base of the arch is thick and square-shaped, with a thick oak door
wide open in front of you. A small ladder leads up into the top of the arch
itself, or you can head back under the arch to the south. The shadow cast
is refreshing for a moment, and then the hot wind picks up, coating you with
dry dust.
~
FLAGS 0
Sect 5
DOOR 2
~
~
0 -1 21762
DOOR 4
~
~
0 -1 21768
End
#21767
NAME At the base of an arch~
DESCR
The base of the arch is thick and square-shaped, with a thick oak door
wide open in front of you. A small ladder leads up into the top of the arch
itself, or you can head back under the arch to the north. The shadow cast
is refreshing for a moment, and then the hot wind picks up, coating you with
dry dust.
~
FLAGS 0
Sect 5
DOOR 0
~
~
0 -1 21762
DOOR 4
~
~
0 -1 21769
End
#21768
NAME At the top of the arch~
DESCR
You have climbed up the tower to the top of the arch. You can continue
southwards to the center, or climb back down the small ladder to the base of
the arch. There's not much to see here, but light comes from openings in
the arch to the south. Something about this arch seems a bit misplaced,
too.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 21967
DOOR 5
~
~
0 -1 21766
End
#21769
NAME At the top of the arch~
DESCR
You have climbed up the tower to the top of the arch. You can continue
northwards to the center, or climb back down the small ladder to the base of
the arch. There's not much to see here, but light comes from openings in
the arch to the north. Something about this arch seems a bit misplaced,
too.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21967
DOOR 5
~
~
0 -1 21767
End
#21770
NAME Streets of Neraka~
DESCR
You walk on a north-south road that parallels the Temple, which is
immediately to the west, so close that you can touch it. Try as you might,
the image of the foul black construction is etched in your mind and you
cannot and will never forget it. To the south is a place where the road
intersects the eastern entrance to the Temple, and the road continues on to
the north.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21771
DOOR 2
~
~
0 -1 21752
End
#21771
NAME Streets of Neraka~
DESCR
You walk on a north-south road that parallels the Temple, which is
immediately to the west, so close that you can touch it. Try as you might,
the image of the foul black construction is etched in your mind and you
cannot and will never forget it. To the south is a place where the road
intersects the eastern entrance to the Temple, and the road continues on to
the north. To the west, squeezed in between the Temple and the road, is a
small tent.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21772
DOOR 2
~
~
0 -1 21770
DOOR 3
~
~
0 -1 21920
End
#21772
NAME Streets of Neraka~
DESCR
You stand at a turn of one of the streets in Neraka, and there are small
buildings around you. From here the image and feel of the Temple still loom
deeply in your mind, and they probably always will. You are surrounded by
noises, with loud banging to the north and a quieter sort of chopping to the
east. The winding street continues to the west and south.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21812
DOOR 1
~
~
0 -1 21813
DOOR 2
~
~
0 -1 21771
DOOR 3
~
~
0 -1 21773
End
#21773
NAME Streets of Neraka~
DESCR
You walk on an east-west road that parallels the Temple, which is close
to the south. Try as you might, the image of the foul black construction is
etched in your mind and you cannot and will never forget it. To the south
is a small soldier's tent, and the road moves on to the west.
~
FLAGS 0
Sect 1
DOOR 1
~
~
0 -1 21772
DOOR 2
~
~
0 -1 21919
DOOR 3
~
~
0 -1 21774
End
#21774
NAME Streets of Neraka~
DESCR
You stand at a curve in the village street, that leads north and east.
The Temple looms up to the south. Try as you might, the image of the foul
black construction is etched in your mind and you cannot and will never
forget it. To the north, you can see that the road continues to wind, and
the streets move a short distance to the east before they start to bend.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21781
DOOR 1
~
~
0 -1 21773
End
#21775
NAME Behind a tent~
DESCR
You stand behind a tent of a Dragon Army soldier. The flap is blowing a
little in the hot wind, but the wind offers no relief in the hot sun. It
just coats you with dry dust that sticks to your skin and dries out your
mouth. You can duck under the flap to enter the tent to the west, or you
can go back to the village streets to the east and south.
~
FLAGS 0
Sect 1
DOOR 1
~
~
0 -1 21778
DOOR 2
~
~
0 -1 21776
DOOR 3
~
~
A -1 21751
End
#21776
NAME Streets of Neraka~
DESCR
You walk on a short road that leads through the village of Neraka. You
can see the Temple from here, dark as night. Try as you might, the image of
the foul black construction is etched in your mind and you cannot and will
never forget it. To the east is a junction with the main road, and to the
north you can see the back flap of a tent hanging open.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21775
DOOR 1
~
~
0 -1 21777
End
#21777
NAME Streets of Neraka~
DESCR
You walk on a north-south road that leads through the village of Neraka.
You can see the Temple from here, dark as night. Try as you might, the
image of the foul black construction is etched in your mind and you cannot
and will never forget it. To the south is a place where the road begins to
wind, and the road continues on to the north.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21778
DOOR 2
~
~
0 -1 21779
DOOR 3
~
~
0 -1 21776
End
#21778
NAME Streets of Neraka~
DESCR
You walk on a north-south road that leads through the village of Neraka.
You can see the Temple from here, dark as night. Try as you might, the
image of the foul black construction is etched in your mind and you cannot
and will never forget it. To the south is a place where the road begins to
wind, and the road continues on to the north. The back flap of a tent is
open to the west.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21802
DOOR 2
~
~
0 -1 21777
DOOR 3
~
~
0 -1 21775
End
#21779
NAME Streets of Neraka~
DESCR
You walk on a north-south road that leads through the village of Neraka.
You can see the Temple from here, dark as night. Try as you might, the
image of the foul black construction is etched in your mind and you cannot
and will never forget it. To the south is a place where the road begins to
wind, and the road continues on to the north. To the west you see a tent.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21777
DOOR 2
~
~
0 -1 21780
DOOR 3
~
~
0 -1 21918
End
#21780
NAME Streets of Neraka~
DESCR
You stand at a curve in the village street, that leads north and east.
The Temple looms up to the south. Try as you might, the image of the foul
black construction is etched in your mind and you cannot and will never
forget it. To the north, you can see that the road continues to wind, and
the streets move a short distance to the east before they start to bend.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21779
DOOR 1
~
~
0 -1 21781
End
#21781
NAME Streets of Neraka~
DESCR
You stand at a curve in the village street, that leads south and west.
The Temple looms up to the south. Try as you might, the image of the foul
black construction is etched in your mind and you cannot and will never
forget it. To the west, you can see that the road continues to wind, and
the streets move a short distance to the south before they start to bend.
~
FLAGS 0
Sect 1
DOOR 2
~
~
0 -1 21774
DOOR 3
~
~
0 -1 21780
End
#21782
NAME Before the Temple~
DESCR
You stand before the Temple and now you know what it is that you felt
upon entering Neraka. It is the presence of an almighty evil, one that will
stop at nothing to stop everything. You can see the Temple clearly from
here, and you recognize with awe what it is that you see above the doorway.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21944
DOOR 1
~
~
0 -1 21619
DOOR 2
~
~
0 -1 21814
DOOR 3
~
~
0 -1 21783
End
#21783
NAME Village road~
DESCR
You walk still on a wide, cobblestone road through Neraka. To the east,
like a hideous nightmare, looms the Temple. To the west, the road continues
on to the guard gates. All about you, there are draconians, mercenaries,
and a few citizens. They mill about in the heat and fear that the Temple
generates. There is a feeling in the air of despair, hatred and terror, and
they all emanate from the black Temple. The sky above is continually black,
even during the day.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21785
DOOR 1
~
~
0 -1 21782
DOOR 3
~
~
0 -1 21784
End
#21784
NAME Village road~
DESCR
You walk still on a wide, cobblestone road through Neraka. To the east,
like a hideous nightmare, looms the Temple. To the west, the road continues
on to the guard gates. All about you, there are draconians, mercenaries,
and a few citizens. They mill about in the heat and fear that the Temple
generates. There is a feeling in the air of despair, hatred and terror, and
they all emanate from the black Temple. The sky above is continually black,
even during the day.
~
FLAGS 0
Sect 1
DOOR 1
~
~
0 -1 21783
DOOR 3
~
~
0 -1 21786
End
#21785
NAME Burning trash dump~
DESCR
Before you rises a large trash pile, burning wildly, sending a bad stench
rising into the wind. The smell isn't really one of trash, though, it's
more of a smell of decay and death. Then it hits you like the foul odor
did: this isn't a trash dump, it's a crematorium for sacrifices to the Dark
Queen.
~
FLAGS 0
Sect 1
DOOR 2
~
~
0 -1 21783
End
#21786
NAME The western city gates~
DESCR
So these are the western city gates of Neraka ... One look at the
masonry tells you that they were constructed hastily but with great
attention to their strength. A massive blackened metal gate spans the gap
between the grey stone walls, but it is swung wide open. To the north and
south, you can see guard towers. West will take you into the encampment,
and east lies the village, and the temple itself.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21788
DOOR 1
~
~
0 -1 21784
DOOR 2
~
~
0 -1 21790
DOOR 3
~
~
0 -1 21787
End
#21787
NAME Western outskirts~
DESCR
You walk on a hard dirt road that leads westwards from Neraka. It is
dusty and hot here, and the presence of the Temple invades and assaults your
mind and soul with terrible respect and fear. To the west and all around
you are hundreds of tents, and the western gates are back to the east. Many
of the tracks in the dust lead straight west, where you can hear shouting,
and steam rises up from a tent.
~
FLAGS 0
Sect 1
DOOR 1
~
~
0 -1 21786
DOOR 3
~
~
0 -1 21792
End
#21788
NAME At the base of a watchtower~
DESCR
You stand at the base of a fairly tall guard tower. It is made from grey
stone, and its craftmanship shows signs of a quick build. It was probably
built by the Dragonarmy when they moved in to occupy Neraka. You can head
up into the guard tower itself, or back south to the city gates.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 21786
DOOR 4
~
~
0 -1 21789
End
#21789
NAME At the top of a watchtower~
DESCR
You are at the top of the stone watchtower that overlooks the city gates.
From a large window you can see all the way west to the city limits. In
this small room are some extra bowstrings and an extra quiver of arrows for
the archers, who, upon sign of any enemy army's intrusion into the village,
will rain arrows down upon them until the ground troops can meet them in
combat. A small ladder leads down to the base.
~
FLAGS 0
Sect 0
DOOR 5
~
~
0 -1 21788
End
#21790
NAME At the bottom of a watchtower~
DESCR
You stand at the base of a fairly tall guard tower. It is made from grey
stone, and its craftmanship shows signs of a quick build. It was probably
built by the Dragonarmy when they moved in to occupy Neraka. You can head
up into the guard tower itself, or back north to the city gates.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21786
DOOR 4
~
~
0 -1 21791
End
#21791
NAME At the top of a watchtower~
DESCR
You are at the top of the stone watchtower that overlooks the city gates.
From a large window you can see all the way west to the city limits. In
this small room are some extra bowstrings and an extra quiver of arrows for
the archers, who, upon sign of any enemy army's intrusion into the village,
will rain arrows down upon them until the ground troops can meet them in
combat. A small ladder leads down to the base.
~
FLAGS 0
Sect 0
DOOR 5
~
~
0 -1 21790
End
#21792
NAME Western outskirts~
DESCR
You walk on a hard dirt road that leads westwards from Neraka. It is
dusty and hot here, and the presence of the Temple invades and assaults your
mind and soul with terrible respect and fear. To the west and all around
you are hundreds of tents, and the western gates are back to the east. Many
of the tracks in the dust lead straight west, where you can hear shouting,
and steam rises up from a tent.
~
FLAGS 0
Sect 1
DOOR 1
~
~
0 -1 21787
DOOR 2
~
~
0 -1 21795
DOOR 3
~
~
0 -1 21793
End
#21793
NAME Western outskirts~
DESCR
You walk on a hard dirt road that leads westwards from Neraka. It is
dusty and hot here, and the presence of the Temple invades and assaults your
mind and soul with terrible respect and fear. To the west and all around
you are hundreds of tents, and the western gates are back to the east. Many
of the tracks in the dust lead straight west, where you can hear shouting,
and steam rises up from a tent.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21794
DOOR 1
~
~
0 -1 21792
DOOR 2
~
~
0 -1 21796
DOOR 3
~
~
0 -1 21798
End
#21794
NAME Western outskirts~
DESCR
You walk on a hard dirt road that leads westwards from Neraka. It is
dusty and hot here, and the presence of the Temple invades and assaults your
mind and soul with terrible respect and fear. To the west and all around
you are hundreds of tents, and the western gates are back to the south and
east.
~
FLAGS 0
Sect 1
DOOR 2
~
~
0 -1 21793
End
#21795
NAME Western outskirts~
DESCR
You walk on a hard dirt road that leads westwards from Neraka. It is
dusty and hot here, and the presence of the Temple invades and assaults your
mind and soul with terrible respect and fear. To the west and all around
you are hundreds of tents, and the western gates are back to the north and
east.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21792
End
#21796
NAME Western outskirts~
DESCR
You walk on a hard dirt road that leads westwards from Neraka. It is
dusty and hot here, and the presence of the Temple invades and assaults your
mind and soul with terrible respect and fear. To the west and all around
you are hundreds of tents, and the western gates are back to the east. You
can hear shouting from the west, and bad odor drifts along on the nigh-still
wind.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21793
DOOR 3
~
~
0 -1 21797
End
#21797
NAME Western outskirts~
DESCR
You walk on a hard dirt road that leads westwards from Neraka. It is
dusty and hot here, and the presence of the Temple invades and assaults your
mind and soul with terrible respect and fear. To the west and all around
you are hundreds of tents, and the western gates are back to the east. To
the north you see a tent, from which a foul smell and a lot of shouting
come. To the south is a soldier's tent.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21798
DOOR 1
~
~
0 -1 21796
DOOR 2
~
~
0 -1 21958
End
#21798
NAME Before the mess tent~
DESCR
To your west lies a large grey tent, from which shouts and drunken jeers
resound. A horrible stench wafts from that way in the hot, humid air. All
about you are draconians, mercenaries, and a few citizens, wandering about
in the heat and fear generated by the Temple, which lies further to the
east. A small road also leads south from here.
~
FLAGS 4
Sect 1
DOOR 1
~
~
0 -1 21793
DOOR 2
~
~
0 -1 21797
DOOR 3
~
~
0 -1 21799
End
#21799
NAME The mess tent~
DESCR
You are inside the massive grey mess tent, and it is indeed a mess. Food
is strewn about chaotically, and many soldiers are eating hungrily at long
wooden tables. You could probably sit down unnoticed and eat a meal as
well, if you could stomach the food, whatever it is. It looks like a thin
stew made of organ meats and other nasty things. It's even hotter in here
than it is outside. The mess tent stretches out for quite some way to the
west, and the entrance is back to the east.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21798
DOOR 3
~
~
0 -1 21951
End
#21800
NAME Road to Neraka~
DESCR
You are walking along a dusty, well-travelled road heading south and
west. The hard-packed soil makes you think about how much traffic this
place must be getting, and then you wonder about who is making all this dust
and footprints. Ahead, to the south, you see something dark and massive
looming on the horizon. There is a sign here, announcing that you are on
the road to the village of Neraka.
~
FLAGS 0
Sect 4
EDESC sign~
At one time, this thick wooden sign simply said "Road to Neraka." Now, it says this:
"Road to Neraka. All of the light are hereby warned of the mortal peril that you will face to the south. Proceed no further if you value your life and your soul."
Below, there is the mark of a five-headed dragon.~
DOOR 0
~
~
0 -1 21801
DOOR 2
~
~
0 -1 21600
End
#21801
NAME A dusty trail~
DESCR
You are walking along a dusty, well-travelled road heading south and
west. The hard-packed soil makes you think about how much traffic this
place must be getting, and then you wonder about who is making all this dust
and footprints. Ahead, to the south, you see something dark and massive
looming on the horizon.
~
FLAGS 0
Sect 4
DOOR 2
~
~
0 -1 21800
DOOR 3
~
~
0 -1 21927
End
#21802
NAME Streets of Neraka~
DESCR
You walk on a north-south road that leads through the village of Neraka.
You can see the Temple from here, dark as night. Try as you might, the
image of the foul black construction is etched in your mind and you cannot
and will never forget it. To the south is a place where the road begins to
wind, and the road continues on to the north. You can also head east to
another street.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21803
DOOR 1
~
~
0 -1 21804
DOOR 2
~
~
0 -1 21778
End
#21803
NAME Streets of Neraka~
DESCR
You walk on a north-south road that leads through the village of Neraka.
You can see the Temple from here, dark as night. Try as you might, the
image of the foul black construction is etched in your mind and you cannot
and will never forget it. To the south is a place where the road begins to
wind, and the road stops suddenly here.
~
FLAGS 0
Sect 1
DOOR 2
~
~
0 -1 21802
End
#21804
NAME Streets of Neraka~
DESCR
You walk on an east-west road that leads through the village of Neraka.
You can see the Temple from here, dark as night. Try as you might, the
image of the foul black construction is etched in your mind and you cannot
and will never forget it. To the east the street heads on for a little way,
and a small intersection to the west.
~
FLAGS 0
Sect 1
DOOR 1
~
~
0 -1 21805
DOOR 3
~
~
0 -1 21802
End
#21805
NAME Streets of Neraka~
DESCR
You walk on an east-west road that leads through the village of Neraka.
You can see the Temple from here, dark as night. Try as you might, the
image of the foul black construction is etched in your mind and you cannot
and will never forget it. To the north the street heads on for a little
way, and a small ruined building is to the west.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21806
DOOR 1
~
~
0 -1 21811
DOOR 3
~
~
0 -1 21804
End
#21806
NAME Streets of Neraka~
DESCR
You walk on a north-south road that leads through the village of Neraka.
You can see the Temple from here, dark as night. Try as you might, the
image of the foul black construction is etched in your mind and you cannot
and will never forget it. To the south is a place where the road begins to
wind, and the road continues on to the north.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21807
DOOR 2
~
~
0 -1 21805
DOOR 3
~
~
0 -1 21916
End
#21807
NAME Streets of Neraka~
DESCR
You stand on an intersection of the streets of Neraka. You can see the
Temple from here, dark as night. Try as you might, the image of the foul
black construction is etched in your mind and you cannot and will never
forget it. To the south is a place where the road begins to wind, and a
small tent is to the north. Eastwards yields a short street.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21810
DOOR 1
~
~
0 -1 21808
DOOR 2
~
~
0 -1 21806
End
#21808
NAME Streets of Neraka~
DESCR
You stand on a dirt street that leads through the village of Neraka. You
can see the Temple from here, dark as night. Try as you might, the image of
the foul black construction is etched in your mind and you cannot and will
never forget it. You are between a tent and a ruined building, and the
street lies wearily to the west.
~
FLAGS 0
Sect 1
DOOR 1
~
~
0 -1 21917
DOOR 2
~
~
0 -1 21809
DOOR 3
~
~
0 -1 21807
End
#21809
NAME Ruined smithy~
DESCR
You stand inside a crumbled and ruined smithy. Massive stones litter the
floor, and gigantic molten puddles of metal coat the floor. A few
particular blobs look like statues that the blacksmith made before the
destruction of Neraka was brought down by the Dark Queen ... Until you
realize that real people were caught inside that metal and formed those
statues.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21808
DOOR 1
~
metal door~
ABF 21712 21969
End
#21810
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back south.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 21807
End
#21811
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back west.
~
FLAGS 0
Sect 0
DOOR 3
~
~
0 -1 21805
End
#21812
NAME The Neraka Armory~
DESCR
This is the Neraka Armory. Before the Dragonarmy came, most of this
man's income came from supplying passing travellers with light armor. Now
it comes from the Highlords, who don't pay him nearly enough for making the
difficult to make Dragonarmor, which he will only sell to a Highlord.
Otherwise, he's making some light chain mail and the like for the passers-by
that are lucky enough to survive the trip here.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 21772
End
#21813
NAME The meat market~
DESCR
You stand in a sparsely decorated room, one that smells of blood and raw
meat. The butcher looks up at you for a moment, then goes back to his work.
The offerings are slim here, as most of the fresher, higher quality meat has
been bought or simply stolen by the Dragonarmy. The high prices are a
result of this. A sign, smeared with blood, is posted on a wall.
~
FLAGS 0
Sect 0
EDESC sign wall~
The sign reads:
Due to increased demand for better meats prices have to be raised slightly. I apologize for this and I hope to lower them soon. Thank you for your continued business.~
DOOR 3
~
~
0 -1 21772
End
#21814
NAME Streets of Neraka~
DESCR
You walk on a road that leads through the damned village of Neraka. You
can see the black mass of the Temple from here. Try as you might, the image
of the foul black construction is etched in your mind and you cannot and
will never forget it. To the north and south, the road continues on.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21782
DOOR 2
~
~
0 -1 21815
End
#21815
NAME Streets of Neraka~
DESCR
You walk on a road that leads through the damned village of Neraka. You
can see the black mass of the Temple from here. Try as you might, the image
of the foul black construction is etched in your mind and you cannot and
will never forget it. To the north and south, the road continues on.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21814
DOOR 2
~
~
0 -1 21816
End
#21816
NAME Streets of Neraka~
DESCR
You walk on a road that leads through the damned village of Neraka. You
can see the black mass of the Temple from here. Try as you might, the image
of the foul black construction is etched in your mind and you cannot and
will never forget it. To the north and south, the road continues on. And
to the east, you can enter the outer corridor of the Temple.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21815
DOOR 1
~
~
0 -1 21622
DOOR 2
~
~
0 -1 21817
End
#21817
NAME Streets of Neraka~
DESCR
You walk on a road that leads through the damned village of Neraka. You
can see the black mass of the Temple from here. Try as you might, the image
of the foul black construction is etched in your mind and you cannot and
will never forget it. The road curves north and east.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21816
DOOR 1
~
~
0 -1 21818
End
#21818
NAME Streets of Neraka~
DESCR
You walk on a road that leads through the damned village of Neraka. You
can see the black mass of the Temple from here. Try as you might, the image
of the foul black construction is etched in your mind and you cannot and
will never forget it. To the west and east, the road continues on.
~
FLAGS 0
Sect 1
DOOR 1
~
~
0 -1 21819
DOOR 3
~
~
0 -1 21817
End
#21819
NAME Streets of Neraka~
DESCR
You walk on a road that leads through the damned village of Neraka. You
can see the black mass of the Temple from here. Try as you might, the image
of the foul black construction is etched in your mind and you cannot and
will never forget it. To the west and east, the road continues on.
~
FLAGS 0
Sect 1
DOOR 1
~
~
0 -1 21820
DOOR 3
~
~
0 -1 21818
End
#21820
NAME Streets of Neraka~
DESCR
You walk on a road that leads through the damned village of Neraka. You
can see the black mass of the Temple from here. Try as you might, the image
of the foul black construction is etched in your mind and you cannot and
will never forget it. To the west and east, the road continues on. Close
to the east, you spot an entrance to the Temple.
~
FLAGS 0
Sect 1
DOOR 1
~
~
0 -1 21821
DOOR 3
~
~
0 -1 21819
End
#21821
NAME Before the Temple~
DESCR
You stand before the Temple and now you know what it is that you felt
upon entering Neraka. It is the presence of an almighty evil, one that will
stop at nothing to stop everything. You can see the Temple clearly from
here, and you recognize with awe what it is that you see above the doorway.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21631
DOOR 1
~
~
0 -1 21826
DOOR 2
~
~
0 -1 21827
DOOR 3
~
~
0 -1 21820
End
#21822
NAME Streets of Neraka~
DESCR
You walk on a road that leads through the damned village of Neraka. You
can see the black mass of the Temple from here. Try as you might, the image
of the foul black construction is etched in your mind and you cannot and
will never forget it. To the west and east, the road continues on. Close
to the north, you can enter the Temple's outer corridor.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21627
DOOR 1
~
~
0 -1 21965
DOOR 3
~
~
0 -1 21823
End
#21823
NAME Streets of Neraka~
DESCR
You walk on a road that leads through the damned village of Neraka. You
can see the black mass of the Temple from here. Try as you might, the image
of the foul black construction is etched in your mind and you cannot and
will never forget it. To the west and east, the road continues on.
~
FLAGS 0
Sect 1
DOOR 1
~
~
0 -1 21822
DOOR 3
~
~
0 -1 21824
End
#21824
NAME Streets of Neraka~
DESCR
You walk on a road that leads through the damned village of Neraka. You
can see the black mass of the Temple from here. Try as you might, the image
of the foul black construction is etched in your mind and you cannot and
will never forget it. To the west and east, the road continues on.
~
FLAGS 0
Sect 1
DOOR 1
~
~
0 -1 21823
DOOR 3
~
~
0 -1 21825
End
#21825
NAME Streets of Neraka~
DESCR
You walk on a road that leads through the damned village of Neraka. You
can see the black mass of the Temple from here. Try as you might, the image
of the foul black construction is etched in your mind and you cannot and
will never forget it. To the west and east, the road continues on.
~
FLAGS 0
Sect 1
DOOR 1
~
~
0 -1 21824
DOOR 3
~
~
0 -1 21826
End
#21826
NAME Streets of Neraka~
DESCR
You walk on a road that leads through the damned village of Neraka. You
can see the black mass of the Temple from here. Try as you might, the image
of the foul black construction is etched in your mind and you cannot and
will never forget it. To the west and east, the road continues on. And to
the west, you see an entrance to the Temple.
~
FLAGS 0
Sect 1
DOOR 1
~
~
0 -1 21825
DOOR 3
~
~
0 -1 21821
End
#21827
NAME Streets of Neraka~
DESCR
You walk on a road that leads through the damned village of Neraka. You
can see the black mass of the Temple from here. Try as you might, the image
of the foul black construction is etched in your mind and you cannot and
will never forget it. To the north and south the road continues, and an
entrance to the Temple is close by to the north.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21821
DOOR 2
~
~
0 -1 21828
End
#21828
NAME Streets of Neraka~
DESCR
You walk on a road that leads through the damned village of Neraka. You
can see the black mass of the Temple from here. Try as you might, the image
of the foul black construction is etched in your mind and you cannot and
will never forget it. The road continues north. The city gates are to the
south, and a side street leads east.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21827
DOOR 1
~
~
0 -1 21832
DOOR 2
~
~
0 -1 21829
End
#21829
NAME Southern city gates~
DESCR
So these are the southern city gates of Neraka ... One look at the
masonry tells you that they were constructed hastily but with great
attention to their strength. A massive blackened metal gate spans the gap
between the grey stone walls, but it is swung wide open. To the east and
west, you can see guard towers. Going south will take you into the
encampment, and north lies the village and Temple of Takhisis itself.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21828
DOOR 1
~
~
0 -1 21847
DOOR 2
~
~
0 -1 21830
DOOR 3
~
~
0 -1 21849
End
#21830
NAME Southern Road to Neraka~
DESCR
You are walking on the southern road to Neraka. It is well-travelled and
hardened from thousands of feet walking on it at once. Dust rises with each
step that you take, resulting in a visible trail behind you. To the north,
the Temple of Takhisis rises high up like an eternal shadow over the land,
pulsating with intense immortal dread. To the south, the road continues on
monotonously. Directly north, you see the city gates.
~
FLAGS 0
Sect 1
DOOR 0
The Southern Gates of Neraka rise up.~
~
0 -1 21829
DOOR 2
~
~
0 -1 21831
DOOR 3
~
~
0 -1 21838
End
#21831
NAME Southern Road to Neraka~
DESCR
You are walking on the southern road to Neraka. It is well-travelled and
hardened from thousands of feet walking on it at once. Dust rises with each
step that you take, resulting in a visible trail behind you. To the north,
the Temple of Takhisis rises high up like an eternal shadow over the land,
pulsating with intense immortal dread. To the south, the road continues on
monotonously.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21830
DOOR 1
~
~
0 -1 21862
DOOR 2
~
~
0 -1 21845
End
#21832
NAME Streets of Neraka~
DESCR
You walk on a road that leads through the damned village of Neraka. You
can see the black mass of the Temple from here. Try as you might, the image
of the foul black construction is etched in your mind and you cannot and
will never forget it. The road moves to the east for a short distance. To
the south is a village house.
~
FLAGS 0
Sect 1
DOOR 1
~
~
0 -1 21833
DOOR 2
~
~
0 -1 21837
DOOR 3
~
~
0 -1 21828
End
#21833
NAME Streets of Neraka~
DESCR
You walk on a road that leads through the damned village of Neraka. You
can see the black mass of the Temple from here. Try as you might, the image
of the foul black construction is etched in your mind and you cannot and
will never forget it. The road heads back west, while you are surrounded by
ruined and whole building on all other sides.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21834
DOOR 1
~
~
0 -1 21836
DOOR 2
~
~
0 -1 21835
DOOR 3
~
~
0 -1 21832
End
#21834
NAME An empty building~
DESCR
The only thing that you can see upon entering this building is a cobweb
coated in yellow dust, abandoned long ago. The stone walls are bare,
completely devoid of any markings or windows. Wind howls through the door,
blasting you with dust. You get the feeling that you are the only one who
has seen the inside of this building for a long time.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 21833
End
#21835
NAME A pile of rubble~
DESCR
No traces of what this pile used to be remain to tell its tale. No
smashed furniture, no broken glass, not even any blood. Just a shattered
stone building of some sort, broken until only a few broken wooden support
beams stick up out of the ruin. The street lies back to the north.
~
FLAGS 0
Sect 5
DOOR 0
~
~
0 -1 21833
End
#21836
NAME A villager's house~
DESCR
You stand inside one of the few houses left standing after the
destruction of Neraka that hasn't been abandoned in anger and fear. It
looks lived-in and poor, and the evil of the Temple permeates this house
like the very air. Very little decorates this house except a table and a
few chairs.
~
FLAGS 0
Sect 0
DOOR 3
~
~
0 -1 21833
End
#21837
NAME A villager's house~
DESCR
You stand inside one of the few houses left standing after the
destruction of Neraka that hasn't been abandoned in anger and fear. It
looks lived-in and poor, and the evil of the Temple permeates this house
like the very air. Very little decorates this house except a table and a
few chairs.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21832
End
#21838
NAME Southern path outside the village~
DESCR
You walk on a narrow dirt path outside the village, riddled with holes
and stones. It is travelled significantly less than the rest of the roads
of Neraka, but they are still worn and hard. Not much activity goes on
here, as the south seems more exposed to the elements than any other part of
the area. The sun is hotter, the wind is stronger and the dust is drier,
but nothing can take your mind away from the Temple, leering at you like a
mirage.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21844
DOOR 1
~
~
0 -1 21830
DOOR 3
~
~
0 -1 21839
End
#21839
NAME Southern path outside the village~
DESCR
You walk on a narrow dirt path outside the village, riddled with holes
and stones. It is travelled significantly less than the rest of the roads
of Neraka, but they are still worn and hard. Not much activity goes on
here, as the south seems more exposed to the elements than any other part of
the area. The sun is hotter, the wind is stronger and the dust is drier,
but nothing can take your mind away from the Temple, leering at you like a
mirage.
~
FLAGS 0
Sect 1
DOOR 1
~
~
0 -1 21838
DOOR 3
~
~
0 -1 21840
End
#21840
NAME Southern path outside the village~
DESCR
You walk on a narrow dirt path outside the village, riddled with holes
and stones. It is travelled significantly less than the rest of the roads
of Neraka, but they are still worn and hard. Not much activity goes on
here, as the south seems more exposed to the elements than any other part of
the area. The sun is hotter, the wind is stronger and the dust is drier,
but nothing can take your mind away from the Temple, leering at you like a
mirage.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21841
DOOR 1
~
~
0 -1 21839
DOOR 2
~
~
0 -1 21842
DOOR 3
~
~
0 -1 21843
End
#21841
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back south.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 21840
End
#21842
NAME A pile of rubble~
DESCR
No traces of what this pile used to be remain to tell its tale. No
smashed furniture, no broken glass, not even any blood. Just a shattered
stone building of some sort, broken until only a few broken wooden support
beams stick up out of the ruin. The street lies back to the north.
~
FLAGS 0
Sect 5
DOOR 0
~
~
0 -1 21840
End
#21843
NAME A villager's house~
DESCR
You stand inside one of the few houses left standing after the
destruction of Neraka that hasn't been abandoned in anger and fear. It
looks lived-in and poor, and the evil of the Temple permeates this house
like the very air. Very little decorates this house except a table and a
few chairs.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21840
End
#21844
NAME A villager's home~
DESCR
You stand inside one of the few houses left standing after the
destruction of Neraka that hasn't been abandoned in anger and fear. It
looks lived-in and poor, and the evil of the Temple permeates this house
like the very air. Very little decorates this house except a table and a
few chairs.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 21838
End
#21845
NAME Southern Road to Neraka~
DESCR
You are walking on the southern road to Neraka. It is well-travelled and
hardened from thousands of feet walking on it at once. Dust rises with each
step that you take, resulting in a visible trail behind you. To the north,
the Temple of Takhisis rises high up like an eternal shadow over the land,
pulsating with intense immortal dread. To the south, the road continues on
monotonously.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21831
DOOR 1
~
~
0 -1 21868
DOOR 2
~
~
0 -1 21846
DOOR 3
~
~
0 -1 21863
End
#21846
NAME Southern Road to Neraka~
DESCR
You are walking on the southern road to Neraka. It is well-travelled and
hardened from thousands of feet walking on it at once. Dust rises with each
step that you take, resulting in a visible trail behind you. To the north,
the Temple of Takhisis rises high up like an eternal shadow over the land,
pulsating with intense immortal dread. To the south, the road continues on
monotonously.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21845
DOOR 1
~
~
0 -1 21851
DOOR 2
~
~
0 -1 21853
DOOR 3
~
~
0 -1 21854
End
#21847
NAME Inside the base of a guard tower~
DESCR
You stand at the base of a fairly tall guard tower. It is made from grey
stone, and its craftmanship shows signs of a quick build. It was probably
built by the Dragonarmy when they moved in to occupy Neraka. You can head
up into the guard tower itself, or back west to the city gates.
~
FLAGS 0
Sect 0
DOOR 3
~
~
0 -1 21829
DOOR 4
~
~
0 -1 21848
End
#21848
NAME At the top of the tower~
DESCR
You are at the top of the stone watchtower that overlooks the city gates.
From a large window you can see all the way south to the city limits. In
this small room are some extra bowstrings and an extra quiver of arrows for
the archers, who, upon sign of any enemy army's intrusion into the village,
will rain arrows down upon them until the ground troops can meet them in
combat. A small ladder leads down to the base.
~
FLAGS 0
Sect 0
DOOR 5
~
~
0 -1 21847
End
#21849
NAME Inside the bottom of a guard tower~
DESCR
You stand at the base of a fairly tall guard tower. It is made from grey
stone, and its craftmanship shows signs of a quick build. It was probably
built by the Dragonarmy when they moved in to occupy Neraka. You can head
up into the guard tower itself, or back east to the city gates.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21829
DOOR 4
~
~
0 -1 21850
End
#21850
NAME At the top of the tower~
DESCR
You are at the top of the stone watchtower that overlooks the city gates.
From a large window you can see all the way south to the city limits. In
this small room are some extra bowstrings and an extra quiver of arrows for
the archers, who, upon sign of any enemy army's intrusion into the village,
will rain arrows down upon them until the ground troops can meet them in
combat. A small ladder leads down to the base.
~
FLAGS 0
Sect 0
DOOR 5
~
~
0 -1 21849
End
#21851
NAME Southern path outside the village~
DESCR
You walk on a narrow dirt path outside the village, riddled with holes
and stones. It is travelled significantly less than the rest of the roads
of Neraka, but they are still worn and hard. Not much activity goes on
here, as the south seems more exposed to the elements than any other part of
the area. The sun is hotter, the wind is stronger and the dust is drier,
but nothing can take your mind away from the Temple, leering at you like a
mirage.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21859
DOOR 1
~
~
0 -1 21852
DOOR 3
~
~
0 -1 21846
End
#21852
NAME Southern path outside the village~
DESCR
You walk on a narrow dirt path outside the village, riddled with holes
and stones. It is travelled significantly less than the rest of the roads
of Neraka, but they are still worn and hard. Not much activity goes on
here, as the south seems more exposed to the elements than any other part of
the area. The sun is hotter, the wind is stronger and the dust is drier,
but nothing can take your mind away from the Temple, leering at you like a
mirage.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21861
DOOR 1
~
~
0 -1 21860
DOOR 3
~
~
0 -1 21851
End
#21853
NAME Southern Road to Neraka~
DESCR
You are walking on the southern road to Neraka. It is well-travelled and
hardened from thousands of feet walking on it at once. Dust rises with each
step that you take, resulting in a visible trail behind you. To the north,
the Temple of Takhisis rises high up like an eternal shadow over the land,
pulsating with intense immortal dread. To the south, the road continues on
monotonously.
~
FLAGS 4
Sect 1
DOOR 0
~
~
0 -1 21846
DOOR 1
~
~
0 -1 21857
DOOR 2
~
~
0 -1 21928
DOOR 3
~
~
0 -1 21858
End
#21854
NAME Southern path outside the village~
DESCR
You walk on a narrow dirt path outside the village, riddled with holes
and stones. It is travelled significantly less than the rest of the roads
of Neraka, but they are still worn and hard. Not much activity goes on
here, as the south seems more exposed to the elements than any other part of
the area. The sun is hotter, the wind is stronger and the dust is drier,
but nothing can take your mind away from the Temple, leering at you like a
mirage.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21855
DOOR 1
~
~
0 -1 21846
DOOR 3
~
~
0 -1 21856
End
#21855
NAME An empty building~
DESCR
The only thing that you can see upon entering this building is a cobweb
coated in yellow dust, abandoned long ago. The stone walls are bare,
completely devoid of any markings or windows. Wind howls through the door,
blasting you with dust. You get the feeling that you are the only one who
has seen the inside of this building for a long time.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 21854
End
#21856
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back east.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21854
End
#21857
NAME Inside a villager's home~
DESCR
You stand inside one of the few houses left standing after the
destruction of Neraka that hasn't been abandoned in anger and fear. It
looks lived-in and poor, and the evil of the Temple permeates this house
like the very air. Very little decorates this house except a table and a
few chairs.
~
FLAGS 0
Sect 0
DOOR 3
~
~
0 -1 21853
End
#21858
NAME Inside a villager's house~
DESCR
You stand inside one of the few houses left standing after the
destruction of Neraka that hasn't been abandoned in anger and fear. It
looks lived-in and poor, and the evil of the Temple permeates this house
like the very air. Very little decorates this house except a table and a
few chairs.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21853
End
#21859
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back south.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 21851
End
#21860
NAME A pile of rubble~
DESCR
No traces of what this pile used to be remain to tell its tale. No
smashed furniture, no broken glass, not even any blood. Just a shattered
stone building of some sort, broken until only a few broken wooden support
beams stick up out of the ruin. The street lies back to the west.
~
FLAGS 0
Sect 5
DOOR 3
~
~
0 -1 21852
End
#21861
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back south.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 21852
End
#21862
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back west.
~
FLAGS 0
Sect 0
DOOR 3
~
~
0 -1 21831
End
#21863
NAME Southern path outside the village~
DESCR
You walk on a narrow dirt path outside the village, riddled with holes
and stones. It is travelled significantly less than the rest of the roads
of Neraka, but they are still worn and hard. Not much activity goes on
here, as the south seems more exposed to the elements than any other part of
the area. The sun is hotter, the wind is stronger and the dust is drier,
but nothing can take your mind away from the Temple, leering at you like a
mirage.
~
FLAGS 0
Sect 1
DOOR 1
~
~
0 -1 21845
DOOR 2
~
~
0 -1 21867
DOOR 3
~
~
0 -1 21864
End
#21864
NAME Southern path outside the village~
DESCR
You walk on a narrow dirt path outside the village, riddled with holes
and stones. It is travelled significantly less than the rest of the roads
of Neraka, but they are still worn and hard. Not much activity goes on
here, as the south seems more exposed to the elements than any other part of
the area. The sun is hotter, the wind is stronger and the dust is drier,
but nothing can take your mind away from the Temple, leering at you like a
mirage.
~
FLAGS 0
Sect 1
DOOR 0
You see a ruined building.~
~
0 -1 21865
DOOR 1
~
~
0 -1 21863
DOOR 2
~
~
0 -1 21866
End
#21865
NAME A destroyed building~
DESCR
You stand amidst a small stone ruin of a building that must have once
been some sort of apothecary's shop. Broken glass litters the ground, and
the stones are colored, as if from dyes. A bad smell pervades the place,
but it's the smell of burnt chemicals and reagents, not of flesh.
Surprising, considering who did this. What's left of the door leads back to
the south.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 21864
End
#21866
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back east.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21864
End
#21867
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back north.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21863
End
#21868
NAME Southern path outside the village~
DESCR
You walk on a narrow dirt path outside the village, riddled with holes
and stones. It is travelled significantly less than the rest of the roads
of Neraka, but they are still worn and hard. Not much activity goes on
here, as the south seems more exposed to the elements than any other part of
the area. The sun is hotter, the wind is stronger and the dust is drier,
but nothing can take your mind away from the Temple, leering at you like a
mirage.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21878
DOOR 1
~
~
0 -1 21869
DOOR 2
~
~
0 -1 21877
DOOR 3
~
~
0 -1 21845
End
#21869
NAME Southern path outside the village~
DESCR
You walk on a narrow dirt path outside the village, riddled with holes
and stones. It is travelled significantly less than the rest of the roads
of Neraka, but they are still worn and hard. Not much activity goes on
here, as the south seems more exposed to the elements than any other part of
the area. The sun is hotter, the wind is stronger and the dust is drier,
but nothing can take your mind away from the Temple, leering at you like a
mirage.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21876
DOOR 1
~
~
0 -1 21870
DOOR 3
~
~
0 -1 21868
End
#21870
NAME Southern path outside the village~
DESCR
You walk on a narrow dirt path outside the village, riddled with holes
and stones. It is travelled significantly less than the rest of the roads
of Neraka, but they are still worn and hard. Not much activity goes on
here, as the south seems more exposed to the elements than any other part of
the area. The sun is hotter, the wind is stronger and the dust is drier,
but nothing can take your mind away from the Temple, leering at you like a
mirage.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21872
DOOR 1
~
~
0 -1 21871
DOOR 2
~
~
0 -1 21873
DOOR 3
~
~
0 -1 21869
End
#21871
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back west.
~
FLAGS 0
Sect 0
DOOR 3
~
~
0 -1 21870
End
#21872
NAME Southern path outside the village~
DESCR
You walk on a narrow dirt path outside the village, riddled with holes
and stones. It is travelled significantly less than the rest of the roads
of Neraka, but they are still worn and hard. Not much activity goes on
here, as the south seems more exposed to the elements than any other part of
the area. The sun is hotter, the wind is stronger and the dust is drier,
but nothing can take your mind away from the Temple, leering at you like a
mirage.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21875
DOOR 1
~
~
0 -1 21874
DOOR 2
~
~
0 -1 21870
End
#21873
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back north.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21870
End
#21874
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back west.
~
FLAGS 0
Sect 0
DOOR 3
~
~
0 -1 21872
End
#21875
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back east.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 21872
End
#21876
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back east.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 21869
End
#21877
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back north.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21868
End
#21878
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back south.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 21868
End
#21879
NAME Inside the eastern city gates~
DESCR
So these are the eastern city gates of Neraka ... One look at the
masonry tells you that they were constructed hastily but with great
attention to their strength. A massive blackened metal gate spans the gap
between the grey stone walls, but it is swung wide open. To the north and
south, you can see guard towers. East will take you into the encampment,
and west lies the village itself.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21890
DOOR 1
~
~
0 -1 21880
DOOR 2
~
~
0 -1 21892
DOOR 3
~
~
0 -1 21753
End
#21880
NAME Eastern path outside the village~
DESCR
You walk on a small dirt path outside of the village of Neraka. Dirt and
loose stones litter the outside edge of the track. Dust blows up and swirls
in the hot dry air, and small pebbles beat against the stone buildings and
canvas tents. To the west lies the Temple, a beacon of despair and hatred
in the world. To the east are a few buildings and hundreds of tents.
~
FLAGS 0
Sect 1
DOOR 1
~
~
0 -1 21881
DOOR 3
~
~
0 -1 21879
End
#21881
NAME Eastern path outside the village~
DESCR
You walk on a small dirt path outside of the village of Neraka. Dirt and
loose stones litter the outside edge of the track. Dust blows up and swirls
in the hot dry air, and small pebbles beat against the stone buildings and
canvas tents. To the west lies the Temple, a beacon of despair and hatred
in the world. To the east are a few buildings and hundreds of tents.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21925
DOOR 1
~
~
0 -1 21882
DOOR 3
~
~
0 -1 21880
End
#21882
NAME Eastern path outside the village~
DESCR
You walk on a small dirt path outside of the village of Neraka. Dirt and
loose stones litter the outside edge of the track. Dust blows up and swirls
in the hot dry air, and small pebbles beat against the stone buildings and
canvas tents. To the west lies the Temple, a beacon of despair and hatred
in the world. To the east are a few buildings and hundreds of tents.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21883
DOOR 1
~
~
0 -1 21926
DOOR 2
~
~
0 -1 21887
DOOR 3
~
~
0 -1 21881
End
#21883
NAME Eastern path outside the village~
DESCR
You walk on a small dirt path outside of the village of Neraka. Dirt and
loose stones litter the outside edge of the track. Dust blows up and swirls
in the hot dry air, and small pebbles beat against the stone buildings and
canvas tents. To the west lies the Temple, a beacon of despair and hatred
in the world. To the east are a few buildings and hundreds of tents.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21885
DOOR 1
~
~
0 -1 21884
DOOR 2
~
~
0 -1 21882
DOOR 3
~
~
0 -1 21886
End
#21884
NAME A dirty pub~
DESCR
This place caters to all of the common soldiers and mercenaries in the
army, simply because it is cheap and the ale is strong. A bartender stands
behind the bar, running to and fro to replenish kegs and mugs for those
seated at and standing around the bar. A few worn-out serving girls weave
their way through the crowd to bring more beer and ale to the soldiers.
Nobody pauses to look at you.
~
FLAGS 0
Sect 0
DOOR 3
~
~
0 -1 21883
End
#21885
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back south.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 21883
End
#21886
NAME A smelly trash dump~
DESCR
This massive pile of garbage and waste is the product of so many
thousands of soldiers in one place at one time. It probably started out as
the product of the pub across the street, but it has escalated rapidly into
a full-fledged waste heap. There's no telling what kind of diseases are
floating around in the air here.
~
FLAGS 0
Sect 5
DOOR 1
~
~
0 -1 21883
End
#21887
NAME Eastern path outside the village~
DESCR
You walk on a small dirt path outside of the village of Neraka. Dirt and
loose stones litter the outside edge of the track. Dust blows up and swirls
in the hot dry air, and small pebbles beat against the stone buildings and
canvas tents. To the west lies the Temple, a beacon of despair and hatred
in the world. To the east are a few buildings and hundreds of tents.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21882
DOOR 1
~
~
0 -1 21888
DOOR 2
~
~
0 -1 21889
End
#21888
NAME An empty, ruined building~
DESCR
You stand inside a hollow shell of a building. The back half has been
shattered, and harsh sunlight pours in. A desk is in the back, along with a
sign. A few signs are posted up on the walls still, the kind of signs that
a bank would have. If this was the bank, then it was looted long ago. The
gold and silver within probably went to fund the army. Back to the east is
the door to the street.
~
FLAGS 0
Sect 0
DOOR 3
~
~
0 -1 21887
End
#21889
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back north.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21887
End
#21890
NAME At the base of a guard tower~
DESCR
You stand at the base of a fairly tall guard tower. It is made from grey
stone, and its craftmanship shows signs of a quick build. It was probably
built by the Dragonarmy when they moved in to occupy Neraka. You can head
up into the guard tower itself, or back west to the city gates.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 21879
DOOR 4
~
~
0 -1 21891
End
#21891
NAME At the top of a guard tower~
DESCR
You are at the top of the stone watchtower that overlooks the city gates.
From a large window you can see all the way east to the city limits. In
this small room are some extra bowstrings and an extra quiver of arrows for
the archers, who, upon sign of any enemy army's intrusion into the village,
will rain arrows down upon them until the ground troops can meet them in
combat. A small ladder leads down to the base.
~
FLAGS 0
Sect 0
DOOR 5
~
~
0 -1 21890
End
#21892
NAME At the base of a guard tower~
DESCR
You stand at the base of a fairly tall guard tower. It is made from grey
stone, and its craftmanship shows signs of a quick build. It was probably
built by the Dragonarmy when they moved in to occupy Neraka. You can head
up into the guard tower itself, or back west to the city gates.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21879
DOOR 4
~
~
0 -1 21893
End
#21893
NAME At the top of a guard tower~
DESCR
You are at the top of the stone watchtower that overlooks the city gates.
From a large window you can see all the way east to the city limits. In
this small room are some extra bowstrings and an extra quiver of arrows for
the archers, who, upon sign of any enemy army's intrusion into the village,
will rain arrows down upon them until the ground troops can meet them in
combat. A small ladder leads down to the base.
~
FLAGS 0
Sect 0
DOOR 5
~
~
0 -1 21892
End
#21894
NAME Streets of Neraka~
DESCR
You walk on a north-south road that parallels the Temple, which is to the
west. Try as you might, the image of the foul black construction is etched
in your mind and you cannot and will never forget it. To the south is a
place where the road intersects the eastern entrance to the Temple, and the
road continues on to the north. A bar lies to the east, and shouts can be
heard from here.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21895
DOOR 1
~
~
0 -1 21896
DOOR 2
~
~
0 -1 21754
End
#21895
NAME Streets of Neraka~
DESCR
You walk on a north-south road that parallels the Temple, which is to the
west. Try as you might, the image of the foul black construction is etched
in your mind and you cannot and will never forget it. To the south is a
place where the road intersects the eastern entrance to the Temple. The
road dead-ends here, trailing off until there is nothing left of it.
~
FLAGS 0
Sect 1
DOOR 2
~
~
0 -1 21894
End
#21896
NAME A filthy tavern~
DESCR
This must be one of the dirtier taverns in Neraka, judging by the dirty
people here. Draconians are passed out at the bar and on tables, and
minotaurs are still drinking heavily. The bartender is easy to get to, once
you start shoving and pushing your way in. He looks up at you with anger in
his eyes. This must not be the most fun to be had in Neraka, working here.
~
FLAGS 0
Sect 0
DOOR 1
~
~
ABC 21618 21897
DOOR 3
~
~
0 -1 21894
End
#21897
NAME In the back room~
DESCR
This is the back room of the tavern, where other ... Business is
conducted. It's a lot quieter here. Well, it's a different kind of noise
here. You're surprised you haven't seen more of these establishments around
Neraka, since there are so many soldiers here with no war to fight. There
is a note tacked to the wall.
~
FLAGS 4
Sect 0
EDESC note wall~
The note reads:
Sorry about this but we got to go. It's too hard here working so we are leaving to go to somewhere else. Goodbye. You soldiers are too hard to us.~
DOOR 3
~
~
A -1 21896
End
#21898
NAME The Underhalls~
DESCR
You stand in the Underhalls ... A place that few mortals have ever seen
and lived to speak of. That is because this is where the torments of the
Temple emanate, where the very souls of the tortured are burned in fire from
the Abyss. Your light is the only one here. Not even the black fires which
burn all about give off light, only eternal heat.
~
FLAGS 8197
Sect 0
DOOR 0
~
~
0 -1 21899
DOOR 1
~
~
0 -1 21905
DOOR 2
~
~
0 -1 21903
DOOR 3
~
~
0 -1 21901
DOOR 4
~
~
AF -1 21741
DOOR 5
~
~
AF -1 21915
End
#21899
NAME The Underhalls~
DESCR
You stand in the Underhalls ... A place that few mortals have ever seen
and lived to speak of. That is because this is where the torments of the
Temple emanate, where the very souls of the tortured are burned in fire from
the Abyss. Your light is the only one here. Not even the black fires which
burn all about give off light, only eternal heat.
~
FLAGS 8193
Sect 0
DOOR 0
~
~
0 -1 21900
DOOR 2
~
~
0 -1 21898
End
#21900
NAME The Underhalls~
DESCR
You stand in the Underhalls ... A place that few mortals have ever seen
and lived to speak of. That is because this is where the torments of the
Temple emanate, where the very souls of the tortured are burned in fire from
the Abyss. Your light is the only one here. Not even the black fires which
burn all about give off light, only eternal heat. To the east and west are
two small cells.
~
FLAGS 8193
Sect 0
DOOR 1
~
~
0 -1 21909
DOOR 2
~
~
0 -1 21899
DOOR 3
~
~
0 -1 21910
End
#21901
NAME The Underhalls~
DESCR
You stand in the Underhalls ... A place that few mortals have ever seen
and lived to speak of. That is because this is where the torments of the
Temple emanate, where the very souls of the tortured are burned in fire from
the Abyss. Your light is the only one here. Not even the black fires which
burn all about give off light, only eternal heat.
~
FLAGS 8193
Sect 0
DOOR 1
~
~
0 -1 21898
DOOR 3
~
~
0 -1 21902
End
#21902
NAME The Underhalls~
DESCR
You stand in the Underhalls ... A place that few mortals have ever seen
and lived to speak of. That is because this is where the torments of the
Temple emanate, where the very souls of the tortured are burned in fire from
the Abyss. Your light is the only one here. Not even the black fires which
burn all about give off light, only eternal heat. To the north and south
are two small cells.
~
FLAGS 8193
Sect 0
DOOR 0
~
~
0 -1 21907
DOOR 1
~
~
0 -1 21901
DOOR 2
~
~
0 -1 21908
End
#21903
NAME The Underhalls~
DESCR
You stand in the Underhalls ... A place that few mortals have ever seen
and lived to speak of. That is because this is where the torments of the
Temple emanate, where the very souls of the tortured are burned in fire from
the Abyss. Your light is the only one here. Not even the black fires which
burn all about give off light, only eternal heat.
~
FLAGS 8193
Sect 0
DOOR 0
~
~
0 -1 21898
DOOR 2
~
~
0 -1 21904
End
#21904
NAME The Underhalls~
DESCR
You stand in the Underhalls ... A place that few mortals have ever seen
and lived to speak of. That is because this is where the torments of the
Temple emanate, where the very souls of the tortured are burned in fire from
the Abyss. Your light is the only one here. Not even the black fires which
burn all about give off light, only eternal heat. To the east and west are
two small cells.
~
FLAGS 8193
Sect 0
DOOR 0
~
~
0 -1 21903
DOOR 1
~
~
0 -1 21913
DOOR 3
~
~
0 -1 21914
End
#21905
NAME The Underhalls~
DESCR
You stand in the Underhalls ... A place that few mortals have ever seen
and lived to speak of. That is because this is where the torments of the
Temple emanate, where the very souls of the tortured are burned in fire from
the Abyss. Your light is the only one here. Not even the black fires which
burn all about give off light, only eternal heat.
~
FLAGS 8193
Sect 0
DOOR 1
~
~
0 -1 21906
DOOR 3
~
~
0 -1 21898
End
#21906
NAME The Underhalls~
DESCR
You stand in the Underhalls ... A place that few mortals have ever seen
and lived to speak of. That is because this is where the torments of the
Temple emanate, where the very souls of the tortured are burned in fire from
the Abyss. Your light is the only one here. Not even the black fires which
burn all about give off light, only eternal heat. To the north and south
are two small cells.
~
FLAGS 8193
Sect 0
DOOR 0
~
~
0 -1 21911
DOOR 2
~
~
0 -1 21912
DOOR 3
~
~
0 -1 21905
End
#21907
NAME A cell~
DESCR
Inside this blackened, burned cell, you see utter horror. A prisoner is
stuck in the wall, not in a hole, but in the wall itself. His screams echo
down the stony corridor as his entrails are constantly torn out and replaced
by unseen hands. Blood pours from his mouth towards the floor, but is
caught by some invisible maw, drinking hungrily.
~
FLAGS 8193
Sect 0
DOOR 2
~
~
0 -1 21902
End
#21908
NAME A cell~
DESCR
A fire rages in this room. It engulfs a prisoner and seemingly chews on
him, savoring the agony and pain in its meal. Then the prisoner is spit out
against the wall, still on fire. Then, magically, the flames on the
prisoner are extinguished, his wounds are healed, and the fire begins to
chew on his prisoner once more.
~
FLAGS 8193
Sect 0
DOOR 0
~
~
0 -1 21902
End
#21909
NAME A cell~
DESCR
A room of pure thickness ... You find it very hard to breathe in here.
An almost liquid feeling invades your lungs every time you inhale, and then
you realize that it really is liquid, and you are starting to itch all over.
It gets harder and harder to breathe in here, but the prisoners continue to
do so, even though they are nailed to the wall. You start to feel your
lungs burning, too, and you have a fierce desire to escape west.
~
FLAGS 8193
Sect 0
DOOR 3
~
~
0 -1 21900
End
#21910
NAME A cell~
DESCR
A puddle is in the middle of the floor, leaking blood. A skeleton is
crawling slowly away from it. Your first thought is that the man's flesh
was stripped away with a necromancer's spell, but then you realize that the
puddle is still alive, is still a breathing, living creature. The skeleton,
now on its feet and moved by a will stronger than its own, forces itself
back inside the puddle, and the man is whole. Whole, that is, until a
cleaver splits his back open, and the skeleton tears its way free again.
~
FLAGS 8193
Sect 0
DOOR 1
~
~
0 -1 21900
End
#21911
NAME A cell~
DESCR
You stand inside the cell of a tortured elf, screaming for mercy. His
eyes have been stitched shut with thick, black string and he has been
crucified upside down on the wall. There is no indication of any harm being
done to him at all, but two small demons circle his head, screaming
horribly. A third is constantly tearing apart the flesh of small living
creatures, and throwing the entrails and blood on the elf's face. One of
the other demons then licks all of it off.
~
FLAGS 8193
Sect 0
DOOR 2
~
~
0 -1 21906
End
#21912
NAME A cell~
DESCR
There is only one thing to see in this cell, and it is horrible. A
prisoner is suspended in mid-air by steel chains, while a fire burns
underneath him, scorching him and filling the air with the smell of burnt
flesh and hair. Two small demons cut off small pieces of his body and shove
them inside the prisoner's mouth. His eyes are held open with magic, and
his screams never leave his mouth.
~
FLAGS 8193
Sect 0
DOOR 0
~
~
0 -1 21906
End
#21913
NAME A cell~
DESCR
Inside this blackened, burned cell, you see utter horror. A prisoner is
stuck in the wall, not in a hole, but in the wall itself. His screams echo
down the stony corridor as his entrails are constantly torn out and replaced
by unseen hands. Blood pours from his mouth towards the floor, but is
caught by some invisible maw, drinking hungrily, and always satiated.
~
FLAGS 8193
Sect 0
DOOR 3
~
~
0 -1 21904
End
#21914
NAME A cell~
DESCR
You stand inside a charred dungeon cell, blackened and burned. It reeks
of seared flesh and tangible pain. Your light falls upon metal shackles
bolted securely into the wall, and as you look at many lumps in them, you
realize in horror that the lumps are chunks of incinerated flesh burnt
permanently to the shackles. Cries of anguish echo from everywhere in this
cell.
~
FLAGS 8193
Sect 0
DOOR 1
~
~
0 -1 21904
End
#21915
NAME In the Darkness~
DESCR
You stand in the midst of an impenetrable darkness. It claims you and
grasps you in an unholy way. The scent of the abysmal air and the rhythm
with which it moves tells you that there is something down here, something
huge and evil that is watching you, even in this darkness. You have an urge
to leave this place now ...
~
FLAGS 8193
Sect 0
DOOR 4
~
~
AF -1 21898
End
#21916
NAME A run-down supply store~
DESCR
This store once was a haven for travellers who came this way, but now its
just for travellers who are unfortunate enough to come this far. The store
is dilapidated and running down, as is the old man sitting behind the
counter. He barely looks up as you walk in. Something here could be of
some use ... Possibly.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21806
End
#21917
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back west.
~
FLAGS 0
Sect 0
DOOR 3
~
~
0 -1 21808
End
#21918
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back west.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21779
End
#21919
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back north.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21773
End
#21920
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back east.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21771
End
#21921
NAME At the base of a guard tower~
DESCR
You stand at the base of a fairly tall guard tower. It is made from grey
stone, and its craftmanship shows signs of a quick build. It was probably
built by the Dragonarmy when they moved in to occupy Neraka. You can head
up into the guard tower itself, or back west to the city gates.
~
FLAGS 0
Sect 0
DOOR 3
~
~
0 -1 21604
DOOR 4
~
~
0 -1 21922
End
#21922
NAME At the top of a guard tower~
DESCR
You are at the top of the stone watchtower that overlooks the city gates.
From a large window you can see all the way north to the city limits. In
this small room are some extra bowstrings and an extra quiver of arrows for
the archers, who, upon sign of any enemy army's intrusion into the village,
will rain arrows down upon them until the ground troops can meet them in
combat. A small ladder leads down to the base.
~
FLAGS 0
Sect 0
DOOR 5
~
~
0 -1 21921
End
#21923
NAME At the base of a guard tower~
DESCR
You stand at the base of a fairly tall guard tower. It is made from grey
stone, and its craftmanship shows signs of a quick build. It was probably
built by the Dragonarmy when they moved in to occupy Neraka. You can head
up into the guard tower itself, or back east to the city gates.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21604
DOOR 4
~
~
0 -1 21924
End
#21924
NAME At the top of a guard tower~
DESCR
You are at the top of the stone watchtower that overlooks the city gates.
From a large window you can see all the way north to the city limits. In
this small room are some extra bowstrings and an extra quiver of arrows for
the archers, who, upon sign of any enemy army's intrusion into the village,
will rain arrows down upon them until the ground troops can meet them in
combat. A small ladder leads down to the base.
~
FLAGS 0
Sect 0
DOOR 5
~
~
0 -1 21923
End
#21925
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back south.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 21881
End
#21926
NAME House of Ill Repute~
DESCR
Well, there's an army full of men, so a house like this in an encampment
is almost mandatory. A few girls wander about, a bit shaken, but conscious
of the waiting ... "customers." One looks at you, shakes her head, and
turns away to approach a human mercenary. After waiting for a bit, you
begin to think that nobody wants to pay attention to you.
~
FLAGS 0
Sect 0
DOOR 3
~
~
0 -1 21882
End
#21927
NAME A dusty trail~
DESCR
You are walking along a dusty, well-travelled road heading east and west.
The hard-packed soil makes you think about how much traffic this place must
be getting, and then you wonder about who is making all this dust and
footprints. Ahead, to the south, you see something dark and massive looming
on the horizon.
~
FLAGS 4
Sect 5
DOOR 1
~
~
0 -1 21801
DOOR 3
~
~
A -1 21968
End
#21928
NAME Southern Road to Neraka~
DESCR
You are walking on the southern road to Neraka. It is well-travelled and
hardened from thousands of feet walking on it at once. Dust rises with each
step that you take, resulting in a visible trail behind you. To the north,
the Temple of Takhisis rises high up like an eternal shadow over the land,
pulsating with intense immortal dread. To the south, the road continues on
monotonously.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21853
DOOR 1
~
~
0 -1 21931
DOOR 2
~
~
0 -1 21929
DOOR 3
~
~
0 -1 21933
End
#21929
NAME Southern Road to Neraka~
DESCR
You are walking on the southern road to Neraka. It is well-travelled and
hardened from thousands of feet walking on it at once. Dust rises with each
step that you take, resulting in a visible trail behind you. To the north,
the Temple of Takhisis rises high up like an eternal shadow over the land,
pulsating with intense immortal dread. To the south, the road continues on
monotonously.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21928
DOOR 2
~
~
0 -1 21930
End
#21930
NAME Southern Road to Neraka~
DESCR
You are walking on the southern road to Neraka. It is well-travelled and
hardened from thousands of feet walking on it at once. Dust rises with each
step that you take, resulting in a visible trail behind you. To the north,
the Temple of Takhisis rises high up like an eternal shadow over the land,
pulsating with intense immortal dread. To the south, the road continues on
monotonously.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21929
End
#21931
NAME Southern path outside the village~
DESCR
You walk on a narrow dirt path outside the village, riddled with holes
and stones. It is travelled significantly less than the rest of the roads
of Neraka, but they are still worn and hard. Not much activity goes on
here, as the south seems more exposed to the elements than any other part of
the area. The sun is hotter, the wind is stronger and the dust is drier,
but nothing can take your mind away from the Temple, leering at you like a
mirage.
~
FLAGS 0
Sect 1
DOOR 1
~
~
0 -1 21932
DOOR 2
~
~
0 -1 21934
DOOR 3
~
~
0 -1 21928
End
#21932
NAME Southern path outside the village~
DESCR
You walk on a narrow dirt path outside the village, riddled with holes
and stones. It is travelled significantly less than the rest of the roads
of Neraka, but they are still worn and hard. Not much activity goes on
here, as the south seems more exposed to the elements than any other part of
the area. The sun is hotter, the wind is stronger and the dust is drier,
but nothing can take your mind away from the Temple, leering at you like a
mirage.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21935
DOOR 1
~
~
0 -1 21936
DOOR 2
~
~
0 -1 21937
DOOR 3
~
~
0 -1 21931
End
#21933
NAME Southern path outside the village~
DESCR
You walk on a narrow dirt path outside the village, riddled with holes
and stones. It is travelled significantly less than the rest of the roads
of Neraka, but they are still worn and hard. Not much activity goes on
here, as the south seems more exposed to the elements than any other part of
the area. The sun is hotter, the wind is stronger and the dust is drier,
but nothing can take your mind away from the Temple, leering at you like a
mirage.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21938
DOOR 1
~
~
0 -1 21928
DOOR 2
~
~
0 -1 21939
DOOR 3
~
~
0 -1 21943
End
#21934
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back north.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21931
End
#21935
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back south.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 21932
End
#21936
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back west.
~
FLAGS 0
Sect 0
DOOR 3
~
~
0 -1 21932
End
#21937
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back north.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21932
End
#21938
NAME A villager's home~
DESCR
You stand inside one of the few houses left standing after the
destruction of Neraka that hasn't been abandoned in anger and fear. It
looks lived-in and poor, and the evil of the Temple permeates this house
like the very air. Very little decorates this house except a table and a
few chairs.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 21933
End
#21939
NAME Southern path outside the village~
DESCR
You walk on a narrow dirt path outside the village, riddled with holes
and stones. It is travelled significantly less than the rest of the roads
of Neraka, but they are still worn and hard. Not much activity goes on
here, as the south seems more exposed to the elements than any other part of
the area. The sun is hotter, the wind is stronger and the dust is drier,
but nothing can take your mind away from the Temple, leering at you like a
mirage.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21933
DOOR 1
~
~
0 -1 21942
DOOR 3
~
~
0 -1 21940
End
#21940
NAME Southern path outside the village~
DESCR
You walk on a narrow dirt path outside the village, riddled with holes
and stones. It is travelled significantly less than the rest of the roads
of Neraka, but they are still worn and hard. Not much activity goes on
here, as the south seems more exposed to the elements than any other part of
the area. The sun is hotter, the wind is stronger and the dust is drier,
but nothing can take your mind away from the Temple, leering at you like a
mirage.
~
FLAGS 0
Sect 1
DOOR 1
~
~
0 -1 21939
DOOR 2
~
~
0 -1 21941
End
#21941
NAME Herb Store~
DESCR
You enter the store to find it empty and devoid of any herbs whatsoever.
Even the smell of the plants is gone now, washed away in the brutal heat.
Empty jars line shelves on the walls. It seems that the owner packed up
quickly and left. With what happened to the store to the north, it's no
wonder. The exit to this empty store is back to the north.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21940
End
#21942
NAME A half-levelled house~
DESCR
Half of this house still stands, the other does not. The disruption and
earthquake caused by the rising of the Temple split it in twain long ago.
It still stands, for no other reason than that it is a harmless ruin. Dry,
dusty wind blows eerily through the stones above and below you, and timbers
creak and moan under the weight of the stone. Half of a door will take you
back west to the village street.
~
FLAGS 0
Sect 0
DOOR 3
~
~
0 -1 21939
End
#21943
NAME A half-levelled house~
DESCR
Half of this house still stands, the other does not. The disruption and
earthquake caused by the rising of the Temple split it in twain long ago.
It still stands, for no other reason than that it is a harmless ruin. Dry,
dusty wind blows eerily through the stones above and below you, and timbers
creak and moan under the weight of the stone. Half of a door will take you
back east to the village street.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21933
End
#21944
NAME Streets of Neraka~
DESCR
You walk on a road that leads through the damned village of Neraka. You
can see the black mass of the Temple from here. Try as you might, the image
of the foul black construction is etched in your mind and you cannot and
will never forget it. To the south, the road continues, and it looks like a
dead-end to the west.
~
FLAGS 0
Sect 1
DOOR 2
~
~
0 -1 21782
DOOR 3
~
~
0 -1 21945
End
#21945
NAME Streets of Neraka~
DESCR
You walk on a road that leads through the damned village of Neraka. You
can see the black mass of the Temple from here. Try as you might, the image
of the foul black construction is etched in your mind and you cannot and
will never forget it. You have reached a dead-end in the road. Back east,
the street winds.
~
FLAGS 0
Sect 1
DOOR 1
~
~
0 -1 21944
End
#21946
NAME Streets of Neraka~
DESCR
You walk on an north-south road that parallels the Temple, which is far
to the west. Try as you might, the image of the foul black construction is
etched in your mind and you cannot and will never forget it. To the south
is a small intersection, and the road stretches onwards to the north.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21947
DOOR 2
~
~
0 -1 21764
End
#21947
NAME Streets of Neraka~
DESCR
You walk on an north-south road that parallels the Temple, which is far
to the west. Try as you might, the image of the foul black construction is
etched in your mind and you cannot and will never forget it. To the south
is a small intersection, and the road stops here. To the north is a rather
suspicious-looking building, and to the west lies some sort of storage
facility.
~
FLAGS 0
Sect 1
DOOR 0
~
~
AB -1 21948
DOOR 2
~
~
0 -1 21946
DOOR 3
~
~
0 -1 21950
End
#21948
NAME The Black Market~
DESCR
This is the Black Market of Neraka. Here, for the right price, you can
buy slaves from all over the realm. They are most notably warriors,
although some prisoners of war have been taken hostage as a threat to the
land. Slavemasters stand here and there, ushering slaves onto and off of
the auction block with cruel whips.
~
FLAGS 4096
Sect 0
DOOR 2
~
~
A -1 21947
End
#21949
NAME Load slaves here!~
DESCR
In theory, this is where the slaves should be kept, if the Romdocs are
right. If you're here, you must be a slave. Just behave and wait to be
sold. Or maybe the gods will answer your prayers for release.
~
FLAGS 4
Sect 0
End
#21950
NAME Empty Storeroom~
DESCR
This storeroom is hollow and vast, and holding nothing, not even a single
box. It does, however, act as an oven, storing all the heat until you're
baking inside your armor. This was probably used at some time or another by
the citizens of Neraka to store crops for the winter months, but it is now
empty, and a scarce few citizens remain.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21947
End
#21951
NAME The mess tent~
DESCR
You are inside the massive grey mess tent, and it is indeed a mess. Food
is strewn about chaotically, and many soldiers are eating hungrily at long
wooden tables. You could probably sit down unnoticed and eat a meal as
well, if you could stomach the food, whatever it is. It looks like a thin
stew made of organ meats and other nasty things. It's even hotter in here
than it is outside. The mess tent continues through a flap in the tent to
the west, and the entrance is back to the east.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21799
DOOR 3
~
~
A -1 21952
End
#21952
NAME Mess kitchen~
DESCR
This is where some of the cooking for the encampment takes place.
Looking about, there are about thirty pots on over fires. It seems like
there's only one cook, too. You can hear the shouts of the mess hall from
here. This room stinks badly and is hotter still than the rest of the tent.
The "meats" that you see on small tables and in cloth sacks look more like
severed body parts and entrails than anything. Maybe you should leave
before you get sick all over the place and the cook decides to throw that
in, too. The doorway is back east.
~
FLAGS 0
Sect 0
DOOR 1
~
~
A -1 21951
End
#21953
NAME Streets of Neraka~
DESCR
You walk on a north-south road that parallels the Temple, which is
immediately to the west, so close that you can touch it. Try as you might,
the image of the foul black construction is etched in your mind and you
cannot and will never forget it. On either side of you are ruined homes, a
grim reminder of what happened in Neraka many years ago.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21752
DOOR 1
~
~
0 -1 21956
DOOR 2
~
~
0 -1 21954
DOOR 3
~
~
0 -1 21957
End
#21954
NAME Streets of Neraka~
DESCR
You walk on a north-south road that parallels the Temple, which is
immediately to the west, so close that you can touch it. Try as you might,
the image of the foul black construction is etched in your mind and you
cannot and will never forget it. To the east is a house that is
half-ruined, and to the north, there are two totally destroyed homes.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21953
DOOR 1
~
~
0 -1 21955
End
#21955
NAME A half-levelled house~
DESCR
Half of this house still stands, the other does not. The disruption and
earthquake caused by the rising of the Temple split it in twain long ago.
It still stands, for no other reason than that it is a harmless ruin. Dry,
dusty wind blows eerily through the stones above and below you, and timbers
creak and moan under the weight of the stone. Half of a door will take you
back west to the village street.
~
FLAGS 0
Sect 0
DOOR 3
~
~
0 -1 21954
End
#21956
NAME A ruined home~
DESCR
In this rubble is great sadness. Personal items are strewn about in the
fallen house, memories of a long time ago before the Dark Queen's coming
into this place. The clothing has rotted and the beds are infested with
vermin, and under the rubble, you are sure you can see a skeleton before you
turn away back to the street.
~
FLAGS 0
Sect 0
DOOR 3
~
~
0 -1 21953
End
#21957
NAME A ruined home~
DESCR
In this rubble is great sadness. Personal items are strewn about in the
fallen house, memories of a long time ago before the Dark Queen's coming
into this place. The clothing has rotted and the beds are infested with
vermin, and under the rubble, you are sure you can see a skeleton before you
turn away back to the street.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 21953
End
#21958
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back west.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21797
End
#21959
NAME Inside a tent~
DESCR
You are inside a Dragonarmy tent, hastily erected amidst the others.
This is just one of the easily accessible, but there are others ... There
are hundreds upon hundreds of others. The inside of the tent is fairly
nondescript; it's a white canvas tent, with a small cot in the corner and a
small footlocker for keeping spare rations and personal belongings in. The
entrance to the tent is back east.
~
FLAGS 4
Sect 0
End
#21960
NAME A necromancer's room~
DESCR
Inside this dark, shadowy room lurks the stench and feel of death. The
only light is given from a short, fat candle that is placed inside a dry,
white skull. A small bed is next to the wall, and a desk is next to it,
filled with all sorts of powders, scrolls, wands, and the like. A few books
sit on the desk, too, mostly note books filled with incoherent writings. A
spare black robe is folded neatly on the bed. The door behind you has
closed on its own, and you wonder if someone else is in the room with you
...
~
FLAGS 0
Sect 0
DOOR 2
~
~
A -1 21645
End
#21961
NAME A mage's room~
DESCR
Inside this dark, shadowy room is the feeling of hate and darkness. The
only light is given from a short, fat candle that is burning slowly atop a
black disk, probably a symbol of Nuitari. A small bed is next to the wall,
and a desk is next to it, filled with all sorts of powders, scrolls, wands,
and the like. A few books sit on the desk, too, mostly note books filled
with incoherent writings. A spare black robe is folded neatly on the bed.
~
FLAGS 0
Sect 0
DOOR 0
~
~
A -1 21645
End
#21962
NAME A cleric's room~
DESCR
You stand in the bare room of a cleric of some sort. The only
decorations are a medal from the Dragonarmy and a bearing on the wall with
the mark of five clenched dragon claws. The only furniture is a wooden bed
and small desk beside it. A few empty bottles sit on the desk, probably
containing magical potions at one time or another. A small black candle is
on the desk along with an opened parchment letter. The walls are black, and
you get the feeling that someone is watching you.
~
FLAGS 0
Sect 0
EDESC medal award wall~
The medal is a round disc of metal engraved with runes that mean nothing to you. It also bears the mark of Takhisis.~
EDESC letter parch parchment~
The letter reads:
"To Nastul, High Cleric of Takhisis:
We wish to commend your work and we therefore send you this magically enchanted mace, one which will make you more powerful in battle. We also give you this medal for your loyal service to Her Dark Majesty.
In addition, you are ordered to report to the Dragon Highlord meeting as soon as you can. There is word that the Knights of Solamnia are on the march here, and we would like to investigate this. You will be briefed before the meeting.
Signed,
Highlord Kitiara"~
DOOR 2
~
~
A -1 21641
End
#21963
NAME A cleric's room~
DESCR
You stand in the bare room of a cleric of some sort. The only decoration
is a bearing on the wall with the mark of five clenched dragon claws. The
only furniture is a wooden bed and small desk beside it. A few empty
bottles sit on the desk, probably containing magical potions at one time or
another. A small black candle is smoldering on the desk. The walls are
black, and you get the feeling that someone is watching you.
~
FLAGS 0
Sect 0
DOOR 0
~
~
A -1 21641
End
#21964
NAME Before a massive throne~
DESCR
You stand before a massive black throne, one adorned with dragon heads
and elven skulls. In the center is pitch-blackness that you cannot see into
and no light penetrates. You get the feeling that you are treading on very
sacred, very dangerous ground ... Especially when you realize why nobody
sits here. This is the throne of Takhisis, Queen of Darkness.
~
FLAGS 0
Sect 0
DOOR 5
~
~
0 -1 21708
End
#21965
NAME Streets of Neraka~
DESCR
You walk on a road that leads through the damned village of Neraka. You
can see the black mass of the Temple from here. Try as you might, the image
of the foul black construction is etched in your mind and you cannot and
will never forget it. The street bends north and west here.
~
FLAGS 0
Sect 1
DOOR 0
~
~
0 -1 21966
DOOR 3
~
~
0 -1 21822
End
#21966
NAME Streets of Neraka~
DESCR
You walk on a road that leads through the damned village of Neraka. You
can see the black mass of the Temple from here. Try as you might, the image
of the foul black construction is etched in your mind and you cannot and
will never forget it. To the south the road bends, and to the west lies the
outer corridor of the Temple.
~
FLAGS 0
Sect 1
DOOR 2
~
~
0 -1 21965
DOOR 3
~
~
0 -1 21627
End
#21967
NAME Atop the arch~
DESCR
You stand on the inside of the massive stone arch that was erected to
honor the coming of armies from all directions. However, the work order got
lost in paperwork and the arch was constructed at the wrong road. It was
supposed to be built on the northern road into Neraka, since only one army
would be coming from the east, that of Highlord Lucien, who still has not
arrived in the village.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 21768
DOOR 2
~
~
0 -1 21769
End
#21968
NAME Northern Checkpoint~
DESCR
This looks like a Dragonarmy checkpoint, but it's been deserted. The
only thing left is a massive gate that's closed off, blocking the east-west
road. It's unlocked and you could probably open it pretty easily. But
never mind that -- it's not like the Army of Takhisis to leave something
like this laying around. They're good at making things disappear -- far too
good. There are tracks leading up to the gate and beyond it, but the gate
shows no sign of ever having been opened recently. A high wall of stone
extends to a steep rock face to the north and south, preventing any but the
most skilled of thieves and assassins from getting past unnoticed, but the
days of necessity for that are long gone.
~
FLAGS 0
Sect 5
DOOR 1
~
gate~
A -1 21927
DOOR 4
~
~
0 -1 10100
End
#21969
NAME The Forge~
DESCR
You stand within the forge itself. Though the fires here have not been
lit for years, the heat still rages on. It is almost unbearable, even
though the heat is not physical. It is a heat of hate, of anger, of rage at
being contained here. A dark presence invades your mind, and you get the
distinct feeling that you are not alone and are being watched.
~
FLAGS 0
Sect 0
DOOR 3
~
~
AF -1 21809
End
#0
#SPECIALS
M 21600 spec_cast_undead
M 21613 spec_breath_any
M 21628 spec_cast_cleric
M 21631 spec_breath_acid
M 21633 spec_breath_fire
M 21636 spec_breath_lightning
M 21637 spec_breath_acid
M 21638 spec_breath_fire
M 21639 spec_breath_lightning
M 21640 spec_breath_gas
M 21641 spec_breath_frost
S
#RESETS
D 0 21637 5 1
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M 0 21615 15 21600 2
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O 0 21706 0 21721
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M 0 21641 1 21722 1
M 0 21640 1 21723 1
M 0 21639 1 21724 1
M 0 21638 1 21725 1
M 0 21636 1 21726 1
M 0 21637 1 21727 1
M 0 21646 20 21728 2
M 0 21646 20 21730 1
M 0 21646 20 21732 1
M 0 21627 1 21734 1
E 0 21651 0 17
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M 0 21646 20 21736 1
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M 0 21646 20 21744 2
M 0 21646 20 21747 1
O 0 21602 0 21748
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M 0 21644 20 21750 1
O 0 21635 0 21751
M 0 21615 15 21751 1
E 0 21628 0 5
E 0 21631 0 16
M 0 21603 1 21756 1
G 0 21603 0
G 0 21604 0
G 0 21605 0
G 0 21607 0
G 0 21606 0
O 0 21635 0 21759
M 0 21609 10 21760 1
E 0 21613 0 16
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M 0 21617 8 21768 2
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M 0 21635 15 21785 2
E 0 21628 0 5
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M 0 21617 16 21791 2
E 0 21632 0 16
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M 0 21644 20 21792 2
M 0 21616 15 21795 1
E 0 21628 0 5
O 0 21636 0 21799
M 0 21615 15 21799 3
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M 0 21616 15 21803 2
E 0 21630 0 9
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E 0 21629 0 6
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G 0 21621 0
G 0 21622 0
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M 0 21635 1 21812 2
E 0 21628 0 5
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G 0 21609 0
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G 0 21617 0
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G 0 21603 0
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G 0 21614 0
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G 0 21617 0
G 0 21616 0
M 0 21644 20 21896 2
M 0 21634 2 21899 1
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M 0 21642 1 21911 1
E 0 21693 0 3
M 0 21633 2 21914 1
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G 0 21620 0
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G 0 21715 0
G 0 21716 0
G 0 21717 0
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O 0 21635 0 21917
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M 0 21635 15 21917 2
E 0 21628 0 5
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M 0 21616 15 21930 1
E 0 21628 0 5
E 0 21629 0 6
O 0 21635 0 21934
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O 0 21635 0 21936
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M 0 21609 10 21938 1
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E 0 21629 0 6
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M 0 21618 1 21948 1
E 0 21633 0 16
G 0 21634 0
M 0 21620 1 21949 1
M 0 21621 1 21949 1
M 0 21622 1 21949 1
M 0 21623 1 21949 1
M 0 21624 1 21949 1
M 0 21625 1 21949 1
O 0 21636 0 21951
M 0 21643 20 21951 1
M 0 21644 20 21951 1
O 0 21636 0 21952
O 0 21637 0 21952
O 0 21639 0 21952
M 0 21626 1 21952 1
E 0 21646 0 5
E 0 21648 0 16
E 0 21647 0 17
G 0 21640 0
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M 0 21616 15 21958 1
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O 0 21635 0 21959
O 0 21654 0 21960
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M 0 21632 1 21960 1
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O 0 21654 0 21962
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G 0 21720 0
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M 0 21647 1 21969 1
E 0 21711 0 16
S
#SHOPS
21603 17 0 0 0 0 100 100 10 23
21611 19 0 0 0 0 100 100 8 22
21612 17 0 0 0 0 100 100 9 23
21614 9 0 0 0 0 100 100 6 20
21618 8 0 0 0 0 100 100 0 23
21647 10 26 0 0 0 100 100 7 20
21648 17 0 0 0 0 100 100 6 22
21649 1 8 18 0 0 100 100 6 20
0
#IMPROGS
E
#$