#AREADATA Name Neraka~ Builders None~ VNUMs 21600 21999 Credits {30 35} Mishaka Neraka~ Security 9 Xplore 0 End #MOBDATA #21600 NAME ariakas highlord dragon lord~ SHORT Ariakas~ LONG Ariakas the Dragon Highlord is seated on his throne here. ~ DESCR Highlord Ariakas is seated here, dressed in his ceremonial Dragonarmor. Something about the man makes you uneasy and afraid. On his head he wears the Crown, making him the most powerful being here ... Or should that be mortal? ~ RACE human~ ACT ABGRT AFF 0 OFF 0 IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -800 GROUP 0 LEVEL 50 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+4500 MDICE 10d10+5000 DDICE 5d8+19 REGEN 0 DTYPE slash AC -20 -20 -20 -15 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21601 NAME kitiara dragon lord~ SHORT Kitiara~ LONG Kitiara the Dragon Lord appraises you, seduction in her eyes. ~ DESCR This is Kitiara ... Half-sister of Raistlin and Caramon, and high-ranking officer in the Army of Takhisis. She has had many lovers in and out of the army and uses her "skills" to win favor and influence the greater powers. ~ RACE human~ ACT ABGT AFF 0 OFF 0 IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -850 GROUP 0 LEVEL 48 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+3750 MDICE 10d9+4000 DDICE 6d6+18 REGEN 0 DTYPE cleave AC -18 -18 -18 -14 POS stand stand SEX female GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21602 NAME berem green stone gem~ SHORT Berem~ LONG Berem stands here, a wild look in his eyes. ~ DESCR This is the fabled Berem, the Green Gemstone Man, the Everman. No matter how often he dies he will always return to life, cursed eternally by the Dark Queen. He knows his search must end here in the temple, but the trail turned cold here. ~ RACE human~ ACT ABGT AFF 0 OFF 0 IMM ABN RES E VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 50 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+4000 MDICE 10d6+2500 DDICE 5d8+19 REGEN 0 DTYPE punch AC -20 -20 -20 -15 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21603 NAME girl serving bartender~ SHORT The serving girl~ LONG There is a serving girl pushing through the crowds here. ~ DESCR She looks at you warily; she's apparently seen too many drunken soldiers in the past few days to trust many people at all -- men or women. She wearily asks you with a smile, "What will you be drinking?" ~ RACE human~ ACT ABG AFF 0 OFF E IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 35 HROLL 0 ENHA 100.00% MATER none~ HDICE 15d10+1400 MDICE 6d6+50 DDICE 4d8+10 REGEN 0 DTYPE slap AC -13 -13 -13 -13 POS stand stand SEX female GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21604 NAME draconian soldier blue~ SHORT a draconian blue soldier~ LONG A draconian soldier dressed in blue stands here. ~ DESCR This is one of the many draconian soldiers under Highlord Kitiara's command, dressed in the midnight blue armor that designates those in her unit. It looks vicious and snarls at you as you approach, itching for a fight. ~ RACE unique~ ACT AGT AFF 0 OFF MU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -600 GROUP 0 LEVEL 45 HROLL 6 ENHA 100.00% MATER none~ HDICE 25d10+2500 MDICE 5d6+20 DDICE 8d4+16 REGEN 0 DTYPE slash AC -15 -15 -15 -10 POS stand stand SEX none GOLD 0 FORM AHMX PARTS ABCDEF SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21605 NAME draconian soldier red~ SHORT a draconian red soldier~ LONG A draconian soldier dressed in red dragonscale eyes you dangerously. ~ DESCR This draconian wears the red dragonscale and insignia of Ariakas, the highest of the Highlords. He glares about with contempt, feeling somewhat more powerful because of his Highlord's position. ~ RACE unique~ ACT AG AFF 0 OFF MU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -600 GROUP 0 LEVEL 45 HROLL 6 ENHA 100.00% MATER none~ HDICE 25d10+3000 MDICE 6d5+40 DDICE 8d4+16 REGEN 0 DTYPE slash AC -15 -15 -15 -10 POS stand stand SEX none GOLD 0 FORM AHMX PARTS ABCDEF SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21606 NAME draconian soldier black~ SHORT a draconian black soldier~ LONG A draconian in black armor gazes at you with burning eyes. ~ DESCR This draconian wears black armor ... Perhaps of the Dark Queen herself. No Black Highlord has ever been seen or heard of before, at least not by name. A complete mystery, but this draconian is prepared to give his life for whatever master he serves. ~ RACE unique~ ACT AG AFF 0 OFF U IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -600 GROUP 0 LEVEL 45 HROLL 4 ENHA 100.00% MATER none~ HDICE 25d10+2500 MDICE 6d5+40 DDICE 8d4+13 REGEN 0 DTYPE pound AC -15 -15 -15 -10 POS stand stand SEX none GOLD 0 FORM AHMX PARTS ABCDEF SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21607 NAME draconian soldier white~ SHORT a draconian white soldier~ LONG A dark draconian stands here, clad in bright white armor. ~ DESCR The draconian is clad in the white dragonarmor of Highlord Lucien, a strange irony. Besides the torches, the armor is probably the brightest thing in the entire compound. But the dark soul beneath the armor is not white -- nor does it care a damn about the light other than to stop it utterly. ~ RACE unique~ ACT AGT AFF 0 OFF MU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -600 GROUP 0 LEVEL 45 HROLL 6 ENHA 100.00% MATER none~ HDICE 25d10+3000 MDICE 5d6+40 DDICE 5d8+19 REGEN 0 DTYPE slice AC -15 -15 -15 -9 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEF SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21608 NAME draconian soldier green~ SHORT a draconian green soldier~ LONG A draconian outfitted in vile green lurks about. ~ DESCR This draconian is under the command of Highlord Toede, one of the most cowardly and incompetent Highlords ... But also one of the most sinister and evil. As such, this draconian has taken it upon himself to be evil and sinister. ~ RACE unique~ ACT AGT AFF 0 OFF MU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -600 GROUP 0 LEVEL 45 HROLL 6 ENHA 100.00% MATER none~ HDICE 25d10+2900 MDICE 5d6+40 DDICE 8d4+15 REGEN 0 DTYPE beating AC -15 -15 -15 -8 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEF SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21609 NAME human man native citizen~ SHORT a Neraka citizen~ LONG A citizen of Neraka stands here, completely at loss. ~ DESCR This citizen wants nothing more than to rid the village of the accursed Temple and Takhisis' Army of Dragons and Draconians ... But from the look of things, that won't happen soon. ~ RACE human~ ACT AG AFF 0 OFF U IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 35 HROLL 10 ENHA 100.00% MATER none~ HDICE 10d10+1300 MDICE 4d4+10 DDICE 4d6+10 REGEN 0 DTYPE punch AC -10 -10 -10 -4 POS stand stand SEX either GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21610 NAME draconian soldier guard~ SHORT a draconian guard~ LONG A draconian guard looks up at you from his post. ~ DESCR This draconian has been assigned the task of guarding Neraka from those who do not follow the path of darkness. He looks grim and enjoys his job thoroughly, tightening his grip on his long, black spear as you examine him. ~ RACE unique~ ACT ABFGT AFF 0 OFF MU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -800 GROUP 0 LEVEL 46 HROLL 6 ENHA 100.00% MATER none~ HDICE 25d10+2000 MDICE 6d6+50 DDICE 8d4+12 REGEN 0 DTYPE stab AC -16 -16 -16 -10 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEF SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21611 NAME butcher man~ SHORT the butcher~ LONG The butcher stands here, cutting meat. ~ DESCR This butcher has been cast into dismay as he has watched his best meat stolen from him. But he works on to provide the remaining people of Neraka and those in the Dragonarmy who have the money with the best meat possible ... Which isn't very good. ~ RACE human~ ACT ABGT AFF 0 OFF 0 IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 40 HROLL 3 ENHA 100.00% MATER none~ HDICE 15d10+1850 MDICE 6d6+36 DDICE 4d8+13 REGEN 0 DTYPE cleave AC -13 -13 -13 -8 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21612 NAME bartender man~ SHORT the bartender~ LONG The bartender is here, ready to take your order. ~ DESCR He's got a scowl on his face and glares at you, too. You're just one more customer who's going to drink away his drink. He flashes a dagger from his belt, telling you to be sure and pay for what you drink. ~ RACE human~ ACT ABGT AFF 0 OFF 0 IMM AB RES LQ VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 45 HROLL 5 ENHA 100.00% MATER none~ HDICE 25d10+3000 MDICE 5d6+10 DDICE 8d4+12 REGEN 0 DTYPE pierce AC -15 -15 -15 -8 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21613 NAME dragon chromatic enormous~ SHORT The Chromatic Dragon~ LONG An enormous chromatic dragon is laying atop a single precious gem. ~ DESCR This chromatic dragon isn't like the others that you've seen. It is all the colors of the chromatic dragons: red, black, green, blue, and white. It must be a pet of the Dark Queen Herself ... She of Many Colors and None. ~ RACE bat~ ACT ABFGT AFF 0 OFF ACFHMO IMM AB RES EKLQ VULN NSY WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 59 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+9000 MDICE 50d10+5000 DDICE 8d6+26 REGEN 0 DTYPE bite AC -29 -29 -29 -25 POS stand stand SEX none GOLD 1000 FORM ABGHVZc PARTS ABCDEFHJKPU SIZE huge DMOD 100 AMOD 0 QUEST 0 End #21614 NAME armorer man~ SHORT The Neraka Armorer~ LONG The Neraka Armorer bends over his forge, beating out another armor plate. ~ DESCR This man looks up at you as you look at him. He bends over a white-hot piece of metal that looks like it's going to be a piece of armor. With a free hand, he wipes sweat and soot from his face and keeps on working. ~ RACE unique~ ACT ABGT AFF 0 OFF 0 IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 40 HROLL 10 ENHA 100.00% MATER none~ HDICE 15d10+1850 MDICE 6d6+20 DDICE 4d8+15 REGEN 0 DTYPE smash AC -13 -13 -13 -8 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEF SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21615 NAME mercenary human soldier~ SHORT The human mercenary~ LONG A human mercenary stands here, clad in the traditional armor of mercenaries. ~ DESCR This human mercenary is one of the many hundreds hired by the Dragonarmy to build up their forces for an attack. He wears the traditional armor of a mercenary, hammered iron plate. He eyes you with disdain, and keeps walking about in the crowd. ~ RACE human~ ACT AGT AFF 0 OFF U IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 40 HROLL 4 ENHA 100.00% MATER none~ HDICE 15d10+1850 MDICE 5d7+25 DDICE 4d8+14 REGEN 0 DTYPE slice AC -12 -12 -12 -8 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21616 NAME mercenary minotaur cow~ SHORT The minotaur mercenary~ LONG A minotaur mercenary looks about, clad in traditional mercenary armor. ~ DESCR This minotaur mercenary is one of the many hundreds hired by the Dragonarmy to build up their forces for an attack. He wears the traditional armor of a mercenary, hammered iron plate. He eyes you with disdain, and keeps pushing his way through the crowd, muscles bulging, massive hands clenched into fists. ~ RACE unique~ ACT AGT AFF 0 OFF DO IMM B RES D VULN CPR WSPEC 0 ALIGN 0 GROUP 0 LEVEL 42 HROLL 2 ENHA 100.00% MATER none~ HDICE 25d10+2250 MDICE 5d4+30 DDICE 3d12+14 REGEN 0 DTYPE punch AC -14 -14 -14 -12 POS stand stand SEX male GOLD 0 FORM HMV PARTS B SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21617 NAME draconian archer soldier~ SHORT The draconian archer~ LONG A draconian archer stands here, looking out over the village. ~ DESCR It peers at you with cold green eyes and hisses, then goes back to watching. Bow in hand, with an arrow always nocked, it is ready to fire the first shots at an oncoming enemy army, and to sound the call to arms. ~ RACE unique~ ACT ABFGT AFF 0 OFF MU IMM AB RES 0 VULN 0 WSPEC 0 ALIGN -800 GROUP 0 LEVEL 40 HROLL 5 ENHA 100.00% MATER none~ HDICE 15d10+1850 MDICE 10d6+250 DDICE 4d8+13 REGEN 0 DTYPE sting AC -13 -13 -13 -10 POS stand stand SEX none GOLD 0 FORM AHMX PARTS ABCDEF SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21618 NAME slavemaster master man black~ SHORT The slavemaster~ LONG The head slavemaster stands on a box, offering to you the finest slaves in Krynn. ~ DESCR He is a cruel and merciless man, and if he had joined the Dragonarmy as an officer, he surely would have been a torturer. He never hesitates to use his sadistic whip for any reason, even if it is just to kill a fly that bothers him. He now profits excessively at the Dragonarmy's successes. ~ RACE human~ ACT ABGT AFF 0 OFF 0 IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 47 HROLL 3 ENHA 100.00% MATER none~ HDICE 25d10+3000 MDICE 5d6+400 DDICE 6d6+15 REGEN 0 DTYPE sting AC -16 -16 -16 -14 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21619 NAME draconian guard~ SHORT The draconian guard~ LONG A draconian guard looks at you with vile green eyes. ~ DESCR This draconian has landed the lucky job of checking all the papers of the soldiers returning from leave and checking in new prisoners of war. Lucky, that is, in the sense that he's not fighting. Unlucky in the sense that the job is boring. ~ RACE unique~ ACT ABGT AFF 0 OFF M IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -800 GROUP 0 LEVEL 40 HROLL 4 ENHA 100.00% MATER none~ HDICE 15d10+1500 MDICE 4d4+250 DDICE 4d8+12 REGEN 0 DTYPE chop AC -13 -13 -13 -12 POS sit sit SEX male GOLD 0 FORM AHMV PARTS ABCDEF SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21620 NAME slave warrior pet~ SHORT A warrior slave~ LONG A warrior slave stands here, with an iron collar about his neck. ~ DESCR ~ RACE human~ ACT AGT AFF 0 OFF 0 IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 40 HROLL 6 ENHA 100.00% MATER none~ HDICE 15d10+1700 MDICE 5d6+300 DDICE 4d8+13 REGEN 0 DTYPE slash AC -12 -12 -12 -8 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21621 NAME dwarf slave pet dwarven~ SHORT A dwarven slave~ LONG A dwarven slave stands here, an iron collar about his neck. ~ DESCR ~ RACE dwarf~ ACT AGT AFF 0 OFF 0 IMM 0 RES LQ VULN R WSPEC 0 ALIGN 0 GROUP 0 LEVEL 44 HROLL 2 ENHA 100.00% MATER none~ HDICE 25d10+2750 MDICE 5d4+200 DDICE 8d4+15 REGEN 0 DTYPE pound AC -15 -15 -15 -8 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21622 NAME slave peasant pet~ SHORT A peasant slave~ LONG A peasant slave stands here, an iron collar about his neck. ~ DESCR ~ RACE human~ ACT AG AFF 0 OFF J IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 30 HROLL 10 ENHA 100.00% MATER none~ HDICE 6d12+853 MDICE 6d6+30 DDICE 4d6+8 REGEN 0 DTYPE punch AC -8 -8 -8 -2 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21623 NAME slave half halfelf halfelven pet~ SHORT A half-elven slave~ LONG A half-elven slave looks about, with an iron collar around his neck. ~ DESCR ~ RACE elf~ ACT AGT AFF 0 OFF 0 IMM 0 RES BH VULN Z WSPEC 0 ALIGN 0 GROUP 0 LEVEL 36 HROLL 5 ENHA 100.00% MATER none~ HDICE 10d10+1400 MDICE 10d4+200 DDICE 4d8+13 REGEN 0 DTYPE slice AC -15 -15 -15 -10 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21624 NAME knight slave pet~ SHORT A knight slave~ LONG A knight slave is here, iron chains attached to his remaining armor. ~ DESCR ~ RACE human~ ACT AGT AFF 0 OFF L IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 50 HROLL 2 ENHA 100.00% MATER none~ HDICE 50d10+4500 MDICE 20d4+800 DDICE 5d8+15 REGEN 0 DTYPE cleave AC -18 -18 -18 -13 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21625 NAME slave goblin pet~ SHORT A goblin slave~ LONG A small goblin slave looks at his feet, being led by an iron chain. ~ DESCR ~ RACE goblin~ ACT AGT AFF 0 OFF 0 IMM 0 RES Q VULN C WSPEC 0 ALIGN 0 GROUP 0 LEVEL 30 HROLL 10 ENHA 100.00% MATER none~ HDICE 6d12+853 MDICE 6d6+6 DDICE 4d6+8 REGEN 0 DTYPE slap AC -9 -9 -9 0 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21626 NAME cook fat hobgoblin big~ SHORT A fat hobgoblin cook~ LONG A fat hobgoblin cook stands here, stirring ... something. ~ DESCR This goblin might not be the best cook but he's the fastest at it, and when a draconian is hungry, it wants its food right then. The cook is wearing an apron and is stirring a large cooking pot, dumping in all kinds of ... Well, they could be called meats ... Maybe ... ~ RACE hobgoblin~ ACT ABG AFF 0 OFF CIJO IMM 0 RES LQ VULN 0 WSPEC 0 ALIGN -750 GROUP 0 LEVEL 50 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+4500 MDICE 10d20+235 DDICE 5d8+15 REGEN 0 DTYPE cleave AC -19 -19 -19 -10 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJKY SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21627 NAME jailer hobgoblin fat~ SHORT The hobgoblin jailer~ LONG A fat hobgoblin jailer looks about with a sneer. ~ DESCR This hobgoblin is the jailer of the Dungeon. He's also a torturer on the side. He's fat and ugly, much bigger than his goblin cronies. A scimitar is in his hand, ready to cut the hand off any prisoner who annoys him. ~ RACE hobgoblin~ ACT AGT AFF 0 OFF 0 IMM 0 RES LQ VULN 0 WSPEC 0 ALIGN -600 GROUP 0 LEVEL 52 HROLL 2 ENHA 100.00% MATER none~ HDICE 50d10+6500 MDICE 6d6+6 DDICE 7d6+22 REGEN 0 DTYPE slash AC -23 -23 -23 -12 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJKY SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21628 NAME cleric Takhisis dark figure Nastul~ SHORT Nastul~ LONG A dark figure dressed in red and black robes glares at you. ~ DESCR This evil man glares at you with death on his lips, but he's not ready to use it yet. His hand goes down to the mace by his side, but he passes it off as if he were scratching an itch. On his forearm, there is a marking of five clenched dragon claws. ~ RACE human~ ACT ABFGQ AFF 0 OFF FIJK IMM AB RES CHM VULN NS WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 47 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+8000 MDICE 50d20+4000 DDICE 4d10+13 REGEN 0 DTYPE crush AC -17 -17 -17 -15 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 80 AMOD 0 QUEST 0 End #21629 NAME hatchling baby draconian~ SHORT a draconian hatchling~ LONG A draconian hatchling pulls itself along the floor with its front claws. ~ DESCR This draconian will be full-grown and vicious in less than 6 hours ... But until then it will be fairly small and defenseless, an easy kill. Terror flashes in its eyes when it sees you, but it quickly grows arrogant and defiant. ~ RACE unique~ ACT ABGH AFF 0 OFF QU IMM AB RES LM VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 40 HROLL 12 ENHA 100.00% MATER none~ HDICE 10d10+1400 MDICE 2d4+20 DDICE 5d6+10 REGEN 0 DTYPE bite AC -12 -12 -12 -7 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEF SIZE small DMOD 100 AMOD 0 QUEST 0 End #21630 NAME draconian youth ~ SHORT a draconian youth~ LONG A draconian youth walks about on wobbly legs. ~ DESCR This draconian can't be more than two or three hours old, yet it is already four feet tall. It looks tired from the constant, rapid growth, but its muscles are already starting to develop underneath its scaly skin. It wobbles as it walks, but looks strong enough to be able to do some damage. ~ RACE unique~ ACT ABG AFF 0 OFF MQU IMM AB RES LM VULN 0 WSPEC 0 ALIGN -600 GROUP 0 LEVEL 46 HROLL 8 ENHA 100.00% MATER none~ HDICE 25d10+2500 MDICE 5d4+35 DDICE 6d6+14 REGEN 0 DTYPE bite AC -15 -15 -15 -9 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEF SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21631 NAME draconian full grown adult fullgrown~ SHORT a draconian~ LONG A full-grown draconian looks at its younger siblings. ~ DESCR This draconian must be full-grown by now. It is six and a half feet tall and it has an enormous tail behind it. Its red eyes glitter with hate and arrogance. The black magic has done its work ... This one is ready to be trained. ~ RACE unique~ ACT ABGT AFF 0 OFF MQU IMM AB RES LM VULN N WSPEC 0 ALIGN -750 GROUP 0 LEVEL 52 HROLL 6 ENHA 100.00% MATER none~ HDICE 50d10+4750 MDICE 10d15+120 DDICE 6d7+20 REGEN 0 DTYPE claw AC -20 -20 -20 -15 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEF SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21632 NAME necromancer blackrobe black necro~ SHORT a necromancer~ LONG A necromancer stands here, looking about as if lost in the world of the living. ~ DESCR This necromancer apparently is unused to so many living things about him at once. A dagger flashes in his belt, caked with dried blood. He tries to smile, but only comes up with a wicked grin. This is a strange necromancer ... But powerful indeed, to be granted a ring of Takhisis. ~ RACE unique~ ACT ABGR AFF 0 OFF 0 IMM ABMQ RES C VULN DN WSPEC 0 ALIGN -800 GROUP 0 LEVEL 54 HROLL 7 ENHA 100.00% MATER none~ HDICE 50d10+5500 MDICE 50d10+5000 DDICE 5d8+20 REGEN 0 DTYPE pound AC -22 -22 -22 -20 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEF SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21633 NAME demon abyss fire~ SHORT a fire demon of the Abyss~ LONG A demon of pure black fire burns uncontrollably. ~ DESCR This demon is so horrible it could have only come from the Abyss, from the burning hatred in the heart of the Dark Queen. ~ RACE unique~ ACT AFGT AFF 0 OFF KU IMM ABHLQ RES DEM VULN INR WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 54 HROLL 4 ENHA 100.00% MATER none~ HDICE 50d10+6900 MDICE 10d6+400 DDICE 7d6+23 REGEN 0 DTYPE flbite AC -24 -24 -24 -20 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEF SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21634 NAME demon shadow black abyss~ SHORT a shadow of the Abyss~ LONG A shadow saunters slowly about. ~ DESCR As you look at it, it looks back at you with black, shadowed eyes. Nothing can be seen about it; as it moves about it blends in perfectly with the blackness. ~ RACE unique~ ACT AFGT AFF 0 OFF 0 IMM ABLMQ RES 0 VULN NS WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 54 HROLL 4 ENHA 100.00% MATER none~ HDICE 50d10+6900 MDICE 25d15+200 DDICE 7d6+23 REGEN 0 DTYPE chill AC -24 -24 -24 -20 POS stand stand SEX none GOLD 0 FORM AHMc PARTS ABCDEF SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21635 NAME goblin mercenary short~ SHORT the goblin mercenary~ LONG A goblin mercenary stands here, clad in iron armor. ~ DESCR This goblin mercenary is one of the many hundreds hired by the Dragonarmy to build up their forces for an attack. He wears the traditional armor of a mercenary, hammered iron plate. He eyes you with disdain, and keeps walking about in the crowd. ~ RACE goblin~ ACT AGT AFF 0 OFF 0 IMM AB RES Q VULN C WSPEC 0 ALIGN 0 GROUP 0 LEVEL 40 HROLL 6 ENHA 100.00% MATER none~ HDICE 25d10+3700 MDICE 6d10+250 DDICE 6d6+18 REGEN 0 DTYPE slice AC -18 -18 -18 -10 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21636 NAME dragon blue skie~ SHORT Skie~ LONG A massive blue dragon is here, eyeing you with severe disdain. ~ DESCR This blue dragon is none other than Skie, mount of Kitiara. In battle, they act and feel as one, knowing what the other will do before they do it. Skie will defend Kitiara against any attack. They are faithful only to each other and to the Dark Queen. ~ RACE unique~ ACT ABFG AFF 0 OFF MO IMM ABJ RES E VULN NR WSPEC 0 ALIGN -900 GROUP 0 LEVEL 55 HROLL 0 ENHA 100.00% MATER none~ HDICE 57d10+9800 MDICE 100d10+2500 DDICE 10d7+35 REGEN 0 DTYPE bite AC -32 -32 -32 -27 POS stand stand SEX male GOLD 0 FORM AHZ PARTS ABCDEFU SIZE giant DMOD 100 AMOD 0 QUEST 0 End #21637 NAME black dragon~ SHORT the Black Highlord's dragon~ LONG A massive black dragon rears up on its hind legs to attack you. ~ DESCR This gigantic black dragon is the Black Highlord's dragon. Although he is faithful to the Black Highlord alone, it is more of a loyalty based on respect and fear than anything else. He is old and powerful, and therefore happy in his age. His black eyes glisten as he notices you invading his cell. ~ RACE unique~ ACT ABFG AFF 0 OFF MO IMM ABKQ RES 0 VULN N WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 55 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+7000 MDICE 40d10+5000 DDICE 10d4+20 REGEN 0 DTYPE claw AC -25 -25 -25 -20 POS stand stand SEX male GOLD 0 FORM AHMZ PARTS ABCDEF SIZE giant DMOD 100 AMOD 0 QUEST 0 End #21638 NAME red dragon~ SHORT the Red Highlord's dragon~ LONG A large red dragon is here, flame licking from his nostrils. ~ DESCR A dragon so mighty and powerful can be owned by anyone else but a Dragon Highlord. The Red Highlord knows this dragon almost as well as he knows himself, and that makes them terrifying in the air. On the ground, the dragon can fend for himself quite well with his deadly breath. ~ RACE unique~ ACT ABFG AFF 0 OFF MO IMM ABLQ RES H VULN IN WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 55 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+6900 MDICE 40d10+5000 DDICE 10d4+20 REGEN 0 DTYPE smash AC -25 -25 -25 -20 POS stand stand SEX male GOLD 0 FORM AHMZ PARTS ABCDEF SIZE giant DMOD 100 AMOD 0 QUEST 0 End #21639 NAME blue dragon~ SHORT the Blue Highlord's dragon~ LONG A dragon of dark blue stares at with with disinterest. ~ DESCR A dragon of dark blue is laying in front of you, severely disinterested in you. He only wants to get back out to true battle in the skies, and not stuck in a cage watching his rider. He doesn't even move to look at you for very long, just a roll of his eye. ~ RACE unique~ ACT ABG AFF 0 OFF MO IMM ABJLQ RES 0 VULN NR WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 55 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+6500 MDICE 50d10+5000 DDICE 10d4+19 REGEN 0 DTYPE charge AC -25 -25 -25 -20 POS rest rest SEX male GOLD 0 FORM AHMV PARTS ABCDEF SIZE giant DMOD 100 AMOD 0 QUEST 0 End #21640 NAME green dragon~ SHORT the Green Highlord's dragon~ LONG An enormous green dragon is here, exhaling clouds of poison. ~ DESCR Although her face is obscured by a greenish cloud of gas, you can see her sneer as she looks at you with anger. She only tolerates one man fully, and that is her master, the Green Highlord. As such, she hates you until you gain her master's approval ... But you won't, since she's about to kill you. ~ RACE unique~ ACT ABFG AFF 0 OFF MO IMM ABL RES 0 VULN N WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 55 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+7000 MDICE 50d10+4000 DDICE 10d4+23 REGEN 0 DTYPE beating AC -25 -25 -25 -20 POS stand stand SEX female GOLD 0 FORM AHMV PARTS ABCDEF SIZE giant DMOD 100 AMOD 0 QUEST 0 End #21641 NAME white dragon~ SHORT the White Highlord's Dragon~ LONG A white dragon stands in a patch of frost, glaring at you suspiciously. ~ DESCR This white dragon is always breathing out steam, since his breath is colder than anything around it. He's obviously uncomfortable, too, in this hot and cramped cell. But as you look at his body, he looks at you, and a light in his eyes says that he can forget the discomfort for a while as he plays ... ~ RACE unique~ ACT ABCG AFF 0 OFF MO IMM ABIQ RES 0 VULN HN WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 55 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+7000 MDICE 50d10+5000 DDICE 10d4+23 REGEN 0 DTYPE chill AC -25 -25 -25 -20 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEF SIZE giant DMOD 100 AMOD 0 QUEST 0 End #21642 NAME elf tortured blinded prisoner~ SHORT the elven prisoner~ LONG A tortured, blinded elf is crucified invertedly on the wall. ~ DESCR He cannot see you and he doesn't know that you're here. All he knows is that he's blind and horrible things are being done all around him. Perhaps mercy is in order, perhaps not ... ~ RACE elf~ ACT ABG AFF 0 OFF 0 IMM AB RES BH VULN CDEFGHIJKLMNOPQRXYZ WSPEC 0 ALIGN 750 GROUP 0 LEVEL 5 HROLL 20 ENHA 100.00% MATER none~ HDICE 2d6+60 MDICE 0d0+0 DDICE 1d6+1 REGEN 0 DTYPE none AC 10 10 10 15 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21643 NAME soldier draconian aurak~ SHORT an Aurak soldier~ LONG An Aurak soldier patrols the area. ~ DESCR The Aurak is a draconian, and his golden skin and eyes give away the fact that he is different; indeed, he was made from a gold dragon's egg. Other than that, he's just another draconian among hundreds here, patrolling the hallways. ~ RACE bat~ ACT AGT AFF 0 OFF FHMU IMM BLQ RES HK VULN NS WSPEC 0 ALIGN -800 GROUP 0 LEVEL 41 HROLL 3 ENHA 100.00% MATER none~ HDICE 25d10+2000 MDICE 20d10+200 DDICE 4d8+14 REGEN 0 DTYPE cleave AC -14 -14 -14 -9 POS stand stand SEX none GOLD 0 FORM AGHMVX PARTS ABCDEFHJKP SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21644 NAME sivak soldier draconian~ SHORT a Sivak soldier~ LONG A Sivak soldier's patrol brings him through this area. ~ DESCR This Sivak is just another kind of draconian here. He wanders about with little interest, since there's nothing interesting going on. His claws click on the stone floor as he walks about. As you look at him, a glint of interest appears in his green eyes, but it quickly passes. ~ RACE unique~ ACT AGT AFF 0 OFF MU IMM BQ RES KL VULN N WSPEC 0 ALIGN -800 GROUP 0 LEVEL 39 HROLL 0 ENHA 100.00% MATER none~ HDICE 15d10+1700 MDICE 40d10+500 DDICE 5d6+13 REGEN 0 DTYPE slice AC -13 -13 -13 -8 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEF SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21645 NAME bulmammon draconian aurak assassin~ SHORT Bulmammon~ LONG A golden Aurak draconian lurks in the shadows, death in his hand. ~ DESCR This can be none other than Bulmammon, the infamous Aurak assassin. His station in Neraka is permanent as long as people like you try to get in. He will kill without mercy, and has assassinated the likes of kings and dragons, so you will be easy work. ~ RACE unique~ ACT AFGT AFF 0 OFF BFHM IMM AB RES 0 VULN 0 WSPEC 0 ALIGN -800 GROUP 0 LEVEL 52 HROLL 4 ENHA 100.00% MATER none~ HDICE 50d10+5500 MDICE 20d10+5000 DDICE 6d7+20 REGEN 0 DTYPE stab AC -22 -22 -22 -18 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEF SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21646 NAME skeleton undead~ SHORT an undead skeleton~ LONG A skeleton stands undead, stripped of flesh and soul. ~ DESCR The undead ... This skeleton has a deep orange glow in its eyesockets, and that means powerful magic is afoot here. It moves with a strange grace, perhaps that of being freed from life and not having to fear death. It brandishes a sword in bony hands, ready to bring you to undeath. ~ RACE bat~ ACT AG AFF 0 OFF FH IMM AILMPQR RES BFG VULN HNS WSPEC 0 ALIGN -800 GROUP 0 LEVEL 37 HROLL 4 ENHA 100.00% MATER none~ HDICE 10d10+1500 MDICE 5d10+500 DDICE 3d10+10 REGEN 0 DTYPE slash AC -12 -12 -12 -10 POS stand stand SEX none GOLD 0 FORM AGIMV PARTS ABCDEFHJKP SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21647 NAME spectre undead blacksmith~ SHORT the undead spectre~ LONG An undead spectre floats menacingly above the ground. ~ DESCR It is the spectre of the blacksmith, held here by the Dark Queen's magic. It is angry and seeks revenge on all those who dare come near and disturb it. ~ RACE unique~ ACT ABFGT AFF 0 OFF 0 IMM ABHLQ RES DM VULN INRSY WSPEC 0 ALIGN 0 GROUP 0 LEVEL 50 HROLL 5 ENHA 100.00% MATER none~ HDICE 50d10+4000 MDICE 50d10+1500 DDICE 5d8+19 REGEN 0 DTYPE crush AC -19 -19 -19 -15 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEF SIZE large DMOD 100 AMOD 0 QUEST 0 End #21648 NAME wench girl serving barmaid maid~ SHORT a barmaid~ LONG A barmaid balances a few mugs of ale on her tray and asks what you would like. ~ DESCR At one time, she could have been considered pretty and young, but now, she's aged far beyond her years. The only reason she stays here is because she has nowhere else to go and no money to get there. ~ RACE human~ ACT ABG AFF 0 OFF JN IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 40 HROLL 5 ENHA 100.00% MATER none~ HDICE 15d10+1850 MDICE 10d10+1000 DDICE 4d8+13 REGEN 0 DTYPE slap AC -13 -13 -13 -13 POS stand stand SEX female GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #21649 NAME shopkeeper old man~ SHORT the old shopkeeper~ LONG An old, weary man sits behind the store counter. ~ DESCR He's old and tired, ready to move from this world. He knows his time to leave the mortal coil is coming soon, and so he chooses to live it out here, amidst all the hate and despair of his village of birth, corrupted long ago. ~ RACE human~ ACT AG AFF 0 OFF J IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 40 HROLL 5 ENHA 100.00% MATER none~ HDICE 15d10+1850 MDICE 0d0+0 DDICE 4d6+5 REGEN 0 DTYPE punch AC -10 -10 -10 -10 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #0 #OBJDATA #21600 NAME crown~ SHORT The Crown~ DESCR The Crown lies covered in blood.~ MAT mineral~ TYPE armor ADF ABCG BCDF EF CD EXTRA 1 6 0 17304082 WEAR AE LEVEL 50 WEIGHT 21 COST 0 COND 100 Affect O 24 -4 0 Affect O 19 2 0 Affect O 5 1 0 Affect O 4 1 0 Affect O 1 -1 0 EDESC crown~ The Crown is covered in blood, dripping from one certain red stone. As you look at it, an overwhelming sense of power grasps you.~ End #21601 NAME gem green gemstone~ SHORT The Green Gemstone~ DESCR The Green Gemstone glistens, with bits of flesh hanging off the back.~ MAT gem~ TYPE armor ABDE ADF BF ABCDE ACD EXTRA 1 6 0 17306753 WEAR AD LEVEL 35 WEIGHT 20 COST 0 COND 100 Affect O 3 -1 0 Affect O 5 1 0 Affect O 4 -2 0 Affect O 1 1 0 End #21602 NAME pillar gem marble white~ SHORT a white marble pillar~ DESCR A white marble pillar stands broken here, covered in glowing gemstones.~ MAT mineral~ TYPE furniture 0 0 0 0 0 EXTRA 1 1 0 1 WEAR 0 LEVEL 0 WEIGHT 8 COST 0 COND 100 EDESC pillar gem~ The gems glow with an unearthly, almost evil hue. You sense great godly power coming from each of them, but also great evil power.~ End #21603 NAME ale tankard~ SHORT a tankard of dark ale~ DESCR There is a tankard of dark ale on the table.~ MAT glass~ TYPE drink 6 6 'dark ale' 0 0 EXTRA 0 0 WEAR A LEVEL 10 WEIGHT 7 COST 0 COND 100 End #21604 NAME whisky shot~ SHORT a shot of whisky~ DESCR There is a small shot of whisky waiting for someone.~ MAT glass~ TYPE drink 1 1 'whisky' 0 0 EXTRA 0 0 WEAR A LEVEL 1 WEIGHT 7 COST 0 COND 100 End #21605 NAME liquor jar glass~ SHORT a glass jar of liquor~ DESCR There is a glass jar of liquor here.~ MAT glass~ TYPE drink 5 5 'firebreather' 0 0 EXTRA 0 0 WEAR A LEVEL 1 WEIGHT 7 COST 0 COND 100 End #21606 NAME snifter brandy~ SHORT a snifter of brandy~ DESCR There is a delicate snifter of brandy for the rich.~ MAT glass~ TYPE drink 6 6 'brandy' 0 0 EXTRA 0 0 WEAR A LEVEL 1 WEIGHT 7 COST 0 COND 100 End #21607 NAME cordial light almond glass~ SHORT a light almond cordial~ DESCR There is a small glass of light almond cordial here.~ MAT glass~ TYPE drink 3 3 'cordial' 0 0 EXTRA 0 0 WEAR A LEVEL 1 WEIGHT 7 COST 0 COND 100 End #21608 NAME sword blade lightbane~ SHORT a blade engraved with the Insignia of the Dark Queen~ DESCR A sword hovers above the ground, point down, immersed in shadow.~ MAT energy~ TYPE weapon sword 4 12 defilement H EXTRA 1 7 0 531152 WEAR AN LEVEL 37 WEIGHT 9 COST 0 COND 100 Affect O 24 -5 0 Affect O 17 -5 0 Affect O 1 2 0 Affect O 18 2 0 Affect O 19 4 0 EDESC blade sword~ It is plunged into shadow and appears to absorb the light around it completely. No light reflects off it, and the surface is eerily flat.~ End #21609 NAME chicken leg~ SHORT a chicken leg~ DESCR There is a half-cooked chicken leg sitting in the dirt.~ MAT food~ TYPE food AB BC 0 0 0 EXTRA 0 0 WEAR A LEVEL 1 WEIGHT 4 COST 0 COND 100 End #21610 NAME rack beef meat~ SHORT a rack of beef~ DESCR A large, bloody rack of beef is lying in its own juices.~ MAT food~ TYPE food BC CD 0 0 0 EXTRA 0 0 WEAR A LEVEL 1 WEIGHT 4 COST 0 COND 100 End #21611 NAME leg lamb~ SHORT a leg of lamb~ DESCR There is a fairly large leg of lamb detached from the lamb.~ MAT food~ TYPE food C AD 0 0 0 EXTRA 0 0 WEAR A LEVEL 1 WEIGHT 4 COST 0 COND 100 End #21612 NAME mixed goods meat~ SHORT some mixed meat~ DESCR Some various meats sit in a bloody pile.~ MAT food~ TYPE food AB ABC 0 0 0 EXTRA 0 0 WEAR A LEVEL 1 WEIGHT 4 COST 0 COND 100 End #21613 NAME fish massive blue~ SHORT a massive blue fish~ DESCR There is a massive blue fish lying dead on the ground.~ MAT food~ TYPE weapon mace 6 7 beating 0 EXTRA 0 0 WEAR AN LEVEL 25 WEIGHT 10 COST 0 COND 100 EDESC fish~ It is an enormous fish, and it weighs a lot in your hand. The smell from it is horrible; it would do better as a weapon than food.~ End #21614 NAME bottle amber beer~ SHORT a bottle of amber beer~ DESCR A bottle of clear amber beer tempts you.~ MAT glass~ TYPE drink 8 8 'beer' 0 0 EXTRA 0 0 WEAR A LEVEL 1 WEIGHT 7 COST 0 COND 100 End #21615 NAME mead honey mug~ SHORT a mug of honey mead~ DESCR A big mug of honey mead is here.~ MAT glass~ TYPE drink 10 10 'mead' 0 0 EXTRA 0 0 WEAR A LEVEL 1 WEIGHT 7 COST 0 COND 100 End #21616 NAME bowl nuts~ SHORT a bowl of nuts~ DESCR A small wooden bowl of nondescript nuts sits on a table.~ MAT wood~ TYPE food A A 0 0 0 EXTRA 0 0 WEAR A LEVEL 1 WEIGHT 6 COST 0 COND 100 EDESC nuts bowl~ The bowl is carved from wood, and the nuts are mixed.~ End #21617 NAME ale mug~ SHORT a mug of ale~ DESCR There is a warm mug of ale close by.~ MAT glass~ TYPE drink 12 12 'ale' 0 0 EXTRA 0 0 WEAR A LEVEL 1 WEIGHT 7 COST 0 COND 100 End #21618 NAME key special daily~ SHORT the daily special~ DESCR A key labelled "the daily special" rests here.~ MAT bronze~ TYPE key 0 0 0 0 0 EXTRA 0 0 WEAR AO LEVEL 15 WEIGHT 10 COST 0 COND 100 EDESC daily special key~ How odd ... it's a key ...~ End #21619 NAME dagger bartender~ SHORT a bartender's dagger~ DESCR A bartender's dagger is jammed into the wood.~ MAT mithril~ TYPE weapon dagger 7 5 stab 0 EXTRA 1 2 0 3072 WEAR AN LEVEL 45 WEIGHT 6 COST 0 COND 100 Affect O 19 6 0 End #21620 NAME gemstone chromatic~ SHORT a Chromatic Gemstone~ DESCR A single chromatic gemstone lays on the floor.~ MAT gem~ TYPE staff 32 15 15 'harm' 0 EXTRA 1 3 0 82 WEAR AO LEVEL 1 WEIGHT 6 COST 0 COND 100 Affect O 18 2 0 Affect O 19 3 0 Affect O 13 15 0 Affect O 12 50 0 Affect O 24 -3 0 EDESC gemstone~ It pulses and hums with all the colors of the chromatic dragons: red, green, blue, black and white. It has an aura of evil and darkness to it. As you look at it more closely, you can feel the colors swirling about, trying to drag you inside it.~ End #21621 NAME chain mail white steel~ SHORT a white steel chainmail~ DESCR A suit of white steel chain mail lies in a pile on the floor.~ MAT steel~ TYPE armor ACE BCD ACE ACD CD EXTRA 0 0 WEAR AD LEVEL 25 WEIGHT 34 COST 0 COND 100 End #21622 NAME white steel leggings~ SHORT a pair of white steel leggings~ DESCR A pair of white steel leggings lie piled in a heap here.~ MAT steel~ TYPE armor ACD D ACD D AD EXTRA 0 0 WEAR AF LEVEL 25 WEIGHT 29 COST 0 COND 100 End #21623 NAME steel broad sword white~ SHORT a white steel broadsword~ DESCR A steel broadsword has been tossed on the ground.~ MAT steel~ TYPE weapon sword 5 9 slash 0 EXTRA 0 0 WEAR AN LEVEL 25 WEIGHT 17 COST 0 COND 100 End #21624 NAME white steel gauntlets gloves~ SHORT a pair of white steel gauntlets~ DESCR A pair of white steel-chain gauntlets lay folded together.~ MAT steel~ TYPE armor ACD D ACD D BD EXTRA 0 0 WEAR AH LEVEL 25 WEIGHT 20 COST 0 COND 100 End #21625 NAME shard gem stone gemstone green~ SHORT a green gemstone shard~ DESCR A small shard of a green stone is barely noticeable.~ MAT gem~ TYPE key 0 0 0 0 0 EXTRA 1 2 0 65 WEAR AO LEVEL 1 WEIGHT 6 COST 0 COND 100 EDESC shard green gemstone~ It looks to be chipped off from some large emerald.~ End #21626 NAME spear long black~ SHORT a long, black spear~ DESCR A long, black steel spear lies on the ground.~ MAT iron~ TYPE weapon spear 5 9 pierce F EXTRA 1 1 0 512 WEAR AN LEVEL 25 WEIGHT 39 COST 0 COND 100 End #21627 NAME pole polearm long black~ SHORT a long, black polearm~ DESCR A long, black steel polearm lies in the dust.~ MAT iron~ TYPE weapon polearm 9 5 thrust F EXTRA 0 0 WEAR AN LEVEL 25 WEIGHT 39 COST 0 COND 100 End #21628 NAME iron hammered hard plate~ SHORT a hammered iron plate mail~ DESCR A suit of hard hammered iron platemail lies on the floor.~ MAT iron~ TYPE armor ABE BCD ACE BD CD EXTRA 0 0 WEAR AD LEVEL 25 WEIGHT 33 COST 0 COND 100 End #21629 NAME hard hammered iron helm helmet~ SHORT a hammered iron helmet~ DESCR A hard, hammered iron helmet collects dust.~ MAT iron~ TYPE armor BCD BD ABCD ABC AD EXTRA 0 0 WEAR AE LEVEL 25 WEIGHT 26 COST 0 COND 100 End #21630 NAME hammered iron hard gauntlets gloves~ SHORT a pair of hammered iron gauntlets~ DESCR A pair of hard iron gauntlets has been tossed down.~ MAT iron~ TYPE armor ABC BC D C AD EXTRA 0 0 WEAR AH LEVEL 20 WEIGHT 19 COST 0 COND 100 End #21631 NAME sword hammered iron sword~ SHORT a hammered iron sword~ DESCR A hammered iron sword is laying on the ground.~ MAT steel~ TYPE weapon sword 6 7 slash 0 EXTRA 0 0 WEAR AN LEVEL 30 WEIGHT 17 COST 0 COND 100 End #21632 NAME bow black long longbow~ SHORT a black longbow~ DESCR A black longbow has been carelessly dropped.~ MAT adamantite~ TYPE weapon exotic 6 7 none F EXTRA 0 0 WEAR AN LEVEL 26 WEIGHT 32 COST 0 COND 100 Affect O 2 1 0 End #21633 NAME whip slavemaster sadistic~ SHORT a sadistic whip~ DESCR A sadistic-looking slavemaster's whip is coiled up in the corner.~ MAT leather~ TYPE weapon whip 4 12 none DEH EXTRA 1 3 0 524306 WEAR AN LEVEL 35 WEIGHT 7 COST 0 COND 100 Affect O 18 4 0 Affect O 19 3 0 Affect O 2 2 0 EDESC whip slavemaster sadistic~ This evil-looking whip has seven tails, each with a barbed hook on it, so as to rip off a victim's skin forcefully, and from quite a distance, it's so long.~ End #21634 NAME coinpurse coins~ SHORT a bulging coinpurse~ DESCR A bulging coinpurse is about to tear from the coins it holds.~ MAT metal~ TYPE money CDFI 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 26 WEIGHT 9 COST 0 COND 100 End #21635 NAME cot bed small~ SHORT a small cot~ DESCR A small cot is in the corner.~ MAT wood~ TYPE furniture A CDFI EHK BCDFG BCDFG EXTRA 1 1 0 16384 WEAR 0 LEVEL 1 WEIGHT 6 COST 0 COND 100 End #21636 NAME table long wooden~ SHORT long wooden table~ DESCR A long, wooden table is set in the middle of the tent.~ MAT wood~ TYPE furniture CE EIJKN DG BCDFG CFG EXTRA 1 1 0 16384 WEAR 0 LEVEL 1 WEIGHT 6 COST 0 COND 100 End #21637 NAME pot~ SHORT a large pot~ DESCR A pot full of boiling water is over a fire.~ MAT metal~ TYPE container 100 0 0 1 100 EXTRA 1 1 0 16384 WEAR 0 LEVEL 1 WEIGHT 9 COST 0 COND 100 End #21638 NAME box rations~ SHORT a box of rations~ DESCR A box of army rations has been dropped.~ MAT food~ TYPE food C C 0 0 0 EXTRA 0 0 WEAR A LEVEL 1 WEIGHT 4 COST 0 COND 100 End #21639 NAME crate wooden large~ SHORT a large wooden crate~ DESCR A large wooden crate is here, the top pried off.~ MAT wood~ TYPE container 1000 A 0 1 100 EXTRA 1 1 0 16384 WEAR 0 LEVEL 1 WEIGHT 6 COST 0 COND 100 End #21640 NAME meat boiled soggy~ SHORT a piece of soggy meat~ DESCR A soggy piece of boiled meat has been left.~ MAT food~ TYPE food BC AB 0 0 0 EXTRA 0 0 WEAR 0 LEVEL 1 WEIGHT 4 COST 0 COND 100 End #21641 NAME desk table~ SHORT a small desk~ DESCR A small wooden desk is in the middle of the tent.~ MAT wood~ TYPE container 100 AC 0 1 100 EXTRA 1 1 0 16384 WEAR 0 LEVEL 1 WEIGHT 6 COST 0 COND 100 End #21642 NAME paper paperwork assorted~ SHORT a pile of assorted paperwork~ DESCR A large pile of assorted paperwork is about to be blown away.~ MAT paper~ TYPE trash 0 0 0 0 0 EXTRA 0 0 WEAR AO LEVEL 1 WEIGHT 3 COST 0 COND 100 EDESC paper paperwork~ This looks boring ... thank the gods that you don't have this job.~ End #21643 NAME papers paperwork reports~ SHORT a pile of prisoner of war reports~ DESCR A pile of prisoner of war reports sits here.~ MAT paper~ TYPE trash 0 0 0 0 0 EXTRA 0 0 WEAR AO LEVEL 1 WEIGHT 3 COST 0 COND 100 EDESC papers report paperwork~ All these reports are mundane ... and all of the elf reports are marked, "DEATH."~ End #21644 NAME papers paper paperwork reports leave~ SHORT a pile of soldier leave reports~ DESCR A pile of soldier's leave reports are here.~ MAT paper~ TYPE trash 0 0 0 0 0 EXTRA 0 0 WEAR AO LEVEL 1 WEIGHT 3 COST 0 COND 100 EDESC papers leave reports~ A stack of leave reports are here, with names scribbled all across them.~ End #21645 NAME quiver arrows black~ SHORT a quiver of black arrows~ DESCR A quiver full of black arrow lies on the floor.~ MAT leather~ TYPE treasure 0 0 0 0 0 EXTRA 0 0 WEAR AK LEVEL 1 WEIGHT 14 COST 0 COND 100 Affect O 2 1 0 Affect O 18 2 0 End #21646 NAME apron bloody cook~ SHORT a bloody apron~ DESCR A bloody cook's apron is crumpled in a heap.~ MAT cloth~ TYPE armor 0 0 0 0 BD EXTRA 0 0 WEAR AD LEVEL 1 WEIGHT 9 COST 0 COND 100 Affect O 13 20 0 EDESC apron bloody ~ How could a cook's apron get so bloody?~ End #21647 NAME spoon large stirring~ SHORT a large stirring spoon~ DESCR A large dirty spoon is getting even dirtier on the ground.~ MAT metal~ TYPE staff 30 20 20 'create food' 0 EXTRA 0 0 WEAR AO LEVEL 15 WEIGHT 9 COST 0 COND 100 End #21648 NAME bloody cleaver cook~ SHORT a bloody cleaver~ DESCR An enormous cleaver rests in a pool of blood.~ MAT steel~ TYPE weapon axe 7 7 cleave D EXTRA 1 2 0 524290 WEAR AN LEVEL 20 WEIGHT 24 COST 0 COND 100 Affect O 17 -5 0 Affect O 1 1 0 Affect O 19 4 0 Affect O 18 1 0 EDESC cleaver bloody~ This thing is so big it could probably take a dragon's forearm off in one blow ... Dried black blood covers the blade and the handle. Fresher blood slowly oozes off the thing.~ End #21649 NAME entrails lump bloody~ SHORT a lump of bloody entrails~ DESCR A lump of bloody entrails rots in a puddle of blood.~ MAT food~ TYPE food A A 0 0 0 EXTRA 0 0 WEAR A LEVEL 1 WEIGHT 4 COST 0 COND 100 End #21650 NAME fountain black blood massive grotesque~ SHORT a black fountain of blood~ DESCR A massive grotesque black fountain is built in the center of the room, gurgling out blood.~ MAT mineral~ TYPE fountain 1000000 1000000 'blood' 0 0 EXTRA 1 2 0 16793600 WEAR 0 LEVEL 10 WEIGHT 8 COST 0 COND 100 EDESC fountain blood dark massive~ The fountain is carved from a single piece of utterly black stone, constantly spewing dark red blood. The blood spurts from a statue in the center, one of a decapitated elf. The statue's head lies at its feet, an expression of absolute horror on its face. Blood pours from the open mouth. It looks so real you could swear that the figure of the statue was once alive ...~ End #21651 NAME key underhall~ SHORT a key to the Underhalls~ DESCR A black key attached to a large keyring has been tossed down.~ MAT metal~ TYPE key 0 0 0 0 0 EXTRA 1 1 0 16 WEAR AO LEVEL 1 WEIGHT 9 COST 0 COND 100 End #21652 NAME scimitar sword jailer thick~ SHORT a jailer's scimitar~ DESCR A thick-bladed scimitar is on the floor.~ MAT iron~ TYPE weapon sword 4 12 slice G EXTRA 1 2 0 17 WEAR AN LEVEL 28 WEIGHT 16 COST 0 COND 100 Affect O 2 2 0 Affect O 19 3 0 Affect O 18 -1 0 End #21653 NAME altar black blackened~ SHORT a blackened altar~ DESCR A round blackened altar is centered in the room.~ MAT bone~ TYPE container 250 E 0 50 100 EXTRA 1 3 0 540688 WEAR 0 LEVEL 1 WEIGHT 8 COST 0 COND 100 EDESC altar black blackened~ It is made of obsidian and is inscribed with countless illegible runes and runescripts. Dark green slime covers the top and drips off the edges.~ End #21654 NAME bed wooden hard~ SHORT a hard wooden bed~ DESCR A hard-looking bed is in the corner of the room.~ MAT wood~ TYPE furniture B CEFGHI EHK BCDE ACDF EXTRA 1 1 0 16384 WEAR 0 LEVEL 1 WEIGHT 6 COST 0 COND 100 End #21655 NAME ear elf~ SHORT the ear of an elf~ DESCR The severed ear of an elf has been tossed down.~ MAT food~ TYPE treasure 0 0 0 0 0 EXTRA 1 1 0 128 WEAR AC LEVEL 15 WEIGHT 6 COST 0 COND 100 Affect O 12 -20 0 Affect O 13 -50 0 Affect O 19 4 0 EDESC ear~ It has a rune on the back of it ... a rune of cursing.~ End #21656 NAME mace large bone spiked~ SHORT the bone-headed spiked mace~ DESCR A large spiked mace sits on the ground.~ MAT bone~ TYPE weapon mace 4 11 smash A EXTRA 1 3 0 50 WEAR AN LEVEL 34 WEIGHT 18 COST 0 COND 100 Affect O 24 -10 0 Affect O 3 2 0 Affect O 18 4 0 Affect O 19 4 0 EDESC mace large blades~ Instead of the many spikes of a morning star, it has nine large spikes surrounding the head. It looks to be a very powerful and evil weapon indeed.~ End #21657 NAME wand black skull skeleton bone~ SHORT a wand made from a bone and a skull~ DESCR A long wand lays here, made from a single bone and a small skull.~ MAT bone~ TYPE wand 30 7 7 'blindness' 0 EXTRA 0 0 WEAR AO LEVEL 14 WEIGHT 8 COST 0 COND 100 End #21658 NAME chest box small~ SHORT a small chest~ DESCR A small black chest is on the floor.~ MAT steel~ TYPE container 10 AC 0 10 100 EXTRA 1 1 0 16384 WEAR 0 LEVEL 23 WEIGHT 10 COST 0 COND 100 End #21659 NAME armor dragon dragonscale blue~ SHORT a blue dragonscale armor~ DESCR A suit of midnight-blue dragonscale armor rests on the floor.~ MAT dragonscale~ TYPE armor AE ACE AE BCD BD EXTRA 1 1 0 16777216 WEAR AD LEVEL 24 WEIGHT 26 COST 0 COND 100 Affect O 24 -5 0 Affect O 23 -5 0 End #21660 NAME armor black dragonscale dragon~ SHORT a black dragonscale armor~ DESCR A suit of jet-black dragonscale armor has been dropped.~ MAT dragonscale~ TYPE armor AE ACE AE BCD ABD EXTRA 1 1 0 16777216 WEAR AD LEVEL 24 WEIGHT 26 COST 0 COND 100 Affect O 23 -5 0 Affect O 24 -5 0 End #21661 NAME armor red dragonscale dragon~ SHORT a red dragonscale armor~ DESCR A suit of deep red dragonscale armor has been tossed on the ground.~ MAT dragonscale~ TYPE armor AE ACE AE BCD ABD EXTRA 1 1 0 16777216 WEAR AD LEVEL 24 WEIGHT 26 COST 0 COND 100 Affect O 24 -5 0 Affect O 23 -5 0 End #21662 NAME armor green dragonscale dragon~ SHORT a green dragonscale armor~ DESCR A suit of dark green dragonscale armor is laying on the floor.~ MAT dragonscale~ TYPE armor ABCD CE E ACD ABD EXTRA 1 1 0 16777216 WEAR AD LEVEL 23 WEIGHT 26 COST 0 COND 100 Affect O 23 -5 0 Affect O 24 -5 0 End #21663 NAME armor white dragonscale dragon~ SHORT a white dragonscale armor~ DESCR A suit of cold white dragonscale armor is laying on the ground.~ MAT dragonscale~ TYPE armor AE ACE AE BCD ABD EXTRA 1 1 0 16777216 WEAR AD LEVEL 24 WEIGHT 26 COST 0 COND 100 Affect O 24 -5 0 Affect O 23 -5 0 End #21664 NAME helmet helm blue dragonscale dragon~ SHORT a blue dragonscale helmet~ DESCR A midnight-blue dragonscale helm is upturned on the ground.~ MAT dragonscale~ TYPE armor CD ABCD CD BD 0 EXTRA 1 1 0 16777216 WEAR AE LEVEL 24 WEIGHT 21 COST 0 COND 100 Affect O 13 20 0 End #21665 NAME black dragonscale helm dragon full~ SHORT a black dragonhelm~ DESCR A full helmet of jet-black dragonscale collects dust on the floor.~ MAT dragonscale~ TYPE armor CD ABCD CD BD ABD EXTRA 1 1 0 16777216 WEAR AE LEVEL 24 WEIGHT 21 COST 0 COND 100 Affect O 12 20 0 End #21666 NAME red dragonscale dragon helm~ SHORT a helm of red dragonscale~ DESCR A helm made from red dragonscale rests here.~ MAT dragonscale~ TYPE armor CD ABCD CD BD ABD EXTRA 1 1 0 16777216 WEAR AE LEVEL 24 WEIGHT 21 COST 0 COND 100 Affect O 5 1 0 End #21667 NAME green helmet dragon dragonscale~ SHORT a green dragonscale helm~ DESCR A helmet made from bile-green dragonscale is on the ground.~ MAT dragonscale~ TYPE armor CD ABCD CD BD ABD EXTRA 1 1 0 16777216 WEAR AE LEVEL 24 WEIGHT 21 COST 0 COND 100 Affect O 3 2 0 End #21668 NAME white helmet dragonscale dragon~ SHORT a white dragonscale helmet~ DESCR An ice-white helmet of dragonscale has been left.~ MAT dragonscale~ TYPE armor CD ABCD CD BD BD EXTRA 0 0 WEAR AE LEVEL 24 WEIGHT 21 COST 0 COND 100 Affect O 4 2 0 End #21669 NAME blue dragonscale dragon gauntlets~ SHORT a pair of blue dragonscale gauntlets~ DESCR Two deep-blue dragonscale gauntlets have fallen here.~ MAT dragonscale~ TYPE armor BD ACD ABD AD BD EXTRA 1 1 0 16777216 WEAR AH LEVEL 24 WEIGHT 16 COST 0 COND 100 Affect O 17 -4 0 End #21670 NAME black dragonscale dragon gauntlets~ SHORT a pair of black dragonscale gauntlets~ DESCR A pair of night-black dragonscale gauntlets lay here.~ MAT dragonscale~ TYPE armor BD ACD ABD AD BD EXTRA 1 1 0 16777216 WEAR AH LEVEL 24 WEIGHT 16 COST 0 COND 100 Affect O 19 1 0 End #21671 NAME red dragonscale gloves dragon~ SHORT a pair of red dragonscale gloves~ DESCR A pair of gloves made from red dragonscale are on the floor.~ MAT dragonscale~ TYPE armor BD ACD ABD AD BD EXTRA 1 1 0 16777216 WEAR AH LEVEL 24 WEIGHT 16 COST 0 COND 100 Affect O 18 1 0 End #21672 NAME green gauntlets dragonscale dragon~ SHORT a pair of green dragonscale gauntlets~ DESCR Some gauntlets of dark green dragonscale lie abandoned.~ MAT dragonscale~ TYPE armor BD ACD ABD AD BD EXTRA 1 1 0 16777216 WEAR AH LEVEL 24 WEIGHT 16 COST 0 COND 100 Affect O 13 20 0 End #21673 NAME white gauntlets dragonscale dragon~ SHORT a pair of white dragonscale gauntlets~ DESCR Two gauntlets of white dragonscale lie here.~ MAT dragonscale~ TYPE armor BD ACD ABD AD BD EXTRA 1 1 0 16777216 WEAR AH LEVEL 24 WEIGHT 16 COST 0 COND 100 Affect O 12 20 0 End #21674 NAME blue dragonscale dragon armguards ~ SHORT a pair of blue dragonscale armguards~ DESCR A pair of midnight-blue dragonscale armguards lay together.~ MAT dragonscale~ TYPE armor CD ABCD CD BD BD EXTRA 1 1 0 16777216 WEAR AI LEVEL 24 WEIGHT 21 COST 0 COND 100 End #21675 NAME black dragonscale dragon armguards~ SHORT a set of black dragonscale armguards~ DESCR A pair of black dragonscale armguards lay here.~ MAT dragonscale~ TYPE armor CD ABCD CD BD ABD EXTRA 1 1 0 16777216 WEAR AI LEVEL 24 WEIGHT 21 COST 0 COND 100 End #21676 NAME red dragonscale armguards dragon~ SHORT a pair of red dragonscale armguards~ DESCR A pair of dark red armguards of dragonscale lay unused.~ MAT dragonscale~ TYPE armor BDE AF ABDE BCE BD EXTRA 1 1 0 16777216 WEAR AI LEVEL 35 WEIGHT 21 COST 0 COND 100 End #21677 NAME green sleeves dragonscale dragon~ SHORT a pair of green dragonscale sleeves~ DESCR A pair of flexible sleeves made from dark green dragonscale lie on the ground.~ MAT dragonscale~ TYPE armor CD ABCD CD BD BD EXTRA 1 1 0 16777216 WEAR AI LEVEL 24 WEIGHT 21 COST 0 COND 100 End #21678 NAME white sleeves dragonscale dragon~ SHORT a pair of white dragonscale sleeves~ DESCR A pair of frosty white dragonscale sleeves lie in a pile.~ MAT dragonscale~ TYPE armor CD ABCD CD BD BD EXTRA 1 1 0 16777216 WEAR AI LEVEL 24 WEIGHT 21 COST 0 COND 100 End #21679 NAME blue boots dragonscale dragon~ SHORT a pair of blue dragonscale boots~ DESCR A pair of blue dragonscale boots has been set down.~ MAT dragonscale~ TYPE armor BD ACD ABD AD BD EXTRA 1 1 0 16777216 WEAR AG LEVEL 24 WEIGHT 18 COST 0 COND 100 Affect O 14 20 0 End #21680 NAME black boots dragonscale dragon~ SHORT some black dragonscale boots~ DESCR A pair of black dragonscale boots has been dropped.~ MAT dragonscale~ TYPE armor BD ACD ABD AD BD EXTRA 1 1 0 16777216 WEAR AG LEVEL 24 WEIGHT 18 COST 0 COND 100 Affect O 14 20 0 End #21681 NAME red boots dragonscale dragon~ SHORT a pair of red dragonscale boots~ DESCR Two fire-red boots of dragonscale are laying on the ground.~ MAT dragonscale~ TYPE armor BD ACD ABD AD BD EXTRA 1 1 0 16777216 WEAR AG LEVEL 24 WEIGHT 18 COST 0 COND 100 Affect O 14 20 0 End #21682 NAME green dragonscale dragon boots~ SHORT a pair of green dragonscale boots~ DESCR Some green dragonscale boots have been carelessly left here.~ MAT dragonscale~ TYPE armor BD ACD ABD AD BD EXTRA 1 1 0 16777216 WEAR AG LEVEL 24 WEIGHT 18 COST 0 COND 100 Affect O 14 20 0 End #21683 NAME white boots dragonscale dragon~ SHORT a pair of white dragonscale boots~ DESCR Some white dragonscale boots have been dropped here.~ MAT dragonscale~ TYPE armor BD ACD ABD AD BD EXTRA 1 1 0 16777216 WEAR AG LEVEL 24 WEIGHT 18 COST 0 COND 100 Affect O 14 20 0 End #21684 NAME chromatic armor dragonscale dragon~ SHORT a suit of chromatic dragonscale armor~ DESCR A suit of chromatic dragonscale armor is on the ground.~ MAT dragonscale~ TYPE armor DF CEF BDF BF AE EXTRA 1 5 0 17563714 WEAR AD LEVEL 37 WEIGHT 26 COST 0 COND 100 Affect O 24 -3 0 Affect O 23 -3 0 End #21685 NAME chromatic helmet dragonscale dragon~ SHORT a chromatic dragonscale helmet~ DESCR A chromatic dragonscale helm has fallen to the floor.~ MAT dragonscale~ TYPE armor ACDE ACF BCDE ADE ACD EXTRA 1 5 0 17563714 WEAR AE LEVEL 37 WEIGHT 21 COST 0 COND 100 Affect O 4 1 0 Affect O 3 1 0 End #21686 NAME chromatic gauntlets dragonscale dragon~ SHORT a pair of chromatic dragonscale gauntlets~ DESCR Two gauntlets of chromatic dragonscale lie unused in the corner.~ MAT dragonscale~ TYPE armor DE ABCDE ADE CE ACD EXTRA 1 5 0 17563714 WEAR AH LEVEL 36 WEIGHT 16 COST 0 COND 100 Affect O 19 3 0 Affect O 18 2 0 End #21687 NAME chromatic armguards dragonscale dragon~ SHORT a chromatic dragonscale armguards~ DESCR A pair of chromatic dragonscale armguards lie on the ground.~ MAT dragonscale~ TYPE armor ABDE ABF ACDE ABCE ACD EXTRA 1 2 0 66 WEAR AI LEVEL 36 WEIGHT 21 COST 0 COND 100 Affect O 2 2 0 End #21688 NAME chromatic boots dragonscale dragon~ SHORT a pair of chromatic dragonscale boots~ DESCR A pair of chromatic dragonscale boots sits here.~ MAT dragonscale~ TYPE armor DE ABCDE ADE CE CD EXTRA 1 2 0 66 WEAR AG LEVEL 36 WEIGHT 18 COST 0 COND 100 Affect O 14 100 0 End #21689 NAME altar broken~ SHORT a broken altar~ DESCR A massive altar is in the center of the room, broken in half.~ MAT stone~ TYPE container 0 0 0 0 0 EXTRA 1 1 0 16384 WEAR 0 LEVEL 30 WEIGHT 9 COST 0 COND 100 EDESC altar broken~ It is a long, black wooden altar, carved and engraved with many mystical symbols of strength and fear. However, the draconians who are training to be fighters have shattered it in half accidentally.~ End #21690 NAME altar glowing~ SHORT the glowing altar~ DESCR A glowing altar is in the center of the room.~ MAT iron~ TYPE container 0 0 0 0 0 EXTRA 1 3 0 540673 WEAR 0 LEVEL 30 WEIGHT 9 COST 0 COND 100 EDESC altar glowing~ This altar glows with an odd sort of light ... it's not really white, but it's not the evil light that's been surrounding you ever since you set foot in this Temple. You think a bit, then, looking at the runes on the altar, realize that this is the glow of pure magic.~ End #21691 NAME egg dragon gold~ SHORT a gold dragon's egg~ DESCR A bright gold dragon's egg has rolled out of its box.~ MAT gold~ TYPE treasure 0 0 0 0 0 EXTRA 1 7 0 18615360 WEAR AO LEVEL 30 WEIGHT 10 COST 0 COND 100 Affect O 23 -6 0 EDESC gold egg~ This golden orb pulses with life force and energy. It is a dragon's egg, one that will never hatch because of what was done to it by Takhisis' clerics. But the baby dragon still sleeps inside, only to be wakened by a spell ...~ End #21692 NAME pit donation~ SHORT a donation pit~ DESCR A pit for donations to Takhisis' Army has been carved into the floor here.~ MAT stone~ TYPE container 10000 0 0 10000 1 EXTRA 1 3 0 17317888 WEAR 0 LEVEL 30 WEIGHT 9 COST 0 COND 100 EDESC pit donation~ This pit is deep and fairly wide, covering most of the floor space inside this narrow alcove.~ End #21693 NAME amulet blind~ SHORT Amulet of the Blind~ DESCR An amulet depicting a closed eye lays on the ground.~ MAT bronze~ TYPE armor ACE E ACE ACD 0 EXTRA 1 7 0 17305810 WEAR AC LEVEL 35 WEIGHT 13 COST 0 COND 100 EDESC amulet eye~ The eye on this amulet is closed, and as you touch it, you feel your sight starting to blur. Maybe it's not a good idea to wear it.~ End #21694 NAME shield blue dragon dragonscale~ SHORT a shield forged with evil intent~ DESCR An elaborate shield made of blue dragonscale is laying in the corner.~ MAT steel~ TYPE armor AF BCE AF CE E EXTRA 1 4 0 17301522 WEAR AJ LEVEL 24 WEIGHT 41 COST 0 COND 100 EDESC shield~ It is outlined in pure silver, bearing two crests. One is five clenched dragon claws, and the second is a stylized blue dragon. Behind them both is the coat of arms of the Majere family.~ End #21695 NAME scroll necromancy black~ SHORT a scroll of necromancy~ DESCR A black scroll mysteriously floats a few feet above the ground.~ MAT paper~ TYPE scroll 30 'fly' 'energy drain' 'harm' 'chill touch' EXTRA 1 2 0 528 WEAR AO LEVEL 10 WEIGHT 3 COST 0 COND 100 End #21696 NAME box metal crate large~ SHORT a large metal crate~ DESCR A large metal crate stands in the corner, full of various weapons.~ MAT metal~ TYPE container 1000 0 0 25 100 EXTRA 1 1 0 16777216 WEAR 0 LEVEL 30 WEIGHT 9 COST 0 COND 100 End #21697 NAME scimitar sword curved blade blue lightning~ SHORT a sparkling blue steel scimitar~ DESCR A curved blade lies here, blue as the midnight sky.~ MAT magic~ TYPE weapon sword 4 12 shbite G EXTRA 1 3 0 82 WEAR AN LEVEL 29 WEIGHT 3 COST 0 COND 100 Affect O 24 -5 0 Affect O 18 3 0 Affect O 19 6 0 EDESC scimitar blade~ A stylized bolt of silver lightning runs the length of the blade, embossed with tiny golden runes.~ End #21698 NAME dagger assassin claw~ SHORT the claw of unseen death~ DESCR You barely notice the dagger laying on the floor, made from a detached claw.~ MAT bone~ TYPE weapon dagger 3 15 stab DH EXTRA 1 4 0 2098 WEAR AN LEVEL 32 WEIGHT 5 COST 0 COND 100 Affect O 19 3 0 Affect O 17 -10 0 Affect O 2 2 0 Affect O 18 5 0 End #21699 NAME box strong beaten steel~ SHORT a beaten steel strong box~ DESCR A beaten steel strong box lies anchored in rubble.~ MAT steel~ TYPE container 100 AC 0 10 100 EXTRA 1 2 0 16793600 WEAR 0 LEVEL 30 WEIGHT 10 COST 0 COND 100 EDESC box steel strong~ It's made of very hard steel and looks like it could take quite a beating, which it already has. The contents are probably intact, then, too.~ End #21700 NAME mixed pill pills fused~ SHORT some fused pills~ DESCR A few pills sit fused together.~ MAT food~ TYPE pill 25 'slow' 'cause serious' 'cure poison' 'armor' EXTRA 1 1 0 64 WEAR A LEVEL 25 WEIGHT 4 COST 0 COND 100 EDESC pill pills fused~ They all look quite different ... wonder what kind of effect they might have?~ End #21701 NAME potion flask remnants~ SHORT a flask of remnants~ DESCR A flask of assorted remnants of potions is bubbling rapidly.~ MAT glass~ TYPE potion 27 'change sex' 'stone skin' 'create food' 'curse' EXTRA 1 1 0 64 WEAR AO LEVEL 27 WEIGHT 7 COST 0 COND 100 EDESC potion flask remnants~ The liquids refuse to mix one moment, then combine the next, all the while bubbling unstably. A wave of nervousness washes over you as you contemplate quaffing it down.~ End #21702 NAME bottle mixed brew brews~ SHORT a bottle of mixed brews~ DESCR A bottle of mixed brews shudders of its own instability.~ MAT glass~ TYPE potion 31 'cancellation' 'detect invis' 'poison' 'mass invis' EXTRA 1 2 0 66 WEAR AO LEVEL 31 WEIGHT 7 COST 0 COND 100 EDESC bottle mixed brew brews~ This bottle vibrates and hums rapidly ... perhaps it's unstable, perhaps it's very powerful. Who can say?~ End #21703 NAME powder dust packet colorful~ SHORT a packet of colorful dust~ DESCR A small packet of colorful dust collects even more dust at your feet.~ MAT paper~ TYPE pill 25 'create spring' 'create food' 'remove curse' 'sleep' EXTRA 1 1 0 64 WEAR A LEVEL 25 WEIGHT 3 COST 0 COND 100 EDESC packet powder dust~ What an odd little thing to have.~ End #21704 NAME pills fused~ SHORT some fused pills~ DESCR A few pills have been melted together into a lumpy mass.~ MAT ceramic~ TYPE pill 30 'giant strength' 'faerie fog' 'chill touch' 'continual light' EXTRA 1 1 0 64 WEAR A LEVEL 30 WEIGHT 6 COST 0 COND 100 EDESC pills fused~ They look like you can't pull them apart ... and they look like they'd be uncomfortable as you swallowed them.~ End #21705 NAME throne seat white~ SHORT the White Throne~ DESCR The White Highlord's Throne is raised above the ground.~ MAT dragonscale~ TYPE furniture A CDFI 0 BH BH EXTRA 1 3 0 17317888 WEAR 0 LEVEL 35 WEIGHT 8 COST 0 COND 100 EDESC throne~ It is a pure ebony throne, with white cushions and backing, and inlaid with the purest silver.~ End #21706 NAME throne seat green~ SHORT the Green Throne~ DESCR The Green Highlord's Throne is raised above floor level.~ MAT dragonscale~ TYPE furniture A CDFI 0 BH BH EXTRA 1 3 0 17317888 WEAR 0 LEVEL 30 WEIGHT 8 COST 0 COND 100 EDESC throne~ The throne is constructed of ebony, with sharp green cushions and beautiful gold inlay.~ End #21707 NAME throne seat red~ SHORT the Red Throne~ DESCR The Throne of Ariakas is raised far above the floor.~ MAT dragonscale~ TYPE furniture A CDFI 0 BH BH EXTRA 1 3 0 17317888 WEAR 0 LEVEL 30 WEIGHT 8 COST 0 COND 100 EDESC throne~ The throne is carved from ebony, with blood-red cushioning and backing, and inset with rubies and white gold.~ End #21708 NAME throne blue seat kitiara~ SHORT the Blue Throne~ DESCR The Blue Highlord's Throne is raised slightly higher than the other thrones.~ MAT dragonscale~ TYPE furniture A CDFI 0 BH BH EXTRA 1 3 0 17317888 WEAR 0 LEVEL 30 WEIGHT 8 COST 0 COND 100 EDESC throne~ The throne is built from ebony wood, and the cushion is midnight-blue, accented with bright silver.~ End #21709 NAME throne seat black~ SHORT the Black Throne~ DESCR A Throne of burning night is carved out of the wall.~ MAT dragonscale~ TYPE furniture 0 0 0 0 0 EXTRA 1 5 0 543248 WEAR 0 LEVEL 35 WEIGHT 8 COST 0 COND 100 EDESC throne~ The Throne is ebony wood, and it radiates evil. The cushions are non-existent, and nothing but onyx and blood-ruby accentuate it. This throne is for someone very special ...~ End #21710 NAME metal blob chunk~ SHORT a massive chunk of metal~ DESCR A large chunk of solidified metal is against a wall.~ MAT steel~ TYPE container 100 AC 0 1 100 EXTRA 1 1 0 16384 WEAR 0 LEVEL 34 WEIGHT 10 COST 0 COND 100 EDESC metal chunk~ It looks as if it can be pried open.~ End #21711 NAME axe forge hammer flattened~ SHORT a forge-axe~ DESCR A flattened forge-hammer lies in soot, blade wedged in.~ MAT metal~ TYPE weapon axe 7 8 slash DF EXTRA 1 2 0 3 WEAR AN LEVEL 32 WEIGHT 33 COST 0 COND 100 Affect O 12 -25 0 Affect O 1 2 0 Affect O 18 1 0 Affect O 19 4 0 EDESC hammer forge flattened axe~ The hammer head has been melted and crushed to form a crude but enormous axe head, a sword's length wide.~ End #21712 NAME key copper melted~ SHORT a melted copper key~ DESCR A melted key of copper is coated with black soot.~ MAT copper~ TYPE key 0 0 0 0 0 EXTRA 1 1 0 524288 WEAR AO LEVEL 24 WEIGHT 9 COST 0 COND 100 EDESC key copper melted~ It still looks usable.~ End #21713 NAME table small chairs wooden~ SHORT a small wooden table~ DESCR A small wooden table is in the corner, surrounded by four chairs.~ MAT wood~ TYPE furniture C EGHIJK DG DEFG DEFG EXTRA 1 2 0 16793600 WEAR 0 LEVEL 10 WEIGHT 6 COST 0 COND 100 EDESC table~ It looks accomodating enough for a short rest.~ End #21714 NAME coin silver~ SHORT a strange silver coin~ DESCR A glinting disc catches your eye.~ MAT silver~ TYPE treasure 0 0 0 0 0 EXTRA 1 3 0 16777282 WEAR AO LEVEL 32 WEIGHT 9 COST 0 COND 100 Affect O 24 -7 0 Affect O 2 2 0 Affect O 12 20 0 Affect O 18 7 0 EDESC coin~ It looks strange ... on one side are the three heads of a chimera, and on the other side is a shield.~ End #21715 NAME dried beef piece~ SHORT a piece of dried beef~ DESCR A small piece of dried beef lays on the floor.~ MAT food~ TYPE food A B 0 0 0 EXTRA 0 0 WEAR A LEVEL 1 WEIGHT 4 COST 0 COND 100 End #21716 NAME canteen small~ SHORT a small canteen~ DESCR A small canteen has been dropped.~ MAT steel~ TYPE drink 10 10 'water' 0 0 EXTRA 0 0 WEAR AO LEVEL 1 WEIGHT 10 COST 0 COND 100 End #21717 NAME canteen large~ SHORT a large canteen~ DESCR A large canteen lies in the corner.~ MAT steel~ TYPE drink 25 25 'water' 0 0 EXTRA 0 0 WEAR AO LEVEL 10 WEIGHT 10 COST 0 COND 100 End #21718 NAME stick walking wooden~ SHORT a wooden walking stick~ DESCR A long, sturdy walking stick has been thrown aside.~ MAT wood~ TYPE staff 30 12 12 'refresh' 0 EXTRA 1 2 0 262208 WEAR AO LEVEL 22 WEIGHT 6 COST 0 COND 100 Affect O 14 150 0 End #21719 NAME black robes necromancer~ SHORT the black robes of a necromancer~ DESCR A pile of soft black cloth lays discarded.~ MAT cloth~ TYPE armor D BD D ABCD BC EXTRA 1 6 0 2770 WEAR AK LEVEL 25 WEIGHT 7 COST 0 COND 100 Affect O 24 -7 0 Affect O 19 3 0 Affect O 18 3 0 Affect O 4 2 0 Affect O 13 15 0 Affect O 12 20 0 End #21720 NAME silver flask~ SHORT a small silver flask~ DESCR A small silver flask has been left here.~ MAT silver~ TYPE potion 48 'haste' 'fumble' 'fumble' 'fumble' EXTRA 1 2 0 68 WEAR A LEVEL 51 WEIGHT 9 COST 500 COND 100 End #0 #ROOMDATA #21600 NAME Road to Neraka~ DESCR You are walking along a dusty, well-travelled road heading north and south. The hard-packed soil makes you think about how much traffic this place must be getting, and then you wonder about who is making all this dust and footprints. Ahead, to the south, you see something dark and massive looming on the horizon, and closer to you, there is a guard's tent. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21800 DOOR 1 ~ ~ 0 -1 13616 DOOR 2 ~ ~ 0 -1 21601 End #21601 NAME Before a guard's tent~ DESCR You are walking along a dusty, well-travelled road heading south and west. The hard-packed soil makes you think about how much traffic this place must be getting, and then you wonder about who is making all this dust and footprints. To the east is a guard's tent. You can hear many shouts and cries from the village to the south. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21600 DOOR 1 ~ ~ 0 -1 21602 DOOR 2 ~ ~ 0 -1 21603 End #21602 NAME A guard's tent~ DESCR This is a pretty bland tent ... White canvas, a desk, piles upon piles of paperwork, and a draconian. How exciting ... The exit leads west to the main road. You've got this urge to get out there as soon as you can, so you're not asked (or forced) to help with the papers. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ 0 -1 21601 End #21603 NAME Road to Neraka~ DESCR This is definitely a village road ... The footprints are everywhere and the path is beaten pretty badly. Patches of green and red blood soak into the dirt, evidence of fights among the draconians and other members of the army. To the north, you can get away from the evil surrounding this place, and to the south, you can see the northern gates. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21601 DOOR 2 ~ ~ 0 -1 21604 End #21604 NAME Northern city gates~ DESCR So these are the northern city gates of Neraka ... One look at the masonry tells you that they were constructed hastily but with great attention to their strength. A massive blackened metal gate spans the gap between the grey stone walls, but it is swung wide open. To the east and west, you can see guard towers. North will take you back to the dusty trail, and south lies the village itself. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21603 DOOR 1 ~ ~ 0 -1 21921 DOOR 2 ~ ~ 0 -1 21605 DOOR 3 ~ ~ 0 -1 21923 End #21605 NAME Inside the village of Neraka~ DESCR Just inside the northern city limits, you can see it all from here: the tent city, the thousands of draconians soldiers, the hundreds of Dragons, and the countless human, goblin, and minotaur mercenaries milling about, waiting for orders from their commanders. And in the center of the village, black and awful, is the Temple of Takhisis. Whenever someone comes to Neraka and they see the Temple, it never leaves their mind. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21604 DOOR 1 ~ ~ 0 -1 21607 DOOR 2 ~ ~ 0 -1 21606 End #21606 NAME The village of Neraka~ DESCR You are in the village of Neraka. Although you're not quite inside the village yet, you can still see thousands of soldiers wandering about, some training, some lounging lazily. Very few citizens of Neraka can be seen throughout the crowd. You also sense a great presence in the place, one that you can not be sure of what it is but one that you're sure that you know ... ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21605 DOOR 1 ~ ~ 0 -1 21750 DOOR 2 ~ ~ 0 -1 21609 DOOR 3 ~ ~ 0 -1 21608 End #21607 NAME A small trash dump~ DESCR Hrmmm ... A trash dump here? That's odd ... These aren't usually located so close to a village, let alone the entrance to a village. But looking south, this doesn't look like much of a village anymore ... More like an army camp. The stench is unbearable ... Like rotting flesh. Maybe you'd better leave ... ~ FLAGS 0 Sect 1 DOOR 3 ~ ~ 0 -1 21605 End #21608 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back east. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21606 End #21609 NAME The village of Neraka~ DESCR You are in the village of Neraka. Although you're not quite inside the village yet, you can still see thousands of soldiers wandering about, some training, some lounging lazily. Civilians and citizens of Neraka are also lightly peppered throughout the crowd. You also sense a great presence in the place, one that you can not be sure of what it is but one that you're sure that you know ... ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21606 DOOR 1 ~ ~ 0 -1 21751 DOOR 2 ~ ~ 0 -1 21610 End #21610 NAME Before the Temple~ DESCR You stand before the Temple and now you know what it is that you felt upon entering Neraka. It is the presence of an almighty evil, one that will stop at nothing to stop everything. You can see the Temple clearly from here, and you recognize with awe what it is that you see above the doorway. ~ FLAGS 0 Sect 1 EDESC temple~ Even from here, you can tell what it is that you see above the doorway of the Temple ... It is a relief of a Five-Headed Dragon.~ DOOR 0 ~ ~ 0 -1 21609 DOOR 1 ~ ~ 0 -1 21749 DOOR 2 ~ ~ 0 -1 21611 End #21611 NAME Northern entrance to the Temple~ DESCR You stand before the Northern Entrance to the Temple of Takhisis ... THE Temple of Takhisis. It is here that Takhisis is rumored to make her earthly home, and it is here where the link to her earthly power resides. Two enormous black pillars stand on either side of the gaping black doorway. They are inscribed with hundreds of evil and chaotic runes and images of the evil gods. A gigantic relief of The Five-Headed Dragon stands above the doorway, with her name inscribed below. ~ FLAGS 4 Sect 0 EDESC relief statue~ You see below the relief a single word carved in black runes: TAKHISIS~ DOOR 0 ~ ~ 0 -1 21610 DOOR 1 ~ ~ 0 -1 21612 DOOR 2 ~ ~ 0 -1 21639 DOOR 3 ~ ~ 0 -1 21615 End #21612 NAME Outer corridor the the Temple~ DESCR You stand in the outer corridor of the Temple. Large black stone pillars support the dark stone roof that hovers above you, pulsing with evil. Looking out between the thick pillars, you can see the village of Neraka, and you can see villagers and soldiers alike milling about, glancing at the temple and looking quickly away in fear. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21613 DOOR 3 ~ ~ 0 -1 21611 End #21613 NAME Outer corridor the the Temple~ DESCR You stand in the outer corridor of the Temple. Large black stone pillars support the dark stone roof that hovers above you, pulsing with evil. Looking out between the thick pillars, you can see the village of Neraka, and you can see villagers and soldiers alike milling about, glancing at the temple and looking quickly away in fear. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21614 DOOR 3 ~ ~ 0 -1 21612 End #21614 NAME Outer corridor the the Temple~ DESCR You stand in the outer corridor of the Temple. Large black stone pillars support the dark stone roof that hovers above you, pulsing with evil. Looking out between the thick pillars, you can see the village of Neraka, and you can see villagers and soldiers alike milling about, glancing at the temple and looking quickly away in fear. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 21623 DOOR 3 ~ ~ 0 -1 21613 End #21615 NAME Outer corridor the the Temple~ DESCR You stand in the outer corridor of the Temple. Large black stone pillars support the dark stone roof that hovers above you, pulsing with evil. Looking out between the thick pillars, you can see the village of Neraka, and you can see villagers and soldiers alike milling about, glancing at the temple and looking quickly away in fear. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21611 DOOR 3 ~ ~ 0 -1 21616 End #21616 NAME Outer corridor the the Temple~ DESCR You stand in the outer corridor of the Temple. Large black stone pillars support the dark stone roof that hovers above you, pulsing with evil. Looking out between the thick pillars, you can see the village of Neraka, and you can see villagers and soldiers alike milling about, glancing at the temple and looking quickly away in fear. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21615 DOOR 3 ~ ~ 0 -1 21617 End #21617 NAME Outer corridor the the Temple~ DESCR You stand in the outer corridor of the Temple. Large black stone pillars support the dark stone roof that hovers above you, pulsing with evil. Looking out between the thick pillars, you can see the village of Neraka, and you can see villagers and soldiers alike milling about, glancing at the temple and looking quickly away in fear. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21616 DOOR 2 ~ ~ 0 -1 21618 End #21618 NAME Outer corridor the the Temple~ DESCR You stand in the outer corridor of the Temple. Large black stone pillars support the dark stone roof that hovers above you, pulsing with evil. Looking out between the thick pillars, you can see the village of Neraka, and you can see villagers and soldiers alike milling about, glancing at the temple and looking quickly away in fear. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21617 DOOR 2 ~ ~ 0 -1 21619 End #21619 NAME Western Entrance to the Temple~ DESCR You stand before the Western Entrance to the Temple of Takhisis ... THE Temple of Takhisis. It is here that Takhisis is rumored to make her earthly home, and it is here where the link to her earthly power resides. Two enormous black pillars stand on either side of the gaping black doorway. They are inscribed with hundreds of evil and chaotic runes and images of the evil gods. A gigantic relief of The Five-Headed Dragon stands above the doorway, with her name inscribed below. ~ FLAGS 0 Sect 0 EDESC relief statue~ You see below the relief a single word engraved in black runes: TAKHISIS~ DOOR 0 ~ ~ 0 -1 21618 DOOR 1 ~ ~ 0 -1 21647 DOOR 2 ~ ~ 0 -1 21620 DOOR 3 ~ ~ 0 -1 21782 End #21620 NAME Outer corridor the the Temple~ DESCR You stand in the outer corridor of the Temple. Large black stone pillars support the dark stone roof that hovers above you, pulsing with evil. Looking out between the thick pillars, you can see the village of Neraka, and you can see villagers and soldiers alike milling about, glancing at the temple and looking quickly away in fear. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21619 DOOR 2 ~ ~ 0 -1 21621 End #21621 NAME Outer corridor the the Temple~ DESCR You stand in the outer corridor of the Temple. Large black stone pillars support the dark stone roof that hovers above you, pulsing with evil. Looking out between the thick pillars, you can see the village of Neraka, and you can see villagers and soldiers alike milling about, glancing at the temple and looking quickly away in fear. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21620 DOOR 2 ~ ~ 0 -1 21622 End #21622 NAME Outer corridor the the Temple~ DESCR You stand in the outer corridor of the Temple. Large black stone pillars support the dark stone roof that hovers above you, pulsing with evil. Looking out between the thick pillars, you can see the village of Neraka, and you can see villagers and soldiers alike milling about, glancing at the temple and looking quickly away in fear. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21621 DOOR 1 ~ ~ 0 -1 21632 DOOR 3 ~ ~ 0 -1 21816 End #21623 NAME Outer corridor the the Temple~ DESCR You stand in the outer corridor of the Temple. Large black stone pillars support the dark stone roof that hovers above you, pulsing with evil. Looking out between the thick pillars, you can see the village of Neraka, and you can see villagers and soldiers alike milling about, glancing at the temple and looking quickly away in fear. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21614 DOOR 2 ~ ~ 0 -1 21624 End #21624 NAME Eastern Entrance to the Temple~ DESCR You stand before the Eastern Entrance to the Temple of Takhisis ... THE Temple of Takhisis. It is here that Takhisis is rumored to make her earthly home, and it is here where the link to her earthly power resides. Two enormous black pillars stand on either side of the gaping black doorway. They are inscribed with hundreds of evil and chaotic runes and images of the evil gods. A gigantic relief of The Five-Headed Dragon stands above the doorway, with her name inscribed below. ~ FLAGS 0 Sect 0 EDESC relief statue~ You see engraved below the statue a single word carved in black runes: TAKHISIS~ DOOR 0 ~ ~ 0 -1 21623 DOOR 1 ~ ~ 0 -1 21752 DOOR 2 ~ ~ 0 -1 21625 DOOR 3 ~ ~ 0 -1 21643 End #21625 NAME Outer corridor the the Temple~ DESCR You stand in the outer corridor of the Temple. Large black stone pillars support the dark stone roof that hovers above you, pulsing with evil. Looking out between the thick pillars, you can see the village of Neraka, and you can see villagers and soldiers alike milling about, glancing at the temple and looking quickly away in fear. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21624 DOOR 2 ~ ~ 0 -1 21626 End #21626 NAME Outer corridor the the Temple~ DESCR You stand in the outer corridor of the Temple. Large black stone pillars support the dark stone roof that hovers above you, pulsing with evil. Looking out between the thick pillars, you can see the village of Neraka, and you can see villagers and soldiers alike milling about, glancing at the temple and looking quickly away in fear. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21625 DOOR 2 ~ ~ 0 -1 21627 End #21627 NAME Outer corridor the the Temple~ DESCR You stand in the outer corridor of the Temple. Large black stone pillars support the dark stone roof that hovers above you, pulsing with evil. Looking out between the thick pillars, you can see the village of Neraka, and you can see villagers and soldiers alike milling about, glancing at the temple and looking quickly away in fear. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21626 DOOR 1 ~ ~ 0 -1 21966 DOOR 2 ~ ~ 0 -1 21822 DOOR 3 ~ ~ 0 -1 21628 End #21628 NAME Outer corridor the the Temple~ DESCR You stand in the outer corridor of the Temple. Large black stone pillars support the dark stone roof that hovers above you, pulsing with evil. Looking out between the thick pillars, you can see the village of Neraka, and you can see villagers and soldiers alike milling about, glancing at the temple and looking quickly away in fear. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21627 DOOR 3 ~ ~ 0 -1 21629 End #21629 NAME Outer corridor the the Temple~ DESCR You stand in the outer corridor of the Temple. Large black stone pillars support the dark stone roof that hovers above you, pulsing with evil. Looking out between the thick pillars, you can see the village of Neraka, and you can see villagers and soldiers alike milling about, glancing at the temple and looking quickly away in fear. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21628 DOOR 3 ~ ~ 0 -1 21630 End #21630 NAME Outer corridor the the Temple~ DESCR You stand in the outer corridor of the Temple. Large black stone pillars support the dark stone roof that hovers above you, pulsing with evil. Looking out between the thick pillars, you can see the village of Neraka, and you can see villagers and soldiers alike milling about, glancing at the temple and looking quickly away in fear. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21629 DOOR 3 ~ ~ 0 -1 21631 End #21631 NAME Southern entrance to the Temple~ DESCR You stand before the Southern Entrance to the Temple of Takhisis ... THE Temple of Takhisis. It is here that Takhisis is rumored to make her earthly home, and it is here where the link to her earthly power resides. Two enormous black pillars stand on either side of the gaping black doorway. They are inscribed with hundreds of evil and chaotic runes and images of the evil gods. A gigantic relief of The Five-Headed Dragon stands above the doorway, with her name inscribed below. ~ FLAGS 4 Sect 0 EDESC relief statue~ You see below the relief a single word inscribed in black runes: TAKHISIS~ DOOR 0 ~ ~ 0 -1 21635 DOOR 1 ~ ~ 0 -1 21630 DOOR 2 ~ ~ 0 -1 21821 DOOR 3 ~ ~ 0 -1 21634 End #21632 NAME Outer corridor the the Temple~ DESCR You stand in the outer corridor of the Temple. Large black stone pillars support the dark stone roof that hovers above you, pulsing with evil. Looking out between the thick pillars, you can see the village of Neraka, and you can see villagers and soldiers alike milling about, glancing at the temple and looking quickly away in fear. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21633 DOOR 3 ~ ~ 0 -1 21622 End #21633 NAME Outer corridor the the Temple~ DESCR You stand in the outer corridor of the Temple. Large black stone pillars support the dark stone roof that hovers above you, pulsing with evil. Looking out between the thick pillars, you can see the village of Neraka, and you can see villagers and soldiers alike milling about, glancing at the temple and looking quickly away in fear. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21634 DOOR 3 ~ ~ 0 -1 21632 End #21634 NAME Outer corridor the the Temple~ DESCR You stand in the outer corridor of the Temple. Large black stone pillars support the dark stone roof that hovers above you, pulsing with evil. Looking out between the thick pillars, you can see the village of Neraka, and you can see villagers and soldiers alike milling about, glancing at the temple and looking quickly away in fear. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21631 DOOR 3 ~ ~ 0 -1 21633 End #21635 NAME Inside the Southern Entrance~ DESCR You stand just inside the Southern Entrance to the Temple. Sounds come from everywhere: the sounds of anguished cries, of cheering soldiers, of arguing leaders, of chanting monks. It all blends together too well, too perfectly. The massive stone walls surround you, and torches burn brightly in their sconces. To the south is the light of the outdoors, and to the north ... ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21636 DOOR 2 ~ ~ 0 -1 21631 End #21636 NAME Inside the Temple~ DESCR You stand just inside the Temple to Takhisis. The sounds of clerics praying and monks chanting fills the air more than anything. Acrid incense wafts through the air, assailing your nostrils with burning pain. Your heart is leaping inside your chest and you get the feeling that no matter whether good or evil steps through these doors, lowly peasant to Dragon Highlord, everyone feels the same upon entering this place of darkness. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21637 DOOR 2 ~ ~ 0 -1 21635 End #21637 NAME Main room of the Temple~ DESCR You stand in the center of the Temple. All around you, you hear voices whispering in your mind, whispering sweet seduction. Monks chant all about you, and clerics utter their prayers to the Dark Queen. The stone walls and floor seem to absorb the light that the black torches are casting from their sconces on the walls. And in the center of this room is a massive black fountain of a headless elf, blood gushing from the neck, carved from the same stone. Dark stairwells lead above and below. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21638 DOOR 1 ~ ~ 0 -1 21640 DOOR 2 ~ ~ 0 -1 21636 DOOR 3 ~ ~ 0 -1 21644 DOOR 4 ~ black wooden hatch~ A -1 21652 DOOR 5 ~ stone slab~ AB -1 21653 End #21638 NAME Inside the Temple~ DESCR You stand just inside the Temple to Takhisis. The sounds of clerics praying and monks chanting fills the air more than anything. Acrid incense wafts through the air, assailing your nostrils with burning pain. Your heart is leaping inside your chest and you get the feeling that no matter whether good or evil steps through these doors, lowly peasant to Dragon Highlord, everyone feels the same upon entering this place of darkness. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21639 DOOR 2 ~ ~ 0 -1 21637 End #21639 NAME Inside the Northern Entrance~ DESCR You stand just inside the Northern Entrance to the Temple. Sounds come from everywhere: the sounds of anguished cries, of cheering soldiers, of arguing leaders, of chanting monks. It all blends together too well, too perfectly. The massive stone walls surround you, and torches burn brightly in their sconces. To the north is the light of the outdoors, and to the south ... ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21611 DOOR 2 ~ ~ 0 -1 21638 End #21640 NAME Inside the Temple~ DESCR You stand just inside the Temple to Takhisis. The sounds of clerics praying and monks chanting fills the air more than anything. Acrid incense wafts through the air, assailing your nostrils with burning pain. Your heart is leaping inside your chest and you get the feeling that no matter whether good or evil steps through these doors, lowly peasant to Dragon Highlord, everyone feels the same upon entering this place of darkness. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21641 DOOR 3 ~ ~ 0 -1 21637 End #21641 NAME Inside the Temple~ DESCR You stand inside the Temple. Now all you can hear in the stillness is the beating of your heart. The chants stopped just as soon as you entered this short corridor. The north and south walls are just like all the others, solid black stone, but accentuated with doors. Faint light can be detected coming from underneath them, perhaps the burning of a candle. There are no torches in this part of the hallway; it plunges into shadows at about the same place where you ceased to hear the chanting prayers. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ A -1 21962 DOOR 1 ~ ~ 0 -1 21642 DOOR 2 ~ ~ A -1 21963 DOOR 3 ~ ~ 0 -1 21640 End #21642 NAME Inside the Temple~ DESCR You stand just inside the Temple to Takhisis. The sounds of clerics praying and monks chanting fills the air more than anything. Acrid incense wafts through the air, assailing your nostrils with burning pain. Your heart is leaping inside your chest and you get the feeling that no matter whether good or evil steps through these doors, lowly peasant to Dragon Highlord, everyone feels the same upon entering this place of darkness. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21643 DOOR 3 ~ ~ 0 -1 21641 End #21643 NAME Inside the Eastern Entrance~ DESCR You stand just inside the Eastern Entrance to the Temple. Sounds come from everywhere: the sounds of anguished cries, of cheering soldiers, of arguing leaders, of chanting monks. It all blends together too well, too perfectly. The massive stone walls surround you, and torches burn brightly in their sconces. To the east is the light of the outdoors, and to the west ... ~ FLAGS 4 Sect 0 DOOR 0 ~ ~ 0 -1 21650 DOOR 1 ~ ~ 0 -1 21624 DOOR 2 ~ ~ 0 -1 21651 DOOR 3 ~ ~ 0 -1 21642 End #21644 NAME Inside the Temple~ DESCR You stand just inside the Temple to Takhisis. The sounds of clerics praying and monks chanting fills the air more than anything. Acrid incense wafts through the air, assailing your nostrils with burning pain. Your heart is leaping inside your chest and you get the feeling that no matter whether good or evil steps through these doors, lowly peasant to Dragon Highlord, everyone feels the same upon entering this place of darkness. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21637 DOOR 3 ~ ~ 0 -1 21645 End #21645 NAME Inside the Temple~ DESCR You stand inside the Temple. Now all you can hear in the stillness is the beating of your heart. The chants stopped just as soon as you entered this short corridor. The north and south walls are just like all the others, solid black stone, but accentuated with doors. Faint light can be detected coming from underneath them, perhaps the burning of a candle. There are no torches in this part of the hallway; it plunges into shadows at about the same place where you ceased to hear the chanting prayers. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ A -1 21960 DOOR 1 ~ ~ 0 -1 21644 DOOR 2 ~ ~ A -1 21961 DOOR 3 ~ ~ 0 -1 21646 End #21646 NAME Inside the Temple~ DESCR You stand just inside the Temple to Takhisis. The sounds of clerics praying and monks chanting fills the air more than anything. Acrid incense wafts through the air, assailing your nostrils with burning pain. Your heart is leaping inside your chest and you get the feeling that no matter whether good or evil steps through these doors, lowly peasant to Dragon Highlord, everyone feels the same upon entering this place of darkness. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21645 DOOR 3 ~ ~ 0 -1 21647 End #21647 NAME Inside the Western Entrance~ DESCR You stand just inside the Western Entrance to the Temple. Sounds come from everywhere: the sounds of anguished cries, of cheering soldiers, of arguing leaders, of chanting monks. It all blends together too well, too perfectly. The massive stone walls surround you, and torches burn brightly in their sconces. To the west is the light of the outdoors, and to the east ... ~ FLAGS 4 Sect 0 DOOR 0 ~ ~ 0 -1 21648 DOOR 1 ~ ~ 0 -1 21646 DOOR 2 ~ ~ 0 -1 21649 DOOR 3 ~ ~ 0 -1 21619 End #21648 NAME A small alcove~ DESCR You stand inside a small alcove cut into the walls of the Temple, just north of the western entrance. It is a tight fit in here, but it seems like 2 people could squeeze in. A torch burns on the wall above you, casting shadows that flicker eerily about. A pit is here for donations to the Dragonarmy. ~ FLAGS 512 Sect 0 DOOR 2 ~ ~ 0 -1 21647 End #21649 NAME A small alcove~ DESCR You stand inside a small alcove cut into the walls of the Temple, just south of the western entrance. It is a tight fit in here, but it seems like 2 people could squeeze in. A torch burns on the wall above you, casting shadows that flicker eerily about. ~ FLAGS 512 Sect 0 DOOR 0 ~ ~ 0 -1 21647 End #21650 NAME A small alcove~ DESCR You stand inside a small alcove cut into the walls of the Temple, just south of the western entrance. It is a tight fit in here, but it seems like two people could squeeze in. A torch burns on the wall above you, casting shadows that flicker eerily about. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 21643 End #21651 NAME A small alcove~ DESCR You stand inside a small alcove cut into the walls of the Temple, just south of the western entrance. It is a tight fit in here, but it seems like two people could squeeze in. A torch burns on the wall above you, casting shadows that flicker eerily about. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21643 End #21652 NAME A black landing~ DESCR You stand at a landing of the twisted stairwell. The stairs continue upward, still looping around and around in sick circles, but there are also doors here, leading everywhere. This place is deathly silent. Something must be wrong for it to be this quiet here when down below the combination of sounds blended into a chaotic song. Large, silent black oaken doors lead everywhere, and the stairs continue upwards into blackness, and each of them has a plaque above it. ~ FLAGS 4 Sect 0 DOOR 0 The sign reads, "Corridor of Birth".~ north~ AB -1 21654 DOOR 1 The plaque reads, "Corridor of Magic".~ east~ AB -1 21662 DOOR 2 The plaque reads, "Corridor of Death".~ south~ AB -1 21658 DOOR 3 The plaque reads, "Corridor of Might".~ west~ AB -1 21666 DOOR 4 ~ ~ 0 -1 21669 DOOR 5 ~ ~ A -1 21637 End #21653 NAME A twisted black stairwell~ DESCR You stand inside a black stairwell that is lit from some evil source. The very walls pulse with foul powers and are warm to the touch. The stairwell is cramped, and it seems like the walls are closing in on you, almost like something doesn't want you here. The dark stairs lead up to the main hall and down into darkness. ~ FLAGS 4 Sect 0 DOOR 4 ~ ~ A -1 21637 DOOR 5 ~ ~ A -1 21670 End #21654 NAME Corridor of Birth~ DESCR You stand in a long, wide corridor. Torches line it, but you still can't see to the end of the hall. As you look around at the bleak, black walls, nothing comes into your mind as to why this is called the Corridor of Birth. This place looks dead, just like the rest of the Temple. A dark chant begins down the hall, startling you. South is the stairwell, and the corridor continues north. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21655 DOOR 2 ~ ~ A -1 21652 End #21655 NAME Corridor of Birth~ DESCR You stand in a long, wide corridor. Torches line it, but you still can't see to the end of the hall. As you look around at the bleak, black walls, nothing comes into your mind as to why this is called the Corridor of Birth. This place looks dead, just like the rest of the Temple. A dark chant begins down the hall, startling you. The stairwell is further south, and the corridor continues north. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21656 DOOR 2 ~ ~ 0 -1 21654 End #21656 NAME Corridor of Birth~ DESCR You stand in a long, wide corridor. Torches line it, but you still can't see to the end of the hall. As you look around at the bleak, black walls, nothing comes into your mind as to why this is called the Corridor of Birth. This place looks dead, just like the rest of the Temple. A dark chant begins nearby the hall, startling you. Even though you can barely see a thing here, it sounds like the chanting comes from the end of the hall. As you peer into the shadows, you think you can see humanoid shadows doing unholy things. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21657 DOOR 2 ~ ~ 0 -1 21655 End #21657 NAME Before the Black Altar~ DESCR You stand before a large altar, surrounded by black-robed mages. One of them places a metallic orb in the center of the altar and the mages touch hands. As they begin to chant, fear creeps up your spine into your head. The chanting continues and the fear grows stronger. Black bolts of energy flow from the touching hands of the mages until they all spark and touch the orb. Slowly, green-black ooze flows from the orb until it uncurls, revealing a small glistening lizard-like figure. It gradually stands and stretches, the chanting dies off, and the lizard is taken to a room to the west. You come to the realization that you have just witnessed the birth of a draconian. ~ FLAGS 4 Sect 0 DOOR 1 ~ ~ 0 -1 21684 DOOR 2 ~ ~ 0 -1 21656 DOOR 3 ~ ~ 0 -1 21685 End #21658 NAME Corridor of Death~ DESCR To the north lies the stairwell. To the south lies screaming and wails. The hall is black, and from a narrow indenture in the top wall, blood trickles down the length of it, dripping down the walls, off the ceiling, and onto the floor, where your footsteps are sticky. A few other footprints lead down the hall, but a very few lead back to the northern door. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ A -1 21652 DOOR 2 ~ ~ 0 -1 21659 End #21659 NAME Corridor of Death~ DESCR To the north lies the stairwell. To the south lies screaming and wails. The hall is black, and from a narrow indenture in the top wall, blood trickles down the length of it, dripping down the walls, off the ceiling, and onto the floor, where your footsteps are sticky. A few other footprints lead down the hall, but a very few lead back to the northern door. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21658 DOOR 2 ~ ~ 0 -1 21660 End #21660 NAME Corridor of Death~ DESCR To the far north lies the stairwell. To the south lies screaming and wails. The hall is black, and from a narrow indenture in the top wall, blood trickles down the length of it, dripping down the walls, off the ceiling, and onto the floor, where your footsteps are sticky. A few other footprints lead down the hall, but a very few lead back to the northern door. There is more blood here, and the screams are so close they make your ears ring. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21659 DOOR 2 ~ ~ 0 -1 21661 End #21661 NAME Before a black altar~ DESCR You stand before a black altar, covered in blood and gore. There are no signs of life anywhere but your own ... And that may change soon. Flesh and skin are tossed in the corners of the room, and organs are thrown into a large fire, making the room acrid and smoky. There is not a trace of bone to be found anywhere ... As if the skeletons were stripped of flesh and were taken elsewhere. ~ FLAGS 4 Sect 0 DOOR 0 ~ ~ 0 -1 21660 DOOR 1 ~ ~ 0 -1 21686 DOOR 3 ~ ~ 0 -1 21687 End #21662 NAME Corridor of Magic~ DESCR You stand inside a lengthy, black hall. However, this hall is much different from the rest of the Temple ... It throbs and hums with intense magical energies, flowing up and down the corridor in waves. You can see right away why this place is called the Corridor of Magic ... And you can feel it in your soul. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21663 DOOR 3 ~ ~ A -1 21652 End #21663 NAME Corridor of Magic~ DESCR You stand inside a lengthy, black hall. However, this hall is much different from the rest of the Temple ... It throbs and hums with intense magical energies, flowing up and down the corridor in waves. You can see right away why this place is called the Corridor of Magic ... And you can feel it in your soul. The feeling grows stronger to the east, and the door to the stairway is back west. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21664 DOOR 3 ~ ~ 0 -1 21662 End #21664 NAME Corridor of Magic~ DESCR You stand inside a lengthy, black hall. However, this hall is much different from the rest of the Temple ... It throbs and hums with intense magical energies, flowing up and down the corridor in waves. You can see right away why this place is called the Corridor of Magic ... And you can feel it in your soul. By the increase in intensity of the magic, it would seem that the source is very near. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21665 DOOR 3 ~ ~ 0 -1 21663 End #21665 NAME Before a glowing altar~ DESCR You stand before a circular altar, one that glows and hums with powerful forces. All about you are engraved runes and sigils, sparking with magic. Light spins in a ring in the ceiling, and on the floor it spins the opposite way. Strong magic is here, but it's magic that is unsided and neutral. Additional rooms stretch to the north and south, and the corridor leads back to the west. ~ FLAGS 4 Sect 0 DOOR 0 ~ ~ 0 -1 21680 DOOR 2 ~ ~ 0 -1 21681 DOOR 3 ~ ~ 0 -1 21664 End #21666 NAME Corridor of Might~ DESCR You stand in the Corridor of Might. Swords, spears and shields line the hall from floor to ceiling. Screams echo from down the hall, screams of battle and pain. Only the strong survive here, it seems. And it is here that they get weeded out for the Army of Takhisis. To the west is the end of the corridor, and to the east is the stairwell. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ A -1 21652 DOOR 3 ~ ~ 0 -1 21667 End #21667 NAME Corridor of Might~ DESCR You stand in the Corridor of Might. Swords, spears and shields line the hall from floor to ceiling. Screams echo from down the hall, screams of battle and pain. Only the strong survive here, it seems. And it is here that they get weeded out for the Army of Takhisis. To the west is the end of the corridor, and to the east is the stairwell. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21666 DOOR 3 ~ ~ 0 -1 21668 End #21668 NAME Before a broken altar~ DESCR You stand before a wooden altar, one that was once mighty and strong, but now is broken. It looks as it it were crushed with a fist rather than with a weapon of any sort. Blood smears the impact site. Splinters have been cleaned up, but the altar still remains broken, a true testament to the kind of warrior that will rise quickly through the ranks of the Dragon Army. To the north and south lie small rooms. ~ FLAGS 4 Sect 0 DOOR 0 ~ ~ 0 -1 21682 DOOR 1 ~ ~ 0 -1 21667 DOOR 2 ~ ~ 0 -1 21683 End #21669 NAME A twisted black staircase~ DESCR You stand inside a black stairwell that is lit from some evil source. The very walls pulse with foul powers and are warm to the touch. The stairwell is cramped, and it seems like the walls are closing in on you, almost like something doesn't want you here. The dark stairs lead up to a large hall and down into darkness. ~ FLAGS 4 Sect 0 DOOR 4 ~ ~ 0 -1 21671 DOOR 5 ~ ~ 0 -1 21652 End #21670 NAME Entrance to the Dungeon~ DESCR You stand at the entrance to the Dungeon. Screams of torment and agony issue from all directions, rebounding endlessly off the black walls. They are like no screams you have heard before. Other sounds come from all around, too ... Whips cracking, shouts of guards, and splatterings. All of them are coupled with the screams of the tormented. You can go anywhere from here, but the most comfortable exit is back up to the main floor of the Temple. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21728 DOOR 1 ~ ~ 0 -1 21729 DOOR 2 ~ ~ 0 -1 21730 DOOR 3 ~ ~ 0 -1 21731 DOOR 4 ~ ~ A -1 21653 DOOR 5 ~ ~ ABCF 21625 21748 End #21671 NAME A large entryway~ DESCR You stand inside a massive arched entryway to a large meeting hall. All about you stretches the antechamber, black and smoky. A bad smell wafts from the north, but it's nothing too strong. The entryway opens in all directions, and the stairwell leads back down to the lower levels of the Temple. Torches line the walls and columns of the antechamber, but it's still difficult to see. You can hear the sounds of soldiers and shouting from up north. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21672 DOOR 1 ~ ~ 0 -1 21673 DOOR 2 ~ ~ 0 -1 21674 DOOR 3 ~ ~ 0 -1 21675 DOOR 5 ~ ~ 0 -1 21669 End #21672 NAME Meeting Hall Antechamber~ DESCR You stand in a large antechamber before a great meeting hall. The walls are high and the ceiling is vaulted, arching up in black waves that pulse with energy and evil. Darkness floats through the room passively, shadowing the light of the torches and thickening the strange haze that floats all about. A great presence can be felt from the north, one that shakes your soul. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21679 DOOR 1 ~ ~ 0 -1 21676 DOOR 2 ~ ~ 0 -1 21671 DOOR 3 ~ ~ 0 -1 21678 End #21673 NAME Meeting Hall Antechamber~ DESCR You stand in a large antechamber before a great meeting hall. The walls are high and the ceiling is vaulted, arching up in black waves that pulse with energy and evil. Darkness floats through the room passively, shadowing the light of the torches and thickening the strange haze that floats all about. A great presence can be felt from the north, one that shakes your soul. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21676 DOOR 2 ~ ~ 0 -1 21677 DOOR 3 ~ ~ 0 -1 21671 End #21674 NAME Meeting Hall Antechamber~ DESCR You stand in a large antechamber before a great meeting hall. The walls are high and the ceiling is vaulted, arching up in black waves that pulse with energy and evil. Darkness floats through the room passively, shadowing the light of the torches and thickening the strange haze that floats all about. A great presence can be felt from the north, one that shakes your soul. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21671 DOOR 1 ~ ~ 0 -1 21677 End #21675 NAME Meeting Hall Antechamber~ DESCR You stand in a large antechamber before a great meeting hall. The walls are high and the ceiling is vaulted, arching up in black waves that pulse with energy and evil. Darkness floats through the room passively, shadowing the light of the torches and thickening the strange haze that floats all about. A great presence can be felt from the north, one that shakes your soul. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21678 DOOR 1 ~ ~ 0 -1 21671 End #21676 NAME Meeting Hall Antechamber~ DESCR You stand in a large antechamber before a great meeting hall. The walls are high and the ceiling is vaulted, arching up in black waves that pulse with energy and evil. Darkness floats through the room passively, shadowing the light of the torches and thickening the strange haze that floats all about. A great presence can be felt from the north, one that shakes your soul. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 21673 DOOR 3 ~ ~ 0 -1 21672 End #21677 NAME Meeting Hall Antechamber~ DESCR You stand in a large antechamber before a great meeting hall. The walls are high and the ceiling is vaulted, arching up in black waves that pulse with energy and evil. Darkness floats through the room passively, shadowing the light of the torches and thickening the strange haze that floats all about. A great presence can be felt from the north, one that shakes your soul. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21673 DOOR 3 ~ ~ 0 -1 21674 End #21678 NAME Meeting Hall Antechamber~ DESCR You stand in a large antechamber before a great meeting hall. The walls are high and the ceiling is vaulted, arching up in black waves that pulse with energy and evil. Darkness floats through the room passively, shadowing the light of the torches and thickening the strange haze that floats all about. A great presence can be felt from the north, one that shakes your soul. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21672 DOOR 2 ~ ~ 0 -1 21675 End #21679 NAME A corridor before the Hall~ DESCR You stand in a large corridor leading from the antechamber to the meeting hall itself. It is a wide corridor indeed, and as you walk you hear and feel your footsteps echoing off the strangely curving walls and ceiling. The worry that you will be caught at this point in the Temple is long gone, replaced by an intense shudder in your body and soul. Perhaps not fear, truly ... More like forced respect. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21688 DOOR 2 ~ ~ 0 -1 21672 End #21680 NAME Storeroom~ DESCR You stand in a great store room of magical items. Bookshelves line the walls, filled with tomes of power. Other shelves are here as well, filled with magical reagents and other things used for making potions. This room does not seem dark and evil at all; it just seems powerful. The stench of death does not pervade it. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 21665 End #21681 NAME A necromancer's learning room~ DESCR Here is where the most darkness is in this hall. This small room contains the dark books of black magic and necromancy. A black candle is inside an elven skull on a table here, but it isn't burning. Black flasks sit on the table, unlabelled and unused. This must be where beginners learn, for almost all of the books are not bound in skin and locked with magic and steel. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21665 End #21682 NAME The Armory~ DESCR This is the armory where the Army of Takhisis keeps spare weaponry for training new soldiers and draconian hatchlings. The equipment is mostly iron, but some steel and stolen silver weapons line the walls. There is nobody practicing, but a guard keeps watch so that nobody sneaks in and steals the practice weapons. The broken altar is back to the south. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 21668 End #21683 NAME Practice room~ DESCR This room is filled with sweat and the stench of draconians. Practice dummies sit all about the room, all impaled and slashed in various ways. There is blood, too, spattered on the floor and walls, the result of battles to the death, combat where the strong are chosen from the weak ... And the survivors are the strong. Other than that, the room is fairly nondescript, and looks like the rest of the Temple compound. To the north is the broken altar. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21668 End #21684 NAME Dragon egg storage room~ DESCR This room is a treasure trove at first glance, but as you look closer, you realize the sad truth. It is just a stockpile for stolen metallic dragon eggs, the dragon eggs of Paladine. Silver, gold, bronze, copper and brass, all are here, silent and unaware of the fate that awaits them: to become mere footsoldiers in the Army of Takhisis. The only sound here is the sound of the horrible chanting from the black altar to the west. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ 0 -1 21657 End #21685 NAME Draconian hatchling keep~ DESCR You stand in a room filled with draconians of all sizes, from newborn to full-grown. Every now and again, when the horrific chanting to the east ceases briefly, a black-robed mage will enter and place the newly created draconian down. All of these draconians are less than 6 hours old -- at that age they are trained to become soldiers, and a rare few that the mages select will become more mages, to keep the creation process, along with Takhisis' Army, alive. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21657 End #21686 NAME Room of Unlife~ DESCR This is where the animation takes place. A few skeletons are wobbling about, being moved by some unseen force. No necromancers are here, no shadowy figure in black robes. A chill is evident in the room, one that has no feeling to it. Some of the more animated skeletons are picking up iron swords that lie in the corner and advancing on you. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ 0 -1 21661 End #21687 NAME Chamber of Bone~ DESCR This is true necromancer's work. Here, a few apprentices move back and forth, retrieving bones from one end of the room and taking them to the other, where more experienced necromancers assemble them and bind them together using black magic. The apprentices then take them to the east, and then continue to work. No animation is done here, though. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21661 End #21688 NAME A corridor before the Hall~ DESCR You stand in a large corridor leading from the antechamber to the meeting hall itself. It is a wide corridor indeed, and as you walk you hear and feel your footsteps echoing off the strangely curving walls and ceiling. The worry that you will be caught at this point in the Temple is long gone, replaced by an intense shudder in your body and soul. Perhaps not fear, truly ... More like forced respect. ~ FLAGS 4 Sect 0 DOOR 0 ~ ~ 0 -1 21689 DOOR 2 ~ ~ 0 -1 21679 End #21689 NAME Entrance to the Hall~ DESCR You are standing under the blackened, arched entrance to the Dragon Highlords' Great Hall. Peering north through the haze in the room, you can see that the hall is large, long, and fairly wide, with six barred cells set into the eastern and western walls. Directly in front of you, there is a feeling of complete and utter hatred, evil, and malice. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21713 DOOR 1 ~ ~ 0 -1 21690 DOOR 2 ~ ~ 0 -1 21688 DOOR 3 ~ ~ 0 -1 21692 End #21690 NAME Hall of the Dragon Highlords~ DESCR You stand in the great Meeting Hall of the Dragon Highlords. This is where the commanders of the Dragon Army of Takhisis come to hold audience with their Queen and to conduct official business. A thick, smoky haze is all around, as is a faint but horrible odor. The thrones are arranged about the room, as are contingents of bodyguards. It is difficult to see the other end of the hall through the haze. ~ FLAGS 4 Sect 0 DOOR 0 ~ ~ 0 -1 21721 DOOR 1 ~ ~ 0 -1 21691 DOOR 3 ~ ~ 0 -1 21689 End #21691 NAME Hall of the Dragon Highlords~ DESCR You stand in the great Meeting Hall of the Dragon Highlords. This is where the commanders of the Dragon Army of Takhisis come to hold audience with their Queen and to conduct official business. A thick, smoky haze is all around, as is a faint but horrible odor. The thrones are arranged about the room, as are contingents of bodyguards. It is difficult to see the other end of the hall through the haze. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21694 DOOR 3 ~ ~ 0 -1 21690 End #21692 NAME Hall of the Dragon Highlords~ DESCR You stand in the great Meeting Hall of the Dragon Highlords. This is where the commanders of the Dragon Army of Takhisis come to hold audience with their Queen and to conduct official business. A thick, smoky haze is all around, as is a faint but horrible odor. The thrones are arranged about the room, as are contingents of bodyguards. It is difficult to see the other end of the hall through the haze. At your north, there is a throne. ~ FLAGS 4 Sect 0 DOOR 0 ~ ~ 0 -1 21720 DOOR 1 ~ ~ 0 -1 21689 DOOR 3 ~ ~ 0 -1 21693 End #21693 NAME Hall of the Dragon Highlords~ DESCR You stand in the great Meeting Hall of the Dragon Highlords. This is where the commanders of the Dragon Army of Takhisis come to hold audience with their Queen and to conduct official business. A thick, smoky haze is all around, as is a faint but horrible odor. The thrones are arranged about the room, as are contingents of bodyguards. It is difficult to see the other end of the hall through the haze. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21699 DOOR 1 ~ ~ 0 -1 21692 End #21694 NAME Hall of the Dragon Highlords~ DESCR You stand in the great Meeting Hall of the Dragon Highlords. This is where the commanders of the Dragon Army of Takhisis come to hold audience with their Queen and to conduct official business. A thick, smoky haze is all around, as is a faint but horrible odor. The thrones are arranged about the room, as are contingents of bodyguards. It is difficult to see the other end of the hall through the haze. To the west, a green throne can be seen, and from the east, the smell of dragon. ~ FLAGS 4 Sect 0 DOOR 0 ~ ~ 0 -1 21695 DOOR 1 ~ ~ 0 -1 21723 DOOR 2 ~ ~ 0 -1 21691 DOOR 3 ~ ~ 0 -1 21721 End #21695 NAME Hall of the Dragon Highlords~ DESCR You stand in the great Meeting Hall of the Dragon Highlords. This is where the commanders of the Dragon Army of Takhisis come to hold audience with their Queen and to conduct official business. A thick, smoky haze is all around, as is a faint but horrible odor. The thrones are arranged about the room, as are contingents of bodyguards. It is difficult to see the other end of the hall through the haze. To the east is the source of the haze and a foul odor. ~ FLAGS 4 Sect 0 DOOR 0 ~ ~ 0 -1 21696 DOOR 1 ~ ~ 0 -1 21727 DOOR 2 ~ ~ 0 -1 21694 End #21696 NAME Hall of the Dragon Highlords~ DESCR You stand in the great Meeting Hall of the Dragon Highlords. This is where the commanders of the Dragon Army of Takhisis come to hold audience with their Queen and to conduct official business. A thick, smoky haze is all around, as is a faint but horrible odor. The thrones are arranged about the room, as are contingents of bodyguards. It is difficult to see the other end of the hall through the haze. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21697 DOOR 2 ~ ~ 0 -1 21695 End #21697 NAME Hall of the Dragon Highlords~ DESCR You stand in the great Meeting Hall of the Dragon Highlords. This is where the commanders of the Dragon Army of Takhisis come to hold audience with their Queen and to conduct official business. A thick, smoky haze is all around, as is a faint but horrible odor. The thrones are arranged about the room, as are contingents of bodyguards. It is difficult to see the other end of the hall through the haze. A white throne can barely be seen to the west, and a frosty coldness can be felt from the east. ~ FLAGS 4 Sect 0 DOOR 0 ~ ~ 0 -1 21698 DOOR 1 ~ ~ 0 -1 21722 DOOR 2 ~ ~ 0 -1 21696 DOOR 3 ~ ~ 0 -1 21714 End #21698 NAME Hall of the Dragon Highlords~ DESCR You stand in the great Meeting Hall of the Dragon Highlords. This is where the commanders of the Dragon Army of Takhisis come to hold audience with their Queen and to conduct official business. A thick, smoky haze is all around, as is a faint but horrible odor. The thrones are arranged about the room, as are contingents of bodyguards. It is difficult to see the other end of the hall through the haze. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 21697 DOOR 3 ~ ~ 0 -1 21704 End #21699 NAME Hall of the Dragon Highlords~ DESCR You stand in the great Meeting Hall of the Dragon Highlords. This is where the commanders of the Dragon Army of Takhisis come to hold audience with their Queen and to conduct official business. A thick, smoky haze is all around, as is a faint but horrible odor. The thrones are arranged about the room, as are contingents of bodyguards. It is difficult to see the other end of the hall through the haze. To the east seems to be a throne, and to the west, the misty fog billows from an unseen being. ~ FLAGS 4 Sect 0 DOOR 0 ~ ~ 0 -1 21700 DOOR 1 ~ ~ 0 -1 21720 DOOR 2 ~ ~ 0 -1 21693 DOOR 3 ~ ~ 0 -1 21724 End #21700 NAME Hall of the Dragon Highlords~ DESCR You stand in the great Meeting Hall of the Dragon Highlords. This is where the commanders of the Dragon Army of Takhisis come to hold audience with their Queen and to conduct official business. A thick, smoky haze is all around, as is a faint but horrible odor. The thrones are arranged about the room, as are contingents of bodyguards. It is difficult to see the other end of the hall through the haze. The haze is somewhat thicker in this part, and it comes from the west. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21701 DOOR 2 ~ ~ 0 -1 21699 DOOR 3 ~ ~ 0 -1 21725 End #21701 NAME Hall of the Dragon Highlords~ DESCR You stand in the great Meeting Hall of the Dragon Highlords. This is where the commanders of the Dragon Army of Takhisis come to hold audience with their Queen and to conduct official business. A thick, smoky haze is all around, as is a faint but horrible odor. The thrones are arranged about the room, as are contingents of bodyguards. It is difficult to see the other end of the hall through the haze. The haze is thicker here and seems to be coming from the west. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21702 DOOR 2 ~ ~ 0 -1 21700 DOOR 3 ~ ~ 0 -1 21726 End #21702 NAME Hall of the Dragon Highlords~ DESCR You stand in the great Meeting Hall of the Dragon Highlords. This is where the commanders of the Dragon Army of Takhisis come to hold audience with their Queen and to conduct official business. A thick, smoky haze is all around, as is a faint but horrible odor. The thrones are arranged about the room, as are contingents of bodyguards. It is difficult to see the other end of the hall through the haze. To the east is the second largest throne in the hall. ~ FLAGS 4 Sect 0 DOOR 0 ~ ~ 0 -1 21703 DOOR 1 ~ ~ 0 -1 21709 DOOR 2 ~ ~ 0 -1 21701 End #21703 NAME Hall of the Dragon Highlords~ DESCR You stand in the great Meeting Hall of the Dragon Highlords. This is where the commanders of the Dragon Army of Takhisis come to hold audience with their Queen and to conduct official business. A thick, smoky haze is all around, as is a faint but horrible odor. The thrones are arranged about the room, as are contingents of bodyguards. It is difficult to see the other end of the hall through the haze. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21708 DOOR 2 ~ ~ 0 -1 21702 End #21704 NAME Hall of the Dragon Highlords~ DESCR You stand in the great Meeting Hall of the Dragon Highlords. This is where the commanders of the Dragon Army of Takhisis come to hold audience with their Queen and to conduct official business. A thick, smoky haze is all around, as is a faint but horrible odor. The thrones are arranged about the room, as are contingents of bodyguards. It is difficult to see the other end of the hall through the haze. To the south, you can see a white throne. ~ FLAGS 4 Sect 0 DOOR 1 ~ ~ 0 -1 21698 DOOR 2 ~ ~ 0 -1 21714 DOOR 3 ~ ~ 0 -1 21705 End #21705 NAME Hall of the Dragon Highlords~ DESCR You stand in the great Meeting Hall of the Dragon Highlords. This is where the commanders of the Dragon Army of Takhisis come to hold audience with their Queen and to conduct official business. A thick, smoky haze is all around, as is a faint but horrible odor. The thrones are arranged about the room, as are contingents of bodyguards. It is difficult to see the other end of the hall through the haze. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21704 DOOR 3 ~ ~ 0 -1 21706 End #21706 NAME Hall of the Dragon Highlords~ DESCR You stand in the great Meeting Hall of the Dragon Highlords. This is where the commanders of the Dragon Army of Takhisis come to hold audience with their Queen and to conduct official business. A thick, smoky haze is all around, as is a faint but horrible odor. The thrones are arranged about the room, as are contingents of bodyguards. It is difficult to see the other end of the hall through the haze. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21705 DOOR 3 ~ ~ 0 -1 21707 End #21707 NAME Hall of the Dragon Highlords~ DESCR You stand in the great Meeting Hall of the Dragon Highlords. This is where the commanders of the Dragon Army of Takhisis come to hold audience with their Queen and to conduct official business. A thick, smoky haze is all around, as is a faint but horrible odor. The thrones are arranged about the room, as are contingents of bodyguards. It is difficult to see the other end of the hall through the haze. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21706 DOOR 2 ~ ~ 0 -1 21719 DOOR 3 ~ ~ 0 -1 21708 End #21708 NAME Hall of the Dragon Highlords~ DESCR You stand in the great Meeting Hall of the Dragon Highlords. This is where the commanders of the Dragon Army of Takhisis come to hold audience with their Queen and to conduct official business. A thick, smoky haze is all around, as is a faint but horrible odor. The thrones are arranged about the room, as are contingents of bodyguards. It is difficult to see the other end of the hall through the haze. To the south is a great throne, and upwards lies ... An even bigger throne ... That can only be for one. ~ FLAGS 4 Sect 0 DOOR 1 ~ ~ 0 -1 21707 DOOR 2 ~ ~ 0 -1 21709 DOOR 3 ~ ~ 0 -1 21703 DOOR 4 ~ ~ 0 -1 21964 End #21709 NAME In front of Lord Ariakas' Throne~ DESCR Before you rises the throne of Dragon Highlord Ariakas, commander of the Dragon Army of Takhisis. He has the favor of Takhisis and her respect. Unlike the other Highlords, the throne does not have a group of bodyguards around it, but there is a strong aura of magic all about the throne. With the favor of the Dark Queen, who truly needs bodyguards when magic will not betray you? ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21708 DOOR 1 ~ ~ 0 -1 21719 DOOR 2 ~ ~ 0 -1 21710 DOOR 3 ~ ~ 0 -1 21702 End #21710 NAME Hall of the Dragon Highlords~ DESCR You stand in the great Meeting Hall of the Dragon Highlords. This is where the commanders of the Dragon Army of Takhisis come to hold audience with their Queen and to conduct official business. A thick, smoky haze is all around, as is a faint but horrible odor. The thrones are arranged about the room, as are contingents of bodyguards. It is difficult to see the other end of the hall through the haze. Immediately to the north lies a grand throne. ~ FLAGS 4 Sect 0 DOOR 0 ~ ~ 0 -1 21709 DOOR 2 ~ ~ 0 -1 21711 End #21711 NAME Kitiara's Seat~ DESCR Before you is the seat of the mighty Kitiara, the one called the Dark Lady. She is the Highlord of the Blue, and her seat is surrounded by her soldiers, all dressed in the same midnight blue dragonscale armor as she is. The throne is raised a bit off the floor to show her status. From behind her, thick smoke roils about, and above her, mighty, unseen eyes protect her. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21710 DOOR 1 ~ ~ 0 -1 21717 DOOR 2 ~ ~ 0 -1 21712 End #21712 NAME Hall of the Dragon Highlords~ DESCR You stand in the great Meeting Hall of the Dragon Highlords. This is where the commanders of the Dragon Army of Takhisis come to hold audience with their Queen and to conduct official business. A thick, smoky haze is all around, as is a faint but horrible odor. The thrones are arranged about the room, as are contingents of bodyguards. It is difficult to see the other end of the hall through the haze. Directly to the north, however, you see a throne. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21711 DOOR 1 ~ ~ 0 -1 21716 DOOR 2 ~ ~ 0 -1 21713 DOOR 3 ~ ~ 0 -1 21715 End #21713 NAME Hall of the Dragon Highlords~ DESCR You stand in the great Meeting Hall of the Dragon Highlords. This is where the commanders of the Dragon Army of Takhisis come to hold audience with their Queen and to conduct official business. A thick, smoky haze is all around, as is a faint but horrible odor. The thrones are arranged about the room, as are contingents of bodyguards. It is difficult to see the other end of the hall through the haze. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21712 DOOR 2 ~ ~ 0 -1 21689 End #21714 NAME In front of the White Highlord's throne~ DESCR A tall, white throne rises up before you on the stone platform. Its owner, Highlord Lucien, has not yet arrived at the meeting hall, which causes great unrest, considering what happened to Highlord Toede. From this point you can see Lucien's White Guard, and all of the other Highlords' thrones, including the highest throne of all ... ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21704 DOOR 1 ~ ~ 0 -1 21697 End #21715 NAME Hall of the Dragon Highlords~ DESCR You stand in the great Meeting Hall of the Dragon Highlords. This is where the commanders of the Dragon Army of Takhisis come to hold audience with their Queen and to conduct official business. A thick, smoky haze is all around, as is a faint but horrible odor. The thrones are arranged about the room, as are contingents of bodyguards. It is difficult to see the other end of the hall through the haze. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21712 End #21716 NAME Hall of the Dragon Highlords~ DESCR You stand in the great Meeting Hall of the Dragon Highlords. This is where the commanders of the Dragon Army of Takhisis come to hold audience with their Queen and to conduct official business. A thick, smoky haze is all around, as is a faint but horrible odor. The thrones are arranged about the room, as are contingents of bodyguards. It is difficult to see the other end of the hall through the haze. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21717 DOOR 3 ~ ~ 0 -1 21712 End #21717 NAME Hall of the Dragon Highlords~ DESCR You stand in the great Meeting Hall of the Dragon Highlords. This is where the commanders of the Dragon Army of Takhisis come to hold audience with their Queen and to conduct official business. A thick, smoky haze is all around, as is a faint but horrible odor. The thrones are arranged about the room, as are contingents of bodyguards. It is difficult to see the other end of the hall through the haze. To your west, a throne can be seen. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21718 DOOR 2 ~ ~ 0 -1 21716 DOOR 3 ~ ~ 0 -1 21711 End #21718 NAME Hall of the Dragon Highlords~ DESCR You stand in the great Meeting Hall of the Dragon Highlords. This is where the commanders of the Dragon Army of Takhisis come to hold audience with their Queen and to conduct official business. A thick, smoky haze is all around, as is a faint but horrible odor. The thrones are arranged about the room, as are contingents of bodyguards. It is difficult to see the other end of the hall through the haze. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 21717 End #21719 NAME Hall of the Dragon Highlords~ DESCR You stand in the great Meeting Hall of the Dragon Highlords. This is where the commanders of the Dragon Army of Takhisis come to hold audience with their Queen and to conduct official business. A thick, smoky haze is all around, as is a faint but horrible odor. The thrones are arranged about the room, as are contingents of bodyguards. It is difficult to see the other end of the hall through the haze. To the west is a grand throne. ~ FLAGS 4 Sect 0 DOOR 0 ~ ~ 0 -1 21707 DOOR 3 ~ ~ 0 -1 21709 End #21720 NAME In front of a Highlord's Throne~ DESCR How odd ... There is no throne here. Just an empty space where there should be one. As such, no bodyguards are here, but soldiers still crowd into this area, just to have a little more room in this hot, humid, stench-filled room. But no matter where they go, they cannot escape the ever-watching eyes of Takhisis, their one Queen. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 21692 DOOR 3 ~ ~ 0 -1 21699 End #21721 NAME In front of the Green Highlord's throne~ DESCR Before you is a green throne, throne of Fewmaster Toede, Dragon Highlord. Except now, reports have come in about his death at the hands of kender. This seat is open to the strongest in the Army who are willing to accept it and the danger that comes with it ... The danger of being assassinated in the middle of the night by a jealous officer's soldiers. The bodyguard still crowds around it, unaware of what has befallen their commander. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21694 DOOR 2 ~ ~ 0 -1 21690 End #21722 NAME A Dragon's cage~ DESCR You stand inside a dragon's cage. The mist from the dragon's breath is what makes the Hall so foggy. The walls are thick and black, and the bars are wide enough to let something small, like yourself, through. Fear, dragonfear, assaults you as you enter, and the smell of the dragon alone would be enough to make that fear come alive. The only things your legs are willing to do are stand in fear, or flee back west. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ 0 -1 21697 End #21723 NAME A Dragon's cage~ DESCR You stand inside a dragon's cage. The mist from the dragon's breath is what makes the Hall so foggy. The walls are thick and black, and the bars are wide enough to let something small, like yourself, through. Fear, dragonfear, assaults you as you enter, and the smell of the dragon alone would be enough to make that fear come alive. The only things your legs are willing to do are stand in fear, or flee back west. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ 0 -1 21694 End #21724 NAME A Dragon's cage~ DESCR You stand inside a dragon's cage. The mist from the dragon's breath is what makes the Hall so foggy. The walls are thick and black, and the bars are wide enough to let something small, like yourself, through. Fear, dragonfear, assaults you as you enter, and the smell of the dragon alone would be enough to make that fear come alive. The only things your legs are willing to do are stand in fear, or flee back east. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21699 End #21725 NAME A Dragon's cage~ DESCR You stand inside a dragon's cage. The mist from the dragon's breath is what makes the Hall so foggy. The walls are thick and black, and the bars are wide enough to let something small, like yourself, through. Fear, dragonfear, assaults you as you enter, and the smell of the dragon alone would be enough to make that fear come alive. The only things your legs are willing to do are stand in fear, or flee back east. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21700 End #21726 NAME Skie's cage~ DESCR You stand inside a dragon's cage. The mist from the dragon's breath is what makes the Hall so foggy. The walls are thick and black, and the bars are wide enough to let something small, like yourself, through. Fear, dragonfear, assaults you as you enter, and the smell of the dragon alone would be enough to make that fear come alive. The only things your legs are willing to do are stand in fear, or flee back east. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21701 End #21727 NAME A Dragon's cage~ DESCR You stand inside a dragon's cage. The mist from the dragon's breath is what makes the Hall so foggy. The walls are thick and black, and the bars are wide enough to let something small, like yourself, through. Fear, dragonfear, assaults you as you enter, and the smell of the dragon alone would be enough to make that fear come alive. The only things your legs are willing to do are stand in fear, or flee back west. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ 0 -1 21695 End #21728 NAME The Dungeon~ DESCR You stand inside the Dungeon. Screams of torment and agony issue from all directions, rebounding endlessly off the black walls. They are like no screams you have heard before. Other sounds come from all around, too ... Whips cracking, shouts of guards, and splatterings. All of them are coupled with the screams of the tormented. You can walk about the Dungeon freely for some reason ... There are no cells, and hardly any guards to disturb you. What kind of dungeon is this? ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21733 DOOR 2 ~ ~ 0 -1 21670 DOOR 3 ~ ~ 0 -1 21732 End #21729 NAME The Dungeon~ DESCR You stand inside the Dungeon. Screams of torment and agony issue from all directions, rebounding endlessly off the black walls. They are like no screams you have heard before. Other sounds come from all around, too ... Whips cracking, shouts of guards, and splatterings. All of them are coupled with the screams of the tormented. You can walk about the Dungeon freely for some reason ... There are no cells, and hardly any guards to disturb you. What kind of dungeon is this? ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21733 DOOR 2 ~ ~ 0 -1 21734 DOOR 3 ~ ~ 0 -1 21670 End #21730 NAME The Dungeon~ DESCR You stand inside the Dungeon. Screams of torment and agony issue from all directions, rebounding endlessly off the black walls. They are like no screams you have heard before. Other sounds come from all around, too ... Whips cracking, shouts of guards, and splatterings. All of them are coupled with the screams of the tormented. You can walk about the Dungeon freely for some reason ... There are no cells, and hardly any guards to disturb you. What kind of dungeon is this? ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21670 DOOR 1 ~ ~ 0 -1 21734 DOOR 3 ~ ~ 0 -1 21735 End #21731 NAME The Dungeon~ DESCR You stand inside the Dungeon. Screams of torment and agony issue from all directions, rebounding endlessly off the black walls. They are like no screams you have heard before. Other sounds come from all around, too ... Whips cracking, shouts of guards, and splatterings. All of them are coupled with the screams of the tormented. You can walk about the Dungeon freely for some reason ... There are no cells, and hardly any guards to disturb you. What kind of dungeon is this? ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21732 DOOR 1 ~ ~ 0 -1 21670 DOOR 2 ~ ~ 0 -1 21735 End #21732 NAME The Dungeon~ DESCR You stand inside the Dungeon. Screams of torment and agony issue from all directions, rebounding endlessly off the black walls. They are like no screams you have heard before. Other sounds come from all around, too ... Whips cracking, shouts of guards, and splatterings. All of them are coupled with the screams of the tormented. You can walk about the Dungeon freely for some reason ... There are no cells, and hardly any guards to disturb you. What kind of dungeon is this? ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21739 DOOR 1 ~ ~ 0 -1 21728 DOOR 2 ~ ~ 0 -1 21731 DOOR 3 ~ ~ 0 -1 21740 End #21733 NAME The Dungeon~ DESCR You stand inside the Dungeon. Screams of torment and agony issue from all directions, rebounding endlessly off the black walls. They are like no screams you have heard before. Other sounds come from all around, too ... Whips cracking, shouts of guards, and splatterings. All of them are coupled with the screams of the tormented. You can walk about the Dungeon freely for some reason ... There are no cells, and hardly any guards to disturb you. What kind of dungeon is this? ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21742 DOOR 1 ~ ~ 0 -1 21744 DOOR 2 ~ ~ 0 -1 21729 DOOR 3 ~ ~ 0 -1 21728 End #21734 NAME The Dungeon~ DESCR You stand inside the Dungeon. Screams of torment and agony issue from all directions, rebounding endlessly off the black walls. They are like no screams you have heard before. Other sounds come from all around, too ... Whips cracking, shouts of guards, and splatterings. All of them are coupled with the screams of the tormented. You can walk about the Dungeon freely for some reason ... There are no cells, and hardly any guards to disturb you. What kind of dungeon is this? ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21729 DOOR 1 ~ ~ 0 -1 21747 DOOR 2 ~ ~ 0 -1 21745 DOOR 3 ~ ~ 0 -1 21730 End #21735 NAME The Dungeon~ DESCR You stand inside the Dungeon. Screams of torment and agony issue from all directions, rebounding endlessly off the black walls. They are like no screams you have heard before. Other sounds come from all around, too ... Whips cracking, shouts of guards, and splatterings. All of them are coupled with the screams of the tormented. You can walk about the Dungeon freely for some reason ... There are no cells, and hardly any guards to disturb you. What kind of dungeon is this? ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21731 DOOR 1 ~ ~ 0 -1 21730 DOOR 2 ~ ~ 0 -1 21737 DOOR 3 ~ ~ 0 -1 21736 End #21736 NAME The Dungeon~ DESCR You stand inside the Dungeon. Screams of torment and agony issue from all directions, rebounding endlessly off the black walls. They are like no screams you have heard before. Other sounds come from all around, too ... Whips cracking, shouts of guards, and splatterings. All of them are coupled with the screams of the tormented. You can walk about the Dungeon freely for some reason ... There are no cells, and hardly any guards to disturb you. What kind of dungeon is this? ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21735 DOOR 2 ~ ~ 0 -1 21738 End #21737 NAME The Dungeon~ DESCR You stand inside the Dungeon. Screams of torment and agony issue from all directions, rebounding endlessly off the black walls. They are like no screams you have heard before. Other sounds come from all around, too ... Whips cracking, shouts of guards, and splatterings. All of them are coupled with the screams of the tormented. You can walk about the Dungeon freely for some reason ... There are no cells, and hardly any guards to disturb you. What kind of dungeon is this? ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21735 DOOR 3 ~ ~ 0 -1 21738 End #21738 NAME Southwest corner of dungeon~ DESCR You stand in the southwest corner of the Dungeon. Screams of torment and agony issue from all directions, rebounding endlessly off the black walls. They are like no screams you have heard before. Other sounds come from all around, too ... Whips cracking, shouts of guards, and splatterings. All of them are coupled with the screams of the tormented. You can walk about the Dungeon freely for some reason ... There are no cells, and hardly any guards to disturb you. What kind of dungeon is this? ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21736 DOOR 1 ~ ~ 0 -1 21737 End #21739 NAME The Dungeon~ DESCR You stand inside the Dungeon. Screams of torment and agony issue from all directions, rebounding endlessly off the black walls. They are like no screams you have heard before. Other sounds come from all around, too ... Whips cracking, shouts of guards, and splatterings. All of them are coupled with the screams of the tormented. You can walk about the Dungeon freely for some reason ... There are no cells, and hardly any guards to disturb you. What kind of dungeon is this? ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 21732 DOOR 3 ~ ~ 0 -1 21741 End #21740 NAME The Dungeon~ DESCR You stand inside the Dungeon. Screams of torment and agony issue from all directions, rebounding endlessly off the black walls. They are like no screams you have heard before. Other sounds come from all around, too ... Whips cracking, shouts of guards, and splatterings. All of them are coupled with the screams of the tormented. You can walk about the Dungeon freely for some reason ... There are no cells, and hardly any guards to disturb you. What kind of dungeon is this? ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21741 DOOR 1 ~ ~ 0 -1 21732 End #21741 NAME Northwest area of dungeon~ DESCR You stand in the northwest corner of the Dungeon. Screams of torment and agony issue from all directions, rebounding endlessly off the black walls. They are like no screams you have heard before. Other sounds come from all around, too ... Whips cracking, shouts of guards, and splatterings. All of them are coupled with the screams of the tormented. You can walk about the Dungeon freely for some reason ... There are no cells, and hardly any guards to disturb you. The screams are much louder now, and they seem to be coming from below you. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21739 DOOR 2 ~ ~ 0 -1 21740 DOOR 5 ~ trapdoor~ ABCF 21651 21898 End #21742 NAME The Dungeon~ DESCR You stand inside the Dungeon. Screams of torment and agony issue from all directions, rebounding endlessly off the black walls. They are like no screams you have heard before. Other sounds come from all around, too ... Whips cracking, shouts of guards, and splatterings. All of them are coupled with the screams of the tormented. You can walk about the Dungeon freely for some reason ... There are no cells, and hardly any guards to disturb you. What kind of dungeon is this? ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21743 DOOR 2 ~ ~ 0 -1 21733 End #21743 NAME Northeast area of dungeon~ DESCR You stand in the northeast corner of the Dungeon. Screams of torment and agony issue from all directions, rebounding endlessly off the black walls. They are like no screams you have heard before. Other sounds come from all around, too ... Whips cracking, shouts of guards, and splatterings. All of them are coupled with the screams of the tormented. You can walk about the Dungeon freely for some reason ... There are no cells, and hardly any guards to disturb you. What kind of dungeon is this? ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 21744 DOOR 3 ~ ~ 0 -1 21742 End #21744 NAME The Dungeon~ DESCR You stand inside the Dungeon. Screams of torment and agony issue from all directions, rebounding endlessly off the black walls. They are like no screams you have heard before. Other sounds come from all around, too ... Whips cracking, shouts of guards, and splatterings. All of them are coupled with the screams of the tormented. You can walk about the Dungeon freely for some reason ... There are no cells, and hardly any guards to disturb you. What kind of dungeon is this? ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21743 DOOR 3 ~ ~ 0 -1 21733 End #21745 NAME The Dungeon~ DESCR You stand inside the Dungeon. Screams of torment and agony issue from all directions, rebounding endlessly off the black walls. They are like no screams you have heard before. Other sounds come from all around, too ... Whips cracking, shouts of guards, and splatterings. All of them are coupled with the screams of the tormented. You can walk about the Dungeon freely for some reason ... There are no cells, and hardly any guards to disturb you. What kind of dungeon is this? ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21734 DOOR 1 ~ ~ 0 -1 21746 End #21746 NAME Southeast corner of dungeon~ DESCR You stand in the southeast corner of the Dungeon. Screams of torment and agony issue from all directions, rebounding endlessly off the black walls. They are like no screams you have heard before. Other sounds come from all around, too ... Whips cracking, shouts of guards, and splatterings. All of them are coupled with the screams of the tormented. You can walk about the Dungeon freely for some reason ... There are no cells, and hardly any guards to disturb you. What kind of dungeon is this? ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21747 DOOR 3 ~ ~ 0 -1 21745 End #21747 NAME The Dungeon~ DESCR You stand inside the Dungeon. Screams of torment and agony issue from all directions, rebounding endlessly off the black walls. They are like no screams you have heard before. Other sounds come from all around, too ... Whips cracking, shouts of guards, and splatterings. All of them are coupled with the screams of the tormented. You can walk about the Dungeon freely for some reason ... There are no cells, and hardly any guards to disturb you. What kind of dungeon is this? ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 21746 DOOR 3 ~ ~ 0 -1 21734 End #21748 NAME In the hidden room~ DESCR This room was sealed off physically and magically for a reason ... In the center of the room is a large white pillar, covered with precious gems of every kind: blue, red, yellow, violet, green .... According to the pattern that is evident, someone has chipped off a large green gemstone. None of the jewels shine in your light, and ancient blood is encrusted on a sharp point of the broken column. ~ FLAGS 8197 Sect 0 DOOR 4 ~ ~ ABCF -1 21670 End #21749 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back west. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ 0 -1 21610 End #21750 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back west. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ 0 -1 21606 End #21751 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back west, and a small breeze blows from the east. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ A -1 21775 DOOR 3 ~ ~ 0 -1 21609 End #21752 NAME Before the Temple~ DESCR You stand before the Temple and now you know what it is that you felt upon entering Neraka. It is the presence of an almighty evil, one that will stop at nothing to stop everything. You can see the Temple clearly from here, and you recognize with awe what it is that you see above the doorway. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21770 DOOR 1 ~ ~ 0 -1 21753 DOOR 2 ~ ~ 0 -1 21953 DOOR 3 ~ ~ 0 -1 21624 End #21753 NAME Streets of Neraka~ DESCR You stand on an intersection of the streets in Neraka. One leads north and south, the other east and west. East will take you outside the village, and west will lead you directly to the Temple. The wind is dusty and blows very little, though. A stifling heat oppresses the village, though the sky is black and the sun can barely be seen through the clouds. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21754 DOOR 1 ~ ~ 0 -1 21879 DOOR 2 ~ ~ 0 -1 21755 DOOR 3 ~ ~ 0 -1 21752 End #21754 NAME Streets of Neraka~ DESCR You walk on a north-south road that parallels the Temple, which is to the west. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the south is a place where the road intersects the eastern entrance to the Temple, and the road continues on to the north. A bar is close by to the east. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21894 DOOR 2 ~ ~ 0 -1 21753 End #21755 NAME Streets of Neraka~ DESCR You walk on a north-south road that parallels the Temple, which is to the west. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the north is a place where the road intersects the eastern entrance to the Temple, and the road continues on to the south. A tavern can be seen to the east, with smoke flowing slowly from the door and the windows. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21753 DOOR 1 ~ ~ 0 -1 21756 DOOR 2 ~ ~ 0 -1 21757 End #21756 NAME A smoke-filled bar~ DESCR This makeshift bar has it all: smoke, ale, women, and drunken soldiers. >From the looks of it, this might be the only tavern open in the village -- but you know better. This is just one of the more convienently located for the soldiers who guard the temple. You might be able to make it to the bar if you're lucky -- and just in time to stop a fight and ask your order, here comes a serving girl. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ 0 -1 21755 End #21757 NAME Streets of Neraka~ DESCR You walk on a north-south road that parallels the Temple, which is to the west. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the north is a place where the road intersects the eastern entrance to the Temple, and the road continues on to the south. A soldier's tent is to the east, and a small house lies to the west. ~ FLAGS 4 Sect 1 DOOR 0 ~ ~ 0 -1 21755 DOOR 1 ~ ~ 0 -1 21759 DOOR 2 ~ ~ 0 -1 21758 DOOR 3 ~ ~ 0 -1 21760 End #21758 NAME Streets of Neraka~ DESCR You walk on a north-south road that parallels the Temple, which is to the west. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the north is a place where the road intersects the eastern entrance to the Temple, and the road continues on to the east. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21757 DOOR 1 ~ ~ 0 -1 21761 End #21759 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back west. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ 0 -1 21757 End #21760 NAME Inside a small house~ DESCR This is one of the many small houses that was disrupted by the coming of the Temple and the Dragonarmy. Now the inhabitants cower in fear that sometime during the night, a group of drunken soldiers will come and slay them in a mad frenzy of bloodlust. The fear is well-deserved, as a bar is just to the north. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21757 End #21761 NAME Streets of Neraka~ DESCR You walk on an east west road that leads away from the Temple, which is to the west. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the west is a bend in the road, and the road continues on to the east, heading under a large arch. ~ FLAGS 0 Sect 1 DOOR 1 ~ ~ 0 -1 21762 DOOR 3 ~ ~ 0 -1 21758 End #21762 NAME Beneath an arch~ DESCR You stand beneath a rather tall stone archway, designed to honor troops coming from the east. However, the troops, under the command of Highlord Lucien, never came, along with the Highlord. Treachery is suspected, but not certain. To the north and south are small gates where it looks like you can climb up into the arch itself, and the road stretches on to the east and west. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21766 DOOR 1 ~ ~ 0 -1 21763 DOOR 2 ~ ~ 0 -1 21767 DOOR 3 ~ ~ 0 -1 21761 End #21763 NAME Streets of Neraka~ DESCR You walk on an east-west road that leads away from the Temple, which is to the west. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the east the road continues away from the Temple, as well as to the west, heading under a large arch. ~ FLAGS 0 Sect 1 DOOR 1 ~ ~ 0 -1 21764 DOOR 3 ~ ~ 0 -1 21762 End #21764 NAME Streets of Neraka~ DESCR You walk on an east-west road that leads away from the Temple, which is to the west. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the east the road continues away from the Temple, as well as to the west, heading under a large arch. To the north lies a side street. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21946 DOOR 1 ~ ~ 0 -1 21765 DOOR 3 ~ ~ 0 -1 21763 End #21765 NAME Streets of Neraka~ DESCR You walk on an east-west road that leads away from the Temple, which is to the west. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. The road stops here abruptly, and the view is one of desolate arid wasteland. Nothing grows here; nothing wants to grow here. ~ FLAGS 0 Sect 1 DOOR 3 ~ ~ 0 -1 21764 End #21766 NAME At the base of an arch~ DESCR The base of the arch is thick and square-shaped, with a thick oak door wide open in front of you. A small ladder leads up into the top of the arch itself, or you can head back under the arch to the south. The shadow cast is refreshing for a moment, and then the hot wind picks up, coating you with dry dust. ~ FLAGS 0 Sect 5 DOOR 2 ~ ~ 0 -1 21762 DOOR 4 ~ ~ 0 -1 21768 End #21767 NAME At the base of an arch~ DESCR The base of the arch is thick and square-shaped, with a thick oak door wide open in front of you. A small ladder leads up into the top of the arch itself, or you can head back under the arch to the north. The shadow cast is refreshing for a moment, and then the hot wind picks up, coating you with dry dust. ~ FLAGS 0 Sect 5 DOOR 0 ~ ~ 0 -1 21762 DOOR 4 ~ ~ 0 -1 21769 End #21768 NAME At the top of the arch~ DESCR You have climbed up the tower to the top of the arch. You can continue southwards to the center, or climb back down the small ladder to the base of the arch. There's not much to see here, but light comes from openings in the arch to the south. Something about this arch seems a bit misplaced, too. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 21967 DOOR 5 ~ ~ 0 -1 21766 End #21769 NAME At the top of the arch~ DESCR You have climbed up the tower to the top of the arch. You can continue northwards to the center, or climb back down the small ladder to the base of the arch. There's not much to see here, but light comes from openings in the arch to the north. Something about this arch seems a bit misplaced, too. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21967 DOOR 5 ~ ~ 0 -1 21767 End #21770 NAME Streets of Neraka~ DESCR You walk on a north-south road that parallels the Temple, which is immediately to the west, so close that you can touch it. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the south is a place where the road intersects the eastern entrance to the Temple, and the road continues on to the north. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21771 DOOR 2 ~ ~ 0 -1 21752 End #21771 NAME Streets of Neraka~ DESCR You walk on a north-south road that parallels the Temple, which is immediately to the west, so close that you can touch it. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the south is a place where the road intersects the eastern entrance to the Temple, and the road continues on to the north. To the west, squeezed in between the Temple and the road, is a small tent. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21772 DOOR 2 ~ ~ 0 -1 21770 DOOR 3 ~ ~ 0 -1 21920 End #21772 NAME Streets of Neraka~ DESCR You stand at a turn of one of the streets in Neraka, and there are small buildings around you. From here the image and feel of the Temple still loom deeply in your mind, and they probably always will. You are surrounded by noises, with loud banging to the north and a quieter sort of chopping to the east. The winding street continues to the west and south. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21812 DOOR 1 ~ ~ 0 -1 21813 DOOR 2 ~ ~ 0 -1 21771 DOOR 3 ~ ~ 0 -1 21773 End #21773 NAME Streets of Neraka~ DESCR You walk on an east-west road that parallels the Temple, which is close to the south. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the south is a small soldier's tent, and the road moves on to the west. ~ FLAGS 0 Sect 1 DOOR 1 ~ ~ 0 -1 21772 DOOR 2 ~ ~ 0 -1 21919 DOOR 3 ~ ~ 0 -1 21774 End #21774 NAME Streets of Neraka~ DESCR You stand at a curve in the village street, that leads north and east. The Temple looms up to the south. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the north, you can see that the road continues to wind, and the streets move a short distance to the east before they start to bend. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21781 DOOR 1 ~ ~ 0 -1 21773 End #21775 NAME Behind a tent~ DESCR You stand behind a tent of a Dragon Army soldier. The flap is blowing a little in the hot wind, but the wind offers no relief in the hot sun. It just coats you with dry dust that sticks to your skin and dries out your mouth. You can duck under the flap to enter the tent to the west, or you can go back to the village streets to the east and south. ~ FLAGS 0 Sect 1 DOOR 1 ~ ~ 0 -1 21778 DOOR 2 ~ ~ 0 -1 21776 DOOR 3 ~ ~ A -1 21751 End #21776 NAME Streets of Neraka~ DESCR You walk on a short road that leads through the village of Neraka. You can see the Temple from here, dark as night. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the east is a junction with the main road, and to the north you can see the back flap of a tent hanging open. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21775 DOOR 1 ~ ~ 0 -1 21777 End #21777 NAME Streets of Neraka~ DESCR You walk on a north-south road that leads through the village of Neraka. You can see the Temple from here, dark as night. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the south is a place where the road begins to wind, and the road continues on to the north. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21778 DOOR 2 ~ ~ 0 -1 21779 DOOR 3 ~ ~ 0 -1 21776 End #21778 NAME Streets of Neraka~ DESCR You walk on a north-south road that leads through the village of Neraka. You can see the Temple from here, dark as night. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the south is a place where the road begins to wind, and the road continues on to the north. The back flap of a tent is open to the west. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21802 DOOR 2 ~ ~ 0 -1 21777 DOOR 3 ~ ~ 0 -1 21775 End #21779 NAME Streets of Neraka~ DESCR You walk on a north-south road that leads through the village of Neraka. You can see the Temple from here, dark as night. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the south is a place where the road begins to wind, and the road continues on to the north. To the west you see a tent. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21777 DOOR 2 ~ ~ 0 -1 21780 DOOR 3 ~ ~ 0 -1 21918 End #21780 NAME Streets of Neraka~ DESCR You stand at a curve in the village street, that leads north and east. The Temple looms up to the south. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the north, you can see that the road continues to wind, and the streets move a short distance to the east before they start to bend. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21779 DOOR 1 ~ ~ 0 -1 21781 End #21781 NAME Streets of Neraka~ DESCR You stand at a curve in the village street, that leads south and west. The Temple looms up to the south. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the west, you can see that the road continues to wind, and the streets move a short distance to the south before they start to bend. ~ FLAGS 0 Sect 1 DOOR 2 ~ ~ 0 -1 21774 DOOR 3 ~ ~ 0 -1 21780 End #21782 NAME Before the Temple~ DESCR You stand before the Temple and now you know what it is that you felt upon entering Neraka. It is the presence of an almighty evil, one that will stop at nothing to stop everything. You can see the Temple clearly from here, and you recognize with awe what it is that you see above the doorway. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21944 DOOR 1 ~ ~ 0 -1 21619 DOOR 2 ~ ~ 0 -1 21814 DOOR 3 ~ ~ 0 -1 21783 End #21783 NAME Village road~ DESCR You walk still on a wide, cobblestone road through Neraka. To the east, like a hideous nightmare, looms the Temple. To the west, the road continues on to the guard gates. All about you, there are draconians, mercenaries, and a few citizens. They mill about in the heat and fear that the Temple generates. There is a feeling in the air of despair, hatred and terror, and they all emanate from the black Temple. The sky above is continually black, even during the day. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21785 DOOR 1 ~ ~ 0 -1 21782 DOOR 3 ~ ~ 0 -1 21784 End #21784 NAME Village road~ DESCR You walk still on a wide, cobblestone road through Neraka. To the east, like a hideous nightmare, looms the Temple. To the west, the road continues on to the guard gates. All about you, there are draconians, mercenaries, and a few citizens. They mill about in the heat and fear that the Temple generates. There is a feeling in the air of despair, hatred and terror, and they all emanate from the black Temple. The sky above is continually black, even during the day. ~ FLAGS 0 Sect 1 DOOR 1 ~ ~ 0 -1 21783 DOOR 3 ~ ~ 0 -1 21786 End #21785 NAME Burning trash dump~ DESCR Before you rises a large trash pile, burning wildly, sending a bad stench rising into the wind. The smell isn't really one of trash, though, it's more of a smell of decay and death. Then it hits you like the foul odor did: this isn't a trash dump, it's a crematorium for sacrifices to the Dark Queen. ~ FLAGS 0 Sect 1 DOOR 2 ~ ~ 0 -1 21783 End #21786 NAME The western city gates~ DESCR So these are the western city gates of Neraka ... One look at the masonry tells you that they were constructed hastily but with great attention to their strength. A massive blackened metal gate spans the gap between the grey stone walls, but it is swung wide open. To the north and south, you can see guard towers. West will take you into the encampment, and east lies the village, and the temple itself. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21788 DOOR 1 ~ ~ 0 -1 21784 DOOR 2 ~ ~ 0 -1 21790 DOOR 3 ~ ~ 0 -1 21787 End #21787 NAME Western outskirts~ DESCR You walk on a hard dirt road that leads westwards from Neraka. It is dusty and hot here, and the presence of the Temple invades and assaults your mind and soul with terrible respect and fear. To the west and all around you are hundreds of tents, and the western gates are back to the east. Many of the tracks in the dust lead straight west, where you can hear shouting, and steam rises up from a tent. ~ FLAGS 0 Sect 1 DOOR 1 ~ ~ 0 -1 21786 DOOR 3 ~ ~ 0 -1 21792 End #21788 NAME At the base of a watchtower~ DESCR You stand at the base of a fairly tall guard tower. It is made from grey stone, and its craftmanship shows signs of a quick build. It was probably built by the Dragonarmy when they moved in to occupy Neraka. You can head up into the guard tower itself, or back south to the city gates. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 21786 DOOR 4 ~ ~ 0 -1 21789 End #21789 NAME At the top of a watchtower~ DESCR You are at the top of the stone watchtower that overlooks the city gates. From a large window you can see all the way west to the city limits. In this small room are some extra bowstrings and an extra quiver of arrows for the archers, who, upon sign of any enemy army's intrusion into the village, will rain arrows down upon them until the ground troops can meet them in combat. A small ladder leads down to the base. ~ FLAGS 0 Sect 0 DOOR 5 ~ ~ 0 -1 21788 End #21790 NAME At the bottom of a watchtower~ DESCR You stand at the base of a fairly tall guard tower. It is made from grey stone, and its craftmanship shows signs of a quick build. It was probably built by the Dragonarmy when they moved in to occupy Neraka. You can head up into the guard tower itself, or back north to the city gates. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21786 DOOR 4 ~ ~ 0 -1 21791 End #21791 NAME At the top of a watchtower~ DESCR You are at the top of the stone watchtower that overlooks the city gates. From a large window you can see all the way west to the city limits. In this small room are some extra bowstrings and an extra quiver of arrows for the archers, who, upon sign of any enemy army's intrusion into the village, will rain arrows down upon them until the ground troops can meet them in combat. A small ladder leads down to the base. ~ FLAGS 0 Sect 0 DOOR 5 ~ ~ 0 -1 21790 End #21792 NAME Western outskirts~ DESCR You walk on a hard dirt road that leads westwards from Neraka. It is dusty and hot here, and the presence of the Temple invades and assaults your mind and soul with terrible respect and fear. To the west and all around you are hundreds of tents, and the western gates are back to the east. Many of the tracks in the dust lead straight west, where you can hear shouting, and steam rises up from a tent. ~ FLAGS 0 Sect 1 DOOR 1 ~ ~ 0 -1 21787 DOOR 2 ~ ~ 0 -1 21795 DOOR 3 ~ ~ 0 -1 21793 End #21793 NAME Western outskirts~ DESCR You walk on a hard dirt road that leads westwards from Neraka. It is dusty and hot here, and the presence of the Temple invades and assaults your mind and soul with terrible respect and fear. To the west and all around you are hundreds of tents, and the western gates are back to the east. Many of the tracks in the dust lead straight west, where you can hear shouting, and steam rises up from a tent. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21794 DOOR 1 ~ ~ 0 -1 21792 DOOR 2 ~ ~ 0 -1 21796 DOOR 3 ~ ~ 0 -1 21798 End #21794 NAME Western outskirts~ DESCR You walk on a hard dirt road that leads westwards from Neraka. It is dusty and hot here, and the presence of the Temple invades and assaults your mind and soul with terrible respect and fear. To the west and all around you are hundreds of tents, and the western gates are back to the south and east. ~ FLAGS 0 Sect 1 DOOR 2 ~ ~ 0 -1 21793 End #21795 NAME Western outskirts~ DESCR You walk on a hard dirt road that leads westwards from Neraka. It is dusty and hot here, and the presence of the Temple invades and assaults your mind and soul with terrible respect and fear. To the west and all around you are hundreds of tents, and the western gates are back to the north and east. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21792 End #21796 NAME Western outskirts~ DESCR You walk on a hard dirt road that leads westwards from Neraka. It is dusty and hot here, and the presence of the Temple invades and assaults your mind and soul with terrible respect and fear. To the west and all around you are hundreds of tents, and the western gates are back to the east. You can hear shouting from the west, and bad odor drifts along on the nigh-still wind. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21793 DOOR 3 ~ ~ 0 -1 21797 End #21797 NAME Western outskirts~ DESCR You walk on a hard dirt road that leads westwards from Neraka. It is dusty and hot here, and the presence of the Temple invades and assaults your mind and soul with terrible respect and fear. To the west and all around you are hundreds of tents, and the western gates are back to the east. To the north you see a tent, from which a foul smell and a lot of shouting come. To the south is a soldier's tent. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21798 DOOR 1 ~ ~ 0 -1 21796 DOOR 2 ~ ~ 0 -1 21958 End #21798 NAME Before the mess tent~ DESCR To your west lies a large grey tent, from which shouts and drunken jeers resound. A horrible stench wafts from that way in the hot, humid air. All about you are draconians, mercenaries, and a few citizens, wandering about in the heat and fear generated by the Temple, which lies further to the east. A small road also leads south from here. ~ FLAGS 4 Sect 1 DOOR 1 ~ ~ 0 -1 21793 DOOR 2 ~ ~ 0 -1 21797 DOOR 3 ~ ~ 0 -1 21799 End #21799 NAME The mess tent~ DESCR You are inside the massive grey mess tent, and it is indeed a mess. Food is strewn about chaotically, and many soldiers are eating hungrily at long wooden tables. You could probably sit down unnoticed and eat a meal as well, if you could stomach the food, whatever it is. It looks like a thin stew made of organ meats and other nasty things. It's even hotter in here than it is outside. The mess tent stretches out for quite some way to the west, and the entrance is back to the east. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21798 DOOR 3 ~ ~ 0 -1 21951 End #21800 NAME Road to Neraka~ DESCR You are walking along a dusty, well-travelled road heading south and west. The hard-packed soil makes you think about how much traffic this place must be getting, and then you wonder about who is making all this dust and footprints. Ahead, to the south, you see something dark and massive looming on the horizon. There is a sign here, announcing that you are on the road to the village of Neraka. ~ FLAGS 0 Sect 4 EDESC sign~ At one time, this thick wooden sign simply said "Road to Neraka." Now, it says this: "Road to Neraka. All of the light are hereby warned of the mortal peril that you will face to the south. Proceed no further if you value your life and your soul." Below, there is the mark of a five-headed dragon.~ DOOR 0 ~ ~ 0 -1 21801 DOOR 2 ~ ~ 0 -1 21600 End #21801 NAME A dusty trail~ DESCR You are walking along a dusty, well-travelled road heading south and west. The hard-packed soil makes you think about how much traffic this place must be getting, and then you wonder about who is making all this dust and footprints. Ahead, to the south, you see something dark and massive looming on the horizon. ~ FLAGS 0 Sect 4 DOOR 2 ~ ~ 0 -1 21800 DOOR 3 ~ ~ 0 -1 21927 End #21802 NAME Streets of Neraka~ DESCR You walk on a north-south road that leads through the village of Neraka. You can see the Temple from here, dark as night. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the south is a place where the road begins to wind, and the road continues on to the north. You can also head east to another street. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21803 DOOR 1 ~ ~ 0 -1 21804 DOOR 2 ~ ~ 0 -1 21778 End #21803 NAME Streets of Neraka~ DESCR You walk on a north-south road that leads through the village of Neraka. You can see the Temple from here, dark as night. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the south is a place where the road begins to wind, and the road stops suddenly here. ~ FLAGS 0 Sect 1 DOOR 2 ~ ~ 0 -1 21802 End #21804 NAME Streets of Neraka~ DESCR You walk on an east-west road that leads through the village of Neraka. You can see the Temple from here, dark as night. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the east the street heads on for a little way, and a small intersection to the west. ~ FLAGS 0 Sect 1 DOOR 1 ~ ~ 0 -1 21805 DOOR 3 ~ ~ 0 -1 21802 End #21805 NAME Streets of Neraka~ DESCR You walk on an east-west road that leads through the village of Neraka. You can see the Temple from here, dark as night. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the north the street heads on for a little way, and a small ruined building is to the west. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21806 DOOR 1 ~ ~ 0 -1 21811 DOOR 3 ~ ~ 0 -1 21804 End #21806 NAME Streets of Neraka~ DESCR You walk on a north-south road that leads through the village of Neraka. You can see the Temple from here, dark as night. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the south is a place where the road begins to wind, and the road continues on to the north. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21807 DOOR 2 ~ ~ 0 -1 21805 DOOR 3 ~ ~ 0 -1 21916 End #21807 NAME Streets of Neraka~ DESCR You stand on an intersection of the streets of Neraka. You can see the Temple from here, dark as night. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the south is a place where the road begins to wind, and a small tent is to the north. Eastwards yields a short street. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21810 DOOR 1 ~ ~ 0 -1 21808 DOOR 2 ~ ~ 0 -1 21806 End #21808 NAME Streets of Neraka~ DESCR You stand on a dirt street that leads through the village of Neraka. You can see the Temple from here, dark as night. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. You are between a tent and a ruined building, and the street lies wearily to the west. ~ FLAGS 0 Sect 1 DOOR 1 ~ ~ 0 -1 21917 DOOR 2 ~ ~ 0 -1 21809 DOOR 3 ~ ~ 0 -1 21807 End #21809 NAME Ruined smithy~ DESCR You stand inside a crumbled and ruined smithy. Massive stones litter the floor, and gigantic molten puddles of metal coat the floor. A few particular blobs look like statues that the blacksmith made before the destruction of Neraka was brought down by the Dark Queen ... Until you realize that real people were caught inside that metal and formed those statues. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21808 DOOR 1 ~ metal door~ ABF 21712 21969 End #21810 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back south. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 21807 End #21811 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back west. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ 0 -1 21805 End #21812 NAME The Neraka Armory~ DESCR This is the Neraka Armory. Before the Dragonarmy came, most of this man's income came from supplying passing travellers with light armor. Now it comes from the Highlords, who don't pay him nearly enough for making the difficult to make Dragonarmor, which he will only sell to a Highlord. Otherwise, he's making some light chain mail and the like for the passers-by that are lucky enough to survive the trip here. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 21772 End #21813 NAME The meat market~ DESCR You stand in a sparsely decorated room, one that smells of blood and raw meat. The butcher looks up at you for a moment, then goes back to his work. The offerings are slim here, as most of the fresher, higher quality meat has been bought or simply stolen by the Dragonarmy. The high prices are a result of this. A sign, smeared with blood, is posted on a wall. ~ FLAGS 0 Sect 0 EDESC sign wall~ The sign reads: Due to increased demand for better meats prices have to be raised slightly. I apologize for this and I hope to lower them soon. Thank you for your continued business.~ DOOR 3 ~ ~ 0 -1 21772 End #21814 NAME Streets of Neraka~ DESCR You walk on a road that leads through the damned village of Neraka. You can see the black mass of the Temple from here. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the north and south, the road continues on. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21782 DOOR 2 ~ ~ 0 -1 21815 End #21815 NAME Streets of Neraka~ DESCR You walk on a road that leads through the damned village of Neraka. You can see the black mass of the Temple from here. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the north and south, the road continues on. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21814 DOOR 2 ~ ~ 0 -1 21816 End #21816 NAME Streets of Neraka~ DESCR You walk on a road that leads through the damned village of Neraka. You can see the black mass of the Temple from here. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the north and south, the road continues on. And to the east, you can enter the outer corridor of the Temple. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21815 DOOR 1 ~ ~ 0 -1 21622 DOOR 2 ~ ~ 0 -1 21817 End #21817 NAME Streets of Neraka~ DESCR You walk on a road that leads through the damned village of Neraka. You can see the black mass of the Temple from here. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. The road curves north and east. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21816 DOOR 1 ~ ~ 0 -1 21818 End #21818 NAME Streets of Neraka~ DESCR You walk on a road that leads through the damned village of Neraka. You can see the black mass of the Temple from here. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the west and east, the road continues on. ~ FLAGS 0 Sect 1 DOOR 1 ~ ~ 0 -1 21819 DOOR 3 ~ ~ 0 -1 21817 End #21819 NAME Streets of Neraka~ DESCR You walk on a road that leads through the damned village of Neraka. You can see the black mass of the Temple from here. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the west and east, the road continues on. ~ FLAGS 0 Sect 1 DOOR 1 ~ ~ 0 -1 21820 DOOR 3 ~ ~ 0 -1 21818 End #21820 NAME Streets of Neraka~ DESCR You walk on a road that leads through the damned village of Neraka. You can see the black mass of the Temple from here. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the west and east, the road continues on. Close to the east, you spot an entrance to the Temple. ~ FLAGS 0 Sect 1 DOOR 1 ~ ~ 0 -1 21821 DOOR 3 ~ ~ 0 -1 21819 End #21821 NAME Before the Temple~ DESCR You stand before the Temple and now you know what it is that you felt upon entering Neraka. It is the presence of an almighty evil, one that will stop at nothing to stop everything. You can see the Temple clearly from here, and you recognize with awe what it is that you see above the doorway. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21631 DOOR 1 ~ ~ 0 -1 21826 DOOR 2 ~ ~ 0 -1 21827 DOOR 3 ~ ~ 0 -1 21820 End #21822 NAME Streets of Neraka~ DESCR You walk on a road that leads through the damned village of Neraka. You can see the black mass of the Temple from here. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the west and east, the road continues on. Close to the north, you can enter the Temple's outer corridor. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21627 DOOR 1 ~ ~ 0 -1 21965 DOOR 3 ~ ~ 0 -1 21823 End #21823 NAME Streets of Neraka~ DESCR You walk on a road that leads through the damned village of Neraka. You can see the black mass of the Temple from here. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the west and east, the road continues on. ~ FLAGS 0 Sect 1 DOOR 1 ~ ~ 0 -1 21822 DOOR 3 ~ ~ 0 -1 21824 End #21824 NAME Streets of Neraka~ DESCR You walk on a road that leads through the damned village of Neraka. You can see the black mass of the Temple from here. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the west and east, the road continues on. ~ FLAGS 0 Sect 1 DOOR 1 ~ ~ 0 -1 21823 DOOR 3 ~ ~ 0 -1 21825 End #21825 NAME Streets of Neraka~ DESCR You walk on a road that leads through the damned village of Neraka. You can see the black mass of the Temple from here. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the west and east, the road continues on. ~ FLAGS 0 Sect 1 DOOR 1 ~ ~ 0 -1 21824 DOOR 3 ~ ~ 0 -1 21826 End #21826 NAME Streets of Neraka~ DESCR You walk on a road that leads through the damned village of Neraka. You can see the black mass of the Temple from here. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the west and east, the road continues on. And to the west, you see an entrance to the Temple. ~ FLAGS 0 Sect 1 DOOR 1 ~ ~ 0 -1 21825 DOOR 3 ~ ~ 0 -1 21821 End #21827 NAME Streets of Neraka~ DESCR You walk on a road that leads through the damned village of Neraka. You can see the black mass of the Temple from here. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the north and south the road continues, and an entrance to the Temple is close by to the north. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21821 DOOR 2 ~ ~ 0 -1 21828 End #21828 NAME Streets of Neraka~ DESCR You walk on a road that leads through the damned village of Neraka. You can see the black mass of the Temple from here. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. The road continues north. The city gates are to the south, and a side street leads east. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21827 DOOR 1 ~ ~ 0 -1 21832 DOOR 2 ~ ~ 0 -1 21829 End #21829 NAME Southern city gates~ DESCR So these are the southern city gates of Neraka ... One look at the masonry tells you that they were constructed hastily but with great attention to their strength. A massive blackened metal gate spans the gap between the grey stone walls, but it is swung wide open. To the east and west, you can see guard towers. Going south will take you into the encampment, and north lies the village and Temple of Takhisis itself. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21828 DOOR 1 ~ ~ 0 -1 21847 DOOR 2 ~ ~ 0 -1 21830 DOOR 3 ~ ~ 0 -1 21849 End #21830 NAME Southern Road to Neraka~ DESCR You are walking on the southern road to Neraka. It is well-travelled and hardened from thousands of feet walking on it at once. Dust rises with each step that you take, resulting in a visible trail behind you. To the north, the Temple of Takhisis rises high up like an eternal shadow over the land, pulsating with intense immortal dread. To the south, the road continues on monotonously. Directly north, you see the city gates. ~ FLAGS 0 Sect 1 DOOR 0 The Southern Gates of Neraka rise up.~ ~ 0 -1 21829 DOOR 2 ~ ~ 0 -1 21831 DOOR 3 ~ ~ 0 -1 21838 End #21831 NAME Southern Road to Neraka~ DESCR You are walking on the southern road to Neraka. It is well-travelled and hardened from thousands of feet walking on it at once. Dust rises with each step that you take, resulting in a visible trail behind you. To the north, the Temple of Takhisis rises high up like an eternal shadow over the land, pulsating with intense immortal dread. To the south, the road continues on monotonously. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21830 DOOR 1 ~ ~ 0 -1 21862 DOOR 2 ~ ~ 0 -1 21845 End #21832 NAME Streets of Neraka~ DESCR You walk on a road that leads through the damned village of Neraka. You can see the black mass of the Temple from here. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. The road moves to the east for a short distance. To the south is a village house. ~ FLAGS 0 Sect 1 DOOR 1 ~ ~ 0 -1 21833 DOOR 2 ~ ~ 0 -1 21837 DOOR 3 ~ ~ 0 -1 21828 End #21833 NAME Streets of Neraka~ DESCR You walk on a road that leads through the damned village of Neraka. You can see the black mass of the Temple from here. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. The road heads back west, while you are surrounded by ruined and whole building on all other sides. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21834 DOOR 1 ~ ~ 0 -1 21836 DOOR 2 ~ ~ 0 -1 21835 DOOR 3 ~ ~ 0 -1 21832 End #21834 NAME An empty building~ DESCR The only thing that you can see upon entering this building is a cobweb coated in yellow dust, abandoned long ago. The stone walls are bare, completely devoid of any markings or windows. Wind howls through the door, blasting you with dust. You get the feeling that you are the only one who has seen the inside of this building for a long time. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 21833 End #21835 NAME A pile of rubble~ DESCR No traces of what this pile used to be remain to tell its tale. No smashed furniture, no broken glass, not even any blood. Just a shattered stone building of some sort, broken until only a few broken wooden support beams stick up out of the ruin. The street lies back to the north. ~ FLAGS 0 Sect 5 DOOR 0 ~ ~ 0 -1 21833 End #21836 NAME A villager's house~ DESCR You stand inside one of the few houses left standing after the destruction of Neraka that hasn't been abandoned in anger and fear. It looks lived-in and poor, and the evil of the Temple permeates this house like the very air. Very little decorates this house except a table and a few chairs. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ 0 -1 21833 End #21837 NAME A villager's house~ DESCR You stand inside one of the few houses left standing after the destruction of Neraka that hasn't been abandoned in anger and fear. It looks lived-in and poor, and the evil of the Temple permeates this house like the very air. Very little decorates this house except a table and a few chairs. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21832 End #21838 NAME Southern path outside the village~ DESCR You walk on a narrow dirt path outside the village, riddled with holes and stones. It is travelled significantly less than the rest of the roads of Neraka, but they are still worn and hard. Not much activity goes on here, as the south seems more exposed to the elements than any other part of the area. The sun is hotter, the wind is stronger and the dust is drier, but nothing can take your mind away from the Temple, leering at you like a mirage. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21844 DOOR 1 ~ ~ 0 -1 21830 DOOR 3 ~ ~ 0 -1 21839 End #21839 NAME Southern path outside the village~ DESCR You walk on a narrow dirt path outside the village, riddled with holes and stones. It is travelled significantly less than the rest of the roads of Neraka, but they are still worn and hard. Not much activity goes on here, as the south seems more exposed to the elements than any other part of the area. The sun is hotter, the wind is stronger and the dust is drier, but nothing can take your mind away from the Temple, leering at you like a mirage. ~ FLAGS 0 Sect 1 DOOR 1 ~ ~ 0 -1 21838 DOOR 3 ~ ~ 0 -1 21840 End #21840 NAME Southern path outside the village~ DESCR You walk on a narrow dirt path outside the village, riddled with holes and stones. It is travelled significantly less than the rest of the roads of Neraka, but they are still worn and hard. Not much activity goes on here, as the south seems more exposed to the elements than any other part of the area. The sun is hotter, the wind is stronger and the dust is drier, but nothing can take your mind away from the Temple, leering at you like a mirage. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21841 DOOR 1 ~ ~ 0 -1 21839 DOOR 2 ~ ~ 0 -1 21842 DOOR 3 ~ ~ 0 -1 21843 End #21841 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back south. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 21840 End #21842 NAME A pile of rubble~ DESCR No traces of what this pile used to be remain to tell its tale. No smashed furniture, no broken glass, not even any blood. Just a shattered stone building of some sort, broken until only a few broken wooden support beams stick up out of the ruin. The street lies back to the north. ~ FLAGS 0 Sect 5 DOOR 0 ~ ~ 0 -1 21840 End #21843 NAME A villager's house~ DESCR You stand inside one of the few houses left standing after the destruction of Neraka that hasn't been abandoned in anger and fear. It looks lived-in and poor, and the evil of the Temple permeates this house like the very air. Very little decorates this house except a table and a few chairs. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21840 End #21844 NAME A villager's home~ DESCR You stand inside one of the few houses left standing after the destruction of Neraka that hasn't been abandoned in anger and fear. It looks lived-in and poor, and the evil of the Temple permeates this house like the very air. Very little decorates this house except a table and a few chairs. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 21838 End #21845 NAME Southern Road to Neraka~ DESCR You are walking on the southern road to Neraka. It is well-travelled and hardened from thousands of feet walking on it at once. Dust rises with each step that you take, resulting in a visible trail behind you. To the north, the Temple of Takhisis rises high up like an eternal shadow over the land, pulsating with intense immortal dread. To the south, the road continues on monotonously. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21831 DOOR 1 ~ ~ 0 -1 21868 DOOR 2 ~ ~ 0 -1 21846 DOOR 3 ~ ~ 0 -1 21863 End #21846 NAME Southern Road to Neraka~ DESCR You are walking on the southern road to Neraka. It is well-travelled and hardened from thousands of feet walking on it at once. Dust rises with each step that you take, resulting in a visible trail behind you. To the north, the Temple of Takhisis rises high up like an eternal shadow over the land, pulsating with intense immortal dread. To the south, the road continues on monotonously. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21845 DOOR 1 ~ ~ 0 -1 21851 DOOR 2 ~ ~ 0 -1 21853 DOOR 3 ~ ~ 0 -1 21854 End #21847 NAME Inside the base of a guard tower~ DESCR You stand at the base of a fairly tall guard tower. It is made from grey stone, and its craftmanship shows signs of a quick build. It was probably built by the Dragonarmy when they moved in to occupy Neraka. You can head up into the guard tower itself, or back west to the city gates. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ 0 -1 21829 DOOR 4 ~ ~ 0 -1 21848 End #21848 NAME At the top of the tower~ DESCR You are at the top of the stone watchtower that overlooks the city gates. From a large window you can see all the way south to the city limits. In this small room are some extra bowstrings and an extra quiver of arrows for the archers, who, upon sign of any enemy army's intrusion into the village, will rain arrows down upon them until the ground troops can meet them in combat. A small ladder leads down to the base. ~ FLAGS 0 Sect 0 DOOR 5 ~ ~ 0 -1 21847 End #21849 NAME Inside the bottom of a guard tower~ DESCR You stand at the base of a fairly tall guard tower. It is made from grey stone, and its craftmanship shows signs of a quick build. It was probably built by the Dragonarmy when they moved in to occupy Neraka. You can head up into the guard tower itself, or back east to the city gates. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21829 DOOR 4 ~ ~ 0 -1 21850 End #21850 NAME At the top of the tower~ DESCR You are at the top of the stone watchtower that overlooks the city gates. From a large window you can see all the way south to the city limits. In this small room are some extra bowstrings and an extra quiver of arrows for the archers, who, upon sign of any enemy army's intrusion into the village, will rain arrows down upon them until the ground troops can meet them in combat. A small ladder leads down to the base. ~ FLAGS 0 Sect 0 DOOR 5 ~ ~ 0 -1 21849 End #21851 NAME Southern path outside the village~ DESCR You walk on a narrow dirt path outside the village, riddled with holes and stones. It is travelled significantly less than the rest of the roads of Neraka, but they are still worn and hard. Not much activity goes on here, as the south seems more exposed to the elements than any other part of the area. The sun is hotter, the wind is stronger and the dust is drier, but nothing can take your mind away from the Temple, leering at you like a mirage. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21859 DOOR 1 ~ ~ 0 -1 21852 DOOR 3 ~ ~ 0 -1 21846 End #21852 NAME Southern path outside the village~ DESCR You walk on a narrow dirt path outside the village, riddled with holes and stones. It is travelled significantly less than the rest of the roads of Neraka, but they are still worn and hard. Not much activity goes on here, as the south seems more exposed to the elements than any other part of the area. The sun is hotter, the wind is stronger and the dust is drier, but nothing can take your mind away from the Temple, leering at you like a mirage. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21861 DOOR 1 ~ ~ 0 -1 21860 DOOR 3 ~ ~ 0 -1 21851 End #21853 NAME Southern Road to Neraka~ DESCR You are walking on the southern road to Neraka. It is well-travelled and hardened from thousands of feet walking on it at once. Dust rises with each step that you take, resulting in a visible trail behind you. To the north, the Temple of Takhisis rises high up like an eternal shadow over the land, pulsating with intense immortal dread. To the south, the road continues on monotonously. ~ FLAGS 4 Sect 1 DOOR 0 ~ ~ 0 -1 21846 DOOR 1 ~ ~ 0 -1 21857 DOOR 2 ~ ~ 0 -1 21928 DOOR 3 ~ ~ 0 -1 21858 End #21854 NAME Southern path outside the village~ DESCR You walk on a narrow dirt path outside the village, riddled with holes and stones. It is travelled significantly less than the rest of the roads of Neraka, but they are still worn and hard. Not much activity goes on here, as the south seems more exposed to the elements than any other part of the area. The sun is hotter, the wind is stronger and the dust is drier, but nothing can take your mind away from the Temple, leering at you like a mirage. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21855 DOOR 1 ~ ~ 0 -1 21846 DOOR 3 ~ ~ 0 -1 21856 End #21855 NAME An empty building~ DESCR The only thing that you can see upon entering this building is a cobweb coated in yellow dust, abandoned long ago. The stone walls are bare, completely devoid of any markings or windows. Wind howls through the door, blasting you with dust. You get the feeling that you are the only one who has seen the inside of this building for a long time. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 21854 End #21856 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back east. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21854 End #21857 NAME Inside a villager's home~ DESCR You stand inside one of the few houses left standing after the destruction of Neraka that hasn't been abandoned in anger and fear. It looks lived-in and poor, and the evil of the Temple permeates this house like the very air. Very little decorates this house except a table and a few chairs. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ 0 -1 21853 End #21858 NAME Inside a villager's house~ DESCR You stand inside one of the few houses left standing after the destruction of Neraka that hasn't been abandoned in anger and fear. It looks lived-in and poor, and the evil of the Temple permeates this house like the very air. Very little decorates this house except a table and a few chairs. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21853 End #21859 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back south. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 21851 End #21860 NAME A pile of rubble~ DESCR No traces of what this pile used to be remain to tell its tale. No smashed furniture, no broken glass, not even any blood. Just a shattered stone building of some sort, broken until only a few broken wooden support beams stick up out of the ruin. The street lies back to the west. ~ FLAGS 0 Sect 5 DOOR 3 ~ ~ 0 -1 21852 End #21861 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back south. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 21852 End #21862 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back west. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ 0 -1 21831 End #21863 NAME Southern path outside the village~ DESCR You walk on a narrow dirt path outside the village, riddled with holes and stones. It is travelled significantly less than the rest of the roads of Neraka, but they are still worn and hard. Not much activity goes on here, as the south seems more exposed to the elements than any other part of the area. The sun is hotter, the wind is stronger and the dust is drier, but nothing can take your mind away from the Temple, leering at you like a mirage. ~ FLAGS 0 Sect 1 DOOR 1 ~ ~ 0 -1 21845 DOOR 2 ~ ~ 0 -1 21867 DOOR 3 ~ ~ 0 -1 21864 End #21864 NAME Southern path outside the village~ DESCR You walk on a narrow dirt path outside the village, riddled with holes and stones. It is travelled significantly less than the rest of the roads of Neraka, but they are still worn and hard. Not much activity goes on here, as the south seems more exposed to the elements than any other part of the area. The sun is hotter, the wind is stronger and the dust is drier, but nothing can take your mind away from the Temple, leering at you like a mirage. ~ FLAGS 0 Sect 1 DOOR 0 You see a ruined building.~ ~ 0 -1 21865 DOOR 1 ~ ~ 0 -1 21863 DOOR 2 ~ ~ 0 -1 21866 End #21865 NAME A destroyed building~ DESCR You stand amidst a small stone ruin of a building that must have once been some sort of apothecary's shop. Broken glass litters the ground, and the stones are colored, as if from dyes. A bad smell pervades the place, but it's the smell of burnt chemicals and reagents, not of flesh. Surprising, considering who did this. What's left of the door leads back to the south. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 21864 End #21866 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back east. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21864 End #21867 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back north. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21863 End #21868 NAME Southern path outside the village~ DESCR You walk on a narrow dirt path outside the village, riddled with holes and stones. It is travelled significantly less than the rest of the roads of Neraka, but they are still worn and hard. Not much activity goes on here, as the south seems more exposed to the elements than any other part of the area. The sun is hotter, the wind is stronger and the dust is drier, but nothing can take your mind away from the Temple, leering at you like a mirage. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21878 DOOR 1 ~ ~ 0 -1 21869 DOOR 2 ~ ~ 0 -1 21877 DOOR 3 ~ ~ 0 -1 21845 End #21869 NAME Southern path outside the village~ DESCR You walk on a narrow dirt path outside the village, riddled with holes and stones. It is travelled significantly less than the rest of the roads of Neraka, but they are still worn and hard. Not much activity goes on here, as the south seems more exposed to the elements than any other part of the area. The sun is hotter, the wind is stronger and the dust is drier, but nothing can take your mind away from the Temple, leering at you like a mirage. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21876 DOOR 1 ~ ~ 0 -1 21870 DOOR 3 ~ ~ 0 -1 21868 End #21870 NAME Southern path outside the village~ DESCR You walk on a narrow dirt path outside the village, riddled with holes and stones. It is travelled significantly less than the rest of the roads of Neraka, but they are still worn and hard. Not much activity goes on here, as the south seems more exposed to the elements than any other part of the area. The sun is hotter, the wind is stronger and the dust is drier, but nothing can take your mind away from the Temple, leering at you like a mirage. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21872 DOOR 1 ~ ~ 0 -1 21871 DOOR 2 ~ ~ 0 -1 21873 DOOR 3 ~ ~ 0 -1 21869 End #21871 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back west. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ 0 -1 21870 End #21872 NAME Southern path outside the village~ DESCR You walk on a narrow dirt path outside the village, riddled with holes and stones. It is travelled significantly less than the rest of the roads of Neraka, but they are still worn and hard. Not much activity goes on here, as the south seems more exposed to the elements than any other part of the area. The sun is hotter, the wind is stronger and the dust is drier, but nothing can take your mind away from the Temple, leering at you like a mirage. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21875 DOOR 1 ~ ~ 0 -1 21874 DOOR 2 ~ ~ 0 -1 21870 End #21873 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back north. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21870 End #21874 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back west. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ 0 -1 21872 End #21875 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back east. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 21872 End #21876 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back east. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 21869 End #21877 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back north. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21868 End #21878 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back south. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 21868 End #21879 NAME Inside the eastern city gates~ DESCR So these are the eastern city gates of Neraka ... One look at the masonry tells you that they were constructed hastily but with great attention to their strength. A massive blackened metal gate spans the gap between the grey stone walls, but it is swung wide open. To the north and south, you can see guard towers. East will take you into the encampment, and west lies the village itself. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21890 DOOR 1 ~ ~ 0 -1 21880 DOOR 2 ~ ~ 0 -1 21892 DOOR 3 ~ ~ 0 -1 21753 End #21880 NAME Eastern path outside the village~ DESCR You walk on a small dirt path outside of the village of Neraka. Dirt and loose stones litter the outside edge of the track. Dust blows up and swirls in the hot dry air, and small pebbles beat against the stone buildings and canvas tents. To the west lies the Temple, a beacon of despair and hatred in the world. To the east are a few buildings and hundreds of tents. ~ FLAGS 0 Sect 1 DOOR 1 ~ ~ 0 -1 21881 DOOR 3 ~ ~ 0 -1 21879 End #21881 NAME Eastern path outside the village~ DESCR You walk on a small dirt path outside of the village of Neraka. Dirt and loose stones litter the outside edge of the track. Dust blows up and swirls in the hot dry air, and small pebbles beat against the stone buildings and canvas tents. To the west lies the Temple, a beacon of despair and hatred in the world. To the east are a few buildings and hundreds of tents. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21925 DOOR 1 ~ ~ 0 -1 21882 DOOR 3 ~ ~ 0 -1 21880 End #21882 NAME Eastern path outside the village~ DESCR You walk on a small dirt path outside of the village of Neraka. Dirt and loose stones litter the outside edge of the track. Dust blows up and swirls in the hot dry air, and small pebbles beat against the stone buildings and canvas tents. To the west lies the Temple, a beacon of despair and hatred in the world. To the east are a few buildings and hundreds of tents. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21883 DOOR 1 ~ ~ 0 -1 21926 DOOR 2 ~ ~ 0 -1 21887 DOOR 3 ~ ~ 0 -1 21881 End #21883 NAME Eastern path outside the village~ DESCR You walk on a small dirt path outside of the village of Neraka. Dirt and loose stones litter the outside edge of the track. Dust blows up and swirls in the hot dry air, and small pebbles beat against the stone buildings and canvas tents. To the west lies the Temple, a beacon of despair and hatred in the world. To the east are a few buildings and hundreds of tents. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21885 DOOR 1 ~ ~ 0 -1 21884 DOOR 2 ~ ~ 0 -1 21882 DOOR 3 ~ ~ 0 -1 21886 End #21884 NAME A dirty pub~ DESCR This place caters to all of the common soldiers and mercenaries in the army, simply because it is cheap and the ale is strong. A bartender stands behind the bar, running to and fro to replenish kegs and mugs for those seated at and standing around the bar. A few worn-out serving girls weave their way through the crowd to bring more beer and ale to the soldiers. Nobody pauses to look at you. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ 0 -1 21883 End #21885 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back south. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 21883 End #21886 NAME A smelly trash dump~ DESCR This massive pile of garbage and waste is the product of so many thousands of soldiers in one place at one time. It probably started out as the product of the pub across the street, but it has escalated rapidly into a full-fledged waste heap. There's no telling what kind of diseases are floating around in the air here. ~ FLAGS 0 Sect 5 DOOR 1 ~ ~ 0 -1 21883 End #21887 NAME Eastern path outside the village~ DESCR You walk on a small dirt path outside of the village of Neraka. Dirt and loose stones litter the outside edge of the track. Dust blows up and swirls in the hot dry air, and small pebbles beat against the stone buildings and canvas tents. To the west lies the Temple, a beacon of despair and hatred in the world. To the east are a few buildings and hundreds of tents. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21882 DOOR 1 ~ ~ 0 -1 21888 DOOR 2 ~ ~ 0 -1 21889 End #21888 NAME An empty, ruined building~ DESCR You stand inside a hollow shell of a building. The back half has been shattered, and harsh sunlight pours in. A desk is in the back, along with a sign. A few signs are posted up on the walls still, the kind of signs that a bank would have. If this was the bank, then it was looted long ago. The gold and silver within probably went to fund the army. Back to the east is the door to the street. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ 0 -1 21887 End #21889 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back north. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21887 End #21890 NAME At the base of a guard tower~ DESCR You stand at the base of a fairly tall guard tower. It is made from grey stone, and its craftmanship shows signs of a quick build. It was probably built by the Dragonarmy when they moved in to occupy Neraka. You can head up into the guard tower itself, or back west to the city gates. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 21879 DOOR 4 ~ ~ 0 -1 21891 End #21891 NAME At the top of a guard tower~ DESCR You are at the top of the stone watchtower that overlooks the city gates. From a large window you can see all the way east to the city limits. In this small room are some extra bowstrings and an extra quiver of arrows for the archers, who, upon sign of any enemy army's intrusion into the village, will rain arrows down upon them until the ground troops can meet them in combat. A small ladder leads down to the base. ~ FLAGS 0 Sect 0 DOOR 5 ~ ~ 0 -1 21890 End #21892 NAME At the base of a guard tower~ DESCR You stand at the base of a fairly tall guard tower. It is made from grey stone, and its craftmanship shows signs of a quick build. It was probably built by the Dragonarmy when they moved in to occupy Neraka. You can head up into the guard tower itself, or back west to the city gates. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21879 DOOR 4 ~ ~ 0 -1 21893 End #21893 NAME At the top of a guard tower~ DESCR You are at the top of the stone watchtower that overlooks the city gates. From a large window you can see all the way east to the city limits. In this small room are some extra bowstrings and an extra quiver of arrows for the archers, who, upon sign of any enemy army's intrusion into the village, will rain arrows down upon them until the ground troops can meet them in combat. A small ladder leads down to the base. ~ FLAGS 0 Sect 0 DOOR 5 ~ ~ 0 -1 21892 End #21894 NAME Streets of Neraka~ DESCR You walk on a north-south road that parallels the Temple, which is to the west. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the south is a place where the road intersects the eastern entrance to the Temple, and the road continues on to the north. A bar lies to the east, and shouts can be heard from here. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21895 DOOR 1 ~ ~ 0 -1 21896 DOOR 2 ~ ~ 0 -1 21754 End #21895 NAME Streets of Neraka~ DESCR You walk on a north-south road that parallels the Temple, which is to the west. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the south is a place where the road intersects the eastern entrance to the Temple. The road dead-ends here, trailing off until there is nothing left of it. ~ FLAGS 0 Sect 1 DOOR 2 ~ ~ 0 -1 21894 End #21896 NAME A filthy tavern~ DESCR This must be one of the dirtier taverns in Neraka, judging by the dirty people here. Draconians are passed out at the bar and on tables, and minotaurs are still drinking heavily. The bartender is easy to get to, once you start shoving and pushing your way in. He looks up at you with anger in his eyes. This must not be the most fun to be had in Neraka, working here. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ ABC 21618 21897 DOOR 3 ~ ~ 0 -1 21894 End #21897 NAME In the back room~ DESCR This is the back room of the tavern, where other ... Business is conducted. It's a lot quieter here. Well, it's a different kind of noise here. You're surprised you haven't seen more of these establishments around Neraka, since there are so many soldiers here with no war to fight. There is a note tacked to the wall. ~ FLAGS 4 Sect 0 EDESC note wall~ The note reads: Sorry about this but we got to go. It's too hard here working so we are leaving to go to somewhere else. Goodbye. You soldiers are too hard to us.~ DOOR 3 ~ ~ A -1 21896 End #21898 NAME The Underhalls~ DESCR You stand in the Underhalls ... A place that few mortals have ever seen and lived to speak of. That is because this is where the torments of the Temple emanate, where the very souls of the tortured are burned in fire from the Abyss. Your light is the only one here. Not even the black fires which burn all about give off light, only eternal heat. ~ FLAGS 8197 Sect 0 DOOR 0 ~ ~ 0 -1 21899 DOOR 1 ~ ~ 0 -1 21905 DOOR 2 ~ ~ 0 -1 21903 DOOR 3 ~ ~ 0 -1 21901 DOOR 4 ~ ~ AF -1 21741 DOOR 5 ~ ~ AF -1 21915 End #21899 NAME The Underhalls~ DESCR You stand in the Underhalls ... A place that few mortals have ever seen and lived to speak of. That is because this is where the torments of the Temple emanate, where the very souls of the tortured are burned in fire from the Abyss. Your light is the only one here. Not even the black fires which burn all about give off light, only eternal heat. ~ FLAGS 8193 Sect 0 DOOR 0 ~ ~ 0 -1 21900 DOOR 2 ~ ~ 0 -1 21898 End #21900 NAME The Underhalls~ DESCR You stand in the Underhalls ... A place that few mortals have ever seen and lived to speak of. That is because this is where the torments of the Temple emanate, where the very souls of the tortured are burned in fire from the Abyss. Your light is the only one here. Not even the black fires which burn all about give off light, only eternal heat. To the east and west are two small cells. ~ FLAGS 8193 Sect 0 DOOR 1 ~ ~ 0 -1 21909 DOOR 2 ~ ~ 0 -1 21899 DOOR 3 ~ ~ 0 -1 21910 End #21901 NAME The Underhalls~ DESCR You stand in the Underhalls ... A place that few mortals have ever seen and lived to speak of. That is because this is where the torments of the Temple emanate, where the very souls of the tortured are burned in fire from the Abyss. Your light is the only one here. Not even the black fires which burn all about give off light, only eternal heat. ~ FLAGS 8193 Sect 0 DOOR 1 ~ ~ 0 -1 21898 DOOR 3 ~ ~ 0 -1 21902 End #21902 NAME The Underhalls~ DESCR You stand in the Underhalls ... A place that few mortals have ever seen and lived to speak of. That is because this is where the torments of the Temple emanate, where the very souls of the tortured are burned in fire from the Abyss. Your light is the only one here. Not even the black fires which burn all about give off light, only eternal heat. To the north and south are two small cells. ~ FLAGS 8193 Sect 0 DOOR 0 ~ ~ 0 -1 21907 DOOR 1 ~ ~ 0 -1 21901 DOOR 2 ~ ~ 0 -1 21908 End #21903 NAME The Underhalls~ DESCR You stand in the Underhalls ... A place that few mortals have ever seen and lived to speak of. That is because this is where the torments of the Temple emanate, where the very souls of the tortured are burned in fire from the Abyss. Your light is the only one here. Not even the black fires which burn all about give off light, only eternal heat. ~ FLAGS 8193 Sect 0 DOOR 0 ~ ~ 0 -1 21898 DOOR 2 ~ ~ 0 -1 21904 End #21904 NAME The Underhalls~ DESCR You stand in the Underhalls ... A place that few mortals have ever seen and lived to speak of. That is because this is where the torments of the Temple emanate, where the very souls of the tortured are burned in fire from the Abyss. Your light is the only one here. Not even the black fires which burn all about give off light, only eternal heat. To the east and west are two small cells. ~ FLAGS 8193 Sect 0 DOOR 0 ~ ~ 0 -1 21903 DOOR 1 ~ ~ 0 -1 21913 DOOR 3 ~ ~ 0 -1 21914 End #21905 NAME The Underhalls~ DESCR You stand in the Underhalls ... A place that few mortals have ever seen and lived to speak of. That is because this is where the torments of the Temple emanate, where the very souls of the tortured are burned in fire from the Abyss. Your light is the only one here. Not even the black fires which burn all about give off light, only eternal heat. ~ FLAGS 8193 Sect 0 DOOR 1 ~ ~ 0 -1 21906 DOOR 3 ~ ~ 0 -1 21898 End #21906 NAME The Underhalls~ DESCR You stand in the Underhalls ... A place that few mortals have ever seen and lived to speak of. That is because this is where the torments of the Temple emanate, where the very souls of the tortured are burned in fire from the Abyss. Your light is the only one here. Not even the black fires which burn all about give off light, only eternal heat. To the north and south are two small cells. ~ FLAGS 8193 Sect 0 DOOR 0 ~ ~ 0 -1 21911 DOOR 2 ~ ~ 0 -1 21912 DOOR 3 ~ ~ 0 -1 21905 End #21907 NAME A cell~ DESCR Inside this blackened, burned cell, you see utter horror. A prisoner is stuck in the wall, not in a hole, but in the wall itself. His screams echo down the stony corridor as his entrails are constantly torn out and replaced by unseen hands. Blood pours from his mouth towards the floor, but is caught by some invisible maw, drinking hungrily. ~ FLAGS 8193 Sect 0 DOOR 2 ~ ~ 0 -1 21902 End #21908 NAME A cell~ DESCR A fire rages in this room. It engulfs a prisoner and seemingly chews on him, savoring the agony and pain in its meal. Then the prisoner is spit out against the wall, still on fire. Then, magically, the flames on the prisoner are extinguished, his wounds are healed, and the fire begins to chew on his prisoner once more. ~ FLAGS 8193 Sect 0 DOOR 0 ~ ~ 0 -1 21902 End #21909 NAME A cell~ DESCR A room of pure thickness ... You find it very hard to breathe in here. An almost liquid feeling invades your lungs every time you inhale, and then you realize that it really is liquid, and you are starting to itch all over. It gets harder and harder to breathe in here, but the prisoners continue to do so, even though they are nailed to the wall. You start to feel your lungs burning, too, and you have a fierce desire to escape west. ~ FLAGS 8193 Sect 0 DOOR 3 ~ ~ 0 -1 21900 End #21910 NAME A cell~ DESCR A puddle is in the middle of the floor, leaking blood. A skeleton is crawling slowly away from it. Your first thought is that the man's flesh was stripped away with a necromancer's spell, but then you realize that the puddle is still alive, is still a breathing, living creature. The skeleton, now on its feet and moved by a will stronger than its own, forces itself back inside the puddle, and the man is whole. Whole, that is, until a cleaver splits his back open, and the skeleton tears its way free again. ~ FLAGS 8193 Sect 0 DOOR 1 ~ ~ 0 -1 21900 End #21911 NAME A cell~ DESCR You stand inside the cell of a tortured elf, screaming for mercy. His eyes have been stitched shut with thick, black string and he has been crucified upside down on the wall. There is no indication of any harm being done to him at all, but two small demons circle his head, screaming horribly. A third is constantly tearing apart the flesh of small living creatures, and throwing the entrails and blood on the elf's face. One of the other demons then licks all of it off. ~ FLAGS 8193 Sect 0 DOOR 2 ~ ~ 0 -1 21906 End #21912 NAME A cell~ DESCR There is only one thing to see in this cell, and it is horrible. A prisoner is suspended in mid-air by steel chains, while a fire burns underneath him, scorching him and filling the air with the smell of burnt flesh and hair. Two small demons cut off small pieces of his body and shove them inside the prisoner's mouth. His eyes are held open with magic, and his screams never leave his mouth. ~ FLAGS 8193 Sect 0 DOOR 0 ~ ~ 0 -1 21906 End #21913 NAME A cell~ DESCR Inside this blackened, burned cell, you see utter horror. A prisoner is stuck in the wall, not in a hole, but in the wall itself. His screams echo down the stony corridor as his entrails are constantly torn out and replaced by unseen hands. Blood pours from his mouth towards the floor, but is caught by some invisible maw, drinking hungrily, and always satiated. ~ FLAGS 8193 Sect 0 DOOR 3 ~ ~ 0 -1 21904 End #21914 NAME A cell~ DESCR You stand inside a charred dungeon cell, blackened and burned. It reeks of seared flesh and tangible pain. Your light falls upon metal shackles bolted securely into the wall, and as you look at many lumps in them, you realize in horror that the lumps are chunks of incinerated flesh burnt permanently to the shackles. Cries of anguish echo from everywhere in this cell. ~ FLAGS 8193 Sect 0 DOOR 1 ~ ~ 0 -1 21904 End #21915 NAME In the Darkness~ DESCR You stand in the midst of an impenetrable darkness. It claims you and grasps you in an unholy way. The scent of the abysmal air and the rhythm with which it moves tells you that there is something down here, something huge and evil that is watching you, even in this darkness. You have an urge to leave this place now ... ~ FLAGS 8193 Sect 0 DOOR 4 ~ ~ AF -1 21898 End #21916 NAME A run-down supply store~ DESCR This store once was a haven for travellers who came this way, but now its just for travellers who are unfortunate enough to come this far. The store is dilapidated and running down, as is the old man sitting behind the counter. He barely looks up as you walk in. Something here could be of some use ... Possibly. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21806 End #21917 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back west. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ 0 -1 21808 End #21918 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back west. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21779 End #21919 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back north. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21773 End #21920 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back east. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21771 End #21921 NAME At the base of a guard tower~ DESCR You stand at the base of a fairly tall guard tower. It is made from grey stone, and its craftmanship shows signs of a quick build. It was probably built by the Dragonarmy when they moved in to occupy Neraka. You can head up into the guard tower itself, or back west to the city gates. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ 0 -1 21604 DOOR 4 ~ ~ 0 -1 21922 End #21922 NAME At the top of a guard tower~ DESCR You are at the top of the stone watchtower that overlooks the city gates. From a large window you can see all the way north to the city limits. In this small room are some extra bowstrings and an extra quiver of arrows for the archers, who, upon sign of any enemy army's intrusion into the village, will rain arrows down upon them until the ground troops can meet them in combat. A small ladder leads down to the base. ~ FLAGS 0 Sect 0 DOOR 5 ~ ~ 0 -1 21921 End #21923 NAME At the base of a guard tower~ DESCR You stand at the base of a fairly tall guard tower. It is made from grey stone, and its craftmanship shows signs of a quick build. It was probably built by the Dragonarmy when they moved in to occupy Neraka. You can head up into the guard tower itself, or back east to the city gates. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21604 DOOR 4 ~ ~ 0 -1 21924 End #21924 NAME At the top of a guard tower~ DESCR You are at the top of the stone watchtower that overlooks the city gates. From a large window you can see all the way north to the city limits. In this small room are some extra bowstrings and an extra quiver of arrows for the archers, who, upon sign of any enemy army's intrusion into the village, will rain arrows down upon them until the ground troops can meet them in combat. A small ladder leads down to the base. ~ FLAGS 0 Sect 0 DOOR 5 ~ ~ 0 -1 21923 End #21925 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back south. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 21881 End #21926 NAME House of Ill Repute~ DESCR Well, there's an army full of men, so a house like this in an encampment is almost mandatory. A few girls wander about, a bit shaken, but conscious of the waiting ... "customers." One looks at you, shakes her head, and turns away to approach a human mercenary. After waiting for a bit, you begin to think that nobody wants to pay attention to you. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ 0 -1 21882 End #21927 NAME A dusty trail~ DESCR You are walking along a dusty, well-travelled road heading east and west. The hard-packed soil makes you think about how much traffic this place must be getting, and then you wonder about who is making all this dust and footprints. Ahead, to the south, you see something dark and massive looming on the horizon. ~ FLAGS 4 Sect 5 DOOR 1 ~ ~ 0 -1 21801 DOOR 3 ~ ~ A -1 21968 End #21928 NAME Southern Road to Neraka~ DESCR You are walking on the southern road to Neraka. It is well-travelled and hardened from thousands of feet walking on it at once. Dust rises with each step that you take, resulting in a visible trail behind you. To the north, the Temple of Takhisis rises high up like an eternal shadow over the land, pulsating with intense immortal dread. To the south, the road continues on monotonously. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21853 DOOR 1 ~ ~ 0 -1 21931 DOOR 2 ~ ~ 0 -1 21929 DOOR 3 ~ ~ 0 -1 21933 End #21929 NAME Southern Road to Neraka~ DESCR You are walking on the southern road to Neraka. It is well-travelled and hardened from thousands of feet walking on it at once. Dust rises with each step that you take, resulting in a visible trail behind you. To the north, the Temple of Takhisis rises high up like an eternal shadow over the land, pulsating with intense immortal dread. To the south, the road continues on monotonously. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21928 DOOR 2 ~ ~ 0 -1 21930 End #21930 NAME Southern Road to Neraka~ DESCR You are walking on the southern road to Neraka. It is well-travelled and hardened from thousands of feet walking on it at once. Dust rises with each step that you take, resulting in a visible trail behind you. To the north, the Temple of Takhisis rises high up like an eternal shadow over the land, pulsating with intense immortal dread. To the south, the road continues on monotonously. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21929 End #21931 NAME Southern path outside the village~ DESCR You walk on a narrow dirt path outside the village, riddled with holes and stones. It is travelled significantly less than the rest of the roads of Neraka, but they are still worn and hard. Not much activity goes on here, as the south seems more exposed to the elements than any other part of the area. The sun is hotter, the wind is stronger and the dust is drier, but nothing can take your mind away from the Temple, leering at you like a mirage. ~ FLAGS 0 Sect 1 DOOR 1 ~ ~ 0 -1 21932 DOOR 2 ~ ~ 0 -1 21934 DOOR 3 ~ ~ 0 -1 21928 End #21932 NAME Southern path outside the village~ DESCR You walk on a narrow dirt path outside the village, riddled with holes and stones. It is travelled significantly less than the rest of the roads of Neraka, but they are still worn and hard. Not much activity goes on here, as the south seems more exposed to the elements than any other part of the area. The sun is hotter, the wind is stronger and the dust is drier, but nothing can take your mind away from the Temple, leering at you like a mirage. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21935 DOOR 1 ~ ~ 0 -1 21936 DOOR 2 ~ ~ 0 -1 21937 DOOR 3 ~ ~ 0 -1 21931 End #21933 NAME Southern path outside the village~ DESCR You walk on a narrow dirt path outside the village, riddled with holes and stones. It is travelled significantly less than the rest of the roads of Neraka, but they are still worn and hard. Not much activity goes on here, as the south seems more exposed to the elements than any other part of the area. The sun is hotter, the wind is stronger and the dust is drier, but nothing can take your mind away from the Temple, leering at you like a mirage. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21938 DOOR 1 ~ ~ 0 -1 21928 DOOR 2 ~ ~ 0 -1 21939 DOOR 3 ~ ~ 0 -1 21943 End #21934 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back north. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21931 End #21935 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back south. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 21932 End #21936 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back west. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ 0 -1 21932 End #21937 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back north. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21932 End #21938 NAME A villager's home~ DESCR You stand inside one of the few houses left standing after the destruction of Neraka that hasn't been abandoned in anger and fear. It looks lived-in and poor, and the evil of the Temple permeates this house like the very air. Very little decorates this house except a table and a few chairs. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 21933 End #21939 NAME Southern path outside the village~ DESCR You walk on a narrow dirt path outside the village, riddled with holes and stones. It is travelled significantly less than the rest of the roads of Neraka, but they are still worn and hard. Not much activity goes on here, as the south seems more exposed to the elements than any other part of the area. The sun is hotter, the wind is stronger and the dust is drier, but nothing can take your mind away from the Temple, leering at you like a mirage. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21933 DOOR 1 ~ ~ 0 -1 21942 DOOR 3 ~ ~ 0 -1 21940 End #21940 NAME Southern path outside the village~ DESCR You walk on a narrow dirt path outside the village, riddled with holes and stones. It is travelled significantly less than the rest of the roads of Neraka, but they are still worn and hard. Not much activity goes on here, as the south seems more exposed to the elements than any other part of the area. The sun is hotter, the wind is stronger and the dust is drier, but nothing can take your mind away from the Temple, leering at you like a mirage. ~ FLAGS 0 Sect 1 DOOR 1 ~ ~ 0 -1 21939 DOOR 2 ~ ~ 0 -1 21941 End #21941 NAME Herb Store~ DESCR You enter the store to find it empty and devoid of any herbs whatsoever. Even the smell of the plants is gone now, washed away in the brutal heat. Empty jars line shelves on the walls. It seems that the owner packed up quickly and left. With what happened to the store to the north, it's no wonder. The exit to this empty store is back to the north. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21940 End #21942 NAME A half-levelled house~ DESCR Half of this house still stands, the other does not. The disruption and earthquake caused by the rising of the Temple split it in twain long ago. It still stands, for no other reason than that it is a harmless ruin. Dry, dusty wind blows eerily through the stones above and below you, and timbers creak and moan under the weight of the stone. Half of a door will take you back west to the village street. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ 0 -1 21939 End #21943 NAME A half-levelled house~ DESCR Half of this house still stands, the other does not. The disruption and earthquake caused by the rising of the Temple split it in twain long ago. It still stands, for no other reason than that it is a harmless ruin. Dry, dusty wind blows eerily through the stones above and below you, and timbers creak and moan under the weight of the stone. Half of a door will take you back east to the village street. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21933 End #21944 NAME Streets of Neraka~ DESCR You walk on a road that leads through the damned village of Neraka. You can see the black mass of the Temple from here. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the south, the road continues, and it looks like a dead-end to the west. ~ FLAGS 0 Sect 1 DOOR 2 ~ ~ 0 -1 21782 DOOR 3 ~ ~ 0 -1 21945 End #21945 NAME Streets of Neraka~ DESCR You walk on a road that leads through the damned village of Neraka. You can see the black mass of the Temple from here. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. You have reached a dead-end in the road. Back east, the street winds. ~ FLAGS 0 Sect 1 DOOR 1 ~ ~ 0 -1 21944 End #21946 NAME Streets of Neraka~ DESCR You walk on an north-south road that parallels the Temple, which is far to the west. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the south is a small intersection, and the road stretches onwards to the north. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21947 DOOR 2 ~ ~ 0 -1 21764 End #21947 NAME Streets of Neraka~ DESCR You walk on an north-south road that parallels the Temple, which is far to the west. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the south is a small intersection, and the road stops here. To the north is a rather suspicious-looking building, and to the west lies some sort of storage facility. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ AB -1 21948 DOOR 2 ~ ~ 0 -1 21946 DOOR 3 ~ ~ 0 -1 21950 End #21948 NAME The Black Market~ DESCR This is the Black Market of Neraka. Here, for the right price, you can buy slaves from all over the realm. They are most notably warriors, although some prisoners of war have been taken hostage as a threat to the land. Slavemasters stand here and there, ushering slaves onto and off of the auction block with cruel whips. ~ FLAGS 4096 Sect 0 DOOR 2 ~ ~ A -1 21947 End #21949 NAME Load slaves here!~ DESCR In theory, this is where the slaves should be kept, if the Romdocs are right. If you're here, you must be a slave. Just behave and wait to be sold. Or maybe the gods will answer your prayers for release. ~ FLAGS 4 Sect 0 End #21950 NAME Empty Storeroom~ DESCR This storeroom is hollow and vast, and holding nothing, not even a single box. It does, however, act as an oven, storing all the heat until you're baking inside your armor. This was probably used at some time or another by the citizens of Neraka to store crops for the winter months, but it is now empty, and a scarce few citizens remain. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21947 End #21951 NAME The mess tent~ DESCR You are inside the massive grey mess tent, and it is indeed a mess. Food is strewn about chaotically, and many soldiers are eating hungrily at long wooden tables. You could probably sit down unnoticed and eat a meal as well, if you could stomach the food, whatever it is. It looks like a thin stew made of organ meats and other nasty things. It's even hotter in here than it is outside. The mess tent continues through a flap in the tent to the west, and the entrance is back to the east. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21799 DOOR 3 ~ ~ A -1 21952 End #21952 NAME Mess kitchen~ DESCR This is where some of the cooking for the encampment takes place. Looking about, there are about thirty pots on over fires. It seems like there's only one cook, too. You can hear the shouts of the mess hall from here. This room stinks badly and is hotter still than the rest of the tent. The "meats" that you see on small tables and in cloth sacks look more like severed body parts and entrails than anything. Maybe you should leave before you get sick all over the place and the cook decides to throw that in, too. The doorway is back east. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ A -1 21951 End #21953 NAME Streets of Neraka~ DESCR You walk on a north-south road that parallels the Temple, which is immediately to the west, so close that you can touch it. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. On either side of you are ruined homes, a grim reminder of what happened in Neraka many years ago. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21752 DOOR 1 ~ ~ 0 -1 21956 DOOR 2 ~ ~ 0 -1 21954 DOOR 3 ~ ~ 0 -1 21957 End #21954 NAME Streets of Neraka~ DESCR You walk on a north-south road that parallels the Temple, which is immediately to the west, so close that you can touch it. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the east is a house that is half-ruined, and to the north, there are two totally destroyed homes. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21953 DOOR 1 ~ ~ 0 -1 21955 End #21955 NAME A half-levelled house~ DESCR Half of this house still stands, the other does not. The disruption and earthquake caused by the rising of the Temple split it in twain long ago. It still stands, for no other reason than that it is a harmless ruin. Dry, dusty wind blows eerily through the stones above and below you, and timbers creak and moan under the weight of the stone. Half of a door will take you back west to the village street. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ 0 -1 21954 End #21956 NAME A ruined home~ DESCR In this rubble is great sadness. Personal items are strewn about in the fallen house, memories of a long time ago before the Dark Queen's coming into this place. The clothing has rotted and the beds are infested with vermin, and under the rubble, you are sure you can see a skeleton before you turn away back to the street. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ 0 -1 21953 End #21957 NAME A ruined home~ DESCR In this rubble is great sadness. Personal items are strewn about in the fallen house, memories of a long time ago before the Dark Queen's coming into this place. The clothing has rotted and the beds are infested with vermin, and under the rubble, you are sure you can see a skeleton before you turn away back to the street. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 21953 End #21958 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back west. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21797 End #21959 NAME Inside a tent~ DESCR You are inside a Dragonarmy tent, hastily erected amidst the others. This is just one of the easily accessible, but there are others ... There are hundreds upon hundreds of others. The inside of the tent is fairly nondescript; it's a white canvas tent, with a small cot in the corner and a small footlocker for keeping spare rations and personal belongings in. The entrance to the tent is back east. ~ FLAGS 4 Sect 0 End #21960 NAME A necromancer's room~ DESCR Inside this dark, shadowy room lurks the stench and feel of death. The only light is given from a short, fat candle that is placed inside a dry, white skull. A small bed is next to the wall, and a desk is next to it, filled with all sorts of powders, scrolls, wands, and the like. A few books sit on the desk, too, mostly note books filled with incoherent writings. A spare black robe is folded neatly on the bed. The door behind you has closed on its own, and you wonder if someone else is in the room with you ... ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ A -1 21645 End #21961 NAME A mage's room~ DESCR Inside this dark, shadowy room is the feeling of hate and darkness. The only light is given from a short, fat candle that is burning slowly atop a black disk, probably a symbol of Nuitari. A small bed is next to the wall, and a desk is next to it, filled with all sorts of powders, scrolls, wands, and the like. A few books sit on the desk, too, mostly note books filled with incoherent writings. A spare black robe is folded neatly on the bed. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ A -1 21645 End #21962 NAME A cleric's room~ DESCR You stand in the bare room of a cleric of some sort. The only decorations are a medal from the Dragonarmy and a bearing on the wall with the mark of five clenched dragon claws. The only furniture is a wooden bed and small desk beside it. A few empty bottles sit on the desk, probably containing magical potions at one time or another. A small black candle is on the desk along with an opened parchment letter. The walls are black, and you get the feeling that someone is watching you. ~ FLAGS 0 Sect 0 EDESC medal award wall~ The medal is a round disc of metal engraved with runes that mean nothing to you. It also bears the mark of Takhisis.~ EDESC letter parch parchment~ The letter reads: "To Nastul, High Cleric of Takhisis: We wish to commend your work and we therefore send you this magically enchanted mace, one which will make you more powerful in battle. We also give you this medal for your loyal service to Her Dark Majesty. In addition, you are ordered to report to the Dragon Highlord meeting as soon as you can. There is word that the Knights of Solamnia are on the march here, and we would like to investigate this. You will be briefed before the meeting. Signed, Highlord Kitiara"~ DOOR 2 ~ ~ A -1 21641 End #21963 NAME A cleric's room~ DESCR You stand in the bare room of a cleric of some sort. The only decoration is a bearing on the wall with the mark of five clenched dragon claws. The only furniture is a wooden bed and small desk beside it. A few empty bottles sit on the desk, probably containing magical potions at one time or another. A small black candle is smoldering on the desk. The walls are black, and you get the feeling that someone is watching you. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ A -1 21641 End #21964 NAME Before a massive throne~ DESCR You stand before a massive black throne, one adorned with dragon heads and elven skulls. In the center is pitch-blackness that you cannot see into and no light penetrates. You get the feeling that you are treading on very sacred, very dangerous ground ... Especially when you realize why nobody sits here. This is the throne of Takhisis, Queen of Darkness. ~ FLAGS 0 Sect 0 DOOR 5 ~ ~ 0 -1 21708 End #21965 NAME Streets of Neraka~ DESCR You walk on a road that leads through the damned village of Neraka. You can see the black mass of the Temple from here. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. The street bends north and west here. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 -1 21966 DOOR 3 ~ ~ 0 -1 21822 End #21966 NAME Streets of Neraka~ DESCR You walk on a road that leads through the damned village of Neraka. You can see the black mass of the Temple from here. Try as you might, the image of the foul black construction is etched in your mind and you cannot and will never forget it. To the south the road bends, and to the west lies the outer corridor of the Temple. ~ FLAGS 0 Sect 1 DOOR 2 ~ ~ 0 -1 21965 DOOR 3 ~ ~ 0 -1 21627 End #21967 NAME Atop the arch~ DESCR You stand on the inside of the massive stone arch that was erected to honor the coming of armies from all directions. However, the work order got lost in paperwork and the arch was constructed at the wrong road. It was supposed to be built on the northern road into Neraka, since only one army would be coming from the east, that of Highlord Lucien, who still has not arrived in the village. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 21768 DOOR 2 ~ ~ 0 -1 21769 End #21968 NAME Northern Checkpoint~ DESCR This looks like a Dragonarmy checkpoint, but it's been deserted. The only thing left is a massive gate that's closed off, blocking the east-west road. It's unlocked and you could probably open it pretty easily. But never mind that -- it's not like the Army of Takhisis to leave something like this laying around. They're good at making things disappear -- far too good. There are tracks leading up to the gate and beyond it, but the gate shows no sign of ever having been opened recently. A high wall of stone extends to a steep rock face to the north and south, preventing any but the most skilled of thieves and assassins from getting past unnoticed, but the days of necessity for that are long gone. ~ FLAGS 0 Sect 5 DOOR 1 ~ gate~ A -1 21927 DOOR 4 ~ ~ 0 -1 10100 End #21969 NAME The Forge~ DESCR You stand within the forge itself. Though the fires here have not been lit for years, the heat still rages on. It is almost unbearable, even though the heat is not physical. It is a heat of hate, of anger, of rage at being contained here. A dark presence invades your mind, and you get the distinct feeling that you are not alone and are being watched. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ AF -1 21809 End #0 #SPECIALS M 21600 spec_cast_undead M 21613 spec_breath_any M 21628 spec_cast_cleric M 21631 spec_breath_acid M 21633 spec_breath_fire M 21636 spec_breath_lightning M 21637 spec_breath_acid M 21638 spec_breath_fire M 21639 spec_breath_lightning M 21640 spec_breath_gas M 21641 spec_breath_frost S #RESETS D 0 21637 5 1 D 0 21652 0 1 D 0 21652 1 1 D 0 21652 2 1 D 0 21652 3 1 D 0 21670 5 2 D 0 21741 5 2 D 0 21748 4 2 D 0 21809 1 1 D 0 21896 1 2 D 0 21947 0 1 M 0 21615 15 21600 2 E 0 21628 0 5 E 0 21631 0 16 M 0 21616 15 21600 1 E 0 21629 0 6 E 0 21630 0 9 E 0 21631 0 16 M 0 21610 18 21601 2 E 0 21626 0 16 O 0 21641 0 21602 M 0 21619 1 21602 1 E 0 21627 0 16 E 0 21642 0 17 G 0 21643 0 G 0 21644 0 G 0 21642 0 O 0 21643 0 21602 O 0 21644 0 21602 O 0 21642 0 21602 M 0 21644 20 21604 1 M 0 21643 20 21607 1 O 0 21635 0 21608 M 0 21643 20 21608 1 M 0 21610 18 21611 2 E 0 21626 0 16 M 0 21615 15 21614 1 E 0 21628 0 5 E 0 21630 0 9 M 0 21615 15 21617 1 E 0 21631 0 16 M 0 21610 18 21619 2 E 0 21627 0 16 M 0 21616 15 21622 1 E 0 21630 0 9 M 0 21610 18 21624 2 E 0 21627 0 16 M 0 21644 20 21625 2 M 0 21615 15 21627 1 E 0 21629 0 6 M 0 21616 15 21628 1 E 0 21628 0 5 M 0 21610 18 21631 2 E 0 21626 0 16 M 0 21616 15 21635 2 E 0 21630 0 9 E 0 21627 0 16 O 0 21650 0 21637 M 0 21635 15 21637 2 E 0 21631 0 16 M 0 21643 20 21637 2 M 0 21643 20 21638 2 M 0 21615 15 21642 1 E 0 21629 0 6 M 0 21644 20 21646 1 O 0 21692 0 21648 O 0 21653 0 21657 O 0 21653 0 21661 O 0 21690 0 21665 O 0 21689 0 21668 M 0 21602 1 21670 1 E 0 21601 0 5 G 0 21625 0 M 0 21643 20 21676 1 M 0 21644 20 21676 1 M 0 21645 1 21677 1 E 0 21698 0 16 E 0 21655 0 3 O 0 21695 0 21681 O 0 21696 0 21682 M 0 21643 20 21682 1 E 0 21626 0 16 M 0 21644 20 21683 2 O 0 21691 0 21684 M 0 21629 4 21685 4 M 0 21630 3 21685 3 M 0 21631 3 21685 3 O 0 21631 0 21686 M 0 21646 20 21686 5 E 0 21631 0 16 M 0 21646 20 21686 2 M 0 21607 10 21691 2 E 0 21673 0 9 E 0 21678 0 10 M 0 21608 10 21691 2 E 0 21682 0 8 E 0 21672 0 9 M 0 21606 10 21693 2 E 0 21680 0 8 E 0 21670 0 9 E 0 21626 0 16 M 0 21608 10 21693 2 E 0 21667 0 6 E 0 21682 0 8 G 0 21638 0 M 0 21607 10 21696 2 E 0 21668 0 6 E 0 21678 0 10 M 0 21607 10 21698 2 E 0 21673 0 9 E 0 21623 0 16 M 0 21605 10 21703 2 E 0 21666 0 6 E 0 21626 0 16 M 0 21606 10 21703 2 E 0 21660 0 5 E 0 21680 0 8 M 0 21607 10 21705 2 E 0 21663 0 5 E 0 21683 0 8 M 0 21606 10 21706 2 E 0 21670 0 9 E 0 21627 0 16 M 0 21608 10 21706 2 E 0 21677 0 10 E 0 21627 0 16 M 0 21606 10 21707 2 E 0 21670 0 9 E 0 21675 0 10 M 0 21600 1 21709 1 E 0 21600 0 6 E 0 21684 0 5 E 0 21688 0 8 E 0 21687 0 10 E 0 21608 0 16 E 0 21686 0 9 G 0 21685 0 O 0 21707 0 21709 M 0 21601 1 21711 1 E 0 21659 0 5 E 0 21664 0 6 E 0 21679 0 8 E 0 21669 0 9 E 0 21674 0 10 E 0 21694 0 11 E 0 21697 0 16 O 0 21708 0 21711 M 0 21604 10 21711 2 E 0 21659 0 5 E 0 21664 0 6 M 0 21646 20 21711 3 E 0 21628 0 5 E 0 21631 0 16 M 0 21604 10 21712 2 E 0 21679 0 8 M 0 21605 10 21713 2 E 0 21661 0 5 E 0 21666 0 6 M 0 21608 10 21713 2 E 0 21672 0 9 E 0 21677 0 10 O 0 21705 0 21714 M 0 21607 10 21714 2 E 0 21663 0 5 E 0 21683 0 8 M 0 21604 10 21715 2 E 0 21664 0 6 E 0 21674 0 10 E 0 21627 0 16 M 0 21605 10 21715 2 E 0 21661 0 5 E 0 21681 0 8 E 0 21627 0 16 M 0 21604 10 21716 2 E 0 21664 0 6 E 0 21674 0 10 E 0 21627 0 16 G 0 21638 0 M 0 21606 10 21716 2 E 0 21660 0 5 E 0 21645 0 12 E 0 21632 0 16 M 0 21604 10 21717 2 E 0 21669 0 9 E 0 21626 0 16 M 0 21605 10 21717 2 E 0 21681 0 8 E 0 21671 0 9 M 0 21605 10 21718 2 E 0 21671 0 9 E 0 21676 0 10 M 0 21608 10 21720 2 E 0 21662 0 5 E 0 21682 0 8 O 0 21706 0 21721 M 0 21608 10 21721 2 E 0 21662 0 5 E 0 21667 0 6 E 0 21626 0 16 M 0 21641 1 21722 1 M 0 21640 1 21723 1 M 0 21639 1 21724 1 M 0 21638 1 21725 1 M 0 21636 1 21726 1 M 0 21637 1 21727 1 M 0 21646 20 21728 2 M 0 21646 20 21730 1 M 0 21646 20 21732 1 M 0 21627 1 21734 1 E 0 21651 0 17 E 0 21652 0 16 M 0 21646 20 21736 1 M 0 21646 20 21737 1 M 0 21646 20 21739 1 M 0 21646 20 21742 1 M 0 21646 20 21744 2 M 0 21646 20 21747 1 O 0 21602 0 21748 O 0 21635 0 21749 O 0 21635 0 21750 M 0 21644 20 21750 1 O 0 21635 0 21751 M 0 21615 15 21751 1 E 0 21628 0 5 E 0 21631 0 16 M 0 21603 1 21756 1 G 0 21603 0 G 0 21604 0 G 0 21605 0 G 0 21607 0 G 0 21606 0 O 0 21635 0 21759 M 0 21609 10 21760 1 E 0 21613 0 16 M 0 21609 10 21764 1 M 0 21617 8 21768 2 E 0 21632 0 16 M 0 21617 8 21769 2 E 0 21632 0 16 M 0 21616 15 21774 2 E 0 21630 0 9 E 0 21631 0 16 M 0 21635 15 21776 2 E 0 21629 0 6 M 0 21635 15 21785 2 E 0 21628 0 5 E 0 21629 0 6 M 0 21635 15 21786 2 E 0 21626 0 16 M 0 21610 18 21788 1 E 0 21626 0 16 M 0 21617 16 21789 2 E 0 21632 0 16 E 0 21645 0 12 M 0 21610 18 21790 1 E 0 21627 0 16 M 0 21617 16 21791 2 E 0 21632 0 16 E 0 21645 0 12 M 0 21644 20 21792 2 M 0 21616 15 21795 1 E 0 21628 0 5 O 0 21636 0 21799 M 0 21615 15 21799 3 E 0 21628 0 5 E 0 21631 0 16 M 0 21644 20 21799 3 M 0 21643 20 21799 1 M 0 21616 15 21803 2 E 0 21630 0 9 E 0 21631 0 16 M 0 21616 15 21806 1 M 0 21615 15 21809 1 E 0 21629 0 6 M 0 21635 15 21809 2 E 0 21631 0 16 O 0 21635 0 21810 M 0 21616 15 21810 1 E 0 21629 0 6 O 0 21635 0 21811 O 0 21645 0 21811 M 0 21615 15 21811 1 E 0 21631 0 16 M 0 21614 1 21812 1 G 0 21621 0 G 0 21622 0 G 0 21623 0 G 0 21624 0 M 0 21635 1 21812 2 E 0 21628 0 5 E 0 21631 0 16 M 0 21611 1 21813 1 G 0 21609 0 G 0 21610 0 G 0 21611 0 G 0 21612 0 G 0 21613 0 M 0 21643 20 21823 1 M 0 21643 20 21831 1 O 0 21713 0 21836 M 0 21609 10 21836 1 O 0 21713 0 21837 M 0 21609 10 21837 1 M 0 21616 15 21838 1 E 0 21631 0 16 O 0 21635 0 21841 O 0 21603 0 21841 M 0 21616 15 21841 1 E 0 21631 0 16 O 0 21629 0 21841 O 0 21713 0 21843 M 0 21609 10 21843 1 G 0 21617 0 O 0 21713 0 21844 O 0 21617 0 21844 O 0 21609 0 21844 M 0 21609 10 21844 1 M 0 21610 10 21847 1 E 0 21627 0 16 M 0 21617 16 21848 2 E 0 21632 0 16 E 0 21645 0 12 M 0 21610 10 21849 1 E 0 21627 0 16 M 0 21617 16 21850 2 E 0 21632 0 16 E 0 21645 0 12 O 0 21635 0 21856 O 0 21713 0 21857 O 0 21615 0 21857 M 0 21609 10 21857 1 O 0 21713 0 21858 M 0 21609 10 21858 2 O 0 21635 0 21859 O 0 21635 0 21861 O 0 21635 0 21862 M 0 21644 20 21864 2 O 0 21699 0 21865 O 0 21635 0 21866 O 0 21635 0 21867 M 0 21643 20 21867 2 O 0 21635 0 21871 M 0 21643 20 21871 1 O 0 21635 0 21873 O 0 21635 0 21874 M 0 21644 20 21874 1 O 0 21635 0 21875 M 0 21643 20 21875 1 O 0 21635 0 21876 O 0 21635 0 21877 M 0 21644 20 21877 1 O 0 21635 0 21878 M 0 21643 20 21878 1 M 0 21643 20 21879 1 M 0 21648 1 21884 1 G 0 21603 0 G 0 21605 0 G 0 21617 0 G 0 21615 0 G 0 21614 0 G 0 21616 0 O 0 21713 0 21884 O 0 21636 0 21884 M 0 21644 20 21884 1 O 0 21635 0 21885 O 0 21714 0 21888 O 0 21635 0 21889 M 0 21610 18 21890 1 E 0 21626 0 16 M 0 21617 16 21891 2 E 0 21645 0 12 E 0 21632 0 16 M 0 21610 18 21892 1 E 0 21627 0 16 M 0 21617 16 21893 2 E 0 21645 0 12 E 0 21632 0 16 M 0 21609 10 21895 1 E 0 21716 0 17 M 0 21612 1 21896 1 G 0 21614 0 G 0 21615 0 G 0 21604 0 G 0 21617 0 G 0 21616 0 M 0 21644 20 21896 2 M 0 21634 2 21899 1 M 0 21634 2 21906 1 M 0 21633 2 21908 1 M 0 21642 1 21911 1 E 0 21693 0 3 M 0 21633 2 21914 1 M 0 21613 1 21915 1 G 0 21620 0 M 0 21649 1 21916 1 G 0 21715 0 G 0 21716 0 G 0 21717 0 G 0 21718 0 O 0 21635 0 21917 O 0 21638 0 21917 M 0 21635 15 21917 2 E 0 21628 0 5 E 0 21631 0 16 O 0 21635 0 21918 M 0 21615 15 21918 1 E 0 21629 0 6 E 0 21630 0 9 O 0 21635 0 21919 M 0 21635 15 21919 1 E 0 21629 0 6 O 0 21628 0 21919 O 0 21635 0 21920 M 0 21610 18 21921 1 E 0 21626 0 16 M 0 21617 16 21922 2 E 0 21632 0 16 E 0 21645 0 12 M 0 21610 18 21923 1 E 0 21627 0 16 M 0 21617 16 21924 2 E 0 21632 0 16 E 0 21645 0 12 O 0 21635 0 21925 M 0 21643 20 21925 1 M 0 21644 20 21926 1 M 0 21616 15 21930 1 E 0 21628 0 5 E 0 21629 0 6 O 0 21635 0 21934 O 0 21638 0 21934 O 0 21635 0 21935 O 0 21635 0 21936 O 0 21635 0 21937 M 0 21609 10 21938 1 M 0 21615 15 21944 1 E 0 21630 0 9 M 0 21615 15 21945 1 E 0 21629 0 6 M 0 21643 20 21945 1 M 0 21618 1 21948 1 E 0 21633 0 16 G 0 21634 0 M 0 21620 1 21949 1 M 0 21621 1 21949 1 M 0 21622 1 21949 1 M 0 21623 1 21949 1 M 0 21624 1 21949 1 M 0 21625 1 21949 1 O 0 21636 0 21951 M 0 21643 20 21951 1 M 0 21644 20 21951 1 O 0 21636 0 21952 O 0 21637 0 21952 O 0 21639 0 21952 M 0 21626 1 21952 1 E 0 21646 0 5 E 0 21648 0 16 E 0 21647 0 17 G 0 21640 0 O 0 21635 0 21958 M 0 21616 15 21958 1 E 0 21631 0 16 O 0 21635 0 21959 O 0 21654 0 21960 O 0 21658 0 21960 M 0 21632 1 21960 1 E 0 21657 0 17 E 0 21719 0 12 O 0 21654 0 21962 M 0 21628 1 21962 1 E 0 21656 0 16 G 0 21720 0 O 0 21654 0 21963 O 0 21709 0 21964 M 0 21647 1 21969 1 E 0 21711 0 16 S #SHOPS 21603 17 0 0 0 0 100 100 10 23 21611 19 0 0 0 0 100 100 8 22 21612 17 0 0 0 0 100 100 9 23 21614 9 0 0 0 0 100 100 6 20 21618 8 0 0 0 0 100 100 0 23 21647 10 26 0 0 0 100 100 7 20 21648 17 0 0 0 0 100 100 6 22 21649 1 8 18 0 0 100 100 6 20 0 #IMPROGS E #$