#AREADATA Name Midgaard~ Builders None~ VNUMs 3000 3399 Credits { ALL } Diku Midgaard~ Security 9 Xplore 0 End #MOBDATA #3000 NAME wizard~ SHORT the wizard~ LONG A wizard walks around behind the counter, talking to himself. ~ DESCR The wizard looks old and senile, and yet he looks like a very powerful wizard. He is equipped with fine clothing, and is wearing many fine rings and bracelets. ~ RACE human~ ACT ABV AFF 0 OFF F IMM ABCDE RES 0 VULN 0 WSPEC 0 ALIGN 900 GROUP 0 LEVEL 38 HROLL 8 ENHA 100.00% MATER none~ HDICE 1d1+999 MDICE 1d1+999 DDICE 4d8+37 REGEN 0 DTYPE magic AC -15 -15 -15 -15 POS stand stand SEX male GOLD 17000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3001 NAME baker~ SHORT the baker~ LONG The baker looks at you calmly, wiping flour from his face with one hand. ~ DESCR A fat, nice looking baker. But you can see that he has many scars on his body. ~ RACE human~ ACT ABV AFF 0 OFF CDF IMM ABCD RES LQ VULN R WSPEC 0 ALIGN 900 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+999 MDICE 1d1+99 DDICE 1d8+20 REGEN 0 DTYPE beating AC -15 -15 -15 -15 POS stand stand SEX male GOLD 500 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3002 NAME grocer~ SHORT the grocer~ LONG A grocer stands at the counter, with a slightly impatient look on his face. ~ DESCR A tall grocer, who moves two 200 pounds bag of flour around on his shoulders. ~ RACE human~ ACT ABV AFF 0 OFF EFJ IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 900 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+999 MDICE 1d1+99 DDICE 1d8+20 REGEN 0 DTYPE beating AC -15 -15 -15 -15 POS stand stand SEX male GOLD 1300 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3003 NAME weaponsmith~ SHORT the weaponsmith~ LONG A weaponsmith. ~ DESCR A young weaponsmith, who still has lots to learn. ~ RACE human~ ACT ABTV AFF 0 OFF CEIK IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 900 GROUP 0 LEVEL 23 HROLL 10 ENHA 100.00% MATER none~ HDICE 1d1+999 MDICE 1d1+99 DDICE 1d8+32 REGEN 0 DTYPE punch AC -15 -15 -15 -15 POS stand stand SEX male GOLD 25000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3004 NAME armorer~ SHORT the armorer~ LONG The armorer of Midgaard stands here prepared to do business. ~ DESCR An old but very strong armourer, he has made more armours in his lifetime than you have ever seen. ~ RACE human~ ACT ABGV AFF 0 OFF CEFJKN IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 900 GROUP 0 LEVEL 51 HROLL 99 ENHA 100.00% MATER none~ HDICE 204d34+1999 MDICE 99d11+95 DDICE 34d2+73 REGEN 0 DTYPE punch AC -62 -62 -62 -41 POS stand stand SEX male GOLD 25000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3005 NAME thief~ SHORT the thief~ LONG A thief, all dressed in black. ~ DESCR Well COUNT your money! ~ RACE human~ ACT ACHS AFF 0 OFF EFJN IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -100 GROUP 0 LEVEL 8 HROLL 1 ENHA 100.00% MATER none~ HDICE 6d8+80 MDICE 1d1+99 DDICE 1d5+1 REGEN 0 DTYPE punch AC 2 4 3 7 POS stand stand SEX either GOLD 100 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3006 NAME captain~ SHORT the captain~ LONG A retired captain stands here, selling boats. ~ DESCR This captain has killed more sharks than you have eaten peas. ~ RACE human~ ACT ABTV AFF 0 OFF CEI IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 900 GROUP 0 LEVEL 23 HROLL 10 ENHA 100.00% MATER none~ HDICE 1d1+999 MDICE 1d1+99 DDICE 1d8+32 REGEN 0 DTYPE beating AC -15 -15 -15 -15 POS stand stand SEX male GOLD 1300 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3007 NAME sailor~ SHORT the sailor~ LONG A sailor stands here, waiting to train you. ~ DESCR He looks like a strong, fit sailor. ~ RACE human~ ACT ABJTV AFF 0 OFF FHJN IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 900 GROUP 0 LEVEL 23 HROLL 5 ENHA 100.00% MATER none~ HDICE 1d1+999 MDICE 1d1+99 DDICE 1d4+23 REGEN 0 DTYPE beating AC -15 -15 -15 -15 POS stand stand SEX male GOLD 58 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3008 NAME boy~ SHORT the pet shop boy~ LONG A pet shop boy is here, humming gently. ~ DESCR He is young and close-cropped and looks quite happy. ~ RACE human~ ACT ABV AFF 0 OFF 0 IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 900 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+999 MDICE 1d1+99 DDICE 1d8+20 REGEN 0 DTYPE punch AC -15 -15 -15 -15 POS stand stand SEX male GOLD 4000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3009 NAME jeweller~ SHORT the jeweller~ LONG The jeweller is standing behind the desk. ~ DESCR He is fat and has a content although watchful look on his face. ~ RACE human~ ACT ABV AFF 0 OFF AF IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 900 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+999 MDICE 1d1+99 DDICE 1d8+22 REGEN 0 DTYPE slap AC -15 -15 -15 -15 POS stand stand SEX male GOLD 58000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3010 NAME leather worker~ SHORT the leather worker~ LONG The leather worker is sitting by the table, sewing a leather cap. ~ DESCR She looks as an honest, hard-working artisan who only just earns enough to keep herself going. ~ RACE human~ ACT ABV AFF 0 OFF AFN IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 900 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+999 MDICE 1d1+99 DDICE 1d8+20 REGEN 0 DTYPE punch AC -15 -15 -15 -15 POS stand stand SEX female GOLD 4500 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3011 NAME enforcer~ SHORT the Enforcer~ LONG The Enforcer of Midgaard patrols the city streets. ~ DESCR A hulking brute of a man searches the alleys and darkened streets of the city for any who dare challenge the absolute law and rule the Enforcers have over the lands. To test this behemoth would be a fool's task, and the glint in his eyes seems like he wishes one would try. ~ RACE human~ ACT AGLTVc AFF DFHTUV OFF ACDEFHIKLNOT IMM ABP RES CD VULN 0 WSPEC F ALIGN 0 GROUP 3000 LEVEL 80 HROLL 80 ENHA 150.00% MATER none~ HDICE 165d27+4000 MDICE 80d11+95 DDICE 27d2+60 REGEN 0 DTYPE grep AC -48 -48 -48 -32 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE huge DMOD 80 AMOD 3 QUEST 1 CABAL enforcer End #3012 NAME healer~ SHORT the healer~ LONG A healer is here, selling spells. ~ DESCR Although retired from adventuring, the healer still lends a hand. Type 'heal' to see a listing of spells. ~ RACE human~ ACT ABQVa AFF 0 OFF FHIK IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 55 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+999 MDICE 1d1+999 DDICE 2d4+30 REGEN 0 DTYPE divine AC -15 -15 -15 -15 POS stand stand SEX male GOLD 5000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3020 NAME guildmaster master~ SHORT the guildmaster~ LONG Your guildmaster is standing here. ~ DESCR Even though your guildmaster looks old and tired, you can clearly see the vast amount of knowledge she possesses. She is wearing fine magic clothing, and you notice that she is surrounded by a blue shimmering aura. ~ RACE elf~ ACT ABKRV AFF 0 OFF FG IMM ABCD RES BH VULN Z WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 36 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+1999 MDICE 1d1+999 DDICE 3d8+24 REGEN 0 DTYPE magic AC -15 -15 -15 -15 POS stand stand SEX female GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3021 NAME guildmaster master~ SHORT the guildmaster~ LONG Your guildmaster is standing here. ~ DESCR You are in no doubt that this guildmaster is truly close to your god; he has a peaceful, loving look. You notice that he is surrounded by a white aura. ~ RACE human~ ACT ABKQV AFF 0 OFF EFHIK IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 36 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+1999 MDICE 1d1+999 DDICE 3d8+24 REGEN 0 DTYPE divine AC -15 -15 -15 -15 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3022 NAME guildmaster master~ SHORT the guildmaster~ LONG Your guildmaster is standing here. ~ DESCR You realize that whenever your guildmaster moves, you fail to notice it: the way of the true thief. She is dressed in poor clothing, having the appearance of a beggar. human ~ RACE unique~ ACT ABKSV AFF 0 OFF BEFHJN IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 36 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+1999 MDICE 1d1+199 DDICE 3d8+24 REGEN 0 DTYPE punch AC -15 -15 -15 -15 POS stand stand SEX female GOLD 0 FORM 0 PARTS 0 SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3023 NAME guildmaster master~ SHORT the guildmaster~ LONG Your guildmaster is standing here. ~ DESCR This is your master. A short, strong dwarf with bulging muscles. Several scars across his body prove that he was using arms before you were born. He has a calm look on his face. ~ RACE dwarf~ ACT ABKTV AFF 0 OFF ACDEIK IMM ABCD RES LQ VULN R WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 36 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+1999 MDICE 1d1+199 DDICE 3d8+24 REGEN 0 DTYPE beating AC -20 -20 -20 -20 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3024 NAME sorcerer~ SHORT the sorcerer~ LONG A sorcerer is guarding the entrance. ~ DESCR He is an experienced mage who has specialized in the field of Combat Magic. He is here to guard the Mage's Guild and his superior knowledge of offensive as well as defensive spells make him a deadly opponent. ~ RACE elf~ ACT ABRTV AFF 0 OFF AEG IMM AB RES BCDH VULN Z WSPEC 0 ALIGN 800 GROUP 0 LEVEL 30 HROLL 5 ENHA 100.00% MATER none~ HDICE 1d1+999 MDICE 1d1+499 DDICE 10d4+10 REGEN 0 DTYPE magic AC -10 -10 -10 -8 POS stand stand SEX male GOLD 2000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3025 NAME templar~ SHORT the knight templar~ LONG A knight templar is guarding the entrance. ~ DESCR He is a specially trained warrior belonging to the military order of the Faith. His duty is to protect the faithful from persecution and infidel attacks and his religious devotion combined with his superior skill makes him a deadly opponent. ~ RACE human~ ACT ABQTV AFF 0 OFF DEIK IMM AB RES CD VULN 0 WSPEC 0 ALIGN 800 GROUP 0 LEVEL 30 HROLL 5 ENHA 100.00% MATER none~ HDICE 1d1+999 MDICE 1d1+499 DDICE 5d8+10 REGEN 0 DTYPE divine AC -10 -10 -10 -7 POS stand stand SEX male GOLD 2000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3026 NAME assassin~ SHORT the assassin~ LONG An assassin is guarding the entrance. ~ DESCR He is a thief who has specialized in killing others as effectively as possible, using all sorts of weapons. His superior knowledge of how and where to use them combined with his extraordinary stealth makes him a deadly opponent. ~ RACE human~ ACT ABSTV AFF 0 OFF BEFJN IMM AB RES CD VULN 0 WSPEC 0 ALIGN 800 GROUP 0 LEVEL 30 HROLL 8 ENHA 100.00% MATER none~ HDICE 1d1+999 MDICE 1d1+99 DDICE 4d10+12 REGEN 0 DTYPE pierce AC -12 -12 -12 -6 POS stand stand SEX male GOLD 2000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3027 NAME knight~ SHORT the knight~ LONG A knight is guarding the entrance. ~ DESCR He is an expert warrior who has attained knighthood through countless chivalrous deeds. His duty is to protect the Guild of Swordsmen and his extreme skill combined with his experience in warfare makes him a deadly opponent. ~ RACE human~ ACT ABTV AFF 0 OFF ACDEHIK IMM AB RES CD VULN 0 WSPEC 0 ALIGN 800 GROUP 0 LEVEL 30 HROLL 10 ENHA 100.00% MATER none~ HDICE 1d1+999 MDICE 1d1+199 DDICE 11d4+10 REGEN 0 DTYPE punch AC -10 -10 -10 -4 POS stand stand SEX male GOLD 2000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3040 NAME bartender~ SHORT the bartender~ LONG A bartender watches you calmly, while he skillfully mixes a drink. ~ DESCR A tired looking Bartender who hates trouble in his bar. ~ RACE human~ ACT ABV AFF 0 OFF FHJN IMM AB RES CD VULN 0 WSPEC 0 ALIGN 900 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+499 MDICE 1d1+99 DDICE 1d8+18 REGEN 0 DTYPE beating AC -6 -6 -6 0 POS stand stand SEX male GOLD 150 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3041 NAME waiter~ SHORT the waiter~ LONG A waiter is going around from one place to another. ~ DESCR A tired looking waiter. ~ RACE human~ ACT ABV AFF 0 OFF FHJN IMM AB RES CD VULN 0 WSPEC 0 ALIGN 900 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+499 MDICE 1d1+99 DDICE 1d8+18 REGEN 0 DTYPE beating AC -6 -6 -6 0 POS stand stand SEX male GOLD 150 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3042 NAME waiter~ SHORT the waiter~ LONG A man who in his young days was a famous sorcerer but now leads a quiet, peaceful life as a waiter. ~ DESCR ~ RACE human~ ACT ABRV AFF 0 OFF FJN IMM AB RES CD VULN 0 WSPEC 0 ALIGN 600 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+499 MDICE 1d1+99 DDICE 1d8+18 REGEN 0 DTYPE beating AC -6 -6 -6 0 POS stand stand SEX male GOLD 150 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3043 NAME waiter~ SHORT the waiter~ LONG A waiter who seems to have reached contact with God. ~ DESCR ~ RACE human~ ACT ABQV AFF 0 OFF FHJN IMM AB RES CD VULN 0 WSPEC 0 ALIGN 600 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+499 MDICE 1d1+99 DDICE 1d8+18 REGEN 0 DTYPE beating AC -6 -6 -6 0 POS stand stand SEX male GOLD 150 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3044 NAME waiter~ SHORT the waiter~ LONG A waiter who knows where all his customers keep their money. ~ DESCR ~ RACE human~ ACT ABSV AFF 0 OFF FHJN IMM AB RES CD VULN 0 WSPEC 0 ALIGN 600 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+499 MDICE 1d1+99 DDICE 1d8+18 REGEN 0 DTYPE beating AC -6 -6 -6 0 POS stand stand SEX male GOLD 150 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3045 NAME waiter~ SHORT the waiter~ LONG A waiter who easily could kill you, and still carry quite a few firebreathers. ~ DESCR ~ RACE human~ ACT ABTV AFF 0 OFF BFHJN IMM AB RES CD VULN 0 WSPEC 0 ALIGN 600 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+499 MDICE 1d1+99 DDICE 1d8+18 REGEN 0 DTYPE beating AC -6 -6 -6 0 POS stand stand SEX male GOLD 150 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3046 NAME filthy~ SHORT Filthy~ LONG Filthy is standing here, eager to serve you a special drink. ~ DESCR Filthy looks real, ehm, dirty. He likes to keep his costumers happy, but do not mess with him or else he'll get upset. ~ RACE human~ ACT ABSV AFF 0 OFF BEFJN IMM AB RES CD VULN 0 WSPEC 0 ALIGN 600 GROUP 0 LEVEL 23 HROLL 2 ENHA 100.00% MATER none~ HDICE 1d1+499 MDICE 1d1+99 DDICE 1d8+18 REGEN 0 DTYPE beating AC -8 -8 -8 -4 POS stand stand SEX male GOLD 200 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3059 NAME practice dummy~ SHORT a practice dummy~ LONG A practice dummy is here for weapons and ability training. ~ DESCR ~ RACE human~ ACT ABGL AFF 0 OFF 0 IMM ABCDEFGHIJKLMNOPQRSTXYZ RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 150 HROLL 30 ENHA 100.00% MATER none~ HDICE 100d100+500 MDICE 100d100+500 DDICE 1d1+1 REGEN 0 DTYPE punch AC 0 0 0 0 POS stand stand SEX male GOLD 0 FORM D PARTS 0 SIZE medium DMOD 0 AMOD 0 QUEST 0 End #3060 NAME cityguard guard~ SHORT the cityguard~ LONG A cityguard stands here. ~ DESCR A big, strong, helpful, trustworthy guard. ~ RACE human~ ACT ACGT AFF 0 OFF CDEKLTU IMM AB RES C VULN 0 WSPEC 0 ALIGN 1000 GROUP 3000 LEVEL 15 HROLL 55 ENHA 100.00% MATER none~ HDICE 10d10+100 MDICE 55d11+95 DDICE 5d2+15 REGEN 0 DTYPE punch AC -30 -30 -30 -19 POS stand stand SEX either GOLD 150 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3061 NAME janitor~ SHORT the janitor~ LONG A janitor is walking around, cleaning up. ~ DESCR ~ RACE human~ ACT AGH AFF 0 OFF NU IMM 0 RES 0 VULN C WSPEC 0 ALIGN 900 GROUP 0 LEVEL 1 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+10 MDICE 1d1+99 DDICE 1d5+0 REGEN 0 DTYPE pound AC 10 10 10 10 POS stand stand SEX either GOLD 10 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3062 NAME fido dog~ SHORT the beastly fido~ LONG A beastly fido is here. ~ DESCR Fido is a small dog that has a foul smell and pieces of rotted meat hanging around its teeth. ~ RACE fido~ ACT AFGHU AFF 0 OFF FR IMM B RES 0 VULN C WSPEC 0 ALIGN -200 GROUP 0 LEVEL 3 HROLL 51 ENHA 100.00% MATER none~ HDICE 10d3+20 MDICE 51d11+95 DDICE 4d2+15 REGEN 0 DTYPE bite AC -27 -27 -27 -17 POS stand stand SEX either GOLD 0 FORM ABGV PARTS ACDEFHJKQV SIZE small DMOD 100 AMOD 0 QUEST 0 End #3063 NAME vagabond~ SHORT the vagabond~ LONG A vagabond is here, looking for victims. ~ DESCR He looks pretty mean. ~ RACE human~ ACT ACS AFF 0 OFF BJNQ IMM 0 RES 0 VULN C WSPEC 0 ALIGN -200 GROUP 0 LEVEL 5 HROLL 1 ENHA 100.00% MATER none~ HDICE 2d6+60 MDICE 1d1+99 DDICE 1d6+1 REGEN 0 DTYPE punch AC 7 5 5 10 POS stand stand SEX male GOLD 18 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3064 NAME drunk~ SHORT the drunk~ LONG A singing, happy drunk wanders around, singing about Moria. ~ DESCR A drunk who seems to be too happy, and to carry too much money. ~ RACE human~ ACT AG AFF 0 OFF U IMM 0 RES 0 VULN C WSPEC 0 ALIGN 400 GROUP 0 LEVEL 2 HROLL -1 ENHA 100.00% MATER none~ HDICE 2d6+22 MDICE 1d1+99 DDICE 1d6+0 REGEN 0 DTYPE beating AC 8 8 8 10 POS stand stand SEX male GOLD 65 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3065 NAME beggar~ SHORT the beggar~ LONG A beggar is here, asking for a few coins. ~ DESCR The beggar looks like she is fed up with life. ~ RACE human~ ACT AB AFF 0 OFF FJNU IMM 0 RES 0 VULN C WSPEC 0 ALIGN 400 GROUP 0 LEVEL 1 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+10 MDICE 1d1+99 DDICE 1d5+0 REGEN 0 DTYPE beating AC 8 8 8 10 POS stand stand SEX female GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3066 NAME cat~ SHORT an alley cat~ LONG An alley cat hisses at you. ~ DESCR The alley cat is half starved and more than a little feral. ~ RACE cat~ ACT AFGHU AFF 0 OFF DFHR IMM 0 RES 0 VULN C WSPEC 0 ALIGN -200 GROUP 0 LEVEL 0 HROLL 1 ENHA 100.00% MATER none~ HDICE 1d6+4 MDICE 1d1+99 DDICE 1d4+0 REGEN 0 DTYPE scratch AC 8 8 8 9 POS stand stand SEX either GOLD 0 FORM AGV PARTS ACDEFHJKQUV SIZE small DMOD 100 AMOD 0 QUEST 0 End #3067 NAME cityguard guard~ SHORT the cityguard~ LONG A cityguard is here, guarding the gate. ~ DESCR A strong human man clad in simple white steel armor and hard leathers guards the gate and protects the city. ~ RACE human~ ACT ABT AFF 0 OFF CDEKLTU IMM AB RES C VULN 0 WSPEC 0 ALIGN 1000 GROUP 3000 LEVEL 15 HROLL 45 ENHA 100.00% MATER none~ HDICE 10d10+100 MDICE 45d11+95 DDICE 3d4+16 REGEN 0 DTYPE slash AC -23 -23 -23 -14 POS stand stand SEX either GOLD 150 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3068 NAME cityguard guard~ SHORT the cityguard~ LONG A cityguard is here, guarding the gate. ~ DESCR A big, strong, helpful, trustworthy guard. ~ RACE human~ ACT ABT AFF 0 OFF CDEKLTU IMM 0 RES C VULN 0 WSPEC 0 ALIGN 1000 GROUP 3000 LEVEL 15 HROLL 3 ENHA 100.00% MATER none~ HDICE 15d15+160 MDICE 1d1+149 DDICE 2d4+4 REGEN 0 DTYPE punch AC 0 0 0 8 POS stand stand SEX either GOLD 150 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3069 NAME cityguard guard~ SHORT the cityguard~ LONG A cityguard is here, guarding the mayor. ~ DESCR A big, strong, helpful, trustworthy guard. ~ RACE human~ ACT ABT AFF 0 OFF CDEHKLTU IMM 0 RES C VULN 0 WSPEC 0 ALIGN 1000 GROUP 3000 LEVEL 20 HROLL 4 ENHA 100.00% MATER none~ HDICE 20d20+200 MDICE 1d1+199 DDICE 2d4+7 REGEN 0 DTYPE punch AC -4 -6 -6 0 POS stand stand SEX either GOLD 500 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3070 NAME shopkeeper old man~ SHORT the ancient potion-brewer~ LONG An old man eyes you greedily. The old man says, 'Would you like to buy a nice love potion?' ~ DESCR He looks very dangerous. I wouldn't try to rob him. ~ RACE human~ ACT ABQRV AFF 0 OFF FGH IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 32 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+999 MDICE 1d1+999 DDICE 10d10+10 REGEN 0 DTYPE magic AC -15 -15 -15 -15 POS stand stand SEX male GOLD 5000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3071 NAME cityguard guard~ SHORT the cityguard~ LONG A cityguard is here, guarding the gate alertly. ~ DESCR A big, strong, helpful, trustworthy guard. ~ RACE human~ ACT ABT AFF 0 OFF CDEKLTU IMM 0 RES C VULN 0 WSPEC 0 ALIGN 1000 GROUP 3000 LEVEL 15 HROLL 3 ENHA 100.00% MATER none~ HDICE 15d15+160 MDICE 1d1+149 DDICE 2d4+4 REGEN 0 DTYPE punch AC 0 0 0 8 POS stand stand SEX either GOLD 150 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3072 NAME cityguard guard~ SHORT the cityguard~ LONG A cityguard clad in standard-armor watches the gate. ~ DESCR A big, strong, helpful, trustworthy guard. ~ RACE human~ ACT ABT AFF 0 OFF CDEKLTU IMM 0 RES C VULN 0 WSPEC 0 ALIGN 1000 GROUP 3000 LEVEL 15 HROLL 47 ENHA 100.00% MATER none~ HDICE 10d10+100 MDICE 47d11+95 DDICE 16d8+50 REGEN 0 DTYPE punch AC -24 -24 -24 -15 POS stand stand SEX either GOLD 150 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3090 NAME kitten cat pet~ SHORT the kitten~ LONG A small loyal kitten is here. ~ DESCR The kitten looks like a cute, little, fierce fighter. ~ RACE cat~ ACT ABU AFF 0 OFF FH IMM 0 RES C VULN 0 WSPEC 0 ALIGN 400 GROUP 0 LEVEL 1 HROLL 2 ENHA 100.00% MATER none~ HDICE 2d6+11 MDICE 1d1+99 DDICE 1d4+0 REGEN 0 DTYPE scratch AC 8 8 8 10 POS stand stand SEX either GOLD 0 FORM AGV PARTS ACDEFHJKQUV SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #3091 NAME puppy dog pet~ SHORT the puppy~ LONG A small loyal puppy is here. ~ DESCR The puppy looks like a cute, little, fierce fighter. ~ RACE dog~ ACT ABU AFF 0 OFF HN IMM 0 RES C VULN 0 WSPEC 0 ALIGN 400 GROUP 0 LEVEL 3 HROLL 2 ENHA 100.00% MATER none~ HDICE 4d6+25 MDICE 1d1+99 DDICE 1d6+0 REGEN 0 DTYPE bite AC 7 7 7 10 POS stand stand SEX either GOLD 0 FORM AGV PARTS ACDEFHJKQUV SIZE small DMOD 100 AMOD 0 QUEST 0 End #3092 NAME beagle dog pet~ SHORT the beagle~ LONG A small, quick, loyal beagle is here. ~ DESCR The beagle looks like a fierce fighter. ~ RACE dog~ ACT ABU AFF 0 OFF HN IMM 0 RES C VULN 0 WSPEC 0 ALIGN 400 GROUP 0 LEVEL 5 HROLL 3 ENHA 100.00% MATER none~ HDICE 3d12+50 MDICE 1d1+99 DDICE 1d6+0 REGEN 0 DTYPE bite AC 5 5 5 9 POS stand stand SEX either GOLD 0 FORM AGV PARTS ACDEFHJKQUV SIZE small DMOD 100 AMOD 0 QUEST 0 End #3093 NAME rottweiler dog pet~ SHORT the rottweiler~ LONG A large, loyal rottweiler is here. ~ DESCR The rottweiler looks like a strong, fierce fighter. ~ RACE dog~ ACT ABU AFF 0 OFF CDHL IMM 0 RES C VULN 0 WSPEC 0 ALIGN 400 GROUP 0 LEVEL 7 HROLL 3 ENHA 100.00% MATER none~ HDICE 6d10+60 MDICE 1d1+149 DDICE 2d4+1 REGEN 0 DTYPE bite AC 4 4 4 8 POS stand stand SEX either GOLD 0 FORM AGV PARTS ACDEFHJKUV SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3094 NAME wolf pet~ SHORT the wolf~ LONG A large, trained wolf is here. ~ DESCR The wolf looks like a strong, fearless fighter. ~ RACE wolf~ ACT ABU AFF 0 OFF CFH IMM 0 RES C VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 9 HROLL 3 ENHA 100.00% MATER none~ HDICE 6d10+80 MDICE 1d1+99 DDICE 2d5+1 REGEN 0 DTYPE bite AC 4 4 4 8 POS stand stand SEX either GOLD 0 FORM AGV PARTS ACDEFJKQV SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3095 NAME eagle bird pet~ SHORT the eagle~ LONG A loyal eagle circles overhead. ~ DESCR The eagle looks like a strong fierce fighter. ~ RACE song bird~ ACT ABIU AFF 0 OFF FHN IMM 0 RES C VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 12 HROLL 3 ENHA 100.00% MATER none~ HDICE 6d10+130 MDICE 1d1+99 DDICE 2d5+3 REGEN 0 DTYPE claw AC 0 0 0 8 POS stand stand SEX either GOLD 0 FORM AGW PARTS ACDEFHKPU SIZE small DMOD 100 AMOD 0 QUEST 0 End #3096 NAME lion pet~ SHORT the lion~ LONG A large, faithful lion is here. ~ DESCR The great lion looks very fierce. ~ RACE cat~ ACT ABIU AFF 0 OFF CFH IMM 0 RES C VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 15 HROLL 2 ENHA 100.00% MATER none~ HDICE 4d9+205 MDICE 1d1+99 DDICE 2d8+3 REGEN 0 DTYPE chomp AC -2 -2 -2 7 POS stand stand SEX either GOLD 0 FORM AGV PARTS ACDEFHJKQUV SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3097 NAME tiger pet~ SHORT the tiger~ LONG A great, loyal tiger is here. ~ DESCR The large, striped tiger looks like a savage fighter. ~ RACE cat~ ACT ABIU AFF 0 OFF CFHMN IMM 0 RES C VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 20 HROLL 3 ENHA 100.00% MATER none~ HDICE 4d9+325 MDICE 1d1+99 DDICE 4d4+5 REGEN 0 DTYPE claw AC -4 -4 -4 6 POS stand stand SEX either GOLD 0 FORM AGV PARTS ACDEFHJKQUV SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3100 NAME maid~ SHORT the maid~ LONG The maid is waiting for your order. ~ DESCR She is very beautiful with golden hair, and deep blue eyes. A good reason for coming here more often. ~ RACE human~ ACT ABV AFF 0 OFF FG IMM AB RES CD VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 23 HROLL 2 ENHA 100.00% MATER none~ HDICE 1d1+499 MDICE 1d1+99 DDICE 1d8+12 REGEN 0 DTYPE beating AC -15 -15 -15 -15 POS stand stand SEX female GOLD 180 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3120 NAME sexton~ SHORT the sexton~ LONG A sexton is sitting here, drinking hot tea. ~ DESCR The sexton looks like he is relaxing after another grave-digging job. ~ RACE human~ ACT ABH AFF 0 OFF 0 IMM 0 RES 0 VULN C WSPEC 0 ALIGN 800 GROUP 0 LEVEL 3 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+35 MDICE 1d1+99 DDICE 1d7+0 REGEN 0 DTYPE punch AC 7 7 7 10 POS sit sit SEX male GOLD 75 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3121 NAME swan~ SHORT the swan~ LONG A swan is swimming around in the pond. ~ DESCR The white swan is very elegant. ~ RACE water fowl~ ACT ABU AFF 0 OFF CFR IMM 0 RES R VULN C WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 1 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+10 MDICE 1d1+99 DDICE 1d5+0 REGEN 0 DTYPE peck AC 8 8 8 10 POS stand stand SEX either GOLD 0 FORM AGW PARTS ACDEFHKP SIZE small DMOD 100 AMOD 0 QUEST 0 End #3122 NAME duckling~ SHORT the duckling~ LONG A duckling is swimming around in the pond. ~ DESCR The duckling is adorable, it looks most of all like a tiny furball. ~ RACE water fowl~ ACT ABU AFF 0 OFF FR IMM 0 RES R VULN C WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 0 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d4+0 MDICE 1d1+99 DDICE 1d1+0 REGEN 0 DTYPE peckb AC 10 10 10 10 POS stand stand SEX either GOLD 0 FORM AGW PARTS ACDEFHKP SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #3123 NAME sparrow~ SHORT the sparrow~ LONG A sparrow is flapping around on the ground. ~ DESCR The sparrow looks like it is enjoying life. ~ RACE song bird~ ACT AGHU AFF 0 OFF FHR IMM 0 RES 0 VULN C WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 0 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+0 MDICE 1d1+99 DDICE 1d3+0 REGEN 0 DTYPE peck AC 10 10 10 10 POS stand stand SEX either GOLD 0 FORM AGW PARTS ACDEFHKP SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #3124 NAME duck~ SHORT the duck~ LONG A duck is here, quacking happily. ~ DESCR The duck is quite fat. It looks like it is enjoying life. ~ RACE water fowl~ ACT AGU AFF 0 OFF FR IMM 0 RES R VULN C WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 1 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+5 MDICE 1d1+99 DDICE 1d4+0 REGEN 0 DTYPE peckb AC 10 10 10 10 POS stand stand SEX either GOLD 0 FORM AGW PARTS ACDEFHKP SIZE small DMOD 100 AMOD 0 QUEST 0 End #3140 NAME captain~ SHORT the captain~ LONG The captain of the guard is looking very upset. ~ DESCR A big, strong, angry captain. ~ RACE human~ ACT ABCFT AFF 0 OFF CDEHKLU IMM 0 RES C VULN 0 WSPEC 0 ALIGN 1000 GROUP 3000 LEVEL 17 HROLL 4 ENHA 100.00% MATER none~ HDICE 15d15+190 MDICE 1d1+199 DDICE 2d4+6 REGEN 0 DTYPE punch AC -2 -2 -2 6 POS stand stand SEX male GOLD 500 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3141 NAME cityguard guard~ SHORT the cityguard~ LONG A cityguard stands here, looking very upset. ~ DESCR A big, strong, angry guard. ~ RACE human~ ACT ABCFT AFF 0 OFF CDEHKLU IMM 0 RES C VULN 0 WSPEC 0 ALIGN 1000 GROUP 3000 LEVEL 15 HROLL 3 ENHA 100.00% MATER none~ HDICE 15d15+10 MDICE 1d1+149 DDICE 2d4+4 REGEN 0 DTYPE punch AC 0 0 0 8 POS stand stand SEX either GOLD 150 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3142 NAME secretary~ SHORT the secretary~ LONG A secretary is sitting at the desk. ~ DESCR She looks very busy. The Secretary says 'Sorry, but the Mayor is extremely busy today'. The Secretary says 'Please sit down and have a seat in the meantime'. ~ RACE human~ ACT AB AFF 0 OFF FHI IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 900 GROUP 0 LEVEL 12 HROLL 2 ENHA 100.00% MATER none~ HDICE 4d12+148 MDICE 1d1+99 DDICE 2d7+1 REGEN 0 DTYPE slap AC 0 0 0 8 POS sit sit SEX female GOLD 100 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3143 NAME mayor~ SHORT the mayor~ LONG The mayor is here. He shakes your hand. ~ DESCR He is a stocky, middle-aged man with thin, grey hair. ~ RACE human~ ACT AB AFF 0 OFF EFKNT IMM AB RES CD VULN 0 WSPEC 0 ALIGN 900 GROUP 3000 LEVEL 53 HROLL 53 ENHA 100.00% MATER none~ HDICE 107d17+1071 MDICE 53d10+85 DDICE 17d3+31 REGEN 0 DTYPE punch AC -26 -26 -26 -15 POS sleep stand SEX male GOLD 1000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3144 NAME crier~ SHORT the town crier~ LONG The town crier is here, weeping quietly. ~ DESCR He is very good at his job - completely dissolved in tears. ~ RACE human~ ACT AH AFF 0 OFF D IMM 0 RES 0 VULN C WSPEC 0 ALIGN 900 GROUP 0 LEVEL 1 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+10 MDICE 1d1+99 DDICE 1d5+0 REGEN 0 DTYPE slap AC 10 10 10 10 POS stand stand SEX male GOLD 14 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3150 NAME esme waitress~ SHORT Esme~ LONG Esme the waitress hums to herself and wonders what you'd like to order. ~ DESCR Esme brushes a lock of dark hair away from her wire-rimmed glasess and smiles warmly at you. ~ RACE human~ ACT ABV AFF 0 OFF FG IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 900 GROUP 0 LEVEL 25 HROLL 20 ENHA 100.00% MATER none~ HDICE 1d1+999 MDICE 1d1+199 DDICE 1d8+30 REGEN 0 DTYPE slap AC -15 -15 -15 -15 POS stand stand SEX male GOLD 1000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3160 NAME Melancholy~ SHORT Melancholy~ LONG Melancholy is here, digging through a pile of scrolls, papers, and maps. ~ DESCR Ragged brown hair frames a ghostly, pale face. Puffy eyelids surround two sky blue, haunting eyes. An old, brown robe is wrapped around her frail frame. She looks up from her pile of papers and maps and looks inquiringly at you, smiling faintly. ~ RACE human~ ACT ABV AFF 0 OFF FG IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 900 GROUP 0 LEVEL 45 HROLL 25 ENHA 100.00% MATER none~ HDICE 1d1+999 MDICE 1d1+199 DDICE 5d6+40 REGEN 0 DTYPE slap AC -15 -15 -15 -15 POS stand stand SEX male GOLD 1000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3161 NAME lister green tree snake~ SHORT Lister~ LONG A green tree snake is sitting here on a pile of books. ~ DESCR This is Melancholy's pet tree snake, Lister. Something seems odd about his jaw, almost as if he were smiling at you. He's quite friendly, but don't get him drunk. ~ RACE snake~ ACT ABV AFF 0 OFF FHNR IMM 0 RES FL VULN I WSPEC 0 ALIGN 200 GROUP 0 LEVEL 15 HROLL 3 ENHA 100.00% MATER none~ HDICE 11d10+200 MDICE 1d1+99 DDICE 4d6+4 REGEN 0 DTYPE bite AC -6 -5 -2 4 POS stand stand SEX male GOLD 0 FORM AGXYc PARTS ADEFKLQVX SIZE small DMOD 100 AMOD 0 QUEST 0 End #3162 NAME otho money changer moneychanger~ SHORT Otho the Changer~ LONG Otho the Money Changer sits behind his desk, waiting for your coins. ~ DESCR Otho is grotesquely fat man dressed in rich clothes. Apparently the money changing business pays quite well in this busy city, or possibly the rumors of his fencing services are true... ~ RACE human~ ACT ABVd AFF 0 OFF FG IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 900 GROUP 0 LEVEL 40 HROLL 40 ENHA 100.00% MATER none~ HDICE 1d1+999 MDICE 1d1+199 DDICE 5d6+40 REGEN 0 DTYPE slap AC -15 -15 -15 -15 POS stand stand SEX male GOLD 1000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3163 NAME thief~ SHORT the thief~ LONG A thief, all dressed in black. ~ DESCR Well COUNT your money! ~ RACE human~ ACT ACHS AFF 0 OFF EFJN IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -100 GROUP 0 LEVEL 30 HROLL 1 ENHA 100.00% MATER none~ HDICE 6d8+400 MDICE 1d1+99 DDICE 4d5+5 REGEN 0 DTYPE stab AC 2 4 3 7 POS stand stand SEX either GOLD 100 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3164 NAME guildmaster necromancer~ SHORT the guildmaster~ LONG Your guildmaster stands here. ~ DESCR Even though your guildmaster looks old and tired, you can clearly see the vast amount of knowledge she possesses. She is wearing fine magic clothing, and you notice that she is surrounded by a blue shimmering aura. The guildmaster is in perfect condition. ~ RACE human~ ACT ABGKR AFF 0 OFF FK IMM AB RES CD VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 38 HROLL 7 ENHA 100.00% MATER none~ HDICE 5d7+1800 MDICE 1d1+400 DDICE 3d9+25 REGEN 0 DTYPE magic AC -20 -20 -20 -20 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3165 NAME guildmaster druid~ SHORT the guildmaster~ LONG Your guildmaster stands here. ~ DESCR Dressed in a long green robe made of wool, this elementalist is intent on teaching and learning. He stands sturdy, summoning the fierce winds and the earth to serve him. ~ RACE human~ ACT ABGKR AFF 0 OFF FK IMM AB RES CD VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 40 HROLL 9 ENHA 100.00% MATER none~ HDICE 5d8+1900 MDICE 3d6+500 DDICE 5d7+35 REGEN 0 DTYPE smash AC -20 -20 -20 -20 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3166 NAME guildmaster deathknight~ SHORT the guildmaster~ LONG Your guildmaster is here, offering a sacrifice to the Dark Gods. ~ DESCR Dressed in blackened armor, your guildmaster glares at you evilly hoping for a fight. But, if you want to learn the dark ways, he'll teach you. His hands and armor are cacked with the blood of innocents. And he appears to be wearing a necklace of human fingers. ~ RACE human~ ACT ABGKR AFF 0 OFF FK IMM AB RES CDL VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 40 HROLL 11 ENHA 100.00% MATER none~ HDICE 3d6+1890 MDICE 2d10+700 DDICE 5d7+35 REGEN 0 DTYPE pound AC -20 -20 -20 -20 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3167 NAME guildmaster paladin~ SHORT the guildmaster~ LONG Your guildmaster is standing here. ~ DESCR This is your master. A short, strong dwarf with bulging muscles. Several scars across his body prove that he was using arms before you were born. He has a calm look on his face. ~ RACE human~ ACT ABGKT AFF 0 OFF FK IMM AB RES CDLMN VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 40 HROLL 9 ENHA 100.00% MATER none~ HDICE 0d0+0 MDICE 3d7+500 DDICE 5d7+32 REGEN 0 DTYPE divine AC -20 -20 -20 -20 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3168 NAME guildmaster assassin~ SHORT the guildmaster~ LONG Your guildmaster stands here. ~ DESCR Dressed in a black robes assassin master ready for teach you how hiding and do a deadly strikes to your opponent. ~ RACE human~ ACT ABGKT AFF 0 OFF FK IMM AB RES CD VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 40 HROLL 9 ENHA 100.00% MATER none~ HDICE 5d7+1900 MDICE 3d5+600 DDICE 5d9+34 REGEN 0 DTYPE pound AC -20 -20 -20 -20 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3333 NAME seeker infinity~ SHORT a Seeker of Infinity~ LONG A Seeker of Infinity is here watching over his Lords shrine. ~ DESCR He looks back at you slowly and then goes back to his meditations. ~ RACE unique~ ACT ABGa AFF 0 OFF 0 IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 1 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+9 MDICE 9d9+9 DDICE 9d9+9 REGEN 0 DTYPE pound AC 0 0 0 0 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEF SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3350 NAME Newbie creator man stout~ SHORT The Newbie Creator~ LONG A small stout man selling newbie weapons here ~ DESCR ~ RACE human~ ACT ABG AFF 0 OFF FHK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 10 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d10+10 MDICE 10d10+10 DDICE 0d0+0 REGEN 0 DTYPE none AC 0 0 0 0 POS rest rest SEX none GOLD 0 FORM 0 PARTS 0 SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3351 NAME A newbie dude~ SHORT a newbie dude helper~ LONG A newbie dude helper is here. ~ DESCR ~ RACE storm~ ACT ABLQVa AFF 0 OFF F IMM ABCDEFGHIJKLMNOPQRSTXYZ RES DJR VULN M WSPEC 0 ALIGN 0 GROUP 0 LEVEL 55 HROLL 1 ENHA 100.00% MATER none~ HDICE 1d1+5000 MDICE 0d0+0 DDICE 0d0+0 REGEN 0 DTYPE punch AC 0 0 0 0 POS stand stand SEX male GOLD 10 FORM AHMV PARTS ABCDEFGHIJK SIZE giant DMOD 100 AMOD 0 QUEST 0 End #3352 NAME guildmaster~ SHORT the guildmaster~ LONG Your guildmaster stands here. ~ DESCR ~ RACE human~ ACT ABKLQVb AFF 0 OFF EFGIK IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 55 HROLL 10 ENHA 100.00% MATER none~ HDICE 1d1+30000 MDICE 1d1+499 DDICE 6d7+8 REGEN 0 DTYPE punch AC -15 -15 -15 -15 POS stand stand SEX male GOLD 15000 FORM 0 PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3353 NAME trainer~ SHORT the trainer~ LONG The trainer stands ready to train you. ~ DESCR ~ RACE human~ ACT ABJLRTV AFF 0 OFF FHN IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 55 HROLL 10 ENHA 100.00% MATER none~ HDICE 1d1+30000 MDICE 1d1+499 DDICE 5d8+5 REGEN 0 DTYPE smash AC -15 -15 -15 -15 POS stand stand SEX male GOLD 10000 FORM 0 PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3354 NAME newbie musician~ SHORT a newbie musician~ LONG A newbie musician is here playing a recorder. ~ DESCR ~ RACE human~ ACT ABGLV AFF 0 OFF F IMM ABCDEFGHIJKLMNOPQRSTXYZ RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 60 HROLL 0 ENHA 100.00% MATER none~ HDICE 0d0+0 MDICE 0d0+0 DDICE 0d0+0 REGEN 0 DTYPE punch AC 0 0 0 0 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE giant DMOD 100 AMOD 0 QUEST 0 End #3355 NAME diminutive changeling gambler~ SHORT A changeling gambler~ LONG A diminutive changeling gambler stands behind a wooden table rattling a cup of dice. ~ DESCR Standing on an old wooden crate, this diminutive changeling tosses a cup of old dice between his three hands in a flourishing manner. He is wearing finely tailored clothing and expensive jewelry. Oddly enough, he doesnt seem t he least bit threatened by Standing on an old wooden crate, this diminutive changeling tosses a cup of old dice between his three hands in a flourishing manner. He is wearing finely tailored clothing and expensive jewelry. Oddly enough, he doesnt seem t he least bit threatened by even the most seedy looking of his patrons. He welcomes you to join him in a game of dice. ~ RACE changeling~ ACT ABGLVY AFF DF OFF FK IMM ABCMQ RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 60 HROLL 55 ENHA 100.00% MATER unknown~ HDICE 1d1+15000 MDICE 1d1+500 DDICE 8d12+55 REGEN 50 DTYPE none AC -35 -35 -35 -35 POS stand stand SEX male GOLD 0 FORM HMV PARTS ABCDEFGHIJK SIZE small DMOD 10 AMOD 2 QUEST 0 End #3356 NAME cloud bouncer~ SHORT a cloud giant bouncer~ LONG A massive cloud giant bouncer stands at the foot of the bar, eyeing for troublemakers. ~ DESCR Armored in a suit of heavy, thick leathers, this hulking cloud giant dutifully watches over the Grunting Boar with a vigilant eye. Paid to protect the patrons, he will likely assist anyone who falls victim to an attack. ~ RACE cloud~ ACT ABGLTV AFF DFT OFF P IMM AB RES DE VULN NP WSPEC F ALIGN 0 GROUP 0 LEVEL 60 HROLL 100 ENHA 125.00% MATER unknown~ HDICE 8d100+8800 MDICE 1d1+800 DDICE 10d20+60 REGEN 25 DTYPE punch AC -50 -50 -50 -50 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE giant DMOD 50 AMOD 2 QUEST 0 End #0 #OBJDATA #3000 NAME barrel beer~ SHORT a barrel of beer~ DESCR A beer barrel has been left here.~ MAT wood~ TYPE drink 300 300 'beer' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 6 COST 75 COND 100 End #3001 NAME bottle beer~ SHORT a bottle of beer~ DESCR A beer bottle has been left here.~ MAT glass~ TYPE drink 16 16 'beer' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 7 COST 5 COND 100 End #3002 NAME bottle ale~ SHORT a bottle of ale~ DESCR A dark bottle of ale has been left here.~ MAT glass~ TYPE drink 16 16 'ale' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 7 COST 6 COND 100 End #3003 NAME bottle firebreather~ SHORT a bottle of firebreather~ DESCR A bottle of firebreather has been left here.~ MAT glass~ TYPE drink 12 12 'firebreather' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 7 COST 25 COND 100 End #3004 NAME bottle local~ SHORT a bottle of local specialty~ DESCR A dark bottle has been left here.~ MAT glass~ TYPE drink 12 12 'local specialty' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 7 COST 11 COND 100 End #3005 NAME scimitar blade~ SHORT Hassan's scimitar~ DESCR Hassan's scimitar lies upon the ground, waiting for its owner.~ MAT adamantite~ TYPE weapon sword 4 10 cleave EF EXTRA 1 2 0 258 WEAR AN LEVEL 42 WEIGHT 27 COST 5600 COND 100 EDESC scimitar blade~ It is quite heavy. The blade is made of some metal that you can't even spell. The edge of the blade looks as if it could cut through anything or anyone. ~ End #3006 NAME stone~ SHORT A Clan Stone~ DESCR Somebody left their Clan Stone here.~ MAT adamantite~ TYPE food ACDF ACDF 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 10 COST 0 COND 100 End #3009 NAME potpie pot pie~ SHORT a big pot pie~ DESCR A big pot pie has been left here.~ MAT food~ TYPE food CE DF 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 4 COST 22 COND 100 End #3010 NAME pit~ SHORT the donation pit~ DESCR A pit for sacrifices is in front of the altar.~ MAT ebony~ TYPE container 10000 0 0 1000 100 EXTRA 1 2 0 16640 WEAR 0 LEVEL 0 WEIGHT 8 COST 0 COND 100 EDESC pit~ This is where you put money and items to help Doz expand this shrine and convert more people to the belief of Mota, lord of the gods. ~ End #3011 NAME bread~ SHORT a bread~ DESCR A loaf of bread is here. It doesn't look too stale.~ MAT food~ TYPE food BE CD 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 4 COST 9 COND 100 End #3012 NAME cinnamon roll~ SHORT a cinnamon roll~ DESCR A piping hot cinnamon roll is here. It looks delicious!~ MAT food~ TYPE food C D 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 4 COST 16 COND 100 End #3013 NAME cookies~ SHORT a batch of Sara's cookies~ DESCR A plate of chocolate chip cookies is here.~ MAT food~ TYPE food D BD 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 4 COST 11 COND 100 End #3014 NAME danish blueberry~ SHORT a blueberry danish~ DESCR A scrumptious blueberry danish is here.~ MAT food~ TYPE food D BC 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 4 COST 5 COND 100 End #3020 NAME dagger~ SHORT a dagger~ DESCR A dagger with a long thin blade is here.~ MAT steel~ TYPE weapon dagger 1 4 stab 0 EXTRA 0 0 WEAR AN LEVEL 0 WEIGHT 6 COST 157 COND 100 End #3021 NAME sword small~ SHORT a small sword~ DESCR A small sword lies here.~ MAT steel~ TYPE weapon sword 1 5 slice 0 EXTRA 0 0 WEAR AN LEVEL 0 WEIGHT 17 COST 250 COND 100 End #3022 NAME polished steel longsword sword~ SHORT a polished steel longsword~ DESCR A polished steel longsword has been left here.~ MAT steel~ TYPE weapon sword 7 6 slash 0 EXTRA 1 3 0 33025 WEAR AN LEVEL 45 WEIGHT 17 COST 10000 COND 100 Affect O 19 2 0 Affect O 18 2 0 Affect O 13 10 0 End #3023 NAME club~ SHORT a club~ DESCR A stout wooden club is here.~ MAT wood~ TYPE weapon mace 1 7 pound 0 EXTRA 0 0 WEAR AN LEVEL 3 WEIGHT 14 COST 220 COND 100 Affect O 18 -1 0 End #3024 NAME mace heavy~ SHORT a mace~ DESCR A heavy iron mace is here.~ MAT iron~ TYPE weapon mace 2 4 pound 0 EXTRA 0 0 WEAR AN LEVEL 6 WEIGHT 23 COST 390 COND 100 Affect O 19 1 0 End #3025 NAME axe hand~ SHORT a hand axe~ DESCR A small hand axe lies forgotten on the floor.~ MAT iron~ TYPE weapon axe 1 6 chop 0 EXTRA 0 0 WEAR AN LEVEL 1 WEIGHT 23 COST 310 COND 100 End #3026 NAME axe battle~ SHORT a battle axe~ DESCR A large steel axe rests on the ground.~ MAT steel~ TYPE weapon axe 2 5 chop F EXTRA 0 0 WEAR AN LEVEL 5 WEIGHT 36 COST 650 COND 100 End #3027 NAME spear~ SHORT a spear~ DESCR A long spear leans against the wall.~ MAT steel~ TYPE weapon staff 1 8 pierce 0 EXTRA 0 0 WEAR AN LEVEL 4 WEIGHT 25 COST 84 COND 100 End #3028 NAME staff~ SHORT a wooden staff~ DESCR A stout wooden staff lies on the floor.~ MAT wood~ TYPE weapon staff 1 8 pound F EXTRA 0 0 WEAR AN LEVEL 9 WEIGHT 23 COST 580 COND 100 Affect O 17 -2 0 End #3029 NAME flail~ SHORT a flail~ DESCR A small iron flail is here.~ MAT iron~ TYPE weapon flail 1 7 pound 0 EXTRA 0 0 WEAR AN LEVEL 1 WEIGHT 19 COST 77 COND 100 Affect O 17 1 0 End #3030 NAME torch~ SHORT a torch~ DESCR A large torch.~ MAT wood~ TYPE light 0 0 BEF 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 6 COST 4 COND 100 End #3031 NAME lantern~ SHORT a hooded brass lantern~ DESCR A hooded brass lantern has been left here.~ MAT metal~ TYPE light 0 0 BDEFGH 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 9 COST 75 COND 100 EDESC letters~ They say, "Use 'hold lantern' to activate." ~ EDESC lantern~ It is a large and robust but somewhat battered oil lantern made from brass, equipped with a handle to make it handy and a hood to protect its flame. Some letters have been scratched on its bottom. ~ End #3032 NAME bag~ SHORT a bag~ DESCR A small bag.~ MAT leather~ TYPE container 50 0 0 5 100 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 5 COST 9 COND 100 End #3033 NAME box~ SHORT a box~ DESCR A small box.~ MAT wood~ TYPE container 10 0 0 5 100 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 6 COST 30 COND 100 End #3039 NAME scroll cancellation~ SHORT a scroll of cancellation~ DESCR A rolled vellum scroll is here.~ MAT flesh~ TYPE scroll 15 'cancellation' '' '' '' EXTRA 1 1 0 64 WEAR AO LEVEL 9 WEIGHT 6 COST 1190 COND 100 EDESC scroll~ Use this scroll to remove magical curses. ~ End #3040 NAME scroll identify~ SHORT a scroll of identify~ DESCR A scroll has carelessly been left here.~ MAT flesh~ TYPE scroll 12 'identify' '' '' '' EXTRA 1 1 0 64 WEAR AO LEVEL 7 WEIGHT 6 COST 1890 COND 100 EDESC scroll identify~ The scroll has a magic formula drawn upon it: ??? ? ? ? ? ? * ~ End #3041 NAME potion yellow~ SHORT a yellow potion~ DESCR A small yellow potion has carelessly been left here.~ MAT glass~ TYPE potion 45 'detect invis' 'curse' '' '' EXTRA 1 1 0 64 WEAR AO LEVEL 45 WEIGHT 7 COST 15000 COND 100 EDESC potion yellow~ The potion has a small label 'Detect The Invisible'. ~ End #3042 NAME scroll recall~ SHORT a scroll of recall~ DESCR A scroll has carelessly been left here.~ MAT flesh~ TYPE scroll 20 'word of recall' '' '' '' EXTRA 1 1 0 64 WEAR AO LEVEL 13 WEIGHT 6 COST 7700 COND 100 EDESC scroll~ The scroll has written a formula of 'Word of Recall' upon it. ~ End #3043 NAME black vial~ SHORT a small black vial~ DESCR A small black vial has been left here.~ MAT glass~ TYPE potion 60 'static charge' 'blindness' 'fly' 'reserved' EXTRA 1 2 0 32832 WEAR AO LEVEL 45 WEIGHT 7 COST 20000 COND 100 EDESC ring~ It's a silver ring set with a gleaming moonstone. ~ End #3044 NAME wand magic missile missiles~ SHORT a wand of magic missiles~ DESCR a wooden stick lies on the ground.~ MAT wood~ TYPE wand 4 10 10 'magic missile' 0 EXTRA 1 1 0 64 WEAR AO LEVEL 2 WEIGHT 6 COST 320 COND 100 EDESC wand~ It has a little note that says 'point this end at target'. ~ End #3045 NAME jacket scale mail~ SHORT a scale mail jacket~ DESCR A scale mail jacket is lying on the ground.~ MAT steel~ TYPE armor 0 0 0 0 B EXTRA 0 0 WEAR AD LEVEL 5 WEIGHT 34 COST 850 COND 100 End #3046 NAME bronze breast plate~ SHORT a bronze breast plate~ DESCR A bronze breast plate is lying on the ground.~ MAT bronze~ TYPE armor ABC AC ABC C AC EXTRA 0 0 WEAR AD LEVEL 15 WEIGHT 34 COST 2100 COND 100 End #3047 NAME bronze breast plate~ SHORT a special bronze breast plate~ DESCR A special bronze breast plate is lying on the ground.~ MAT bronze~ TYPE armor ABC AC ABC C AC EXTRA 0 0 WEAR AD LEVEL 15 WEIGHT 34 COST 2100 COND 100 End #3050 NAME raft~ SHORT a raft~ DESCR A raft has been left here.~ MAT wood~ TYPE boat 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 6 COST 2400 COND 100 EDESC raft~ The raft looks very primitive. ~ End #3051 NAME canoe~ SHORT a canoe~ DESCR A canoe has been left here.~ MAT wood~ TYPE boat 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 6 COST 3100 COND 100 EDESC canoe~ The canoe is fairly light. ~ End #3052 NAME bracer strong leather~ SHORT a leather bracer~ DESCR A strong leather bracer is here.~ MAT leather~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AM LEVEL 0 WEIGHT 9 COST 212 COND 100 End #3053 NAME belt leather~ SHORT a leather belt~ DESCR A soft leather belt is here.~ MAT leather~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AL LEVEL 0 WEIGHT 7 COST 436 COND 100 End #3054 NAME girdle leather~ SHORT a leather girdle~ DESCR A wide leather girdle is here.~ MAT leather~ TYPE armor 0 0 0 0 A EXTRA 0 0 WEAR AL LEVEL 0 WEIGHT 7 COST 520 COND 100 End #3057 NAME Newbie Axe~ SHORT newbie Bone Axe~ DESCR Newbie Bone Axe~ MAT bone~ TYPE weapon axe 5 9 cleave 0 EXTRA 1 2 0 1081344 WEAR AN LEVEL 0 WEIGHT 18 COST 100 COND 100 End #3059 NAME portable hole~ SHORT a portable hole~ DESCR A portable hole lies here, perhaps you should enter it.~ MAT energy~ TYPE portal A 0 0 BCGHIJL 0 EXTRA 1 4 0 2629696 WEAR A LEVEL 45 WEIGHT 5 COST 20000 COND 100 End #3060 NAME jerkin leather~ SHORT a leather jerkin~ DESCR A leather jerkin is lying on the ground.~ MAT leather~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AD LEVEL 0 WEIGHT 18 COST 270 COND 100 End #3061 NAME cap leather~ SHORT a leather cap~ DESCR A leather cap is lying on the ground.~ MAT leather~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AE LEVEL 0 WEIGHT 14 COST 136 COND 100 End #3062 NAME pants leather~ SHORT a pair of leather pants~ DESCR A pair of leather pants is lying on the ground.~ MAT leather~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AF LEVEL 0 WEIGHT 15 COST 136 COND 100 End #3063 NAME boots leather~ SHORT a pair of leather boots~ DESCR A pair of leather boots lies here.~ MAT leather~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AG LEVEL 0 WEIGHT 12 COST 136 COND 100 End #3064 NAME gloves leather~ SHORT a pair of leather gloves~ DESCR A pair of leather gloves is lying on the ground.~ MAT leather~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AH LEVEL 0 WEIGHT 10 COST 136 COND 100 End #3065 NAME sleeves leather~ SHORT a pair of leather sleeves~ DESCR A pair of leather sleeves is lying on the ground.~ MAT leather~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AI LEVEL 0 WEIGHT 14 COST 136 COND 100 End #3066 NAME jerkin hard leather~ SHORT a hard leather jerkin~ DESCR A hard leather jerkin is lying on the ground.~ MAT leather~ TYPE armor 0 0 0 0 A EXTRA 0 0 WEAR AD LEVEL 0 WEIGHT 18 COST 430 COND 100 End #3067 NAME cap hard leather~ SHORT a hard leather cap~ DESCR A hard leather cap is lying on the ground.~ MAT leather~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AE LEVEL 0 WEIGHT 14 COST 220 COND 100 End #3068 NAME pants hard leather~ SHORT a pair of hard leather pants~ DESCR A pair of hard leather pants is lying on the ground.~ MAT leather~ TYPE armor 0 0 0 0 A EXTRA 0 0 WEAR AF LEVEL 0 WEIGHT 15 COST 220 COND 100 End #3069 NAME boots hard leather~ SHORT a pair of hard leather boots~ DESCR A pair of hard leather boots lies here.~ MAT leather~ TYPE armor 0 0 0 0 A EXTRA 0 0 WEAR AG LEVEL 0 WEIGHT 12 COST 220 COND 100 End #3070 NAME gloves hard leather~ SHORT a pair of hard leather gloves~ DESCR A pair of hard leather gloves is lying on the ground.~ MAT leather~ TYPE armor 0 0 0 0 A EXTRA 0 0 WEAR AH LEVEL 0 WEIGHT 10 COST 220 COND 100 End #3071 NAME sleeves hard leather~ SHORT a pair of hard leather sleeves~ DESCR A pair of hard leather sleeves is lying on the ground.~ MAT leather~ TYPE armor 0 0 0 0 A EXTRA 0 0 WEAR AI LEVEL 0 WEIGHT 14 COST 220 COND 100 End #3072 NAME jerkin silver scale mail scale-mail~ SHORT a jerkin made from silver scale-mail~ DESCR A scale mail jerkin is lying on the ground.~ MAT steel~ TYPE armor CG ACDF CG BDF B EXTRA 1 1 0 32768 WEAR AD LEVEL 45 WEIGHT 34 COST 5000 COND 100 Affect O 19 3 0 Affect O 17 -10 0 End #3073 NAME polished steel helm helmet~ SHORT a polished steel helmet~ DESCR A polished steel helmet has been left here.~ MAT steel~ TYPE armor AEF AF AEF ABCDE A EXTRA 1 1 0 32768 WEAR AE LEVEL 45 WEIGHT 27 COST 5000 COND 100 Affect O 18 1 0 Affect O 19 1 0 End #3074 NAME sleeves chainmail silver~ SHORT a pair of silver chainmail sleeves~ DESCR A pair of silver chainmail sleeves have been left here.~ MAT steel~ TYPE armor ABDF ACDE ABDF ABDE B EXTRA 1 1 0 32768 WEAR AF LEVEL 45 WEIGHT 29 COST 5000 COND 100 Affect O 19 2 0 Affect O 18 1 0 End #3075 NAME boots sturdy leather~ SHORT a pair of sturdy leather boots~ DESCR A pair of sturdy leather boots have been left here.~ MAT leather~ TYPE armor ADE ABDF ABDE ACDE B EXTRA 1 1 0 32768 WEAR AG LEVEL 45 WEIGHT 12 COST 5000 COND 100 Affect O 14 30 0 Affect O 18 4 0 End #3076 NAME gloves hard leather~ SHORT a pair of hard leather gloves~ DESCR A pair of hard leather gloves have been left here.~ MAT leather~ TYPE armor ADE ABDF ABDE ACDE B EXTRA 1 1 0 32768 WEAR AH LEVEL 45 WEIGHT 10 COST 5000 COND 100 Affect O 19 2 0 Affect O 18 2 0 End #3077 NAME plated arm guards~ SHORT a set of plated arm-guards~ DESCR A set of polished iron-plated arm guards have been left here.~ MAT iron~ TYPE armor ACDF ABF AEF DE B EXTRA 0 0 WEAR AI LEVEL 45 WEIGHT 26 COST 5000 COND 100 Affect O 19 3 0 Affect O 2 2 0 Affect O 13 30 0 End #3079 NAME newbie recorder~ SHORT a newbie recorder~ DESCR A newbie recorder lies here.~ MAT wood~ TYPE instrument 0 0 0 0 0 EXTRA 1 1 0 1 WEAR AO LEVEL 51 WEIGHT 6 COST 1 COND 100 End #3082 NAME potion divine~ SHORT a potion of divine protection~ DESCR A potion of divine protection is here.~ MAT gem~ TYPE potion 17 'bless' 'armor' '' '' EXTRA 1 3 0 321 WEAR AO LEVEL 16 WEIGHT 6 COST 1080 COND 100 End #3083 NAME potion cure light~ SHORT a potion of cure light wounds~ DESCR A potion of cure light wounds is here.~ MAT glass~ TYPE potion 5 'cure light' '' '' '' EXTRA 1 1 0 64 WEAR AO LEVEL 0 WEIGHT 7 COST 150 COND 100 End #3084 NAME potion cure serious~ SHORT a potion of cure serious wounds~ DESCR A potion of cure serious wounds is here.~ MAT glass~ TYPE potion 10 'cure serious' '' '' '' EXTRA 1 1 0 64 WEAR AO LEVEL 1 WEIGHT 7 COST 1200 COND 100 End #3086 NAME potion antidote bottle~ SHORT a bottle of antidote~ DESCR A bottle of antidote is here.~ MAT ceramic~ TYPE potion 14 'cure poison' 'cure light' 'cure disease' '' EXTRA 1 1 0 64 WEAR AO LEVEL 8 WEIGHT 6 COST 520 COND 100 End #3087 NAME potion cure blindness~ SHORT a potion of cure blindness~ DESCR A potion of cure blindness is here.~ MAT glass~ TYPE potion 13 'cure blindness' '' '' '' EXTRA 1 1 0 64 WEAR AO LEVEL 0 WEIGHT 7 COST 230 COND 100 End #3088 NAME vial holy water~ SHORT a vial of holy water~ DESCR A vial of holy water is here.~ MAT gem~ TYPE potion 7 'bless' 'protection evil' 'remove curse' '' EXTRA 1 3 0 321 WEAR AO LEVEL 10 WEIGHT 6 COST 720 COND 100 End #3089 NAME potion armor~ SHORT a potion of armor~ DESCR A potion of armor is here.~ MAT glass~ TYPE potion 10 'armor' '' '' '' EXTRA 1 1 0 64 WEAR AO LEVEL 0 WEIGHT 7 COST 200 COND 100 End #3090 NAME potion negation~ SHORT a potion of negation~ DESCR A potion of negation is here.~ MAT glass~ TYPE potion 35 'cancellation' '' '' '' EXTRA 1 2 0 66 WEAR AO LEVEL 9 WEIGHT 7 COST 830 COND 100 End #3091 NAME potion fly flying~ SHORT a potion of flying~ DESCR A potion of flying is here.~ MAT glass~ TYPE potion 9 'fly' '' '' '' EXTRA 1 1 0 64 WEAR AO LEVEL 3 WEIGHT 7 COST 360 COND 100 End #3097 NAME shield small metal~ SHORT a small metal shield~ DESCR A small metal shield is lying on the ground.~ MAT steel~ TYPE armor A 0 A 0 B EXTRA 0 0 WEAR AJ LEVEL 5 WEIGHT 41 COST 750 COND 100 End #3100 NAME tea cup~ SHORT a cup of tea~ DESCR A cup has been set here.~ MAT mineral~ TYPE drink 6 6 'tea' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 8 COND 100 EDESC cup~ It is a small simple cup. ~ End #3101 NAME coffee cup~ SHORT a cup of coffee~ DESCR A cup has been set here.~ MAT mineral~ TYPE drink 6 6 'coffee' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 6 COND 100 EDESC cup~ It is a small simple cup. ~ End #3102 NAME water cup~ SHORT a cup of water~ DESCR A cup has been set here.~ MAT ceramic~ TYPE drink 10 10 'water' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 6 COST 1 COND 100 EDESC cup~ It is a large simple cup. ~ End #3105 NAME bracer bronze~ SHORT a bronze bracer~ DESCR A bronze bracer is lying on the ground.~ MAT bronze~ TYPE armor A A A A AB EXTRA 0 0 WEAR AM LEVEL 10 WEIGHT 17 COST 760 COND 100 End #3106 NAME bracer iron~ SHORT an iron bracer~ DESCR An iron bracer is lying on the ground.~ MAT iron~ TYPE armor AB B C B AB EXTRA 0 0 WEAR AM LEVEL 15 WEIGHT 16 COST 1020 COND 100 End #3110 NAME shirt polished brass~ SHORT a shirt of polished brass~ DESCR A heavy shirt of polished brass has been left here.~ MAT metal~ TYPE armor CG BCEF CG BF AB EXTRA 1 1 0 32768 WEAR AD LEVEL 45 WEIGHT 31 COST 5000 COND 100 Affect O 19 2 0 End #3111 NAME small metal cap~ SHORT a small metal cap~ DESCR A chain mail coif is lying on the ground.~ MAT steel~ TYPE armor AEF AF AEF ABCDE B EXTRA 1 2 0 32770 WEAR AE LEVEL 45 WEIGHT 27 COST 5000 COND 100 Affect O 19 1 0 Affect O 18 1 0 End #3112 NAME heavy iron breastplate~ SHORT a heavy iron breastplate~ DESCR A heavy iron breastplate has been left here.~ MAT iron~ TYPE armor BCDEF EF CG BF AB EXTRA 1 3 0 32771 WEAR AD LEVEL 45 WEIGHT 33 COST 5000 COND 100 Affect O 19 5 0 End #3113 NAME boots ironbound~ SHORT a pair of iron-bound boots~ DESCR A pair of iron-bound boots lies here.~ MAT iron~ TYPE armor ABCF BCDE ABDF ACE AB EXTRA 1 1 0 32768 WEAR AG LEVEL 45 WEIGHT 23 COST 5000 COND 100 Affect O 14 50 0 Affect O 18 5 0 End #3114 NAME gauntlets chain mail~ SHORT a pair of chain mail gauntlets~ DESCR A pair of chain mail gauntlets is lying on the ground.~ MAT steel~ TYPE armor B A B A AB EXTRA 0 0 WEAR AH LEVEL 10 WEIGHT 20 COST 660 COND 100 End #3115 NAME sleeves chain mail~ SHORT a pair of chain mail sleeves~ DESCR A pair of chain mail sleeves is lying on the ground.~ MAT steel~ TYPE armor B A B A AB EXTRA 0 0 WEAR AI LEVEL 10 WEIGHT 27 COST 660 COND 100 End #3116 NAME shield large metal~ SHORT a large metal shield~ DESCR A large metal shield is lying on the ground.~ MAT steel~ TYPE armor AC AB AC AB C EXTRA 0 0 WEAR AJ LEVEL 10 WEIGHT 41 COST 1190 COND 100 End #3117 NAME shield small wooden~ SHORT a small wooden shield~ DESCR A small wooden shield is lying on the ground.~ MAT wood~ TYPE armor 0 0 0 0 A EXTRA 0 0 WEAR AJ LEVEL 3 WEIGHT 25 COST 510 COND 100 End #3120 NAME key iron~ SHORT a key~ DESCR An iron key has been left here.~ MAT iron~ TYPE key 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 9 COST 0 COND 100 EDESC key iron~ The iron key is not special. ~ End #3121 NAME key rusty~ SHORT a key~ DESCR A rusty key has been left here.~ MAT iron~ TYPE key 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 9 COST 0 COND 100 EDESC key rusty~ The key is a fairly large rusty key. You notice some fresh dirt on it. ~ End #3122 NAME key wooden~ SHORT a key~ DESCR A wooden key has been left here.~ MAT wood~ TYPE key 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 6 COST 0 COND 100 EDESC key wooden~ The wooden key is not special. ~ End #3123 NAME key brass~ SHORT a key~ DESCR A brass key has been left here.~ MAT metal~ TYPE key 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 9 COST 0 COND 100 EDESC key brass~ The brass key is small and looks like it fits a very complicated lock. ~ End #3124 NAME sword long~ SHORT a long sword~ DESCR A long sword has been left here.~ MAT steel~ TYPE weapon sword 2 12 slash D EXTRA 0 0 WEAR AN LEVEL 26 WEIGHT 17 COST 2000 COND 100 EDESC sword long~ This is the ceremonial sword of the Mayor of Midgaard. A 13 20 A 12 20 ~ End #3129 NAME hand cuffs~ SHORT a pair of hand cuffs~ DESCR A pair of hand cuffs has been left here.~ MAT iron~ TYPE trash 0 0 0 0 0 EXTRA 0 0 WEAR AO LEVEL 0 WEIGHT 9 COST 0 COND 100 End #3130 NAME desk drawer~ SHORT the desk~ DESCR A desk is set against the western wall.~ MAT wood~ TYPE container 34 ABCD 3122 20 100 EXTRA 0 0 WEAR 0 LEVEL 0 WEIGHT 6 COST 0 COND 100 EDESC drawer~ You notice a keyhole in the drawer. ~ EDESC desk~ The desk looks very sparse, there is a drawer on the left side. ~ End #3131 NAME safe~ SHORT the safe~ DESCR A safe is placed in a dark corner of the room.~ MAT iron~ TYPE container 34 ABCD 3123 20 100 EXTRA 0 0 WEAR 0 LEVEL 0 WEIGHT 9 COST 0 COND 100 EDESC safe~ The safe is very heavy. ~ End #3132 NAME silver coins~ SHORT the silver coins~ DESCR A lot of silver is here.~ MAT silver~ TYPE money DFGHIJ 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 9 COST 0 COND 100 EDESC silver~ Looks like at least a thousand coins. ~ End #3133 NAME city key~ SHORT the City Key~ DESCR The very big City Key is lying here.~ MAT gold~ TYPE key 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 10 COST 100 COND 100 EDESC city key~ It is probably the biggest key you have seen in your life. It is made from polished gold and has various patterns on it along with the Midgaard Coat of Arms. ~ End #3134 NAME bench~ SHORT the Bench~ DESCR A white-painted wooden bench is standing here.~ MAT wood~ TYPE furniture 0 0 0 0 0 EXTRA 0 0 WEAR 0 LEVEL 0 WEIGHT 6 COST 0 COND 100 EDESC bench~ It is a quite heavy but very comfortable bench. It is placed with its front towards the river so you can sit and watch the river and the houses on the other side. ~ End #3135 NAME fountain water~ SHORT a fountain~ DESCR A small white fountain gushes forth here.~ MAT ceramic~ TYPE fountain 0 0 'water' 0 0 EXTRA 0 0 WEAR 0 LEVEL 0 WEIGHT 6 COST 0 COND 100 EDESC fountain~ It is very nice. Made from fine white marble. ~ End #3136 NAME coins~ SHORT a small pile of coins~ DESCR A small pile of coins lies here.~ MAT silver~ TYPE money CE 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 9 COST 0 COND 100 End #3137 NAME key steel~ SHORT a steel key~ DESCR A large steel key has been left here.~ MAT steel~ TYPE key 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 10 COST 0 COND 100 EDESC key steel~ A key of this size must fit a very strong lock. ~ End #3138 NAME skin water buffalo~ SHORT a buffalo water skin~ DESCR A bloated dead buffalo is on the floor.~ MAT leather~ TYPE drink 64 64 'water' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 5 COST 24 COND 100 End #3139 NAME letter resignation~ SHORT the receptionist's letter of resignation~ DESCR The receptionist's letter of resignation is taped to the wall.~ MAT paper~ TYPE furniture 0 0 0 0 0 EXTRA 0 0 WEAR 0 LEVEL 0 WEIGHT 3 COST 0 COND 100 EDESC letter resignation~ The letter is written in a bold and feminine Carolinian hand. To whom it may concern, Merc Industries has installed a new no-rent save and quit system. Apparently one can now save and quit at any time from anywhere inside a town or out. My services here are no longer required. Diana the Receptionist ~ End #3140 NAME notice liquidation bank~ SHORT the bank's notice of liquidation~ DESCR The bank's notice of liquidation is taped to the wall.~ MAT paper~ TYPE furniture 0 0 0 0 0 EXTRA 0 0 WEAR 0 LEVEL 0 WEIGHT 3 COST 0 COND 100 EDESC notice liquidation bank~ The letter is written in a reserved and dignified Spencer hand. To whom it may concern, Merc Industries has charmed your money. Apparently one's gold will remain close, even beyond death. We are closing down our offices and ATM machines. Our services here are no longer required. Midgaard City Bank ~ End #3150 NAME coffee cup cinnamon~ SHORT a cup of cinnamon coffee~ DESCR A piping hot cup of cinnamon coffee is here.~ MAT mineral~ TYPE drink 6 6 'coffee' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 12 COND 100 EDESC coffee~ It's a nice flavorful blend, just right for late-night mudding sessions. ~ End #3151 NAME soup bowl~ SHORT a bowl of chicken noodle soup~ DESCR A nice hot bowl of chicken noodle soup is here.~ MAT wood~ TYPE food C D 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 6 COST 10 COND 100 EDESC soup~ This looks like just the thing for a cold! ~ End #3152 NAME bowl beef stew~ SHORT a bowl of beef stew~ DESCR A bowl of nice thick beef stew, with lots of vegetables, steams here.~ MAT food~ TYPE food ADE ADE 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 4 COST 14 COND 100 EDESC stew bowl~ This is Kate's special stew, guaranteed to keep hunger pangs away for many hours. Care for a bite? ~ End #3153 NAME biscuit~ SHORT a biscuit~ DESCR A yummy biscuit, covered with butter, is here.~ MAT food~ TYPE food C AB 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 4 COST 5 COND 100 EDESC biscuit~ A nice, soft biscuit with just enough butter. Better buy two. ~ End #3154 NAME beer bottle killian irish red~ SHORT a bottle of George Killian's Irish Red~ DESCR A dark-tinted bottle of beer is here.~ MAT glass~ TYPE drink 16 16 'beer' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 7 COST 20 COND 100 EDESC beer bottle~ It's a fine beer for serious drinkers, complete with the famous horse head logo. Worth every penny. ~ End #3161 NAME key white~ SHORT a white key~ DESCR A white key has been left here.~ MAT mineral~ TYPE key 0 0 0 0 0 EXTRA 0 0 WEAR AO LEVEL 0 WEIGHT 8 COST 0 COND 100 End #3162 NAME map midgaard~ SHORT a map of the city of Midgaard~ DESCR A rolled up map is here.~ MAT paper~ TYPE map A 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 3 COST 500 COND 100 EDESC map midgaard~ . * * * MIDGAARD * * * = = ========== = = Rainbow Bridge (Asgard and Valhalla) / North Temple Altar Mud School <--- ** NEWBIES ** | /Up (Healer, Pit) | ** GO HERE ** | / | /Entrance to West---+---East | / Mud School / | Temple of | Down/ | Mota Arena South (Recall) | | /In the Air /Defunct Reception priest | / / Northern Guild----Temple Square---Grunting---Bar Northern Midgaard (Fountain) Boar Inn Midgaard (Clan Road) Magic | (Clan Road) | Shop Bakery | Grocer Weaponsmith | | | | | | | | To <---West---Main-Street---Market----Main-Street-+--------East--->Cross Shire, Gate | | Square | | Gate Roads Forest of | Mage Armoury | Jeweler Warrior | Haon-Dor | Guild | Guild Wall Road Wall | | Road Leather Map | Grebe's Pet Apothecary | | Shop Shop | Tavern Shop (Potions) | | | | Common | | | | Wall---Poor-Alley----Square---Dark-Alley------+----Wall Road Road | | | | | | | | Temple Grubby | Thieves Levee Warehouse | | Of Stupid Inn | Guild (Boats) (Sailor) | | Dump | | Wall Mob Sewers/ | | Wall Road--Factory | | Road | South Midgaard | To the Bridge Bridge River---------> Bridge <--> Sands | | | of Southern Southern Southern Sorrow Midgaard Midgaard Midgaard ~ End #3163 NAME map thera~ SHORT a map of Thera~ DESCR A rolled up map is here.~ MAT paper~ TYPE map A 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 3 COST 1500 COND 100 EDESC map thera~ . * * * Northern Thera * * * = = ================== = = Moria Olympus New | Dwarven--Mines Mage Elven Valley | Ofcol--Ofcol +----Kingdom Tower \ | | | | \Catacombs | Dragon Tower Plains-----+ | Day-Care | / | | | Void---Old Shadow Northern Stones of | Nirvana\ | Thalos Grove---Galaxy Midgaard G'harne | \Holy | | | Smurf Grove \ Arachnos Shire Asgard | In the Air | Village | \ | | \ | / | | | Check Forest Of-----+-------Midgaard---------------Cross---Eastern Road---Point Haon Dor / | | | \ Roads | / | Mob Factory | | | Machine \ Gnome Village Old Troll / | | Dreams \ Marsh Den Sewer | \ Ruins of---Dwarf---Frigid Waste | \Midgaard Thalos Forest | Redferne's---Chain---Southern River | \ Keep of Residence Midgaard \ Wyvern--+ Drow Mahn-tor | / | \ Sands of Tower | City Clouds Gang Land | Graveyard Sorrow | (Harpies) | \ \ Elemental Miden'nir Church Mega-City Canyon (Goblins) Catacombs One This map shows just about all the major areas on ROM. This map is NOT drawn to scale, some of the directions were changed to make everything fit. This map shows the GENERAL location of an area with respect to the other areas. Type "areas" for a complete list with suggested levels and the authors. ~ End #3164 NAME map southern midgaard~ SHORT a map of southern Midgaard~ DESCR A rolled up map is here.~ MAT paper~ TYPE map A 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 3 COST 1000 COND 100 EDESC map southern midgaard~ . * * * SOUTHERN MIDGAARD * * * = = =================== = = West South Kate's East Bridge Bridge Diner Bridge | | | | Northwest | Austral Northeast Concourse---Promenade--------Promenade----------Square-----------------Concourse | | | | | | | | | Fountain | | | | Emerald | | Concourse Park Park-----Park Ave----Penny--Penny--Concourse | Road Entrance Cafe | Lane Lane | | | | Emerald | | | | Ave | | | | | | | Guard Park Park The Park Emerald Town | | HQ----Road---Entrance---Park---Entrance---Ave-----Hall | | | | | | Park Emerald---------Emerald--------------Gang | | Road Ave Ave | | | | | | | | | | Park----------------Road----------Park Elm--Land | | Road /Crossing Road Street | | Chain | | | | Concourse / | Park----Elm-----Elm----Concourse | (Redferne's, Harpies) | Road Street Street | | | | | | | Emerald--Emerald Park Graveyard | | Ave Ave Road (Church Catacombs) | | | | | | Emerald Park | | Ave Road | | | | | Concourse-----------Concourse------Inside-----Concourse----------------Concourse South Gate | Miden'Nir (Goblins) ~ End #3165 NAME map dwarven kingdom dwarf~ SHORT a map of the Dwarven Kingdom~ DESCR A rolled up map is here.~ MAT paper~ TYPE map A 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 3 COST 750 COND 100 EDESC map dwarven kingdom dwarf~ . * * * The Dwarven Kingdom * * * = = ===================== = = Dwarven Hospital | *Path to North of---Path by---Path by---Barracks Guard--Door to----Castle Shops Hospital Barracks Entrance House Kingdom Strangelove Granite | | | Head's---Path North First Narrow Bakery of Shop Barracks Path | | | Hide and Turn Back of Bend in--Narrow Tooth Shop--in Road Barracks Path Path | \ | Path to Dwarven Narrow Village Catacombs Path | | Store *Inside Entrance Top of Dark *Mine Room---Entrance--To Mountain--Mountain--Path--Entrance \ | \ Wine Middle of Dwarven Cellar Mountain Mines \ | Dwarven Base of Catacombs Moria Mountain North | | Up\ | | Path to \ | Plains--Hills--Dwarven West----+----East | Kingdom | \ | | | \Down Midgaard <----Cross Dwarven South Roads Drop-off (Day-Care) *key required ~ End #3166 NAME map moria first~ SHORT a map of the first level of Moria~ DESCR A rolled up map is here.~ MAT paper~ TYPE map A 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 3 COST 1500 COND 100 EDESC map moria first~ * * * MORIA - Map 1 * * * To Mahn-Tor = = =============== = = | Talk about a mess! Foothills | This is as far as our courageous, noble, brave Light Cave Valley and apparently quite deceased cartographers | | could get. Perhaps more maps could be found Smelly Tunnel Cave in the depths of Moria itself. | | Cave---Many Tunnels---Tunnel | | | West End--Large Cave--East End Cave Tunnel *Hole | | | | (Map 2) | Tunnel---------Tunnel--------Tunnel----Tunnel | | *Hole----Damp----Damp Tunnel--Tunnel--Tunnel Tunnel (Map 3) Tunnel Tunnel | | | | | (*Map 3) The Cave | | | | Tunnel--Light--Maze End of | Cave | The Path | Light | | Cave The Hills--> Dwarven Kingdom | | | Tunnel----Tunnel-----Light The Plains Cave | The Lane | Midgaard <--Cross--> Eastern Road Roads | Dwarf Forest ~ End #3167 NAME map new thalos~ SHORT a map of New Thalos ~ DESCR A rolled up map is here.~ MAT paper~ TYPE map A 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 3 COST 2500 COND 100 EDESC map new thalos~ . * * * **************** New Thalos ***************** * * * "Not Thalos or Old Thalos but New Thalos" = = =============================================== = = Plains | Northwest--West Casbah-------------North-----------------Casbah--------Northeast Tower | Gate | Tower Alley | | | | Guard Sultan's | Library----Kali Alley House Walk | Row | | Dancing | | Sultan's----Grand----Palace--Sultan's--Daemon | Dance-----Kali Palace Entrance Gate Walk Inn | Hall Row | | | Guard | Bowyer--Guildsman's--Mason's House | Guild Row Guild High | | Priest | Weaver--Guildsman's--Craftsman Chamber Altar Sultan's Guild Row Guild | | Walk | Inside--Inside--Donation | Tanner--Guildsman's--Museum Temple Temple Room | Guild Row of the | | | | Greater priest | | Guildsman's---Gods Guild / | Row / | | Temple Ahkeem's Sultan's Vera's Guildsman's Mage Gates Stuff Walk Veggies Row Tower | Alley--Alley | | | | | Temple | Market--Market--Market | Witch's Magic | Square Alley Bank--Square Square Square--Butchery | Brew Shop | | | | | | | | | | West--West---West---West---Market--Center--Market---East--East--East--East--East Gate Main Main Main Square Square Square Main Main Main Main Gate | | | | | | | | | Repair Alley Store--Market--Market--Market--Abdul's | Mercenary--Thieves | Shop | Square Square Sqaure Armor | Guild Guild | Alley--Alley | | | Alley Warrior's Bread Medina Igor's Leather | Smuggler Guild Stand | Weapons Shop---Alley--Alley---Inn Medina / Warehouse Shipwright | Forge Stables / Cass's Dump | | | Common | | | | | +-----West Ishtar Drive-----Square----+---East Ishtar Drive----+------+ | | Boat Ramp | | South ===================Ishtar River====Bridge======================> To Dragon Sea | South Gate ~ End #3168 NAME map olympus~ SHORT a map of Olympus~ DESCR A rolled up map is here.~ MAT paper~ TYPE map A 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 3 COST 2000 COND 100 EDESC map olympus~ . *****OLYMPUS***** ================= Bedroom | Northern Hall Western | Eastern Bedroom----Hall----Second Floor----Hall----Bedroom / | Stairway Southern | Hall North Throne Room | | /Up | Bedroom |/ | West---+---East Kitchen | Stable /| | | | Down/ | Guest Western Castle Eastern Guest South Quarters----Wing----Entry----Wing----Quarters | | | Storage Z| Storage Room e|S Room Smithy u|t | s+--Ares Street-+--Weapon Mystery | | Shop Shop-----+ Armoury | Residence-+-Residence | Bakery--+ | **Entrance** / Mountain ~ End #3200 NAME juke box music~ SHORT the juke~ DESCR A neon-lit juke box sits in the corner of the bar.~ MAT glass~ TYPE jukebox 0 0 0 0 0 EXTRA 0 0 WEAR 0 LEVEL 0 WEIGHT 7 COST 0 COND 100 End #3237 NAME pit~ SHORT the donation pit~ DESCR A pit for sacrifices is in front of the altar.~ MAT ebony~ TYPE container 10000 0 0 1000 100 EXTRA 1 1 0 16384 WEAR 0 LEVEL 0 WEIGHT 8 COST 0 COND 100 End #3238 NAME skin water buffalo~ SHORT a buffalo water skin~ DESCR A bloated dead buffalo is on the floor.~ MAT leather~ TYPE drink 64 64 'water' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 5 COST 3 COND 100 End #3240 NAME scroll identify~ SHORT a scroll of identify~ DESCR A scroll has carelessly been left here.~ MAT flesh~ TYPE scroll 12 'identify' '' '' '' EXTRA 1 1 0 64 WEAR AO LEVEL 7 WEIGHT 6 COST 890 COND 100 EDESC scroll identify~ The scroll has a magic formula drawn upon it: ??? ? ? ? ? ? * ~ End #3241 NAME potion green~ SHORT a green potion ~ DESCR A small yellow potion has carelessly been left here.~ MAT glass~ TYPE potion 12 'infravision' '' '' '' EXTRA 1 1 0 64 WEAR AO LEVEL 0 WEIGHT 7 COST 220 COND 100 EDESC potion yellow~ The potion has a small label 'Detect The Invisible'. ~ End #3242 NAME scroll recall~ SHORT a scroll of recall~ DESCR A scroll has carelessly been left here.~ MAT flesh~ TYPE scroll 20 'word of recall' '' '' '' EXTRA 1 1 0 64 WEAR AO LEVEL 17 WEIGHT 6 COST 6600 COND 100 EDESC scroll~ The scroll has written a formula of 'Word of Recall' upon it. ~ End #3281 NAME potion magenta~ SHORT a magenta potion~ DESCR A magenta colored potion lies here.~ MAT glass~ TYPE potion 20 'giant strength' 'frenzy' '' '' EXTRA 1 1 0 64 WEAR AO LEVEL 11 WEIGHT 7 COST 800 COND 100 End #3282 NAME potion divine~ SHORT a potion of divine protection~ DESCR A potion of divine protection is here.~ MAT gem~ TYPE potion 16 'armor' 'bless' '' '' EXTRA 1 4 0 323 WEAR AO LEVEL 16 WEIGHT 6 COST 1380 COND 100 End #3283 NAME potion cure light~ SHORT a potion of cure light wounds~ DESCR A potion of cure light wounds is here.~ MAT glass~ TYPE potion 5 'cure light' '' '' '' EXTRA 1 1 0 64 WEAR AO LEVEL 0 WEIGHT 7 COST 150 COND 100 End #3284 NAME potion cure serious~ SHORT a potion of cure serious wounds~ DESCR A potion of cure serious wounds is here.~ MAT glass~ TYPE potion 10 'cure serious' '' '' '' EXTRA 1 1 0 64 WEAR AO LEVEL 1 WEIGHT 7 COST 2200 COND 100 End #3286 NAME potion antidote bottle~ SHORT a bottle of antidote~ DESCR A bottle of antidote is here.~ MAT ceramic~ TYPE potion 14 'cure poison' 'cure light' 'cure disease' '' EXTRA 1 1 0 64 WEAR AO LEVEL 8 WEIGHT 6 COST 550 COND 100 End #3287 NAME potion cure blindness~ SHORT a potion of cure blindness~ DESCR A potion of cure blindness is here.~ MAT glass~ TYPE potion 13 'cure blindness' '' '' '' EXTRA 1 1 0 64 WEAR AO LEVEL 0 WEIGHT 7 COST 230 COND 100 End #3288 NAME vial holy water~ SHORT a vial of holy water~ DESCR A vial of holy water is here.~ MAT gem~ TYPE potion 20 'bless' 'protection evil' 'remove curse' '' EXTRA 1 3 0 321 WEAR AO LEVEL 10 WEIGHT 6 COST 720 COND 100 End #3289 NAME potion armor~ SHORT a potion of armor~ DESCR A potion of armor is here.~ MAT glass~ TYPE potion 10 'armor' '' '' '' EXTRA 1 1 0 64 WEAR AO LEVEL 0 WEIGHT 7 COST 200 COND 100 End #3290 NAME potion negation~ SHORT a potion of negation~ DESCR A potion of negation is here.~ MAT glass~ TYPE potion 35 'cancellation' '' '' '' EXTRA 1 2 0 66 WEAR AO LEVEL 9 WEIGHT 7 COST 830 COND 100 End #3291 NAME potion fly flying~ SHORT a potion of flying~ DESCR A potion of flying is here.~ MAT glass~ TYPE potion 4 'fly' '' '' '' EXTRA 1 1 0 64 WEAR AO LEVEL 3 WEIGHT 7 COST 250 COND 100 End #3304 NAME no name~ SHORT (no short description)~ DESCR (no description)~ MAT unknown~ TYPE trash 0 0 0 0 0 EXTRA 0 0 WEAR 0 LEVEL 0 WEIGHT 9 COST 0 COND 100 End #3333 NAME tome infinity~ SHORT the Tome of Infinity~ DESCR A tome embossed with the symbol of Infinity hovers here.~ MAT paper~ TYPE treasure 0 0 0 0 0 EXTRA 1 3 0 67 WEAR N LEVEL 0 WEIGHT 3 COST 0 COND 100 EDESC tome infinity~ Those who follow Deomanix are known as the Seekers of Infinity. Deomanix is magic, he created it, and is one with it. There can be no Magic without him. Magic is outside of time, only when wielded by mortals are limitations put upon it. Followers who seek the mark of Infintate Tome know that it is only by the feeble mind of most mortals that magic finds its limits. They seek to free thier mind andgather as much knowledge as possible so they may know the true power availible to them. Deomanix is also the Lord of the Tower of the Five Magics, he therefore holds to the ideals of the Tower as well. ~ End #3349 NAME long sword~ SHORT a glowing long sword~ DESCR A glowing long sword is here.~ MAT steel~ TYPE weapon sword 4 6 slash 0 EXTRA 0 0 WEAR AN LEVEL 29 WEIGHT 17 COST 3100 COND 100 Affect O 19 2 0 Affect O 18 2 0 EDESC long sword~ It looks exceptionally sharp and well-balanced. Maybe you should keep it. ~ End #3350 NAME sword standard merc~ SHORT a standard issue sword~ DESCR You see a standard issue sword here.~ MAT steel~ TYPE weapon sword 7 5 slash 0 EXTRA 1 2 0 65 WEAR AN LEVEL 45 WEIGHT 17 COST 1280 COND 100 Affect O 19 1 0 Affect O 18 1 0 EDESC sword~ You see a sword of great craftsmanship. Imprinted on the side is: Merc Industries ~ End #3351 NAME dagger standard merc~ SHORT a standard issue dagger~ DESCR You see a standard issue dagger here.~ MAT steel~ TYPE weapon dagger 2 5 pierce 0 EXTRA 1 1 0 64 WEAR AN LEVEL 8 WEIGHT 6 COST 590 COND 100 Affect O 19 1 0 Affect O 18 1 0 EDESC dagger~ You see a dagger of great craftsmanship. Imprinted on the side is: Merc Industries ~ End #3352 NAME mace standard merc~ SHORT a standard issue mace~ DESCR You see a standard issue mace here.~ MAT iron~ TYPE weapon mace 2 4 pound 0 EXTRA 1 1 0 64 WEAR AN LEVEL 7 WEIGHT 23 COST 620 COND 100 Affect O 19 2 0 Affect O 18 1 0 EDESC mace~ You see a mace of great craftsmanship. Imprinted on the side is: Merc Industries ~ End #3353 NAME vest standard merc~ SHORT a standard issue vest~ DESCR You see a standard issue vest here.~ MAT leather~ TYPE armor 0 0 0 0 A EXTRA 0 0 WEAR AD LEVEL 5 WEIGHT 18 COST 900 COND 100 EDESC vest~ You see a vest of great craftsmanship. Stamped on the side is: Merc Industries ~ End #3354 NAME shield standard merc~ SHORT a standard issue shield~ DESCR You see a standard issue shield here.~ MAT steel~ TYPE armor A 0 A 0 B EXTRA 0 0 WEAR AJ LEVEL 5 WEIGHT 41 COST 810 COND 100 EDESC shield~ You see a shield of great craftsmanship. Imprinted on the side is: Merc Industries ~ End #3355 NAME cloak standard merc~ SHORT a standard issue cloak~ DESCR You see a standard issue cloak here.~ MAT cloth~ TYPE armor 0 0 0 0 A EXTRA 0 0 WEAR AC LEVEL 5 WEIGHT 3 COST 510 COND 100 EDESC cloak~ You see a cloak of great craftsmanship. Imprinted on the side is: Merc Industries ~ End #3356 NAME helmet standard merc~ SHORT a standard issue helmet~ DESCR You see a standard issue helmet here.~ MAT leather~ TYPE armor 0 0 0 0 A EXTRA 0 0 WEAR AE LEVEL 5 WEIGHT 14 COST 450 COND 100 EDESC helmet~ You see a helmet of great craftsmanship. Imprinted on the side is: Merc Industries ~ End #3357 NAME leggings standard merc~ SHORT a pair of standard issue leggings~ DESCR You see a pair of standard issue leggings here.~ MAT leather~ TYPE armor 0 0 0 0 A EXTRA 0 0 WEAR AF LEVEL 5 WEIGHT 15 COST 450 COND 100 EDESC leggings~ You see leggings of great craftsmanship. Imprinted on the side is: Merc Industries ~ End #3358 NAME boots standard merc~ SHORT a pair of standard issue boots~ DESCR You see a pair of standard issue boots here.~ MAT leather~ TYPE armor 0 0 0 0 A EXTRA 0 0 WEAR AG LEVEL 5 WEIGHT 12 COST 450 COND 100 EDESC boots~ You see boots of great craftsmanship. Imprinted on the side is: Merc Industries ~ End #3359 NAME gloves standard merc~ SHORT a pair of standard issue gloves~ DESCR You see a pair of standard issue gloves here.~ MAT leather~ TYPE armor 0 0 0 0 A EXTRA 0 0 WEAR AH LEVEL 5 WEIGHT 10 COST 450 COND 100 EDESC gloves~ You see gloves of great craftsmanship. Imprinted on the side is: Merc Industries ~ End #3360 NAME sleeves standard merc~ SHORT a pair of standard issue sleeves~ DESCR You see a pair of standard issue sleeves here.~ MAT leather~ TYPE armor 0 0 0 0 A EXTRA 0 0 WEAR AI LEVEL 5 WEIGHT 14 COST 450 COND 100 EDESC sleeves~ You see sleeves of great craftsmanship. Imprinted on the side is: Merc Industries ~ End #3361 NAME cape standard merc~ SHORT a standard issue cape~ DESCR You see a standard issue cape here.~ MAT cloth~ TYPE armor 0 0 0 0 A EXTRA 0 0 WEAR AK LEVEL 3 WEIGHT 7 COST 380 COND 100 EDESC cape~ You see a cape of great craftsmanship. Imprinted on the side is: Merc Industries ~ End #3362 NAME belt standard merc~ SHORT a standard issue belt~ DESCR You see a standard issue belt here.~ MAT bronze~ TYPE armor 0 0 0 0 A EXTRA 0 0 WEAR AL LEVEL 5 WEIGHT 13 COST 450 COND 100 EDESC belt standard merc~ You see a bronze belt of great craftsmanship. Imprinted on the side is: Merc Industries ~ End #3363 NAME bracer standard merc~ SHORT a standard issue bracer~ DESCR You see a standard issue bracer here.~ MAT bronze~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AM LEVEL 3 WEIGHT 17 COST 390 COND 100 EDESC bracer~ You see a bracer of great craftsmanship. Imprinted on the side is: Merc Industries ~ End #3364 NAME ring signet~ SHORT a city guard signet ring~ DESCR You see a ring with a strange symbol on the floor.~ MAT copper~ TYPE treasure 0 0 0 0 0 EXTRA 1 1 0 64 WEAR AB LEVEL 16 WEIGHT 4 COST 1280 COND 100 Affect O 20 -1 0 Affect O 17 -4 0 End #3365 NAME banner war merc~ SHORT a war banner~ DESCR A war banner is on the floor here.~ MAT cloth~ TYPE light 0 0 CEFGHI 0 0 EXTRA 1 2 0 65 WEAR A LEVEL 8 WEIGHT 2 COST 640 COND 100 Affect O 17 -2 0 Affect O 20 -1 0 EDESC banner~ This is the official Merc war banner to see you through the darkest realm! ~ End #3371 NAME ring diamond wedding~ SHORT a diamond wedding ring~ DESCR Vanya's diamond wedding ring has been left here.~ MAT gem~ TYPE treasure 0 0 0 0 0 EXTRA 1 1 0 256 WEAR AB LEVEL 20 WEIGHT 3 COST 860 COND 100 Affect O 20 -2 0 EDESC ring diamond wedding~ A slender gold band set with a marquise-cut four carat blue-white solitaire. Inscribed on the inside of the band is: 'Your loving husband, House'. ~ End #3372 NAME band gold wedding~ SHORT a gold wedding band~ DESCR House's gold wedding band has been left here.~ MAT gold~ TYPE treasure 0 0 0 0 0 EXTRA 1 1 0 256 WEAR AB LEVEL 20 WEIGHT 5 COST 860 COND 100 Affect O 20 -2 0 EDESC band gold wedding~ A wide, plain circle of gold inscribed: 'Your loving wife, Vanya'. ~ End #3373 NAME pearl~ SHORT a small pearl~ DESCR A small but well-formed pearl lies here.~ MAT gem~ TYPE gem 0 0 0 0 0 EXTRA 1 1 0 4194304 WEAR AO LEVEL 0 WEIGHT 6 COST 1000 COND 100 End #3374 NAME garnet gem~ SHORT a garnet~ DESCR A garnet catches your eye.~ MAT gem~ TYPE gem 0 0 0 0 0 EXTRA 1 1 0 4194304 WEAR AO LEVEL 0 WEIGHT 6 COST 500 COND 100 End #3375 NAME emerald gem~ SHORT an emerald~ DESCR A deep green emerald winks at you.~ MAT gem~ TYPE gem 0 0 0 0 0 EXTRA 1 1 0 4194304 WEAR AO LEVEL 0 WEIGHT 6 COST 5000 COND 100 End #3376 NAME ruby gem~ SHORT a ruby~ DESCR A beautiful, if small, ruby is here.~ MAT gem~ TYPE gem 0 0 0 0 0 EXTRA 1 1 0 4194304 WEAR AO LEVEL 0 WEIGHT 6 COST 6000 COND 100 End #3377 NAME diamond gem~ SHORT a diamond~ DESCR A diamond catches and reflects the lighting.~ MAT gem~ TYPE gem 0 0 0 0 0 EXTRA 1 1 0 4194304 WEAR AO LEVEL 0 WEIGHT 6 COST 10000 COND 100 End #3378 NAME opal~ SHORT an opal~ DESCR A lustrous opal reminds you of far-off places.~ MAT gem~ TYPE gem 0 0 0 0 0 EXTRA 1 1 0 4194304 WEAR AO LEVEL 0 WEIGHT 6 COST 2000 COND 100 End #3379 NAME potion return~ SHORT a potion of return~ DESCR A magically potion lies on the ground.~ MAT glass~ TYPE potion 10 'word of recall' '' '' '' EXTRA 1 2 0 65 WEAR AO LEVEL 4 WEIGHT 7 COST 9100 COND 100 End #3380 NAME exotic map~ SHORT exotic map~ DESCR A map to the exotic places of the realm lies here, half buried in the dirt.~ MAT paper~ TYPE map A 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 3 COST 2000 COND 100 EDESC exotic map~ . (All from Market Square, Midgaard) To Practice: n,w,n,w To Train: s,3e,s Strange Mansion: 21e,8n,w,n Riven Rock Canyon: 12e,3n,w,2n,e,n,e,2n,e,2n Strange Carnival: s,2e,2s,8w,s,w,2e,7n Nightfall: 3e,4n,2w,7n,6e,4s,3e,d,s,d,2s,e,3s,e,2s,2e,2s,e,2s,2e,2s,3e,2s,u,2e,2n,e,n,e,4u,2e, 2d,e Nightfall Keep: 3e,4n,2w,7n,6e,4s,3e,d,s,d,2s,e,3s,e,2s,2e,2s,e,2s,2e,2s,3e,2s,u,2e,2n,e,n, 4u,2e,2d,10e,s,2e,3u,e,3d,2e,s Ramadhn: 6e,n,w,2n,3w,7n,3e,17n Dark Forest: 3e,4n,2w,13n The Valley Inn: 4e,3n,2w Lich Tower: n,d The Hobo Train Yard: 4e,3n,2w,5n,w,2n,2e Mausoleum: 40e,n,6e,2n,2e,n,e,d,2s Tar Valon: 6e,n,w,2n,3w The Lost Prison: 21e,12n Battlefield: 3e,4n,2w,4n,w,5n,2w Southern Swamps: 40e,n,6e, all south Castle of Giants: 6e,4s,2e,s,2e,d,5n,2w,6n Emerald Forest: 6s,w,s,2w,2s,e,s,w,2s,e,3s,w,s,w,u Varggin Shih: n,d,3w,3s,d,2s,d,n,u,w,u,n,u,2n,e,d,n,d,2n ~ End #3381 NAME wooden practice sword~ SHORT a wooden practice sword~ DESCR A wooden practice sword is here.~ MAT wood~ TYPE weapon sword 1 1 slash 0 EXTRA 1 6 0 823425 WEAR AN LEVEL 51 WEIGHT 10 COST 100 COND 100 End #3382 NAME wooden practice shield~ SHORT a wooden practice shield~ DESCR A wooden practice shield is here.~ MAT wood~ TYPE armor BDH ABCFG CFH BCEG 0 EXTRA 1 2 0 266240 WEAR AJ LEVEL 60 WEIGHT 25 COST 0 COND 100 End #0 #ROOMDATA #3001 NAME The Temple Of Mota~ DESCR You are in the southern end of the temple hall in the Temple of Mota. The temple has been constructed from giant marble blocks, eternal in appearance, and most of the walls are covered by ancient wall paintings picturing gods, giants and peasants. ~ FLAGS 262156 Sect 1 EDESC plaque~ This entire world has been integrated, modified, debugged, and enhanced by Hatchet, Kahn, and Furey of MERC Industries to be run by any MERC Mud. 1992 December 17 ROM enhancements by Alander. ~ DOOR 0 At the northern end of the temple hall is a statue and a huge altar. ~ ~ 0 -1 3054 DOOR 2 You see the temple square. ~ ~ 0 -1 3005 DOOR 4 You see the entrance to Mud School. ~ ~ 0 0 3700 DOOR 5 ~ ~ 0 0 28000 End #3002 NAME Priest's Inner Sanctum~ DESCR This is the inner sanctum. A picture of the mighty Mota is hanging on the wall, just above the altar which is set against the western wall. A well in the middle of the floor leads down into darkness. Vile smells waft from the depths. ~ FLAGS 5513292 Sect 0 DOOR 1 You see your favorite place, the bar of divination. ~ ~ 0 -1 3003 End #3003 NAME Priest's Bar~ DESCR The bar is one of the finest in the land, lucky it is members only. Fine furniture is set all around the room. A small sign is hanging on the wall. ~ FLAGS 5513228 Sect 0 EDESC sign~ The sign reads: Free instructions provided by the waiter: Buy - Buy something (drinkable) from the waiter. List - The waiter will show you all the different drinks and specialties, and tell the price of each. ~ DOOR 2 You see the entrance. ~ ~ 0 -1 3004 DOOR 3 You see the inner sanctum. ~ ~ 0 -1 3002 End #3004 NAME Entrance to Priest's Guild~ DESCR The entrance hall is a small modest room, reflecting the true nature of the Priests. The exit leads east to the temple square. A small entrance to the bar is in the northern wall. ~ FLAGS 262152 Sect 0 DOOR 0 You see the bar, richly decorated with really stylish furniture. ~ ~ 0 -1 3003 DOOR 1 You see the Temple Square. ~ ~ 0 -1 3005 End #3005 NAME The Temple Square~ DESCR You are standing on the temple square. Huge marble steps lead up to the temple gate. The entrance to the Priests Guild is to the west, and the old Grunting Boar Inn, is to the east. Just south of here you see the market square, the center of Midgaard. ~ FLAGS 262144 Sect 1 DOOR 0 You see the temple. ~ ~ 0 -1 3001 DOOR 1 You see the good old Grunting Boar Inn. ~ ~ 0 -1 3006 DOOR 2 You see the Market Square. ~ ~ 0 -1 3014 DOOR 3 You see the entrance to the Priests Guild. ~ ~ 0 -1 3004 DOOR 5 You see a strange rift torn in the ground. ~ ~ 0 -1 29350 End #3006 NAME Entrance to the Grunting Boar Inn~ DESCR You are standing in the entrance hall of the Grunting Boar Inn. The hall has been wisely decorated with simple but functional furniture. The bar is to the east. ~ FLAGS 262152 Sect 0 DOOR 1 Surprise! You see the bar. ~ ~ 0 -1 3007 DOOR 3 You see the temple square. ~ ~ 0 -1 3005 End #3007 NAME The Grunting Boar~ DESCR You are standing in the bar. The bar is set against the northern wall, old archaic writing, carvings and symbols cover its top. A fireplace is built into the western wall, and through the southeastern windows you can see the temple square. This place makes you feel like home. A small wooden sign has been posted near the door. ~ FLAGS 263176 Sect 0 EDESC writing carving carvings symbols symbol~ Although it is very hard to understand, you think it looks a lot like beer, poems about beer, and small beer-mugs. ~ EDESC sign~ The Grunting Boar is a place of peaceful leisure. We have hired a bouncer to keep the peace. Please leave your differences outside and enjoy your stay! ~ DOOR 3 You see the exit to the entrance hall. ~ ~ 0 -1 3006 End #3008 NAME The Defunct Reception~ DESCR You are standing in a dusty, defunct reception. The staircase leads down to the entrance hall. ~ FLAGS 262156 Sect 0 End #3009 NAME The Bakery~ DESCR You are standing inside the small bakery. A sweet scent of Danish and fine bread fills the room. The bread and Danish are arranged in fine order on the shelves, and seem to be of the finest quality. A small sign is on the counter. ~ FLAGS 262152 Sect 0 EDESC sign~ Free instructions provided by the store: Buy - Will buy you some bread or pastry. List - The baker will kindly tell you the price and sort of the bread in his bakery. ~ EDESC danish pastry~ You see that this is truly delicious pastry. Must be made by a Dane from Denmark (which surely is not the capital of Sweden!). Former ruler of Scandinavia, England, Northern Germany, Northern France, Russia, Greenland, Iceland, Estonia etc. etc. The sight of those large, wholesome chokoladeboller makes your mouth water and your soul sing. ~ DOOR 2 You see the main street. ~ ~ 0 -1 3013 End #3010 NAME The General Store~ DESCR You are inside the general store. All sorts of items are stacked on shelves behind the counter, safely out of your reach. A small note hangs on the wall. ~ FLAGS 262152 Sect 0 EDESC note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ DOOR 2 You see the main street. ~ ~ 0 -1 3015 End #3011 NAME The Weapon Shop~ DESCR You are inside the weapon shop. There is a small note on the counter. ~ FLAGS 262152 Sect 0 EDESC note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ DOOR 2 You see the main street. ~ ~ 0 -1 3016 End #3012 NAME Main Street~ DESCR You are at the end of the main street of Midgaard. South of here is the entrance to the Guild of Magic Users. The street continues east towards the market square. The magic shop is to the north and to the west is the city gate. ~ FLAGS 262144 Sect 1 DOOR 0 You see the magic shop. ~ ~ 0 -1 3033 DOOR 1 You see the main street. ~ ~ 0 -1 3013 DOOR 2 You see the entrance to the Guild of Magic Users. ~ ~ 0 -1 3017 DOOR 3 You see the city gate. ~ ~ 0 -1 3040 End #3013 NAME Main Street~ DESCR You are on the main street passing through the City of Midgaard. South of here is the entrance to the Armoury, and the bakery is to the north. East of here is the market square. ~ FLAGS 262144 Sect 1 DOOR 0 You see the bakery. ~ ~ 0 -1 3009 DOOR 1 You see the market square. ~ ~ 0 -1 3014 DOOR 2 You see the armoury. ~ ~ 0 -1 3020 DOOR 3 You see the main street. ~ ~ 0 -1 3012 End #3014 NAME Market Square~ DESCR You are standing on the market square, the famous Square of Midgaard. A large, peculiar looking statue is standing in the middle of the square. Roads lead in every direction, north to the temple square, south to the common square, east and westbound is the main street. ~ FLAGS 262144 Sect 1 EDESC statue~ What you see is the Midgaard Worm, stretching around the Palace of Midgaard. ~ DOOR 0 You see the temple square. ~ ~ 0 -1 3005 DOOR 1 You see the main street. ~ ~ 0 -1 3015 DOOR 2 You see the common square. ~ ~ 0 -1 3025 DOOR 3 You see the main street. ~ ~ 0 -1 3013 End #3015 NAME The Main Street~ DESCR You are on Main Street crossing through town. To the north is the general store, and the main street continues east. To the west you see and hear the market place and to the south is the Jeweller's Shop. ~ FLAGS 262144 Sect 1 DOOR 0 You see the general store. ~ ~ 0 -1 3010 DOOR 1 You see Main Street. ~ ~ 0 -1 3016 DOOR 2 You see the Jeweller's Shop. ~ ~ 0 -1 3034 DOOR 3 You see the market square. ~ ~ 0 -1 3014 End #3016 NAME The Main Street~ DESCR The main street, to the north is the weapon shop and to the south is the Guild of Swordsmen. To the east you leave town and to the west the street leads to the market square. ~ FLAGS 262144 Sect 1 DOOR 0 You see the weapon shop. ~ ~ 0 -1 3011 DOOR 1 You see the city gate. ~ ~ 0 -1 3041 DOOR 2 You see the swordsmen's guild. ~ ~ 0 -1 3021 DOOR 3 You see the main street leading to the market square. ~ ~ 0 -1 3015 End #3017 NAME Entrance to Mage's Guild~ DESCR The entrance hall is a small, poor lighted room. ~ FLAGS 262152 Sect 0 DOOR 0 You see the main street. ~ ~ 0 -1 3012 DOOR 2 You see your favorite place, the Mage's Bar. ~ ~ 0 -1 3018 End #3018 NAME Mage's Bar~ DESCR The bar is one of the wierdest in the land. Mystical images float around the air. Illusions of fine furniture appear all around the room. ~ FLAGS 5513228 Sect 0 DOOR 0 You see the lobby. ~ ~ 0 -1 3017 DOOR 1 You see the laboratory. ~ ~ 0 -1 3019 End #3019 NAME Mage's Laboratory~ DESCR This is the Magical Experiments Laboratory. Dark smoke-stained stones arch over numerous huge oaken tables, most of these cluttered with strange- looking pipes and flasks. The floor is covered with half-erased pentagrams and even weirder symbols, and a blackboard in a dark corner has only been partially cleaned, some painful-looking letters faintly visible. A well in the middle of the floor leads down into darkness. Vile smells waft from the depths. ~ FLAGS 5513228 Sect 0 DOOR 3 You see the bar. ~ ~ 0 -1 3018 End #3020 NAME The Armoury~ DESCR The armoury with all kinds of armours on the walls and in the window. You see helmets, shields and chain mails. To the north is the main street. On the wall is a small note. ~ FLAGS 262152 Sect 0 EDESC note~ You can use these commands for trading: value <item> To get the price of an item in your possession. sell <item> To sell something. buy <item> To buy something (provided that the shop has it in store). list Gives you a listing of the shop's inventory. WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT! NO HAGGLING ~ DOOR 0 You see the main street. ~ ~ 0 -1 3013 End #3021 NAME Entrance Hall to the Guild of Swordsmen~ DESCR The entrance hall to the Guild of Swordsmen. A place where one has to be careful not to say something wrong (or right). To the east is the bar and to the north is the main street. ~ FLAGS 262152 Sect 0 DOOR 0 You see the main street. ~ ~ 0 -1 3016 DOOR 1 You see the swordsmen's bar, many noises comes from there. ~ ~ 0 -1 3022 End #3022 NAME The Bar of Swordsmen~ DESCR The bar of swordsmen, once upon a time beautifully furnished. But now the furniture is all around you in small pieces. To the south is the yard, and to the west is the entrance hall. ~ FLAGS 5513228 Sect 0 DOOR 2 You see the practice yard. ~ ~ 0 -1 3023 DOOR 3 You see the entrance hall to the thieves guild. ~ ~ 0 -1 3021 End #3023 NAME The Tournament and Practice Yard~ DESCR The practice yard of the fighters. To the north is the bar. A well leads down into darkness. ~ FLAGS 5513228 Sect 0 DOOR 0 You see the bar. ~ ~ 0 -1 3022 End #3024 NAME Eastern End of Poor Alley~ DESCR You are at the poor alley. South of here is the Grubby Inn and to the east you see common square. Melancholy's map shop is north. The alley continues further west. ~ FLAGS 262144 Sect 1 DOOR 0 You see Melancholy's Map Shop ~ ~ 0 -1 3160 DOOR 1 You see the common square. ~ ~ 0 -1 3025 DOOR 3 You see the poor alley. ~ ~ 0 -1 3044 End #3025 NAME The Common Square~ DESCR The common square, people pass you, talking to each other. To the west is the poor alley and to the east is the dark alley. To the north, this square is connected to the market square. From the south you notice a nasty smell. ~ FLAGS 262144 Sect 1 DOOR 0 You see the market square. ~ ~ 0 -1 3014 DOOR 1 You see the dark alley. ~ ~ 0 -1 3026 DOOR 2 You see the city dump. ~ ~ 0 -1 3030 DOOR 3 You see the poor alley. ~ ~ 0 -1 3024 End #3026 NAME The Dark Alley~ DESCR The dark alley, to the west is the common square and to the south is the Guild of Thieves. Grebe's Tavern, the famous sailor's dive, is north. The alley continues east. ~ FLAGS 262144 Sect 1 EDESC guild~ It is the thieves guild, don't enter if you care about your health or money. ~ DOOR 0 You see a foul-smelling sailor's dive. ~ ~ 0 -1 3352 DOOR 1 The alley continues east. ~ ~ 0 -1 3045 DOOR 2 You see the entrance to the thieves guild. ~ ~ 0 -1 3027 DOOR 3 You see the common square. ~ ~ 0 -1 3025 End #3027 NAME Entrance Hall to the Guild of Thieves~ DESCR The entrance hall to the thieves' and assassins' guild. A place where you can lose both your life and your money, if you are not careful. To the north is the dark alley and to the east is the thieves' bar. ~ FLAGS 262152 Sect 0 DOOR 0 You see the alley. ~ ~ 0 -1 3026 DOOR 1 You see the thieves bar, where everything disappears. ~ ~ 0 -1 3028 End #3028 NAME The Thieves Bar~ DESCR The bar of the thieves. Once upon a time this place was beautifully furnished, but now it seems almost empty. To the south is the yard, and to the west is the entrance hall. (Maybe the furniture has been stolen?!) ~ FLAGS 5513228 Sect 0 EDESC furniture~ As you look at the furniture, the chair you sit on disappears. ~ DOOR 2 You see the secret yard. ~ ~ 0 -1 3029 DOOR 3 You see the entrance hall to the thieves guild. ~ ~ 0 -1 3027 End #3029 NAME The Secret Yard~ DESCR The secret practice yard of thieves and assassins. To the north is the bar. A well leads down into darkness. ~ FLAGS 5513228 Sect 0 DOOR 0 You see the bar. ~ ~ 0 -1 3028 End #3030 NAME The Dump~ DESCR The dump, where the people from the city drop their garbage. Through the garbage you can see a large junction of pipes, looks like the entrance to the sewer system. South of here you see the river and to the north is the common square. A rickety old bridge leads south to the promenade. ~ FLAGS 262148 Sect 2 DOOR 0 You see the common square. ~ ~ 0 -1 3025 DOOR 2 You see a river between northern and southern Midgaard. A small bridge spans the flow. ~ ~ 0 -1 3254 End #3031 NAME The Pet Shop~ DESCR The Pet Shop is a small crowded store, full of cages and animals of various sorts and sizes. There is a sign on the wall. ~ FLAGS 266248 Sect 0 EDESC sign~ The sign reads: Use 'List' to see the available pets. Use 'Buy <pet> <name>' to buy yourself a pet and name it. You can use 'order <pet> <instructions>' to order your pets around. If you abuse your pet, it will no longer regard you as its master. If you have several pets you may use 'order all <instructions>' Regards, The Shopkeeper ~ DOOR 2 You see the Alley. ~ ~ 0 -1 3045 End #3032 NAME Pet Shop Store~ DESCR This is the small dark room in which the Pet Shop Boy keeps his pets. It is vital that this room be immediately after the pet shop. ~ FLAGS 1327116 Sect 0 End #3033 NAME The Magic Shop~ DESCR You are in a small room that smells of rare chemicals and spices. Dividing the room in two is a large desk, and on the wall behind it are numerous shelves crammed with jars, bottles, books and scrolls of all sorts and sizes. ~ FLAGS 262152 Sect 0 EDESC scrolls~ Each scroll is stored in a leather tube that protects it from moist. ~ EDESC books~ Most of them appear to be very old and dusty. ~ EDESC jars bottles~ Some of them are transparent enabling you to see that some contain colored powders while others contain body parts of various animals. ~ DOOR 2 You see the main street. ~ ~ 0 -1 3012 End #3034 NAME The Jeweller's Shop~ DESCR You are in a small, beautifully furnished room. The warm light emanating from the small oil lamps on the walls is reflected in the hard, polished surface of the big mahogany desk that stands in the centre of the room. A small sign with golden letters stands on the desk. ~ FLAGS 262152 Sect 0 EDESC sign~ The golden letters say :- Use 'list' to see what is in store, 'buy <item>' to buy an item, 'sell <item>' to sell an item and 'value <item>' to make the jeweller evaluate an item. ~ EDESC desk~ Your face is reflected in its surface. ~ EDESC oil lamps~ They are made from polished gold and looks as if they are securely fastened to the smooth stone walls. ~ DOOR 0 You see Main Street. ~ ~ 0 -1 3015 End #3035 NAME The Leather Shop~ DESCR An acrid smell fills this large room. Along the walls are numerous shelves containing all sorts of animal hide and in the crackling fireplace hangs a big iron pot with boiling water. In the middle of the room is a large oak table. A wooden sign is hanging above the fireplace. ~ FLAGS 262152 Sect 0 EDESC sign~ The wooden sign says :- Use 'list' to see what is in store, 'buy <item>' to buy an item, 'sell <item>' to sell an item and 'value <item>' to make the leather worker evaluate an item. ~ EDESC pot~ Several large pieces of leather hide are boiling in the iron pot. ~ EDESC table~ It is made from solid oak but appears to be very used. Its surface is covered in marks and scratches. A large burning candle stands directly on the table surface, tallow flowing down its sides. ~ EDESC fireplace~ It is a rather large fireplace made from heavy granite rocks. ~ DOOR 2 You see the alley. ~ ~ 0 -1 3044 End #3040 NAME Inside the West Gate of Midgaard~ DESCR You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads east and Wall Road leads both north and south from here. ~ FLAGS 262144 Sect 1 EDESC wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ EDESC tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ EDESC gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ EDESC bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ DOOR 0 Wall road runs along the inner city wall to the north. ~ ~ 0 -1 3257 DOOR 1 You see Main Street. ~ ~ 0 -1 3012 DOOR 2 You see the road running along the inner side of the city wall. You notice that it is called Wall Road. ~ ~ 0 -1 3042 DOOR 3 ~ ~ 0 0 26100 End #3041 NAME Inside the East Gate of Midgaard~ DESCR You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads west from here. Wall road crosses the street, heading north and south along the city wall. ~ FLAGS 262144 Sect 1 EDESC wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ EDESC tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ EDESC gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ EDESC bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ DOOR 0 Wall road heads north along the city wall. ~ ~ 0 -1 3267 DOOR 1 You see the city gate. ~ gate~ A 3133 3053 DOOR 2 Wall road heads south towards the poor section of town. ~ ~ 0 0 3250 DOOR 3 You see Main Street.~ ~ 0 -1 3016 End #3042 NAME Wall Road~ DESCR You are walking next to the western city wall. The road continues further south and the city gate is just north of here. ~ FLAGS 262144 Sect 1 EDESC wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ DOOR 0 You see the city gate. ~ ~ 0 -1 3040 DOOR 2 The road continues further south. ~ ~ 0 -1 3043 End #3043 NAME Wall Road~ DESCR You are walking next to the western city wall. Wall Road continues further north and south. A small, poor alley leads east. Some letters have been written on the wall here. ~ FLAGS 262144 Sect 1 EDESC wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ EDESC letters~ It says 'Who watches the watchmen?' ~ DOOR 0 The road continues further north. ~ ~ 0 -1 3042 DOOR 1 The alley leads east. ~ ~ 0 -1 3044 DOOR 2 The road continues further south. ~ ~ 0 -1 3047 End #3044 NAME Poor Alley~ DESCR You are in narrow and dirty alley leading east and west. The leather shop is to the north. ~ FLAGS 262144 Sect 1 DOOR 0 The leather shop is to the north. ~ ~ 0 -1 3035 DOOR 1 The alley leads east. ~ ~ 0 -1 3024 DOOR 2 ~ ~ 0 0 8800 DOOR 3 The alley leads west. ~ ~ 0 -1 3043 End #3045 NAME Alley at Levee~ DESCR You are standing in the alley which continues east and west. South of here you see the levee. North is the Pet Shop. ~ FLAGS 262144 Sect 1 DOOR 0 You see, hear, and smell the pet shop. ~ ~ 0 0 3031 DOOR 1 The alley leads east. ~ ~ 0 -1 3046 DOOR 2 You see the levee. ~ ~ 0 -1 3049 DOOR 3 The alley leads west. ~ ~ 0 -1 3026 End #3046 NAME Eastern end of Alley~ DESCR You are standing at the eastern end of the alley, near the city walls. Wall road loops around the city to your east, and you can see an old three-story warehouse to the south. The Fountain of Youth Apothecary is north. ~ FLAGS 262144 Sect 1 DOOR 0 You see a pricey-looking potion shop. ~ ~ 0 0 3056 DOOR 1 You see wall road, running a north-south loop around the city. ~ ~ 0 -1 3251 DOOR 2 You see the warehouse. ~ ~ 0 -1 3050 DOOR 3 You see the alley. ~ ~ 0 -1 3045 End #3047 NAME Wall Road~ DESCR You are standing on the road next to the western city wall which continues north. South of here is a bridge across the river. To the east, you see an odd looking building painted bright orange with purple trim... It must be the Practice Room! ~ FLAGS 262144 Sect 1 EDESC wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ DOOR 0 You see the road. ~ ~ 0 -1 3043 DOOR 1 ~ ~ 0 0 3063 DOOR 2 You see the bridge. ~ ~ 0 -1 3051 End #3048 NAME Grubby Inn~ DESCR You are inside the old Grubby Inn. This place has not been cleaned for several decades, vile smells make you dizzy. ~ FLAGS 262152 Sect 0 DOOR 0 You see the alley. ~ ~ 0 -1 3024 End #3049 NAME Levee~ DESCR You are at the levee. South of here you see the river gently flowing west. The river bank is very low making it possible to enter the river. Directly across the river you can see a small boat landing built off of Kate's Diner. ~ FLAGS 262144 Sect 1 DOOR 0 You see the Alley. ~ ~ 0 -1 3045 DOOR 2 You see the river flowing west. ~ ~ 0 -1 3203 End #3050 NAME Abandoned Warehouse~ DESCR You are inside the only room in the old warehouse. The place is very dusty and appears to have been unused for many years. The skylight spills violet-tinged light. ~ FLAGS 262152 Sect 0 DOOR 0 You see the alley. ~ ~ 0 -1 3046 End #3051 NAME On the Bridge~ DESCR You are standing on the stone bridge crosses the river. The bridge is built out from the western city wall and the river flows west through an opening in the wall ten feet below the bridge. ~ FLAGS 262144 Sect 1 EDESC wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ EDESC opening~ You cannot really see it from here as it is somewhere beneath your feet. ~ EDESC bridge~ It is built from large grey rocks that have been fastened to each other with some kind of mortar, just like the wall. ~ DOOR 0 You see the road. ~ ~ 0 -1 3047 DOOR 2 You see the Concourse. ~ ~ 0 -1 3100 End #3052 NAME Outside the West Gate of Midgaard~ DESCR You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. To the west you can see the edge of a big forest. A small dusty trail leads north along the wall. ~ FLAGS 262144 Sect 1 EDESC wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ EDESC tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ EDESC gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ EDESC bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ DOOR 1 The city gate is to the east. ~ gate~ A 3133 3040 End #3053 NAME Outside the East Gate of Midgaard~ DESCR You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. To the east the plains stretch out in the distance. To the north a small dusty trail follow the city wall. ~ FLAGS 262144 Sect 1 EDESC wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ EDESC tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ EDESC gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ EDESC bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ DOOR 1 You see the plains.~ ~ 0 -1 3503 DOOR 3 You see the city gate. ~ gate~ A 3133 3041 End #3054 NAME By the Temple Altar~ DESCR You are by the temple altar in the northern end of the Temple of Mota. A huge altar made from white polished marble is standing in front of you and behind it is a ten foot tall sitting statue of Odin, the King of the Gods. The back of the altar opens into a a beautiful atrium, above which can be seen a rainbow. ~ FLAGS 262152 Sect 1 EDESC statue king god~ The statue represents the Great God Zed, holding a staff. He has long, grey hair and beard and a kindly look on his face. His staff is topped by a painted cube, the 6 faces of which represent the 6 aspects of his power. ~ EDESC altar~ Even though the altar is more than ten feet long it appears to be made from a single block of white virgin marble. ~ DOOR 2 You see the southern end of the temple. ~ ~ 0 -1 3001 MHRATE 110 110 End #3055 NAME Passing into the Mortal Realm~ DESCR You stand within a vast void that has been ripped between the mortal realm and the realm of birth. Your surroundings pulse lightly in a cyan, magenta, and black glow decorated by distant and glimmering heavenly beings. The void has sealed behind you, leaving you only one direction to follow: into the realm of mortals. {G*{x Newbie weapons can be purchased south and up of the Temple Altar to the south. ~ FLAGS 1319944 Sect 0 DOOR 2 ~ ~ 0 0 3054 End #3056 NAME The Fountain of Youth Apothecary~ DESCR An old man putters around behind the counter, making strange love potions and curative philtres. He turns as you enter, and looks on with avarice. Judging from the furnishings, he's been made very wealthy by his trade. ~ FLAGS 262152 Sect 0 DOOR 2 You see the eastern end of alley. ~ ~ 0 -1 3046 End #3057 NAME In the air...~ DESCR WOW you can fly! You are floating in the air above Temple Square of Midgaard. ~ FLAGS 262148 Sect 9 End #3058 NAME Within the Light of Birth~ DESCR Welcome to the fray of Battle. This is the first step to the rest of your life. KBK is a Player Kill Mud so have fun! {G*{x If you are new here, it is advised you consult {yhelp{x and {yhelp newbie{x. ~ FLAGS 1048576 Sect 0 DOOR 2 ~ ~ 0 0 3062 End #3059 NAME Training Room~ DESCR The first thing you seem to notice as you walk into the room is that there are many odd looking objects on the walls. In the center of the room on the floor is a huge red and black rug, made of the skin of an bear. The room seems to be lined in gold tremmings, the walls made from redwood. The room smells of sweat and blood. The celing seems to be made of a buch of strong looking hay, layed over each other in several thick layers. On the western side of the wall, hangs a sign that reads "training room". ~ FLAGS 1310724 Sect 0 DOOR 1 ~ ~ 0 0 3062 End #3060 NAME Practice Room~ DESCR As you enther the room of learning, you take in your surroundings. On the wall you notice an picture of a great guildmaster. Along the sides of the wall are rows of old practice dummies and many old petrufide books of learning that cannot be opend. This room seems to be made of wood and lined in a golden border. In the middle of the floor lays a big red, velvet rug with many arcane runes on it. The runes are that of an wise old man who was the teacher of everything that there is to know about battle and defense. On the eastern side of the wall hangs a sign, it reads "practice room". ~ FLAGS 1310724 Sect 0 DOOR 3 ~ ~ 0 0 3062 End #3062 NAME The Room of Passage~ DESCR You have walked into the room of passage. The being in the center of the room is here to give you brief guidance, to tell you where you need to go. On the floor lays a big red velvet rug, with fringed ends. The room is made from wood, lined with a golden trim. There seems to be no celing in this room, it seems to be open to the elements of the world. The floor around the rug seems to be made of black dull marble. It looks as if it has been recently build and never walked upon by a soul. ~ FLAGS 1310720 Sect 0 DOOR 0 ~ ~ 0 0 3058 DOOR 1 ~ ~ 0 0 3060 DOOR 2 ~ ~ 0 0 3055 DOOR 3 ~ ~ 0 0 3059 End #3063 NAME Practice Room~ DESCR Here you can practice your skills on a dummy that doesn't hurt very much. New and improved version two with weapons so you can practice disarm. ~ FLAGS 8135692 Sect 0 DOOR 3 ~ ~ 0 0 3047 MHRATE 100 200 End #3100 NAME Northwest end of Concourse~ DESCR You are at the concourse, the city wall is just west. A small promenade goes east, and the bridge is just north of here. The concourse continues south along the city wall. ~ FLAGS 262144 Sect 1 DOOR 0 You see the Bridge. ~ ~ 0 -1 3051 DOOR 1 You see the promenade. ~ ~ 0 -1 3101 DOOR 2 The concourse continues south. ~ ~ 0 -1 3270 End #3101 NAME Promenade~ DESCR The river gently flows west just north of here. The promenade continues further east and to the west you see the city wall. Park Road leads south from here. ~ FLAGS 262144 Sect 1 DOOR 1 The promenade. ~ ~ 0 -1 3102 DOOR 2 Park Road leads south. ~ ~ 0 -1 3131 DOOR 3 You see the Concourse. ~ ~ 0 -1 3100 End #3102 NAME Promenade~ DESCR The river gently flows west just north of here. The promenade continues both east and west. A rickety bridge crosses the river to the north, towards the city dump (fortunately, the wind is blowing towards the dump today). South of here you see the entrance to the park, and a small building seems to be just west of the entrance. Austral Square, home of Kate's Diner, lies to your east. ~ FLAGS 262144 Sect 1 DOOR 0 A rickety old bridge crosses the river, heading towards the city dump. ~ ~ 0 -1 3254 DOOR 1 You see people moving in and out of Kate's Diner. ~ ~ 0 -1 3103 DOOR 2 You see the park entrance. ~ ~ 0 -1 3105 DOOR 3 You see the promenade. ~ ~ 0 -1 3101 End #3103 NAME Austral Square~ DESCR The Promenade opens here onto Austral Square, on the south bank of the Midgaard River. All around you is the bustle of Southern Midgaard-- shopkeepers on break, a town gossip or two prattling away. You hear the river lapping at the pilings of the dock by Kate's Diner, which is to your north. Emerald Avenue begins to the south, the Promenade continues west, and the concourse ends to your east. ~ FLAGS 262144 Sect 1 DOOR 0 You smell the heavenly scents of Kate's Diner. ~ ~ 0 -1 3150 DOOR 1 You see the Concourse. ~ ~ 0 -1 3104 DOOR 2 The small path leads south. ~ ~ 0 -1 3132 DOOR 3 You see the promenade. ~ ~ 0 -1 3102 End #3104 NAME Northeast end of Concourse~ DESCR You are at the Concourse. The city wall is just east and Austral Square, home of Kate's Diner, is west. Looking across the river you see an old warehouse. A strong stone bridge crosses the river to the north, where the concourse becomes wall road. The Concourse continues south along the wall. ~ FLAGS 262144 Sect 1 EDESC wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ DOOR 0 A strong stone bridge crosses the river. ~ ~ 0 -1 3253 DOOR 2 The Concourse continues south, towards an intersection with Penny Lane. ~ ~ 0 -1 3272 DOOR 3 You Austral Square. ~ ~ 0 -1 3103 End #3105 NAME Park Entrance~ DESCR You are standing just inside the small park of Midgaard. To the north is the promenade and a small path leads south into the park. To your east is the famous Park Cafe. ~ FLAGS 262148 Sect 1 DOOR 0 You see the promenade. ~ ~ 0 -1 3102 DOOR 1 You see Park Cafe. ~ ~ 0 -1 3106 DOOR 2 You see the park. ~ ~ 0 -1 3108 End #3106 NAME Park Cafe~ DESCR You are inside Park Cafe, a very well lighted, cosy place. The cafe is built from large logs. Through the windows in the northern wall you see the river, and through the southern window you see many vigorous colorful plants. ~ FLAGS 262152 Sect 0 DOOR 3 You see the park entrance. ~ ~ 0 -1 3105 End #3107 NAME Small path through the park~ DESCR You are walking along a small path through the park. The path continues south and east. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 3108 DOOR 2 ~ ~ 0 -1 3113 End #3108 NAME Small path in the park~ DESCR You are standing on a small path inside the park. The park entrance is just north of here, and Park Cafe is just east of the entrance. The path leads further east and west. ~ FLAGS 262144 Sect 1 DOOR 0 You see the northern park entrance. ~ ~ 0 -1 3105 DOOR 1 ~ ~ 0 -1 3109 DOOR 3 ~ ~ 0 -1 3107 End #3109 NAME Small path in the park~ DESCR You are on a small path running through the park. It continues west and south and just north of here you see the southern wall of Park Cafe. ~ FLAGS 262144 Sect 1 DOOR 2 ~ ~ 0 -1 3115 DOOR 3 ~ ~ 0 -1 3108 End #3110 NAME Cityguard Head Quarters~ DESCR You are inside a tidy office. A big desk made from dark wood is standing in the centre of the room. ~ FLAGS 262152 Sect 0 DOOR 1 You see Park Road. ~ door~ A -1 3111 DOOR 3 You see a sign saying 'KEEP OUT'. ~ door~ ABC 3120 3142 End #3111 NAME Park Road~ DESCR The road continues north and south. A building is just west of here, you notice a sign on the door. The park entrance is to the east. ~ FLAGS 262144 Sect 1 EDESC building door sign~ The sign on the door says:- Cityguard Head Quarters ~ DOOR 0 ~ ~ 0 -1 3131 DOOR 1 You see the park entrance. ~ ~ 0 -1 3112 DOOR 2 ~ ~ 0 -1 3118 DOOR 3 You see the cityguard head quarters. ~ door~ A -1 3110 End #3112 NAME Western Park Entrance~ DESCR You are standing at the western end of the park. A small path leads east into the park and going west through the entrance you will reach Park Road. ~ FLAGS 262148 Sect 1 DOOR 1 ~ ~ 0 -1 3113 DOOR 3 ~ ~ 0 -1 3111 End #3113 NAME A path in the park~ DESCR You are in the park. The paths lead north and west. Westwards is the park entrance and to the east you see a small pond. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 3107 DOOR 1 You see the pond. ~ ~ 0 -1 3114 DOOR 3 You see the western park entrance. ~ ~ 0 -1 3112 End #3114 NAME The Pond~ DESCR You are swimming around in the pond, feeling rather stupid. You can get back on the path from the eastern and western end of the pond. ~ FLAGS 262144 Sect 6 DOOR 1 ~ ~ 0 -1 3115 DOOR 3 ~ ~ 0 -1 3113 End #3115 NAME A path in the park~ DESCR You are in the park. The paths lead north and east. Eastwards is the park entrance and to the west you see a small pond. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 3109 DOOR 1 ~ ~ 0 -1 3116 DOOR 3 ~ ~ 0 -1 3114 End #3116 NAME Eastern Park Entrance~ DESCR You are standing at the eastern end of the park. A small path leads west into the park. Going east through the entrance you will reach Emerald Avenue. ~ FLAGS 262148 Sect 1 DOOR 1 ~ ~ 0 -1 3117 DOOR 3 ~ ~ 0 -1 3115 End #3117 NAME Emerald Avenue~ DESCR You are at Emerald Avenue which continues north and south. To the west is the park entrance and to the east is the not very big Town Hall of Midgaard. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 3132 DOOR 1 ~ ~ 0 -1 3137 DOOR 2 ~ ~ 0 -1 3119 DOOR 3 ~ ~ 0 -1 3116 End #3118 NAME Park Road~ DESCR You are on Park Road which leads north and south. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 3111 DOOR 2 ~ ~ 0 -1 3135 End #3119 NAME Emerald Avenue~ DESCR You are standing at a bend on Emerald Avenue. The road leads north and west. To the east, you see some run-down slums...it looks like the bad part of town. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 3117 DOOR 3 ~ ~ 0 -1 3133 End #3120 NAME Road Crossing~ DESCR You are in the middle of the road cross. Roads lead in all directions. A huge black iron chain as thick as a tree trunk is fastened into the ground at the centre of the road cross. Its other end leads directly upwards towards the sky. A road sign is here. ~ FLAGS 262144 Sect 1 EDESC chain~ The the chain reaches the clouds high above you. It must take some really powerful magic to hold such a chain in place. ~ EDESC sign~ The sign points in all directions: North - Emerald Avenue. East - Park Road. South - Emerald Avenue. West - Park Road. Someone has added the following with red paint: Up - Redferne's Flying Citadel. ~ DOOR 0 ~ ~ 0 -1 3133 DOOR 1 ~ ~ 0 -1 3136 DOOR 2 ~ ~ 0 -1 3134 DOOR 3 ~ ~ 0 -1 3135 End #3121 NAME Emerald Avenue~ DESCR You are standing at a bend on Emerald Avenue. The road leads south and east. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 3134 DOOR 2 ~ ~ 0 -1 3125 End #3122 NAME Park Road~ DESCR You are on Park Road which leads south and north. Elm Street is east of here. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 3136 DOOR 1 ~ ~ 0 -1 3123 DOOR 2 ~ ~ 0 -1 3126 End #3123 NAME Elm Street~ DESCR You are on Elm street. Park Road is to the west and Elm Street continues in eastward direction. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 3124 DOOR 3 ~ ~ 0 -1 3122 End #3124 NAME Elm Street~ DESCR You near the end of Elm Street. An old elm tree grows here. A heavy iron grating is south, surrounding the city's graveyard. You can see a sign hanging on the grate. The concourse joins Elm Street to the east, and the street ends to the north near a run-down neighborhood. ~ FLAGS 262144 Sect 1 EDESC elm tree~ The fresh young leaves of the elm tree wave gently in the wind. ~ EDESC sign~ The sign says :- Graveyard of Midgaard Many brave adventurers have found their final resting place here. Please show respect and do not desecrate their tombs. ~ EDESC grate grating~ Looks heavy. A small sign is hanging on it. ~ DOOR 0 You see the beginnings of Midgaard's bad neighborhoods. ~ ~ 0 -1 3144 DOOR 1 You see the concourse. ~ ~ 0 -1 3273 DOOR 3 ~ ~ 0 -1 3123 End #3125 NAME Emerald Avenue~ DESCR You are on Emerald Avenue which continues north. The Concourse is south of here. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 3121 DOOR 2 ~ ~ 0 -1 3128 End #3126 NAME Park Road~ DESCR You are on Park Road which continues north. The Concourse is south of here. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 3122 DOOR 2 ~ ~ 0 -1 3129 End #3127 NAME On the Concourse~ DESCR You are at the southwest corner of the city wall. The Concourse leads both north and east. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 3271 DOOR 1 ~ ~ 0 -1 3128 End #3128 NAME On the Concourse~ DESCR You are walking around the scenic concourse as it continues its path around the city of Midgaard. The south gate of the city lies to your east, and the southwestern corner of the city wall is west. Emerald Avenue stretches out to the north. ~ FLAGS 262144 Sect 1 DOOR 0 Emerald avenue lies to the north. ~ ~ 0 -1 3125 DOOR 1 You can see the heavily guarded southern gate of Midgaard. ~ ~ 0 -1 3255 DOOR 3 ~ ~ 0 -1 3127 End #3129 NAME On the Concourse~ DESCR The concourse continues its path around the city. The southern gates of the city are west of here, and park road lies north. The northeastern corner of the city wall is east. ~ FLAGS 262145 Sect 1 DOOR 0 ~ ~ 0 -1 3126 DOOR 1 ~ ~ 0 -1 3130 DOOR 3 You see the south gate of Midgaard. ~ ~ 0 -1 3255 End #3130 NAME On the Concourse~ DESCR You are at the southeast corner of the city wall. The Concourse leads both north and west. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 3273 DOOR 3 ~ ~ 0 -1 3129 End #3131 NAME Park Road~ DESCR You are at Park Road which continues north and south. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 3101 DOOR 2 ~ ~ 0 -1 3111 End #3132 NAME Emerald Avenue~ DESCR You are standing on the north end of Emerald Avenue. To the north is Austral Square and Kate's Diner, to the east is the small street Penny Lane. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 3103 DOOR 1 ~ ~ 0 -1 3139 DOOR 2 ~ ~ 0 -1 3117 End #3133 NAME Emerald Avenue~ DESCR You are standing at a bend on Emerald Avenue. To the east the road goes on and to the south is the Road Crossing. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 3119 DOOR 2 ~ ~ 0 -1 3120 End #3134 NAME Emerald Avenue~ DESCR You are standing at a bend on Emerald Avenue. To the west the road goes on and to the north is the Road Crossing. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 3120 DOOR 3 ~ ~ 0 -1 3121 End #3135 NAME Park Road~ DESCR You are at a bend on Park Road. To the north the road goes on and to the east is the Road Crossing. To the south, the ancient cliffs rise from deep under the ground, forming a wall. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 3118 DOOR 1 ~ ~ 0 -1 3120 End #3136 NAME Park Road~ DESCR You are at a bend on Park Road. To the south the road goes on and to the west is the Road Crossing. ~ FLAGS 262144 Sect 1 DOOR 2 ~ ~ 0 -1 3122 DOOR 3 ~ ~ 0 -1 3120 End #3137 NAME The Waiting Room~ DESCR You are standing in the waiting room at the town hall. Wooden chairs stand along the walls and a long desk is placed in the middle of the room. ~ FLAGS 262152 Sect 0 DOOR 1 It looks like some kind of office. ~ ~ 0 -1 3138 DOOR 3 The exit west leads to Emerald Avenue. ~ ~ 0 -1 3117 End #3138 NAME The Mayor's Office~ DESCR You are in the not very big office of the Mayor of Midgaard. A large and polished but completely empty desk is standing in front of an armchair that looks so comfortable that it most of all resembles a bed with the head end raised slightly. ~ FLAGS 262152 Sect 0 EDESC chair armchair~ This chair is really a masterpiece. A chair where one can sit as comfortably as in a bed. All lecture halls should be equipped with these things. ~ DOOR 3 The waiting room is to the west. ~ ~ 0 -1 3137 End #3139 NAME Penny Lane~ DESCR You are on Penny Lane. Emerald Avenue is to the west and Penny Lane continues in eastward direction. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 3140 DOOR 3 ~ ~ 0 -1 3132 End #3140 NAME Penny Lane~ DESCR You are on Penny Lane. The narrow road continues north and west, and the concourse intersects this street to the east. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 3141 DOOR 1 You see the concourse. ~ ~ 0 -1 3272 DOOR 3 ~ ~ 0 -1 3139 End #3141 NAME The end of Penny Lane~ DESCR You are at the end of Penny Lane. The only exit appears to be south. ~ FLAGS 262144 Sect 1 DOOR 2 ~ ~ 0 -1 3140 End #3142 NAME Captain's Office~ DESCR You are in the Office of the Captain of the Guard. The Midgaard Coat of Arms is hanging on the north wall and a heavy steel door is to the south. ~ FLAGS 262152 Sect 0 EDESC arms~ Although a bit dusty the Coat of Arms is an excellent piece of work. ~ DOOR 1 You see the Cityguard Head Quarters. ~ door~ ABC 3120 3110 DOOR 2 You see the heavy steel door. ~ door~ ABC 3137 3143 End #3143 NAME The Jail~ DESCR You are in a dark and humid jail. The dark stone walls are hard and cold to the touch. A heavy steel door is to the north. ~ FLAGS 262152 Sect 0 EDESC wall walls~ The walls are marked with lots of scratches. Some of them spell sentences like "JAIL IS BETTER THAN SQL" and "BIGFOOTDAMOOSE IS ALIVE". ~ DOOR 0 You see the heavy steel door. ~ door~ ABC 3137 3142 End #3144 NAME The end of Elm Street~ DESCR Elm street ends here, next to a dangerous-looking run down neighborhood. You can enter the slums to the east, or head towards the graveyard to the south. It occurs to you that this isn't the happiest section of town. ~ FLAGS 262144 Sect 1 DOOR 2 Elm street continues towards a graveyard. ~ ~ 0 -1 3124 End #3150 NAME Kate's Diner~ DESCR The smells of baking bread and simmering stew lead you dancing through the doorway of the diner. No greasy spoons to be seen here-- the booth walls are covered in casual paisleys; the chairs are carved wood, rescued from garage sales. Most tables have chess or backgammon boards carved and painted on their fingertip-smooth tops. The refrain of some musical or other from the 1930's blends with the dusty golden light and the wonderful smells to put you completely at ease. A huge picture window looks out over the Midgaard River, and a doorway leads north onto the dock and the South Bank river landing, while the main entrance to the south returns you to Austral Square. On most days you will find Kate here, testing a batch of stew or brewing a special pot of cinnamon coffee, eerily just in time for your arrival Pull up a chair, perhaps play a game, and take time out to talk. ~ FLAGS 263176 Sect 0 EDESC window landing~ You can see a rickety bridge to your northwest, leading back into Central Midgaard. A rustic dock connects the Diner with the Midgaard River, and a boat or two floats lazily past. Across the river you can see the Levee and the Guild of Thieves, but they seem very far away from all of this... ~ DOOR 0 A small boat landing lets boats land at the diner. ~ ~ 0 -1 3203 DOOR 2 You see Austral Square. ~ ~ 0 -1 3103 End #3160 NAME Melancholy's Maps~ DESCR As you walk in, a sudden gust of wind enters the shop and sends several scraps of paper fly around the room. You blink as the dust you've stirred up stings your eyes, and take a look around the shop. This shop is cluttered with old pieces of parchment, stacks of books, and odd scraps. A desk with slightly less clutter than the rest of the shop is in front of you. A scroll case full of scrolls is behind the desk. A bookcase is to the right of you, and to the left is a window overlooking the Common Square. A small door, half hidden by a stack of books, leads to a room in the back of the shop. ~ FLAGS 262150 Sect 0 EDESC window~ You peer out the window and see a cityguard beating up an old lady. ~ EDESC bookcase~ You see many cartographer journals and topographical studies. You also see quite a few tomes written by someone named "Anson MacDonald". ~ DOOR 0 A sign on the door says, "Unauthorized Personel Prohibited". ~ door~ ABCF 3161 3161 DOOR 2 To the south is the Poor Alley. Across the alley, you see the Grubby Inn. ~ ~ 0 -1 3024 End #3161 NAME Melancholy's Room~ DESCR A faint smell of incense teases your nose as you enter this room. You step onto a soft bearskin rug and look around. A simple bed lies against the far wall. At the foot of it is a sturdy, ironbound chest, most likely full of Melancholy's trappings from her adventuring days. On a small table under a window to the east is a vase with a single white rose. Other than that, the room is quite bare. ~ FLAGS 262662 Sect 0 EDESC chest~ This chest is firmly locked, and the device by which it opens is beyond your reckoning. ~ DOOR 2 A small door to the south leads out into the map shop. ~ door~ ABCF 3161 3160 End #3170 NAME Temple Of Stupid~ DESCR As you enter the abandoned warehouse your eyes blink violently to adjust to the almost total darkness. You wonder where the windows are as you step into a mud puddle in the middle of the floor. As your eyes adjust, you realize that there are mud puddles all around the room, and this is some weird version of windows. In a flash of revelation, you realize that you've entered the Temple of Stupid. ~ FLAGS 262156 Sect 0 EDESC puddle puddles~ The puddles on the floor are filthy and exude a foul stench. ~ End #3200 NAME Under the Bridge~ DESCR The arch under the bridge is covered by seaweed for one foot above the surface of the river. The water gently flows through an opening in the lower part of the city wall. ~ FLAGS 262144 Sect 7 EDESC wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. Looks pretty solid. ~ DOOR 1 ~ ~ 0 -1 3201 End #3201 NAME On the River~ DESCR North of here you see the miserable buildings of the poor alley. The river flows west towards the bridge. The riverbanks are too steep to climb. ~ FLAGS 262144 Sect 7 DOOR 1 ~ ~ 0 -1 3202 DOOR 3 ~ ~ 0 -1 3200 End #3202 NAME On the River~ DESCR North of here you see the dump. The river flows from east to west. The riverbanks are too steep to climb. A bridge passes overhead, connecting the dump to the promenade. ~ FLAGS 262144 Sect 7 DOOR 1 ~ ~ 0 -1 3203 DOOR 3 ~ ~ 0 -1 3201 End #3203 NAME On the River~ DESCR The levee is directly north of here, and a small boat landing for Kate's Diner is to the south. The river flows in an east west direction. ~ FLAGS 262148 Sect 7 DOOR 0 ~ ~ 0 -1 3049 DOOR 1 ~ ~ 0 -1 3204 DOOR 2 You see the landing in the back of Kate's Diner. ~ ~ 0 -1 3150 DOOR 3 ~ ~ 0 -1 3202 End #3204 NAME On the River~ DESCR You see the warehouse on the northern riverbank. East of here the river passes under the eastern bridge and through the city wall. The banks of the levee are west, in the direction of the current. ~ FLAGS 262144 Sect 7 DOOR 1 ~ ~ 0 -1 3205 DOOR 3 ~ ~ 0 -1 3203 End #3205 NAME On the River~ DESCR The river enters from a hole in the eastern city wall. The hole has been blocked by several vertically positioned iron bars set into the wall. Overhead you can see the stone buttresses of the eastern bridge. ~ FLAGS 262144 Sect 7 DOOR 1 The iron bars are broken, allowing passage through the hole in the wall. Beyond the bars you see a dark tunnel. bars~ ~ 0 -1 5001 DOOR 3 ~ ~ 0 -1 3204 End #3250 NAME Wall Road~ DESCR Wall road extends north and south along the eastern walls of the city. The east gate is north of you, south is an intersection with a dark alley. You check to make sure you still have your wallet. ~ FLAGS 262144 Sect 1 DOOR 0 The eastern gate of the city is north. ~ ~ 0 -1 3041 DOOR 2 You see an intersection with a dark alley. ~ ~ 0 -1 3251 End #3251 NAME Wall Road~ DESCR You are walking along the eastern wall of the city, on a road extending between the east gate and a bridge to the south. A dark, dirty alley lies west of here. You step carefully around a pool of liquid... Who knows what it could be in a place this foul... ~ FLAGS 262144 Sect 1 DOOR 0 Wall road continues to the north, heading towards the gate. ~ ~ 0 -1 3250 DOOR 2 Wall road continues to the south, towards a bridge over the Midgaard river. ~ ~ 0 -1 3252 DOOR 3 A dirty, unlight alley lies to the west...it looks like a perfect spot for a mugging. ~ ~ 0 -1 3046 End #3252 NAME Wall Road~ DESCR The walls of Midgaard tower above you to the east, keeping the city safe from its enemies... You hope. An intersection with a dark alley lies north, and a bridge over the Midgaard river is south. Beyond the bridge wall road turns in the concourse. ~ FLAGS 262144 Sect 1 DOOR 0 You see an intersection with a dark alley. ~ ~ 0 -1 3251 DOOR 2 The eastern bridge crosses the river to the south. ~ ~ 0 -1 3253 End #3253 NAME On the Bridge~ DESCR You are crossing a strong stone bridge, which spans the Midgaard river. Below you, the river flows into an opening in the city wall, sealed with strong metal bars. North of you is wall road, south of here the concourse loops around the inside of the city walls. ~ FLAGS 262144 Sect 1 EDESC opening bars river~ Hmm...some of the bars have been ripped out of the wall. Enough to pass a good sized raft or canoe, or perhaps even a barge. You wonder what sort of beast had the strength to do this. ~ DOOR 0 Wall road continues to the north. ~ ~ 0 -1 3252 DOOR 2 The concourse stretches around the southern parts of Midgaard. ~ ~ 0 -1 3104 End #3254 NAME The South Bridge~ DESCR You are standing on a small, rickety bridge leading from the Midgaard City Dump to the much more attractive promenade of the southern parts of Midgaard. You can smell the stench of the dump to the north, the fresher air of the promenade seems preferable. Below you are the swift-moving currents of the Midgaard river. ~ FLAGS 262144 Sect 1 DOOR 0 You can see the clutter of the City Dump. ~ ~ 0 0 3030 DOOR 2 The beautiful promenade lies along the river. What a romantic place to visit! ~ ~ 0 -1 3102 End #3255 NAME Inside the South Gate of Midgaard~ DESCR Two strong stone towers surround a heavy wooden gate set into the city wall, to guard against the goblins that lurk in the southern forests. You can exit the city to the south, if you dare, or walk down the concourse to the east or west. ~ FLAGS 262144 Sect 1 DOOR 1 The concourse heads east along the inside of the city wall. ~ ~ 0 -1 3129 DOOR 2 You see the southern gate. ~ ~ A 3133 3256 DOOR 3 The concourse heads west along the inside of the city wall. ~ ~ 0 -1 3128 End #3256 NAME Outside the South Gate of Midgaard~ DESCR You are standing outside the strong wooden gate on the southern walls of Midgaard. Guards eye you suspiciously from the two towers on either side of the gate, as they stand watch to protect the city from the goblins of this forest. The trees and goblins of the Miden'nir are south, the gate back to Migaard lies north. ~ FLAGS 262144 Sect 3 DOOR 0 You see the southern gate. ~ ~ A 3133 3255 DOOR 2 The green forests of the Miden'nir are south, hiding countless goblin warriors. ~ ~ 0 -1 3505 End #3257 NAME Wall Road~ DESCR You are walking along wall road, just north of the west gate of Midgaard. The road continues along the western wall to the north, towards an intersection with a busy Clan street. ~ FLAGS 262144 Sect 1 DOOR 0 You see an intersection between wall road and a busy Clan street. ~ ~ 0 -1 3258 DOOR 2 The west gate of the city lies south. ~ ~ 0 -1 3040 End #3258 NAME Wall Road~ DESCR Wall road intersects with a crowded Clan Road here, filled with shops and artisans. The street stretches off to the east, towards the far wall of the city. Wall road continues to the north and south. ~ FLAGS 262144 Sect 1 DOOR 0 Wall road continues to the north, towards the northwestern corner of the wall. ~ ~ 0 -1 3259 DOOR 1 You see the shops and clan halls of Clan Road. ~ ~ 0 -1 3301 DOOR 2 Wall road continues alongside the western wall, heading towards the west gate. ~ ~ 0 -1 3257 End #3259 NAME Wall Road~ DESCR You are walking along wall road, which extends along the inside of the western wall of Midgaard. To the south, you can see an intersection with a crowded Clan street. The northwestern corner of the city wall lies ahead to the north. ~ FLAGS 262144 Sect 1 DOOR 0 You see the northwestern corner of the city wall. ~ ~ 0 -1 3260 DOOR 2 To the south, wall road intersects with a crowded Clan street. ~ ~ 0 -1 3258 End #3260 NAME The Northwest Corner~ DESCR You are standing beneath the northwestern corner of the city wall, on a turn in wall road. You can head south, towards the west gate, or east, to the north gate. ~ FLAGS 262144 Sect 1 DOOR 1 Wall road continues along the northern wall of the city. ~ ~ 0 -1 3261 DOOR 2 Wall road continues along the western wall of the city. ~ ~ 0 -1 3259 End #3261 NAME Wall Road~ DESCR The city walls tower over you as walk down wall road, between the northwestern corner of the wall to the west, and the northern gate of Midgaard to the east. ~ FLAGS 262144 Sect 1 DOOR 1 Wall road continues to the east, towards the northern gate of Midgaard. ~ ~ 0 -1 3262 DOOR 3 You can see the northwest corner of the city wall to the west. ~ ~ 0 -1 3260 End #3262 NAME Inside the North Gate of Midgaard~ DESCR Two small towers surround a strong wooden gate, connected by a small stone bridge set with murder holes. This gate is not as heavily guarded as the others, as the plains outside are safe to travel. You can leave midgaard to the north, or continues along wall road to the west and east. A teeming clan street is visible to the south, and beyond that the graceful spires of the Temple of Mota, but there is no way to reach them from here. ~ FLAGS 262144 Sect 1 DOOR 0 The northern plains are visible through the gate. ~ ~ A 3133 3268 DOOR 1 Wall road continues to the east, alongside the northern wall. ~ ~ 0 -1 3263 DOOR 3 Wall road continues to the west, alongside the northern wall. ~ ~ 0 -1 3261 End #3263 NAME Wall Road~ DESCR You are walking along wall road, between the northern gate of the city and the northeastern corner of the city walls. You can see bloodstains on the road... Better be on guard for thieves. ~ FLAGS 262144 Sect 1 DOOR 1 You see the northeastern corner of the city walls. ~ ~ 0 -1 3264 DOOR 3 The northern gate of the city lies east. ~ ~ 0 -1 3262 End #3264 NAME The Northeast Corner~ DESCR Wall road turns the corner here, as you pass by the northeastern edge of the city wall. The north gate lies to your west, and the road south leads to the eastern gate of Midgaard. ~ FLAGS 262144 Sect 1 DOOR 2 Wall road continues to the south, along the eastern wall of the city. ~ ~ 0 -1 3265 DOOR 3 Wall road continues to the west, along the northern wall of the city. ~ ~ 0 -1 3263 End #3265 NAME Wall Road~ DESCR Just south of you is an intersection with a crowded clan street. The eastern wall of Midgaard is beside you, and to the north you can see the northeast corner of the city wall. ~ FLAGS 262144 Sect 1 DOOR 0 You can see the northeast corner of the city wall. ~ ~ 0 -1 3264 DOOR 2 You see an intersection with a crowded street. ~ ~ 0 -1 3266 End #3266 NAME Wall Road~ DESCR Here, wall road meets up with a busy clan street heading off towards the west, and the far wall of the city. You can smell spices, perfume, freshly cured hide, and other strange scents, all mingle together in one heady aroma. Wall road continues to the north and south. ~ FLAGS 262144 Sect 1 DOOR 0 Wall road continues to the north, along the eastern wall of the city. ~ ~ 0 -1 3265 DOOR 2 Wall road continues to the south, towards the east gate of Midgaard. ~ ~ 0 -1 3267 DOOR 3 You see a mass of people heading down Clan Road. ~ ~ 0 -1 3316 End #3267 NAME Wall Road~ DESCR You are near the center of wall road, just north of the east gate of the city. To the north, you can see an intersection with a crowded clan street. The guards at the gate eye you suspiciously from afar. ~ FLAGS 262144 Sect 1 DOOR 0 You see an intersection with a busy clan street. ~ ~ 0 -1 3266 DOOR 2 You see the well-guarded east gate of Midgaard. ~ ~ 0 -1 3041 End #3268 NAME Outside the North Gate of Midgaard~ DESCR You stand outside the north gate of the walled city of Midgaard. A dusty trail is visibile to the north, it stretches around the walls of the city. Further north are the wide expanses of the northern plains, leading to the village of Ofcol. You can return to Midgaard to the south. ~ FLAGS 262144 Sect 2 DOOR 0 ~ ~ 0 0 300 DOOR 2 You see the north gate of Midgaard. ~ ~ A 3133 3262 End #3270 NAME On the Concourse~ DESCR The strong stone walls of Midgaard rise up to the west, keeping evil at bay. The concourse heads towards a bridge to the north, and continues south alongside a beautiful park. ~ FLAGS 262144 Sect 1 DOOR 0 The concourse continues to the north, along the city wall. ~ ~ 0 -1 3100 DOOR 2 The concourse heads south, passing by a beautiful park. ~ ~ 0 -1 3271 End #3271 NAME On the Concourse near the park~ DESCR You are walking down the Concoruse, along the western wall of Midgaard. To the north, the road passes by a beautiful park, to the south, you can see the southwest corner of the city wall. ~ FLAGS 262144 Sect 1 DOOR 0 The concourse heads north, passing by a beautiful park. ~ ~ 0 -1 3270 DOOR 2 You can see the southwest corner of the city wall. ~ ~ 0 -1 3127 End #3272 NAME On the Concourse at Penny Lane~ DESCR You are on a road leading around the inner walls of Midgaard. To the north, the concourse heads towards a bridge into northern Midgaard. To the south, you can see an intersection with Elm Street. The quaint paved streets of Penny Lane lie west. ~ FLAGS 262144 Sect 1 DOOR 0 The concourse continues to the north, towards the east bridge. ~ ~ 0 -1 3104 DOOR 2 The concourse continues south, towards an intersection with Elm Street. ~ ~ 0 -1 3273 DOOR 3 You see Penny Lane. ~ ~ 0 -1 3140 End #3273 NAME On the Concourse at Elm Street~ DESCR The air grows chill as you pass near the Elm Street graveyard. The walls of Midgaard are to the east, and the concourse continues to the north and south. To your west, you see Elm Street at the graveyard entrance. ~ FLAGS 262144 Sect 1 DOOR 0 The concourse continues to the north, towards an intersection with Penny Lane. ~ ~ 0 -1 3272 DOOR 2 The concourse continues to the south, towards the southeast corner of the wall. ~ ~ 0 -1 3130 DOOR 3 You see Elm Street and the graveyard entrance. ~ ~ 0 -1 3124 End #3301 NAME Clan Road~ DESCR You are standing on the western end of Clan Road. The traffic here is light. This is a quieter section of Midgaard. You can hear the sound of haggling coming from the east. To the north is the Paladin Guild and south is the Anti-Paladin Guild, how ironic. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 3369 DOOR 1 Clan Road continues east. ~ ~ 0 -1 3302 DOOR 2 ~ ~ 0 -1 3367 DOOR 3 Wall Road is to the west. ~ ~ 0 -1 3258 End #3302 NAME Clan Road~ DESCR You are walking along Clan Road. To the south of you is the money changer. Clan Road continues on to the east and the west and the Assassins guild is to the north. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 3360 DOOR 1 Clan Road continues east. ~ ~ 0 -1 3303 DOOR 2 The money changer is to the south. ~ ~ 0 -1 3334 DOOR 3 Clan Road continues west. ~ ~ 0 -1 3301 End #3303 NAME Clan Road~ DESCR The shops on this stretch of Clan road are long-closed and boarded up. Not much traffic passes through this part, as there is nothing to buy. To the north is the necromancer guild and south is the druids haven. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 3362 DOOR 1 Clan Road continues to the east. ~ ~ 0 -1 3314 DOOR 2 ~ ~ 0 -1 3365 DOOR 3 Clan Road continues to the west. ~ ~ 0 -1 3302 End #3314 NAME Clan Road~ DESCR Noise and light abound on this part of Clan Road. Clan road continues off to the east and west. ~ FLAGS 262144 Sect 1 DOOR 1 Clan Road continues to the east. ~ ~ 0 -1 3315 DOOR 3 Clan Road continues to the west. ~ ~ 0 -1 3303 End #3315 NAME Clan Road~ DESCR Clan Road seems to widen here slightly, allowing more traffic to travel through the area. To the south is another entrance to the busy pub. This door is also open wide and spilling forth the sounds of happy patrons. Clan Road continues to the east and west. ~ FLAGS 262144 Sect 1 DOOR 1 Clan Road continues to the east. ~ ~ 0 -1 3316 DOOR 2 A busy pub is to the south. ~ ~ 0 -1 3356 DOOR 3 Clan Road continues to the west. ~ ~ 0 -1 3314 End #3316 NAME Clan Road~ DESCR You are at the eastern end of Clan Road. To the east of you, the tall wall around the city looms up before you and casts its shadow on you. Clan Road continues to the west. ~ FLAGS 262144 Sect 1 DOOR 1 Wall Road is east of here. ~ ~ 0 -1 3266 DOOR 3 Clan Road continues to the west. ~ ~ 0 -1 3315 End #3333 NAME Within the Rift~ DESCR It is impossible to understand your surroundings. The air ebbs and flows with the essence of magic. The space around you buzzes and explodes in spectrums of color. Your body feels strangly renewed as you stand within this rift in time. ~ FLAGS 4464640 Sect 0 DOOR 5 ~ ~ 0 0 1450 End #3334 NAME A Money Changer's Room~ DESCR A few strategically placed lanterns keep this place well-lit in the absence of any windows. The room is surprisingly well appointed with tapestries hanging on the walls. You'd wager your life the moneylender's guards are behind them, as there are none here. The moneylender himself works from behind a large desk, no doubt holding a fortune in gold and silver. A smallish sign hangs on the wall, lettered in common. ~ FLAGS 262152 Sect 0 EDESC tapestries walls~ You think about peeking behind the tapestries, but think better of it. ~ EDESC sign~ Give me your coins, and I shall change them for you, taking but 1 in 20 for my fee. --- Otho the Changer ~ DOOR 0 Clan Road is to the north. ~ ~ 0 -1 3302 End #3352 NAME Grebe's Tavern~ DESCR Dive. That's all you can say about this place; its a dive. You step carefully over the dead and/or drunk sailors on the floor toward the center of the room. There's no decorations on the wall; they've all been ripped down in anger or for use as weapons at one time or another. Looking around, you search vainly for a clean table to sit at, and then give up. ~ FLAGS 262152 Sect 0 EDESC wall walls~ Bare, except for the holes. ~ EDESC table tables~ You find a table that's relatively vomit-free. ~ DOOR 2 A dark alley is to the south. ~ ~ 0 0 3026 End #3355 NAME Andy's Pub~ DESCR The busy pub is filled with patrons. People are laughing and singing. A minstrel plays his lute in another part of the pub, and a few people are even dancing. Andy, the pubs owner, wanders around and checks to see that the needs of his customers are met. The bar is to your south. East of you is another section of the pub. You know that there are rooms to be had somewhere around here... ~ FLAGS 262152 Sect 0 DOOR 1 You see another room in the pub. ~ ~ 0 -1 3356 DOOR 2 The bar is to the south of you. ~ ~ 0 -1 3357 End #3356 NAME A Room in the Pub~ DESCR This part of the pub is filled with dancing and singing. A wandering minstrel is on a chair in a corner with his lute. A busty red headed woman is standing near him and singing a tale of comedic heroism. Drunk men sit laughing at their tables and busy bar maids weave through the crowd with full mugs and horns of ale and mead. Another part of the pub is located to your west. The bar is to the south. A set of steps occupy in a corner of the room. They lead up to the inn section of this prosperous establishment. ~ FLAGS 262152 Sect 0 DOOR 0 Clan Road is to the north. ~ ~ 0 -1 3315 DOOR 2 The bar is to your south. ~ ~ 0 -1 3358 DOOR 3 Another room in the pub is to your west. ~ ~ 0 -1 3355 DOOR 4 A set of stairs leads up to the reception area. ~ ~ 0 -1 3359 End #3357 NAME The Bar~ DESCR A long mahogany bar is set in the back of the pub. Mugs line a shelf behind the bar. Bottles of strong, nasty looking liquids decorate one of the lower shelves. A large cask rests on a table behind the bar. A strong but friendly-looking bartender stands next to the cask polishing glasses. A couple of the bar maids stand in a corner and throw the most inviting glances your way. A sign is on the wall. ~ FLAGS 262152 Sect 0 EDESC sign~ The sign says: Don't forget our dinner menu. ~ DOOR 0 The pub proper is to the north. ~ ~ 0 -1 3355 End #3358 NAME The Bar~ DESCR A long mahogany bar is set in the back of the pub. Mugs line a shelf behind the bar. Bottles of strong, nasty looking liquids decorate one of the lower shelves. A large cask rests on a table behind the bar. A strong but friendly looking bartender stands next to the cask polishing glasses. A couple of the bar maids stand in a corner and throw the most inviting glances your way. ~ FLAGS 262152 Sect 0 EDESC sign~ The sign says: Don't forget our dinner menu. ~ DOOR 0 The pub proper is to the north. ~ ~ 0 -1 3356 End #3359 NAME The Inn~ DESCR You are standing upstairs from Andy's Pub at Andy's Inn. A few chairs and a couple of end tables give the room a `homey' atmosphere. A large stone fireplace burns brightly against one wall and warms the room. A large oak desk is nestled in one corner of the room. A small man with wire-framed glasses sits behind the desk working dilligently on his books. He looks up as you enter the room. He looks at you quizzically. He is probably waiting for you to ask him for a room. ~ FLAGS 262152 Sect 0 DOOR 5 The stairs lead back down to the pub. ~ ~ 0 -1 3356 End #3360 NAME A Dark room~ DESCR The lights in this room are all very dim and kept so on purpose. Incense burns softly from a corner table giving the place a smokey atmosphere. Shadows seem to move against the walls, various Walkers practicing their trade obviously. ~ FLAGS 5513228 Sect 1 DOOR 1 ~ ~ 0 -1 3361 DOOR 2 The money changer is to the south. ~ ~ 0 -1 3302 End #3361 NAME An Assassins Study~ DESCR Your eyes adjust slowly to the room and you make out a few of the younger students trying to encompass themselves in darkness. There are bottles of wine and a few plates of bread sitting on the bar. A couple of ornamental chairs are placed in the corners and an ancient looking rug lies on the floor. The Master Assassin stands here, watching you should you fail in your studies. ~ FLAGS 5513228 Sect 1 DOOR 3 ~ ~ 0 -1 3360 End #3362 NAME Entrance to the Necromancer Guild~ DESCR This alcove is shadowed heavily, the stone seeps some kind of clear fluid that gives it a wet look. The air smells heavily of embalming fluids. To the north is the necromancer guild and the south is clan row. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 3363 DOOR 2 ~ ~ 0 -1 3303 End #3363 NAME Necromancer Bar~ DESCR On the northern wall is a bar fully stocked, vats of embalming fluids are also stored along the east and west walls and a huge shelf runs along the top of the entire western wall, full of reagents and spell compononts. ~ FLAGS 5513228 Sect 1 DOOR 2 ~ ~ 0 -1 3362 DOOR 3 ~ ~ 0 -1 3364 End #3364 NAME Necromancer Sanctum~ DESCR The room is dark and smelly, scattered reagents are on the floor. A huge pentagram is is drawn on the floor for students to use during spells if necessary. ~ FLAGS 5513228 Sect 1 DOOR 1 ~ ~ 0 -1 3363 End #3365 NAME Entrance to the Bard's Guild~ DESCR ~ FLAGS 5513228 Sect 1 DOOR 0 ~ ~ 0 -1 3303 DOOR 1 ~ ~ 0 -1 3366 End #3366 NAME The Bard's Guild~ DESCR ~ FLAGS 5513228 Sect 1 DOOR 3 ~ ~ 0 -1 3365 End #3367 NAME Entrance to the Anti-Paladin~ DESCR The smell is the first thing to hit you, it smells of death and gore. Sweet to a true Anti-Palaldin nose and horrid to those not of the faith. A small stake is driven into the earthen ground in one corner with a Paladins head mounted on it, as a reminder to all what good brings to oneself. To the north is Clan Row and east is the weapons room. ~ FLAGS 5513228 Sect 1 DOOR 0 ~ ~ 0 -1 3301 DOOR 1 ~ ~ 0 -1 3368 End #3368 NAME Torture Chamber~ DESCR The soft earth floor crushes softly under your feet and a thick haze hangs heavy in the air. Weapons of war are leaning against the wall and hung on hooks for people to spare with. The Master Anti-Paladin stands in a corner with his knife, ready to kill any student who fails his studies. To the west is the entrance hall. ~ FLAGS 5513228 Sect 1 DOOR 3 ~ ~ 0 -1 3367 End #3369 NAME Paladin Guild~ DESCR The stones of the walls emenate a soft glow that brightens the room ever so softly. Bowls of incense burn in the corner and a small bar is well stocked with sacramental wines and bottles of purified water. To the south is clan road and the Paladin guild proper is to the east. ~ FLAGS 5513228 Sect 1 DOOR 1 ~ ~ 0 -1 3370 DOOR 2 ~ ~ 0 -1 3301 End #3370 NAME Paladin Guild~ DESCR Smoke from the incense lingers in the air and you feel as tho the gods themselves are in this room. Banners bearing the various Paladin Family Crests are hung on the walls with care and a whitebearded guildmaster stands in a corner, praying silently to his god. To the west is the entrance hall of the guild. ~ FLAGS 5513228 Sect 1 DOOR 3 ~ ~ 0 -1 3369 End #0 #SPECIALS M 3072 spec_flurry M 3100 spec_cast_cleric M 3120 spec_cast_cleric M 3141 spec_guard M 3143 spec_mayor M 3163 spec_nasty M 3005 spec_thief M 3011 spec_executioner M 3012 spec_cast_adept M 3020 spec_cast_mage M 3021 spec_cast_cleric M 3024 spec_cast_mage M 3042 spec_cast_mage M 3043 spec_cast_cleric M 3059 spec_practice_dummy M 3060 spec_guard M 3061 spec_janitor M 3062 spec_fido M 3067 spec_guard M 3068 spec_guard M 3069 spec_guard S #RESETS D 0 3110 3 2 D 0 3142 1 2 D 0 3142 2 2 D 0 3143 0 2 D 0 3160 0 2 D 0 3161 2 2 O 0 3134 0 3101 O 0 3134 0 3102 O 0 3134 0 3103 M 0 3100 1 3106 1 G 0 3100 0 G 0 3101 0 G 0 3102 0 M 0 3120 1 3106 1 G 0 3121 0 O 0 3200 0 3106 M 0 3123 1 3109 1 M 0 3060 18 3109 1 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3363 0 15 M 0 3060 18 3111 4 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 G 0 3120 0 M 0 3060 18 3111 4 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3363 0 15 M 0 3124 2 3113 1 M 0 3121 1 3114 1 M 0 3122 1 3114 1 M 0 3124 2 3115 1 M 0 3060 18 3117 1 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 M 0 3060 18 3120 1 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 M 0 3144 1 3120 1 M 0 3060 18 3125 1 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 M 0 3005 4 3128 2 E 0 3351 0 16 M 0 3142 1 3137 1 M 0 3143 1 3138 1 E 0 3124 0 16 M 0 3069 4 3138 4 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 M 0 3069 4 3138 4 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 M 0 3069 4 3138 4 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 M 0 3069 4 3138 4 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 O 0 3135 0 3141 O 0 3136 0 3141 M 0 3140 1 3142 1 E 0 3350 0 16 G 0 3122 0 G 0 3137 0 M 0 3141 4 3142 4 E 0 3350 0 16 M 0 3141 4 3142 4 E 0 3350 0 16 M 0 3141 4 3142 4 E 0 3350 0 16 M 0 3141 4 3142 4 E 0 3350 0 16 O 0 3130 0 3142 P 0 3123 1 3130 1 O 0 3131 0 3142 P 0 3132 1 3131 1 M 0 3150 1 3150 1 G 0 3154 0 G 0 3152 0 G 0 3153 0 G 0 3151 0 G 0 1103 0 G 0 3150 0 G 0 3100 0 O 0 3200 0 3150 M 0 3160 1 3160 1 G 0 3168 0 G 0 3167 0 G 0 3166 0 G 0 3165 0 G 0 3164 0 G 0 3163 0 G 0 3162 0 M 0 3161 1 3160 1 M 0 3071 2 3255 2 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3361 0 12 M 0 3071 2 3255 2 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3362 0 13 M 0 3072 1 3262 1 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3350 0 18 M 0 3333 1 3333 1 O 0 3333 0 3333 M 0 3162 1 3334 1 O 0 3200 0 3352 O 0 3200 0 3355 O 0 3200 0 3356 M 0 3168 1 3361 1 M 0 3164 1 3364 1 M 0 3165 1 3366 1 M 0 3166 1 3368 1 M 0 3167 1 3370 1 M 0 3011 1 3001 1 M 0 3021 1 3002 1 M 0 3043 1 3003 1 E 0 3022 0 16 G 0 3002 0 G 0 3004 0 O 0 3200 0 3003 M 0 3025 1 3004 1 M 0 3060 18 3004 2 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3355 0 4 O 0 3135 0 3005 M 0 3061 5 3006 5 M 0 3040 1 3007 1 E 0 3022 0 16 G 0 3000 0 G 0 3001 0 M 0 3355 1 3007 1 M 0 3356 1 3007 1 O 0 3139 0 3008 O 0 3140 0 3008 M 0 3001 1 3009 1 E 0 3022 0 16 G 0 3009 0 G 0 3011 0 G 0 3012 0 G 0 3013 0 G 0 3014 0 M 0 3002 1 3010 1 E 0 3022 0 16 G 0 3030 0 G 0 3031 0 G 0 3138 0 G 0 3032 0 G 0 3033 0 M 0 3003 1 3011 1 M 0 3062 16 3012 4 M 0 3060 18 3014 2 E 0 3364 0 1 E 0 3350 0 16 E 0 3350 0 18 E 0 3353 0 5 E 0 3356 0 6 M 0 3062 16 3016 4 M 0 3024 1 3017 1 M 0 3060 18 3017 2 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3357 0 7 M 0 3042 1 3018 1 E 0 3022 0 16 G 0 3002 0 G 0 3003 0 O 0 3200 0 3018 M 0 3020 1 3019 1 M 0 3004 1 3020 1 E 0 3022 0 16 G 0 3072 0 G 0 3073 0 G 0 3074 0 G 0 3075 0 G 0 3076 0 G 0 3077 0 G 0 3110 0 G 0 3111 0 G 0 3112 0 G 0 3113 0 M 0 3027 1 3021 1 E 0 3349 0 16 M 0 3060 18 3021 2 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3358 0 8 M 0 3045 1 3022 1 E 0 3022 0 16 G 0 3002 0 G 0 3003 0 G 0 3004 0 O 0 3200 0 3022 M 0 3023 1 3023 1 M 0 3062 16 3024 4 M 0 3062 16 3025 4 M 0 3063 5 3026 5 E 0 3021 0 16 E 0 3066 0 5 E 0 3052 0 15 M 0 3066 1 3026 1 M 0 3026 1 3027 1 E 0 3349 0 16 M 0 3060 18 3027 2 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3359 0 9 M 0 3005 4 3027 2 E 0 3351 0 16 M 0 3044 1 3028 1 E 0 3022 0 16 G 0 3003 0 G 0 3004 0 O 0 3200 0 3028 M 0 3022 1 3029 1 M 0 3008 1 3031 1 M 0 3090 1 3032 1 M 0 3091 1 3032 1 M 0 3092 1 3032 1 M 0 3093 1 3032 1 M 0 3094 1 3032 1 M 0 3000 1 3033 1 M 0 3009 1 3034 1 G 0 3378 0 G 0 3377 0 G 0 3376 0 G 0 3375 0 G 0 3374 0 G 0 3373 0 M 0 3010 1 3035 1 G 0 3060 0 G 0 3061 0 G 0 3062 0 G 0 3063 0 G 0 3064 0 G 0 3065 0 G 0 3066 0 G 0 3067 0 G 0 3068 0 G 0 3069 0 G 0 3070 0 G 0 3071 0 G 0 3052 0 G 0 3053 0 G 0 3054 0 M 0 3067 4 3040 2 E 0 3364 0 1 E 0 3350 0 16 E 0 3350 0 18 M 0 3067 4 3040 2 E 0 3364 0 1 E 0 3350 0 16 E 0 3350 0 18 M 0 3067 4 3041 2 E 0 3364 0 1 E 0 3350 0 16 E 0 3350 0 18 M 0 3067 4 3041 2 E 0 3364 0 1 E 0 3350 0 16 E 0 3350 0 18 M 0 3065 2 3044 1 M 0 3046 1 3048 1 E 0 3022 0 16 G 0 3003 0 G 0 3004 0 M 0 3163 1 3048 1 M 0 3065 2 3048 1 M 0 3006 1 3049 1 G 0 3050 0 G 0 3051 0 M 0 3007 1 3050 1 M 0 3012 5 3054 1 O 0 3010 0 3054 M 0 3070 5 3056 1 G 0 3082 0 G 0 3083 0 G 0 3084 0 G 0 3086 0 G 0 3087 0 G 0 3088 0 G 0 3089 0 G 0 3090 0 G 0 3091 0 M 0 3353 1 3059 1 M 0 3352 1 3060 1 M 0 3059 1 3063 1 E 0 3381 0 16 E 0 3382 0 11 S #SHOPS 3100 0 0 0 0 0 110 90 6 23 3150 0 0 0 0 0 100 100 0 23 3160 0 0 0 0 0 100 100 0 23 3350 0 0 0 0 0 100 100 0 24 3354 0 0 0 0 0 100 100 0 23 3000 2 3 4 10 0 105 15 0 23 3001 0 0 0 0 0 110 100 0 23 3002 1 8 13 15 19 150 40 0 23 3003 5 6 7 0 0 120 40 0 23 3004 9 0 0 0 0 100 50 0 23 3006 22 0 0 0 0 120 90 6 22 3008 0 0 0 0 0 100 100 0 23 3009 8 30 32 33 0 110 100 0 23 3010 9 0 0 0 0 110 50 0 23 3040 0 0 0 0 0 110 100 0 23 3042 0 0 0 0 0 100 100 0 23 3043 0 0 0 0 0 110 100 0 23 3044 0 0 0 0 0 170 100 0 23 3045 0 0 0 0 0 150 100 0 23 3046 0 0 0 0 0 100 90 0 23 3070 10 0 0 0 0 1000 100 0 23 0 #IMPROGS E #$