#AREADATA
Name Midgaard~
Builders None~
VNUMs 3000 3399
Credits { ALL } Diku Midgaard~
Security 9
Xplore 0
End
#MOBDATA
#3000
NAME wizard~
SHORT the wizard~
LONG A wizard walks around behind the counter, talking to himself.
~
DESCR
The wizard looks old and senile, and yet he looks like a very powerful
wizard. He is equipped with fine clothing, and is wearing many fine
rings and bracelets.
~
RACE human~
ACT ABV
AFF 0
OFF F
IMM ABCDE
RES 0
VULN 0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 38
HROLL 8
ENHA 100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+999
DDICE 4d8+37
REGEN 0
DTYPE magic
AC -15 -15 -15 -15
POS stand stand
SEX male
GOLD 17000
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3001
NAME baker~
SHORT the baker~
LONG The baker looks at you calmly, wiping flour from his face with one hand.
~
DESCR
A fat, nice looking baker. But you can see that he has many scars on his
body.
~
RACE human~
ACT ABV
AFF 0
OFF CDF
IMM ABCD
RES LQ
VULN R
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 23
HROLL 0
ENHA 100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+99
DDICE 1d8+20
REGEN 0
DTYPE beating
AC -15 -15 -15 -15
POS stand stand
SEX male
GOLD 500
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3002
NAME grocer~
SHORT the grocer~
LONG A grocer stands at the counter, with a slightly impatient look on his face.
~
DESCR
A tall grocer, who moves two 200 pounds bag of flour around on his shoulders.
~
RACE human~
ACT ABV
AFF 0
OFF EFJ
IMM ABCD
RES 0
VULN 0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 23
HROLL 0
ENHA 100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+99
DDICE 1d8+20
REGEN 0
DTYPE beating
AC -15 -15 -15 -15
POS stand stand
SEX male
GOLD 1300
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3003
NAME weaponsmith~
SHORT the weaponsmith~
LONG A weaponsmith.
~
DESCR
A young weaponsmith, who still has lots to learn.
~
RACE human~
ACT ABTV
AFF 0
OFF CEIK
IMM ABCD
RES 0
VULN 0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 23
HROLL 10
ENHA 100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+99
DDICE 1d8+32
REGEN 0
DTYPE punch
AC -15 -15 -15 -15
POS stand stand
SEX male
GOLD 25000
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3004
NAME armorer~
SHORT the armorer~
LONG The armorer of Midgaard stands here prepared to do business.
~
DESCR
An old but very strong armourer, he has made more armours in his
lifetime than you have ever seen.
~
RACE human~
ACT ABGV
AFF 0
OFF CEFJKN
IMM ABCD
RES 0
VULN 0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 51
HROLL 99
ENHA 100.00%
MATER none~
HDICE 204d34+1999
MDICE 99d11+95
DDICE 34d2+73
REGEN 0
DTYPE punch
AC -62 -62 -62 -41
POS stand stand
SEX male
GOLD 25000
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3005
NAME thief~
SHORT the thief~
LONG A thief, all dressed in black.
~
DESCR
Well COUNT your money!
~
RACE human~
ACT ACHS
AFF 0
OFF EFJN
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -100
GROUP 0
LEVEL 8
HROLL 1
ENHA 100.00%
MATER none~
HDICE 6d8+80
MDICE 1d1+99
DDICE 1d5+1
REGEN 0
DTYPE punch
AC 2 4 3 7
POS stand stand
SEX either
GOLD 100
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3006
NAME captain~
SHORT the captain~
LONG A retired captain stands here, selling boats.
~
DESCR
This captain has killed more sharks than you have eaten peas.
~
RACE human~
ACT ABTV
AFF 0
OFF CEI
IMM ABCD
RES 0
VULN 0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 23
HROLL 10
ENHA 100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+99
DDICE 1d8+32
REGEN 0
DTYPE beating
AC -15 -15 -15 -15
POS stand stand
SEX male
GOLD 1300
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3007
NAME sailor~
SHORT the sailor~
LONG A sailor stands here, waiting to train you.
~
DESCR
He looks like a strong, fit sailor.
~
RACE human~
ACT ABJTV
AFF 0
OFF FHJN
IMM ABCD
RES 0
VULN 0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 23
HROLL 5
ENHA 100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+99
DDICE 1d4+23
REGEN 0
DTYPE beating
AC -15 -15 -15 -15
POS stand stand
SEX male
GOLD 58
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3008
NAME boy~
SHORT the pet shop boy~
LONG A pet shop boy is here, humming gently.
~
DESCR
He is young and close-cropped and looks quite happy.
~
RACE human~
ACT ABV
AFF 0
OFF 0
IMM ABCD
RES 0
VULN 0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 23
HROLL 0
ENHA 100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+99
DDICE 1d8+20
REGEN 0
DTYPE punch
AC -15 -15 -15 -15
POS stand stand
SEX male
GOLD 4000
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3009
NAME jeweller~
SHORT the jeweller~
LONG The jeweller is standing behind the desk.
~
DESCR
He is fat and has a content although watchful look on his face.
~
RACE human~
ACT ABV
AFF 0
OFF AF
IMM ABCD
RES 0
VULN 0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 23
HROLL 0
ENHA 100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+99
DDICE 1d8+22
REGEN 0
DTYPE slap
AC -15 -15 -15 -15
POS stand stand
SEX male
GOLD 58000
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3010
NAME leather worker~
SHORT the leather worker~
LONG The leather worker is sitting by the table, sewing a leather cap.
~
DESCR
She looks as an honest, hard-working artisan who only just earns enough to
keep herself going.
~
RACE human~
ACT ABV
AFF 0
OFF AFN
IMM ABCD
RES 0
VULN 0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 23
HROLL 0
ENHA 100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+99
DDICE 1d8+20
REGEN 0
DTYPE punch
AC -15 -15 -15 -15
POS stand stand
SEX female
GOLD 4500
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3011
NAME enforcer~
SHORT the Enforcer~
LONG The Enforcer of Midgaard patrols the city streets.
~
DESCR
A hulking brute of a man searches the alleys and darkened streets of the
city for any who dare challenge the absolute law and rule the Enforcers have
over the lands. To test this behemoth would be a fool's task, and the glint
in his eyes seems like he wishes one would try.
~
RACE human~
ACT AGLTVc
AFF DFHTUV
OFF ACDEFHIKLNOT
IMM ABP
RES CD
VULN 0
WSPEC F
ALIGN 0
GROUP 3000
LEVEL 80
HROLL 80
ENHA 150.00%
MATER none~
HDICE 165d27+4000
MDICE 80d11+95
DDICE 27d2+60
REGEN 0
DTYPE grep
AC -48 -48 -48 -32
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE huge
DMOD 80
AMOD 3
QUEST 1
CABAL enforcer
End
#3012
NAME healer~
SHORT the healer~
LONG A healer is here, selling spells.
~
DESCR
Although retired from adventuring, the healer still lends a hand.
Type 'heal' to see a listing of spells.
~
RACE human~
ACT ABQVa
AFF 0
OFF FHIK
IMM ABCD
RES 0
VULN 0
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 55
HROLL 0
ENHA 100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+999
DDICE 2d4+30
REGEN 0
DTYPE divine
AC -15 -15 -15 -15
POS stand stand
SEX male
GOLD 5000
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3020
NAME guildmaster master~
SHORT the guildmaster~
LONG Your guildmaster is standing here.
~
DESCR
Even though your guildmaster looks old and tired, you can clearly see the
vast amount of knowledge she possesses. She is wearing fine magic clothing,
and you notice that she is surrounded by a blue shimmering aura.
~
RACE elf~
ACT ABKRV
AFF 0
OFF FG
IMM ABCD
RES BH
VULN Z
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 36
HROLL 0
ENHA 100.00%
MATER none~
HDICE 1d1+1999
MDICE 1d1+999
DDICE 3d8+24
REGEN 0
DTYPE magic
AC -15 -15 -15 -15
POS stand stand
SEX female
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3021
NAME guildmaster master~
SHORT the guildmaster~
LONG Your guildmaster is standing here.
~
DESCR
You are in no doubt that this guildmaster is truly close to your god; he has
a peaceful, loving look. You notice that he is surrounded by a white aura.
~
RACE human~
ACT ABKQV
AFF 0
OFF EFHIK
IMM ABCD
RES 0
VULN 0
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 36
HROLL 0
ENHA 100.00%
MATER none~
HDICE 1d1+1999
MDICE 1d1+999
DDICE 3d8+24
REGEN 0
DTYPE divine
AC -15 -15 -15 -15
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3022
NAME guildmaster master~
SHORT the guildmaster~
LONG Your guildmaster is standing here.
~
DESCR
You realize that whenever your guildmaster moves, you fail to notice it:
the way of the true thief. She is dressed in poor clothing, having
the appearance of a beggar.
human
~
RACE unique~
ACT ABKSV
AFF 0
OFF BEFHJN
IMM ABCD
RES 0
VULN 0
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 36
HROLL 0
ENHA 100.00%
MATER none~
HDICE 1d1+1999
MDICE 1d1+199
DDICE 3d8+24
REGEN 0
DTYPE punch
AC -15 -15 -15 -15
POS stand stand
SEX female
GOLD 0
FORM 0
PARTS 0
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3023
NAME guildmaster master~
SHORT the guildmaster~
LONG Your guildmaster is standing here.
~
DESCR
This is your master. A short, strong dwarf with bulging muscles. Several scars
across his body prove that he was using arms before you were born. He
has a calm look on his face.
~
RACE dwarf~
ACT ABKTV
AFF 0
OFF ACDEIK
IMM ABCD
RES LQ
VULN R
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 36
HROLL 0
ENHA 100.00%
MATER none~
HDICE 1d1+1999
MDICE 1d1+199
DDICE 3d8+24
REGEN 0
DTYPE beating
AC -20 -20 -20 -20
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3024
NAME sorcerer~
SHORT the sorcerer~
LONG A sorcerer is guarding the entrance.
~
DESCR
He is an experienced mage who has specialized in the field of Combat Magic.
He is here to guard the Mage's Guild and his superior knowledge of offensive
as well as defensive spells make him a deadly opponent.
~
RACE elf~
ACT ABRTV
AFF 0
OFF AEG
IMM AB
RES BCDH
VULN Z
WSPEC 0
ALIGN 800
GROUP 0
LEVEL 30
HROLL 5
ENHA 100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+499
DDICE 10d4+10
REGEN 0
DTYPE magic
AC -10 -10 -10 -8
POS stand stand
SEX male
GOLD 2000
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3025
NAME templar~
SHORT the knight templar~
LONG A knight templar is guarding the entrance.
~
DESCR
He is a specially trained warrior belonging to the military order of the Faith.
His duty is to protect the faithful from persecution and infidel attacks and
his religious devotion combined with his superior skill makes him a deadly
opponent.
~
RACE human~
ACT ABQTV
AFF 0
OFF DEIK
IMM AB
RES CD
VULN 0
WSPEC 0
ALIGN 800
GROUP 0
LEVEL 30
HROLL 5
ENHA 100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+499
DDICE 5d8+10
REGEN 0
DTYPE divine
AC -10 -10 -10 -7
POS stand stand
SEX male
GOLD 2000
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3026
NAME assassin~
SHORT the assassin~
LONG An assassin is guarding the entrance.
~
DESCR
He is a thief who has specialized in killing others as effectively as possible,
using all sorts of weapons. His superior knowledge of how and where to use
them combined with his extraordinary stealth makes him a deadly opponent.
~
RACE human~
ACT ABSTV
AFF 0
OFF BEFJN
IMM AB
RES CD
VULN 0
WSPEC 0
ALIGN 800
GROUP 0
LEVEL 30
HROLL 8
ENHA 100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+99
DDICE 4d10+12
REGEN 0
DTYPE pierce
AC -12 -12 -12 -6
POS stand stand
SEX male
GOLD 2000
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3027
NAME knight~
SHORT the knight~
LONG A knight is guarding the entrance.
~
DESCR
He is an expert warrior who has attained knighthood through countless
chivalrous deeds. His duty is to protect the Guild of Swordsmen and his
extreme skill combined with his experience in warfare makes him a deadly
opponent.
~
RACE human~
ACT ABTV
AFF 0
OFF ACDEHIK
IMM AB
RES CD
VULN 0
WSPEC 0
ALIGN 800
GROUP 0
LEVEL 30
HROLL 10
ENHA 100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+199
DDICE 11d4+10
REGEN 0
DTYPE punch
AC -10 -10 -10 -4
POS stand stand
SEX male
GOLD 2000
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3040
NAME bartender~
SHORT the bartender~
LONG A bartender watches you calmly, while he skillfully mixes a drink.
~
DESCR
A tired looking Bartender who hates trouble in his bar.
~
RACE human~
ACT ABV
AFF 0
OFF FHJN
IMM AB
RES CD
VULN 0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 23
HROLL 0
ENHA 100.00%
MATER none~
HDICE 1d1+499
MDICE 1d1+99
DDICE 1d8+18
REGEN 0
DTYPE beating
AC -6 -6 -6 0
POS stand stand
SEX male
GOLD 150
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3041
NAME waiter~
SHORT the waiter~
LONG A waiter is going around from one place to another.
~
DESCR
A tired looking waiter.
~
RACE human~
ACT ABV
AFF 0
OFF FHJN
IMM AB
RES CD
VULN 0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 23
HROLL 0
ENHA 100.00%
MATER none~
HDICE 1d1+499
MDICE 1d1+99
DDICE 1d8+18
REGEN 0
DTYPE beating
AC -6 -6 -6 0
POS stand stand
SEX male
GOLD 150
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3042
NAME waiter~
SHORT the waiter~
LONG A man who in his young days was a famous sorcerer but now leads a quiet,
peaceful life as a waiter.
~
DESCR
~
RACE human~
ACT ABRV
AFF 0
OFF FJN
IMM AB
RES CD
VULN 0
WSPEC 0
ALIGN 600
GROUP 0
LEVEL 23
HROLL 0
ENHA 100.00%
MATER none~
HDICE 1d1+499
MDICE 1d1+99
DDICE 1d8+18
REGEN 0
DTYPE beating
AC -6 -6 -6 0
POS stand stand
SEX male
GOLD 150
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3043
NAME waiter~
SHORT the waiter~
LONG A waiter who seems to have reached contact with God.
~
DESCR
~
RACE human~
ACT ABQV
AFF 0
OFF FHJN
IMM AB
RES CD
VULN 0
WSPEC 0
ALIGN 600
GROUP 0
LEVEL 23
HROLL 0
ENHA 100.00%
MATER none~
HDICE 1d1+499
MDICE 1d1+99
DDICE 1d8+18
REGEN 0
DTYPE beating
AC -6 -6 -6 0
POS stand stand
SEX male
GOLD 150
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3044
NAME waiter~
SHORT the waiter~
LONG A waiter who knows where all his customers keep their money.
~
DESCR
~
RACE human~
ACT ABSV
AFF 0
OFF FHJN
IMM AB
RES CD
VULN 0
WSPEC 0
ALIGN 600
GROUP 0
LEVEL 23
HROLL 0
ENHA 100.00%
MATER none~
HDICE 1d1+499
MDICE 1d1+99
DDICE 1d8+18
REGEN 0
DTYPE beating
AC -6 -6 -6 0
POS stand stand
SEX male
GOLD 150
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3045
NAME waiter~
SHORT the waiter~
LONG A waiter who easily could kill you, and still carry quite a few firebreathers.
~
DESCR
~
RACE human~
ACT ABTV
AFF 0
OFF BFHJN
IMM AB
RES CD
VULN 0
WSPEC 0
ALIGN 600
GROUP 0
LEVEL 23
HROLL 0
ENHA 100.00%
MATER none~
HDICE 1d1+499
MDICE 1d1+99
DDICE 1d8+18
REGEN 0
DTYPE beating
AC -6 -6 -6 0
POS stand stand
SEX male
GOLD 150
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3046
NAME filthy~
SHORT Filthy~
LONG Filthy is standing here, eager to serve you a special drink.
~
DESCR
Filthy looks real, ehm, dirty. He likes to keep his costumers happy,
but do not mess with him or else he'll get upset.
~
RACE human~
ACT ABSV
AFF 0
OFF BEFJN
IMM AB
RES CD
VULN 0
WSPEC 0
ALIGN 600
GROUP 0
LEVEL 23
HROLL 2
ENHA 100.00%
MATER none~
HDICE 1d1+499
MDICE 1d1+99
DDICE 1d8+18
REGEN 0
DTYPE beating
AC -8 -8 -8 -4
POS stand stand
SEX male
GOLD 200
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3059
NAME practice dummy~
SHORT a practice dummy~
LONG A practice dummy is here for weapons and ability training.
~
DESCR
~
RACE human~
ACT ABGL
AFF 0
OFF 0
IMM ABCDEFGHIJKLMNOPQRSTXYZ
RES 0
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 150
HROLL 30
ENHA 100.00%
MATER none~
HDICE 100d100+500
MDICE 100d100+500
DDICE 1d1+1
REGEN 0
DTYPE punch
AC 0 0 0 0
POS stand stand
SEX male
GOLD 0
FORM D
PARTS 0
SIZE medium
DMOD 0
AMOD 0
QUEST 0
End
#3060
NAME cityguard guard~
SHORT the cityguard~
LONG A cityguard stands here.
~
DESCR
A big, strong, helpful, trustworthy guard.
~
RACE human~
ACT ACGT
AFF 0
OFF CDEKLTU
IMM AB
RES C
VULN 0
WSPEC 0
ALIGN 1000
GROUP 3000
LEVEL 15
HROLL 55
ENHA 100.00%
MATER none~
HDICE 10d10+100
MDICE 55d11+95
DDICE 5d2+15
REGEN 0
DTYPE punch
AC -30 -30 -30 -19
POS stand stand
SEX either
GOLD 150
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3061
NAME janitor~
SHORT the janitor~
LONG A janitor is walking around, cleaning up.
~
DESCR
~
RACE human~
ACT AGH
AFF 0
OFF NU
IMM 0
RES 0
VULN C
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 1
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d6+10
MDICE 1d1+99
DDICE 1d5+0
REGEN 0
DTYPE pound
AC 10 10 10 10
POS stand stand
SEX either
GOLD 10
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3062
NAME fido dog~
SHORT the beastly fido~
LONG A beastly fido is here.
~
DESCR
Fido is a small dog that has a foul smell and pieces of rotted meat hanging
around its teeth.
~
RACE fido~
ACT AFGHU
AFF 0
OFF FR
IMM B
RES 0
VULN C
WSPEC 0
ALIGN -200
GROUP 0
LEVEL 3
HROLL 51
ENHA 100.00%
MATER none~
HDICE 10d3+20
MDICE 51d11+95
DDICE 4d2+15
REGEN 0
DTYPE bite
AC -27 -27 -27 -17
POS stand stand
SEX either
GOLD 0
FORM ABGV
PARTS ACDEFHJKQV
SIZE small
DMOD 100
AMOD 0
QUEST 0
End
#3063
NAME vagabond~
SHORT the vagabond~
LONG A vagabond is here, looking for victims.
~
DESCR
He looks pretty mean.
~
RACE human~
ACT ACS
AFF 0
OFF BJNQ
IMM 0
RES 0
VULN C
WSPEC 0
ALIGN -200
GROUP 0
LEVEL 5
HROLL 1
ENHA 100.00%
MATER none~
HDICE 2d6+60
MDICE 1d1+99
DDICE 1d6+1
REGEN 0
DTYPE punch
AC 7 5 5 10
POS stand stand
SEX male
GOLD 18
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3064
NAME drunk~
SHORT the drunk~
LONG A singing, happy drunk wanders around, singing about Moria.
~
DESCR
A drunk who seems to be too happy, and to carry too much money.
~
RACE human~
ACT AG
AFF 0
OFF U
IMM 0
RES 0
VULN C
WSPEC 0
ALIGN 400
GROUP 0
LEVEL 2
HROLL -1
ENHA 100.00%
MATER none~
HDICE 2d6+22
MDICE 1d1+99
DDICE 1d6+0
REGEN 0
DTYPE beating
AC 8 8 8 10
POS stand stand
SEX male
GOLD 65
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3065
NAME beggar~
SHORT the beggar~
LONG A beggar is here, asking for a few coins.
~
DESCR
The beggar looks like she is fed up with life.
~
RACE human~
ACT AB
AFF 0
OFF FJNU
IMM 0
RES 0
VULN C
WSPEC 0
ALIGN 400
GROUP 0
LEVEL 1
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d6+10
MDICE 1d1+99
DDICE 1d5+0
REGEN 0
DTYPE beating
AC 8 8 8 10
POS stand stand
SEX female
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3066
NAME cat~
SHORT an alley cat~
LONG An alley cat hisses at you.
~
DESCR
The alley cat is half starved and more than a little feral.
~
RACE cat~
ACT AFGHU
AFF 0
OFF DFHR
IMM 0
RES 0
VULN C
WSPEC 0
ALIGN -200
GROUP 0
LEVEL 0
HROLL 1
ENHA 100.00%
MATER none~
HDICE 1d6+4
MDICE 1d1+99
DDICE 1d4+0
REGEN 0
DTYPE scratch
AC 8 8 8 9
POS stand stand
SEX either
GOLD 0
FORM AGV
PARTS ACDEFHJKQUV
SIZE small
DMOD 100
AMOD 0
QUEST 0
End
#3067
NAME cityguard guard~
SHORT the cityguard~
LONG A cityguard is here, guarding the gate.
~
DESCR
A strong human man clad in simple white steel armor and hard leathers
guards the gate and protects the city.
~
RACE human~
ACT ABT
AFF 0
OFF CDEKLTU
IMM AB
RES C
VULN 0
WSPEC 0
ALIGN 1000
GROUP 3000
LEVEL 15
HROLL 45
ENHA 100.00%
MATER none~
HDICE 10d10+100
MDICE 45d11+95
DDICE 3d4+16
REGEN 0
DTYPE slash
AC -23 -23 -23 -14
POS stand stand
SEX either
GOLD 150
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3068
NAME cityguard guard~
SHORT the cityguard~
LONG A cityguard is here, guarding the gate.
~
DESCR
A big, strong, helpful, trustworthy guard.
~
RACE human~
ACT ABT
AFF 0
OFF CDEKLTU
IMM 0
RES C
VULN 0
WSPEC 0
ALIGN 1000
GROUP 3000
LEVEL 15
HROLL 3
ENHA 100.00%
MATER none~
HDICE 15d15+160
MDICE 1d1+149
DDICE 2d4+4
REGEN 0
DTYPE punch
AC 0 0 0 8
POS stand stand
SEX either
GOLD 150
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3069
NAME cityguard guard~
SHORT the cityguard~
LONG A cityguard is here, guarding the mayor.
~
DESCR
A big, strong, helpful, trustworthy guard.
~
RACE human~
ACT ABT
AFF 0
OFF CDEHKLTU
IMM 0
RES C
VULN 0
WSPEC 0
ALIGN 1000
GROUP 3000
LEVEL 20
HROLL 4
ENHA 100.00%
MATER none~
HDICE 20d20+200
MDICE 1d1+199
DDICE 2d4+7
REGEN 0
DTYPE punch
AC -4 -6 -6 0
POS stand stand
SEX either
GOLD 500
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3070
NAME shopkeeper old man~
SHORT the ancient potion-brewer~
LONG An old man eyes you greedily.
The old man says, 'Would you like to buy a nice love potion?'
~
DESCR
He looks very dangerous. I wouldn't try to rob him.
~
RACE human~
ACT ABQRV
AFF 0
OFF FGH
IMM ABCD
RES 0
VULN 0
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 32
HROLL 0
ENHA 100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+999
DDICE 10d10+10
REGEN 0
DTYPE magic
AC -15 -15 -15 -15
POS stand stand
SEX male
GOLD 5000
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3071
NAME cityguard guard~
SHORT the cityguard~
LONG A cityguard is here, guarding the gate alertly.
~
DESCR
A big, strong, helpful, trustworthy guard.
~
RACE human~
ACT ABT
AFF 0
OFF CDEKLTU
IMM 0
RES C
VULN 0
WSPEC 0
ALIGN 1000
GROUP 3000
LEVEL 15
HROLL 3
ENHA 100.00%
MATER none~
HDICE 15d15+160
MDICE 1d1+149
DDICE 2d4+4
REGEN 0
DTYPE punch
AC 0 0 0 8
POS stand stand
SEX either
GOLD 150
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3072
NAME cityguard guard~
SHORT the cityguard~
LONG A cityguard clad in standard-armor watches the gate.
~
DESCR
A big, strong, helpful, trustworthy guard.
~
RACE human~
ACT ABT
AFF 0
OFF CDEKLTU
IMM 0
RES C
VULN 0
WSPEC 0
ALIGN 1000
GROUP 3000
LEVEL 15
HROLL 47
ENHA 100.00%
MATER none~
HDICE 10d10+100
MDICE 47d11+95
DDICE 16d8+50
REGEN 0
DTYPE punch
AC -24 -24 -24 -15
POS stand stand
SEX either
GOLD 150
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3090
NAME kitten cat pet~
SHORT the kitten~
LONG A small loyal kitten is here.
~
DESCR
The kitten looks like a cute, little, fierce fighter.
~
RACE cat~
ACT ABU
AFF 0
OFF FH
IMM 0
RES C
VULN 0
WSPEC 0
ALIGN 400
GROUP 0
LEVEL 1
HROLL 2
ENHA 100.00%
MATER none~
HDICE 2d6+11
MDICE 1d1+99
DDICE 1d4+0
REGEN 0
DTYPE scratch
AC 8 8 8 10
POS stand stand
SEX either
GOLD 0
FORM AGV
PARTS ACDEFHJKQUV
SIZE tiny
DMOD 100
AMOD 0
QUEST 0
End
#3091
NAME puppy dog pet~
SHORT the puppy~
LONG A small loyal puppy is here.
~
DESCR
The puppy looks like a cute, little, fierce fighter.
~
RACE dog~
ACT ABU
AFF 0
OFF HN
IMM 0
RES C
VULN 0
WSPEC 0
ALIGN 400
GROUP 0
LEVEL 3
HROLL 2
ENHA 100.00%
MATER none~
HDICE 4d6+25
MDICE 1d1+99
DDICE 1d6+0
REGEN 0
DTYPE bite
AC 7 7 7 10
POS stand stand
SEX either
GOLD 0
FORM AGV
PARTS ACDEFHJKQUV
SIZE small
DMOD 100
AMOD 0
QUEST 0
End
#3092
NAME beagle dog pet~
SHORT the beagle~
LONG A small, quick, loyal beagle is here.
~
DESCR
The beagle looks like a fierce fighter.
~
RACE dog~
ACT ABU
AFF 0
OFF HN
IMM 0
RES C
VULN 0
WSPEC 0
ALIGN 400
GROUP 0
LEVEL 5
HROLL 3
ENHA 100.00%
MATER none~
HDICE 3d12+50
MDICE 1d1+99
DDICE 1d6+0
REGEN 0
DTYPE bite
AC 5 5 5 9
POS stand stand
SEX either
GOLD 0
FORM AGV
PARTS ACDEFHJKQUV
SIZE small
DMOD 100
AMOD 0
QUEST 0
End
#3093
NAME rottweiler dog pet~
SHORT the rottweiler~
LONG A large, loyal rottweiler is here.
~
DESCR
The rottweiler looks like a strong, fierce fighter.
~
RACE dog~
ACT ABU
AFF 0
OFF CDHL
IMM 0
RES C
VULN 0
WSPEC 0
ALIGN 400
GROUP 0
LEVEL 7
HROLL 3
ENHA 100.00%
MATER none~
HDICE 6d10+60
MDICE 1d1+149
DDICE 2d4+1
REGEN 0
DTYPE bite
AC 4 4 4 8
POS stand stand
SEX either
GOLD 0
FORM AGV
PARTS ACDEFHJKUV
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3094
NAME wolf pet~
SHORT the wolf~
LONG A large, trained wolf is here.
~
DESCR
The wolf looks like a strong, fearless fighter.
~
RACE wolf~
ACT ABU
AFF 0
OFF CFH
IMM 0
RES C
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 9
HROLL 3
ENHA 100.00%
MATER none~
HDICE 6d10+80
MDICE 1d1+99
DDICE 2d5+1
REGEN 0
DTYPE bite
AC 4 4 4 8
POS stand stand
SEX either
GOLD 0
FORM AGV
PARTS ACDEFJKQV
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3095
NAME eagle bird pet~
SHORT the eagle~
LONG A loyal eagle circles overhead.
~
DESCR
The eagle looks like a strong fierce fighter.
~
RACE song bird~
ACT ABIU
AFF 0
OFF FHN
IMM 0
RES C
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 12
HROLL 3
ENHA 100.00%
MATER none~
HDICE 6d10+130
MDICE 1d1+99
DDICE 2d5+3
REGEN 0
DTYPE claw
AC 0 0 0 8
POS stand stand
SEX either
GOLD 0
FORM AGW
PARTS ACDEFHKPU
SIZE small
DMOD 100
AMOD 0
QUEST 0
End
#3096
NAME lion pet~
SHORT the lion~
LONG A large, faithful lion is here.
~
DESCR
The great lion looks very fierce.
~
RACE cat~
ACT ABIU
AFF 0
OFF CFH
IMM 0
RES C
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 15
HROLL 2
ENHA 100.00%
MATER none~
HDICE 4d9+205
MDICE 1d1+99
DDICE 2d8+3
REGEN 0
DTYPE chomp
AC -2 -2 -2 7
POS stand stand
SEX either
GOLD 0
FORM AGV
PARTS ACDEFHJKQUV
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3097
NAME tiger pet~
SHORT the tiger~
LONG A great, loyal tiger is here.
~
DESCR
The large, striped tiger looks like a savage fighter.
~
RACE cat~
ACT ABIU
AFF 0
OFF CFHMN
IMM 0
RES C
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 20
HROLL 3
ENHA 100.00%
MATER none~
HDICE 4d9+325
MDICE 1d1+99
DDICE 4d4+5
REGEN 0
DTYPE claw
AC -4 -4 -4 6
POS stand stand
SEX either
GOLD 0
FORM AGV
PARTS ACDEFHJKQUV
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3100
NAME maid~
SHORT the maid~
LONG The maid is waiting for your order.
~
DESCR
She is very beautiful with golden hair, and deep blue eyes. A good reason
for coming here more often.
~
RACE human~
ACT ABV
AFF 0
OFF FG
IMM AB
RES CD
VULN 0
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 23
HROLL 2
ENHA 100.00%
MATER none~
HDICE 1d1+499
MDICE 1d1+99
DDICE 1d8+12
REGEN 0
DTYPE beating
AC -15 -15 -15 -15
POS stand stand
SEX female
GOLD 180
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3120
NAME sexton~
SHORT the sexton~
LONG A sexton is sitting here, drinking hot tea.
~
DESCR
The sexton looks like he is relaxing after another grave-digging job.
~
RACE human~
ACT ABH
AFF 0
OFF 0
IMM 0
RES 0
VULN C
WSPEC 0
ALIGN 800
GROUP 0
LEVEL 3
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d6+35
MDICE 1d1+99
DDICE 1d7+0
REGEN 0
DTYPE punch
AC 7 7 7 10
POS sit sit
SEX male
GOLD 75
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3121
NAME swan~
SHORT the swan~
LONG A swan is swimming around in the pond.
~
DESCR
The white swan is very elegant.
~
RACE water fowl~
ACT ABU
AFF 0
OFF CFR
IMM 0
RES R
VULN C
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 1
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d6+10
MDICE 1d1+99
DDICE 1d5+0
REGEN 0
DTYPE peck
AC 8 8 8 10
POS stand stand
SEX either
GOLD 0
FORM AGW
PARTS ACDEFHKP
SIZE small
DMOD 100
AMOD 0
QUEST 0
End
#3122
NAME duckling~
SHORT the duckling~
LONG A duckling is swimming around in the pond.
~
DESCR
The duckling is adorable, it looks most of all like a tiny furball.
~
RACE water fowl~
ACT ABU
AFF 0
OFF FR
IMM 0
RES R
VULN C
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 0
HROLL 0
ENHA 100.00%
MATER none~
HDICE 1d4+0
MDICE 1d1+99
DDICE 1d1+0
REGEN 0
DTYPE peckb
AC 10 10 10 10
POS stand stand
SEX either
GOLD 0
FORM AGW
PARTS ACDEFHKP
SIZE tiny
DMOD 100
AMOD 0
QUEST 0
End
#3123
NAME sparrow~
SHORT the sparrow~
LONG A sparrow is flapping around on the ground.
~
DESCR
The sparrow looks like it is enjoying life.
~
RACE song bird~
ACT AGHU
AFF 0
OFF FHR
IMM 0
RES 0
VULN C
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 0
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d6+0
MDICE 1d1+99
DDICE 1d3+0
REGEN 0
DTYPE peck
AC 10 10 10 10
POS stand stand
SEX either
GOLD 0
FORM AGW
PARTS ACDEFHKP
SIZE tiny
DMOD 100
AMOD 0
QUEST 0
End
#3124
NAME duck~
SHORT the duck~
LONG A duck is here, quacking happily.
~
DESCR
The duck is quite fat. It looks like it is enjoying life.
~
RACE water fowl~
ACT AGU
AFF 0
OFF FR
IMM 0
RES R
VULN C
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 1
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d6+5
MDICE 1d1+99
DDICE 1d4+0
REGEN 0
DTYPE peckb
AC 10 10 10 10
POS stand stand
SEX either
GOLD 0
FORM AGW
PARTS ACDEFHKP
SIZE small
DMOD 100
AMOD 0
QUEST 0
End
#3140
NAME captain~
SHORT the captain~
LONG The captain of the guard is looking very upset.
~
DESCR
A big, strong, angry captain.
~
RACE human~
ACT ABCFT
AFF 0
OFF CDEHKLU
IMM 0
RES C
VULN 0
WSPEC 0
ALIGN 1000
GROUP 3000
LEVEL 17
HROLL 4
ENHA 100.00%
MATER none~
HDICE 15d15+190
MDICE 1d1+199
DDICE 2d4+6
REGEN 0
DTYPE punch
AC -2 -2 -2 6
POS stand stand
SEX male
GOLD 500
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3141
NAME cityguard guard~
SHORT the cityguard~
LONG A cityguard stands here, looking very upset.
~
DESCR
A big, strong, angry guard.
~
RACE human~
ACT ABCFT
AFF 0
OFF CDEHKLU
IMM 0
RES C
VULN 0
WSPEC 0
ALIGN 1000
GROUP 3000
LEVEL 15
HROLL 3
ENHA 100.00%
MATER none~
HDICE 15d15+10
MDICE 1d1+149
DDICE 2d4+4
REGEN 0
DTYPE punch
AC 0 0 0 8
POS stand stand
SEX either
GOLD 150
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3142
NAME secretary~
SHORT the secretary~
LONG A secretary is sitting at the desk.
~
DESCR
She looks very busy.
The Secretary says 'Sorry, but the Mayor is extremely busy today'.
The Secretary says 'Please sit down and have a seat in the meantime'.
~
RACE human~
ACT AB
AFF 0
OFF FHI
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 12
HROLL 2
ENHA 100.00%
MATER none~
HDICE 4d12+148
MDICE 1d1+99
DDICE 2d7+1
REGEN 0
DTYPE slap
AC 0 0 0 8
POS sit sit
SEX female
GOLD 100
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3143
NAME mayor~
SHORT the mayor~
LONG The mayor is here. He shakes your hand.
~
DESCR
He is a stocky, middle-aged man with thin, grey hair.
~
RACE human~
ACT AB
AFF 0
OFF EFKNT
IMM AB
RES CD
VULN 0
WSPEC 0
ALIGN 900
GROUP 3000
LEVEL 53
HROLL 53
ENHA 100.00%
MATER none~
HDICE 107d17+1071
MDICE 53d10+85
DDICE 17d3+31
REGEN 0
DTYPE punch
AC -26 -26 -26 -15
POS sleep stand
SEX male
GOLD 1000
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3144
NAME crier~
SHORT the town crier~
LONG The town crier is here, weeping quietly.
~
DESCR
He is very good at his job - completely dissolved in tears.
~
RACE human~
ACT AH
AFF 0
OFF D
IMM 0
RES 0
VULN C
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 1
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d6+10
MDICE 1d1+99
DDICE 1d5+0
REGEN 0
DTYPE slap
AC 10 10 10 10
POS stand stand
SEX male
GOLD 14
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3150
NAME esme waitress~
SHORT Esme~
LONG Esme the waitress hums to herself and wonders what you'd like to order.
~
DESCR
Esme brushes a lock of dark hair away from her wire-rimmed glasess and
smiles warmly at you.
~
RACE human~
ACT ABV
AFF 0
OFF FG
IMM ABCD
RES 0
VULN 0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 25
HROLL 20
ENHA 100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+199
DDICE 1d8+30
REGEN 0
DTYPE slap
AC -15 -15 -15 -15
POS stand stand
SEX male
GOLD 1000
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3160
NAME Melancholy~
SHORT Melancholy~
LONG Melancholy is here, digging through a pile of scrolls, papers, and maps.
~
DESCR
Ragged brown hair frames a ghostly, pale face. Puffy eyelids surround two
sky blue, haunting eyes. An old, brown robe is wrapped around her frail
frame. She looks up from her pile of papers and maps and looks inquiringly
at you, smiling faintly.
~
RACE human~
ACT ABV
AFF 0
OFF FG
IMM ABCD
RES 0
VULN 0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 45
HROLL 25
ENHA 100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+199
DDICE 5d6+40
REGEN 0
DTYPE slap
AC -15 -15 -15 -15
POS stand stand
SEX male
GOLD 1000
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3161
NAME lister green tree snake~
SHORT Lister~
LONG A green tree snake is sitting here on a pile of books.
~
DESCR
This is Melancholy's pet tree snake, Lister. Something seems odd about his
jaw, almost as if he were smiling at you. He's quite friendly, but don't
get him drunk.
~
RACE snake~
ACT ABV
AFF 0
OFF FHNR
IMM 0
RES FL
VULN I
WSPEC 0
ALIGN 200
GROUP 0
LEVEL 15
HROLL 3
ENHA 100.00%
MATER none~
HDICE 11d10+200
MDICE 1d1+99
DDICE 4d6+4
REGEN 0
DTYPE bite
AC -6 -5 -2 4
POS stand stand
SEX male
GOLD 0
FORM AGXYc
PARTS ADEFKLQVX
SIZE small
DMOD 100
AMOD 0
QUEST 0
End
#3162
NAME otho money changer moneychanger~
SHORT Otho the Changer~
LONG Otho the Money Changer sits behind his desk, waiting for your coins.
~
DESCR
Otho is grotesquely fat man dressed in rich clothes. Apparently the money
changing business pays quite well in this busy city, or possibly the rumors
of his fencing services are true...
~
RACE human~
ACT ABVd
AFF 0
OFF FG
IMM ABCD
RES 0
VULN 0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 40
HROLL 40
ENHA 100.00%
MATER none~
HDICE 1d1+999
MDICE 1d1+199
DDICE 5d6+40
REGEN 0
DTYPE slap
AC -15 -15 -15 -15
POS stand stand
SEX male
GOLD 1000
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3163
NAME thief~
SHORT the thief~
LONG A thief, all dressed in black.
~
DESCR
Well COUNT your money!
~
RACE human~
ACT ACHS
AFF 0
OFF EFJN
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -100
GROUP 0
LEVEL 30
HROLL 1
ENHA 100.00%
MATER none~
HDICE 6d8+400
MDICE 1d1+99
DDICE 4d5+5
REGEN 0
DTYPE stab
AC 2 4 3 7
POS stand stand
SEX either
GOLD 100
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3164
NAME guildmaster necromancer~
SHORT the guildmaster~
LONG Your guildmaster stands here.
~
DESCR
Even though your guildmaster looks old and tired, you can clearly see the
vast amount of knowledge she possesses. She is wearing fine magic clothing,
and you notice that she is surrounded by a blue shimmering aura.
The guildmaster is in perfect condition.
~
RACE human~
ACT ABGKR
AFF 0
OFF FK
IMM AB
RES CD
VULN 0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 38
HROLL 7
ENHA 100.00%
MATER none~
HDICE 5d7+1800
MDICE 1d1+400
DDICE 3d9+25
REGEN 0
DTYPE magic
AC -20 -20 -20 -20
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3165
NAME guildmaster druid~
SHORT the guildmaster~
LONG Your guildmaster stands here.
~
DESCR
Dressed in a long green robe made of wool, this elementalist is intent on
teaching and learning. He stands sturdy, summoning the fierce winds and
the earth to serve him.
~
RACE human~
ACT ABGKR
AFF 0
OFF FK
IMM AB
RES CD
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 40
HROLL 9
ENHA 100.00%
MATER none~
HDICE 5d8+1900
MDICE 3d6+500
DDICE 5d7+35
REGEN 0
DTYPE smash
AC -20 -20 -20 -20
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3166
NAME guildmaster deathknight~
SHORT the guildmaster~
LONG Your guildmaster is here, offering a sacrifice to the Dark Gods.
~
DESCR
Dressed in blackened armor, your guildmaster glares at you evilly hoping
for a fight. But, if you want to learn the dark ways, he'll teach you.
His hands and armor are cacked with the blood of innocents. And he
appears to be wearing a necklace of human fingers.
~
RACE human~
ACT ABGKR
AFF 0
OFF FK
IMM AB
RES CDL
VULN 0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 40
HROLL 11
ENHA 100.00%
MATER none~
HDICE 3d6+1890
MDICE 2d10+700
DDICE 5d7+35
REGEN 0
DTYPE pound
AC -20 -20 -20 -20
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3167
NAME guildmaster paladin~
SHORT the guildmaster~
LONG Your guildmaster is standing here.
~
DESCR
This is your master. A short, strong dwarf with bulging muscles. Several scars
across his body prove that he was using arms before you were born. He
has a calm look on his face.
~
RACE human~
ACT ABGKT
AFF 0
OFF FK
IMM AB
RES CDLMN
VULN 0
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 40
HROLL 9
ENHA 100.00%
MATER none~
HDICE 0d0+0
MDICE 3d7+500
DDICE 5d7+32
REGEN 0
DTYPE divine
AC -20 -20 -20 -20
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3168
NAME guildmaster assassin~
SHORT the guildmaster~
LONG Your guildmaster stands here.
~
DESCR
Dressed in a black robes assassin master ready for teach you how hiding and
do a deadly strikes to your opponent.
~
RACE human~
ACT ABGKT
AFF 0
OFF FK
IMM AB
RES CD
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 40
HROLL 9
ENHA 100.00%
MATER none~
HDICE 5d7+1900
MDICE 3d5+600
DDICE 5d9+34
REGEN 0
DTYPE pound
AC -20 -20 -20 -20
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3333
NAME seeker infinity~
SHORT a Seeker of Infinity~
LONG A Seeker of Infinity is here watching over his Lords shrine.
~
DESCR
He looks back at you slowly and then goes back to his meditations.
~
RACE unique~
ACT ABGa
AFF 0
OFF 0
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 1
HROLL 0
ENHA 100.00%
MATER none~
HDICE 1d1+9
MDICE 9d9+9
DDICE 9d9+9
REGEN 0
DTYPE pound
AC 0 0 0 0
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEF
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3350
NAME Newbie creator man stout~
SHORT The Newbie Creator~
LONG A small stout man selling newbie weapons here
~
DESCR
~
RACE human~
ACT ABG
AFF 0
OFF FHK
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 10
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d10+10
MDICE 10d10+10
DDICE 0d0+0
REGEN 0
DTYPE none
AC 0 0 0 0
POS rest rest
SEX none
GOLD 0
FORM 0
PARTS 0
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3351
NAME A newbie dude~
SHORT a newbie dude helper~
LONG A newbie dude helper is here.
~
DESCR
~
RACE storm~
ACT ABLQVa
AFF 0
OFF F
IMM ABCDEFGHIJKLMNOPQRSTXYZ
RES DJR
VULN M
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 55
HROLL 1
ENHA 100.00%
MATER none~
HDICE 1d1+5000
MDICE 0d0+0
DDICE 0d0+0
REGEN 0
DTYPE punch
AC 0 0 0 0
POS stand stand
SEX male
GOLD 10
FORM AHMV
PARTS ABCDEFGHIJK
SIZE giant
DMOD 100
AMOD 0
QUEST 0
End
#3352
NAME guildmaster~
SHORT the guildmaster~
LONG Your guildmaster stands here.
~
DESCR
~
RACE human~
ACT ABKLQVb
AFF 0
OFF EFGIK
IMM ABCD
RES 0
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 55
HROLL 10
ENHA 100.00%
MATER none~
HDICE 1d1+30000
MDICE 1d1+499
DDICE 6d7+8
REGEN 0
DTYPE punch
AC -15 -15 -15 -15
POS stand stand
SEX male
GOLD 15000
FORM 0
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3353
NAME trainer~
SHORT the trainer~
LONG The trainer stands ready to train you.
~
DESCR
~
RACE human~
ACT ABJLRTV
AFF 0
OFF FHN
IMM ABCD
RES 0
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 55
HROLL 10
ENHA 100.00%
MATER none~
HDICE 1d1+30000
MDICE 1d1+499
DDICE 5d8+5
REGEN 0
DTYPE smash
AC -15 -15 -15 -15
POS stand stand
SEX male
GOLD 10000
FORM 0
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#3354
NAME newbie musician~
SHORT a newbie musician~
LONG A newbie musician is here playing a recorder.
~
DESCR
~
RACE human~
ACT ABGLV
AFF 0
OFF F
IMM ABCDEFGHIJKLMNOPQRSTXYZ
RES 0
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 60
HROLL 0
ENHA 100.00%
MATER none~
HDICE 0d0+0
MDICE 0d0+0
DDICE 0d0+0
REGEN 0
DTYPE punch
AC 0 0 0 0
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE giant
DMOD 100
AMOD 0
QUEST 0
End
#3355
NAME diminutive changeling gambler~
SHORT A changeling gambler~
LONG A diminutive changeling gambler stands behind a wooden table rattling a cup of dice.
~
DESCR
Standing on an old wooden crate, this diminutive changeling tosses a cup
of old dice between his three hands in a flourishing manner. He is wearing
finely tailored clothing and expensive jewelry. Oddly enough, he doesnt
seem t he least bit threatened by Standing on an old wooden crate, this
diminutive changeling tosses a cup of old dice between his three hands in a
flourishing manner. He is wearing finely tailored clothing and expensive
jewelry. Oddly enough, he doesnt seem t he least bit threatened by even the
most seedy looking of his patrons. He welcomes you to join him in a game of
dice.
~
RACE changeling~
ACT ABGLVY
AFF DF
OFF FK
IMM ABCMQ
RES 0
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 60
HROLL 55
ENHA 100.00%
MATER unknown~
HDICE 1d1+15000
MDICE 1d1+500
DDICE 8d12+55
REGEN 50
DTYPE none
AC -35 -35 -35 -35
POS stand stand
SEX male
GOLD 0
FORM HMV
PARTS ABCDEFGHIJK
SIZE small
DMOD 10
AMOD 2
QUEST 0
End
#3356
NAME cloud bouncer~
SHORT a cloud giant bouncer~
LONG A massive cloud giant bouncer stands at the foot of the bar, eyeing for troublemakers.
~
DESCR
Armored in a suit of heavy, thick leathers, this hulking cloud giant
dutifully watches over the Grunting Boar with a vigilant eye. Paid to
protect the patrons, he will likely assist anyone who falls victim to an
attack.
~
RACE cloud~
ACT ABGLTV
AFF DFT
OFF P
IMM AB
RES DE
VULN NP
WSPEC F
ALIGN 0
GROUP 0
LEVEL 60
HROLL 100
ENHA 125.00%
MATER unknown~
HDICE 8d100+8800
MDICE 1d1+800
DDICE 10d20+60
REGEN 25
DTYPE punch
AC -50 -50 -50 -50
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE giant
DMOD 50
AMOD 2
QUEST 0
End
#0
#OBJDATA
#3000
NAME barrel beer~
SHORT a barrel of beer~
DESCR
A beer barrel has been left here.~
MAT wood~
TYPE drink 300 300 'beer' 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 6
COST 75
COND 100
End
#3001
NAME bottle beer~
SHORT a bottle of beer~
DESCR
A beer bottle has been left here.~
MAT glass~
TYPE drink 16 16 'beer' 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 7
COST 5
COND 100
End
#3002
NAME bottle ale~
SHORT a bottle of ale~
DESCR
A dark bottle of ale has been left here.~
MAT glass~
TYPE drink 16 16 'ale' 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 7
COST 6
COND 100
End
#3003
NAME bottle firebreather~
SHORT a bottle of firebreather~
DESCR
A bottle of firebreather has been left here.~
MAT glass~
TYPE drink 12 12 'firebreather' 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 7
COST 25
COND 100
End
#3004
NAME bottle local~
SHORT a bottle of local specialty~
DESCR
A dark bottle has been left here.~
MAT glass~
TYPE drink 12 12 'local specialty' 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 7
COST 11
COND 100
End
#3005
NAME scimitar blade~
SHORT Hassan's scimitar~
DESCR
Hassan's scimitar lies upon the ground, waiting for its owner.~
MAT adamantite~
TYPE weapon sword 4 10 cleave EF
EXTRA 1 2 0 258
WEAR AN
LEVEL 42
WEIGHT 27
COST 5600
COND 100
EDESC scimitar blade~
It is quite heavy. The blade is made of some metal that you can't even
spell. The edge of the blade looks as if it could cut through anything
or anyone.
~
End
#3006
NAME stone~
SHORT A Clan Stone~
DESCR
Somebody left their Clan Stone here.~
MAT adamantite~
TYPE food ACDF ACDF 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 10
COST 0
COND 100
End
#3009
NAME potpie pot pie~
SHORT a big pot pie~
DESCR
A big pot pie has been left here.~
MAT food~
TYPE food CE DF 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 4
COST 22
COND 100
End
#3010
NAME pit~
SHORT the donation pit~
DESCR
A pit for sacrifices is in front of the altar.~
MAT ebony~
TYPE container 10000 0 0 1000 100
EXTRA 1 2 0 16640
WEAR 0
LEVEL 0
WEIGHT 8
COST 0
COND 100
EDESC pit~
This is where you put money and items to help Doz expand this shrine and
convert more people to the belief of Mota, lord of the gods.
~
End
#3011
NAME bread~
SHORT a bread~
DESCR
A loaf of bread is here. It doesn't look too stale.~
MAT food~
TYPE food BE CD 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 4
COST 9
COND 100
End
#3012
NAME cinnamon roll~
SHORT a cinnamon roll~
DESCR
A piping hot cinnamon roll is here. It looks delicious!~
MAT food~
TYPE food C D 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 4
COST 16
COND 100
End
#3013
NAME cookies~
SHORT a batch of Sara's cookies~
DESCR
A plate of chocolate chip cookies is here.~
MAT food~
TYPE food D BD 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 4
COST 11
COND 100
End
#3014
NAME danish blueberry~
SHORT a blueberry danish~
DESCR
A scrumptious blueberry danish is here.~
MAT food~
TYPE food D BC 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 4
COST 5
COND 100
End
#3020
NAME dagger~
SHORT a dagger~
DESCR
A dagger with a long thin blade is here.~
MAT steel~
TYPE weapon dagger 1 4 stab 0
EXTRA 0 0
WEAR AN
LEVEL 0
WEIGHT 6
COST 157
COND 100
End
#3021
NAME sword small~
SHORT a small sword~
DESCR
A small sword lies here.~
MAT steel~
TYPE weapon sword 1 5 slice 0
EXTRA 0 0
WEAR AN
LEVEL 0
WEIGHT 17
COST 250
COND 100
End
#3022
NAME polished steel longsword sword~
SHORT a polished steel longsword~
DESCR
A polished steel longsword has been left here.~
MAT steel~
TYPE weapon sword 7 6 slash 0
EXTRA 1 3 0 33025
WEAR AN
LEVEL 45
WEIGHT 17
COST 10000
COND 100
Affect O 19 2 0
Affect O 18 2 0
Affect O 13 10 0
End
#3023
NAME club~
SHORT a club~
DESCR
A stout wooden club is here.~
MAT wood~
TYPE weapon mace 1 7 pound 0
EXTRA 0 0
WEAR AN
LEVEL 3
WEIGHT 14
COST 220
COND 100
Affect O 18 -1 0
End
#3024
NAME mace heavy~
SHORT a mace~
DESCR
A heavy iron mace is here.~
MAT iron~
TYPE weapon mace 2 4 pound 0
EXTRA 0 0
WEAR AN
LEVEL 6
WEIGHT 23
COST 390
COND 100
Affect O 19 1 0
End
#3025
NAME axe hand~
SHORT a hand axe~
DESCR
A small hand axe lies forgotten on the floor.~
MAT iron~
TYPE weapon axe 1 6 chop 0
EXTRA 0 0
WEAR AN
LEVEL 1
WEIGHT 23
COST 310
COND 100
End
#3026
NAME axe battle~
SHORT a battle axe~
DESCR
A large steel axe rests on the ground.~
MAT steel~
TYPE weapon axe 2 5 chop F
EXTRA 0 0
WEAR AN
LEVEL 5
WEIGHT 36
COST 650
COND 100
End
#3027
NAME spear~
SHORT a spear~
DESCR
A long spear leans against the wall.~
MAT steel~
TYPE weapon staff 1 8 pierce 0
EXTRA 0 0
WEAR AN
LEVEL 4
WEIGHT 25
COST 84
COND 100
End
#3028
NAME staff~
SHORT a wooden staff~
DESCR
A stout wooden staff lies on the floor.~
MAT wood~
TYPE weapon staff 1 8 pound F
EXTRA 0 0
WEAR AN
LEVEL 9
WEIGHT 23
COST 580
COND 100
Affect O 17 -2 0
End
#3029
NAME flail~
SHORT a flail~
DESCR
A small iron flail is here.~
MAT iron~
TYPE weapon flail 1 7 pound 0
EXTRA 0 0
WEAR AN
LEVEL 1
WEIGHT 19
COST 77
COND 100
Affect O 17 1 0
End
#3030
NAME torch~
SHORT a torch~
DESCR
A large torch.~
MAT wood~
TYPE light 0 0 BEF 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 6
COST 4
COND 100
End
#3031
NAME lantern~
SHORT a hooded brass lantern~
DESCR
A hooded brass lantern has been left here.~
MAT metal~
TYPE light 0 0 BDEFGH 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 9
COST 75
COND 100
EDESC letters~
They say, "Use 'hold lantern' to activate."
~
EDESC lantern~
It is a large and robust but somewhat battered oil lantern made from brass,
equipped with a handle to make it handy and a hood to protect its flame.
Some letters have been scratched on its bottom.
~
End
#3032
NAME bag~
SHORT a bag~
DESCR
A small bag.~
MAT leather~
TYPE container 50 0 0 5 100
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 5
COST 9
COND 100
End
#3033
NAME box~
SHORT a box~
DESCR
A small box.~
MAT wood~
TYPE container 10 0 0 5 100
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 6
COST 30
COND 100
End
#3039
NAME scroll cancellation~
SHORT a scroll of cancellation~
DESCR
A rolled vellum scroll is here.~
MAT flesh~
TYPE scroll 15 'cancellation' '' '' ''
EXTRA 1 1 0 64
WEAR AO
LEVEL 9
WEIGHT 6
COST 1190
COND 100
EDESC scroll~
Use this scroll to remove magical curses.
~
End
#3040
NAME scroll identify~
SHORT a scroll of identify~
DESCR
A scroll has carelessly been left here.~
MAT flesh~
TYPE scroll 12 'identify' '' '' ''
EXTRA 1 1 0 64
WEAR AO
LEVEL 7
WEIGHT 6
COST 1890
COND 100
EDESC scroll identify~
The scroll has a magic formula drawn upon it:
???
? ?
?
?
?
*
~
End
#3041
NAME potion yellow~
SHORT a yellow potion~
DESCR
A small yellow potion has carelessly been left here.~
MAT glass~
TYPE potion 45 'detect invis' 'curse' '' ''
EXTRA 1 1 0 64
WEAR AO
LEVEL 45
WEIGHT 7
COST 15000
COND 100
EDESC potion yellow~
The potion has a small label 'Detect The Invisible'.
~
End
#3042
NAME scroll recall~
SHORT a scroll of recall~
DESCR
A scroll has carelessly been left here.~
MAT flesh~
TYPE scroll 20 'word of recall' '' '' ''
EXTRA 1 1 0 64
WEAR AO
LEVEL 13
WEIGHT 6
COST 7700
COND 100
EDESC scroll~
The scroll has written a formula of 'Word of Recall' upon it.
~
End
#3043
NAME black vial~
SHORT a small black vial~
DESCR
A small black vial has been left here.~
MAT glass~
TYPE potion 60 'static charge' 'blindness' 'fly' 'reserved'
EXTRA 1 2 0 32832
WEAR AO
LEVEL 45
WEIGHT 7
COST 20000
COND 100
EDESC ring~
It's a silver ring set with a gleaming moonstone.
~
End
#3044
NAME wand magic missile missiles~
SHORT a wand of magic missiles~
DESCR
a wooden stick lies on the ground.~
MAT wood~
TYPE wand 4 10 10 'magic missile' 0
EXTRA 1 1 0 64
WEAR AO
LEVEL 2
WEIGHT 6
COST 320
COND 100
EDESC wand~
It has a little note that says 'point this end at target'.
~
End
#3045
NAME jacket scale mail~
SHORT a scale mail jacket~
DESCR
A scale mail jacket is lying on the ground.~
MAT steel~
TYPE armor 0 0 0 0 B
EXTRA 0 0
WEAR AD
LEVEL 5
WEIGHT 34
COST 850
COND 100
End
#3046
NAME bronze breast plate~
SHORT a bronze breast plate~
DESCR
A bronze breast plate is lying on the ground.~
MAT bronze~
TYPE armor ABC AC ABC C AC
EXTRA 0 0
WEAR AD
LEVEL 15
WEIGHT 34
COST 2100
COND 100
End
#3047
NAME bronze breast plate~
SHORT a special bronze breast plate~
DESCR
A special bronze breast plate is lying on the ground.~
MAT bronze~
TYPE armor ABC AC ABC C AC
EXTRA 0 0
WEAR AD
LEVEL 15
WEIGHT 34
COST 2100
COND 100
End
#3050
NAME raft~
SHORT a raft~
DESCR
A raft has been left here.~
MAT wood~
TYPE boat 0 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 6
COST 2400
COND 100
EDESC raft~
The raft looks very primitive.
~
End
#3051
NAME canoe~
SHORT a canoe~
DESCR
A canoe has been left here.~
MAT wood~
TYPE boat 0 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 6
COST 3100
COND 100
EDESC canoe~
The canoe is fairly light.
~
End
#3052
NAME bracer strong leather~
SHORT a leather bracer~
DESCR
A strong leather bracer is here.~
MAT leather~
TYPE armor 0 0 0 0 0
EXTRA 0 0
WEAR AM
LEVEL 0
WEIGHT 9
COST 212
COND 100
End
#3053
NAME belt leather~
SHORT a leather belt~
DESCR
A soft leather belt is here.~
MAT leather~
TYPE armor 0 0 0 0 0
EXTRA 0 0
WEAR AL
LEVEL 0
WEIGHT 7
COST 436
COND 100
End
#3054
NAME girdle leather~
SHORT a leather girdle~
DESCR
A wide leather girdle is here.~
MAT leather~
TYPE armor 0 0 0 0 A
EXTRA 0 0
WEAR AL
LEVEL 0
WEIGHT 7
COST 520
COND 100
End
#3057
NAME Newbie Axe~
SHORT newbie Bone Axe~
DESCR
Newbie Bone Axe~
MAT bone~
TYPE weapon axe 5 9 cleave 0
EXTRA 1 2 0 1081344
WEAR AN
LEVEL 0
WEIGHT 18
COST 100
COND 100
End
#3059
NAME portable hole~
SHORT a portable hole~
DESCR
A portable hole lies here, perhaps you should enter it.~
MAT energy~
TYPE portal A 0 0 BCGHIJL 0
EXTRA 1 4 0 2629696
WEAR A
LEVEL 45
WEIGHT 5
COST 20000
COND 100
End
#3060
NAME jerkin leather~
SHORT a leather jerkin~
DESCR
A leather jerkin is lying on the ground.~
MAT leather~
TYPE armor 0 0 0 0 0
EXTRA 0 0
WEAR AD
LEVEL 0
WEIGHT 18
COST 270
COND 100
End
#3061
NAME cap leather~
SHORT a leather cap~
DESCR
A leather cap is lying on the ground.~
MAT leather~
TYPE armor 0 0 0 0 0
EXTRA 0 0
WEAR AE
LEVEL 0
WEIGHT 14
COST 136
COND 100
End
#3062
NAME pants leather~
SHORT a pair of leather pants~
DESCR
A pair of leather pants is lying on the ground.~
MAT leather~
TYPE armor 0 0 0 0 0
EXTRA 0 0
WEAR AF
LEVEL 0
WEIGHT 15
COST 136
COND 100
End
#3063
NAME boots leather~
SHORT a pair of leather boots~
DESCR
A pair of leather boots lies here.~
MAT leather~
TYPE armor 0 0 0 0 0
EXTRA 0 0
WEAR AG
LEVEL 0
WEIGHT 12
COST 136
COND 100
End
#3064
NAME gloves leather~
SHORT a pair of leather gloves~
DESCR
A pair of leather gloves is lying on the ground.~
MAT leather~
TYPE armor 0 0 0 0 0
EXTRA 0 0
WEAR AH
LEVEL 0
WEIGHT 10
COST 136
COND 100
End
#3065
NAME sleeves leather~
SHORT a pair of leather sleeves~
DESCR
A pair of leather sleeves is lying on the ground.~
MAT leather~
TYPE armor 0 0 0 0 0
EXTRA 0 0
WEAR AI
LEVEL 0
WEIGHT 14
COST 136
COND 100
End
#3066
NAME jerkin hard leather~
SHORT a hard leather jerkin~
DESCR
A hard leather jerkin is lying on the ground.~
MAT leather~
TYPE armor 0 0 0 0 A
EXTRA 0 0
WEAR AD
LEVEL 0
WEIGHT 18
COST 430
COND 100
End
#3067
NAME cap hard leather~
SHORT a hard leather cap~
DESCR
A hard leather cap is lying on the ground.~
MAT leather~
TYPE armor 0 0 0 0 0
EXTRA 0 0
WEAR AE
LEVEL 0
WEIGHT 14
COST 220
COND 100
End
#3068
NAME pants hard leather~
SHORT a pair of hard leather pants~
DESCR
A pair of hard leather pants is lying on the ground.~
MAT leather~
TYPE armor 0 0 0 0 A
EXTRA 0 0
WEAR AF
LEVEL 0
WEIGHT 15
COST 220
COND 100
End
#3069
NAME boots hard leather~
SHORT a pair of hard leather boots~
DESCR
A pair of hard leather boots lies here.~
MAT leather~
TYPE armor 0 0 0 0 A
EXTRA 0 0
WEAR AG
LEVEL 0
WEIGHT 12
COST 220
COND 100
End
#3070
NAME gloves hard leather~
SHORT a pair of hard leather gloves~
DESCR
A pair of hard leather gloves is lying on the ground.~
MAT leather~
TYPE armor 0 0 0 0 A
EXTRA 0 0
WEAR AH
LEVEL 0
WEIGHT 10
COST 220
COND 100
End
#3071
NAME sleeves hard leather~
SHORT a pair of hard leather sleeves~
DESCR
A pair of hard leather sleeves is lying on the ground.~
MAT leather~
TYPE armor 0 0 0 0 A
EXTRA 0 0
WEAR AI
LEVEL 0
WEIGHT 14
COST 220
COND 100
End
#3072
NAME jerkin silver scale mail scale-mail~
SHORT a jerkin made from silver scale-mail~
DESCR
A scale mail jerkin is lying on the ground.~
MAT steel~
TYPE armor CG ACDF CG BDF B
EXTRA 1 1 0 32768
WEAR AD
LEVEL 45
WEIGHT 34
COST 5000
COND 100
Affect O 19 3 0
Affect O 17 -10 0
End
#3073
NAME polished steel helm helmet~
SHORT a polished steel helmet~
DESCR
A polished steel helmet has been left here.~
MAT steel~
TYPE armor AEF AF AEF ABCDE A
EXTRA 1 1 0 32768
WEAR AE
LEVEL 45
WEIGHT 27
COST 5000
COND 100
Affect O 18 1 0
Affect O 19 1 0
End
#3074
NAME sleeves chainmail silver~
SHORT a pair of silver chainmail sleeves~
DESCR
A pair of silver chainmail sleeves have been left here.~
MAT steel~
TYPE armor ABDF ACDE ABDF ABDE B
EXTRA 1 1 0 32768
WEAR AF
LEVEL 45
WEIGHT 29
COST 5000
COND 100
Affect O 19 2 0
Affect O 18 1 0
End
#3075
NAME boots sturdy leather~
SHORT a pair of sturdy leather boots~
DESCR
A pair of sturdy leather boots have been left here.~
MAT leather~
TYPE armor ADE ABDF ABDE ACDE B
EXTRA 1 1 0 32768
WEAR AG
LEVEL 45
WEIGHT 12
COST 5000
COND 100
Affect O 14 30 0
Affect O 18 4 0
End
#3076
NAME gloves hard leather~
SHORT a pair of hard leather gloves~
DESCR
A pair of hard leather gloves have been left here.~
MAT leather~
TYPE armor ADE ABDF ABDE ACDE B
EXTRA 1 1 0 32768
WEAR AH
LEVEL 45
WEIGHT 10
COST 5000
COND 100
Affect O 19 2 0
Affect O 18 2 0
End
#3077
NAME plated arm guards~
SHORT a set of plated arm-guards~
DESCR
A set of polished iron-plated arm guards have been left here.~
MAT iron~
TYPE armor ACDF ABF AEF DE B
EXTRA 0 0
WEAR AI
LEVEL 45
WEIGHT 26
COST 5000
COND 100
Affect O 19 3 0
Affect O 2 2 0
Affect O 13 30 0
End
#3079
NAME newbie recorder~
SHORT a newbie recorder~
DESCR
A newbie recorder lies here.~
MAT wood~
TYPE instrument 0 0 0 0 0
EXTRA 1 1 0 1
WEAR AO
LEVEL 51
WEIGHT 6
COST 1
COND 100
End
#3082
NAME potion divine~
SHORT a potion of divine protection~
DESCR
A potion of divine protection is here.~
MAT gem~
TYPE potion 17 'bless' 'armor' '' ''
EXTRA 1 3 0 321
WEAR AO
LEVEL 16
WEIGHT 6
COST 1080
COND 100
End
#3083
NAME potion cure light~
SHORT a potion of cure light wounds~
DESCR
A potion of cure light wounds is here.~
MAT glass~
TYPE potion 5 'cure light' '' '' ''
EXTRA 1 1 0 64
WEAR AO
LEVEL 0
WEIGHT 7
COST 150
COND 100
End
#3084
NAME potion cure serious~
SHORT a potion of cure serious wounds~
DESCR
A potion of cure serious wounds is here.~
MAT glass~
TYPE potion 10 'cure serious' '' '' ''
EXTRA 1 1 0 64
WEAR AO
LEVEL 1
WEIGHT 7
COST 1200
COND 100
End
#3086
NAME potion antidote bottle~
SHORT a bottle of antidote~
DESCR
A bottle of antidote is here.~
MAT ceramic~
TYPE potion 14 'cure poison' 'cure light' 'cure disease' ''
EXTRA 1 1 0 64
WEAR AO
LEVEL 8
WEIGHT 6
COST 520
COND 100
End
#3087
NAME potion cure blindness~
SHORT a potion of cure blindness~
DESCR
A potion of cure blindness is here.~
MAT glass~
TYPE potion 13 'cure blindness' '' '' ''
EXTRA 1 1 0 64
WEAR AO
LEVEL 0
WEIGHT 7
COST 230
COND 100
End
#3088
NAME vial holy water~
SHORT a vial of holy water~
DESCR
A vial of holy water is here.~
MAT gem~
TYPE potion 7 'bless' 'protection evil' 'remove curse' ''
EXTRA 1 3 0 321
WEAR AO
LEVEL 10
WEIGHT 6
COST 720
COND 100
End
#3089
NAME potion armor~
SHORT a potion of armor~
DESCR
A potion of armor is here.~
MAT glass~
TYPE potion 10 'armor' '' '' ''
EXTRA 1 1 0 64
WEAR AO
LEVEL 0
WEIGHT 7
COST 200
COND 100
End
#3090
NAME potion negation~
SHORT a potion of negation~
DESCR
A potion of negation is here.~
MAT glass~
TYPE potion 35 'cancellation' '' '' ''
EXTRA 1 2 0 66
WEAR AO
LEVEL 9
WEIGHT 7
COST 830
COND 100
End
#3091
NAME potion fly flying~
SHORT a potion of flying~
DESCR
A potion of flying is here.~
MAT glass~
TYPE potion 9 'fly' '' '' ''
EXTRA 1 1 0 64
WEAR AO
LEVEL 3
WEIGHT 7
COST 360
COND 100
End
#3097
NAME shield small metal~
SHORT a small metal shield~
DESCR
A small metal shield is lying on the ground.~
MAT steel~
TYPE armor A 0 A 0 B
EXTRA 0 0
WEAR AJ
LEVEL 5
WEIGHT 41
COST 750
COND 100
End
#3100
NAME tea cup~
SHORT a cup of tea~
DESCR
A cup has been set here.~
MAT mineral~
TYPE drink 6 6 'tea' 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 8
COST 8
COND 100
EDESC cup~
It is a small simple cup.
~
End
#3101
NAME coffee cup~
SHORT a cup of coffee~
DESCR
A cup has been set here.~
MAT mineral~
TYPE drink 6 6 'coffee' 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 8
COST 6
COND 100
EDESC cup~
It is a small simple cup.
~
End
#3102
NAME water cup~
SHORT a cup of water~
DESCR
A cup has been set here.~
MAT ceramic~
TYPE drink 10 10 'water' 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 6
COST 1
COND 100
EDESC cup~
It is a large simple cup.
~
End
#3105
NAME bracer bronze~
SHORT a bronze bracer~
DESCR
A bronze bracer is lying on the ground.~
MAT bronze~
TYPE armor A A A A AB
EXTRA 0 0
WEAR AM
LEVEL 10
WEIGHT 17
COST 760
COND 100
End
#3106
NAME bracer iron~
SHORT an iron bracer~
DESCR
An iron bracer is lying on the ground.~
MAT iron~
TYPE armor AB B C B AB
EXTRA 0 0
WEAR AM
LEVEL 15
WEIGHT 16
COST 1020
COND 100
End
#3110
NAME shirt polished brass~
SHORT a shirt of polished brass~
DESCR
A heavy shirt of polished brass has been left here.~
MAT metal~
TYPE armor CG BCEF CG BF AB
EXTRA 1 1 0 32768
WEAR AD
LEVEL 45
WEIGHT 31
COST 5000
COND 100
Affect O 19 2 0
End
#3111
NAME small metal cap~
SHORT a small metal cap~
DESCR
A chain mail coif is lying on the ground.~
MAT steel~
TYPE armor AEF AF AEF ABCDE B
EXTRA 1 2 0 32770
WEAR AE
LEVEL 45
WEIGHT 27
COST 5000
COND 100
Affect O 19 1 0
Affect O 18 1 0
End
#3112
NAME heavy iron breastplate~
SHORT a heavy iron breastplate~
DESCR
A heavy iron breastplate has been left here.~
MAT iron~
TYPE armor BCDEF EF CG BF AB
EXTRA 1 3 0 32771
WEAR AD
LEVEL 45
WEIGHT 33
COST 5000
COND 100
Affect O 19 5 0
End
#3113
NAME boots ironbound~
SHORT a pair of iron-bound boots~
DESCR
A pair of iron-bound boots lies here.~
MAT iron~
TYPE armor ABCF BCDE ABDF ACE AB
EXTRA 1 1 0 32768
WEAR AG
LEVEL 45
WEIGHT 23
COST 5000
COND 100
Affect O 14 50 0
Affect O 18 5 0
End
#3114
NAME gauntlets chain mail~
SHORT a pair of chain mail gauntlets~
DESCR
A pair of chain mail gauntlets is lying on the ground.~
MAT steel~
TYPE armor B A B A AB
EXTRA 0 0
WEAR AH
LEVEL 10
WEIGHT 20
COST 660
COND 100
End
#3115
NAME sleeves chain mail~
SHORT a pair of chain mail sleeves~
DESCR
A pair of chain mail sleeves is lying on the ground.~
MAT steel~
TYPE armor B A B A AB
EXTRA 0 0
WEAR AI
LEVEL 10
WEIGHT 27
COST 660
COND 100
End
#3116
NAME shield large metal~
SHORT a large metal shield~
DESCR
A large metal shield is lying on the ground.~
MAT steel~
TYPE armor AC AB AC AB C
EXTRA 0 0
WEAR AJ
LEVEL 10
WEIGHT 41
COST 1190
COND 100
End
#3117
NAME shield small wooden~
SHORT a small wooden shield~
DESCR
A small wooden shield is lying on the ground.~
MAT wood~
TYPE armor 0 0 0 0 A
EXTRA 0 0
WEAR AJ
LEVEL 3
WEIGHT 25
COST 510
COND 100
End
#3120
NAME key iron~
SHORT a key~
DESCR
An iron key has been left here.~
MAT iron~
TYPE key 0 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 9
COST 0
COND 100
EDESC key iron~
The iron key is not special.
~
End
#3121
NAME key rusty~
SHORT a key~
DESCR
A rusty key has been left here.~
MAT iron~
TYPE key 0 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 9
COST 0
COND 100
EDESC key rusty~
The key is a fairly large rusty key. You notice some fresh dirt on it.
~
End
#3122
NAME key wooden~
SHORT a key~
DESCR
A wooden key has been left here.~
MAT wood~
TYPE key 0 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 6
COST 0
COND 100
EDESC key wooden~
The wooden key is not special.
~
End
#3123
NAME key brass~
SHORT a key~
DESCR
A brass key has been left here.~
MAT metal~
TYPE key 0 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 9
COST 0
COND 100
EDESC key brass~
The brass key is small and looks like it fits a very complicated lock.
~
End
#3124
NAME sword long~
SHORT a long sword~
DESCR
A long sword has been left here.~
MAT steel~
TYPE weapon sword 2 12 slash D
EXTRA 0 0
WEAR AN
LEVEL 26
WEIGHT 17
COST 2000
COND 100
EDESC sword long~
This is the ceremonial sword of the Mayor of Midgaard.
A
13 20
A
12 20
~
End
#3129
NAME hand cuffs~
SHORT a pair of hand cuffs~
DESCR
A pair of hand cuffs has been left here.~
MAT iron~
TYPE trash 0 0 0 0 0
EXTRA 0 0
WEAR AO
LEVEL 0
WEIGHT 9
COST 0
COND 100
End
#3130
NAME desk drawer~
SHORT the desk~
DESCR
A desk is set against the western wall.~
MAT wood~
TYPE container 34 ABCD 3122 20 100
EXTRA 0 0
WEAR 0
LEVEL 0
WEIGHT 6
COST 0
COND 100
EDESC drawer~
You notice a keyhole in the drawer.
~
EDESC desk~
The desk looks very sparse, there is a drawer on the left side.
~
End
#3131
NAME safe~
SHORT the safe~
DESCR
A safe is placed in a dark corner of the room.~
MAT iron~
TYPE container 34 ABCD 3123 20 100
EXTRA 0 0
WEAR 0
LEVEL 0
WEIGHT 9
COST 0
COND 100
EDESC safe~
The safe is very heavy.
~
End
#3132
NAME silver coins~
SHORT the silver coins~
DESCR
A lot of silver is here.~
MAT silver~
TYPE money DFGHIJ 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 9
COST 0
COND 100
EDESC silver~
Looks like at least a thousand coins.
~
End
#3133
NAME city key~
SHORT the City Key~
DESCR
The very big City Key is lying here.~
MAT gold~
TYPE key 0 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 10
COST 100
COND 100
EDESC city key~
It is probably the biggest key you have seen in your life. It is made from
polished gold and has various patterns on it along with the Midgaard Coat of
Arms.
~
End
#3134
NAME bench~
SHORT the Bench~
DESCR
A white-painted wooden bench is standing here.~
MAT wood~
TYPE furniture 0 0 0 0 0
EXTRA 0 0
WEAR 0
LEVEL 0
WEIGHT 6
COST 0
COND 100
EDESC bench~
It is a quite heavy but very comfortable bench. It is placed with its front
towards the river so you can sit and watch the river and the houses on the
other side.
~
End
#3135
NAME fountain water~
SHORT a fountain~
DESCR
A small white fountain gushes forth here.~
MAT ceramic~
TYPE fountain 0 0 'water' 0 0
EXTRA 0 0
WEAR 0
LEVEL 0
WEIGHT 6
COST 0
COND 100
EDESC fountain~
It is very nice. Made from fine white marble.
~
End
#3136
NAME coins~
SHORT a small pile of coins~
DESCR
A small pile of coins lies here.~
MAT silver~
TYPE money CE 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 9
COST 0
COND 100
End
#3137
NAME key steel~
SHORT a steel key~
DESCR
A large steel key has been left here.~
MAT steel~
TYPE key 0 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 10
COST 0
COND 100
EDESC key steel~
A key of this size must fit a very strong lock.
~
End
#3138
NAME skin water buffalo~
SHORT a buffalo water skin~
DESCR
A bloated dead buffalo is on the floor.~
MAT leather~
TYPE drink 64 64 'water' 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 5
COST 24
COND 100
End
#3139
NAME letter resignation~
SHORT the receptionist's letter of resignation~
DESCR
The receptionist's letter of resignation is taped to the wall.~
MAT paper~
TYPE furniture 0 0 0 0 0
EXTRA 0 0
WEAR 0
LEVEL 0
WEIGHT 3
COST 0
COND 100
EDESC letter resignation~
The letter is written in a bold and feminine Carolinian hand.
To whom it may concern,
Merc Industries has installed a new no-rent save and quit
system. Apparently one can now save and quit at any time
from anywhere inside a town or out. My services here are
no longer required.
Diana the Receptionist
~
End
#3140
NAME notice liquidation bank~
SHORT the bank's notice of liquidation~
DESCR
The bank's notice of liquidation is taped to the wall.~
MAT paper~
TYPE furniture 0 0 0 0 0
EXTRA 0 0
WEAR 0
LEVEL 0
WEIGHT 3
COST 0
COND 100
EDESC notice liquidation bank~
The letter is written in a reserved and dignified Spencer hand.
To whom it may concern,
Merc Industries has charmed your money. Apparently one's
gold will remain close, even beyond death. We are closing
down our offices and ATM machines. Our services here are
no longer required.
Midgaard City Bank
~
End
#3150
NAME coffee cup cinnamon~
SHORT a cup of cinnamon coffee~
DESCR
A piping hot cup of cinnamon coffee is here.~
MAT mineral~
TYPE drink 6 6 'coffee' 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 8
COST 12
COND 100
EDESC coffee~
It's a nice flavorful blend, just right for late-night mudding sessions.
~
End
#3151
NAME soup bowl~
SHORT a bowl of chicken noodle soup~
DESCR
A nice hot bowl of chicken noodle soup is here.~
MAT wood~
TYPE food C D 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 6
COST 10
COND 100
EDESC soup~
This looks like just the thing for a cold!
~
End
#3152
NAME bowl beef stew~
SHORT a bowl of beef stew~
DESCR
A bowl of nice thick beef stew, with lots of vegetables, steams here.~
MAT food~
TYPE food ADE ADE 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 4
COST 14
COND 100
EDESC stew bowl~
This is Kate's special stew, guaranteed to keep hunger pangs away for many
hours. Care for a bite?
~
End
#3153
NAME biscuit~
SHORT a biscuit~
DESCR
A yummy biscuit, covered with butter, is here.~
MAT food~
TYPE food C AB 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 4
COST 5
COND 100
EDESC biscuit~
A nice, soft biscuit with just enough butter. Better buy two.
~
End
#3154
NAME beer bottle killian irish red~
SHORT a bottle of George Killian's Irish Red~
DESCR
A dark-tinted bottle of beer is here.~
MAT glass~
TYPE drink 16 16 'beer' 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 7
COST 20
COND 100
EDESC beer bottle~
It's a fine beer for serious drinkers, complete with the famous horse head
logo. Worth every penny.
~
End
#3161
NAME key white~
SHORT a white key~
DESCR
A white key has been left here.~
MAT mineral~
TYPE key 0 0 0 0 0
EXTRA 0 0
WEAR AO
LEVEL 0
WEIGHT 8
COST 0
COND 100
End
#3162
NAME map midgaard~
SHORT a map of the city of Midgaard~
DESCR
A rolled up map is here.~
MAT paper~
TYPE map A 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 3
COST 500
COND 100
EDESC map midgaard~
.
* * * MIDGAARD * * *
= = ========== = =
Rainbow Bridge (Asgard and Valhalla)
/
North Temple Altar Mud School <--- ** NEWBIES **
| /Up (Healer, Pit) | ** GO HERE **
| / | /Entrance to
West---+---East | / Mud School
/ | Temple of |
Down/ | Mota Arena
South (Recall)
|
| /In the Air /Defunct Reception
priest | / /
Northern Guild----Temple Square---Grunting---Bar Northern
Midgaard (Fountain) Boar Inn Midgaard
(Clan Road) Magic | (Clan Road)
| Shop Bakery | Grocer Weaponsmith |
| | | | | | |
To <---West---Main-Street---Market----Main-Street-+--------East--->Cross
Shire, Gate | | Square | | Gate Roads
Forest of | Mage Armoury | Jeweler Warrior |
Haon-Dor | Guild | Guild Wall Road
Wall | |
Road Leather Map | Grebe's Pet Apothecary |
| Shop Shop | Tavern Shop (Potions) |
| | | Common | | | |
Wall---Poor-Alley----Square---Dark-Alley------+----Wall Road
Road | | | | | | |
| Temple Grubby | Thieves Levee Warehouse |
| Of Stupid Inn | Guild (Boats) (Sailor) |
| Dump | |
Wall Mob Sewers/ | | Wall
Road--Factory | | Road
| South Midgaard | To the
Bridge Bridge River---------> Bridge <--> Sands
| | | of
Southern Southern Southern Sorrow
Midgaard Midgaard Midgaard
~
End
#3163
NAME map thera~
SHORT a map of Thera~
DESCR
A rolled up map is here.~
MAT paper~
TYPE map A 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 3
COST 1500
COND 100
EDESC map thera~
.
* * * Northern Thera * * *
= = ================== = =
Moria
Olympus New | Dwarven--Mines
Mage Elven Valley | Ofcol--Ofcol +----Kingdom
Tower \ | | | | \Catacombs
| Dragon Tower Plains-----+ | Day-Care
| / | | | Void---Old
Shadow Northern Stones of | Nirvana\ | Thalos
Grove---Galaxy Midgaard G'harne | \Holy
| | | Smurf Grove
\ Arachnos Shire Asgard | In the Air | Village |
\ | | \ | / | | | Check
Forest Of-----+-------Midgaard---------------Cross---Eastern Road---Point
Haon Dor / | | | \ Roads |
/ | Mob Factory | | | Machine \ Gnome Village
Old Troll / | | Dreams \
Marsh Den Sewer | \ Ruins of---Dwarf---Frigid Waste
| \Midgaard Thalos Forest |
Redferne's---Chain---Southern River | \ Keep of
Residence Midgaard \ Wyvern--+ Drow Mahn-tor
| / | \ Sands of Tower | City
Clouds Gang Land | Graveyard Sorrow |
(Harpies) | \ \ Elemental
Miden'nir Church Mega-City Canyon
(Goblins) Catacombs One
This map shows just about all the major areas on ROM. This map is NOT drawn
to scale, some of the directions were changed to make everything fit. This
map shows the GENERAL location of an area with respect to the other areas.
Type "areas" for a complete list with suggested levels and the authors.
~
End
#3164
NAME map southern midgaard~
SHORT a map of southern Midgaard~
DESCR
A rolled up map is here.~
MAT paper~
TYPE map A 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 3
COST 1000
COND 100
EDESC map southern midgaard~
.
* * * SOUTHERN MIDGAARD * * *
= = =================== = =
West South Kate's East
Bridge Bridge Diner Bridge
| | | |
Northwest | Austral Northeast
Concourse---Promenade--------Promenade----------Square-----------------Concourse
| | | | |
| | | | Fountain |
| | | Emerald | |
Concourse Park Park-----Park Ave----Penny--Penny--Concourse
| Road Entrance Cafe | Lane Lane |
| | | Emerald |
| | | Ave |
| | | | |
| Guard Park Park The Park Emerald Town |
| HQ----Road---Entrance---Park---Entrance---Ave-----Hall |
| | | |
| Park Emerald---------Emerald--------------Gang |
| Road Ave Ave | | |
| | | | | |
| Park----------------Road----------Park Elm--Land |
| Road /Crossing Road Street |
| Chain | | | |
Concourse / | Park----Elm-----Elm----Concourse
| (Redferne's, Harpies) | Road Street Street |
| | | | |
| Emerald--Emerald Park Graveyard |
| Ave Ave Road (Church Catacombs) |
| | | |
| Emerald Park |
| Ave Road |
| | | |
Concourse-----------Concourse------Inside-----Concourse----------------Concourse
South Gate
|
Miden'Nir
(Goblins)
~
End
#3165
NAME map dwarven kingdom dwarf~
SHORT a map of the Dwarven Kingdom~
DESCR
A rolled up map is here.~
MAT paper~
TYPE map A 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 3
COST 750
COND 100
EDESC map dwarven kingdom dwarf~
.
* * * The Dwarven Kingdom * * *
= = ===================== = =
Dwarven
Hospital
| *Path to
North of---Path by---Path by---Barracks Guard--Door to----Castle
Shops Hospital Barracks Entrance House Kingdom Strangelove
Granite | | |
Head's---Path North First Narrow
Bakery of Shop Barracks Path
| | |
Hide and Turn Back of Bend in--Narrow
Tooth Shop--in Road Barracks Path Path
| \ |
Path to Dwarven Narrow
Village Catacombs Path
| |
Store *Inside Entrance Top of Dark *Mine
Room---Entrance--To Mountain--Mountain--Path--Entrance
\ | \
Wine Middle of Dwarven
Cellar Mountain Mines
\ |
Dwarven Base of
Catacombs Moria Mountain North
| | Up\ |
| Path to \ |
Plains--Hills--Dwarven West----+----East
| Kingdom | \
| | | \Down
Midgaard <----Cross Dwarven South
Roads Drop-off
(Day-Care)
*key required
~
End
#3166
NAME map moria first~
SHORT a map of the first level of Moria~
DESCR
A rolled up map is here.~
MAT paper~
TYPE map A 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 3
COST 1500
COND 100
EDESC map moria first~
* * * MORIA - Map 1 * * * To Mahn-Tor
= = =============== = = |
Talk about a mess! Foothills
|
This is as far as our courageous, noble, brave Light Cave Valley
and apparently quite deceased cartographers | |
could get. Perhaps more maps could be found Smelly Tunnel Cave
in the depths of Moria itself. | |
Cave---Many Tunnels---Tunnel
| | |
West End--Large Cave--East End Cave Tunnel *Hole
| | | | (Map 2)
| Tunnel---------Tunnel--------Tunnel----Tunnel
| |
*Hole----Damp----Damp Tunnel--Tunnel--Tunnel Tunnel
(Map 3) Tunnel Tunnel | | |
| | (*Map 3) The Cave
| | |
| Tunnel--Light--Maze End of
| Cave | The Path
| Light |
| Cave The Hills--> Dwarven Kingdom
| | |
Tunnel----Tunnel-----Light The Plains
Cave |
The Lane
|
Midgaard <--Cross--> Eastern Road
Roads
|
Dwarf Forest
~
End
#3167
NAME map new thalos~
SHORT a map of New Thalos ~
DESCR
A rolled up map is here.~
MAT paper~
TYPE map A 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 3
COST 2500
COND 100
EDESC map new thalos~
.
* * * **************** New Thalos ***************** * * *
"Not Thalos or Old Thalos but New Thalos"
= = =============================================== = =
Plains
|
Northwest--West Casbah-------------North-----------------Casbah--------Northeast
Tower | Gate | Tower
Alley | | |
| Guard Sultan's | Library----Kali
Alley House Walk | Row
| | Dancing | |
Sultan's----Grand----Palace--Sultan's--Daemon | Dance-----Kali
Palace Entrance Gate Walk Inn | Hall Row
| | |
Guard | Bowyer--Guildsman's--Mason's
House | Guild Row Guild
High | |
Priest | Weaver--Guildsman's--Craftsman
Chamber Altar Sultan's Guild Row Guild
| | Walk |
Inside--Inside--Donation | Tanner--Guildsman's--Museum
Temple Temple Room | Guild Row of the
| | | | Greater
priest | | Guildsman's---Gods
Guild / | Row
/ | |
Temple Ahkeem's Sultan's Vera's Guildsman's Mage
Gates Stuff Walk Veggies Row Tower
| Alley--Alley | | | | |
Temple | Market--Market--Market | Witch's Magic |
Square Alley Bank--Square Square Square--Butchery | Brew Shop |
| | | | | | | | |
West--West---West---West---Market--Center--Market---East--East--East--East--East
Gate Main Main Main Square Square Square Main Main Main Main Gate
| | | | | | | |
| Repair Alley Store--Market--Market--Market--Abdul's | Mercenary--Thieves
| Shop | Square Square Sqaure Armor | Guild Guild
| Alley--Alley | | | Alley
Warrior's Bread Medina Igor's Leather | Smuggler
Guild Stand | Weapons Shop---Alley--Alley---Inn
Medina /
Warehouse Shipwright | Forge Stables / Cass's Dump
| | | Common | | | | |
+-----West Ishtar Drive-----Square----+---East Ishtar Drive----+------+
| |
Boat Ramp |
| South
===================Ishtar River====Bridge======================> To Dragon Sea
|
South
Gate
~
End
#3168
NAME map olympus~
SHORT a map of Olympus~
DESCR
A rolled up map is here.~
MAT paper~
TYPE map A 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 3
COST 2000
COND 100
EDESC map olympus~
.
*****OLYMPUS*****
=================
Bedroom
|
Northern
Hall
Western | Eastern
Bedroom----Hall----Second Floor----Hall----Bedroom
/ |
Stairway Southern
| Hall North
Throne Room | | /Up
| Bedroom |/
| West---+---East
Kitchen | Stable /|
| | | Down/ |
Guest Western Castle Eastern Guest South
Quarters----Wing----Entry----Wing----Quarters
| | |
Storage Z| Storage
Room e|S Room Smithy
u|t |
s+--Ares Street-+--Weapon
Mystery | | Shop
Shop-----+ Armoury
|
Residence-+-Residence
|
Bakery--+
|
**Entrance**
/
Mountain
~
End
#3200
NAME juke box music~
SHORT the juke~
DESCR
A neon-lit juke box sits in the corner of the bar.~
MAT glass~
TYPE jukebox 0 0 0 0 0
EXTRA 0 0
WEAR 0
LEVEL 0
WEIGHT 7
COST 0
COND 100
End
#3237
NAME pit~
SHORT the donation pit~
DESCR
A pit for sacrifices is in front of the altar.~
MAT ebony~
TYPE container 10000 0 0 1000 100
EXTRA 1 1 0 16384
WEAR 0
LEVEL 0
WEIGHT 8
COST 0
COND 100
End
#3238
NAME skin water buffalo~
SHORT a buffalo water skin~
DESCR
A bloated dead buffalo is on the floor.~
MAT leather~
TYPE drink 64 64 'water' 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 5
COST 3
COND 100
End
#3240
NAME scroll identify~
SHORT a scroll of identify~
DESCR
A scroll has carelessly been left here.~
MAT flesh~
TYPE scroll 12 'identify' '' '' ''
EXTRA 1 1 0 64
WEAR AO
LEVEL 7
WEIGHT 6
COST 890
COND 100
EDESC scroll identify~
The scroll has a magic formula drawn upon it:
???
? ?
?
?
?
*
~
End
#3241
NAME potion green~
SHORT a green potion ~
DESCR
A small yellow potion has carelessly been left here.~
MAT glass~
TYPE potion 12 'infravision' '' '' ''
EXTRA 1 1 0 64
WEAR AO
LEVEL 0
WEIGHT 7
COST 220
COND 100
EDESC potion yellow~
The potion has a small label 'Detect The Invisible'.
~
End
#3242
NAME scroll recall~
SHORT a scroll of recall~
DESCR
A scroll has carelessly been left here.~
MAT flesh~
TYPE scroll 20 'word of recall' '' '' ''
EXTRA 1 1 0 64
WEAR AO
LEVEL 17
WEIGHT 6
COST 6600
COND 100
EDESC scroll~
The scroll has written a formula of 'Word of Recall' upon it.
~
End
#3281
NAME potion magenta~
SHORT a magenta potion~
DESCR
A magenta colored potion lies here.~
MAT glass~
TYPE potion 20 'giant strength' 'frenzy' '' ''
EXTRA 1 1 0 64
WEAR AO
LEVEL 11
WEIGHT 7
COST 800
COND 100
End
#3282
NAME potion divine~
SHORT a potion of divine protection~
DESCR
A potion of divine protection is here.~
MAT gem~
TYPE potion 16 'armor' 'bless' '' ''
EXTRA 1 4 0 323
WEAR AO
LEVEL 16
WEIGHT 6
COST 1380
COND 100
End
#3283
NAME potion cure light~
SHORT a potion of cure light wounds~
DESCR
A potion of cure light wounds is here.~
MAT glass~
TYPE potion 5 'cure light' '' '' ''
EXTRA 1 1 0 64
WEAR AO
LEVEL 0
WEIGHT 7
COST 150
COND 100
End
#3284
NAME potion cure serious~
SHORT a potion of cure serious wounds~
DESCR
A potion of cure serious wounds is here.~
MAT glass~
TYPE potion 10 'cure serious' '' '' ''
EXTRA 1 1 0 64
WEAR AO
LEVEL 1
WEIGHT 7
COST 2200
COND 100
End
#3286
NAME potion antidote bottle~
SHORT a bottle of antidote~
DESCR
A bottle of antidote is here.~
MAT ceramic~
TYPE potion 14 'cure poison' 'cure light' 'cure disease' ''
EXTRA 1 1 0 64
WEAR AO
LEVEL 8
WEIGHT 6
COST 550
COND 100
End
#3287
NAME potion cure blindness~
SHORT a potion of cure blindness~
DESCR
A potion of cure blindness is here.~
MAT glass~
TYPE potion 13 'cure blindness' '' '' ''
EXTRA 1 1 0 64
WEAR AO
LEVEL 0
WEIGHT 7
COST 230
COND 100
End
#3288
NAME vial holy water~
SHORT a vial of holy water~
DESCR
A vial of holy water is here.~
MAT gem~
TYPE potion 20 'bless' 'protection evil' 'remove curse' ''
EXTRA 1 3 0 321
WEAR AO
LEVEL 10
WEIGHT 6
COST 720
COND 100
End
#3289
NAME potion armor~
SHORT a potion of armor~
DESCR
A potion of armor is here.~
MAT glass~
TYPE potion 10 'armor' '' '' ''
EXTRA 1 1 0 64
WEAR AO
LEVEL 0
WEIGHT 7
COST 200
COND 100
End
#3290
NAME potion negation~
SHORT a potion of negation~
DESCR
A potion of negation is here.~
MAT glass~
TYPE potion 35 'cancellation' '' '' ''
EXTRA 1 2 0 66
WEAR AO
LEVEL 9
WEIGHT 7
COST 830
COND 100
End
#3291
NAME potion fly flying~
SHORT a potion of flying~
DESCR
A potion of flying is here.~
MAT glass~
TYPE potion 4 'fly' '' '' ''
EXTRA 1 1 0 64
WEAR AO
LEVEL 3
WEIGHT 7
COST 250
COND 100
End
#3304
NAME no name~
SHORT (no short description)~
DESCR
(no description)~
MAT unknown~
TYPE trash 0 0 0 0 0
EXTRA 0 0
WEAR 0
LEVEL 0
WEIGHT 9
COST 0
COND 100
End
#3333
NAME tome infinity~
SHORT the Tome of Infinity~
DESCR
A tome embossed with the symbol of Infinity hovers here.~
MAT paper~
TYPE treasure 0 0 0 0 0
EXTRA 1 3 0 67
WEAR N
LEVEL 0
WEIGHT 3
COST 0
COND 100
EDESC tome infinity~
Those who follow Deomanix are known as the Seekers of Infinity. Deomanix
is magic, he created it, and is one with it. There can be no Magic without
him. Magic is outside of time, only when wielded by mortals are limitations
put upon it. Followers who seek the mark of Infintate Tome know that it is
only by the feeble mind of most mortals that magic finds its limits. They
seek to free thier mind andgather as much knowledge as possible so they may
know the true power availible to them. Deomanix is also the Lord of the
Tower of the Five Magics, he therefore holds to the ideals of the Tower as
well.
~
End
#3349
NAME long sword~
SHORT a glowing long sword~
DESCR
A glowing long sword is here.~
MAT steel~
TYPE weapon sword 4 6 slash 0
EXTRA 0 0
WEAR AN
LEVEL 29
WEIGHT 17
COST 3100
COND 100
Affect O 19 2 0
Affect O 18 2 0
EDESC long sword~
It looks exceptionally sharp and well-balanced. Maybe you should keep it.
~
End
#3350
NAME sword standard merc~
SHORT a standard issue sword~
DESCR
You see a standard issue sword here.~
MAT steel~
TYPE weapon sword 7 5 slash 0
EXTRA 1 2 0 65
WEAR AN
LEVEL 45
WEIGHT 17
COST 1280
COND 100
Affect O 19 1 0
Affect O 18 1 0
EDESC sword~
You see a sword of great craftsmanship. Imprinted on the side is:
Merc Industries
~
End
#3351
NAME dagger standard merc~
SHORT a standard issue dagger~
DESCR
You see a standard issue dagger here.~
MAT steel~
TYPE weapon dagger 2 5 pierce 0
EXTRA 1 1 0 64
WEAR AN
LEVEL 8
WEIGHT 6
COST 590
COND 100
Affect O 19 1 0
Affect O 18 1 0
EDESC dagger~
You see a dagger of great craftsmanship. Imprinted on the side is:
Merc Industries
~
End
#3352
NAME mace standard merc~
SHORT a standard issue mace~
DESCR
You see a standard issue mace here.~
MAT iron~
TYPE weapon mace 2 4 pound 0
EXTRA 1 1 0 64
WEAR AN
LEVEL 7
WEIGHT 23
COST 620
COND 100
Affect O 19 2 0
Affect O 18 1 0
EDESC mace~
You see a mace of great craftsmanship. Imprinted on the side is:
Merc Industries
~
End
#3353
NAME vest standard merc~
SHORT a standard issue vest~
DESCR
You see a standard issue vest here.~
MAT leather~
TYPE armor 0 0 0 0 A
EXTRA 0 0
WEAR AD
LEVEL 5
WEIGHT 18
COST 900
COND 100
EDESC vest~
You see a vest of great craftsmanship. Stamped on the side is:
Merc Industries
~
End
#3354
NAME shield standard merc~
SHORT a standard issue shield~
DESCR
You see a standard issue shield here.~
MAT steel~
TYPE armor A 0 A 0 B
EXTRA 0 0
WEAR AJ
LEVEL 5
WEIGHT 41
COST 810
COND 100
EDESC shield~
You see a shield of great craftsmanship. Imprinted on the side is:
Merc Industries
~
End
#3355
NAME cloak standard merc~
SHORT a standard issue cloak~
DESCR
You see a standard issue cloak here.~
MAT cloth~
TYPE armor 0 0 0 0 A
EXTRA 0 0
WEAR AC
LEVEL 5
WEIGHT 3
COST 510
COND 100
EDESC cloak~
You see a cloak of great craftsmanship. Imprinted on the side is:
Merc Industries
~
End
#3356
NAME helmet standard merc~
SHORT a standard issue helmet~
DESCR
You see a standard issue helmet here.~
MAT leather~
TYPE armor 0 0 0 0 A
EXTRA 0 0
WEAR AE
LEVEL 5
WEIGHT 14
COST 450
COND 100
EDESC helmet~
You see a helmet of great craftsmanship. Imprinted on the side is:
Merc Industries
~
End
#3357
NAME leggings standard merc~
SHORT a pair of standard issue leggings~
DESCR
You see a pair of standard issue leggings here.~
MAT leather~
TYPE armor 0 0 0 0 A
EXTRA 0 0
WEAR AF
LEVEL 5
WEIGHT 15
COST 450
COND 100
EDESC leggings~
You see leggings of great craftsmanship. Imprinted on the side is:
Merc Industries
~
End
#3358
NAME boots standard merc~
SHORT a pair of standard issue boots~
DESCR
You see a pair of standard issue boots here.~
MAT leather~
TYPE armor 0 0 0 0 A
EXTRA 0 0
WEAR AG
LEVEL 5
WEIGHT 12
COST 450
COND 100
EDESC boots~
You see boots of great craftsmanship. Imprinted on the side is:
Merc Industries
~
End
#3359
NAME gloves standard merc~
SHORT a pair of standard issue gloves~
DESCR
You see a pair of standard issue gloves here.~
MAT leather~
TYPE armor 0 0 0 0 A
EXTRA 0 0
WEAR AH
LEVEL 5
WEIGHT 10
COST 450
COND 100
EDESC gloves~
You see gloves of great craftsmanship. Imprinted on the side is:
Merc Industries
~
End
#3360
NAME sleeves standard merc~
SHORT a pair of standard issue sleeves~
DESCR
You see a pair of standard issue sleeves here.~
MAT leather~
TYPE armor 0 0 0 0 A
EXTRA 0 0
WEAR AI
LEVEL 5
WEIGHT 14
COST 450
COND 100
EDESC sleeves~
You see sleeves of great craftsmanship. Imprinted on the side is:
Merc Industries
~
End
#3361
NAME cape standard merc~
SHORT a standard issue cape~
DESCR
You see a standard issue cape here.~
MAT cloth~
TYPE armor 0 0 0 0 A
EXTRA 0 0
WEAR AK
LEVEL 3
WEIGHT 7
COST 380
COND 100
EDESC cape~
You see a cape of great craftsmanship. Imprinted on the side is:
Merc Industries
~
End
#3362
NAME belt standard merc~
SHORT a standard issue belt~
DESCR
You see a standard issue belt here.~
MAT bronze~
TYPE armor 0 0 0 0 A
EXTRA 0 0
WEAR AL
LEVEL 5
WEIGHT 13
COST 450
COND 100
EDESC belt standard merc~
You see a bronze belt of great craftsmanship. Imprinted on the side is:
Merc Industries
~
End
#3363
NAME bracer standard merc~
SHORT a standard issue bracer~
DESCR
You see a standard issue bracer here.~
MAT bronze~
TYPE armor 0 0 0 0 0
EXTRA 0 0
WEAR AM
LEVEL 3
WEIGHT 17
COST 390
COND 100
EDESC bracer~
You see a bracer of great craftsmanship. Imprinted on the side is:
Merc Industries
~
End
#3364
NAME ring signet~
SHORT a city guard signet ring~
DESCR
You see a ring with a strange symbol on the floor.~
MAT copper~
TYPE treasure 0 0 0 0 0
EXTRA 1 1 0 64
WEAR AB
LEVEL 16
WEIGHT 4
COST 1280
COND 100
Affect O 20 -1 0
Affect O 17 -4 0
End
#3365
NAME banner war merc~
SHORT a war banner~
DESCR
A war banner is on the floor here.~
MAT cloth~
TYPE light 0 0 CEFGHI 0 0
EXTRA 1 2 0 65
WEAR A
LEVEL 8
WEIGHT 2
COST 640
COND 100
Affect O 17 -2 0
Affect O 20 -1 0
EDESC banner~
This is the official Merc war banner to see you through the darkest realm!
~
End
#3371
NAME ring diamond wedding~
SHORT a diamond wedding ring~
DESCR
Vanya's diamond wedding ring has been left here.~
MAT gem~
TYPE treasure 0 0 0 0 0
EXTRA 1 1 0 256
WEAR AB
LEVEL 20
WEIGHT 3
COST 860
COND 100
Affect O 20 -2 0
EDESC ring diamond wedding~
A slender gold band set with a marquise-cut four carat blue-white solitaire.
Inscribed on the inside of the band is: 'Your loving husband, House'.
~
End
#3372
NAME band gold wedding~
SHORT a gold wedding band~
DESCR
House's gold wedding band has been left here.~
MAT gold~
TYPE treasure 0 0 0 0 0
EXTRA 1 1 0 256
WEAR AB
LEVEL 20
WEIGHT 5
COST 860
COND 100
Affect O 20 -2 0
EDESC band gold wedding~
A wide, plain circle of gold inscribed: 'Your loving wife, Vanya'.
~
End
#3373
NAME pearl~
SHORT a small pearl~
DESCR
A small but well-formed pearl lies here.~
MAT gem~
TYPE gem 0 0 0 0 0
EXTRA 1 1 0 4194304
WEAR AO
LEVEL 0
WEIGHT 6
COST 1000
COND 100
End
#3374
NAME garnet gem~
SHORT a garnet~
DESCR
A garnet catches your eye.~
MAT gem~
TYPE gem 0 0 0 0 0
EXTRA 1 1 0 4194304
WEAR AO
LEVEL 0
WEIGHT 6
COST 500
COND 100
End
#3375
NAME emerald gem~
SHORT an emerald~
DESCR
A deep green emerald winks at you.~
MAT gem~
TYPE gem 0 0 0 0 0
EXTRA 1 1 0 4194304
WEAR AO
LEVEL 0
WEIGHT 6
COST 5000
COND 100
End
#3376
NAME ruby gem~
SHORT a ruby~
DESCR
A beautiful, if small, ruby is here.~
MAT gem~
TYPE gem 0 0 0 0 0
EXTRA 1 1 0 4194304
WEAR AO
LEVEL 0
WEIGHT 6
COST 6000
COND 100
End
#3377
NAME diamond gem~
SHORT a diamond~
DESCR
A diamond catches and reflects the lighting.~
MAT gem~
TYPE gem 0 0 0 0 0
EXTRA 1 1 0 4194304
WEAR AO
LEVEL 0
WEIGHT 6
COST 10000
COND 100
End
#3378
NAME opal~
SHORT an opal~
DESCR
A lustrous opal reminds you of far-off places.~
MAT gem~
TYPE gem 0 0 0 0 0
EXTRA 1 1 0 4194304
WEAR AO
LEVEL 0
WEIGHT 6
COST 2000
COND 100
End
#3379
NAME potion return~
SHORT a potion of return~
DESCR
A magically potion lies on the ground.~
MAT glass~
TYPE potion 10 'word of recall' '' '' ''
EXTRA 1 2 0 65
WEAR AO
LEVEL 4
WEIGHT 7
COST 9100
COND 100
End
#3380
NAME exotic map~
SHORT exotic map~
DESCR
A map to the exotic places of the realm lies here, half buried in the dirt.~
MAT paper~
TYPE map A 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 3
COST 2000
COND 100
EDESC exotic map~
.
(All from Market Square, Midgaard)
To Practice: n,w,n,w
To Train: s,3e,s
Strange Mansion: 21e,8n,w,n
Riven Rock Canyon: 12e,3n,w,2n,e,n,e,2n,e,2n
Strange Carnival: s,2e,2s,8w,s,w,2e,7n
Nightfall: 3e,4n,2w,7n,6e,4s,3e,d,s,d,2s,e,3s,e,2s,2e,2s,e,2s,2e,2s,3e,2s,u,2e,2n,e,n,e,4u,2e,
2d,e
Nightfall Keep: 3e,4n,2w,7n,6e,4s,3e,d,s,d,2s,e,3s,e,2s,2e,2s,e,2s,2e,2s,3e,2s,u,2e,2n,e,n,
4u,2e,2d,10e,s,2e,3u,e,3d,2e,s
Ramadhn: 6e,n,w,2n,3w,7n,3e,17n
Dark Forest: 3e,4n,2w,13n
The Valley Inn: 4e,3n,2w
Lich Tower: n,d
The Hobo Train Yard: 4e,3n,2w,5n,w,2n,2e
Mausoleum: 40e,n,6e,2n,2e,n,e,d,2s
Tar Valon: 6e,n,w,2n,3w
The Lost Prison: 21e,12n
Battlefield: 3e,4n,2w,4n,w,5n,2w
Southern Swamps: 40e,n,6e, all south
Castle of Giants: 6e,4s,2e,s,2e,d,5n,2w,6n
Emerald Forest: 6s,w,s,2w,2s,e,s,w,2s,e,3s,w,s,w,u
Varggin Shih: n,d,3w,3s,d,2s,d,n,u,w,u,n,u,2n,e,d,n,d,2n
~
End
#3381
NAME wooden practice sword~
SHORT a wooden practice sword~
DESCR
A wooden practice sword is here.~
MAT wood~
TYPE weapon sword 1 1 slash 0
EXTRA 1 6 0 823425
WEAR AN
LEVEL 51
WEIGHT 10
COST 100
COND 100
End
#3382
NAME wooden practice shield~
SHORT a wooden practice shield~
DESCR
A wooden practice shield is here.~
MAT wood~
TYPE armor BDH ABCFG CFH BCEG 0
EXTRA 1 2 0 266240
WEAR AJ
LEVEL 60
WEIGHT 25
COST 0
COND 100
End
#0
#ROOMDATA
#3001
NAME The Temple Of Mota~
DESCR
You are in the southern end of the temple hall in the Temple of Mota.
The temple has been constructed from giant marble blocks, eternal in
appearance, and most of the walls are covered by ancient wall paintings
picturing gods, giants and peasants.
~
FLAGS 262156
Sect 1
EDESC plaque~
This entire world has been integrated, modified, debugged, and enhanced by
Hatchet, Kahn, and Furey of MERC Industries to be run by any MERC Mud.
1992 December 17
ROM enhancements by Alander.
~
DOOR 0
At the northern end of the temple hall is a statue and a huge altar.
~
~
0 -1 3054
DOOR 2
You see the temple square.
~
~
0 -1 3005
DOOR 4
You see the entrance to Mud School.
~
~
0 0 3700
DOOR 5
~
~
0 0 28000
End
#3002
NAME Priest's Inner Sanctum~
DESCR
This is the inner sanctum. A picture of the mighty Mota is hanging on
the wall, just above the altar which is set against the western wall. A well
in the middle of the floor leads down into darkness. Vile smells waft from
the depths.
~
FLAGS 5513292
Sect 0
DOOR 1
You see your favorite place, the bar of divination.
~
~
0 -1 3003
End
#3003
NAME Priest's Bar~
DESCR
The bar is one of the finest in the land, lucky it is members only. Fine
furniture is set all around the room. A small sign is hanging on the wall.
~
FLAGS 5513228
Sect 0
EDESC sign~
The sign reads:
Free instructions provided by the waiter:
Buy - Buy something (drinkable) from the waiter.
List - The waiter will show you all the different drinks and
specialties, and tell the price of each.
~
DOOR 2
You see the entrance.
~
~
0 -1 3004
DOOR 3
You see the inner sanctum.
~
~
0 -1 3002
End
#3004
NAME Entrance to Priest's Guild~
DESCR
The entrance hall is a small modest room, reflecting the true nature of
the Priests. The exit leads east to the temple square. A small entrance to
the bar is in the northern wall.
~
FLAGS 262152
Sect 0
DOOR 0
You see the bar, richly decorated with really stylish furniture.
~
~
0 -1 3003
DOOR 1
You see the Temple Square.
~
~
0 -1 3005
End
#3005
NAME The Temple Square~
DESCR
You are standing on the temple square. Huge marble steps lead up to the
temple gate. The entrance to the Priests Guild is to the west, and the old
Grunting Boar Inn, is to the east. Just south of here you see the market
square, the center of Midgaard.
~
FLAGS 262144
Sect 1
DOOR 0
You see the temple.
~
~
0 -1 3001
DOOR 1
You see the good old Grunting Boar Inn.
~
~
0 -1 3006
DOOR 2
You see the Market Square.
~
~
0 -1 3014
DOOR 3
You see the entrance to the Priests Guild.
~
~
0 -1 3004
DOOR 5
You see a strange rift torn in the ground.
~
~
0 -1 29350
End
#3006
NAME Entrance to the Grunting Boar Inn~
DESCR
You are standing in the entrance hall of the Grunting Boar Inn. The hall
has been wisely decorated with simple but functional furniture. The bar is
to the east.
~
FLAGS 262152
Sect 0
DOOR 1
Surprise! You see the bar.
~
~
0 -1 3007
DOOR 3
You see the temple square.
~
~
0 -1 3005
End
#3007
NAME The Grunting Boar~
DESCR
You are standing in the bar. The bar is set against the northern wall,
old archaic writing, carvings and symbols cover its top. A fireplace is
built into the western wall, and through the southeastern windows you can
see the temple square. This place makes you feel like home.
A small wooden sign has been posted near the door.
~
FLAGS 263176
Sect 0
EDESC writing carving carvings symbols symbol~
Although it is very hard to understand, you think it looks a lot like beer,
poems about beer, and small beer-mugs.
~
EDESC sign~
The Grunting Boar is a place of peaceful leisure. We have hired a
bouncer to keep the peace. Please leave your differences outside and enjoy
your stay!
~
DOOR 3
You see the exit to the entrance hall.
~
~
0 -1 3006
End
#3008
NAME The Defunct Reception~
DESCR
You are standing in a dusty, defunct reception. The staircase leads
down to the entrance hall.
~
FLAGS 262156
Sect 0
End
#3009
NAME The Bakery~
DESCR
You are standing inside the small bakery. A sweet scent of Danish and
fine bread fills the room. The bread and Danish are arranged in fine order
on the shelves, and seem to be of the finest quality.
A small sign is on the counter.
~
FLAGS 262152
Sect 0
EDESC sign~
Free instructions provided by the store:
Buy - Will buy you some bread or pastry.
List - The baker will kindly tell you the price and sort of the bread in
his bakery.
~
EDESC danish pastry~
You see that this is truly delicious pastry. Must be made by a Dane from
Denmark (which surely is not the capital of Sweden!). Former ruler of
Scandinavia, England, Northern Germany, Northern France, Russia, Greenland,
Iceland, Estonia etc. etc.
The sight of those large, wholesome chokoladeboller makes your mouth water
and your soul sing.
~
DOOR 2
You see the main street.
~
~
0 -1 3013
End
#3010
NAME The General Store~
DESCR
You are inside the general store. All sorts of items are stacked on shelves
behind the counter, safely out of your reach.
A small note hangs on the wall.
~
FLAGS 262152
Sect 0
EDESC note~
The note reads:
List - Show which various items are in the store.
Buy - Buy an item.
Value - The shopkeeper will (free of charge) tell how much he will
pay for your item.
Sell - Sell an item.
~
DOOR 2
You see the main street.
~
~
0 -1 3015
End
#3011
NAME The Weapon Shop~
DESCR
You are inside the weapon shop. There is a small note on the counter.
~
FLAGS 262152
Sect 0
EDESC note~
The note reads:
List - Show which various items are in the store.
Buy - Buy an item.
Value - The shopkeeper will (free of charge) tell how much he will
pay for your item.
Sell - Sell an item.
~
DOOR 2
You see the main street.
~
~
0 -1 3016
End
#3012
NAME Main Street~
DESCR
You are at the end of the main street of Midgaard. South of here is the
entrance to the Guild of Magic Users. The street continues east towards the
market square. The magic shop is to the north and to the west is the city
gate.
~
FLAGS 262144
Sect 1
DOOR 0
You see the magic shop.
~
~
0 -1 3033
DOOR 1
You see the main street.
~
~
0 -1 3013
DOOR 2
You see the entrance to the Guild of Magic Users.
~
~
0 -1 3017
DOOR 3
You see the city gate.
~
~
0 -1 3040
End
#3013
NAME Main Street~
DESCR
You are on the main street passing through the City of Midgaard. South of
here is the entrance to the Armoury, and the bakery is to the north. East of
here is the market square.
~
FLAGS 262144
Sect 1
DOOR 0
You see the bakery.
~
~
0 -1 3009
DOOR 1
You see the market square.
~
~
0 -1 3014
DOOR 2
You see the armoury.
~
~
0 -1 3020
DOOR 3
You see the main street.
~
~
0 -1 3012
End
#3014
NAME Market Square~
DESCR
You are standing on the market square, the famous Square of Midgaard. A
large, peculiar looking statue is standing in the middle of the square.
Roads lead in every direction, north to the temple square, south to the
common square, east and westbound is the main street.
~
FLAGS 262144
Sect 1
EDESC statue~
What you see is the Midgaard Worm, stretching around the Palace of Midgaard.
~
DOOR 0
You see the temple square.
~
~
0 -1 3005
DOOR 1
You see the main street.
~
~
0 -1 3015
DOOR 2
You see the common square.
~
~
0 -1 3025
DOOR 3
You see the main street.
~
~
0 -1 3013
End
#3015
NAME The Main Street~
DESCR
You are on Main Street crossing through town. To the north is the general
store, and the main street continues east. To the west you see and hear the
market place and to the south is the Jeweller's Shop.
~
FLAGS 262144
Sect 1
DOOR 0
You see the general store.
~
~
0 -1 3010
DOOR 1
You see Main Street.
~
~
0 -1 3016
DOOR 2
You see the Jeweller's Shop.
~
~
0 -1 3034
DOOR 3
You see the market square.
~
~
0 -1 3014
End
#3016
NAME The Main Street~
DESCR
The main street, to the north is the weapon shop and to the south is the
Guild of Swordsmen. To the east you leave town and to the west the street
leads to the market square.
~
FLAGS 262144
Sect 1
DOOR 0
You see the weapon shop.
~
~
0 -1 3011
DOOR 1
You see the city gate.
~
~
0 -1 3041
DOOR 2
You see the swordsmen's guild.
~
~
0 -1 3021
DOOR 3
You see the main street leading to the market square.
~
~
0 -1 3015
End
#3017
NAME Entrance to Mage's Guild~
DESCR
The entrance hall is a small, poor lighted room.
~
FLAGS 262152
Sect 0
DOOR 0
You see the main street.
~
~
0 -1 3012
DOOR 2
You see your favorite place, the Mage's Bar.
~
~
0 -1 3018
End
#3018
NAME Mage's Bar~
DESCR
The bar is one of the wierdest in the land. Mystical images float around
the air. Illusions of fine furniture appear all around the room.
~
FLAGS 5513228
Sect 0
DOOR 0
You see the lobby.
~
~
0 -1 3017
DOOR 1
You see the laboratory.
~
~
0 -1 3019
End
#3019
NAME Mage's Laboratory~
DESCR
This is the Magical Experiments Laboratory. Dark smoke-stained stones
arch over numerous huge oaken tables, most of these cluttered with strange-
looking pipes and flasks. The floor is covered with half-erased pentagrams
and even weirder symbols, and a blackboard in a dark corner has only been
partially cleaned, some painful-looking letters faintly visible. A well in
the middle of the floor leads down into darkness. Vile smells waft from the
depths.
~
FLAGS 5513228
Sect 0
DOOR 3
You see the bar.
~
~
0 -1 3018
End
#3020
NAME The Armoury~
DESCR
The armoury with all kinds of armours on the walls and in the window. You
see helmets, shields and chain mails. To the north is the main street.
On the wall is a small note.
~
FLAGS 262152
Sect 0
EDESC note~
You can use these commands for trading:
value <item> To get the price of an item in your possession.
sell <item> To sell something.
buy <item> To buy something (provided that the shop has it in store).
list Gives you a listing of the shop's inventory.
WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT!
NO HAGGLING
~
DOOR 0
You see the main street.
~
~
0 -1 3013
End
#3021
NAME Entrance Hall to the Guild of Swordsmen~
DESCR
The entrance hall to the Guild of Swordsmen. A place where one has to be
careful not to say something wrong (or right). To the east is the bar and to
the north is the main street.
~
FLAGS 262152
Sect 0
DOOR 0
You see the main street.
~
~
0 -1 3016
DOOR 1
You see the swordsmen's bar, many noises comes from there.
~
~
0 -1 3022
End
#3022
NAME The Bar of Swordsmen~
DESCR
The bar of swordsmen, once upon a time beautifully furnished. But now the
furniture is all around you in small pieces. To the south is the yard, and
to the west is the entrance hall.
~
FLAGS 5513228
Sect 0
DOOR 2
You see the practice yard.
~
~
0 -1 3023
DOOR 3
You see the entrance hall to the thieves guild.
~
~
0 -1 3021
End
#3023
NAME The Tournament and Practice Yard~
DESCR
The practice yard of the fighters. To the north is the bar. A well leads
down into darkness.
~
FLAGS 5513228
Sect 0
DOOR 0
You see the bar.
~
~
0 -1 3022
End
#3024
NAME Eastern End of Poor Alley~
DESCR
You are at the poor alley. South of here is the Grubby Inn and to the
east you see common square. Melancholy's map shop is north. The alley continues
further west.
~
FLAGS 262144
Sect 1
DOOR 0
You see Melancholy's Map Shop
~
~
0 -1 3160
DOOR 1
You see the common square.
~
~
0 -1 3025
DOOR 3
You see the poor alley.
~
~
0 -1 3044
End
#3025
NAME The Common Square~
DESCR
The common square, people pass you, talking to each other. To the west is
the poor alley and to the east is the dark alley. To the north, this square
is connected to the market square. From the south you notice a nasty smell.
~
FLAGS 262144
Sect 1
DOOR 0
You see the market square.
~
~
0 -1 3014
DOOR 1
You see the dark alley.
~
~
0 -1 3026
DOOR 2
You see the city dump.
~
~
0 -1 3030
DOOR 3
You see the poor alley.
~
~
0 -1 3024
End
#3026
NAME The Dark Alley~
DESCR
The dark alley, to the west is the common square and to the south is the
Guild of Thieves. Grebe's Tavern, the famous sailor's dive, is north.
The alley continues east.
~
FLAGS 262144
Sect 1
EDESC guild~
It is the thieves guild, don't enter if you care about your health or money.
~
DOOR 0
You see a foul-smelling sailor's dive.
~
~
0 -1 3352
DOOR 1
The alley continues east.
~
~
0 -1 3045
DOOR 2
You see the entrance to the thieves guild.
~
~
0 -1 3027
DOOR 3
You see the common square.
~
~
0 -1 3025
End
#3027
NAME Entrance Hall to the Guild of Thieves~
DESCR
The entrance hall to the thieves' and assassins' guild. A place where you
can lose both your life and your money, if you are not careful. To the north
is the dark alley and to the east is the thieves' bar.
~
FLAGS 262152
Sect 0
DOOR 0
You see the alley.
~
~
0 -1 3026
DOOR 1
You see the thieves bar, where everything disappears.
~
~
0 -1 3028
End
#3028
NAME The Thieves Bar~
DESCR
The bar of the thieves. Once upon a time this place was beautifully
furnished, but now it seems almost empty. To the south is the yard, and to
the west is the entrance hall.
(Maybe the furniture has been stolen?!)
~
FLAGS 5513228
Sect 0
EDESC furniture~
As you look at the furniture, the chair you sit on disappears.
~
DOOR 2
You see the secret yard.
~
~
0 -1 3029
DOOR 3
You see the entrance hall to the thieves guild.
~
~
0 -1 3027
End
#3029
NAME The Secret Yard~
DESCR
The secret practice yard of thieves and assassins. To the north is the
bar. A well leads down into darkness.
~
FLAGS 5513228
Sect 0
DOOR 0
You see the bar.
~
~
0 -1 3028
End
#3030
NAME The Dump~
DESCR
The dump, where the people from the city drop their garbage. Through the
garbage you can see a large junction of pipes, looks like the entrance to the
sewer system. South of here you see the river and to the north is the common
square. A rickety old bridge leads south to the promenade.
~
FLAGS 262148
Sect 2
DOOR 0
You see the common square.
~
~
0 -1 3025
DOOR 2
You see a river between northern and southern Midgaard. A small bridge
spans the flow.
~
~
0 -1 3254
End
#3031
NAME The Pet Shop~
DESCR
The Pet Shop is a small crowded store, full of cages and animals of
various sorts and sizes. There is a sign on the wall.
~
FLAGS 266248
Sect 0
EDESC sign~
The sign reads:
Use 'List' to see the available pets.
Use 'Buy <pet> <name>' to buy yourself a pet and name it.
You can use 'order <pet> <instructions>' to order your pets around.
If you abuse your pet, it will no longer regard you as its master.
If you have several pets you may use 'order all <instructions>'
Regards,
The Shopkeeper
~
DOOR 2
You see the Alley.
~
~
0 -1 3045
End
#3032
NAME Pet Shop Store~
DESCR
This is the small dark room in which the Pet Shop Boy keeps his pets.
It is vital that this room be immediately after the pet shop.
~
FLAGS 1327116
Sect 0
End
#3033
NAME The Magic Shop~
DESCR
You are in a small room that smells of rare chemicals and spices.
Dividing the room in two is a large desk, and on the wall behind it are
numerous shelves crammed with jars, bottles, books and scrolls of all
sorts and sizes.
~
FLAGS 262152
Sect 0
EDESC scrolls~
Each scroll is stored in a leather tube that protects it from moist.
~
EDESC books~
Most of them appear to be very old and dusty.
~
EDESC jars bottles~
Some of them are transparent enabling you to see that some contain colored
powders while others contain body parts of various animals.
~
DOOR 2
You see the main street.
~
~
0 -1 3012
End
#3034
NAME The Jeweller's Shop~
DESCR
You are in a small, beautifully furnished room. The warm light emanating
from the small oil lamps on the walls is reflected in the hard, polished
surface of the big mahogany desk that stands in the centre of the room.
A small sign with golden letters stands on the desk.
~
FLAGS 262152
Sect 0
EDESC sign~
The golden letters say :-
Use 'list' to see what is in store,
'buy <item>' to buy an item,
'sell <item>' to sell an item and
'value <item>' to make the jeweller evaluate an item.
~
EDESC desk~
Your face is reflected in its surface.
~
EDESC oil lamps~
They are made from polished gold and looks as if they are securely fastened
to the smooth stone walls.
~
DOOR 0
You see Main Street.
~
~
0 -1 3015
End
#3035
NAME The Leather Shop~
DESCR
An acrid smell fills this large room. Along the walls are numerous
shelves containing all sorts of animal hide and in the crackling fireplace
hangs a big iron pot with boiling water. In the middle of the room is a
large oak table.
A wooden sign is hanging above the fireplace.
~
FLAGS 262152
Sect 0
EDESC sign~
The wooden sign says :-
Use 'list' to see what is in store,
'buy <item>' to buy an item,
'sell <item>' to sell an item and
'value <item>' to make the leather worker evaluate an item.
~
EDESC pot~
Several large pieces of leather hide are boiling in the iron pot.
~
EDESC table~
It is made from solid oak but appears to be very used. Its surface is
covered in marks and scratches. A large burning candle stands directly on
the table surface, tallow flowing down its sides.
~
EDESC fireplace~
It is a rather large fireplace made from heavy granite rocks.
~
DOOR 2
You see the alley.
~
~
0 -1 3044
End
#3040
NAME Inside the West Gate of Midgaard~
DESCR
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate. Main Street leads
east and Wall Road leads both north and south from here.
~
FLAGS 262144
Sect 1
EDESC wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar. It is far too high to climb.
~
EDESC tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
EDESC gate~
It is a set of very big double doors made from hard wood. They have been
reinforced with large iron bands to make them even more sturdy. One of the
doors is equipped with a very big lock.
~
EDESC bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
DOOR 0
Wall road runs along the inner city wall to the north.
~
~
0 -1 3257
DOOR 1
You see Main Street.
~
~
0 -1 3012
DOOR 2
You see the road running along the inner side of the city wall. You notice
that it is called Wall Road.
~
~
0 -1 3042
DOOR 3
~
~
0 0 26100
End
#3041
NAME Inside the East Gate of Midgaard~
DESCR
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate. Main Street leads
west from here. Wall road crosses the street, heading north and south along
the city wall.
~
FLAGS 262144
Sect 1
EDESC wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar. It is far too high to climb.
~
EDESC tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
EDESC gate~
It is a set of very big double doors made from hard wood. They have been
reinforced with large iron bands to make them even more sturdy. One of the
doors is equipped with a very big lock.
~
EDESC bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
DOOR 0
Wall road heads north along the city wall.
~
~
0 -1 3267
DOOR 1
You see the city gate.
~
gate~
A 3133 3053
DOOR 2
Wall road heads south towards the poor section of town.
~
~
0 0 3250
DOOR 3
You see Main Street.~
~
0 -1 3016
End
#3042
NAME Wall Road~
DESCR
You are walking next to the western city wall. The road continues
further south and the city gate is just north of here.
~
FLAGS 262144
Sect 1
EDESC wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar. It is far too high to climb.
~
DOOR 0
You see the city gate.
~
~
0 -1 3040
DOOR 2
The road continues further south.
~
~
0 -1 3043
End
#3043
NAME Wall Road~
DESCR
You are walking next to the western city wall. Wall Road continues
further north and south. A small, poor alley leads east. Some letters have
been written on the wall here.
~
FLAGS 262144
Sect 1
EDESC wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar. It is far too high to climb.
~
EDESC letters~
It says 'Who watches the watchmen?'
~
DOOR 0
The road continues further north.
~
~
0 -1 3042
DOOR 1
The alley leads east.
~
~
0 -1 3044
DOOR 2
The road continues further south.
~
~
0 -1 3047
End
#3044
NAME Poor Alley~
DESCR
You are in narrow and dirty alley leading east and west. The leather shop
is to the north.
~
FLAGS 262144
Sect 1
DOOR 0
The leather shop is to the north.
~
~
0 -1 3035
DOOR 1
The alley leads east.
~
~
0 -1 3024
DOOR 2
~
~
0 0 8800
DOOR 3
The alley leads west.
~
~
0 -1 3043
End
#3045
NAME Alley at Levee~
DESCR
You are standing in the alley which continues east and west. South of
here you see the levee. North is the Pet Shop.
~
FLAGS 262144
Sect 1
DOOR 0
You see, hear, and smell the pet shop.
~
~
0 0 3031
DOOR 1
The alley leads east.
~
~
0 -1 3046
DOOR 2
You see the levee.
~
~
0 -1 3049
DOOR 3
The alley leads west.
~
~
0 -1 3026
End
#3046
NAME Eastern end of Alley~
DESCR
You are standing at the eastern end of the alley, near the city walls.
Wall road loops around the city to your east, and you can see an old
three-story warehouse to the south. The Fountain of Youth Apothecary is
north.
~
FLAGS 262144
Sect 1
DOOR 0
You see a pricey-looking potion shop.
~
~
0 0 3056
DOOR 1
You see wall road, running a north-south loop around the city.
~
~
0 -1 3251
DOOR 2
You see the warehouse.
~
~
0 -1 3050
DOOR 3
You see the alley.
~
~
0 -1 3045
End
#3047
NAME Wall Road~
DESCR
You are standing on the road next to the western city wall which
continues north. South of here is a bridge across the river. To the east,
you see an odd looking building painted bright orange with purple trim...
It must be the Practice Room!
~
FLAGS 262144
Sect 1
EDESC wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar. It is far too high to climb.
~
DOOR 0
You see the road.
~
~
0 -1 3043
DOOR 1
~
~
0 0 3063
DOOR 2
You see the bridge.
~
~
0 -1 3051
End
#3048
NAME Grubby Inn~
DESCR
You are inside the old Grubby Inn. This place has not been cleaned for
several decades, vile smells make you dizzy.
~
FLAGS 262152
Sect 0
DOOR 0
You see the alley.
~
~
0 -1 3024
End
#3049
NAME Levee~
DESCR
You are at the levee. South of here you see the river gently flowing west.
The river bank is very low making it possible to enter the river. Directly
across the river you can see a small boat landing built off of Kate's Diner.
~
FLAGS 262144
Sect 1
DOOR 0
You see the Alley.
~
~
0 -1 3045
DOOR 2
You see the river flowing west.
~
~
0 -1 3203
End
#3050
NAME Abandoned Warehouse~
DESCR
You are inside the only room in the old warehouse. The place is very dusty
and appears to have been unused for many years. The skylight spills
violet-tinged light.
~
FLAGS 262152
Sect 0
DOOR 0
You see the alley.
~
~
0 -1 3046
End
#3051
NAME On the Bridge~
DESCR
You are standing on the stone bridge crosses the river. The bridge is
built out from the western city wall and the river flows west through an
opening in the wall ten feet below the bridge.
~
FLAGS 262144
Sect 1
EDESC wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar. It is far too high to climb.
~
EDESC opening~
You cannot really see it from here as it is somewhere beneath your feet.
~
EDESC bridge~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar, just like the wall.
~
DOOR 0
You see the road.
~
~
0 -1 3047
DOOR 2
You see the Concourse.
~
~
0 -1 3100
End
#3052
NAME Outside the West Gate of Midgaard~
DESCR
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate. To the west you
can see the edge of a big forest. A small dusty trail leads north along the
wall.
~
FLAGS 262144
Sect 1
EDESC wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar. It is far too high to climb.
~
EDESC tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
EDESC gate~
It is a set of very big double doors made from hard wood. They have been
reinforced with large iron bands to make them even more sturdy. One of the
doors is equipped with a very big lock.
~
EDESC bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
DOOR 1
The city gate is to the east.
~
gate~
A 3133 3040
End
#3053
NAME Outside the East Gate of Midgaard~
DESCR
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate. To the east the
plains stretch out in the distance. To the north a small dusty trail follow
the city wall.
~
FLAGS 262144
Sect 1
EDESC wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar. It is far too high to climb.
~
EDESC tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
EDESC gate~
It is a set of very big double doors made from hard wood. They have been
reinforced with large iron bands to make them even more sturdy. One of the
doors is equipped with a very big lock.
~
EDESC bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
DOOR 1
You see the plains.~
~
0 -1 3503
DOOR 3
You see the city gate.
~
gate~
A 3133 3041
End
#3054
NAME By the Temple Altar~
DESCR
You are by the temple altar in the northern end of the Temple of Mota.
A huge altar made from white polished marble is standing in front of you and
behind it is a ten foot tall sitting statue of Odin, the King of the Gods.
The back of the altar opens into a a beautiful atrium, above which can be
seen a rainbow.
~
FLAGS 262152
Sect 1
EDESC statue king god~
The statue represents the Great God Zed, holding a staff. He has long, grey
hair and beard and a kindly look on his face. His staff is topped by a painted
cube, the 6 faces of which represent the 6 aspects of his power.
~
EDESC altar~
Even though the altar is more than ten feet long it appears to be made from a
single block of white virgin marble.
~
DOOR 2
You see the southern end of the temple.
~
~
0 -1 3001
MHRATE 110 110
End
#3055
NAME Passing into the Mortal Realm~
DESCR
You stand within a vast void that has been ripped between the mortal
realm and the realm of birth. Your surroundings pulse lightly in a cyan,
magenta, and black glow decorated by distant and glimmering heavenly beings.
The void has sealed behind you, leaving you only one direction to follow:
into the realm of mortals.
{G*{x Newbie weapons can be purchased south and up of the Temple Altar
to the south.
~
FLAGS 1319944
Sect 0
DOOR 2
~
~
0 0 3054
End
#3056
NAME The Fountain of Youth Apothecary~
DESCR
An old man putters around behind the counter, making strange love potions
and curative philtres. He turns as you enter, and looks on with avarice.
Judging from the furnishings, he's been made very wealthy by his trade.
~
FLAGS 262152
Sect 0
DOOR 2
You see the eastern end of alley.
~
~
0 -1 3046
End
#3057
NAME In the air...~
DESCR
WOW you can fly! You are floating in the air above Temple Square of Midgaard.
~
FLAGS 262148
Sect 9
End
#3058
NAME Within the Light of Birth~
DESCR
Welcome to the fray of Battle. This is the first step to the rest of
your life. KBK is a Player Kill Mud so have fun!
{G*{x If you are new here, it is advised you consult {yhelp{x and {yhelp newbie{x.
~
FLAGS 1048576
Sect 0
DOOR 2
~
~
0 0 3062
End
#3059
NAME Training Room~
DESCR
The first thing you seem to notice as you walk into the room is that there are many
odd looking objects on the walls. In the center of the room on the floor is a huge
red and black rug, made of the skin of an bear. The room seems to be lined in gold
tremmings, the walls made from redwood. The room smells of sweat and blood. The
celing seems to be made of a buch of strong looking hay, layed over each other in
several thick layers. On the western side of the wall, hangs a sign that reads
"training room".
~
FLAGS 1310724
Sect 0
DOOR 1
~
~
0 0 3062
End
#3060
NAME Practice Room~
DESCR
As you enther the room of learning, you take in your surroundings. On the wall you
notice an picture of a great guildmaster. Along the sides of the wall are rows of
old practice dummies and many old petrufide books of learning that cannot be opend.
This room seems to be made of wood and lined in a golden border. In the middle of the
floor lays a big red, velvet rug with many arcane runes on it. The runes are that of
an wise old man who was the teacher of everything that there is to know about battle
and defense. On the eastern side of the wall hangs a sign, it reads "practice room".
~
FLAGS 1310724
Sect 0
DOOR 3
~
~
0 0 3062
End
#3062
NAME The Room of Passage~
DESCR
You have walked into the room of passage. The being in the center of the
room is here to give you brief guidance, to tell you where you need to go.
On the floor lays a big red velvet rug, with fringed ends. The room is made
from wood, lined with a golden trim. There seems to be no celing in this
room, it seems to be open to the elements of the world. The floor around
the rug seems to be made of black dull marble. It looks as if it has been
recently build and never walked upon by a soul.
~
FLAGS 1310720
Sect 0
DOOR 0
~
~
0 0 3058
DOOR 1
~
~
0 0 3060
DOOR 2
~
~
0 0 3055
DOOR 3
~
~
0 0 3059
End
#3063
NAME Practice Room~
DESCR
Here you can practice your skills on a dummy that doesn't hurt very much.
New and improved version two with weapons so you can practice disarm.
~
FLAGS 8135692
Sect 0
DOOR 3
~
~
0 0 3047
MHRATE 100 200
End
#3100
NAME Northwest end of Concourse~
DESCR
You are at the concourse, the city wall is just west. A small promenade
goes east, and the bridge is just north of here. The concourse continues
south along the city wall.
~
FLAGS 262144
Sect 1
DOOR 0
You see the Bridge.
~
~
0 -1 3051
DOOR 1
You see the promenade.
~
~
0 -1 3101
DOOR 2
The concourse continues south.
~
~
0 -1 3270
End
#3101
NAME Promenade~
DESCR
The river gently flows west just north of here. The promenade continues
further east and to the west you see the city wall. Park Road leads south
from here.
~
FLAGS 262144
Sect 1
DOOR 1
The promenade.
~
~
0 -1 3102
DOOR 2
Park Road leads south.
~
~
0 -1 3131
DOOR 3
You see the Concourse.
~
~
0 -1 3100
End
#3102
NAME Promenade~
DESCR
The river gently flows west just north of here. The promenade continues
both east and west. A rickety bridge crosses the river to the north, towards
the city dump (fortunately, the wind is blowing towards the dump today).
South of here you see the entrance to the park, and a small building seems
to be just west of the entrance. Austral Square, home of Kate's Diner, lies
to your east.
~
FLAGS 262144
Sect 1
DOOR 0
A rickety old bridge crosses the river, heading towards the city dump.
~
~
0 -1 3254
DOOR 1
You see people moving in and out of Kate's Diner.
~
~
0 -1 3103
DOOR 2
You see the park entrance.
~
~
0 -1 3105
DOOR 3
You see the promenade.
~
~
0 -1 3101
End
#3103
NAME Austral Square~
DESCR
The Promenade opens here onto Austral Square, on the south bank of the
Midgaard River. All around you is the bustle of Southern Midgaard--
shopkeepers on break, a town gossip or two prattling away. You hear the
river lapping at the pilings of the dock by Kate's Diner, which is to your
north. Emerald Avenue begins to the south, the Promenade continues west,
and the concourse ends to your east.
~
FLAGS 262144
Sect 1
DOOR 0
You smell the heavenly scents of Kate's Diner.
~
~
0 -1 3150
DOOR 1
You see the Concourse.
~
~
0 -1 3104
DOOR 2
The small path leads south.
~
~
0 -1 3132
DOOR 3
You see the promenade.
~
~
0 -1 3102
End
#3104
NAME Northeast end of Concourse~
DESCR
You are at the Concourse. The city wall is just east and Austral Square,
home of Kate's Diner, is west. Looking across the river you see an old
warehouse. A strong stone bridge crosses the river to the north, where the
concourse becomes wall road. The Concourse continues south along the wall.
~
FLAGS 262144
Sect 1
EDESC wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar. It is far too high to climb.
~
DOOR 0
A strong stone bridge crosses the river.
~
~
0 -1 3253
DOOR 2
The Concourse continues south, towards an intersection with Penny Lane.
~
~
0 -1 3272
DOOR 3
You Austral Square.
~
~
0 -1 3103
End
#3105
NAME Park Entrance~
DESCR
You are standing just inside the small park of Midgaard. To the north is
the promenade and a small path leads south into the park. To your east is
the famous Park Cafe.
~
FLAGS 262148
Sect 1
DOOR 0
You see the promenade.
~
~
0 -1 3102
DOOR 1
You see Park Cafe.
~
~
0 -1 3106
DOOR 2
You see the park.
~
~
0 -1 3108
End
#3106
NAME Park Cafe~
DESCR
You are inside Park Cafe, a very well lighted, cosy place. The cafe
is built from large logs. Through the windows in the northern wall you
see the river, and through the southern window you see many vigorous
colorful plants.
~
FLAGS 262152
Sect 0
DOOR 3
You see the park entrance.
~
~
0 -1 3105
End
#3107
NAME Small path through the park~
DESCR
You are walking along a small path through the park. The path continues
south and east.
~
FLAGS 262144
Sect 1
DOOR 1
~
~
0 -1 3108
DOOR 2
~
~
0 -1 3113
End
#3108
NAME Small path in the park~
DESCR
You are standing on a small path inside the park. The park entrance is
just north of here, and Park Cafe is just east of the entrance. The path
leads further east and west.
~
FLAGS 262144
Sect 1
DOOR 0
You see the northern park entrance.
~
~
0 -1 3105
DOOR 1
~
~
0 -1 3109
DOOR 3
~
~
0 -1 3107
End
#3109
NAME Small path in the park~
DESCR
You are on a small path running through the park. It continues west and
south and just north of here you see the southern wall of Park Cafe.
~
FLAGS 262144
Sect 1
DOOR 2
~
~
0 -1 3115
DOOR 3
~
~
0 -1 3108
End
#3110
NAME Cityguard Head Quarters~
DESCR
You are inside a tidy office. A big desk made from dark wood is standing
in the centre of the room.
~
FLAGS 262152
Sect 0
DOOR 1
You see Park Road.
~
door~
A -1 3111
DOOR 3
You see a sign saying 'KEEP OUT'.
~
door~
ABC 3120 3142
End
#3111
NAME Park Road~
DESCR
The road continues north and south. A building is just west of here, you
notice a sign on the door. The park entrance is to the east.
~
FLAGS 262144
Sect 1
EDESC building door sign~
The sign on the door says:-
Cityguard Head Quarters
~
DOOR 0
~
~
0 -1 3131
DOOR 1
You see the park entrance.
~
~
0 -1 3112
DOOR 2
~
~
0 -1 3118
DOOR 3
You see the cityguard head quarters.
~
door~
A -1 3110
End
#3112
NAME Western Park Entrance~
DESCR
You are standing at the western end of the park. A small path leads east
into the park and going west through the entrance you will reach Park Road.
~
FLAGS 262148
Sect 1
DOOR 1
~
~
0 -1 3113
DOOR 3
~
~
0 -1 3111
End
#3113
NAME A path in the park~
DESCR
You are in the park. The paths lead north and west. Westwards is the
park entrance and to the east you see a small pond.
~
FLAGS 262144
Sect 1
DOOR 0
~
~
0 -1 3107
DOOR 1
You see the pond.
~
~
0 -1 3114
DOOR 3
You see the western park entrance.
~
~
0 -1 3112
End
#3114
NAME The Pond~
DESCR
You are swimming around in the pond, feeling rather stupid. You can get
back on the path from the eastern and western end of the pond.
~
FLAGS 262144
Sect 6
DOOR 1
~
~
0 -1 3115
DOOR 3
~
~
0 -1 3113
End
#3115
NAME A path in the park~
DESCR
You are in the park. The paths lead north and east. Eastwards is the
park entrance and to the west you see a small pond.
~
FLAGS 262144
Sect 1
DOOR 0
~
~
0 -1 3109
DOOR 1
~
~
0 -1 3116
DOOR 3
~
~
0 -1 3114
End
#3116
NAME Eastern Park Entrance~
DESCR
You are standing at the eastern end of the park. A small path leads west
into the park. Going east through the entrance you will reach Emerald
Avenue.
~
FLAGS 262148
Sect 1
DOOR 1
~
~
0 -1 3117
DOOR 3
~
~
0 -1 3115
End
#3117
NAME Emerald Avenue~
DESCR
You are at Emerald Avenue which continues north and south. To the west is
the park entrance and to the east is the not very big Town Hall of Midgaard.
~
FLAGS 262144
Sect 1
DOOR 0
~
~
0 -1 3132
DOOR 1
~
~
0 -1 3137
DOOR 2
~
~
0 -1 3119
DOOR 3
~
~
0 -1 3116
End
#3118
NAME Park Road~
DESCR
You are on Park Road which leads north and south.
~
FLAGS 262144
Sect 1
DOOR 0
~
~
0 -1 3111
DOOR 2
~
~
0 -1 3135
End
#3119
NAME Emerald Avenue~
DESCR
You are standing at a bend on Emerald Avenue. The road leads north and west.
To the east, you see some run-down slums...it looks like the bad part of
town.
~
FLAGS 262144
Sect 1
DOOR 0
~
~
0 -1 3117
DOOR 3
~
~
0 -1 3133
End
#3120
NAME Road Crossing~
DESCR
You are in the middle of the road cross. Roads lead in all directions.
A huge black iron chain as thick as a tree trunk is fastened into the ground
at the centre of the road cross. Its other end leads directly upwards towards
the sky.
A road sign is here.
~
FLAGS 262144
Sect 1
EDESC chain~
The the chain reaches the clouds high above you. It must take some really
powerful magic to hold such a chain in place.
~
EDESC sign~
The sign points in all directions:
North - Emerald Avenue.
East - Park Road.
South - Emerald Avenue.
West - Park Road.
Someone has added the following with red paint:
Up - Redferne's Flying Citadel.
~
DOOR 0
~
~
0 -1 3133
DOOR 1
~
~
0 -1 3136
DOOR 2
~
~
0 -1 3134
DOOR 3
~
~
0 -1 3135
End
#3121
NAME Emerald Avenue~
DESCR
You are standing at a bend on Emerald Avenue. The road leads south and
east.
~
FLAGS 262144
Sect 1
DOOR 1
~
~
0 -1 3134
DOOR 2
~
~
0 -1 3125
End
#3122
NAME Park Road~
DESCR
You are on Park Road which leads south and north. Elm Street is east of
here.
~
FLAGS 262144
Sect 1
DOOR 0
~
~
0 -1 3136
DOOR 1
~
~
0 -1 3123
DOOR 2
~
~
0 -1 3126
End
#3123
NAME Elm Street~
DESCR
You are on Elm street. Park Road is to the west and Elm Street continues
in eastward direction.
~
FLAGS 262144
Sect 1
DOOR 1
~
~
0 -1 3124
DOOR 3
~
~
0 -1 3122
End
#3124
NAME Elm Street~
DESCR
You near the end of Elm Street. An old elm tree grows here. A heavy
iron grating is south, surrounding the city's graveyard. You can see a sign
hanging on the grate. The concourse joins Elm Street to the east, and the
street ends to the north near a run-down neighborhood.
~
FLAGS 262144
Sect 1
EDESC elm tree~
The fresh young leaves of the elm tree wave gently in the wind.
~
EDESC sign~
The sign says :-
Graveyard of Midgaard
Many brave adventurers have found their final resting place here.
Please show respect and do not desecrate their tombs.
~
EDESC grate grating~
Looks heavy. A small sign is hanging on it.
~
DOOR 0
You see the beginnings of Midgaard's bad neighborhoods.
~
~
0 -1 3144
DOOR 1
You see the concourse.
~
~
0 -1 3273
DOOR 3
~
~
0 -1 3123
End
#3125
NAME Emerald Avenue~
DESCR
You are on Emerald Avenue which continues north.
The Concourse is south of here.
~
FLAGS 262144
Sect 1
DOOR 0
~
~
0 -1 3121
DOOR 2
~
~
0 -1 3128
End
#3126
NAME Park Road~
DESCR
You are on Park Road which continues north. The Concourse is south of here.
~
FLAGS 262144
Sect 1
DOOR 0
~
~
0 -1 3122
DOOR 2
~
~
0 -1 3129
End
#3127
NAME On the Concourse~
DESCR
You are at the southwest corner of the city wall. The Concourse leads
both north and east.
~
FLAGS 262144
Sect 1
DOOR 0
~
~
0 -1 3271
DOOR 1
~
~
0 -1 3128
End
#3128
NAME On the Concourse~
DESCR
You are walking around the scenic concourse as it continues its path
around the city of Midgaard. The south gate of the city lies to your east,
and the southwestern corner of the city wall is west. Emerald Avenue
stretches out to the north.
~
FLAGS 262144
Sect 1
DOOR 0
Emerald avenue lies to the north.
~
~
0 -1 3125
DOOR 1
You can see the heavily guarded southern gate of Midgaard.
~
~
0 -1 3255
DOOR 3
~
~
0 -1 3127
End
#3129
NAME On the Concourse~
DESCR
The concourse continues its path around the city. The southern gates of
the city are west of here, and park road lies north. The northeastern
corner of the city wall is east.
~
FLAGS 262145
Sect 1
DOOR 0
~
~
0 -1 3126
DOOR 1
~
~
0 -1 3130
DOOR 3
You see the south gate of Midgaard.
~
~
0 -1 3255
End
#3130
NAME On the Concourse~
DESCR
You are at the southeast corner of the city wall. The Concourse leads
both north and west.
~
FLAGS 262144
Sect 1
DOOR 0
~
~
0 -1 3273
DOOR 3
~
~
0 -1 3129
End
#3131
NAME Park Road~
DESCR
You are at Park Road which continues north and south.
~
FLAGS 262144
Sect 1
DOOR 0
~
~
0 -1 3101
DOOR 2
~
~
0 -1 3111
End
#3132
NAME Emerald Avenue~
DESCR
You are standing on the north end of Emerald Avenue. To the north is
Austral Square and Kate's Diner, to the east is the small street Penny Lane.
~
FLAGS 262144
Sect 1
DOOR 0
~
~
0 -1 3103
DOOR 1
~
~
0 -1 3139
DOOR 2
~
~
0 -1 3117
End
#3133
NAME Emerald Avenue~
DESCR
You are standing at a bend on Emerald Avenue. To the east the road goes on
and to the south is the Road Crossing.
~
FLAGS 262144
Sect 1
DOOR 1
~
~
0 -1 3119
DOOR 2
~
~
0 -1 3120
End
#3134
NAME Emerald Avenue~
DESCR
You are standing at a bend on Emerald Avenue. To the west the road goes on
and to the north is the Road Crossing.
~
FLAGS 262144
Sect 1
DOOR 0
~
~
0 -1 3120
DOOR 3
~
~
0 -1 3121
End
#3135
NAME Park Road~
DESCR
You are at a bend on Park Road. To the north the road goes on and to the
east is the Road Crossing. To the south, the ancient cliffs rise from deep
under the ground, forming a wall.
~
FLAGS 262144
Sect 1
DOOR 0
~
~
0 -1 3118
DOOR 1
~
~
0 -1 3120
End
#3136
NAME Park Road~
DESCR
You are at a bend on Park Road. To the south the road goes on and to the
west is the Road Crossing.
~
FLAGS 262144
Sect 1
DOOR 2
~
~
0 -1 3122
DOOR 3
~
~
0 -1 3120
End
#3137
NAME The Waiting Room~
DESCR
You are standing in the waiting room at the town hall. Wooden chairs stand
along the walls and a long desk is placed in the middle of the room.
~
FLAGS 262152
Sect 0
DOOR 1
It looks like some kind of office.
~
~
0 -1 3138
DOOR 3
The exit west leads to Emerald Avenue.
~
~
0 -1 3117
End
#3138
NAME The Mayor's Office~
DESCR
You are in the not very big office of the Mayor of Midgaard. A large and
polished but completely empty desk is standing in front of an armchair that
looks so comfortable that it most of all resembles a bed with the head end
raised slightly.
~
FLAGS 262152
Sect 0
EDESC chair armchair~
This chair is really a masterpiece. A chair where one can sit as comfortably
as in a bed. All lecture halls should be equipped with these things.
~
DOOR 3
The waiting room is to the west.
~
~
0 -1 3137
End
#3139
NAME Penny Lane~
DESCR
You are on Penny Lane. Emerald Avenue is to the west and Penny Lane
continues in eastward direction.
~
FLAGS 262144
Sect 1
DOOR 1
~
~
0 -1 3140
DOOR 3
~
~
0 -1 3132
End
#3140
NAME Penny Lane~
DESCR
You are on Penny Lane. The narrow road continues north and west, and
the concourse intersects this street to the east.
~
FLAGS 262144
Sect 1
DOOR 0
~
~
0 -1 3141
DOOR 1
You see the concourse.
~
~
0 -1 3272
DOOR 3
~
~
0 -1 3139
End
#3141
NAME The end of Penny Lane~
DESCR
You are at the end of Penny Lane. The only exit appears to be south.
~
FLAGS 262144
Sect 1
DOOR 2
~
~
0 -1 3140
End
#3142
NAME Captain's Office~
DESCR
You are in the Office of the Captain of the Guard. The Midgaard Coat of
Arms is hanging on the north wall and a heavy steel door is to the south.
~
FLAGS 262152
Sect 0
EDESC arms~
Although a bit dusty the Coat of Arms is an excellent piece of work.
~
DOOR 1
You see the Cityguard Head Quarters.
~
door~
ABC 3120 3110
DOOR 2
You see the heavy steel door.
~
door~
ABC 3137 3143
End
#3143
NAME The Jail~
DESCR
You are in a dark and humid jail. The dark stone walls are hard and cold
to the touch. A heavy steel door is to the north.
~
FLAGS 262152
Sect 0
EDESC wall walls~
The walls are marked with lots of scratches. Some of them spell sentences
like "JAIL IS BETTER THAN SQL" and "BIGFOOTDAMOOSE IS ALIVE".
~
DOOR 0
You see the heavy steel door.
~
door~
ABC 3137 3142
End
#3144
NAME The end of Elm Street~
DESCR
Elm street ends here, next to a dangerous-looking run down neighborhood.
You can enter the slums to the east, or head towards the graveyard to the
south. It occurs to you that this isn't the happiest section of town.
~
FLAGS 262144
Sect 1
DOOR 2
Elm street continues towards a graveyard.
~
~
0 -1 3124
End
#3150
NAME Kate's Diner~
DESCR
The smells of baking bread and simmering stew lead you dancing through
the doorway of the diner. No greasy spoons to be seen here-- the
booth walls are covered in casual paisleys; the chairs are carved wood,
rescued from garage sales. Most tables have chess or backgammon boards
carved and painted on their fingertip-smooth tops. The refrain of some
musical or other from the 1930's blends with the dusty golden light and the
wonderful smells to put you completely at ease. A huge picture window
looks out over the Midgaard River, and a doorway leads north onto the dock
and the South Bank river landing, while the main entrance to the south
returns you to Austral Square.
On most days you will find Kate here, testing a batch of stew or brewing
a special pot of cinnamon coffee, eerily just in time for your arrival
Pull up a chair, perhaps play a game, and take time out to talk.
~
FLAGS 263176
Sect 0
EDESC window landing~
You can see a rickety bridge to your northwest, leading back into
Central Midgaard. A rustic dock connects the Diner with the Midgaard
River, and a boat or two floats lazily past. Across the river you can see
the Levee and the Guild of Thieves, but they seem very far away from all
of this...
~
DOOR 0
A small boat landing lets boats land at the diner.
~
~
0 -1 3203
DOOR 2
You see Austral Square.
~
~
0 -1 3103
End
#3160
NAME Melancholy's Maps~
DESCR
As you walk in, a sudden gust of wind enters the shop and sends several
scraps of paper fly around the room. You blink as the dust you've stirred
up stings your eyes, and take a look around the shop. This shop is cluttered
with old pieces of parchment, stacks of books, and odd scraps. A desk with
slightly less clutter than the rest of the shop is in front of you. A scroll
case full of scrolls is behind the desk. A bookcase is to the right of you,
and to the left is a window overlooking the Common Square. A small door,
half hidden by a stack of books, leads to a room in the back of the shop.
~
FLAGS 262150
Sect 0
EDESC window~
You peer out the window and see a cityguard beating up an old lady.
~
EDESC bookcase~
You see many cartographer journals and topographical studies. You also see
quite a few tomes written by someone named "Anson MacDonald".
~
DOOR 0
A sign on the door says, "Unauthorized Personel Prohibited".
~
door~
ABCF 3161 3161
DOOR 2
To the south is the Poor Alley. Across the alley, you see the Grubby Inn.
~
~
0 -1 3024
End
#3161
NAME Melancholy's Room~
DESCR
A faint smell of incense teases your nose as you enter this room. You
step onto a soft bearskin rug and look around. A simple bed lies against
the far wall. At the foot of it is a sturdy, ironbound chest, most likely
full of Melancholy's trappings from her adventuring days. On a small table
under a window to the east is a vase with a single white rose. Other than
that, the room is quite bare.
~
FLAGS 262662
Sect 0
EDESC chest~
This chest is firmly locked, and the device by which it opens is beyond your
reckoning.
~
DOOR 2
A small door to the south leads out into the map shop.
~
door~
ABCF 3161 3160
End
#3170
NAME Temple Of Stupid~
DESCR
As you enter the abandoned warehouse your eyes blink violently to
adjust to the almost total darkness. You wonder where the windows are
as you step into a mud puddle in the middle of the floor. As your eyes
adjust, you realize that there are mud puddles all around the room, and
this is some weird version of windows. In a flash of revelation, you
realize that you've entered the Temple of Stupid.
~
FLAGS 262156
Sect 0
EDESC puddle puddles~
The puddles on the floor are filthy and exude a foul stench.
~
End
#3200
NAME Under the Bridge~
DESCR
The arch under the bridge is covered by seaweed for one foot above the
surface of the river. The water gently flows through an opening in the lower
part of the city wall.
~
FLAGS 262144
Sect 7
EDESC wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar. Looks pretty solid.
~
DOOR 1
~
~
0 -1 3201
End
#3201
NAME On the River~
DESCR
North of here you see the miserable buildings of the poor alley. The
river flows west towards the bridge. The riverbanks are too steep to climb.
~
FLAGS 262144
Sect 7
DOOR 1
~
~
0 -1 3202
DOOR 3
~
~
0 -1 3200
End
#3202
NAME On the River~
DESCR
North of here you see the dump. The river flows from east to west. The
riverbanks are too steep to climb. A bridge passes overhead, connecting the
dump to the promenade.
~
FLAGS 262144
Sect 7
DOOR 1
~
~
0 -1 3203
DOOR 3
~
~
0 -1 3201
End
#3203
NAME On the River~
DESCR
The levee is directly north of here, and a small boat landing for Kate's
Diner is to the south. The river flows in an east west direction.
~
FLAGS 262148
Sect 7
DOOR 0
~
~
0 -1 3049
DOOR 1
~
~
0 -1 3204
DOOR 2
You see the landing in the back of Kate's Diner.
~
~
0 -1 3150
DOOR 3
~
~
0 -1 3202
End
#3204
NAME On the River~
DESCR
You see the warehouse on the northern riverbank. East of here the river
passes under the eastern bridge and through the city wall. The banks of the
levee are west, in the direction of the current.
~
FLAGS 262144
Sect 7
DOOR 1
~
~
0 -1 3205
DOOR 3
~
~
0 -1 3203
End
#3205
NAME On the River~
DESCR
The river enters from a hole in the eastern city wall. The hole has been
blocked by several vertically positioned iron bars set into the wall. Overhead
you can see the stone buttresses of the eastern bridge.
~
FLAGS 262144
Sect 7
DOOR 1
The iron bars are broken, allowing passage through the hole in the wall.
Beyond the bars you see a dark tunnel.
bars~
~
0 -1 5001
DOOR 3
~
~
0 -1 3204
End
#3250
NAME Wall Road~
DESCR
Wall road extends north and south along the eastern walls of the city.
The east gate is north of you, south is an intersection with a dark alley.
You check to make sure you still have your wallet.
~
FLAGS 262144
Sect 1
DOOR 0
The eastern gate of the city is north.
~
~
0 -1 3041
DOOR 2
You see an intersection with a dark alley.
~
~
0 -1 3251
End
#3251
NAME Wall Road~
DESCR
You are walking along the eastern wall of the city, on a road extending
between the east gate and a bridge to the south. A dark, dirty alley lies
west of here. You step carefully around a pool of liquid... Who knows what
it could be in a place this foul...
~
FLAGS 262144
Sect 1
DOOR 0
Wall road continues to the north, heading towards the gate.
~
~
0 -1 3250
DOOR 2
Wall road continues to the south, towards a bridge over the Midgaard river.
~
~
0 -1 3252
DOOR 3
A dirty, unlight alley lies to the west...it looks like a perfect spot for a
mugging.
~
~
0 -1 3046
End
#3252
NAME Wall Road~
DESCR
The walls of Midgaard tower above you to the east, keeping the city safe
from its enemies... You hope. An intersection with a dark alley lies
north, and a bridge over the Midgaard river is south. Beyond the bridge
wall road turns in the concourse.
~
FLAGS 262144
Sect 1
DOOR 0
You see an intersection with a dark alley.
~
~
0 -1 3251
DOOR 2
The eastern bridge crosses the river to the south.
~
~
0 -1 3253
End
#3253
NAME On the Bridge~
DESCR
You are crossing a strong stone bridge, which spans the Midgaard river.
Below you, the river flows into an opening in the city wall, sealed with
strong metal bars. North of you is wall road, south of here the concourse
loops around the inside of the city walls.
~
FLAGS 262144
Sect 1
EDESC opening bars river~
Hmm...some of the bars have been ripped out of the wall. Enough to pass a
good sized raft or canoe, or perhaps even a barge. You wonder what sort of
beast had the strength to do this.
~
DOOR 0
Wall road continues to the north.
~
~
0 -1 3252
DOOR 2
The concourse stretches around the southern parts of Midgaard.
~
~
0 -1 3104
End
#3254
NAME The South Bridge~
DESCR
You are standing on a small, rickety bridge leading from the Midgaard
City Dump to the much more attractive promenade of the southern parts of
Midgaard. You can smell the stench of the dump to the north, the fresher
air of the promenade seems preferable. Below you are the swift-moving
currents of the Midgaard river.
~
FLAGS 262144
Sect 1
DOOR 0
You can see the clutter of the City Dump.
~
~
0 0 3030
DOOR 2
The beautiful promenade lies along the river. What a romantic place to visit!
~
~
0 -1 3102
End
#3255
NAME Inside the South Gate of Midgaard~
DESCR
Two strong stone towers surround a heavy wooden gate set into the city
wall, to guard against the goblins that lurk in the southern forests. You
can exit the city to the south, if you dare, or walk down the concourse to
the east or west.
~
FLAGS 262144
Sect 1
DOOR 1
The concourse heads east along the inside of the city wall.
~
~
0 -1 3129
DOOR 2
You see the southern gate.
~
~
A 3133 3256
DOOR 3
The concourse heads west along the inside of the city wall.
~
~
0 -1 3128
End
#3256
NAME Outside the South Gate of Midgaard~
DESCR
You are standing outside the strong wooden gate on the southern walls of
Midgaard. Guards eye you suspiciously from the two towers on either side of
the gate, as they stand watch to protect the city from the goblins of this
forest. The trees and goblins of the Miden'nir are south, the gate back to
Migaard lies north.
~
FLAGS 262144
Sect 3
DOOR 0
You see the southern gate.
~
~
A 3133 3255
DOOR 2
The green forests of the Miden'nir are south, hiding countless goblin warriors.
~
~
0 -1 3505
End
#3257
NAME Wall Road~
DESCR
You are walking along wall road, just north of the west gate of Midgaard.
The road continues along the western wall to the north, towards an
intersection with a busy Clan street.
~
FLAGS 262144
Sect 1
DOOR 0
You see an intersection between wall road and a busy Clan street.
~
~
0 -1 3258
DOOR 2
The west gate of the city lies south.
~
~
0 -1 3040
End
#3258
NAME Wall Road~
DESCR
Wall road intersects with a crowded Clan Road here, filled with shops and
artisans. The street stretches off to the east, towards the far wall of the
city. Wall road continues to the north and south.
~
FLAGS 262144
Sect 1
DOOR 0
Wall road continues to the north, towards the northwestern corner of the wall.
~
~
0 -1 3259
DOOR 1
You see the shops and clan halls of Clan Road.
~
~
0 -1 3301
DOOR 2
Wall road continues alongside the western wall, heading towards the west gate.
~
~
0 -1 3257
End
#3259
NAME Wall Road~
DESCR
You are walking along wall road, which extends along the inside of the
western wall of Midgaard. To the south, you can see an intersection with a
crowded Clan street. The northwestern corner of the city wall lies ahead to
the north.
~
FLAGS 262144
Sect 1
DOOR 0
You see the northwestern corner of the city wall.
~
~
0 -1 3260
DOOR 2
To the south, wall road intersects with a crowded Clan street.
~
~
0 -1 3258
End
#3260
NAME The Northwest Corner~
DESCR
You are standing beneath the northwestern corner of the city wall, on a
turn in wall road. You can head south, towards the west gate, or east, to
the north gate.
~
FLAGS 262144
Sect 1
DOOR 1
Wall road continues along the northern wall of the city.
~
~
0 -1 3261
DOOR 2
Wall road continues along the western wall of the city.
~
~
0 -1 3259
End
#3261
NAME Wall Road~
DESCR
The city walls tower over you as walk down wall road, between the
northwestern corner of the wall to the west, and the northern gate of
Midgaard to the east.
~
FLAGS 262144
Sect 1
DOOR 1
Wall road continues to the east, towards the northern gate of Midgaard.
~
~
0 -1 3262
DOOR 3
You can see the northwest corner of the city wall to the west.
~
~
0 -1 3260
End
#3262
NAME Inside the North Gate of Midgaard~
DESCR
Two small towers surround a strong wooden gate, connected by a small
stone bridge set with murder holes. This gate is not as heavily guarded as
the others, as the plains outside are safe to travel. You can leave
midgaard to the north, or continues along wall road to the west and east. A
teeming clan street is visible to the south, and beyond that the graceful
spires of the Temple of Mota, but there is no way to reach them from here.
~
FLAGS 262144
Sect 1
DOOR 0
The northern plains are visible through the gate.
~
~
A 3133 3268
DOOR 1
Wall road continues to the east, alongside the northern wall.
~
~
0 -1 3263
DOOR 3
Wall road continues to the west, alongside the northern wall.
~
~
0 -1 3261
End
#3263
NAME Wall Road~
DESCR
You are walking along wall road, between the northern gate of the city
and the northeastern corner of the city walls. You can see bloodstains on
the road... Better be on guard for thieves.
~
FLAGS 262144
Sect 1
DOOR 1
You see the northeastern corner of the city walls.
~
~
0 -1 3264
DOOR 3
The northern gate of the city lies east.
~
~
0 -1 3262
End
#3264
NAME The Northeast Corner~
DESCR
Wall road turns the corner here, as you pass by the northeastern edge of
the city wall. The north gate lies to your west, and the road south leads
to the eastern gate of Midgaard.
~
FLAGS 262144
Sect 1
DOOR 2
Wall road continues to the south, along the eastern wall of the city.
~
~
0 -1 3265
DOOR 3
Wall road continues to the west, along the northern wall of the city.
~
~
0 -1 3263
End
#3265
NAME Wall Road~
DESCR
Just south of you is an intersection with a crowded clan street. The
eastern wall of Midgaard is beside you, and to the north you can see the
northeast corner of the city wall.
~
FLAGS 262144
Sect 1
DOOR 0
You can see the northeast corner of the city wall.
~
~
0 -1 3264
DOOR 2
You see an intersection with a crowded street.
~
~
0 -1 3266
End
#3266
NAME Wall Road~
DESCR
Here, wall road meets up with a busy clan street heading off towards the
west, and the far wall of the city. You can smell spices, perfume, freshly
cured hide, and other strange scents, all mingle together in one heady
aroma. Wall road continues to the north and south.
~
FLAGS 262144
Sect 1
DOOR 0
Wall road continues to the north, along the eastern wall of the city.
~
~
0 -1 3265
DOOR 2
Wall road continues to the south, towards the east gate of Midgaard.
~
~
0 -1 3267
DOOR 3
You see a mass of people heading down Clan Road.
~
~
0 -1 3316
End
#3267
NAME Wall Road~
DESCR
You are near the center of wall road, just north of the east gate of the
city. To the north, you can see an intersection with a crowded clan street.
The guards at the gate eye you suspiciously from afar.
~
FLAGS 262144
Sect 1
DOOR 0
You see an intersection with a busy clan street.
~
~
0 -1 3266
DOOR 2
You see the well-guarded east gate of Midgaard.
~
~
0 -1 3041
End
#3268
NAME Outside the North Gate of Midgaard~
DESCR
You stand outside the north gate of the walled city of Midgaard. A dusty
trail is visibile to the north, it stretches around the walls of the city.
Further north are the wide expanses of the northern plains, leading to the
village of Ofcol. You can return to Midgaard to the south.
~
FLAGS 262144
Sect 2
DOOR 0
~
~
0 0 300
DOOR 2
You see the north gate of Midgaard.
~
~
A 3133 3262
End
#3270
NAME On the Concourse~
DESCR
The strong stone walls of Midgaard rise up to the west, keeping evil at
bay. The concourse heads towards a bridge to the north, and continues south
alongside a beautiful park.
~
FLAGS 262144
Sect 1
DOOR 0
The concourse continues to the north, along the city wall.
~
~
0 -1 3100
DOOR 2
The concourse heads south, passing by a beautiful park.
~
~
0 -1 3271
End
#3271
NAME On the Concourse near the park~
DESCR
You are walking down the Concoruse, along the western wall of Midgaard.
To the north, the road passes by a beautiful park, to the south, you can see
the southwest corner of the city wall.
~
FLAGS 262144
Sect 1
DOOR 0
The concourse heads north, passing by a beautiful park.
~
~
0 -1 3270
DOOR 2
You can see the southwest corner of the city wall.
~
~
0 -1 3127
End
#3272
NAME On the Concourse at Penny Lane~
DESCR
You are on a road leading around the inner walls of Midgaard. To the
north, the concourse heads towards a bridge into northern Midgaard. To the
south, you can see an intersection with Elm Street. The quaint paved
streets of Penny Lane lie west.
~
FLAGS 262144
Sect 1
DOOR 0
The concourse continues to the north, towards the east bridge.
~
~
0 -1 3104
DOOR 2
The concourse continues south, towards an intersection with Elm Street.
~
~
0 -1 3273
DOOR 3
You see Penny Lane.
~
~
0 -1 3140
End
#3273
NAME On the Concourse at Elm Street~
DESCR
The air grows chill as you pass near the Elm Street graveyard. The walls
of Midgaard are to the east, and the concourse continues to the north and
south. To your west, you see Elm Street at the graveyard entrance.
~
FLAGS 262144
Sect 1
DOOR 0
The concourse continues to the north, towards an intersection with Penny Lane.
~
~
0 -1 3272
DOOR 2
The concourse continues to the south, towards the southeast corner of the wall.
~
~
0 -1 3130
DOOR 3
You see Elm Street and the graveyard entrance.
~
~
0 -1 3124
End
#3301
NAME Clan Road~
DESCR
You are standing on the western end of Clan Road. The traffic here
is light. This is a quieter section of Midgaard. You can hear the sound of
haggling coming from the east. To the north is the Paladin Guild and south
is the Anti-Paladin Guild, how ironic.
~
FLAGS 262144
Sect 1
DOOR 0
~
~
0 -1 3369
DOOR 1
Clan Road continues east.
~
~
0 -1 3302
DOOR 2
~
~
0 -1 3367
DOOR 3
Wall Road is to the west.
~
~
0 -1 3258
End
#3302
NAME Clan Road~
DESCR
You are walking along Clan Road. To the south of you is the money changer.
Clan Road continues on to the east and the west and the Assassins guild
is to the north.
~
FLAGS 262144
Sect 1
DOOR 0
~
~
0 -1 3360
DOOR 1
Clan Road continues east.
~
~
0 -1 3303
DOOR 2
The money changer is to the south.
~
~
0 -1 3334
DOOR 3
Clan Road continues west.
~
~
0 -1 3301
End
#3303
NAME Clan Road~
DESCR
The shops on this stretch of Clan road are long-closed and boarded up.
Not much traffic passes through this part, as there is nothing to buy.
To the north is the necromancer guild and south is the druids haven.
~
FLAGS 262144
Sect 1
DOOR 0
~
~
0 -1 3362
DOOR 1
Clan Road continues to the east.
~
~
0 -1 3314
DOOR 2
~
~
0 -1 3365
DOOR 3
Clan Road continues to the west.
~
~
0 -1 3302
End
#3314
NAME Clan Road~
DESCR
Noise and light abound on this part of Clan Road. Clan road continues off
to the east and west.
~
FLAGS 262144
Sect 1
DOOR 1
Clan Road continues to the east.
~
~
0 -1 3315
DOOR 3
Clan Road continues to the west.
~
~
0 -1 3303
End
#3315
NAME Clan Road~
DESCR
Clan Road seems to widen here slightly, allowing more traffic to
travel through the area. To the south is another entrance to the busy
pub. This door is also open wide and spilling forth the sounds of
happy patrons. Clan Road continues to the east and west.
~
FLAGS 262144
Sect 1
DOOR 1
Clan Road continues to the east.
~
~
0 -1 3316
DOOR 2
A busy pub is to the south.
~
~
0 -1 3356
DOOR 3
Clan Road continues to the west.
~
~
0 -1 3314
End
#3316
NAME Clan Road~
DESCR
You are at the eastern end of Clan Road. To the east of you, the
tall wall around the city looms up before you and casts its shadow on
you. Clan Road continues to the west.
~
FLAGS 262144
Sect 1
DOOR 1
Wall Road is east of here.
~
~
0 -1 3266
DOOR 3
Clan Road continues to the west.
~
~
0 -1 3315
End
#3333
NAME Within the Rift~
DESCR
It is impossible to understand your surroundings. The air ebbs and flows
with the essence of magic. The space around you buzzes and explodes in
spectrums of color. Your body feels strangly renewed as you stand within
this rift in time.
~
FLAGS 4464640
Sect 0
DOOR 5
~
~
0 0 1450
End
#3334
NAME A Money Changer's Room~
DESCR
A few strategically placed lanterns keep this place well-lit in the
absence of any windows. The room is surprisingly well appointed with
tapestries hanging on the walls. You'd wager your life the moneylender's
guards are behind them, as there are none here. The moneylender himself
works from behind a large desk, no doubt holding a fortune in gold and silver.
A smallish sign hangs on the wall, lettered in common.
~
FLAGS 262152
Sect 0
EDESC tapestries walls~
You think about peeking behind the tapestries, but think better of it.
~
EDESC sign~
Give me your coins, and I shall change them for you, taking but 1 in 20 for
my fee. --- Otho the Changer
~
DOOR 0
Clan Road is to the north.
~
~
0 -1 3302
End
#3352
NAME Grebe's Tavern~
DESCR
Dive. That's all you can say about this place; its a
dive. You step carefully over the dead and/or drunk sailors
on the floor toward the center of the room. There's no
decorations on the wall; they've all been ripped down in anger
or for use as weapons at one time or another. Looking around,
you search vainly for a clean table to sit at, and then give up.
~
FLAGS 262152
Sect 0
EDESC wall walls~
Bare, except for the holes.
~
EDESC table tables~
You find a table that's relatively vomit-free.
~
DOOR 2
A dark alley is to the south.
~
~
0 0 3026
End
#3355
NAME Andy's Pub~
DESCR
The busy pub is filled with patrons. People are laughing and singing.
A minstrel plays his lute in another part of the pub, and a few people
are even dancing. Andy, the pubs owner, wanders around and checks to see
that the needs of his customers are met. The bar is to your south. East
of you is another section of the pub. You know that there are rooms to
be had somewhere around here...
~
FLAGS 262152
Sect 0
DOOR 1
You see another room in the pub.
~
~
0 -1 3356
DOOR 2
The bar is to the south of you.
~
~
0 -1 3357
End
#3356
NAME A Room in the Pub~
DESCR
This part of the pub is filled with dancing and singing. A wandering
minstrel is on a chair in a corner with his lute. A busty red headed
woman is standing near him and singing a tale of comedic heroism. Drunk
men sit laughing at their tables and busy bar maids weave through the
crowd with full mugs and horns of ale and mead. Another part of the pub
is located to your west. The bar is to the south. A set of steps occupy
in a corner of the room. They lead up to the inn section of this
prosperous establishment.
~
FLAGS 262152
Sect 0
DOOR 0
Clan Road is to the north.
~
~
0 -1 3315
DOOR 2
The bar is to your south.
~
~
0 -1 3358
DOOR 3
Another room in the pub is to your west.
~
~
0 -1 3355
DOOR 4
A set of stairs leads up to the reception area.
~
~
0 -1 3359
End
#3357
NAME The Bar~
DESCR
A long mahogany bar is set in the back of the pub. Mugs line a shelf
behind the bar. Bottles of strong, nasty looking liquids decorate one
of the lower shelves. A large cask rests on a table behind the bar. A
strong but friendly-looking bartender stands next to the cask polishing
glasses. A couple of the bar maids stand in a corner and throw the most
inviting glances your way.
A sign is on the wall.
~
FLAGS 262152
Sect 0
EDESC sign~
The sign says: Don't forget our dinner menu.
~
DOOR 0
The pub proper is to the north.
~
~
0 -1 3355
End
#3358
NAME The Bar~
DESCR
A long mahogany bar is set in the back of the pub. Mugs line a shelf
behind the bar. Bottles of strong, nasty looking liquids decorate one
of the lower shelves. A large cask rests on a table behind the bar. A
strong but friendly looking bartender stands next to the cask polishing
glasses. A couple of the bar maids stand in a corner and throw the most
inviting glances your way.
~
FLAGS 262152
Sect 0
EDESC sign~
The sign says: Don't forget our dinner menu.
~
DOOR 0
The pub proper is to the north.
~
~
0 -1 3356
End
#3359
NAME The Inn~
DESCR
You are standing upstairs from Andy's Pub at Andy's Inn. A few chairs
and a couple of end tables give the room a `homey' atmosphere. A large
stone fireplace burns brightly against one wall and warms the room. A
large oak desk is nestled in one corner of the room. A small man with
wire-framed glasses sits behind the desk working dilligently on his books.
He looks up as you enter the room. He looks at you quizzically. He is
probably waiting for you to ask him for a room.
~
FLAGS 262152
Sect 0
DOOR 5
The stairs lead back down to the pub.
~
~
0 -1 3356
End
#3360
NAME A Dark room~
DESCR
The lights in this room are all very dim and kept so on purpose. Incense
burns softly from a corner table giving the place a smokey atmosphere.
Shadows seem to move against the walls, various Walkers practicing their
trade obviously.
~
FLAGS 5513228
Sect 1
DOOR 1
~
~
0 -1 3361
DOOR 2
The money changer is to the south.
~
~
0 -1 3302
End
#3361
NAME An Assassins Study~
DESCR
Your eyes adjust slowly to the room and you make out a few of the younger
students trying to encompass themselves in darkness. There are bottles of
wine and a few plates of bread sitting on the bar. A couple of ornamental
chairs are placed in the corners and an ancient looking rug lies on the floor.
The Master Assassin stands here, watching you should you fail in your
studies.
~
FLAGS 5513228
Sect 1
DOOR 3
~
~
0 -1 3360
End
#3362
NAME Entrance to the Necromancer Guild~
DESCR
This alcove is shadowed heavily, the stone seeps some kind of clear fluid
that gives it a wet look. The air smells heavily of embalming fluids. To
the north is the necromancer guild and the south is clan row.
~
FLAGS 262144
Sect 1
DOOR 0
~
~
0 -1 3363
DOOR 2
~
~
0 -1 3303
End
#3363
NAME Necromancer Bar~
DESCR
On the northern wall is a bar fully stocked, vats of embalming fluids are
also stored along the east and west walls and a huge shelf runs along the
top of the entire western wall, full of reagents and spell compononts.
~
FLAGS 5513228
Sect 1
DOOR 2
~
~
0 -1 3362
DOOR 3
~
~
0 -1 3364
End
#3364
NAME Necromancer Sanctum~
DESCR
The room is dark and smelly, scattered reagents are on the floor. A huge
pentagram is is drawn on the floor for students to use during spells
if necessary.
~
FLAGS 5513228
Sect 1
DOOR 1
~
~
0 -1 3363
End
#3365
NAME Entrance to the Bard's Guild~
DESCR
~
FLAGS 5513228
Sect 1
DOOR 0
~
~
0 -1 3303
DOOR 1
~
~
0 -1 3366
End
#3366
NAME The Bard's Guild~
DESCR
~
FLAGS 5513228
Sect 1
DOOR 3
~
~
0 -1 3365
End
#3367
NAME Entrance to the Anti-Paladin~
DESCR
The smell is the first thing to hit you, it smells of death and gore. Sweet
to a true Anti-Palaldin nose and horrid to those not of the faith. A small
stake is driven into the earthen ground in one corner with a Paladins head
mounted on it, as a reminder to all what good brings to oneself.
To the north is Clan Row and east is the weapons room.
~
FLAGS 5513228
Sect 1
DOOR 0
~
~
0 -1 3301
DOOR 1
~
~
0 -1 3368
End
#3368
NAME Torture Chamber~
DESCR
The soft earth floor crushes softly under your feet and a thick haze hangs
heavy in the air. Weapons of war are leaning against the wall and hung on
hooks for people to spare with. The Master Anti-Paladin stands in a corner
with his knife, ready to kill any student who fails his studies.
To the west is the entrance hall.
~
FLAGS 5513228
Sect 1
DOOR 3
~
~
0 -1 3367
End
#3369
NAME Paladin Guild~
DESCR
The stones of the walls emenate a soft glow that brightens the room ever so
softly. Bowls of incense burn in the corner and a small bar is well stocked
with sacramental wines and bottles of purified water.
To the south is clan road and the Paladin guild proper is to the east.
~
FLAGS 5513228
Sect 1
DOOR 1
~
~
0 -1 3370
DOOR 2
~
~
0 -1 3301
End
#3370
NAME Paladin Guild~
DESCR
Smoke from the incense lingers in the air and you feel as tho the gods
themselves are in this room. Banners bearing the various Paladin Family Crests
are hung on the walls with care and a whitebearded guildmaster stands
in a corner, praying silently to his god.
To the west is the entrance hall of the guild.
~
FLAGS 5513228
Sect 1
DOOR 3
~
~
0 -1 3369
End
#0
#SPECIALS
M 3072 spec_flurry
M 3100 spec_cast_cleric
M 3120 spec_cast_cleric
M 3141 spec_guard
M 3143 spec_mayor
M 3163 spec_nasty
M 3005 spec_thief
M 3011 spec_executioner
M 3012 spec_cast_adept
M 3020 spec_cast_mage
M 3021 spec_cast_cleric
M 3024 spec_cast_mage
M 3042 spec_cast_mage
M 3043 spec_cast_cleric
M 3059 spec_practice_dummy
M 3060 spec_guard
M 3061 spec_janitor
M 3062 spec_fido
M 3067 spec_guard
M 3068 spec_guard
M 3069 spec_guard
S
#RESETS
D 0 3110 3 2
D 0 3142 1 2
D 0 3142 2 2
D 0 3143 0 2
D 0 3160 0 2
D 0 3161 2 2
O 0 3134 0 3101
O 0 3134 0 3102
O 0 3134 0 3103
M 0 3100 1 3106 1
G 0 3100 0
G 0 3101 0
G 0 3102 0
M 0 3120 1 3106 1
G 0 3121 0
O 0 3200 0 3106
M 0 3123 1 3109 1
M 0 3060 18 3109 1
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3363 0 15
M 0 3060 18 3111 4
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
G 0 3120 0
M 0 3060 18 3111 4
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3363 0 15
M 0 3124 2 3113 1
M 0 3121 1 3114 1
M 0 3122 1 3114 1
M 0 3124 2 3115 1
M 0 3060 18 3117 1
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
M 0 3060 18 3120 1
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
M 0 3144 1 3120 1
M 0 3060 18 3125 1
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
M 0 3005 4 3128 2
E 0 3351 0 16
M 0 3142 1 3137 1
M 0 3143 1 3138 1
E 0 3124 0 16
M 0 3069 4 3138 4
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
M 0 3069 4 3138 4
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
M 0 3069 4 3138 4
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
M 0 3069 4 3138 4
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
O 0 3135 0 3141
O 0 3136 0 3141
M 0 3140 1 3142 1
E 0 3350 0 16
G 0 3122 0
G 0 3137 0
M 0 3141 4 3142 4
E 0 3350 0 16
M 0 3141 4 3142 4
E 0 3350 0 16
M 0 3141 4 3142 4
E 0 3350 0 16
M 0 3141 4 3142 4
E 0 3350 0 16
O 0 3130 0 3142
P 0 3123 1 3130 1
O 0 3131 0 3142
P 0 3132 1 3131 1
M 0 3150 1 3150 1
G 0 3154 0
G 0 3152 0
G 0 3153 0
G 0 3151 0
G 0 1103 0
G 0 3150 0
G 0 3100 0
O 0 3200 0 3150
M 0 3160 1 3160 1
G 0 3168 0
G 0 3167 0
G 0 3166 0
G 0 3165 0
G 0 3164 0
G 0 3163 0
G 0 3162 0
M 0 3161 1 3160 1
M 0 3071 2 3255 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3361 0 12
M 0 3071 2 3255 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3362 0 13
M 0 3072 1 3262 1
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3350 0 18
M 0 3333 1 3333 1
O 0 3333 0 3333
M 0 3162 1 3334 1
O 0 3200 0 3352
O 0 3200 0 3355
O 0 3200 0 3356
M 0 3168 1 3361 1
M 0 3164 1 3364 1
M 0 3165 1 3366 1
M 0 3166 1 3368 1
M 0 3167 1 3370 1
M 0 3011 1 3001 1
M 0 3021 1 3002 1
M 0 3043 1 3003 1
E 0 3022 0 16
G 0 3002 0
G 0 3004 0
O 0 3200 0 3003
M 0 3025 1 3004 1
M 0 3060 18 3004 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3355 0 4
O 0 3135 0 3005
M 0 3061 5 3006 5
M 0 3040 1 3007 1
E 0 3022 0 16
G 0 3000 0
G 0 3001 0
M 0 3355 1 3007 1
M 0 3356 1 3007 1
O 0 3139 0 3008
O 0 3140 0 3008
M 0 3001 1 3009 1
E 0 3022 0 16
G 0 3009 0
G 0 3011 0
G 0 3012 0
G 0 3013 0
G 0 3014 0
M 0 3002 1 3010 1
E 0 3022 0 16
G 0 3030 0
G 0 3031 0
G 0 3138 0
G 0 3032 0
G 0 3033 0
M 0 3003 1 3011 1
M 0 3062 16 3012 4
M 0 3060 18 3014 2
E 0 3364 0 1
E 0 3350 0 16
E 0 3350 0 18
E 0 3353 0 5
E 0 3356 0 6
M 0 3062 16 3016 4
M 0 3024 1 3017 1
M 0 3060 18 3017 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3357 0 7
M 0 3042 1 3018 1
E 0 3022 0 16
G 0 3002 0
G 0 3003 0
O 0 3200 0 3018
M 0 3020 1 3019 1
M 0 3004 1 3020 1
E 0 3022 0 16
G 0 3072 0
G 0 3073 0
G 0 3074 0
G 0 3075 0
G 0 3076 0
G 0 3077 0
G 0 3110 0
G 0 3111 0
G 0 3112 0
G 0 3113 0
M 0 3027 1 3021 1
E 0 3349 0 16
M 0 3060 18 3021 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3358 0 8
M 0 3045 1 3022 1
E 0 3022 0 16
G 0 3002 0
G 0 3003 0
G 0 3004 0
O 0 3200 0 3022
M 0 3023 1 3023 1
M 0 3062 16 3024 4
M 0 3062 16 3025 4
M 0 3063 5 3026 5
E 0 3021 0 16
E 0 3066 0 5
E 0 3052 0 15
M 0 3066 1 3026 1
M 0 3026 1 3027 1
E 0 3349 0 16
M 0 3060 18 3027 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3359 0 9
M 0 3005 4 3027 2
E 0 3351 0 16
M 0 3044 1 3028 1
E 0 3022 0 16
G 0 3003 0
G 0 3004 0
O 0 3200 0 3028
M 0 3022 1 3029 1
M 0 3008 1 3031 1
M 0 3090 1 3032 1
M 0 3091 1 3032 1
M 0 3092 1 3032 1
M 0 3093 1 3032 1
M 0 3094 1 3032 1
M 0 3000 1 3033 1
M 0 3009 1 3034 1
G 0 3378 0
G 0 3377 0
G 0 3376 0
G 0 3375 0
G 0 3374 0
G 0 3373 0
M 0 3010 1 3035 1
G 0 3060 0
G 0 3061 0
G 0 3062 0
G 0 3063 0
G 0 3064 0
G 0 3065 0
G 0 3066 0
G 0 3067 0
G 0 3068 0
G 0 3069 0
G 0 3070 0
G 0 3071 0
G 0 3052 0
G 0 3053 0
G 0 3054 0
M 0 3067 4 3040 2
E 0 3364 0 1
E 0 3350 0 16
E 0 3350 0 18
M 0 3067 4 3040 2
E 0 3364 0 1
E 0 3350 0 16
E 0 3350 0 18
M 0 3067 4 3041 2
E 0 3364 0 1
E 0 3350 0 16
E 0 3350 0 18
M 0 3067 4 3041 2
E 0 3364 0 1
E 0 3350 0 16
E 0 3350 0 18
M 0 3065 2 3044 1
M 0 3046 1 3048 1
E 0 3022 0 16
G 0 3003 0
G 0 3004 0
M 0 3163 1 3048 1
M 0 3065 2 3048 1
M 0 3006 1 3049 1
G 0 3050 0
G 0 3051 0
M 0 3007 1 3050 1
M 0 3012 5 3054 1
O 0 3010 0 3054
M 0 3070 5 3056 1
G 0 3082 0
G 0 3083 0
G 0 3084 0
G 0 3086 0
G 0 3087 0
G 0 3088 0
G 0 3089 0
G 0 3090 0
G 0 3091 0
M 0 3353 1 3059 1
M 0 3352 1 3060 1
M 0 3059 1 3063 1
E 0 3381 0 16
E 0 3382 0 11
S
#SHOPS
3100 0 0 0 0 0 110 90 6 23
3150 0 0 0 0 0 100 100 0 23
3160 0 0 0 0 0 100 100 0 23
3350 0 0 0 0 0 100 100 0 24
3354 0 0 0 0 0 100 100 0 23
3000 2 3 4 10 0 105 15 0 23
3001 0 0 0 0 0 110 100 0 23
3002 1 8 13 15 19 150 40 0 23
3003 5 6 7 0 0 120 40 0 23
3004 9 0 0 0 0 100 50 0 23
3006 22 0 0 0 0 120 90 6 22
3008 0 0 0 0 0 100 100 0 23
3009 8 30 32 33 0 110 100 0 23
3010 9 0 0 0 0 110 50 0 23
3040 0 0 0 0 0 110 100 0 23
3042 0 0 0 0 0 100 100 0 23
3043 0 0 0 0 0 110 100 0 23
3044 0 0 0 0 0 170 100 0 23
3045 0 0 0 0 0 150 100 0 23
3046 0 0 0 0 0 100 90 0 23
3070 10 0 0 0 0 1000 100 0 23
0
#IMPROGS
E
#$