#AREADATA
Name Knight Cabal~
Builders None~
VNUMs 4500 4520
Credits {CABAL} Zornath The Golden Fortress~
Security 9
Xplore 0
End
#MOBDATA
#4500
NAME healer adept~
SHORT the Priest of the Knights~
LONG A wise priest stands here, ready to aid Knights in need.
~
DESCR
This wise priest blesses the Knights with his god-given powers of
healing, helping them in their struggle against evil. His head is covered
in fading white hair, and his slightly fat appearance, pleasant smile, and
generous demeanor has earned him a deep respect within the Fortress.
~
RACE human~
ACT ABQVae
AFF 0
OFF FHIK
IMM ABC
RES D
VULN 0
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 60
HROLL 0
ENHA 100.00%
MATER none~
HDICE 1d1+1999
MDICE 1d1+999
DDICE 2d4+30
REGEN 0
DTYPE divine
AC -15 -15 -15 -15
POS stand stand
SEX male
GOLD 1000
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
CABAL knight
End
#4501
NAME guardian light protector knight~
SHORT the Guardian of Light~
LONG The Guardian of Light presides over the Code of Honor here.
~
DESCR
This silent human stands here in the northern end of the room. He guards
the monument with his life, protecting the Knight's Code of Honor. He is
clad in blessed golden armor and has been vested with the responsibility of
guarding the Fortress by the very gods themselves.
~
RACE human~
ACT ABDGLTVWde
AFF H
OFF ANU
IMM ABN
RES 0
VULN E
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 60
HROLL 40
ENHA 100.00%
MATER none~
HDICE 1d1+4999
MDICE 1d200+1600
DDICE 10d10+15
REGEN 0
DTYPE searing
AC -20 -20 -20 -20
POS stand stand
SEX male
GOLD 5000
FORM AHMV
PARTS ABCDEFGHIJK
SIZE large
DMOD 100
AMOD 0
QUEST 3
CABAL knight
End
#4502
NAME squire~
SHORT A knight squire~
LONG A squire of the knight cabal stands here, awaiting orders.
~
DESCR
A young man clad in simple leather armor serves as a knights blooded
squire, with hopes of one day becoming a true knight of thera.
~
RACE human~
ACT ALT
AFF 0
OFF EFHK
IMM ABNS
RES 0
VULN M
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 51
HROLL 30
ENHA 100.00%
MATER none~
HDICE 1d1+2000
MDICE 1d1+5000
DDICE 40d3+10
REGEN 0
DTYPE punch
AC -15 -15 -15 -15
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
CABAL knight
End
#4503
NAME golden knight templar~
SHORT the knight templar~
LONG A knight templar stands here, vigilantly guarding the entrance to the Fortress.
~
DESCR
This human stands here silently, keeping close watch over those who enter
and leave the Golden Fortress and protecting it from unwanted intruders. He
is clad in golden elysium battle armor, adorned with precious stones and
tempered to unmatched quality.
~
RACE human~
ACT ABGLTVZ
AFF HNVa
OFF CDEOa
IMM ABN
RES NS
VULN 0
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 60
HROLL 40
ENHA 100.00%
MATER none~
HDICE 2d500+3000
MDICE 1d1+4999
DDICE 3d3+30
REGEN 0
DTYPE wrath
AC -35 -35 -35 -35
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
CABAL knight
End
#4505
NAME knight templar~
SHORT the Knight Templar~
LONG A knight in golden armor prepares to defend his liege.
~
DESCR
He is standing calmly, waiting for his liege lord to give him an order.
~
RACE human~
ACT AJTW
AFF 0
OFF ACFHKN
IMM ABN
RES 0
VULN E
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 51
HROLL 20
ENHA 100.00%
MATER none~
HDICE 1d1+8999
MDICE 1d1+1
DDICE 10d10+30
REGEN 0
DTYPE searing
AC -20 -20 -20 -20
POS stand stand
SEX male
GOLD 5000
FORM AHMV
PARTS ABCDEFGHIJK
SIZE large
DMOD 100
AMOD 0
QUEST 0
CABAL knight
End
#4520
NAME no name~
SHORT (no short description)~
LONG (no long description)
~
DESCR
~
RACE human~
ACT A
AFF 0
OFF 0
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 0
HROLL 0
ENHA 100.00%
MATER none~
HDICE 0d0+0
MDICE 0d0+0
DDICE 0d0+0
REGEN 0
DTYPE none
AC 0 0 0 0
POS stand stand
SEX none
GOLD 0
FORM 0
PARTS 0
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#0
#OBJDATA
#4500
NAME key small golden~
SHORT a small golden key~
DESCR
A small golden key is on the ground.~
MAT gold~
TYPE key 0 0 0 0 0
EXTRA 1 3 0 16924672
WEAR AO
LEVEL 40
WEIGHT 10
COST 0
COND 100
End
#4501
NAME altar~
SHORT the altar~
DESCR
An intricate and beautiful marble altar has been erected here.~
MAT gold~
TYPE trash 0 0 0 0 0
EXTRA 1 3 0 16924672
WEAR P
LEVEL 60
WEIGHT 10
COST 20
COND 100
End
#4502
NAME code honor~
SHORT the Code of Honor~
DESCR
The Code of Honor lies here.~
MAT gold~
TYPE treasure 0 0 0 0 0
EXTRA 1 2 0 540672
WEAR A
LEVEL 60
WEIGHT 10
COST 20000
COND 100
CABAL 2
LIMIT 1
End
#4503
NAME golden claymore sword scimitar blade rapier broadsword cutlass~
SHORT a Golden Sword~
DESCR
A shiny gold sword is resting on the ground.~
MAT iron~
TYPE weapon sword 8 7 searing 0
EXTRA 1 8 0 4754691
WEAR AN
LEVEL 52
WEIGHT 16
COST 0
COND 100
Affect A 0 0 C
Affect O 19 5 0
Affect O 18 5 0
RESTR Y
End
#4504
NAME golden dagger~
SHORT a golden dagger~
DESCR
There is a shiny golden dagger on the ground.~
MAT gold~
TYPE weapon dagger 7 7 pierce D
EXTRA 1 7 0 4754689
WEAR AN
LEVEL 20
WEIGHT 6
COST 0
COND 100
End
#4505
NAME golden mace~
SHORT a golden mace~
DESCR
A shiny gold mace is on the ground.~
MAT gold~
TYPE weapon mace 7 7 crush 0
EXTRA 1 7 0 4754689
WEAR AN
LEVEL 20
WEIGHT 24
COST 0
COND 100
End
#4506
NAME golden dragonplate plate armor battle~
SHORT ornately crafted golden battle armor~
DESCR
A shining set of dragonplate lies on the floor.~
MAT gold~
TYPE armor ABCDEG DG BCFG CDEF B
EXTRA 1 7 0 16780611
WEAR AD
LEVEL 52
WEIGHT 34
COST 10000
COND 100
Affect O 24 -5 0
Affect O 18 5 0
Affect O 19 5 0
Affect O 13 60 0
Affect O 1 2 0
Affect A 0 0 N
RESTR Y
End
#4507
NAME shield rose white~
SHORT a Shield of {WWhite{x Roses~
DESCR
A beautiful shield of {Wwhite{x rose lies here.~
MAT magic~
TYPE armor ABCEG ABCEG ABCEG BCDFH 0
EXTRA 1 3 0 3073
WEAR AJ
LEVEL 51
WEIGHT 7
COST 10000
COND 100
Affect O 19 3 0
Affect O 18 3 0
RESTR Y
End
#4508
NAME monument honor~
SHORT a monument of honor~
DESCR
A monument has been erected here to hold the Code of Honor.~
MAT gold~
TYPE trash 0 0 0 0 0
EXTRA 1 2 0 540672
WEAR 0
LEVEL 60
WEIGHT 10
COST 0
COND 100
EDESC monument~
This golden monument has been erected here to honor the deeds of the
Knights of Thera. A small area has been pushed into the monument at its
center to hold the Code of Honor.
~
End
#4509
NAME beds bed~
SHORT a comfortable bed~
DESCR
A multitude of comfortable beds line either side of the room here.~
MAT wood~
TYPE furniture BCDE EIJKN BEHK 0 0
EXTRA 1 2 0 540672
WEAR P
LEVEL 60
WEIGHT 6
COST 0
COND 100
End
#4510
NAME rack~
SHORT a wooden equipment rack~
DESCR
A wooden rack stands here, waiting to hold equipment.~
MAT wood~
TYPE container 20000 0 0 10000 0
EXTRA 1 2 0 540672
WEAR P
LEVEL 60
WEIGHT 6
COST 0
COND 100
End
#4511
NAME duel circle~
SHORT a duel circle~
DESCR
A circular outline on the ground forms a dueling circle here.~
MAT unknown~
TYPE furniture B FHIJKL C 0 0
EXTRA 1 1 0 16384
WEAR P
LEVEL 60
WEIGHT 9
COST 0
COND 100
End
#4512
NAME flamberge phoenix legendary sword brand~
SHORT 'Phoenix Brand' the Legendary Flamberge~
DESCR
Pendragon's LEADER WEAPON is here.~
MAT silver~
TYPE weapon sword 8 8 wrath FM
EXTRA 1 5 0 393475
WEAR AN
LEVEL 55
WEIGHT 24
COST 0
COND 100
Affect O 29 2 0
Affect O 18 10 0
Affect O 19 10 0
LIMIT 1
RESTR N
End
#0
#ROOMDATA
#4500
NAME Before a Golden Fortress~
DESCR
You stand at the foot of a gargantuan fortress of gold and stone. The
entrance is warded off by an immense steel gate, protruding at least 20 feet
into the air. Torches line the outer wall of the fortress as far as you can
see towards the east and west, ultimately resulting in an endless horizon of
shining gold. Messengers, travelers, and even soldiers adorned in golden
armor traverse the path here, entering and leaving the fortress as their
business requires.
~
FLAGS 13639688
Sect 0
DOOR 0
The inner halls of the Golden Fortress lie in this direction.
~
~
0 -1 4501
DOOR 2
The path back to Ofcol lies to the south.
~
~
0 0 4518
End
#4501
NAME Within the Golden Fortress~
DESCR
You stand within the entrance hall of the Golden Fortress. The hall
appears to be highly maintained; the detailed marble tiles are polished to a
brilliant luster and the gold-trimmed red carpet that runs in every visible
direction is completely free of wrinkles, stains, and dirt.
Intricately-designed lamps line the walls of the hall in every direction,
accentuating the Fortress's beautifully-crafted windows and doorways. The
Shrine of Honor lies to the north and the Altar of Purity lies to the west,
while the rest of the fortress lies to the east.
~
FLAGS 13639688
Sect 0
DOOR 0
The Shrine of Honor lies in this direction.
~
~
0 -1 4504
DOOR 1
The Knight Barracks lie to the east.
~
~
0 -1 4502
DOOR 2
Entrance hall can be seen.
~
~
0 -1 4500
DOOR 3
The Chapel of Purity lies to the west.
~
~
0 0 4514
End
#4502
NAME The Knight Barracks~
DESCR
While one would expect a barracks to carry an unpleasant odor or fall
into a condition of filth, these barracks are practically spotless.
Comfortable beds line either side of the room for the Knights and squires to
sleep, and racks stand next to each bed, waiting to hold a Knight's
equipment while they rest. The red carpet from the entrance hall runs
through the center of the room and towards the east, while a second red
carpet splits towards the north from the first carpet, leading to the castle
study. The dueling chambers lie east, while the entrance hall lies west.
~
FLAGS 13639688
Sect 0
DOOR 0
The castle study is to the north.
~
~
0 0 4517
DOOR 1
The dueling chambers are due east.
~
~
0 0 4516
DOOR 3
The entrance hall of the Golden Fortress lies to the west.
~
~
0 -1 4501
End
#4503
NAME Storage Room~
DESCR
You are inside the storge room of Knights of Thera. Some heavily used
swords and armors are tossed aside. This room generally fills with
equipment, when cabal wars happen.
~
FLAGS 9445388
Sect 0
End
#4504
NAME The Shrine of Honor~
DESCR
This large room has been adorned with great statues of pure gold
depicting Knights partaking in deeds of good and generousity. Murals
carefully drawn on the walls follow suit, as well as display the Knight's
past and origins. In the northern end of the room, a small monument has
been erected. A square shape has been pushed into the monument, intending
to hold the Knight's sacred Code of Honor. The main fortress hall lies to
the south.
~
FLAGS 13901832
Sect 0
DOOR 2
The entrance hall of the Golden Fortress lies to the south.
~
~
0 -1 4501
End
#4510
NAME The Arena~
DESCR
This large, open room houses tools of combat, while affording free space for
combatants to duel comfortably. Several benches lie to the side for spectators,
while the center is roped off so that no interference takes place. The doors
to the rest of the knight castle seem to have been locked when the duel began,
to prevent interference.
~
FLAGS 13639694
Sect 0
DOOR 0
~
~
0 0 4511
DOOR 2
~
~
0 0 4515
End
#4511
NAME The Arena~
DESCR
This large, open room houses tools of combat, while affording free space
for combatants to duel comfortably. Several benches lie to the side for
spectators, while the center is roped off so that no interference takes
place.
~
FLAGS 13115396
Sect 0
DOOR 0
~
~
0 0 4515
DOOR 1
~
~
0 0 4512
DOOR 2
~
~
0 0 4510
DOOR 3
~
~
0 0 4513
End
#4512
NAME The Arena~
DESCR
This large, open room houses tools of combat, while affording free space
for combatants to duel comfortably. Several benches lie to the side for
spectators, while the center is roped off so that no interference takes
place.
~
FLAGS 13115396
Sect 0
DOOR 0
~
~
0 0 4515
DOOR 2
~
~
0 0 4510
DOOR 3
~
~
0 0 4511
End
#4513
NAME The Arena~
DESCR
This large, open room houses tools of combat, while affording free space
for combatants to duel comfortably. Several benches lie to the side for
spectators, while the center is roped off so that no interference takes
place.
~
FLAGS 13115396
Sect 0
DOOR 0
~
~
0 0 4515
DOOR 1
~
~
0 0 4511
DOOR 2
~
~
0 0 4510
End
#4514
NAME The Chapel of Purity~
DESCR
You stand within a well-decorated chapel. Stained glass windows to the
north and south cast light on the marble-tiled room in a spectrum of colors,
creating a pleasant and welcoming effect when striking the grey-tiled marble
floors. Wooden pews line either side of the room, divided by a wide,
gold-trimmed red carpet, and face due west, where an altar to the gods has
been erected and a priest performs his holy services. The rest of the
Fortress lies to the east.
~
FLAGS 7348232
Sect 0
DOOR 1
The entrance hall of the Golden Fortress lies to the east.
~
~
0 0 4501
End
#4515
NAME The Arena~
DESCR
This large, open room houses tools of combat, while affording free space
for combatants to duel comfortably. Several benches lie to the side for
spectators, while the center is roped off so that no interference takes
place.
~
FLAGS 13115396
Sect 0
DOOR 0
~
~
0 0 4510
DOOR 1
~
~
0 0 4512
DOOR 2
~
~
0 0 4511
DOOR 3
~
~
0 0 4513
End
#4516
NAME The Dueling Chambers~
DESCR
You stand within the duel chambers of the Knights of Thera. Here, the
Knights hold friendly duels of honor to declare the most skilled Knight
within the ranks of the Fortress. A circle has been set up in the center of
the room, where honorable duels usually take place. A number of other
circles dot the room, but they are being used by the squires and other
Knights. Towards the west, the Knight barracks lie.
~
FLAGS 13639688
Sect 0
DOOR 3
The Knight Barracks due west.
~
~
0 0 4502
End
#4517
NAME The Castle Study~
DESCR
You stand within the study of the Golden Fortress. Bookshelves line the
room in every direction, filled with books concerning evil, the Knights, the
struggle between Light and Shadow, and a multitude of other topics. Squires
sit at various tables throughout the room, increasing their knowledge of the
world around them. On the northern wall, a plaque outlines the Knight's
Code of Honor.
~
FLAGS 13639688
Sect 0
EDESC plaque~
THE CODE OF HONOR
1. You will destroy {RALL{x evil. The ONLY exception to this
rule is when the evil-hearted truly seeks redemption for
his sins.
2. As the strong-hearted and honorable warriors of Light and
Honor, you must uphold the Fortress's values: you may not
gang unless the Fortress is directly under assault, and in
no instance should you ever full loot your opponent.
3. You must defend the Code of Honor at all costs, even if you
must lay down your own life to save it. Without the Code of
Honor, the Fortress shall fall.
4. There are to be no inner conflicts within the ranks of the
Fortress. The Leader reserves the right to cast out any
Knights he deems unbearably insubordinate or harmful to the
Fortress's cause. All disputes may be settled within the
dueling ring, and ONLY the dueling ring. You have been
warned.
~
DOOR 2
The Knight Barracks are back towards the south.
~
~
0 0 4502
End
#4518
NAME A road extending into the Ofcol mountains~
DESCR
This path appears to be partially overrun by shrubbery and wildlife. It
resides on a high ledge overlooking Ofcol, which lies to the southwest, and
has been meticulously placed, hugging the cliffside to the east, to prevent
the accidental fall and eventual death of unwary travelers. The path
extends southward, eventually meeting and entering the shaft of a large
building in Ofcol, and northward, ending in what appears to be a massive
golden castle.
~
FLAGS 2
Sect 0
DOOR 0
In this direction lies the outer gate of a large fortress.
~
~
0 0 4500
DOOR 2
The shaft from the Golden Citadel lies to the south.
~
~
0 0 697
End
#0
#SPECIALS
M 4501 spec_golden_knight
M 4505 spec_templar
S
#RESETS
M 0 4503 1 4500 1
O 0 4510 0 4502
O 0 4509 0 4502
O 0 4508 0 4504
M 0 4501 1 4504 1
M 0 4500 1 4514 1
O 0 4501 0 4514
O 0 4511 0 4516
S
#SHOPS
0
#IMPROGS
I 4502 give_prog give_prog_cabal_item
I 4503 fight_prog fight_prog_golden_weapon
I 4512 fight_prog fight_prog_golden_weapon
M 4501 greet_prog greet_prog_inner_guardian
M 4501 death_prog death_prog_inner_guardian
M 4503 greet_prog greet_prog_outer_guardian
M 4503 death_prog death_prog_outer_guardian
M 4503 attack_prog attack_prog_outer_guardian
M 4503 move_prog move_prog_outer_guardian
E
#$