#AREADATA Name Knight Cabal~ Builders None~ VNUMs 4500 4520 Credits {CABAL} Zornath The Golden Fortress~ Security 9 Xplore 0 End #MOBDATA #4500 NAME healer adept~ SHORT the Priest of the Knights~ LONG A wise priest stands here, ready to aid Knights in need. ~ DESCR This wise priest blesses the Knights with his god-given powers of healing, helping them in their struggle against evil. His head is covered in fading white hair, and his slightly fat appearance, pleasant smile, and generous demeanor has earned him a deep respect within the Fortress. ~ RACE human~ ACT ABQVae AFF 0 OFF FHIK IMM ABC RES D VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 60 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+1999 MDICE 1d1+999 DDICE 2d4+30 REGEN 0 DTYPE divine AC -15 -15 -15 -15 POS stand stand SEX male GOLD 1000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 CABAL knight End #4501 NAME guardian light protector knight~ SHORT the Guardian of Light~ LONG The Guardian of Light presides over the Code of Honor here. ~ DESCR This silent human stands here in the northern end of the room. He guards the monument with his life, protecting the Knight's Code of Honor. He is clad in blessed golden armor and has been vested with the responsibility of guarding the Fortress by the very gods themselves. ~ RACE human~ ACT ABDGLTVWde AFF H OFF ANU IMM ABN RES 0 VULN E WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 60 HROLL 40 ENHA 100.00% MATER none~ HDICE 1d1+4999 MDICE 1d200+1600 DDICE 10d10+15 REGEN 0 DTYPE searing AC -20 -20 -20 -20 POS stand stand SEX male GOLD 5000 FORM AHMV PARTS ABCDEFGHIJK SIZE large DMOD 100 AMOD 0 QUEST 3 CABAL knight End #4502 NAME squire~ SHORT A knight squire~ LONG A squire of the knight cabal stands here, awaiting orders. ~ DESCR A young man clad in simple leather armor serves as a knights blooded squire, with hopes of one day becoming a true knight of thera. ~ RACE human~ ACT ALT AFF 0 OFF EFHK IMM ABNS RES 0 VULN M WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 51 HROLL 30 ENHA 100.00% MATER none~ HDICE 1d1+2000 MDICE 1d1+5000 DDICE 40d3+10 REGEN 0 DTYPE punch AC -15 -15 -15 -15 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 CABAL knight End #4503 NAME golden knight templar~ SHORT the knight templar~ LONG A knight templar stands here, vigilantly guarding the entrance to the Fortress. ~ DESCR This human stands here silently, keeping close watch over those who enter and leave the Golden Fortress and protecting it from unwanted intruders. He is clad in golden elysium battle armor, adorned with precious stones and tempered to unmatched quality. ~ RACE human~ ACT ABGLTVZ AFF HNVa OFF CDEOa IMM ABN RES NS VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 60 HROLL 40 ENHA 100.00% MATER none~ HDICE 2d500+3000 MDICE 1d1+4999 DDICE 3d3+30 REGEN 0 DTYPE wrath AC -35 -35 -35 -35 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 CABAL knight End #4505 NAME knight templar~ SHORT the Knight Templar~ LONG A knight in golden armor prepares to defend his liege. ~ DESCR He is standing calmly, waiting for his liege lord to give him an order. ~ RACE human~ ACT AJTW AFF 0 OFF ACFHKN IMM ABN RES 0 VULN E WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 51 HROLL 20 ENHA 100.00% MATER none~ HDICE 1d1+8999 MDICE 1d1+1 DDICE 10d10+30 REGEN 0 DTYPE searing AC -20 -20 -20 -20 POS stand stand SEX male GOLD 5000 FORM AHMV PARTS ABCDEFGHIJK SIZE large DMOD 100 AMOD 0 QUEST 0 CABAL knight End #4520 NAME no name~ SHORT (no short description)~ LONG (no long description) ~ DESCR ~ RACE human~ ACT A AFF 0 OFF 0 IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 0 HROLL 0 ENHA 100.00% MATER none~ HDICE 0d0+0 MDICE 0d0+0 DDICE 0d0+0 REGEN 0 DTYPE none AC 0 0 0 0 POS stand stand SEX none GOLD 0 FORM 0 PARTS 0 SIZE medium DMOD 100 AMOD 0 QUEST 0 End #0 #OBJDATA #4500 NAME key small golden~ SHORT a small golden key~ DESCR A small golden key is on the ground.~ MAT gold~ TYPE key 0 0 0 0 0 EXTRA 1 3 0 16924672 WEAR AO LEVEL 40 WEIGHT 10 COST 0 COND 100 End #4501 NAME altar~ SHORT the altar~ DESCR An intricate and beautiful marble altar has been erected here.~ MAT gold~ TYPE trash 0 0 0 0 0 EXTRA 1 3 0 16924672 WEAR P LEVEL 60 WEIGHT 10 COST 20 COND 100 End #4502 NAME code honor~ SHORT the Code of Honor~ DESCR The Code of Honor lies here.~ MAT gold~ TYPE treasure 0 0 0 0 0 EXTRA 1 2 0 540672 WEAR A LEVEL 60 WEIGHT 10 COST 20000 COND 100 CABAL 2 LIMIT 1 End #4503 NAME golden claymore sword scimitar blade rapier broadsword cutlass~ SHORT a Golden Sword~ DESCR A shiny gold sword is resting on the ground.~ MAT iron~ TYPE weapon sword 8 7 searing 0 EXTRA 1 8 0 4754691 WEAR AN LEVEL 52 WEIGHT 16 COST 0 COND 100 Affect A 0 0 C Affect O 19 5 0 Affect O 18 5 0 RESTR Y End #4504 NAME golden dagger~ SHORT a golden dagger~ DESCR There is a shiny golden dagger on the ground.~ MAT gold~ TYPE weapon dagger 7 7 pierce D EXTRA 1 7 0 4754689 WEAR AN LEVEL 20 WEIGHT 6 COST 0 COND 100 End #4505 NAME golden mace~ SHORT a golden mace~ DESCR A shiny gold mace is on the ground.~ MAT gold~ TYPE weapon mace 7 7 crush 0 EXTRA 1 7 0 4754689 WEAR AN LEVEL 20 WEIGHT 24 COST 0 COND 100 End #4506 NAME golden dragonplate plate armor battle~ SHORT ornately crafted golden battle armor~ DESCR A shining set of dragonplate lies on the floor.~ MAT gold~ TYPE armor ABCDEG DG BCFG CDEF B EXTRA 1 7 0 16780611 WEAR AD LEVEL 52 WEIGHT 34 COST 10000 COND 100 Affect O 24 -5 0 Affect O 18 5 0 Affect O 19 5 0 Affect O 13 60 0 Affect O 1 2 0 Affect A 0 0 N RESTR Y End #4507 NAME shield rose white~ SHORT a Shield of {WWhite{x Roses~ DESCR A beautiful shield of {Wwhite{x rose lies here.~ MAT magic~ TYPE armor ABCEG ABCEG ABCEG BCDFH 0 EXTRA 1 3 0 3073 WEAR AJ LEVEL 51 WEIGHT 7 COST 10000 COND 100 Affect O 19 3 0 Affect O 18 3 0 RESTR Y End #4508 NAME monument honor~ SHORT a monument of honor~ DESCR A monument has been erected here to hold the Code of Honor.~ MAT gold~ TYPE trash 0 0 0 0 0 EXTRA 1 2 0 540672 WEAR 0 LEVEL 60 WEIGHT 10 COST 0 COND 100 EDESC monument~ This golden monument has been erected here to honor the deeds of the Knights of Thera. A small area has been pushed into the monument at its center to hold the Code of Honor. ~ End #4509 NAME beds bed~ SHORT a comfortable bed~ DESCR A multitude of comfortable beds line either side of the room here.~ MAT wood~ TYPE furniture BCDE EIJKN BEHK 0 0 EXTRA 1 2 0 540672 WEAR P LEVEL 60 WEIGHT 6 COST 0 COND 100 End #4510 NAME rack~ SHORT a wooden equipment rack~ DESCR A wooden rack stands here, waiting to hold equipment.~ MAT wood~ TYPE container 20000 0 0 10000 0 EXTRA 1 2 0 540672 WEAR P LEVEL 60 WEIGHT 6 COST 0 COND 100 End #4511 NAME duel circle~ SHORT a duel circle~ DESCR A circular outline on the ground forms a dueling circle here.~ MAT unknown~ TYPE furniture B FHIJKL C 0 0 EXTRA 1 1 0 16384 WEAR P LEVEL 60 WEIGHT 9 COST 0 COND 100 End #4512 NAME flamberge phoenix legendary sword brand~ SHORT 'Phoenix Brand' the Legendary Flamberge~ DESCR Pendragon's LEADER WEAPON is here.~ MAT silver~ TYPE weapon sword 8 8 wrath FM EXTRA 1 5 0 393475 WEAR AN LEVEL 55 WEIGHT 24 COST 0 COND 100 Affect O 29 2 0 Affect O 18 10 0 Affect O 19 10 0 LIMIT 1 RESTR N End #0 #ROOMDATA #4500 NAME Before a Golden Fortress~ DESCR You stand at the foot of a gargantuan fortress of gold and stone. The entrance is warded off by an immense steel gate, protruding at least 20 feet into the air. Torches line the outer wall of the fortress as far as you can see towards the east and west, ultimately resulting in an endless horizon of shining gold. Messengers, travelers, and even soldiers adorned in golden armor traverse the path here, entering and leaving the fortress as their business requires. ~ FLAGS 13639688 Sect 0 DOOR 0 The inner halls of the Golden Fortress lie in this direction. ~ ~ 0 -1 4501 DOOR 2 The path back to Ofcol lies to the south. ~ ~ 0 0 4518 End #4501 NAME Within the Golden Fortress~ DESCR You stand within the entrance hall of the Golden Fortress. The hall appears to be highly maintained; the detailed marble tiles are polished to a brilliant luster and the gold-trimmed red carpet that runs in every visible direction is completely free of wrinkles, stains, and dirt. Intricately-designed lamps line the walls of the hall in every direction, accentuating the Fortress's beautifully-crafted windows and doorways. The Shrine of Honor lies to the north and the Altar of Purity lies to the west, while the rest of the fortress lies to the east. ~ FLAGS 13639688 Sect 0 DOOR 0 The Shrine of Honor lies in this direction. ~ ~ 0 -1 4504 DOOR 1 The Knight Barracks lie to the east. ~ ~ 0 -1 4502 DOOR 2 Entrance hall can be seen. ~ ~ 0 -1 4500 DOOR 3 The Chapel of Purity lies to the west. ~ ~ 0 0 4514 End #4502 NAME The Knight Barracks~ DESCR While one would expect a barracks to carry an unpleasant odor or fall into a condition of filth, these barracks are practically spotless. Comfortable beds line either side of the room for the Knights and squires to sleep, and racks stand next to each bed, waiting to hold a Knight's equipment while they rest. The red carpet from the entrance hall runs through the center of the room and towards the east, while a second red carpet splits towards the north from the first carpet, leading to the castle study. The dueling chambers lie east, while the entrance hall lies west. ~ FLAGS 13639688 Sect 0 DOOR 0 The castle study is to the north. ~ ~ 0 0 4517 DOOR 1 The dueling chambers are due east. ~ ~ 0 0 4516 DOOR 3 The entrance hall of the Golden Fortress lies to the west. ~ ~ 0 -1 4501 End #4503 NAME Storage Room~ DESCR You are inside the storge room of Knights of Thera. Some heavily used swords and armors are tossed aside. This room generally fills with equipment, when cabal wars happen. ~ FLAGS 9445388 Sect 0 End #4504 NAME The Shrine of Honor~ DESCR This large room has been adorned with great statues of pure gold depicting Knights partaking in deeds of good and generousity. Murals carefully drawn on the walls follow suit, as well as display the Knight's past and origins. In the northern end of the room, a small monument has been erected. A square shape has been pushed into the monument, intending to hold the Knight's sacred Code of Honor. The main fortress hall lies to the south. ~ FLAGS 13901832 Sect 0 DOOR 2 The entrance hall of the Golden Fortress lies to the south. ~ ~ 0 -1 4501 End #4510 NAME The Arena~ DESCR This large, open room houses tools of combat, while affording free space for combatants to duel comfortably. Several benches lie to the side for spectators, while the center is roped off so that no interference takes place. The doors to the rest of the knight castle seem to have been locked when the duel began, to prevent interference. ~ FLAGS 13639694 Sect 0 DOOR 0 ~ ~ 0 0 4511 DOOR 2 ~ ~ 0 0 4515 End #4511 NAME The Arena~ DESCR This large, open room houses tools of combat, while affording free space for combatants to duel comfortably. Several benches lie to the side for spectators, while the center is roped off so that no interference takes place. ~ FLAGS 13115396 Sect 0 DOOR 0 ~ ~ 0 0 4515 DOOR 1 ~ ~ 0 0 4512 DOOR 2 ~ ~ 0 0 4510 DOOR 3 ~ ~ 0 0 4513 End #4512 NAME The Arena~ DESCR This large, open room houses tools of combat, while affording free space for combatants to duel comfortably. Several benches lie to the side for spectators, while the center is roped off so that no interference takes place. ~ FLAGS 13115396 Sect 0 DOOR 0 ~ ~ 0 0 4515 DOOR 2 ~ ~ 0 0 4510 DOOR 3 ~ ~ 0 0 4511 End #4513 NAME The Arena~ DESCR This large, open room houses tools of combat, while affording free space for combatants to duel comfortably. Several benches lie to the side for spectators, while the center is roped off so that no interference takes place. ~ FLAGS 13115396 Sect 0 DOOR 0 ~ ~ 0 0 4515 DOOR 1 ~ ~ 0 0 4511 DOOR 2 ~ ~ 0 0 4510 End #4514 NAME The Chapel of Purity~ DESCR You stand within a well-decorated chapel. Stained glass windows to the north and south cast light on the marble-tiled room in a spectrum of colors, creating a pleasant and welcoming effect when striking the grey-tiled marble floors. Wooden pews line either side of the room, divided by a wide, gold-trimmed red carpet, and face due west, where an altar to the gods has been erected and a priest performs his holy services. The rest of the Fortress lies to the east. ~ FLAGS 7348232 Sect 0 DOOR 1 The entrance hall of the Golden Fortress lies to the east. ~ ~ 0 0 4501 End #4515 NAME The Arena~ DESCR This large, open room houses tools of combat, while affording free space for combatants to duel comfortably. Several benches lie to the side for spectators, while the center is roped off so that no interference takes place. ~ FLAGS 13115396 Sect 0 DOOR 0 ~ ~ 0 0 4510 DOOR 1 ~ ~ 0 0 4512 DOOR 2 ~ ~ 0 0 4511 DOOR 3 ~ ~ 0 0 4513 End #4516 NAME The Dueling Chambers~ DESCR You stand within the duel chambers of the Knights of Thera. Here, the Knights hold friendly duels of honor to declare the most skilled Knight within the ranks of the Fortress. A circle has been set up in the center of the room, where honorable duels usually take place. A number of other circles dot the room, but they are being used by the squires and other Knights. Towards the west, the Knight barracks lie. ~ FLAGS 13639688 Sect 0 DOOR 3 The Knight Barracks due west. ~ ~ 0 0 4502 End #4517 NAME The Castle Study~ DESCR You stand within the study of the Golden Fortress. Bookshelves line the room in every direction, filled with books concerning evil, the Knights, the struggle between Light and Shadow, and a multitude of other topics. Squires sit at various tables throughout the room, increasing their knowledge of the world around them. On the northern wall, a plaque outlines the Knight's Code of Honor. ~ FLAGS 13639688 Sect 0 EDESC plaque~ THE CODE OF HONOR 1. You will destroy {RALL{x evil. The ONLY exception to this rule is when the evil-hearted truly seeks redemption for his sins. 2. As the strong-hearted and honorable warriors of Light and Honor, you must uphold the Fortress's values: you may not gang unless the Fortress is directly under assault, and in no instance should you ever full loot your opponent. 3. You must defend the Code of Honor at all costs, even if you must lay down your own life to save it. Without the Code of Honor, the Fortress shall fall. 4. There are to be no inner conflicts within the ranks of the Fortress. The Leader reserves the right to cast out any Knights he deems unbearably insubordinate or harmful to the Fortress's cause. All disputes may be settled within the dueling ring, and ONLY the dueling ring. You have been warned. ~ DOOR 2 The Knight Barracks are back towards the south. ~ ~ 0 0 4502 End #4518 NAME A road extending into the Ofcol mountains~ DESCR This path appears to be partially overrun by shrubbery and wildlife. It resides on a high ledge overlooking Ofcol, which lies to the southwest, and has been meticulously placed, hugging the cliffside to the east, to prevent the accidental fall and eventual death of unwary travelers. The path extends southward, eventually meeting and entering the shaft of a large building in Ofcol, and northward, ending in what appears to be a massive golden castle. ~ FLAGS 2 Sect 0 DOOR 0 In this direction lies the outer gate of a large fortress. ~ ~ 0 0 4500 DOOR 2 The shaft from the Golden Citadel lies to the south. ~ ~ 0 0 697 End #0 #SPECIALS M 4501 spec_golden_knight M 4505 spec_templar S #RESETS M 0 4503 1 4500 1 O 0 4510 0 4502 O 0 4509 0 4502 O 0 4508 0 4504 M 0 4501 1 4504 1 M 0 4500 1 4514 1 O 0 4501 0 4514 O 0 4511 0 4516 S #SHOPS 0 #IMPROGS I 4502 give_prog give_prog_cabal_item I 4503 fight_prog fight_prog_golden_weapon I 4512 fight_prog fight_prog_golden_weapon M 4501 greet_prog greet_prog_inner_guardian M 4501 death_prog death_prog_inner_guardian M 4503 greet_prog greet_prog_outer_guardian M 4503 death_prog death_prog_outer_guardian M 4503 attack_prog attack_prog_outer_guardian M 4503 move_prog move_prog_outer_guardian E #$