#AREADATA Name High Tower~ Builders None~ VNUMs 1300 1499 Credits {10 30} Skylar High Tower of Sorcery~ Security 9 Xplore 0 End #MOBDATA #1300 NAME oldstyle shadow guardian~ SHORT a shadow guardian~ LONG A shadow guardian screams a challenge and attacks. ~ DESCR It seems to be made of nothing more than darkness ... ~ RACE human~ ACT ACFG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -350 GROUP 0 LEVEL 9 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+110 MDICE 4d9+100 DDICE 1d8+2 REGEN 0 DTYPE none AC 2 2 2 8 POS stand stand SEX none GOLD 5 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1301 NAME oldstyle adventurer~ SHORT a lost adventurer~ LONG An emaciated adventurer is here looking lost and hopeless. ~ DESCR He looks haggard and sickly; no doubt he's been lost here for quite some time. ~ RACE human~ ACT ABCHQ AFF 0 OFF EIKU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 400 GROUP 0 LEVEL 8 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+96 MDICE 8d9+100 DDICE 1d7+2 REGEN 0 DTYPE none AC 3 3 3 8 POS sit stand SEX male GOLD 14 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1302 NAME oldstyle edgar~ SHORT Edgar~ LONG Edgar the Human Swordpupil ~ DESCR Edgar says 'pardon me, can you tell me where to buy cups?' You see before you, one of Midgaard's finest fighting elite, the mighty bunny slayer himself, Edgar the Horrible! ~ RACE human~ ACT ACEH AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 1 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+10 MDICE 0d9+100 DDICE 1d4+0 REGEN 0 DTYPE none AC 9 9 9 10 POS stand stand SEX male GOLD 1 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1303 NAME oldstyle diamond golem~ SHORT the golem~ LONG A huge diamond golem is standing guard here. ~ DESCR It looks quite strong. ~ RACE human~ ACT ABG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 500 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+450 MDICE 11d9+100 DDICE 3d6+6 REGEN 0 DTYPE none AC -6 -6 -6 6 POS stand stand SEX none GOLD 49 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1304 NAME oldstyle mage young~ SHORT a mage~ LONG A young mage wanders about, oblivious to all. ~ DESCR He seems to be contemplating life, love and the mysteries of the universe. Then again, he may just have a headache. ~ RACE human~ ACT AGHR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 450 GROUP 0 LEVEL 10 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+110 MDICE 10d9+100 DDICE 1d8+1 REGEN 0 DTYPE none AC 2 2 2 6 POS stand stand SEX male GOLD 21 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1305 NAME oldstyle strick bartender~ SHORT Strick the bartender~ LONG Strick is here levitating drinks to his customers. ~ DESCR He looks rather harmless, but then again so does a sleeping dragon. ~ RACE human~ ACT ABG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 750 GROUP 0 LEVEL 25 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+550 MDICE 12d9+100 DDICE 2d10+7 REGEN 0 DTYPE none AC -7 -7 -7 6 POS stand stand SEX male GOLD 100 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1306 NAME oldstyle tatorious wizard~ SHORT Tatorious~ LONG Tatorious the wizard is here counting his earnings. ~ DESCR Tatorious winks at you mischievously. ~ RACE human~ ACT ABGR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 900 GROUP 0 LEVEL 25 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+500 MDICE 25d9+100 DDICE 4d4+6 REGEN 0 DTYPE none AC -6 -6 -6 2 POS stand stand SEX male GOLD 250 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1307 NAME oldstyle ezmerelda cook~ SHORT Ezmerelda~ LONG Ezmerelda the cook is here stirring a large pot of something. ~ DESCR ~ RACE human~ ACT ABGR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 20 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+308 MDICE 20d9+100 DDICE 3d4+4 REGEN 0 DTYPE none AC -4 -4 -4 3 POS stand stand SEX female GOLD 54 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1308 NAME oldstyle assistant mage~ SHORT The cook's assistant~ LONG The cook's assistant is here assisting the cook. ~ DESCR ~ RACE human~ ACT ABGHR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -200 GROUP 0 LEVEL 11 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+121 MDICE 11d9+100 DDICE 1d7+2 REGEN 0 DTYPE none AC 1 1 1 6 POS stand stand SEX male GOLD 5 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1309 NAME oldstyle prisoner~ SHORT The prisoner~ LONG A prisoner is chained to the wall here. ~ DESCR Though his clothes are all in rags, you can see that at one time they must have been fine garments. A metal muzzle has been fitted over the poor wretch's mouth, whether to keep him from screaming, or to silence his spell casting you cannot tell. He looks quite mad, no doubt he's been mistreated horribly. ~ RACE human~ ACT ABCFGHR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 100 GROUP 0 LEVEL 16 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+208 MDICE 16d9+100 DDICE 2d5+3 REGEN 0 DTYPE none AC -2 -2 -2 4 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1310 NAME oldstyle jailor mage~ SHORT the Jailor~ LONG The Jailor is here enjoying a comfortable nap. ~ DESCR He looks rather dirty. ~ RACE human~ ACT ABGR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 100 GROUP 0 LEVEL 17 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+233 MDICE 17d9+100 DDICE 1d12+3 REGEN 0 DTYPE none AC -2 -2 -2 4 POS sleep sleep SEX male GOLD 66 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1311 NAME oldstyle broom~ SHORT a broom~ LONG A straw broom is here leaning against the wall. ~ DESCR The broom screams 'Take that you lout!' ~ RACE human~ ACT ABCFGS AFF 0 OFF BEFJNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 50 GROUP 0 LEVEL 7 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+71 MDICE 3d9+100 DDICE 1d7+1 REGEN 0 DTYPE none AC 4 4 4 8 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1312 NAME oldstyle lesser guardian hands~ SHORT a pair of disembodied hands~ LONG A pair of disembodied hands floats in the air here. ~ DESCR The hands twitch with anticipation of strangling someone. ~ RACE human~ ACT AFG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -400 GROUP 0 LEVEL 9 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+110 MDICE 4d9+100 DDICE 1d8+2 REGEN 0 DTYPE none AC 2 2 2 8 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1313 NAME oldstyle guardian greater eyes~ SHORT a pair of disembodied eyes~ LONG A pair of disembodied eyes floats here glaring at you. ~ DESCR The eyes smolder with hatred. ~ RACE human~ ACT AFG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -600 GROUP 0 LEVEL 15 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+208 MDICE 7d9+100 DDICE 2d6+3 REGEN 0 DTYPE none AC -2 -2 -2 7 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1314 NAME oldstyle mage visitor~ SHORT the mage~ LONG A visiting mage is here snoring away in peaceful slumber. ~ DESCR He looks quite sleepy. ~ RACE human~ ACT ABCGHR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 250 GROUP 0 LEVEL 12 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d8+134 MDICE 12d9+100 DDICE 1d8+2 REGEN 0 DTYPE none AC 1 1 1 6 POS sleep sleep SEX male GOLD 36 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1315 NAME oldstyle apprentice young~ SHORT a young apprentice magic user~ LONG A young apprentice magic user is here doing magical studies. ~ DESCR She looks quite intent on her studies. ~ RACE human~ ACT ABGHR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 400 GROUP 0 LEVEL 7 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+71 MDICE 7d9+100 DDICE 1d5+1 REGEN 0 DTYPE none AC 4 4 4 7 POS sit sit SEX female GOLD 18 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1316 NAME oldstyle apprentice young~ SHORT a young apprentice~ LONG A young apprentice is here mumbling words of magic to himself. ~ DESCR He looks to be oblivious to all but the spell he is memorizing. ~ RACE human~ ACT ABGHR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 380 GROUP 0 LEVEL 7 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+71 MDICE 7d9+100 DDICE 1d5+1 REGEN 0 DTYPE none AC 4 4 4 7 POS stand stand SEX male GOLD 24 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1317 NAME oldstyle apprentice young~ SHORT a young apprentice~ LONG A young apprentice is sleeping here. ~ DESCR He seems to be dreaming. ~ RACE human~ ACT ABGHR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 350 GROUP 0 LEVEL 7 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+71 MDICE 7d9+100 DDICE 1d5+1 REGEN 0 DTYPE none AC 4 4 4 7 POS sleep sleep SEX male GOLD 10 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1318 NAME oldstyle apprentice young~ SHORT A young apprentice~ LONG A young apprentice is here teasing a cornered kitten. ~ DESCR He looks like a mischievous youth. ~ RACE human~ ACT ABGHR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -200 GROUP 0 LEVEL 7 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+71 MDICE 7d9+100 DDICE 1d5+1 REGEN 0 DTYPE none AC 4 4 4 7 POS stand stand SEX male GOLD 19 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1319 NAME oldstyle kitten~ SHORT a small kitten~ LONG A small kitten is here meowing in terror. ~ DESCR The little ball of fur looks very unhappy. Singed fur and a few minor burns mark its mottled coat. ~ RACE human~ ACT ABGH AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 500 GROUP 0 LEVEL 1 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+10 MDICE 0d9+100 DDICE 1d4+0 REGEN 0 DTYPE none AC 9 9 9 10 POS stand stand SEX female GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1320 NAME oldstyle student~ SHORT a student~ LONG A student of spells is here looking quite bored ~ DESCR The student yawns. ~ RACE human~ ACT ABGHR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 350 GROUP 0 LEVEL 8 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+85 MDICE 8d9+100 DDICE 1d6+1 REGEN 0 DTYPE none AC 4 4 4 7 POS sit sit SEX male GOLD 13 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1321 NAME oldstyle instructor teacher mage~ SHORT an instructor of magic~ LONG The instructor screams at your interruption and attacks you. ~ DESCR He looks quite angry at your interruption. ~ RACE human~ ACT ABFGR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 300 GROUP 0 LEVEL 14 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+170 MDICE 14d9+100 DDICE 1d10+2 REGEN 0 DTYPE none AC -1 -1 -1 5 POS stand stand SEX male GOLD 44 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1322 NAME oldstyle student~ SHORT a student of spells~ LONG A student of spells is here trying to master invisibility. ~ DESCR He blinks in and out of existence, trying to master the spell. ~ RACE human~ ACT ABGHR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 400 GROUP 0 LEVEL 8 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+85 MDICE 8d9+100 DDICE 1d6+1 REGEN 0 DTYPE none AC 4 4 4 7 POS stand stand SEX male GOLD 9 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1323 NAME oldstyle teacher mage~ SHORT a spell teacher~ LONG A spell teacher screams at your interruption and attacks. ~ DESCR ~ RACE human~ ACT ABFGR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 300 GROUP 0 LEVEL 15 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+190 MDICE 15d9+100 DDICE 1d10+3 REGEN 0 DTYPE none AC -1 -1 -1 5 POS stand stand SEX male GOLD 62 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1324 NAME oldstyle student~ SHORT a student of spells~ LONG A student of spells has fallen asleep at her desk here. ~ DESCR She looks to have collapsed from sheer boredom. ~ RACE human~ ACT ABGHR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 400 GROUP 0 LEVEL 9 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+96 MDICE 9d9+100 DDICE 1d7+1 REGEN 0 DTYPE none AC 3 3 3 7 POS sleep sleep SEX female GOLD 28 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1325 NAME oldstyle wizard speaker mage~ SHORT a wizard~ LONG An old wizard is here making a speech ~ DESCR ~ RACE human~ ACT ABGHR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 400 GROUP 0 LEVEL 18 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+258 MDICE 18d9+100 DDICE 2d6+3 REGEN 0 DTYPE none AC -3 -3 -3 4 POS stand stand SEX male GOLD 123 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1326 NAME oldstyle mage young~ SHORT a young mage~ LONG A young mage is here learning hand to hand combat. ~ DESCR ~ RACE human~ ACT ABGHR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 300 GROUP 0 LEVEL 9 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+96 MDICE 9d9+100 DDICE 1d7+1 REGEN 0 DTYPE none AC 3 3 3 7 POS stand stand SEX male GOLD 34 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1327 NAME oldstyle mistress battle~ SHORT the battle mistress~ LONG The battle mistress is here teaching the fine uses of a dagger. ~ DESCR She looks quite rugged. In fact, she more resembles a warrior than a magic user. ~ RACE human~ ACT ABFGR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 200 GROUP 0 LEVEL 17 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+233 MDICE 17d9+100 DDICE 1d12+3 REGEN 0 DTYPE none AC -2 -2 -2 4 POS stand stand SEX female GOLD 160 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1328 NAME oldstyle mage teacher~ SHORT a spell teacher~ LONG A spell teacher is here relaxing. ~ DESCR ~ RACE human~ ACT ABGR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 200 GROUP 0 LEVEL 15 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+190 MDICE 15d9+100 DDICE 1d10+3 REGEN 0 DTYPE none AC -1 -1 -1 5 POS rest rest SEX male GOLD 50 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1329 NAME oldstyle wizard~ SHORT an aged wizard~ LONG An aged wizard is sleeping here. ~ DESCR ~ RACE human~ ACT ABFGHR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 350 GROUP 0 LEVEL 20 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+308 MDICE 20d9+100 DDICE 3d4+4 REGEN 0 DTYPE none AC -4 -4 -4 3 POS sleep sleep SEX male GOLD 78 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1330 NAME oldstyle scribe mage~ SHORT a scribe~ LONG A scribe is here working on some manuscripts. ~ DESCR ~ RACE human~ ACT ABCGHR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 400 GROUP 0 LEVEL 14 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+170 MDICE 14d9+100 DDICE 1d10+2 REGEN 0 DTYPE none AC -1 -1 -1 5 POS stand stand SEX male GOLD 15 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1331 NAME oldstyle scribe mage~ SHORT a scribe~ LONG A scribe is here working diligently on some translations. ~ DESCR She's quite cute. Too bad her only interest seems to be the words of lore she is translating. ~ RACE human~ ACT ABGHR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 500 GROUP 0 LEVEL 15 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+190 MDICE 15d9+100 DDICE 1d10+3 REGEN 0 DTYPE none AC -1 -1 -1 5 POS stand stand SEX female GOLD 34 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1332 NAME oldstyle master scribe~ SHORT the master scribe~ LONG The master scribe is here looking a little upset ~ DESCR He seems to be so old, his skin has become nothing but a giant wrinkle. The master scribe screams 'How dare you interrupt my important work???' ~ RACE human~ ACT ABFGHR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 100 GROUP 0 LEVEL 22 HROLL 0 ENHA 100.00% MATER none~ HDICE 4d10+360 MDICE 22d9+100 DDICE 2d7+5 REGEN 0 DTYPE none AC -5 -5 -5 3 POS stand stand SEX male GOLD 281 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1333 NAME oldstyle assistant scribe~ SHORT the scribe's assistant~ LONG The scribe's assistant is here folding parchments. ~ DESCR ~ RACE human~ ACT ABFGHR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 100 GROUP 0 LEVEL 16 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+208 MDICE 16d9+100 DDICE 2d5+3 REGEN 0 DTYPE none AC -2 -2 -2 4 POS stand stand SEX male GOLD 52 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1334 NAME oldstyle master enchanter mage~ SHORT the Enchanter~ LONG The Enchanter is here placing a dweomer upon well made sword. ~ DESCR ~ RACE human~ ACT ABFGR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -200 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+400 MDICE 23d9+100 DDICE 2d8+5 REGEN 0 DTYPE none AC -5 -5 -5 3 POS stand stand SEX male GOLD 340 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1335 NAME oldstyle sword dancing~ SHORT a dancing sword~ LONG A well crafted sword lies on the work table here. ~ DESCR It looks quite sharp. ~ RACE human~ ACT ABFG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 10 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+121 MDICE 5d9+100 DDICE 2d4+2 REGEN 0 DTYPE none AC 1 1 1 8 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1336 NAME mad alchemist~ SHORT the Mad Alchemist~ LONG The Mad Alchemist babbles something incomprehensible and attacks. ~ DESCR He looks like he's been quaffing too many potions. His eyes dart around wildly, and he starts to drool. The Mad Alchemist throws back his head and cackles with insane glee! ~ RACE human~ ACT ABCFGR AFF 0 OFF FU IMM AB RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 24 HROLL 40 ENHA 100.00% MATER none~ HDICE 10d100+4000 MDICE 24d9+100 DDICE 45d5+100 REGEN 0 DTYPE magic AC -6 -6 -6 2 POS stand stand SEX male GOLD 117 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1337 NAME oldstyle master summoner~ SHORT the master summoner~ LONG The master summoner is here holding gateways open to other planes. ~ DESCR ~ RACE human~ ACT ABFGHR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -200 GROUP 0 LEVEL 22 HROLL 0 ENHA 100.00% MATER none~ HDICE 4d10+360 MDICE 22d9+100 DDICE 2d7+5 REGEN 0 DTYPE none AC -5 -5 -5 3 POS stand stand SEX male GOLD 50 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1338 NAME oldstyle master charmer~ SHORT the master charmer~ LONG The master charmer utters the words, 'uuuzzldctz'. ~ DESCR The master charmer sizes you up, always looking for a new pet. ~ RACE human~ ACT ABFR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -400 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+400 MDICE 23d9+100 DDICE 2d8+5 REGEN 0 DTYPE none AC -5 -5 -5 3 POS stand stand SEX male GOLD 233 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1339 NAME oldstyle golem wooden~ SHORT a wooden golem~ LONG A wooden golem stands a silent vigil here, guarding the stairs. ~ DESCR He looks flammable. ~ RACE human~ ACT ABFG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 100 GROUP 0 LEVEL 16 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+233 MDICE 8d9+100 DDICE 2d6+4 REGEN 0 DTYPE none AC -2 -2 -2 7 POS stand stand SEX none GOLD 50 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1340 NAME oldstyle master binder~ SHORT the master spell binder~ LONG The master spell binder is here re-charging a blackened wand. ~ DESCR The master spell binder snarls at you and attacks. ~ RACE human~ ACT ABCFGHR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+400 MDICE 23d9+100 DDICE 2d8+5 REGEN 0 DTYPE none AC -5 -5 -5 3 POS stand stand SEX male GOLD 115 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1341 NAME oldstyle master maker~ SHORT the golem maker~ LONG The golem maker is here chiseling some stone. ~ DESCR ~ RACE human~ ACT ABFGR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 300 GROUP 0 LEVEL 21 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+333 MDICE 21d9+100 DDICE 2d7+4 REGEN 0 DTYPE none AC -4 -4 -4 3 POS stand stand SEX male GOLD 133 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1342 NAME oldstyle golem granite~ SHORT a granite golem~ LONG A granite golem stands here waiting to do its master's bidding. ~ DESCR It looks like a statue, until you see it shamble towards you. ~ RACE human~ ACT ABFG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 300 GROUP 0 LEVEL 20 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+333 MDICE 10d9+100 DDICE 2d8+5 REGEN 0 DTYPE none AC -4 -4 -4 7 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1343 NAME oldstyle golem bronze~ SHORT a bronze golem~ LONG A bronze golem stands here shining in the light. ~ DESCR He looks rather dim witted. ~ RACE human~ ACT ABG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 350 GROUP 0 LEVEL 18 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+283 MDICE 9d9+100 DDICE 2d7+4 REGEN 0 DTYPE none AC -3 -3 -3 7 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1344 NAME oldstyle golem flesh~ SHORT a flesh golem~ LONG A flesh golem stands guard here ~ DESCR It looks to be made of a potpourri of different body parts; some don't even resemble anything human. ~ RACE human~ ACT ABFG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 200 GROUP 0 LEVEL 12 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+150 MDICE 6d9+100 DDICE 1d10+3 REGEN 0 DTYPE none AC 0 0 0 8 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1345 NAME oldstyle golem cloth~ SHORT a cloth golem~ LONG A cloth golem wanders around here. ~ DESCR It looks like a bunch of old rags, quite surprising it can actually walk. ~ RACE human~ ACT ABCG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 350 GROUP 0 LEVEL 8 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+96 MDICE 4d9+100 DDICE 1d7+2 REGEN 0 DTYPE none AC 3 3 3 9 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1346 NAME oldstyle golem adamantite~ SHORT an adamantite golem~ LONG An adamantite golem stands here looking very dangerous. ~ DESCR It seems to be forged of dark metal. It looks strong and durable, but somewhat un-intelligent. ~ RACE human~ ACT ABCG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 350 GROUP 0 LEVEL 25 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+550 MDICE 12d9+100 DDICE 2d10+7 REGEN 0 DTYPE none AC -7 -7 -7 6 POS stand stand SEX none GOLD 500 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1347 NAME oldstyle golem clay~ SHORT a clay golem~ LONG A clay golem stands guard here. ~ DESCR ~ RACE human~ ACT ABCFG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 200 GROUP 0 LEVEL 15 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+208 MDICE 7d9+100 DDICE 2d6+3 REGEN 0 DTYPE none AC -2 -2 -2 7 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1348 NAME oldstyle master illusionist mage~ SHORT the master of illusions~ LONG An enormous multi-colored three-headed dragon growls at you. ~ DESCR The image of an ugly dragon flickers slightly, and where the dragon was now stands a small harmless looking old man. ~ RACE human~ ACT ABCGHR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 150 GROUP 0 LEVEL 21 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+333 MDICE 21d9+100 DDICE 2d7+4 REGEN 0 DTYPE none AC -4 -4 -4 3 POS stand stand SEX male GOLD 117 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1349 NAME oldstyle necromancer master~ SHORT the Necromancer~ LONG The Necromancer is here raising undead servants ~ DESCR Attired all in black, the Necromancer is tall and gangly, but still quite an imposing figure. A dark cowl shrouds most of his face, but two blazing embers which serve as eyes can be seen through the shadow. The Necromancer shrieks some obscenities and orders his minions to attack. ~ RACE human~ ACT ABCFGHR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -950 GROUP 0 LEVEL 25 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+500 MDICE 25d9+100 DDICE 4d4+6 REGEN 0 DTYPE none AC -6 -6 -6 2 POS stand stand SEX male GOLD 584 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1350 NAME oldstyle skeleton undead~ SHORT an animated skeleton~ LONG An animated skeleton screams silently and attacks. ~ DESCR It feels no pain, and hacks at you ruthlessly. ~ RACE human~ ACT ABFG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 15 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+208 MDICE 7d9+100 DDICE 2d6+3 REGEN 0 DTYPE none AC -2 -2 -2 7 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1351 NAME oldstyle undead giant~ SHORT an undead giant~ LONG An undead giant lumbers towards you. ~ DESCR ~ RACE human~ ACT ABCFG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 18 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+283 MDICE 9d9+100 DDICE 2d7+4 REGEN 0 DTYPE none AC -3 -3 -3 7 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1352 NAME oldstyle witch hag~ SHORT an ugly witch~ LONG An ugly witch is here scrying out secrets. ~ DESCR She has no face at all, just blank skin, rather disturbing. From about where her mouth should be, comes a disgusting giggling sound that makes your skin crawl with revulsion. ~ RACE human~ ACT ABCFGR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -450 GROUP 0 LEVEL 20 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+308 MDICE 20d9+100 DDICE 3d4+4 REGEN 0 DTYPE none AC -4 -4 -4 3 POS stand stand SEX female GOLD 107 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1353 NAME oldstyle librarian mage~ SHORT the Librarian~ LONG The Librarian has fallen asleep at his desk here. ~ DESCR He looks like a rather peaceful old man. ~ RACE human~ ACT ABFGHR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 450 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+400 MDICE 23d9+100 DDICE 2d8+5 REGEN 0 DTYPE none AC -5 -5 -5 3 POS sleep sleep SEX male GOLD 64 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1354 NAME oldstyle apprentice~ SHORT the master's apprentice~ LONG The master's apprentice leaps to halt your passage. ~ DESCR A powerful wizard in his own right, the apprentice of the master of balance has given up his station in the mage guild hierarchy in order to serve the great master in hopes of gleaning secrets one could never hope to uncover alone. ~ RACE human~ ACT ABCFGR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 24 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+450 MDICE 24d9+100 DDICE 4d4+5 REGEN 0 DTYPE none AC -6 -6 -6 2 POS stand stand SEX male GOLD 336 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1355 NAME oldstyle cat grey familiar~ SHORT a grey cat~ LONG A grey cat is lounging lazily here. ~ DESCR The grey cat cocks an ear towards you, sensing your scrutiny, then purrs contentedly. It looks rather harmless, until you notice its very large claws. ~ RACE cat~ ACT ABGR AFF 0 OFF FHR IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 15 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+190 MDICE 15d9+100 DDICE 1d10+3 REGEN 0 DTYPE none AC -1 -1 -1 5 POS stand stand SEX female GOLD 0 FORM AGV PARTS ACDEFHJKQUV SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1356 NAME oldstyle master guildmaster grey~ SHORT the master of Neutrality~ LONG The master of Neutrality stands here contemplating the balance of the universe. ~ DESCR He looks quite peaceful. ~ RACE human~ ACT ABGR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 30 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+778 MDICE 30d9+100 DDICE 5d4+7 REGEN 0 DTYPE none AC -9 -9 -9 1 POS stand stand SEX male GOLD 767 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1357 NAME oldstyle apprentice black~ SHORT a black robed apprentice~ LONG A black robed apprentice jumps from the shadows and attacks. ~ DESCR She bears a wicked looking scar down the side of her face, though once she must have been beautiful, now the scar combined with what seems to be a permanent scowl make her looks quite fearsome. ~ RACE human~ ACT ABCFGR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -750 GROUP 0 LEVEL 20 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+308 MDICE 20d9+100 DDICE 3d4+4 REGEN 0 DTYPE none AC -4 -4 -4 3 POS stand stand SEX female GOLD 693 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1358 NAME oldstyle cat black familiar~ SHORT a black cat~ LONG A black cat with its fur up hisses at you. ~ DESCR It looks both mean and dangerous. Petting seems to be completely out of the question. ~ RACE cat~ ACT ABGR AFF 0 OFF FHR IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -800 GROUP 0 LEVEL 16 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+208 MDICE 16d9+100 DDICE 2d5+3 REGEN 0 DTYPE none AC -2 -2 -2 4 POS stand stand SEX none GOLD 0 FORM AGV PARTS ACDEFHJKQUV SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1359 NAME oldstyle master guildmaster black~ SHORT the master of the black robes~ LONG The master of the black robes is here plotting vile deeds. ~ DESCR The master glares at you. ~ RACE human~ ACT ABCGR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 30 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+778 MDICE 30d9+100 DDICE 5d4+7 REGEN 0 DTYPE none AC -9 -9 -9 1 POS stand stand SEX male GOLD 1105 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1360 NAME oldstyle apprentice white~ SHORT a white robed apprentice~ LONG A white robed apprentice screams at your desecration of goodness. ~ DESCR He looks like a fanatic. The apprentice screams 'Thou art unworthy of this honor!' ~ RACE human~ ACT ABFGR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 750 GROUP 0 LEVEL 20 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+308 MDICE 20d9+100 DDICE 3d4+4 REGEN 0 DTYPE none AC -4 -4 -4 3 POS stand stand SEX male GOLD 370 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1361 NAME oldstyle cat white familiar~ SHORT a white cat~ LONG A white cat is here preening its fur. ~ DESCR It seems to be nothing more than a large ball of fluff with claws. ~ RACE cat~ ACT ABGR AFF 0 OFF FHR IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 800 GROUP 0 LEVEL 15 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+190 MDICE 15d9+100 DDICE 1d10+3 REGEN 0 DTYPE none AC -1 -1 -1 5 POS stand stand SEX none GOLD 0 FORM AGV PARTS ACDEFHJKQUV SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1362 NAME oldstyle master guildmaster white~ SHORT The master of goodness~ LONG The master of goodness is here frowning at your intrusion. ~ DESCR He looks like a self-righteous bastard. ~ RACE human~ ACT ABGR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 30 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+778 MDICE 30d9+100 DDICE 5d4+7 REGEN 0 DTYPE none AC -9 -9 -9 1 POS stand stand SEX male GOLD 1095 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1363 NAME oldstyle cat calico familiar~ SHORT A calico cat~ LONG A large calico cat is here ~ DESCR It looks incredibly large for a cat, no doubt a giant of its species. A beautiful jewel encrusted collar about its neck is its only adornment. ~ RACE cat~ ACT ABGR AFF 0 OFF FHR IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 800 GROUP 0 LEVEL 25 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+500 MDICE 25d9+100 DDICE 4d4+6 REGEN 0 DTYPE none AC -6 -6 -6 2 POS stand stand SEX female GOLD 0 FORM AGV PARTS ACDEFHJKQUV SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1364 NAME oldstyle guildmaster grand mistress~ SHORT The Grand Mistress~ LONG The Grand Mistress of Magic is sitting here. ~ DESCR She looks quite comfortable on her emerald throne. Amazingly young and pretty for one of such stature in the guild, no doubt she has kept her youthful appearance through the use of strong magics. The Grand Master pets her familiar and smiles at you in confidence. ~ RACE human~ ACT ABGR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 50 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+4000 MDICE 50d9+100 DDICE 6d6+17 REGEN 0 DTYPE none AC -19 -19 -19 -4 POS stand stand SEX female GOLD 2500 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1365 NAME oldstyle wizard~ SHORT a wizard~ LONG A wandering wizard is here mumbling to himself. ~ DESCR ~ RACE human~ ACT ACGR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 350 GROUP 0 LEVEL 17 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+233 MDICE 17d9+100 DDICE 1d12+3 REGEN 0 DTYPE none AC -2 -2 -2 4 POS stand stand SEX male GOLD 160 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #0 #OBJDATA #1301 NAME oven black~ SHORT an oven~ DESCR A huge black oven is here.~ MAT mineral~ TYPE container 1000 AC 0 1000 100 EXTRA 1 1 0 1 WEAR 0 LEVEL 0 WEIGHT 8 COST 0 COND 100 End #1302 NAME locker~ SHORT a meat locker~ DESCR An enormous meat locker is here.~ MAT mineral~ TYPE container 1000 AC 0 1000 100 EXTRA 0 0 WEAR 0 LEVEL 0 WEIGHT 8 COST 0 COND 100 EDESC locker~ You just had the horrid thought that a cadaver might be in there. ~ End #1304 NAME pizza slice~ SHORT a slice of pizza~ DESCR A slice of pizza is here looking very tasty.~ MAT mineral~ TYPE food ABCD ABCD 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 10 COND 100 EDESC pizza slice~ Ahh! Round Table pizza! How appropriate. Any root beer? ~ End #1305 NAME chunk meat~ SHORT a large chunk of meat~ DESCR A large chunk of meat is here.~ MAT mineral~ TYPE food DE DE 0 A 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 24 COND 100 End #1306 NAME sandwich~ SHORT a finger sandwich~ DESCR A finger sandwich is here.~ MAT mineral~ TYPE food CE CE 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 18 COND 100 EDESC sandwich finger~ It would look quite tasty if someone had first removed the fingernails! ~ End #1307 NAME broom straw~ SHORT a straw broom~ DESCR A straw broom is here leaning against the wall.~ MAT mineral~ TYPE trash 0 0 0 0 0 EXTRA 0 0 WEAR AO LEVEL 0 WEIGHT 8 COST 0 COND 100 EDESC broom straw~ A magical flying broomstick? Nah! Not here. ~ End #1308 NAME machine coffee~ SHORT a coffee machine~ DESCR A coffee machine is here.~ MAT mineral~ TYPE container 10000 0 0 1000 100 EXTRA 1 1 0 2 WEAR 0 LEVEL 0 WEIGHT 8 COST 0 COND 100 End #1309 NAME cabinet~ SHORT a cabinet~ DESCR A cabinet is here.~ MAT mineral~ TYPE container 5000 AC 0 5000 100 EXTRA 0 0 WEAR 0 LEVEL 0 WEIGHT 8 COST 0 COND 100 End #1310 NAME bar silver~ SHORT a bar of silver~ DESCR A bar of silver has been left here.~ MAT mineral~ TYPE treasure 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 100 COND 100 End #1311 NAME bar gold~ SHORT a bar of gold~ DESCR A bar of gold has been left here.~ MAT mineral~ TYPE treasure 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 5000 COND 100 End #1312 NAME bar mithril~ SHORT a bar of mithril~ DESCR A bar of mithril has been left here.~ MAT mineral~ TYPE treasure 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 5000 COND 100 End #1313 NAME bar adamantite~ SHORT a bar of adamantite~ DESCR A bar of adamantite has been left here.~ MAT mineral~ TYPE treasure 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 5000 COND 100 End #1314 NAME hammer mithril~ SHORT a mithril hammer~ DESCR A mithril hammer has been left here~ MAT mineral~ TYPE weapon mace 2 6 pound 0 EXTRA 1 1 0 64 WEAR AN LEVEL 12 WEIGHT 18 COST 1410 COND 100 Affect O 1 1 0 Affect O 18 2 0 End #1315 NAME chest~ SHORT a chest~ DESCR A chest is here.~ MAT mineral~ TYPE container 5000 ABCD 1316 100 100 EXTRA 1 1 0 1 WEAR 0 LEVEL 0 WEIGHT 8 COST 0 COND 100 End #1316 NAME key~ SHORT a small key~ DESCR A small key has been left here.~ MAT mineral~ TYPE key ABFIK 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 0 COND 100 End #1317 NAME long sword~ SHORT a long sword~ DESCR A long sword has been left here.~ MAT mineral~ TYPE weapon sword 1 2 slash 0 EXTRA 0 0 WEAR AN LEVEL 6 WEIGHT 13 COST 720 COND 100 Affect O 19 2 0 Affect O 18 1 0 End #1318 NAME dagger silver~ SHORT a silver dagger~ DESCR A finely crafted dagger made of silver is on the ground here.~ MAT mineral~ TYPE weapon dagger 3 3 pierce 0 EXTRA 0 0 WEAR AN LEVEL 10 WEIGHT 5 COST 970 COND 100 Affect O 19 2 0 Affect O 18 2 0 End #1319 NAME scimitar~ SHORT a curved scimitar~ DESCR A curved scimitar is here in a jewel-covered sheath.~ MAT mineral~ TYPE weapon sword 2 7 slash 0 EXTRA 0 0 WEAR AN LEVEL 13 WEIGHT 13 COST 990 COND 100 Affect O 13 3 0 End #1320 NAME staff wooden~ SHORT a wooden staff~ DESCR A wooden staff is against the wall here.~ MAT mineral~ TYPE weapon staff 1 4 crush 0 EXTRA 0 0 WEAR AN LEVEL 0 WEIGHT 20 COST 42 COND 100 End #1321 NAME cabinet silver~ SHORT a silver chased cabinet~ DESCR A large cabinet with a silver finish is here.~ MAT mineral~ TYPE container 5000 ABCD 1325 100 100 EXTRA 0 0 WEAR 0 LEVEL 0 WEIGHT 8 COST 0 COND 100 End #1322 NAME cabinet silver~ SHORT a silver chased cabinet~ DESCR A large cabinet with a silver finish is here.~ MAT mineral~ TYPE container 5000 ABCD 1325 100 100 EXTRA 0 0 WEAR 0 LEVEL 0 WEIGHT 8 COST 0 COND 100 End #1323 NAME key old~ SHORT an old key~ DESCR An old key is here~ MAT mineral~ TYPE key 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 0 COND 100 End #1324 NAME silvery key~ SHORT a silvery key~ DESCR A silvery key has been left here.~ MAT mineral~ TYPE key ADFIK 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 0 COND 100 End #1325 NAME silvery key~ SHORT a silvery key~ DESCR A silvery key has been left here.~ MAT mineral~ TYPE key BDFIK 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 0 COND 100 End #1326 NAME staff red white~ SHORT a red and white staff~ DESCR A red and white staff is leaning against the wall here~ MAT mineral~ TYPE staff 20 3 3 'heal' 0 EXTRA 0 0 WEAR AO LEVEL 15 WEIGHT 8 COST 5600 COND 100 End #1327 NAME staff burnt~ SHORT a burnt staff~ DESCR A burnt staff is leaning against the wall here.~ MAT mineral~ TYPE staff 20 4 4 'blindness' 0 EXTRA 0 0 WEAR AO LEVEL 6 WEIGHT 8 COST 1720 COND 100 End #1328 NAME rod black~ SHORT a black rod~ DESCR A black rod has been left here.~ MAT mineral~ TYPE wand 20 3 3 'dispel evil' 0 EXTRA 0 0 WEAR AO LEVEL 11 WEIGHT 8 COST 2200 COND 100 End #1329 NAME wand wooden~ SHORT a wooden stick~ DESCR A wooden stick is here~ MAT mineral~ TYPE wand 20 10 10 'bless' 0 EXTRA 0 0 WEAR AO LEVEL 7 WEIGHT 8 COST 1640 COND 100 End #1330 NAME wand metal~ SHORT a metal wand~ DESCR A metal wand is here.~ MAT mineral~ TYPE wand 20 20 4 'energy drain' 0 EXTRA 0 0 WEAR AO LEVEL 14 WEIGHT 8 COST 3200 COND 100 End #1331 NAME cauldron black~ SHORT a black cauldron~ DESCR A large black cauldron is here bubbling.~ MAT mineral~ TYPE container 1000 0 0 1000 100 EXTRA 0 0 WEAR 0 LEVEL 0 WEIGHT 8 COST 0 COND 100 End #1332 NAME wings~ SHORT a small pair of bat wings~ DESCR A small pair of bat wings is here.~ MAT mineral~ TYPE trash 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 0 COND 100 End #1333 NAME eye eyeball~ SHORT an eyeball~ DESCR An eyeball has been left here~ MAT mineral~ TYPE trash 0 0 0 0 0 EXTRA 0 0 WEAR AO LEVEL 0 WEIGHT 8 COST 0 COND 100 End #1334 NAME book tome~ SHORT the book of magic~ DESCR An enormous book is lying open here~ MAT mineral~ TYPE container 500 0 0 500 100 EXTRA 1 1 0 1 WEAR 0 LEVEL 0 WEIGHT 8 COST 0 COND 100 End #1335 NAME spectacles glasses~ SHORT a pair of spectacles~ DESCR A pair of wire-rimmed spectacles has been left here.~ MAT mineral~ TYPE clothing 0 0 0 0 0 EXTRA 1 1 0 64 WEAR AE LEVEL 7 WEIGHT 21 COST 1140 COND 100 Affect O 4 1 0 Affect O 3 1 0 End #1336 NAME altar~ SHORT a golden altar~ DESCR ~ MAT mineral~ TYPE container 1000 AC 0 100 100 EXTRA 0 0 WEAR 0 LEVEL 0 WEIGHT 8 COST 0 COND 100 End #1337 NAME medallion heart~ SHORT a heart shaped medallion~ DESCR A heart shaped medallion is here.~ MAT mineral~ TYPE jewelry 0 0 0 0 0 EXTRA 1 2 0 320 WEAR AC LEVEL 13 WEIGHT 10 COST 2200 COND 100 Affect O 5 -1 0 Affect O 4 2 0 End #1338 NAME chest~ SHORT a large chest~ DESCR A large chest is here.~ MAT mineral~ TYPE container 2000 ABCD 1339 200 100 EXTRA 1 2 0 65 WEAR 0 LEVEL 0 WEIGHT 8 COST 0 COND 100 End #1339 NAME key intricate~ SHORT an intricately carved key~ DESCR An intricately carved key has been left here.~ MAT mineral~ TYPE key BDEFIK 0 0 0 0 EXTRA 1 2 0 65 WEAR AO LEVEL 0 WEIGHT 8 COST 150 COND 100 Affect O 20 -1 0 End #1340 NAME a pile of coins~ SHORT a pile of coins~ DESCR A pile of coins is here.~ MAT mineral~ TYPE money ACDFGH 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 0 COND 100 End #1341 NAME cloak brown~ SHORT a brown cloak~ DESCR A travel worn cloak has carelessly been left here.~ MAT mineral~ TYPE clothing 0 0 0 0 0 EXTRA 0 0 WEAR AC LEVEL 35 WEIGHT 10 COST 4300 COND 100 Affect O 20 -3 0 Affect O 17 -5 0 End #1342 NAME chameleon poncho~ SHORT a chameleon poncho~ DESCR Some multicolored cloth is on the ground here~ MAT mineral~ TYPE clothing 0 0 0 0 0 EXTRA 1 1 0 64 WEAR AK LEVEL 17 WEIGHT 21 COST 3600 COND 100 Affect O 17 -3 0 Affect O 2 2 0 End #1343 NAME boots worn~ SHORT a pair of old boots~ DESCR A pair of old boots is here, they look very comfortable.~ MAT mineral~ TYPE clothing 0 0 0 0 0 EXTRA 1 1 0 64 WEAR AG LEVEL 10 WEIGHT 18 COST 270 COND 100 Affect O 14 15 0 End #1344 NAME ring seashell~ SHORT a seashell ring~ DESCR A small seashell has been left here.~ MAT mineral~ TYPE boat 0 0 0 0 0 EXTRA 1 1 0 64 WEAR AB LEVEL 0 WEIGHT 4 COST 1000 COND 100 End #1345 NAME backpack leather~ SHORT a leather backpack~ DESCR A leather backpack is here.~ MAT mineral~ TYPE container 750 0 0 50 50 EXTRA 1 2 0 16777280 WEAR AKO LEVEL 0 WEIGHT 21 COST 1000 COND 100 End #1351 NAME cup brew herbal~ SHORT a herbal brew~ DESCR A herbal brew is here.~ MAT mineral~ TYPE drink 6 6 'tea' 1 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 12 COND 100 End #1352 NAME waybread~ SHORT a waybread~ DESCR A loaf of waybread has been left here.~ MAT mineral~ TYPE food ADE F 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 50 COND 100 End #1355 NAME cleaver~ SHORT a meat cleaver~ DESCR A meat cleaver is sticking in the wall here.~ MAT mithril~ TYPE weapon dagger 3 5 cleave D EXTRA 0 0 WEAR AN LEVEL 17 WEIGHT 6 COST 840 COND 100 End #1356 NAME shackles chain~ SHORT some chain shackles~ DESCR Some chain shackles have been discarded here~ MAT mineral~ TYPE trash 0 0 0 0 0 EXTRA 1 2 0 192 WEAR A LEVEL 0 WEIGHT 8 COST 0 COND 100 Affect O 14 -82 0 Affect O 12 -100 0 End #1357 NAME dagger silvery~ SHORT a silvery dagger~ DESCR A long dagger that seems to be made of silver is here.~ MAT mithril~ TYPE weapon dagger 3 5 pierce 0 EXTRA 1 1 0 64 WEAR AN LEVEL 15 WEIGHT 6 COST 910 COND 100 Affect O 18 1 0 End #1359 NAME scroll~ SHORT a scroll~ DESCR A scroll is here.~ MAT mineral~ TYPE scroll 21 'blindness' 'curse' 'sleep' '' EXTRA 0 0 WEAR A LEVEL 11 WEIGHT 8 COST 1570 COND 100 End #1360 NAME scroll bound~ SHORT a bound scroll~ DESCR A bound scroll is here blowing in the breeze.~ MAT mineral~ TYPE scroll 16 'armor' 'teleport' 'protection evil' '' EXTRA 1 1 0 64 WEAR AO LEVEL 24 WEIGHT 8 COST 3000 COND 100 Affect O 17 -6 0 End #1361 NAME tube~ SHORT a long cylindrical tube~ DESCR A long cylindrical tube is rolling around here.~ MAT mineral~ TYPE container 100 AC -1 2 90 EXTRA 1 2 0 16777280 WEAR A LEVEL 0 WEIGHT 8 COST 50 COND 100 End #1362 NAME scroll old~ SHORT an old scroll~ DESCR An old scroll has been left here.~ MAT mineral~ TYPE scroll 10 'create food' '' '' '' EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 400 COND 100 End #1363 NAME scroll blue~ SHORT a scroll written on blue paper~ DESCR A blue scroll has been left here.~ MAT mineral~ TYPE scroll 35 'enchant weapon' '' '' '' EXTRA 1 1 0 64 WEAR A LEVEL 8 WEIGHT 8 COST 1530 COND 100 End #1364 NAME pouch leather~ SHORT a leather pouch~ DESCR A leather pouch is on the ground here.~ MAT mineral~ TYPE container 150 0 0 5 20 EXTRA 1 2 0 16777280 WEAR AO LEVEL 0 WEIGHT 8 COST 100 COND 100 End #1365 NAME spoon silver~ SHORT a silver stirring spoon~ DESCR A silver stirring spoon has been left here.~ MAT mineral~ TYPE furniture 0 0 0 0 0 EXTRA 1 1 0 64 WEAR AO LEVEL 0 WEIGHT 8 COST 150 COND 100 Affect O 20 -1 0 End #1366 NAME potion blue~ SHORT a blue potion~ DESCR A blue potion is here.~ MAT mineral~ TYPE potion 24 'harm' 'harm' 'harm' '' EXTRA 1 1 0 64 WEAR A LEVEL 11 WEIGHT 8 COST 2100 COND 100 End #1367 NAME potion red~ SHORT a bright red potion~ DESCR A bright red potion is here.~ MAT mineral~ TYPE potion 15 'cure critical' '' '' '' EXTRA 1 1 0 64 WEAR A LEVEL 5 WEIGHT 8 COST 390 COND 100 End #1368 NAME azure potion~ SHORT an azure colored potion~ DESCR An azure colored potion is here. ~ MAT liquid~ TYPE potion 45 'dispel magic' 'dispel magic' 'iceball' 'iceball' EXTRA 1 3 0 524384 WEAR A LEVEL 60 WEIGHT 2 COST 470 COND 100 LIMIT 13 End #1369 NAME potion effervescent~ SHORT an effervescent potion~ DESCR An effervescent potion is bubbling away here~ MAT mineral~ TYPE potion 16 'detect evil' 'detect invis' 'detect magic' '' EXTRA 1 1 0 64 WEAR A LEVEL 0 WEIGHT 8 COST 260 COND 100 EDESC potion effervescent~ Ahh! Schwepes Sparkling Soda a refreshing drink. ~ End #1370 NAME white milky potion~ SHORT a milky white potion~ DESCR A milky white potion is here.~ MAT mineral~ TYPE potion 14 'word of recall' '' '' '' EXTRA 0 0 WEAR A LEVEL 17 WEIGHT 8 COST 1350 COND 100 End #1371 NAME staff black~ SHORT a black staff~ DESCR A black staff is leaning against the wall here.~ MAT mineral~ TYPE staff 18 2 2 'teleport' 0 EXTRA 1 1 0 64 WEAR AO LEVEL 9 WEIGHT 8 COST 2600 COND 100 End #1372 NAME flute golden~ SHORT a golden flute~ DESCR A golden flute has been left here.~ MAT mineral~ TYPE instrument 0 0 0 0 0 EXTRA 1 2 0 96 WEAR AO LEVEL 1 WEIGHT 8 COST 1000 COND 100 Affect O 3 -6 0 End #1373 NAME figurine~ SHORT a small figurine~ DESCR A small figurine in the shape of a humanoid is standing here.~ MAT mineral~ TYPE staff 21 15 15 'cure serious' 0 EXTRA 1 1 0 64 WEAR AO LEVEL 8 WEIGHT 8 COST 3400 COND 100 End #1374 NAME belt holster~ SHORT a holstered belt~ DESCR A holstered belt is here.~ MAT mineral~ TYPE container 20 0 0 4 100 EXTRA 0 0 WEAR AL LEVEL 0 WEIGHT 10 COST 100 COND 100 End #1375 NAME wand~ SHORT a blackened wand~ DESCR A blackened wand is here.~ MAT mineral~ TYPE wand 17 5 1 'fireball' 0 EXTRA 1 1 0 64 WEAR AO LEVEL 14 WEIGHT 8 COST 3800 COND 100 End #1376 NAME chisel runed~ SHORT a runed chisel~ DESCR A runed chisel is here.~ MAT gem~ TYPE weapon dagger 3 6 pierce 0 EXTRA 1 2 0 65 WEAR AN LEVEL 20 WEIGHT 4 COST 2100 COND 100 Affect O 19 2 0 Affect O 2 1 0 End #1377 NAME pouch belt beltpouch~ SHORT a beltpouch~ DESCR A beltpouch is here.~ MAT mineral~ TYPE container 25 0 0 5 100 EXTRA 0 0 WEAR AL LEVEL 0 WEIGHT 10 COST 50 COND 100 End #1378 NAME dust~ SHORT some sparkling dust~ DESCR Some sparkling dust is in a pile here.~ MAT mineral~ TYPE staff 20 1 1 'sleep' 0 EXTRA 0 0 WEAR AO LEVEL 5 WEIGHT 8 COST 1930 COND 100 End #1379 NAME cowl dark~ SHORT a dark cowl~ DESCR A dark cowl is here.~ MAT mineral~ TYPE clothing 0 0 0 0 0 EXTRA 1 2 0 576 WEAR AC LEVEL 26 WEIGHT 10 COST 2900 COND 100 Affect O 20 -2 0 Affect O 17 -6 0 End #1380 NAME wand ashen~ SHORT an ashen wand~ DESCR An ashen wand is here~ MAT mineral~ TYPE wand 20 4 4 'cause critical' 0 EXTRA 1 1 0 512 WEAR AO LEVEL 9 WEIGHT 8 COST 1860 COND 100 End #1381 NAME club~ SHORT a huge spiked club~ DESCR A huge spiked club has been left here.~ MAT mineral~ TYPE weapon mace 3 5 crush 0 EXTRA 0 0 WEAR AN LEVEL 15 WEIGHT 18 COST 750 COND 100 End #1382 NAME robe grey~ SHORT a grey robe~ DESCR A pile of grey cloth has been left here.~ MAT mineral~ TYPE container 50 0 0 10 75 EXTRA 1 4 0 16778816 WEAR AK LEVEL 26 WEIGHT 21 COST 2900 COND 100 Affect O 20 -2 0 Affect O 17 -6 0 End #1383 NAME cloak grey~ SHORT a long grey cloak~ DESCR A pile of grey cloth has been left here.~ MAT mineral~ TYPE clothing 0 0 0 0 0 EXTRA 1 3 0 1600 WEAR AC LEVEL 29 WEIGHT 10 COST 3300 COND 100 Affect O 20 -2 0 Affect O 17 -7 0 End #1384 NAME bracelet silver~ SHORT a glinting silver bracelet~ DESCR A glinting hoop of silvery metal is here.~ MAT mineral~ TYPE jewelry 0 0 0 0 0 EXTRA 1 1 0 64 WEAR AM LEVEL 20 WEIGHT 13 COST 1440 COND 100 Affect O 17 -5 0 End #1385 NAME staff~ SHORT an iron shod staff~ DESCR A grey piece of wood shod in iron has been left here.~ MAT mineral~ TYPE weapon staff 3 9 pound F EXTRA 1 1 0 64 WEAR AN LEVEL 27 WEIGHT 30 COST 1280 COND 100 Affect O 18 3 0 End #1386 NAME minor ward cube clear~ SHORT a ward minor~ DESCR A small clear cube is sitting here.~ MAT mineral~ TYPE gem 0 0 0 0 0 EXTRA 1 2 0 65 WEAR AO LEVEL 20 WEIGHT 8 COST 1440 COND 100 Affect O 17 -5 0 End #1387 NAME robe black~ SHORT a black robe~ DESCR A pile of black cloth is on the ground here.~ MAT mineral~ TYPE container 50 0 0 10 75 EXTRA 1 4 0 16779840 WEAR AK LEVEL 22 WEIGHT 21 COST 2400 COND 100 Affect O 20 -2 0 Affect O 17 -5 0 End #1388 NAME bracelet onyx~ SHORT an onyx bracelet~ DESCR A hoop of black onyx is here.~ MAT mineral~ TYPE jewelry 0 0 0 0 0 EXTRA 1 1 0 64 WEAR AM LEVEL 20 WEIGHT 13 COST 1150 COND 100 Affect O 19 2 0 End #1389 NAME cloak black dark~ SHORT a dark black cloak~ DESCR A pile of black cloth is on the ground here.~ MAT mineral~ TYPE clothing 0 0 0 0 0 EXTRA 1 3 0 2624 WEAR AC LEVEL 29 WEIGHT 10 COST 3300 COND 100 Affect O 20 -2 0 Affect O 17 -7 0 End #1390 NAME shard black obsidian~ SHORT a sharp shard of obsidian~ DESCR A piece of black glass is here.~ MAT mineral~ TYPE weapon dagger 4 6 slice 0 EXTRA 1 1 0 512 WEAR AN LEVEL 29 WEIGHT 5 COST 2500 COND 100 Affect O 19 3 0 End #1391 NAME robe white~ SHORT a white robe~ DESCR A pile of white cloth is on the ground here.~ MAT mineral~ TYPE container 50 0 0 10 75 EXTRA 1 4 0 16780352 WEAR AK LEVEL 22 WEIGHT 21 COST 2400 COND 100 Affect O 20 -2 0 Affect O 17 -5 0 End #1392 NAME bracelet white gold~ SHORT a white gold bracelet~ DESCR A hoop of silvery metal is here.~ MAT mineral~ TYPE jewelry 0 0 0 0 0 EXTRA 1 1 0 64 WEAR AM LEVEL 20 WEIGHT 13 COST 1150 COND 100 Affect O 18 2 0 End #1393 NAME cloak white~ SHORT a white cloak~ DESCR A pile of white cloth is on the ground here.~ MAT mineral~ TYPE clothing 0 0 0 0 0 EXTRA 1 4 0 3392 WEAR AC LEVEL 29 WEIGHT 10 COST 3300 COND 100 Affect O 20 -2 0 Affect O 17 -7 0 End #1394 NAME ivory dagger~ SHORT an ivory hilted dagger~ DESCR An ivory hilted dagger has been left here~ MAT mineral~ TYPE weapon dagger 3 8 pierce 0 EXTRA 1 3 0 1344 WEAR AN LEVEL 27 WEIGHT 5 COST 2100 COND 100 Affect O 19 2 0 Affect O 18 1 0 End #1395 NAME collar spiked~ SHORT a spiked collar~ DESCR A small spiked collar is here.~ MAT mineral~ TYPE armor C D AC AC 0 EXTRA 1 1 0 64 WEAR AC LEVEL 20 WEIGHT 10 COST 1970 COND 100 Affect O 19 2 0 Affect O 17 -2 0 End #1396 NAME cloak shimmering~ SHORT a shimmering cloak of many colors~ DESCR A multi-colored pile of cloth is here.~ MAT mineral~ TYPE container 100 0 0 10 25 EXTRA 1 3 0 16777281 WEAR AC LEVEL 50 WEIGHT 10 COST 10800 COND 100 Affect O 20 -4 0 Affect O 17 -12 0 End #1397 NAME emerald ring~ SHORT a small emerald ring~ DESCR A small ring with a green gemstone is here.~ MAT mineral~ TYPE jewelry 0 0 0 0 0 EXTRA 1 1 0 64 WEAR AB LEVEL 20 WEIGHT 4 COST 580 COND 100 Affect O 12 20 0 End #1398 NAME bracelet emerald~ SHORT an emerald bracelet~ DESCR A beautifully crafted hoop of emerald is here.~ MAT mineral~ TYPE jewelry 0 0 0 0 0 EXTRA 1 1 0 64 WEAR AM LEVEL 20 WEIGHT 13 COST 2200 COND 100 Affect O 3 1 0 Affect O 17 -5 0 End #1399 NAME ward major clear crystal~ SHORT a ward major~ DESCR A large clear crystal cube is here.~ MAT mineral~ TYPE gem 0 0 0 0 0 EXTRA 1 2 0 65 WEAR AO LEVEL 40 WEIGHT 8 COST 5100 COND 100 Affect O 20 -2 0 Affect O 17 -10 0 End #1400 NAME ebony kris~ SHORT the ebony kris~ DESCR A wavy bladed knife made of ebony is here.~ MAT mineral~ TYPE weapon dagger 6 6 pierce 0 EXTRA 1 1 0 64 WEAR AN LEVEL 46 WEIGHT 5 COST 10700 COND 100 Affect O 19 5 0 Affect O 2 2 0 End #1401 NAME green scale shirt~ SHORT a tight fitting green dragon scale shirt~ DESCR Some green dragon scales which have been sewn together are here.~ MAT mineral~ TYPE armor BCDE BCEF BF CF 0 EXTRA 1 1 0 64 WEAR AD LEVEL 37 WEIGHT 26 COST 17800 COND 100 Affect O 17 -5 0 Affect O 2 3 0 EDESC green scale shirt~ Green dragon scale shirt was made from a poor unfortunate green dragon. ~ End #1402 NAME fridge refrigerator~ SHORT a fridge~ DESCR A small refrigerator.~ MAT mineral~ TYPE container 500 AC 0 100 100 EXTRA 1 1 0 2 WEAR 0 LEVEL 0 WEIGHT 8 COST 0 COND 100 End #1403 NAME bottle vodka~ SHORT a bottle of Absolut vodka~ DESCR A bottle of Absolut vodka is here to drink.~ MAT mineral~ TYPE drink 25 25 'vodka' 0 0 EXTRA 0 0 WEAR AO LEVEL 0 WEIGHT 8 COST 100 COND 100 End #1404 NAME juice bottle~ SHORT a bottle of cranberry juice~ DESCR A bottle of cranberry juice is here.~ MAT mineral~ TYPE drink 25 25 'cranberry juice' 0 0 EXTRA 0 0 WEAR AO LEVEL 0 WEIGHT 8 COST 100 COND 100 End #0 #ROOMDATA #1300 NAME Entrance to the Shadow Grove~ DESCR Before you, the grove of shadows lies. Giant grey trees are all that can be seen through the thick shadows. A great sense of both power and menace permeates the surrounding area. You have a strange urge to turn back and go back the way you've come. A small path leads north into the shadows and back south to the road. ~ FLAGS 4 Sect 3 DOOR 0 The shadows cloud your vision. ~ ~ 0 -1 1308 DOOR 2 ~ ~ 0 0 26135 DOOR 3 ~ ~ 0 -1 13172 End #1301 NAME The Shadow Grove~ DESCR You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ FLAGS 8193 Sect 3 DOOR 3 The shadows cloud your vision. ~ ~ 0 -1 1303 DOOR 1 The shadows cloud your vision. ~ ~ 0 -1 1302 DOOR 0 The shadows cloud your vision. ~ ~ 0 -1 1307 DOOR 2 The shadows cloud your vision. ~ ~ 0 -1 1304 End #1302 NAME The Shadow Grove~ DESCR You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ FLAGS 8193 Sect 3 DOOR 1 The shadows cloud your vision. ~ ~ 0 -1 1303 DOOR 3 The shadows cloud your vision. ~ ~ 0 -1 1301 DOOR 0 You see a small clearing in the shadows. ~ ~ 0 -1 1311 DOOR 2 The shadows cloud your vision. ~ ~ 0 -1 1305 End #1303 NAME The Shadow Grove~ DESCR You are inside the shadow grove. Giant trees seem the glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ FLAGS 8193 Sect 3 DOOR 2 The shadows cloud your vision. ~ ~ 0 -1 1306 DOOR 0 The shadows cloud your vision. ~ ~ 0 -1 1309 DOOR 1 The shadows cloud your vision. ~ ~ 0 -1 1301 DOOR 3 The shadows cloud your vision. ~ ~ 0 -1 1302 End #1304 NAME The Shadow Grove~ DESCR You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ FLAGS 8193 Sect 3 DOOR 2 The shadows cloud your vision. ~ ~ 0 -1 1307 DOOR 0 The shadows cloud your vision. ~ ~ 0 -1 11400 DOOR 1 The shadows cloud your vision. ~ ~ 0 -1 1305 End #1305 NAME The Shadow Grove~ DESCR You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ FLAGS 8193 Sect 3 DOOR 0 The shadows cloud your vision. ~ ~ 0 -1 1302 DOOR 3 The shadows cloud your vision. ~ ~ 0 -1 1304 DOOR 2 The shadows cloud your vision. ~ ~ 0 -1 1308 DOOR 1 The shadows cloud your vision. ~ ~ 0 -1 1306 End #1306 NAME The Shadow Grove~ DESCR You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ FLAGS 8193 Sect 3 DOOR 1 You see a shadowy tavern. ~ ~ 0 -1 9301 DOOR 2 The shadows cloud your vision. ~ ~ 0 -1 1309 DOOR 3 The shadows cloud your vision. ~ ~ 0 -1 1305 DOOR 0 The shadows cloud your vision. ~ ~ 0 -1 1303 End #1307 NAME The Shadow Grove~ DESCR You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ FLAGS 8193 Sect 3 DOOR 2 The shadows cloud your vision. ~ ~ 0 -1 1301 DOOR 0 The shadows cloud your vision. ~ ~ 0 -1 1304 DOOR 1 The shadows cloud your vision. ~ ~ 0 -1 1308 DOOR 3 The shadows cloud your vision. ~ ~ 0 -1 1309 End #1308 NAME The Shadow Grove~ DESCR You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ FLAGS 8193 Sect 3 DOOR 3 The shadows cloud your vision. ~ ~ 0 -1 1307 DOOR 0 The shadows cloud your vision. ~ ~ 0 -1 1305 DOOR 1 The shadows cloud your vision. ~ ~ 0 -1 1309 DOOR 2 The shadows cloud your vision. ~ ~ 0 -1 1300 End #1309 NAME The Shadow Grove~ DESCR You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All directions lead into shadows, you are very confused. ~ FLAGS 8193 Sect 3 DOOR 0 The shadows cloud your vision. ~ ~ 0 -1 1306 DOOR 1 The shadows cloud your vision. ~ ~ 0 -1 1307 DOOR 3 The shadows cloud your vision. ~ ~ 0 -1 1308 DOOR 2 The shadows cloud your vision. ~ ~ 0 -1 1303 End #1311 NAME A small clearing~ DESCR You are in a small clearing in the shadow grove. There is charred grass underfoot, and the signs of fire here and there. It is almost as if the plant life shuns this spot. The shadowy mist hovers all around, obscuring your view into the grove. A small path leads north to some shadowy structure. All other exits are shrouded in shadowy mist. ~ FLAGS 1 Sect 3 DOOR 0 You can barely make out some sort of building to the north. ~ ~ 0 -1 1312 DOOR 2 The shadows cloud your vision. ~ ~ 0 -1 1302 End #1312 NAME Entrance to the High Tower~ DESCR You have reached the entrance to the high tower of sorcery. The tower looms above you at an incredible height. It seems to disappear into the storm clouds above. A diamond gate is to the north, guarded by a huge golem. The trail back south has disappeared behind you. ~ FLAGS 8 Sect 0 DOOR 0 The diamond gate looks incredibly strong. ~ gate diamond~ 0 -1 1313 End #1313 NAME Inside the High Tower of Sorcerery~ DESCR You are inside the high tower of sorcery. The sight is truly amazing. From here, it is obvious that somehow, the tower is much larger on the inside than it is on the outside. Young mages walk about, completely oblivious to your presence. Exits lead north to the common room, west to the dinning room, east to a plain hallway and back south through the gate. ~ FLAGS 8 Sect 0 DOOR 0 The common room looks quite busy and noisy. ~ ~ 0 -1 1314 DOOR 1 ~ ~ 0 -1 1315 DOOR 2 ~ diamond gate~ 0 -1 1312 DOOR 3 ~ ~ 0 -1 1316 End #1314 NAME Common Room~ DESCR You are in the common room. There are many apprentice warlocks here talking and resting, playing games, comparing notes. Obviously they are taking a break from their rigorous studies. There are benches, tables and a small water fountain here, otherwise the room is quite unremarkable. Exits lead off in all directions. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1317 DOOR 1 The mages bar can be seen to the east. ~ ~ 0 -1 1318 DOOR 2 ~ ~ 0 -1 1313 DOOR 3 ~ ~ 0 -1 1319 End #1315 NAME The Hallway~ DESCR You are in a long hallway, it seems rather unremarkable. The hallway continues east and back west. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 -1 1330 DOOR 3 ~ ~ 0 -1 1313 End #1316 NAME Dining Room~ DESCR You are in the dining area of the student mages. From the number of tables and chairs here, you can see that this room could easily seat several hundred people. It is oddly deserted here, obviously not meal time. Exits lead west to the kitchen, and back east. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 -1 1313 DOOR 3 ~ door wooden~ AB -1 1320 End #1317 NAME Dark Hallway~ DESCR You are in a dark hallway. It is apparent that this area is seldom used by the regular occupants of the tower. Dust covers the floors here. The faint outline of a trapdoor can be seen in the dust. ~ FLAGS 9 Sect 0 DOOR 2 ~ ~ 0 -1 1314 DOOR 5 ~ trapdoor~ AB -1 1321 End #1318 NAME Mages Tavern~ DESCR You are in mages tavern. The air is smokey and filled with the smells of foreign food and drink. The other patrons pay you little heed, as they obviously have more interesting things to contemplate. Strick the bartender is here waiting to take your order. The only exit leads back west. ~ FLAGS 8 Sect 0 DOOR 3 ~ ~ 0 -1 1314 End #1319 NAME The Magic Shop~ DESCR You are in the High Tower's store of magic. Tatorious stands behind the counter, selling all sorts of herbs, parchment and other reagents used in magical studies. The only exit leads back east to the common room. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 -1 1314 End #1320 NAME the kitchen~ DESCR You are in a small kitchen. All the usual kitchen type utensils and equipment is here, including some not so usual ones. Among the later, a huge black oven against one wall, it must be at least 12 feet high. Opposite the oven is an equally enormous meat locker, large enough to comfortably store several hapless adventurers no doubt. In the middle of the room, hanging in mid-air is a spice rack. ~ FLAGS 8 Sect 0 DOOR 1 ~ door wooden~ AB -1 1316 End #1321 NAME Below the trapdoor~ DESCR You are below the trapdoor. It is very dark and dusty here, very little light filters through from above. A faint sound of dripping water can be heard in the distance below. A rope ladder leads down. ~ FLAGS 9 Sect 0 DOOR 4 ~ trapdoor~ AB -1 1317 DOOR 5 ~ ~ 0 -1 1322 End #1322 NAME A damp intersection~ DESCR You are in a damp intersection of what seems to be the basement of the tower. The sound of running water can be heard coming from the south, other than that, an almost tangible stillness fills the air. Passages lead off in all directions, and a ladder leads up. ~ FLAGS 9 Sect 0 DOOR 0 ~ ~ 0 -1 1323 DOOR 1 A faint light can be seen in the distance up the east passage. ~ ~ 0 -1 1324 DOOR 2 ~ ~ 0 -1 1325 DOOR 3 ~ ~ 0 -1 1326 DOOR 4 ~ ~ 0 -1 1321 End #1323 NAME A dark passage~ DESCR You are at the end of a dark passage which ends in a stout wooden door. Other then through the door, the only apparent exit is back the way you came. ~ FLAGS 9 Sect 0 DOOR 0 ~ oak door~ ABC 1323 1327 DOOR 2 ~ ~ 0 -1 1322 End #1324 NAME A dark passage~ DESCR You are at the end of a dark passage. A half opened door is to the east, shedding soft light around the edges. Faint snoring sounds can be heard behind the door. Exits lead east through the door, or back west. ~ FLAGS 9 Sect 0 DOOR 1 ~ door~ A -1 1328 DOOR 3 ~ ~ 0 -1 1322 End #1325 NAME The stagnant pool~ DESCR You are at the edge of a stagnant pool of water. The smell here is quite nauseating. This is apparently where the denizens of the tower dispose of their garbage. Faint gurgling can be heard from beneath the surface of the pool. Exits lead back north, or perhaps for the very adventurous, down into the pool. ~ FLAGS 9 Sect 0 DOOR 0 ~ ~ 0 -1 1322 DOOR 5 No light penetrates the gloom of the stagnant pool. ~ ~ 0 -1 1329 End #1326 NAME A dark passage~ DESCR You are in a dark passage, which comes to an abrupt stop at what appears to be a cave-in to the west. It is certainly unpassable, and perhaps quite dangerous just being this close. The only exit leads back east. ~ FLAGS 9 Sect 0 DOOR 1 ~ ~ 0 -1 1322 End #1327 NAME A dark cell~ DESCR You are in a dark cell. Straw and dirt cover the floors here, it is very dark. Someone, or something seems to be chained to the far wall. The only exit is back south. ~ FLAGS 9 Sect 0 DOOR 2 ~ oak door~ ABC -1 1323 End #1328 NAME The Jailor's office~ DESCR You are in the Jailor's office. It is rather messy here. Judging by the sleeping form of the Jailor on duty, you can surmise that very few, if any prisoners survive long enough to spend much time in these dank dungeons. The only exit leads back west. ~ FLAGS 8 Sect 0 DOOR 3 ~ door~ A -1 1324 End #1329 NAME Below the stagnant pool~ DESCR As you dive beneath the putrid waters, you feel a strong tug and a whirlpool drags you under. You are sucked into blackness. You feel your lungs burst from lack of oxygen. Just as you feel your life fading, you notice a change in direction ... and are sucked under by a rip tide. ~ FLAGS 13 Sect 0 End #1330 NAME The hallway~ DESCR You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. ~ FLAGS 8 Sect 0 DOOR 0 ~ door wooden~ AB -1 1332 DOOR 1 ~ ~ 0 -1 1331 DOOR 2 ~ door wooden~ AB -1 1333 DOOR 3 ~ ~ 0 -1 1315 End #1331 NAME A bend in the hallway~ DESCR You are at a bend in the hallway. The walls emit a faint magical glow which provides enough light to see by. ~ FLAGS 8 Sect 0 DOOR 0 ~ door wooden~ AB -1 1334 DOOR 1 ~ door wooden~ AB -1 1336 DOOR 2 ~ door wooden~ AB -1 1335 DOOR 3 ~ ~ 0 -1 1330 End #1332 NAME A store room~ DESCR You are in a small store room. Assorted junk is piled on shelves or leaning against walls. The only apparent exit it back south. ~ FLAGS 9 Sect 0 DOOR 2 ~ door wooden~ AB -1 1330 End #1333 NAME A broom closet~ DESCR You are in a dark broom closet. Many straw brooms and other cleaning instruments have been left here, apparently unused (perhaps the maid quit?). The only exit leads back north to the hallway. ~ FLAGS 9 Sect 0 DOOR 0 ~ door wooden~ AB -1 1330 End #1334 NAME A hallway~ DESCR You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ FLAGS 8 Sect 0 EDESC walls wall~ The walls shed a warm light ~ DOOR 0 ~ ~ 0 -1 1338 DOOR 1 ~ door wooden~ AB -1 1337 DOOR 2 ~ door wooden~ AB -1 1331 End #1335 NAME Guardians chamber~ DESCR You are in the chamber of the tower guardians. It is rather sparsely furnished, but then again the odd occupants don't look to need furniture. Here and there a disembodied pair of hands or eyes flits about. ~ FLAGS 8 Sect 0 DOOR 0 ~ door wooden~ AB -1 1331 End #1336 NAME A guest bedroom~ DESCR You are in a small guest bedroom. A small cot is in one corner, and a dusty mirror on one wall, other than that the room looks quite bare, and unused. The only apparent exit leads back west to the hallway. ~ FLAGS 8 Sect 0 EDESC mirror~ Why, someone seems to be looking back at you from the other side! ~ DOOR 3 ~ door wooden~ AB -1 1331 End #1337 NAME A guest bedroom~ DESCR You are in a comfortable looking bedroom. A small globe of magical energy floats overhead, providing light. A small cot is in one corner looking ever so comfortable, so comfortable in fact ...someone is sleeping in it. The only apparent exit leads back west to the hallway. ~ FLAGS 8 Sect 0 DOOR 3 ~ door wooden~ AB -1 1334 End #1338 NAME A hallway~ DESCR You are in a long hallway leading from the south. The walls emit a faint magical glow which provides enough light to see by. Stairs lead up to the next level and the hallway leads back south. ~ FLAGS 8 Sect 0 DOOR 1 ~ door wooden~ AB -1 1339 DOOR 2 ~ ~ 0 -1 1334 DOOR 4 ~ ~ 0 -1 1340 End #1339 NAME The burnt room~ DESCR You are in what looks to have once been a guest bed room. The walls are blackened and burnt by what you could only imagine to be magical fire. There is no sign of the previous occupant, undoubtedly he left in a hurry. The only exit leads back west to the hallway. ~ FLAGS 9 Sect 0 DOOR 3 ~ door charred~ AB -1 1338 End #1340 NAME A hallway~ DESCR You are in a long hallway leading west from here. The walls emit a faint magical glow which provides enough light to see by. Some faint moonlight can be seen in the culdesac to the east. The hallway continues west and stairs lead down to the level below. ~ FLAGS 8 Sect 0 DOOR 0 ~ door oak~ AB -1 1342 DOOR 1 Faint moonlight can be seen to the east ~ ~ 0 -1 1341 DOOR 3 ~ ~ 0 -1 1343 DOOR 5 ~ ~ 0 -1 1338 End #1341 NAME A culdesac~ DESCR You are in a small culdesac. A window to the east is letting in moonlight and a pleasant breeze. Through it, the surrounding country side can be seen. The only apparent exit leads back west to the hallway. ~ FLAGS 8 Sect 0 EDESC window east~ Stretching out as far as the eye can see is a canopy of dark tree tops which can only be the Haon-Dor-Dark Forest. A faint light in the distance to the northeast marks what is probably the city of midgaard. ~ DOOR 3 ~ ~ 0 -1 1340 End #1342 NAME The Apprentice's Barracks~ DESCR You are in the barracks of the apprentice magic users. Here and there, a young apprentice sits engrossed in magical study, or practicing a feeble cantrip. Cots line the walls, and the room continues west. ~ FLAGS 8 Sect 0 DOOR 2 ~ door oak~ AB -1 1340 DOOR 3 ~ ~ 0 -1 1344 End #1343 NAME A hallway~ DESCR You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. There is a door to the north, and the hallway continues west or back east. ~ FLAGS 8 Sect 0 DOOR 0 ~ door oak~ AB -1 1344 DOOR 1 ~ ~ 0 -1 1340 DOOR 3 ~ ~ 0 -1 1345 End #1344 NAME The Apprentice's barracks~ DESCR You are in the barracks of the apprentice magic users. Here and there, a young apprentice sits engrossed in magical study, or practicing a feeble cantrip. Cots line the walls, and the room continues east. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 -1 1342 DOOR 2 ~ door oak~ AB -1 1343 End #1345 NAME A hallway~ DESCR You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. Flashes of light can be seen under the doorway to the north. ~ FLAGS 8 Sect 0 DOOR 0 A flash of blue light momentarily lights up the doors outline ~ door oak~ AB -1 1346 DOOR 1 ~ ~ 0 -1 1343 DOOR 3 ~ ~ 0 -1 1347 End #1346 NAME The apprentice's workshop~ DESCR You are in a small workshop. Writing implements and parchment are strewn about on a few worktables. In the far corner several young mages have a small kitten cornered and seem to be testing spells upon it. The only apparent exit leads back south to the hallway. ~ FLAGS 8 Sect 0 DOOR 2 ~ door oak~ AB -1 1345 End #1347 NAME A bend in the hallway~ DESCR You are at a bend in the hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues south and back east. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 -1 1345 DOOR 2 ~ ~ 0 -1 1348 End #1348 NAME The hallway~ DESCR You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. There is a closed metal door to the west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1347 DOOR 2 ~ ~ 0 -1 1350 DOOR 3 ~ door metal~ AB -1 1349 End #1349 NAME A classroom~ DESCR You are in a large classroom filled with bored looking students of the art. The instructor stops in his lecture on the fine uses of magic missile at your entry and lunges to attack you. The only apparent exit is back east to the hallway. ~ FLAGS 8 Sect 0 DOOR 1 ~ door metal~ AB -1 1348 End #1350 NAME A hallway~ DESCR You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1348 DOOR 2 ~ ~ 0 -1 1351 DOOR 3 ~ door metal~ AB -1 1352 End #1351 NAME A hallway~ DESCR You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1350 DOOR 2 ~ ~ 0 -1 1353 DOOR 3 ~ door metal~ AB -1 1354 End #1352 NAME An empty classroom~ DESCR You are in an empty classroom. Some strange sigils are written on a blackboard which is floating in the air here. Other than a few desks, it is bare of furnishings. The only apparent exit leads back east to the hallway. ~ FLAGS 8 Sect 0 DOOR 1 ~ door metal~ AB -1 1350 End #1353 NAME A bend in the hallway~ DESCR You are at a bend in the hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues east and north. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1351 DOOR 1 ~ ~ 0 -1 1355 End #1354 NAME An empty classroom~ DESCR You are in an apparently empty classroom. A strange feeling of being watched comes over you, and you hear the faint rustle of robes. The only apparent exit is back east to the hallway. ~ FLAGS 8 Sect 0 DOOR 1 ~ door metal~ AB -1 1351 End #1355 NAME A hallway~ DESCR You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A sturdy iron door can be seen to the south. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 -1 1356 DOOR 2 ~ door sturdy iron~ AB -1 1357 DOOR 3 ~ ~ 0 -1 1353 End #1356 NAME A hallway~ DESCR You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. There is a large oaken door to the south. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 -1 1358 DOOR 2 ~ door large oaken~ AB -1 1359 DOOR 3 ~ ~ 0 -1 1355 End #1357 NAME The Amphitheater~ DESCR You are in a small amphitheater. Rows of comfortable looking chairs circle a large podium. The echos of your footsteps seem very loud here. The only apparent exit leads north to the hallway. ~ FLAGS 8 Sect 0 DOOR 0 ~ door sturdy iron~ AB -1 1355 End #1358 NAME A hallway~ DESCR You are in a long hallway leading east and west. The walls emit a faint magical glow providing enough light to see by. A small door can be seen to the south. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 -1 1360 DOOR 2 ~ door small~ AB -1 1361 DOOR 3 ~ ~ 0 -1 1356 End #1359 NAME The training room~ DESCR You are in a large training room. It is filled with battle scared manikins , and many other devices used in the practice of fighting. ~ FLAGS 8 Sect 0 DOOR 0 ~ door~ AB -1 1356 End #1360 NAME A bend in the hallway~ DESCR You are at a bend in the hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1362 DOOR 3 ~ ~ 0 -1 1358 End #1361 NAME A dueling room~ DESCR You are in a large room used for duals arcane. The walls, ceiling and floor all bare the scars of many fiery spells, but still look quite strong and hold fast. The only exit leads north to the hallway. ~ FLAGS 8 Sect 0 DOOR 0 ~ door small~ AB -1 1358 End #1362 NAME A hallway~ DESCR You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A doorway can be seen to the east. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1363 DOOR 1 ~ door~ AB -1 1364 DOOR 2 ~ ~ 0 -1 1360 End #1363 NAME A hallway~ DESCR You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A wooden door can been seen to the east. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1366 DOOR 1 ~ door wooden~ AB -1 1365 DOOR 2 ~ ~ 0 -1 1362 End #1364 NAME The spellmaster's lounge~ DESCR You are in a large comfortable looking lounge. Off duty spell teachers are here relaxing in their idle time. A large coffee machine is against the far wall. The only apparent exit leads back west to the hallway. ~ FLAGS 8 Sect 0 DOOR 3 ~ door wooden~ AB -1 1362 End #1365 NAME A bedroom~ DESCR You are in a large, plush bedroom. The owner is obviously someone of high standing in the magical community here. An ice mirror is on one wall, and a scrying globe sit on a stand in the middle of the room. An enormous bed can be seen floating about a meter above the floor. The only exit leads back west to the hallway. ~ FLAGS 8 Sect 0 DOOR 3 ~ door wooden~ AB -1 1363 End #1366 NAME A hallway~ DESCR You are in a long hallway leading north and south. The walls emit a faint magical glow providing enough light to see by. A glass door can be seen to the east. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1368 DOOR 1 ~ door glass~ AB -1 1367 DOOR 2 ~ ~ 0 -1 1363 End #1367 NAME The study~ DESCR You are in a small, well kept study. Ancient tomes are on shelves on the walls, A huge table sits in the middle of the room, with maps weighted down upon it. The only light source here comes from an interestingly non- magical oil lamp. The only apparent exit leads back west to the hallway. ~ FLAGS 8 Sect 0 DOOR 3 ~ door glass~ AB -1 1366 End #1368 NAME Below the stairs~ DESCR You are at the end of a long hallway. The walls emit a faint magical glow which provides enough light to see by. A lesser guardian is here keeping silent watch on the entrance to the levels above. Stairs lead up and the hallway continues back south. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 -1 1366 DOOR 4 ~ ~ 0 -1 1369 End #1369 NAME Atop the stairway~ DESCR You are atop a stairway. The halls here look quite a bit less used than those below. Obviously access to these magic filled corridors is limited to those of the upper echelon of mages. The walls here emit a faint blue magical aura which provides some light. The hallway leads west from here and the stairs go down. ~ FLAGS 8 Sect 0 DOOR 3 ~ ~ 0 -1 1370 DOOR 5 ~ ~ 0 -1 1368 End #1370 NAME A hallway~ DESCR You are in a long hallway stretching east and west. The walls here emit a faint magical energy providing enough light to see by. There is a thick looking wooden door to the north. ~ FLAGS 8 Sect 0 DOOR 0 ~ door wooden~ AB -1 1371 DOOR 1 ~ ~ 0 -1 1369 DOOR 3 ~ ~ 0 -1 1372 End #1371 NAME A small office~ DESCR You are in a small office. It looks like a calligrapher's study, there are quills, inkpots and parchments all about on desks and worktables. A section to the west seems to be curtained off, but the flicker of a candle can be seen through the curtain. ~ FLAGS 8 Sect 0 DOOR 2 ~ door wooden~ AB -1 1370 DOOR 3 ~ curtain~ AB -1 1373 End #1372 NAME A hallway~ DESCR You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 -1 1370 DOOR 3 ~ ~ 0 -1 1374 End #1373 NAME The master scribe's workshop~ DESCR You are in the workshop of the tower's master scribe. Many half finished scrolls lay on the writing table in the center of the room. A giant candle flickering with soft blue flames provides the only light here. The only apparent exit is the way you came in. ~ FLAGS 8 Sect 0 DOOR 1 ~ curtain~ AB -1 1371 End #1374 NAME A hallway~ DESCR You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A half closed door can be seen to the north. ~ FLAGS 8 Sect 0 DOOR 0 A dark room can be seen through the half opened door ~ door wooden~ AB -1 1375 DOOR 1 ~ ~ 0 -1 1372 DOOR 3 ~ ~ 0 -1 1376 End #1375 NAME A store room~ DESCR You are in a small dark store room. A few common items are stacked upon the shelves here, but very little looks interesting. ~ FLAGS 9 Sect 0 DOOR 2 ~ door wooden~ AB -1 1374 End #1376 NAME A bend in the hallway~ DESCR You are at a bend in the long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues south and east from here. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 -1 1374 DOOR 2 ~ ~ 0 -1 1377 End #1377 NAME A hallway~ DESCR You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. An iron bound door can be seen to the west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1376 DOOR 2 ~ ~ 0 -1 1378 DOOR 3 ~ door iron~ AB -1 1379 End #1378 NAME A hallway~ DESCR You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. The sharp sound of metal on metal can be heard to the west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1377 DOOR 2 ~ ~ 0 -1 1380 DOOR 3 ~ door iron~ AB -1 1381 End #1379 NAME A store room~ DESCR You are in a large store room. Bins of ores, minerals and other rare materials are here along with many neatly stacked piles of precious metals. A large cabinet with sigils of warding is bolted to one wall. The ring of metal on metal can be heard to the south. ~ FLAGS 8 Sect 0 DOOR 1 ~ door iron~ AB -1 1377 DOOR 2 ~ ~ 0 -1 1381 End #1380 NAME A hallway~ DESCR You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1378 DOOR 2 ~ ~ 0 -1 1383 End #1381 NAME A very hot room~ DESCR You are in a very hot room. Against one wall is a large forge, magical fires crackle within and heavy blue smoke pours into a vent in the ceiling. A rune-encrusted mithril anvil is in the center of the room, looking well used. Other tools of metallurgy hang on a rack which floats about three meters in the air of its own force. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ A -1 1379 DOOR 1 ~ door iron~ AB -1 1378 DOOR 2 ~ door ~ AB -1 1382 DOOR 4 ~ vent~ AB -1 1412 End #1382 NAME The master Enchanter's chamber~ DESCR You have entered the master enchanter's chamber. Upon all the walls here are racks of finely crafted weapons. A huge chest with a glowing lock is set to one side. Several unfinished looking blades rest atop a small work table. ~ FLAGS 8 Sect 0 DOOR 0 ~ door~ AB -1 1381 End #1383 NAME A bend in the hallway~ DESCR You are at a bend in a long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and east. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1380 DOOR 1 ~ ~ 0 -1 1384 End #1384 NAME A hallway~ DESCR You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A steel door can be seen to the south. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 -1 1385 DOOR 2 ~ door steel~ AB -1 1386 DOOR 3 ~ ~ 0 -1 1383 End #1385 NAME A hallway~ DESCR You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 -1 1387 DOOR 3 ~ ~ 0 -1 1384 End #1386 NAME A laboratory~ DESCR You are in a small laboratory. Many strange instruments, vials, bottles and some scrawled notes are piled about a workbench. This room is very untidy, looking almost abandoned, or used by a madman. The only apparent exits are east and north. ~ FLAGS 8 Sect 0 DOOR 0 ~ door steel~ AB -1 1384 DOOR 1 ~ ~ 0 -1 1388 End #1387 NAME A hallway~ DESCR You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. You can see a steel door to the south. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 -1 1389 DOOR 2 ~ door steel~ AB -1 1390 DOOR 3 ~ ~ 0 -1 1385 End #1388 NAME The Mad Alchemist's workroom~ DESCR You are in the workroom of The Mad Alchemist. Bubbling braziers, long glass tubes and scores of oddly shaped vials and bottles are everywhere. It is incredibly messy here, crushed glass and other trash litter the floor. The only apparent exit is the one you entered by. ~ FLAGS 8 Sect 0 DOOR 3 ~ ~ 0 -1 1386 End #1389 NAME A bend in the hallway~ DESCR You are at a bend in a long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1391 DOOR 3 ~ ~ 0 -1 1387 End #1390 NAME The pentagram chamber~ DESCR You are in a large room with a five pointed star etched into the floor. A crackling energy field can be seen to the south, it looks quite dangerous. ~ FLAGS 8 Sect 0 DOOR 0 ~ door steel~ AB -1 1387 DOOR 2 The energy field crackles and glows, nothing seems to be beyond. ~ ~ 0 -1 1392 End #1391 NAME A hallway~ DESCR You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A bronze door can be seen to the east. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1393 DOOR 1 ~ door bronze~ AB -1 1394 DOOR 2 ~ ~ 0 -1 1389 End #1392 NAME Inside the Energy Field~ DESCR You feel a stomach twisting sensation as you enter the energy field. Nice going! You might as well wait here until the wizard who built this trap comes back to imprison your soul as well as your body. ~ FLAGS 2105356 Sect 0 End #1393 NAME A hallway~ DESCR You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A bronze door can be seen to the east. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1396 DOOR 1 ~ door bronze~ A -1 1395 DOOR 2 ~ ~ 0 -1 1391 End #1394 NAME An empty room~ DESCR You are in an empty room. It is both quiet and comfortable here, it looks like a safe place to rest. ~ FLAGS 12 Sect 0 DOOR 3 ~ door bronze~ AB -1 1391 End #1395 NAME The charm master's chamber~ DESCR You are in the chambers of the tower's master of charm. Some straw and dirt litters the floor here, it looks to have been recently used by wild animals. Strange sounds can be heard through the bars to the north. ~ FLAGS 8 Sect 0 DOOR 0 ~ cage bars~ AB -1 1397 DOOR 3 ~ door bronze~ AB -1 1393 End #1396 NAME A hallway~ DESCR You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1398 DOOR 2 ~ ~ 0 -1 1393 End #1397 NAME The animal pens~ DESCR You are in the animal pens. Many caged animals are here looking unhappy. Obviously they are destined to be enslaved, or used in some cruel magical experimentation. ~ FLAGS 8 Sect 0 DOOR 2 ~ cage bars~ AB -1 1395 End #1398 NAME The end of the hallway~ DESCR You are at the end of a long north-south hallway. The walls emit a faint magical glow which provides enough light to see by. Stairs here lead up to the next level, and the hallway continues south. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 -1 1396 DOOR 4 ~ ~ 0 -1 1399 End #1399 NAME Atop the stairway~ DESCR You are atop the stairway to the upper levels of the high tower. The walls emit a faint magical glow which provides enough light to see by. A hallway leads west from here, and the stairs lead down. ~ FLAGS 8 Sect 0 DOOR 3 ~ ~ 0 -1 1400 DOOR 5 ~ ~ 0 -1 1398 End #1400 NAME A hallway~ DESCR You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A silver door can be seen to the north. ~ FLAGS 8 Sect 0 DOOR 0 ~ door silver~ AB -1 1401 DOOR 1 ~ ~ 0 -1 1399 DOOR 3 ~ ~ 0 -1 1404 End #1401 NAME A store room~ DESCR You are in a large store room. Raw materials are neatly bundled and piled here and here. Many freshly cut staves rods and wands of different sizes are here. You can see a silver door to the west. ~ FLAGS 8 Sect 0 DOOR 2 ~ door silver~ AB -1 1400 DOOR 3 ~ door silver~ AB -1 1402 End #1402 NAME The master spellbinder's chamber~ DESCR You are in the chambers of the master spell binder. Unlike other work shops of similar nature, this one is without furnishings or tools. The spell binder obviously needs none for the working of his art. A silver door can be seen to the west. ~ FLAGS 8 Sect 0 DOOR 1 ~ door silver~ AB -1 1401 DOOR 3 ~ door silver~ AB -1 1403 End #1403 NAME The spellbinder's cache~ DESCR You have discovered the cache of the master spell binder. There are two very large silver chased cabinets here, other than that, the room is bare. A silver door can be seen to the south. ~ FLAGS 8 Sect 0 DOOR 1 ~ door silver~ AB -1 1402 DOOR 2 ~ door silver~ AB -1 1405 End #1404 NAME A hallway~ DESCR You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 -1 1400 DOOR 3 ~ ~ 0 -1 1405 End #1405 NAME A hallway~ DESCR You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A silver door can be seen to the north. ~ FLAGS 8 Sect 0 DOOR 0 ~ door silver~ AB -1 1403 DOOR 1 ~ ~ 0 -1 1404 DOOR 3 ~ ~ 0 -1 1406 End #1406 NAME A bend in the hallway~ DESCR You are at a bend in the long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues east and south. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 -1 1405 DOOR 2 ~ ~ 0 -1 1407 End #1407 NAME A hallway~ DESCR You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1406 DOOR 2 ~ ~ 0 -1 1408 End #1408 NAME A hallway~ DESCR You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A rusty old door can be seen to the west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1407 DOOR 2 ~ ~ 0 -1 1413 DOOR 3 ~ door rusty~ AB -1 1409 End #1409 NAME The golem master's workshop~ DESCR You are in the golem master's workshop. A few unfinished looking humanoid forms of different make are here, some moving, some not. The animated forms lunge to attack you. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1410 DOOR 1 ~ door rusty~ AB -1 1408 DOOR 2 ~ ~ 0 -1 1411 DOOR 5 ~ trapdoor~ AB -1 1412 End #1410 NAME A store room~ DESCR You are in a small store room. Large chunks of clay, stone, wood and many other raw materials are here. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 -1 1409 End #1411 NAME The golem chamber~ DESCR You are in the golem chamber. Golems made of every imaginable material are here, ranging in size from a hand-span to nearly the ceiling. They all seem to be sleeping. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1409 End #1412 NAME It is very dark here...~ DESCR It is very dark here... ~ FLAGS 9 Sect 0 DOOR 4 ~ trapdoor~ AB -1 1409 DOOR 5 ~ vent~ AB -1 1381 End #1413 NAME A hallway~ DESCR You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1408 DOOR 2 ~ ~ 0 -1 1414 End #1414 NAME A bend in the hallway~ DESCR You are at a bend in the long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and east from here. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1413 DOOR 1 ~ ~ 0 -1 1415 End #1415 NAME A hallway~ DESCR You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 -1 1416 DOOR 3 ~ ~ 0 -1 1414 End #1416 NAME A hallway~ DESCR You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. An emerald door can be seen to the south. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 -1 1419 DOOR 2 ~ door emerald~ AB -1 1417 DOOR 3 ~ ~ 0 -1 1415 End #1417 NAME The master of illusion's chamber~ DESCR You are in the chamber of the master of illusions. The walls here are ever-changing in color and texture, as if they were reforming before your very eyes. Many splendorous treasures lie all around in heaps and piles, or at least they seem to be treasures... ~ FLAGS 8 Sect 0 DOOR 0 ~ door emerald~ AB -1 1416 DOOR 3 ~ ~ 0 -1 1418 End #1418 NAME A bedroom~ DESCR You are in the bedroom of the master of illusions. Strange looking items and artifacts float here and there in the air. The ripples of strong magic can be felt everywhere. The room seems much larger than it looks... ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 -1 1417 End #1419 NAME A hallway~ DESCR You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A glass door can be seen to the south. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 -1 1421 DOOR 2 ~ door glass~ AB -1 1420 DOOR 3 ~ ~ 0 -1 1416 End #1420 NAME The meditation chamber~ DESCR You are in a meditation chamber. It is very silent here, in fact you can not even hear your own footsteps. You feel very peaceful. ~ FLAGS 524 Sect 0 DOOR 0 ~ door glass~ AB -1 1419 End #1421 NAME A bend in the hallway~ DESCR You are at a bend in the long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and west from here. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1422 DOOR 3 ~ ~ 0 -1 1419 End #1422 NAME A hallway~ DESCR You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A blackened door can be seen to the east. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1426 DOOR 1 ~ door black~ AB -1 1423 DOOR 2 ~ ~ 0 -1 1421 End #1423 NAME A dark room~ DESCR You are in a large dark room. The air here seems quite stale, and a sense of extreme dread comes over you. The stench of rotten flesh seems to be wafting in from the open doorway to the north. ~ FLAGS 9 Sect 0 DOOR 0 ~ ~ 0 -1 1424 DOOR 3 ~ door black~ AB -1 1422 End #1424 NAME A dark room~ DESCR You are in a large dark room. The stench here makes you gag and wretch. There are body parts and half rotted corpses strewn about with complete abandon. Several operating tables with still forms that resemble nothing you've ever seen alive are here. Tortured screams can be heard from the north. ~ FLAGS 9 Sect 0 DOOR 0 Upon gazing northwards, you are filled with deep dread ~ ~ 0 -1 1425 DOOR 2 ~ ~ 0 -1 1423 End #1425 NAME The Necromancer's Lair~ DESCR You are in the lair of the evil Necromancer. Undead minions of all types, human and otherwise stand here waiting to do their master's bidding. Some glowing arcane sigils have been etched into walls and floor, no doubt to protect the evil master from his own ungodly creations. ~ FLAGS 9 Sect 0 DOOR 2 ~ ~ 0 -1 1424 End #1426 NAME A hallway~ DESCR You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1427 DOOR 2 ~ ~ 0 -1 1422 End #1427 NAME A hallway~ DESCR You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1428 DOOR 2 ~ ~ 0 -1 1426 End #1428 NAME The end of the hallway~ DESCR You are at the end of a long hallway. The walls here glow with a faint magical energy which provides plenty of light. Stairs lead up to the next level here and the hallway continues south. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 -1 1427 DOOR 4 ~ ~ 0 -1 1429 End #1429 NAME A corridor~ DESCR You are at the east end of a long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor it self were alive. ~ FLAGS 8 Sect 0 DOOR 3 ~ ~ 0 -1 1430 DOOR 5 ~ ~ 0 -1 1428 End #1430 NAME A corridor~ DESCR You are in a long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor itself were alive. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 -1 1429 DOOR 3 ~ ~ 0 -1 1431 End #1431 NAME A bend in the corridor~ DESCR You are at a bend in the long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor itself were alive. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 -1 1430 DOOR 2 ~ ~ 0 -1 1432 End #1432 NAME A corridor~ DESCR You are in a long corridor leading north and south. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor itself were alive. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1431 DOOR 2 ~ ~ 0 -1 1433 End #1433 NAME An intersection~ DESCR You are at an intersection in the corridor. The obsidian walled halls lead off in every direction from here, pulsing with the power of their ancient runes. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1432 DOOR 1 ~ ~ 0 -1 1434 DOOR 2 ~ ~ 0 -1 1446 DOOR 3 ~ ~ 0 -1 1436 End #1434 NAME A corridor~ DESCR You are at the end of a long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. A darkened door is to the east. Tendrils of mist cling to the floor here, they seem to be seeping from under the door. ~ FLAGS 8 Sect 0 DOOR 1 ~ door black~ AB -1 1435 DOOR 3 ~ ~ 0 -1 1433 End #1435 NAME The scrying chamber~ DESCR You are in the scrying chamber of the high tower of sorcerery. It is here that arcane rituals are performed to enable those of the art to look in upon denizens throughout the world and spy out their darkest secrets. A huge black cauldron is in the center of the room, bubbling and gurgling, it pours forth a constant stream of smokey fog into the air about you. Here and there on stands of different sizes are crystal balls and oddly shaped mirrors. ~ FLAGS 9 Sect 0 DOOR 3 ~ door black~ AB -1 1434 End #1436 NAME A corridor~ DESCR You have reached an end in the long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. The sound of snoring can barely be heard through the door to the west. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 -1 1433 DOOR 3 ~ door wooden~ A -1 1437 End #1437 NAME The entrance to the library~ DESCR You are in the entrance to the great library of magic. A giant desk is here, covered with books parchments and scrolls. Long shelves loaded with row upon row of books stretch out in every direction as far as the eye can see. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1439 DOOR 1 ~ ~ 0 -1 1436 DOOR 2 All you can see are books ~ ~ 0 -1 1440 DOOR 3 All you can see are books ~ ~ 0 -1 1438 End #1438 NAME In the library~ DESCR You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and color. The elusive books seem to wink in and out of existence before your untrained eyes. It is very quiet here. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1441 DOOR 1 ~ ~ 0 -1 1437 DOOR 2 ~ ~ 0 -1 1442 DOOR 3 ~ ~ 0 -1 1443 End #1439 NAME In the library~ DESCR You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and color. The elusive books seem to wink in and out of existence before your untrained eyes. It is very quiet here. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1440 DOOR 1 ~ ~ 0 -1 1442 DOOR 2 ~ ~ 0 -1 1437 DOOR 3 ~ ~ 0 -1 1441 End #1440 NAME In the library~ DESCR You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and color. The elusive books seem to wink in and out of existence before your untrained eyes. It is very quiet here. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1437 DOOR 1 ~ ~ 0 -1 1441 DOOR 2 ~ ~ 0 -1 1439 DOOR 3 ~ ~ 0 -1 1442 End #1441 NAME In the library~ DESCR You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and color. The elusive books seem to wink in and out of existence before your untrained eyes. It is very quiet here. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1442 DOOR 1 ~ ~ 0 -1 1439 DOOR 2 ~ ~ 0 -1 1438 DOOR 3 ~ ~ 0 -1 1440 End #1442 NAME In the library~ DESCR You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and color. The elusive books seem to wink in and out of existence before your untrained eyes. It is very quiet here. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1438 DOOR 1 ~ ~ 0 -1 1440 DOOR 2 ~ ~ 0 -1 1441 DOOR 3 ~ ~ 0 -1 1439 End #1443 NAME In the library~ DESCR You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and color. The elusive books seem to wink in and out of existence before your untrained eyes. It is very quiet here. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 -1 1438 DOOR 3 ~ ~ 0 -1 1444 End #1444 NAME Between the shelves~ DESCR You are in the great library of magic. The shelves seem uncomfortably close here, you can barely maneuver between them. The musty smell is still strong, and the elusive books still hover just out of reach. A faint flicker of light can barely be made out to the north. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1445 DOOR 1 ~ ~ 0 -1 1443 End #1445 NAME The reading room~ DESCR You are in a small room completely devoid of furnishings. The only thing here is an enormous tome, lying face open on the floor. The great book looks both heavy and ancient. Its jewel encrusted bindings are well worn as the bark of a tree. Spidery writings seem to crawls across the pages, totally incomprehensible to your mortal eye. Something seems to be wedged between the pages. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 -1 1444 End #1446 NAME A corridor~ DESCR You are in a long corridor leading north and south. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor itself were alive. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1433 DOOR 2 ~ ~ 0 -1 1447 End #1447 NAME The end of the corridor~ DESCR You are at the end of a long corridor. The obsidian walls come to an abrupt halt at the edge of a golden archway here. The hum of power is so strong it nearly numbs your body. The archway lies before you, glowing and pulsing with energy. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1446 DOOR 2 ~ ~ 0 -1 1448 End #1448 NAME The arched entrance~ DESCR You feel a slight tingle as you pass through the archway, as if the living magical energies here had infused your body, found it wanting and left. The intense glow from the arch above you is almost blinding. Through the light you can barely make out a stairway leading up. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1447 DOOR 4 ~ ~ 0 -1 1449 End #1449 NAME The landing~ DESCR You are on a small landing in the middle of a long stairway leading up. Your senses seem dulled here, no sound or smell can be detected at all, and the only thing you can see in any direction is endless stairway. ~ FLAGS 8 Sect 0 DOOR 4 ~ ~ 0 -1 1450 DOOR 5 ~ ~ 0 -1 1448 End #1450 NAME An intersection~ DESCR You are at an intersection of several hallways. You feel as if strange mystical forces are pushing and pulling at each other from all around you. The sensation of being trapped, in the middle is almost tangible in the air here. A grey tiled hallway leads south, black tiled east, white tiled west, and a multi-colored hallway swirling with patterns that remain just barely unrecognizable trails on through the archway towards the north. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1473 DOOR 1 ~ ~ 0 -1 1458 DOOR 2 ~ ~ 0 -1 1451 DOOR 3 ~ ~ 0 -1 1465 DOOR 5 ~ ~ 0 -1 1449 End #1451 NAME A grey tiled hallway~ DESCR You are in a grey tiled hallway leading north and south. Dim balls of energy float here and there shedding a warm light, and showing the way. A feeling of peace and balance comes over you. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1450 DOOR 2 ~ ~ 0 -1 1452 End #1452 NAME A grey tiled hallway~ DESCR You are in a grey tiled hallway leading north and south. Dim balls of energy float here and there shedding a warm light, and showing the way. A feeling of peace and balance comes over you. Large grey metal double doors can be seen to the south. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1451 DOOR 2 ~ door grey~ AB -1 1453 End #1453 NAME The antechamber~ DESCR You are in the antechamber of the master magician of the grey light. A feeling of strong magic floats in the air about you, almost as if you could taste the power held within these walls. Once your eyes adjust to the semi-light, you can make out a larger room to the south. ~ FLAGS 8 Sect 0 DOOR 0 ~ door grey~ AB -1 1452 DOOR 2 ~ ~ 0 -1 1454 End #1454 NAME The main chamber~ DESCR A feeling of tranquility comes over you as you enter the main chamber of neutrality. Some artifacts are hung on the walls here, or set on stands. The room in general looks both comfortable and official. Probably where the master of neutrality holds audience. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1453 DOOR 1 ~ ~ 0 -1 1456 DOOR 2 ~ ~ 0 -1 1457 DOOR 3 ~ ~ 0 -1 1455 End #1455 NAME The study~ DESCR You are in a large study. Shelves filled with many books or arcane knowledge are on every wall. A large oaken desk is in the center, with many parchments and scrolls on it. The most notable thing in the room is a small set of scales, which floats about eye level. In perfect balance, the scales are no doubt a sign of the master's neutrality. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 -1 1454 End #1456 NAME A closet~ DESCR You are in a small closet. It is filled with many cloaks, and some other apparel. ~ FLAGS 9 Sect 0 DOOR 3 ~ ~ 0 -1 1454 End #1457 NAME A bedroom~ DESCR You are in the bedroom of the master magician of neutrality. Curtained windows can be seen on the south wall. A large comfortable looking bed takes up most of the room. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1454 End #1458 NAME A dark hallway~ DESCR You are in a long dark hallway leading east and west. Not much can be seen in the unnatural darkness here, but you get a deep sense of dread the further you go. ~ FLAGS 9 Sect 0 DOOR 1 ~ ~ 0 -1 1459 DOOR 3 ~ ~ 0 -1 1450 End #1459 NAME A dark hallway~ DESCR You are in a long dark hallway leading east and west. Not much can be seen in the unnatural darkness here, but you get a deep sense of dread the further you go. ~ FLAGS 9 Sect 0 DOOR 1 ~ ~ 0 -1 1460 DOOR 3 ~ ~ 0 -1 1458 End #1460 NAME The end of the hallway~ DESCR You are at the end of a long dark hallway. The darkness here is almost tangible in its thickness. A deep sense of fear and loathing comes over you. A pair of obsidian doors can be seen to the east. ~ FLAGS 9 Sect 0 DOOR 1 ~ door obsidian~ AB -1 1461 DOOR 3 ~ ~ 0 -1 1459 End #1461 NAME The chamber of darkness~ DESCR You are in a vast chamber. The walls fade into darkness, leaving you with a very vague idea of the actual size of the room. Swirling here and there in the dark, are patches of pure black which seem to suck in your light and leave it that much darker here. ~ FLAGS 9 Sect 0 DOOR 0 ~ ~ 0 -1 1462 DOOR 1 ~ ~ 0 -1 1464 DOOR 2 ~ ~ 0 -1 1463 DOOR 3 ~ door obsidian~ AB -1 1460 End #1462 NAME It is very dark here...~ DESCR It is very dark here... ~ FLAGS 9 Sect 0 DOOR 2 ~ ~ 0 -1 1461 End #1463 NAME Torture chamber~ DESCR You are in an ill lit chamber. Instruments of torture hang from a rack on the wall, they seem to quiver with anticipation of a victim as if they had a mind of their own. An operating table is here, though it is bare. An extreme feeling of evil permeates the entire area. ~ FLAGS 9 Sect 0 DOOR 0 ~ ~ 0 -1 1461 End #1464 NAME The inner chamber~ DESCR You are in a small dark chamber. Upon the walls are glowing sigils of dark power, scrawled and traced in an evil language no longer known to most of this plane of existence. There is an obsidian altar here which seems to glow, but does not shed any light, in fact it seems to be taking light in. ~ FLAGS 9 Sect 0 DOOR 3 ~ ~ 0 -1 1461 End #1465 NAME A bright hallway~ DESCR You are in a long well lit hallway leading east and west. The walls here are a milky white color, and glow with a warm luminescence, as does the floor. A feeling of goodness permeates the area, and you feel unworthy to tread upon these sacred floors. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 -1 1450 DOOR 3 ~ ~ 0 -1 1466 End #1466 NAME A bright hallway~ DESCR You are in a long well lit hallway leading east and west. The walls here are a milky white color, and glow with a warm luminescence, as does the floor. A feeling of goodness permeates the area, and you feel unworthy to tread upon these sacred floors. A huge set of double doors in finely worked ivory can be seen to the west. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 -1 1465 DOOR 3 ~ door ivory~ AB -1 1467 End #1467 NAME An antechamber~ DESCR You are in a small antechamber. It is well lit here, though the source of light cannot be seen. It is almost as if the room itself exudes a warm glow of goodness. A larger chamber can be seen to the west, but you do not feel worthy to pass into it. ~ FLAGS 8 Sect 0 DOOR 1 ~ door ivory~ AB -1 1466 DOOR 3 ~ ~ 0 -1 1469 End #1469 NAME The chamber of the white light~ DESCR You are in a vast chamber, its walls floor and ceiling are of an unknown metallic material, the brightest white, almost blindingly stark. A flickering flame is in the center of the room, seeming to feed off of darkness and cleansing the room of any evil. You feel a slight tug at your being as the flame flickers towards you. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 1470 DOOR 1 ~ ~ 0 -1 1467 DOOR 2 ~ ~ 0 -1 1471 DOOR 3 ~ ~ 0 -1 1472 End #1470 NAME The meditation chamber~ DESCR You are in a small meditation chamber. White silk cushions are everywhere, looking very comfortable. You get an easy peaceful feeling of relaxation here, almost making you want to lie down and fall asleep. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 -1 1469 End #1471 NAME A study~ DESCR You are in a spacious study. It is extremely tidy here, to an almost antiseptic nature. One would wonder how anyone could study without a mess all around them, the master of this chamber obviously can. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1469 End #1472 NAME A closet~ DESCR You are in a small closet. Cloaks and vests hang from hooks in the wall, and a few old boots are all that can be seen here. Rather featureless. ~ FLAGS 9 Sect 0 DOOR 1 ~ ~ 0 -1 1469 End #1473 NAME A wide hallway~ DESCR You are in a large hallway, wide enough to accommodate several people standing abreast. The floor here is a swirl of multicolored patterns, in constant motion. A huge grey metal door blocks the way north, it looks quite sturdy. ~ FLAGS 8 Sect 0 DOOR 0 ~ door metal grey~ ABF 1473 1474 DOOR 2 ~ ~ 0 -1 1450 End #1474 NAME A wide hallway~ DESCR You are in a large hallway, wide enough to accommodate several people standing abreast. The floor here is a swirl of multicolored patterns, in constant motion. A huge black obsidian door blocks the way north, it looks quite sturdy. ~ FLAGS 8 Sect 0 DOOR 0 ~ door obsidian black~ ABF 1474 1475 DOOR 2 ~ door metal grey~ ABF 1473 1473 End #1475 NAME A wide hallway~ DESCR You are in a large hallway, wide enough to accommodate several people standing abreast. The floor here is a swirl of multicolored patterns, in constant motion. A huge white ivory door blocks the way north, it looks quite sturdy. ~ FLAGS 8 Sect 0 DOOR 0 ~ door ivory white~ ABF 1475 1476 DOOR 2 ~ door obsidian black~ ABF 1474 1474 End #1476 NAME The entranceway~ DESCR You are at the entrance to the audience chamber of the grand master of magic. Beautiful tapestries displaying the ancient masters of lore are on the walls, and the floor is covered with a plush multicolored carpet, which seems to rustle and move at the touch of your boots. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 -1 1477 DOOR 2 ~ door white ivory~ ABF 1475 1475 End #1477 NAME The audience chamber~ DESCR You are in a large chamber. Small bolts of energy leap from wall to wall, crackling with power. The floor is a swirl of indeterminable colors and patterns ever changing. Bright bursts of color seem to explode into the air and fade again at random times. All this splendor plays about and draws attention to a large throne in the center of the room, it seems to be cut from a single enormous emerald. ~ FLAGS 8 Sect 0 EDESC throne~ The giant emerald is flawless, and must be incredibly valuable. ~ DOOR 0 ~ ~ 0 -1 1480 DOOR 1 ~ ~ 0 -1 1478 DOOR 2 ~ ~ 0 -1 1476 DOOR 3 ~ ~ 0 -1 1479 End #1478 NAME A dressing room~ DESCR You are in a plush dressing room. Fine garments of many styles and some outlandish colors hang from a rack suspended in mid air at eye level. The only other interesting feature in the room is a large silver mirror on a finely crafted gold stand. ~ FLAGS 8 Sect 0 DOOR 3 ~ ~ 0 -1 1477 End #1479 NAME The library~ DESCR You are in a small cozy looking library. A few well made books sit atop shelves which span every wall. A large oaken writing table is in the center of the room with odd papers and parchments on it. The illumination here, to your surprise is a quite un-magical oil lamp. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 -1 1477 End #1480 NAME The altar~ DESCR You are in a small chapel designed around a beautifully crafted golden altar. Many icons to lesser deities line the room, but it is obvious by one glance at the symbols on the altar, that this room was designed for the worship of Mystra, the goddess of magic. ~ FLAGS 8 Sect 0 DOOR 1 ~ door secret~ AB -1 1481 DOOR 2 ~ ~ 0 -1 1477 DOOR 3 ~ door secret~ AB -1 1482 End #1481 NAME The treasury~ DESCR You are in a small chamber, the stale air here is testament to the fact that it has gone undisturbed for many years. ~ FLAGS 8 Sect 0 DOOR 3 ~ door secret~ AB -1 1480 End #1482 NAME A passage~ DESCR You are in a small dark passage, which would be unremarkable if not for the fact that it ends in a blinding blue light to the west. On hooks set into the wall here there hang several travel worthy cloaks, and a small leather backpack. It looks as if someone has prepared this room to be used in the event speedy of a evacuation. ~ FLAGS 9 Sect 0 DOOR 3 ~ ~ 0 -1 1483 End #1483 NAME In the light~ DESCR You seem to be floating in a magical energy field, though you cannot see the source of the energy, you can feel its power pushing at you from all sides, completely negating the effects of gravity. An imperfection in the uniform blue can be seen overhead, it might be an exit. ~ FLAGS 8 Sect 0 DOOR 4 ~ ~ 0 -1 3001 End #1499 NAME Skylar's Hideout~ DESCR You are in a small, very messy room. An unmade bed is against one wall, and books and papers cover every available flat surface. Empty beer cans lie here and there, discarded with total abandon. A few over full ashtrays can be seen on a desk. ~ FLAGS 524 Sect 0 End #0 #SPECIALS M 1300 spec_cast_undead M 1301 spec_cast_cleric M 1304 spec_cast_mage M 1306 spec_cast_mage M 1307 spec_cast_mage M 1308 spec_cast_mage M 1309 spec_cast_mage M 1310 spec_cast_mage M 1311 spec_thief M 1312 spec_cast_undead M 1313 spec_cast_undead M 1314 spec_cast_mage M 1315 spec_cast_mage M 1316 spec_cast_mage M 1317 spec_cast_mage M 1318 spec_cast_mage M 1320 spec_cast_mage M 1321 spec_cast_mage M 1322 spec_cast_mage M 1323 spec_cast_mage M 1324 spec_cast_mage M 1325 spec_cast_mage M 1326 spec_cast_mage M 1327 spec_cast_mage M 1328 spec_cast_mage M 1329 spec_cast_mage M 1330 spec_cast_mage M 1331 spec_cast_mage M 1332 spec_cast_mage M 1333 spec_cast_mage M 1334 spec_cast_mage M 1336 spec_necromancer M 1337 spec_cast_mage M 1338 spec_cast_mage M 1340 spec_cast_mage M 1341 spec_cast_mage M 1348 spec_cast_mage M 1349 spec_cast_mage M 1350 spec_cast_undead M 1351 spec_cast_undead M 1352 spec_cast_mage M 1353 spec_cast_mage M 1354 spec_cast_mage M 1355 spec_cast_mage M 1356 spec_cast_mage M 1357 spec_cast_mage M 1358 spec_cast_mage M 1359 spec_cast_mage M 1360 spec_cast_mage M 1361 spec_cast_mage M 1362 spec_cast_mage M 1363 spec_cast_mage M 1364 spec_cast_mage M 1365 spec_cast_mage S #RESETS D 0 1316 3 1 D 0 1317 5 1 D 0 1320 1 1 D 0 1321 4 1 D 0 1323 0 2 D 0 1327 2 2 D 0 1330 0 1 D 0 1330 2 1 D 0 1331 0 1 D 0 1331 1 1 D 0 1331 2 1 D 0 1332 2 1 D 0 1333 0 1 D 0 1334 1 1 D 0 1334 2 1 D 0 1335 0 1 D 0 1336 3 1 D 0 1337 3 1 D 0 1338 1 1 D 0 1339 3 1 D 0 1340 0 1 D 0 1342 2 1 D 0 1343 0 1 D 0 1344 2 1 D 0 1345 0 1 D 0 1346 2 1 D 0 1348 3 1 D 0 1349 1 1 D 0 1350 3 1 D 0 1351 3 1 D 0 1352 1 1 D 0 1354 1 1 D 0 1355 2 1 D 0 1356 2 1 D 0 1357 0 1 D 0 1358 2 1 D 0 1359 0 1 D 0 1361 0 1 D 0 1362 1 1 D 0 1363 1 1 D 0 1364 3 1 D 0 1365 3 1 D 0 1366 1 1 D 0 1367 3 1 D 0 1370 0 1 D 0 1371 2 1 D 0 1371 3 1 D 0 1373 1 1 D 0 1374 0 1 D 0 1375 2 1 D 0 1377 3 1 D 0 1378 3 1 D 0 1379 1 1 D 0 1381 1 1 D 0 1381 2 1 D 0 1381 4 1 D 0 1382 0 1 D 0 1384 2 1 D 0 1386 0 1 D 0 1387 2 1 D 0 1390 0 1 D 0 1391 1 1 D 0 1394 3 1 D 0 1395 0 1 D 0 1395 3 1 D 0 1397 2 1 D 0 1400 0 1 D 0 1401 2 1 D 0 1401 3 1 D 0 1402 1 1 D 0 1402 3 1 D 0 1403 1 1 D 0 1403 2 1 D 0 1405 0 1 D 0 1408 3 1 D 0 1409 1 1 D 0 1409 5 1 D 0 1412 4 1 D 0 1412 5 1 D 0 1416 2 1 D 0 1417 0 1 D 0 1419 2 1 D 0 1420 0 1 D 0 1422 1 1 D 0 1423 3 1 D 0 1434 1 1 D 0 1435 3 1 D 0 1452 2 1 D 0 1453 0 1 D 0 1460 1 1 D 0 1461 3 1 D 0 1466 3 1 D 0 1467 1 1 D 0 1473 0 1 D 0 1474 0 1 D 0 1474 2 1 D 0 1475 0 1 D 0 1475 2 1 D 0 1476 2 1 D 0 1480 1 1 D 0 1480 3 1 D 0 1481 3 1 R 0 1301 4 R 0 1302 4 M 0 1300 6 1302 2 R 0 1303 4 R 0 1304 4 M 0 1300 6 1304 2 R 0 1305 4 R 0 1306 4 M 0 1300 6 1306 2 R 0 1307 4 M 0 1302 1 1307 1 R 0 1308 4 M 0 1300 6 1308 2 R 0 1309 4 M 0 1300 6 1311 2 M 0 1301 1 1311 1 M 0 1303 1 1312 1 M 0 1304 7 1313 1 M 0 1304 7 1314 1 M 0 1304 7 1314 1 M 0 1304 7 1315 1 M 0 1304 7 1316 1 M 0 1304 7 1318 1 M 0 1305 1 1318 1 G 0 1351 0 G 0 1352 0 M 0 1304 7 1319 1 M 0 1306 1 1319 1 O 0 1301 0 1320 P 0 1304 20 1301 1 O 0 1302 0 1320 P 0 1305 1 1302 1 P 0 1306 1 1302 1 M 0 1307 1 1320 1 E 0 1355 0 16 M 0 1308 1 1320 1 M 0 1309 1 1327 1 E 0 1356 0 14 M 0 1310 1 1328 1 E 0 1323 0 17 M 0 1311 2 1333 2 M 0 1311 2 1333 2 O 0 1307 0 1333 O 0 1307 0 1333 M 0 1312 10 1335 4 M 0 1312 10 1335 4 M 0 1312 10 1335 4 M 0 1312 10 1335 4 M 0 1313 7 1335 2 M 0 1314 1 1337 1 M 0 1312 10 1340 2 M 0 1315 2 1342 1 M 0 1316 2 1342 1 M 0 1317 2 1342 1 M 0 1315 2 1344 1 M 0 1316 2 1344 1 M 0 1317 2 1344 1 M 0 1318 3 1345 3 M 0 1318 3 1345 3 M 0 1318 3 1345 3 M 0 1319 1 1345 1 M 0 1320 4 1349 4 M 0 1320 4 1349 4 M 0 1320 4 1349 4 M 0 1320 4 1349 4 M 0 1321 1 1349 1 M 0 1322 4 1354 4 M 0 1322 4 1354 4 M 0 1322 4 1354 4 M 0 1322 4 1354 4 M 0 1323 1 1354 1 M 0 1324 3 1357 3 M 0 1324 3 1357 3 M 0 1324 3 1357 3 M 0 1325 1 1357 1 M 0 1326 3 1359 3 E 0 3351 0 16 M 0 1326 3 1359 3 E 0 3351 0 16 M 0 1326 3 1359 3 E 0 3351 0 16 M 0 1327 1 1359 1 E 0 1357 0 17 M 0 1328 2 1364 2 M 0 1329 1 1365 1 M 0 1330 1 1367 1 M 0 1312 10 1368 2 M 0 1339 5 1368 1 M 0 1331 2 1371 2 M 0 1331 2 1371 2 M 0 1332 1 1373 1 G 0 1359 0 G 0 1360 0 G 0 1361 0 M 0 1333 1 1373 1 G 0 1362 0 M 0 1313 7 1375 1 O 0 1310 0 1379 O 0 1311 0 1379 O 0 1312 0 1379 O 0 1313 0 1379 O 0 1314 0 1381 O 0 1315 0 1382 P 0 1317 1 1315 1 P 0 1318 1 1315 1 P 0 1319 1 1315 1 M 0 1334 1 1382 1 E 0 1316 0 17 G 0 1363 0 M 0 1335 1 1382 1 M 0 1336 1 1388 1 E 0 1364 0 17 P 0 1365 2 1364 1 P 0 1367 2 1364 1 P 0 1368 2 1364 1 P 0 1369 2 1364 1 P 0 1370 2 1364 1 M 0 1337 1 1390 1 E 0 1371 0 17 R 0 1392 6 M 0 1338 1 1395 1 E 0 1372 0 17 G 0 1373 0 M 0 1339 5 1398 2 M 0 1339 5 1398 2 M 0 1313 7 1400 1 O 0 1320 0 1401 M 0 1340 1 1402 1 E 0 1325 0 17 E 0 1374 0 13 P 0 1375 2 1374 1 O 0 1321 0 1403 P 0 1326 1 1321 1 P 0 1327 1 1321 1 O 0 1322 0 1403 P 0 1328 1 1322 1 P 0 1329 1 1322 1 P 0 1330 1 1322 1 M 0 1341 1 1409 1 E 0 1376 0 17 M 0 1342 1 1409 1 M 0 1345 2 1409 2 M 0 1343 1 1411 1 M 0 1344 1 1411 1 M 0 1346 1 1411 1 M 0 1347 1 1411 1 M 0 1348 1 1417 1 E 0 1377 0 13 P 0 1378 3 1377 1 M 0 1349 1 1425 1 E 0 1379 0 3 E 0 1380 0 17 M 0 1350 4 1425 4 M 0 1350 4 1425 4 M 0 1351 1 1425 1 E 0 1381 0 16 M 0 1339 5 1428 2 M 0 1339 5 1428 2 M 0 1312 10 1430 2 M 0 1313 7 1433 2 M 0 1352 3 1435 3 M 0 1352 3 1435 3 M 0 1352 3 1435 3 O 0 1331 0 1435 P 0 1332 1 1331 1 P 0 1333 1 1331 1 M 0 1353 1 1437 1 O 0 1334 0 1445 P 0 1335 1 1334 1 M 0 1313 7 1449 1 M 0 1354 1 1453 1 E 0 1382 0 12 E 0 1384 0 14 M 0 1355 1 1454 1 M 0 1356 1 1454 1 E 0 1383 0 3 E 0 1385 0 16 E 0 1386 0 17 M 0 1357 1 1461 1 E 0 1387 0 12 E 0 1388 0 14 M 0 1358 1 1464 1 M 0 1359 1 1464 1 E 0 1389 0 3 E 0 1390 0 16 E 0 1386 0 17 M 0 1360 1 1467 1 E 0 1391 0 12 E 0 1392 0 14 M 0 1361 1 1469 1 M 0 1362 1 1469 1 E 0 1393 0 3 E 0 1394 0 16 E 0 1386 0 17 M 0 1363 1 1477 1 E 0 1395 0 3 M 0 1364 1 1477 1 E 0 1401 0 5 E 0 1397 0 1 E 0 1398 0 14 E 0 1399 0 17 E 0 1400 0 16 G 0 1339 0 O 0 1336 0 1480 P 0 1337 1 1336 1 O 0 1338 0 1481 P 0 1340 1 1338 1 O 0 1341 0 1482 O 0 1342 0 1482 O 0 1343 0 1482 O 0 1345 0 1482 P 0 1344 1 1345 1 O 0 1402 0 1499 P 0 1403 1 1402 1 P 0 1404 1 1402 1 S #SHOPS 1305 17 19 0 0 0 210 50 0 23 1306 2 3 4 10 21 250 30 0 23 0 #IMPROGS E #$