#AREADATA
Name High Tower~
Builders None~
VNUMs 1300 1499
Credits {10 30} Skylar High Tower of Sorcery~
Security 9
Xplore 0
End
#MOBDATA
#1300
NAME oldstyle shadow guardian~
SHORT a shadow guardian~
LONG A shadow guardian screams a challenge and attacks.
~
DESCR
It seems to be made of nothing more than darkness ...
~
RACE human~
ACT ACFG
AFF 0
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -350
GROUP 0
LEVEL 9
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d6+110
MDICE 4d9+100
DDICE 1d8+2
REGEN 0
DTYPE none
AC 2 2 2 8
POS stand stand
SEX none
GOLD 5
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1301
NAME oldstyle adventurer~
SHORT a lost adventurer~
LONG An emaciated adventurer is here looking lost and hopeless.
~
DESCR
He looks haggard and sickly; no doubt he's been lost here for quite some time.
~
RACE human~
ACT ABCHQ
AFF 0
OFF EIKU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 400
GROUP 0
LEVEL 8
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d7+96
MDICE 8d9+100
DDICE 1d7+2
REGEN 0
DTYPE none
AC 3 3 3 8
POS sit stand
SEX male
GOLD 14
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1302
NAME oldstyle edgar~
SHORT Edgar~
LONG Edgar the Human Swordpupil
~
DESCR
Edgar says 'pardon me, can you tell me where to buy cups?'
You see before you, one of Midgaard's finest fighting elite, the mighty
bunny slayer himself, Edgar the Horrible!
~
RACE human~
ACT ACEH
AFF 0
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 1
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d6+10
MDICE 0d9+100
DDICE 1d4+0
REGEN 0
DTYPE none
AC 9 9 9 10
POS stand stand
SEX male
GOLD 1
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1303
NAME oldstyle diamond golem~
SHORT the golem~
LONG A huge diamond golem is standing guard here.
~
DESCR
It looks quite strong.
~
RACE human~
ACT ABG
AFF 0
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 500
GROUP 0
LEVEL 23
HROLL 0
ENHA 100.00%
MATER none~
HDICE 5d10+450
MDICE 11d9+100
DDICE 3d6+6
REGEN 0
DTYPE none
AC -6 -6 -6 6
POS stand stand
SEX none
GOLD 49
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1304
NAME oldstyle mage young~
SHORT a mage~
LONG A young mage wanders about, oblivious to all.
~
DESCR
He seems to be contemplating life, love and the mysteries of the universe.
Then again, he may just have a headache.
~
RACE human~
ACT AGHR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 450
GROUP 0
LEVEL 10
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d6+110
MDICE 10d9+100
DDICE 1d8+1
REGEN 0
DTYPE none
AC 2 2 2 6
POS stand stand
SEX male
GOLD 21
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1305
NAME oldstyle strick bartender~
SHORT Strick the bartender~
LONG Strick is here levitating drinks to his customers.
~
DESCR
He looks rather harmless, but then again so does a sleeping dragon.
~
RACE human~
ACT ABG
AFF 0
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 750
GROUP 0
LEVEL 25
HROLL 0
ENHA 100.00%
MATER none~
HDICE 5d10+550
MDICE 12d9+100
DDICE 2d10+7
REGEN 0
DTYPE none
AC -7 -7 -7 6
POS stand stand
SEX male
GOLD 100
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1306
NAME oldstyle tatorious wizard~
SHORT Tatorious~
LONG Tatorious the wizard is here counting his earnings.
~
DESCR
Tatorious winks at you mischievously.
~
RACE human~
ACT ABGR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 25
HROLL 0
ENHA 100.00%
MATER none~
HDICE 5d10+500
MDICE 25d9+100
DDICE 4d4+6
REGEN 0
DTYPE none
AC -6 -6 -6 2
POS stand stand
SEX male
GOLD 250
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1307
NAME oldstyle ezmerelda cook~
SHORT Ezmerelda~
LONG Ezmerelda the cook is here stirring a large pot of something.
~
DESCR
~
RACE human~
ACT ABGR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 20
HROLL 0
ENHA 100.00%
MATER none~
HDICE 3d9+308
MDICE 20d9+100
DDICE 3d4+4
REGEN 0
DTYPE none
AC -4 -4 -4 3
POS stand stand
SEX female
GOLD 54
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1308
NAME oldstyle assistant mage~
SHORT The cook's assistant~
LONG The cook's assistant is here assisting the cook.
~
DESCR
~
RACE human~
ACT ABGHR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -200
GROUP 0
LEVEL 11
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d7+121
MDICE 11d9+100
DDICE 1d7+2
REGEN 0
DTYPE none
AC 1 1 1 6
POS stand stand
SEX male
GOLD 5
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1309
NAME oldstyle prisoner~
SHORT The prisoner~
LONG A prisoner is chained to the wall here.
~
DESCR
Though his clothes are all in rags, you can see that at one time they must
have been fine garments. A metal muzzle has been fitted over the poor
wretch's mouth, whether to keep him from screaming, or to silence his spell
casting you cannot tell.
He looks quite mad, no doubt he's been mistreated horribly.
~
RACE human~
ACT ABCFGHR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 100
GROUP 0
LEVEL 16
HROLL 0
ENHA 100.00%
MATER none~
HDICE 3d9+208
MDICE 16d9+100
DDICE 2d5+3
REGEN 0
DTYPE none
AC -2 -2 -2 4
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1310
NAME oldstyle jailor mage~
SHORT the Jailor~
LONG The Jailor is here enjoying a comfortable nap.
~
DESCR
He looks rather dirty.
~
RACE human~
ACT ABGR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 100
GROUP 0
LEVEL 17
HROLL 0
ENHA 100.00%
MATER none~
HDICE 3d9+233
MDICE 17d9+100
DDICE 1d12+3
REGEN 0
DTYPE none
AC -2 -2 -2 4
POS sleep sleep
SEX male
GOLD 66
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1311
NAME oldstyle broom~
SHORT a broom~
LONG A straw broom is here leaning against the wall.
~
DESCR
The broom screams 'Take that you lout!'
~
RACE human~
ACT ABCFGS
AFF 0
OFF BEFJNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 50
GROUP 0
LEVEL 7
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d7+71
MDICE 3d9+100
DDICE 1d7+1
REGEN 0
DTYPE none
AC 4 4 4 8
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1312
NAME oldstyle lesser guardian hands~
SHORT a pair of disembodied hands~
LONG A pair of disembodied hands floats in the air here.
~
DESCR
The hands twitch with anticipation of strangling someone.
~
RACE human~
ACT AFG
AFF 0
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -400
GROUP 0
LEVEL 9
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d6+110
MDICE 4d9+100
DDICE 1d8+2
REGEN 0
DTYPE none
AC 2 2 2 8
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1313
NAME oldstyle guardian greater eyes~
SHORT a pair of disembodied eyes~
LONG A pair of disembodied eyes floats here glaring at you.
~
DESCR
The eyes smolder with hatred.
~
RACE human~
ACT AFG
AFF 0
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -600
GROUP 0
LEVEL 15
HROLL 0
ENHA 100.00%
MATER none~
HDICE 3d9+208
MDICE 7d9+100
DDICE 2d6+3
REGEN 0
DTYPE none
AC -2 -2 -2 7
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1314
NAME oldstyle mage visitor~
SHORT the mage~
LONG A visiting mage is here snoring away in peaceful slumber.
~
DESCR
He looks quite sleepy.
~
RACE human~
ACT ABCGHR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 250
GROUP 0
LEVEL 12
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d8+134
MDICE 12d9+100
DDICE 1d8+2
REGEN 0
DTYPE none
AC 1 1 1 6
POS sleep sleep
SEX male
GOLD 36
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1315
NAME oldstyle apprentice young~
SHORT a young apprentice magic user~
LONG A young apprentice magic user is here doing magical studies.
~
DESCR
She looks quite intent on her studies.
~
RACE human~
ACT ABGHR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 400
GROUP 0
LEVEL 7
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d7+71
MDICE 7d9+100
DDICE 1d5+1
REGEN 0
DTYPE none
AC 4 4 4 7
POS sit sit
SEX female
GOLD 18
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1316
NAME oldstyle apprentice young~
SHORT a young apprentice~
LONG A young apprentice is here mumbling words of magic to himself.
~
DESCR
He looks to be oblivious to all but the spell he is memorizing.
~
RACE human~
ACT ABGHR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 380
GROUP 0
LEVEL 7
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d7+71
MDICE 7d9+100
DDICE 1d5+1
REGEN 0
DTYPE none
AC 4 4 4 7
POS stand stand
SEX male
GOLD 24
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1317
NAME oldstyle apprentice young~
SHORT a young apprentice~
LONG A young apprentice is sleeping here.
~
DESCR
He seems to be dreaming.
~
RACE human~
ACT ABGHR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 350
GROUP 0
LEVEL 7
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d7+71
MDICE 7d9+100
DDICE 1d5+1
REGEN 0
DTYPE none
AC 4 4 4 7
POS sleep sleep
SEX male
GOLD 10
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1318
NAME oldstyle apprentice young~
SHORT A young apprentice~
LONG A young apprentice is here teasing a cornered kitten.
~
DESCR
He looks like a mischievous youth.
~
RACE human~
ACT ABGHR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -200
GROUP 0
LEVEL 7
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d7+71
MDICE 7d9+100
DDICE 1d5+1
REGEN 0
DTYPE none
AC 4 4 4 7
POS stand stand
SEX male
GOLD 19
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1319
NAME oldstyle kitten~
SHORT a small kitten~
LONG A small kitten is here meowing in terror.
~
DESCR
The little ball of fur looks very unhappy. Singed fur and a few minor burns
mark its mottled coat.
~
RACE human~
ACT ABGH
AFF 0
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 500
GROUP 0
LEVEL 1
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d6+10
MDICE 0d9+100
DDICE 1d4+0
REGEN 0
DTYPE none
AC 9 9 9 10
POS stand stand
SEX female
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1320
NAME oldstyle student~
SHORT a student~
LONG A student of spells is here looking quite bored
~
DESCR
The student yawns.
~
RACE human~
ACT ABGHR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 350
GROUP 0
LEVEL 8
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d6+85
MDICE 8d9+100
DDICE 1d6+1
REGEN 0
DTYPE none
AC 4 4 4 7
POS sit sit
SEX male
GOLD 13
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1321
NAME oldstyle instructor teacher mage~
SHORT an instructor of magic~
LONG The instructor screams at your interruption and attacks you.
~
DESCR
He looks quite angry at your interruption.
~
RACE human~
ACT ABFGR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 300
GROUP 0
LEVEL 14
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d10+170
MDICE 14d9+100
DDICE 1d10+2
REGEN 0
DTYPE none
AC -1 -1 -1 5
POS stand stand
SEX male
GOLD 44
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1322
NAME oldstyle student~
SHORT a student of spells~
LONG A student of spells is here trying to master invisibility.
~
DESCR
He blinks in and out of existence, trying to master the spell.
~
RACE human~
ACT ABGHR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 400
GROUP 0
LEVEL 8
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d6+85
MDICE 8d9+100
DDICE 1d6+1
REGEN 0
DTYPE none
AC 4 4 4 7
POS stand stand
SEX male
GOLD 9
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1323
NAME oldstyle teacher mage~
SHORT a spell teacher~
LONG A spell teacher screams at your interruption and attacks.
~
DESCR
~
RACE human~
ACT ABFGR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 300
GROUP 0
LEVEL 15
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d10+190
MDICE 15d9+100
DDICE 1d10+3
REGEN 0
DTYPE none
AC -1 -1 -1 5
POS stand stand
SEX male
GOLD 62
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1324
NAME oldstyle student~
SHORT a student of spells~
LONG A student of spells has fallen asleep at her desk here.
~
DESCR
She looks to have collapsed from sheer boredom.
~
RACE human~
ACT ABGHR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 400
GROUP 0
LEVEL 9
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d7+96
MDICE 9d9+100
DDICE 1d7+1
REGEN 0
DTYPE none
AC 3 3 3 7
POS sleep sleep
SEX female
GOLD 28
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1325
NAME oldstyle wizard speaker mage~
SHORT a wizard~
LONG An old wizard is here making a speech
~
DESCR
~
RACE human~
ACT ABGHR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 400
GROUP 0
LEVEL 18
HROLL 0
ENHA 100.00%
MATER none~
HDICE 3d9+258
MDICE 18d9+100
DDICE 2d6+3
REGEN 0
DTYPE none
AC -3 -3 -3 4
POS stand stand
SEX male
GOLD 123
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1326
NAME oldstyle mage young~
SHORT a young mage~
LONG A young mage is here learning hand to hand combat.
~
DESCR
~
RACE human~
ACT ABGHR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 300
GROUP 0
LEVEL 9
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d7+96
MDICE 9d9+100
DDICE 1d7+1
REGEN 0
DTYPE none
AC 3 3 3 7
POS stand stand
SEX male
GOLD 34
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1327
NAME oldstyle mistress battle~
SHORT the battle mistress~
LONG The battle mistress is here teaching the fine uses of a dagger.
~
DESCR
She looks quite rugged. In fact, she more resembles a warrior than a magic
user.
~
RACE human~
ACT ABFGR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 200
GROUP 0
LEVEL 17
HROLL 0
ENHA 100.00%
MATER none~
HDICE 3d9+233
MDICE 17d9+100
DDICE 1d12+3
REGEN 0
DTYPE none
AC -2 -2 -2 4
POS stand stand
SEX female
GOLD 160
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1328
NAME oldstyle mage teacher~
SHORT a spell teacher~
LONG A spell teacher is here relaxing.
~
DESCR
~
RACE human~
ACT ABGR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 200
GROUP 0
LEVEL 15
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d10+190
MDICE 15d9+100
DDICE 1d10+3
REGEN 0
DTYPE none
AC -1 -1 -1 5
POS rest rest
SEX male
GOLD 50
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1329
NAME oldstyle wizard~
SHORT an aged wizard~
LONG An aged wizard is sleeping here.
~
DESCR
~
RACE human~
ACT ABFGHR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 350
GROUP 0
LEVEL 20
HROLL 0
ENHA 100.00%
MATER none~
HDICE 3d9+308
MDICE 20d9+100
DDICE 3d4+4
REGEN 0
DTYPE none
AC -4 -4 -4 3
POS sleep sleep
SEX male
GOLD 78
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1330
NAME oldstyle scribe mage~
SHORT a scribe~
LONG A scribe is here working on some manuscripts.
~
DESCR
~
RACE human~
ACT ABCGHR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 400
GROUP 0
LEVEL 14
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d10+170
MDICE 14d9+100
DDICE 1d10+2
REGEN 0
DTYPE none
AC -1 -1 -1 5
POS stand stand
SEX male
GOLD 15
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1331
NAME oldstyle scribe mage~
SHORT a scribe~
LONG A scribe is here working diligently on some translations.
~
DESCR
She's quite cute. Too bad her only interest seems to be the words of
lore she is translating.
~
RACE human~
ACT ABGHR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 500
GROUP 0
LEVEL 15
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d10+190
MDICE 15d9+100
DDICE 1d10+3
REGEN 0
DTYPE none
AC -1 -1 -1 5
POS stand stand
SEX female
GOLD 34
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1332
NAME oldstyle master scribe~
SHORT the master scribe~
LONG The master scribe is here looking a little upset
~
DESCR
He seems to be so old, his skin has become nothing but a giant wrinkle.
The master scribe screams 'How dare you interrupt my important work???'
~
RACE human~
ACT ABFGHR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 100
GROUP 0
LEVEL 22
HROLL 0
ENHA 100.00%
MATER none~
HDICE 4d10+360
MDICE 22d9+100
DDICE 2d7+5
REGEN 0
DTYPE none
AC -5 -5 -5 3
POS stand stand
SEX male
GOLD 281
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1333
NAME oldstyle assistant scribe~
SHORT the scribe's assistant~
LONG The scribe's assistant is here folding parchments.
~
DESCR
~
RACE human~
ACT ABFGHR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 100
GROUP 0
LEVEL 16
HROLL 0
ENHA 100.00%
MATER none~
HDICE 3d9+208
MDICE 16d9+100
DDICE 2d5+3
REGEN 0
DTYPE none
AC -2 -2 -2 4
POS stand stand
SEX male
GOLD 52
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1334
NAME oldstyle master enchanter mage~
SHORT the Enchanter~
LONG The Enchanter is here placing a dweomer upon well made sword.
~
DESCR
~
RACE human~
ACT ABFGR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -200
GROUP 0
LEVEL 23
HROLL 0
ENHA 100.00%
MATER none~
HDICE 5d10+400
MDICE 23d9+100
DDICE 2d8+5
REGEN 0
DTYPE none
AC -5 -5 -5 3
POS stand stand
SEX male
GOLD 340
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1335
NAME oldstyle sword dancing~
SHORT a dancing sword~
LONG A well crafted sword lies on the work table here.
~
DESCR
It looks quite sharp.
~
RACE human~
ACT ABFG
AFF 0
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 10
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d7+121
MDICE 5d9+100
DDICE 2d4+2
REGEN 0
DTYPE none
AC 1 1 1 8
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1336
NAME mad alchemist~
SHORT the Mad Alchemist~
LONG The Mad Alchemist babbles something incomprehensible and attacks.
~
DESCR
He looks like he's been quaffing too many potions. His eyes dart around
wildly, and he starts to drool.
The Mad Alchemist throws back his head and cackles with insane glee!
~
RACE human~
ACT ABCFGR
AFF 0
OFF FU
IMM AB
RES 0
VULN 0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 24
HROLL 40
ENHA 100.00%
MATER none~
HDICE 10d100+4000
MDICE 24d9+100
DDICE 45d5+100
REGEN 0
DTYPE magic
AC -6 -6 -6 2
POS stand stand
SEX male
GOLD 117
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1337
NAME oldstyle master summoner~
SHORT the master summoner~
LONG The master summoner is here holding gateways open to other planes.
~
DESCR
~
RACE human~
ACT ABFGHR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -200
GROUP 0
LEVEL 22
HROLL 0
ENHA 100.00%
MATER none~
HDICE 4d10+360
MDICE 22d9+100
DDICE 2d7+5
REGEN 0
DTYPE none
AC -5 -5 -5 3
POS stand stand
SEX male
GOLD 50
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1338
NAME oldstyle master charmer~
SHORT the master charmer~
LONG The master charmer utters the words, 'uuuzzldctz'.
~
DESCR
The master charmer sizes you up, always looking for a new pet.
~
RACE human~
ACT ABFR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -400
GROUP 0
LEVEL 23
HROLL 0
ENHA 100.00%
MATER none~
HDICE 5d10+400
MDICE 23d9+100
DDICE 2d8+5
REGEN 0
DTYPE none
AC -5 -5 -5 3
POS stand stand
SEX male
GOLD 233
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1339
NAME oldstyle golem wooden~
SHORT a wooden golem~
LONG A wooden golem stands a silent vigil here, guarding the stairs.
~
DESCR
He looks flammable.
~
RACE human~
ACT ABFG
AFF 0
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 100
GROUP 0
LEVEL 16
HROLL 0
ENHA 100.00%
MATER none~
HDICE 3d9+233
MDICE 8d9+100
DDICE 2d6+4
REGEN 0
DTYPE none
AC -2 -2 -2 7
POS stand stand
SEX none
GOLD 50
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1340
NAME oldstyle master binder~
SHORT the master spell binder~
LONG The master spell binder is here re-charging a blackened wand.
~
DESCR
The master spell binder snarls at you and attacks.
~
RACE human~
ACT ABCFGHR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 23
HROLL 0
ENHA 100.00%
MATER none~
HDICE 5d10+400
MDICE 23d9+100
DDICE 2d8+5
REGEN 0
DTYPE none
AC -5 -5 -5 3
POS stand stand
SEX male
GOLD 115
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1341
NAME oldstyle master maker~
SHORT the golem maker~
LONG The golem maker is here chiseling some stone.
~
DESCR
~
RACE human~
ACT ABFGR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 300
GROUP 0
LEVEL 21
HROLL 0
ENHA 100.00%
MATER none~
HDICE 3d9+333
MDICE 21d9+100
DDICE 2d7+4
REGEN 0
DTYPE none
AC -4 -4 -4 3
POS stand stand
SEX male
GOLD 133
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1342
NAME oldstyle golem granite~
SHORT a granite golem~
LONG A granite golem stands here waiting to do its master's bidding.
~
DESCR
It looks like a statue, until you see it shamble towards you.
~
RACE human~
ACT ABFG
AFF 0
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 300
GROUP 0
LEVEL 20
HROLL 0
ENHA 100.00%
MATER none~
HDICE 3d9+333
MDICE 10d9+100
DDICE 2d8+5
REGEN 0
DTYPE none
AC -4 -4 -4 7
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1343
NAME oldstyle golem bronze~
SHORT a bronze golem~
LONG A bronze golem stands here shining in the light.
~
DESCR
He looks rather dim witted.
~
RACE human~
ACT ABG
AFF 0
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 350
GROUP 0
LEVEL 18
HROLL 0
ENHA 100.00%
MATER none~
HDICE 3d9+283
MDICE 9d9+100
DDICE 2d7+4
REGEN 0
DTYPE none
AC -3 -3 -3 7
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1344
NAME oldstyle golem flesh~
SHORT a flesh golem~
LONG A flesh golem stands guard here
~
DESCR
It looks to be made of a potpourri of different body parts; some don't even
resemble anything human.
~
RACE human~
ACT ABFG
AFF 0
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 200
GROUP 0
LEVEL 12
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d10+150
MDICE 6d9+100
DDICE 1d10+3
REGEN 0
DTYPE none
AC 0 0 0 8
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1345
NAME oldstyle golem cloth~
SHORT a cloth golem~
LONG A cloth golem wanders around here.
~
DESCR
It looks like a bunch of old rags, quite surprising it can actually walk.
~
RACE human~
ACT ABCG
AFF 0
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 350
GROUP 0
LEVEL 8
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d7+96
MDICE 4d9+100
DDICE 1d7+2
REGEN 0
DTYPE none
AC 3 3 3 9
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1346
NAME oldstyle golem adamantite~
SHORT an adamantite golem~
LONG An adamantite golem stands here looking very dangerous.
~
DESCR
It seems to be forged of dark metal. It looks strong and durable,
but somewhat un-intelligent.
~
RACE human~
ACT ABCG
AFF 0
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 350
GROUP 0
LEVEL 25
HROLL 0
ENHA 100.00%
MATER none~
HDICE 5d10+550
MDICE 12d9+100
DDICE 2d10+7
REGEN 0
DTYPE none
AC -7 -7 -7 6
POS stand stand
SEX none
GOLD 500
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1347
NAME oldstyle golem clay~
SHORT a clay golem~
LONG A clay golem stands guard here.
~
DESCR
~
RACE human~
ACT ABCFG
AFF 0
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 200
GROUP 0
LEVEL 15
HROLL 0
ENHA 100.00%
MATER none~
HDICE 3d9+208
MDICE 7d9+100
DDICE 2d6+3
REGEN 0
DTYPE none
AC -2 -2 -2 7
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1348
NAME oldstyle master illusionist mage~
SHORT the master of illusions~
LONG An enormous multi-colored three-headed dragon growls at you.
~
DESCR
The image of an ugly dragon flickers slightly, and where the dragon was
now stands a small harmless looking old man.
~
RACE human~
ACT ABCGHR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 150
GROUP 0
LEVEL 21
HROLL 0
ENHA 100.00%
MATER none~
HDICE 3d9+333
MDICE 21d9+100
DDICE 2d7+4
REGEN 0
DTYPE none
AC -4 -4 -4 3
POS stand stand
SEX male
GOLD 117
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1349
NAME oldstyle necromancer master~
SHORT the Necromancer~
LONG The Necromancer is here raising undead servants
~
DESCR
Attired all in black, the Necromancer is tall and gangly, but still quite
an imposing figure. A dark cowl shrouds most of his face, but two blazing
embers which serve as eyes can be seen through the shadow.
The Necromancer shrieks some obscenities and orders his minions to attack.
~
RACE human~
ACT ABCFGHR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -950
GROUP 0
LEVEL 25
HROLL 0
ENHA 100.00%
MATER none~
HDICE 5d10+500
MDICE 25d9+100
DDICE 4d4+6
REGEN 0
DTYPE none
AC -6 -6 -6 2
POS stand stand
SEX male
GOLD 584
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1350
NAME oldstyle skeleton undead~
SHORT an animated skeleton~
LONG An animated skeleton screams silently and attacks.
~
DESCR
It feels no pain, and hacks at you ruthlessly.
~
RACE human~
ACT ABFG
AFF 0
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 15
HROLL 0
ENHA 100.00%
MATER none~
HDICE 3d9+208
MDICE 7d9+100
DDICE 2d6+3
REGEN 0
DTYPE none
AC -2 -2 -2 7
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1351
NAME oldstyle undead giant~
SHORT an undead giant~
LONG An undead giant lumbers towards you.
~
DESCR
~
RACE human~
ACT ABCFG
AFF 0
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 18
HROLL 0
ENHA 100.00%
MATER none~
HDICE 3d9+283
MDICE 9d9+100
DDICE 2d7+4
REGEN 0
DTYPE none
AC -3 -3 -3 7
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1352
NAME oldstyle witch hag~
SHORT an ugly witch~
LONG An ugly witch is here scrying out secrets.
~
DESCR
She has no face at all, just blank skin, rather disturbing. From about where
her mouth should be, comes a disgusting giggling sound that makes your skin
crawl with revulsion.
~
RACE human~
ACT ABCFGR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -450
GROUP 0
LEVEL 20
HROLL 0
ENHA 100.00%
MATER none~
HDICE 3d9+308
MDICE 20d9+100
DDICE 3d4+4
REGEN 0
DTYPE none
AC -4 -4 -4 3
POS stand stand
SEX female
GOLD 107
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1353
NAME oldstyle librarian mage~
SHORT the Librarian~
LONG The Librarian has fallen asleep at his desk here.
~
DESCR
He looks like a rather peaceful old man.
~
RACE human~
ACT ABFGHR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 450
GROUP 0
LEVEL 23
HROLL 0
ENHA 100.00%
MATER none~
HDICE 5d10+400
MDICE 23d9+100
DDICE 2d8+5
REGEN 0
DTYPE none
AC -5 -5 -5 3
POS sleep sleep
SEX male
GOLD 64
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1354
NAME oldstyle apprentice~
SHORT the master's apprentice~
LONG The master's apprentice leaps to halt your passage.
~
DESCR
A powerful wizard in his own right, the apprentice of the master of balance
has given up his station in the mage guild hierarchy in order to serve the
great master in hopes of gleaning secrets one could never hope to uncover
alone.
~
RACE human~
ACT ABCFGR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 24
HROLL 0
ENHA 100.00%
MATER none~
HDICE 5d10+450
MDICE 24d9+100
DDICE 4d4+5
REGEN 0
DTYPE none
AC -6 -6 -6 2
POS stand stand
SEX male
GOLD 336
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1355
NAME oldstyle cat grey familiar~
SHORT a grey cat~
LONG A grey cat is lounging lazily here.
~
DESCR
The grey cat cocks an ear towards you, sensing your scrutiny, then purrs
contentedly. It looks rather harmless, until you notice its very large claws.
~
RACE cat~
ACT ABGR
AFF 0
OFF FHR
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 15
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d10+190
MDICE 15d9+100
DDICE 1d10+3
REGEN 0
DTYPE none
AC -1 -1 -1 5
POS stand stand
SEX female
GOLD 0
FORM AGV
PARTS ACDEFHJKQUV
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1356
NAME oldstyle master guildmaster grey~
SHORT the master of Neutrality~
LONG The master of Neutrality stands here contemplating the balance of the universe.
~
DESCR
He looks quite peaceful.
~
RACE human~
ACT ABGR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 30
HROLL 0
ENHA 100.00%
MATER none~
HDICE 6d12+778
MDICE 30d9+100
DDICE 5d4+7
REGEN 0
DTYPE none
AC -9 -9 -9 1
POS stand stand
SEX male
GOLD 767
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1357
NAME oldstyle apprentice black~
SHORT a black robed apprentice~
LONG A black robed apprentice jumps from the shadows and attacks.
~
DESCR
She bears a wicked looking scar down the side of her face, though once she
must have been beautiful, now the scar combined with what seems to be a
permanent scowl make her looks quite fearsome.
~
RACE human~
ACT ABCFGR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -750
GROUP 0
LEVEL 20
HROLL 0
ENHA 100.00%
MATER none~
HDICE 3d9+308
MDICE 20d9+100
DDICE 3d4+4
REGEN 0
DTYPE none
AC -4 -4 -4 3
POS stand stand
SEX female
GOLD 693
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1358
NAME oldstyle cat black familiar~
SHORT a black cat~
LONG A black cat with its fur up hisses at you.
~
DESCR
It looks both mean and dangerous. Petting seems to be completely out of
the question.
~
RACE cat~
ACT ABGR
AFF 0
OFF FHR
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -800
GROUP 0
LEVEL 16
HROLL 0
ENHA 100.00%
MATER none~
HDICE 3d9+208
MDICE 16d9+100
DDICE 2d5+3
REGEN 0
DTYPE none
AC -2 -2 -2 4
POS stand stand
SEX none
GOLD 0
FORM AGV
PARTS ACDEFHJKQUV
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1359
NAME oldstyle master guildmaster black~
SHORT the master of the black robes~
LONG The master of the black robes is here plotting vile deeds.
~
DESCR
The master glares at you.
~
RACE human~
ACT ABCGR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 30
HROLL 0
ENHA 100.00%
MATER none~
HDICE 6d12+778
MDICE 30d9+100
DDICE 5d4+7
REGEN 0
DTYPE none
AC -9 -9 -9 1
POS stand stand
SEX male
GOLD 1105
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1360
NAME oldstyle apprentice white~
SHORT a white robed apprentice~
LONG A white robed apprentice screams at your desecration of goodness.
~
DESCR
He looks like a fanatic.
The apprentice screams 'Thou art unworthy of this honor!'
~
RACE human~
ACT ABFGR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 750
GROUP 0
LEVEL 20
HROLL 0
ENHA 100.00%
MATER none~
HDICE 3d9+308
MDICE 20d9+100
DDICE 3d4+4
REGEN 0
DTYPE none
AC -4 -4 -4 3
POS stand stand
SEX male
GOLD 370
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1361
NAME oldstyle cat white familiar~
SHORT a white cat~
LONG A white cat is here preening its fur.
~
DESCR
It seems to be nothing more than a large ball of fluff with claws.
~
RACE cat~
ACT ABGR
AFF 0
OFF FHR
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 800
GROUP 0
LEVEL 15
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d10+190
MDICE 15d9+100
DDICE 1d10+3
REGEN 0
DTYPE none
AC -1 -1 -1 5
POS stand stand
SEX none
GOLD 0
FORM AGV
PARTS ACDEFHJKQUV
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1362
NAME oldstyle master guildmaster white~
SHORT The master of goodness~
LONG The master of goodness is here frowning at your intrusion.
~
DESCR
He looks like a self-righteous bastard.
~
RACE human~
ACT ABGR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 30
HROLL 0
ENHA 100.00%
MATER none~
HDICE 6d12+778
MDICE 30d9+100
DDICE 5d4+7
REGEN 0
DTYPE none
AC -9 -9 -9 1
POS stand stand
SEX male
GOLD 1095
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1363
NAME oldstyle cat calico familiar~
SHORT A calico cat~
LONG A large calico cat is here
~
DESCR
It looks incredibly large for a cat, no doubt a giant of its species.
A beautiful jewel encrusted collar about its neck is its only adornment.
~
RACE cat~
ACT ABGR
AFF 0
OFF FHR
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 800
GROUP 0
LEVEL 25
HROLL 0
ENHA 100.00%
MATER none~
HDICE 5d10+500
MDICE 25d9+100
DDICE 4d4+6
REGEN 0
DTYPE none
AC -6 -6 -6 2
POS stand stand
SEX female
GOLD 0
FORM AGV
PARTS ACDEFHJKQUV
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1364
NAME oldstyle guildmaster grand mistress~
SHORT The Grand Mistress~
LONG The Grand Mistress of Magic is sitting here.
~
DESCR
She looks quite comfortable on her emerald throne. Amazingly young and
pretty for one of such stature in the guild, no doubt she has kept her
youthful appearance through the use of strong magics.
The Grand Master pets her familiar and smiles at you in confidence.
~
RACE human~
ACT ABGR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 50
HROLL 0
ENHA 100.00%
MATER none~
HDICE 50d10+4000
MDICE 50d9+100
DDICE 6d6+17
REGEN 0
DTYPE none
AC -19 -19 -19 -4
POS stand stand
SEX female
GOLD 2500
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#1365
NAME oldstyle wizard~
SHORT a wizard~
LONG A wandering wizard is here mumbling to himself.
~
DESCR
~
RACE human~
ACT ACGR
AFF 0
OFF FU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 350
GROUP 0
LEVEL 17
HROLL 0
ENHA 100.00%
MATER none~
HDICE 3d9+233
MDICE 17d9+100
DDICE 1d12+3
REGEN 0
DTYPE none
AC -2 -2 -2 4
POS stand stand
SEX male
GOLD 160
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#0
#OBJDATA
#1301
NAME oven black~
SHORT an oven~
DESCR
A huge black oven is here.~
MAT mineral~
TYPE container 1000 AC 0 1000 100
EXTRA 1 1 0 1
WEAR 0
LEVEL 0
WEIGHT 8
COST 0
COND 100
End
#1302
NAME locker~
SHORT a meat locker~
DESCR
An enormous meat locker is here.~
MAT mineral~
TYPE container 1000 AC 0 1000 100
EXTRA 0 0
WEAR 0
LEVEL 0
WEIGHT 8
COST 0
COND 100
EDESC locker~
You just had the horrid thought that a cadaver might be in there.
~
End
#1304
NAME pizza slice~
SHORT a slice of pizza~
DESCR
A slice of pizza is here looking very tasty.~
MAT mineral~
TYPE food ABCD ABCD 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 8
COST 10
COND 100
EDESC pizza slice~
Ahh! Round Table pizza! How appropriate. Any root beer?
~
End
#1305
NAME chunk meat~
SHORT a large chunk of meat~
DESCR
A large chunk of meat is here.~
MAT mineral~
TYPE food DE DE 0 A 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 8
COST 24
COND 100
End
#1306
NAME sandwich~
SHORT a finger sandwich~
DESCR
A finger sandwich is here.~
MAT mineral~
TYPE food CE CE 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 8
COST 18
COND 100
EDESC sandwich finger~
It would look quite tasty if someone had first removed the fingernails!
~
End
#1307
NAME broom straw~
SHORT a straw broom~
DESCR
A straw broom is here leaning against the wall.~
MAT mineral~
TYPE trash 0 0 0 0 0
EXTRA 0 0
WEAR AO
LEVEL 0
WEIGHT 8
COST 0
COND 100
EDESC broom straw~
A magical flying broomstick? Nah! Not here.
~
End
#1308
NAME machine coffee~
SHORT a coffee machine~
DESCR
A coffee machine is here.~
MAT mineral~
TYPE container 10000 0 0 1000 100
EXTRA 1 1 0 2
WEAR 0
LEVEL 0
WEIGHT 8
COST 0
COND 100
End
#1309
NAME cabinet~
SHORT a cabinet~
DESCR
A cabinet is here.~
MAT mineral~
TYPE container 5000 AC 0 5000 100
EXTRA 0 0
WEAR 0
LEVEL 0
WEIGHT 8
COST 0
COND 100
End
#1310
NAME bar silver~
SHORT a bar of silver~
DESCR
A bar of silver has been left here.~
MAT mineral~
TYPE treasure 0 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 8
COST 100
COND 100
End
#1311
NAME bar gold~
SHORT a bar of gold~
DESCR
A bar of gold has been left here.~
MAT mineral~
TYPE treasure 0 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 8
COST 5000
COND 100
End
#1312
NAME bar mithril~
SHORT a bar of mithril~
DESCR
A bar of mithril has been left here.~
MAT mineral~
TYPE treasure 0 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 8
COST 5000
COND 100
End
#1313
NAME bar adamantite~
SHORT a bar of adamantite~
DESCR
A bar of adamantite has been left here.~
MAT mineral~
TYPE treasure 0 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 8
COST 5000
COND 100
End
#1314
NAME hammer mithril~
SHORT a mithril hammer~
DESCR
A mithril hammer has been left here~
MAT mineral~
TYPE weapon mace 2 6 pound 0
EXTRA 1 1 0 64
WEAR AN
LEVEL 12
WEIGHT 18
COST 1410
COND 100
Affect O 1 1 0
Affect O 18 2 0
End
#1315
NAME chest~
SHORT a chest~
DESCR
A chest is here.~
MAT mineral~
TYPE container 5000 ABCD 1316 100 100
EXTRA 1 1 0 1
WEAR 0
LEVEL 0
WEIGHT 8
COST 0
COND 100
End
#1316
NAME key~
SHORT a small key~
DESCR
A small key has been left here.~
MAT mineral~
TYPE key ABFIK 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 8
COST 0
COND 100
End
#1317
NAME long sword~
SHORT a long sword~
DESCR
A long sword has been left here.~
MAT mineral~
TYPE weapon sword 1 2 slash 0
EXTRA 0 0
WEAR AN
LEVEL 6
WEIGHT 13
COST 720
COND 100
Affect O 19 2 0
Affect O 18 1 0
End
#1318
NAME dagger silver~
SHORT a silver dagger~
DESCR
A finely crafted dagger made of silver is on the ground here.~
MAT mineral~
TYPE weapon dagger 3 3 pierce 0
EXTRA 0 0
WEAR AN
LEVEL 10
WEIGHT 5
COST 970
COND 100
Affect O 19 2 0
Affect O 18 2 0
End
#1319
NAME scimitar~
SHORT a curved scimitar~
DESCR
A curved scimitar is here in a jewel-covered sheath.~
MAT mineral~
TYPE weapon sword 2 7 slash 0
EXTRA 0 0
WEAR AN
LEVEL 13
WEIGHT 13
COST 990
COND 100
Affect O 13 3 0
End
#1320
NAME staff wooden~
SHORT a wooden staff~
DESCR
A wooden staff is against the wall here.~
MAT mineral~
TYPE weapon staff 1 4 crush 0
EXTRA 0 0
WEAR AN
LEVEL 0
WEIGHT 20
COST 42
COND 100
End
#1321
NAME cabinet silver~
SHORT a silver chased cabinet~
DESCR
A large cabinet with a silver finish is here.~
MAT mineral~
TYPE container 5000 ABCD 1325 100 100
EXTRA 0 0
WEAR 0
LEVEL 0
WEIGHT 8
COST 0
COND 100
End
#1322
NAME cabinet silver~
SHORT a silver chased cabinet~
DESCR
A large cabinet with a silver finish is here.~
MAT mineral~
TYPE container 5000 ABCD 1325 100 100
EXTRA 0 0
WEAR 0
LEVEL 0
WEIGHT 8
COST 0
COND 100
End
#1323
NAME key old~
SHORT an old key~
DESCR
An old key is here~
MAT mineral~
TYPE key 0 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 8
COST 0
COND 100
End
#1324
NAME silvery key~
SHORT a silvery key~
DESCR
A silvery key has been left here.~
MAT mineral~
TYPE key ADFIK 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 8
COST 0
COND 100
End
#1325
NAME silvery key~
SHORT a silvery key~
DESCR
A silvery key has been left here.~
MAT mineral~
TYPE key BDFIK 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 8
COST 0
COND 100
End
#1326
NAME staff red white~
SHORT a red and white staff~
DESCR
A red and white staff is leaning against the wall here~
MAT mineral~
TYPE staff 20 3 3 'heal' 0
EXTRA 0 0
WEAR AO
LEVEL 15
WEIGHT 8
COST 5600
COND 100
End
#1327
NAME staff burnt~
SHORT a burnt staff~
DESCR
A burnt staff is leaning against the wall here.~
MAT mineral~
TYPE staff 20 4 4 'blindness' 0
EXTRA 0 0
WEAR AO
LEVEL 6
WEIGHT 8
COST 1720
COND 100
End
#1328
NAME rod black~
SHORT a black rod~
DESCR
A black rod has been left here.~
MAT mineral~
TYPE wand 20 3 3 'dispel evil' 0
EXTRA 0 0
WEAR AO
LEVEL 11
WEIGHT 8
COST 2200
COND 100
End
#1329
NAME wand wooden~
SHORT a wooden stick~
DESCR
A wooden stick is here~
MAT mineral~
TYPE wand 20 10 10 'bless' 0
EXTRA 0 0
WEAR AO
LEVEL 7
WEIGHT 8
COST 1640
COND 100
End
#1330
NAME wand metal~
SHORT a metal wand~
DESCR
A metal wand is here.~
MAT mineral~
TYPE wand 20 20 4 'energy drain' 0
EXTRA 0 0
WEAR AO
LEVEL 14
WEIGHT 8
COST 3200
COND 100
End
#1331
NAME cauldron black~
SHORT a black cauldron~
DESCR
A large black cauldron is here bubbling.~
MAT mineral~
TYPE container 1000 0 0 1000 100
EXTRA 0 0
WEAR 0
LEVEL 0
WEIGHT 8
COST 0
COND 100
End
#1332
NAME wings~
SHORT a small pair of bat wings~
DESCR
A small pair of bat wings is here.~
MAT mineral~
TYPE trash 0 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 8
COST 0
COND 100
End
#1333
NAME eye eyeball~
SHORT an eyeball~
DESCR
An eyeball has been left here~
MAT mineral~
TYPE trash 0 0 0 0 0
EXTRA 0 0
WEAR AO
LEVEL 0
WEIGHT 8
COST 0
COND 100
End
#1334
NAME book tome~
SHORT the book of magic~
DESCR
An enormous book is lying open here~
MAT mineral~
TYPE container 500 0 0 500 100
EXTRA 1 1 0 1
WEAR 0
LEVEL 0
WEIGHT 8
COST 0
COND 100
End
#1335
NAME spectacles glasses~
SHORT a pair of spectacles~
DESCR
A pair of wire-rimmed spectacles has been left here.~
MAT mineral~
TYPE clothing 0 0 0 0 0
EXTRA 1 1 0 64
WEAR AE
LEVEL 7
WEIGHT 21
COST 1140
COND 100
Affect O 4 1 0
Affect O 3 1 0
End
#1336
NAME altar~
SHORT a golden altar~
DESCR
~
MAT mineral~
TYPE container 1000 AC 0 100 100
EXTRA 0 0
WEAR 0
LEVEL 0
WEIGHT 8
COST 0
COND 100
End
#1337
NAME medallion heart~
SHORT a heart shaped medallion~
DESCR
A heart shaped medallion is here.~
MAT mineral~
TYPE jewelry 0 0 0 0 0
EXTRA 1 2 0 320
WEAR AC
LEVEL 13
WEIGHT 10
COST 2200
COND 100
Affect O 5 -1 0
Affect O 4 2 0
End
#1338
NAME chest~
SHORT a large chest~
DESCR
A large chest is here.~
MAT mineral~
TYPE container 2000 ABCD 1339 200 100
EXTRA 1 2 0 65
WEAR 0
LEVEL 0
WEIGHT 8
COST 0
COND 100
End
#1339
NAME key intricate~
SHORT an intricately carved key~
DESCR
An intricately carved key has been left here.~
MAT mineral~
TYPE key BDEFIK 0 0 0 0
EXTRA 1 2 0 65
WEAR AO
LEVEL 0
WEIGHT 8
COST 150
COND 100
Affect O 20 -1 0
End
#1340
NAME a pile of coins~
SHORT a pile of coins~
DESCR
A pile of coins is here.~
MAT mineral~
TYPE money ACDFGH 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 8
COST 0
COND 100
End
#1341
NAME cloak brown~
SHORT a brown cloak~
DESCR
A travel worn cloak has carelessly been left here.~
MAT mineral~
TYPE clothing 0 0 0 0 0
EXTRA 0 0
WEAR AC
LEVEL 35
WEIGHT 10
COST 4300
COND 100
Affect O 20 -3 0
Affect O 17 -5 0
End
#1342
NAME chameleon poncho~
SHORT a chameleon poncho~
DESCR
Some multicolored cloth is on the ground here~
MAT mineral~
TYPE clothing 0 0 0 0 0
EXTRA 1 1 0 64
WEAR AK
LEVEL 17
WEIGHT 21
COST 3600
COND 100
Affect O 17 -3 0
Affect O 2 2 0
End
#1343
NAME boots worn~
SHORT a pair of old boots~
DESCR
A pair of old boots is here, they look very comfortable.~
MAT mineral~
TYPE clothing 0 0 0 0 0
EXTRA 1 1 0 64
WEAR AG
LEVEL 10
WEIGHT 18
COST 270
COND 100
Affect O 14 15 0
End
#1344
NAME ring seashell~
SHORT a seashell ring~
DESCR
A small seashell has been left here.~
MAT mineral~
TYPE boat 0 0 0 0 0
EXTRA 1 1 0 64
WEAR AB
LEVEL 0
WEIGHT 4
COST 1000
COND 100
End
#1345
NAME backpack leather~
SHORT a leather backpack~
DESCR
A leather backpack is here.~
MAT mineral~
TYPE container 750 0 0 50 50
EXTRA 1 2 0 16777280
WEAR AKO
LEVEL 0
WEIGHT 21
COST 1000
COND 100
End
#1351
NAME cup brew herbal~
SHORT a herbal brew~
DESCR
A herbal brew is here.~
MAT mineral~
TYPE drink 6 6 'tea' 1 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 8
COST 12
COND 100
End
#1352
NAME waybread~
SHORT a waybread~
DESCR
A loaf of waybread has been left here.~
MAT mineral~
TYPE food ADE F 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 8
COST 50
COND 100
End
#1355
NAME cleaver~
SHORT a meat cleaver~
DESCR
A meat cleaver is sticking in the wall here.~
MAT mithril~
TYPE weapon dagger 3 5 cleave D
EXTRA 0 0
WEAR AN
LEVEL 17
WEIGHT 6
COST 840
COND 100
End
#1356
NAME shackles chain~
SHORT some chain shackles~
DESCR
Some chain shackles have been discarded here~
MAT mineral~
TYPE trash 0 0 0 0 0
EXTRA 1 2 0 192
WEAR A
LEVEL 0
WEIGHT 8
COST 0
COND 100
Affect O 14 -82 0
Affect O 12 -100 0
End
#1357
NAME dagger silvery~
SHORT a silvery dagger~
DESCR
A long dagger that seems to be made of silver is here.~
MAT mithril~
TYPE weapon dagger 3 5 pierce 0
EXTRA 1 1 0 64
WEAR AN
LEVEL 15
WEIGHT 6
COST 910
COND 100
Affect O 18 1 0
End
#1359
NAME scroll~
SHORT a scroll~
DESCR
A scroll is here.~
MAT mineral~
TYPE scroll 21 'blindness' 'curse' 'sleep' ''
EXTRA 0 0
WEAR A
LEVEL 11
WEIGHT 8
COST 1570
COND 100
End
#1360
NAME scroll bound~
SHORT a bound scroll~
DESCR
A bound scroll is here blowing in the breeze.~
MAT mineral~
TYPE scroll 16 'armor' 'teleport' 'protection evil' ''
EXTRA 1 1 0 64
WEAR AO
LEVEL 24
WEIGHT 8
COST 3000
COND 100
Affect O 17 -6 0
End
#1361
NAME tube~
SHORT a long cylindrical tube~
DESCR
A long cylindrical tube is rolling around here.~
MAT mineral~
TYPE container 100 AC -1 2 90
EXTRA 1 2 0 16777280
WEAR A
LEVEL 0
WEIGHT 8
COST 50
COND 100
End
#1362
NAME scroll old~
SHORT an old scroll~
DESCR
An old scroll has been left here.~
MAT mineral~
TYPE scroll 10 'create food' '' '' ''
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 8
COST 400
COND 100
End
#1363
NAME scroll blue~
SHORT a scroll written on blue paper~
DESCR
A blue scroll has been left here.~
MAT mineral~
TYPE scroll 35 'enchant weapon' '' '' ''
EXTRA 1 1 0 64
WEAR A
LEVEL 8
WEIGHT 8
COST 1530
COND 100
End
#1364
NAME pouch leather~
SHORT a leather pouch~
DESCR
A leather pouch is on the ground here.~
MAT mineral~
TYPE container 150 0 0 5 20
EXTRA 1 2 0 16777280
WEAR AO
LEVEL 0
WEIGHT 8
COST 100
COND 100
End
#1365
NAME spoon silver~
SHORT a silver stirring spoon~
DESCR
A silver stirring spoon has been left here.~
MAT mineral~
TYPE furniture 0 0 0 0 0
EXTRA 1 1 0 64
WEAR AO
LEVEL 0
WEIGHT 8
COST 150
COND 100
Affect O 20 -1 0
End
#1366
NAME potion blue~
SHORT a blue potion~
DESCR
A blue potion is here.~
MAT mineral~
TYPE potion 24 'harm' 'harm' 'harm' ''
EXTRA 1 1 0 64
WEAR A
LEVEL 11
WEIGHT 8
COST 2100
COND 100
End
#1367
NAME potion red~
SHORT a bright red potion~
DESCR
A bright red potion is here.~
MAT mineral~
TYPE potion 15 'cure critical' '' '' ''
EXTRA 1 1 0 64
WEAR A
LEVEL 5
WEIGHT 8
COST 390
COND 100
End
#1368
NAME azure potion~
SHORT an azure colored potion~
DESCR
An azure colored potion is here. ~
MAT liquid~
TYPE potion 45 'dispel magic' 'dispel magic' 'iceball' 'iceball'
EXTRA 1 3 0 524384
WEAR A
LEVEL 60
WEIGHT 2
COST 470
COND 100
LIMIT 13
End
#1369
NAME potion effervescent~
SHORT an effervescent potion~
DESCR
An effervescent potion is bubbling away here~
MAT mineral~
TYPE potion 16 'detect evil' 'detect invis' 'detect magic' ''
EXTRA 1 1 0 64
WEAR A
LEVEL 0
WEIGHT 8
COST 260
COND 100
EDESC potion effervescent~
Ahh! Schwepes Sparkling Soda a refreshing drink.
~
End
#1370
NAME white milky potion~
SHORT a milky white potion~
DESCR
A milky white potion is here.~
MAT mineral~
TYPE potion 14 'word of recall' '' '' ''
EXTRA 0 0
WEAR A
LEVEL 17
WEIGHT 8
COST 1350
COND 100
End
#1371
NAME staff black~
SHORT a black staff~
DESCR
A black staff is leaning against the wall here.~
MAT mineral~
TYPE staff 18 2 2 'teleport' 0
EXTRA 1 1 0 64
WEAR AO
LEVEL 9
WEIGHT 8
COST 2600
COND 100
End
#1372
NAME flute golden~
SHORT a golden flute~
DESCR
A golden flute has been left here.~
MAT mineral~
TYPE instrument 0 0 0 0 0
EXTRA 1 2 0 96
WEAR AO
LEVEL 1
WEIGHT 8
COST 1000
COND 100
Affect O 3 -6 0
End
#1373
NAME figurine~
SHORT a small figurine~
DESCR
A small figurine in the shape of a humanoid is standing here.~
MAT mineral~
TYPE staff 21 15 15 'cure serious' 0
EXTRA 1 1 0 64
WEAR AO
LEVEL 8
WEIGHT 8
COST 3400
COND 100
End
#1374
NAME belt holster~
SHORT a holstered belt~
DESCR
A holstered belt is here.~
MAT mineral~
TYPE container 20 0 0 4 100
EXTRA 0 0
WEAR AL
LEVEL 0
WEIGHT 10
COST 100
COND 100
End
#1375
NAME wand~
SHORT a blackened wand~
DESCR
A blackened wand is here.~
MAT mineral~
TYPE wand 17 5 1 'fireball' 0
EXTRA 1 1 0 64
WEAR AO
LEVEL 14
WEIGHT 8
COST 3800
COND 100
End
#1376
NAME chisel runed~
SHORT a runed chisel~
DESCR
A runed chisel is here.~
MAT gem~
TYPE weapon dagger 3 6 pierce 0
EXTRA 1 2 0 65
WEAR AN
LEVEL 20
WEIGHT 4
COST 2100
COND 100
Affect O 19 2 0
Affect O 2 1 0
End
#1377
NAME pouch belt beltpouch~
SHORT a beltpouch~
DESCR
A beltpouch is here.~
MAT mineral~
TYPE container 25 0 0 5 100
EXTRA 0 0
WEAR AL
LEVEL 0
WEIGHT 10
COST 50
COND 100
End
#1378
NAME dust~
SHORT some sparkling dust~
DESCR
Some sparkling dust is in a pile here.~
MAT mineral~
TYPE staff 20 1 1 'sleep' 0
EXTRA 0 0
WEAR AO
LEVEL 5
WEIGHT 8
COST 1930
COND 100
End
#1379
NAME cowl dark~
SHORT a dark cowl~
DESCR
A dark cowl is here.~
MAT mineral~
TYPE clothing 0 0 0 0 0
EXTRA 1 2 0 576
WEAR AC
LEVEL 26
WEIGHT 10
COST 2900
COND 100
Affect O 20 -2 0
Affect O 17 -6 0
End
#1380
NAME wand ashen~
SHORT an ashen wand~
DESCR
An ashen wand is here~
MAT mineral~
TYPE wand 20 4 4 'cause critical' 0
EXTRA 1 1 0 512
WEAR AO
LEVEL 9
WEIGHT 8
COST 1860
COND 100
End
#1381
NAME club~
SHORT a huge spiked club~
DESCR
A huge spiked club has been left here.~
MAT mineral~
TYPE weapon mace 3 5 crush 0
EXTRA 0 0
WEAR AN
LEVEL 15
WEIGHT 18
COST 750
COND 100
End
#1382
NAME robe grey~
SHORT a grey robe~
DESCR
A pile of grey cloth has been left here.~
MAT mineral~
TYPE container 50 0 0 10 75
EXTRA 1 4 0 16778816
WEAR AK
LEVEL 26
WEIGHT 21
COST 2900
COND 100
Affect O 20 -2 0
Affect O 17 -6 0
End
#1383
NAME cloak grey~
SHORT a long grey cloak~
DESCR
A pile of grey cloth has been left here.~
MAT mineral~
TYPE clothing 0 0 0 0 0
EXTRA 1 3 0 1600
WEAR AC
LEVEL 29
WEIGHT 10
COST 3300
COND 100
Affect O 20 -2 0
Affect O 17 -7 0
End
#1384
NAME bracelet silver~
SHORT a glinting silver bracelet~
DESCR
A glinting hoop of silvery metal is here.~
MAT mineral~
TYPE jewelry 0 0 0 0 0
EXTRA 1 1 0 64
WEAR AM
LEVEL 20
WEIGHT 13
COST 1440
COND 100
Affect O 17 -5 0
End
#1385
NAME staff~
SHORT an iron shod staff~
DESCR
A grey piece of wood shod in iron has been left here.~
MAT mineral~
TYPE weapon staff 3 9 pound F
EXTRA 1 1 0 64
WEAR AN
LEVEL 27
WEIGHT 30
COST 1280
COND 100
Affect O 18 3 0
End
#1386
NAME minor ward cube clear~
SHORT a ward minor~
DESCR
A small clear cube is sitting here.~
MAT mineral~
TYPE gem 0 0 0 0 0
EXTRA 1 2 0 65
WEAR AO
LEVEL 20
WEIGHT 8
COST 1440
COND 100
Affect O 17 -5 0
End
#1387
NAME robe black~
SHORT a black robe~
DESCR
A pile of black cloth is on the ground here.~
MAT mineral~
TYPE container 50 0 0 10 75
EXTRA 1 4 0 16779840
WEAR AK
LEVEL 22
WEIGHT 21
COST 2400
COND 100
Affect O 20 -2 0
Affect O 17 -5 0
End
#1388
NAME bracelet onyx~
SHORT an onyx bracelet~
DESCR
A hoop of black onyx is here.~
MAT mineral~
TYPE jewelry 0 0 0 0 0
EXTRA 1 1 0 64
WEAR AM
LEVEL 20
WEIGHT 13
COST 1150
COND 100
Affect O 19 2 0
End
#1389
NAME cloak black dark~
SHORT a dark black cloak~
DESCR
A pile of black cloth is on the ground here.~
MAT mineral~
TYPE clothing 0 0 0 0 0
EXTRA 1 3 0 2624
WEAR AC
LEVEL 29
WEIGHT 10
COST 3300
COND 100
Affect O 20 -2 0
Affect O 17 -7 0
End
#1390
NAME shard black obsidian~
SHORT a sharp shard of obsidian~
DESCR
A piece of black glass is here.~
MAT mineral~
TYPE weapon dagger 4 6 slice 0
EXTRA 1 1 0 512
WEAR AN
LEVEL 29
WEIGHT 5
COST 2500
COND 100
Affect O 19 3 0
End
#1391
NAME robe white~
SHORT a white robe~
DESCR
A pile of white cloth is on the ground here.~
MAT mineral~
TYPE container 50 0 0 10 75
EXTRA 1 4 0 16780352
WEAR AK
LEVEL 22
WEIGHT 21
COST 2400
COND 100
Affect O 20 -2 0
Affect O 17 -5 0
End
#1392
NAME bracelet white gold~
SHORT a white gold bracelet~
DESCR
A hoop of silvery metal is here.~
MAT mineral~
TYPE jewelry 0 0 0 0 0
EXTRA 1 1 0 64
WEAR AM
LEVEL 20
WEIGHT 13
COST 1150
COND 100
Affect O 18 2 0
End
#1393
NAME cloak white~
SHORT a white cloak~
DESCR
A pile of white cloth is on the ground here.~
MAT mineral~
TYPE clothing 0 0 0 0 0
EXTRA 1 4 0 3392
WEAR AC
LEVEL 29
WEIGHT 10
COST 3300
COND 100
Affect O 20 -2 0
Affect O 17 -7 0
End
#1394
NAME ivory dagger~
SHORT an ivory hilted dagger~
DESCR
An ivory hilted dagger has been left here~
MAT mineral~
TYPE weapon dagger 3 8 pierce 0
EXTRA 1 3 0 1344
WEAR AN
LEVEL 27
WEIGHT 5
COST 2100
COND 100
Affect O 19 2 0
Affect O 18 1 0
End
#1395
NAME collar spiked~
SHORT a spiked collar~
DESCR
A small spiked collar is here.~
MAT mineral~
TYPE armor C D AC AC 0
EXTRA 1 1 0 64
WEAR AC
LEVEL 20
WEIGHT 10
COST 1970
COND 100
Affect O 19 2 0
Affect O 17 -2 0
End
#1396
NAME cloak shimmering~
SHORT a shimmering cloak of many colors~
DESCR
A multi-colored pile of cloth is here.~
MAT mineral~
TYPE container 100 0 0 10 25
EXTRA 1 3 0 16777281
WEAR AC
LEVEL 50
WEIGHT 10
COST 10800
COND 100
Affect O 20 -4 0
Affect O 17 -12 0
End
#1397
NAME emerald ring~
SHORT a small emerald ring~
DESCR
A small ring with a green gemstone is here.~
MAT mineral~
TYPE jewelry 0 0 0 0 0
EXTRA 1 1 0 64
WEAR AB
LEVEL 20
WEIGHT 4
COST 580
COND 100
Affect O 12 20 0
End
#1398
NAME bracelet emerald~
SHORT an emerald bracelet~
DESCR
A beautifully crafted hoop of emerald is here.~
MAT mineral~
TYPE jewelry 0 0 0 0 0
EXTRA 1 1 0 64
WEAR AM
LEVEL 20
WEIGHT 13
COST 2200
COND 100
Affect O 3 1 0
Affect O 17 -5 0
End
#1399
NAME ward major clear crystal~
SHORT a ward major~
DESCR
A large clear crystal cube is here.~
MAT mineral~
TYPE gem 0 0 0 0 0
EXTRA 1 2 0 65
WEAR AO
LEVEL 40
WEIGHT 8
COST 5100
COND 100
Affect O 20 -2 0
Affect O 17 -10 0
End
#1400
NAME ebony kris~
SHORT the ebony kris~
DESCR
A wavy bladed knife made of ebony is here.~
MAT mineral~
TYPE weapon dagger 6 6 pierce 0
EXTRA 1 1 0 64
WEAR AN
LEVEL 46
WEIGHT 5
COST 10700
COND 100
Affect O 19 5 0
Affect O 2 2 0
End
#1401
NAME green scale shirt~
SHORT a tight fitting green dragon scale shirt~
DESCR
Some green dragon scales which have been sewn together are here.~
MAT mineral~
TYPE armor BCDE BCEF BF CF 0
EXTRA 1 1 0 64
WEAR AD
LEVEL 37
WEIGHT 26
COST 17800
COND 100
Affect O 17 -5 0
Affect O 2 3 0
EDESC green scale shirt~
Green dragon scale shirt was made from a poor unfortunate green dragon.
~
End
#1402
NAME fridge refrigerator~
SHORT a fridge~
DESCR
A small refrigerator.~
MAT mineral~
TYPE container 500 AC 0 100 100
EXTRA 1 1 0 2
WEAR 0
LEVEL 0
WEIGHT 8
COST 0
COND 100
End
#1403
NAME bottle vodka~
SHORT a bottle of Absolut vodka~
DESCR
A bottle of Absolut vodka is here to drink.~
MAT mineral~
TYPE drink 25 25 'vodka' 0 0
EXTRA 0 0
WEAR AO
LEVEL 0
WEIGHT 8
COST 100
COND 100
End
#1404
NAME juice bottle~
SHORT a bottle of cranberry juice~
DESCR
A bottle of cranberry juice is here.~
MAT mineral~
TYPE drink 25 25 'cranberry juice' 0 0
EXTRA 0 0
WEAR AO
LEVEL 0
WEIGHT 8
COST 100
COND 100
End
#0
#ROOMDATA
#1300
NAME Entrance to the Shadow Grove~
DESCR
Before you, the grove of shadows lies. Giant grey trees are all that
can be seen through the thick shadows. A great sense of both power and
menace permeates the surrounding area. You have a strange urge to turn
back and go back the way you've come.
A small path leads north into the shadows and back south to the road.
~
FLAGS 4
Sect 3
DOOR 0
The shadows cloud your vision.
~
~
0 -1 1308
DOOR 2
~
~
0 0 26135
DOOR 3
~
~
0 -1 13172
End
#1301
NAME The Shadow Grove~
DESCR
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
All exits lead into shadows, you are very confused.
~
FLAGS 8193
Sect 3
DOOR 3
The shadows cloud your vision.
~
~
0 -1 1303
DOOR 1
The shadows cloud your vision.
~
~
0 -1 1302
DOOR 0
The shadows cloud your vision.
~
~
0 -1 1307
DOOR 2
The shadows cloud your vision.
~
~
0 -1 1304
End
#1302
NAME The Shadow Grove~
DESCR
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds moaning and growling come from all directions.
All exits lead into shadows, you are very confused.
~
FLAGS 8193
Sect 3
DOOR 1
The shadows cloud your vision.
~
~
0 -1 1303
DOOR 3
The shadows cloud your vision.
~
~
0 -1 1301
DOOR 0
You see a small clearing in the shadows.
~
~
0 -1 1311
DOOR 2
The shadows cloud your vision.
~
~
0 -1 1305
End
#1303
NAME The Shadow Grove~
DESCR
You are inside the shadow grove. Giant trees seem the glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
All exits lead into shadows, you are very confused.
~
FLAGS 8193
Sect 3
DOOR 2
The shadows cloud your vision.
~
~
0 -1 1306
DOOR 0
The shadows cloud your vision.
~
~
0 -1 1309
DOOR 1
The shadows cloud your vision.
~
~
0 -1 1301
DOOR 3
The shadows cloud your vision.
~
~
0 -1 1302
End
#1304
NAME The Shadow Grove~
DESCR
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
All exits lead into shadows, you are very confused.
~
FLAGS 8193
Sect 3
DOOR 2
The shadows cloud your vision.
~
~
0 -1 1307
DOOR 0
The shadows cloud your vision.
~
~
0 -1 11400
DOOR 1
The shadows cloud your vision.
~
~
0 -1 1305
End
#1305
NAME The Shadow Grove~
DESCR
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
All exits lead into shadows, you are very confused.
~
FLAGS 8193
Sect 3
DOOR 0
The shadows cloud your vision.
~
~
0 -1 1302
DOOR 3
The shadows cloud your vision.
~
~
0 -1 1304
DOOR 2
The shadows cloud your vision.
~
~
0 -1 1308
DOOR 1
The shadows cloud your vision.
~
~
0 -1 1306
End
#1306
NAME The Shadow Grove~
DESCR
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
All exits lead into shadows, you are very confused.
~
FLAGS 8193
Sect 3
DOOR 1
You see a shadowy tavern.
~
~
0 -1 9301
DOOR 2
The shadows cloud your vision.
~
~
0 -1 1309
DOOR 3
The shadows cloud your vision.
~
~
0 -1 1305
DOOR 0
The shadows cloud your vision.
~
~
0 -1 1303
End
#1307
NAME The Shadow Grove~
DESCR
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
All exits lead into shadows, you are very confused.
~
FLAGS 8193
Sect 3
DOOR 2
The shadows cloud your vision.
~
~
0 -1 1301
DOOR 0
The shadows cloud your vision.
~
~
0 -1 1304
DOOR 1
The shadows cloud your vision.
~
~
0 -1 1308
DOOR 3
The shadows cloud your vision.
~
~
0 -1 1309
End
#1308
NAME The Shadow Grove~
DESCR
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
All exits lead into shadows, you are very confused.
~
FLAGS 8193
Sect 3
DOOR 3
The shadows cloud your vision.
~
~
0 -1 1307
DOOR 0
The shadows cloud your vision.
~
~
0 -1 1305
DOOR 1
The shadows cloud your vision.
~
~
0 -1 1309
DOOR 2
The shadows cloud your vision.
~
~
0 -1 1300
End
#1309
NAME The Shadow Grove~
DESCR
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
All directions lead into shadows, you are very confused.
~
FLAGS 8193
Sect 3
DOOR 0
The shadows cloud your vision.
~
~
0 -1 1306
DOOR 1
The shadows cloud your vision.
~
~
0 -1 1307
DOOR 3
The shadows cloud your vision.
~
~
0 -1 1308
DOOR 2
The shadows cloud your vision.
~
~
0 -1 1303
End
#1311
NAME A small clearing~
DESCR
You are in a small clearing in the shadow grove. There is charred grass
underfoot, and the signs of fire here and there. It is almost as if the
plant life shuns this spot. The shadowy mist hovers all around, obscuring
your view into the grove.
A small path leads north to some shadowy structure. All other exits are
shrouded in shadowy mist.
~
FLAGS 1
Sect 3
DOOR 0
You can barely make out some sort of building to the north.
~
~
0 -1 1312
DOOR 2
The shadows cloud your vision.
~
~
0 -1 1302
End
#1312
NAME Entrance to the High Tower~
DESCR
You have reached the entrance to the high tower of sorcery. The
tower looms above you at an incredible height. It seems to disappear
into the storm clouds above.
A diamond gate is to the north, guarded by a huge golem. The trail
back south has disappeared behind you.
~
FLAGS 8
Sect 0
DOOR 0
The diamond gate looks incredibly strong.
~
gate diamond~
0 -1 1313
End
#1313
NAME Inside the High Tower of Sorcerery~
DESCR
You are inside the high tower of sorcery. The sight is truly amazing.
From here, it is obvious that somehow, the tower is much larger on the
inside than it is on the outside. Young mages walk about, completely
oblivious to your presence.
Exits lead north to the common room, west to the dinning room, east to
a plain hallway and back south through the gate.
~
FLAGS 8
Sect 0
DOOR 0
The common room looks quite busy and noisy.
~
~
0 -1 1314
DOOR 1
~
~
0 -1 1315
DOOR 2
~
diamond gate~
0 -1 1312
DOOR 3
~
~
0 -1 1316
End
#1314
NAME Common Room~
DESCR
You are in the common room. There are many apprentice warlocks here
talking and resting, playing games, comparing notes. Obviously they
are taking a break from their rigorous studies. There are benches,
tables and a small water fountain here, otherwise the room is quite
unremarkable.
Exits lead off in all directions.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1317
DOOR 1
The mages bar can be seen to the east.
~
~
0 -1 1318
DOOR 2
~
~
0 -1 1313
DOOR 3
~
~
0 -1 1319
End
#1315
NAME The Hallway~
DESCR
You are in a long hallway, it seems rather unremarkable.
The hallway continues east and back west.
~
FLAGS 8
Sect 0
DOOR 1
~
~
0 -1 1330
DOOR 3
~
~
0 -1 1313
End
#1316
NAME Dining Room~
DESCR
You are in the dining area of the student mages. From the number of
tables and chairs here, you can see that this room could easily seat
several hundred people. It is oddly deserted here, obviously not meal time.
Exits lead west to the kitchen, and back east.
~
FLAGS 8
Sect 0
DOOR 1
~
~
0 -1 1313
DOOR 3
~
door wooden~
AB -1 1320
End
#1317
NAME Dark Hallway~
DESCR
You are in a dark hallway. It is apparent that this area is seldom
used by the regular occupants of the tower. Dust covers the floors
here.
The faint outline of a trapdoor can be seen in the dust.
~
FLAGS 9
Sect 0
DOOR 2
~
~
0 -1 1314
DOOR 5
~
trapdoor~
AB -1 1321
End
#1318
NAME Mages Tavern~
DESCR
You are in mages tavern. The air is smokey and filled with the smells
of foreign food and drink. The other patrons pay you little heed, as
they obviously have more interesting things to contemplate. Strick the
bartender is here waiting to take your order.
The only exit leads back west.
~
FLAGS 8
Sect 0
DOOR 3
~
~
0 -1 1314
End
#1319
NAME The Magic Shop~
DESCR
You are in the High Tower's store of magic. Tatorious stands behind
the counter, selling all sorts of herbs, parchment and other reagents
used in magical studies.
The only exit leads back east to the common room.
~
FLAGS 8
Sect 0
DOOR 1
~
~
0 -1 1314
End
#1320
NAME the kitchen~
DESCR
You are in a small kitchen. All the usual kitchen type utensils and
equipment is here, including some not so usual ones. Among the later,
a huge black oven against one wall, it must be at least 12 feet high.
Opposite the oven is an equally enormous meat locker, large enough to
comfortably store several hapless adventurers no doubt. In the middle of
the room, hanging in mid-air is a spice rack.
~
FLAGS 8
Sect 0
DOOR 1
~
door wooden~
AB -1 1316
End
#1321
NAME Below the trapdoor~
DESCR
You are below the trapdoor. It is very dark and dusty here, very little
light filters through from above. A faint sound of dripping water can be
heard in the distance below.
A rope ladder leads down.
~
FLAGS 9
Sect 0
DOOR 4
~
trapdoor~
AB -1 1317
DOOR 5
~
~
0 -1 1322
End
#1322
NAME A damp intersection~
DESCR
You are in a damp intersection of what seems to be the basement of the
tower. The sound of running water can be heard coming from the south,
other than that, an almost tangible stillness fills the air.
Passages lead off in all directions, and a ladder leads up.
~
FLAGS 9
Sect 0
DOOR 0
~
~
0 -1 1323
DOOR 1
A faint light can be seen in the distance up the east passage.
~
~
0 -1 1324
DOOR 2
~
~
0 -1 1325
DOOR 3
~
~
0 -1 1326
DOOR 4
~
~
0 -1 1321
End
#1323
NAME A dark passage~
DESCR
You are at the end of a dark passage which ends in a stout wooden door.
Other then through the door, the only apparent exit is back the way you
came.
~
FLAGS 9
Sect 0
DOOR 0
~
oak door~
ABC 1323 1327
DOOR 2
~
~
0 -1 1322
End
#1324
NAME A dark passage~
DESCR
You are at the end of a dark passage. A half opened door is to the east,
shedding soft light around the edges. Faint snoring sounds can be heard
behind the door.
Exits lead east through the door, or back west.
~
FLAGS 9
Sect 0
DOOR 1
~
door~
A -1 1328
DOOR 3
~
~
0 -1 1322
End
#1325
NAME The stagnant pool~
DESCR
You are at the edge of a stagnant pool of water. The smell here is quite
nauseating. This is apparently where the denizens of the tower dispose of
their garbage. Faint gurgling can be heard from beneath the surface of the
pool.
Exits lead back north, or perhaps for the very adventurous, down into the
pool.
~
FLAGS 9
Sect 0
DOOR 0
~
~
0 -1 1322
DOOR 5
No light penetrates the gloom of the stagnant pool.
~
~
0 -1 1329
End
#1326
NAME A dark passage~
DESCR
You are in a dark passage, which comes to an abrupt stop at what appears
to be a cave-in to the west. It is certainly unpassable, and perhaps quite
dangerous just being this close.
The only exit leads back east.
~
FLAGS 9
Sect 0
DOOR 1
~
~
0 -1 1322
End
#1327
NAME A dark cell~
DESCR
You are in a dark cell. Straw and dirt cover the floors here, it is
very dark. Someone, or something seems to be chained to the far wall.
The only exit is back south.
~
FLAGS 9
Sect 0
DOOR 2
~
oak door~
ABC -1 1323
End
#1328
NAME The Jailor's office~
DESCR
You are in the Jailor's office. It is rather messy here. Judging by the
sleeping form of the Jailor on duty, you can surmise that very few, if any
prisoners survive long enough to spend much time in these dank dungeons.
The only exit leads back west.
~
FLAGS 8
Sect 0
DOOR 3
~
door~
A -1 1324
End
#1329
NAME Below the stagnant pool~
DESCR
As you dive beneath the putrid waters, you feel a strong tug and a whirlpool
drags you under. You are sucked into blackness. You feel your lungs burst
from lack of oxygen. Just as you feel your life fading, you notice a change in
direction ... and are sucked under by a rip tide.
~
FLAGS 13
Sect 0
End
#1330
NAME The hallway~
DESCR
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
~
FLAGS 8
Sect 0
DOOR 0
~
door wooden~
AB -1 1332
DOOR 1
~
~
0 -1 1331
DOOR 2
~
door wooden~
AB -1 1333
DOOR 3
~
~
0 -1 1315
End
#1331
NAME A bend in the hallway~
DESCR
You are at a bend in the hallway. The walls emit a faint magical glow
which provides enough light to see by.
~
FLAGS 8
Sect 0
DOOR 0
~
door wooden~
AB -1 1334
DOOR 1
~
door wooden~
AB -1 1336
DOOR 2
~
door wooden~
AB -1 1335
DOOR 3
~
~
0 -1 1330
End
#1332
NAME A store room~
DESCR
You are in a small store room. Assorted junk is piled on shelves or
leaning against walls.
The only apparent exit it back south.
~
FLAGS 9
Sect 0
DOOR 2
~
door wooden~
AB -1 1330
End
#1333
NAME A broom closet~
DESCR
You are in a dark broom closet. Many straw brooms and other cleaning
instruments have been left here, apparently unused (perhaps the maid quit?).
The only exit leads back north to the hallway.
~
FLAGS 9
Sect 0
DOOR 0
~
door wooden~
AB -1 1330
End
#1334
NAME A hallway~
DESCR
You are in a long hallway leading north and south. The walls emit a
faint magical glow which provides enough light to see by.
~
FLAGS 8
Sect 0
EDESC walls wall~
The walls shed a warm light
~
DOOR 0
~
~
0 -1 1338
DOOR 1
~
door wooden~
AB -1 1337
DOOR 2
~
door wooden~
AB -1 1331
End
#1335
NAME Guardians chamber~
DESCR
You are in the chamber of the tower guardians. It is rather sparsely
furnished, but then again the odd occupants don't look to need furniture.
Here and there a disembodied pair of hands or eyes flits about.
~
FLAGS 8
Sect 0
DOOR 0
~
door wooden~
AB -1 1331
End
#1336
NAME A guest bedroom~
DESCR
You are in a small guest bedroom. A small cot is in one corner, and a
dusty mirror on one wall, other than that the room looks quite bare, and
unused.
The only apparent exit leads back west to the hallway.
~
FLAGS 8
Sect 0
EDESC mirror~
Why, someone seems to be looking back at you from the other side!
~
DOOR 3
~
door wooden~
AB -1 1331
End
#1337
NAME A guest bedroom~
DESCR
You are in a comfortable looking bedroom. A small globe of magical energy
floats overhead, providing light. A small cot is in one corner looking
ever so comfortable, so comfortable in fact ...someone is sleeping in it.
The only apparent exit leads back west to the hallway.
~
FLAGS 8
Sect 0
DOOR 3
~
door wooden~
AB -1 1334
End
#1338
NAME A hallway~
DESCR
You are in a long hallway leading from the south. The walls emit a faint
magical glow which provides enough light to see by.
Stairs lead up to the next level and the hallway leads back south.
~
FLAGS 8
Sect 0
DOOR 1
~
door wooden~
AB -1 1339
DOOR 2
~
~
0 -1 1334
DOOR 4
~
~
0 -1 1340
End
#1339
NAME The burnt room~
DESCR
You are in what looks to have once been a guest bed room. The walls are
blackened and burnt by what you could only imagine to be magical fire.
There is no sign of the previous occupant, undoubtedly he left in a hurry.
The only exit leads back west to the hallway.
~
FLAGS 9
Sect 0
DOOR 3
~
door charred~
AB -1 1338
End
#1340
NAME A hallway~
DESCR
You are in a long hallway leading west from here. The walls emit a faint
magical glow which provides enough light to see by. Some faint moonlight
can be seen in the culdesac to the east.
The hallway continues west and stairs lead down to the level below.
~
FLAGS 8
Sect 0
DOOR 0
~
door oak~
AB -1 1342
DOOR 1
Faint moonlight can be seen to the east
~
~
0 -1 1341
DOOR 3
~
~
0 -1 1343
DOOR 5
~
~
0 -1 1338
End
#1341
NAME A culdesac~
DESCR
You are in a small culdesac. A window to the east is letting in moonlight
and a pleasant breeze. Through it, the surrounding country side can be seen.
The only apparent exit leads back west to the hallway.
~
FLAGS 8
Sect 0
EDESC window east~
Stretching out as far as the eye can see is a canopy of dark tree tops
which can only be the Haon-Dor-Dark Forest. A faint light in the distance
to the northeast marks what is probably the city of midgaard.
~
DOOR 3
~
~
0 -1 1340
End
#1342
NAME The Apprentice's Barracks~
DESCR
You are in the barracks of the apprentice magic users. Here and there, a
young apprentice sits engrossed in magical study, or practicing a feeble
cantrip. Cots line the walls, and the room continues west.
~
FLAGS 8
Sect 0
DOOR 2
~
door oak~
AB -1 1340
DOOR 3
~
~
0 -1 1344
End
#1343
NAME A hallway~
DESCR
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
There is a door to the north, and the hallway continues west or back east.
~
FLAGS 8
Sect 0
DOOR 0
~
door oak~
AB -1 1344
DOOR 1
~
~
0 -1 1340
DOOR 3
~
~
0 -1 1345
End
#1344
NAME The Apprentice's barracks~
DESCR
You are in the barracks of the apprentice magic users. Here and there, a
young apprentice sits engrossed in magical study, or practicing a feeble
cantrip. Cots line the walls, and the room continues east.
~
FLAGS 8
Sect 0
DOOR 1
~
~
0 -1 1342
DOOR 2
~
door oak~
AB -1 1343
End
#1345
NAME A hallway~
DESCR
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by. Flashes of light can
be seen under the doorway to the north.
~
FLAGS 8
Sect 0
DOOR 0
A flash of blue light momentarily lights up the doors outline
~
door oak~
AB -1 1346
DOOR 1
~
~
0 -1 1343
DOOR 3
~
~
0 -1 1347
End
#1346
NAME The apprentice's workshop~
DESCR
You are in a small workshop. Writing implements and parchment are strewn
about on a few worktables. In the far corner several young mages have a
small kitten cornered and seem to be testing spells upon it.
The only apparent exit leads back south to the hallway.
~
FLAGS 8
Sect 0
DOOR 2
~
door oak~
AB -1 1345
End
#1347
NAME A bend in the hallway~
DESCR
You are at a bend in the hallway. The walls emit a faint magical glow
which provides enough light to see by.
The hallway continues south and back east.
~
FLAGS 8
Sect 0
DOOR 1
~
~
0 -1 1345
DOOR 2
~
~
0 -1 1348
End
#1348
NAME The hallway~
DESCR
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
There is a closed metal door to the west.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1347
DOOR 2
~
~
0 -1 1350
DOOR 3
~
door metal~
AB -1 1349
End
#1349
NAME A classroom~
DESCR
You are in a large classroom filled with bored looking students of the
art. The instructor stops in his lecture on the fine uses of magic missile
at your entry and lunges to attack you.
The only apparent exit is back east to the hallway.
~
FLAGS 8
Sect 0
DOOR 1
~
door metal~
AB -1 1348
End
#1350
NAME A hallway~
DESCR
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1348
DOOR 2
~
~
0 -1 1351
DOOR 3
~
door metal~
AB -1 1352
End
#1351
NAME A hallway~
DESCR
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1350
DOOR 2
~
~
0 -1 1353
DOOR 3
~
door metal~
AB -1 1354
End
#1352
NAME An empty classroom~
DESCR
You are in an empty classroom. Some strange sigils are written on a
blackboard which is floating in the air here. Other than a few desks,
it is bare of furnishings.
The only apparent exit leads back east to the hallway.
~
FLAGS 8
Sect 0
DOOR 1
~
door metal~
AB -1 1350
End
#1353
NAME A bend in the hallway~
DESCR
You are at a bend in the hallway. The walls emit a faint magical glow
which provides enough light to see by.
The hallway continues east and north.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1351
DOOR 1
~
~
0 -1 1355
End
#1354
NAME An empty classroom~
DESCR
You are in an apparently empty classroom. A strange feeling of being
watched comes over you, and you hear the faint rustle of robes.
The only apparent exit is back east to the hallway.
~
FLAGS 8
Sect 0
DOOR 1
~
door metal~
AB -1 1351
End
#1355
NAME A hallway~
DESCR
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
A sturdy iron door can be seen to the south.
~
FLAGS 8
Sect 0
DOOR 1
~
~
0 -1 1356
DOOR 2
~
door sturdy iron~
AB -1 1357
DOOR 3
~
~
0 -1 1353
End
#1356
NAME A hallway~
DESCR
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
There is a large oaken door to the south.
~
FLAGS 8
Sect 0
DOOR 1
~
~
0 -1 1358
DOOR 2
~
door large oaken~
AB -1 1359
DOOR 3
~
~
0 -1 1355
End
#1357
NAME The Amphitheater~
DESCR
You are in a small amphitheater. Rows of comfortable looking chairs circle
a large podium. The echos of your footsteps seem very loud here.
The only apparent exit leads north to the hallway.
~
FLAGS 8
Sect 0
DOOR 0
~
door sturdy iron~
AB -1 1355
End
#1358
NAME A hallway~
DESCR
You are in a long hallway leading east and west. The walls emit a faint
magical glow providing enough light to see by.
A small door can be seen to the south.
~
FLAGS 8
Sect 0
DOOR 1
~
~
0 -1 1360
DOOR 2
~
door small~
AB -1 1361
DOOR 3
~
~
0 -1 1356
End
#1359
NAME The training room~
DESCR
You are in a large training room. It is filled with battle scared manikins
, and many other devices used in the practice of fighting.
~
FLAGS 8
Sect 0
DOOR 0
~
door~
AB -1 1356
End
#1360
NAME A bend in the hallway~
DESCR
You are at a bend in the hallway. The walls emit a faint magical glow
which provides enough light to see by.
The hallway continues north and west.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1362
DOOR 3
~
~
0 -1 1358
End
#1361
NAME A dueling room~
DESCR
You are in a large room used for duals arcane. The walls, ceiling and
floor all bare the scars of many fiery spells, but still look quite strong
and hold fast.
The only exit leads north to the hallway.
~
FLAGS 8
Sect 0
DOOR 0
~
door small~
AB -1 1358
End
#1362
NAME A hallway~
DESCR
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
A doorway can be seen to the east.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1363
DOOR 1
~
door~
AB -1 1364
DOOR 2
~
~
0 -1 1360
End
#1363
NAME A hallway~
DESCR
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
A wooden door can been seen to the east.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1366
DOOR 1
~
door wooden~
AB -1 1365
DOOR 2
~
~
0 -1 1362
End
#1364
NAME The spellmaster's lounge~
DESCR
You are in a large comfortable looking lounge. Off duty spell teachers
are here relaxing in their idle time. A large coffee machine is against
the far wall.
The only apparent exit leads back west to the hallway.
~
FLAGS 8
Sect 0
DOOR 3
~
door wooden~
AB -1 1362
End
#1365
NAME A bedroom~
DESCR
You are in a large, plush bedroom. The owner is obviously someone of high
standing in the magical community here. An ice mirror is on one wall, and
a scrying globe sit on a stand in the middle of the room. An enormous bed
can be seen floating about a meter above the floor.
The only exit leads back west to the hallway.
~
FLAGS 8
Sect 0
DOOR 3
~
door wooden~
AB -1 1363
End
#1366
NAME A hallway~
DESCR
You are in a long hallway leading north and south. The walls emit a faint
magical glow providing enough light to see by.
A glass door can be seen to the east.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1368
DOOR 1
~
door glass~
AB -1 1367
DOOR 2
~
~
0 -1 1363
End
#1367
NAME The study~
DESCR
You are in a small, well kept study. Ancient tomes are on shelves on the
walls, A huge table sits in the middle of the room, with maps weighted
down upon it. The only light source here comes from an interestingly non-
magical oil lamp.
The only apparent exit leads back west to the hallway.
~
FLAGS 8
Sect 0
DOOR 3
~
door glass~
AB -1 1366
End
#1368
NAME Below the stairs~
DESCR
You are at the end of a long hallway. The walls emit a faint magical glow
which provides enough light to see by. A lesser guardian is here keeping
silent watch on the entrance to the levels above.
Stairs lead up and the hallway continues back south.
~
FLAGS 8
Sect 0
DOOR 2
~
~
0 -1 1366
DOOR 4
~
~
0 -1 1369
End
#1369
NAME Atop the stairway~
DESCR
You are atop a stairway. The halls here look quite a bit less used than
those below. Obviously access to these magic filled corridors is limited
to those of the upper echelon of mages. The walls here emit a faint blue
magical aura which provides some light.
The hallway leads west from here and the stairs go down.
~
FLAGS 8
Sect 0
DOOR 3
~
~
0 -1 1370
DOOR 5
~
~
0 -1 1368
End
#1370
NAME A hallway~
DESCR
You are in a long hallway stretching east and west. The walls here emit
a faint magical energy providing enough light to see by.
There is a thick looking wooden door to the north.
~
FLAGS 8
Sect 0
DOOR 0
~
door wooden~
AB -1 1371
DOOR 1
~
~
0 -1 1369
DOOR 3
~
~
0 -1 1372
End
#1371
NAME A small office~
DESCR
You are in a small office. It looks like a calligrapher's study, there
are quills, inkpots and parchments all about on desks and worktables.
A section to the west seems to be curtained off, but the flicker of a
candle can be seen through the curtain.
~
FLAGS 8
Sect 0
DOOR 2
~
door wooden~
AB -1 1370
DOOR 3
~
curtain~
AB -1 1373
End
#1372
NAME A hallway~
DESCR
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
~
FLAGS 8
Sect 0
DOOR 1
~
~
0 -1 1370
DOOR 3
~
~
0 -1 1374
End
#1373
NAME The master scribe's workshop~
DESCR
You are in the workshop of the tower's master scribe. Many half finished
scrolls lay on the writing table in the center of the room. A giant candle
flickering with soft blue flames provides the only light here.
The only apparent exit is the way you came in.
~
FLAGS 8
Sect 0
DOOR 1
~
curtain~
AB -1 1371
End
#1374
NAME A hallway~
DESCR
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
A half closed door can be seen to the north.
~
FLAGS 8
Sect 0
DOOR 0
A dark room can be seen through the half opened door
~
door wooden~
AB -1 1375
DOOR 1
~
~
0 -1 1372
DOOR 3
~
~
0 -1 1376
End
#1375
NAME A store room~
DESCR
You are in a small dark store room. A few common items are stacked upon
the shelves here, but very little looks interesting.
~
FLAGS 9
Sect 0
DOOR 2
~
door wooden~
AB -1 1374
End
#1376
NAME A bend in the hallway~
DESCR
You are at a bend in the long hallway. The walls emit a faint magical
glow which provides enough light to see by.
The hallway continues south and east from here.
~
FLAGS 8
Sect 0
DOOR 1
~
~
0 -1 1374
DOOR 2
~
~
0 -1 1377
End
#1377
NAME A hallway~
DESCR
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
An iron bound door can be seen to the west.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1376
DOOR 2
~
~
0 -1 1378
DOOR 3
~
door iron~
AB -1 1379
End
#1378
NAME A hallway~
DESCR
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
The sharp sound of metal on metal can be heard to the west.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1377
DOOR 2
~
~
0 -1 1380
DOOR 3
~
door iron~
AB -1 1381
End
#1379
NAME A store room~
DESCR
You are in a large store room. Bins of ores, minerals and other rare
materials are here along with many neatly stacked piles of precious metals.
A large cabinet with sigils of warding is bolted to one wall.
The ring of metal on metal can be heard to the south.
~
FLAGS 8
Sect 0
DOOR 1
~
door iron~
AB -1 1377
DOOR 2
~
~
0 -1 1381
End
#1380
NAME A hallway~
DESCR
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1378
DOOR 2
~
~
0 -1 1383
End
#1381
NAME A very hot room~
DESCR
You are in a very hot room. Against one wall is a large forge, magical
fires crackle within and heavy blue smoke pours into a vent in the ceiling.
A rune-encrusted mithril anvil is in the center of the room, looking well
used. Other tools of metallurgy hang on a rack which floats about three
meters in the air of its own force.
~
FLAGS 8
Sect 0
DOOR 0
~
~
A -1 1379
DOOR 1
~
door iron~
AB -1 1378
DOOR 2
~
door ~
AB -1 1382
DOOR 4
~
vent~
AB -1 1412
End
#1382
NAME The master Enchanter's chamber~
DESCR
You have entered the master enchanter's chamber. Upon all the walls here
are racks of finely crafted weapons. A huge chest with a glowing lock is
set to one side. Several unfinished looking blades rest atop a small work
table.
~
FLAGS 8
Sect 0
DOOR 0
~
door~
AB -1 1381
End
#1383
NAME A bend in the hallway~
DESCR
You are at a bend in a long hallway. The walls emit a faint magical glow
which provides enough light to see by.
The hallway continues north and east.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1380
DOOR 1
~
~
0 -1 1384
End
#1384
NAME A hallway~
DESCR
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
A steel door can be seen to the south.
~
FLAGS 8
Sect 0
DOOR 1
~
~
0 -1 1385
DOOR 2
~
door steel~
AB -1 1386
DOOR 3
~
~
0 -1 1383
End
#1385
NAME A hallway~
DESCR
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
~
FLAGS 8
Sect 0
DOOR 1
~
~
0 -1 1387
DOOR 3
~
~
0 -1 1384
End
#1386
NAME A laboratory~
DESCR
You are in a small laboratory. Many strange instruments, vials, bottles
and some scrawled notes are piled about a workbench. This room is very
untidy, looking almost abandoned, or used by a madman.
The only apparent exits are east and north.
~
FLAGS 8
Sect 0
DOOR 0
~
door steel~
AB -1 1384
DOOR 1
~
~
0 -1 1388
End
#1387
NAME A hallway~
DESCR
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
You can see a steel door to the south.
~
FLAGS 8
Sect 0
DOOR 1
~
~
0 -1 1389
DOOR 2
~
door steel~
AB -1 1390
DOOR 3
~
~
0 -1 1385
End
#1388
NAME The Mad Alchemist's workroom~
DESCR
You are in the workroom of The Mad Alchemist. Bubbling braziers, long
glass tubes and scores of oddly shaped vials and bottles are everywhere.
It is incredibly messy here, crushed glass and other trash litter the floor.
The only apparent exit is the one you entered by.
~
FLAGS 8
Sect 0
DOOR 3
~
~
0 -1 1386
End
#1389
NAME A bend in the hallway~
DESCR
You are at a bend in a long hallway. The walls emit a faint magical glow
which provides enough light to see by.
The hallway continues north and west.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1391
DOOR 3
~
~
0 -1 1387
End
#1390
NAME The pentagram chamber~
DESCR
You are in a large room with a five pointed star etched into the floor.
A crackling energy field can be seen to the south, it looks quite dangerous.
~
FLAGS 8
Sect 0
DOOR 0
~
door steel~
AB -1 1387
DOOR 2
The energy field crackles and glows, nothing seems to be beyond.
~
~
0 -1 1392
End
#1391
NAME A hallway~
DESCR
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
A bronze door can be seen to the east.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1393
DOOR 1
~
door bronze~
AB -1 1394
DOOR 2
~
~
0 -1 1389
End
#1392
NAME Inside the Energy Field~
DESCR
You feel a stomach twisting sensation as you enter the energy field.
Nice going! You might as well wait here until the wizard who built this
trap comes back to imprison your soul as well as your body.
~
FLAGS 2105356
Sect 0
End
#1393
NAME A hallway~
DESCR
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
A bronze door can be seen to the east.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1396
DOOR 1
~
door bronze~
A -1 1395
DOOR 2
~
~
0 -1 1391
End
#1394
NAME An empty room~
DESCR
You are in an empty room. It is both quiet and comfortable here, it looks
like a safe place to rest.
~
FLAGS 12
Sect 0
DOOR 3
~
door bronze~
AB -1 1391
End
#1395
NAME The charm master's chamber~
DESCR
You are in the chambers of the tower's master of charm. Some straw and
dirt litters the floor here, it looks to have been recently used by wild
animals.
Strange sounds can be heard through the bars to the north.
~
FLAGS 8
Sect 0
DOOR 0
~
cage bars~
AB -1 1397
DOOR 3
~
door bronze~
AB -1 1393
End
#1396
NAME A hallway~
DESCR
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1398
DOOR 2
~
~
0 -1 1393
End
#1397
NAME The animal pens~
DESCR
You are in the animal pens. Many caged animals are here looking unhappy.
Obviously they are destined to be enslaved, or used in some cruel magical
experimentation.
~
FLAGS 8
Sect 0
DOOR 2
~
cage bars~
AB -1 1395
End
#1398
NAME The end of the hallway~
DESCR
You are at the end of a long north-south hallway. The walls emit a faint
magical glow which provides enough light to see by.
Stairs here lead up to the next level, and the hallway continues south.
~
FLAGS 8
Sect 0
DOOR 2
~
~
0 -1 1396
DOOR 4
~
~
0 -1 1399
End
#1399
NAME Atop the stairway~
DESCR
You are atop the stairway to the upper levels of the high tower. The walls
emit a faint magical glow which provides enough light to see by.
A hallway leads west from here, and the stairs lead down.
~
FLAGS 8
Sect 0
DOOR 3
~
~
0 -1 1400
DOOR 5
~
~
0 -1 1398
End
#1400
NAME A hallway~
DESCR
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
A silver door can be seen to the north.
~
FLAGS 8
Sect 0
DOOR 0
~
door silver~
AB -1 1401
DOOR 1
~
~
0 -1 1399
DOOR 3
~
~
0 -1 1404
End
#1401
NAME A store room~
DESCR
You are in a large store room. Raw materials are neatly bundled and piled
here and here. Many freshly cut staves rods and wands of different sizes
are here.
You can see a silver door to the west.
~
FLAGS 8
Sect 0
DOOR 2
~
door silver~
AB -1 1400
DOOR 3
~
door silver~
AB -1 1402
End
#1402
NAME The master spellbinder's chamber~
DESCR
You are in the chambers of the master spell binder. Unlike other work
shops of similar nature, this one is without furnishings or tools. The
spell binder obviously needs none for the working of his art.
A silver door can be seen to the west.
~
FLAGS 8
Sect 0
DOOR 1
~
door silver~
AB -1 1401
DOOR 3
~
door silver~
AB -1 1403
End
#1403
NAME The spellbinder's cache~
DESCR
You have discovered the cache of the master spell binder. There are two
very large silver chased cabinets here, other than that, the room is bare.
A silver door can be seen to the south.
~
FLAGS 8
Sect 0
DOOR 1
~
door silver~
AB -1 1402
DOOR 2
~
door silver~
AB -1 1405
End
#1404
NAME A hallway~
DESCR
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
~
FLAGS 8
Sect 0
DOOR 1
~
~
0 -1 1400
DOOR 3
~
~
0 -1 1405
End
#1405
NAME A hallway~
DESCR
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
A silver door can be seen to the north.
~
FLAGS 8
Sect 0
DOOR 0
~
door silver~
AB -1 1403
DOOR 1
~
~
0 -1 1404
DOOR 3
~
~
0 -1 1406
End
#1406
NAME A bend in the hallway~
DESCR
You are at a bend in the long hallway. The walls emit a faint magical
glow which provides enough light to see by.
The hallway continues east and south.
~
FLAGS 8
Sect 0
DOOR 1
~
~
0 -1 1405
DOOR 2
~
~
0 -1 1407
End
#1407
NAME A hallway~
DESCR
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1406
DOOR 2
~
~
0 -1 1408
End
#1408
NAME A hallway~
DESCR
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
A rusty old door can be seen to the west.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1407
DOOR 2
~
~
0 -1 1413
DOOR 3
~
door rusty~
AB -1 1409
End
#1409
NAME The golem master's workshop~
DESCR
You are in the golem master's workshop. A few unfinished looking humanoid
forms of different make are here, some moving, some not. The animated forms
lunge to attack you.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1410
DOOR 1
~
door rusty~
AB -1 1408
DOOR 2
~
~
0 -1 1411
DOOR 5
~
trapdoor~
AB -1 1412
End
#1410
NAME A store room~
DESCR
You are in a small store room. Large chunks of clay, stone, wood and many
other raw materials are here.
~
FLAGS 8
Sect 0
DOOR 2
~
~
0 -1 1409
End
#1411
NAME The golem chamber~
DESCR
You are in the golem chamber. Golems made of every imaginable material
are here, ranging in size from a hand-span to nearly the ceiling. They all
seem to be sleeping.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1409
End
#1412
NAME It is very dark here...~
DESCR
It is very dark here...
~
FLAGS 9
Sect 0
DOOR 4
~
trapdoor~
AB -1 1409
DOOR 5
~
vent~
AB -1 1381
End
#1413
NAME A hallway~
DESCR
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1408
DOOR 2
~
~
0 -1 1414
End
#1414
NAME A bend in the hallway~
DESCR
You are at a bend in the long hallway. The walls emit a faint magical
glow which provides enough light to see by.
The hallway continues north and east from here.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1413
DOOR 1
~
~
0 -1 1415
End
#1415
NAME A hallway~
DESCR
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
~
FLAGS 8
Sect 0
DOOR 1
~
~
0 -1 1416
DOOR 3
~
~
0 -1 1414
End
#1416
NAME A hallway~
DESCR
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
An emerald door can be seen to the south.
~
FLAGS 8
Sect 0
DOOR 1
~
~
0 -1 1419
DOOR 2
~
door emerald~
AB -1 1417
DOOR 3
~
~
0 -1 1415
End
#1417
NAME The master of illusion's chamber~
DESCR
You are in the chamber of the master of illusions. The walls here are
ever-changing in color and texture, as if they were reforming before your
very eyes. Many splendorous treasures lie all around in heaps and piles, or
at least they seem to be treasures...
~
FLAGS 8
Sect 0
DOOR 0
~
door emerald~
AB -1 1416
DOOR 3
~
~
0 -1 1418
End
#1418
NAME A bedroom~
DESCR
You are in the bedroom of the master of illusions. Strange looking items
and artifacts float here and there in the air. The ripples of strong magic
can be felt everywhere.
The room seems much larger than it looks...
~
FLAGS 8
Sect 0
DOOR 1
~
~
0 -1 1417
End
#1419
NAME A hallway~
DESCR
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
A glass door can be seen to the south.
~
FLAGS 8
Sect 0
DOOR 1
~
~
0 -1 1421
DOOR 2
~
door glass~
AB -1 1420
DOOR 3
~
~
0 -1 1416
End
#1420
NAME The meditation chamber~
DESCR
You are in a meditation chamber. It is very silent here, in fact you
can not even hear your own footsteps.
You feel very peaceful.
~
FLAGS 524
Sect 0
DOOR 0
~
door glass~
AB -1 1419
End
#1421
NAME A bend in the hallway~
DESCR
You are at a bend in the long hallway. The walls emit a faint magical
glow which provides enough light to see by.
The hallway continues north and west from here.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1422
DOOR 3
~
~
0 -1 1419
End
#1422
NAME A hallway~
DESCR
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
A blackened door can be seen to the east.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1426
DOOR 1
~
door black~
AB -1 1423
DOOR 2
~
~
0 -1 1421
End
#1423
NAME A dark room~
DESCR
You are in a large dark room. The air here seems quite stale, and a sense
of extreme dread comes over you. The stench of rotten flesh seems to be
wafting in from the open doorway to the north.
~
FLAGS 9
Sect 0
DOOR 0
~
~
0 -1 1424
DOOR 3
~
door black~
AB -1 1422
End
#1424
NAME A dark room~
DESCR
You are in a large dark room. The stench here makes you gag and wretch.
There are body parts and half rotted corpses strewn about with complete
abandon. Several operating tables with still forms that resemble nothing
you've ever seen alive are here.
Tortured screams can be heard from the north.
~
FLAGS 9
Sect 0
DOOR 0
Upon gazing northwards, you are filled with deep dread
~
~
0 -1 1425
DOOR 2
~
~
0 -1 1423
End
#1425
NAME The Necromancer's Lair~
DESCR
You are in the lair of the evil Necromancer. Undead minions of all types,
human and otherwise stand here waiting to do their master's bidding. Some
glowing arcane sigils have been etched into walls and floor, no doubt to
protect the evil master from his own ungodly creations.
~
FLAGS 9
Sect 0
DOOR 2
~
~
0 -1 1424
End
#1426
NAME A hallway~
DESCR
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1427
DOOR 2
~
~
0 -1 1422
End
#1427
NAME A hallway~
DESCR
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1428
DOOR 2
~
~
0 -1 1426
End
#1428
NAME The end of the hallway~
DESCR
You are at the end of a long hallway. The walls here glow with a faint
magical energy which provides plenty of light.
Stairs lead up to the next level here and the hallway continues south.
~
FLAGS 8
Sect 0
DOOR 2
~
~
0 -1 1427
DOOR 4
~
~
0 -1 1429
End
#1429
NAME A corridor~
DESCR
You are at the east end of a long corridor. Obsidian walls engraved with
ancient runes of power stretch out before you. Magical energies seem to
crackle with power all around and whisper in tongues long forgotten, almost
as if the corridor it self were alive.
~
FLAGS 8
Sect 0
DOOR 3
~
~
0 -1 1430
DOOR 5
~
~
0 -1 1428
End
#1430
NAME A corridor~
DESCR
You are in a long corridor. Obsidian walls engraved with ancient runes
of power stretch out before you. Magical energies seem to crackle with
power all around and whisper in tongues long forgotten, almost as if the
corridor itself were alive.
~
FLAGS 8
Sect 0
DOOR 1
~
~
0 -1 1429
DOOR 3
~
~
0 -1 1431
End
#1431
NAME A bend in the corridor~
DESCR
You are at a bend in the long corridor. Obsidian walls engraved with
ancient runes of power stretch out before you. Magical energies seem to
crackle with power all around and whisper in tongues long forgotten, almost
as if the corridor itself were alive.
~
FLAGS 8
Sect 0
DOOR 1
~
~
0 -1 1430
DOOR 2
~
~
0 -1 1432
End
#1432
NAME A corridor~
DESCR
You are in a long corridor leading north and south. Obsidian walls
engraved with ancient runes of power stretch out before you. Magical
energies seem to crackle with power all around and whisper in tongues
long forgotten, almost as if the corridor itself were alive.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1431
DOOR 2
~
~
0 -1 1433
End
#1433
NAME An intersection~
DESCR
You are at an intersection in the corridor. The obsidian walled halls
lead off in every direction from here, pulsing with the power of their
ancient runes.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1432
DOOR 1
~
~
0 -1 1434
DOOR 2
~
~
0 -1 1446
DOOR 3
~
~
0 -1 1436
End
#1434
NAME A corridor~
DESCR
You are at the end of a long corridor. Obsidian walls engraved with
ancient runes of power stretch out before you. A darkened door is to the
east. Tendrils of mist cling to the floor here, they seem to be seeping
from under the door.
~
FLAGS 8
Sect 0
DOOR 1
~
door black~
AB -1 1435
DOOR 3
~
~
0 -1 1433
End
#1435
NAME The scrying chamber~
DESCR
You are in the scrying chamber of the high tower of sorcerery. It is here
that arcane rituals are performed to enable those of the art to look in
upon denizens throughout the world and spy out their darkest secrets.
A huge black cauldron is in the center of the room, bubbling and gurgling,
it pours forth a constant stream of smokey fog into the air about you. Here
and there on stands of different sizes are crystal balls and oddly shaped
mirrors.
~
FLAGS 9
Sect 0
DOOR 3
~
door black~
AB -1 1434
End
#1436
NAME A corridor~
DESCR
You have reached an end in the long corridor. Obsidian walls engraved
with ancient runes of power stretch out before you. The sound of snoring
can barely be heard through the door to the west.
~
FLAGS 8
Sect 0
DOOR 1
~
~
0 -1 1433
DOOR 3
~
door wooden~
A -1 1437
End
#1437
NAME The entrance to the library~
DESCR
You are in the entrance to the great library of magic. A giant desk is
here, covered with books parchments and scrolls. Long shelves loaded with
row upon row of books stretch out in every direction as far as the eye can
see.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1439
DOOR 1
~
~
0 -1 1436
DOOR 2
All you can see are books
~
~
0 -1 1440
DOOR 3
All you can see are books
~
~
0 -1 1438
End
#1438
NAME In the library~
DESCR
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existence before your untrained eyes.
It is very quiet here.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1441
DOOR 1
~
~
0 -1 1437
DOOR 2
~
~
0 -1 1442
DOOR 3
~
~
0 -1 1443
End
#1439
NAME In the library~
DESCR
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existence before your untrained eyes.
It is very quiet here.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1440
DOOR 1
~
~
0 -1 1442
DOOR 2
~
~
0 -1 1437
DOOR 3
~
~
0 -1 1441
End
#1440
NAME In the library~
DESCR
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existence before your untrained eyes.
It is very quiet here.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1437
DOOR 1
~
~
0 -1 1441
DOOR 2
~
~
0 -1 1439
DOOR 3
~
~
0 -1 1442
End
#1441
NAME In the library~
DESCR
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existence before your untrained eyes.
It is very quiet here.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1442
DOOR 1
~
~
0 -1 1439
DOOR 2
~
~
0 -1 1438
DOOR 3
~
~
0 -1 1440
End
#1442
NAME In the library~
DESCR
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existence before your untrained eyes.
It is very quiet here.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1438
DOOR 1
~
~
0 -1 1440
DOOR 2
~
~
0 -1 1441
DOOR 3
~
~
0 -1 1439
End
#1443
NAME In the library~
DESCR
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existence before your untrained eyes.
It is very quiet here.
~
FLAGS 8
Sect 0
DOOR 1
~
~
0 -1 1438
DOOR 3
~
~
0 -1 1444
End
#1444
NAME Between the shelves~
DESCR
You are in the great library of magic. The shelves seem uncomfortably
close here, you can barely maneuver between them. The musty smell is still
strong, and the elusive books still hover just out of reach.
A faint flicker of light can barely be made out to the north.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1445
DOOR 1
~
~
0 -1 1443
End
#1445
NAME The reading room~
DESCR
You are in a small room completely devoid of furnishings. The only thing
here is an enormous tome, lying face open on the floor. The great book looks
both heavy and ancient. Its jewel encrusted bindings are well worn as the
bark of a tree. Spidery writings seem to crawls across the pages, totally
incomprehensible to your mortal eye. Something seems to be wedged between
the pages.
~
FLAGS 8
Sect 0
DOOR 2
~
~
0 -1 1444
End
#1446
NAME A corridor~
DESCR
You are in a long corridor leading north and south. Obsidian walls
engraved with ancient runes of power stretch out before you. Magical
energies seem to crackle with power all around and whisper in tongues
long forgotten, almost as if the corridor itself were alive.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1433
DOOR 2
~
~
0 -1 1447
End
#1447
NAME The end of the corridor~
DESCR
You are at the end of a long corridor. The obsidian walls come to an
abrupt halt at the edge of a golden archway here. The hum of power is so
strong it nearly numbs your body.
The archway lies before you, glowing and pulsing with energy.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1446
DOOR 2
~
~
0 -1 1448
End
#1448
NAME The arched entrance~
DESCR
You feel a slight tingle as you pass through the archway, as if the living
magical energies here had infused your body, found it wanting and left. The
intense glow from the arch above you is almost blinding. Through the light
you can barely make out a stairway leading up.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1447
DOOR 4
~
~
0 -1 1449
End
#1449
NAME The landing~
DESCR
You are on a small landing in the middle of a long stairway leading up.
Your senses seem dulled here, no sound or smell can be detected at all, and
the only thing you can see in any direction is endless stairway.
~
FLAGS 8
Sect 0
DOOR 4
~
~
0 -1 1450
DOOR 5
~
~
0 -1 1448
End
#1450
NAME An intersection~
DESCR
You are at an intersection of several hallways. You feel as if strange
mystical forces are pushing and pulling at each other from all around you.
The sensation of being trapped, in the middle is almost tangible in the air
here. A grey tiled hallway leads south, black tiled east, white tiled west, and
a multi-colored hallway swirling with patterns that remain just barely unrecognizable
trails on through the archway towards the north.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1473
DOOR 1
~
~
0 -1 1458
DOOR 2
~
~
0 -1 1451
DOOR 3
~
~
0 -1 1465
DOOR 5
~
~
0 -1 1449
End
#1451
NAME A grey tiled hallway~
DESCR
You are in a grey tiled hallway leading north and south. Dim balls of
energy float here and there shedding a warm light, and showing the way.
A feeling of peace and balance comes over you.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1450
DOOR 2
~
~
0 -1 1452
End
#1452
NAME A grey tiled hallway~
DESCR
You are in a grey tiled hallway leading north and south. Dim balls of
energy float here and there shedding a warm light, and showing the way.
A feeling of peace and balance comes over you.
Large grey metal double doors can be seen to the south.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1451
DOOR 2
~
door grey~
AB -1 1453
End
#1453
NAME The antechamber~
DESCR
You are in the antechamber of the master magician of the grey light. A
feeling of strong magic floats in the air about you, almost as if you could
taste the power held within these walls.
Once your eyes adjust to the semi-light, you can make out a larger room
to the south.
~
FLAGS 8
Sect 0
DOOR 0
~
door grey~
AB -1 1452
DOOR 2
~
~
0 -1 1454
End
#1454
NAME The main chamber~
DESCR
A feeling of tranquility comes over you as you enter the main chamber of
neutrality. Some artifacts are hung on the walls here, or set on stands.
The room in general looks both comfortable and official. Probably where the
master of neutrality holds audience.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1453
DOOR 1
~
~
0 -1 1456
DOOR 2
~
~
0 -1 1457
DOOR 3
~
~
0 -1 1455
End
#1455
NAME The study~
DESCR
You are in a large study. Shelves filled with many books or arcane
knowledge are on every wall. A large oaken desk is in the center, with
many parchments and scrolls on it. The most notable thing in the room is
a small set of scales, which floats about eye level. In perfect balance,
the scales are no doubt a sign of the master's neutrality.
~
FLAGS 8
Sect 0
DOOR 1
~
~
0 -1 1454
End
#1456
NAME A closet~
DESCR
You are in a small closet. It is filled with many cloaks, and some other
apparel.
~
FLAGS 9
Sect 0
DOOR 3
~
~
0 -1 1454
End
#1457
NAME A bedroom~
DESCR
You are in the bedroom of the master magician of neutrality. Curtained
windows can be seen on the south wall. A large comfortable looking bed
takes up most of the room.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1454
End
#1458
NAME A dark hallway~
DESCR
You are in a long dark hallway leading east and west. Not much can be
seen in the unnatural darkness here, but you get a deep sense of dread
the further you go.
~
FLAGS 9
Sect 0
DOOR 1
~
~
0 -1 1459
DOOR 3
~
~
0 -1 1450
End
#1459
NAME A dark hallway~
DESCR
You are in a long dark hallway leading east and west. Not much can be
seen in the unnatural darkness here, but you get a deep sense of dread
the further you go.
~
FLAGS 9
Sect 0
DOOR 1
~
~
0 -1 1460
DOOR 3
~
~
0 -1 1458
End
#1460
NAME The end of the hallway~
DESCR
You are at the end of a long dark hallway. The darkness here is almost
tangible in its thickness. A deep sense of fear and loathing comes over
you.
A pair of obsidian doors can be seen to the east.
~
FLAGS 9
Sect 0
DOOR 1
~
door obsidian~
AB -1 1461
DOOR 3
~
~
0 -1 1459
End
#1461
NAME The chamber of darkness~
DESCR
You are in a vast chamber. The walls fade into darkness, leaving you
with a very vague idea of the actual size of the room. Swirling here and
there in the dark, are patches of pure black which seem to suck in your
light and leave it that much darker here.
~
FLAGS 9
Sect 0
DOOR 0
~
~
0 -1 1462
DOOR 1
~
~
0 -1 1464
DOOR 2
~
~
0 -1 1463
DOOR 3
~
door obsidian~
AB -1 1460
End
#1462
NAME It is very dark here...~
DESCR
It is very dark here...
~
FLAGS 9
Sect 0
DOOR 2
~
~
0 -1 1461
End
#1463
NAME Torture chamber~
DESCR
You are in an ill lit chamber. Instruments of torture hang from a rack
on the wall, they seem to quiver with anticipation of a victim as if they
had a mind of their own. An operating table is here, though it is bare.
An extreme feeling of evil permeates the entire area.
~
FLAGS 9
Sect 0
DOOR 0
~
~
0 -1 1461
End
#1464
NAME The inner chamber~
DESCR
You are in a small dark chamber. Upon the walls are glowing sigils of
dark power, scrawled and traced in an evil language no longer known to most
of this plane of existence. There is an obsidian altar here which seems to
glow, but does not shed any light, in fact it seems to be taking light in.
~
FLAGS 9
Sect 0
DOOR 3
~
~
0 -1 1461
End
#1465
NAME A bright hallway~
DESCR
You are in a long well lit hallway leading east and west. The walls here
are a milky white color, and glow with a warm luminescence, as does the
floor. A feeling of goodness permeates the area, and you feel unworthy to
tread upon these sacred floors.
~
FLAGS 8
Sect 0
DOOR 1
~
~
0 -1 1450
DOOR 3
~
~
0 -1 1466
End
#1466
NAME A bright hallway~
DESCR
You are in a long well lit hallway leading east and west. The walls here
are a milky white color, and glow with a warm luminescence, as does the
floor. A feeling of goodness permeates the area, and you feel unworthy to
tread upon these sacred floors.
A huge set of double doors in finely worked ivory can be seen to the west.
~
FLAGS 8
Sect 0
DOOR 1
~
~
0 -1 1465
DOOR 3
~
door ivory~
AB -1 1467
End
#1467
NAME An antechamber~
DESCR
You are in a small antechamber. It is well lit here, though the source
of light cannot be seen. It is almost as if the room itself exudes a warm
glow of goodness. A larger chamber can be seen to the west, but you do not
feel worthy to pass into it.
~
FLAGS 8
Sect 0
DOOR 1
~
door ivory~
AB -1 1466
DOOR 3
~
~
0 -1 1469
End
#1469
NAME The chamber of the white light~
DESCR
You are in a vast chamber, its walls floor and ceiling are of an unknown
metallic material, the brightest white, almost blindingly stark. A flickering
flame is in the center of the room, seeming to feed off of darkness and
cleansing the room of any evil. You feel a slight tug at your being as the
flame flickers towards you.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 1470
DOOR 1
~
~
0 -1 1467
DOOR 2
~
~
0 -1 1471
DOOR 3
~
~
0 -1 1472
End
#1470
NAME The meditation chamber~
DESCR
You are in a small meditation chamber. White silk cushions are everywhere,
looking very comfortable. You get an easy peaceful feeling of relaxation
here, almost making you want to lie down and fall asleep.
~
FLAGS 8
Sect 0
DOOR 2
~
~
0 -1 1469
End
#1471
NAME A study~
DESCR
You are in a spacious study. It is extremely tidy here, to an almost
antiseptic nature. One would wonder how anyone could study without a
mess all around them, the master of this chamber obviously can.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1469
End
#1472
NAME A closet~
DESCR
You are in a small closet. Cloaks and vests hang from hooks in the wall,
and a few old boots are all that can be seen here. Rather featureless.
~
FLAGS 9
Sect 0
DOOR 1
~
~
0 -1 1469
End
#1473
NAME A wide hallway~
DESCR
You are in a large hallway, wide enough to accommodate several people
standing abreast. The floor here is a swirl of multicolored patterns, in
constant motion.
A huge grey metal door blocks the way north, it looks quite sturdy.
~
FLAGS 8
Sect 0
DOOR 0
~
door metal grey~
ABF 1473 1474
DOOR 2
~
~
0 -1 1450
End
#1474
NAME A wide hallway~
DESCR
You are in a large hallway, wide enough to accommodate several people
standing abreast. The floor here is a swirl of multicolored patterns, in
constant motion.
A huge black obsidian door blocks the way north, it looks quite sturdy.
~
FLAGS 8
Sect 0
DOOR 0
~
door obsidian black~
ABF 1474 1475
DOOR 2
~
door metal grey~
ABF 1473 1473
End
#1475
NAME A wide hallway~
DESCR
You are in a large hallway, wide enough to accommodate several people
standing abreast. The floor here is a swirl of multicolored patterns, in
constant motion.
A huge white ivory door blocks the way north, it looks quite sturdy.
~
FLAGS 8
Sect 0
DOOR 0
~
door ivory white~
ABF 1475 1476
DOOR 2
~
door obsidian black~
ABF 1474 1474
End
#1476
NAME The entranceway~
DESCR
You are at the entrance to the audience chamber of the grand master of
magic. Beautiful tapestries displaying the ancient masters of lore are on
the walls, and the floor is covered with a plush multicolored carpet, which
seems to rustle and move at the touch of your boots.
~
FLAGS 8
Sect 0
DOOR 0
~
~
0 -1 1477
DOOR 2
~
door white ivory~
ABF 1475 1475
End
#1477
NAME The audience chamber~
DESCR
You are in a large chamber. Small bolts of energy leap from wall to wall,
crackling with power. The floor is a swirl of indeterminable colors and
patterns ever changing. Bright bursts of color seem to explode into the air
and fade again at random times. All this splendor plays about and draws
attention to a large throne in the center of the room, it seems to be cut
from a single enormous emerald.
~
FLAGS 8
Sect 0
EDESC throne~
The giant emerald is flawless, and must be incredibly valuable.
~
DOOR 0
~
~
0 -1 1480
DOOR 1
~
~
0 -1 1478
DOOR 2
~
~
0 -1 1476
DOOR 3
~
~
0 -1 1479
End
#1478
NAME A dressing room~
DESCR
You are in a plush dressing room. Fine garments of many styles and some
outlandish colors hang from a rack suspended in mid air at eye level. The
only other interesting feature in the room is a large silver mirror on a
finely crafted gold stand.
~
FLAGS 8
Sect 0
DOOR 3
~
~
0 -1 1477
End
#1479
NAME The library~
DESCR
You are in a small cozy looking library. A few well made books sit atop
shelves which span every wall. A large oaken writing table is in the center
of the room with odd papers and parchments on it. The illumination here,
to your surprise is a quite un-magical oil lamp.
~
FLAGS 8
Sect 0
DOOR 1
~
~
0 -1 1477
End
#1480
NAME The altar~
DESCR
You are in a small chapel designed around a beautifully crafted golden
altar. Many icons to lesser deities line the room, but it is obvious by one
glance at the symbols on the altar, that this room was designed for the
worship of Mystra, the goddess of magic.
~
FLAGS 8
Sect 0
DOOR 1
~
door secret~
AB -1 1481
DOOR 2
~
~
0 -1 1477
DOOR 3
~
door secret~
AB -1 1482
End
#1481
NAME The treasury~
DESCR
You are in a small chamber, the stale air here is testament to the fact
that it has gone undisturbed for many years.
~
FLAGS 8
Sect 0
DOOR 3
~
door secret~
AB -1 1480
End
#1482
NAME A passage~
DESCR
You are in a small dark passage, which would be unremarkable if not for
the fact that it ends in a blinding blue light to the west. On hooks set
into the wall here there hang several travel worthy cloaks, and a small
leather backpack. It looks as if someone has prepared this room to be used
in the event speedy of a evacuation.
~
FLAGS 9
Sect 0
DOOR 3
~
~
0 -1 1483
End
#1483
NAME In the light~
DESCR
You seem to be floating in a magical energy field, though you cannot see
the source of the energy, you can feel its power pushing at you from all
sides, completely negating the effects of gravity.
An imperfection in the uniform blue can be seen overhead, it might be an
exit.
~
FLAGS 8
Sect 0
DOOR 4
~
~
0 -1 3001
End
#1499
NAME Skylar's Hideout~
DESCR
You are in a small, very messy room. An unmade bed is against one wall, and
books and papers cover every available flat surface. Empty beer cans lie here
and there, discarded with total abandon. A few over full ashtrays can be seen
on a desk.
~
FLAGS 524
Sect 0
End
#0
#SPECIALS
M 1300 spec_cast_undead
M 1301 spec_cast_cleric
M 1304 spec_cast_mage
M 1306 spec_cast_mage
M 1307 spec_cast_mage
M 1308 spec_cast_mage
M 1309 spec_cast_mage
M 1310 spec_cast_mage
M 1311 spec_thief
M 1312 spec_cast_undead
M 1313 spec_cast_undead
M 1314 spec_cast_mage
M 1315 spec_cast_mage
M 1316 spec_cast_mage
M 1317 spec_cast_mage
M 1318 spec_cast_mage
M 1320 spec_cast_mage
M 1321 spec_cast_mage
M 1322 spec_cast_mage
M 1323 spec_cast_mage
M 1324 spec_cast_mage
M 1325 spec_cast_mage
M 1326 spec_cast_mage
M 1327 spec_cast_mage
M 1328 spec_cast_mage
M 1329 spec_cast_mage
M 1330 spec_cast_mage
M 1331 spec_cast_mage
M 1332 spec_cast_mage
M 1333 spec_cast_mage
M 1334 spec_cast_mage
M 1336 spec_necromancer
M 1337 spec_cast_mage
M 1338 spec_cast_mage
M 1340 spec_cast_mage
M 1341 spec_cast_mage
M 1348 spec_cast_mage
M 1349 spec_cast_mage
M 1350 spec_cast_undead
M 1351 spec_cast_undead
M 1352 spec_cast_mage
M 1353 spec_cast_mage
M 1354 spec_cast_mage
M 1355 spec_cast_mage
M 1356 spec_cast_mage
M 1357 spec_cast_mage
M 1358 spec_cast_mage
M 1359 spec_cast_mage
M 1360 spec_cast_mage
M 1361 spec_cast_mage
M 1362 spec_cast_mage
M 1363 spec_cast_mage
M 1364 spec_cast_mage
M 1365 spec_cast_mage
S
#RESETS
D 0 1316 3 1
D 0 1317 5 1
D 0 1320 1 1
D 0 1321 4 1
D 0 1323 0 2
D 0 1327 2 2
D 0 1330 0 1
D 0 1330 2 1
D 0 1331 0 1
D 0 1331 1 1
D 0 1331 2 1
D 0 1332 2 1
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E 0 1401 0 5
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G 0 1339 0
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P 0 1337 1 1336 1
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O 0 1341 0 1482
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P 0 1344 1 1345 1
O 0 1402 0 1499
P 0 1403 1 1402 1
P 0 1404 1 1402 1
S
#SHOPS
1305 17 19 0 0 0 210 50 0 23
1306 2 3 4 10 21 250 30 0 23
0
#IMPROGS
E
#$