#AREADATA
Name Castle of Giants~
Builders None~
VNUMs 13000 13099
Credits {20 50} Barsak Castle of Giants~
Security 9
Xplore 0
End
#MOBDATA
#13000
NAME giant guard~
SHORT a strong giant guard~
LONG A strong-looking giant guard glances around, looking to stop trouble.
~
DESCR
Standing around 12 feet tall, this giant seems to keep things safe in
the castle. Its narrow eyes look somewhat unintelligent, but hold a deep
thrill for battle. These ruthless guards will tolerate nothing from almost no
one.
~
RACE unique~
ACT ABGT
AFF 0
OFF CDEKOTVX
IMM AB
RES 0
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 45
HROLL -2
ENHA 100.00%
MATER none~
HDICE 1d1+1299
MDICE 1d1+100
DDICE 8d8+17
REGEN 0
DTYPE smash
AC -8 -15 -10 -3
POS stand stand
SEX male
GOLD 25
FORM 0
PARTS 0
SIZE huge
DMOD 100
AMOD 0
QUEST 0
End
#13001
NAME giant thiulor spy~
SHORT Thiulor the Spy~
LONG A strange giant eyes you carefully while keeping to the shadows.
~
DESCR
Strange indeed, this giant seems to be adept at what was thought
impossible of the giants. Stealth and guile. He is one of the few giants
who has taken the time to become great at the skills of a spy. Personal
assassin for the Lord at times, he knows how to kill with deadly force.
~
RACE unique~
ACT ABCHS
AFF 0
OFF CDEFJKNVX
IMM A
RES D
VULN B
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 45
HROLL -2
ENHA 100.00%
MATER none~
HDICE 1d1+3299
MDICE 1d1+100
DDICE 9d7+21
REGEN 0
DTYPE pound
AC -10 -15 -7 -5
POS stand stand
SEX male
GOLD 0
FORM 0
PARTS 0
SIZE huge
DMOD 100
AMOD 0
QUEST 0
End
#13002
NAME giant lord~
SHORT the Lord of the Giants~
LONG The Lord of the Giants raises his arms and screams at your intrusion!
~
DESCR
The Lord of the Giants is definately someone not to be messed with.
Standing 15 feet tall, his muscles ripple and stretch all over his body,
ready to defend his castle. You notice a dark look in his eyes as he hungers
for your blood. With the alliance with the Obsidian Order now in affect, his
thirst for more power may soon be fulfilled.
~
RACE unique~
ACT ABFGT
AFF 0
OFF AFIJKNRVX
IMM AB
RES D
VULN 0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 60
HROLL 1
ENHA 100.00%
MATER none~
HDICE 1d1+6599
MDICE 1d1+100
DDICE 10d11+29
REGEN 0
DTYPE crush
AC -20 -20 -20 -5
POS stand stand
SEX male
GOLD 200
FORM 0
PARTS 0
SIZE giant
DMOD 100
AMOD 0
QUEST 0
End
#13003
NAME giant mistress Shannon~
SHORT Shannon, the Battle Mistress~
LONG Screaming at your entrance, Shannon readies her weapon and attacks!
~
DESCR
She is the epitomy of battle. Hair tossed about and muscles like that
of no other female giant you have ever seen, she seems to possess both
power and control to level anyone who challenges her.
~
RACE unique~
ACT ABFGT
AFF 0
OFF ACDEFIJKVX
IMM AB
RES D
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 55
HROLL 2
ENHA 100.00%
MATER none~
HDICE 1d1+9199
MDICE 1d1+100
DDICE 10d6+26
REGEN 0
DTYPE slash
AC -11 -11 -11 -6
POS stand stand
SEX female
GOLD 0
FORM 0
PARTS 0
SIZE giant
DMOD 100
AMOD 0
QUEST 0
End
#13004
NAME giant cleric Iupsil~
SHORT Iupsil, the Master Cleric~
LONG A large and holy-looking giant sits here, contemplating the future.
~
DESCR
This giants seems to be at peace with himself. Praying to the gods when he
is in trouble and using his holy magics to keep his comrades in good health,
he seems just the person who you would want as a friend. He almost seems out
of place in this dreadfully ruthless alliance.
~
RACE unique~
ACT ABCGHQT
AFF 0
OFF DEK
IMM AB
RES D
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 55
HROLL 0
ENHA 100.00%
MATER none~
HDICE 1d1+6599
MDICE 1d1+100
DDICE 9d5+22
REGEN 0
DTYPE blast
AC -15 -15 -15 -10
POS stand stand
SEX male
GOLD 2000
FORM 0
PARTS 0
SIZE giant
DMOD 100
AMOD 0
QUEST 0
End
#13005
NAME human captain guard~
SHORT the Captain of the Castle Guard~
LONG The Captain of the Castle Guard stands here, barking orders.
~
DESCR
Strangest thing you've seen yet. The Captain of the Guards seems to be a
human. Standing about 6 feet tall, he hardly compares to the guards around
him. His muscles have been hardened over the years of training with the
giants and the scars over his body show him to be experienced enough to
hold his own in combat.
~
RACE human~
ACT ABHT
AFF 0
OFF ACDEHT
IMM B
RES 0
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 50
HROLL 1
ENHA 100.00%
MATER none~
HDICE 1d1+9999
MDICE 1d1+199
DDICE 5d5+29
REGEN 0
DTYPE pierce
AC -9 -9 -9 -9
POS stand stand
SEX male
GOLD 590
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#13006
NAME elf gardener servant~
SHORT the elven servant~
LONG An elven servant sits here, face wrought in sorrow.
~
DESCR
He doesn't like the current situation with the Obsidian Order and the Giants'
new alliance. His pale face is lined in worry and discomfort while you notice
the garden is going mostly bad. He is not allowed to leave the garden due to
the recent buildup of giant and obsidian troops. He fears the worst is to
come.
~
RACE elf~
ACT ABCGHRY
AFF 0
OFF FK
IMM 0
RES BH
VULN Z
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 5
HROLL 0
ENHA 100.00%
MATER none~
HDICE 1d1+74
MDICE 1d1+199
DDICE 3d3+3
REGEN 0
DTYPE slap
AC -3 -3 -3 -3
POS stand stand
SEX male
GOLD 500
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#13007
NAME obsidian guard~
SHORT an obsidian guard~
LONG A pale-looking human of the Obsidian Order keeps his post here.
~
DESCR
Having borrowed a few of the soldiers of the Obsidian Order, the Captain of
the Guard leads these men in the castle and whatever battles they undergo.
Probably not as strong as those who stayed with the order, this guard looks
around in with little to no expression.
~
RACE human~
ACT ACT
AFF 0
OFF CDEJKR
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 25
HROLL 0
ENHA 100.00%
MATER none~
HDICE 4d9+533
MDICE 1d1+100
DDICE 2d9+7
REGEN 0
DTYPE pound
AC -4 -4 -4 -1
POS stand stand
SEX male
GOLD 900
FORM AHMV
PARTS ABCDEFGHIJK
SIZE huge
DMOD 100
AMOD 0
QUEST 0
End
#13008
NAME dying gnome~
SHORT the dying gnome~
LONG A dying gnome is lying here, spitting up blood.
~
DESCR
He has committed an act against the giants and is paying the price. He
spits up blood and coughs, trying to say something to you. All that you
can make out is '..was.. framed'. He then goes into another coughing
fit.
~
RACE gnome~
ACT ABH
AFF 0
OFF EFJK
IMM 0
RES BP
VULN E
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 30
HROLL 0
ENHA 100.00%
MATER none~
HDICE 6d12+700
MDICE 1d1+0
DDICE 4d6+8
REGEN 0
DTYPE digestion
AC -8 -8 -8 -8
POS rest rest
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#13009
NAME weeping elf~
SHORT the weeping elf~
LONG A weeping elf is chained to the wall here, struggling to break free.
~
DESCR
She has gotten herself into trouble and is now in the dungeon of the
giants. Her hair matted with blood and swet makes her hardly seem as fair as
elven women usually are. She says she doesn't even know what she has been
charged with, but has to stay here for as long as they keep her.
~
RACE elf~
ACT AB
AFF 0
OFF EFJKN
IMM 0
RES BH
VULN MZ
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 30
HROLL 0
ENHA 100.00%
MATER none~
HDICE 6d12+850
MDICE 1d1+0
DDICE 5d6+8
REGEN 0
DTYPE peck
AC -9 -9 -9 -9
POS stand stand
SEX female
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#13010
NAME weeping elf~
SHORT the weeping elf~
LONG A weeping elf sits in the corner of her cell, sobbing.
~
DESCR
She has gotten herself into trouble and is now in the dungeon of the
giants. Her hair matted with blood and sweat makes her hardly seem as fair as
elven women usually are. She says she doesn't even know what she has been
charged with, but has to stay here for as long as they keep her.
~
RACE elf~
ACT AB
AFF 0
OFF EFJKN
IMM 0
RES BH
VULN MZ
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 30
HROLL 0
ENHA 100.00%
MATER none~
HDICE 6d12+850
MDICE 1d1+0
DDICE 5d6+8
REGEN 0
DTYPE peck
AC -9 -9 -9 -9
POS stand stand
SEX female
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#13011
NAME librarian~
SHORT the librarian~
LONG A large giant sits here, nose in a rather large book.
~
DESCR
He lives his life exactly how he wants. With books, LOTS of books. He
met the lord once when the lord was in search of a certain forbidden piece
of literature. After bargaining with the Lord he obtained the statis of
'Castle Librarian' and has been as pleased as can be ever since. With the new
alliance at hand, his chances at receiving new literature have greatly
improved.
~
RACE unique~
ACT ABGT
AFF 0
OFF CDEKOT
IMM 0
RES CD
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 50
HROLL -2
ENHA 100.00%
MATER none~
HDICE 1d1+2999
MDICE 1d1+100
DDICE 9d9+12
REGEN 0
DTYPE shbite
AC -8 -15 -10 -3
POS sit stand
SEX male
GOLD 25
FORM 0
PARTS 0
SIZE huge
DMOD 100
AMOD 0
QUEST 0
End
#13012
NAME human torturer~
SHORT the torturer~
LONG A human stands here with a grin, delivering pain and misery.
~
DESCR
Having been a friend of the Lord's since their youth, this human seems
to share in the Lord's desire for pain and destruction. Burning elves live
or beating a gnome to death, he cares not. It is merely part of his
well-paid job.
~
RACE human~
ACT ABCFGHOT
AFF 0
OFF ADFHJN
IMM 0
RES 0
VULN BN
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 40
HROLL 3
ENHA 100.00%
MATER none~
HDICE 1d1+4599
MDICE 1d1+0
DDICE 5d9+19
REGEN 0
DTYPE wrath
AC -14 -14 -14 -10
POS stand stand
SEX male
GOLD 4000
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#13013
NAME screaming elf~
SHORT the screaming elf~
LONG An elf is chained to the floor here, screaming in agony at the torture.
~
DESCR
He hardly represents royalty in a huddle mass on the floor. He was once
a prince and was captured in a war against the giants. He now spends his
days and nights screaming from the torture, until his body finally gives up.
He wishes someone would put him out of his misery.
~
RACE elf~
ACT AB
AFF 0
OFF FHJKN
IMM 0
RES BCH
VULN MZ
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 40
HROLL 0
ENHA 100.00%
MATER none~
HDICE 1d1+3299
MDICE 1d1+0
DDICE 4d9+12
REGEN 0
DTYPE divine
AC -15 -15 -15 -15
POS sit stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#13014
NAME battered human~
SHORT a battered human~
LONG A battered and beaten human rests nervously in the corner.
~
DESCR
Frightened at nearly everything around him, this human has lived most of his
adult life in captivation. He doesn't want to be inside his cell or anywhere
associated with the giants and their harsh rule.
~
RACE human~
ACT AB
AFF 0
OFF EFJKN
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 30
HROLL 0
ENHA 100.00%
MATER none~
HDICE 6d12+850
MDICE 1d1+0
DDICE 5d6+8
REGEN 0
DTYPE punch
AC -9 -9 -9 -9
POS stand stand
SEX male
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#13015
NAME starving elf girl~
SHORT a starving elf girl~
LONG A pale and very thin-looking elf girl sits here silently.
~
DESCR
She looks very sickly and thin, even for an elf. Her fair colored skin has
lost any beauty that it may have once had due to scars, bruises, and her
lack of nutrition. Wearing only dirty rags she waits helplessly for a chance
at freedom.
~
RACE elf~
ACT AB
AFF 0
OFF EFJKN
IMM 0
RES BH
VULN MZ
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 30
HROLL 0
ENHA 100.00%
MATER none~
HDICE 6d12+850
MDICE 1d1+0
DDICE 5d6+8
REGEN 0
DTYPE slap
AC -9 -9 -9 -9
POS stand stand
SEX female
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#13016
NAME obsidian diplomat human~
SHORT the Obsidian Diplomat~
LONG A tall, pale human stands here silently, looking around the room.
~
DESCR
His sickly pale face make his extremely dark eyes look all the more dark. He
has a strange scar running down his arms on each side, looking almost like
what one would find on a prisoner or someone who has survived torture. You
notice the insignia of the Obsidian order tattooed upon his left hand.
~
RACE human~
ACT ABHT
AFF 0
OFF ABCDEHT
IMM B
RES 0
VULN 0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 50
HROLL 1
ENHA 100.00%
MATER none~
HDICE 1d1+5999
MDICE 1d1+199
DDICE 7d5+29
REGEN 0
DTYPE pierce
AC -9 -9 -9 -9
POS stand stand
SEX male
GOLD 590
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#13017
NAME Livgrud giant keeper~
SHORT Livgrud, Keeper of the Dungeon~
LONG An incredibly large, mean-looking giant stands here growling.
~
DESCR
Having lost the favor of the Lord when his close relationship with Shannon
dissolved, Livgrud now serves the giants as the keeper of the dungeon. Dark-
grey skin as tough as rock covers his well-toned muscles that ripple over
his entire body. Standing at 14 feet tall, he makes sure none of the
prisoners escape.
~
RACE unique~
ACT ABCGT
AFF 0
OFF ACDFK
IMM ABE
RES D
VULN C
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 45
HROLL 55
ENHA 100.00%
MATER none~
HDICE 1d1+6699
MDICE 1d1+1
DDICE 5d9+120
REGEN 0
DTYPE crush
AC -15 -15 -15 -15
POS stand stand
SEX male
GOLD 2000
FORM 0
PARTS 0
SIZE giant
DMOD 30
AMOD 0
QUEST 0
End
#0
#OBJDATA
#13000
NAME claymore adamantite~
SHORT an adamantite claymore~
DESCR
A claymore forged of adamantite rests here.~
MAT adamantite~
TYPE weapon sword 6 5 slash 0
EXTRA 0 0
WEAR AN
LEVEL 35
WEIGHT 18
COST 150
COND 100
Affect O 13 10 0
Affect O 1 2 0
End
#13001
NAME dagger thiulor~
SHORT the Barbed Dagger of Thiulor~
DESCR
A barbed and deadly dagger rests here in a pool of poison.~
MAT adamantite~
TYPE weapon dagger 7 7 pierce H
EXTRA 1 4 0 4370
WEAR AN
LEVEL 50
WEIGHT 7
COST 2500
COND 100
Affect O 18 4 0
Affect O 19 4 0
LIMIT 4
End
#13002
NAME cloak stealth~
SHORT the cloak of stealth~
DESCR
A cloak of strange material sits silently here.~
MAT magic~
TYPE armor ACDE ACDE ACDE BDEF 0
EXTRA 1 1 0 524288
WEAR AK
LEVEL 45
WEIGHT 4
COST 8000
COND 100
Affect O 2 5 0
Affect O 13 40 0
LIMIT 3
End
#13003
NAME mask spy~
SHORT a Spy Mask~
DESCR
A strange mask is here radiating the unknown.~
MAT iron~
TYPE armor ACDF ABF AEF DE 0
EXTRA 1 5 0 557123
WEAR AE
LEVEL 45
WEIGHT 26
COST 8000
COND 100
Affect O 2 4 0
Affect O 13 30 0
LIMIT 1
End
#13004
NAME banner~
SHORT the Banner of the Obsidian Alliance~
DESCR
A Banner of the Obsidian Alliance flows in the wind here.~
MAT cloth~
TYPE light 0 0 ABCFGHIJ 0 0
EXTRA 1 1 0 1
WEAR A
LEVEL 50
WEIGHT 2
COST 5000
COND 100
Affect O 19 2 0
Affect O 13 50 0
Affect O 1 3 0
LIMIT 4
End
#13005
NAME ring glory~
SHORT the Ring of Glory~
DESCR
A glorious ring shines brightly here, glowing with the strength of a
giant.~
MAT adamantite~
TYPE armor ADF F ADF CDE BD
EXTRA 1 3 0 4099
WEAR AB
LEVEL 50
WEIGHT 5
COST 8000
COND 100
Affect O 24 -4 0
Affect O 17 -10 0
Affect O 13 25 0
Affect O 19 3 0
Affect O 1 4 0
LIMIT 2
End
#13006
NAME huge broadsword~
SHORT the huge broadsword of Destruction~
DESCR
A powerful weapon of destruction lies here, waiting to be wielded.~
MAT adamantite~
TYPE weapon sword 6 10 slice C
EXTRA 1 3 0 4099
WEAR AN
LEVEL 55
WEIGHT 18
COST 10000
COND 100
Affect O 19 6 0
Affect O 18 1 0
Affect O 13 25 0
LIMIT 1
End
#13007
NAME small spiked ring~
SHORT a small spiked ring~
DESCR
A ring sits here with jagged spikes coming from its sides.~
MAT iron~
TYPE armor AE ACD BE AD B
EXTRA 0 0
WEAR AB
LEVEL 35
WEIGHT 4
COST 5000
COND 100
Affect O 2 -2 0
Affect O 19 4 0
LIMIT 8
End
#13008
NAME spiked adamantite platemail~
SHORT a suit of spiked adamantite platemail~
DESCR
Some spiked piles of admantite rest on the floor.~
MAT adamantite~
TYPE armor ABDEG BCG ABDEG ABCDEF D
EXTRA 1 2 0 3
WEAR AD
LEVEL 50
WEIGHT 36
COST 8000
COND 100
Affect O 2 -3 0
Affect O 19 6 0
Affect O 18 -2 0
Affect O 24 -5 0
LIMIT 3
End
#13009
NAME spiked adamantite helm~
SHORT a spiked adamantite battle helm~
DESCR
A spiked adamantite helm rests in the corner.~
MAT adamantite~
TYPE armor BG ABEF BG BCDF D
EXTRA 1 2 0 3
WEAR AE
LEVEL 50
WEIGHT 28
COST 8000
COND 100
Affect O 2 -2 0
Affect O 19 4 0
Affect O 18 -1 0
LIMIT 3
End
#13010
NAME spiked adamantite leggings~
SHORT some spiked adamantite battle leggings~
DESCR
Some spiked adamantite leggings sit here.~
MAT adamantite~
TYPE armor BDEF CDF BDEF DF D
EXTRA 1 2 0 3
WEAR AF
LEVEL 50
WEIGHT 30
COST 8000
COND 100
Affect O 2 -2 0
Affect O 19 4 0
Affect O 18 -1 0
LIMIT 3
End
#13011
NAME spiked adamantite boots~
SHORT spiked adamantite battle boots~
DESCR
Some spiked adamantite boots are here.~
MAT adamantite~
TYPE armor BDEF CDF BDEF DF D
EXTRA 1 2 0 3
WEAR AG
LEVEL 50
WEIGHT 25
COST 8000
COND 100
Affect O 2 -2 0
Affect O 19 5 0
Affect O 18 -2 0
LIMIT 3
End
#13012
NAME robe healer~
SHORT the Robe of the Healer~
DESCR
A crumpled up robe radiates a magical aura here.~
MAT cloth~
TYPE armor ACF EF ACF CG D
EXTRA 1 1 0 2
WEAR AD
LEVEL 45
WEIGHT 9
COST 8000
COND 100
Affect O 17 -10 0
Affect O 19 2 0
Affect O 12 75 0
Affect O 4 3 0
Affect O 3 3 0
LIMIT 3
End
#13013
NAME hammer power~
SHORT the Hammer of Power~
DESCR
A Huge hammer draws your attention as it radiates power.~
MAT adamantite~
TYPE weapon mace 7 7 suction 0
EXTRA 0 0
WEAR AN
LEVEL 45
WEIGHT 25
COST 8000
COND 100
Affect O 12 50 0
Affect O 1 4 0
LIMIT 4
End
#13014
NAME ring signet~
SHORT the Captain's Signet Ring~
DESCR
The signet ring of the Captain of the Castle guard is here.~
MAT copper~
TYPE armor AF ADE AF BCE BD
EXTRA 1 1 0 1
WEAR AB
LEVEL 50
WEIGHT 4
COST 8000
COND 100
Affect O 13 20 0
Affect O 19 3 0
Affect O 18 3 0
LIMIT 4
End
#13015
NAME fine copper chainmail~
SHORT a suit of fine copper chainmail~
DESCR
A suit of fine copper chainmail is here.~
MAT copper~
TYPE armor ADG DEF ADG AEF BD
EXTRA 1 4 0 1539
WEAR AD
LEVEL 50
WEIGHT 30
COST 8000
COND 100
Affect O 13 45 0
Affect O 19 4 0
Affect O 18 3 0
LIMIT 3
End
#13016
NAME fine copper helmet~
SHORT a fine copper helmet~
DESCR
A fine copper helmet rests in the corner.~
MAT copper~
TYPE armor ACEF ADF ACEF ABF BD
EXTRA 1 4 0 1539
WEAR AE
LEVEL 50
WEIGHT 24
COST 8000
COND 100
Affect O 13 20 0
Affect O 19 3 0
Affect O 18 2 0
LIMIT 3
End
#13017
NAME fine copper leggings~
SHORT a set of fine copper leggings~
DESCR
A set of fine copper leggings is sitting here.~
MAT copper~
TYPE armor ABCDF ABF ABCDF ABCDE BD
EXTRA 1 4 0 1539
WEAR AF
LEVEL 50
WEIGHT 25
COST 8000
COND 100
Affect O 13 35 0
Affect O 19 3 0
Affect O 18 3 0
LIMIT 3
End
#13018
NAME fine copper boots~
SHORT a pair of fine copper boots~
DESCR
A pair of fine copper boots are here.~
MAT copper~
TYPE armor ABCDF ABF ABCDF ABCDE D
EXTRA 1 4 0 1539
WEAR AG
LEVEL 50
WEIGHT 20
COST 8000
COND 100
Affect O 13 35 0
Affect O 19 3 0
Affect O 18 4 0
LIMIT 3
End
#13019
NAME badge order~
SHORT the Badge of Order~
DESCR
The Badge of Order is here looking for an owner.~
MAT copper~
TYPE armor DF BCDE DF BDE 0
EXTRA 1 1 0 1
WEAR AC
LEVEL 50
WEIGHT 12
COST 8000
COND 100
Affect O 18 3 0
Affect O 12 15 0
Affect O 13 40 0
Affect O 1 2 0
LIMIT 8
End
#13020
NAME gold treasure~
SHORT vast treasure of gold~
DESCR
You are blinded by a huge pile of golden treasure sitting here.~
MAT gold~
TYPE money DFGHIJ 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 10
COST 0
COND 100
End
#13021
NAME bracelet copper~
SHORT a fine copper bracelet~
DESCR
A shiny piece of fine copper is here.~
MAT copper~
TYPE armor F DE F ACE ABC
EXTRA 1 1 0 2
WEAR AM
LEVEL 45
WEIGHT 15
COST 8000
COND 100
Affect O 2 2 0
Affect O 19 3 0
Affect O 18 1 0
LIMIT 12
End
#13022
NAME gloves bloody skin~
SHORT some bloody gloves of elven skin~
DESCR
A pair of gloves stitched from bloody elven skin are here.~
MAT flesh~
TYPE armor ACE F BE BCD AC
EXTRA 1 2 0 513
WEAR AH
LEVEL 45
WEIGHT 12
COST 8000
COND 100
Affect O 2 3 0
Affect O 19 3 0
LIMIT 6
End
#13023
NAME skin giant~
SHORT Skin of the Giant Lord~
DESCR
Some tough-looking skin is here.~
MAT flesh~
TYPE armor ABDF AG CF ACDE B
EXTRA 1 2 0 16842752
WEAR AD
LEVEL 51
WEIGHT 20
COST 10000
COND 100
Affect O 13 100 0
Affect O 19 3 0
Affect O 18 2 0
LIMIT 2
End
#13024
NAME fur cloak~
SHORT fine fur cloak~
DESCR
Some highly valuable fur is here.~
MAT flesh~
TYPE armor BCD BCE CD AD AC
EXTRA 1 1 0 1
WEAR AC
LEVEL 40
WEIGHT 8
COST 9000
COND 100
Affect O 17 -10 0
Affect O 13 20 0
Affect O 4 2 0
Affect O 3 1 0
Affect O 2 2 0
LIMIT 12
End
#13025
NAME spiked adamantite sleeves~
SHORT some spiked adamantite battle sleeves~
DESCR
A pair of spiked adamantite sleeves sit here.~
MAT adamantite~
TYPE armor ACEF ADF ACEF ACF 0
EXTRA 1 1 0 1
WEAR AI
LEVEL 45
WEIGHT 28
COST 8000
COND 100
Affect O 2 -2 0
Affect O 19 3 0
Affect O 18 -1 0
LIMIT 3
End
#13026
NAME ring black torturer~
SHORT a ring of the torturer~
DESCR
A black ring made of onyx sits here, eminating evil.~
MAT gem~
TYPE armor E DE CE BE 0
EXTRA 1 3 0 530
WEAR AB
LEVEL 40
WEIGHT 3
COST 8000
COND 100
Affect O 13 30 0
Affect O 19 2 0
Affect O 18 2 0
LIMIT 30
End
#13027
NAME spiked adamantite gauntlets~
SHORT some spiked adamantite gauntlets~
DESCR
A pair of adamantite gauntlets rest here, spikes shoved through the fists.~
MAT adamantite~
TYPE armor ABCDF CF ABCDF F 0
EXTRA 0 0
WEAR AH
LEVEL 45
WEIGHT 21
COST 8000
COND 100
Affect O 2 -2 0
Affect O 19 4 0
Affect O 18 -2 0
LIMIT 3
End
#13028
NAME berry big red~
SHORT a big red berry~
DESCR
A large, spoiled berry lies here rotting.~
MAT food~
TYPE food A A 0 A 0
EXTRA 0 0
WEAR A
LEVEL 60
WEIGHT 4
COST 90
COND 100
End
#13029
NAME axe battle battleaxe~
SHORT the Battleaxe of Sha'Mi~
DESCR
A huge battleaxe rests here, a strange mark glinting on the handle.~
MAT adamantite~
TYPE weapon axe 7 7 beating D
EXTRA 1 1 0 2
WEAR AN
LEVEL 45
WEIGHT 25
COST 9000
COND 100
Affect O 18 3 0
Affect O 19 8 0
LIMIT 1
End
#13030
NAME axe despair dark~
SHORT the dark axe of Despair~
DESCR
A dark looking axe is here dripping of blood.~
MAT steel~
TYPE weapon axe 7 5 slash 0
EXTRA 1 4 0 147
WEAR AN
LEVEL 45
WEIGHT 24
COST 9000
COND 100
Affect O 18 2 0
Affect O 13 5 0
LIMIT 5
End
#13031
NAME axe obsidian-laced copper~
SHORT an obsidian-laced copper axe~
DESCR
A large copper axe laced with obsidian is here.~
MAT copper~
TYPE weapon axe 10 4 divine 0
EXTRA 1 1 0 1
WEAR AN
LEVEL 45
WEIGHT 20
COST 9000
COND 100
Affect O 18 7 0
Affect O 19 1 0
Affect O 13 20 0
LIMIT 9
End
#13032
NAME key adamantite~
SHORT a large adamantite key~
DESCR
A large adamantite key is here.~
MAT adamantite~
TYPE key 0 0 0 0 0
EXTRA 1 1 0 1
WEAR A
LEVEL 1
WEIGHT 10
COST 0
COND 100
End
#13033
NAME strange vial~
SHORT a strange vial~
DESCR
A strange-looking vial sits here in the corner.~
MAT glass~
TYPE potion 55 'fireball' 'fireball' 'fireball' 'power word stun'
EXTRA 1 1 0 1
WEAR AO
LEVEL 1
WEIGHT 7
COST 0
COND 100
LIMIT 1
End
#13034
NAME ivory chalice~
SHORT an ivory chalice~
DESCR
A beautifully crafted ivory chalice sits here.~
MAT mineral~
TYPE potion 55 'holy word' '' '' ''
EXTRA 1 1 0 1
WEAR AO
LEVEL 1
WEIGHT 8
COST 9000
COND 100
LIMIT 1
End
#13035
NAME herbs battle~
SHORT some battle herbs~
DESCR
A pile of strange-looking battle herbs sit here.~
MAT food~
TYPE pill 55 'heal' 'heal' 'heal' ''
EXTRA 0 0
WEAR AO
LEVEL 1
WEIGHT 4
COST 9000
COND 100
Affect O 13 35 0
Affect O 19 3 0
LIMIT 30
End
#13036
NAME obsidian alliance signet ring~
SHORT the signet of the Obsidian Alliance~
DESCR
A sparkling ring bearing the signet of the Obsidian Alliance is here.~
MAT gem~
TYPE armor ADE BCF F CDE D
EXTRA 1 1 0 1
WEAR AB
LEVEL 50
WEIGHT 3
COST 9000
COND 100
Affect O 19 3 0
Affect O 2 3 0
Affect O 1 1 0
LIMIT 4
End
#13037
NAME bracer influence~
SHORT the bracer of influence~
DESCR
A hard piece of obsidian that has been coiled into a bracelet is here.~
MAT mineral~
TYPE armor BCDE ACEF BF CF A
EXTRA 1 2 0 3
WEAR AM
LEVEL 50
WEIGHT 13
COST 9000
COND 100
Affect O 17 -14 0
Affect O 4 3 0
Affect O 3 3 0
Affect O 19 2 0
LIMIT 6
End
#13038
NAME obsidian spear~
SHORT an obsidian-tipped spear~
DESCR
A large, finely crafted spear tipped with obsidian is here.~
MAT mineral~
TYPE weapon spear 10 6 thrust 0
EXTRA 1 3 0 4099
WEAR AN
LEVEL 50
WEIGHT 21
COST 9000
COND 100
Affect O 13 10 0
Affect O 12 35 0
LIMIT 6
End
#13039
NAME black iron girth~
SHORT a black iron girth~
DESCR
A large, black iron girth is here.~
MAT iron~
TYPE armor BDF F BCDF ABCE AD
EXTRA 1 2 0 3
WEAR AL
LEVEL 50
WEIGHT 13
COST 9000
COND 100
Affect O 13 10 0
Affect O 19 2 0
Affect O 2 2 0
Affect O 1 1 0
LIMIT 7
End
#13040
NAME heavy adamantite mace~
SHORT a heavy adamantite mace~
DESCR
A very heavy-looking adamantite mace glints here.~
MAT adamantite~
TYPE weapon mace 5 9 smash 0
EXTRA 1 1 0 1
WEAR AN
LEVEL 50
WEIGHT 25
COST 9000
COND 100
Affect O 13 25 0
Affect O 5 2 0
Affect O 1 1 0
LIMIT 5
End
#13099
NAME button ormthrak~
SHORT an "Ormthrak is my Homeboy" button~
DESCR
An awesome looking button trembles upon the ground violently.~
MAT mineral~
TYPE trash 0 0 0 0 0
EXTRA 1 3 0 32771
WEAR AC
LEVEL 1
WEIGHT 10
COST 2
COND 100
End
#0
#ROOMDATA
#13000
NAME A dusty path~
DESCR
The dust on this path is making it quite difficult to gather in your
surroundings. On both sides of you are trees and you think you hear
birds chirp in the distance. Far to the north is what looks to be a castle,
while south leads into the dwarven forests.
~
FLAGS 0
Sect 3
DOOR 0
~
~
0 0 13001
DOOR 2
~
~
0 0 5277
End
#13001
NAME A dusty path~
DESCR
The dust on this path is making it quite difficult to gather in your
surroundings. On both sides of you are trees and you think you hear
birds chirp in the distance. To the north is a clearing and you make out a
castle in the distance.
~
FLAGS 0
Sect 3
DOOR 0
~
~
0 0 13002
DOOR 2
~
~
0 0 13000
End
#13002
NAME A peaceful clearing~
DESCR
As you enter the clearing you are surprised at the silence. Unlike the
dusty road to the south or the castle to the north, it seems to fill
your body with thoughts of peace and happiness. You can't understand what is
giving off this sensation. The flowers? They are certainly plentiful here.
Perhaps the stone markers that seem to enclose this clearing from the rest of
the forest. No matter. It makes you feel good... that's it.
~
FLAGS 4
Sect 2
DOOR 0
~
~
0 0 13003
DOOR 2
~
~
0 0 13001
MHRATE 150 150
End
#13003
NAME Before the Castle of the Giants~
DESCR
Standing before the Castle of the Giants you gaze in awe at the splendid
display of wealth and influence. Two stone lions are on each side of the
huge adamantite door north of you and glow with a fierce life that sends a
shiver down your spine. Off to the south you see a large, tranquil-looking
clearing.
~
FLAGS 0
Sect 2
DOOR 0
~
adamantite~
AB 0 13004
DOOR 2
~
~
0 0 13002
End
#13004
NAME Just inside the Castle~
DESCR
Standing just inside the castle, you can't help to think that the giants are
a bit defensive about their castle. Iron-clad doors bar passage both east and
west, while to the south the large adamantite door holds strong to keep out
intruders. Since their growth in power, the giants spare no expense to be
able to defend themselves against an attack.
~
FLAGS 8
Sect 1
DOOR 1
~
iron-clad~
A 0 13011
DOOR 2
~
Adamantite~
AB 0 13003
DOOR 3
~
iron-clad~
A 0 13005
End
#13005
NAME A hallway in the castle~
DESCR
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to
have a life of its own. To the east there is the foyer of the castle and to
the west the hallway continues.
~
FLAGS 8
Sect 1
DOOR 1
~
iron-clad~
A 0 13004
DOOR 3
~
~
0 0 13006
End
#13006
NAME A hallway in the castle~
DESCR
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to
have a life of its own.
~
FLAGS 8
Sect 1
DOOR 1
~
~
0 0 13005
DOOR 3
~
~
0 0 13007
End
#13007
NAME A turn in the hallway~
DESCR
The turn here is lit by a single torch. The air is thick and quite
uncomfortable, seeming to interrupt your breathing. This is not a place
you would like to stand around. Perhaps you should continue on your
way...
~
FLAGS 8
Sect 1
DOOR 0
~
~
0 0 13008
DOOR 1
~
~
0 0 13006
End
#13008
NAME A hallway in the castle~
DESCR
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to
have a life of its own.
~
FLAGS 8
Sect 1
DOOR 0
~
~
0 0 13009
DOOR 2
~
~
0 0 13007
End
#13009
NAME A hallway in the castle~
DESCR
The hallway is glittering with adamantite and various paintings from
around the world. To the west, you see a wooden door. The hallway
continues to the north where it meets a stairwell and south to more hallway.
~
FLAGS 8
Sect 1
DOOR 0
~
~
0 0 13010
DOOR 2
~
~
0 0 13008
DOOR 3
~
wooden door~
AB 0 13048
End
#13010
NAME A stairwell~
DESCR
The stairs here look as though laced with adamantite as they lead up
to the second floor of the castle. There are torches every few steps
to guide you as you go up the flight. To the south there is a hallway
and a stone doorway leads east into the castle garden.
~
FLAGS 8
Sect 1
DOOR 1
~
iron~
AB 0 13053
DOOR 2
~
~
0 0 13009
DOOR 4
~
~
0 0 13017
End
#13011
NAME A hallway in the castle~
DESCR
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to
have a life of its own. To the west is the foyer and to the east the hall
continues.
~
FLAGS 8
Sect 1
DOOR 1
~
~
0 0 13012
DOOR 3
~
~
0 0 13004
End
#13012
NAME A hallway in the castle~
DESCR
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to
have a life of its own.
~
FLAGS 8
Sect 1
DOOR 1
~
~
0 0 13013
DOOR 3
~
~
0 0 13011
End
#13013
NAME A turn in the hallway~
DESCR
The turn here is lit by a single torch. The air is thick and quite
uncomfortable, seeming to interupt your breathing. This is not a place
you would like to stand around. Perhaps you should continue on your
way...
~
FLAGS 8
Sect 1
DOOR 0
~
~
0 0 13014
DOOR 3
~
~
0 0 13012
End
#13014
NAME A hallway in the castle~
DESCR
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to
have a life of its own.
~
FLAGS 8
Sect 1
DOOR 0
~
~
0 0 13015
DOOR 2
~
~
0 0 13013
End
#13015
NAME A hallway in the castle~
DESCR
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to
have a life of its own. To the east you see a wooden door.
~
FLAGS 8
Sect 1
DOOR 0
~
~
0 0 13016
DOOR 1
~
wooden door~
AB 0 13049
DOOR 2
~
~
0 0 13014
End
#13016
NAME A stairwell~
DESCR
The stairs here look as though laced with adamantite as they lead up
to the second floor of the castle. There are torches every few steps
to guide you as you go up the flight. To the south there is a hallway
and a stone doorway leads west into the castle garden.
~
FLAGS 8
Sect 1
DOOR 2
~
~
0 0 13015
DOOR 3
~
iron~
AB 0 13050
DOOR 4
~
~
0 0 13021
End
#13017
NAME A hallway in the castle~
DESCR
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to
have a life of its own.
~
FLAGS 8
Sect 1
DOOR 0
~
~
0 0 13018
DOOR 5
~
~
0 0 13010
End
#13018
NAME A hallway in the castle~
DESCR
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to
have a life of its own. There is a door to the west.
~
FLAGS 8
Sect 1
DOOR 0
~
~
0 0 13019
DOOR 2
~
~
0 0 13017
DOOR 3
~
wooden door~
AB 0 13082
End
#13019
NAME A hallway in the castle~
DESCR
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to
have a life of its own.
~
FLAGS 8
Sect 1
DOOR 0
~
~
0 0 13020
DOOR 2
~
~
0 0 13018
End
#13020
NAME A turn in the hallway~
DESCR
The turn here is lit by a single torch. The air is thick and quite
uncomfortable, seeming to interupt your breathing. This is not a place
you would like to stand around. Perhaps you should continue on your
way...
~
FLAGS 8
Sect 1
DOOR 1
~
~
0 0 13025
DOOR 2
~
~
0 0 13019
End
#13021
NAME A hallway in the castle~
DESCR
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to
have a life of its own.
~
FLAGS 8
Sect 1
DOOR 0
~
~
0 0 13022
DOOR 5
~
~
0 0 13016
End
#13022
NAME A hallway in the castle~
DESCR
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to
have a life of its own. There is a door to the east.
~
FLAGS 8
Sect 1
DOOR 0
~
~
0 0 13023
DOOR 1
~
wooden door~
AB 0 13083
DOOR 2
~
~
0 0 13021
End
#13023
NAME A hallway in the castle~
DESCR
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to
have a life of its own.
~
FLAGS 8
Sect 1
DOOR 0
~
~
0 0 13024
DOOR 2
~
~
0 0 13022
End
#13024
NAME A turn in the hallway~
DESCR
The turn here is lit by a single torch. The air is thick and quite
uncomfortable, seeming to interupt your breathing. This is not a place
you would like to stand around. Perhaps you should continue on your
way...
~
FLAGS 8
Sect 1
DOOR 2
~
~
0 0 13023
DOOR 3
~
~
0 0 13028
End
#13025
NAME A hallway in the castle~
DESCR
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to
have a life of its own.
~
FLAGS 8
Sect 1
DOOR 1
~
~
0 0 13026
DOOR 3
~
~
0 0 13020
End
#13026
NAME A hallway in the castle~
DESCR
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to
have a life of its own.
~
FLAGS 8
Sect 1
DOOR 1
~
~
0 0 13027
DOOR 3
~
~
0 0 13025
End
#13027
NAME A hallway in the castle~
DESCR
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to
have a life of its own. To the north you see a stairwell.
~
FLAGS 8
Sect 1
DOOR 0
~
~
0 0 13029
DOOR 1
~
~
0 0 13028
DOOR 3
~
~
0 0 13026
End
#13028
NAME A hallway in the castle~
DESCR
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to
have a life of its own.
~
FLAGS 8
Sect 1
DOOR 1
~
~
0 0 13024
DOOR 3
~
~
0 0 13027
End
#13029
NAME A stairwell~
DESCR
The steps here lead to the third floor of the castle. The torches make
your shadow seem to dance to an ethereal music, providing entertainment
for those seeking a unique perspective of themselves. The hallway is
to the south and the stairwell leads up and down.
~
FLAGS 1
Sect 0
DOOR 2
~
~
0 0 13027
DOOR 4
~
~
0 0 13030
DOOR 5
~
~
0 0 13054
End
#13030
NAME A hallway in the castle~
DESCR
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to
have a life of its own.
~
FLAGS 8
Sect 1
DOOR 2
~
~
0 0 13031
DOOR 5
~
~
0 0 13029
End
#13031
NAME A hallway in the castle~
DESCR
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to
have a life of its own. There are doors to the east and west.
~
FLAGS 8
Sect 1
DOOR 0
~
~
0 0 13030
DOOR 1
~
gold door~
AB 0 13078
DOOR 2
~
~
0 0 13032
DOOR 3
~
dark door~
AB 0 13077
End
#13032
NAME A hallway in the castle~
DESCR
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to
have a life of its own.
~
FLAGS 8
Sect 1
DOOR 0
~
~
0 0 13031
DOOR 2
~
~
0 0 13033
End
#13033
NAME A hallway in the castle~
DESCR
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to
have a life of its own. There are doors to the east and west.
~
FLAGS 8
Sect 1
DOOR 0
~
~
0 0 13032
DOOR 1
~
wooden door~
AB 0 13075
DOOR 2
~
~
0 0 13034
DOOR 3
~
ivory door~
AB 0 13076
End
#13034
NAME A hallway in the castle~
DESCR
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to
have a life of its own.
~
FLAGS 8
Sect 1
DOOR 0
~
~
0 0 13033
DOOR 2
~
~
0 0 13035
End
#13035
NAME A hallway in the castle~
DESCR
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to
have a life of its own. There are doors to the east and west.
~
FLAGS 8
Sect 1
DOOR 0
~
~
0 0 13034
DOOR 1
~
iron door~
AB 0 13073
DOOR 2
~
~
0 0 13036
DOOR 3
~
black door~
AB 0 13074
End
#13036
NAME A hallway in the castle~
DESCR
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to
have a life of its own.
~
FLAGS 8
Sect 1
DOOR 0
~
~
0 0 13035
DOOR 2
~
~
0 0 13037
End
#13037
NAME A hallway in the castle~
DESCR
The hallway is glittering with adamantite and various paintings from
around the world. Torches line the walls making your shadow seem to
have a life of its own.
~
FLAGS 8
Sect 1
DOOR 0
~
~
0 0 13036
DOOR 2
~
~
0 0 13038
End
#13038
NAME The Lord's Stairwell~
DESCR
The Lord of the Giants seems to have spared no expense when decorating
this stairwell. Golden curtains adorn the windows which look over a vast
forest. Adamantite laces the paintings and makes them seem to hum with
internal power. Even the torches leading to the fourth floor here are
wrapped in gold. The hallway is to the north.
~
FLAGS 8
Sect 1
DOOR 0
~
~
0 0 13037
DOOR 4
~
~
0 0 13039
End
#13039
NAME Top of the Lord's Stairwell~
DESCR
The top of the stairwell is as spectacular as the rest of the castle.
Paintings, tapestries, sculptures, various busts of the Lord and other
important people all decorate it with a marvelous display of wealth. Torches
follow the steps to the third floor and a hallway continues north.
~
FLAGS 8
Sect 1
DOOR 0
~
~
0 0 13040
DOOR 5
~
~
0 0 13038
End
#13040
NAME The Hallway of Giants~
DESCR
This hallway is much different than the others you have seen. No elaborately
decorated paintings are to be found. Only a titanium door to the east with
the insignia of the Captain of the Guard and an obsidian door to the west with
a strange, black signal you are unable to understand atop it.
~
FLAGS 1
Sect 0
DOOR 0
~
~
0 0 13041
DOOR 1
~
titanium door~
AB 0 13047
DOOR 2
~
~
0 0 13039
DOOR 3
~
obsidian door~
AB 0 13045
End
#13041
NAME The Hallway of Giants~
DESCR
This hallway is much different than the others you have seen. No elaborately
decorated paintings are to be found. Only a strong iron door to the west.
To the east is an ivory door with a picture of a cleric praying to his
god above it. A HUGE adamantite door is north of you, scratches and dried
blood cover this door and a bone or two can be seen tossed a few feet from
it.
~
FLAGS 8
Sect 1
DOOR 0
~
adamantite door~
AB 0 13042
DOOR 1
~
ivory door~
AB 0 13046
DOOR 2
~
~
0 0 13040
DOOR 3
~
iron door~
AB 0 13044
End
#13042
NAME The Lord's Chamber~
DESCR
You are totally blown away as you are hit with, not only the immense size
and vastness of the chamber, but the scent of dried meat and blood wafting
your way from an unknown direction. On the north wall you notice a large
fireplace blazing like an inferno, providing ample heat for the Lord on cold
nights. You also notice a large window looking out over a vast display of
trees and sky on the north wall. A large table extends in the middle of
this chamber from the west to east wall, with a large throne seated at the
western side of the table.
~
FLAGS 8
Sect 1
DOOR 2
~
adamantite door~
AB 0 13041
DOOR 5
~
map~
ABF 13032 13043
End
#13043
NAME The Treasure Room~
DESCR
You are shocked at the amount of, not only gold, but other rare and valuable
items here. The ceiling looks as though it goes on forever since you can't
seem to see it, only darkness. There is a ladder that gives you the ability
to climb back up to the Lord's Chamber.
~
FLAGS 2105356
Sect 1
DOOR 4
~
map secret~
AB 0 13042
End
#13044
NAME Battle Grounds~
DESCR
You are overcome with the smell of blood and rotting bodies as you enter
this area. Made with different terrains to help the Battle Mistress become
the best fighter in any circumstance. You see a rack of weapons on the
wall next to the door and look out onto the field. You see hills, a
mountainous area, a plains area, a small stream running through, and a
granite arena in the center... All within this room. It is time to prove
yourself.
~
FLAGS 8
Sect 0
DOOR 1
~
iron door~
AB 0 13041
End
#13045
NAME The Dark Room~
DESCR
Only one torch is lit in this dark room and it is the one next to the
door. All except the small table in the center of the room, the whole place
is dark. On the table appears to be a map of the Castle, showing red checks
near certain parts of it. After glancing it over and understanding nothing
about it other than that it's a map, you turn to the rest of the room.
~
FLAGS 9
Sect 0
DOOR 1
~
obsidian door~
AB 0 13040
End
#13046
NAME The Holy Room~
DESCR
The walls all around you glow and hum with a peaceful aura. Ivory laced
with adamantite adorns an altar to the back of this room. Incense can be
smelled emitting from a small bowl on the altar. This room seems to be the
living quarters of a cleric or holy man and a rather rich one, at that.
Priceless chalices and outstanding offerings are lying all around the room,
sparkling greatly.
~
FLAGS 8
Sect 0
DOOR 3
~
ivory~
AB 0 13041
End
#13047
NAME The Captain's Quarters~
DESCR
Bookshelves line the walls with books of law and order in this room. It
serves more as an office to the Captain rather than living quarters. The
captain is a bit smaller than the giants he commands, but is a superb leader,
so they follow him wherever he takes them. There is a desk at the far wall
and alot of paperwork sitting on top of it, waiting to be done.
~
FLAGS 8
Sect 0
DOOR 3
~
titanium door~
AB 0 13040
End
#13048
NAME The kitchen~
DESCR
The smells of excellent dishes waft toward you as you enter the castle
kitchen. Pots bubble and pans sizzle with activity as they create an sound
like an orchestra of sizzles and splashes. Dried fruit hangs in baskets from
the ceiling. The cook get's most of her ingredients from nearby villages,
using the influence of the giant's to get very good deals.
~
FLAGS 0
Sect 0
DOOR 1
~
wooden door~
AB 0 13009
End
#13049
NAME The storage room~
DESCR
Boxes, furniture and other things that usually just take up space have
been placed here out of the way. It looks like the maid doesn't get here too
often.
~
FLAGS 9
Sect 0
DOOR 3
~
wooden door~
0 0 13015
End
#13050
NAME The decrepit garden~
DESCR
Walking in this garden is close to torture for your senses. Rotting fruits,
decaying vegetables, and dying flowers all produce a very strong, pungent
smell that seems to turn the stomach.
~
FLAGS 0
Sect 2
DOOR 1
~
iron~
A 0 13016
DOOR 2
~
~
0 0 13051
DOOR 3
~
~
0 0 13053
End
#13051
NAME The decrepit garden~
DESCR
Walking in this garden is close to torture for your senses. Rotting fruits,
decaying vegetables, and dying flowers all produce a very strong, pungent
smell that seems to turn the stomach.
~
FLAGS 0
Sect 2
DOOR 0
~
~
0 0 13050
DOOR 3
~
~
0 0 13052
End
#13052
NAME The decrepit garden~
DESCR
Walking in this garden is close to torture for your senses. Rotting fruits,
decaying vegetables, and dying flowers all produce a very strong, pungent
smell that seems to turn the stomach.
~
FLAGS 0
Sect 2
DOOR 0
~
~
0 0 13050
DOOR 1
~
~
0 0 13051
End
#13053
NAME The decrepit garden~
DESCR
Walking in this garden is close to torture for your senses. Rotting fruits,
decaying vegetables, and dying flowers all produce a very strong, pungent
smell that seems to turn the stomach.
~
FLAGS 0
Sect 2
DOOR 1
~
iron~
A 0 13050
DOOR 2
~
~
0 0 13052
DOOR 3
~
~
0 0 13010
End
#13054
NAME The bottom of a stairwell~
DESCR
There is a definate difference between this stairwell and the others you
have seen. It not only smells different, but also has no torches on the
walls. You see a faint glow coming from above and to the south you see
darkness.
~
FLAGS 1
Sect 0
DOOR 2
~
~
0 0 13055
DOOR 4
~
~
0 0 13029
End
#13055
NAME The castle dungeon~
DESCR
The smell of this place is dreadful indeed. Death hangs in a thick mist
all around you. Blood and waste litter the floor in various spots. Off
in the distance you hear screams of torture.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 0 13054
DOOR 1
~
~
0 0 13056
DOOR 2
~
~
0 0 13063
DOOR 3
~
~
0 0 13071
End
#13056
NAME The castle dungeon~
DESCR
The smell of this place is dreadful indeed. Death hangs in a thick mist
all around you. Blood and waste litter the floor in various spots. Off
in the distance you hear screams of torture.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 0 13057
DOOR 2
~
~
0 0 13062
DOOR 3
~
~
0 0 13055
End
#13057
NAME The castle dungeon~
DESCR
The smell of this place is dreadful indeed. Death hangs in a thick mist
all around you. Blood and waste litter the floor in various spots. Off
in the distance you hear screams of torture. To the north and east are
cell doors.
~
FLAGS 0
Sect 0
DOOR 0
~
cell door
~
AB 0 13058
DOOR 1
~
cell door
~
AB 0 13059
DOOR 2
~
~
0 0 13061
DOOR 3
~
~
0 0 13056
End
#13058
NAME A dungeon cell~
DESCR
This is where the giants keep their prisoners. Be it treason, murder,
thievery, or prisoner of war, your cell is the same. Small and Cold.
~
FLAGS 0
Sect 0
DOOR 2
~
cell door
~
AB 0 13057
End
#13059
NAME A dungeon cell~
DESCR
This is where the giants keep their prisoners. Be it treason, murder,
thievery, or prisoner of war, your cell is the same. Small and Cold.
~
FLAGS 0
Sect 0
DOOR 3
~
cell door
~
AB 0 13057
End
#13060
NAME A dungeon cell~
DESCR
This is where the giants keep their prisoners. Be it treason, murder,
thievery, or prisoner of war, your cell is the same. Small and Cold.
~
FLAGS 0
Sect 0
DOOR 3
~
cell door
~
AB 0 13061
End
#13061
NAME The castle dungeon~
DESCR
The smell of this place is dreadful indeed. Death hangs in a thick mist
all around you. Blood and waste litter the floor in various spots. Off
in the distance you hear screams of torture.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 0 13057
DOOR 1
~
cell door
~
AB 0 13060
DOOR 2
~
cell door
~
AB 0 13064
DOOR 3
~
~
0 0 13062
End
#13062
NAME The castle dungeon~
DESCR
The smell of this place is dreadful indeed. Death hangs in a thick mist
all around you. Blood and waste litter the floor in various spots. Off
in the distance you hear screams of torture.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 0 13056
DOOR 1
~
~
0 0 13061
DOOR 3
~
~
0 0 13063
End
#13063
NAME The castle dungeon~
DESCR
The smell of this place is dreadful indeed. Death hangs in a thick mist
all around you. Blood and waste litter the floor in various spots. Off
in the distance you hear screams of torture.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 0 13055
DOOR 1
~
~
0 0 13062
DOOR 2
~
~
0 0 13079
DOOR 3
~
~
0 0 13066
End
#13064
NAME A dungeon cell~
DESCR
This is where the giants keep their prisoners. Be it treason, murder,
thievery, or prisoner of war, your cell is the same. Small and Cold.
~
FLAGS 0
Sect 0
DOOR 0
~
cell door
~
A 0 13061
End
#13065
NAME A dungeon cell~
DESCR
This is where the giants keep their prisoners. Be it treason, murder,
thievery, or prisoner of war, your cell is the same. Small and Cold.
~
FLAGS 0
Sect 0
DOOR 0
~
cell door
~
AB 0 13067
End
#13066
NAME The castle dungeon~
DESCR
The smell of this place is dreadful indeed. Death hangs in a thick mist
all around you. Blood and waste litter the floor in various spots. Off
in the distance you hear screams of torture.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 0 13071
DOOR 1
~
~
0 0 13063
DOOR 3
~
~
0 0 13067
End
#13067
NAME The castle dungeon~
DESCR
The smell of this place is dreadful indeed. Death hangs in a thick mist
all around you. Blood and waste litter the floor in various spots. Off
in the distance you hear screams of torture. There is a cell door to the
south and west.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 0 13070
DOOR 1
~
~
0 0 13066
DOOR 2
~
cell door
~
AB 0 13065
DOOR 3
~
cell door
~
AB 0 13068
End
#13068
NAME A dungeon cell~
DESCR
This is where the giants keep their prisoners. Be it treason, murder,
thievery, or prisoner of war, your cell is the same. Small and Cold.
~
FLAGS 0
Sect 0
DOOR 1
~
cell door
~
AB 0 13067
End
#13069
NAME A dungeon cell~
DESCR
This is where the giants keep their prisoners. Be it treason, murder,
thievery, or prisoner of war, your cell is the same. Small and Cold.
~
FLAGS 0
Sect 0
DOOR 1
~
cell door
~
AB 0 13070
End
#13070
NAME The castle dungeon~
DESCR
The smell of this place is dreadful indeed. Death hangs in a thick mist
all around you. Blood and waste litter the floor in various spots. Off
in the distance you hear screams of torture. There is a cell door to the
north and west.
~
FLAGS 0
Sect 0
DOOR 0
~
cell door
~
AB 0 13072
DOOR 1
~
~
0 0 13071
DOOR 2
~
~
0 0 13067
DOOR 3
~
cell door
~
AB 0 13069
End
#13071
NAME The castle dungeon~
DESCR
The smell of this place is dreadful indeed. Death hangs in a thick mist
all around you. Blood and waste litter the floor in various spots. Off
in the distance you hear screams of torture.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 0 13055
DOOR 2
~
~
0 0 13066
DOOR 3
~
~
0 0 13070
End
#13072
NAME A dungeon cell~
DESCR
This is where the giants keep their prisoners. Be it treason, murder,
thievery, or prisoner of war, your cell is the same. Small and Cold.
~
FLAGS 0
Sect 0
DOOR 2
~
cell door
~
AB 0 13070
End
#13073
NAME The Castle War Conference Room~
DESCR
This is where the giants meet to discuss the relations with other races,
as well as where to move their troops. A large table dominates the center
of the room. On it you see maps of Ofcol, New Thalos, Arkham, Elvenhame
and various other towns and villages from around the realm. You look and see
that Thalos has been crossed off a list on a board on the wall.
~
FLAGS 0
Sect 0
DOOR 3
~
iron door~
AB 0 13035
End
#13074
NAME The lounge~
DESCR
This room looks like that of leisure and comfort. Soft cotton pillows with
silk-laced sheets drape the surroundings. In the four corners of this room
there is each a different chair. A throne, cushioned with a pillow of the
finest elven silk, an ivory rocking chair bearing a cross at the top of it,
a very uncomfortable looking spiked chair made of adamantite, and a chair that
is very hard to focus on, it shifts and changes color while blending into
the background.
~
FLAGS 0
Sect 0
DOOR 1
~
black door~
AB 0 13035
End
#13075
NAME The Library~
DESCR
This is where the king keeps his vast collection of books he has gathered
from the far reaches of the realms. Long ladders climb up to frightening
heights to reach those books higher up. Each wall has a book shelf on it
as well as many rows of shelves in the room itself. Those books that are
a bit more rare and hard to get are kept in the back room.
~
FLAGS 0
Sect 0
DOOR 3
~
wooden door~
AB 0 13033
End
#13076
NAME The Altar Room~
DESCR
This room is dominated by a large altar in the center of it. It is made
of pure adamantite with ivory lacing the sides. Candles burn all around you
giving off an eerie glow. This is where the giants come to worship their god.
~
FLAGS 0
Sect 0
DOOR 1
~
ivory door~
AB 0 13033
End
#13077
NAME A dark room~
DESCR
The only light available in this room is your own. You try to adjust your
eyes to the darkness and begin to make out shapes along the walls, which
you assume to be paintings. You bump into a few things, break a few things,
and decide that you might want to leave this room.
~
FLAGS 1
Sect 0
DOOR 1
~
dark door~
AB 0 13031
End
#13078
NAME Art Gallery~
DESCR
This room is where the Lord keeps all of his most prized art pieces. Statues
made of pure gold, paintings of kings from other kingdoms, and also the
banners of other cities and regions of the world, most likely kept as
war trophies.
~
FLAGS 0
Sect 0
DOOR 3
~
gold door~
AB 0 13031
End
#13079
NAME A dark hallway~
DESCR
The smell in this hallway seems double that of the dungeon. Dried blood and
rotting corpses litter the floor. You hear screams to the south and know
that someone is being tortured.
~
FLAGS 1
Sect 0
DOOR 0
~
~
0 0 13063
DOOR 2
~
~
0 0 13080
End
#13080
NAME A dark hallway~
DESCR
The smell in this hallway seems double that of the dungeon. Dried blood and
rotting corpses litter the floor. You hear screams coming from a door to the
south and know that someone is being tortured.
~
FLAGS 1
Sect 0
DOOR 0
~
~
0 0 13079
DOOR 2
~
iron door~
AB 0 13081
End
#13081
NAME The Torture Room~
DESCR
Every type of torture device thinkable is in this room and some that you
could have never dreamed of. There is a furnace on one of the walls and you
see branding sticks, chains and whips on a rack in the corner. Bloody,
disemboweled limbs hang on hooks from the ceiling. This is definately a
place of torture.
~
FLAGS 0
Sect 0
DOOR 0
~
iron door~
AB 0 13080
End
#13082
NAME The storage room~
DESCR
Boxes, furniture and other things that usually just take up space have been
placed here out of the way. It looks like the maid doesn't get here too
often.
~
FLAGS 9
Sect 0
DOOR 1
~
wooden door~
AB 0 13018
End
#13083
NAME The Guest Room~
DESCR
The giants seemed to spare no expense in making their 'guests' feel as
comfortable as possible. A dim glow radiates from a candle that rests upon a
desk in the corner. Numerous papers also litter the desk and surrounding
floor in what looks like a frenzy of parchment, many of which have the seal
of the Obsidian Order. To the west is a wooden door.
~
FLAGS 0
Sect 0
DOOR 3
~
wooden door~
AB 0 13022
End
#13084
NAME The Misty Room~
DESCR
The mist in this room makes you gasp for air. It is thick with a chromatic
mist that seems to burn your lungs. You see twinkles of strange light that
flash all around you. The hazy mist burns also at your eyes as you find you
can no longer focus on anything. Through teary and blood-shot eyes, you see
a glowing cube floating in the middle of the room, seemingly the source of
the mist.
~
FLAGS 8196
Sect 10
EDESC cube~
The cube floats magically in front of you, humming loudly. It emits a
strange mist that tears at your eyes and lungs.
~
End
#0
#SPECIALS
M 13002 spec_cast_undead
M 13004 spec_cast_cleric
M 13017 spec_cast_undead
S
#RESETS
D 0 13003 0 1
D 0 13004 2 1
D 0 13009 3 1
D 0 13010 1 1
D 0 13015 1 1
D 0 13016 3 1
D 0 13018 3 1
D 0 13022 1 1
D 0 13031 1 1
D 0 13031 3 1
D 0 13033 1 1
D 0 13033 3 1
D 0 13035 1 1
D 0 13035 3 1
D 0 13040 1 1
D 0 13040 3 1
D 0 13041 0 1
D 0 13041 1 1
D 0 13041 3 1
D 0 13042 2 1
D 0 13042 5 1
D 0 13043 4 1
D 0 13044 1 1
D 0 13045 1 1
D 0 13046 3 1
D 0 13047 3 1
D 0 13048 1 1
D 0 13057 0 1
D 0 13057 1 1
D 0 13058 2 1
D 0 13059 3 1
D 0 13060 3 1
D 0 13061 1 1
D 0 13061 2 1
D 0 13065 0 1
D 0 13067 2 1
D 0 13067 3 1
D 0 13068 1 1
D 0 13069 1 1
D 0 13070 0 1
D 0 13070 3 1
D 0 13072 2 1
D 0 13073 3 1
D 0 13074 1 1
D 0 13075 3 1
D 0 13076 1 1
D 0 13077 1 1
D 0 13078 3 1
D 0 13080 2 1
D 0 13081 0 1
D 0 13082 1 1
D 0 13083 3 1
M 0 13007 8 13006 1
M 0 13007 8 13010 1
M 0 13007 8 13015 1
M 0 13007 8 13018 1
M 0 13007 8 13020 1
M 0 13007 8 13022 1
M 0 13007 8 13032 1
M 0 13007 8 13035 1
M 0 13002 1 13042 1
E 0 13004 0 17
E 0 13005 0 1
E 0 13006 0 16
E 0 13022 0 9
G 0 13023 0
G 0 13032 0
E 0 13024 0 3
O 0 13020 0 13043
M 0 13003 1 13044 1
E 0 13007 0 1
E 0 13008 0 5
E 0 13009 0 6
E 0 13010 0 7
E 0 13011 0 8
E 0 13027 0 9
E 0 13025 0 10
E 0 13029 0 16
M 0 13001 1 13045 1
E 0 13001 0 16
E 0 13002 0 12
E 0 13003 0 6
E 0 13033 0 17
M 0 13004 1 13046 1
E 0 13012 0 5
E 0 13013 0 16
E 0 13034 0 17
M 0 13000 1 13047 1
E 0 13031 0 16
M 0 13005 1 13047 1
E 0 13014 0 1
E 0 13015 0 5
E 0 13016 0 6
E 0 13017 0 7
E 0 13018 0 8
E 0 13019 0 4
E 0 13021 0 14
E 0 13031 0 16
E 0 13035 0 17
M 0 13006 1 13053 1
O 0 13028 0 13053
M 0 13017 1 13055 1
E 0 13039 0 13
M 0 13009 10 13056 2
M 0 13008 4 13058 1
M 0 13010 4 13059 1
M 0 13015 1 13059 1
M 0 13010 4 13060 1
M 0 13009 10 13062 2
M 0 13009 10 13063 2
M 0 13008 4 13064 1
M 0 13008 4 13065 1
M 0 13009 10 13066 2
M 0 13010 4 13068 1
M 0 13010 4 13069 1
M 0 13014 1 13069 1
M 0 13009 10 13071 2
M 0 13008 4 13072 1
M 0 13011 1 13075 1
E 0 13040 0 16
M 0 13012 1 13081 1
E 0 13026 0 1
E 0 13030 0 16
M 0 13013 1 13081 1
M 0 13016 1 13083 1
E 0 13036 0 1
E 0 13037 0 15
E 0 13038 0 16
S
#SHOPS
0
#IMPROGS
E
#$