#AREADATA
Name Sands of Sorrow~
Builders None~
VNUMs 5000 5099
Credits {10 20} Anon Sands of Sorrow~
Security 9
Xplore 0
End
#MOBDATA
#5000
NAME oldstyle dervish raggity~
SHORT The dervish~
LONG The raggity dervish walks on aimlessly.
~
DESCR
Dressed in loose fitting rags, this man looks like he could use
some rest.
~
RACE human~
ACT ACGH
AFF 0
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 5
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d6+60
MDICE 2d9+100
DDICE 1d6+1
REGEN 0
DTYPE none
AC 5 5 5 9
POS stand stand
SEX male
GOLD 3
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#5001
NAME oldstyle dervish large~
SHORT The dervish~
LONG The large dervish watches for signs of trouble.
~
DESCR
Dressed in loose fitting rags, this man looks like he could use
LOTS of rest.
~
RACE human~
ACT AFG
AFF 0
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 650
GROUP 0
LEVEL 8
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d7+96
MDICE 4d9+100
DDICE 1d7+2
REGEN 0
DTYPE none
AC 3 3 3 9
POS stand stand
SEX male
GOLD 7
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#5002
NAME oldstyle snake coral~
SHORT The coral snake~
LONG A brightly colored snake slithers along the sands.
~
DESCR
Striped with alternating bands of red, yellow and black, this relatively harmless snake
slithers along the desert sand in search of a cool place to rest itself.
~
RACE snake~
ACT AG
AFF 0
OFF EFNR
IMM 0
RES L
VULN I
WSPEC 0
ALIGN -10
GROUP 0
LEVEL 20
HROLL 0
ENHA 100.00%
MATER none~
HDICE 1d1+500
MDICE 2d9+100
DDICE 1d1+15
REGEN 0
DTYPE bite
AC 6 6 6 9
POS stand stand
SEX none
GOLD 0
FORM AGXYc
PARTS ADEFKLQVX
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#5003
NAME oldstyle scorpion small~
SHORT The small scorpion~
LONG A small, red scorpion scuttles away at your approach.
~
DESCR
The little tail is mighty dangerous for such a small creature.
~
RACE human~
ACT AG
AFF 0
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -50
GROUP 0
LEVEL 3
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d6+35
MDICE 1d9+100
DDICE 1d6+0
REGEN 0
DTYPE none
AC 7 7 7 10
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#5004
NAME oldstyle worm giant purple~
SHORT The giant, purple sand worm~
LONG A giant, purple sand worm thrusts up out of the sand and attacks!
~
DESCR
He's big, mean, and purple. Watch out!
~
RACE human~
ACT ABF
AFF 0
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -100
GROUP 0
LEVEL 18
HROLL 0
ENHA 100.00%
MATER none~
HDICE 3d9+283
MDICE 9d9+100
DDICE 2d7+4
REGEN 0
DTYPE none
AC -3 -3 -3 7
POS stand stand
SEX none
GOLD 127
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#5005
NAME brass dragon~
SHORT The brass dragon~
LONG A serpentine body stretches out, brass colored scales shimmering in the light.
~
DESCR
Almost too big for this cavern, this huge monster of a dragon has scales
as strong as steel and the reflective quality of them, helps it keep cool in
the desert sun. Jagged teeth erupt from it's massive maw and faint whisps
of sulphur and the stench of old death hang in the air. If the countless
skeletons lying about it's lair is any indication of this mighty beasts
appetite, perhaps it would be wise to seek out your escape.
~
RACE dragon~
ACT ABCF
AFF DV
OFF EFMNR
IMM AB
RES BDEH
VULN FI
WSPEC 0
ALIGN 450
GROUP 0
LEVEL 55
HROLL 0
ENHA 100.00%
MATER none~
HDICE 1d1+4000
MDICE 15d9+100
DDICE 1d1+55
REGEN 0
DTYPE claw
AC -40 -40 -40 -40
POS stand stand
SEX female
GOLD 2000
FORM AHZ
PARTS ACDEFGHIJKPQUVX
SIZE large
DMOD 90
AMOD 0
QUEST 0
End
#5006
NAME nomad commander leader~
SHORT The nomad commander~
LONG The commander of the nomads saunters about, yelling for more women.
~
DESCR
Clad in silky robes, this is a man of excess. Years of success has made him wider at the
waist and perhaps even a bit slower, but the fine blade strapped to his side reminds him
that his people, are a people of conflict. Perhaps his cockiness and overall haughty
air has been well earned, and now he just wishes to enjoy it...while he is able.
~
RACE human~
ACT AGHLT
AFF DFV
OFF EFHKNU
IMM AB
RES HI
VULN 0
WSPEC A
ALIGN 950
GROUP 0
LEVEL 52
HROLL 45
ENHA 100.00%
MATER none~
HDICE 1d1+4500
MDICE 1d1+2000
DDICE 1d12+3
REGEN 0
DTYPE punch
AC -30 -30 -30 -30
POS sit sit
SEX male
GOLD 450
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 1
QUEST 0
End
#5007
NAME nomad warchief~
SHORT The nomad warchief~
LONG The nomad warchief stands here staring suspiciously at you.
~
DESCR
This is the nomad leader's second in command. His clothes are richly
woven of silk and golden thread, and with all the sand and grit about, they
are clean as if just purchased from a local merchant. Being in charge of
the small band of warriors this nomad pours over the siezed maps to find a
suitable target that can fatten his pockets and provide supplies for yet
another journey through the vast desert.
~
RACE human~
ACT ABGT
AFF DHV
OFF EFKNU
IMM AB
RES D
VULN 0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 52
HROLL 40
ENHA 100.00%
MATER none~
HDICE 1d1+3500
MDICE 1d1+2000
DDICE 1d1+50
REGEN 0
DTYPE punch
AC -25 -25 -25 -25
POS stand stand
SEX male
GOLD 7000
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#5008
NAME oldstyle nomad warrior~
SHORT The nomad warrior~
LONG A proud nomad warrior stands here.
~
DESCR
Weathered skin from the elements show tiny jagged scars from past conflicts this brave
soul has been a part of. As long as he has somewhere to sleep and a full belly this
nomad will gladly keep swinging his blade at any who dare stand in his way of becoming
even more wealthy, so that one day he might settle down, or even command his own nomads.
~
RACE human~
ACT AB
AFF 0
OFF EFNU
IMM A
RES 0
VULN 0
WSPEC 0
ALIGN 700
GROUP 0
LEVEL 40
HROLL 35
ENHA 100.00%
MATER none~
HDICE 1d1+2500
MDICE 5d9+100
DDICE 1d1+40
REGEN 0
DTYPE beating
AC -15 -15 -15 -15
POS stand stand
SEX male
GOLD 5000
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#5009
NAME oldstyle slave young~
SHORT A tired slave~
LONG A young slave lounges about the ground, wallowing in despair.
~
DESCR
While not wasting away, the muscle of this slave is well defined from the meager meals
and the hard work that he endures on a daily basis from the band of nomads he serves.
~
RACE human~
ACT ABH
AFF 0
OFF EFNU
IMM 0
RES B
VULN 0
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 40
HROLL 0
ENHA 100.00%
MATER none~
HDICE 1d1+2000
MDICE 1d9+100
DDICE 1d1+30
REGEN 0
DTYPE punch
AC -9 -9 -9 -9
POS rest rest
SEX female
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#5010
NAME oldstyle dracolich lich~
SHORT The dracolich~
LONG A pile of bones rises up to form a skeletal dracolich.
~
DESCR
The dracolich is now only bone with pieces of flesh hanging from it.
Obviously it no longer fears death.
~
RACE human~
ACT ABFL
AFF 0
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 30
HROLL 0
ENHA 100.00%
MATER none~
HDICE 6d12+853
MDICE 15d9+100
DDICE 4d6+8
REGEN 0
DTYPE none
AC -9 -9 -9 6
POS stand stand
SEX none
GOLD 3750
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#5011
NAME oldstyle drider drow~
SHORT The drider~
LONG The drider looks at you viciously while it draws its sword.
~
DESCR
This half-spider, half-drow creature is a formidable opponent.
~
RACE human~
ACT AFG
AFF 0
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 8
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d7+96
MDICE 4d9+100
DDICE 1d7+2
REGEN 0
DTYPE none
AC 3 3 3 9
POS stand stand
SEX female
GOLD 10
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#5012
NAME oldstyle duergar dwarf~
SHORT The dark dwarf~
LONG A duergar is here mining precious stones with his pick.
~
DESCR
The duergar could crush your head as easily as it does those rocks.
~
RACE human~
ACT AFG
AFF 0
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -850
GROUP 0
LEVEL 5
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d6+60
MDICE 2d9+100
DDICE 1d6+1
REGEN 0
DTYPE none
AC 5 5 5 9
POS stand stand
SEX male
GOLD 8
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#5013
NAME oldstyle myconoid~
SHORT the myconoid~
LONG A myconoid lumbers along peacefully.
~
DESCR
The myconoid looks something like a giant mushroom (and probably
has the same effect).
~
RACE human~
ACT AGH
AFF 0
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 850
GROUP 0
LEVEL 6
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d7+71
MDICE 3d9+100
DDICE 1d7+1
REGEN 0
DTYPE none
AC 4 4 4 9
POS stand stand
SEX male
GOLD 2
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#5014
NAME oldstyle myconoid shaman~
SHORT The myconoid shaman~
LONG A rather large myconoid stands here chanting in a strange tongue.
~
DESCR
The shaman shoots spores into the air.
~
RACE human~
ACT ABHQ
AFF 0
OFF EIKU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 850
GROUP 0
LEVEL 8
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d7+96
MDICE 8d9+100
DDICE 1d7+2
REGEN 0
DTYPE none
AC 3 3 3 8
POS stand stand
SEX male
GOLD 75
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#5015
NAME oldstyle dustdigger~
SHORT The dustdigger~
LONG A small oasis invites you to dive in.
~
DESCR
~
RACE human~
ACT ABCF
AFF 0
OFF EFNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -200
GROUP 0
LEVEL 7
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d6+85
MDICE 3d9+100
DDICE 1d8+1
REGEN 0
DTYPE none
AC 4 4 4 9
POS stand stand
SEX none
GOLD 22
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#5017
NAME rabid camel~
SHORT The rabid camel~
LONG A haggard looking camel thrashes wildly against it's restraint.
~
DESCR
Gnashing teeth and a dust cloud surround this hairy beast, as it's red rimmed eyes looks
for anyone to take it's bottled up anger out on. Perhaps driven mad by the long miles
or some tropical disease, this camel now only wishes to spill blood of any who oppose it.
~
RACE unique~
ACT ABF
AFF 0
OFF EFNU
IMM AB
RES 0
VULN H
WSPEC 0
ALIGN -351
GROUP 0
LEVEL 40
HROLL 35
ENHA 100.00%
MATER none~
HDICE 1d1+2500
MDICE 2d9+100
DDICE 1d1+55
REGEN 0
DTYPE chomp
AC -15 -15 -15 -15
POS stand stand
SEX none
GOLD 13
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#0
#OBJDATA
#5000
NAME mining pick~
SHORT a mining pick with an iron head~
DESCR
A small mining pick made of what appears to be iron lies here.~
MAT iron~
TYPE weapon axe 6 6 pierce 0
EXTRA 1 1 0 512
WEAR AN
LEVEL 20
WEIGHT 23
COST 1000
COND 100
Affect O 19 3 0
End
#5001
NAME banded mail~
SHORT a glowing suit of banded mail~
DESCR
A glowing suit of banded mail lies on the ground.~
MAT mineral~
TYPE armor ABD CE ACD BCD 0
EXTRA 1 2 0 65
WEAR AD
LEVEL 23
WEIGHT 26
COST 7300
COND 100
Affect O 17 -4 0
Affect O 2 2 0
End
#5002
NAME spine halberd~
SHORT an ancient spine of a dracolich~
DESCR
A long spine of some great beast rests in the sand here.~
MAT bone~
TYPE weapon polearm 7 6 cleave FH
EXTRA 1 2 0 320
WEAR AN
LEVEL 51
WEIGHT 32
COST 2000
COND 100
Affect O 18 4 0
Affect O 19 7 0
LIMIT 10
End
#5003
NAME amulet~
SHORT the amulet~
DESCR
A mushroom shaped amulet lies on the ground.~
MAT mineral~
TYPE jewelry 0 0 0 0 0
EXTRA 1 1 0 64
WEAR AC
LEVEL 5
WEIGHT 10
COST 550
COND 100
Affect O 5 1 0
End
#5005
NAME bone~
SHORT a large leg bone~
DESCR
A large leg bone rests on the ground.~
MAT bone~
TYPE weapon mace 4 4 pound 0
EXTRA 0 0
WEAR AN
LEVEL 30
WEIGHT 18
COST 140
COND 100
End
#5006
NAME cactus~
SHORT a small cactus cup~
DESCR
A small cactus cup lies on the ground.~
MAT mineral~
TYPE drink 5 5 'water' 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 8
COST 5
COND 100
End
#5007
NAME basket~
SHORT a small wicker basket~
DESCR
A small wicker basket sits on the ground.~
MAT mineral~
TYPE container 100 AC 0 10 100
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 8
COST 20
COND 100
End
#5008
NAME basket~
SHORT a small wicker basket~
DESCR
A small wicker basket sits on the ground.~
MAT mineral~
TYPE container 100 AC 0 10 100
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 8
COST 20
COND 100
End
#5009
NAME basket~
SHORT a small wicker basket~
DESCR
A small wicker basket sits on the ground.~
MAT mineral~
TYPE container 100 AC 0 10 100
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 8
COST 20
COND 100
End
#5010
NAME basket~
SHORT a small wicker basket~
DESCR
A small wicker basket sits on the ground.~
MAT mineral~
TYPE container 100 AC 0 0 100
EXTRA 0 0
WEAR 0
LEVEL 0
WEIGHT 8
COST 0
COND 100
End
#5011
NAME rope~
SHORT a coil of rope~
DESCR
A long coil of rope lies on the ground.~
MAT mineral~
TYPE furniture 0 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 8
COST 20
COND 100
End
#5012
NAME stakes~
SHORT a bunch of stakes~
DESCR
A small bundle of stakes lies here.~
MAT mineral~
TYPE furniture 0 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 8
COST 20
COND 100
End
#5013
NAME map~
SHORT an old, tattered map~
DESCR
An old, tattered, and much faded map lies here.~
MAT mineral~
TYPE furniture 0 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 8
COST 5
COND 100
End
#5014
NAME turban~
SHORT a thick padded turban~
DESCR
A thick padded turban lies here.~
MAT mineral~
TYPE clothing 0 0 0 0 0
EXTRA 1 2 0 192
WEAR AE
LEVEL 0
WEIGHT 21
COST 10
COND 100
Affect O 17 1 0
End
#5015
NAME coins treasure~
SHORT a great pile of treasure~
DESCR
A great, gleaming pile of treasure lies at your feet.~
MAT gold~
TYPE money CEFGHI 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 10
COST 0
COND 100
End
#5016
NAME sabre wild abandon~
SHORT a curved sabre named,"Wild Abandon"~
DESCR
A long, curved sabre stands upright in the ground.~
MAT steel~
TYPE weapon sword 7 8 chaotic 0
EXTRA 1 1 0 8388608
WEAR AN
LEVEL 52
WEIGHT 17
COST 3500
COND 100
Affect O 18 6 0
Affect O 19 6 0
LIMIT 5
End
#5017
NAME strange blue scimitar ~
SHORT a curving scimitar of darkened steel~
DESCR
A curved scimitar lies at your feet.~
MAT steel~
TYPE weapon sword 7 7 chill B
EXTRA 1 1 0 524288
WEAR AN
LEVEL 51
WEIGHT 17
COST 4500
COND 100
Affect O 12 35 0
Affect O 20 -5 0
Affect O 19 4 0
Affect O 18 4 0
LIMIT 5
End
#5018
NAME cutlass~
SHORT a long, pointed cutlass~
DESCR
A long, pointed cutlass lies here.~
MAT mineral~
TYPE weapon sword 2 7 slash 0
EXTRA 1 1 0 2048
WEAR AN
LEVEL 12
WEIGHT 13
COST 930
COND 100
End
#5019
NAME potion pink~
SHORT a pink potion~
DESCR
A pink potion stands here.~
MAT liquid~
TYPE potion 25 'heal' 'remove curse' 'enlarge' ''
EXTRA 0 0
WEAR A
LEVEL 55
WEIGHT 2
COST 1220
COND 100
End
#5020
NAME wand platinum~
SHORT a platinum wand~
DESCR
A platinum wand lies here.~
MAT mineral~
TYPE wand 30 10 10 'magic missile' 0
EXTRA 1 1 0 2
WEAR AO
LEVEL 2
WEIGHT 8
COST 990
COND 100
End
#5021
NAME bow energy strange~
SHORT a crackling bow made of energy~
DESCR
A strange energy bow lies here.~
MAT energy~
TYPE weapon exotic 7 6 blast 0
EXTRA 1 4 0 323
WEAR AN
LEVEL 51
WEIGHT 10
COST 2600
COND 100
Affect O 12 50 0
Affect O 18 7 0
LIMIT 5
End
#5022
NAME scroll encrypted~
SHORT an encrypted scroll~
DESCR
An encrypted scroll lies at your feet.~
MAT mineral~
TYPE scroll 40 'cure disease' 'remove curse' 'cure poison' ''
EXTRA 0 0
WEAR A
LEVEL 11
WEIGHT 8
COST 1730
COND 100
End
#5023
NAME chest~
SHORT an iron bound chest~
DESCR
An iron bound chest with a shiny lock sits here.~
MAT mineral~
TYPE container 200 ACD 5024 200 100
EXTRA 0 0
WEAR 0
LEVEL 0
WEIGHT 8
COST 0
COND 100
End
#5024
NAME key golden~
SHORT a golden key~
DESCR
A shiny golden key lies here.~
MAT mineral~
TYPE key BD 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 8
COST 0
COND 100
End
#5025
NAME bracelet copper~
SHORT a thin bracelet of tarnished copper~
DESCR
A tarnished copper bracelet lies at your feet.~
MAT copper~
TYPE jewelry 0 0 0 0 0
EXTRA 1 2 0 192
WEAR AM
LEVEL 20
WEIGHT 15
COST 2500
COND 100
Affect O 2 2 0
Affect O 20 -10 0
LIMIT 5
End
#5026
NAME gem ruby~
SHORT a large ruby~
DESCR
A large ruby lies on the ground collecting dust.~
MAT gem~
TYPE staff 51 4 4 'resist heat' 0
EXTRA 1 1 0 64
WEAR AO
LEVEL 51
WEIGHT 6
COST 5000
COND 100
LIMIT 5
End
#5027
NAME gem diamond glittering~
SHORT a glittering diamond~
DESCR
A glittering diamond lies at your feet.~
MAT gem~
TYPE staff 0 0 0 'reserved' 0
EXTRA 1 1 0 64
WEAR AO
LEVEL 51
WEIGHT 6
COST 6000
COND 100
End
#5028
NAME gem sapphire~
SHORT a brilliant sapphire~
DESCR
A brilliant sapphire lies here twinkling.~
MAT gem~
TYPE staff 51 4 4 'resist cold' 0
EXTRA 1 1 0 64
WEAR AO
LEVEL 0
WEIGHT 6
COST 2000
COND 100
LIMIT 5
End
#5029
NAME gem lapis~
SHORT a deep blue lapis lazuli~
DESCR
A deep blue lapis lazuli gem lies here.~
MAT mineral~
TYPE gem DE 0 0 0 0
EXTRA 1 1 0 64
WEAR AO
LEVEL 0
WEIGHT 8
COST 800
COND 100
End
#5030
NAME jewel tiger~
SHORT the tiger jewel~
DESCR
The Tiger Jewel lies here blazing.~
MAT mineral~
TYPE gem 0 0 0 0 0
EXTRA 1 1 0 256
WEAR AO
LEVEL 5
WEIGHT 8
COST 550
COND 100
Affect O 2 1 0
End
#5031
NAME jewel red-eyed~
SHORT the red-eyed jewel~
DESCR
The red-eyed jewel glares at you greedily.~
MAT mineral~
TYPE gem 0 0 0 0 0
EXTRA 0 0
WEAR AO
LEVEL 15
WEIGHT 8
COST 2600
COND 100
Affect O 3 2 0
End
#5032
NAME gem emerald~
SHORT a fiery green emerald~
DESCR
A fiery green emerald sits here.~
MAT mineral~
TYPE warp_stone ABCE 0 0 0 0
EXTRA 1 1 0 524288
WEAR AO
LEVEL 0
WEIGHT 8
COST 4000
COND 100
End
#5033
NAME brass hide~
SHORT a hide of brass dragon scale~
DESCR
A massive hide of some reptilian beast shines in the sun.~
MAT flesh~
TYPE armor ABDF AG CF ACDE 0
EXTRA 1 1 0 1
WEAR AD
LEVEL 51
WEIGHT 20
COST 15000
COND 100
Affect R 0 -1 J
Affect O 19 4 0
Affect O 2 -4 0
LIMIT 7
End
#0
#ROOMDATA
#5001
NAME A long tunnel~
DESCR
You encounter some rapids as you enter this tunnel cut out of
the mountains by the river.
~
FLAGS 9
Sect 7
DOOR 1
~
~
0 0 5002
DOOR 3
~
~
0 0 3205
End
#5002
NAME A long tunnel~
DESCR
The tunnel branches off north.
~
FLAGS 9
Sect 7
DOOR 0
~
~
0 0 5008
DOOR 1
~
~
0 0 5003
DOOR 3
~
~
0 0 5001
End
#5003
NAME A long tunnel~
DESCR
The tunnel branches off south.
~
FLAGS 9
Sect 7
DOOR 1
~
~
0 0 5004
DOOR 2
~
~
0 0 5017
DOOR 3
~
~
0 0 5002
End
#5004
NAME A long tunnel~
DESCR
The tunnel branches off to the south.
~
FLAGS 9
Sect 7
DOOR 1
~
~
0 0 5005
DOOR 2
~
~
0 0 5018
DOOR 3
~
~
0 0 5003
End
#5005
NAME An underground lake~
DESCR
You are floating on a jet-black underground lake fed by dripping
water and lime from above. The tunnel continues to the east and the river
leads back west. To the north is a roughly-hewn hallway. There is also
a tunnel south.
~
FLAGS 9
Sect 7
DOOR 0
~
~
0 0 5016
DOOR 1
~
~
0 0 5006
DOOR 2
~
~
0 0 5023
DOOR 3
~
~
0 0 5004
End
#5006
NAME A long narrow tunnel~
DESCR
The tunnel rises sharply to the east.
~
FLAGS 9
Sect 5
DOOR 1
~
~
0 0 5007
DOOR 3
~
~
0 0 5005
End
#5007
NAME A wide tunnel~
DESCR
The tunnel continues east and west. To the east the tunnel dives
down into a bright light.
~
FLAGS 9
Sect 5
DOOR 1
~
~
0 0 5027
DOOR 3
~
~
0 0 5006
End
#5008
NAME Cave-in~
DESCR
You stand at the edge of a large pile of rubble created from the last
rockslide.
~
FLAGS 9
Sect 5
DOOR 2
~
~
0 0 5002
DOOR 5
You can easily slide down the rocks without getting hurt.~
~
0 0 5009
End
#5009
NAME At the foot of the rubble~
DESCR
You are at the bottom of a large pile of rubble. A tunnel branches
off to the north and east.
~
FLAGS 9
Sect 5
DOOR 0
~
~
0 0 5010
DOOR 1
~
~
0 0 5012
DOOR 4
~
~
0 0 5008
End
#5010
NAME Cave entrance~
DESCR
You stand in the middle of a large and beautiful cave. A path leads
deeper into the darkness.
~
FLAGS 9
Sect 5
DOOR 2
~
~
0 0 5009
DOOR 5
You look down into the cave. Bones are strewn about everywhere.~
~
0 0 5011
End
#5011
NAME Within a stinking sinkhole~
DESCR
The slender entrance into this sinkhole widens to unveil a massive
underground cavern which is apparently home to a very large inhabitant. The
ground is covered with shattered bones and rusted weapons and the stench of
death seems to ooze from the jagged walls. The small shaft of light from
above illuminates this hidden place just enough to catch a fleeting glimpse
of a shambling pile of bones moving from the back of the cavern.
~
FLAGS 9
Sect 5
DOOR 4
~
~
0 0 5010
End
#5012
NAME Narrow bend~
DESCR
The tunnel turns to the south and west.
~
FLAGS 9
Sect 5
DOOR 2
~
~
0 0 5013
DOOR 3
~
~
0 0 5009
End
#5013
NAME Large cave~
DESCR
You are standing in a large cave. Many furs are spread out on the floor.
~
FLAGS 9
Sect 5
DOOR 0
~
~
0 0 5012
DOOR 1
~
~
0 0 5014
End
#5014
NAME Damp hallway~
DESCR
The walls here are extremely damp, as well as the floor.
~
FLAGS 9
Sect 5
DOOR 1
You hear drops of water.~
~
0 0 5015
DOOR 3
~
~
0 0 5013
End
#5015
NAME Underground pool~
DESCR
You are wading in a knee deep pool of lime-water.
~
FLAGS 9
Sect 6
DOOR 2
~
~
0 0 5016
DOOR 3
~
~
0 0 5014
End
#5016
NAME Damp hallway~
DESCR
The walls of the tunnel are extremely damp here. You hear the faint
sound of running water to the south.
~
FLAGS 9
Sect 5
DOOR 0
You hear drops of water.~
~
0 0 5015
DOOR 2
~
~
0 0 5005
End
#5017
NAME Narrow crawlway~
DESCR
This crawlway is just big enough for a human to crawl through or a
halfling to walk through.
~
FLAGS 9
Sect 5
DOOR 0
~
~
0 0 5003
DOOR 1
~
~
0 0 5018
DOOR 2
You smell the fragrant odor of fungus.~
~
0 0 5019
End
#5018
NAME Large cavern~
DESCR
You have entered a very large cavern. The rock formations would amaze
almost any dwarf.
~
FLAGS 9
Sect 5
DOOR 0
~
~
0 0 5004
DOOR 3
~
~
0 0 5017
End
#5019
NAME Fungus patch~
DESCR
As you walk through the fungus patch, you are shot at by many millions of
spores. You can hardly breathe.
~
FLAGS 9
Sect 5
DOOR 0
~
~
0 0 5017
DOOR 1
The fragrant smell of fungus spores continues to the east~
~
0 0 5020
End
#5020
NAME Fungus path~
DESCR
As you walk along the path, millions of spores are shot at you. You can
hardly breathe.
~
FLAGS 9
Sect 5
DOOR 2
A giant mushroom temple stands to the south.~
~
0 0 5021
DOOR 3
The fragrant smell of spores continues to the west.~
~
0 0 5019
End
#5021
NAME Fungus temple~
DESCR
You find yourself standing inside of a giant mushroom. The inside
is decorated in the fashion of a temple.
~
FLAGS 9
Sect 5
DOOR 0
~
~
0 0 5020
DOOR 1
~
~
0 0 5022
End
#5022
NAME Sloping passage~
DESCR
You follow a path sloping down from the fungus temple.
~
FLAGS 9
Sect 5
DOOR 3
~
~
0 0 5021
DOOR 5
~
~
0 0 5023
End
#5023
NAME Sloping passage~
DESCR
You are on a path that gently slopes up from the underground pool.
~
FLAGS 9
Sect 5
DOOR 0
You hear sounds of trickling water.~
~
0 0 5005
DOOR 4
~
~
0 0 5022
End
#5024
NAME The Sands of Sorrow~
DESCR
A vast desert stretches for miles, the sand constantly shifting around you.
You feel lost.
~
FLAGS 8192
Sect 10
DOOR 0
Sand as far as the eye can see.
~
~
0 0 5030
DOOR 1
Sand as far as the eye can see.
~
~
0 0 5025
DOOR 2
Sand as far as the eye can see.
~
~
0 0 5027
DOOR 3
Sand as far as the eye can see.
~
~
0 0 5026
End
#5025
NAME The Sands of Sorrow~
DESCR
A vast desert stretches for miles, the sand constantly shifting around you.
You feel lost.
~
FLAGS 8192
Sect 10
DOOR 0
You see a nomad camp by an oasis.
~
~
0 0 5056
DOOR 1
Sand as far as the eye can see.
~
~
0 0 5026
DOOR 2
Sand as far as the eye can see.
~
~
0 0 5028
DOOR 3
Sand as far as the eye can see.
~
~
0 0 5024
End
#5026
NAME The Sands of Sorrow~
DESCR
A vast desert stretches for miles, the sand constantly shifting around you.
You feel lost.
~
FLAGS 8192
Sect 10
DOOR 0
Sand as far as the eye can see.
~
~
0 0 5032
DOOR 1
Sand as far as the eye can see.
~
~
0 0 5024
DOOR 2
Sand as far as the eye can see.
~
~
0 0 5029
DOOR 3
Sand as far as the eye can see.
~
~
0 0 5025
End
#5027
NAME The Sands of Sorrow~
DESCR
A vast desert stretches for miles, the sand constantly shifting around you.
You feel lost.
~
FLAGS 8192
Sect 10
DOOR 0
Sand as far as the eye can see.
~
~
0 0 5024
DOOR 1
Sand as far as the eye can see.
~
~
0 0 5028
DOOR 2
Sand as far as the eye can see.
~
~
0 0 5030
DOOR 3
You see a river flowing into the mountain.
~
~
0 0 5007
End
#5028
NAME The Sands of Sorrow~
DESCR
A vast desert stretches for miles, the sand constantly shifting around you.
You feel lost.
~
FLAGS 8192
Sect 10
DOOR 0
Sand as far as the eye can see.
~
~
0 0 5025
DOOR 1
Sand as far as the eye can see.
~
~
0 0 5029
DOOR 2
Sand as far as the eye can see.
~
~
0 0 5031
DOOR 3
Sand as far as the eye can see.
~
~
0 0 5027
End
#5029
NAME The Sands of Sorrow~
DESCR
A vast desert stretches for miles, the sand constantly shifting around you.
You feel lost.
~
FLAGS 8192
Sect 10
DOOR 0
Sand as far as the eye can see.
~
~
0 0 5026
DOOR 1
The sand is glowing in this direction.
~
~
0 0 5062
DOOR 2
Sand as far as the eye can see.
~
~
0 0 5032
DOOR 3
Sand as far as the eye can see.
~
~
0 0 5028
End
#5030
NAME The Sands of Sorrow~
DESCR
A vast desert stretches for miles, the sand constantly shifting around you.
You feel lost.
~
FLAGS 8192
Sect 10
DOOR 0
Sand as far as the eye can see.
~
~
0 0 5027
DOOR 1
Sand as far as the eye can see.
~
~
0 0 5031
DOOR 2
Sand as far as the eye can see.
~
~
0 0 5024
DOOR 3
Sand as far as the eye can see.
~
~
0 0 5032
End
#5031
NAME The Sands of Sorrow~
DESCR
A vast desert stretches for miles, the sand constantly shifting around you.
You feel lost.
~
FLAGS 8192
Sect 10
DOOR 0
Sand as far as the eye can see.
~
~
0 0 5028
DOOR 1
Sand as far as the eye can see.
~
~
0 0 5032
DOOR 2
Sand as far as the eye can see.
~
~
0 0 5063
DOOR 3
Sand as far as the eye can see.
~
~
0 0 5030
End
#5032
NAME The Sands of Sorrow~
DESCR
A vast desert stretches for miles, the sand constantly shifting around you.
You feel lost.
~
FLAGS 8192
Sect 10
DOOR 0
Sand as far as the eye can see.
~
~
0 0 5029
DOOR 1
Sand as far as the eye can see.
~
~
0 0 5030
DOOR 2
You see a tiny ledge.
~
~
0 0 5026
DOOR 3
Sand as far as the eye can see.
~
~
0 0 5031
End
#5056
NAME A nomad camp~
DESCR
This small group of desert nomads has stopped for the day to rest
and refresh themselves beside this beautiful oasis. Three tents and some
camels make up the party. From within two of the tents you hear muffled
voices, obviously surprised at your visit.
~
FLAGS 0
Sect 2
DOOR 0
You see ill-tempered camels.
~
~
0 0 5058
DOOR 1
You see inside one of the tents a huddled mass of people, probably slaves.
~
~
0 0 5057
DOOR 2
Sand as far as the eye can see.
~
~
0 0 5025
End
#5057
NAME Inside a cramped tent~
DESCR
The reek of sweat hangs heavy in the air in this small, slightly filthy
tent. Simple woven mats litter the ground, along with a few puddles of
stinking urine. A band of muscular men rest themselves as they can in this
hellish place, while scantily clad women tend to cooking their meager meals
over a simple firepit in the middle of the tent.
~
FLAGS 8
Sect 0
DOOR 3
You see the center of the nomad camp.
~
~
0 0 5056
End
#5058
NAME Beside the camels~
DESCR
Here stand about ten camels, all hitched to some stakes plugged into
the ground. To the east you see a small tent while to the north you see a
larger, fancier tent.
~
FLAGS 0
Sect 2
DOOR 0
This tent seems to be the temporary abode of the nomad leader. You make a
mental note to visit it before you leave.~
~
0 0 5060
DOOR 1
In this tent there are very large men, all carrying weapons.
~
~
0 0 5059
DOOR 2
You see the center of the nomad camp.
~
~
0 0 5056
End
#5059
NAME Makeshift barracks~
DESCR
Within the confines of this rather hot tent, the bravest of the nomad warriors come to
rest and prepare for their next voyage and with it, the battles they will surely face.
The heat radiates throughout, and it doesn't seem to aid the warriors in gaining the
rest that their battered bodies need from the relentless sun of the sprawling desert.
~
FLAGS 136
Sect 0
DOOR 3
Outside you see some peaceful camels.
~
~
0 0 5058
End
#5060
NAME The commander's tent~
DESCR
The inside of this tent is spartan, only a lone table and a few stools
occupy the rather large space. A makeshift weapons rack is near the
entrance holding a few swords that look desperately in need of repair.
Hovering over the lone table, pouring over a few tattered maps, is a beast
of a man, who the other nomads of the camp call their commander.
~
FLAGS 136
Sect 0
DOOR 1
Perfumed air drifts in from the east.
~
~
0 0 5061
DOOR 2
You see some peaceful camels.
~
~
0 0 5058
End
#5061
NAME A lavish tent~
DESCR
The fragrance of exotic scents fills the air within this shrine of
wealth. Lush in every aspect, silk tapestries flutter along the walls in
the warm air as a mix-match of thick carpets and rugs cover the floor. A
table has been set with a platter of steaming food the likes of which are
rarely seen outside the nomad culture. Smoked meats and thick creamy,
pastes await to fatten the belly of the wealthiest nomad of them all.
~
FLAGS 136
Sect 0
DOOR 3
You see the entrance to this tent.
~
~
0 0 5060
End
#5062
NAME Strange Glowing Sand~
DESCR
A vast desert stretches for miles, the sand constantly shifting around
you. But this patch of desert looks different...the sand glows. You see a
futuristic city to the south.
~
FLAGS 12
Sect 5
DOOR 3
Sand as far as the eye can see.
~
~
0 0 5029
End
#5063
NAME The wind-swept ledge~
DESCR
Being very careful not to lose your balance, you look around and
find that this canyon is about a half a kilometer deep. To the west is
a dark cave leading under the desert sands.
~
FLAGS 0
Sect 5
DOOR 0
Sand as far as the eye can see.
~
~
0 0 5031
DOOR 3
You see a dark cave.
~
~
0 0 5064
End
#5064
NAME The cave mouth~
DESCR
The air in here is MUCH cooler than outside. From the west you hear
strange sounds, but can see nothing. The cave slopes down into the
darkness.
~
FLAGS 9
Sect 5
DOOR 1
Outside is lighter and very windy.~
~
0 0 5063
DOOR 3
~
~
0 0 5065
End
#5065
NAME The mysterious lair.~
DESCR
You have stumbled upon the home of something. From the treasure
haphazardly strewn about and the rotting carcasses, you would guess that
this is a dragon's lair. As to what type, you can't really say. The cave
narrows out into a tunnel to the west.
~
FLAGS 137
Sect 5
DOOR 1
~
~
0 0 5064
DOOR 3
~
door~
ABCF 5024 5066
End
#5066
NAME A wide tunnel~
DESCR
This tunnel seems to go on forever into the darkness. You carefully
feel your way along the walls.
~
FLAGS 13
Sect 5
DOOR 1
~
door~
ABCF 5024 5065
DOOR 3
~
~
0 0 5067
End
#5067
NAME A narrower tunnel~
DESCR
The tunnel becomes very narrow and you fight to squeeze your way through.
The floor seems to level off a little.
~
FLAGS 9
Sect 5
DOOR 1
~
~
0 0 5066
DOOR 2
~
~
0 0 5068
End
#5068
NAME A narrow crack~
DESCR
This part of the tunnel is the hardest to move through as the walls
move in to meet you.
~
FLAGS 9
Sect 5
DOOR 0
~
~
0 0 5067
DOOR 3
~
~
0 0 5069
End
#5069
NAME A small cavern.~
DESCR
It is dark and damp and bats hang from the ceiling. A narrow crack is
in the east wall. The floor now slopes upwards.
~
FLAGS 9
Sect 5
DOOR 0
~
~
0 0 5070
DOOR 1
~
~
0 0 5068
End
#5070
NAME A small shaft~
DESCR
From within this shaft you can see a narrow hole in the roof just
large enough for one person. Back south is the cavern.
~
FLAGS 9
Sect 5
DOOR 2
~
~
0 0 5069
DOOR 4
~
~
0 0 5009
End
#0
#SPECIALS
M 5005 spec_breath_any
M 5010 spec_breath_fire
M 5014 spec_cast_cleric
S
#RESETS
D 0 5065 3 2
D 0 5066 1 2
M 0 5011 3 5009 3
E 0 3022 0 16
M 0 5010 1 5011 1
G 0 5001 0
G 0 5002 0
O 0 5005 0 5011
M 0 5012 3 5014 3
E 0 5000 0 16
M 0 5013 4 5021 4
M 0 5014 1 5021 1
E 0 5003 0 3
M 0 5015 4 5024 1
M 0 5000 3 5025 1
E 0 3021 0 16
M 0 5015 4 5026 1
M 0 5000 3 5027 1
E 0 3021 0 16
M 0 5003 5 5028 5
M 0 5004 1 5028 1
G 0 5019 0
G 0 5020 0
G 0 5021 0
M 0 5000 3 5029 1
E 0 3021 0 16
M 0 5015 4 5030 1
M 0 5001 1 5031 1
E 0 3022 0 16
M 0 5002 5 5031 5
M 0 5015 4 5032 1
M 0 5009 4 5057 4
M 0 5017 1 5058 1
M 0 5008 5 5059 5
E 0 5018 0 16
M 0 5007 1 5060 1
E 0 5017 0 16
O 0 5007 0 5060
P 0 5012 1 5007 1
P 0 5011 1 5007 1
M 0 5006 1 5061 1
E 0 5016 0 16
O 0 5008 0 5061
P 0 5014 5 5008 1
O 0 5009 0 5061
O 0 5010 0 5061
P 0 5013 50 5010 1
M 0 5005 1 5065 1
G 0 5024 0
G 0 5022 0
E 0 5033 0 5
O 0 5023 0 5070
P 0 5025 3 5023 1
P 0 5026 3 5023 1
P 0 5027 3 5023 1
P 0 5028 3 5023 1
P 0 5029 3 5023 1
P 0 5030 1 5023 1
P 0 5031 1 5023 1
P 0 5032 3 5023 1
O 0 5015 0 5070
S
#SHOPS
0
#IMPROGS
E
#$