#AREADATA
Name Dargaard Keep~
Builders None~
VNUMs 16100 16199
Credits {30 35} Mishaka Dargaard Keep~
Security 9
Xplore 0
End
#MOBDATA
#16100
NAME lord soth~
SHORT Lord Soth~
LONG (Black Aura) The mighty ruler of Dargaard Keep towers above you.
~
DESCR
Lord Soth ... The fabled Knight of Solamnia who had the power to stop the
Cataclysm but failed because of the elves. He is immense, clad in the
blackened plate mail of a Solamnic Knight, decorated with a black rose. His
deep orange eyes flicker out of what used to be eyesockets, and all around
him is an undead chill that makes you afraid ... As well you should be, for
this knight has the power to kill with a word.
~
RACE unique~
ACT ABFGOT
AFF 0
OFF ACEFKNO
IMM ABLMOPQ
RES CD
VULN NS
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 66
HROLL 10
ENHA 100.00%
MATER none~
HDICE 75d30+16900
MDICE 50d10+5000
DDICE 10d9+39
REGEN 0
DTYPE slice
AC -60 -60 -60 -60
POS stand stand
SEX male
GOLD 0
FORM ABDHIM
PARTS ABCD
SIZE huge
DMOD 100
AMOD 0
QUEST 0
End
#16101
NAME elven maiden undead~
SHORT an undead elven maiden~
LONG The spectre of an elven maiden stares at you with eyes of mourning.
~
DESCR
As she had a part in the downfall of Lord Soth and helped to cause the
Cataclysm, this once-beautiful elven maiden is now damned to wander the
halls of Dargaard Keep forever. Her spectral form has warped her elven sense
of good, and she is now as evil as any.
~
RACE unique~
ACT AGHOT
AFF 0
OFF FKU
IMM ABLMPQ
RES CD
VULN HNSY
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 38
HROLL 4
ENHA 100.00%
MATER none~
HDICE 50d10+7500
MDICE 10d10+500
DDICE 10d6+31
REGEN 0
DTYPE drain
AC -27 -27 -27 -27
POS stand stand
SEX female
GOLD 0
FORM ADHIM
PARTS ABC
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#16102
NAME wraith spirit ethereal~
SHORT an ethereal wraith~
LONG The menacing form of a wraith materializes before your eyes.
~
DESCR
The wraith is absolutely hate-filled, composed of nothing but black
energies of an eternally damned soul, eternally damned to undeath and
corruption. The red eyes burn with outrage at your appearance, resolved on
dragging you to the same undying torture that it must suffer until Krynn is
sundered and torn.
~
RACE unique~
ACT AFGO
AFF 0
OFF G
IMM BLMQ
RES D
VULN HN
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 40
HROLL 2
ENHA 100.00%
MATER none~
HDICE 50d15+5800
MDICE 50d10+300
DDICE 5d8+26
REGEN 0
DTYPE chill
AC -23 -23 -23 -23
POS stand stand
SEX none
GOLD 0
FORM ADIS
PARTS ABC
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#16103
NAME skeleton undead knight~
SHORT the black skeleton of a knight~
LONG A black skeleton clad in the antique armor of a knight turns its head at
you.
~
DESCR
As the skeleton turns to look at you, a feeling of impending doom fills
you as you realize that even the Solamnic Knights are not safe from Soth's
and Takhisis' evil intentions. The skeleton is black as night, and the sword
it clutches is rusted and jagged. An undead, unholy red glow fills the
skull's eyesockets as it realizes that you can be corrupted just as it was.
The chill surrounding it is as tangible as moonlight but still it exudes and
fills you with fear.
~
RACE unique~
ACT AFGOT
AFF 0
OFF U
IMM BLMPQ
RES C
VULN HN
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 46
HROLL 3
ENHA 100.00%
MATER none~
HDICE 50d10+4900
MDICE 50d10+500
DDICE 5d8+19
REGEN 0
DTYPE cleave
AC -20 -20 -20 -20
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEF
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#16104
NAME deathknight black dark malaclypse~
SHORT the Deathknight Malaclypse~
LONG A long-dead man arrayed in the armor of a black knight stands motionless.
~
DESCR
This long-dead man is huge, is a deathknight. An outcast corrupted long
ago by the black magics, corrupted by the urge for power and complete
control of the world at large. Malaclypse was his name then and it remains
his name still now. He is huge, carrying an pitch-black shortsword and a
shield emblazoned with a dying phoenix. His searingly red eyes pierce into
you, hungry to devour your soul as well.
~
RACE unique~
ACT ABGOT
AFF 0
OFF ADFK
IMM ABLMPQ
RES D
VULN HN
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 59
HROLL 3
ENHA 100.00%
MATER none~
HDICE 60d11+9900
MDICE 50d10+1000
DDICE 11d11+50
REGEN 0
DTYPE acbite
AC -29 -29 -30 -27
POS stand stand
SEX male
GOLD 0
FORM ABHIMVX
PARTS ABCD
SIZE huge
DMOD 100
AMOD 0
QUEST 0
End
#16105
NAME mummy staggering decaying~
SHORT a decaying mummy~
LONG A decaying mummy is staggering about aimlessly.
~
DESCR
The mummy is covered in rotting burial bandages and filth. Maggots crawl
around under them, eating the rotten flesh and thriving on the undead
energies of the creature. The mummy's head wrapping is coming undone, and
its flesh is black and putrid. As with all undead, the evil red fire of
reanimation and necromancy smolders in its eyes. A low moan escapes the
mummy's throat as it sees you, but the creature makes no attempt to attack.
~
RACE unique~
ACT AGO
AFF 0
OFF CIU
IMM LMQ
RES F
VULN HNY
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 47
HROLL 7
ENHA 100.00%
MATER none~
HDICE 50d10+4500
MDICE 20d10+200
DDICE 5d8+19
REGEN 0
DTYPE crush
AC -20 -20 -20 -18
POS stand stand
SEX either
GOLD 0
FORM ABIMV
PARTS ABCDEF
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#16106
NAME burning spectre demon~
SHORT a burning spectre~
LONG A demon floats menacingly in the room.
~
DESCR
This malevolent demon is one of many summoned and controlled by Lord
Soth, called up from the burning fire pits of Sargonnas to serve as a
guardian of his courtyard. The undead spectre itself is a product of
shadows, hatred and fire, and it burns with a physical, emotional and
spiritual rage against you.
~
RACE bat~
ACT ABFGO
AFF 0
OFF CDFGH
IMM ABHM
RES FLQ
VULN INRSY
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 47
HROLL 4
ENHA 100.00%
MATER none~
HDICE 50d10+7700
MDICE 10d10+5000
DDICE 10d4+26
REGEN 0
DTYPE flame
AC -26 -26 -26 -24
POS stand stand
SEX none
GOLD 0
FORM ADGHKMSV
PARTS ABCDEFHJKP
SIZE large
DMOD 100
AMOD 0
QUEST 0
End
#16107
NAME elven wife spirit ethereal~
SHORT the ethereal spirit of Soth's wife~
LONG (Black aura) A shadowy spirit of elven looks gazes at you sadly.
~
DESCR
The elven form, the blood running down her face and body, the crushed
arms ... This must be Lord Soth's wife, trapped here by the evil that she
called down upon her husband with her dying breath. She looks sad, like she
wishes that she never had condemned her husband to his eternal unlife, and
prays each day that she will be taken from this, her eternal prison.
~
RACE unique~
ACT ABGO
AFF 0
OFF EFK
IMM ABN
RES FLR
VULN HM
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 39
HROLL 3
ENHA 100.00%
MATER none~
HDICE 50d10+9500
MDICE 50d10+5000
DDICE 8d6+35
REGEN 0
DTYPE drain
AC -60 -60 -60 -57
POS stand stand
SEX female
GOLD 0
FORM ADHKMS
PARTS ACDEF
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#16108
NAME skeleton undead red burning~
SHORT a burning red-boned skeleton~
LONG A burning red skeleton is consumed by a raging inferno.
~
DESCR
The skeleton seems to be still "alive" even though it is on fire as you
look at it. Even its bones are deep red for some reason. The skeletal hands
each clutch onto something that isn't really there ... Or is it? You notice
that one of its hands is always frozen into a knife of sorts. Deep down in
the skeleton's ribcage, there is what seems to be a black heart, beating
against all possiblity.
~
RACE unique~
ACT AFGOT
AFF 0
OFF U
IMM ABLMPQR
RES FHI
VULN NS
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 33
HROLL 3
ENHA 100.00%
MATER none~
HDICE 50d10+4500
MDICE 50d10+1000
DDICE 5d8+20
REGEN 0
DTYPE stab
AC -20 -20 -20 -18
POS stand stand
SEX none
GOLD 0
FORM AHIMV
PARTS ABCGHI
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#16109
NAME lurching zombie damned corpse~
SHORT the zombie of an eternally damned warrior~
LONG A living corpse lurches at you from the shadows.
~
DESCR
The corpse is a warrior that once challenged Lord Soth ... The corpse was
a lot like Lord Soth, too. Proud, courageous, a bit vain. The warrior was
determined to defeat the undead man before he could claim any more lives to
undeath ... But he failed. Now he is what he hated, a monster, victim of a
curse strong enough to last until the High God comes to either prevent the
destruction of Krynn ... Or to do it himself.
~
RACE unique~
ACT AFGOT
AFF 0
OFF U
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 45
HROLL 4
ENHA 100.00%
MATER none~
HDICE 50d10+5000
MDICE 20d10+500
DDICE 5d8+21
REGEN 0
DTYPE punch
AC -22 -22 -22 -20
POS stand stand
SEX male
GOLD 0
FORM ABHIMV
PARTS ABCDEF
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#16110
NAME minotaur undead zombie reanimated enormous~
SHORT an enormous reanimated minotaur~
LONG (Black Aura) An enormous minotaur rises to its feet as it sees you.
~
DESCR
The minotaur is rotting and decaying, hunks of raw flesh gone from
bulging arms and legs, fur stripped away to reveal maggots devouring the
rotting flesh, an odor so rank you can barely stand it. The minotaur towers
above you, nine feet tall, brandishing a club as thick as one of its arms.
In its eyes burns undead evil, a red fire welling up deep inside it. As it
shifts its arms to raise its club, part of its tunic falls away, and you see
maggots writhing inside, falling onto the floor along with rotten black
gore, spattering onto you, releasing an odor so foul you want to vomit.
~
RACE unique~
ACT ABFGOT
AFF 0
OFF DEKO
IMM ABLMPQR
RES DI
VULN HN
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 52
HROLL 1
ENHA 100.00%
MATER none~
HDICE 65d10+11500
MDICE 1d1+100
DDICE 10d11+41
REGEN 0
DTYPE crush
AC -80 -80 -80 -80
POS stand stand
SEX male
GOLD 0
FORM ABHIMV
PARTS ABCDEFW
SIZE huge
DMOD 100
AMOD 0
QUEST 0
End
#16111
NAME lich black rotting decaying clerical~
SHORT the lich that was a cleric of Paladine~
LONG (Black Aura) A rotting, decaying lich dressed in clerical robes
materializes.
~
DESCR
The lich is decaying, the lich is rotten ... The lich came here to fight
Lord Soth. The fate that has befallen the man that once was is more horrible
to him than anything he ever could have thought would happen to him. On his
black and rotten left arm is the bearing of the Platinum Dragon Claw, now
corroded and twisted. If this can happen to a cleric of Paladine, imagine
... What could Lord Soth do to you?
~
RACE unique~
ACT ABFGOQ
AFF 0
OFF DEFKN
IMM ABILMOPQR
RES F
VULN HNS
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 54
HROLL 3
ENHA 100.00%
MATER none~
HDICE 65d10+9500
MDICE 60d10+5000
DDICE 10d5+30
REGEN 0
DTYPE chill
AC -62 -62 -62 -62
POS stand stand
SEX male
GOLD 0
FORM ABHIMV
PARTS ABC
SIZE large
DMOD 100
AMOD 0
QUEST 0
End
#16112
NAME lich priestess female~
SHORT the lich priestess who once followed Mishakal~
LONG (Black Aura) A lich with the bearing of the Healing Hand glares at you
from the dark.
~
DESCR
This lich priestess ... Bears the Healing Hand on her arm. And if this
was once a cleric of Mishakal, come to turn the undead of Dargaard ... Why
was she defeated in such a horrific way? Her healing spells are now useless,
now a sick weapon against the undead that she is a part of. Perhaps that is
why she was here in the first place: to sear and burn the undead with
healing and peace. But now, she is damned like all of Lord Soth's minions.
~
RACE unique~
ACT ABFGOQ
AFF 0
OFF DEFKN
IMM ABLMOPQ
RES CIR
VULN HNS
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 59
HROLL 4
ENHA 100.00%
MATER none~
HDICE 50d10+11500
MDICE 25d10+5000
DDICE 5d10+25
REGEN 0
DTYPE chill
AC -48 -48 -48 -45
POS stand stand
SEX female
GOLD 0
FORM AHMV
PARTS ABCDEF
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#16113
NAME armor suit knight dark~
SHORT a haunted suit of armor~
LONG A suit of armor is against the wall.
~
DESCR
The armor is fairly normal, if not antique iron armor. It is holding a
sword before it, with its point down, like many suits of armor are
positioned that are from the time period. Nothing special to it.
~
RACE unique~
ACT AFGT
AFF 0
OFF EFKU
IMM ABLMOPQR
RES FH
VULN ENS
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 39
HROLL 5
ENHA 100.00%
MATER none~
HDICE 50d10+9000
MDICE 1d1+10
DDICE 8d6+26
REGEN 0
DTYPE slash
AC -34 -34 -34 -34
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEF
SIZE large
DMOD 100
AMOD 0
QUEST 0
End
#16114
NAME guardian undead spectral~
SHORT the spectral guardian of Dargaard Keep~
LONG (Black Aura) The spectral guardian of Dargaard Keep stands watch.
~
DESCR
The guardian is truly spectral. It has no real shape, no real definition
to it. It has a black glow about it, it is flying, and you can see mostly
through it. That's all you can definitely tell about it. There is one other
thing ... It is angered that you have dared to come and disturb Dargaard
Keep.
~
RACE unique~
ACT ABFGOT
AFF 0
OFF CEFK
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 40
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d10+8000
MDICE 1d1+100
DDICE 9d11+37
REGEN 0
DTYPE pound
AC -26 -26 -26 -27
POS stand stand
SEX none
GOLD 0
FORM ADHMV
PARTS ABCDEF
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#16115
NAME zombie servant~
SHORT a servant's zombie~
LONG The zombie of a servant of the Keep stands here dumbly.
~
DESCR
The servant was never educated in life, and it remainst that way in
unlife. The zombie stands mute and dumb, unwilling to leave the room until
given an order or a reason to do so. Still dressed in servant's clothes
which are now torn and bloody, serving Lord Soth is still the first priority
here.
~
RACE unique~
ACT ABGO
AFF 0
OFF EIU
IMM ABILMOPQR
RES 0
VULN HNS
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 43
HROLL 5
ENHA 100.00%
MATER none~
HDICE 50d10+4750
MDICE 10d10+100
DDICE 5d8+15
REGEN 0
DTYPE punch
AC -19 -19 -19 -13
POS stand stand
SEX either
GOLD 0
FORM ABHIMV
PARTS ABCDEF
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#16116
NAME dog hellhound hound infernal hunting~
SHORT an infernal hellhound~
LONG A hunting dog wanders about with an infernal look in its eyes.
~
DESCR
This dog is also a product of the undead power that soaks Dargaard Keep.
Wandering about, searching, hunting still for meat and a kill, hunting like
it used to, driven by basic instincts and the undead bloodlust. It will eat
anything it can, devouring corpses with relish and feasting on the flesh
that it finds. Hellfire rages in the eyes, fur is stripped, revealing raw
undead muscle, gaping, pus-filled wounds, and bare patches of ribs.
~
RACE dog~
ACT AFGO
AFF 0
OFF CDHNU
IMM ABILMPQR
RES 0
VULN HNS
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 46
HROLL 3
ENHA 100.00%
MATER none~
HDICE 50d10+6500
MDICE 10d10+10
DDICE 7d6+23
REGEN 0
DTYPE bite
AC -24 -24 -24 -24
POS stand stand
SEX either
GOLD 0
FORM ABGIMV
PARTS ABCDEFHJKUV
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#16117
NAME tree corrupted treant grey twisted~
SHORT a corrupted treant~
LONG A twisted grey tree rises up ominously in the still of the courtyard.
~
DESCR
The tree might still be alive, but there are no leaves to it, no sign of
life at all. The thick trunk is horribly twisted and scarred, probably from
all the undead beings roaming the grounds here.
~
RACE unique~
ACT ABFG
AFF 0
OFF DO
IMM ABLMOPQ
RES FRS
VULN HJK
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 50
HROLL 4
ENHA 100.00%
MATER none~
HDICE 50d10+9900
MDICE 10d10+10
DDICE 8d6+32
REGEN 0
DTYPE beating
AC -32 -32 -32 -32
POS stand stand
SEX none
GOLD 0
FORM ADGH
PARTS 0
SIZE huge
DMOD 100
AMOD 0
QUEST 0
End
#16118
NAME servant skeleton undead grey warrior~
SHORT a grey skeletal warrior~
LONG A grey skeletal warrior stands before you, sword pointed at your throat.
~
DESCR
The skeleton has been summoned by Lord Soth to finish the job that he
could not . . . Which is to kill you. Sword in hand, pointed at your throat,
it looks to have been specially prepared for this task.
~
RACE unique~
ACT ABFGOT
AFF 0
OFF EINU
IMM ABILMOPQR
RES F
VULN HNS
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 41
HROLL 0
ENHA 100.00%
MATER none~
HDICE 25d10+3500
MDICE 10d10+10
DDICE 6d6+18
REGEN 0
DTYPE slash
AC -18 -18 -18 -18
POS stand stand
SEX male
GOLD 0
FORM ADHIM
PARTS ABC
SIZE large
DMOD 100
AMOD 0
QUEST 0
End
#16119
NAME treant apple tree grey twisted~
SHORT a twisted treant~
LONG A twisted grey apple tree produces rotten fruit.
~
DESCR
Under the same influence as the rest of the garden, the tree is now
gnarled, grey, and corrupted. It still produces apples, but they are rotten
and don't look too appetizing. It is completely devoid of leaves, and its
branches wave in the wind ... Except there is no wind, just the cold fog
that covers the ground.
~
RACE unique~
ACT ABG
AFF 0
OFF DO
IMM ABLMOPQ
RES FR
VULN HJN
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 38
HROLL 3
ENHA 100.00%
MATER none~
HDICE 50d10+8500
MDICE 10d10+10
DDICE 5d10+25
REGEN 0
DTYPE crush
AC -28 -28 -28 -28
POS stand stand
SEX none
GOLD 0
FORM ADI
PARTS 0
SIZE huge
DMOD 100
AMOD 0
QUEST 0
End
#16120
NAME undead mage abyss~
SHORT the undead mage of the Abyss~
LONG (Black Aura) A black-robed mage floats eerily before you.
~
DESCR
The mage floats though he has legs to stand on. His skin is black and
stretched over his skeletal frame. Pure magic courses through what used to
be veins, pure evil burns red in his eyesockets now. Dressed in solid black
robes, he exudes evil magic in every form imaginable. Now he lives in
Dargaard Keep in order to protect it with his Abyss-borne powers from
intruders like you.
~
RACE unique~
ACT ABFGOR
AFF 0
OFF DIKN
IMM ABILMOPQR
RES C
VULN NSY
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 54
HROLL 2
ENHA 100.00%
MATER none~
HDICE 65d10+9900
MDICE 50d10+5000
DDICE 10d5+30
REGEN 0
DTYPE magic
AC -61 -61 -61 -61
POS stand stand
SEX male
GOLD 0
FORM AHIMV
PARTS ABCDEF
SIZE large
DMOD 100
AMOD 0
QUEST 0
End
#16121
NAME evil force cloud~
SHORT a force of sheer evil~
LONG A shimmering black mass of evil power fills the room.
~
DESCR
This force of evil is so great and powerful that it alone could give
energy and driving force to all the undead forces of Krynn for uncountable
aeons. It terrifies, it shocks, and it is possessed with only one thought:
to kill off all life and goodness and replace it with darkness and death.
~
RACE unique~
ACT ABFGO
AFF 0
OFF A
IMM ABIKLMOPQR
RES CDHS
VULN N
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 44
HROLL 0
ENHA 100.00%
MATER none~
HDICE 70d10+9000
MDICE 50d10+5000
DDICE 10d6+44
REGEN 0
DTYPE chill
AC -45 -45 -45 -40
POS stand stand
SEX none
GOLD 0
FORM ADIKLSc
PARTS 0
SIZE giant
DMOD 100
AMOD 0
QUEST 0
End
#16122
NAME shadow lich~
SHORT the shadow of a lich~
LONG A shadow of a lich comes out of the cloud of evil.
~
DESCR
The lich is just a shadow, something constructed of pure hate and a
desire to purge the realms of life, love, and light.
~
RACE unique~
ACT ABFGO
AFF 0
OFF U
IMM ABILMOPQR
RES 0
VULN HNS
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 22
HROLL 2
ENHA 100.00%
MATER none~
HDICE 6d12+853
MDICE 10d10+10
DDICE 4d6+8
REGEN 0
DTYPE scratch
AC -9 -9 -9 -9
POS stand stand
SEX none
GOLD 0
FORM ADHIMc
PARTS ABCDEF
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#16123
NAME dracolich huge mount red~
SHORT a huge red dracolich~
LONG (Black Aura) A hulking lich-dragon towers above you, wings beating slowly.
~
DESCR
The dracolich is surrounded by a perpetual black aura of hatred and evil.
It is outfitted in black battle armor, the kind that dragonriders use for
their mounts. On the breast of the armor is the signet of Dargaard Keep, and
that can only mean that this enormous red beast is Lord Soth's personal
mount, to ride into battle and to bring about more death, more loss of life.
As it sees you, the dragon opens wide its mouth and hisses, blasting the
room with hot, putrid breath. This contrasts sharply with the horrid chill
that radiates from its body.
~
RACE unique~
ACT ABFGOT
AFF 0
OFF CDFM
IMM ABILMOPQR
RES CDE
VULN NS
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 61
HROLL 3
ENHA 100.00%
MATER none~
HDICE 75d30+15000
MDICE 45d12+5000
DDICE 10d8+35
REGEN 0
DTYPE bite
AC -55 -55 -53 -51
POS stand stand
SEX none
GOLD 0
FORM ABCHIMZc
PARTS ABC
SIZE giant
DMOD 100
AMOD 0
QUEST 0
End
#16124
NAME necromancer experienced~
SHORT an experienced necromancer~
LONG (Black Aura) A drow dressed in black robes contemplates the skeleton at
his feet.
~
DESCR
The drow looks up at you. You can see that his face is beginning to
tighten and become wrinkled with the powers that he uses. The powers are
taking his life slowly, but he knows his fate: to be resurrected as a lich
in Lord Soth's service. He is here to learn very difficult spells of
necromancy from the one man who can teach him more.
~
RACE unique~
ACT ABFGR
AFF 0
OFF 0
IMM ABM
RES EHILPQR
VULN NSY
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 48
HROLL 6
ENHA 100.00%
MATER none~
HDICE 50d10+8500
MDICE 100d10+5000
DDICE 10d4+28
REGEN 0
DTYPE magic
AC -50 -50 -49 -43
POS stand stand
SEX male
GOLD 0
FORM ACHIMV
PARTS ABCDEF
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#16125
NAME nightgaunt black~
SHORT a servitor nightgaunt~
LONG Something flaps its wings slowly in the air, invisible against the night.
~
DESCR
The creature ... A nightgaunt, something conjured out of blackest horror
and fear. It is oily and smooth, covered with thick, rubbery black hide and
has two large horns on its head, stretching outwardss and curving back in.
Its wings make no noise, its tail lashes needlessly and disturbingly. It
does not speak, it does not even grin, for it has no face, just a blackness
where a face should be. All it does is fly and crush and lash its tail. Such
is its way.
~
RACE unique~
ACT AGO
AFF 0
OFF CDEFHKNU
IMM ABLMR
RES CEFHIK
VULN NS
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 45
HROLL 3
ENHA 100.00%
MATER none~
HDICE 50d10+6500
MDICE 10d10+10
DDICE 6d7+22
REGEN 0
DTYPE scratch
AC -23 -23 -24 -19
POS stand stand
SEX none
GOLD 0
FORM ABHMV
PARTS ABCDEFPQ
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#16126
NAME ghoul creature~
SHORT an enraged ghoul-like creature~
LONG Something glares at you from the shadows .
~
DESCR
The something appears to be some sort of ghoul, but you can't tell for
certain. It is vaguely humanoid, vaguely canine ... It is something very
foul and odious. The loathsome air around it stinks almost as bad as a
dragon does, but with some sort of difference to it. The creature's hide is
rubbery and unpleasant, covering a body that slumps forward, and has two
arms ending in sharp claws, all topped with a dog-like head full of sharp,
jagged incisors. It walks about on hoof-feet, something very odd ... There
is something decidedly unnatural about the beast, whatever it may be.
~
RACE unique~
ACT AFGO
AFF 0
OFF EFNU
IMM ABM
RES DKLQR
VULN N
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 46
HROLL 6
ENHA 100.00%
MATER none~
HDICE 50d10+6600
MDICE 10d10+10
DDICE 6d7+26
REGEN 0
DTYPE bite
AC -24 -23 -24 -20
POS stand stand
SEX none
GOLD 0
FORM ACHIM
PARTS ABCDEF
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#0
#OBJDATA
#16100
NAME armor blackened solamnic plate~
SHORT a suit of blackened Solamnic plate~
DESCR
An antique suit of black armor resembling the armor of the Solamnic Knights lays on the floor.~
MAT steel~
TYPE armor BCEF CF BCEF AF 0
EXTRA 1 7 0 17306832
WEAR AD
LEVEL 40
WEIGHT 34
COST 0
COND 100
Affect O 1 -1 0
Affect O 12 50 0
Affect O 5 -2 0
Affect O 13 -20 0
Affect O 17 -15 0
Affect O 18 5 0
Affect O 19 5 0
EDESC plate solamnic blackened darkened armor~
It is embossed with what used to be the White Rose of Solamnia ... Now it
is blackened all over, and the Rose is now Black.
~
End
#16101
NAME throne~
SHORT the black throne of Lord Soth~
DESCR
A throne of flame-blasted black stone towers in the center of the hall.~
MAT stone~
TYPE furniture 0 0 0 0 0
EXTRA 1 4 0 17055760
WEAR 0
LEVEL 35
WEIGHT 9
COST 0
COND 100
EDESC throne~
It is evil and darkened, and it feels like the focal point of the room
... Like the focal point for souls.
~
End
#16102
NAME broadsword rusted jagged iron~
SHORT a rusty, jagged iron broadsword~
DESCR
A rusty broadsword emitting undead intent lies on the floor.~
MAT iron~
TYPE weapon sword 5 7 cleave D
EXTRA 1 3 0 208
WEAR AN
LEVEL 30
WEIGHT 16
COST 0
COND 100
Affect O 13 15 0
Affect O 5 -1 0
Affect O 19 4 0
EDESC jagged broadsword iron rusty~
Although rusty, it is jagged and sharp, able to do heavy damage with one
swing of its thick, heavy blade.
~
End
#16103
NAME gloves gauntlets blackened solamnic~
SHORT a pair of blackened Solamnic gauntlets~
DESCR
Two black gauntlets bearing an uncanny resemblance to Solamnic armor lie here.~
MAT steel~
TYPE armor BF BCE BF ACE 0
EXTRA 1 7 0 17307856
WEAR AH
LEVEL 40
WEIGHT 20
COST 0
COND 100
Affect O 17 -15 0
Affect O 4 2 0
Affect O 19 4 0
EDESC gauntlets blackened solamnic~
They are blackened and evil, and glow with a slightly red unlight ... On
each finger of the right glove are tiny red runes.
~
End
#16104
NAME elven skirt torn tattered grey~
SHORT a tattered grey elven skirt~
DESCR
A pile of torn and tattered grey cloth has a slight odor of death and perfume.~
MAT cloth~
TYPE armor BD ACD BD ABE 0
EXTRA 1 3 0 267264
WEAR AF
LEVEL 30
WEIGHT 7
COST 0
COND 100
Affect O 12 70 0
Affect O 13 15 0
EDESC skirt tattered torn grey elven~
It looks like an old, worn elven skirt that was once snowy-white and
decorated with beautiful designs, but time and something more profound than
time has ruined it forever.
~
End
#16105
NAME shield tower onyx~
SHORT a tower shield of black onyx~
DESCR
A large tower shield with a horrific bearing on it radiates black fire.~
MAT steel~
TYPE armor 0 0 0 0 0
EXTRA 1 7 0 17565904
WEAR AJ
LEVEL 0
WEIGHT 41
COST 12000
COND 100
Affect O 19 3 0
Affect O 12 -60 0
Affect O 1 2 0
Affect O 3 2 0
Affect O 17 -15 0
EDESC black steel shield kite dying phoenix~
The phoenix depicted on the shield is being consumed by a black fire, and
the impression is that this phoenix will never rise back to life again. The
fire seems as if it is absorbing all light, as if it were real.
~
End
#16106
NAME longsword pitchblack black~
SHORT a longsword wrapped in black flame~
DESCR
A longsword burning with black flame sears the ground and absorbs the light.~
MAT steel~
TYPE weapon sword 6 8 drain C
EXTRA 1 8 0 17566416
WEAR AN
LEVEL 33
WEIGHT 17
COST 0
COND 100
Affect O 1 -1 0
Affect O 19 7 0
Affect O 18 7 0
Affect O 5 -1 0
Affect O 13 -20 0
EDESC longsword sword pitch black~
The blade is black and shaped like a forked tongue, and it is constantly
dripping thick, red blood. The sword seems to take in all light and life
around it.
~
LIMIT 4
End
#16107
NAME wrappings head mummy decaying~
SHORT a mummy's decaying head wrappings~
DESCR
A pile of putrid, filthy rags is heaped on the floor.~
MAT cloth~
TYPE armor ABD ABCD ABD BCE 0
EXTRA 1 3 0 4176
WEAR AE
LEVEL 30
WEIGHT 7
COST 0
COND 100
Affect O 19 4 0
Affect O 1 3 0
Affect O 4 -1 0
Affect O 3 -2 0
Affect O 12 -30 0
EDESC head wrappings decaying mummy~
The rags are old and smell horrible, a combination of death and embalming
fluids.
~
End
#16108
NAME bed old musty~
SHORT an old musty bed~
DESCR
An old, musty bed is in the corner of the room, the bedclothes eaten away.~
MAT wood~
TYPE furniture 0 0 0 0 0
EXTRA 1 1 0 262144
WEAR 0
LEVEL 30
WEIGHT 6
COST 0
COND 100
EDESC bed old musty~
The bedclothes look like they've been eaten away by moths. The bed itself
is giving off a damp, musty odor, probably from mold and fungus growing on
it. You can at least try to use it ... If you're not too scared of something
coming and eating YOU.
~
End
#16109
NAME goblet silver fine blood~
SHORT a fine silver goblet~
DESCR
A goblet of fine silver sits here.~
MAT silver~
TYPE drink 10 10 'blood' 0 0
EXTRA 0 0
WEAR AO
LEVEL 30
WEIGHT 9
COST 0
COND 100
EDESC goblet silver fine blood~
As you look inside the goblet, you see a distinctive red stain.
~
End
#16110
NAME table dining long wooden~
SHORT a great dining table~
DESCR
A great dining table extends most of the length of the hall.~
MAT wood~
TYPE furniture 0 0 0 0 0
EXTRA 1 1 0 262144
WEAR 0
LEVEL 30
WEIGHT 6
COST 0
COND 100
EDESC wooden table long great dining~
The long, wooden table seems to not have aged at all. It is of the finest
oak, covered with beautiful plates and candelabras.
~
End
#16111
NAME scythe ethereal shimmering cold~
SHORT a cold-bladed ethereal scythe~
DESCR
A shimmering scythe fades in and out of your sight.~
MAT magic~
TYPE weapon polearm 5 10 slice BCF
EXTRA 1 4 0 17039440
WEAR AN
LEVEL 30
WEIGHT 7
COST 0
COND 100
Affect O 12 -10 0
Affect O 19 5 0
Affect O 1 -1 0
EDESC scythe cold ethereal shimmering~
The blade chills you as you touch the staff, and the aura around it feels
like that of a wraith.
~
End
#16112
NAME key tarnished silver~
SHORT a tarnished silver key~
DESCR
A dull, tarnished silver key lies on the floor, encrusted with blood.~
MAT silver~
TYPE key 0 0 0 0 0
EXTRA 1 2 0 524352
WEAR AO
LEVEL 35
WEIGHT 9
COST 0
COND 100
EDESC key tarnished silver~
It must have gleamed beautifully when it was new ... The key is sculpted
with designs of intricate lace.
~
End
#16113
NAME fourposter poster bed large~
SHORT a large four-poster bed~
DESCR
A large four-poster bed is in the middle of the room.~
MAT wood~
TYPE furniture 0 0 0 0 0
EXTRA 1 3 0 17055744
WEAR 0
LEVEL 30
WEIGHT 6
COST 0
COND 100
EDESC bed large fourposter poster~
The bed must have been Soth's and his wife's. It was probably very
beautiful at the time when it was in use, but now it is ruined and has not
been used for a long, long time.
~
End
#16114
NAME key courtyard nondescript~
SHORT a nondescript key~
DESCR
A fairly normal key lies here.~
MAT iron~
TYPE key 0 0 0 0 0
EXTRA 0 0
WEAR AO
LEVEL 0
WEIGHT 9
COST 0
COND 100
EDESC key courtyard nondescript~
It's just a key, but on the head, it says "To the courtyard."
~
End
#16115
NAME chandelier fallen crystal~
SHORT a fallen crystal chandelier~
DESCR
A fallen crystal chandelier has crushed a chair under its weight.~
MAT gem~
TYPE trash 0 0 0 0 0
EXTRA 1 5 0 17055824
WEAR 0
LEVEL 40
WEIGHT 6
COST 0
COND 100
EDESC crystal chandelier fallen~
The chandelier fell atop the chair to the right of the head of the table,
the seat that would have belonged to Soth's wife. And as legend has it,
before she died she cursed Soth to eternal corruption in an undead body with
her last breath. Even now, the chandelier exudes evil and malice.
~
End
#16116
NAME black chest oaken bolted steel~
SHORT a black oaken chest~
DESCR
A black chest bolted with steel sits beside the throne.~
MAT wood~
TYPE container 10000 ABCD 16117 100 100
EXTRA 1 3 0 17055744
WEAR 0
LEVEL 35
WEIGHT 6
COST 0
COND 100
EDESC oaken black chest steel bolted~
The chest is made of oak, stained black and reinforced with steel.
~
End
#16117
NAME simple steel key~
SHORT a simple steel key~
DESCR
A simple key of steel is here.~
MAT steel~
TYPE key 0 0 0 0 0
EXTRA 1 2 0 4224
WEAR AO
LEVEL 35
WEIGHT 10
COST 0
COND 100
EDESC steel key simple~
It is a simple key, with no real distinguishing features to it.
~
End
#16118
NAME gold small amount coins~
SHORT a small amount of gold~
DESCR
A small amount of gold is in the chest.~
MAT gold~
TYPE money 0 0 0 0 0
EXTRA 1 1 0 524288
WEAR A
LEVEL 1
WEIGHT 10
COST 0
COND 100
End
#16119
NAME red key bone barbed~
SHORT a barbed red key of bone~
DESCR
A crimson key of bone lies at your feet.~
MAT bone~
TYPE key 0 0 0 0 0
EXTRA 1 5 0 17043473
WEAR AO
LEVEL 30
WEIGHT 8
COST 0
COND 100
EDESC key barbed red bone~
The key is needle-sharp in places, smooth as bone in others. Its deep red
glow gives you an idea of the evil power contained within.
~
End
#16120
NAME wedding gown intangible elven~
SHORT an intangible elven wedding gown~
DESCR
A wedding gown that you can barely make out shimmers on the floor..~
MAT magic~
TYPE armor CDE CDE CDE DEF 0
EXTRA 1 8 0 17630305
WEAR AD
LEVEL 38
WEIGHT 6
COST 0
COND 100
Affect O 4 3 0
Affect O 12 35 0
Affect O 18 5 0
EDESC gown wedding intangible elven~
The gown looks smeared with blood, but still glowing with a faint bluish-
gold aura of light and goodness. It is of obvious elven design, and is
absolutely beautiful, even though it flickers in and out of your sight.
~
End
#16121
NAME veil wedding immaterial elven~
SHORT an immaterial elven wedding veil~
DESCR
An immaterial white wedding veil lies heaped on the floor.~
MAT magic~
TYPE armor CE CE CE ADF 0
EXTRA 1 8 0 17630305
WEAR AE
LEVEL 38
WEIGHT 4
COST 0
COND 100
Affect O 12 50 0
Affect O 17 -20 0
Affect O 2 2 0
Affect O 3 2 0
EDESC veil wedding immaterial elven~
The veil shimmers in and out of your sight, even if you wear it. It is as
if it were not wholly of this realm, nor wholly of the spiritual realm. The
veil is beautiful and white, glowing with a magical radiance.
~
End
#16122
NAME chair waiting old~
SHORT an old waiting chair~
DESCR
An old but comfortable-looking chair is up against the wall.~
MAT wood~
TYPE furniture 0 0 0 0 0
EXTRA 1 2 0 278528
WEAR 0
LEVEL 35
WEIGHT 6
COST 0
COND 100
EDESC chair old waiting~
The chair is old and big, but it still looks comfortable after untold
years of not being used.
~
End
#16123
NAME cape solamnic torn tattered black red cloak~
SHORT a torn red and black Solamnic cape~
DESCR
A torn, tattered and worn Solamnic cloak lies on the floor in a thick heap.~
MAT cloth~
TYPE armor ABE ADE ABE ABF 0
EXTRA 1 5 0 530512
WEAR AK
LEVEL 38
WEIGHT 7
COST 0
COND 100
Affect O 5 -1 0
Affect O 17 -10 0
Affect O 18 5 0
Affect O 19 5 0
Affect O 1 -2 0
EDESC cape torn tattered cloak solamnic red black~
The cape is ancient beyond belief, incredibly surviving unknown years and
years of use and war. The cape is darkened with necromancy, and the
once-white rose that graced the rear of the cloak is blackened.
~
End
#16124
NAME nightstand table old~
SHORT an old nightstand~
DESCR
An old nightstand is next to the bed.~
MAT wood~
TYPE trash 0 0 0 0 0
EXTRA 1 3 0 17055744
WEAR 0
LEVEL 30
WEIGHT 6
COST 0
COND 100
EDESC nightstand old table~
The nightstand is a beautifully carved piece of craftsmanship, possibly
of either elven or dwarven creation. Intricate designs are carved all over
the table, weaving in and out of each other with fluid grace.
~
End
#16125
NAME shrine small stone~
SHORT a small stone shrine~
DESCR
A small stone shrine is set up against the eastern wall.~
MAT stone~
TYPE trash 0 0 0 0 0
EXTRA 1 4 0 17055808
WEAR 0
LEVEL 35
WEIGHT 9
COST 0
COND 100
EDESC shrine small stone~
The shrine is small, made of fairly common grey stone, much like the
stone that makes up the walls of the Keep. A small offering plate is on the
shrine, used to hold gifts and sacrifices to Paladine and the gods of good,
but of late, it has not been used at all, but it has not been defiled,
either.
~
End
#16126
NAME altar small wooden~
SHORT a small wooden altar~
DESCR
A small wooden altar is set up at the eastern wall.~
MAT wood~
TYPE furniture 0 0 0 0 0
EXTRA 1 3 0 278592
WEAR 0
LEVEL 35
WEIGHT 6
COST 0
COND 100
EDESC altar wooden small~
The altar is a simple wooden altar, with some delicate stylizations of
the gods of good on it. It is cushioned for kneeling in prayer, but the soft
pillows used for it have since begun to rot away and crumble. Mysteriously,
even though the Keep is inhabited by many undead, the altar has not been
defiled or ruined in any way.
~
End
#16127
NAME helmet full battle blackened solamnic~
SHORT a blackened full Solamnic battle helmet~
DESCR
A black full helm representing the armor of the Knights of Solamnia rests on the ground.~
MAT steel~
TYPE armor BCDE CE BCDE BE 0
EXTRA 1 6 0 17307728
WEAR AE
LEVEL 35
WEIGHT 27
COST 0
COND 100
Affect O 19 3 0
Affect O 12 15 0
Affect O 3 -10 0
Affect O 17 -10 0
Affect O 1 -1 0
EDESC helmet full blackened solamnic battle~
The helmet is full around the face and head, protecting everything but
the eyes. The air around the helmet is cold and strangely fearsome, like a
great evil wore this helmet. The tassle on the helmet is vermillion, a deep
red that seems like it was dyed with blood.
~
End
#16128
NAME black heart skeleton burning~
SHORT the black heart of a burning skeleton~
DESCR
The impossibly beating black heart of a skeleton lies on the ground in a pool of blood.~
MAT food~
TYPE treasure 0 0 0 0 0
EXTRA 1 7 0 17109200
WEAR AO
LEVEL 30
WEIGHT 4
COST 0
COND 100
Affect O 13 -10 0
Affect O 12 10 0
Affect O 19 2 0
Affect O 1 -1 0
EDESC heart beating black~
The beating is rhythmic ... Not so unnatural. Holding it, you get an evil
feeling from the blood that drips down your hand constantly. And for as long
as you've seen it, black blood has never ceased to pour from the horrific
organ.
~
End
#16129
NAME candelabra silver~
SHORT a silver candelabra~
DESCR
A silver candelabra is here, unused.~
MAT silver~
TYPE light 0 0 ABCFGHIJ 0 0
EXTRA 1 3 0 263169
WEAR AO
LEVEL 30
WEIGHT 9
COST 0
COND 100
EDESC silver candelabra~
There are enough candles in here to last for a long time, it seems.
~
End
#16130
NAME hand axe iron green light~
SHORT a light iron green-tinted hand axe~
DESCR
A hand axe is tainted a peculiar green color.~
MAT iron~
TYPE weapon axe 4 12 cleave H
EXTRA 1 1 0 64
WEAR AN
LEVEL 30
WEIGHT 23
COST 0
COND 100
Affect O 18 4 0
Affect O 14 25 0
Affect O 19 4 0
Affect O 2 1 0
EDESC hand axe iron green light~
The surprising thing about this axe is its lightness for being made
entirely of iron ... The other surprising thing is the odd green tint which
the weapon has. Iron is usually reddish.
~
End
#16131
NAME gnarled wooden staff steelcapped blue~
SHORT a gnarled wooden staff capped with blue steel~
DESCR
A gnarled wooden staff lies on the floor.~
MAT wood~
TYPE weapon staff 4 12 wrath CF
EXTRA 1 8 0 17565251
WEAR AN
LEVEL 35
WEIGHT 23
COST 0
COND 100
Affect O 1 1 0
Affect O 13 50 0
Affect O 18 2 0
EDESC staff wooden gnarled blue steelcapped~
The staff is twisted and has a strange aura, neither holy nor unholy. At
the tip of the steel cap is a worn symbol of the Healer.
~
End
#16132
NAME mace obsidian emeralds inlaid~
SHORT a massive obsidian mace inlaid with emeralds~
DESCR
A black club sparkling with emeralds is glittering in the light.~
MAT mineral~
TYPE weapon mace 3 16 smash 0
EXTRA 1 4 0 83
WEAR AN
LEVEL 37
WEIGHT 18
COST 6000
COND 100
Affect O 1 -1 0
Affect O 14 -50 0
Affect O 2 -2 0
Affect O 19 6 0
Affect O 18 -5 0
EDESC mace obsidian emeralds inlaid~
The club is almost too heavy to use. You'd have to be strong as a
minotaur to even hold it with one hand. But it is absolutely beautiful, with
all the emeralds set against the black obsidian.
~
End
#16133
NAME platinum flail morningstar star diamond spiked~
SHORT a platinum morningstar spiked with diamonds~
DESCR
A silvery spiked flail lies unused on the floor.~
MAT metal~
TYPE weapon flail 4 11 crush 0
EXTRA 1 5 0 17303618
WEAR AN
LEVEL 38
WEIGHT 18
COST 0
COND 100
Affect O 12 35 0
Affect O 4 1 0
Affect O 19 2 0
EDESC platinum morninstar spiked diamonds~
The head is beautiful, and the diamonds glitter in the light wonderfully.
It is connected to the haft by a rather long chain, and the haft itself is
carved from ebon wood. Into the central part of it is an elegant sign of the
Platinum Dragon Claw.
~
End
#16134
NAME window~
SHORT a window~
DESCR
A window is carved out of the stone of the wall.~
MAT stone~
TYPE trash 0 0 0 0 0
EXTRA 1 3 0 17055744
WEAR 0
LEVEL 30
WEIGHT 9
COST 0
COND 100
EDESC window~
Looking out the window, out into the dark skies beyond the Keep, you get
a feeling of peacefulness. You can see well into the distance, and you are
quite high up in the Keep. A fall from this height would be fatal to you.
~
End
#16135
NAME wisp ether ghostly~
SHORT a wisp of ether~
DESCR
A ghostly wisp floats passively in the air.~
MAT magic~
TYPE treasure 0 0 0 0 0
EXTRA 1 10 0 17633521
WEAR AC
LEVEL 35
WEIGHT 2
COST 0
COND 100
Affect O 13 30 0
Affect O 12 45 0
Affect O 17 -8 0
Affect O 1 1 0
EDESC wisp ether ghostly~
It is somewhat immaterial, but you can still strangely touch and look at
it.
~
End
#16136
NAME bookshelf tall stone~
SHORT a stone bookshelf~
DESCR
A tall stone bookshelf is carved into the wall.~
MAT stone~
TYPE container 1000 0 0 1000 1
EXTRA 1 3 0 17055744
WEAR 0
LEVEL 1
WEIGHT 9
COST 0
COND 100
EDESC bookshelf tall stone~
The bookshelf is elegantly carved out of the very wall.
~
End
#16137
NAME solamnic code book old copy~
SHORT a copy of the Solamnic Code~
DESCR
An old book with a leather cover lies here.~
MAT paper~
TYPE treasure 0 0 0 0 0
EXTRA 1 3 0 17039424
WEAR AO
LEVEL 30
WEIGHT 3
COST 0
COND 100
Affect O 3 2 0
Affect O 19 2 0
EDESC solamnic code book old~
The code is a simple yet elegant book of parchment, small and beautiful.
On the cover is simply inscribed "Est Sularus Oth Mithas."
~
End
#16138
NAME footstool small oak~
SHORT an oak footstool~
DESCR
An oak footstool is in front of the chair.~
MAT wood~
TYPE furniture 0 0 0 H 0
EXTRA 1 3 0 17055744
WEAR 0
LEVEL 60
WEIGHT 6
COST 10000
COND 100
End
#16139
NAME chair reading~
SHORT a reading chair~
DESCR
A reading chair is set beside the wall.~
MAT wood~
TYPE furniture 0 0 0 K 0
EXTRA 1 3 0 17055744
WEAR 0
LEVEL 60
WEIGHT 6
COST 10000
COND 100
EDESC reading chair~
For as old as it must be, it still looks very comfortable.
~
End
#16140
NAME desk oak~
SHORT a grand oak desk~
DESCR
A grand oak desk is against the wall.~
MAT wood~
TYPE furniture 0 0 0 0 0
EXTRA 1 3 0 17055744
WEAR 0
LEVEL 1
WEIGHT 6
COST 0
COND 100
EDESC oak desk~
It is beautiful and antique, and covered with a thick layer of dust. The
craftsmanship is obviously dwarven, since you can barely tell where the
individual pieces of the desk were fitted together.
~
End
#16141
NAME large window~
SHORT a large window~
DESCR
A large window is opened in the north wall.~
MAT stone~
TYPE trash 0 0 0 0 0
EXTRA 1 3 0 17055744
WEAR 0
LEVEL 2
WEIGHT 9
COST 0
COND 100
EDESC window large~
Looking out the large picture window, you can see a hauntingly beautiful
vista of the Vingaard mountains. Mist is all about them, and they look as if
they were taken from a faerie tale.
~
End
#16142
NAME window~
SHORT a wide window~
DESCR
A wide window is carved out of the wall.~
MAT stone~
TYPE trash 0 0 0 0 0
EXTRA 1 3 0 17055744
WEAR 0
LEVEL 1
WEIGHT 9
COST 0
COND 100
EDESC window wide~
The view here is breathtaking, like many of the creatures that now
inhabit Dargaard Keep. You can see the misty mountaintops of Vingaard for
miles and miles.
~
End
#16143
NAME torso armor iron~
SHORT the torso of a suit of armor~
DESCR
The torso of an antique iron armor rocks on the floor.~
MAT iron~
TYPE armor ACF ACDE ADF CE 0
EXTRA 1 7 0 16863440
WEAR AD
LEVEL 35
WEIGHT 33
COST 0
COND 100
Affect O 19 -5 0
Affect O 18 -4 0
Affect O 1 -2 0
Affect O 2 -2 0
EDESC torso iron armor~
The armor radiates magic and malevolence, daring any to wear it.
~
End
#16144
NAME sword iron antique~
SHORT a black iron antique longsword~
DESCR
An old-looking iron sword lies on the ground.~
MAT iron~
TYPE weapon sword 5 9 slash D
EXTRA 1 6 0 16847056
WEAR AN
LEVEL 35
WEIGHT 16
COST 0
COND 100
Affect O 18 -5 0
Affect O 13 -50 0
Affect O 1 -2 0
Affect O 19 -5 0
EDESC antique iron sword~
The sword doesn't look real, like it was taken from a sketch of a sword
and given substance. It almost seems to be daring you to hold it in your
hand.
~
End
#16145
NAME fountain marble mossy mosscovered~
SHORT a moss-covered fountain~
DESCR
A large marble fountain, covered with black moss, has been built in the center of the clearing.~
MAT mineral~
TYPE drink 100000 100000 'blood' 0 0
EXTRA 1 3 0 17055744
WEAR 0
LEVEL 12
WEIGHT 8
COST 0
COND 100
EDESC marble fountain moss~
The fountain may have been endlessly spraying water in its day, but now
it has been corrupted and only endlessly spews forth a jet of thick red
blood.
~
End
#16146
NAME blood pool thick~
SHORT a pool of blood~
DESCR
A pool of thick red blood seeps from beneath a stone wall to the west.~
MAT liquid~
TYPE drink 100 100 'blood' 0 0
EXTRA 1 3 0 17055744
WEAR 0
LEVEL 12
WEIGHT 2
COST 0
COND 100
EDESC pool blood thick~
The blood is slowly coming from the wall to the west, but the wall is
just high enough so that you can't see over it.
~
End
#16147
NAME log fallen grey tree~
SHORT a fallen grey log~
DESCR
A fallen tree lies on the cold soil of the courtyard.~
MAT wood~
TYPE trash 0 0 0 0 0
EXTRA 1 3 0 17039376
WEAR 0
LEVEL 10
WEIGHT 6
COST 0
COND 100
EDESC tree fallen grey log~
The tree seems to have been felled quite recently.
~
End
#16148
NAME scimitar sword grey~
SHORT a skeletal scimitar~
DESCR
A sword rests here.~
MAT bone~
TYPE weapon sword 3 9 slash EF
EXTRA 1 5 0 35408
WEAR AN
LEVEL 30
WEIGHT 20
COST 0
COND 100
End
#16149
NAME apple rotten~
SHORT a rotten apple~
DESCR
An apple rots on the ground.~
MAT food~
TYPE food 0 0 0 0 0
EXTRA 0 0
WEAR AO
LEVEL 1
WEIGHT 4
COST 0
COND 100
EDESC apple rotten~
Ugh ... Not even the worms will eat this one.
~
End
#16150
NAME tapestry magic~
SHORT a tapestry depicting great magic~
DESCR
A tapestry that shows great acts of magic lies stretched out on the floor.~
MAT cloth~
TYPE armor E ACE E BCDE 0
EXTRA 1 7 0 17629251
WEAR AK
LEVEL 35
WEIGHT 7
COST 0
COND 100
Affect O 2 -1 0
Affect O 3 2 0
Affect O 4 2 0
Affect O 12 50 0
EDESC tapestry magic~
A great battle of sorcerers is shown on this old tapestry, and great
magical power flows from the cloth. It shimmers with energy.
~
End
#16151
NAME tapestry war~
SHORT a tapestry depicting great war~
DESCR
A tapestry showing a great scene of battle is laid out on the ground.~
MAT cloth~
TYPE armor E ACE E BCDE 0
EXTRA 1 6 0 17629187
WEAR AK
LEVEL 35
WEIGHT 7
COST 6500
COND 100
Affect O 2 1 0
Affect O 5 2 0
Affect O 1 2 0
Affect O 19 4 0
EDESC tapestry war~
The tapestry exhibits explicit acts of war and violence. Strong bloodlust
exudes from the cloth.
~
End
#16152
NAME bed bunked servants~
SHORT a set of bunked beds~
DESCR
Two beds are bunked in the corner, one atop the other.~
MAT wood~
TYPE furniture 0 0 0 K 0
EXTRA 1 1 0 16384
WEAR 0
LEVEL 60
WEIGHT 6
COST 1000
COND 100
EDESC beds bunked servants~
The beds look narrow but comfortable, just enough for the servants that
were employed here.
~
End
#16153
NAME ring skull bone~
SHORT a ring embellished with a skull~
DESCR
A small ring of bone lies on the floor.~
MAT bone~
TYPE armor AD BCD ABD BC 0
EXTRA 1 2 0 80
WEAR AB
LEVEL 30
WEIGHT 4
COST 0
COND 100
Affect O 13 -20 0
Affect O 18 4 0
Affect O 12 25 0
Affect O 1 1 0
EDESC ring skull bone~
The ring is made from smooth carved bone, and at the top, where a jewel
would normally be, is a very tiny skull, something that would probably not
be an easy thing to find in Krynn.
~
End
#16154
NAME girdle steel black skull~
SHORT a black steel girdle decorated with a skull~
DESCR
A tight girdle made of blackened steel is on the ground.~
MAT steel~
TYPE armor BE CD BE ABD 0
EXTRA 1 4 0 4626
WEAR AL
LEVEL 32
WEIGHT 13
COST 0
COND 100
Affect O 17 -15 0
Affect O 18 -3 0
Affect O 2 -1 0
EDESC girdle steel black skull~
The girth looks tight ... You might have a hard time of getting the thing
off. And although horrible, it is strangely beautiful. Something about it
compels you to look at it, something about the image of pain projected by
the skull.
~
End
#16155
NAME rose ring black silver~
SHORT a silver ring of the Order of the Rose~
DESCR
A silver ring with a black rose on it glistens in the light.~
MAT silver~
TYPE armor AE ACD AE ABD 0
EXTRA 1 4 0 2130
WEAR AB
LEVEL 34
WEIGHT 4
COST 0
COND 100
Affect O 5 -3 0
Affect O 13 50 0
Affect O 1 2 0
Affect O 19 6 0
EDESC rose ring silver black~
It is beautiful and ugly at the same time. Obviously of Solamnic make,
although very old, it has been desecrated by evil and something about it
makes you feel stronger and weaker at the same time.
~
End
#16156
NAME ring ruby adamantite~
SHORT a ruby ring streaked with adamantite~
DESCR
A ring of solid red crystal laced with metal sticks out strangely.~
MAT gem~
TYPE armor BD ABCD ACD ABD 0
EXTRA 1 6 0 264401
WEAR AB
LEVEL 32
WEIGHT 3
COST 0
COND 100
Affect O 3 -1 0
Affect O 17 -5 0
Affect O 19 3 0
Affect O 1 2 0
EDESC ring red ruby adamantite~
The ring is solid ruby, somehow marbled with adamantite. The effect is
somewhat startling, so much that the pattern sticks in your mind. The
colours blend together well, creating a feeling of strength.
~
End
#16157
NAME scale vambraces stained~
SHORT a pair of stained scale-mail vambraces~
DESCR
Some scale-mail vambraces lie on the floor, glowing with a strange light.~
MAT iron~
TYPE armor ACE E ABCE ABD 0
EXTRA 1 3 0 81
WEAR AI
LEVEL 31
WEIGHT 26
COST 1000
COND 100
Affect O 12 30 0
Affect O 1 -1 0
Affect O 17 -5 0
EDESC scale vambraces stained~
The armguards are stained, but still made of fine scale mail, closely
linked to prevent a weapon from penetrating them and rendering the arms
useless, which would be quite fatal in combat. But the stains ... They are
quite strange. It is not blood which stains them, but the blemishes are red.
~
End
#16158
NAME heavy scalemail greaves~
SHORT a set of heavy scalemail greaves~
DESCR
A pair of long greaves made of scalemail lie on the floor.~
MAT iron~
TYPE armor CE ABCD BCE ABD 0
EXTRA 1 2 0 18
WEAR AF
LEVEL 32
WEIGHT 28
COST 0
COND 100
Affect O 13 20 0
Affect O 14 -50 0
Affect O 17 10 0
Affect O 18 -4 0
Affect O 2 -2 0
End
#16159
NAME shackle black iron~
SHORT a black iron shackle~
DESCR
A thick band of forged iron lies on the floor, attached to a chain.~
MAT iron~
TYPE armor AE ACD BE AD 0
EXTRA 1 3 0 4113
WEAR AM
LEVEL 32
WEIGHT 16
COST 0
COND 100
Affect O 18 -2 0
Affect O 19 2 0
Affect O 1 1 0
Affect O 2 -1 0
EDESC shackle iron black~
The shackle looks very strong. It looks like you wouldn't be able to take
it off very easily. But it does look like it will give you a decent amount
of protection. And it looks like it could be fun later.
~
End
#16160
NAME signet dargaard black~
SHORT the Dargaard signet ring~
DESCR
A ring with royal symbols engraved on it lies on the floor, radiating evil.~
MAT iron~
TYPE armor BCD ABD ABCD ABC 0
EXTRA 1 6 0 264401
WEAR AB
LEVEL 32
WEIGHT 4
COST 4000
COND 100
Affect O 3 -1 0
Affect O 17 10 0
Affect O 19 3 0
Affect O 1 2 0
EDESC signet dargaard~
A ring of Dargaard Keep's ruler, engraved with symbols of might. Once
being a knight of Solamnia this ring was a symbol of loyality and honor, now
it only burns as a symbol of death and unlife, once carried by an undead
knight.
~
End
#16161
NAME head mummified dragon~
SHORT a mummified head of black dragon~
DESCR
A mummified head of a giant scaled beast lies on the ground.~
MAT flesh~
TYPE armor 0 0 0 0 0
EXTRA 1 6 0 17629187
WEAR AO
LEVEL 35
WEIGHT 6
COST 7000
COND 100
Affect O 17 -15 0
Affect O 2 1 0
Affect O 5 2 0
Affect O 19 10 0
Affect O 1 2 0
EDESC head dragon~
A large head of the black dragon has been severed and mummified as a
deadly and powerful artifact. Black scales flare as they are being polished,
and the head seems to be alive.
~
End
#16162
NAME vial dragon blood~
SHORT a crystal vial of dragon blood~
DESCR
A crystal vial filled with bubbling liquid lies here.~
MAT gem~
TYPE armor 0 0 0 0 0
EXTRA 1 6 0 17629187
WEAR AO
LEVEL 35
WEIGHT 6
COST 7000
COND 100
Affect O 17 -15 0
Affect O 2 1 0
Affect O 5 2 0
Affect O 19 10 0
Affect O 1 2 0
EDESC vial blood~
A large crystal vial has been filled with a strange, deep red liquid. It
is bubbling with horrible smelling smoke.
~
End
#16163
NAME rod cold ice~
SHORT the black and blue crystal rod~
DESCR
A rod forged from black and blue crystal lies on the ground.~
MAT gem~
TYPE weapon exotic 8 6 shbite D
EXTRA 1 6 0 17043664
WEAR AN
LEVEL 35
WEIGHT 12
COST 0
COND 100
Affect O 18 -5 0
Affect O 13 -50 0
Affect O 1 -2 0
Affect O 19 -5 0
EDESC rod crystal~
A translucent crystal rod looks ghostly, absorbing the light around your
hands. While you look at it, purple smoke appears inside it, shrouding the
inside of the crystal. Creating a hypnotic feeling, it start shudders in
your hands when all are effects gone, and rod starts to look like a useless
piece of glass.
~
End
#16164
NAME pendant bone~
SHORT a pendant of two crossed bones~
DESCR
A pendant made from trick of bones lies on the ground, radiating unholy powers.~
MAT bone~
TYPE armor CD ABE ABCD AD 0
EXTRA 1 3 0 4113
WEAR AC
LEVEL 32
WEIGHT 10
COST 0
COND 100
Affect O 19 2 0
Affect O 1 1 0
Affect O 2 -1 0
EDESC pendant bone~
A pendant made as some kind of evil symbol. Ancient runes are engraved on
crossed bones. Between the bones you can see a small demonic skull grinning
at you with immense hatred.
~
End
#16165
NAME whip bone~
SHORT a bone-handled leather whip~
DESCR
A whip with the handle made from humanoid bone lies on the ground before your feet.~
MAT bone~
TYPE weapon whip 5 8 thwack 0
EXTRA 1 4 0 83
WEAR AN
LEVEL 37
WEIGHT 10
COST 13000
COND 100
Affect O 1 -1 0
Affect O 14 -50 0
Affect O 2 -2 0
Affect O 19 6 0
Affect O 18 -5 0
EDESC whip bone bone-handled~
A massive leather whip looks like a weapon of immense pain and torturing.
~
End
#16166
NAME wings skeletal dracolich red~
SHORT the red wings of a dracolich~
DESCR
Two detached skeletal wings lie radiating hatred on the floor~
MAT bone~
TYPE armor AF ABEF ADF DE 0
EXTRA 1 6 0 856144
WEAR AK
LEVEL 45
WEIGHT 21
COST 0
COND 100
Affect O 19 7 0
Affect O 4 -2 0
Affect O 5 -1 0
Affect O 14 -50 0
Affect O 2 -3 0
EDESC wings skeletal red dracolich~
The wings are massive, and look heavy and unwieldy. They would probably
restrict movement and agility drastically, but the aura of hate coming off
them commands fear and weakness from foes.
~
End
#16167
NAME head dracolich red freezing~
SHORT the red skull of a mighty dracolich~
DESCR
A skull lies on the ground, freezing the air around it.~
MAT bone~
TYPE armor AF ABEF ADF DE 0
EXTRA 1 6 0 856144
WEAR AE
LEVEL 45
WEIGHT 21
COST 0
COND 100
Affect O 18 4 0
Affect O 13 -35 0
Affect O 17 -15 0
Affect O 2 -1 0
EDESC skull red freezing head dracolich~
The skull is far too large to be used as a helmet of any kind, but
something about the arrangement of the bones on the back make it look like
it would be good as a shield, perhaps ... If it didn't bite you and not let
go.
~
End
#16168
NAME dracolich red claw helmet~
SHORT the clenched claw of a red dracolich~
DESCR
A large clenched claw lies on the floor.~
MAT bone~
TYPE armor ACDE ACDF CF ACE 0
EXTRA 1 8 0 17633488
WEAR AH
LEVEL 45
WEIGHT 16
COST 0
COND 100
Affect O 12 15 0
Affect O 4 -1 0
Affect O 13 -20 0
EDESC claw clenched dracolich red~
The claw is a bit big to be used as a weapon, but it is clenched enough
so that it might fit on your head ... It could be a little tight, though.
~
End
#16169
NAME spine red dracolich~
SHORT the red spine of a great dracolich~
DESCR
A coiled mass of hard red bone absorbs light around it.~
MAT bone~
TYPE armor AF ABEF ADF DE 0
EXTRA 1 7 0 17633360
WEAR AK
LEVEL 45
WEIGHT 21
COST 0
COND 100
Affect O 3 -3 0
Affect O 2 -2 0
Affect O 19 5 0
Affect O 13 -20 0
EDESC spine red dracolich~
The spine is very long, long enough to coil around you twice, and thick
enough to give a decent amount of protection. But to trust such an evil
artifact of undeath ... Requires either great courage or great stupidity.
~
End
#16170
NAME rib cage bone red dracolich~
SHORT the rib cage of a red dracolich~
DESCR
A red pair of greaves made from dragonbone lie on the floor.~
MAT bone~
TYPE armor AE ABDE ACE ACD 0
EXTRA 1 8 0 17633488
WEAR AF
LEVEL 35
WEIGHT 22
COST 0
COND 100
Affect O 19 2 0
Affect O 13 -35 0
Affect O 1 -2 0
Affect O 17 -15 0
Affect O 14 -50 0
EDESC red rib cage dracolich greaves~
The rib cage is fairly small, considering it came from a dracolich. It's
too small to fit onto your body, but you might be able to squeeze your legs
into the bones.
~
End
#16171
NAME skeleton~
SHORT a skeleton~
DESCR
A skeleton lies in a puddle of decayed flesh.~
MAT bone~
TYPE treasure 0 0 0 0 0
EXTRA 1 2 0 16400
WEAR 0
LEVEL 35
WEIGHT 8
COST 0
COND 100
EDESC skeleton~
The skeleton looks freshly decayed, as the puddle of molten flesh around
it will testify.
~
End
#16172
NAME dirk white-bladed serpentine~
SHORT a serpentine white-bladed dirk~
DESCR
A dirk with a white blade glistens in its own vileness.~
MAT dragonscale~
TYPE weapon dagger 5 9 pierce E
EXTRA 1 6 0 524913
WEAR AN
LEVEL 35
WEIGHT 5
COST 0
COND 100
Affect O 13 -25 0
Affect O 4 1 0
Affect O 12 40 0
EDESC white-bladed dirk serpentine~
The dirk's wide white blade looks very sharp, even though it is scratched
and chipped in numerous places. The hilt of the dagger is shaped like a
serpent biting its own tail.
~
End
#16173
NAME necklace tongue~
SHORT a necklace of dried elven tongues~
DESCR
A shuddering necklace made of chunks of flesh twitches on the floor.~
MAT food~
TYPE armor AC AC AC AC 0
EXTRA 1 2 0 528384
WEAR AC
LEVEL 29
WEIGHT 6
COST 400
COND 100
Affect O 12 50 0
Affect O 19 2 0
Affect O 17 -10 0
Affect O 1 -1 0
EDESC tongue necklace~
The tongues are strung together on a bit of iron wire. They are dried
out, but strangely bloody. They writhe and twist, and occasionally they all
scream at the same time, with a horrible noise to all.
~
End
#16174
NAME tongue ghoul~
SHORT the hideous black tongue of a ghoul-like being~
DESCR
A tongue lies convulsing disquietingly on the floor, splashing saliva everywhere.~
MAT food~
TYPE armor BC BC BC BC 0
EXTRA 1 2 0 528
WEAR AC
LEVEL 32
WEIGHT 6
COST 5000
COND 100
Affect O 19 3 0
Affect O 12 40 0
Affect O 3 -2 0
Affect O 2 -1 0
Affect O 13 -25 0
EDESC tongue black~
The tongue writhes and writhes unceasingly, maddeningly, mindlessly. No
rhyme or reason is behind it at all but black, foul magic from beyond the
limits of imagination ... Magic from the edge of the world.
~
End
#16175
NAME spear ice~
SHORT an ice-tipped ebony spear~
DESCR
A long and dangerous looking spear lies here.~
MAT magic~
TYPE weapon spear 7 6 freezingbite EF
EXTRA 1 3 0 524801
WEAR AN
LEVEL 35
WEIGHT 7
COST 2400
COND 100
Affect O 19 5 0
Affect O 13 30 0
End
#16176
NAME bandage mummy~
SHORT some loose bandages of a mummy~
DESCR
A pile of half-decayed cloth lies here.~
MAT cloth~
TYPE armor ABD BCD ABD CE 0
EXTRA 1 2 0 4608
WEAR AI
LEVEL 29
WEIGHT 7
COST 4000
COND 100
Affect O 1 -1 0
Affect O 5 -2 0
Affect O 19 4 0
EDESC bandage mummy~
The bandages reek of rot and decay.
~
End
#16177
NAME morningstar corroded~
SHORT a corroded iron morningstar~
DESCR
A corroded morningstar lies here in a pool of blood.~
MAT steel~
TYPE weapon flail 9 4 crush 0
EXTRA 1 1 0 2048
WEAR AN
LEVEL 30
WEIGHT 20
COST 1400
COND 100
Affect O 18 2 0
Affect O 19 5 0
EDESC morningstar corroded~
It's rusty, but still looks like it could be used safely. There are worse
weapons one could use.
~
End
#16178
NAME crystal talisman~
SHORT a talisman of blue-green crystal~
DESCR
A talisman carved from blue and green crystal lies on the ground.~
MAT gem~
TYPE armor ABC BD D ABC 0
EXTRA 1 3 0 4113
WEAR AC
LEVEL 24
WEIGHT 8
COST 0
COND 100
Affect O 17 -5 0
Affect O 13 15 0
Affect O 1 -1 0
EDESC talisman crystal~
What a beautiful necklace ... It radiates strange magics and mystical
powers.
~
End
#16179
NAME bracer glass polished~
SHORT an bracer of polished black glass~
DESCR
A small bracer made from dark glass lies on the ground, absorbing the light within itself.~
MAT glass~
TYPE armor ABCE ABC ACE BCD 0
EXTRA 1 4 0 2640
WEAR AM
LEVEL 34
WEIGHT 12
COST 0
COND 100
Affect O 2 1 0
Affect O 12 35 0
Affect O 13 30 0
End
#16180
NAME tablet golden skull~
SHORT a golden tablet engraved with a skull~
DESCR
A tablet engraved with a skull lies here.~
MAT gold~
TYPE treasure 0 0 0 0 0
EXTRA 1 3 0 66049
WEAR AO
LEVEL 32
WEIGHT 10
COST 0
COND 100
Affect O 12 100 0
EDESC tablet skull gold~
The tablet is tarnished, and in the center is a skull. A few runes are on
it, but not too many.
~
End
#16181
NAME cross silver burned~
SHORT a burned silver cross~
DESCR
A cross made from silver lies here, covered by ash.~
MAT silver~
TYPE armor 0 0 0 0 0
EXTRA 1 1 0 512
WEAR AO
LEVEL 32
WEIGHT 9
COST 0
COND 100
Affect O 13 50 0
Affect O 17 -15 0
EDESC cross burned silver~
The cross was probably beautiful in its day, but it has been desecrated.
~
End
#16182
NAME banner of the dead~
SHORT a banner of the dead~
DESCR
A banner of the dead lies here.~
MAT cloth~
TYPE treasure 0 0 0 0 0
EXTRA 1 1 0 16
WEAR AO
LEVEL 10
WEIGHT 2
COST 0
COND 100
EDESC banner dead~
Something is not right about this banner.
~
End
#16183
NAME crystalline orb~
SHORT a crystalline orb named "quortek kul'gobsula"~
DESCR
A crystalline orb lies here, dark energy swirling within it.~
MAT gem~
TYPE treasure 0 0 0 0 0
EXTRA 1 8 0 34083540
WEAR AO
LEVEL 60
WEIGHT 6
COST 0
COND 100
LIMIT 1
RESTR T
End
#0
#ROOMDATA
#16100
NAME A trail leading up the mountain~
DESCR
Up this side trail through the Vingaard Mountains, elevation increases
slowly but steadily, so little that you are not quite going up the mountain,
but enough so that you're not on a hillside. You can't see too well to the
east, but something is up there ... Something that you can feel here. Cold
fog and mist blankets the ground, condensing on your armor, chilling you
more than it should. It is, after all, just mist. Maybe there's a place that
you can rest up ahead. Back west lie the mountains.
~
FLAGS 0
Sect 5
DOOR 0
~
~
0 0 900
DOOR 1
The path heads up a mountain.
~
~
0 -1 16101
DOOR 2
~
~
0 -1 11000
End
#16101
NAME A trail leading up the mountain~
DESCR
Up this side trail through the Vingaard Mountains, elevation increases
slowly but steadily, so little that you are not quite going up the mountain,
but enough so that you're not on a hillside. You can't see too well to the
east, but something is up there ... Something that you can feel here, very
strongly. Cold fog and mist blankets the ground, condensing on your armor,
chilling you more than it should. It is, after all, just mist. Maybe there's
a place that you can rest up ahead. Back west lie the mountains.
~
FLAGS 0
Sect 5
DOOR 1
It looks like it leads to a castle of some sort.
~
~
0 -1 16102
DOOR 3
The path leads back to the mountains.
~
~
0 -1 16100
End
#16102
NAME Before a stone keep~
DESCR
You stand before a mighty fortress of cold, hard grey stone. A feeling of
dread and chill overtakes you upon looking at its tall spires and high
fortifications. A large wooden door is the only visible entrance into this
keep. Wind howls all about, cold wind mixed with cold rain. It beats on your
skin mercilessly. Overhead, the sky darkens and thunder rolls in the
distance. And you notice that there are very few footprints in the dusty
soil of the Vingaard mountains here; only deep, heavy impressions in the
ground and some fairly gaunt-looking steps, as if a creature with bony feet
walked here. Back west, the trail through the Vingaard mountains goes back
to what feels much safer.
~
FLAGS 0
Sect 5
DOOR 1
Large wooden doors mark the entrance into the Keep.
~
wooden door~
AB -1 16103
DOOR 3
The trail leads back down the mountain.
~
~
0 -1 16101
End
#16103
NAME Foyer of Dargaard Keep~
DESCR
Horror. Destruction. Hate. Nothing else can shove its way into your mind.
This is Dargaard Keep, or it was. How long has it stood undiscovered? Cries
echo across the ruins. They sound unearthly and undead, and you get the
distinct feeling that he is here ... Lord Soth. Damned by his elven wife as
the Cataclysm struck Krynn to wander the realm in an eternal, dreadful life
in this very place ... The man who was once the bravest and most honorable
Solamnic Knight, now cursed to unlife until Krynn is destroyed again. To the
west, regardless of what may be there, it is much safer, in the Vingaard
mountains, even in the dark. Up here, nobody can hear you scream. Nobody can
come help you. Nobody will find your body. Up here all alone, let alone in
the dark.
~
FLAGS 0
Sect 0
DOOR 1
The hallway continues to the east.
~
~
0 -1 16104
DOOR 3
The Vingaard range is back west.
~
~
A -1 16102
End
#16104
NAME Inside the Keep~
DESCR
Footsteps echo faintly in the distant, narrow stone halls of the Keep. An
insubstantial shadow moves before you, brushing your cheek, freezing it for
a moment or two. Cries echo in the night, torches flicker eerie bluish-white
light all about the keep, casting shadows that look like they're moving ...
Or are they doing that on their own? The darkness overwhelms you when you
look at one of them, lancing your eyes and stabbing into your skull. Back
west, where it's safe, no matter what lies there, is the Vingaard mountain
range. North, south and east, the halls stretch on, stretching on when you
look at them.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16105
DOOR 1
~
~
0 -1 16107
DOOR 2
~
~
0 -1 16106
DOOR 3
~
~
0 -1 16103
End
#16105
NAME Inside the Keep~
DESCR
Footsteps echo faintly in the distant, narrow stone halls of the Keep. An
insubstantial shadow moves before you, brushing your cheek, freezing it for
a moment or two. Cries echo in the night, torches flicker eerie bluish-white
light all about the keep, casting shadows that look like they're moving ...
Or are they doing that on their own? The darkness overwhelms you when you
look at one of them, lancing your eyes and stabbing into your skull. North
and south, the hall stretches on, seeming to stretch even more when you look
down its length.
~
FLAGS 0
Sect 0
DOOR 0
~
~
A -1 16108
DOOR 2
~
~
0 -1 16104
End
#16106
NAME Inside the Keep~
DESCR
Footsteps echo faintly in the distant, narrow stone halls of the Keep. An
insubstantial shadow moves before you, brushing your cheek, freezing it for
a moment or two. Cries echo in the night, torches flicker eerie bluish-white
light all about the keep, casting shadows that look like they're moving ...
Or are they doing that on their own? The darkness overwhelms you when you
look at one of them, lancing your eyes and stabbing into your skull. North
and south, the hall stretches on, seeming to stretch even more when you look
down its length.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16104
DOOR 2
~
~
A -1 16109
End
#16107
NAME The main hallway of Dargaard~
DESCR
You walk down a large, wide hallway that is covered with old tapestries
and paintings. Torches burn mysteriously, lighting the hall with blue-white
flame. A strange mist hangs low to the floor, chilling your legs as you walk
through it. It seems to exist on its own volition. A coldness fills the air,
an unnatural coldness; it is like the coldness of death. Cries echo through
the ruins of the stone keep. They sound sad and mournful, singing a
terrifyingly beautiful song in an elven voice. The hall looms on to the
east, and the entrance to the keep is west.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 16110
DOOR 3
~
~
0 -1 16104
End
#16108
NAME Inside the Keep~
DESCR
Footsteps echo faintly in the distant, narrow stone halls of the Keep. An
insubstantial shadow moves before you, brushing your cheek, freezing it for
a moment or two. Cries echo in the night, torches flicker eerie bluish-white
light all about the keep, casting shadows that look like they're moving ...
Or are they doing that on their own? The darkness overwhelms you when you
look at one of them, lancing your eyes and stabbing into your skull. South,
the hall stretches on, seeming to stretch even more when you look down its
length. A small stair winds its way up into the next floor above you.
~
FLAGS 0
Sect 0
DOOR 2
~
~
A -1 16105
DOOR 4
~
~
0 -1 16118
End
#16109
NAME Inside the Keep~
DESCR
Footsteps echo faintly in the distant, narrow stone halls of the Keep. An
insubstantial shadow moves before you, brushing your cheek, freezing it for
a moment or two. Cries echo in the night, torches flicker eerie bluish-white
light all about the keep, casting shadows that look like they're moving ...
Or are they doing that on their own? The darkness overwhelms you when you
look at one of them, lancing your eyes and stabbing into your skull. North,
the hall stretches on, seeming to stretch even more when you look down its
length. A small stair winds its way up into the next floor above you.
~
FLAGS 0
Sect 0
DOOR 0
~
~
A -1 16106
DOOR 4
~
~
0 -1 16119
End
#16110
NAME The main hallway of Dargaard~
DESCR
You walk down a large, wide hallway that is covered with old tapestries
and paintings. Torches burn mysteriously, lighting the hall with blue-white
flame. A strange mist hangs low to the floor, chilling your legs as you walk
through it. It seems to exist on its own volition. A coldness fills the air,
an unnatural coldness; it is like the coldness of death. Cries echo through
the ruins of the stone keep. They sound sad and mournful, singing a
terrifyingly beautiful song in an elven voice. The hall looms on to the
east, and the entrance to the keep is west. A stairwell, which is set in the
north wall, leads to a second floor.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 16112
DOOR 3
~
~
0 -1 16107
DOOR 4
~
~
0 -1 16111
End
#16111
NAME Second floor landing~
DESCR
At the top of the main stair, no fog floats low to the ground. It is
replaced by a mist that takes no notice of the solidarity of the world or of
itself, it only clings to anything that it can, then moves on, like a cat
that is restless and wandering about for no reason other than to keep moving
at all costs. From in the shadows it crawls, and in the shadows it finds a
way to go where it wants to go. To the west the passage extends, trying not
to collapse under the psychic emotional pressure that forces it to stand
beyond time, beyond life, beyond anything that is natural and good. And down
lies the first floor, down lies the fog that clutches to your legs like a
small lost child.
~
FLAGS 0
Sect 0
DOOR 3
~
~
0 -1 16113
DOOR 5
~
~
0 -1 16110
End
#16112
NAME The main hallway of Dargaard~
DESCR
You walk down a large, wide hallway that is covered with old tapestries
and paintings. Torches burn mysteriously, lighting the hall with blue-white
flame. A strange mist hangs low to the floor, chilling your legs as you walk
through it. It seems to exist on its own volition. A coldness fills the air,
an unnatural coldness; it is like the coldness of death. Cries echo through
the ruins of the stone keep. They sound sad and mournful, singing a
terrifyingly beautiful song in an elven voice. The hall looms on to the
west. North and south, another hallway extends ominously, and to the east
seems to be a dining hall.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16176
DOOR 1
~
~
0 -1 16136
DOOR 2
~
~
0 -1 16179
DOOR 3
~
~
0 -1 16110
End
#16113
NAME Second floor hallway~
DESCR
The second floor is colder than the first, and the fog is strangely gone.
In its place is an odd sort of ether in the air, a few wisps of it here and
there. The torches on the wall light the grey stone hallways in an odd sort
of blue-white light, one that gives off no heat, only light. A few
tapestries line the walls, with the occasional painting that must have been
done by an artist well-known in his time. No windows are in this hall, no
sign of life graces the floor. The only thing here is the feel of death, of
fear, of something ancient and ageless. You can hear or discern anything
about the outside world, as if it did not exist at this point in time.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 16111
DOOR 3
~
~
0 -1 16114
End
#16114
NAME Second floor hallway~
DESCR
The second floor is colder than the first, and the fog is strangely gone.
In its place is an odd sort of ether in the air, a few wisps of it here and
there. The torches on the wall light the grey stone hallways in an odd sort
of blue-white light, one that gives off no heat, only light. A few
tapestries line the walls, with the occasional painting that must have been
done by an artist well-known in his time. No windows are in this hall, no
sign of life graces the floor. The only thing here is the feel of death, of
fear, of something ancient and ageless. You can hear or discern anything
about the outside world, as if it did not exist at this point in time.
Hallways branch off from this main hall here, one to the north, the other to
the south.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16116
DOOR 1
~
~
0 -1 16113
DOOR 2
~
~
0 -1 16115
DOOR 3
~
~
0 -1 16117
End
#16115
NAME Southern wing of the Keep~
DESCR
This is a dreamscape, something not real, something time should have
forgotten about but couldn't. Bolted footsteps seem to follow you, but
nothing is there to see, nothing is there to make those sounds of pensive
walking and pondering. Life is just a dream of the waking, a dream long
forgotten about in these halls of madness and sorrow. Mists wrap around
nothing, float in some sort of twisted purpose through the air and through
the silent stony walls of the hall. To the south lies the rest of this wing
of the keep, and to the north is another hallway of dreams altogether.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16114
DOOR 2
~
~
0 -1 16150
End
#16116
NAME Northern wing of the Keep~
DESCR
In this hallway, screams echo too loudly, footsteps echo too near to you.
Things seem too loud to be real, things are too mysterious and intangible to
be here. There is no life save your own, no breathing but yours, nothing
here that would make anything comfortable. Darkness settles in and makes its
home here, mists trail through the air and through the walls. Great sadness
and pain assail your mind, burning an image of lost love, of lost goodness
and light. Torches burn blue, burning without heat or purpose other than to
give an inkling of what life once was. South, another wing of the keep
extends, and north is the rest of this part.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16147
DOOR 2
~
~
0 -1 16114
End
#16117
NAME Second floor hallway~
DESCR
The second floor is colder than the first, and the fog is strangely gone.
In its place is an odd sort of ether in the air, a few wisps of it here and
there. The torches on the wall light the grey stone hallways in an odd sort
of blue-white light, one that gives off no heat, only light. A few
tapestries line the walls, with the occasional painting that must have been
done by an artist well-known in his time. No windows are in this hall, no
sign of life graces the floor. The only thing here is the feel of death, of
fear, of something ancient and ageless. You cannot hear or discern anything
about the outside world, as if it did not exist at this point in time. An
open arch leads west, the rest of the hall stretches on to the east, and
what appears to be stairs are a short way north and south. In addition, a
wide staircase leads up to the third floor of the Keep.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16118
DOOR 1
~
~
0 -1 16114
DOOR 2
~
~
0 -1 16119
DOOR 3
~
~
0 -1 16120
DOOR 4
~
~
0 -1 16121
End
#16118
NAME At the top of a short staircase~
DESCR
You stand at the top of a short staircase that links the first and second
floors. The stairs wind down from here, illuminated by a few smokeless
torches that bestow an odd blue light over the area. The second floor
hallway leads south from this point. The fog that was so prominent on the
first floor is gone now, and only a few wisps of some ethereal material
float through the air and the walls. The air has grown colder on this floor,
and it is somewhat harder to breathe here, probably because of whatever is
in the air.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 16117
DOOR 5
~
~
0 -1 16108
End
#16119
NAME At the top of a short staircase~
DESCR
You stand at the top of a short staircase that links the first and second
floors. The stairs wind down from here, illuminated by a few smokeless
torches that bestow an odd blue light over the area. The second floor
hallway leads north from this point. The fog that was so prominent on the
first floor is gone now, and only a few wisps of some ethereal material
float through the air and the walls. The air has grown colder on this floor,
and it is somewhat harder to breathe here, probably because of whatever is
in the air.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16117
DOOR 5
~
~
0 -1 16109
End
#16120
NAME On a balcony overlooking the mountains~
DESCR
On this stone balcony, with the cold air all around you and the sky
growing dark with night, you feel somehow at peace. A haunting song echoes
in the distance somewhere, a song sung by elven voices to Lord Soth. You can
see most of the Vingaard mountains from here, and looking straight down, you
can see the main gate of the keep. You might even be able to jump down
there; it can't be more than a 15 foot fall. Back east, the keep reaches on,
cold and dark. And somewhere, the undead elven maidens sing to Lord Soth all
night long.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 16117
DOOR 5
~
~
0 -1 16102
End
#16121
NAME Third floor landing~
DESCR
Choices overwhelm you here, just like the overwhelming feel of hate on
this, the third floor. North, south, east and west lie cold stone hallways,
up and down lie imposingly wide staircases that lead to old places consumed
by old tradition and the pain of a time when something good dwelled here.
Now there is nothing ... Nothing. Only memories of a warm hearth, of life
and love that cannot exist here anymore. They were forced out when death and
corruption were forced in. It doesn't take much to rip the air, thick as it
is with a cramped longing for a glimpse of the grand bastion of light that
it once was.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16122
DOOR 1
~
~
0 -1 16130
DOOR 2
~
~
0 -1 16125
DOOR 3
~
~
0 -1 16128
DOOR 4
~
~
0 -1 16137
DOOR 5
~
~
0 -1 16117
End
#16122
NAME Northern hallway~
DESCR
You are north of the center of the floor, where halls converge and then
split apart again. Energies seem to streak through the halls here, strange
mists materialize and dissipate before you can focus your eyes on them. The
mists sometimes have faces in them, faces of horror and pain and screaming
agony. The walls have the same emotions, the same feelings; they were never
allowed to fall during the Cataclysm, but were forced to stand and become
something that they shouldn't have been. Nothing is right; the hallways
seems to almost rotate and twist before your eyes, but when you blink, all
is right again for a time.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16123
DOOR 2
~
~
0 -1 16121
End
#16123
NAME Northern hallway~
DESCR
You are north of the center of the floor, where halls converge and then
split apart again. Energies seem to streak through the halls here, strange
mists materialize and dissipate before you can focus your eyes on them. The
mists sometimes have faces in them, faces of horror and pain and screaming
agony. The walls have the same emotions, the same feelings; they were never
allowed to fall during the Cataclysm, but were forced to stand and become
something that they shouldn't have been. Nothing is right; the hallways
seems to almost rotate and twist before your eyes, but when you blink, all
is right again for a time.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16124
DOOR 2
~
~
0 -1 16122
End
#16124
NAME End of the northern hallway~
DESCR
You are north of the center of the floor, where halls converge and then
split apart again. Energies seem to streak through the halls here, strange
mists materialize and dissipate before you can focus your eyes on them. The
mists sometimes have faces in them, faces of horror and pain and screaming
agony. The walls have the same emotions, the same feelings; they were never
allowed to fall during the Cataclysm, but were forced to stand and become
something that they shouldn't have been. Nothing is right; the hallways
seems to almost rotate and twist before your eyes, but when you blink, all
is right again for a time. A window is here, through which you can look out
and see the outside, see the black seething clouds overhead before you have
to turn around and brave the hallway and the fear and hate of Dargaard
again.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 16123
End
#16125
NAME Southern hallway~
DESCR
Just south of the main vortex of halls that span this level of Dargaard
Keep, the walls are blank, the floor is blank, and there is nothing but a
few torches to light the halls and bathe it in cold blue light. Behind you
something walks, but you cannot see it. You are being trailed by something
behind you. The sadness thick in the air burns it, chilling it as it slides
down your throat with every inhale that you take. It chokes you, forcing you
to fight for your own life even when you are not fighting. No one dared, no
one cared to tell the keep that it had to stand after the Cataclysm, that it
had to stay and be something twisted and evil. And so it still stands.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16121
DOOR 2
~
~
0 -1 16126
End
#16126
NAME Southern hallway~
DESCR
Just south of the main vortex of halls that span this level of Dargaard
Keep, the walls are blank, the floor is blank, and there is nothing but a
few torches to light the halls and bathe it in cold blue light. Behind you
something walks, but you cannot see it. You are being trailed by something
behind you. The sadness thick in the air burns it, chilling it as it slides
down your throat with every inhale that you take. It chokes you, forcing you
to fight for your own life even when you are not fighting. No one dared, no
one cared to tell the keep that it had to stand after the Cataclysm, that it
had to stay and be something twisted and evil. And so it still stands.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16125
DOOR 2
~
~
0 -1 16127
End
#16127
NAME End of the southern hallway~
DESCR
Just south of the main vortex of halls that span this level of Dargaard
Keep, the walls are blank, the floor is blank, and there is nothing but a
few torches to light the halls and bathe it in cold blue light. Behind you
something walks, but you cannot see it. You are being trailed by something
behind you. The sadness thick in the air burns it, chilling it as it slides
down your throat with every inhale that you take. It chokes you, forcing you
to fight for your own life even when you are not fighting. No one dared, no
one cared to tell the keep that it had to stand after the Cataclysm, that it
had to stay and be something twisted and evil. And so it still stands. Here
is a window, where you can gaze out at the outside world and see what you
can before you have to turn around and face the rest of the halls.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16126
End
#16128
NAME Western hallway~
DESCR
In this short hallway, you get a feeling of more comfort than you have
felt in the rest of the keep, but it is still hateful towards you and it
decidedly wants you to leave now. Here, you get the feeling that the Keep
itself is alive, given life by the intensely evil presence that occupies it.
Rather, perhaps the Keep is undead, like all that is inside it. Regardless,
you are unwanted and despised. The Keep is a mystery of time and of the
realm, something filled with knowledge held only by Gilean.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 16121
DOOR 3
~
~
0 -1 16129
End
#16129
NAME Between two oaken doors~
DESCR
You are between two large doors of thick oak, one north and one south.
The hallway is back to the east. This area of the keep feels more
comfortable for some reason; it feels lived in. That's the only real way to
describe it; not as much ill will and hatred is here as compared to the rest
of the Keep. But still, something is wrong, something is terribly hateful
and discordiant. The spirits of the old seem to be pushing you away because
you are something alive and you have that spark of life in you, and that is
something that is foreign, fearful and unwanted here.
~
FLAGS 0
Sect 0
DOOR 0
~
oak door~
AB -1 16134
DOOR 1
~
~
0 -1 16128
DOOR 2
~
oak door~
AB -1 16135
End
#16130
NAME Eastern hall~
DESCR
There is somewhat of an aura of comfort surrounding these stone walls,
but the evil mists still drift through them and choke the air and your
throat with their presence. They get trapped there, and don't want to leave
until you force them out with your breath. It is almost as if the mists were
some sort of tangible emotion of hate and despise. Life like your own is
something foreign here, just as the undead are foreign to the common
citizens of Palanthas. Shrieks echo in the night that is eternal here,
thunder somehow shakes the foundations of the stone walls and echoes through
them, flickering the blue light of the torches that gives no heat, no
comfort.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 16131
DOOR 3
~
~
0 -1 16121
End
#16131
NAME Eastern hall~
DESCR
There is somewhat of an aura of comfort surrounding these stone walls,
but the evil mists still drift through them and choke the air and your
throat with their presence. They get trapped there, and don't want to leave
until you force them out with your breath. It is almost as if the mists were
some sort of tangible emotion of hate and despise. Life like your own is
something foreign here, just as the undead are foreign to the common
citizens of Palanthas. Shrieks echo in the night that is eternal here,
thunder somehow shakes the foundations of the stone walls and echoes through
them, flickering the blue light of the torches that gives no heat, no
comfort.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 16132
DOOR 3
~
~
0 -1 16130
End
#16132
NAME Before a large oak door~
DESCR
To the east is a large doorway, filled with a thick oaken door. The rest
of the hallway stretches out to the west. When compared to the rest of the
Keep, this hallway almost feels comfortable. Severe regret and pain emanate
from the east, from behind the large oaken door. And when compared to the
rest of the Keep, it almost doesn't register with you at all, since it feels
so much less worse here. But lest you forget, you are in the fortress of the
eternally damned Lord Soth, who commands an army of the undead. And you are
alive, which is more odious than anything else to the inhabitants of this
bastion of hate and death.
~
FLAGS 0
Sect 0
DOOR 1
~
large oak door~
AB -1 16133
DOOR 3
~
~
0 -1 16131
End
#16133
NAME The master bedroom~
DESCR
The bedroom is large and filled with a musty odor of decay. The fog that
soaks the first floor is here now, somehow flowing inside the room but not
out of the door. It latches onto you, weighing you down and wanting to drag
you into the floor and crush you from the ankles up, grinding you until you
are nothing more than a mass of bone and gore on the floor, energies of
death to be sucked up by the mist and reinforce the powers of Dargaard Keep
and of Lord Soth. Comfort would be here were it not for the mist that hates
you so, it is something alien and not of this world, somehow stemming from
the Abyss to this realm but not back again.
~
FLAGS 0
Sect 0
DOOR 3
~
large oak door~
AB -1 16132
End
#16134
NAME An old bedroom~
DESCR
This old bedroom is filled with the fog, the fog that creeps out of
everything and up your legs, trying to drag you down with it. It is a fairly
nondescript bedroom, with a bed, nightstand, a torch, and a window. It is
all very old, and it seems to be saying something to you that it is
insistent be heard and spread about Krynn. It seems to want you to stay
until it is heard ... But something inside you says to run away from it, and
to never come back this way again, no matter what the cost. Outside the
window, the wind howls wildly, the storm boils overhead, and a flash of
lightning strikes a mountaintop in the distance.
~
FLAGS 0
Sect 0
DOOR 2
~
oak door~
AB -1 16129
End
#16135
NAME An old bedroom~
DESCR
This old bedroom is filled with the fog, the fog that creeps out of
everything and up your legs, trying to drag you down with it. It is a fairly
nondescript bedroom, with a bed, nightstand, a torch, and a window. It is
all very old, and it seems to be saying something to you that it is
insistent be heard and spread about Krynn. It seems to want you to stay
until it is heard ... But something inside you says to run away from it, and
to never come back this way again, no matter what the cost. Outside the
window, the wind howls wildly, the storm boils overhead, and a flash of
lightning strikes a mountaintop in the distance.
~
FLAGS 0
Sect 0
DOOR 0
~
oak door~
AB -1 16129
End
#16136
NAME An ancient dining hall~
DESCR
Inside this grey dining hall, one that used to be draped with fine
tapestries and banners of the Knights of Solamnia, you get the feeling of
nostalgia, then hate. The old wooden table still stretches down most of the
length of this great hall, and it is still set with silver plates, goblets,
candelabras, and utensils. What used to be the finest linen is used as a
tablecloth. Now, there's no telling what kind of feasts are held here, or
what is drunk from those fine silver goblets. A chill fills the air and
flows all around you. The mist present in the main hall isn't as thick as it
is here.
~
FLAGS 0
Sect 0
DOOR 1
~
~
AB -1 16182
DOOR 3
~
~
0 -1 16112
DOOR 5
~
~
0 -1 27000
End
#16137
NAME Fourth floor landing~
DESCR
The mist is still missing from the fourth floor of the Keep. The halls
echo strange voices in the night, strange faces by the day. It is as a dream
that never ends, a dream that you can't wake up from. The undead citizens of
this fortress all roam about in the same manner, all convinced that they are
merely dreaming and that you are but a figure in the dream, perhaps sharing
the same dream. Below you, the stairwell is dark, but to the east and west,
the now-familiar blue-white glow of the cold torches lights the halls and
shadows things in a way that doesn't seem quite right. And all about, the
same elven song travels lightly on the dark air.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 16138
DOOR 3
~
~
0 -1 16197
DOOR 5
~
~
0 -1 16121
End
#16138
NAME The fourth floor of the Keep~
DESCR
The mist is gone from this floor of the Keep. The halls echo strange
screams in the night and the day. It is a dream that never ends, a dream
that you can't wake up from. The undead citizens of this fortress all roam
about in the same manner, all convinced that they are merely dreaming and
that you are but a figure in the dream, perhaps sharing the same dream. This
cruel trick of the mind does much to comfort the souls that are still
trapped in the decaying bodies and rotting corpses. To the west, the
now-familiar blue-white glow of the cold torches lights the halls and
shadows things in a way that doesn't seem quite right. And all about, the
same elven song travels lightly on the dark air.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16139
DOOR 1
~
~
0 -1 16141
DOOR 2
~
~
0 -1 16140
DOOR 3
~
~
0 -1 16137
End
#16139
NAME Inside a waiting hall~
DESCR
You are in what appears to be a waiting hall for persons seeking an
audience with the Lord Soth of yore, the kind, benevolent Knight of
Solamnia. The hall looks as if it were comfortable in its day, well-lit and
warm. A few chairs still stand around the room, and they mostly look as if
they could still be used. The hall extends east and south.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 16142
DOOR 2
~
~
0 -1 16138
End
#16140
NAME Inside a waiting hall~
DESCR
You are in what appears to be a waiting hall for persons seeking an
audience with the Lord Soth of yore, the kind, benevolent Knight of
Solamnia. The hall looks as if it were comfortable in its day, well-lit and
warm. A few chairs still stand around the room, and they mostly look as if
they could still be used. The hall extends east and north.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16138
DOOR 1
~
~
0 -1 16143
End
#16141
NAME Inside a waiting hall~
DESCR
You are in what appears to be a waiting hall for persons seeking an
audience with the Lord Soth of yore, the kind, benevolent Knight of
Solamnia. The hall looks as if it were comfortable in its day, well-lit and
warm. A few chairs still stand around the room, and they mostly look as if
they could still be used. The hall extends west, north, and south, and a
dark-looking staircase is to the east.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16142
DOOR 1
~
~
0 -1 16144
DOOR 2
~
~
0 -1 16143
DOOR 3
~
~
0 -1 16138
End
#16142
NAME Inside a waiting hall~
DESCR
You are in what appears to be a waiting hall for persons seeking an
audience with the Lord Soth of yore, the kind, benevolent Knight of
Solamnia. The hall looks as if it were comfortable in its day, well-lit and
warm. A few chairs still stand around the room, and they mostly look as if
they could still be used. The hall extends west and south.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 16141
DOOR 3
~
~
0 -1 16139
End
#16143
NAME Inside a waiting hall~
DESCR
You are in what appears to be a waiting hall for persons seeking an
audience with the Lord Soth of yore, the kind, benevolent Knight of
Solamnia. The hall looks as if it were comfortable in its day, well-lit and
warm. A few chairs still stand around the room, and they mostly look as if
they could still be used. The hall stretches west and north.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16141
DOOR 3
~
~
0 -1 16140
End
#16144
NAME Before a long staircase~
DESCR
Just east of the waiting hall lies this staircase, so long that you
cannot see the top of it. Thick fog rolls down it, like some sort of twisted
waterfall, cold and evil, glowing with an unearthly white light and further
illuminated by the blue glow of the torches that line the halls and give no
warmth, just light. A heavy, resonant moaning can be heard from up above,
but no sign is here as to its source. The entire stairwell is dark, and the
light only penetrates a few feet up the staircase. A feeling of evil washes
over the room as silence falls suddenly, as a portent of doom like the
flaming mountain cast down upon the city of Istar.
~
FLAGS 0
Sect 0
DOOR 3
~
~
0 -1 16141
DOOR 4
~
~
0 -1 16145
End
#16145
NAME On the staircase~
DESCR
All is dark, and you can see nothing above or below. No torches line
these walls, no heat is felt here. The temperature causes your breath to
crystallize heavily on the air and fall to the floor to be joined with the
thick fog that rolls down the staircase and up your legs, tendrils of it
grasping at anything that it can latch onto. It seems to not be inhibited by
the walls or by you, going right through anything in its way like an evil
nightfall from which the sun will never rise again, in which the three moons
will never be seen. The evil emanations from up above almost grab you by the
neck and throttle the life out of you.
~
FLAGS 0
Sect 0
DOOR 4
~
~
0 -1 16146
DOOR 5
~
~
0 -1 16144
End
#16146
NAME Before the Great Hall~
DESCR
You stand before a great set of iron doors, bolted firmly to the stone
wall. Below you lies the impressively grand stairwell. Cold air flows all
about you, mist rising from the floor only to melt again in the frigid air.
Here especially is the atmosphere fearful and evil, here it is cold and
shivering. And out of the shadows, a pair of eyes watches you, watches your
every move, watches the fear, the cold, the panic in you, in your soul. Your
limbs grow stiff and your entire body is caught in spasms of quaking of
cold. There is but a single torch above the doorway to the east, causing
shadows to flicker about uncontrollably.
~
FLAGS 0
Sect 0
DOOR 1
~
double iron door~
ABCF 16112 16161
DOOR 5
~
~
0 -1 16145
End
#16147
NAME Northern wing of the Keep~
DESCR
In this hallway, screams echo too loudly, footsteps echo too near to you.
Things seem too loud to be real, things are too mysterious and intangible to
be here. There is no life save your own, no breathing but yours, nothing
here that would make anything comfortable. Darkness settles in and makes its
home here, mists trail through the air and through the walls. Great sadness
and pain assail your mind, burning an image of lost love, of lost goodness
and light. Torches burn blue, burning without heat or purpose other than to
give an inkling of what life once was.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16148
DOOR 2
~
~
0 -1 16116
End
#16148
NAME Northern wing of the Keep~
DESCR
In this hallway, screams echo too loudly, footsteps echo too near to you.
Things seem too loud to be real, things are too mysterious and intangible to
be here. There is no life save your own, no breathing but yours, nothing
here that would make anything comfortable. Darkness settles in and makes its
home here, mists trail through the air and through the walls. Great sadness
and pain assail your mind, burning an image of lost love, of lost goodness
and light. Torches burn blue, burning without heat or purpose other than to
give an inkling of what life once was.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16149
DOOR 2
~
~
0 -1 16147
End
#16149
NAME Northern wing of the Keep~
DESCR
In this hallway, screams echo too loudly, footsteps echo too near to you.
Things seem too loud to be real, things are too mysterious and intangible to
be here. There is no life save your own, no breathing but yours, nothing
here that would make anything comfortable. Darkness settles in and makes its
home here, mists trail through the air and through the walls. Great sadness
and pain assail your mind, burning an image of lost love, of lost goodness
and light. Torches burn blue, burning without heat or purpose other than to
give an inkling of what life once was. East and west, short halls lie. South
is the rest of this wing.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 16153
DOOR 2
~
~
0 -1 16148
DOOR 3
~
~
0 -1 16155
End
#16150
NAME Southern wing of the Keep~
DESCR
This is a dreamscape, something not real, something time should have
forgotten about but couldn't. Bolted footsteps seem to follow you, but
nothing is there to see, nothing is there to make those sounds of pensive
walking and pondering. Life is just a dream of the waking, a dream long
forgotten about in these halls of madness and sorrow. Mists wrap around
nothing, float in some sort of twisted purpose through the air and through
the silent stony walls of the hall. To the south lies the rest of this wing
of the keep, and to the north is another hallway of dreams altogether.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16115
DOOR 2
~
~
0 -1 16151
End
#16151
NAME Southern wing of the Keep~
DESCR
This is a dreamscape, something not real, something time should have
forgotten about but couldn't. Bolted footsteps seem to follow you, but
nothing is there to see, nothing is there to make those sounds of pensive
walking and pondering. Life is just a dream of the waking, a dream long
forgotten about in these halls of madness and sorrow. Mists wrap around
nothing, float in some sort of twisted purpose through the air and through
the silent stony walls of the hall. To the south lies the rest of this wing
of the keep, and to the north is another hallway of dreams altogether.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16150
DOOR 2
~
~
0 -1 16152
End
#16152
NAME Southern wing of the Keep~
DESCR
This is a dreamscape, something not real, something time should have
forgotten about but couldn't. Bolted footsteps seem to follow you, but
nothing is there to see, nothing is there to make those sounds of pensive
walking and pondering. Life is just a dream of the waking, a dream long
forgotten about in these halls of madness and sorrow. Mists wrap around
nothing, float in some sort of twisted purpose through the air and through
the silent stony walls of the hall. To the north is another hallway of
dreams, to the east and west are shorter, darker halls that end abruptly.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16151
DOOR 1
~
~
0 -1 16157
DOOR 3
~
~
0 -1 16159
End
#16153
NAME East branch of the northern hallway~
DESCR
You feel pain, you feel sorrow. These emotions are not your own, but of
the cold stone that was mined, shaped and fitted together to form this
imposing and dark keep. Once it was comfortable and a place of light,
laughter and peace, but now ... Nothing. You are the only sign of life in
this hall, everything else is a mere shadow of reality. Mist clings to the
air and passes through the walls as if they were not there. The door to the
east is silent, the hall to the west is quiet. Anything here is just a
picture of the past, a picture of a life long forgotten in the realm of life
and love. This is the realm of death and hate, of a fall from a grace so
high that only one punishment could fit the crime.
~
FLAGS 0
Sect 0
DOOR 1
~
~
AB -1 16154
DOOR 3
~
~
0 -1 16149
End
#16154
NAME Servants' quarters~
DESCR
This must have been the servants' room when the servants were still
needed. Without a doubt, they were cursed as Soth was, or perhaps they were
cursed by Soth in anger and rage at his contemptible new state of being. The
story will never be told, will never be known except by the gods and by
Soth, none of whom are speaking about this dark chapter in the history of
Krynn. The elven song does not echo in these rooms, the footsteps do not
resound in this stone cell. The wind howls menacingly through the window
that is in the room, the window that would have awaken the servants at
sunrise every morning. But now, that does not happen. The sky is an endless
dark mass, writhing and boiling above the cursed fearscape of Dargaard Keep.
~
FLAGS 0
Sect 0
DOOR 3
~
~
A -1 16153
End
#16155
NAME West branch of the north hallway~
DESCR
You feel pain, you feel sorrow. These emotions are not your own, but of
the cold stone that was mined, shaped and fitted together to form this
imposing and dark keep. Once it was comfortable and a place of light,
laughter and peace, but now ... Nothing. You are the only sign of life in
this hall, everything else is a mere shadow of reality. Mist clings to the
air and passes through the walls as if they were not there. The door to the
west is silent, the hall to the east is quiet. Anything here is just a
picture of the past, a picture of a life long forgotten in the realm of life
and love. This is the realm of death and hate, of a fall from a grace so
high that only one punishment could fit the crime.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 16149
DOOR 3
~
~
AB -1 16156
End
#16156
NAME Servants' quarters~
DESCR
This must have been the servants' room when the servants were still
needed. Without a doubt, they were cursed as Soth was, or perhaps they were
cursed by Soth in anger and rage at his contemptible new state of being. The
story will never be told, will never be known except by the gods and by
Soth, none of whom are speaking about this dark chapter in the history of
Krynn. The elven song does not echo in these rooms, the footsteps do not
resound in this stone cell. The wind howls menacingly through the window
that is in the room, the window that would have awaken the servants at
sunrise every morning. But now, that does not happen. The sky is an endless
dark mass, writhing and boiling above the cursed fearscape of Dargaard Keep.
~
FLAGS 0
Sect 0
DOOR 1
~
~
A -1 16155
End
#16157
NAME Eastern side of the south hall~
DESCR
This side of the hallway is dark and short, almost fearsome in its
claustrophobic tendencies. A door is to the east, the rest of the hall to
the west. This southern part is odd, something not felt anywhere else.
Something here gives you the mental picture of something wrong, something
that should not exist in this realm. The living might well have forgotten
about the evil that dwells here, but time had no choice in the matter. The
stone walls echo with madness and too many memories of the past.
~
FLAGS 0
Sect 0
DOOR 1
~
wooden door~
A -1 16158
DOOR 3
~
~
0 -1 16152
End
#16158
NAME Inside a small library~
DESCR
This library is sparsely lit and decorated, though it is still beautiful
in design; overall, very spartan. A window shows a glimpse of the outside
world, and a small lamp that is beside the chair gives light to the room,
the same eerie blue light that fills the rest of the halls here. This must
have been one of Lord Soth's favorite rooms when he was alive, as it has a
very comfortable feel to it at times ... However, this is not one of those
times. Now the room is mysteriously colder than the rest of the hallways, as
if you were not wanted here.
~
FLAGS 0
Sect 0
DOOR 3
~
wooden door~
A -1 16157
End
#16159
NAME West side of the southern hall~
DESCR
This side of the hallway is dark and short, almost fearsome in its
claustrophobic tendencies. A door is to the west, the rest of the hall to
the east. This southern part is odd, something not felt anywhere else.
Something here gives you the mental picture of something wrong, something
that should not exist in this realm. The living might well have forgotten
about the evil that dwells here, but time had no choice in the matter. The
stone walls echo with madness and too many memories of the past.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 16152
DOOR 3
~
wooden door~
A -1 16160
End
#16160
NAME A private study~
DESCR
The study is cold, colder than the majority of the Keep. A window shows a
small look at the outside world, of grey storm clouds boiling overhead and
of black shadows winging about in the cold air. An oak desk is also in the
room, cluttered with a few papers, but most of them are on the floor now,
blown off by the chill wind that pours in through the window. Something here
makes you feel unwanted, something here makes you feel as if you were being
watched.
~
FLAGS 0
Sect 0
DOOR 1
~
~
A -1 16159
End
#16161
NAME The Great Hall of Dargaard Keep~
DESCR
In this, the Great Hall, you feel nothing but absolute terror and hate
literally flowing from the walls in the form of the white fog that is so
thick and cold on the ground that there is a real danger of your feet and
legs going numb and you will be left to crawl away from the Keep, to be at
the mercy of the undead minions that dwell here. Great tapestries line the
walls, enormous paintings are mixed with them. You are not wanted here, you
are not needed here, and whatever the driving force behind the thick fog it
will do its best to drag you down into it and leave you there to die and
then undie, to become just another horrible creature of the night and to
terrify children in their sleep at the mere thought of you.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16162
DOOR 1
~
~
0 -1 16164
DOOR 2
~
~
0 -1 16163
DOOR 3
~
~
ABCF -1 16146
End
#16162
NAME The Great Hall of Dargaard~
DESCR
In this, the Great Hall, you feel nothing but absolute terror and hate
literally flowing from the walls in the form of the white fog that is so
thick and cold on the ground that there is a real danger of your feet and
legs going numb and you will be left to crawl away from the Keep, to be at
the mercy of the undead minions that dwell here. Great tapestries line the
walls, enormous paintings are mixed with them. You are not wanted here, you
are not needed here, and whatever the driving force behind the thick fog it
will do its best to drag you down into it and leave you there to die and
then undie, to become just another horrible creature of the night and to
terrify children in their sleep at the mere thought of you.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 16167
DOOR 2
~
~
0 -1 16161
End
#16163
NAME The Great Hall of Dargaard~
DESCR
In this, the Great Hall, you feel nothing but absolute terror and hate
literally flowing from the walls in the form of the white fog that is so
thick and cold on the ground that there is a real danger of your feet and
legs going numb and you will be left to crawl away from the Keep, to be at
the mercy of the undead minions that dwell here. Great tapestries line the
walls, enormous paintings are mixed with them. You are not wanted here, you
are not needed here, and whatever the driving force behind the thick fog it
will do its best to drag you down into it and leave you there to die and
then undie, to become just another horrible creature of the night and to
terrify children in their sleep at the mere thought of you.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16161
DOOR 1
~
~
0 -1 16166
End
#16164
NAME The Great Hall of Dargaard~
DESCR
In this, the Great Hall, you feel nothing but absolute terror and hate
literally flowing from the walls in the form of the white fog that is so
thick and cold on the ground that there is a real danger of your feet and
legs going numb and you will be left to crawl away from the Keep, to be at
the mercy of the undead minions that dwell here. Great tapestries line the
walls, enormous paintings are mixed with them. You are not wanted here, you
are not needed here, and whatever the driving force behind the thick fog it
will do its best to drag you down into it and leave you there to die and
then undie, to become just another horrible creature of the night and to
terrify children in their sleep at the mere thought of you.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16167
DOOR 1
~
~
0 -1 16165
DOOR 2
~
~
0 -1 16166
DOOR 3
~
~
0 -1 16161
End
#16165
NAME The Great Hall of Dargaard~
DESCR
In this, the Great Hall, you feel nothing but absolute terror and hate
literally flowing from the walls in the form of the white fog that is so
thick and cold on the ground that there is a real danger of your feet and
legs going numb and you will be left to crawl away from the Keep, to be at
the mercy of the undead minions that dwell here. Great tapestries line the
walls, enormous paintings are mixed with them. You are not wanted here, you
are not needed here, and whatever the driving force behind the thick fog it
will do its best to drag you down into it and leave you there to die and
then undie, to become just another horrible creature of the night and to
terrify children in their sleep at the mere thought of you.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16168
DOOR 1
~
~
0 -1 16194
DOOR 2
~
~
0 -1 16170
DOOR 3
~
~
0 -1 16164
End
#16166
NAME The Great Hall of Dargaard~
DESCR
In this, the Great Hall, you feel nothing but absolute terror and hate
literally flowing from the walls in the form of the white fog that is so
thick and cold on the ground that there is a real danger of your feet and
legs going numb and you will be left to crawl away from the Keep, to be at
the mercy of the undead minions that dwell here. Great tapestries line the
walls, enormous paintings are mixed with them. You are not wanted here, you
are not needed here, and whatever the driving force behind the thick fog it
will do its best to drag you down into it and leave you there to die and
then undie, to become just another horrible creature of the night and to
terrify children in their sleep at the mere thought of you.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16164
DOOR 1
~
~
0 -1 16170
DOOR 3
~
~
0 -1 16163
End
#16167
NAME The Great Hall of Dargaard~
DESCR
In this, the Great Hall, you feel nothing but absolute terror and hate
literally flowing from the walls in the form of the white fog that is so
thick and cold on the ground that there is a real danger of your feet and
legs going numb and you will be left to crawl away from the Keep, to be at
the mercy of the undead minions that dwell here. Great tapestries line the
walls, enormous paintings are mixed with them. You are not wanted here, you
are not needed here, and whatever the driving force behind the thick fog it
will do its best to drag you down into it and leave you there to die and
then undie, to become just another horrible creature of the night and to
terrify children in their sleep at the mere thought of you.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 16168
DOOR 2
~
~
0 -1 16164
DOOR 3
~
~
0 -1 16162
End
#16168
NAME The Great Hall of Dargaard~
DESCR
In this, the Great Hall, you feel nothing but absolute terror and hate
literally flowing from the walls in the form of the white fog that is so
thick and cold on the ground that there is a real danger of your feet and
legs going numb and you will be left to crawl away from the Keep, to be at
the mercy of the undead minions that dwell here. Great tapestries line the
walls, enormous paintings are mixed with them. You are not wanted here, you
are not needed here, and whatever the driving force behind the thick fog it
will do its best to drag you down into it and leave you there to die and
then undie, to become just another horrible creature of the night and to
terrify children in their sleep at the mere thought of you.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16169
DOOR 2
~
~
0 -1 16165
DOOR 3
~
~
0 -1 16167
End
#16169
NAME The Great Hall of Dargaard~
DESCR
In this, the Great Hall, you feel nothing but absolute terror and hate
literally flowing from the walls in the form of the white fog that is so
thick and cold on the ground that there is a real danger of your feet and
legs going numb and you will be left to crawl away from the Keep, to be at
the mercy of the undead minions that dwell here. Great tapestries line the
walls, enormous paintings are mixed with them. You are not wanted here, you
are not needed here, and whatever the driving force behind the thick fog it
will do its best to drag you down into it and leave you there to die and
then undie, to become just another horrible creature of the night and to
terrify children in their sleep at the mere thought of you. North and east,
doors are set into the walls and a force behind them sends images of death
and sheer terror into your mind.
~
FLAGS 0
Sect 0
DOOR 0
~
~
AB -1 16172
DOOR 1
~
~
AB -1 16175
DOOR 2
~
~
0 -1 16168
End
#16170
NAME The Great Hall of Dargaard~
DESCR
In this, the Great Hall, you feel nothing but absolute terror and hate
literally flowing from the walls in the form of the white fog that is so
thick and cold on the ground that there is a real danger of your feet and
legs going numb and you will be left to crawl away from the Keep, to be at
the mercy of the undead minions that dwell here. Great tapestries line the
walls, enormous paintings are mixed with them. You are not wanted here, you
are not needed here, and whatever the driving force behind the thick fog it
will do its best to drag you down into it and leave you there to die and
then undie, to become just another horrible creature of the night and to
terrify children in their sleep at the mere thought of you.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16165
DOOR 2
~
~
0 -1 16171
DOOR 3
~
~
0 -1 16166
End
#16171
NAME The Great Hall of Dargaard~
DESCR
In this, the Great Hall, you feel nothing but absolute terror and hate
literally flowing from the walls in the form of the white fog that is so
thick and cold on the ground that there is a real danger of your feet and
legs going numb and you will be left to crawl away from the Keep, to be at
the mercy of the undead minions that dwell here. Great tapestries line the
walls, enormous paintings are mixed with them. You are not wanted here, you
are not needed here, and whatever the driving force behind the thick fog it
will do its best to drag you down into it and leave you there to die and
then undie, to become just another horrible creature of the night and to
terrify children in their sleep at the mere thought of you. South and east,
doors bar the way into other rooms where something dwells that does not want
you to disturb it, lest it be forced to abandon all thought of the little
life that it still clings to and to devour you into the stony silence of
Dargaard Keep.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16170
DOOR 1
~
~
AB -1 16174
DOOR 2
~
~
AB -1 16173
End
#16172
NAME A private counsel room~
DESCR
The room is small enough for only two people at one time, but that puts
no limit on the number of malevolent spirits that can inhabit the space. The
same fog rolls all around this room, up to waist level on a human, nearly up
to a dwarf's or a kender's neck. It has no inhibitions as it did, because it
knows somehow that you cannot escape it now and there is no possible way
that you can run to get away from it. The deaths plotted in this room, all
the negative energies and thought engineered over the years have sat and
fermented here, building up over time and culminating in an evil so powerful
that it alone can give power to Lord Soth for centuries to come.
~
FLAGS 0
Sect 0
DOOR 2
~
~
A -1 16169
End
#16173
NAME A private counsel room~
DESCR
The room is small enough for only two people at one time, but that puts
no limit on the number of malevolent spirits that can inhabit the space. The
same fog rolls all around this room, up to waist level on a human, nearly up
to a dwarf's or a kender's neck. It has no inhibitions as it did, because it
knows somehow that you cannot escape it now and there is no possible way
that you can run to get away from it. The deaths plotted in this room, all
the negative energies and thought engineered over the years have sat and
fermented here, building up over time and culminating in an evil so powerful
that it alone can give power to Lord Soth for centuries to come.
~
FLAGS 0
Sect 0
DOOR 0
~
~
A -1 16171
End
#16174
NAME A pious altar~
DESCR
This holy place still retains its holy feel; no fog lies here, forcing no
feel of hate, but it is replaced by the ethereal mist that drifts through
the walls and air. Two torches light the room with a blue glow, and a feel
of something sad is here, the sounds of a forsaken being fill the room with
utter despair and a wondering of why. The door to the hall is in the west
wall, but whatever is sad here wants you to feel its pain and to do
something for it before you leave ...
~
FLAGS 0
Sect 0
DOOR 3
~
~
A -1 16171
End
#16175
NAME A quiet shrine~
DESCR
This room is quiet except for what seems like the sounds of something
quietly weeping in an indeterminable place. It comes from all around and yet
nowhere at once. The sound of it is maddeningly unreal, it should not exist
at this place in time, not at a holy place like this. A shrine is in the
room, a quiet place of prayer and peace. The fog is gone from this room, but
the wisps of mist and ether drift through here. The door to the rest of the
Great Hall is to the west, but something here wants your attention before
you do anything else ...
~
FLAGS 0
Sect 0
DOOR 3
~
~
A -1 16169
End
#16176
NAME A hallway of Dargaard~
DESCR
You are walking in a small hallway that has a few old tapestries. Torches
burn mysteriously, lighting the hall with blue-white flame. A strange mist
hangs low to the floor, chilling your legs as you walk through it. It seems
to exist on its own volition. A coldness fills the air, an unnatural
coldness; it is like the coldness of death. Cries echo through the ruins of
the stone keep. They sound sad and mournful, singing a terrifyingly
beautiful song in an elven voice. The hall curves to the south, where the
entrance to the dining hall is, or east, around the dining hall.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 16177
DOOR 2
~
~
0 -1 16112
End
#16177
NAME A hallway of Dargaard~
DESCR
You are walking in a small hallway that has a few old tapestries. Torches
burn mysteriously, lighting the hall with blue-white flame. A strange mist
hangs low to the floor, chilling your legs as you walk through it. It seems
to exist on its own volition. A coldness fills the air, an unnatural
coldness; it is like the coldness of death. Cries echo through the ruins of
the stone keep. They sound sad and mournful, singing a terrifyingly
beautiful song in an elven voice. The hall stretches east and west.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 16178
DOOR 3
~
~
0 -1 16176
End
#16178
NAME A hallway of Dargaard~
DESCR
You are walking in a small hallway that has a few old tapestries. Torches
burn mysteriously, lighting the hall with blue-white flame. A strange mist
hangs low to the floor, chilling your legs as you walk through it. It seems
to exist on its own volition. A coldness fills the air, an unnatural
coldness; it is like the coldness of death. Cries echo through the ruins of
the stone keep. They sound sad and mournful, singing a terrifyingly
beautiful song in an elven voice. The hall curves to the south, where the
rear entrance to the dining hall is, or west, around the dining hall.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 16182
DOOR 3
~
~
0 -1 16177
End
#16179
NAME A hallway of Dargaard~
DESCR
You are walking in a small hallway that has a few old tapestries. Torches
burn mysteriously, lighting the hall with blue-white flame. A strange mist
hangs low to the floor, chilling your legs as you walk through it. It seems
to exist on its own volition. A coldness fills the air, an unnatural
coldness; it is like the coldness of death. Cries echo through the ruins of
the stone keep. They sound sad and mournful, singing a terrifyingly
beautiful song in an elven voice. The hall curves to the north, where the
entrance to the dining hall is, or west, around the dining hall.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16112
DOOR 1
~
~
0 -1 16180
End
#16180
NAME A hallway of Dargaard~
DESCR
You are walking in a small hallway that has a few old tapestries. Torches
burn mysteriously, lighting the hall with blue-white flame. A strange mist
hangs low to the floor, chilling your legs as you walk through it. It seems
to exist on its own volition. A coldness fills the air, an unnatural
coldness; it is like the coldness of death. Cries echo through the ruins of
the stone keep. They sound sad and mournful, singing a terrifyingly
beautiful song in an elven voice. The hall stretches to the east and west
for a short distance.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 16181
DOOR 3
~
~
0 -1 16179
End
#16181
NAME A hallway of Dargaard~
DESCR
You are walking in a small hallway that has a few old tapestries. Torches
burn mysteriously, lighting the hall with blue-white flame. A strange mist
hangs low to the floor, chilling your legs as you walk through it. It seems
to exist on its own volition. A coldness fills the air, an unnatural
coldness; it is like the coldness of death. Cries echo through the ruins of
the stone keep. They sound sad and mournful, singing a terrifyingly
beautiful song in an elven voice. The hall curves to the north, where the
rear entrance to the dining hall is, or west, around the dining hall.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16182
DOOR 3
~
~
0 -1 16180
End
#16182
NAME A hallway of Dargaard~
DESCR
You are walking in a small hallway that has a few old tapestries. Torches
burn mysteriously, lighting the hall with blue-white flame. A strange mist
hangs low to the floor, chilling your legs as you walk through it. It seems
to exist on its own volition. A coldness fills the air, an unnatural
coldness; it is like the coldness of death. Cries echo through the ruins of
the stone keep. They sound sad and mournful, singing a terrifyingly
beautiful song in an elven voice. The hall extends north and south. To the
west is a oak door that leads to the dining hall, and an iron gate is set in
the eastern wall.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16178
DOOR 1
~
iron gate~
ABC 16114 16183
DOOR 2
~
~
0 -1 16181
DOOR 3
~
oaken door~
AB -1 16136
End
#16183
NAME Entrance to the courtyard~
DESCR
You are just to the east of the iron gate that kept you from the
courtyard. Now that you are in the courtyard, you can see the mist is much
thicker here. Dead grey trees rise up out of the fog, dead flowers and herbs
lie black in it. Below your feet is a stone pathway that leads east into the
courtyard. You hear water gurgling somewhere from within. The chill outdoors
is more natural, since you are very high up in the Dargaard mountains, but
it is still teeming with the feel of death and something else that you can't
define. But still, something is warm here. There are black scorches on the
stone and some of the trees around here.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 16184
DOOR 3
~
~
A -1 16182
End
#16184
NAME In the courtyard~
DESCR
In the cold, dead courtyard that must have once been a beautiful, green
garden, not a sound is to be heard save your own. The song echoes more
faintly here, the footsteps and cries from the ruins are not as evident.
Pain and fear hang heavy in the frigid air, like the translucent white fog
that gives you chills and makes your legs feel heavier than they are. Great
trees rise up, ones that must have been wonderful shade trees in their time.
Now they are leafless and twisted, warped from the undead presence that
pervades every mote of Dargaard Keep.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16185
DOOR 1
~
~
0 -1 16189
DOOR 2
~
~
0 -1 16187
DOOR 3
~
~
0 -1 16183
End
#16185
NAME In the courtyard~
DESCR
In the cold, dead courtyard that must have once been a beautiful, green
garden, not a sound is to be heard save your own. The song echoes more
faintly here, the footsteps and cries from the ruins are not as evident.
Pain and fear hang heavy in the frigid air, like the translucent white fog
that gives you chills and makes your legs feel heavier than they are. Great
trees rise up, ones that must have been wonderful shade trees in their time.
Now they are leafless and twisted, warped from the undead presence that
pervades every mote of Dargaard Keep.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16186
DOOR 1
~
~
0 -1 16190
DOOR 2
~
~
0 -1 16184
End
#16186
NAME Before a fountain in the courtyard~
DESCR
You stand in a clearing ringed by dead trees, their trunks warped and
mutated by the undeath here. The strange white fog is especially thick here.
And in the darkness that exists even during the day, it glows with an
otherworldly aura. You can make out a marble fountain in the center of the
clearing, covered with black moss. The liquid looks dark, but then again, it
is dark outside all of the time. The fountain continues to gurgle, and on
the air you can detect a faint odor of iron. To the south, the rest of the
courtyard exists, and a tall stone wall blocks passage east.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 16185
End
#16187
NAME In the courtyard~
DESCR
In the cold, dead courtyard that must have once been a beautiful, green
garden, not a sound is to be heard save your own. The song echoes more
faintly here, the footsteps and cries from the ruins are not as evident.
Pain and fear hang heavy in the frigid air, like the translucent white fog
that gives you chills and makes your legs feel heavier than they are. Great
trees rise up, ones that must have been wonderful shade trees in their time.
Now they are leafless and twisted, warped from the undead presence that
pervades every mote of Dargaard Keep.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16184
DOOR 1
~
~
0 -1 16192
DOOR 2
~
~
0 -1 16188
End
#16188
NAME A small orchard~
DESCR
At the southern end of the garden lies this small orchard, with some tall
fruit trees planted amongst what used to be flowers and shrubbery. Now
everything is dead and grey and cold. The translucent mist laps at your
feet, like some sort of living entity that feeds on your lifeforce. It is
thick here. The fruit trees are now twisted and grey, like all the other
trees that are in this courtyard. Their bark doesn't look real, as if it
were an outer casing made by the evil that flows through Dargaard Keep. The
orchard appears to continue on to the east, and the rest of the courtyard is
north.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16187
DOOR 1
~
~
0 -1 16193
End
#16189
NAME In the courtyard~
DESCR
In the cold, dead courtyard that must have once been a beautiful, green
garden, not a sound is to be heard save your own. The song echoes more
faintly here, the footsteps and cries from the ruins are not as evident.
Pain and fear hang heavy in the frigid air, like the translucent white fog
that gives you chills and makes your legs feel heavier than they are. Great
trees rise up, ones that must have been wonderful shade trees in their time.
Now they are leafless and twisted, warped from the undead presence that
pervades every mote of Dargaard Keep. To the east, a great wall rises up out
of the fog, and from behind that wall emanates an evil power greater than
any that you may have met.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16190
DOOR 1
~
stone wall~
ABC 16119 16195
DOOR 2
~
~
0 -1 16192
DOOR 3
~
~
0 -1 16184
End
#16190
NAME In the courtyard~
DESCR
In the cold, dead courtyard that must have once been a beautiful, green
garden, not a sound is to be heard save your own. The song echoes more
faintly here, the footsteps and cries from the ruins are not as evident.
Pain and fear hang heavy in the frigid air, like the translucent white fog
that gives you chills and makes your legs feel heavier than they are. Great
trees rise up, ones that must have been wonderful shade trees in their time.
Now they are leafless and twisted, warped from the undead presence that
pervades every mote of Dargaard Keep.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16191
DOOR 2
~
~
0 -1 16189
DOOR 3
~
~
0 -1 16185
End
#16191
NAME Before a pool of blood~
DESCR
At this alcove of the gardens, which at one time must have been quite
cosy, a high wall stands to the west. And from underneath it, a pool of
blood is trickling. The trees here seem to feed off the foul liquid,
absorbing its energies like they once used to absorb water through their
roots. Perhaps it is through this nourishment that the plants are now
twisted and corrupt. All around, strange sounds echo. To the west, you hear
the sounds of liquid splashing. South, the rest of the courtyard drones on.
~
FLAGS 0
Sect 0
DOOR 2
~
~
0 -1 16190
End
#16192
NAME In the courtyard~
DESCR
In the cold, dead courtyard that must have once been a beautiful, green
garden, not a sound is to be heard save your own. The song echoes more
faintly here, the footsteps and cries from the ruins are not as evident.
Pain and fear hang heavy in the frigid air, like the translucent white fog
that gives you chills and makes your legs feel heavier than they are. Great
trees rise up, ones that must have been wonderful shade trees in their time.
Now they are leafless and twisted, warped from the undead presence that
pervades every mote of Dargaard Keep.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16189
DOOR 2
~
~
0 -1 16193
DOOR 3
~
~
0 -1 16187
End
#16193
NAME A small orchard~
DESCR
At the southern end of the garden lies this small orchard, with some tall
fruit trees planted amongst what used to be flowers and shrubbery. Now
everything is dead and grey and cold. The translucent mist laps at your
feet, like some sort of living entity that feeds on your lifeforce. It is
thick here. The fruit trees are now twisted and grey, like all the other
trees that are in this courtyard. Their bark doesn't look real, as if it
were an outer casing made by the evil that flows through Dargaard Keep. The
orchard appears to continue on to the west, and the rest of the courtyard is
north.
~
FLAGS 0
Sect 0
DOOR 0
~
~
0 -1 16192
DOOR 3
~
~
0 -1 16188
End
#16194
NAME Before Lord Soth's Black Throne~
DESCR
Raised up on a platform is a black throne that seems to be the focal
point of the room, the focal point for all the undead legions controlled by
the fallen knight that could not overcome his base selfishness in Krynn's
hour of need. The fog is too thick to breathe, too thick to even think. Some
sort of base survival instinct is in the very air, controlling what you
think and feel at this moment in time. Nothing here can change the feeling
in the Keep, nothing here can match the sheer terror and evil that radiates
from the black throne of Lord Soth.
~
FLAGS 0
Sect 0
DOOR 3
~
~
0 -1 16165
End
#16195
NAME In a short, dark hall~
DESCR
Inside this dark passageway, the chill becomes a hundredfold more
pronounced and vicious. Evil intent radiates from the east, and fog lies
thick on the ground like the smoke from burning green wood. It creeps up
your legs and seems to want to pull you down into it, so it can devour you
in its life-sapping essence. There is no light here, all is dark. It is not
just because you are inside; it is because something is absorbing the light.
Something sinister and evil is close, so close you can feel it, and it knows
that you are coming.
~
FLAGS 0
Sect 0
DOOR 1
Something evil this way lies.
~
~
0 -1 16196
DOOR 3
~
~
A -1 16189
End
#16196
NAME Lord Soth's Private Chamber~
DESCR
Here, at the eastern end of the courtyard behind Dargaard Keep, is Lord
Soth's private chamber. Here he broods during the day, and at night, he
listens to the never-ending song of the undead elven maidens that were
cursed to spent forever with him. His seat is here and his arctic presence
is here, chilling you deep down to the core of your soul, glaring into your
mind with blazing orange eyes, ones that could appear any moment in front of
you, appear with a look and a word of death for you, and with that single
word of power keep you here with him until Krynn is utterly destroyed, keep
you here body and soul.
~
FLAGS 0
Sect 0
DOOR 3
~
~
0 -1 16195
End
#16197
NAME The fourth floor of the Keep~
DESCR
The mist is gone from this floor of the Keep. The halls echo strange
screams in the night and the day. It is a dream that never ends, a dream
that you can't wake up from. The undead citizens of this fortress all roam
about in the same manner, all convinced that they are merely dreaming and
that you are but a figure in the dream, perhaps sharing the same dream. This
cruel trick of the mind does much to comfort the souls that are still
trapped in the decaying bodies and rotting corpses. To the east, the
now-familiar blue-white glow of the cold torches lights the halls and
shadows things in a way that doesn't seem quite right. And all about, the
same elven song travels lightly on the dark air. West is a door that is not
very special-looking, but a cold draft comes from under it.
~
FLAGS 0
Sect 0
DOOR 1
~
~
0 -1 16137
DOOR 3
~
~
AB -1 16198
End
#16198
NAME On a high balcony overlooking the mountains~
DESCR
On this stone balcony, with the cold air all around you and the sky
growing dark with night, you feel somehow at peace. A haunting song echoes
in the distance somewhere, a song sung by elven voices to Lord Soth. You can
see most of the Vingaard mountains from here, and looking straight down, you
can see the main gate of the keep. It is a long fall, one that would be
fatal to you. Back east, the keep reaches on, cold and dark. And somewhere,
the undead elven maidens sing to Lord Soth all night long.
~
FLAGS 0
Sect 0
DOOR 1
~
~
A -1 16197
End
#0
#SPECIALS
M 16101 spec_cast_undead
M 16105 spec_cast_undead
M 16106 spec_breath_fire
M 16112 spec_cast_cleric
M 16114 spec_cast_undead
M 16116 spec_fido
M 16120 spec_cast_mage
M 16121 spec_breath_gas
M 16123 spec_breath_lightning
M 16124 spec_cast_undead
S
#RESETS
D 0 16102 1 1
D 0 16129 0 1
D 0 16129 2 1
D 0 16132 1 1
D 0 16133 3 1
D 0 16134 2 1
D 0 16135 0 1
D 0 16136 1 1
D 0 16146 1 2
D 0 16153 1 1
D 0 16155 3 1
D 0 16161 3 2
D 0 16169 0 1
D 0 16169 1 1
D 0 16171 1 1
D 0 16171 2 1
D 0 16182 1 2
D 0 16182 3 1
D 0 16189 1 2
D 0 16197 3 1
M 0 16125 6 16101 1
M 0 16114 1 16103 1
E 0 16135 0 3
E 0 16175 0 16
M 0 16103 10 16104 1
M 0 16105 6 16106 1
E 0 16107 0 6
M 0 16105 6 16107 1
E 0 16176 0 10
M 0 16102 6 16108 1
E 0 16111 0 16
M 0 16126 5 16109 1
E 0 16173 0 3
M 0 16101 4 16110 1
E 0 16104 0 7
M 0 16116 3 16111 1
M 0 16103 10 16111 1
E 0 16102 0 16
M 0 16109 4 16112 1
E 0 16178 0 3
M 0 16126 5 16112 1
E 0 16177 0 16
M 0 16105 6 16117 1
E 0 16165 0 16
M 0 16109 4 16118 1
E 0 16130 0 16
M 0 16108 4 16119 1
M 0 16103 10 16120 1
E 0 16165 0 16
M 0 16113 4 16121 1
E 0 16143 0 5
M 0 16102 6 16123 1
E 0 16111 0 16
O 0 16134 0 16124
M 0 16105 6 16124 1
O 0 16134 0 16127
M 0 16109 4 16127 1
E 0 16130 0 16
M 0 16108 4 16128 1
M 0 16103 10 16129 1
E 0 16102 0 16
M 0 16126 5 16130 1
M 0 16103 10 16131 1
E 0 16102 0 16
M 0 16109 4 16131 1
M 0 16113 4 16132 1
E 0 16144 0 16
E 0 16143 0 5
O 0 16113 0 16133
O 0 16124 0 16133
O 0 16141 0 16133
M 0 16110 1 16133 1
E 0 16151 0 12
E 0 16132 0 16
E 0 16164 0 14
O 0 16108 0 16134
O 0 16124 0 16134
O 0 16124 0 16134
O 0 16142 0 16134
M 0 16102 6 16134 1
E 0 16111 0 16
O 0 16108 0 16135
O 0 16142 0 16135
M 0 16102 6 16135 1
E 0 16111 0 16
O 0 16109 0 16136
O 0 16110 0 16136
O 0 16115 0 16136
M 0 16107 1 16136 1
E 0 16120 0 5
E 0 16121 0 6
E 0 16112 0 17
M 0 16108 4 16137 1
O 0 16122 0 16139
M 0 16103 10 16139 1
O 0 16122 0 16140
O 0 16171 0 16140
M 0 16124 1 16140 1
E 0 16172 0 16
E 0 16179 0 15
M 0 16105 6 16141 1
O 0 16122 0 16142
M 0 16102 6 16142 1
E 0 16111 0 16
O 0 16122 0 16143
M 0 16103 10 16143 1
E 0 16102 0 16
M 0 16104 1 16146 1
E 0 16106 0 16
E 0 16105 0 11
E 0 16161 0 17
E 0 16156 0 1
G 0 16117 0
M 0 16101 4 16147 1
E 0 16104 0 7
M 0 16126 5 16147 1
E 0 16173 0 3
M 0 16103 10 16150 1
E 0 16102 0 16
M 0 16126 5 16151 1
E 0 16174 0 3
M 0 16102 6 16153 1
E 0 16111 0 16
M 0 16115 4 16154 1
M 0 16115 4 16154 1
O 0 16134 0 16154
O 0 16152 0 16154
M 0 16115 4 16156 1
M 0 16115 4 16156 1
O 0 16134 0 16156
O 0 16152 0 16156
O 0 16136 0 16158
O 0 16139 0 16158
O 0 16138 0 16158
O 0 16134 0 16158
M 0 16113 4 16158 1
E 0 16143 0 5
O 0 16140 0 16160
O 0 16134 0 16160
M 0 16113 4 16160 1
E 0 16144 0 16
M 0 16103 10 16163 1
M 0 16106 4 16168 1
E 0 16162 0 12
M 0 16105 6 16170 1
E 0 16165 0 16
M 0 16121 2 16172 1
G 0 16180 0
M 0 16121 2 16173 1
O 0 16125 0 16174
O 0 16126 0 16174
M 0 16112 1 16174 1
E 0 16131 0 16
O 0 16125 0 16175
M 0 16111 1 16175 1
E 0 16133 0 16
E 0 16181 0 17
M 0 16116 3 16177 1
M 0 16106 1 16183 1
G 0 16119 0
M 0 16101 4 16184 1
E 0 16104 0 7
M 0 16125 6 16184 1
M 0 16117 3 16185 1
O 0 16145 0 16186
M 0 16123 1 16186 1
E 0 16166 0 5
E 0 16168 0 6
E 0 16170 0 7
E 0 16167 0 11
E 0 16169 0 12
M 0 16125 6 16187 1
O 0 16149 0 16188
M 0 16119 2 16188 1
G 0 16149 0
M 0 16116 3 16189 1
M 0 16125 6 16189 1
M 0 16125 6 16190 1
O 0 16146 0 16191
M 0 16117 3 16191 1
M 0 16117 3 16192 1
O 0 16149 0 16193
M 0 16119 2 16193 1
M 0 16101 4 16193 1
E 0 16104 0 7
M 0 16125 6 16193 1
O 0 16101 0 16194
O 0 16116 0 16194
P 0 16114 1 16116 1
P 0 16118 1 16116 1
M 0 16100 1 16196 1
E 0 16100 0 5
E 0 16103 0 9
E 0 16123 0 12
E 0 16127 0 6
E 0 16160 0 2
E 0 16182 0 17
O 0 16101 0 16196
M 0 16103 10 16197 1
M 0 16120 1 16198 1
E 0 16150 0 12
E 0 16163 0 16
S
#SHOPS
0
#IMPROGS
E
#$