#AREADATA Name Dargaard Keep~ Builders None~ VNUMs 16100 16199 Credits {30 35} Mishaka Dargaard Keep~ Security 9 Xplore 0 End #MOBDATA #16100 NAME lord soth~ SHORT Lord Soth~ LONG (Black Aura) The mighty ruler of Dargaard Keep towers above you. ~ DESCR Lord Soth ... The fabled Knight of Solamnia who had the power to stop the Cataclysm but failed because of the elves. He is immense, clad in the blackened plate mail of a Solamnic Knight, decorated with a black rose. His deep orange eyes flicker out of what used to be eyesockets, and all around him is an undead chill that makes you afraid ... As well you should be, for this knight has the power to kill with a word. ~ RACE unique~ ACT ABFGOT AFF 0 OFF ACEFKNO IMM ABLMOPQ RES CD VULN NS WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 66 HROLL 10 ENHA 100.00% MATER none~ HDICE 75d30+16900 MDICE 50d10+5000 DDICE 10d9+39 REGEN 0 DTYPE slice AC -60 -60 -60 -60 POS stand stand SEX male GOLD 0 FORM ABDHIM PARTS ABCD SIZE huge DMOD 100 AMOD 0 QUEST 0 End #16101 NAME elven maiden undead~ SHORT an undead elven maiden~ LONG The spectre of an elven maiden stares at you with eyes of mourning. ~ DESCR As she had a part in the downfall of Lord Soth and helped to cause the Cataclysm, this once-beautiful elven maiden is now damned to wander the halls of Dargaard Keep forever. Her spectral form has warped her elven sense of good, and she is now as evil as any. ~ RACE unique~ ACT AGHOT AFF 0 OFF FKU IMM ABLMPQ RES CD VULN HNSY WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 38 HROLL 4 ENHA 100.00% MATER none~ HDICE 50d10+7500 MDICE 10d10+500 DDICE 10d6+31 REGEN 0 DTYPE drain AC -27 -27 -27 -27 POS stand stand SEX female GOLD 0 FORM ADHIM PARTS ABC SIZE medium DMOD 100 AMOD 0 QUEST 0 End #16102 NAME wraith spirit ethereal~ SHORT an ethereal wraith~ LONG The menacing form of a wraith materializes before your eyes. ~ DESCR The wraith is absolutely hate-filled, composed of nothing but black energies of an eternally damned soul, eternally damned to undeath and corruption. The red eyes burn with outrage at your appearance, resolved on dragging you to the same undying torture that it must suffer until Krynn is sundered and torn. ~ RACE unique~ ACT AFGO AFF 0 OFF G IMM BLMQ RES D VULN HN WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 40 HROLL 2 ENHA 100.00% MATER none~ HDICE 50d15+5800 MDICE 50d10+300 DDICE 5d8+26 REGEN 0 DTYPE chill AC -23 -23 -23 -23 POS stand stand SEX none GOLD 0 FORM ADIS PARTS ABC SIZE medium DMOD 100 AMOD 0 QUEST 0 End #16103 NAME skeleton undead knight~ SHORT the black skeleton of a knight~ LONG A black skeleton clad in the antique armor of a knight turns its head at you. ~ DESCR As the skeleton turns to look at you, a feeling of impending doom fills you as you realize that even the Solamnic Knights are not safe from Soth's and Takhisis' evil intentions. The skeleton is black as night, and the sword it clutches is rusted and jagged. An undead, unholy red glow fills the skull's eyesockets as it realizes that you can be corrupted just as it was. The chill surrounding it is as tangible as moonlight but still it exudes and fills you with fear. ~ RACE unique~ ACT AFGOT AFF 0 OFF U IMM BLMPQ RES C VULN HN WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 46 HROLL 3 ENHA 100.00% MATER none~ HDICE 50d10+4900 MDICE 50d10+500 DDICE 5d8+19 REGEN 0 DTYPE cleave AC -20 -20 -20 -20 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEF SIZE medium DMOD 100 AMOD 0 QUEST 0 End #16104 NAME deathknight black dark malaclypse~ SHORT the Deathknight Malaclypse~ LONG A long-dead man arrayed in the armor of a black knight stands motionless. ~ DESCR This long-dead man is huge, is a deathknight. An outcast corrupted long ago by the black magics, corrupted by the urge for power and complete control of the world at large. Malaclypse was his name then and it remains his name still now. He is huge, carrying an pitch-black shortsword and a shield emblazoned with a dying phoenix. His searingly red eyes pierce into you, hungry to devour your soul as well. ~ RACE unique~ ACT ABGOT AFF 0 OFF ADFK IMM ABLMPQ RES D VULN HN WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 59 HROLL 3 ENHA 100.00% MATER none~ HDICE 60d11+9900 MDICE 50d10+1000 DDICE 11d11+50 REGEN 0 DTYPE acbite AC -29 -29 -30 -27 POS stand stand SEX male GOLD 0 FORM ABHIMVX PARTS ABCD SIZE huge DMOD 100 AMOD 0 QUEST 0 End #16105 NAME mummy staggering decaying~ SHORT a decaying mummy~ LONG A decaying mummy is staggering about aimlessly. ~ DESCR The mummy is covered in rotting burial bandages and filth. Maggots crawl around under them, eating the rotten flesh and thriving on the undead energies of the creature. The mummy's head wrapping is coming undone, and its flesh is black and putrid. As with all undead, the evil red fire of reanimation and necromancy smolders in its eyes. A low moan escapes the mummy's throat as it sees you, but the creature makes no attempt to attack. ~ RACE unique~ ACT AGO AFF 0 OFF CIU IMM LMQ RES F VULN HNY WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 47 HROLL 7 ENHA 100.00% MATER none~ HDICE 50d10+4500 MDICE 20d10+200 DDICE 5d8+19 REGEN 0 DTYPE crush AC -20 -20 -20 -18 POS stand stand SEX either GOLD 0 FORM ABIMV PARTS ABCDEF SIZE medium DMOD 100 AMOD 0 QUEST 0 End #16106 NAME burning spectre demon~ SHORT a burning spectre~ LONG A demon floats menacingly in the room. ~ DESCR This malevolent demon is one of many summoned and controlled by Lord Soth, called up from the burning fire pits of Sargonnas to serve as a guardian of his courtyard. The undead spectre itself is a product of shadows, hatred and fire, and it burns with a physical, emotional and spiritual rage against you. ~ RACE bat~ ACT ABFGO AFF 0 OFF CDFGH IMM ABHM RES FLQ VULN INRSY WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 47 HROLL 4 ENHA 100.00% MATER none~ HDICE 50d10+7700 MDICE 10d10+5000 DDICE 10d4+26 REGEN 0 DTYPE flame AC -26 -26 -26 -24 POS stand stand SEX none GOLD 0 FORM ADGHKMSV PARTS ABCDEFHJKP SIZE large DMOD 100 AMOD 0 QUEST 0 End #16107 NAME elven wife spirit ethereal~ SHORT the ethereal spirit of Soth's wife~ LONG (Black aura) A shadowy spirit of elven looks gazes at you sadly. ~ DESCR The elven form, the blood running down her face and body, the crushed arms ... This must be Lord Soth's wife, trapped here by the evil that she called down upon her husband with her dying breath. She looks sad, like she wishes that she never had condemned her husband to his eternal unlife, and prays each day that she will be taken from this, her eternal prison. ~ RACE unique~ ACT ABGO AFF 0 OFF EFK IMM ABN RES FLR VULN HM WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 39 HROLL 3 ENHA 100.00% MATER none~ HDICE 50d10+9500 MDICE 50d10+5000 DDICE 8d6+35 REGEN 0 DTYPE drain AC -60 -60 -60 -57 POS stand stand SEX female GOLD 0 FORM ADHKMS PARTS ACDEF SIZE medium DMOD 100 AMOD 0 QUEST 0 End #16108 NAME skeleton undead red burning~ SHORT a burning red-boned skeleton~ LONG A burning red skeleton is consumed by a raging inferno. ~ DESCR The skeleton seems to be still "alive" even though it is on fire as you look at it. Even its bones are deep red for some reason. The skeletal hands each clutch onto something that isn't really there ... Or is it? You notice that one of its hands is always frozen into a knife of sorts. Deep down in the skeleton's ribcage, there is what seems to be a black heart, beating against all possiblity. ~ RACE unique~ ACT AFGOT AFF 0 OFF U IMM ABLMPQR RES FHI VULN NS WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 33 HROLL 3 ENHA 100.00% MATER none~ HDICE 50d10+4500 MDICE 50d10+1000 DDICE 5d8+20 REGEN 0 DTYPE stab AC -20 -20 -20 -18 POS stand stand SEX none GOLD 0 FORM AHIMV PARTS ABCGHI SIZE medium DMOD 100 AMOD 0 QUEST 0 End #16109 NAME lurching zombie damned corpse~ SHORT the zombie of an eternally damned warrior~ LONG A living corpse lurches at you from the shadows. ~ DESCR The corpse is a warrior that once challenged Lord Soth ... The corpse was a lot like Lord Soth, too. Proud, courageous, a bit vain. The warrior was determined to defeat the undead man before he could claim any more lives to undeath ... But he failed. Now he is what he hated, a monster, victim of a curse strong enough to last until the High God comes to either prevent the destruction of Krynn ... Or to do it himself. ~ RACE unique~ ACT AFGOT AFF 0 OFF U IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 45 HROLL 4 ENHA 100.00% MATER none~ HDICE 50d10+5000 MDICE 20d10+500 DDICE 5d8+21 REGEN 0 DTYPE punch AC -22 -22 -22 -20 POS stand stand SEX male GOLD 0 FORM ABHIMV PARTS ABCDEF SIZE medium DMOD 100 AMOD 0 QUEST 0 End #16110 NAME minotaur undead zombie reanimated enormous~ SHORT an enormous reanimated minotaur~ LONG (Black Aura) An enormous minotaur rises to its feet as it sees you. ~ DESCR The minotaur is rotting and decaying, hunks of raw flesh gone from bulging arms and legs, fur stripped away to reveal maggots devouring the rotting flesh, an odor so rank you can barely stand it. The minotaur towers above you, nine feet tall, brandishing a club as thick as one of its arms. In its eyes burns undead evil, a red fire welling up deep inside it. As it shifts its arms to raise its club, part of its tunic falls away, and you see maggots writhing inside, falling onto the floor along with rotten black gore, spattering onto you, releasing an odor so foul you want to vomit. ~ RACE unique~ ACT ABFGOT AFF 0 OFF DEKO IMM ABLMPQR RES DI VULN HN WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 52 HROLL 1 ENHA 100.00% MATER none~ HDICE 65d10+11500 MDICE 1d1+100 DDICE 10d11+41 REGEN 0 DTYPE crush AC -80 -80 -80 -80 POS stand stand SEX male GOLD 0 FORM ABHIMV PARTS ABCDEFW SIZE huge DMOD 100 AMOD 0 QUEST 0 End #16111 NAME lich black rotting decaying clerical~ SHORT the lich that was a cleric of Paladine~ LONG (Black Aura) A rotting, decaying lich dressed in clerical robes materializes. ~ DESCR The lich is decaying, the lich is rotten ... The lich came here to fight Lord Soth. The fate that has befallen the man that once was is more horrible to him than anything he ever could have thought would happen to him. On his black and rotten left arm is the bearing of the Platinum Dragon Claw, now corroded and twisted. If this can happen to a cleric of Paladine, imagine ... What could Lord Soth do to you? ~ RACE unique~ ACT ABFGOQ AFF 0 OFF DEFKN IMM ABILMOPQR RES F VULN HNS WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 54 HROLL 3 ENHA 100.00% MATER none~ HDICE 65d10+9500 MDICE 60d10+5000 DDICE 10d5+30 REGEN 0 DTYPE chill AC -62 -62 -62 -62 POS stand stand SEX male GOLD 0 FORM ABHIMV PARTS ABC SIZE large DMOD 100 AMOD 0 QUEST 0 End #16112 NAME lich priestess female~ SHORT the lich priestess who once followed Mishakal~ LONG (Black Aura) A lich with the bearing of the Healing Hand glares at you from the dark. ~ DESCR This lich priestess ... Bears the Healing Hand on her arm. And if this was once a cleric of Mishakal, come to turn the undead of Dargaard ... Why was she defeated in such a horrific way? Her healing spells are now useless, now a sick weapon against the undead that she is a part of. Perhaps that is why she was here in the first place: to sear and burn the undead with healing and peace. But now, she is damned like all of Lord Soth's minions. ~ RACE unique~ ACT ABFGOQ AFF 0 OFF DEFKN IMM ABLMOPQ RES CIR VULN HNS WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 59 HROLL 4 ENHA 100.00% MATER none~ HDICE 50d10+11500 MDICE 25d10+5000 DDICE 5d10+25 REGEN 0 DTYPE chill AC -48 -48 -48 -45 POS stand stand SEX female GOLD 0 FORM AHMV PARTS ABCDEF SIZE medium DMOD 100 AMOD 0 QUEST 0 End #16113 NAME armor suit knight dark~ SHORT a haunted suit of armor~ LONG A suit of armor is against the wall. ~ DESCR The armor is fairly normal, if not antique iron armor. It is holding a sword before it, with its point down, like many suits of armor are positioned that are from the time period. Nothing special to it. ~ RACE unique~ ACT AFGT AFF 0 OFF EFKU IMM ABLMOPQR RES FH VULN ENS WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 39 HROLL 5 ENHA 100.00% MATER none~ HDICE 50d10+9000 MDICE 1d1+10 DDICE 8d6+26 REGEN 0 DTYPE slash AC -34 -34 -34 -34 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEF SIZE large DMOD 100 AMOD 0 QUEST 0 End #16114 NAME guardian undead spectral~ SHORT the spectral guardian of Dargaard Keep~ LONG (Black Aura) The spectral guardian of Dargaard Keep stands watch. ~ DESCR The guardian is truly spectral. It has no real shape, no real definition to it. It has a black glow about it, it is flying, and you can see mostly through it. That's all you can definitely tell about it. There is one other thing ... It is angered that you have dared to come and disturb Dargaard Keep. ~ RACE unique~ ACT ABFGOT AFF 0 OFF CEFK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 40 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d10+8000 MDICE 1d1+100 DDICE 9d11+37 REGEN 0 DTYPE pound AC -26 -26 -26 -27 POS stand stand SEX none GOLD 0 FORM ADHMV PARTS ABCDEF SIZE medium DMOD 100 AMOD 0 QUEST 0 End #16115 NAME zombie servant~ SHORT a servant's zombie~ LONG The zombie of a servant of the Keep stands here dumbly. ~ DESCR The servant was never educated in life, and it remainst that way in unlife. The zombie stands mute and dumb, unwilling to leave the room until given an order or a reason to do so. Still dressed in servant's clothes which are now torn and bloody, serving Lord Soth is still the first priority here. ~ RACE unique~ ACT ABGO AFF 0 OFF EIU IMM ABILMOPQR RES 0 VULN HNS WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 43 HROLL 5 ENHA 100.00% MATER none~ HDICE 50d10+4750 MDICE 10d10+100 DDICE 5d8+15 REGEN 0 DTYPE punch AC -19 -19 -19 -13 POS stand stand SEX either GOLD 0 FORM ABHIMV PARTS ABCDEF SIZE medium DMOD 100 AMOD 0 QUEST 0 End #16116 NAME dog hellhound hound infernal hunting~ SHORT an infernal hellhound~ LONG A hunting dog wanders about with an infernal look in its eyes. ~ DESCR This dog is also a product of the undead power that soaks Dargaard Keep. Wandering about, searching, hunting still for meat and a kill, hunting like it used to, driven by basic instincts and the undead bloodlust. It will eat anything it can, devouring corpses with relish and feasting on the flesh that it finds. Hellfire rages in the eyes, fur is stripped, revealing raw undead muscle, gaping, pus-filled wounds, and bare patches of ribs. ~ RACE dog~ ACT AFGO AFF 0 OFF CDHNU IMM ABILMPQR RES 0 VULN HNS WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 46 HROLL 3 ENHA 100.00% MATER none~ HDICE 50d10+6500 MDICE 10d10+10 DDICE 7d6+23 REGEN 0 DTYPE bite AC -24 -24 -24 -24 POS stand stand SEX either GOLD 0 FORM ABGIMV PARTS ABCDEFHJKUV SIZE medium DMOD 100 AMOD 0 QUEST 0 End #16117 NAME tree corrupted treant grey twisted~ SHORT a corrupted treant~ LONG A twisted grey tree rises up ominously in the still of the courtyard. ~ DESCR The tree might still be alive, but there are no leaves to it, no sign of life at all. The thick trunk is horribly twisted and scarred, probably from all the undead beings roaming the grounds here. ~ RACE unique~ ACT ABFG AFF 0 OFF DO IMM ABLMOPQ RES FRS VULN HJK WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 50 HROLL 4 ENHA 100.00% MATER none~ HDICE 50d10+9900 MDICE 10d10+10 DDICE 8d6+32 REGEN 0 DTYPE beating AC -32 -32 -32 -32 POS stand stand SEX none GOLD 0 FORM ADGH PARTS 0 SIZE huge DMOD 100 AMOD 0 QUEST 0 End #16118 NAME servant skeleton undead grey warrior~ SHORT a grey skeletal warrior~ LONG A grey skeletal warrior stands before you, sword pointed at your throat. ~ DESCR The skeleton has been summoned by Lord Soth to finish the job that he could not . . . Which is to kill you. Sword in hand, pointed at your throat, it looks to have been specially prepared for this task. ~ RACE unique~ ACT ABFGOT AFF 0 OFF EINU IMM ABILMOPQR RES F VULN HNS WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 41 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+3500 MDICE 10d10+10 DDICE 6d6+18 REGEN 0 DTYPE slash AC -18 -18 -18 -18 POS stand stand SEX male GOLD 0 FORM ADHIM PARTS ABC SIZE large DMOD 100 AMOD 0 QUEST 0 End #16119 NAME treant apple tree grey twisted~ SHORT a twisted treant~ LONG A twisted grey apple tree produces rotten fruit. ~ DESCR Under the same influence as the rest of the garden, the tree is now gnarled, grey, and corrupted. It still produces apples, but they are rotten and don't look too appetizing. It is completely devoid of leaves, and its branches wave in the wind ... Except there is no wind, just the cold fog that covers the ground. ~ RACE unique~ ACT ABG AFF 0 OFF DO IMM ABLMOPQ RES FR VULN HJN WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 38 HROLL 3 ENHA 100.00% MATER none~ HDICE 50d10+8500 MDICE 10d10+10 DDICE 5d10+25 REGEN 0 DTYPE crush AC -28 -28 -28 -28 POS stand stand SEX none GOLD 0 FORM ADI PARTS 0 SIZE huge DMOD 100 AMOD 0 QUEST 0 End #16120 NAME undead mage abyss~ SHORT the undead mage of the Abyss~ LONG (Black Aura) A black-robed mage floats eerily before you. ~ DESCR The mage floats though he has legs to stand on. His skin is black and stretched over his skeletal frame. Pure magic courses through what used to be veins, pure evil burns red in his eyesockets now. Dressed in solid black robes, he exudes evil magic in every form imaginable. Now he lives in Dargaard Keep in order to protect it with his Abyss-borne powers from intruders like you. ~ RACE unique~ ACT ABFGOR AFF 0 OFF DIKN IMM ABILMOPQR RES C VULN NSY WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 54 HROLL 2 ENHA 100.00% MATER none~ HDICE 65d10+9900 MDICE 50d10+5000 DDICE 10d5+30 REGEN 0 DTYPE magic AC -61 -61 -61 -61 POS stand stand SEX male GOLD 0 FORM AHIMV PARTS ABCDEF SIZE large DMOD 100 AMOD 0 QUEST 0 End #16121 NAME evil force cloud~ SHORT a force of sheer evil~ LONG A shimmering black mass of evil power fills the room. ~ DESCR This force of evil is so great and powerful that it alone could give energy and driving force to all the undead forces of Krynn for uncountable aeons. It terrifies, it shocks, and it is possessed with only one thought: to kill off all life and goodness and replace it with darkness and death. ~ RACE unique~ ACT ABFGO AFF 0 OFF A IMM ABIKLMOPQR RES CDHS VULN N WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 44 HROLL 0 ENHA 100.00% MATER none~ HDICE 70d10+9000 MDICE 50d10+5000 DDICE 10d6+44 REGEN 0 DTYPE chill AC -45 -45 -45 -40 POS stand stand SEX none GOLD 0 FORM ADIKLSc PARTS 0 SIZE giant DMOD 100 AMOD 0 QUEST 0 End #16122 NAME shadow lich~ SHORT the shadow of a lich~ LONG A shadow of a lich comes out of the cloud of evil. ~ DESCR The lich is just a shadow, something constructed of pure hate and a desire to purge the realms of life, love, and light. ~ RACE unique~ ACT ABFGO AFF 0 OFF U IMM ABILMOPQR RES 0 VULN HNS WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 22 HROLL 2 ENHA 100.00% MATER none~ HDICE 6d12+853 MDICE 10d10+10 DDICE 4d6+8 REGEN 0 DTYPE scratch AC -9 -9 -9 -9 POS stand stand SEX none GOLD 0 FORM ADHIMc PARTS ABCDEF SIZE medium DMOD 100 AMOD 0 QUEST 0 End #16123 NAME dracolich huge mount red~ SHORT a huge red dracolich~ LONG (Black Aura) A hulking lich-dragon towers above you, wings beating slowly. ~ DESCR The dracolich is surrounded by a perpetual black aura of hatred and evil. It is outfitted in black battle armor, the kind that dragonriders use for their mounts. On the breast of the armor is the signet of Dargaard Keep, and that can only mean that this enormous red beast is Lord Soth's personal mount, to ride into battle and to bring about more death, more loss of life. As it sees you, the dragon opens wide its mouth and hisses, blasting the room with hot, putrid breath. This contrasts sharply with the horrid chill that radiates from its body. ~ RACE unique~ ACT ABFGOT AFF 0 OFF CDFM IMM ABILMOPQR RES CDE VULN NS WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 61 HROLL 3 ENHA 100.00% MATER none~ HDICE 75d30+15000 MDICE 45d12+5000 DDICE 10d8+35 REGEN 0 DTYPE bite AC -55 -55 -53 -51 POS stand stand SEX none GOLD 0 FORM ABCHIMZc PARTS ABC SIZE giant DMOD 100 AMOD 0 QUEST 0 End #16124 NAME necromancer experienced~ SHORT an experienced necromancer~ LONG (Black Aura) A drow dressed in black robes contemplates the skeleton at his feet. ~ DESCR The drow looks up at you. You can see that his face is beginning to tighten and become wrinkled with the powers that he uses. The powers are taking his life slowly, but he knows his fate: to be resurrected as a lich in Lord Soth's service. He is here to learn very difficult spells of necromancy from the one man who can teach him more. ~ RACE unique~ ACT ABFGR AFF 0 OFF 0 IMM ABM RES EHILPQR VULN NSY WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 48 HROLL 6 ENHA 100.00% MATER none~ HDICE 50d10+8500 MDICE 100d10+5000 DDICE 10d4+28 REGEN 0 DTYPE magic AC -50 -50 -49 -43 POS stand stand SEX male GOLD 0 FORM ACHIMV PARTS ABCDEF SIZE medium DMOD 100 AMOD 0 QUEST 0 End #16125 NAME nightgaunt black~ SHORT a servitor nightgaunt~ LONG Something flaps its wings slowly in the air, invisible against the night. ~ DESCR The creature ... A nightgaunt, something conjured out of blackest horror and fear. It is oily and smooth, covered with thick, rubbery black hide and has two large horns on its head, stretching outwardss and curving back in. Its wings make no noise, its tail lashes needlessly and disturbingly. It does not speak, it does not even grin, for it has no face, just a blackness where a face should be. All it does is fly and crush and lash its tail. Such is its way. ~ RACE unique~ ACT AGO AFF 0 OFF CDEFHKNU IMM ABLMR RES CEFHIK VULN NS WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 45 HROLL 3 ENHA 100.00% MATER none~ HDICE 50d10+6500 MDICE 10d10+10 DDICE 6d7+22 REGEN 0 DTYPE scratch AC -23 -23 -24 -19 POS stand stand SEX none GOLD 0 FORM ABHMV PARTS ABCDEFPQ SIZE medium DMOD 100 AMOD 0 QUEST 0 End #16126 NAME ghoul creature~ SHORT an enraged ghoul-like creature~ LONG Something glares at you from the shadows . ~ DESCR The something appears to be some sort of ghoul, but you can't tell for certain. It is vaguely humanoid, vaguely canine ... It is something very foul and odious. The loathsome air around it stinks almost as bad as a dragon does, but with some sort of difference to it. The creature's hide is rubbery and unpleasant, covering a body that slumps forward, and has two arms ending in sharp claws, all topped with a dog-like head full of sharp, jagged incisors. It walks about on hoof-feet, something very odd ... There is something decidedly unnatural about the beast, whatever it may be. ~ RACE unique~ ACT AFGO AFF 0 OFF EFNU IMM ABM RES DKLQR VULN N WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 46 HROLL 6 ENHA 100.00% MATER none~ HDICE 50d10+6600 MDICE 10d10+10 DDICE 6d7+26 REGEN 0 DTYPE bite AC -24 -23 -24 -20 POS stand stand SEX none GOLD 0 FORM ACHIM PARTS ABCDEF SIZE medium DMOD 100 AMOD 0 QUEST 0 End #0 #OBJDATA #16100 NAME armor blackened solamnic plate~ SHORT a suit of blackened Solamnic plate~ DESCR An antique suit of black armor resembling the armor of the Solamnic Knights lays on the floor.~ MAT steel~ TYPE armor BCEF CF BCEF AF 0 EXTRA 1 7 0 17306832 WEAR AD LEVEL 40 WEIGHT 34 COST 0 COND 100 Affect O 1 -1 0 Affect O 12 50 0 Affect O 5 -2 0 Affect O 13 -20 0 Affect O 17 -15 0 Affect O 18 5 0 Affect O 19 5 0 EDESC plate solamnic blackened darkened armor~ It is embossed with what used to be the White Rose of Solamnia ... Now it is blackened all over, and the Rose is now Black. ~ End #16101 NAME throne~ SHORT the black throne of Lord Soth~ DESCR A throne of flame-blasted black stone towers in the center of the hall.~ MAT stone~ TYPE furniture 0 0 0 0 0 EXTRA 1 4 0 17055760 WEAR 0 LEVEL 35 WEIGHT 9 COST 0 COND 100 EDESC throne~ It is evil and darkened, and it feels like the focal point of the room ... Like the focal point for souls. ~ End #16102 NAME broadsword rusted jagged iron~ SHORT a rusty, jagged iron broadsword~ DESCR A rusty broadsword emitting undead intent lies on the floor.~ MAT iron~ TYPE weapon sword 5 7 cleave D EXTRA 1 3 0 208 WEAR AN LEVEL 30 WEIGHT 16 COST 0 COND 100 Affect O 13 15 0 Affect O 5 -1 0 Affect O 19 4 0 EDESC jagged broadsword iron rusty~ Although rusty, it is jagged and sharp, able to do heavy damage with one swing of its thick, heavy blade. ~ End #16103 NAME gloves gauntlets blackened solamnic~ SHORT a pair of blackened Solamnic gauntlets~ DESCR Two black gauntlets bearing an uncanny resemblance to Solamnic armor lie here.~ MAT steel~ TYPE armor BF BCE BF ACE 0 EXTRA 1 7 0 17307856 WEAR AH LEVEL 40 WEIGHT 20 COST 0 COND 100 Affect O 17 -15 0 Affect O 4 2 0 Affect O 19 4 0 EDESC gauntlets blackened solamnic~ They are blackened and evil, and glow with a slightly red unlight ... On each finger of the right glove are tiny red runes. ~ End #16104 NAME elven skirt torn tattered grey~ SHORT a tattered grey elven skirt~ DESCR A pile of torn and tattered grey cloth has a slight odor of death and perfume.~ MAT cloth~ TYPE armor BD ACD BD ABE 0 EXTRA 1 3 0 267264 WEAR AF LEVEL 30 WEIGHT 7 COST 0 COND 100 Affect O 12 70 0 Affect O 13 15 0 EDESC skirt tattered torn grey elven~ It looks like an old, worn elven skirt that was once snowy-white and decorated with beautiful designs, but time and something more profound than time has ruined it forever. ~ End #16105 NAME shield tower onyx~ SHORT a tower shield of black onyx~ DESCR A large tower shield with a horrific bearing on it radiates black fire.~ MAT steel~ TYPE armor 0 0 0 0 0 EXTRA 1 7 0 17565904 WEAR AJ LEVEL 0 WEIGHT 41 COST 12000 COND 100 Affect O 19 3 0 Affect O 12 -60 0 Affect O 1 2 0 Affect O 3 2 0 Affect O 17 -15 0 EDESC black steel shield kite dying phoenix~ The phoenix depicted on the shield is being consumed by a black fire, and the impression is that this phoenix will never rise back to life again. The fire seems as if it is absorbing all light, as if it were real. ~ End #16106 NAME longsword pitchblack black~ SHORT a longsword wrapped in black flame~ DESCR A longsword burning with black flame sears the ground and absorbs the light.~ MAT steel~ TYPE weapon sword 6 8 drain C EXTRA 1 8 0 17566416 WEAR AN LEVEL 33 WEIGHT 17 COST 0 COND 100 Affect O 1 -1 0 Affect O 19 7 0 Affect O 18 7 0 Affect O 5 -1 0 Affect O 13 -20 0 EDESC longsword sword pitch black~ The blade is black and shaped like a forked tongue, and it is constantly dripping thick, red blood. The sword seems to take in all light and life around it. ~ LIMIT 4 End #16107 NAME wrappings head mummy decaying~ SHORT a mummy's decaying head wrappings~ DESCR A pile of putrid, filthy rags is heaped on the floor.~ MAT cloth~ TYPE armor ABD ABCD ABD BCE 0 EXTRA 1 3 0 4176 WEAR AE LEVEL 30 WEIGHT 7 COST 0 COND 100 Affect O 19 4 0 Affect O 1 3 0 Affect O 4 -1 0 Affect O 3 -2 0 Affect O 12 -30 0 EDESC head wrappings decaying mummy~ The rags are old and smell horrible, a combination of death and embalming fluids. ~ End #16108 NAME bed old musty~ SHORT an old musty bed~ DESCR An old, musty bed is in the corner of the room, the bedclothes eaten away.~ MAT wood~ TYPE furniture 0 0 0 0 0 EXTRA 1 1 0 262144 WEAR 0 LEVEL 30 WEIGHT 6 COST 0 COND 100 EDESC bed old musty~ The bedclothes look like they've been eaten away by moths. The bed itself is giving off a damp, musty odor, probably from mold and fungus growing on it. You can at least try to use it ... If you're not too scared of something coming and eating YOU. ~ End #16109 NAME goblet silver fine blood~ SHORT a fine silver goblet~ DESCR A goblet of fine silver sits here.~ MAT silver~ TYPE drink 10 10 'blood' 0 0 EXTRA 0 0 WEAR AO LEVEL 30 WEIGHT 9 COST 0 COND 100 EDESC goblet silver fine blood~ As you look inside the goblet, you see a distinctive red stain. ~ End #16110 NAME table dining long wooden~ SHORT a great dining table~ DESCR A great dining table extends most of the length of the hall.~ MAT wood~ TYPE furniture 0 0 0 0 0 EXTRA 1 1 0 262144 WEAR 0 LEVEL 30 WEIGHT 6 COST 0 COND 100 EDESC wooden table long great dining~ The long, wooden table seems to not have aged at all. It is of the finest oak, covered with beautiful plates and candelabras. ~ End #16111 NAME scythe ethereal shimmering cold~ SHORT a cold-bladed ethereal scythe~ DESCR A shimmering scythe fades in and out of your sight.~ MAT magic~ TYPE weapon polearm 5 10 slice BCF EXTRA 1 4 0 17039440 WEAR AN LEVEL 30 WEIGHT 7 COST 0 COND 100 Affect O 12 -10 0 Affect O 19 5 0 Affect O 1 -1 0 EDESC scythe cold ethereal shimmering~ The blade chills you as you touch the staff, and the aura around it feels like that of a wraith. ~ End #16112 NAME key tarnished silver~ SHORT a tarnished silver key~ DESCR A dull, tarnished silver key lies on the floor, encrusted with blood.~ MAT silver~ TYPE key 0 0 0 0 0 EXTRA 1 2 0 524352 WEAR AO LEVEL 35 WEIGHT 9 COST 0 COND 100 EDESC key tarnished silver~ It must have gleamed beautifully when it was new ... The key is sculpted with designs of intricate lace. ~ End #16113 NAME fourposter poster bed large~ SHORT a large four-poster bed~ DESCR A large four-poster bed is in the middle of the room.~ MAT wood~ TYPE furniture 0 0 0 0 0 EXTRA 1 3 0 17055744 WEAR 0 LEVEL 30 WEIGHT 6 COST 0 COND 100 EDESC bed large fourposter poster~ The bed must have been Soth's and his wife's. It was probably very beautiful at the time when it was in use, but now it is ruined and has not been used for a long, long time. ~ End #16114 NAME key courtyard nondescript~ SHORT a nondescript key~ DESCR A fairly normal key lies here.~ MAT iron~ TYPE key 0 0 0 0 0 EXTRA 0 0 WEAR AO LEVEL 0 WEIGHT 9 COST 0 COND 100 EDESC key courtyard nondescript~ It's just a key, but on the head, it says "To the courtyard." ~ End #16115 NAME chandelier fallen crystal~ SHORT a fallen crystal chandelier~ DESCR A fallen crystal chandelier has crushed a chair under its weight.~ MAT gem~ TYPE trash 0 0 0 0 0 EXTRA 1 5 0 17055824 WEAR 0 LEVEL 40 WEIGHT 6 COST 0 COND 100 EDESC crystal chandelier fallen~ The chandelier fell atop the chair to the right of the head of the table, the seat that would have belonged to Soth's wife. And as legend has it, before she died she cursed Soth to eternal corruption in an undead body with her last breath. Even now, the chandelier exudes evil and malice. ~ End #16116 NAME black chest oaken bolted steel~ SHORT a black oaken chest~ DESCR A black chest bolted with steel sits beside the throne.~ MAT wood~ TYPE container 10000 ABCD 16117 100 100 EXTRA 1 3 0 17055744 WEAR 0 LEVEL 35 WEIGHT 6 COST 0 COND 100 EDESC oaken black chest steel bolted~ The chest is made of oak, stained black and reinforced with steel. ~ End #16117 NAME simple steel key~ SHORT a simple steel key~ DESCR A simple key of steel is here.~ MAT steel~ TYPE key 0 0 0 0 0 EXTRA 1 2 0 4224 WEAR AO LEVEL 35 WEIGHT 10 COST 0 COND 100 EDESC steel key simple~ It is a simple key, with no real distinguishing features to it. ~ End #16118 NAME gold small amount coins~ SHORT a small amount of gold~ DESCR A small amount of gold is in the chest.~ MAT gold~ TYPE money 0 0 0 0 0 EXTRA 1 1 0 524288 WEAR A LEVEL 1 WEIGHT 10 COST 0 COND 100 End #16119 NAME red key bone barbed~ SHORT a barbed red key of bone~ DESCR A crimson key of bone lies at your feet.~ MAT bone~ TYPE key 0 0 0 0 0 EXTRA 1 5 0 17043473 WEAR AO LEVEL 30 WEIGHT 8 COST 0 COND 100 EDESC key barbed red bone~ The key is needle-sharp in places, smooth as bone in others. Its deep red glow gives you an idea of the evil power contained within. ~ End #16120 NAME wedding gown intangible elven~ SHORT an intangible elven wedding gown~ DESCR A wedding gown that you can barely make out shimmers on the floor..~ MAT magic~ TYPE armor CDE CDE CDE DEF 0 EXTRA 1 8 0 17630305 WEAR AD LEVEL 38 WEIGHT 6 COST 0 COND 100 Affect O 4 3 0 Affect O 12 35 0 Affect O 18 5 0 EDESC gown wedding intangible elven~ The gown looks smeared with blood, but still glowing with a faint bluish- gold aura of light and goodness. It is of obvious elven design, and is absolutely beautiful, even though it flickers in and out of your sight. ~ End #16121 NAME veil wedding immaterial elven~ SHORT an immaterial elven wedding veil~ DESCR An immaterial white wedding veil lies heaped on the floor.~ MAT magic~ TYPE armor CE CE CE ADF 0 EXTRA 1 8 0 17630305 WEAR AE LEVEL 38 WEIGHT 4 COST 0 COND 100 Affect O 12 50 0 Affect O 17 -20 0 Affect O 2 2 0 Affect O 3 2 0 EDESC veil wedding immaterial elven~ The veil shimmers in and out of your sight, even if you wear it. It is as if it were not wholly of this realm, nor wholly of the spiritual realm. The veil is beautiful and white, glowing with a magical radiance. ~ End #16122 NAME chair waiting old~ SHORT an old waiting chair~ DESCR An old but comfortable-looking chair is up against the wall.~ MAT wood~ TYPE furniture 0 0 0 0 0 EXTRA 1 2 0 278528 WEAR 0 LEVEL 35 WEIGHT 6 COST 0 COND 100 EDESC chair old waiting~ The chair is old and big, but it still looks comfortable after untold years of not being used. ~ End #16123 NAME cape solamnic torn tattered black red cloak~ SHORT a torn red and black Solamnic cape~ DESCR A torn, tattered and worn Solamnic cloak lies on the floor in a thick heap.~ MAT cloth~ TYPE armor ABE ADE ABE ABF 0 EXTRA 1 5 0 530512 WEAR AK LEVEL 38 WEIGHT 7 COST 0 COND 100 Affect O 5 -1 0 Affect O 17 -10 0 Affect O 18 5 0 Affect O 19 5 0 Affect O 1 -2 0 EDESC cape torn tattered cloak solamnic red black~ The cape is ancient beyond belief, incredibly surviving unknown years and years of use and war. The cape is darkened with necromancy, and the once-white rose that graced the rear of the cloak is blackened. ~ End #16124 NAME nightstand table old~ SHORT an old nightstand~ DESCR An old nightstand is next to the bed.~ MAT wood~ TYPE trash 0 0 0 0 0 EXTRA 1 3 0 17055744 WEAR 0 LEVEL 30 WEIGHT 6 COST 0 COND 100 EDESC nightstand old table~ The nightstand is a beautifully carved piece of craftsmanship, possibly of either elven or dwarven creation. Intricate designs are carved all over the table, weaving in and out of each other with fluid grace. ~ End #16125 NAME shrine small stone~ SHORT a small stone shrine~ DESCR A small stone shrine is set up against the eastern wall.~ MAT stone~ TYPE trash 0 0 0 0 0 EXTRA 1 4 0 17055808 WEAR 0 LEVEL 35 WEIGHT 9 COST 0 COND 100 EDESC shrine small stone~ The shrine is small, made of fairly common grey stone, much like the stone that makes up the walls of the Keep. A small offering plate is on the shrine, used to hold gifts and sacrifices to Paladine and the gods of good, but of late, it has not been used at all, but it has not been defiled, either. ~ End #16126 NAME altar small wooden~ SHORT a small wooden altar~ DESCR A small wooden altar is set up at the eastern wall.~ MAT wood~ TYPE furniture 0 0 0 0 0 EXTRA 1 3 0 278592 WEAR 0 LEVEL 35 WEIGHT 6 COST 0 COND 100 EDESC altar wooden small~ The altar is a simple wooden altar, with some delicate stylizations of the gods of good on it. It is cushioned for kneeling in prayer, but the soft pillows used for it have since begun to rot away and crumble. Mysteriously, even though the Keep is inhabited by many undead, the altar has not been defiled or ruined in any way. ~ End #16127 NAME helmet full battle blackened solamnic~ SHORT a blackened full Solamnic battle helmet~ DESCR A black full helm representing the armor of the Knights of Solamnia rests on the ground.~ MAT steel~ TYPE armor BCDE CE BCDE BE 0 EXTRA 1 6 0 17307728 WEAR AE LEVEL 35 WEIGHT 27 COST 0 COND 100 Affect O 19 3 0 Affect O 12 15 0 Affect O 3 -10 0 Affect O 17 -10 0 Affect O 1 -1 0 EDESC helmet full blackened solamnic battle~ The helmet is full around the face and head, protecting everything but the eyes. The air around the helmet is cold and strangely fearsome, like a great evil wore this helmet. The tassle on the helmet is vermillion, a deep red that seems like it was dyed with blood. ~ End #16128 NAME black heart skeleton burning~ SHORT the black heart of a burning skeleton~ DESCR The impossibly beating black heart of a skeleton lies on the ground in a pool of blood.~ MAT food~ TYPE treasure 0 0 0 0 0 EXTRA 1 7 0 17109200 WEAR AO LEVEL 30 WEIGHT 4 COST 0 COND 100 Affect O 13 -10 0 Affect O 12 10 0 Affect O 19 2 0 Affect O 1 -1 0 EDESC heart beating black~ The beating is rhythmic ... Not so unnatural. Holding it, you get an evil feeling from the blood that drips down your hand constantly. And for as long as you've seen it, black blood has never ceased to pour from the horrific organ. ~ End #16129 NAME candelabra silver~ SHORT a silver candelabra~ DESCR A silver candelabra is here, unused.~ MAT silver~ TYPE light 0 0 ABCFGHIJ 0 0 EXTRA 1 3 0 263169 WEAR AO LEVEL 30 WEIGHT 9 COST 0 COND 100 EDESC silver candelabra~ There are enough candles in here to last for a long time, it seems. ~ End #16130 NAME hand axe iron green light~ SHORT a light iron green-tinted hand axe~ DESCR A hand axe is tainted a peculiar green color.~ MAT iron~ TYPE weapon axe 4 12 cleave H EXTRA 1 1 0 64 WEAR AN LEVEL 30 WEIGHT 23 COST 0 COND 100 Affect O 18 4 0 Affect O 14 25 0 Affect O 19 4 0 Affect O 2 1 0 EDESC hand axe iron green light~ The surprising thing about this axe is its lightness for being made entirely of iron ... The other surprising thing is the odd green tint which the weapon has. Iron is usually reddish. ~ End #16131 NAME gnarled wooden staff steelcapped blue~ SHORT a gnarled wooden staff capped with blue steel~ DESCR A gnarled wooden staff lies on the floor.~ MAT wood~ TYPE weapon staff 4 12 wrath CF EXTRA 1 8 0 17565251 WEAR AN LEVEL 35 WEIGHT 23 COST 0 COND 100 Affect O 1 1 0 Affect O 13 50 0 Affect O 18 2 0 EDESC staff wooden gnarled blue steelcapped~ The staff is twisted and has a strange aura, neither holy nor unholy. At the tip of the steel cap is a worn symbol of the Healer. ~ End #16132 NAME mace obsidian emeralds inlaid~ SHORT a massive obsidian mace inlaid with emeralds~ DESCR A black club sparkling with emeralds is glittering in the light.~ MAT mineral~ TYPE weapon mace 3 16 smash 0 EXTRA 1 4 0 83 WEAR AN LEVEL 37 WEIGHT 18 COST 6000 COND 100 Affect O 1 -1 0 Affect O 14 -50 0 Affect O 2 -2 0 Affect O 19 6 0 Affect O 18 -5 0 EDESC mace obsidian emeralds inlaid~ The club is almost too heavy to use. You'd have to be strong as a minotaur to even hold it with one hand. But it is absolutely beautiful, with all the emeralds set against the black obsidian. ~ End #16133 NAME platinum flail morningstar star diamond spiked~ SHORT a platinum morningstar spiked with diamonds~ DESCR A silvery spiked flail lies unused on the floor.~ MAT metal~ TYPE weapon flail 4 11 crush 0 EXTRA 1 5 0 17303618 WEAR AN LEVEL 38 WEIGHT 18 COST 0 COND 100 Affect O 12 35 0 Affect O 4 1 0 Affect O 19 2 0 EDESC platinum morninstar spiked diamonds~ The head is beautiful, and the diamonds glitter in the light wonderfully. It is connected to the haft by a rather long chain, and the haft itself is carved from ebon wood. Into the central part of it is an elegant sign of the Platinum Dragon Claw. ~ End #16134 NAME window~ SHORT a window~ DESCR A window is carved out of the stone of the wall.~ MAT stone~ TYPE trash 0 0 0 0 0 EXTRA 1 3 0 17055744 WEAR 0 LEVEL 30 WEIGHT 9 COST 0 COND 100 EDESC window~ Looking out the window, out into the dark skies beyond the Keep, you get a feeling of peacefulness. You can see well into the distance, and you are quite high up in the Keep. A fall from this height would be fatal to you. ~ End #16135 NAME wisp ether ghostly~ SHORT a wisp of ether~ DESCR A ghostly wisp floats passively in the air.~ MAT magic~ TYPE treasure 0 0 0 0 0 EXTRA 1 10 0 17633521 WEAR AC LEVEL 35 WEIGHT 2 COST 0 COND 100 Affect O 13 30 0 Affect O 12 45 0 Affect O 17 -8 0 Affect O 1 1 0 EDESC wisp ether ghostly~ It is somewhat immaterial, but you can still strangely touch and look at it. ~ End #16136 NAME bookshelf tall stone~ SHORT a stone bookshelf~ DESCR A tall stone bookshelf is carved into the wall.~ MAT stone~ TYPE container 1000 0 0 1000 1 EXTRA 1 3 0 17055744 WEAR 0 LEVEL 1 WEIGHT 9 COST 0 COND 100 EDESC bookshelf tall stone~ The bookshelf is elegantly carved out of the very wall. ~ End #16137 NAME solamnic code book old copy~ SHORT a copy of the Solamnic Code~ DESCR An old book with a leather cover lies here.~ MAT paper~ TYPE treasure 0 0 0 0 0 EXTRA 1 3 0 17039424 WEAR AO LEVEL 30 WEIGHT 3 COST 0 COND 100 Affect O 3 2 0 Affect O 19 2 0 EDESC solamnic code book old~ The code is a simple yet elegant book of parchment, small and beautiful. On the cover is simply inscribed "Est Sularus Oth Mithas." ~ End #16138 NAME footstool small oak~ SHORT an oak footstool~ DESCR An oak footstool is in front of the chair.~ MAT wood~ TYPE furniture 0 0 0 H 0 EXTRA 1 3 0 17055744 WEAR 0 LEVEL 60 WEIGHT 6 COST 10000 COND 100 End #16139 NAME chair reading~ SHORT a reading chair~ DESCR A reading chair is set beside the wall.~ MAT wood~ TYPE furniture 0 0 0 K 0 EXTRA 1 3 0 17055744 WEAR 0 LEVEL 60 WEIGHT 6 COST 10000 COND 100 EDESC reading chair~ For as old as it must be, it still looks very comfortable. ~ End #16140 NAME desk oak~ SHORT a grand oak desk~ DESCR A grand oak desk is against the wall.~ MAT wood~ TYPE furniture 0 0 0 0 0 EXTRA 1 3 0 17055744 WEAR 0 LEVEL 1 WEIGHT 6 COST 0 COND 100 EDESC oak desk~ It is beautiful and antique, and covered with a thick layer of dust. The craftsmanship is obviously dwarven, since you can barely tell where the individual pieces of the desk were fitted together. ~ End #16141 NAME large window~ SHORT a large window~ DESCR A large window is opened in the north wall.~ MAT stone~ TYPE trash 0 0 0 0 0 EXTRA 1 3 0 17055744 WEAR 0 LEVEL 2 WEIGHT 9 COST 0 COND 100 EDESC window large~ Looking out the large picture window, you can see a hauntingly beautiful vista of the Vingaard mountains. Mist is all about them, and they look as if they were taken from a faerie tale. ~ End #16142 NAME window~ SHORT a wide window~ DESCR A wide window is carved out of the wall.~ MAT stone~ TYPE trash 0 0 0 0 0 EXTRA 1 3 0 17055744 WEAR 0 LEVEL 1 WEIGHT 9 COST 0 COND 100 EDESC window wide~ The view here is breathtaking, like many of the creatures that now inhabit Dargaard Keep. You can see the misty mountaintops of Vingaard for miles and miles. ~ End #16143 NAME torso armor iron~ SHORT the torso of a suit of armor~ DESCR The torso of an antique iron armor rocks on the floor.~ MAT iron~ TYPE armor ACF ACDE ADF CE 0 EXTRA 1 7 0 16863440 WEAR AD LEVEL 35 WEIGHT 33 COST 0 COND 100 Affect O 19 -5 0 Affect O 18 -4 0 Affect O 1 -2 0 Affect O 2 -2 0 EDESC torso iron armor~ The armor radiates magic and malevolence, daring any to wear it. ~ End #16144 NAME sword iron antique~ SHORT a black iron antique longsword~ DESCR An old-looking iron sword lies on the ground.~ MAT iron~ TYPE weapon sword 5 9 slash D EXTRA 1 6 0 16847056 WEAR AN LEVEL 35 WEIGHT 16 COST 0 COND 100 Affect O 18 -5 0 Affect O 13 -50 0 Affect O 1 -2 0 Affect O 19 -5 0 EDESC antique iron sword~ The sword doesn't look real, like it was taken from a sketch of a sword and given substance. It almost seems to be daring you to hold it in your hand. ~ End #16145 NAME fountain marble mossy mosscovered~ SHORT a moss-covered fountain~ DESCR A large marble fountain, covered with black moss, has been built in the center of the clearing.~ MAT mineral~ TYPE drink 100000 100000 'blood' 0 0 EXTRA 1 3 0 17055744 WEAR 0 LEVEL 12 WEIGHT 8 COST 0 COND 100 EDESC marble fountain moss~ The fountain may have been endlessly spraying water in its day, but now it has been corrupted and only endlessly spews forth a jet of thick red blood. ~ End #16146 NAME blood pool thick~ SHORT a pool of blood~ DESCR A pool of thick red blood seeps from beneath a stone wall to the west.~ MAT liquid~ TYPE drink 100 100 'blood' 0 0 EXTRA 1 3 0 17055744 WEAR 0 LEVEL 12 WEIGHT 2 COST 0 COND 100 EDESC pool blood thick~ The blood is slowly coming from the wall to the west, but the wall is just high enough so that you can't see over it. ~ End #16147 NAME log fallen grey tree~ SHORT a fallen grey log~ DESCR A fallen tree lies on the cold soil of the courtyard.~ MAT wood~ TYPE trash 0 0 0 0 0 EXTRA 1 3 0 17039376 WEAR 0 LEVEL 10 WEIGHT 6 COST 0 COND 100 EDESC tree fallen grey log~ The tree seems to have been felled quite recently. ~ End #16148 NAME scimitar sword grey~ SHORT a skeletal scimitar~ DESCR A sword rests here.~ MAT bone~ TYPE weapon sword 3 9 slash EF EXTRA 1 5 0 35408 WEAR AN LEVEL 30 WEIGHT 20 COST 0 COND 100 End #16149 NAME apple rotten~ SHORT a rotten apple~ DESCR An apple rots on the ground.~ MAT food~ TYPE food 0 0 0 0 0 EXTRA 0 0 WEAR AO LEVEL 1 WEIGHT 4 COST 0 COND 100 EDESC apple rotten~ Ugh ... Not even the worms will eat this one. ~ End #16150 NAME tapestry magic~ SHORT a tapestry depicting great magic~ DESCR A tapestry that shows great acts of magic lies stretched out on the floor.~ MAT cloth~ TYPE armor E ACE E BCDE 0 EXTRA 1 7 0 17629251 WEAR AK LEVEL 35 WEIGHT 7 COST 0 COND 100 Affect O 2 -1 0 Affect O 3 2 0 Affect O 4 2 0 Affect O 12 50 0 EDESC tapestry magic~ A great battle of sorcerers is shown on this old tapestry, and great magical power flows from the cloth. It shimmers with energy. ~ End #16151 NAME tapestry war~ SHORT a tapestry depicting great war~ DESCR A tapestry showing a great scene of battle is laid out on the ground.~ MAT cloth~ TYPE armor E ACE E BCDE 0 EXTRA 1 6 0 17629187 WEAR AK LEVEL 35 WEIGHT 7 COST 6500 COND 100 Affect O 2 1 0 Affect O 5 2 0 Affect O 1 2 0 Affect O 19 4 0 EDESC tapestry war~ The tapestry exhibits explicit acts of war and violence. Strong bloodlust exudes from the cloth. ~ End #16152 NAME bed bunked servants~ SHORT a set of bunked beds~ DESCR Two beds are bunked in the corner, one atop the other.~ MAT wood~ TYPE furniture 0 0 0 K 0 EXTRA 1 1 0 16384 WEAR 0 LEVEL 60 WEIGHT 6 COST 1000 COND 100 EDESC beds bunked servants~ The beds look narrow but comfortable, just enough for the servants that were employed here. ~ End #16153 NAME ring skull bone~ SHORT a ring embellished with a skull~ DESCR A small ring of bone lies on the floor.~ MAT bone~ TYPE armor AD BCD ABD BC 0 EXTRA 1 2 0 80 WEAR AB LEVEL 30 WEIGHT 4 COST 0 COND 100 Affect O 13 -20 0 Affect O 18 4 0 Affect O 12 25 0 Affect O 1 1 0 EDESC ring skull bone~ The ring is made from smooth carved bone, and at the top, where a jewel would normally be, is a very tiny skull, something that would probably not be an easy thing to find in Krynn. ~ End #16154 NAME girdle steel black skull~ SHORT a black steel girdle decorated with a skull~ DESCR A tight girdle made of blackened steel is on the ground.~ MAT steel~ TYPE armor BE CD BE ABD 0 EXTRA 1 4 0 4626 WEAR AL LEVEL 32 WEIGHT 13 COST 0 COND 100 Affect O 17 -15 0 Affect O 18 -3 0 Affect O 2 -1 0 EDESC girdle steel black skull~ The girth looks tight ... You might have a hard time of getting the thing off. And although horrible, it is strangely beautiful. Something about it compels you to look at it, something about the image of pain projected by the skull. ~ End #16155 NAME rose ring black silver~ SHORT a silver ring of the Order of the Rose~ DESCR A silver ring with a black rose on it glistens in the light.~ MAT silver~ TYPE armor AE ACD AE ABD 0 EXTRA 1 4 0 2130 WEAR AB LEVEL 34 WEIGHT 4 COST 0 COND 100 Affect O 5 -3 0 Affect O 13 50 0 Affect O 1 2 0 Affect O 19 6 0 EDESC rose ring silver black~ It is beautiful and ugly at the same time. Obviously of Solamnic make, although very old, it has been desecrated by evil and something about it makes you feel stronger and weaker at the same time. ~ End #16156 NAME ring ruby adamantite~ SHORT a ruby ring streaked with adamantite~ DESCR A ring of solid red crystal laced with metal sticks out strangely.~ MAT gem~ TYPE armor BD ABCD ACD ABD 0 EXTRA 1 6 0 264401 WEAR AB LEVEL 32 WEIGHT 3 COST 0 COND 100 Affect O 3 -1 0 Affect O 17 -5 0 Affect O 19 3 0 Affect O 1 2 0 EDESC ring red ruby adamantite~ The ring is solid ruby, somehow marbled with adamantite. The effect is somewhat startling, so much that the pattern sticks in your mind. The colours blend together well, creating a feeling of strength. ~ End #16157 NAME scale vambraces stained~ SHORT a pair of stained scale-mail vambraces~ DESCR Some scale-mail vambraces lie on the floor, glowing with a strange light.~ MAT iron~ TYPE armor ACE E ABCE ABD 0 EXTRA 1 3 0 81 WEAR AI LEVEL 31 WEIGHT 26 COST 1000 COND 100 Affect O 12 30 0 Affect O 1 -1 0 Affect O 17 -5 0 EDESC scale vambraces stained~ The armguards are stained, but still made of fine scale mail, closely linked to prevent a weapon from penetrating them and rendering the arms useless, which would be quite fatal in combat. But the stains ... They are quite strange. It is not blood which stains them, but the blemishes are red. ~ End #16158 NAME heavy scalemail greaves~ SHORT a set of heavy scalemail greaves~ DESCR A pair of long greaves made of scalemail lie on the floor.~ MAT iron~ TYPE armor CE ABCD BCE ABD 0 EXTRA 1 2 0 18 WEAR AF LEVEL 32 WEIGHT 28 COST 0 COND 100 Affect O 13 20 0 Affect O 14 -50 0 Affect O 17 10 0 Affect O 18 -4 0 Affect O 2 -2 0 End #16159 NAME shackle black iron~ SHORT a black iron shackle~ DESCR A thick band of forged iron lies on the floor, attached to a chain.~ MAT iron~ TYPE armor AE ACD BE AD 0 EXTRA 1 3 0 4113 WEAR AM LEVEL 32 WEIGHT 16 COST 0 COND 100 Affect O 18 -2 0 Affect O 19 2 0 Affect O 1 1 0 Affect O 2 -1 0 EDESC shackle iron black~ The shackle looks very strong. It looks like you wouldn't be able to take it off very easily. But it does look like it will give you a decent amount of protection. And it looks like it could be fun later. ~ End #16160 NAME signet dargaard black~ SHORT the Dargaard signet ring~ DESCR A ring with royal symbols engraved on it lies on the floor, radiating evil.~ MAT iron~ TYPE armor BCD ABD ABCD ABC 0 EXTRA 1 6 0 264401 WEAR AB LEVEL 32 WEIGHT 4 COST 4000 COND 100 Affect O 3 -1 0 Affect O 17 10 0 Affect O 19 3 0 Affect O 1 2 0 EDESC signet dargaard~ A ring of Dargaard Keep's ruler, engraved with symbols of might. Once being a knight of Solamnia this ring was a symbol of loyality and honor, now it only burns as a symbol of death and unlife, once carried by an undead knight. ~ End #16161 NAME head mummified dragon~ SHORT a mummified head of black dragon~ DESCR A mummified head of a giant scaled beast lies on the ground.~ MAT flesh~ TYPE armor 0 0 0 0 0 EXTRA 1 6 0 17629187 WEAR AO LEVEL 35 WEIGHT 6 COST 7000 COND 100 Affect O 17 -15 0 Affect O 2 1 0 Affect O 5 2 0 Affect O 19 10 0 Affect O 1 2 0 EDESC head dragon~ A large head of the black dragon has been severed and mummified as a deadly and powerful artifact. Black scales flare as they are being polished, and the head seems to be alive. ~ End #16162 NAME vial dragon blood~ SHORT a crystal vial of dragon blood~ DESCR A crystal vial filled with bubbling liquid lies here.~ MAT gem~ TYPE armor 0 0 0 0 0 EXTRA 1 6 0 17629187 WEAR AO LEVEL 35 WEIGHT 6 COST 7000 COND 100 Affect O 17 -15 0 Affect O 2 1 0 Affect O 5 2 0 Affect O 19 10 0 Affect O 1 2 0 EDESC vial blood~ A large crystal vial has been filled with a strange, deep red liquid. It is bubbling with horrible smelling smoke. ~ End #16163 NAME rod cold ice~ SHORT the black and blue crystal rod~ DESCR A rod forged from black and blue crystal lies on the ground.~ MAT gem~ TYPE weapon exotic 8 6 shbite D EXTRA 1 6 0 17043664 WEAR AN LEVEL 35 WEIGHT 12 COST 0 COND 100 Affect O 18 -5 0 Affect O 13 -50 0 Affect O 1 -2 0 Affect O 19 -5 0 EDESC rod crystal~ A translucent crystal rod looks ghostly, absorbing the light around your hands. While you look at it, purple smoke appears inside it, shrouding the inside of the crystal. Creating a hypnotic feeling, it start shudders in your hands when all are effects gone, and rod starts to look like a useless piece of glass. ~ End #16164 NAME pendant bone~ SHORT a pendant of two crossed bones~ DESCR A pendant made from trick of bones lies on the ground, radiating unholy powers.~ MAT bone~ TYPE armor CD ABE ABCD AD 0 EXTRA 1 3 0 4113 WEAR AC LEVEL 32 WEIGHT 10 COST 0 COND 100 Affect O 19 2 0 Affect O 1 1 0 Affect O 2 -1 0 EDESC pendant bone~ A pendant made as some kind of evil symbol. Ancient runes are engraved on crossed bones. Between the bones you can see a small demonic skull grinning at you with immense hatred. ~ End #16165 NAME whip bone~ SHORT a bone-handled leather whip~ DESCR A whip with the handle made from humanoid bone lies on the ground before your feet.~ MAT bone~ TYPE weapon whip 5 8 thwack 0 EXTRA 1 4 0 83 WEAR AN LEVEL 37 WEIGHT 10 COST 13000 COND 100 Affect O 1 -1 0 Affect O 14 -50 0 Affect O 2 -2 0 Affect O 19 6 0 Affect O 18 -5 0 EDESC whip bone bone-handled~ A massive leather whip looks like a weapon of immense pain and torturing. ~ End #16166 NAME wings skeletal dracolich red~ SHORT the red wings of a dracolich~ DESCR Two detached skeletal wings lie radiating hatred on the floor~ MAT bone~ TYPE armor AF ABEF ADF DE 0 EXTRA 1 6 0 856144 WEAR AK LEVEL 45 WEIGHT 21 COST 0 COND 100 Affect O 19 7 0 Affect O 4 -2 0 Affect O 5 -1 0 Affect O 14 -50 0 Affect O 2 -3 0 EDESC wings skeletal red dracolich~ The wings are massive, and look heavy and unwieldy. They would probably restrict movement and agility drastically, but the aura of hate coming off them commands fear and weakness from foes. ~ End #16167 NAME head dracolich red freezing~ SHORT the red skull of a mighty dracolich~ DESCR A skull lies on the ground, freezing the air around it.~ MAT bone~ TYPE armor AF ABEF ADF DE 0 EXTRA 1 6 0 856144 WEAR AE LEVEL 45 WEIGHT 21 COST 0 COND 100 Affect O 18 4 0 Affect O 13 -35 0 Affect O 17 -15 0 Affect O 2 -1 0 EDESC skull red freezing head dracolich~ The skull is far too large to be used as a helmet of any kind, but something about the arrangement of the bones on the back make it look like it would be good as a shield, perhaps ... If it didn't bite you and not let go. ~ End #16168 NAME dracolich red claw helmet~ SHORT the clenched claw of a red dracolich~ DESCR A large clenched claw lies on the floor.~ MAT bone~ TYPE armor ACDE ACDF CF ACE 0 EXTRA 1 8 0 17633488 WEAR AH LEVEL 45 WEIGHT 16 COST 0 COND 100 Affect O 12 15 0 Affect O 4 -1 0 Affect O 13 -20 0 EDESC claw clenched dracolich red~ The claw is a bit big to be used as a weapon, but it is clenched enough so that it might fit on your head ... It could be a little tight, though. ~ End #16169 NAME spine red dracolich~ SHORT the red spine of a great dracolich~ DESCR A coiled mass of hard red bone absorbs light around it.~ MAT bone~ TYPE armor AF ABEF ADF DE 0 EXTRA 1 7 0 17633360 WEAR AK LEVEL 45 WEIGHT 21 COST 0 COND 100 Affect O 3 -3 0 Affect O 2 -2 0 Affect O 19 5 0 Affect O 13 -20 0 EDESC spine red dracolich~ The spine is very long, long enough to coil around you twice, and thick enough to give a decent amount of protection. But to trust such an evil artifact of undeath ... Requires either great courage or great stupidity. ~ End #16170 NAME rib cage bone red dracolich~ SHORT the rib cage of a red dracolich~ DESCR A red pair of greaves made from dragonbone lie on the floor.~ MAT bone~ TYPE armor AE ABDE ACE ACD 0 EXTRA 1 8 0 17633488 WEAR AF LEVEL 35 WEIGHT 22 COST 0 COND 100 Affect O 19 2 0 Affect O 13 -35 0 Affect O 1 -2 0 Affect O 17 -15 0 Affect O 14 -50 0 EDESC red rib cage dracolich greaves~ The rib cage is fairly small, considering it came from a dracolich. It's too small to fit onto your body, but you might be able to squeeze your legs into the bones. ~ End #16171 NAME skeleton~ SHORT a skeleton~ DESCR A skeleton lies in a puddle of decayed flesh.~ MAT bone~ TYPE treasure 0 0 0 0 0 EXTRA 1 2 0 16400 WEAR 0 LEVEL 35 WEIGHT 8 COST 0 COND 100 EDESC skeleton~ The skeleton looks freshly decayed, as the puddle of molten flesh around it will testify. ~ End #16172 NAME dirk white-bladed serpentine~ SHORT a serpentine white-bladed dirk~ DESCR A dirk with a white blade glistens in its own vileness.~ MAT dragonscale~ TYPE weapon dagger 5 9 pierce E EXTRA 1 6 0 524913 WEAR AN LEVEL 35 WEIGHT 5 COST 0 COND 100 Affect O 13 -25 0 Affect O 4 1 0 Affect O 12 40 0 EDESC white-bladed dirk serpentine~ The dirk's wide white blade looks very sharp, even though it is scratched and chipped in numerous places. The hilt of the dagger is shaped like a serpent biting its own tail. ~ End #16173 NAME necklace tongue~ SHORT a necklace of dried elven tongues~ DESCR A shuddering necklace made of chunks of flesh twitches on the floor.~ MAT food~ TYPE armor AC AC AC AC 0 EXTRA 1 2 0 528384 WEAR AC LEVEL 29 WEIGHT 6 COST 400 COND 100 Affect O 12 50 0 Affect O 19 2 0 Affect O 17 -10 0 Affect O 1 -1 0 EDESC tongue necklace~ The tongues are strung together on a bit of iron wire. They are dried out, but strangely bloody. They writhe and twist, and occasionally they all scream at the same time, with a horrible noise to all. ~ End #16174 NAME tongue ghoul~ SHORT the hideous black tongue of a ghoul-like being~ DESCR A tongue lies convulsing disquietingly on the floor, splashing saliva everywhere.~ MAT food~ TYPE armor BC BC BC BC 0 EXTRA 1 2 0 528 WEAR AC LEVEL 32 WEIGHT 6 COST 5000 COND 100 Affect O 19 3 0 Affect O 12 40 0 Affect O 3 -2 0 Affect O 2 -1 0 Affect O 13 -25 0 EDESC tongue black~ The tongue writhes and writhes unceasingly, maddeningly, mindlessly. No rhyme or reason is behind it at all but black, foul magic from beyond the limits of imagination ... Magic from the edge of the world. ~ End #16175 NAME spear ice~ SHORT an ice-tipped ebony spear~ DESCR A long and dangerous looking spear lies here.~ MAT magic~ TYPE weapon spear 7 6 freezingbite EF EXTRA 1 3 0 524801 WEAR AN LEVEL 35 WEIGHT 7 COST 2400 COND 100 Affect O 19 5 0 Affect O 13 30 0 End #16176 NAME bandage mummy~ SHORT some loose bandages of a mummy~ DESCR A pile of half-decayed cloth lies here.~ MAT cloth~ TYPE armor ABD BCD ABD CE 0 EXTRA 1 2 0 4608 WEAR AI LEVEL 29 WEIGHT 7 COST 4000 COND 100 Affect O 1 -1 0 Affect O 5 -2 0 Affect O 19 4 0 EDESC bandage mummy~ The bandages reek of rot and decay. ~ End #16177 NAME morningstar corroded~ SHORT a corroded iron morningstar~ DESCR A corroded morningstar lies here in a pool of blood.~ MAT steel~ TYPE weapon flail 9 4 crush 0 EXTRA 1 1 0 2048 WEAR AN LEVEL 30 WEIGHT 20 COST 1400 COND 100 Affect O 18 2 0 Affect O 19 5 0 EDESC morningstar corroded~ It's rusty, but still looks like it could be used safely. There are worse weapons one could use. ~ End #16178 NAME crystal talisman~ SHORT a talisman of blue-green crystal~ DESCR A talisman carved from blue and green crystal lies on the ground.~ MAT gem~ TYPE armor ABC BD D ABC 0 EXTRA 1 3 0 4113 WEAR AC LEVEL 24 WEIGHT 8 COST 0 COND 100 Affect O 17 -5 0 Affect O 13 15 0 Affect O 1 -1 0 EDESC talisman crystal~ What a beautiful necklace ... It radiates strange magics and mystical powers. ~ End #16179 NAME bracer glass polished~ SHORT an bracer of polished black glass~ DESCR A small bracer made from dark glass lies on the ground, absorbing the light within itself.~ MAT glass~ TYPE armor ABCE ABC ACE BCD 0 EXTRA 1 4 0 2640 WEAR AM LEVEL 34 WEIGHT 12 COST 0 COND 100 Affect O 2 1 0 Affect O 12 35 0 Affect O 13 30 0 End #16180 NAME tablet golden skull~ SHORT a golden tablet engraved with a skull~ DESCR A tablet engraved with a skull lies here.~ MAT gold~ TYPE treasure 0 0 0 0 0 EXTRA 1 3 0 66049 WEAR AO LEVEL 32 WEIGHT 10 COST 0 COND 100 Affect O 12 100 0 EDESC tablet skull gold~ The tablet is tarnished, and in the center is a skull. A few runes are on it, but not too many. ~ End #16181 NAME cross silver burned~ SHORT a burned silver cross~ DESCR A cross made from silver lies here, covered by ash.~ MAT silver~ TYPE armor 0 0 0 0 0 EXTRA 1 1 0 512 WEAR AO LEVEL 32 WEIGHT 9 COST 0 COND 100 Affect O 13 50 0 Affect O 17 -15 0 EDESC cross burned silver~ The cross was probably beautiful in its day, but it has been desecrated. ~ End #16182 NAME banner of the dead~ SHORT a banner of the dead~ DESCR A banner of the dead lies here.~ MAT cloth~ TYPE treasure 0 0 0 0 0 EXTRA 1 1 0 16 WEAR AO LEVEL 10 WEIGHT 2 COST 0 COND 100 EDESC banner dead~ Something is not right about this banner. ~ End #16183 NAME crystalline orb~ SHORT a crystalline orb named "quortek kul'gobsula"~ DESCR A crystalline orb lies here, dark energy swirling within it.~ MAT gem~ TYPE treasure 0 0 0 0 0 EXTRA 1 8 0 34083540 WEAR AO LEVEL 60 WEIGHT 6 COST 0 COND 100 LIMIT 1 RESTR T End #0 #ROOMDATA #16100 NAME A trail leading up the mountain~ DESCR Up this side trail through the Vingaard Mountains, elevation increases slowly but steadily, so little that you are not quite going up the mountain, but enough so that you're not on a hillside. You can't see too well to the east, but something is up there ... Something that you can feel here. Cold fog and mist blankets the ground, condensing on your armor, chilling you more than it should. It is, after all, just mist. Maybe there's a place that you can rest up ahead. Back west lie the mountains. ~ FLAGS 0 Sect 5 DOOR 0 ~ ~ 0 0 900 DOOR 1 The path heads up a mountain. ~ ~ 0 -1 16101 DOOR 2 ~ ~ 0 -1 11000 End #16101 NAME A trail leading up the mountain~ DESCR Up this side trail through the Vingaard Mountains, elevation increases slowly but steadily, so little that you are not quite going up the mountain, but enough so that you're not on a hillside. You can't see too well to the east, but something is up there ... Something that you can feel here, very strongly. Cold fog and mist blankets the ground, condensing on your armor, chilling you more than it should. It is, after all, just mist. Maybe there's a place that you can rest up ahead. Back west lie the mountains. ~ FLAGS 0 Sect 5 DOOR 1 It looks like it leads to a castle of some sort. ~ ~ 0 -1 16102 DOOR 3 The path leads back to the mountains. ~ ~ 0 -1 16100 End #16102 NAME Before a stone keep~ DESCR You stand before a mighty fortress of cold, hard grey stone. A feeling of dread and chill overtakes you upon looking at its tall spires and high fortifications. A large wooden door is the only visible entrance into this keep. Wind howls all about, cold wind mixed with cold rain. It beats on your skin mercilessly. Overhead, the sky darkens and thunder rolls in the distance. And you notice that there are very few footprints in the dusty soil of the Vingaard mountains here; only deep, heavy impressions in the ground and some fairly gaunt-looking steps, as if a creature with bony feet walked here. Back west, the trail through the Vingaard mountains goes back to what feels much safer. ~ FLAGS 0 Sect 5 DOOR 1 Large wooden doors mark the entrance into the Keep. ~ wooden door~ AB -1 16103 DOOR 3 The trail leads back down the mountain. ~ ~ 0 -1 16101 End #16103 NAME Foyer of Dargaard Keep~ DESCR Horror. Destruction. Hate. Nothing else can shove its way into your mind. This is Dargaard Keep, or it was. How long has it stood undiscovered? Cries echo across the ruins. They sound unearthly and undead, and you get the distinct feeling that he is here ... Lord Soth. Damned by his elven wife as the Cataclysm struck Krynn to wander the realm in an eternal, dreadful life in this very place ... The man who was once the bravest and most honorable Solamnic Knight, now cursed to unlife until Krynn is destroyed again. To the west, regardless of what may be there, it is much safer, in the Vingaard mountains, even in the dark. Up here, nobody can hear you scream. Nobody can come help you. Nobody will find your body. Up here all alone, let alone in the dark. ~ FLAGS 0 Sect 0 DOOR 1 The hallway continues to the east. ~ ~ 0 -1 16104 DOOR 3 The Vingaard range is back west. ~ ~ A -1 16102 End #16104 NAME Inside the Keep~ DESCR Footsteps echo faintly in the distant, narrow stone halls of the Keep. An insubstantial shadow moves before you, brushing your cheek, freezing it for a moment or two. Cries echo in the night, torches flicker eerie bluish-white light all about the keep, casting shadows that look like they're moving ... Or are they doing that on their own? The darkness overwhelms you when you look at one of them, lancing your eyes and stabbing into your skull. Back west, where it's safe, no matter what lies there, is the Vingaard mountain range. North, south and east, the halls stretch on, stretching on when you look at them. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16105 DOOR 1 ~ ~ 0 -1 16107 DOOR 2 ~ ~ 0 -1 16106 DOOR 3 ~ ~ 0 -1 16103 End #16105 NAME Inside the Keep~ DESCR Footsteps echo faintly in the distant, narrow stone halls of the Keep. An insubstantial shadow moves before you, brushing your cheek, freezing it for a moment or two. Cries echo in the night, torches flicker eerie bluish-white light all about the keep, casting shadows that look like they're moving ... Or are they doing that on their own? The darkness overwhelms you when you look at one of them, lancing your eyes and stabbing into your skull. North and south, the hall stretches on, seeming to stretch even more when you look down its length. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ A -1 16108 DOOR 2 ~ ~ 0 -1 16104 End #16106 NAME Inside the Keep~ DESCR Footsteps echo faintly in the distant, narrow stone halls of the Keep. An insubstantial shadow moves before you, brushing your cheek, freezing it for a moment or two. Cries echo in the night, torches flicker eerie bluish-white light all about the keep, casting shadows that look like they're moving ... Or are they doing that on their own? The darkness overwhelms you when you look at one of them, lancing your eyes and stabbing into your skull. North and south, the hall stretches on, seeming to stretch even more when you look down its length. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16104 DOOR 2 ~ ~ A -1 16109 End #16107 NAME The main hallway of Dargaard~ DESCR You walk down a large, wide hallway that is covered with old tapestries and paintings. Torches burn mysteriously, lighting the hall with blue-white flame. A strange mist hangs low to the floor, chilling your legs as you walk through it. It seems to exist on its own volition. A coldness fills the air, an unnatural coldness; it is like the coldness of death. Cries echo through the ruins of the stone keep. They sound sad and mournful, singing a terrifyingly beautiful song in an elven voice. The hall looms on to the east, and the entrance to the keep is west. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 16110 DOOR 3 ~ ~ 0 -1 16104 End #16108 NAME Inside the Keep~ DESCR Footsteps echo faintly in the distant, narrow stone halls of the Keep. An insubstantial shadow moves before you, brushing your cheek, freezing it for a moment or two. Cries echo in the night, torches flicker eerie bluish-white light all about the keep, casting shadows that look like they're moving ... Or are they doing that on their own? The darkness overwhelms you when you look at one of them, lancing your eyes and stabbing into your skull. South, the hall stretches on, seeming to stretch even more when you look down its length. A small stair winds its way up into the next floor above you. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ A -1 16105 DOOR 4 ~ ~ 0 -1 16118 End #16109 NAME Inside the Keep~ DESCR Footsteps echo faintly in the distant, narrow stone halls of the Keep. An insubstantial shadow moves before you, brushing your cheek, freezing it for a moment or two. Cries echo in the night, torches flicker eerie bluish-white light all about the keep, casting shadows that look like they're moving ... Or are they doing that on their own? The darkness overwhelms you when you look at one of them, lancing your eyes and stabbing into your skull. North, the hall stretches on, seeming to stretch even more when you look down its length. A small stair winds its way up into the next floor above you. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ A -1 16106 DOOR 4 ~ ~ 0 -1 16119 End #16110 NAME The main hallway of Dargaard~ DESCR You walk down a large, wide hallway that is covered with old tapestries and paintings. Torches burn mysteriously, lighting the hall with blue-white flame. A strange mist hangs low to the floor, chilling your legs as you walk through it. It seems to exist on its own volition. A coldness fills the air, an unnatural coldness; it is like the coldness of death. Cries echo through the ruins of the stone keep. They sound sad and mournful, singing a terrifyingly beautiful song in an elven voice. The hall looms on to the east, and the entrance to the keep is west. A stairwell, which is set in the north wall, leads to a second floor. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 16112 DOOR 3 ~ ~ 0 -1 16107 DOOR 4 ~ ~ 0 -1 16111 End #16111 NAME Second floor landing~ DESCR At the top of the main stair, no fog floats low to the ground. It is replaced by a mist that takes no notice of the solidarity of the world or of itself, it only clings to anything that it can, then moves on, like a cat that is restless and wandering about for no reason other than to keep moving at all costs. From in the shadows it crawls, and in the shadows it finds a way to go where it wants to go. To the west the passage extends, trying not to collapse under the psychic emotional pressure that forces it to stand beyond time, beyond life, beyond anything that is natural and good. And down lies the first floor, down lies the fog that clutches to your legs like a small lost child. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ 0 -1 16113 DOOR 5 ~ ~ 0 -1 16110 End #16112 NAME The main hallway of Dargaard~ DESCR You walk down a large, wide hallway that is covered with old tapestries and paintings. Torches burn mysteriously, lighting the hall with blue-white flame. A strange mist hangs low to the floor, chilling your legs as you walk through it. It seems to exist on its own volition. A coldness fills the air, an unnatural coldness; it is like the coldness of death. Cries echo through the ruins of the stone keep. They sound sad and mournful, singing a terrifyingly beautiful song in an elven voice. The hall looms on to the west. North and south, another hallway extends ominously, and to the east seems to be a dining hall. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16176 DOOR 1 ~ ~ 0 -1 16136 DOOR 2 ~ ~ 0 -1 16179 DOOR 3 ~ ~ 0 -1 16110 End #16113 NAME Second floor hallway~ DESCR The second floor is colder than the first, and the fog is strangely gone. In its place is an odd sort of ether in the air, a few wisps of it here and there. The torches on the wall light the grey stone hallways in an odd sort of blue-white light, one that gives off no heat, only light. A few tapestries line the walls, with the occasional painting that must have been done by an artist well-known in his time. No windows are in this hall, no sign of life graces the floor. The only thing here is the feel of death, of fear, of something ancient and ageless. You can hear or discern anything about the outside world, as if it did not exist at this point in time. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 16111 DOOR 3 ~ ~ 0 -1 16114 End #16114 NAME Second floor hallway~ DESCR The second floor is colder than the first, and the fog is strangely gone. In its place is an odd sort of ether in the air, a few wisps of it here and there. The torches on the wall light the grey stone hallways in an odd sort of blue-white light, one that gives off no heat, only light. A few tapestries line the walls, with the occasional painting that must have been done by an artist well-known in his time. No windows are in this hall, no sign of life graces the floor. The only thing here is the feel of death, of fear, of something ancient and ageless. You can hear or discern anything about the outside world, as if it did not exist at this point in time. Hallways branch off from this main hall here, one to the north, the other to the south. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16116 DOOR 1 ~ ~ 0 -1 16113 DOOR 2 ~ ~ 0 -1 16115 DOOR 3 ~ ~ 0 -1 16117 End #16115 NAME Southern wing of the Keep~ DESCR This is a dreamscape, something not real, something time should have forgotten about but couldn't. Bolted footsteps seem to follow you, but nothing is there to see, nothing is there to make those sounds of pensive walking and pondering. Life is just a dream of the waking, a dream long forgotten about in these halls of madness and sorrow. Mists wrap around nothing, float in some sort of twisted purpose through the air and through the silent stony walls of the hall. To the south lies the rest of this wing of the keep, and to the north is another hallway of dreams altogether. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16114 DOOR 2 ~ ~ 0 -1 16150 End #16116 NAME Northern wing of the Keep~ DESCR In this hallway, screams echo too loudly, footsteps echo too near to you. Things seem too loud to be real, things are too mysterious and intangible to be here. There is no life save your own, no breathing but yours, nothing here that would make anything comfortable. Darkness settles in and makes its home here, mists trail through the air and through the walls. Great sadness and pain assail your mind, burning an image of lost love, of lost goodness and light. Torches burn blue, burning without heat or purpose other than to give an inkling of what life once was. South, another wing of the keep extends, and north is the rest of this part. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16147 DOOR 2 ~ ~ 0 -1 16114 End #16117 NAME Second floor hallway~ DESCR The second floor is colder than the first, and the fog is strangely gone. In its place is an odd sort of ether in the air, a few wisps of it here and there. The torches on the wall light the grey stone hallways in an odd sort of blue-white light, one that gives off no heat, only light. A few tapestries line the walls, with the occasional painting that must have been done by an artist well-known in his time. No windows are in this hall, no sign of life graces the floor. The only thing here is the feel of death, of fear, of something ancient and ageless. You cannot hear or discern anything about the outside world, as if it did not exist at this point in time. An open arch leads west, the rest of the hall stretches on to the east, and what appears to be stairs are a short way north and south. In addition, a wide staircase leads up to the third floor of the Keep. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16118 DOOR 1 ~ ~ 0 -1 16114 DOOR 2 ~ ~ 0 -1 16119 DOOR 3 ~ ~ 0 -1 16120 DOOR 4 ~ ~ 0 -1 16121 End #16118 NAME At the top of a short staircase~ DESCR You stand at the top of a short staircase that links the first and second floors. The stairs wind down from here, illuminated by a few smokeless torches that bestow an odd blue light over the area. The second floor hallway leads south from this point. The fog that was so prominent on the first floor is gone now, and only a few wisps of some ethereal material float through the air and the walls. The air has grown colder on this floor, and it is somewhat harder to breathe here, probably because of whatever is in the air. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 16117 DOOR 5 ~ ~ 0 -1 16108 End #16119 NAME At the top of a short staircase~ DESCR You stand at the top of a short staircase that links the first and second floors. The stairs wind down from here, illuminated by a few smokeless torches that bestow an odd blue light over the area. The second floor hallway leads north from this point. The fog that was so prominent on the first floor is gone now, and only a few wisps of some ethereal material float through the air and the walls. The air has grown colder on this floor, and it is somewhat harder to breathe here, probably because of whatever is in the air. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16117 DOOR 5 ~ ~ 0 -1 16109 End #16120 NAME On a balcony overlooking the mountains~ DESCR On this stone balcony, with the cold air all around you and the sky growing dark with night, you feel somehow at peace. A haunting song echoes in the distance somewhere, a song sung by elven voices to Lord Soth. You can see most of the Vingaard mountains from here, and looking straight down, you can see the main gate of the keep. You might even be able to jump down there; it can't be more than a 15 foot fall. Back east, the keep reaches on, cold and dark. And somewhere, the undead elven maidens sing to Lord Soth all night long. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 16117 DOOR 5 ~ ~ 0 -1 16102 End #16121 NAME Third floor landing~ DESCR Choices overwhelm you here, just like the overwhelming feel of hate on this, the third floor. North, south, east and west lie cold stone hallways, up and down lie imposingly wide staircases that lead to old places consumed by old tradition and the pain of a time when something good dwelled here. Now there is nothing ... Nothing. Only memories of a warm hearth, of life and love that cannot exist here anymore. They were forced out when death and corruption were forced in. It doesn't take much to rip the air, thick as it is with a cramped longing for a glimpse of the grand bastion of light that it once was. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16122 DOOR 1 ~ ~ 0 -1 16130 DOOR 2 ~ ~ 0 -1 16125 DOOR 3 ~ ~ 0 -1 16128 DOOR 4 ~ ~ 0 -1 16137 DOOR 5 ~ ~ 0 -1 16117 End #16122 NAME Northern hallway~ DESCR You are north of the center of the floor, where halls converge and then split apart again. Energies seem to streak through the halls here, strange mists materialize and dissipate before you can focus your eyes on them. The mists sometimes have faces in them, faces of horror and pain and screaming agony. The walls have the same emotions, the same feelings; they were never allowed to fall during the Cataclysm, but were forced to stand and become something that they shouldn't have been. Nothing is right; the hallways seems to almost rotate and twist before your eyes, but when you blink, all is right again for a time. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16123 DOOR 2 ~ ~ 0 -1 16121 End #16123 NAME Northern hallway~ DESCR You are north of the center of the floor, where halls converge and then split apart again. Energies seem to streak through the halls here, strange mists materialize and dissipate before you can focus your eyes on them. The mists sometimes have faces in them, faces of horror and pain and screaming agony. The walls have the same emotions, the same feelings; they were never allowed to fall during the Cataclysm, but were forced to stand and become something that they shouldn't have been. Nothing is right; the hallways seems to almost rotate and twist before your eyes, but when you blink, all is right again for a time. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16124 DOOR 2 ~ ~ 0 -1 16122 End #16124 NAME End of the northern hallway~ DESCR You are north of the center of the floor, where halls converge and then split apart again. Energies seem to streak through the halls here, strange mists materialize and dissipate before you can focus your eyes on them. The mists sometimes have faces in them, faces of horror and pain and screaming agony. The walls have the same emotions, the same feelings; they were never allowed to fall during the Cataclysm, but were forced to stand and become something that they shouldn't have been. Nothing is right; the hallways seems to almost rotate and twist before your eyes, but when you blink, all is right again for a time. A window is here, through which you can look out and see the outside, see the black seething clouds overhead before you have to turn around and brave the hallway and the fear and hate of Dargaard again. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 16123 End #16125 NAME Southern hallway~ DESCR Just south of the main vortex of halls that span this level of Dargaard Keep, the walls are blank, the floor is blank, and there is nothing but a few torches to light the halls and bathe it in cold blue light. Behind you something walks, but you cannot see it. You are being trailed by something behind you. The sadness thick in the air burns it, chilling it as it slides down your throat with every inhale that you take. It chokes you, forcing you to fight for your own life even when you are not fighting. No one dared, no one cared to tell the keep that it had to stand after the Cataclysm, that it had to stay and be something twisted and evil. And so it still stands. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16121 DOOR 2 ~ ~ 0 -1 16126 End #16126 NAME Southern hallway~ DESCR Just south of the main vortex of halls that span this level of Dargaard Keep, the walls are blank, the floor is blank, and there is nothing but a few torches to light the halls and bathe it in cold blue light. Behind you something walks, but you cannot see it. You are being trailed by something behind you. The sadness thick in the air burns it, chilling it as it slides down your throat with every inhale that you take. It chokes you, forcing you to fight for your own life even when you are not fighting. No one dared, no one cared to tell the keep that it had to stand after the Cataclysm, that it had to stay and be something twisted and evil. And so it still stands. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16125 DOOR 2 ~ ~ 0 -1 16127 End #16127 NAME End of the southern hallway~ DESCR Just south of the main vortex of halls that span this level of Dargaard Keep, the walls are blank, the floor is blank, and there is nothing but a few torches to light the halls and bathe it in cold blue light. Behind you something walks, but you cannot see it. You are being trailed by something behind you. The sadness thick in the air burns it, chilling it as it slides down your throat with every inhale that you take. It chokes you, forcing you to fight for your own life even when you are not fighting. No one dared, no one cared to tell the keep that it had to stand after the Cataclysm, that it had to stay and be something twisted and evil. And so it still stands. Here is a window, where you can gaze out at the outside world and see what you can before you have to turn around and face the rest of the halls. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16126 End #16128 NAME Western hallway~ DESCR In this short hallway, you get a feeling of more comfort than you have felt in the rest of the keep, but it is still hateful towards you and it decidedly wants you to leave now. Here, you get the feeling that the Keep itself is alive, given life by the intensely evil presence that occupies it. Rather, perhaps the Keep is undead, like all that is inside it. Regardless, you are unwanted and despised. The Keep is a mystery of time and of the realm, something filled with knowledge held only by Gilean. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 16121 DOOR 3 ~ ~ 0 -1 16129 End #16129 NAME Between two oaken doors~ DESCR You are between two large doors of thick oak, one north and one south. The hallway is back to the east. This area of the keep feels more comfortable for some reason; it feels lived in. That's the only real way to describe it; not as much ill will and hatred is here as compared to the rest of the Keep. But still, something is wrong, something is terribly hateful and discordiant. The spirits of the old seem to be pushing you away because you are something alive and you have that spark of life in you, and that is something that is foreign, fearful and unwanted here. ~ FLAGS 0 Sect 0 DOOR 0 ~ oak door~ AB -1 16134 DOOR 1 ~ ~ 0 -1 16128 DOOR 2 ~ oak door~ AB -1 16135 End #16130 NAME Eastern hall~ DESCR There is somewhat of an aura of comfort surrounding these stone walls, but the evil mists still drift through them and choke the air and your throat with their presence. They get trapped there, and don't want to leave until you force them out with your breath. It is almost as if the mists were some sort of tangible emotion of hate and despise. Life like your own is something foreign here, just as the undead are foreign to the common citizens of Palanthas. Shrieks echo in the night that is eternal here, thunder somehow shakes the foundations of the stone walls and echoes through them, flickering the blue light of the torches that gives no heat, no comfort. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 16131 DOOR 3 ~ ~ 0 -1 16121 End #16131 NAME Eastern hall~ DESCR There is somewhat of an aura of comfort surrounding these stone walls, but the evil mists still drift through them and choke the air and your throat with their presence. They get trapped there, and don't want to leave until you force them out with your breath. It is almost as if the mists were some sort of tangible emotion of hate and despise. Life like your own is something foreign here, just as the undead are foreign to the common citizens of Palanthas. Shrieks echo in the night that is eternal here, thunder somehow shakes the foundations of the stone walls and echoes through them, flickering the blue light of the torches that gives no heat, no comfort. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 16132 DOOR 3 ~ ~ 0 -1 16130 End #16132 NAME Before a large oak door~ DESCR To the east is a large doorway, filled with a thick oaken door. The rest of the hallway stretches out to the west. When compared to the rest of the Keep, this hallway almost feels comfortable. Severe regret and pain emanate from the east, from behind the large oaken door. And when compared to the rest of the Keep, it almost doesn't register with you at all, since it feels so much less worse here. But lest you forget, you are in the fortress of the eternally damned Lord Soth, who commands an army of the undead. And you are alive, which is more odious than anything else to the inhabitants of this bastion of hate and death. ~ FLAGS 0 Sect 0 DOOR 1 ~ large oak door~ AB -1 16133 DOOR 3 ~ ~ 0 -1 16131 End #16133 NAME The master bedroom~ DESCR The bedroom is large and filled with a musty odor of decay. The fog that soaks the first floor is here now, somehow flowing inside the room but not out of the door. It latches onto you, weighing you down and wanting to drag you into the floor and crush you from the ankles up, grinding you until you are nothing more than a mass of bone and gore on the floor, energies of death to be sucked up by the mist and reinforce the powers of Dargaard Keep and of Lord Soth. Comfort would be here were it not for the mist that hates you so, it is something alien and not of this world, somehow stemming from the Abyss to this realm but not back again. ~ FLAGS 0 Sect 0 DOOR 3 ~ large oak door~ AB -1 16132 End #16134 NAME An old bedroom~ DESCR This old bedroom is filled with the fog, the fog that creeps out of everything and up your legs, trying to drag you down with it. It is a fairly nondescript bedroom, with a bed, nightstand, a torch, and a window. It is all very old, and it seems to be saying something to you that it is insistent be heard and spread about Krynn. It seems to want you to stay until it is heard ... But something inside you says to run away from it, and to never come back this way again, no matter what the cost. Outside the window, the wind howls wildly, the storm boils overhead, and a flash of lightning strikes a mountaintop in the distance. ~ FLAGS 0 Sect 0 DOOR 2 ~ oak door~ AB -1 16129 End #16135 NAME An old bedroom~ DESCR This old bedroom is filled with the fog, the fog that creeps out of everything and up your legs, trying to drag you down with it. It is a fairly nondescript bedroom, with a bed, nightstand, a torch, and a window. It is all very old, and it seems to be saying something to you that it is insistent be heard and spread about Krynn. It seems to want you to stay until it is heard ... But something inside you says to run away from it, and to never come back this way again, no matter what the cost. Outside the window, the wind howls wildly, the storm boils overhead, and a flash of lightning strikes a mountaintop in the distance. ~ FLAGS 0 Sect 0 DOOR 0 ~ oak door~ AB -1 16129 End #16136 NAME An ancient dining hall~ DESCR Inside this grey dining hall, one that used to be draped with fine tapestries and banners of the Knights of Solamnia, you get the feeling of nostalgia, then hate. The old wooden table still stretches down most of the length of this great hall, and it is still set with silver plates, goblets, candelabras, and utensils. What used to be the finest linen is used as a tablecloth. Now, there's no telling what kind of feasts are held here, or what is drunk from those fine silver goblets. A chill fills the air and flows all around you. The mist present in the main hall isn't as thick as it is here. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ AB -1 16182 DOOR 3 ~ ~ 0 -1 16112 DOOR 5 ~ ~ 0 -1 27000 End #16137 NAME Fourth floor landing~ DESCR The mist is still missing from the fourth floor of the Keep. The halls echo strange voices in the night, strange faces by the day. It is as a dream that never ends, a dream that you can't wake up from. The undead citizens of this fortress all roam about in the same manner, all convinced that they are merely dreaming and that you are but a figure in the dream, perhaps sharing the same dream. Below you, the stairwell is dark, but to the east and west, the now-familiar blue-white glow of the cold torches lights the halls and shadows things in a way that doesn't seem quite right. And all about, the same elven song travels lightly on the dark air. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 16138 DOOR 3 ~ ~ 0 -1 16197 DOOR 5 ~ ~ 0 -1 16121 End #16138 NAME The fourth floor of the Keep~ DESCR The mist is gone from this floor of the Keep. The halls echo strange screams in the night and the day. It is a dream that never ends, a dream that you can't wake up from. The undead citizens of this fortress all roam about in the same manner, all convinced that they are merely dreaming and that you are but a figure in the dream, perhaps sharing the same dream. This cruel trick of the mind does much to comfort the souls that are still trapped in the decaying bodies and rotting corpses. To the west, the now-familiar blue-white glow of the cold torches lights the halls and shadows things in a way that doesn't seem quite right. And all about, the same elven song travels lightly on the dark air. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16139 DOOR 1 ~ ~ 0 -1 16141 DOOR 2 ~ ~ 0 -1 16140 DOOR 3 ~ ~ 0 -1 16137 End #16139 NAME Inside a waiting hall~ DESCR You are in what appears to be a waiting hall for persons seeking an audience with the Lord Soth of yore, the kind, benevolent Knight of Solamnia. The hall looks as if it were comfortable in its day, well-lit and warm. A few chairs still stand around the room, and they mostly look as if they could still be used. The hall extends east and south. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 16142 DOOR 2 ~ ~ 0 -1 16138 End #16140 NAME Inside a waiting hall~ DESCR You are in what appears to be a waiting hall for persons seeking an audience with the Lord Soth of yore, the kind, benevolent Knight of Solamnia. The hall looks as if it were comfortable in its day, well-lit and warm. A few chairs still stand around the room, and they mostly look as if they could still be used. The hall extends east and north. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16138 DOOR 1 ~ ~ 0 -1 16143 End #16141 NAME Inside a waiting hall~ DESCR You are in what appears to be a waiting hall for persons seeking an audience with the Lord Soth of yore, the kind, benevolent Knight of Solamnia. The hall looks as if it were comfortable in its day, well-lit and warm. A few chairs still stand around the room, and they mostly look as if they could still be used. The hall extends west, north, and south, and a dark-looking staircase is to the east. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16142 DOOR 1 ~ ~ 0 -1 16144 DOOR 2 ~ ~ 0 -1 16143 DOOR 3 ~ ~ 0 -1 16138 End #16142 NAME Inside a waiting hall~ DESCR You are in what appears to be a waiting hall for persons seeking an audience with the Lord Soth of yore, the kind, benevolent Knight of Solamnia. The hall looks as if it were comfortable in its day, well-lit and warm. A few chairs still stand around the room, and they mostly look as if they could still be used. The hall extends west and south. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 16141 DOOR 3 ~ ~ 0 -1 16139 End #16143 NAME Inside a waiting hall~ DESCR You are in what appears to be a waiting hall for persons seeking an audience with the Lord Soth of yore, the kind, benevolent Knight of Solamnia. The hall looks as if it were comfortable in its day, well-lit and warm. A few chairs still stand around the room, and they mostly look as if they could still be used. The hall stretches west and north. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16141 DOOR 3 ~ ~ 0 -1 16140 End #16144 NAME Before a long staircase~ DESCR Just east of the waiting hall lies this staircase, so long that you cannot see the top of it. Thick fog rolls down it, like some sort of twisted waterfall, cold and evil, glowing with an unearthly white light and further illuminated by the blue glow of the torches that line the halls and give no warmth, just light. A heavy, resonant moaning can be heard from up above, but no sign is here as to its source. The entire stairwell is dark, and the light only penetrates a few feet up the staircase. A feeling of evil washes over the room as silence falls suddenly, as a portent of doom like the flaming mountain cast down upon the city of Istar. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ 0 -1 16141 DOOR 4 ~ ~ 0 -1 16145 End #16145 NAME On the staircase~ DESCR All is dark, and you can see nothing above or below. No torches line these walls, no heat is felt here. The temperature causes your breath to crystallize heavily on the air and fall to the floor to be joined with the thick fog that rolls down the staircase and up your legs, tendrils of it grasping at anything that it can latch onto. It seems to not be inhibited by the walls or by you, going right through anything in its way like an evil nightfall from which the sun will never rise again, in which the three moons will never be seen. The evil emanations from up above almost grab you by the neck and throttle the life out of you. ~ FLAGS 0 Sect 0 DOOR 4 ~ ~ 0 -1 16146 DOOR 5 ~ ~ 0 -1 16144 End #16146 NAME Before the Great Hall~ DESCR You stand before a great set of iron doors, bolted firmly to the stone wall. Below you lies the impressively grand stairwell. Cold air flows all about you, mist rising from the floor only to melt again in the frigid air. Here especially is the atmosphere fearful and evil, here it is cold and shivering. And out of the shadows, a pair of eyes watches you, watches your every move, watches the fear, the cold, the panic in you, in your soul. Your limbs grow stiff and your entire body is caught in spasms of quaking of cold. There is but a single torch above the doorway to the east, causing shadows to flicker about uncontrollably. ~ FLAGS 0 Sect 0 DOOR 1 ~ double iron door~ ABCF 16112 16161 DOOR 5 ~ ~ 0 -1 16145 End #16147 NAME Northern wing of the Keep~ DESCR In this hallway, screams echo too loudly, footsteps echo too near to you. Things seem too loud to be real, things are too mysterious and intangible to be here. There is no life save your own, no breathing but yours, nothing here that would make anything comfortable. Darkness settles in and makes its home here, mists trail through the air and through the walls. Great sadness and pain assail your mind, burning an image of lost love, of lost goodness and light. Torches burn blue, burning without heat or purpose other than to give an inkling of what life once was. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16148 DOOR 2 ~ ~ 0 -1 16116 End #16148 NAME Northern wing of the Keep~ DESCR In this hallway, screams echo too loudly, footsteps echo too near to you. Things seem too loud to be real, things are too mysterious and intangible to be here. There is no life save your own, no breathing but yours, nothing here that would make anything comfortable. Darkness settles in and makes its home here, mists trail through the air and through the walls. Great sadness and pain assail your mind, burning an image of lost love, of lost goodness and light. Torches burn blue, burning without heat or purpose other than to give an inkling of what life once was. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16149 DOOR 2 ~ ~ 0 -1 16147 End #16149 NAME Northern wing of the Keep~ DESCR In this hallway, screams echo too loudly, footsteps echo too near to you. Things seem too loud to be real, things are too mysterious and intangible to be here. There is no life save your own, no breathing but yours, nothing here that would make anything comfortable. Darkness settles in and makes its home here, mists trail through the air and through the walls. Great sadness and pain assail your mind, burning an image of lost love, of lost goodness and light. Torches burn blue, burning without heat or purpose other than to give an inkling of what life once was. East and west, short halls lie. South is the rest of this wing. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 16153 DOOR 2 ~ ~ 0 -1 16148 DOOR 3 ~ ~ 0 -1 16155 End #16150 NAME Southern wing of the Keep~ DESCR This is a dreamscape, something not real, something time should have forgotten about but couldn't. Bolted footsteps seem to follow you, but nothing is there to see, nothing is there to make those sounds of pensive walking and pondering. Life is just a dream of the waking, a dream long forgotten about in these halls of madness and sorrow. Mists wrap around nothing, float in some sort of twisted purpose through the air and through the silent stony walls of the hall. To the south lies the rest of this wing of the keep, and to the north is another hallway of dreams altogether. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16115 DOOR 2 ~ ~ 0 -1 16151 End #16151 NAME Southern wing of the Keep~ DESCR This is a dreamscape, something not real, something time should have forgotten about but couldn't. Bolted footsteps seem to follow you, but nothing is there to see, nothing is there to make those sounds of pensive walking and pondering. Life is just a dream of the waking, a dream long forgotten about in these halls of madness and sorrow. Mists wrap around nothing, float in some sort of twisted purpose through the air and through the silent stony walls of the hall. To the south lies the rest of this wing of the keep, and to the north is another hallway of dreams altogether. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16150 DOOR 2 ~ ~ 0 -1 16152 End #16152 NAME Southern wing of the Keep~ DESCR This is a dreamscape, something not real, something time should have forgotten about but couldn't. Bolted footsteps seem to follow you, but nothing is there to see, nothing is there to make those sounds of pensive walking and pondering. Life is just a dream of the waking, a dream long forgotten about in these halls of madness and sorrow. Mists wrap around nothing, float in some sort of twisted purpose through the air and through the silent stony walls of the hall. To the north is another hallway of dreams, to the east and west are shorter, darker halls that end abruptly. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16151 DOOR 1 ~ ~ 0 -1 16157 DOOR 3 ~ ~ 0 -1 16159 End #16153 NAME East branch of the northern hallway~ DESCR You feel pain, you feel sorrow. These emotions are not your own, but of the cold stone that was mined, shaped and fitted together to form this imposing and dark keep. Once it was comfortable and a place of light, laughter and peace, but now ... Nothing. You are the only sign of life in this hall, everything else is a mere shadow of reality. Mist clings to the air and passes through the walls as if they were not there. The door to the east is silent, the hall to the west is quiet. Anything here is just a picture of the past, a picture of a life long forgotten in the realm of life and love. This is the realm of death and hate, of a fall from a grace so high that only one punishment could fit the crime. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ AB -1 16154 DOOR 3 ~ ~ 0 -1 16149 End #16154 NAME Servants' quarters~ DESCR This must have been the servants' room when the servants were still needed. Without a doubt, they were cursed as Soth was, or perhaps they were cursed by Soth in anger and rage at his contemptible new state of being. The story will never be told, will never be known except by the gods and by Soth, none of whom are speaking about this dark chapter in the history of Krynn. The elven song does not echo in these rooms, the footsteps do not resound in this stone cell. The wind howls menacingly through the window that is in the room, the window that would have awaken the servants at sunrise every morning. But now, that does not happen. The sky is an endless dark mass, writhing and boiling above the cursed fearscape of Dargaard Keep. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ A -1 16153 End #16155 NAME West branch of the north hallway~ DESCR You feel pain, you feel sorrow. These emotions are not your own, but of the cold stone that was mined, shaped and fitted together to form this imposing and dark keep. Once it was comfortable and a place of light, laughter and peace, but now ... Nothing. You are the only sign of life in this hall, everything else is a mere shadow of reality. Mist clings to the air and passes through the walls as if they were not there. The door to the west is silent, the hall to the east is quiet. Anything here is just a picture of the past, a picture of a life long forgotten in the realm of life and love. This is the realm of death and hate, of a fall from a grace so high that only one punishment could fit the crime. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 16149 DOOR 3 ~ ~ AB -1 16156 End #16156 NAME Servants' quarters~ DESCR This must have been the servants' room when the servants were still needed. Without a doubt, they were cursed as Soth was, or perhaps they were cursed by Soth in anger and rage at his contemptible new state of being. The story will never be told, will never be known except by the gods and by Soth, none of whom are speaking about this dark chapter in the history of Krynn. The elven song does not echo in these rooms, the footsteps do not resound in this stone cell. The wind howls menacingly through the window that is in the room, the window that would have awaken the servants at sunrise every morning. But now, that does not happen. The sky is an endless dark mass, writhing and boiling above the cursed fearscape of Dargaard Keep. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ A -1 16155 End #16157 NAME Eastern side of the south hall~ DESCR This side of the hallway is dark and short, almost fearsome in its claustrophobic tendencies. A door is to the east, the rest of the hall to the west. This southern part is odd, something not felt anywhere else. Something here gives you the mental picture of something wrong, something that should not exist in this realm. The living might well have forgotten about the evil that dwells here, but time had no choice in the matter. The stone walls echo with madness and too many memories of the past. ~ FLAGS 0 Sect 0 DOOR 1 ~ wooden door~ A -1 16158 DOOR 3 ~ ~ 0 -1 16152 End #16158 NAME Inside a small library~ DESCR This library is sparsely lit and decorated, though it is still beautiful in design; overall, very spartan. A window shows a glimpse of the outside world, and a small lamp that is beside the chair gives light to the room, the same eerie blue light that fills the rest of the halls here. This must have been one of Lord Soth's favorite rooms when he was alive, as it has a very comfortable feel to it at times ... However, this is not one of those times. Now the room is mysteriously colder than the rest of the hallways, as if you were not wanted here. ~ FLAGS 0 Sect 0 DOOR 3 ~ wooden door~ A -1 16157 End #16159 NAME West side of the southern hall~ DESCR This side of the hallway is dark and short, almost fearsome in its claustrophobic tendencies. A door is to the west, the rest of the hall to the east. This southern part is odd, something not felt anywhere else. Something here gives you the mental picture of something wrong, something that should not exist in this realm. The living might well have forgotten about the evil that dwells here, but time had no choice in the matter. The stone walls echo with madness and too many memories of the past. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 16152 DOOR 3 ~ wooden door~ A -1 16160 End #16160 NAME A private study~ DESCR The study is cold, colder than the majority of the Keep. A window shows a small look at the outside world, of grey storm clouds boiling overhead and of black shadows winging about in the cold air. An oak desk is also in the room, cluttered with a few papers, but most of them are on the floor now, blown off by the chill wind that pours in through the window. Something here makes you feel unwanted, something here makes you feel as if you were being watched. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ A -1 16159 End #16161 NAME The Great Hall of Dargaard Keep~ DESCR In this, the Great Hall, you feel nothing but absolute terror and hate literally flowing from the walls in the form of the white fog that is so thick and cold on the ground that there is a real danger of your feet and legs going numb and you will be left to crawl away from the Keep, to be at the mercy of the undead minions that dwell here. Great tapestries line the walls, enormous paintings are mixed with them. You are not wanted here, you are not needed here, and whatever the driving force behind the thick fog it will do its best to drag you down into it and leave you there to die and then undie, to become just another horrible creature of the night and to terrify children in their sleep at the mere thought of you. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16162 DOOR 1 ~ ~ 0 -1 16164 DOOR 2 ~ ~ 0 -1 16163 DOOR 3 ~ ~ ABCF -1 16146 End #16162 NAME The Great Hall of Dargaard~ DESCR In this, the Great Hall, you feel nothing but absolute terror and hate literally flowing from the walls in the form of the white fog that is so thick and cold on the ground that there is a real danger of your feet and legs going numb and you will be left to crawl away from the Keep, to be at the mercy of the undead minions that dwell here. Great tapestries line the walls, enormous paintings are mixed with them. You are not wanted here, you are not needed here, and whatever the driving force behind the thick fog it will do its best to drag you down into it and leave you there to die and then undie, to become just another horrible creature of the night and to terrify children in their sleep at the mere thought of you. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 16167 DOOR 2 ~ ~ 0 -1 16161 End #16163 NAME The Great Hall of Dargaard~ DESCR In this, the Great Hall, you feel nothing but absolute terror and hate literally flowing from the walls in the form of the white fog that is so thick and cold on the ground that there is a real danger of your feet and legs going numb and you will be left to crawl away from the Keep, to be at the mercy of the undead minions that dwell here. Great tapestries line the walls, enormous paintings are mixed with them. You are not wanted here, you are not needed here, and whatever the driving force behind the thick fog it will do its best to drag you down into it and leave you there to die and then undie, to become just another horrible creature of the night and to terrify children in their sleep at the mere thought of you. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16161 DOOR 1 ~ ~ 0 -1 16166 End #16164 NAME The Great Hall of Dargaard~ DESCR In this, the Great Hall, you feel nothing but absolute terror and hate literally flowing from the walls in the form of the white fog that is so thick and cold on the ground that there is a real danger of your feet and legs going numb and you will be left to crawl away from the Keep, to be at the mercy of the undead minions that dwell here. Great tapestries line the walls, enormous paintings are mixed with them. You are not wanted here, you are not needed here, and whatever the driving force behind the thick fog it will do its best to drag you down into it and leave you there to die and then undie, to become just another horrible creature of the night and to terrify children in their sleep at the mere thought of you. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16167 DOOR 1 ~ ~ 0 -1 16165 DOOR 2 ~ ~ 0 -1 16166 DOOR 3 ~ ~ 0 -1 16161 End #16165 NAME The Great Hall of Dargaard~ DESCR In this, the Great Hall, you feel nothing but absolute terror and hate literally flowing from the walls in the form of the white fog that is so thick and cold on the ground that there is a real danger of your feet and legs going numb and you will be left to crawl away from the Keep, to be at the mercy of the undead minions that dwell here. Great tapestries line the walls, enormous paintings are mixed with them. You are not wanted here, you are not needed here, and whatever the driving force behind the thick fog it will do its best to drag you down into it and leave you there to die and then undie, to become just another horrible creature of the night and to terrify children in their sleep at the mere thought of you. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16168 DOOR 1 ~ ~ 0 -1 16194 DOOR 2 ~ ~ 0 -1 16170 DOOR 3 ~ ~ 0 -1 16164 End #16166 NAME The Great Hall of Dargaard~ DESCR In this, the Great Hall, you feel nothing but absolute terror and hate literally flowing from the walls in the form of the white fog that is so thick and cold on the ground that there is a real danger of your feet and legs going numb and you will be left to crawl away from the Keep, to be at the mercy of the undead minions that dwell here. Great tapestries line the walls, enormous paintings are mixed with them. You are not wanted here, you are not needed here, and whatever the driving force behind the thick fog it will do its best to drag you down into it and leave you there to die and then undie, to become just another horrible creature of the night and to terrify children in their sleep at the mere thought of you. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16164 DOOR 1 ~ ~ 0 -1 16170 DOOR 3 ~ ~ 0 -1 16163 End #16167 NAME The Great Hall of Dargaard~ DESCR In this, the Great Hall, you feel nothing but absolute terror and hate literally flowing from the walls in the form of the white fog that is so thick and cold on the ground that there is a real danger of your feet and legs going numb and you will be left to crawl away from the Keep, to be at the mercy of the undead minions that dwell here. Great tapestries line the walls, enormous paintings are mixed with them. You are not wanted here, you are not needed here, and whatever the driving force behind the thick fog it will do its best to drag you down into it and leave you there to die and then undie, to become just another horrible creature of the night and to terrify children in their sleep at the mere thought of you. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 16168 DOOR 2 ~ ~ 0 -1 16164 DOOR 3 ~ ~ 0 -1 16162 End #16168 NAME The Great Hall of Dargaard~ DESCR In this, the Great Hall, you feel nothing but absolute terror and hate literally flowing from the walls in the form of the white fog that is so thick and cold on the ground that there is a real danger of your feet and legs going numb and you will be left to crawl away from the Keep, to be at the mercy of the undead minions that dwell here. Great tapestries line the walls, enormous paintings are mixed with them. You are not wanted here, you are not needed here, and whatever the driving force behind the thick fog it will do its best to drag you down into it and leave you there to die and then undie, to become just another horrible creature of the night and to terrify children in their sleep at the mere thought of you. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16169 DOOR 2 ~ ~ 0 -1 16165 DOOR 3 ~ ~ 0 -1 16167 End #16169 NAME The Great Hall of Dargaard~ DESCR In this, the Great Hall, you feel nothing but absolute terror and hate literally flowing from the walls in the form of the white fog that is so thick and cold on the ground that there is a real danger of your feet and legs going numb and you will be left to crawl away from the Keep, to be at the mercy of the undead minions that dwell here. Great tapestries line the walls, enormous paintings are mixed with them. You are not wanted here, you are not needed here, and whatever the driving force behind the thick fog it will do its best to drag you down into it and leave you there to die and then undie, to become just another horrible creature of the night and to terrify children in their sleep at the mere thought of you. North and east, doors are set into the walls and a force behind them sends images of death and sheer terror into your mind. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ AB -1 16172 DOOR 1 ~ ~ AB -1 16175 DOOR 2 ~ ~ 0 -1 16168 End #16170 NAME The Great Hall of Dargaard~ DESCR In this, the Great Hall, you feel nothing but absolute terror and hate literally flowing from the walls in the form of the white fog that is so thick and cold on the ground that there is a real danger of your feet and legs going numb and you will be left to crawl away from the Keep, to be at the mercy of the undead minions that dwell here. Great tapestries line the walls, enormous paintings are mixed with them. You are not wanted here, you are not needed here, and whatever the driving force behind the thick fog it will do its best to drag you down into it and leave you there to die and then undie, to become just another horrible creature of the night and to terrify children in their sleep at the mere thought of you. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16165 DOOR 2 ~ ~ 0 -1 16171 DOOR 3 ~ ~ 0 -1 16166 End #16171 NAME The Great Hall of Dargaard~ DESCR In this, the Great Hall, you feel nothing but absolute terror and hate literally flowing from the walls in the form of the white fog that is so thick and cold on the ground that there is a real danger of your feet and legs going numb and you will be left to crawl away from the Keep, to be at the mercy of the undead minions that dwell here. Great tapestries line the walls, enormous paintings are mixed with them. You are not wanted here, you are not needed here, and whatever the driving force behind the thick fog it will do its best to drag you down into it and leave you there to die and then undie, to become just another horrible creature of the night and to terrify children in their sleep at the mere thought of you. South and east, doors bar the way into other rooms where something dwells that does not want you to disturb it, lest it be forced to abandon all thought of the little life that it still clings to and to devour you into the stony silence of Dargaard Keep. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16170 DOOR 1 ~ ~ AB -1 16174 DOOR 2 ~ ~ AB -1 16173 End #16172 NAME A private counsel room~ DESCR The room is small enough for only two people at one time, but that puts no limit on the number of malevolent spirits that can inhabit the space. The same fog rolls all around this room, up to waist level on a human, nearly up to a dwarf's or a kender's neck. It has no inhibitions as it did, because it knows somehow that you cannot escape it now and there is no possible way that you can run to get away from it. The deaths plotted in this room, all the negative energies and thought engineered over the years have sat and fermented here, building up over time and culminating in an evil so powerful that it alone can give power to Lord Soth for centuries to come. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ A -1 16169 End #16173 NAME A private counsel room~ DESCR The room is small enough for only two people at one time, but that puts no limit on the number of malevolent spirits that can inhabit the space. The same fog rolls all around this room, up to waist level on a human, nearly up to a dwarf's or a kender's neck. It has no inhibitions as it did, because it knows somehow that you cannot escape it now and there is no possible way that you can run to get away from it. The deaths plotted in this room, all the negative energies and thought engineered over the years have sat and fermented here, building up over time and culminating in an evil so powerful that it alone can give power to Lord Soth for centuries to come. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ A -1 16171 End #16174 NAME A pious altar~ DESCR This holy place still retains its holy feel; no fog lies here, forcing no feel of hate, but it is replaced by the ethereal mist that drifts through the walls and air. Two torches light the room with a blue glow, and a feel of something sad is here, the sounds of a forsaken being fill the room with utter despair and a wondering of why. The door to the hall is in the west wall, but whatever is sad here wants you to feel its pain and to do something for it before you leave ... ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ A -1 16171 End #16175 NAME A quiet shrine~ DESCR This room is quiet except for what seems like the sounds of something quietly weeping in an indeterminable place. It comes from all around and yet nowhere at once. The sound of it is maddeningly unreal, it should not exist at this place in time, not at a holy place like this. A shrine is in the room, a quiet place of prayer and peace. The fog is gone from this room, but the wisps of mist and ether drift through here. The door to the rest of the Great Hall is to the west, but something here wants your attention before you do anything else ... ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ A -1 16169 End #16176 NAME A hallway of Dargaard~ DESCR You are walking in a small hallway that has a few old tapestries. Torches burn mysteriously, lighting the hall with blue-white flame. A strange mist hangs low to the floor, chilling your legs as you walk through it. It seems to exist on its own volition. A coldness fills the air, an unnatural coldness; it is like the coldness of death. Cries echo through the ruins of the stone keep. They sound sad and mournful, singing a terrifyingly beautiful song in an elven voice. The hall curves to the south, where the entrance to the dining hall is, or east, around the dining hall. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 16177 DOOR 2 ~ ~ 0 -1 16112 End #16177 NAME A hallway of Dargaard~ DESCR You are walking in a small hallway that has a few old tapestries. Torches burn mysteriously, lighting the hall with blue-white flame. A strange mist hangs low to the floor, chilling your legs as you walk through it. It seems to exist on its own volition. A coldness fills the air, an unnatural coldness; it is like the coldness of death. Cries echo through the ruins of the stone keep. They sound sad and mournful, singing a terrifyingly beautiful song in an elven voice. The hall stretches east and west. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 16178 DOOR 3 ~ ~ 0 -1 16176 End #16178 NAME A hallway of Dargaard~ DESCR You are walking in a small hallway that has a few old tapestries. Torches burn mysteriously, lighting the hall with blue-white flame. A strange mist hangs low to the floor, chilling your legs as you walk through it. It seems to exist on its own volition. A coldness fills the air, an unnatural coldness; it is like the coldness of death. Cries echo through the ruins of the stone keep. They sound sad and mournful, singing a terrifyingly beautiful song in an elven voice. The hall curves to the south, where the rear entrance to the dining hall is, or west, around the dining hall. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 16182 DOOR 3 ~ ~ 0 -1 16177 End #16179 NAME A hallway of Dargaard~ DESCR You are walking in a small hallway that has a few old tapestries. Torches burn mysteriously, lighting the hall with blue-white flame. A strange mist hangs low to the floor, chilling your legs as you walk through it. It seems to exist on its own volition. A coldness fills the air, an unnatural coldness; it is like the coldness of death. Cries echo through the ruins of the stone keep. They sound sad and mournful, singing a terrifyingly beautiful song in an elven voice. The hall curves to the north, where the entrance to the dining hall is, or west, around the dining hall. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16112 DOOR 1 ~ ~ 0 -1 16180 End #16180 NAME A hallway of Dargaard~ DESCR You are walking in a small hallway that has a few old tapestries. Torches burn mysteriously, lighting the hall with blue-white flame. A strange mist hangs low to the floor, chilling your legs as you walk through it. It seems to exist on its own volition. A coldness fills the air, an unnatural coldness; it is like the coldness of death. Cries echo through the ruins of the stone keep. They sound sad and mournful, singing a terrifyingly beautiful song in an elven voice. The hall stretches to the east and west for a short distance. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 16181 DOOR 3 ~ ~ 0 -1 16179 End #16181 NAME A hallway of Dargaard~ DESCR You are walking in a small hallway that has a few old tapestries. Torches burn mysteriously, lighting the hall with blue-white flame. A strange mist hangs low to the floor, chilling your legs as you walk through it. It seems to exist on its own volition. A coldness fills the air, an unnatural coldness; it is like the coldness of death. Cries echo through the ruins of the stone keep. They sound sad and mournful, singing a terrifyingly beautiful song in an elven voice. The hall curves to the north, where the rear entrance to the dining hall is, or west, around the dining hall. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16182 DOOR 3 ~ ~ 0 -1 16180 End #16182 NAME A hallway of Dargaard~ DESCR You are walking in a small hallway that has a few old tapestries. Torches burn mysteriously, lighting the hall with blue-white flame. A strange mist hangs low to the floor, chilling your legs as you walk through it. It seems to exist on its own volition. A coldness fills the air, an unnatural coldness; it is like the coldness of death. Cries echo through the ruins of the stone keep. They sound sad and mournful, singing a terrifyingly beautiful song in an elven voice. The hall extends north and south. To the west is a oak door that leads to the dining hall, and an iron gate is set in the eastern wall. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16178 DOOR 1 ~ iron gate~ ABC 16114 16183 DOOR 2 ~ ~ 0 -1 16181 DOOR 3 ~ oaken door~ AB -1 16136 End #16183 NAME Entrance to the courtyard~ DESCR You are just to the east of the iron gate that kept you from the courtyard. Now that you are in the courtyard, you can see the mist is much thicker here. Dead grey trees rise up out of the fog, dead flowers and herbs lie black in it. Below your feet is a stone pathway that leads east into the courtyard. You hear water gurgling somewhere from within. The chill outdoors is more natural, since you are very high up in the Dargaard mountains, but it is still teeming with the feel of death and something else that you can't define. But still, something is warm here. There are black scorches on the stone and some of the trees around here. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 16184 DOOR 3 ~ ~ A -1 16182 End #16184 NAME In the courtyard~ DESCR In the cold, dead courtyard that must have once been a beautiful, green garden, not a sound is to be heard save your own. The song echoes more faintly here, the footsteps and cries from the ruins are not as evident. Pain and fear hang heavy in the frigid air, like the translucent white fog that gives you chills and makes your legs feel heavier than they are. Great trees rise up, ones that must have been wonderful shade trees in their time. Now they are leafless and twisted, warped from the undead presence that pervades every mote of Dargaard Keep. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16185 DOOR 1 ~ ~ 0 -1 16189 DOOR 2 ~ ~ 0 -1 16187 DOOR 3 ~ ~ 0 -1 16183 End #16185 NAME In the courtyard~ DESCR In the cold, dead courtyard that must have once been a beautiful, green garden, not a sound is to be heard save your own. The song echoes more faintly here, the footsteps and cries from the ruins are not as evident. Pain and fear hang heavy in the frigid air, like the translucent white fog that gives you chills and makes your legs feel heavier than they are. Great trees rise up, ones that must have been wonderful shade trees in their time. Now they are leafless and twisted, warped from the undead presence that pervades every mote of Dargaard Keep. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16186 DOOR 1 ~ ~ 0 -1 16190 DOOR 2 ~ ~ 0 -1 16184 End #16186 NAME Before a fountain in the courtyard~ DESCR You stand in a clearing ringed by dead trees, their trunks warped and mutated by the undeath here. The strange white fog is especially thick here. And in the darkness that exists even during the day, it glows with an otherworldly aura. You can make out a marble fountain in the center of the clearing, covered with black moss. The liquid looks dark, but then again, it is dark outside all of the time. The fountain continues to gurgle, and on the air you can detect a faint odor of iron. To the south, the rest of the courtyard exists, and a tall stone wall blocks passage east. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 16185 End #16187 NAME In the courtyard~ DESCR In the cold, dead courtyard that must have once been a beautiful, green garden, not a sound is to be heard save your own. The song echoes more faintly here, the footsteps and cries from the ruins are not as evident. Pain and fear hang heavy in the frigid air, like the translucent white fog that gives you chills and makes your legs feel heavier than they are. Great trees rise up, ones that must have been wonderful shade trees in their time. Now they are leafless and twisted, warped from the undead presence that pervades every mote of Dargaard Keep. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16184 DOOR 1 ~ ~ 0 -1 16192 DOOR 2 ~ ~ 0 -1 16188 End #16188 NAME A small orchard~ DESCR At the southern end of the garden lies this small orchard, with some tall fruit trees planted amongst what used to be flowers and shrubbery. Now everything is dead and grey and cold. The translucent mist laps at your feet, like some sort of living entity that feeds on your lifeforce. It is thick here. The fruit trees are now twisted and grey, like all the other trees that are in this courtyard. Their bark doesn't look real, as if it were an outer casing made by the evil that flows through Dargaard Keep. The orchard appears to continue on to the east, and the rest of the courtyard is north. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16187 DOOR 1 ~ ~ 0 -1 16193 End #16189 NAME In the courtyard~ DESCR In the cold, dead courtyard that must have once been a beautiful, green garden, not a sound is to be heard save your own. The song echoes more faintly here, the footsteps and cries from the ruins are not as evident. Pain and fear hang heavy in the frigid air, like the translucent white fog that gives you chills and makes your legs feel heavier than they are. Great trees rise up, ones that must have been wonderful shade trees in their time. Now they are leafless and twisted, warped from the undead presence that pervades every mote of Dargaard Keep. To the east, a great wall rises up out of the fog, and from behind that wall emanates an evil power greater than any that you may have met. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16190 DOOR 1 ~ stone wall~ ABC 16119 16195 DOOR 2 ~ ~ 0 -1 16192 DOOR 3 ~ ~ 0 -1 16184 End #16190 NAME In the courtyard~ DESCR In the cold, dead courtyard that must have once been a beautiful, green garden, not a sound is to be heard save your own. The song echoes more faintly here, the footsteps and cries from the ruins are not as evident. Pain and fear hang heavy in the frigid air, like the translucent white fog that gives you chills and makes your legs feel heavier than they are. Great trees rise up, ones that must have been wonderful shade trees in their time. Now they are leafless and twisted, warped from the undead presence that pervades every mote of Dargaard Keep. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16191 DOOR 2 ~ ~ 0 -1 16189 DOOR 3 ~ ~ 0 -1 16185 End #16191 NAME Before a pool of blood~ DESCR At this alcove of the gardens, which at one time must have been quite cosy, a high wall stands to the west. And from underneath it, a pool of blood is trickling. The trees here seem to feed off the foul liquid, absorbing its energies like they once used to absorb water through their roots. Perhaps it is through this nourishment that the plants are now twisted and corrupt. All around, strange sounds echo. To the west, you hear the sounds of liquid splashing. South, the rest of the courtyard drones on. ~ FLAGS 0 Sect 0 DOOR 2 ~ ~ 0 -1 16190 End #16192 NAME In the courtyard~ DESCR In the cold, dead courtyard that must have once been a beautiful, green garden, not a sound is to be heard save your own. The song echoes more faintly here, the footsteps and cries from the ruins are not as evident. Pain and fear hang heavy in the frigid air, like the translucent white fog that gives you chills and makes your legs feel heavier than they are. Great trees rise up, ones that must have been wonderful shade trees in their time. Now they are leafless and twisted, warped from the undead presence that pervades every mote of Dargaard Keep. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16189 DOOR 2 ~ ~ 0 -1 16193 DOOR 3 ~ ~ 0 -1 16187 End #16193 NAME A small orchard~ DESCR At the southern end of the garden lies this small orchard, with some tall fruit trees planted amongst what used to be flowers and shrubbery. Now everything is dead and grey and cold. The translucent mist laps at your feet, like some sort of living entity that feeds on your lifeforce. It is thick here. The fruit trees are now twisted and grey, like all the other trees that are in this courtyard. Their bark doesn't look real, as if it were an outer casing made by the evil that flows through Dargaard Keep. The orchard appears to continue on to the west, and the rest of the courtyard is north. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 -1 16192 DOOR 3 ~ ~ 0 -1 16188 End #16194 NAME Before Lord Soth's Black Throne~ DESCR Raised up on a platform is a black throne that seems to be the focal point of the room, the focal point for all the undead legions controlled by the fallen knight that could not overcome his base selfishness in Krynn's hour of need. The fog is too thick to breathe, too thick to even think. Some sort of base survival instinct is in the very air, controlling what you think and feel at this moment in time. Nothing here can change the feeling in the Keep, nothing here can match the sheer terror and evil that radiates from the black throne of Lord Soth. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ 0 -1 16165 End #16195 NAME In a short, dark hall~ DESCR Inside this dark passageway, the chill becomes a hundredfold more pronounced and vicious. Evil intent radiates from the east, and fog lies thick on the ground like the smoke from burning green wood. It creeps up your legs and seems to want to pull you down into it, so it can devour you in its life-sapping essence. There is no light here, all is dark. It is not just because you are inside; it is because something is absorbing the light. Something sinister and evil is close, so close you can feel it, and it knows that you are coming. ~ FLAGS 0 Sect 0 DOOR 1 Something evil this way lies. ~ ~ 0 -1 16196 DOOR 3 ~ ~ A -1 16189 End #16196 NAME Lord Soth's Private Chamber~ DESCR Here, at the eastern end of the courtyard behind Dargaard Keep, is Lord Soth's private chamber. Here he broods during the day, and at night, he listens to the never-ending song of the undead elven maidens that were cursed to spent forever with him. His seat is here and his arctic presence is here, chilling you deep down to the core of your soul, glaring into your mind with blazing orange eyes, ones that could appear any moment in front of you, appear with a look and a word of death for you, and with that single word of power keep you here with him until Krynn is utterly destroyed, keep you here body and soul. ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ 0 -1 16195 End #16197 NAME The fourth floor of the Keep~ DESCR The mist is gone from this floor of the Keep. The halls echo strange screams in the night and the day. It is a dream that never ends, a dream that you can't wake up from. The undead citizens of this fortress all roam about in the same manner, all convinced that they are merely dreaming and that you are but a figure in the dream, perhaps sharing the same dream. This cruel trick of the mind does much to comfort the souls that are still trapped in the decaying bodies and rotting corpses. To the east, the now-familiar blue-white glow of the cold torches lights the halls and shadows things in a way that doesn't seem quite right. And all about, the same elven song travels lightly on the dark air. West is a door that is not very special-looking, but a cold draft comes from under it. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 -1 16137 DOOR 3 ~ ~ AB -1 16198 End #16198 NAME On a high balcony overlooking the mountains~ DESCR On this stone balcony, with the cold air all around you and the sky growing dark with night, you feel somehow at peace. A haunting song echoes in the distance somewhere, a song sung by elven voices to Lord Soth. You can see most of the Vingaard mountains from here, and looking straight down, you can see the main gate of the keep. It is a long fall, one that would be fatal to you. Back east, the keep reaches on, cold and dark. And somewhere, the undead elven maidens sing to Lord Soth all night long. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ A -1 16197 End #0 #SPECIALS M 16101 spec_cast_undead M 16105 spec_cast_undead M 16106 spec_breath_fire M 16112 spec_cast_cleric M 16114 spec_cast_undead M 16116 spec_fido M 16120 spec_cast_mage M 16121 spec_breath_gas M 16123 spec_breath_lightning M 16124 spec_cast_undead S #RESETS D 0 16102 1 1 D 0 16129 0 1 D 0 16129 2 1 D 0 16132 1 1 D 0 16133 3 1 D 0 16134 2 1 D 0 16135 0 1 D 0 16136 1 1 D 0 16146 1 2 D 0 16153 1 1 D 0 16155 3 1 D 0 16161 3 2 D 0 16169 0 1 D 0 16169 1 1 D 0 16171 1 1 D 0 16171 2 1 D 0 16182 1 2 D 0 16182 3 1 D 0 16189 1 2 D 0 16197 3 1 M 0 16125 6 16101 1 M 0 16114 1 16103 1 E 0 16135 0 3 E 0 16175 0 16 M 0 16103 10 16104 1 M 0 16105 6 16106 1 E 0 16107 0 6 M 0 16105 6 16107 1 E 0 16176 0 10 M 0 16102 6 16108 1 E 0 16111 0 16 M 0 16126 5 16109 1 E 0 16173 0 3 M 0 16101 4 16110 1 E 0 16104 0 7 M 0 16116 3 16111 1 M 0 16103 10 16111 1 E 0 16102 0 16 M 0 16109 4 16112 1 E 0 16178 0 3 M 0 16126 5 16112 1 E 0 16177 0 16 M 0 16105 6 16117 1 E 0 16165 0 16 M 0 16109 4 16118 1 E 0 16130 0 16 M 0 16108 4 16119 1 M 0 16103 10 16120 1 E 0 16165 0 16 M 0 16113 4 16121 1 E 0 16143 0 5 M 0 16102 6 16123 1 E 0 16111 0 16 O 0 16134 0 16124 M 0 16105 6 16124 1 O 0 16134 0 16127 M 0 16109 4 16127 1 E 0 16130 0 16 M 0 16108 4 16128 1 M 0 16103 10 16129 1 E 0 16102 0 16 M 0 16126 5 16130 1 M 0 16103 10 16131 1 E 0 16102 0 16 M 0 16109 4 16131 1 M 0 16113 4 16132 1 E 0 16144 0 16 E 0 16143 0 5 O 0 16113 0 16133 O 0 16124 0 16133 O 0 16141 0 16133 M 0 16110 1 16133 1 E 0 16151 0 12 E 0 16132 0 16 E 0 16164 0 14 O 0 16108 0 16134 O 0 16124 0 16134 O 0 16124 0 16134 O 0 16142 0 16134 M 0 16102 6 16134 1 E 0 16111 0 16 O 0 16108 0 16135 O 0 16142 0 16135 M 0 16102 6 16135 1 E 0 16111 0 16 O 0 16109 0 16136 O 0 16110 0 16136 O 0 16115 0 16136 M 0 16107 1 16136 1 E 0 16120 0 5 E 0 16121 0 6 E 0 16112 0 17 M 0 16108 4 16137 1 O 0 16122 0 16139 M 0 16103 10 16139 1 O 0 16122 0 16140 O 0 16171 0 16140 M 0 16124 1 16140 1 E 0 16172 0 16 E 0 16179 0 15 M 0 16105 6 16141 1 O 0 16122 0 16142 M 0 16102 6 16142 1 E 0 16111 0 16 O 0 16122 0 16143 M 0 16103 10 16143 1 E 0 16102 0 16 M 0 16104 1 16146 1 E 0 16106 0 16 E 0 16105 0 11 E 0 16161 0 17 E 0 16156 0 1 G 0 16117 0 M 0 16101 4 16147 1 E 0 16104 0 7 M 0 16126 5 16147 1 E 0 16173 0 3 M 0 16103 10 16150 1 E 0 16102 0 16 M 0 16126 5 16151 1 E 0 16174 0 3 M 0 16102 6 16153 1 E 0 16111 0 16 M 0 16115 4 16154 1 M 0 16115 4 16154 1 O 0 16134 0 16154 O 0 16152 0 16154 M 0 16115 4 16156 1 M 0 16115 4 16156 1 O 0 16134 0 16156 O 0 16152 0 16156 O 0 16136 0 16158 O 0 16139 0 16158 O 0 16138 0 16158 O 0 16134 0 16158 M 0 16113 4 16158 1 E 0 16143 0 5 O 0 16140 0 16160 O 0 16134 0 16160 M 0 16113 4 16160 1 E 0 16144 0 16 M 0 16103 10 16163 1 M 0 16106 4 16168 1 E 0 16162 0 12 M 0 16105 6 16170 1 E 0 16165 0 16 M 0 16121 2 16172 1 G 0 16180 0 M 0 16121 2 16173 1 O 0 16125 0 16174 O 0 16126 0 16174 M 0 16112 1 16174 1 E 0 16131 0 16 O 0 16125 0 16175 M 0 16111 1 16175 1 E 0 16133 0 16 E 0 16181 0 17 M 0 16116 3 16177 1 M 0 16106 1 16183 1 G 0 16119 0 M 0 16101 4 16184 1 E 0 16104 0 7 M 0 16125 6 16184 1 M 0 16117 3 16185 1 O 0 16145 0 16186 M 0 16123 1 16186 1 E 0 16166 0 5 E 0 16168 0 6 E 0 16170 0 7 E 0 16167 0 11 E 0 16169 0 12 M 0 16125 6 16187 1 O 0 16149 0 16188 M 0 16119 2 16188 1 G 0 16149 0 M 0 16116 3 16189 1 M 0 16125 6 16189 1 M 0 16125 6 16190 1 O 0 16146 0 16191 M 0 16117 3 16191 1 M 0 16117 3 16192 1 O 0 16149 0 16193 M 0 16119 2 16193 1 M 0 16101 4 16193 1 E 0 16104 0 7 M 0 16125 6 16193 1 O 0 16101 0 16194 O 0 16116 0 16194 P 0 16114 1 16116 1 P 0 16118 1 16116 1 M 0 16100 1 16196 1 E 0 16100 0 5 E 0 16103 0 9 E 0 16123 0 12 E 0 16127 0 6 E 0 16160 0 2 E 0 16182 0 17 O 0 16101 0 16196 M 0 16103 10 16197 1 M 0 16120 1 16198 1 E 0 16150 0 12 E 0 16163 0 16 S #SHOPS 0 #IMPROGS E #$