#AREADATA Name Beholder Corps~ Builders None~ VNUMs 17700 17789 Credits {30 51} Ceran Beholder Corps~ Security 9 Xplore 0 End #MOBDATA #17700 NAME beholder~ SHORT a beholder~ LONG A beholder with a huge gaping mouth and writhing eye stalks is here. ~ DESCR The beholder resembles a massive ball of scabby flesh with a massive mouth that drools and drips mucus. A huge central eye above the mouth swivels to watch you in interest, and it's ten smaller eyes attached to stalks around it's body twist and turn. ~ RACE human~ ACT ABFR AFF 0 OFF U IMM ABC RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 17700 LEVEL 40 HROLL 0 ENHA 100.00% MATER none~ HDICE 15d10+1850 MDICE 1d1+100 DDICE 4d8+13 REGEN 0 DTYPE blast AC -18 -10 -10 -30 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE large DMOD 100 AMOD 0 QUEST 0 End #17701 NAME xanath beholder~ SHORT Xanath the beholder lord~ LONG A massive beholder rolls it's eye stalks and floats towards you. ~ DESCR ~ RACE human~ ACT ABFGT AFF 0 OFF AX IMM ABC RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 56 HROLL 1 ENHA 100.00% MATER none~ HDICE 50d10+7500 MDICE 1d1+100 DDICE 10d4+24 REGEN 0 DTYPE suction AC -25 -30 -30 -38 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE large DMOD 100 AMOD 0 QUEST 0 End #17702 NAME greater beholder~ SHORT a greater beholder~ LONG A huge beholder drools mucus as it turns it's eyes upon you in hatred. ~ DESCR ~ RACE human~ ACT ABFR AFF 0 OFF U IMM ABC RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 17700 LEVEL 45 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+3000 MDICE 1d1+100 DDICE 8d4+16 REGEN 0 DTYPE blast AC -25 -18 -20 -33 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE large DMOD 100 AMOD 0 QUEST 0 End #17703 NAME priest man~ SHORT a Zhentil cleric~ LONG A tall human in black robes is standing here waiting for something. ~ DESCR This is the Zhentil Cleric acting as the go-between for the Beholder Corps here in Myth Drannor and the main zhentarim forces. Right now he seems very nervous and anxious about something. ~ RACE human~ ACT ABQT AFF 0 OFF EFK IMM AB RES CD VULN 0 WSPEC 0 ALIGN -1000 GROUP 17700 LEVEL 51 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+5000 MDICE 1d10+100 DDICE 5d8+20 REGEN 0 DTYPE punch AC -24 -25 -20 -16 POS stand stand SEX male GOLD 2000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17704 NAME drow emissary warrior dark-elf~ SHORT a drow emissary~ LONG A dark-skinned elven warrior glances around herself in fear. ~ DESCR This drow warrior has been sent to deliver a message to the beholders in order to arrange a truce between them and the drow. She seems very scared and is casting furtive glances at the massive beholders that float around the halls. ~ RACE human~ ACT ABT AFF 0 OFF EFK IMM AB RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 17700 LEVEL 50 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+5000 MDICE 1d10+100 DDICE 5d8+24 REGEN 0 DTYPE slash AC -24 -25 -20 -16 POS stand stand SEX female GOLD 2000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17705 NAME beast eye gazer~ SHORT a gazer~ LONG A beast a huge eye hovers in the air watching you and dribbling. ~ DESCR This minor beholder-kin is one of the lesser types used for guard duty. It has a very small brain and no real motivation other than to eat and digest it's food into mucus that it secretes in order to provide incubating material for the greater beholders. ~ RACE human~ ACT ABFT AFF 0 OFF 0 IMM AB RES 0 VULN 0 WSPEC 0 ALIGN -400 GROUP 0 LEVEL 36 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d10+1770 MDICE 1d1+100 DDICE 3d10+11 REGEN 0 DTYPE suction AC -7 -8 -10 -15 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17707 NAME drow dark-elf elf trader~ SHORT a dark-elven trader~ LONG A dark elf in rich clothes stands here counting his money. ~ DESCR This drow has followed the path that many individuals or all races do and seeks to make his fortune by selling to the highest bidders. He has no scruples and cares nothing about where his wares go, and has even gone as far as to offer trade with the beholders, who currently are in contest with the drow over the ruins. ~ RACE dark-elf~ ACT ABFGT AFF 0 OFF ACDEFK IMM AB RES BI VULN Z WSPEC 0 ALIGN -700 GROUP 0 LEVEL 52 HROLL 1 ENHA 100.00% MATER none~ HDICE 50d10+5000 MDICE 1d1+100 DDICE 6d7+23 REGEN 0 DTYPE punch AC -22 -21 -20 -10 POS stand stand SEX male GOLD 9000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17708 NAME drow dark-elf elf warrior guard~ SHORT a dark-elven bodyguard~ LONG A powerful looking dark skinned elf is here sharpening his blades. ~ DESCR This drow is assigned to watch over the drow emissaries here in the beholder corps tower. He has the eyes of a nervous and distrusting guard, one who places little faith in the beholder's watching eyes. ~ RACE dark-elf~ ACT ABFGT AFF 0 OFF ACDEFKO IMM AB RES BI VULN Z WSPEC 0 ALIGN -900 GROUP 0 LEVEL 56 HROLL 2 ENHA 100.00% MATER none~ HDICE 50d10+7500 MDICE 1d1+100 DDICE 5d10+25 REGEN 0 DTYPE none AC -25 -25 -26 -18 POS stand stand SEX male GOLD 2000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17709 NAME rakshasa prisoner~ SHORT a rakshasa prisoner~ LONG A bloody and dying black rakshasa is lying here. ~ DESCR This rakshasa has been captured by drow and presented as a show of power and common enemy to the beholder. ~ RACE human~ ACT ABFGQT AFF 0 OFF ACDEKO IMM ABD RES 0 VULN N WSPEC 0 ALIGN -500 GROUP 0 LEVEL 40 HROLL 0 ENHA 100.00% MATER none~ HDICE 15d10+1850 MDICE 1d1+100 DDICE 4d8+13 REGEN 0 DTYPE claw AC -5 -4 -5 3 POS rest stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE large DMOD 100 AMOD 0 QUEST 0 End #17710 NAME drow dark-elf necromancer elf~ SHORT the drow necromancer~ LONG A figure cloaked in heavy black robes and a darkened hood slowly chants. ~ DESCR The drow necromancer is here as a sign of the drow's power and as a way of intimidating the beholder corps into accepting the drow enclaves as part of the new Myth Drannor that is to arise. ~ RACE dark-elf~ ACT ABFGQ AFF 0 OFF ABK IMM AB RES BCI VULN Z WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 56 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+6500 MDICE 1d1+100 DDICE 7d6+23 REGEN 0 DTYPE drain AC -24 -23 -23 -20 POS stand stand SEX male GOLD 2000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17713 NAME beholder lord~ SHORT an ancient beholder~ LONG A massive but ashen gray beholder regards you with a half closed eye. ~ DESCR This ancient lord of the beholder's lives in this room, barely able to maintain it's own functions let alone rule the powerful Corps that is forming in the ruins. ~ RACE human~ ACT ABGT AFF 0 OFF AD IMM ABD RES 0 VULN 0 WSPEC 0 ALIGN -900 GROUP 0 LEVEL 53 HROLL -1 ENHA 100.00% MATER none~ HDICE 50d10+5250 MDICE 1d1+100 DDICE 5d8+21 REGEN 0 DTYPE magic AC -10 -15 -14 -30 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE large DMOD 100 AMOD 0 QUEST 0 End #17714 NAME stone giant lord~ SHORT a stone giant lord~ LONG A massive giant with skin like grey rock is here. ~ DESCR The beholder's have invited the lord of the local stone giants to reside here in the tower as a token effort of truce. The sheer physical power of the giants is enough to make even the beholders wary, as only physical force is what they are scared of. ~ RACE unique~ ACT ABGT AFF 0 OFF ADEFK IMM AE RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 54 HROLL 2 ENHA 100.00% MATER none~ HDICE 50d10+7500 MDICE 1d1+100 DDICE 6d8+25 REGEN 0 DTYPE crush AC -27 -26 -28 -10 POS stand stand SEX male GOLD 600 FORM 0 PARTS 0 SIZE giant DMOD 100 AMOD 0 QUEST 0 End #17718 NAME elite beholder~ SHORT a beholder corps elite~ LONG A huge beholder floats vigilantly in the air scanning all around. ~ DESCR This huge beholder is the elite of the Corps, more disciplined than the lesser ones who have yet to control their bloodlust. ~ RACE human~ ACT AFGT AFF 0 OFF DFKU IMM ABC RES 0 VULN 0 WSPEC 0 ALIGN -700 GROUP 0 LEVEL 51 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+4250 MDICE 1d1+100 DDICE 5d8+19 REGEN 0 DTYPE magic AC -15 -14 -15 -30 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE large DMOD 100 AMOD 0 QUEST 0 End #17719 NAME manshoon human~ SHORT Manshoon, the black cleric~ LONG A human in black robes stands here bathed in an aura of darkness. ~ DESCR This is Manshoon, the First Priest of the ancient god Bane. With the coming of age of Myth Drannor he has taken over the beholder Corps in order to be the first to greet the great power that will be unleashed when the Black tower is finally breached. His stance is arrogant and he has the power to back it, be very wary of him indeed. ~ RACE human~ ACT ABGQT AFF 0 OFF ACDEFK IMM AB RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 57 HROLL 1 ENHA 100.00% MATER none~ HDICE 50d10+9000 MDICE 1d1+100 DDICE 8d6+28 REGEN 0 DTYPE punch AC -27 -28 -25 -30 POS stand stand SEX male GOLD 5000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #0 #OBJDATA #17700 NAME ~ SHORT a petrified rakshasa corpse~ DESCR The petrified corpse of a rakshasa is here.~ MAT flesh~ TYPE npc_corpse 0 0 0 0 0 EXTRA 1 1 0 16384 WEAR 0 LEVEL 0 WEIGHT 6 COST 0 COND 100 End #17701 NAME ~ SHORT the corpse of a beholder~ DESCR A mangled beholder corpse is lying here in a pool of blood.~ MAT flesh~ TYPE npc_corpse 0 0 0 0 0 EXTRA 1 1 0 16384 WEAR 0 LEVEL 0 WEIGHT 6 COST 0 COND 100 End #17702 NAME ~ SHORT a rakshasa corpse~ DESCR The blasted remains of a rakshasa corpse is here.~ MAT flesh~ TYPE npc_corpse 0 0 0 0 0 EXTRA 1 1 0 16384 WEAR 0 LEVEL 0 WEIGHT 6 COST 0 COND 100 End #17703 NAME eye beholder~ SHORT the eye of a beholder~ DESCR A huge bloody eye lies in a puddle of it's own blood.~ MAT flesh~ TYPE light 0 0 EFGH 0 0 EXTRA 1 5 0 65621 WEAR A LEVEL 50 WEIGHT 6 COST 9000 COND 100 LIMIT 1 End #17704 NAME leather spiked flail~ SHORT a spiked leather flail~ DESCR A tangle of wickedly spiked leather stands lie here.~ MAT leather~ TYPE weapon flail 10 6 beating 0 EXTRA 1 4 0 2580 WEAR AN LEVEL 45 WEIGHT 10 COST 17000 COND 100 LIMIT 1 End #17705 NAME zhentil black robes~ SHORT the black robes of a Zhentil priest~ DESCR A mass of blackened robes with arcane signs of darkness lies here.~ MAT cloth~ TYPE armor BDF ABCEF BDF ACDG BD EXTRA 1 8 0 3030 WEAR AD LEVEL 48 WEIGHT 9 COST 20000 COND 100 Affect O 12 25 0 Affect O 19 2 0 Affect O 24 -6 0 EDESC zhentil black robes~ The robes are covered in the symbols of the lord of darkness and hum softly with the power imbued upon them by the high priests of the Zhentil order. ~ LIMIT 2 End #17706 NAME beholder eyestalk flesh~ SHORT a beholder eyestalk~ DESCR A large eye hanging by bloody strands off a stump of flesh is here.~ MAT flesh~ TYPE wand 40 3 3 'fireball' 0 EXTRA 1 3 0 84 WEAR AO LEVEL 30 WEIGHT 6 COST 12000 COND 100 LIMIT 50 End #17707 NAME beholder eyestalk flesh~ SHORT a beholder eyestalk~ DESCR A large eye hanging by bloody strands off a stump of flesh is here.~ MAT flesh~ TYPE wand 50 4 4 'harm' 0 EXTRA 1 3 0 84 WEAR AO LEVEL 30 WEIGHT 6 COST 12000 COND 100 LIMIT 50 End #17708 NAME beholder eyestalk flesh~ SHORT a beholder eyestalk~ DESCR A large eye hanging by bloody strands off a stump of flesh is here.~ MAT flesh~ TYPE wand 45 2 2 'plague' 0 EXTRA 1 3 0 84 WEAR AO LEVEL 30 WEIGHT 6 COST 20000 COND 100 End #17710 NAME iron key~ SHORT an iron key~ DESCR A large iron key is here.~ MAT iron~ TYPE key 0 0 0 0 0 EXTRA 0 0 WEAR AO LEVEL 0 WEIGHT 9 COST 0 COND 100 End #17711 NAME gold key~ SHORT an gold key~ DESCR A large gold key is here.~ MAT gold~ TYPE key 0 0 0 0 0 EXTRA 0 0 WEAR AO LEVEL 1 WEIGHT 10 COST 200 COND 100 End #17714 NAME blue sapphire hilted mace~ SHORT a dark blue sapphire-hilted mace~ DESCR A deadly looking mace with a dark blue hilt of sapphire is here.~ MAT steel~ TYPE weapon mace 10 6 blast BC EXTRA 1 5 0 597 WEAR AN LEVEL 50 WEIGHT 24 COST 20000 COND 100 EDESC blue sapphire hilted mace~ The mace seems to be made of some extermely hard sapphire and there is a harsh glow of dark evil pulsing within it. ~ LIMIT 1 End #17715 NAME belt grey-elven intestines coil flesh~ SHORT a belt of dried grey-elven intestines~ DESCR A coil of gross flesh has been dropped on the ground.~ MAT flesh~ TYPE trash 0 0 0 0 0 EXTRA 1 3 0 84 WEAR AL LEVEL 40 WEIGHT 8 COST 19000 COND 100 Affect O 17 -6 0 Affect O 2 2 0 Affect O 19 2 0 LIMIT 1 End #17717 NAME red ioun stone~ SHORT a red ioun stone~ DESCR A red stone hums softly in the air here.~ MAT energy~ TYPE trash 0 0 0 0 0 EXTRA 1 2 0 66 WEAR AO LEVEL 0 WEIGHT 5 COST 1000 COND 100 LIMIT 10 End #17718 NAME broach spider~ SHORT a spider-shaped broach~ DESCR A broach in the shape of a large spider is sitting on the ground.~ MAT iron~ TYPE armor CE E BCE ABD 0 EXTRA 1 2 0 20 WEAR AC LEVEL 35 WEIGHT 13 COST 18000 COND 100 Affect O 2 2 0 Affect O 13 40 0 LIMIT 3 End #17719 NAME sacrificial knife~ SHORT a sacrificial knife~ DESCR A sharp knife coated in dried blood is here.~ MAT steel~ TYPE weapon dagger 5 9 pierce D EXTRA 1 2 0 20 WEAR AN LEVEL 40 WEIGHT 6 COST 10000 COND 100 Affect O 18 -4 0 Affect O 19 7 0 EDESC sacrificial knife~ It looks extremely sharp, almost good enough for surgical work, but it is very unwieldly and has little balance for fighting with. ~ LIMIT 1 End #17720 NAME iron key~ SHORT a shiny iron key~ DESCR A shiny iron key is here.~ MAT iron~ TYPE key 0 0 0 0 0 EXTRA 0 0 WEAR AO LEVEL 0 WEIGHT 9 COST 0 COND 100 End #17722 NAME eyestalk~ SHORT the bloody eyestalk of a beholder~ DESCR A large eye hanging by bloody strands off a stump of flesh is here.~ MAT flesh~ TYPE weapon exotic 5 9 magic 0 EXTRA 1 4 0 212 WEAR AN LEVEL 40 WEIGHT 12 COST 17700 COND 100 Affect O 18 5 0 Affect O 19 3 0 LIMIT 1 End #17725 NAME stone blub bone crusher bonecrusher~ SHORT a stone club named 'Bone crusher'~ DESCR A huge lump of stone in the shape of a club lies here.~ MAT stone~ TYPE weapon exotic 7 7 crush 0 EXTRA 0 0 WEAR AN LEVEL 50 WEIGHT 19 COST 20000 COND 100 Affect O 18 -5 0 Affect O 19 3 0 LIMIT 2 End #17726 NAME burning spiked ring~ SHORT a burning spiked ring~ DESCR A spiked ring covered in flickering red flames is here.~ MAT energy~ TYPE armor ABCE ADE ABCE CF 0 EXTRA 1 5 0 2581 WEAR AB LEVEL 45 WEIGHT 2 COST 20000 COND 100 Affect O 19 4 0 EDESC spiked ring burning~ The flames flickering about the ring make it seem almost ethereal. As you watch it the flames spark and flash, tiny points of light hidden between the spikes. ~ LIMIT 2 End #17727 NAME pendant soulbinder~ SHORT a soulbinder~ DESCR A strange pendant with dark engravings is lying here.~ MAT stone~ TYPE wand 51 3 3 'soulbind' 0 EXTRA 1 6 0 2772 WEAR AO LEVEL 30 WEIGHT 9 COST 4000 COND 100 EDESC souldinder pendant~ There is something very dark and disturbing about this pendant. The markings on it's surface are of necromantic origin, and they seem to indicate some kind of relationship between the undead and their master. ~ LIMIT 2 End #17728 NAME black arm armguards~ SHORT a pair of black armguards~ DESCR Some black armguards are here on the floor.~ MAT leather~ TYPE armor ACDE AEF ABCDE AF 0 EXTRA 1 2 0 20 WEAR AI LEVEL 45 WEIGHT 14 COST 7000 COND 100 Affect O 1 1 0 Affect O 2 1 0 Affect O 19 2 0 LIMIT 4 End #17729 NAME acid singer scimitar~ SHORT the acid singer scimitar~ DESCR A huge scimitar dripping with vile acids is here.~ MAT steel~ TYPE weapon sword 6 8 acbite 0 EXTRA 1 5 0 4119 WEAR AN LEVEL 51 WEIGHT 17 COST 20000 COND 100 Affect O 18 3 0 Affect O 19 3 0 EDESC acid singer scimitar~ The acid on the blade seems to be seeping out of the very steel itself. There is no indication of how it keeps producing the acid, but it is of an extremely powerful kind. ~ LIMIT 1 End #17730 NAME skin stone~ SHORT the skin of a stone giant lord~ DESCR A large hardened skin of a dead stone giant is here.~ MAT stone~ TYPE armor BCFG BDEF ABCEG ABDF 0 EXTRA 0 0 WEAR AD LEVEL 51 WEIGHT 33 COST 20000 COND 100 Affect O 19 2 0 LIMIT 1 End #17731 NAME opal ring~ SHORT an opal ring~ DESCR A large opal ring is lying on the ground.~ MAT gem~ TYPE armor CE ABCDE ADE ABCE 0 EXTRA 1 2 0 20 WEAR AB LEVEL 45 WEIGHT 3 COST 13000 COND 100 Affect O 18 2 0 Affect O 19 2 0 Affect O 24 -5 0 Affect O 12 25 0 LIMIT 3 End #17732 NAME ivory necklace~ SHORT an ivory necklace~ DESCR A carefully carved piece of ivory on a short chain is here.~ MAT mineral~ TYPE armor BDE ACDF ACDE BCDE 0 EXTRA 0 0 WEAR AC LEVEL 46 WEIGHT 10 COST 7000 COND 100 Affect O 3 2 0 Affect O 13 20 0 LIMIT 30 End #17733 NAME orb annihilation~ SHORT the orb of annihilation~ DESCR A pitch-black hole in space is floating here in the air.~ MAT energy~ TYPE weapon exotic 7 8 drain 0 EXTRA 1 4 0 212 WEAR AN LEVEL 51 WEIGHT 10 COST 9000 COND 100 EDESC orb annihilation~ The region of nothingness that this small orb contains is perhaps the most deadly thing in the universe. Anything touching it is destroyed, but only the most powerful of archmages can control such power. It is, however, very slow and it is hard to imagine anything of any reasonable ability being caught by it unless the user were far superior in ability. ~ LIMIT 1 End #0 #ROOMDATA #17700 NAME In the foyer of a stone building~ DESCR You find yourself standing at the entrance to a large stone building. Unlike most buildings in the ruins this one has been restored and kept in reasonable condition. Large sticky globs of some fluid line the walls and floors, and a disgusting smell fills the air. To the east and west you can see that the corridor heads towards a pair of balconys overlooking the main entrance here. South of here is a door leading out to the ruins. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 17704 DOOR 2 ~ ~ 0 0 13870 DOOR 3 ~ ~ 0 0 17701 End #17701 NAME In a stone corridor~ DESCR You are standing within a wide stone hallway. There are large pools of ichor and fluids on the walls and floors. A horrible smell permeates the air and threatens to choke you. To the east you can see the corridor leading to the entrance of the building, while west the corridor turns towards a large balcony that overlooks the entrance. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 17700 DOOR 3 ~ ~ 0 0 17702 End #17702 NAME A bend in the stone corridor~ DESCR You are in a wide stone corridor of what appears to be a recently restored building. The sticky ichor that clings to the walls of the building is very thick here, almost like it was smothered onto the walls. To the north you can see a staircase heading up to a balcony. The corridor itself heads back east. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 17703 DOOR 1 ~ ~ 0 0 17701 End #17703 NAME Beneath a wide staircase~ DESCR You are standing beneath a wide stairwell made of wood. It appears to be a new feature of the building, replacing the older stone steps that had been destroyed with the rest of Myth Drannor. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 17702 DOOR 4 ~ ~ 0 0 17709 End #17704 NAME In a stone corridor~ DESCR You are standing within a wide stone hallway. There are large pools of ichor and fluids on the walls and floors. A horrible smell permeates the air and threatens to choke you. The corridor heads east and west. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 17705 DOOR 3 ~ ~ 0 0 17700 End #17705 NAME A bend in the stone corridor~ DESCR You are in a wide stone corridor of what appears to be a recently restored building. The sticky ichor that clings to the walls of the building is very thick here, almost like it was smothered onto the walls. To the north you can see a staircase heading up to a balcony. The corirdor itself heads back west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 17706 DOOR 3 ~ ~ 0 0 17704 End #17706 NAME Beneath a wide staircase~ DESCR You are standing beneath a wide stairwell made of wood. It appears to be a new feature of the building, replacing the older stone steps that had been destroyed with the rest of Myth Drannor. Sticky ichor drips from the stairs and hangs heavily from the roof. Above you there are faint sounds of something breathing hard. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 17705 DOOR 4 ~ ~ 0 0 17707 End #17707 NAME On a recently built wooden balcony~ DESCR You are standing on a recently constructed platform overlooking the main entrance to this building. Your feet make SQUELCHing sounds as you step in the thick, sticky ichor and gore that clings to the floor. There is an almost overwhelming stench of something putrid in the air. The balcony heads west to an alcove, or back down. ~ FLAGS 8 Sect 0 DOOR 3 ~ ~ 0 0 17708 DOOR 5 ~ ~ 0 0 17706 End #17708 NAME An alcove overlooking the main entrance~ DESCR You stand in wide alcove overlooking the building's entranec. From here it is easy to see any intruders who may enter. There is a huge pool of sticky fluids and green ichor on the floor and dripping from the walls here. The only exit appears to be back east along the balcony. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 17707 End #17709 NAME On a recently built wooden balcony~ DESCR You are standing on a recently constructed platform overlooking the main entrance to this building. Your feet make SQUELCHing sounds as you step in the thick, sticky ichor and gore that clings to the floor. There is an almost overwhelming stench of something putrid in the air. The balcony heads east to an alcove with some stairs leading up, or back down to the main entrance place. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 17710 DOOR 5 ~ ~ 0 0 17703 End #17710 NAME An alcove overlooking the main entrance~ DESCR You stand in wide alcove overlooking the building's entrance. From here it is easy to see any intruders who may enter. There are huge pools of sticky fluids on the floor and green ichor dripps from the walls. The balcony heads back west. A stairwell heads up to the second floor where you can hear heavy ghastly breathing and disgusting suction sounds. ~ FLAGS 8 Sect 0 DOOR 3 ~ ~ 0 0 17709 DOOR 4 ~ ~ 0 0 17711 End #17711 NAME On a wide stairwell~ DESCR You are standing at the top of a wide stairwell. The stone walls around you are covered in sticky gore and the air is almost unbreathable. Something truly disgusting has been living in the building and the air reeks of it's prescence. A decaying stone corridor heads south into the building's second floor where you can hear the sounds of awful sucking and breathing. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 17712 DOOR 5 ~ ~ 0 0 17710 End #17712 NAME In a stone corridor~ DESCR You are walking down a wide corridor made of rough hewn stone. The most immediate aspect of the region is the terrible stench of some disgusting creature. On the floor and walls are large sticky masses of slime and gore. A pair of alcoves are to the east and west, while the corridor heads north and south. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 17711 DOOR 1 ~ ~ 0 0 17716 DOOR 2 ~ ~ 0 0 17713 DOOR 3 ~ ~ 0 0 17714 End #17713 NAME In a stone corridor~ DESCR You are walking down a wide corridor made of rough hewn stone. The most immediate aspect of the region is the terrible stench of some disgusting creature. On the floor and walls are large sticky masses of slime and gore. A pair of alcoves are to the east and west, while the corridor heads north and south. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 17712 DOOR 1 ~ ~ 0 0 17717 DOOR 2 ~ ~ 0 0 17718 DOOR 3 ~ ~ 0 0 17715 End #17714 NAME In a beholder's alcove~ DESCR You are in a large alcove in the stone building. The walls are packed with gross slime and fluids from some unspeakable beast. Burnt and mangled corpses of some unidentifiable creatures litter the floor. There is very little else other than the overwhelming smell of putrid decay. The alcove heads back east to the corridor. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 17712 End #17715 NAME In a beholder's alcove~ DESCR You are in a large alcove in the stone building. The walls are packed with gross slime and fluids from some unspeakable beast. Burnt and mangled corpses of some unidentifiable creatures litter the floor. There is very little else other than the overwhelming smell of putrid decay. The alcove heads back east to the corridor. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 17713 End #17716 NAME In a beholder's alcove~ DESCR You are in a large alcove in the stone building. The walls are packed with gross slime and fluids from some unspeakable beast. Burnt and mangled corpses of some unidentifiable creatures litter the floor. There is very little else other than the overwhelming smell of putrid decay. You can only head back west to the corridor. ~ FLAGS 8 Sect 0 DOOR 3 ~ ~ 0 0 17712 End #17717 NAME In a beholder's alcove~ DESCR You are in a large alcove in the stone building. The walls are packed with gross slime and fluids from some unspeakable beast. Burnt and mangled corpses of some unidentifiable creatures litter the floor. There is very little else other than the overwhelming smell of putrid decay. The only exit is back west to the corridor. ~ FLAGS 8 Sect 0 DOOR 3 ~ ~ 0 0 17713 End #17718 NAME Bottom of a wide stairwell~ DESCR You are standing at the southern end of a wide stone corridor. Sticky green fluids and ichor drip off the walls and an awful stench reeks in the air. A wide, slime encrusted stairwell heads up into the building. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 17713 DOOR 4 ~ ~ 0 0 17719 End #17719 NAME On a large stairwell in a building~ DESCR You are standing on a large, wide stone stariwell. The steps are slippery and slick with strange green ichor and thick sticky slime. Heavy breathing and disgusting sounds of eating can be heard echoing all around you. There are small alcoves in the stairwell in all directions, while the stairs themselves head up and down. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 17720 DOOR 1 ~ ~ 0 0 17721 DOOR 2 ~ ~ 0 0 17722 DOOR 3 ~ ~ 0 0 17723 DOOR 4 ~ ~ 0 0 17724 DOOR 5 ~ ~ 0 0 17718 End #17720 NAME In a beholder's alcove~ DESCR You find yourself in a small chamber off of the stairwell heading up and down in the building. Putrid, decayed corpses of some unidentifiable creatures lie upon the floor and smaller body parts are stuck in the slime and ichor clinging to the walls. You can only go south to the stairwell. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 17719 End #17721 NAME In a beholder's alcove~ DESCR You find yourself in a small chamber off of the stairwell heading up and down in the building. Putrid, decayed corpses of some unidentifiable creatures lie upon the floor and smaller body parts are stuck in the slime and ichor clinging to the walls. You can go west to the stairwell. ~ FLAGS 8 Sect 0 DOOR 3 ~ ~ 0 0 17719 End #17722 NAME In a beholder's alcove~ DESCR You find yourself in a small chamber off of the stairwell heading up and down in the building. Putrid, decayed corpses of some unidentifiable creatures lie upon the floor and smaller body parts are stuck in the slime and ichor clinging to the walls. The only exit is north to the stairwell. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 17719 End #17723 NAME In a beholder's alcove~ DESCR You find yourself in a small chamber off of the stairwell heading up and down in the building. Putrid, decayed corpses of some unidentifiable creatures lie upon the floor and smaller body parts are stuck in the slime and ichor clinging to the walls. The only exit is east to the stairwell. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 17719 End #17724 NAME At the top of a wide stairwell~ DESCR You are standing at the northern end of a wide stone corridor. Sticky green fluids and ichor drip off the walls and an awful stench reeks in the air. A wide, slime encrusted stairwell heads down into a dark stairwell. To the south you can hear muted sucking sounds and heavy wet breathing. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 17725 DOOR 5 ~ ~ 0 0 17719 End #17725 NAME In a slime encrusted corridor~ DESCR The corridor here is filled with thick warm mucus and green bile. It looks like dozens of huge mouths have been drooling their saliva onto the floor and walls for days on end. There is also an almost deadening stench of something vile and despicable. The corridor heads north to some wide stairs or south to a doorway. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 17724 DOOR 2 ~ ~ 0 0 17726 End #17726 NAME Outside a huge iron door~ DESCR You are standing at the southern end of a slimy, disgusting corridor in the stone building. Wisps of steaming green mist rise from the slime that lies on the floor, indicating that it is very fresh and warm. A huge ornate iron door has been set into the east wall, and you can make out belaboured breathing of some horrible beasts on the other side. The corridor itself heads back north. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 17725 DOOR 1 ~ iron door~ ABC 17710 17727 End #17727 NAME SW corner of the Beholder Corps hall~ DESCR You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. There is a large iron door in the west wall, and the hall heads of north and east. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 17730 DOOR 1 ~ ~ 0 0 17728 DOOR 3 ~ iron door~ ABC 17710 17726 End #17728 NAME Southern end of the Beholder Corps hall~ DESCR You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 17731 DOOR 1 ~ ~ 0 0 17729 DOOR 3 ~ ~ 0 0 17727 End #17729 NAME SE corner of the Beholder Corps hall~ DESCR You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 17732 DOOR 3 ~ ~ 0 0 17728 End #17730 NAME Western Beholder Corps hall~ DESCR You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 17733 DOOR 1 ~ ~ 0 0 17731 DOOR 2 ~ ~ 0 0 17727 End #17731 NAME Central Beholder Corps hall~ DESCR You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 17734 DOOR 1 ~ ~ 0 0 17732 DOOR 2 ~ ~ 0 0 17728 DOOR 3 ~ ~ 0 0 17730 End #17732 NAME Eastern Beholder Corps hall~ DESCR You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 17735 DOOR 2 ~ ~ 0 0 17729 DOOR 3 ~ ~ 0 0 17731 End #17733 NAME Western Beholder Corps hall~ DESCR You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 17736 DOOR 1 ~ ~ 0 0 17734 DOOR 2 ~ ~ 0 0 17730 End #17734 NAME Central Beholder Corps hall~ DESCR You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 17737 DOOR 1 ~ ~ 0 0 17735 DOOR 2 ~ ~ 0 0 17731 DOOR 3 ~ ~ 0 0 17733 End #17735 NAME Easter Beholder Corps hall~ DESCR You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 17738 DOOR 2 ~ ~ 0 0 17732 DOOR 3 ~ ~ 0 0 17734 End #17736 NAME NW corner of the Beholder Corps hall~ DESCR You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 17737 DOOR 2 ~ ~ 0 0 17733 End #17737 NAME Northern end of the Beholder Corps hall~ DESCR You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 17738 DOOR 2 ~ ~ 0 0 17734 DOOR 3 ~ ~ 0 0 17736 End #17738 NAME NE corner of the Beholder Corps hall~ DESCR You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. To the east is an elaborate golden door. ~ FLAGS 8 Sect 0 DOOR 1 ~ golden door~ ABC 17711 17739 DOOR 2 ~ ~ 0 0 17735 DOOR 3 ~ ~ 0 0 17737 End #17739 NAME The Inner Chamber~ DESCR You are in th dangerous inner chamber of the beholder corps' main level. Here there is very little to see but blank walls, there beholders preferring to indulge themsleves in amusements not seen in the mortal realm. There is a golden door in the west wall, and the chambers continue east. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 17740 DOOR 3 ~ golden door~ ABC 17711 17738 End #17740 NAME The Inner Chamber~ DESCR You are in th dangerous inner chamber of the beholder corps' main level. Here there is very little to see but blank walls, there beholders preferring to indulge themsleves in amusements not seen in the mortal realm. There is a single ebon door in the south wall, or you can head west through the chambers. ~ FLAGS 8 Sect 0 DOOR 2 ~ ebon door~ AB 0 17741 DOOR 3 ~ ~ 0 0 17739 End #17741 NAME The Chamber of Xanath~ DESCR You stand in the blank but foreboding room of the Myth Drannor beholder Corps' current beholder leader. It is rather bland, but then beholder's see things that mortals don't and there is probably more to the room than meets the eye. An ebon door heads north, or you can climb some stairs up. ~ FLAGS 0 Sect 0 DOOR 0 ~ ebon door~ AB 0 17740 DOOR 4 ~ ~ 0 0 17742 End #17742 NAME On a wide stairwell~ DESCR You stand at the head of a large staircase heading down. The walls here are cleaner than those in the rest of the building and the stench of beholder excretions is not so strong in the air. To the north the building opens into a crossroads of corridors. ~ FLAGS 8 Sect 0 EDESC inscriptions paintings~ The paintings and inscriptions are all related to the power of the dark elf enclaves and houses. They seem to be asserting the drow power and making sure it is being acknowledged here with the beholder corps. ~ DOOR 0 ~ ~ 0 0 17743 DOOR 5 ~ ~ 0 0 17741 End #17743 NAME A junction in the cleared corridors~ DESCR You are in a corridor of the old building that seems better restored and kept than the majority of the region. The air still has the foul stench that fills the area, but it is not so strong here. Some inscriptions and paintings of dark elven people adorn the walls along the corridor. The junction here goes north, east and west, or south towards some stairs heading down. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 17757 DOOR 1 ~ ~ 0 0 17749 DOOR 2 ~ ~ 0 0 17742 DOOR 3 ~ ~ 0 0 17756 End #17744 NAME In a wide cleaned corridor~ DESCR You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off east and west. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 17745 DOOR 3 ~ ~ 0 0 17743 End #17745 NAME A bend in a wide cleaned corridor~ DESCR You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the north and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 17746 DOOR 3 ~ ~ 0 0 17744 End #17746 NAME In a wide cleaned corridor~ DESCR You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the north and south, while plain wooden door are set into the east and west walls. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 17747 DOOR 1 ~ wood door~ AB -1 17766 DOOR 2 ~ ~ 0 0 17745 DOOR 3 ~ wood door~ AB -1 17769 End #17747 NAME In a wide cleaned corridor~ DESCR You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the north and south, while plain wooden door are set into the east and west walls. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 17748 DOOR 1 ~ wood door~ AB -1 17767 DOOR 2 ~ ~ 0 0 17746 DOOR 3 ~ wood door~ AB 0 17768 End #17748 NAME A bend in a wide cleaned corridor~ DESCR You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the south and west. To the east is a large stairwell leading up. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 17760 DOOR 2 ~ ~ 0 0 17747 DOOR 3 ~ ~ 0 0 17749 End #17749 NAME In a wide cleaned corridor~ DESCR You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the east and west. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 17748 DOOR 3 ~ ~ 0 0 17750 End #17750 NAME A junction in the corridor~ DESCR You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the east, south and west. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 17749 DOOR 2 ~ ~ 0 0 17758 DOOR 3 ~ ~ 0 0 17751 End #17751 NAME In a wide cleaned corridor~ DESCR You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the east and west. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 17750 DOOR 3 ~ ~ 0 0 17752 End #17752 NAME A bend in a wide cleaned corridor~ DESCR You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the east and south. There is a large stairwell to the west. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 17751 DOOR 2 ~ ~ 0 0 17753 DOOR 3 ~ ~ 0 0 17759 End #17753 NAME In a wide cleaned corridor~ DESCR You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the north and south, while plain wooden door are set into the east and west walls. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 17752 DOOR 1 ~ wood door~ AB -1 17776 DOOR 2 ~ ~ 0 0 17754 DOOR 3 ~ wood door~ AB -1 17774 End #17754 NAME In a wide cleaned corridor~ DESCR You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the north and south, while plain wooden door are set into the east and west walls. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 17753 DOOR 1 ~ wood door~ AB -1 17777 DOOR 2 ~ ~ 0 0 17755 DOOR 3 ~ wood door~ AB -1 17775 End #17755 NAME A bend in a wide cleaned corridor~ DESCR You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the north amd east. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 17754 DOOR 1 ~ ~ 0 0 17756 End #17756 NAME In a wide cleaned corridor~ DESCR You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the east and west. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 17743 DOOR 3 ~ ~ 0 0 17755 End #17757 NAME In a wide cleaned corridor~ DESCR You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the north and south, while plain wooden door are set into the east and west walls. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 17758 DOOR 1 ~ wood door~ AB -1 17772 DOOR 2 ~ ~ 0 0 17743 DOOR 3 ~ wood door~ AB -1 17771 End #17758 NAME In a wide cleaned corridor~ DESCR You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the north and south, while plain wooden door are set into the east and west walls. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 17750 DOOR 1 ~ wood door~ AB -1 17773 DOOR 2 ~ ~ 0 0 17757 DOOR 3 ~ wood door~ AB -1 17770 End #17759 NAME Beneath a large stairwell~ DESCR There is a strong odour of disgusting beholder excretions blowing in from the area above the stairs. Down here the stench is not so strong and the corridors seem to have been cleaned of the sticky green saliva like mess. The stairs go up or you can head east into the corridors. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 17752 DOOR 4 ~ ~ 0 0 17761 End #17760 NAME Beneath a large stairwell~ DESCR There is a strong odour of disgusting beholder excretions blowing in from the area above the stairs. Down here the stench is not so strong and the corridors seem to have been cleaned of the sticky green saliva like mess. The stairs go up or you can head west into the corridors. ~ FLAGS 8 Sect 0 DOOR 3 ~ ~ 0 0 17748 DOOR 4 ~ ~ 0 0 17765 End #17761 NAME Above a large stairwell~ DESCR You are standing at the top of a stairwell amidst a virtual lake of disgusting beholder excretions. The stench from here is overwhelming and you can barely breath as it rises around you in steaming wafts. To the east is a large open space that almost looks like it's a pool of exrection and waste. The stairwell leads back down. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 17762 DOOR 5 ~ ~ 0 0 17759 End #17762 NAME In a hall of beholders~ DESCR You stand ankle deep in the sticky green excretions of a massive number of beholders. The room is filled with thick steaming gas as it rises from the mess on the floor, and you find it hard to breath. All around you there is the sick sound of heavy laboured breathing. You can see a stairwell to the west. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 0 17763 DOOR 2 ~ ~ 0 0 17784 DOOR 3 ~ ~ 0 0 17761 End #17763 NAME In a hall of beholders~ DESCR You stand ankle deep in the sticky green excretions of a massive number of beholders. The room is filled with thick steaming gas as it rises from the mess on the floor, and you find it hard to breath. All around you there is the sick sound of heavy laboured breathing. The halls head east, south and west. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 0 17764 DOOR 2 ~ ~ 0 0 17785 DOOR 3 ~ ~ 0 0 17762 End #17764 NAME In a hall of beholders~ DESCR You stand ankle deep in the sticky green excretions of a massive number of beholders. The room is filled with thick steaming gas as it rises from the mess on the floor, and you find it hard to breath. All around you there is the sick sound of heavy laboured breathing. You can see a stairwell to the east. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 0 17765 DOOR 2 ~ ~ 0 0 17786 DOOR 3 ~ ~ 0 0 17763 End #17765 NAME Above a large stairwell~ DESCR You are standing at the top of a stairwell amidst a virtual lake of disgusting beholder excretions. The stench from here is overwhelming and you can barely breath as it rises around you in steaming wafts. To the west is a large open space that almost looks like it's a pool of exrection and waste. The stairwell leads back down. ~ FLAGS 8 Sect 0 DOOR 3 ~ ~ 0 0 17764 DOOR 5 ~ ~ 0 0 17760 End #17766 NAME In a well furnished room~ DESCR This room has all the trappings of a lords bedroom. It is spacious and very expensively decorated. It looks like something other than just foul beholder beasts live in this tower. There is a door in the west wall leading out to the corridors. ~ FLAGS 0 Sect 0 DOOR 3 ~ door~ AB -1 17746 End #17767 NAME In a dark room of arcana power~ DESCR This room has the feel of supressed violence and magical forces waiting to be released. Despite the vileness of the room there is something almost making you feel in awe of the power that is building up in here. The only exit out of the room is to the west through a door. ~ FLAGS 0 Sect 0 DOOR 3 ~ door~ AB -1 17747 End #17768 NAME In a bare room filled with rubble~ DESCR This room hasn't been restored like the rest of the building. There is a pile of rock and debris dumped in here, indicating that much of the clean up ended up being deposited in this room rather than carried all the way outside. There is a door in the east wall leading out into the corridors. ~ FLAGS 0 Sect 0 DOOR 1 ~ door~ AB -1 17747 End #17769 NAME The prisoner's room~ DESCR This bare room is mostly filled with rocks and derbis left over from the clean up of the building. Some strong manacles hang off the west wall and pools of thick blood and torn black fur are scattered around the room. ~ FLAGS 0 Sect 0 DOOR 1 ~ door~ AB -1 17746 End #17770 NAME In a bare room filled with rubble~ DESCR This room hasn't been restored like the rest of the building. There is a pile of rock and debris dumped in here, indicating that much of the clean up ended up being deposited in this room rather than carried all the way outside. There is a door in the east wall leading out into the corridors. ~ FLAGS 0 Sect 0 DOOR 1 ~ door~ AB -1 17758 End #17771 NAME In a bare room filled with rubble~ DESCR This room hasn't been restored like the rest of the building. There is a pile of rock and debris dumped in here, indicating that much of the clean up ended up being deposited in this room rather than carried all the way outside. There is a door in the east wall leading out into the corridors. ~ FLAGS 0 Sect 0 DOOR 1 ~ door~ AB -1 17757 End #17772 NAME In a bare room filled with rubble~ DESCR This room hasn't been restored like the rest of the building. There is a pile of rock and debris dumped in here, indicating that much of the clean up ended up being deposited in this room rather than carried all the way outside. There is a door in the west wall leading out into the corridors. ~ FLAGS 0 Sect 0 DOOR 3 ~ door~ AB -1 17757 End #17773 NAME In a slime encrusted room~ DESCR The room is totally drenched in the foul smelling liquids of beholder drool. There is nothing in the room untouched by the sticky green substance, and you can barely see through the steaming mist rising from the warm mess. There is a door leading west into the clean aired corridors. ~ FLAGS 0 Sect 0 DOOR 3 ~ door~ AB -1 17758 End #17774 NAME A stone filled room~ DESCR The room is filled with stones and rubble of all size. The rocks here are in a very ordered fashion, set up almost as if being used as furniture. There is a door leading east out to the corridor. ~ FLAGS 0 Sect 0 DOOR 1 ~ door~ AB -1 17753 End #17775 NAME A room of foul smelling vapours~ DESCR This room is filled with the smell of disgusting beholder matter. There is little of real interest in it however, and you can barely breathe while in here. The best way out is the door in the east wall. ~ FLAGS 0 Sect 0 DOOR 1 ~ door~ AB -1 17754 End #17776 NAME In a bare room filled with rubble~ DESCR This room hasn't been restored like the rest of the building. There is a pile of rock and debris dumped in here, indicating that much of the clean up ended up being deposited in this room rather than carried all the way outside. There is a door in the west wall leading out into the corridors. ~ FLAGS 0 Sect 0 DOOR 3 ~ door~ AB -1 17753 End #17777 NAME In a bare room filled with rubble~ DESCR This room hasn't been restored like the rest of the building. There is a pile of rock and debris dumped in here, indicating that much of the clean up ended up being deposited in this room rather than carried all the way outside. There is a door in the west wall leading out into the corridors. ~ FLAGS 0 Sect 0 DOOR 3 ~ door~ AB -1 17754 End #17780 NAME The Dark Room~ DESCR This room is dark, with no lights at all within it. It is like some kind of shrine to the night. The only thing you can see of interest is a lage iron door in the north wall. ~ FLAGS 8 Sect 0 DOOR 0 ~ iron door~ ABC 17720 17788 End #17784 NAME In a hall of beholders~ DESCR You stand ankle deep in the sticky green excretions of a massive number of beholders. The room is filled with thick steaming gas as it rises from the mess on the floor, and you find it hard to breath. All around you there is the sick sound of heavy laboured breathing. The halls head north, east and south. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 0 17762 DOOR 1 ~ ~ 0 0 17785 DOOR 2 ~ ~ 0 0 17787 End #17785 NAME In a hall of beholders~ DESCR You stand ankle deep in the sticky green excretions of a massive number of beholders. The room is filled with thick steaming gas as it rises from the mess on the floor, and you find it hard to breath. All around you there is the sick sound of heavy laboured breathing. The halls in all directions around you. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 0 17763 DOOR 1 ~ ~ 0 0 17786 DOOR 2 ~ ~ 0 0 17788 DOOR 3 ~ ~ 0 0 17784 End #17786 NAME In a hall of beholders~ DESCR You stand ankle deep in the sticky green excretions of a massive number of beholders. The room is filled with thick steaming gas as it rises from the mess on the floor, and you find it hard to breath. All around you there is the sick sound of heavy laboured breathing. The halls head north, south and west. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 0 17764 DOOR 2 ~ ~ 0 0 17789 DOOR 3 ~ ~ 0 0 17785 End #17787 NAME In a hall of beholders~ DESCR You stand ankle deep in the sticky green excretions of a massive number of beholders. The room is filled with thick steaming gas as it rises from the mess on the floor, and you find it hard to breath. All around you there is the sick sound of heavy laboured breathing. The halls head north and east. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 0 17784 DOOR 1 ~ ~ 0 0 17788 End #17788 NAME In a hall of beholders~ DESCR You stand ankle deep in the sticky green excretions of a massive number of beholders. The room is filled with thick steaming gas as it rises from the mess on the floor, and you find it hard to breath. All around you there is the sick sound of heavy laboured breathing. The halls head north, east and west. To the south is a large iron door. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 0 17785 DOOR 1 ~ ~ 0 0 17789 DOOR 2 ~ iron door~ ABC 17720 17780 DOOR 3 ~ ~ 0 0 17787 End #17789 NAME In a hall of beholders~ DESCR You stand ankle deep in the sticky green excretions of a massive number of beholders. The room is filled with thick steaming gas as it rises from the mess on the floor, and you find it hard to breath. All around you there is the sick sound of heavy laboured breathing. The halls head north and west. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 0 17786 DOOR 3 ~ ~ 0 0 17788 End #0 #SPECIALS M 17700 spec_beholder M 17701 spec_beholder M 17702 spec_beholder M 17713 spec_beholder M 17718 spec_beholder M 17719 spec_cast_cleric S #RESETS D 0 17726 1 2 D 0 17727 3 2 D 0 17738 1 2 D 0 17739 3 2 D 0 17740 2 1 D 0 17741 0 1 D 0 17746 1 1 D 0 17746 3 1 D 0 17747 1 1 D 0 17747 3 1 D 0 17753 1 1 D 0 17753 3 1 D 0 17754 1 1 D 0 17754 3 1 D 0 17757 1 1 D 0 17757 3 1 D 0 17758 1 1 D 0 17758 3 1 D 0 17766 3 1 D 0 17767 3 1 D 0 17768 1 1 D 0 17769 1 1 D 0 17770 1 1 D 0 17771 1 1 D 0 17772 3 1 D 0 17773 3 1 D 0 17774 1 1 D 0 17775 1 1 D 0 17776 3 1 D 0 17777 3 1 D 0 17780 0 2 D 0 17788 2 2 M 0 17705 3 17700 1 M 0 17700 19 17708 1 G 0 17710 0 M 0 17705 3 17709 1 M 0 17700 19 17714 1 G 0 17710 0 M 0 17700 19 17715 1 G 0 17710 0 M 0 17700 19 17716 1 G 0 17710 0 M 0 17700 19 17717 1 G 0 17710 0 M 0 17700 19 17718 1 G 0 17710 0 M 0 17705 3 17718 1 M 0 17700 19 17720 1 G 0 17710 0 M 0 17700 19 17721 1 G 0 17710 0 M 0 17700 19 17722 1 G 0 17710 0 M 0 17700 19 17723 1 G 0 17710 0 M 0 17700 19 17727 3 G 0 17710 0 M 0 17702 7 17728 1 G 0 17711 0 M 0 17700 19 17729 3 G 0 17710 0 M 0 17700 19 17730 3 G 0 17710 0 M 0 17702 7 17730 1 G 0 17711 0 M 0 17702 7 17731 1 G 0 17711 0 M 0 17700 19 17732 3 G 0 17710 0 M 0 17700 19 17733 3 G 0 17710 0 M 0 17700 19 17734 3 G 0 17710 0 M 0 17702 7 17735 1 G 0 17711 0 M 0 17700 19 17736 3 G 0 17710 0 M 0 17702 7 17736 1 G 0 17711 0 M 0 17702 7 17738 1 G 0 17711 0 M 0 17702 7 17740 1 G 0 17711 0 M 0 17703 1 17740 1 E 0 17704 0 16 M 0 17701 1 17741 1 G 0 17720 0 G 0 17703 0 M 0 17718 7 17762 1 G 0 17720 0 G 0 17706 0 M 0 17718 7 17762 1 G 0 17706 0 G 0 17720 0 M 0 17718 7 17764 1 G 0 17706 0 G 0 17720 0 M 0 17707 1 17766 1 E 0 17718 0 3 E 0 17726 0 1 E 0 17732 0 4 M 0 17710 1 17767 1 E 0 17719 0 16 E 0 17727 0 17 M 0 17709 1 17769 1 M 0 17708 1 17771 1 E 0 17729 0 16 E 0 17715 0 13 E 0 17728 0 10 M 0 17713 1 17773 1 E 0 17722 0 16 M 0 17714 1 17774 1 E 0 17725 0 16 E 0 17730 0 5 M 0 17719 1 17780 1 G 0 17720 0 E 0 17705 0 5 E 0 17714 0 16 E 0 17733 0 18 M 0 17718 7 17784 1 G 0 17708 0 G 0 17720 0 M 0 17718 7 17785 1 G 0 17707 0 G 0 17720 0 M 0 17718 7 17787 1 G 0 17707 0 G 0 17720 0 S #SHOPS 0 #IMPROGS E #$