#AREADATA
Name Arkham~
Builders None~
VNUMs 700 899
Credits {15 51} Lillith Arkham~
Security 9
Xplore 0
End
#MOBDATA
#702
NAME doomsayer~
SHORT a doomsayer~
LONG A doomsayer wanders around, shouting about the end of the world.
~
DESCR
He walks about the streets, spouting prophecies from a tattered holy
book. His filty rags are covered with lice and fleas.
~
RACE human~
ACT AGQ
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 710
GROUP 0
LEVEL 16
HROLL 0
ENHA 100.00%
MATER none~
HDICE 5d34+175
MDICE 16d10+100
DDICE 4d7+8
REGEN 0
DTYPE slash
AC 0 0 0 5
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#703
NAME beggar~
SHORT a beggar~
LONG A beggar sits here, begging.
~
DESCR
He looks at you and and extends his flea-bitten arms.
~
RACE human~
ACT AGHS
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 310
GROUP 0
LEVEL 16
HROLL 0
ENHA 100.00%
MATER none~
HDICE 5d34+175
MDICE 16d10+100
DDICE 4d7+8
REGEN 0
DTYPE punch
AC 0 0 0 5
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#704
NAME jed~
SHORT Brother Jed~
LONG Brother Jed is here, ranting and raving.
~
DESCR
Brother Jed, Bible in hand, is damning everyone to Hell. A group of
university students mock and laugh at his foolishness.
~
RACE human~
ACT ABHT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 21
HROLL 0
ENHA 100.00%
MATER none~
HDICE 8d37+252
MDICE 21d10+100
DDICE 5d7+12
REGEN 0
DTYPE pound
AC -3 -3 -3 3
POS stand stand
SEX none
GOLD 1
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#705
NAME guard~
SHORT an Arkham Guard~
LONG An Arkham Guard is here, enforcing the law.
~
DESCR
The guard keeps an eye out for lawbreakers, who will be punished
swiftly and mercilessly.
~
RACE human~
ACT AGT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 700
GROUP 0
LEVEL 30
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d60+426
MDICE 30d10+100
DDICE 5d10+17
REGEN 0
DTYPE slash
AC -8 -8 -8 0
POS stand stand
SEX none
GOLD 3
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#706
NAME sweeper~
SHORT a street sweeper~
LONG A street sweeper sweeps the streets.
~
DESCR
The street sweeper sweeps the streets, pocketing anything that looks useful.
~
RACE human~
ACT ACGS
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 100
GROUP 0
LEVEL 18
HROLL 0
ENHA 100.00%
MATER none~
HDICE 6d36+205
MDICE 18d10+100
DDICE 4d7+12
REGEN 0
DTYPE sting
AC -1 -1 -1 4
POS stand stand
SEX none
GOLD 500
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#707
NAME hunter~
SHORT a hunter~
LONG A hunter wanders through the woods.
~
DESCR
The hunter flexes his burley muscles,
making you reconsider attacking him.
~
RACE human~
ACT AGT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 100
GROUP 0
LEVEL 25
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d42+322
MDICE 25d10+100
DDICE 5d8+16
REGEN 0
DTYPE slap
AC -5 -5 -5 2
POS stand stand
SEX none
GOLD 10
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#708
NAME rabbit~
SHORT a rabbit~
LONG A rabbit hops along,
unaware of your presence.
~
DESCR
She stops to nibble on some grass, and then moves on.
~
RACE rabbit~
ACT AGT
AFF 0
OFF EFHNR
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 100
GROUP 0
LEVEL 50
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d162+893
MDICE 49d10+100
DDICE 5d17+25
REGEN 0
DTYPE bite
AC -20 -20 -20 -5
POS stand stand
SEX none
GOLD 500
FORM AGV
PARTS ACDEFHJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#709
NAME student~
SHORT a student~
LONG A university student rushes to class here.
~
DESCR
A student rushes past you in a flurry of papers, almost
knocking over a professor.
~
RACE human~
ACT ABT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 100
GROUP 0
LEVEL 15
HROLL 0
ENHA 100.00%
MATER none~
HDICE 4d37+162
MDICE 15d10+100
DDICE 4d6+9
REGEN 0
DTYPE punch
AC 0 0 0 5
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#710
NAME professor~
SHORT a professor~
LONG A stern professor is standing here.
~
DESCR
The professor scolds you for being late to class.
~
RACE human~
ACT ABRT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 200
GROUP 0
LEVEL 19
HROLL 0
ENHA 100.00%
MATER none~
HDICE 7d34+223
MDICE 19d10+100
DDICE 5d6+12
REGEN 0
DTYPE pound
AC -1 -1 -1 4
POS stand stand
SEX none
GOLD 1
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#711
NAME librarian~
SHORT a librarian~
LONG A librarian is stamping books.
~
DESCR
The librarian yells at you to shut up.
~
RACE human~
ACT ABRT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 300
GROUP 0
LEVEL 23
HROLL 0
ENHA 100.00%
MATER none~
HDICE 9d39+290
MDICE 23d10+100
DDICE 5d8+11
REGEN 0
DTYPE slash
AC -4 -4 -4 2
POS stand stand
SEX none
GOLD 1
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#712
NAME gishka captain~
SHORT Gishka K'ahn, Captain of the Guard~
LONG Gishka K'ahn, Captain of the Guard is here.
~
DESCR
Imposing in stature, Gishka K'ahn fights the neverending battle to maintain the peace
of the local citizens and dispel any rumors of vampiric activity. Muscles like stone
dwell just beneath the bolted steel armors that coat his body and with his trusty
bastard sword waving at his side, he seems prepared for any trouble that might erupt.
~
RACE human~
ACT ABT
AFF 0
OFF CEFJKU
IMM AB
RES D
VULN 0
WSPEC 0
ALIGN 500
GROUP 0
LEVEL 51
HROLL 46
ENHA 100.00%
MATER none~
HDICE 1d1+5000
MDICE 35d10+100
DDICE 1d1+45
REGEN 0
DTYPE slash
AC -30 -30 -30 -30
POS stand stand
SEX none
GOLD 50
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 2
QUEST 1
End
#713
NAME warden~
SHORT a warden~
LONG A warden is here, checking on the inmates.
~
DESCR
The warden paces back and forth, peeking in the patient's cells.
~
RACE human~
ACT ABT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -200
GROUP 0
LEVEL 22
HROLL 0
ENHA 100.00%
MATER none~
HDICE 9d36+270
MDICE 22d10+100
DDICE 5d7+14
REGEN 0
DTYPE pierce
AC -3 -3 -3 3
POS stand stand
SEX none
GOLD 1
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#714
NAME inmate~
SHORT an inmate~
LONG An inmate is here, coughing and acting loony.
~
DESCR
This raving lunatic also has Captain Trips, a deadly plague!
~
RACE human~
ACT ABT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -300
GROUP 0
LEVEL 18
HROLL 0
ENHA 100.00%
MATER none~
HDICE 6d36+205
MDICE 18d10+100
DDICE 4d7+12
REGEN 0
DTYPE pound
AC -1 -1 -1 4
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#715
NAME madman~
SHORT a madman~
LONG A madman is here, acting crazy.
~
DESCR
This crazy keeps repeating "Ia, Ia! Shub-Niggurath!" over
and over again.
~
RACE human~
ACT ABT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -400
GROUP 0
LEVEL 19
HROLL 0
ENHA 100.00%
MATER none~
HDICE 7d34+223
MDICE 19d10+100
DDICE 5d6+12
REGEN 0
DTYPE slap
AC -1 -1 -1 4
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#716
NAME salty~
SHORT Old Salty~
LONG Old Salty, the tavern owner, is here wiping off
the bar.
~
DESCR
Old Salty, retired from sailing, has opened this bar
and now lives through the tales of his seabound
patrons.
~
RACE human~
ACT ABT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -100
GROUP 0
LEVEL 35
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d82+534
MDICE 35d10+100
DDICE 5d12+18
REGEN 0
DTYPE pierce
AC -11 -11 -11 0
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#717
NAME rogue~
SHORT an ugly rogue~
LONG An ugly rogue lurks about, looking for a new crewmember.
~
DESCR
This cretin is going to shanghai you if you don't watch out.
~
RACE human~
ACT ABS
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -400
GROUP 0
LEVEL 22
HROLL 0
ENHA 100.00%
MATER none~
HDICE 9d36+270
MDICE 22d10+100
DDICE 5d7+14
REGEN 0
DTYPE pierce
AC -3 -3 -3 3
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#718
NAME spitfire~
SHORT Spitfire~
LONG Spitfire the pirate is here, examining her ship.
~
DESCR
She looks at you, or, rather, your moneybag.
~
RACE human~
ACT AGS
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -200
GROUP 0
LEVEL 27
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d49+360
MDICE 27d10+100
DDICE 5d9+15
REGEN 0
DTYPE pound
AC -6 -6 -6 1
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#719
NAME mapmaker~
SHORT A mapmaker~
LONG A mapmaker is drawing charts.
~
DESCR
He seems too engrossed in his drawings to be of assistance to
a customer.
~
RACE human~
ACT ABT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 200
GROUP 0
LEVEL 31
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d64+448
MDICE 31d10+100
DDICE 5d10+19
REGEN 0
DTYPE sting
AC -9 -9 -9 0
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#720
NAME potter~
SHORT Deborah~
LONG Deborah, the potter, is making beautiful clay items.
~
DESCR
She is obviously experienced, and her cups and pots are renowned throughout
the world.
~
RACE human~
ACT ABT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 400
GROUP 0
LEVEL 30
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d60+426
MDICE 30d10+100
DDICE 5d10+17
REGEN 0
DTYPE charge
AC -8 -8 -8 0
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#721
NAME innkeeper~
SHORT Burl~
LONG Burl, the inkeeper.
~
DESCR
Burl runs the Elder God's Inn, a favorite resting place for weary
travellers.
~
RACE human~
ACT ABT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 300
GROUP 0
LEVEL 31
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d64+448
MDICE 31d10+100
DDICE 5d10+19
REGEN 0
DTYPE smash
AC -9 -9 -9 0
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#722
NAME citizen~
SHORT a citizen of Arkham~
LONG A citizen of Arkham looks depressed.
~
DESCR
The citizen walks sluggishly down the gloomy cobbled streets.
~
RACE human~
ACT AGT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 100
GROUP 0
LEVEL 17
HROLL 0
ENHA 100.00%
MATER none~
HDICE 5d39+187
MDICE 17d10+100
DDICE 4d7+10
REGEN 0
DTYPE pierce
AC 0 0 0 4
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#723
NAME maid~
SHORT a maid~
LONG A maid hurries about, cleaning rooms.
~
DESCR
Feather duster in hand, she rushes around dusting everthing in sight.
~
RACE human~
ACT ABT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 100
GROUP 0
LEVEL 17
HROLL 0
ENHA 100.00%
MATER none~
HDICE 5d39+187
MDICE 17d10+100
DDICE 4d7+10
REGEN 0
DTYPE stab
AC 0 0 0 4
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#724
NAME baker~
SHORT Candi~
LONG Candi the baker is making cookies.
~
DESCR
Candi has a large sel
ection of sweets, watch out if you're on a diet.
~
RACE human~
ACT ABT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 300
GROUP 0
LEVEL 40
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d108+648
MDICE 40d10+100
DDICE 5d14+20
REGEN 0
DTYPE slice
AC -15 -15 -15 -2
POS stand stand
SEX none
GOLD 2
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#725
NAME jack~
SHORT Jack~
LONG Jack is here, looking suspicious.
~
DESCR
Jack is one sick dude. Don't go near him.
~
RACE human~
ACT AGS
AFF 0
OFF EFJKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -800
GROUP 0
LEVEL 44
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d130+759
MDICE 44d10+100
DDICE 5d15+24
REGEN 0
DTYPE pierce
AC -17 -17 -17 -3
POS stand stand
SEX none
GOLD 2
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#726
NAME patch~
SHORT Patch~
LONG Patch the barkeep is mixing drinks and telling tales.
~
DESCR
Patch is entertaining, but watch your purse.
~
RACE human~
ACT ABS
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -400
GROUP 0
LEVEL 44
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d130+759
MDICE 44d10+100
DDICE 5d15+24
REGEN 0
DTYPE pound
AC -17 -17 -17 -3
POS stand stand
SEX none
GOLD 2
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#727
NAME thief~
SHORT a slimy thief~
LONG A slimy thief is here trying to rob someone.
~
DESCR
Yep, he's robbing you blind.
~
RACE human~
ACT ABS
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -300
GROUP 0
LEVEL 23
HROLL 0
ENHA 100.00%
MATER none~
HDICE 9d39+290
MDICE 23d10+100
DDICE 5d8+11
REGEN 0
DTYPE stab
AC -4 -4 -4 2
POS stand stand
SEX none
GOLD 1
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#728
NAME fence~
SHORT Juko the fence~
LONG Juko the fence is here, buying and selling.
~
DESCR
Juko the fence is making a tidy profit from his fencing operation.
~
RACE human~
ACT ABT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -100
GROUP 0
LEVEL 46
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d142+815
MDICE 46d10+100
DDICE 5d16+23
REGEN 0
DTYPE peck
AC -18 -18 -18 -4
POS stand stand
SEX none
GOLD 2
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#729
NAME pickpocket~
SHORT a pickpocket~
LONG A young pickpocket prowls the streets.
~
DESCR
Watch your coin purse around this young lad.
~
RACE human~
ACT AGST
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -100
GROUP 0
LEVEL 15
HROLL 0
ENHA 100.00%
MATER none~
HDICE 4d37+162
MDICE 15d10+100
DDICE 4d6+9
REGEN 0
DTYPE stab
AC 0 0 0 5
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#730
NAME sylvia~
SHORT Sylvia~
LONG Sylvia the call girl is turning tricks here.
~
DESCR
Sylvia tries to interest you in going upstairs with her...
~
RACE human~
ACT AGT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -100
GROUP 0
LEVEL 18
HROLL 0
ENHA 100.00%
MATER none~
HDICE 6d36+205
MDICE 18d10+100
DDICE 4d7+12
REGEN 0
DTYPE slice
AC -1 -1 -1 4
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#731
NAME peasant~
SHORT a peasant~
LONG A peasant walks about gloomily.
~
DESCR
She looks at you with sorrowful eyes, and then continues on her errands.
~
RACE human~
ACT AGT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 200
GROUP 0
LEVEL 16
HROLL 0
ENHA 100.00%
MATER none~
HDICE 5d34+175
MDICE 16d10+100
DDICE 4d7+8
REGEN 0
DTYPE slap
AC 0 0 0 5
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#732
NAME druggist~
SHORT a druggist~
LONG A druggist is mixing potions here.
~
DESCR
She carefully mixes ingredients and pours them into little jars. Many of the
jars are for sale.
~
RACE human~
ACT ABRT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 400
GROUP 0
LEVEL 60
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d243+1242
MDICE 60d10+100
DDICE 5d21+30
REGEN 0
DTYPE stab
AC -27 -27 -27 -8
POS stand stand
SEX none
GOLD 3
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#733
NAME mage~
SHORT Artemus~
LONG Artemus the mage is selling magic items.
~
DESCR
This old, withered man is busy dusting off old wands or rearranging
his scroll collection.
~
RACE human~
ACT ABR
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 400
GROUP 0
LEVEL 60
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d243+1242
MDICE 60d10+100
DDICE 5d21+30
REGEN 0
DTYPE chop
AC -27 -27 -27 -8
POS stand stand
SEX none
GOLD 3
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#734
NAME abbot~
SHORT Alain Corbert, the abbot~
LONG Alain Corbert, the abbot of Arkham Monastery.
~
DESCR
A balding, elderly man, the abbot looks over the papers on his desk,
a troubled expression on his brow.
~
RACE human~
ACT ABQa
AFF 0
OFF FK
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 32
HROLL 15
ENHA 100.00%
MATER none~
HDICE 10d69+462
MDICE 32d10+100
DDICE 5d11+17
REGEN 0
DTYPE magic
AC -10 -10 -10 0
POS stand stand
SEX none
GOLD 2
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#735
NAME monk~
SHORT a monk~
LONG A monk is chanting here.
~
DESCR
A monk is here, reciting prayers to the Elder Gods.
~
RACE human~
ACT AGQT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 600
GROUP 0
LEVEL 22
HROLL 0
ENHA 100.00%
MATER none~
HDICE 9d36+270
MDICE 22d10+100
DDICE 5d7+14
REGEN 0
DTYPE punch
AC -3 -3 -3 3
POS stand stand
SEX none
GOLD 1
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#736
NAME nun~
SHORT a nun~
LONG A nun walks about burning incense here.
~
DESCR
A nun walks about here to attend the needs of the worshippers.
~
RACE human~
ACT AGQT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 600
GROUP 0
LEVEL 22
HROLL 0
ENHA 100.00%
MATER none~
HDICE 9d36+270
MDICE 22d10+100
DDICE 5d7+14
REGEN 0
DTYPE punch
AC -3 -3 -3 3
POS stand stand
SEX none
GOLD 1
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#737
NAME novice~
SHORT a novice~
LONG A novice is here, learning how to be a cleric.
~
DESCR
This young novice is about to take his vows of service to the Elder Gods.
~
RACE human~
ACT AGQ
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 400
GROUP 0
LEVEL 19
HROLL 0
ENHA 100.00%
MATER none~
HDICE 7d34+223
MDICE 19d10+100
DDICE 5d6+12
REGEN 0
DTYPE pound
AC -1 -1 -1 4
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#738
NAME mummy~
SHORT a mummy~
LONG A mummy of a dead saint rests here.
~
DESCR
This was a cleric of great power, a saint whose body was mummified to
preserve his greatness.
~
RACE human~
ACT ABOQT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -600
GROUP 0
LEVEL 27
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d49+360
MDICE 27d10+100
DDICE 5d9+15
REGEN 0
DTYPE claw
AC -6 -6 -6 -3
POS stand stand
SEX none
GOLD 1
FORM AHIMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#739
NAME skeleton~
SHORT a skeleton~
LONG A skeleton stumbles about here.
~
DESCR
This skeleton has been given life by a magic user.
~
RACE unique~
ACT AFGOT
AFF 0
OFF EFKNU
IMM 0
RES CD
VULN 0
WSPEC 0
ALIGN -400
GROUP 0
LEVEL 23
HROLL 0
ENHA 100.00%
MATER none~
HDICE 9d39+290
MDICE 23d10+100
DDICE 5d8+11
REGEN 0
DTYPE shbite
AC -4 -4 -4 2
POS stand stand
SEX none
GOLD 0
FORM HIMc
PARTS 0
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#740
NAME member~
SHORT a cult member~
LONG A cult member is chanting some perverse ritual.
~
DESCR
This deranged person is performing ceremonies to revive an ancient demon.
~
RACE human~
ACT ABFT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -600
GROUP 0
LEVEL 19
HROLL 0
ENHA 100.00%
MATER none~
HDICE 7d34+223
MDICE 19d10+100
DDICE 5d6+12
REGEN 0
DTYPE punch
AC -1 -1 -1 4
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#741
NAME priest~
SHORT High Priest~
LONG The evil High Priest is leading his flock in nasty ceremonies.
~
DESCR
The evil priest is wearing flowing black and
red robes. He is enraged that you have interrupted the ceremony.
~
RACE human~
ACT ABFQT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 29
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d56+405
MDICE 29d10+100
DDICE 5d10+15
REGEN 0
DTYPE magic
AC -8 -8 -8 1
POS stand stand
SEX none
GOLD 1
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#742
NAME peasant~
SHORT a peasant~
LONG A peasant is toiling here.
~
DESCR
The peasant is carring heavy bags of produce to market.
~
RACE human~
ACT AGT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 100
GROUP 0
LEVEL 19
HROLL 0
ENHA 100.00%
MATER none~
HDICE 7d34+223
MDICE 19d10+100
DDICE 5d6+12
REGEN 0
DTYPE punch
AC -1 -1 -1 4
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#743
NAME housewife~
SHORT a housewife~
LONG A housewife cleans the house here.
~
DESCR
She's avoiding the window, trying to hide from those pesky Jehovah's
Witnesses.
~
RACE human~
ACT ABT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 100
GROUP 0
LEVEL 14
HROLL 0
ENHA 100.00%
MATER none~
HDICE 4d33+145
MDICE 14d10+100
DDICE 4d6+7
REGEN 0
DTYPE pound
AC 1 1 1 5
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#744
NAME pilgrim~
SHORT a pilgrim~
LONG A pilgrim is here, admiring Arkham.
~
DESCR
This pilgrim is here to visit the chapel at Arkham Monastery.
~
RACE human~
ACT AGT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 200
GROUP 0
LEVEL 17
HROLL 0
ENHA 100.00%
MATER none~
HDICE 5d39+187
MDICE 17d10+100
DDICE 4d7+10
REGEN 0
DTYPE whip
AC 0 0 0 4
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#745
NAME ghost~
SHORT a ghost~
LONG A ghost floats about solemly.
~
DESCR
The ghost is barely visible, yet it's attacks are quite real.
~
RACE unique~
ACT AFGOT
AFF 0
OFF EFKNU
IMM LQR
RES HS
VULN NY
WSPEC 0
ALIGN -200
GROUP 0
LEVEL 21
HROLL 0
ENHA 100.00%
MATER none~
HDICE 8d37+252
MDICE 21d10+100
DDICE 5d7+12
REGEN 0
DTYPE shbite
AC -3 -3 -3 3
POS stand stand
SEX none
GOLD 0
FORM ADHIKMVc
PARTS 0
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#746
NAME alleycat~
SHORT an alleycat~
LONG An alleycat hisses at you.
~
DESCR
It's an old, grey and black striped cat. It has a nametag that
reads "Pippin".
~
RACE human~
ACT AFGT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 15
HROLL 0
ENHA 100.00%
MATER none~
HDICE 4d37+162
MDICE 15d10+100
DDICE 4d6+9
REGEN 0
DTYPE bite
AC 0 0 0 5
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#747
NAME mummy~
SHORT a mummy~
LONG A mummy of a dead saint rests here.
~
DESCR
This was a cleric of great power, a saint whose body was mummified to
preserve his greatness.
~
RACE human~
ACT ABOQT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -600
GROUP 0
LEVEL 27
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d49+360
MDICE 27d10+100
DDICE 5d9+15
REGEN 0
DTYPE slime
AC -6 -6 -6 1
POS stand stand
SEX none
GOLD 1
FORM AHIMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#748
NAME mummy~
SHORT a mummy~
LONG A mummy of a dead saint rests here.
~
DESCR
This was a cleric of great power, a saint whose body was mummified to
preserve his greatness.
~
RACE human~
ACT ABOQT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -600
GROUP 0
LEVEL 28
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d52+387
MDICE 28d10+100
DDICE 5d9+18
REGEN 0
DTYPE slime
AC -7 -7 -7 1
POS stand stand
SEX none
GOLD 1
FORM AHIMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#749
NAME cthul
hu~
SHORT Cthulhu~
LONG Cthulhu is here, weak and chained...he suddenly rises to attack you!
~
DESCR
This looks like a bulky 200 foot man with an octopus for a head.
~
RACE unique~
ACT ABFQRST
AFF 0
OFF CEFIKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 60
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d243+1241
MDICE 60d10+100
DDICE 5d21+30
REGEN 0
DTYPE claw
AC -24 -24 -21 -5
POS stand stand
SEX none
GOLD 1
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#750
NAME elder god~
SHORT an Elder God~
LONG An Elder God is here, absorbed in his creation...he destroys you for
disturbing him.
~
DESCR
He's very large and ancient, commanding powers undreamed of by mortals.
~
RACE unique~
ACT ABFQRST
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 65
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d285+1420
MDICE 65d10+100
DDICE 5d22+36
REGEN 0
DTYPE magic
AC -30 -30 -30 -10
POS stand stand
SEX none
GOLD 1
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#751
NAME estelle~
SHORT Estelle~
LONG Estelle is sitting here, getting drunk.
~
DESCR
Estelle is a tall mercenary in battered red armor. She glares at you
suspiciously.
~
RACE human~
ACT ABT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 34
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d78+505
MDICE 34d10+100
DDICE 5d11+21
REGEN 0
DTYPE pierce
AC -11 -11 -11 0
POS stand stand
SEX none
GOLD 1
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#752
NAME quasimodo~
SHORT Quasimodo~
LONG Quasimodo is here ringing bells and drooling.
~
DESCR
Quasimodo is a large hunchback who is now deaf from ringing the bells all
these years. His eyes bulge out at you expectantly.
~
RACE human~
ACT ABT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 22
HROLL 0
ENHA 100.00%
MATER none~
HDICE 9d36+270
MDICE 22d10+100
DDICE 5d7+14
REGEN 0
DTYPE slap
AC -3 -3 -3 3
POS stand stand
SEX none
GOLD 1
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#753
NAME fisherman~
SHORT fisherman~
LONG A fisherman is here, casting his line and pulling it back in again.
~
DESCR
He glares at you, jealously guarding his favorite spot, even though he
hasn't caught a thing all day.
~
RACE human~
ACT AGT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 24
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d38+311
MDICE 24d10+100
DDICE 5d8+14
REGEN 0
DTYPE pound
AC -5 -5 -5 2
POS stand stand
SEX none
GOLD 1
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#754
NAME monster~
SHORT the monster~
LONG A vaguely human monster stands here.
~
DESCR
He stands nearly seven feet tall. His greenish skin is patched together
with thick stitches, and two metal knobs stick out on either side of his
head.
~
RACE unique~
ACT ABT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -300
GROUP 0
LEVEL 43
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d124+733
MDICE 43d10+100
DDICE 5d15+21
REGEN 0
DTYPE claw
AC -16 -16 -16 -3
POS stand stand
SEX none
GOLD 1
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#755
NAME necromancer~
SHORT a necromancer~
LONG A necromancer in dark robes wanders the streets.
~
DESCR
She looks about intently, and asks you directions to the nearest cemetary.
~
RACE human~
ACT AGRT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 37
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d92+578
MDICE 37d10+100
DDICE 5d12+23
REGEN 0
DTYPE magic
AC -13 -13 -13 -1
POS stand stand
SEX none
GOLD 20
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#756
NAME mercenary captain~
SHORT a mercenary captain~
LONG A mercenary captain sits at a desk, filing papers and assigning warriors.
~
DESCR
He is old and balding, but still a top-notch warrior.
~
RACE human~
ACT ABGT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 500
GROUP 0
LEVEL 44
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d130+759
MDICE 44d10+100
DDICE 5d15+24
REGEN 0
DTYPE blast
AC -17 -17 -17 -3
POS stand stand
SEX none
GOLD 20
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#757
NAME mage~
SHORT a mage~
LONG A mage is concentrating on spells here.
~
DESCR
She is young and full of talent.
~
RACE human~
ACT ART
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 10
HROLL 0
ENHA 100.00%
MATER none~
HDICE 2d33+96
MDICE 10d10+100
DDICE 3d5+7
REGEN 0
DTYPE magic
AC 3 3 3 6
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#758
NAME elf archer~
SHORT an elven archer~
LONG An elven archer.
~
DESCR
He is tall and lithe, his long fingers delicately enfolding his bow. A large
quiver of arrows is strapped to his back.
~
RACE elf~
ACT AT
AFF 0
OFF EFNR
IMM 0
RES BH
VULN Z
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 12
HROLL 0
ENHA 100.00%
MATER none~
HDICE 3d32+120
MDICE 12d10+100
DDICE 3d7+6
REGEN 0
DTYPE thwack
AC 2 2 2 6
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#759
NAME dwarf warrior~
SHORT a dwarven warrior~
LONG A dwarven warrior.
~
DESCR
His stout, muscular frame is encased in thick plate armor, and his war hammer
is held ready to bash in his opponents.
~
RACE dwarf~
ACT AT
AFF 0
OFF EFNR
IMM 0
RES LQ
VULN R
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 11
HROLL 0
ENHA 100.00%
MATER none~
HDICE 3d27+107
MDICE 11d10+100
DDICE 3d6+6
REGEN 0
DTYPE slash
AC 3 3 3 6
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#760
NAME stable-boy~
SHORT a stable-boy~
LONG A stable-boy lovingly grooms the horses in here.
~
DESCR
He brushes down the horses and cleans their hooves. He inquires if he can
be of service.
~
RACE human~
ACT ABGT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 500
GROUP 0
LEVEL 18
HROLL 0
ENHA 100.00%
MATER none~
HDICE 6d36+205
MDICE 18d10+100
DDICE 4d7+12
REGEN 0
DTYPE scratch
AC -1 -1 -1 4
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#761
NAME rat~
SHORT a rat~
LONG A rat is hiding here, nibbling on some corn.
~
DESCR
He has pure black skin and beady black eyes. His scaly hairless tail swishes
back and forth.
~
RACE unique~
ACT AGT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -200
GROUP 0
LEVEL 16
HROLL 0
ENHA 100.00%
MATER none~
HDICE 5d34+175
MDICE 16d10+100
DDICE 4d7+8
REGEN 0
DTYPE bite
AC 0 0 0 5
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#762
NAME weasel~
SHORT a weasel~
LONG A weasel slinks in the shadows.
~
DESCR
She glares at you with something like hatred, like there is more to her
than one could suspect...
~
RACE human~
ACT AGT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -300
GROUP 0
LEVEL 18
HROLL 0
ENHA 100.00%
MATER none~
HDICE 6d36+20
MDICE 18d10+100
DDICE 4d7+12
REGEN 0
DTYPE slap
AC -1 -1 -1 4
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#763
NAME scarecrow~
SHORT a scarecrow~
LONG A scarecrow stands guard over the corn.
~
DESCR
He seems to be jittering about animatedly. It could be the wind, or it
could be
something much darker.
~
RACE human~
ACT AGT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 20
HROLL 0
ENHA 100.00%
MATER none~
HDICE 7d38+238
MDICE 20d10+100
DDICE 5d7+10
REGEN 0
DTYPE bite
AC -2 -2 -2 3
POS stand stand
SEX none
GOLD 1
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#764
NAME crow~
SHORT a crow~
LONG A crow caws out to the wind.
~
DESCR
This crow seems happy to find all this fresh, sweet corn unguarded.
~
RACE song bird~
ACT AGT
AFF 0
OFF FHNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 17
HROLL 0
ENHA 100.00%
MATER none~
HDICE 5d39+187
MDICE 17d10+100
DDICE 4d7+10
REGEN 0
DTYPE bite
AC 0 0 0 4
POS stand stand
SEX none
GOLD 0
FORM AGHMVW
PARTS ABCDEFGHIJKP
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#765
NAME owl~
SHORT an owl~
LONG An owl flutters through the trees.
~
DESCR
She seems to swoop down at you, but she dives past you and snatches
a nearby mouse.
~
RACE song bird~
ACT AGT
AFF 0
OFF FHKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 100
GROUP 0
LEVEL 16
HROLL 0
ENHA 100.00%
MATER none~
HDICE 5d34+175
MDICE 16d10+100
DDICE 4d7+8
REGEN 0
DTYPE bite
AC 0 0 0 5
POS stand stand
SEX none
GOLD 1
FORM AGHMVW
PARTS ABCDEFGHIJKP
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#766
NAME deer~
SHORT a deer~
LONG A deer is feeding on some leaves.
~
DESCR
She stands, alert to your presence.
~
RACE unique~
ACT AGT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -200
GROUP 0
LEVEL 15
HROLL 0
ENHA 100.00%
MATER none~
HDICE 4d37+162
MDICE 15d10+100
DDICE 4d6+9
REGEN 0
DTYPE claw
AC 0 0 0 5
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ACDEFHK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#767
NAME merchant~
SHORT a wandering merchant~
LONG A wandering merchant pushes a cart along the street.
~
DESCR
He is very ancient and his long white beard reaches all the way to the
ground. He pushes a rickety wooden cart through the streets.
~
RACE human~
ACT ACGRT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 300
GROUP 0
LEVEL 49
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d162+893
MDICE 49d10+100
DDICE 5d17+25
REGEN 0
DTYPE slash
AC -20 -20 -20 -5
POS stand stand
SEX none
GOLD 10
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#768
NAME bear~
SHORT a bear~
LONG A bear lumbers through the forest.
~
DESCR
She bumbles along looking for some fresh meat for her cubs.
~
RACE bear~
ACT AT
AFF 0
OFF DEFKNOR
IMM 0
RES EI
VULN 0
WSPEC 0
ALIGN 100
GROUP 0
LEVEL 17
HROLL 0
ENHA 100.00%
MATER none~
HDICE 5d39+187
MDICE 17d10+100
DDICE 4d7+10
REGEN 0
DTYPE claw
AC 0 0 0 4
POS stand stand
SEX none
GOLD 0
FORM AGV
PARTS ABCDEFHJKUV
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#769
NAME wizard~
SHORT a wizard~
LONG A wizard glares at you angrily.
~
DESCR
Having disturbed his experiment, he is not terribly pleased by your
presence. Watch out.
~
RACE human~
ACT ABGRT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN -100
GROUP 0
LEVEL 26
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d45+345
MDICE 26d10+100
DDICE 5d9+13
REGEN 0
DTYPE magic
AC -6 -6 -6 1
POS stand stand
SEX none
GOLD 1
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#770
NAME witch~
SHORT a witch~
LONG A witch dances wildly and chants a spell.
~
DESCR
She capers about with a berserk glare in her eyes, as her incantation
reaches a fevered level.
~
RACE human~
ACT ABGQT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 200
GROUP 0
LEVEL 31
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d64+448
MDICE 31d10+100
DDICE 5d10+19
REGEN 0
DTYPE magic
AC -9 -9 -9 0
POS stand stand
SEX none
GOLD 1
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#771
NAME wyrm~
SHORT a wyrm~
LONG A wyrm slumbers here.
~
DESCR
This 300 foot long dragon-like creature is still very young. It stirs a
little, its
black slimy scales contracting as it breathes. You can tell
by its large fangs that it is capable of inflicting great misery.
~
RACE wyvern~
ACT ABGT
AFF 0
OFF CEFHNQU
IMM L
RES 0
VULN S
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 34
HROLL 12
ENHA 100.00%
MATER none~
HDICE 10d78+505
MDICE 34d10+100
DDICE 5d11+21
REGEN 0
DTYPE claw
AC -11 -11 -11 0
POS stand stand
SEX none
GOLD 10
FORM ABGHMVZ
PARTS ABCDEFGHIJKQVX
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#772
NAME blacksmith~
SHORT a blacksmith~
LONG A blacksmith hammers a suit of armor.
~
DESCR
She wipes a stray lock of hair from her sweaty brow as she pulls a hot
iron ingot from a furnace. She regards you with a nod and goes back to
her work.
~
RACE human~
ACT ABGQRT
AFF 0
OFF CDEFHIJK
IMM 0
RES C
VULN 0
WSPEC 0
ALIGN 400
GROUP 0
LEVEL 50
HROLL 14
ENHA 100.00%
MATER none~
HDICE 2d10+10
MDICE 1d99+0
DDICE 1d50+20
REGEN 0
DTYPE slash
AC 40 40 40 40
POS stand stand
SEX none
GOLD 20000
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#773
NAME boat maker boatmaker~
SHORT the boatmaker~
LONG The boatmaker is here, smoothing the bottom of a small boat.
~
DESCR
He is the boatmaker. He is strong and cool. Pwn.
~
RACE human~
ACT ABGLYc
AFF b
OFF FK
IMM AB
RES 0
VULN 0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 51
HROLL 51
ENHA 100.00%
MATER none~
HDICE 106d18+516
MDICE 51d11+95
DDICE 18d2+41
REGEN 0
DTYPE punch
AC -27 -27 -27 -17
POS stand stand
SEX none
GOLD 5000
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 20
AMOD 0
QUEST 0
End
#874
NAME mercenary~
SHORT a veteran mercenary~
LONG A retired mercenary is resting by the fire.
~
DESCR
He is old and covered with scars from head to toe, but he has grown rich
during his career. He shouts at you to get out of his home.
~
RACE human~
ACT AGT
AFF 0
OFF EFKNU
IMM 0
RES 0
VULN 0
WSPEC 0
ALIGN 710
GROUP 0
LEVEL 24
HROLL 0
ENHA 100.00%
MATER none~
HDICE 10d38+311
MDICE 24d10+100
DDICE 5d8+14
REGEN 0
DTYPE slash
AC -5 -5 -5 2
POS stand stand
SEX none
GOLD 0
FORM AHMV
PARTS ABCDEFGHIJK
SIZE medium
DMOD 100
AMOD 0
QUEST 0
End
#0
#OBJDATA
#700
NAME urn~
SHORT the donations urn~
DESCR
A large, rustic looking urn sits in the center of the room.~
MAT stone~
TYPE container 10000 0 0 1000 100
EXTRA 1 1 0 16384
WEAR 0
LEVEL 60
WEIGHT 9
COST 0
COND 100
End
#701
NAME helm darkened~
SHORT darkened helm~
DESCR
A darkened helm.~
MAT iron~
TYPE armor CE ABCD BCE ABD 0
EXTRA 1 1 0 2048
WEAR AE
LEVEL 30
WEIGHT 26
COST 500
COND 100
Affect O 13 5 0
EDESC darkened helm~
The helm looks heavy and strong.
~
End
#702
NAME plate darkened~
SHORT darkened platemail~
DESCR
A suit of darkened platemail rests here.~
MAT iron~
TYPE armor ABDE ACE BCDE ABCD 0
EXTRA 1 1 0 2048
WEAR AD
LEVEL 30
WEIGHT 33
COST 600
COND 100
Affect O 13 20 0
Affect O 5 1 0
EDESC darkened platemail~
It is dark and heavy, but polished to a brilliant sheen.
~
End
#703
NAME leggings darkened~
SHORT darkened leggings~
DESCR
A pair of darkened leggings lie here.~
MAT iron~
TYPE armor AE ACD ABE AD 0
EXTRA 1 1 0 2048
WEAR AF
LEVEL 30
WEIGHT 28
COST 400
COND 100
Affect O 13 8 0
EDESC darkened leggings~
They appear to be excellent armor, strong but incredibly light.
~
End
#704
NAME sword guardian~
SHORT guardian sword~
DESCR
A guardian sword lies here.~
MAT steel~
TYPE weapon sword 5 6 slash 0
EXTRA 1 1 0 2048
WEAR AN
LEVEL 30
WEIGHT 17
COST 1100
COND 100
Affect O 18 -2 0
Affect O 19 7 0
EDESC guardian sword~
This sword is heavy but deadly.
~
End
#705
NAME cap~
SHORT abbot's cap~
DESCR
An abbot's cap lies here.~
MAT cloth~
TYPE armor ACD AE ACD ADE 0
EXTRA 1 1 0 1024
WEAR AE
LEVEL 32
WEIGHT 7
COST 320
COND 100
Affect O 4 2 0
EDESC abbot's cap~
It seems to be the cap of a very wise man.
~
End
#706
NAME mace silver~
SHORT silver mace~
DESCR
A silver mace.~
MAT silver~
TYPE weapon mace 5 6 crush 0
EXTRA 1 1 0 1024
WEAR AN
LEVEL 32
WEIGHT 23
COST 320
COND 100
Affect O 18 5 0
Affect O 19 2 0
EDESC silver mace~
This mace seems deadly accurate.
~
End
#707
NAME cookie~
SHORT werewolf cookie~
DESCR
A werewolf cookie looks yummy.~
MAT flesh~
TYPE food DE 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 6
COST 110
COND 100
End
#708
NAME truffle~
SHORT truffle~
DESCR
A truffle.~
MAT food~
TYPE food CD 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 4
COST 170
COND 100
End
#709
NAME cake~
SHORT chocolate cake~
DESCR
A chocolate cake lies uneaten here.~
MAT food~
TYPE food BCDE 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 4
COST 140
COND 100
End
#710
NAME helm~
SHORT helm of Kazzal-Bak~
DESCR
The helm of Kazzal-Bak lies here.~
MAT steel~
TYPE armor BCDE CE BCDE BE 0
EXTRA 1 1 0 1
WEAR AE
LEVEL 35
WEIGHT 27
COST 780
COND 100
Affect O 1 1 0
Affect O 18 1 0
EDESC helm Kazzal-
Bak~
This helm once belonged to a famous archer.
~
End
#711
NAME sleeves bolted steel~
SHORT bolted steel sleeves~
DESCR
A set of bolted steel sleeves rest here.~
MAT steel~
TYPE armor BCDE CE BCDE BE 0
EXTRA 1 1 0 1024
WEAR AI
LEVEL 35
WEIGHT 27
COST 550
COND 100
Affect O 19 1 0
EDESC bolted steel sleeves~
They appear quite heavy.
~
End
#712
NAME plate bolted steel~
SHORT a polished steel plate bearing a coat of arms~
DESCR
A highly polish piece of platemail sits here forgotten.~
MAT steel~
TYPE armor ABCEG BDEF ABCEG BCEF 0
EXTRA 1 3 0 1073742849
WEAR AD
LEVEL 51
WEIGHT 34
COST 550
COND 100
Affect O 1 4 0
Affect O 19 3 0
Affect O 20 -5 0
Affect R 0 -1 M
EDESC bolted steel plate~
It is covered with the dents and scratches of well used armor.
~
EDESC coat~
This shining plate appears to be old but well taken care of to have survived the many
battles and years it has seen. Emblazoned on the front is the family crest of the K'ahn
family and has been passed down from years of peacekeepers.
~
LIMIT 2
End
#713
NAME bracer bolted steel~
SHORT bolted steel bracer~
DESCR
A bolted steel bracer lies here.~
MAT steel~
TYPE armor BCE ABCD BCE BCD 0
EXTRA 1 1 0 1024
WEAR AM
LEVEL 35
WEIGHT 17
COST 350
COND 100
Affect O 19 1 0
EDESC bolted steel bracer~
It looks tough and durable.
~
End
#714
NAME sword bastard bane~
SHORT a fine mithril bastard sword named, 'Chaos Bane'~
DESCR
A rather long blade of mithril is lodged in the earth here.~
MAT steel~
TYPE weapon sword 6 7 cleave F
EXTRA 1 2 0 1073742848
WEAR AN
LEVEL 51
WEIGHT 25
COST 1350
COND 100
Affect O 19 7 0
Affect O 2 -3 0
Affect O 18 5 0
EDESC bastard sword~
A bringer of much sorrow to its wielder's enemies.
~
LIMIT 4
End
#715
NAME dagger~
SHORT thief's dagger~
DESCR
A thief's dagger lies in the dirt here.~
MAT steel~
TYPE weapon dagger 5 5 pierce 0
EXTRA 1 1 0 512
WEAR AN
LEVEL 22
WEIGHT 6
COST 420
COND 100
Affect O 18 3 0
Affect O 19 1 0
EDESC thief's dagger~
It has the sigil of the thieves guild embossed on the hilt.
~
End
#716
NAME cloak nightwing~
SHORT cloak of Nightwing~
DESCR
A cloak of Nightwing.~
MAT cloth~
TYPE armor ABC AD ABC ACD 0
EXTRA 1 1 0 16
WEAR AC
LEVEL 27
WEIGHT 3
COST 670
COND 100
Affect O 2 2 0
EDESC cloak nightwing~
Its transparent batlike wings look as light as the wings of night.
~
End
#717
NAME compass~
SHORT compass~
DESCR
A compass.~
MAT steel~
TYPE weapon dagger 5 6 pierce 0
EXTRA 0 0
WEAR AN
LEVEL 31
WEIGHT 6
COST 310
COND 100
Affect O 18 1 0
Affect O 19 1 0
EDESC compass~
Used in mapmaking, it is also a decent weapon.
~
End
#718
NAME cookie cutter~
SHORT cookie cutter~
DESCR
A cookie cutter is covered with dough.~
MAT steel~
TYPE weapon dagger 8 5 slash 0
EXTRA 1 1 0 524288
WEAR AN
LEVEL 38
WEIGHT 6
COST 100
COND 100
Affect O 18 1 0
Affect O 19 1 0
EDESC cookie cutter~
It is shaped like a cute little werewolf.
~
End
#719
NAME straight razor~
SHORT straight razor~
DESCR
A straight razor covered with blood is here.~
MAT steel~
TYPE weapon dagger 13 3 pierce 0
EXTRA 0 0
WEAR AN
LEVEL 44
WEIGHT 6
COST 7440
COND 100
Affect O 18 -1 0
Affect O 19 5 0
EDESC straight razor~
Looks like something a psycho killer would use.
~
LIMIT 4
End
#720
NAME thornblade dagger~
SHORT thornblade~
DESCR
Thornblade rests here, light and elegant.~
MAT steel~
TYPE weapon dagger 5 8 pierce 0
EXTRA 0 0
WEAR AN
LEVEL 34
WEIGHT 6
COST 2340
COND 100
Affect O 18 4 0
Affect O 19 2 0
EDESC thornblade~
Thornblade's pommel and hilt ends are shaped like red rose buds, and
the grip is wrapped in green silk.
~
LIMIT 20
End
#721
NAME leather hotpants~
SHORT leather hotpants~
DESCR
A pair of leather hotpants lie on the ground.~
MAT leather~
TYPE armor A B A A 0
EXTRA 1 1 0 2
WEAR AF
LEVEL 10
WEIGHT 15
COST 100
COND 100
EDESC hotpants~
They are bright pink and tacky looking.
~
End
#722
NAME silver flail~
SHORT silver flail~
DESCR
A silver flail.~
MAT silver~
TYPE weapon flail 5 5 smash 0
EXTRA 0 0
WEAR AN
LEVEL 22
WEIGHT 19
COST 220
COND 100
Affect O 18 2 0
Affect O 19 2 0
EDESC flail silver~
Every part of this flail is made of the same bright silver metal.
~
End
#723
NAME silver longsword~
SHORT silver longsword~
DESCR
A silver longsword.~
MAT silver~
TYPE weapon sword 5 4 cleave 0
EXTRA 0 0
WEAR AN
LEVEL 17
WEIGHT 16
COST 370
COND 100
Affect O 18 3 0
Affect O 19 1 0
EDESC longsword silver~
This solid silver longsword is the standard issue to all pilgrims.
~
End
#724
NAME jar nectar~
SHORT jar of nectar~
DESCR
A jar of nectar lies here.~
MAT mineral~
TYPE drink 8 8 'beer' 0 0
EXTRA 0 0
WEAR A
LEVEL 27
WEIGHT 8
COST 270
COND 100
EDESC nectar jar~
This jar looks like it hasn't been opened in eons.
~
End
#725
NAME golden ring~
SHORT golden ring~
DESCR
A golden ring lies in the dust here.~
MAT gold~
TYPE armor 0 0 0 0 0
EXTRA 0 0
WEAR AO
LEVEL 27
WEIGHT 10
COST 270
COND 100
Affect O 18 3 0
EDESC ring golden~
It is carved with strange runes.
~
End
#726
NAME star amulet~
SHORT star amulet~
DESCR
An amulet in the shape of a star is here.~
MAT cloth~
TYPE armor 0 0 0 0 0
EXTRA 0 0
WEAR AO
LEVEL 28
WEIGHT 2
COST 280
COND 100
Affect O 4 2 0
EDESC amulet star~
The star looks similar to the one worn by the monks and nuns at the abbey.
~
End
#727
NAME sword two faith-healer~
SHORT a sword named "Faith-Healer"~
DESCR
A sword named "Faith-Healer"~
MAT iron~
TYPE weapon sword 5 9 cleave F
EXTRA 1 1 0 512
WEAR AN
LEVEL 29
WEIGHT 24
COST 12900
COND 100
Affect O 2 -1 0
Affect O 18 1 0
Affect O 19 6 0
EDESC faith-healer sword~
It looks incredibly heavy and evil.
~
LIMIT 2
End
#728
NAME ghost ring~
SHORT ghost ring~
DESCR
A ghost ring.~
MAT energy~
TYPE armor AC AC AC ABC 0
EXTRA 0 0
WEAR AB
LEVEL 21
WEIGHT 2
COST 210
COND 100
Affect O 12 15 0
EDESC ghost ring~
It seems to be made of a cloudy, wispy material.
~
End
#729
NAME broom~
SHORT broom~
DESCR
A broad street sweeper's broom.~
MAT wood~
TYPE weapon polearm 5 5 smash 0
EXTRA 0 0
WEAR AN
LEVEL 18
WEIGHT 16
COST 180
COND 100
End
#730
NAME letter~
SHORT letter~
DESCR
A letter lies here on the desk.~
MAT paper~
TYPE trash 0 0 0 0 0
EXTRA 0 0
WEAR 0
LEVEL 30
WEIGHT 3
COST 300
COND 100
EDESC letter~
"...and i can't sleep. I hear footsteps in the night and i get suspicious.
Something strange is going on here and I can't put a finger on it. In
my dreams I see a horrid goat-beast, with some of my own monks bowing down in
praise to it."
~
End
#731
NAME poster~
SHORT wanted-Information! poster~
DESCR
Wanted-Information! poster.~
MAT wood~
TYPE trash 0 0 0 0 0
EXTRA 0 0
WEAR 0
LEVEL 33
WEIGHT 6
COST 330
COND 100
EDESC poster~
We are looking for the culprit in a series of murders. The victims all had
puncture wounds in their necks
and drained completely of blood. It is
suspected that a vampire is currently at large in our city. You assistance is
appreciated.
~
End
#732
NAME necronomicon~
SHORT necronomicon~
DESCR
The Necronomicon~
MAT paper~
TYPE trash 0 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 23
WEIGHT 3
COST 230
COND 100
EDESC necronomicon~
This heavy book radiates pure evil. You read some of it-"And there is Cthulhu
the massive, and the Elder Gods who are too bright to look upon.
Shub-Niggurath, goat with a thousand young, is also waiting to retake claim
upon all the lands..."
~
End
#733
NAME poem~
SHORT poem~
DESCR
A poem.~
MAT paper~
TYPE armor 0 0 0 0 0
EXTRA 0 0
WEAR AO
LEVEL 30
WEIGHT 3
COST 300
COND 100
EDESC poem~
This poem seems to be the work of a sick mind. Though most of it is burnt,
part of it is still legible.-
"...sweet nectar for a thousand young.
Give us strength, you who resides where the sun sets
And we shall overtake Arkham like a storm from Hell"
~
End
#734
NAME vat blood~
SHORT vat of blood~
DESCR
A huge vat of blood sits in the middle of this room.~
MAT stone~
TYPE potion 20 'curse' '' '' ''
EXTRA 0 0
WEAR 0
LEVEL 60
WEIGHT 9
COST 630
COND 100
EDESC blood vat~
The vat is full of partially congealed blood.
~
End
#735
NAME fork~
SHORT bloodstained fork~
DESCR
A bloodstained fork lies here.~
MAT iron~
TYPE weapon exotic 3 7 none 0
EXTRA 0 0
WEAR AN
LEVEL 15
WEIGHT 19
COST 200
COND 100
EDESC bloodstained fork~
This fork has bloodstains on its two prongs.
~
End
#736
NAME belt~
SHORT thief's belt~
DESCR
A thief's belt.~
MAT cloth~
TYPE armor AC BC AC AD 0
EXTRA 0 0
WEAR AL
LEVEL 23
WEIGHT 3
COST 630
COND 100
Affect O 2 1 0
Affect O 14 30 0
End
#737
NAME plaque~
SHORT a plaque~
DESCR
A plaque.~
MAT wood~
TYPE trash 0 0 0 0 0
EXTRA 0 0
WEAR 0
LEVEL 33
WEIGHT 6
COST 330
COND 100
EDESC plaque~
This area was created by Lillith. Permission to use on any Merc mud
is granted. 1994 (c)
~
End
#738
NAME shield darkened~
SHORT darkened shield~
DESCR
A darkened shield.~
MAT iron~
TYPE armor ABCDF CF ABEF ADE 0
EXTRA 1 1 0 2048
WEAR AJ
LEVEL 30
WEIGHT 39
COST 600
COND 100
Affect O 13 10 0
EDESC darkened shield~
The shield looks heavy and strong.
~
End
#739
NAME bracer darkened~
SHORT darkened bracer~
DESCR
A darkened bracer.~
MAT iron~
TYPE armor ABCD ABD E D 0
EXTRA 1 1 0 2048
WEAR AM
LEVEL 30
WEIGHT 16
COST 300
COND 100
Affect O 13 5 0
EDESC darkened bracer~
The bracer looks heavy and strong.
~
End
#740
NAME water jug~
SHORT stoneware jug~
DESCR
A stoneware jug.~
MAT stone~
TYPE drink 20 20 'water' 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 9
COST 100
COND 100
End
#741
NAME bread~
SHORT loaf of bread~
DESCR
A loaf of bread.~
MAT food~
TYPE food DE 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 20
WEIGHT 4
COST 200
COND 100
End
#742
NAME cheese~
SHORT wedge of cheese~
DESCR
A wedge of cheese.~
MAT food~
TYPE food DE 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 20
WEIGHT 4
COST 200
COND 100
End
#743
NAME cap~
SHORT skull cap~
DESCR
A cap made from a human skull.~
MAT bone~
TYPE armor BCE ABF CDE E 0
EXTRA 1 1 0 512
WEAR AE
LEVEL 37
WEIGHT 21
COST 370
COND 100
Affect O 3 2 0
Affect O 12 20 0
EDESC cap skull~
This cap is a brightly polished human skull with a small strap of leather
inside to attatch it to the head.
~
End
#744
NAME wand color~
SHORT wand of color spray~
DESCR
A wand of color spray.~
MAT wood~
TYPE wand 16 5 5 'colour spray' 0
EXTRA 0 0
WEAR AO
LEVEL 15
WEIGHT 6
COST 850
COND 100
EDESC wand~
You see a thin wand wrapped in multicolored ribbons.
~
End
#745
NAME scroll enchant~
SHORT scroll of enchant weapon~
DESCR
A scroll of enchant weapon.~
MAT flesh~
TYPE scroll 20 'enchant weapon' '' '' ''
EXTRA 0 0
WEAR A
LEVEL 10
WEIGHT 6
COST 12000
COND 100
End
#746
NAME staff harm~
SHORT staff of harm~
DESCR
A staff of harm.~
MAT wood~
TYPE staff 20 7 7 'harm' 0
EXTRA 1 1 0 64
WEAR AO
LEVEL 20
WEIGHT 6
COST 5600
COND 100
End
#747
NAME scroll alignment~
SHORT scroll of know alignment~
DESCR
A scroll of know alignment~
MAT flesh~
TYPE scroll 15 'know alignment' '' '' ''
EXTRA 1 1 0 64
WEAR A
LEVEL 10
WEIGHT 6
COST 300
COND 100
End
#748
NAME potion evasion~
SHORT potion of evasion~
DESCR
A potion of evasion.~
MAT glass~
TYPE potion 17 'fly' 'bless' '' ''
EXTRA 0 0
WEAR A
LEVEL 5
WEIGHT 7
COST 7900
COND 100
EDESC potion evasion~
The contents of this slim vial will help one flee from persuers.
~
End
#749
NAME potion preparation~
SHORT potion of preparation~
DESCR
A potion of preparation.~
MAT glass~
TYPE potion 17 'armor' 'frenzy' 'holy fire' ''
EXTRA 1 1 0 64
WEAR AO
LEVEL 5
WEIGHT 7
COST 14500
COND 100
EDESC potion shielding~
This potion will make one ready for combat.
~
End
#750
NAME oil lantern~
SHORT an oil lantern~
DESCR
An oil lantern of clay.~
MAT ceramic~
TYPE light 0 0 BD 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 6
COST 0
COND 100
End
#751
NAME ~
SHORT a blood-drained corpse~
DESCR
A blood-drained corpse.~
MAT flesh~
TYPE npc_corpse 0 0 0 0 0
EXTRA 0 0
WEAR 0
LEVEL 35
WEIGHT 6
COST 350
COND 100
EDESC corpse blood~
This corpse is of a young woman dressed in silver robes. She is completely
white, save for two blood-red pierce marks on her neck.
~
End
#752
NAME fountain~
SHORT a fountain~
DESCR
A large, ornate fountain is here.~
MAT stone~
TYPE fountain 0 0 'water' 0 0
EXTRA 0 0
WEAR 0
LEVEL 47
WEIGHT 9
COST 470
COND 100
End
#753
NAME button~
SHORT a Cthulhu-for-President button~
DESCR
A Cthulhu-for-President button lies here.~
MAT wood~
TYPE armor 0 0 0 0 0
EXTRA 1 1 0 524288
WEAR AO
LEVEL 60
WEIGHT 6
COST 20000
COND 100
Affect O 4 -2 0
Affect O 12 50 0
EDESC button cthulhu~
A small white button with a green picture of Cthulhu smiling and waving.
~
LIMIT 1
End
#754
NAME guitar~
SHORT a guitar~
DESCR
A guitar rests unused here.~
MAT wood~
TYPE instrument 0 0 0 0 0
EXTRA 1 1 0 1024
WEAR AO
LEVEL 14
WEIGHT 6
COST 140
COND 100
Affect O 14 50 0
EDESC guitar~
A golden brown acoustic guitar with silver strings rests here.
~
End
#755
NAME chicken~
SHORT fried chicken~
DESCR
A plate of fried chicken sits on the table.~
MAT food~
TYPE food BCDE 0 0 0 0
EXTRA 0 0
WEAR A
LEVEL 14
WEIGHT 4
COST 140
COND 100
EDESC chicken fried~
It seems to have been cooked recently, and its rich aroma fills the
air.
~
End
#756
NAME cowl~
SHORT a silver cowl~
DESCR
A silver cowl lies crumpled on the floor.~
MAT silver~
TYPE armor E CD E BD 0
EXTRA 0 0
WEAR AK
LEVEL 26
WEIGHT 26
COST 260
COND 100
Affect O 12 40 0
EDESC cowl silver~
This silver cowl is covered with tiny red runes.
~
End
#757
NAME earrings~
SHORT a pair of jewel-encrusted earrings~
DESCR
A pair of jewel-encrusted earrings rest on the ground.~
MAT gem~
TYPE armor ABCD ABCE ABE AE 0
EXTRA 1 1 0 64
WEAR AE
LEVEL 31
WEIGHT 16
COST 310
COND 100
Affect O 2 1 0
Affect O 12 10 0
EDESC earrings~
They glow with a faint magical aura.
~
End
#758
NAME rosary~
SHORT a rosary~
DESCR
A rosary made of silver beads lies here.~
MAT silver~
TYPE armor A A A A 0
EXTRA 0 0
WEAR AM
LEVEL 10
WEIGHT 16
COST 100
COND 100
Affect O 12 10 0
Affect O 13 1 0
EDESC rosary~
Looking closer, you notice that each bead is carved with a tiny rune.
~
End
#759
NAME beer~
SHORT a bottle of beer~
DESCR
A bottle of beer sits here.~
MAT glass~
TYPE drink 1 1 'water' 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 7
COST 0
COND 100
End
#760
NAME ale~
SHORT a mug of ale~
DESCR
A large mug of dark ale.~
MAT mineral~
TYPE drink 1 1 'water' 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 8
COST 0
COND 100
End
#761
NAME whiskey~
SHORT a shot of whiskey~
DESCR
A shot of whiskey sits on a table here.~
MAT glass~
TYPE drink 1 1 'water' 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 7
COST 0
COND 100
End
#762
NAME slime~
SHORT a shot of slime mold juice~
DESCR
A shot of slime mold juice sits on a table here.~
MAT glass~
TYPE drink 1 1 'water' 0 0
EXTRA 0 0
WEAR A
LEVEL 0
WEIGHT 7
COST 0
COND 100
End
#763
NAME Blasphemy two-handed sword~
SHORT the two-handed sword named "Blasphemy"~
DESCR
A two-handed sword with the word "Blasphemy" engraved on the blade.~
MAT steel~
TYPE weapon sword 5 6 flbite AF
EXTRA 1 3 0 84
WEAR AN
LEVEL 35
WEIGHT 25
COST 12000
COND 100
Affect O 17 30 0
Affect O 18 3 0
Affect O 19 7 0
LIMIT 6
End
#764
NAME chair~
SHORT the Arm-chair~
DESCR
A big comfortable arm-chair is standing here.~
MAT wood~
TYPE furniture B 0 FIL 0 0
EXTRA 0 0
WEAR 0
LEVEL 0
WEIGHT 6
COST 0
COND 100
EDESC chair~
This is a big wooden arm-chair covered in white fur rug.
~
End
#765
NAME bed~
SHORT the big bed~
DESCR
A big wooden bed is waiting here.~
MAT wood~
TYPE furniture B 0 EHK 0 0
EXTRA 0 0
WEAR 0
LEVEL 0
WEIGHT 6
COST 0
COND 100
End
#766
NAME raft~
SHORT a small raft~
DESCR
A small raft is here.~
MAT wood~
TYPE boat 0 0 0 0 0
EXTRA 0 0
WEAR 0
LEVEL 5
WEIGHT 6
COST 750
COND 100
End
#0
#ROOMDATA
#701
NAME The End of the Wharf~
DESCR
This is the northernmost point of the wharf, where it buts up against the
stone wall of a warehouse. A door to another warehouse lies to the east,
and the wharf is packed with ships to the west.
~
FLAGS 262144
Sect 1
DOOR 0
~
~
0 0 874
DOOR 1
You see the door to a warehouse.
~
~
0 0 751
DOOR 2
You see the rest of the wharf.
~
~
0 0 702
End
#702
NAME The Wharf~
DESCR
The wharf is a very busy place, with sailors, passengers, and dock workers
competing for space in this crowded place. The dock continues to the north
and south. A warehouse lies to the east.
~
FLAGS 262144
Sect 1
DOOR 0
You see the end of the wharf.
~
~
0 0 701
DOOR 1
You see a warehouse.
~
~
0 0 752
DOOR 2
You see a wharf.
~
~
0 0 703
End
#703
NAME The Wharf~
DESCR
This long strip of sturdy wooden planking bravely faces the tormented
Dragon Sea. Sailors bustle about on their duties and the smell of the salty
sea fills you to the very core. The rest of the
town is to the east.
~
FLAGS 262144
Sect 1
DOOR 0
You see the wharf.
~
~
0 0 702
DOOR 1
You see Main Street.
~
~
0 0 706
DOOR 2
You see the wharf.
~
~
0 0 704
DOOR 3
You see the Dragon Sea.
~
~
0 0 726
End
#704
NAME The Wharf~
DESCR
This stretch of wooden planks is lined with ships from all over Thera.
Spice ships from New Thalos, weapons from Tar Valon, pipeweed bread from
the Shire, and other treats from every port of call arrive here in the
gloomy city of Arkham.
~
FLAGS 262144
Sect 1
DOOR 0
You see the wharf.
~
~
0 0 703
DOOR 2
You see the end of the wharf.
~
~
0 0 705
DOOR 3
You see the tempestuous Dragon Sea.
~
~
0 0 720
End
#705
NAME The End of the Wharf~
DESCR
This is the southernmost point of the wharf. Ships are constantly arriving
and departing to all parts of the world. Some of the new arrivals are
foolish enough to step into the Wharfside Bar. The rest of the wharf lies
north, and the Dragon Sea is to the west.
~
FLAGS 262144
Sect 1
DOOR 0
You see the wharf.
~
~
0 0 704
DOOR 1
You see a bar.
~
~
0 0 754
DOOR 3
You see the Dragon Sea.
~
~
0 0 750
End
#706
NAME Main Street~
DESCR
This grim street is full of people arriving and departing from Arkham. The
wharf lies to the west and Main Street continues to the east. A chartmaker's
shop is to the south.
~
FLAGS 262144
Sect 1
DOOR 1
You see Main Street.
~
~
0 0 707
DOOR 2
You see a chartmaker's shop.
~
~
0 0 753
DOOR 3
You see the wharf.
~
~
0 0 703
End
#707
NAME Main Street~
DESCR
This foggy lane leads east and west. The grim inhabitants of Arkham pace one
end of it to the other on various errands and matters of business. Eldritch
Lane winds its crooked way to the north and a cramped alley lies dead south.
~
FLAGS 262144
Sect 1
DOOR 0
You see Eldritch Lane.
~
~
0 0 721
DOOR 1
You see Main street.
~
~
0 0 708
DOOR 2
You see an alley.
~
~
0 0 718
DOOR 3
You see Main street.
~
~
0 0 706
End
#708
NAME Main Street~
DESCR
This street seems to be a bit lively. This part of town is a warrior's dream,
with a mercenary employment office to the north and a weaponsmith to the
south.
~
FLAGS 262144
Sect 1
DOOR 0
You see the Mercenary Employment office.
~
~
0 0 760
DOOR 1
You see Main Street.
~
~
0 0 709
DOOR 2
You see the weaponsmith.
~
~
0 0 835
DOOR 3
You see Main Street.
~
~
0 0 707
End
#709
NAME Main Street~
DESCR
You casually stroll down the main thoroughfare of Arkham, which is filled
with shops of all kinds and homes with steep roofs and broad porches. A
cobbler's lies to the north and a large house sits silent to the south.
~
FLAGS 262144
Sect 1
DOOR 0
The cobbler's.
~
~
0 0 762
DOOR 1
Main Street.
~
~
0 0 710
DOOR 2
You see a house.
~
~
0 0 764
DOOR 3
Main Street.
~
~
0 0 708
End
#710
NAME Main Street~
DESCR
Before you stands a titantic cathedral of smooth, solid grey stone. Its
gothic peaks tower over all other structures in the city. Stained glass
windows depicting the deeds of the Elder Gods shine brilliantly in the sun.
The doorway lies to the south.
~
FLAGS 262144
Sect 1
DOOR 1
You see an intersection.
~
~
0 0 711
DOOR 2
You see the Cathedral.
~
~
0 0 765
DOOR 3
Main Street.
~
~
0 0 709
End
#711
NAME Town Square~
DESCR
This is the intersection between Main Street and Dragon's Road. Pale citizens
mill about a large statue of a warrior standing victoriously over a slain
dragon. Main Street leads east and west and Dragon's Road runs north and
south. A large cathedral stands to the southeast.
~
FLAGS 262144
Sect 1
DOOR 0
Dragon's Road
~
~
0 0 729
DOOR 1
Main Street
~
~
0 0 712
DOOR 2
Dragon's Road
~
~
0 0 728
DOOR 3
Main Street
~
~
0 0 710
End
#712
NAME Main Street~
DESCR
You stand south of the city hall building, who's entrance lies on
Dragon's Road. Main Street continues east and west.
~
FLAGS 262144
Sect 1
DOOR 1
Main Street.
~
~
0 0 713
DOOR 3
Main Street.
~
~
0 0 711
End
#713
NAME Main Street~
DESCR
Several colorful and busy shops lie on this part of Main street.
To the north is Candi's Confections, and a sign points south to
the Potter's Guild Shop.
~
FLAGS 262144
Sect 1
DOOR 0
Candi's Confections.
~
~
0 0 769
DOOR 1
Main Street.
~
~
0 0 714
DOOR 2
Potter's Shop.
~
~
0 0 800
DOOR 3
Main Street.
~
~
0 0 712
End
#714
NAME Main Street~
DESCR
The lanterns of the Bullhorn Inn shine from the north here as travellers
arrive from all parts of the realm, seeking a haven from the nightmarish
weather. To the south runs a smooth brick wall, and Main Street continues
to the east and west.
~
FLAGS 262144
Sect 1
DOOR 0
Bullhorn Inn.
~
~
0 0 770
DOOR 1
Main Street.
~
~
0 0 715
DOOR 3
Main Street.
~
~
0 0 713
End
#715
NAME Main Street~
DESCR
Main Street abruptly ends here at the base of a wall. It the mortar joining
the bricks seems fresh, as if something were being walled out. It leads to
the west, and Ipswich Row runs to the north and south.
~
FLAGS 262152
Sect 0
DOOR 0
Ipswich Row.
~
~
0 0 746
DOOR 1
~
gate~
AB -1 29400
DOOR 2
Ipswich Row.
~
~
0 0 744
DOOR 3
Main Street.
~
~
0 0 714
End
#716
NAME Dragon Sea~
DESCR
The winds have turned into a full gale which batters your tiny craft. Giant
waves drench you and the prospect of drowning becomes more and more realistic.
~
FLAGS 262144
Sect 7
DOOR 0
~
~
0 0 7600
DOOR 1
You see a stormy, dangerous Dragon Sea.
~
~
0 0 737
DOOR 2
You see the Dragon Sea.
~
~
0 0 730
End
#717
NAME Library~
DESCR
This is the university's library. You nose is filled with the smell of
ancient parchment. Tall, long shelves of ancient, arcane
manuscripts are surrounded by sturdy oak reading desks. The door to
the rest of the university is west.
~
FLAGS 262144
Sect 1
DOOR 3
Miskatonic University.
~
~
0 0 773
DOOR 5
~
~
0 0 4600
End
#718
NAME Alley~
DESCR
Rats run into their holes and cats hiss at you from atop piles of
garbage as you meander through rubble and the soot-filled air. To
the south the alley is a dead end.
~
FLAGS 262144
Sect 1
DOOR 0
You see Main Street.
~
~
0 0 707
DOOR 2
You see a dead end.
~
~
0 0 719
End
#719
NAME Dead End~
DESCR
The alley dead ends here. You notice that the smell of the trash has
gotten intolerable. You also notice that the rats aren't quite as
scared...
~
FLAGS 262144
Sect 1
DOOR 0
You see an alley.
~
~
0 0 718
End
#720
NAME Harbor~
DESCR
This is a small harbor. Arkham's wharves stand to the east.
The Dragon Sea lies colds and grey to the west.
~
FLAGS 262144
Sect 7
DOOR 0
Harbor
~
~
0 0 726
DOOR 1
You see a wharf.
~
~
0 0 704
DOOR 2
Harbor.
~
~
0 0 750
DOOR 3
Dragon Sea.
~
~
0 0 734
End
#721
NAME Eldritch Lane~
DESCR
The loose cobblestones lead you into the darkest corners of this
very dark city. The houses here are more crowded and ancient, and
all is covered with a thick veneer of grime and dust. This road
continues to the north, and Main Street is directly to the south.
~
FLAGS 262144
Sect 1
DOOR 0
You see Eldritch Way.
~
~
0 0 722
DOOR 2
You see Main Street.
~
~
0 0 707
End
#722
NAME Eldritch Lane~
DESCR
The grime and grease of this place seem to be permane
ntly embedded
in your skin as you traverse the crowded avenues. The foul odor
of rotting garbage floats down from the north. To the east is
Patch's Tavern, and a sign on a dusty storefront reads "Antiques Etc."
~
FLAGS 262144
Sect 1
DOOR 0
Eldritch Lane.
~
~
0 0 723
DOOR 1
Patch's Tavern.
~
~
0 0 758
DOOR 2
Eldritch Lane.
~
~
0 0 721
DOOR 3
Antiques Etc.
~
~
0 0 755
End
#723
NAME Eldritch Lane~
DESCR
The old high-gabled houses seem to become more and more crowded as
the street gets more narrow. Dark men tudge down the avenue, pained
expressions in their eyes signal that all is not well here.
A large mansion stands to the west.
~
FLAGS 262144
Sect 1
DOOR 1
Eldritch lane.
~
~
0 0 724
DOOR 2
Eldritch Lane.
~
~
0 0 722
DOOR 3
A decrepit mansion stands here.
~
~
0 0 756
End
#724
NAME Eldritch Lane~
DESCR
You dare not stray from the streets, lest you find yourself
consumed by the hordes of rats that must surely be lurking in
the alleys. Old crones duck back behind tattered curtains as
you meet their gaze. Eldritch lane continues east and west.
~
FLAGS 262144
Sect 1
DOOR 0
An old tenament house stands here.
~
~
0 0 757
DOOR 1
You see Eldritch Lane.
~
~
0 0 725
DOOR 3
You see Eldritch Lane.
~
~
0 0 723
End
#725
NAME Eldritch Lane~
DESCR
This slim grimey avenue runs right past the Arkham Asylum for
the Criminally Insane, which lies to the north. People hobble
past fervently avoiding looking at the creatures staring back
at them from the barred windows. No wonder this part of the
street is empty.
~
FLAGS 262144
Sect 1
DOOR 0
You see Arkham Asylum.
~
~
0 0 832
DOOR 1
You see Dragon Road.
~
~
0 0 731
DOOR 3
You see Eldritch Lane.
~
~
0 0 724
End
#726
NAME Harbor~
DESCR
This is a small harbor, dotted with small fishing craft and large
trading vessels. Arkham's wharves stand to the east.
The Dragon Sea lies colds and grey to the west.
~
FLAGS 262144
Sect 7
DOOR 1
You see a wharf.
~
~
0 0 703
DOOR 2
Harbor.
~
~
0 0 720
DOOR 3
Dragon Sea.
~
~
0 0 737
End
#727
NAME Dragon Road~
DESCR
This road ends at a giant iron gate, which seems rusty from disuse.
Dragon road leads to the north and to the east Corrine Way stretches
past some houses. An awful stench comes from behind the gates.
~
FLAGS 262144
Sect 1
DOOR 0
You see Dragon Road.
~
~
0 0 728
DOOR 1
You see Corrine Way and a large number of homes.
~
~
0 0 741
DOOR 2
~
~
0 0 1500
End
#728
NAME Dragon Road~
DESCR
You stand to the east of a massive cathedral of grey stone with large
spires and beautiful stained glass windows. To the north is an intersection
and Dragon Road continues south.
~
FLAGS 262144
Sect 1
DOOR 0
You see an intersection.
~
~
0 0 711
DOOR 2
Dragon Road.
~
~
0 0 727
DOOR 3
Cathedral.
~
~
0 0 765
End
#729
NAME Dragon Road~
DESCR
You walk down a densely cobbled street sandwiched between
two brick walls. To the east is the impressive City Hall
building and to the east stand the stables.
~
FLAGS 262144
Sect 1
DOOR 0
You see Dragon Road.
~
~
0 0 731
DOOR 1
You see City Hall.
~
~
0 0 768
DOOR 2
You see an intersection of two busy streets.
~
~
0 0 711
DOOR 3
You see the stables.
~
~
0 0 763
End
#730
NAME Dragon Sea~
DESCR
The winds have turned into a full gale which batters your tiny craft. Giant
waves drench you and the prospect of drowning becomes more and more realistic.
~
FLAGS 262144
Sect 7
DOOR 0
You see the Dragon Sea, cast in the throes of a storm.
~
~
0 0 716
DOOR 1
You see a stormy, dangerous Dragon Sea.
~
~
0 0 734
DOOR 2
You see the Dragon Sea.
~
~
0 0 736
DOOR 3
Dragon Sea.
~
~
0 0 739
End
#731
NAME Dragon Road~
DESCR
This is the juncture between Dragon's Road, Eldritch Lane to the west,
and Arcanus Avenue to the east which is reflected in the variety of
people milling about here.
~
FLAGS 262144
Sect 1
DOOR 0
You see Dragon's Road.
~
~
0 0 732
DOOR 1
You see Arcanus Avenue.
~
~
0 0 749
DOOR 2
You see Dragon's Road.
~
~
0 0 729
DOOR 3
You see Eldritch Way.
~
~
0 0 725
End
#732
NAME Dragon Road~
DESCR
The number of people are starting to diminish as the road leads
out of town. To your sides are the giant iron city gates, which are
open. You see a large, untamed forest to the north.
~
FLAGS 262144
Sect 1
DOOR 0
You see Dragon's Road.
~
~
0 0 733
DOOR 2
You see Dragon's Road.
~
~
0 0 731
End
#733
NAME Dragon Road~
DESCR
The trees are moderately thick here, though the stench of Arkham wafts
faintly from the south. To the north the forest grows thicker, and to
the east a castle is under construction.
~
FLAGS 262144
Sect 3
DOOR 0
You see a road through the
forest.
~
~
0 0 836
DOOR 2
You see the city of Arkham.
~
~
0 0 732
DOOR 3
You see a castle being built.
~
~
0 0 745
End
#734
NAME Dragon Sea~
DESCR
The Sea seems more violent in this part of the Dragon Sea. Through
the tempestuous waves you can make out the grey stone towers and
gothic cathedrals of the city of Arkham to the east.
~
FLAGS 262144
Sect 7
DOOR 0
The Dragon Sea.
~
~
0 0 737
DOOR 1
The Harbor.
~
~
0 0 720
DOOR 2
The Dragon Sea.
~
~
0 0 735
DOOR 3
The Dragon Sea.
~
~
0 0 730
End
#735
NAME Dragon Sea~
DESCR
The Sea seems more violent in this part of the Dragon Sea. Through
the tempestuous waves you can make out the grey stone towers and
gothic cathedrals of the city of Arkham to the east.
~
FLAGS 262144
Sect 7
DOOR 0
The Dragon Sea.
~
~
0 0 734
DOOR 1
The Harbor.
~
~
0 0 750
DOOR 3
The Dragon Sea.
~
~
0 0 736
End
#736
NAME Dragon Sea~
DESCR
The winds have turned into a full gale which batters your tiny craft. Giant
waves drench you and the prospect of drowning becomes more and more realistic.
~
FLAGS 262144
Sect 7
DOOR 0
The Dragon Sea.
~
~
0 0 730
DOOR 1
You see a stormy, dangerous Dragon Sea.
~
~
0 0 735
DOOR 3
Dragon Sea.
~
~
0 0 738
End
#737
NAME Dragon Sea~
DESCR
The Sea seems more violent in this part of the Dragon Sea. Through
the tempestuous waves you can make out the grey stone towers and
gothic cathedrals of the city of Arkham to the east.
~
FLAGS 262144
Sect 7
DOOR 0
The Dragon Sea.
~
~
0 0 738
DOOR 1
The Harbor.
~
~
0 0 726
DOOR 2
The Dragon Sea.
~
~
0 0 734
End
#738
NAME Dragon Sea~
DESCR
There is a certain unrest to the sea here. The waves seem choppier, the
clouds darker. A foul wind blows from the east as you hear a clap of
thunder coming from that direction.
~
FLAGS 262144
Sect 7
DOOR 0
The Dragon Sea.
~
~
0 0 739
DOOR 1
The Dragon Sea.
~
~
0 0 736
DOOR 2
~
~
0 0 8400
DOOR 3
The Dragon Sea.
~
~
0 0 9796
End
#739
NAME Dragon Sea~
DESCR
The sea seems calm enough, but something is amiss. The winds blow a little
harder, and the waves slap your craft with a loud clap. You see a dark storm
to the east. To the west, you can make out the towers of New Thalos.
~
FLAGS 262144
Sect 7
DOOR 0
The Dragon Sea.
~
~
0 0 740
DOOR 1
The Harbor.
~
~
0 0 730
DOOR 3
The Dragon Sea.
~
~
0 0 9789
End
#740
NAME Dragon Sea~
DESCR
The winds blow swiftly from the east, buckling you
r boat a little. Though it
is still a little calm, a dark storm is brewing east of here, in the
direction of Arkham. The waters seem navigable to the west.
~
FLAGS 262144
Sect 7
DOOR 1
You see a wharf.
~
~
0 0 716
DOOR 2
Harbor.
~
~
0 0 739
DOOR 3
The Dragon Sea.
~
~
0 0 9797
End
#741
NAME Corrine Way~
DESCR
You are on the road in the middle of a pleasant if somewhat plain residential
area. Two houses stand out from the rest to the north and south, and
Corrine Way continues east and west.
~
FLAGS 262144
Sect 1
DOOR 0
You see a house.
~
~
0 0 775
DOOR 1
You see Corrine Way.
~
~
0 0 742
DOOR 2
You see a house.
~
~
0 0 778
DOOR 3
You see Dragon's Road.
~
~
0 0 727
End
#742
NAME Corrine Way~
DESCR
You are on the road in the middle of a pleasant if somewhat plain residential
area. Two houses stand out from the rest to the north and south, and
Corrine Way continues east and west.
~
FLAGS 262144
Sect 1
DOOR 0
You see a house.
~
~
0 0 776
DOOR 1
You see Ipswich Row.
~
~
0 0 743
DOOR 2
You see a house.
~
~
0 0 779
DOOR 3
You see Corrine Way.
~
~
0 0 741
End
#743
NAME Ipswich Row~
DESCR
You stand at the southern end of Ipswich Row, in a small area full of quiet
homes and tidy flower gardens. You see a number of houses to the west along
Corrine Way, and Ipswich Row continues north.
~
FLAGS 262144
Sect 1
DOOR 0
You see Ipswich Row.
~
~
0 0 744
DOOR 3
You see Corrine Way.
~
~
0 0 742
End
#744
NAME Ipswich Row~
DESCR
This long, narrow, straight road is moderately full of people, who are on
their way to work or on other errands. Few are out here to enjoy Arkham's
dismal weather. An intersection lies to the north and Ipswich Row continues
to the south.
~
FLAGS 262144
Sect 1
DOOR 0
You see Main Street.
~
~
0 0 715
DOOR 2
You see Ipswich Way.
~
~
0 0 743
End
#745
NAME Castle Grounds~
DESCR
You walk through the construction site for a castle, barely dodging out of
the way of a running errand boy and ducking just in time to avoid getting
swatted by a swinging plank. Dragon's Road lies east of here.
~
FLAGS 262144
Sect 1
DOOR 1
~
~
0 0 733
End
#746
NAME Ipswich Row~
DESCR
This long, narrow, straight road is moderately full of people, who are on
their way to work or on other errands. Few are out here to enjoy Arkham's
dismal weather. Ipswich row continues to the north and the main street lies to the south.
~
FLAGS 262144
Sect 1
DOOR 0
You see Ipswich Way.
~
~
0 0 747
DOOR 2
You see Main Street.
~
~
0 0 715
End
#747
NAME Ipswich Row~
DESCR
You stand at the northern end of Ipswich Row, in a small area full of large
homes and arcane shops. You see Miskatonic University to the west along
Arcanus Avenue, and Ipswich Row continues south.
~
FLAGS 262144
Sect 1
DOOR 2
You see Ipswich Row.
~
~
0 0 746
DOOR 3
You see Arcanus Avenue.
~
~
0 0 748
End
#748
NAME Arcanus Avenue~
DESCR
You walk along a broad avenue full of rich merchants, mages, professors, and
the occasional student dashing off to classes at Miskatonic University which
lies to the north. The old but well-kept store to the south is called the
Magic Moon.
~
FLAGS 262144
Sect 1
DOOR 0
You see Miskatonic University.
~
~
0 0 773
DOOR 1
You see Ipswich Row.
~
~
0 0 747
DOOR 2
You see the Magic Moon.
~
~
0 0 771
DOOR 3
You see Arcanus Avenue.
~
~
0 0 749
End
#749
NAME Arcanus Avenue~
DESCR
Along this road one can find anything magical or beautiful, but they'll also
find a hefty price tag to accompany it. To the south stands a large, elegant
mansion, full of rich treasures. An alchemist's shop lies to the north
on this road, which continues east. Dragon's Road lies to the west.
~
FLAGS 262144
Sect 1
DOOR 0
You see an apothecary.
~
~
0 0 772
DOOR 1
You see Arcanus Avenue.
~
~
0 0 748
DOOR 2
You see a mansion with a well-kept lawn.
~
~
0 0 767
DOOR 3
You see Dragon's Road.
~
~
0 0 731
End
#750
NAME Harbor~
DESCR
This is a small harbor. Arkham's wharves stand to the east.
The Dragon Sea lies colds and grey to the west.
~
FLAGS 262144
Sect 7
DOOR 0
Harbor
~
~
0 0 720
DOOR 1
You see a wharf.
~
~
0 0 705
DOOR 3
Dragon Sea.
~
~
0 0 735
End
#751
NAME Warehouse~
DESCR
Other than the rat scurrying past your feet, the warehouse looks abandoned.
You see a door to the west that leads you out of here.
~
FLAGS 262144
Sect 0
DOOR 3
You see the wharf.
~
~
0 0 701
End
#752
NAME Warehouse~
DESCR
Boxes and crates fill almost all of the space from floor to ceiling. You hear
the occasional rat scratching behind a wall or from inside a crate. A door
leads west out of here.
~
FLAGS 262144
Sect 0
DOOR 3
You see the wharf.
~
~
0 0 702
End
#753
NAME Chartmakers~
DESCR
Large maps and
charts are plastered all over the walls or lie strewn about or
rolled up into canisters. A large map of the entire world is framed on the
southern wall. The exit is north.
~
FLAGS 262144
Sect 0
DOOR 0
You see Main Street.
~
~
0 0 706
End
#754
NAME Wharfside Bar~
DESCR
This rowdy, crowded dive is popular with the sailors. The dank smells of
tobacco and cheap beer assail your nose, while the cretins that inhabit
this bar look you over. If you aren't careful, you could wake up on the
next ship out of here. The exit is west.
~
FLAGS 262144
Sect 0
DOOR 3
You see the wharf.
~
~
0 0 705
End
#755
NAME Antiques Etc.~
DESCR
This dusty store is filled with varied and strange items, scattered
or casually tossed into piles. The proprietor seems just as disheveled
as his merchandise. The door out of here is east.
~
FLAGS 262144
Sect 0
DOOR 1
You see Eldritch Lane.
~
~
0 0 722
End
#756
NAME Abandoned Mansion~
DESCR
Many fallen timbers lay amid broken furniture and musty tapestries in
this once-fine home. Though most of the wood here is worm-eaten and
rotting, a pair of useable stone stairs lead up into the darkness. A door
outside lies east.
~
FLAGS 262144
Sect 0
DOOR 1
You see Eldritch Lane.
~
~
0 0 723
DOOR 4
You see a Laboratory.
~
~
0 0 780
End
#757
NAME Tenament House~
DESCR
You are inside a filthy apartment building. Roaches scurry past you feet,
chased by a greasy fat lady with a broom. Most of the doors look well-locked
here and the exit is south.
~
FLAGS 262144
Sect 0
DOOR 2
You see Eldritch Lane.
~
~
0 0 724
End
#758
NAME Patch's Tavern~
DESCR
This filthy excuse for a watering hole is full of dark, grinning, evil
looking men and women. You notice a few people casually walking in and
out of a door to the east. Rough wooden tables are surrounded by all
manner of strange people, some of whom are absorbed in their card games
or their drinking, others are planning thier next great criminal
enterprise. An exit is to the west.
~
FLAGS 262144
Sect 0
DOOR 1
You see a Black Market.
~
~
0 0 759
DOOR 3
You see Eldritch Lane.
~
~
0 0 722
End
#759
NAME Black Market~
DESCR
A number of people who look suspiciously like rogues stand about, haggling
with a wiry man with wild hair. The shelves are filled with a vast assortm
ent
of valuables. A small door leads out of here to the west.
~
FLAGS 262144
Sect 0
DOOR 3
You see the tavern.
~
~
0 0 758
End
#760
NAME Mercenary's Guild~
DESCR
This hall is bustling with men and women busily bouting, exercising, or
polishing their weapons. A large desk occupied by a thin, balding man with
glasses has lists of mercenaries that are currenty offering their services.
~
FLAGS 266240
Sect 0
DOOR 2
You see Main Street.
~
~
0 0 708
End
#761
NAME Mercenary's Quarters~
DESCR
Large bunks line the walls of this damp chamber.
~
FLAGS 266244
Sect 0
End
#762
NAME Cobbler's~
DESCR
The smell of leather is thick in this shop. Shoes in various stages of
completion litter the tables and walls, while large strips of leather hang
down from the ceiling. The exit is south.
~
FLAGS 262144
Sect 0
DOOR 2
Main Street.
~
~
0 0 709
End
#763
NAME Stables~
DESCR
These stinky stalls are inhabited by horses from many lands, who's masters
are visiting Arkham. While they cannot yet sell horses here, they do offer
to let you sleep in the hay if you cannot find a place to stay in town. A
large exit leads east.
~
FLAGS 262144
Sect 0
DOOR 1
Dragon's Road.
~
~
0 0 729
End
#764
NAME Large House~
DESCR
This house is well kept and clean. Weapons and momentos of war are mounted
on the walls or rest on shelves. This must be the home of a successful
mercenary. If he were home, you'd probably be dead now. A door leading out
lies north.
~
FLAGS 262144
Sect 0
DOOR 0
You see Main Street.
~
~
0 0 709
End
#765
NAME Cathedral of the Elder Gods~
DESCR
This high-ceilinged gothic cathedral is cavernous. Murals and stained
glass windows depict the deeds of the Elder Gods in times past. This
cathedral also houses a monestary, which lies west. A chapel is to the
south, and a stone stairway rises up to a loft.
~
FLAGS 262144
Sect 0
DOOR 0
You see Main Street.
~
~
0 0 710
DOOR 2
You see a chapel.
~
~
0 0 781
DOOR 3
You see a hallway.
~
~
0 0 787
DOOR 4
You see a hallway.
~
~
0 0 796
End
#766
NAME Room~
DESCR
This is a small but comfortable room. A pitcher rests by a chamberpot next
to the cozy looking bed. A fireplace blazes on the north wall. You feel safe
here, and a door leads back south when you're ready to face the world again.
~
FLAGS 262144
Sect 0
DOOR 2
You see the inn.
~
~
0 0 770
End
#767
NAME House~
DESCR
You are inside a stately home full of guilded furnishings and thick plush
carpeting. Ancient vases and fine textiles make this feel more like a
museum than a real home. An oaken door leads back outside to the north.
~
FLAGS 262144
Sect 0
DOOR 0
You see Arcanus Avenue.
~
~
0 0 749
End
#768
NAME City Hall~
DESCR
This fine stone building stands firm and strong. Inside, rooms lead to
different departments of the city government. You notice a large amount of
guards coming and going on unknown missions. Double doors lead west.
~
FLAGS 262144
Sect 0
DOOR 3
You see Dragon's Road.
~
~
0 0 729
End
#769
NAME Candi's Confections~
DESCR
The sweet warmth of baking cookies fills the room. Cookies and candy of
every kind are made here, and you cannot help but feel a little tempted.
~
FLAGS 262144
Sect 0
DOOR 2
You see Main Street.
~
~
0 0 713
End
#770
NAME Bullhorn Inn~
DESCR
Two bullhorns mounted on a plaque are the namesake of this quiet, decent
inn. Round tables for dining and the innkeeper's bar fill this part of
the inn. A small room is available to the north, and the exit back to town
is to the south.
~
FLAGS 262144
Sect 0
DOOR 0
You see a small, cozy room.
~
~
0 0 766
DOOR 2
You see Main Street.
~
~
0 0 714
End
#771
NAME Magic Moon~
DESCR
You see magic items of all sorts in this shop. Prized magic wands sit under
glass and amulets and charms lie ready to be purchased.
~
FLAGS 262144
Sect 0
DOOR 0
You see Arcanus Avenue.
~
~
0 0 748
End
#772
NAME Alchemist~
DESCR
Potions in bottles, cures in glass vials, all manner of magic liquids are
sold in this tiny shop. Several cauldrons are boiling in back and seem
to attract all of the proprietor's attention. The exit is south.
~
FLAGS 262144
Sect 0
DOOR 2
You see Arcanus Avenue.
~
~
0 0 749
End
#773
NAME Miskatonic University~
DESCR
This university specializes in the arcane and mysterious. Grey-robed
professors walk solemnly past while students sit around and study ancient
texts. A lecture hall is to the north, the library is east, and Arcanus
Avenue lies to the south.
~
FLAGS 262144
Sect 0
DOOR 0
You see a lecture hall.
~
~
0 0 799
DOOR 1
You see a library.
~
~
0 0 717
DOOR 2
You see Arcanus Avenue.
~
~
0 0 748
End
#774
NAME Dead End~
DESCR
This is a dead end in the corridor. On the east
wall some runes have been
carved into the black stone.
~
FLAGS 262145
Sect 0
EDESC runes rune wall~
Three together to the outer planes. One leads to the giant,
One leads to the goat with a thousand young,
And the last leads to the home of the Elder Ones.
Three keys in three patriarch's hands,
But beware! Choosing wrongly will lead to your demise.
~
DOOR 3
You see a intersection.
~
~
0 0 777
End
#775
NAME House~
DESCR
You are in an old, small, but nice house. There is little else of note
about it.
~
FLAGS 262144
Sect 0
DOOR 2
You see Corrine Way.
~
~
0 0 741
End
#776
NAME House~
DESCR
You are in an old, small, but nice house. There is little else of note
about it.
~
FLAGS 262144
Sect 0
DOOR 2
You see Corrine Way.
~
~
0 0 742
End
#777
NAME Intersection~
DESCR
This is the intersection of four corridors. The walls are constructed of
rough, large black blocks. A stairway made of the same material as the
walls leads up to a horizontal door.
~
FLAGS 262145
Sect 0
DOOR 0
You see a corridor.
~
~
0 0 801
DOOR 1
You see a corridor.
~
~
0 0 774
DOOR 2
You see a corridor.
~
~
0 0 805
DOOR 3
You see a corridor.
~
~
0 0 808
DOOR 4
You see an altar, from the bottom.
~
~
AB 0 781
End
#778
NAME House~
DESCR
You are in an old, small, but nice house. There is little else of note
about it.
~
FLAGS 262144
Sect 0
DOOR 0
You see Corrine Way.
~
~
0 0 741
End
#779
NAME House~
DESCR
You are in an old, small, but nice house. There is little else of note
about it.
~
FLAGS 262144
Sect 0
DOOR 0
You see Corrine Way.
~
~
0 0 742
End
#780
NAME Laboratory~
DESCR
You are in a large laboratory full of bottled body parts and crude wires
and glass bulbs. Atop a long wooden table human body assembled from the
bodies of a number of different people. A stairway down is the only exit.
~
FLAGS 262144
Sect 0
DOOR 5
You see a decrepit hall.
~
~
0 0 756
End
#781
NAME Chapel~
DESCR
This chapel is where most of the worship ceremonies are carried out.
Rows of pews lie on either side of a red-carpeted walkway which leads
up to an altar of solid silver. A corridor leads north to the rest
of the cathedral A silver reliquary is behind a silver gate to the
south.
~
FLAGS 262144
Sect 0
EDESC altar silver~
You examine the altar and notice that it is cracked open a bit. Moving
the lid aside, you see nothing inside bu
t a handle, like the kind used
for a door. It seems to lead downward.
~
DOOR 0
You see the main cathedral chamber.
~
~
0 0 765
DOOR 2
You see the reliquary.
~
~
0 0 794
DOOR 5
You see a stairway made of black stone.
~
~
AB 0 777
End
#782
NAME Cell~
DESCR
By the kind of clothes that lie neatly folded here, you guess that this
cell belongs to a nun. Bet she wouldn't appreciate you snooping through
her stuff.
~
FLAGS 262144
Sect 0
DOOR 0
You see a hallway.
~
~
0 0 787
End
#783
NAME Cell~
DESCR
By the kind of clothes that lie neatly folded here, you guess that this
cell belongs to a nun. Bet she wouldn't appreciate you snooping through
her stuff.
~
FLAGS 262144
Sect 0
DOOR 0
You see a hallway.
~
~
0 0 786
End
#784
NAME Cell~
DESCR
By the kind of clothes that lie neatly folded here, you guess that this
cell belongs to a monk. Bet he wouldn't appreciate you snooping through
his stuff.
~
FLAGS 262144
Sect 0
DOOR 2
You see a hallway.
~
~
0 0 786
End
#785
NAME Cell~
DESCR
By the kind of clothes that lie neatly folded here, you guess that this
cell belongs to a monk. Bet he wouldn't appreciate you snooping through
his stuff.
~
FLAGS 262144
Sect 0
DOOR 2
You see a hallway.
~
~
0 0 787
End
#786
NAME Hallway~
DESCR
This hall of silvery grey stone is flanked by sturdy, rough oak doors.
Another door marked "Dining Hall" leads west, and the hallway continues
east.
~
FLAGS 262144
Sect 0
DOOR 0
You see a monk's cell
~
~
0 0 784
DOOR 1
You see a hallway
~
~
0 0 787
DOOR 2
You see a nun's cell.
~
~
0 0 783
DOOR 3
You see the dining hall.
~
~
0 0 789
End
#787
NAME Hallway~
DESCR
This hall of silvery grey stone is flanked by sturdy, rough oak doors.
An open door leads east to the cathedral proper, and the hallway continues
west.
~
FLAGS 262144
Sect 0
DOOR 0
You see a monk's cell.
~
~
0 0 785
DOOR 1
You see the main cathedral chamber.
~
~
0 0 765
DOOR 2
You see a nun's cell.
~
~
0 0 782
DOOR 3
You see the hallway.
~
~
0 0 786
End
#788
NAME Sepulchure~
DESCR
This room is bare save for a clear glass coffin in a silver frame,
inside of which is the mummified remains of a saint in rich garb. A
corridor leads east.
~
FLAGS 262145
Sect 0
DOOR 1
You see a corridor.
~
~
0 0 814
End
#789
NAME Dining Hall~
DESCR
Two long oak tables lie parallel to each other, surrounded by crude oak
chairs. Along the west
wall is a finer table, with three silver chairs
along its west side. A door leads east to a hallway, and corridor north
leads to the kitchen.
~
FLAGS 262144
Sect 0
DOOR 0
You see the kitchen.
~
~
0 0 790
DOOR 1
You see a hallway.
~
~
0 0 786
End
#790
NAME Kitchen~
DESCR
A large oven dominates the north wall. Cupboards surround the two flanking
walls, and are filled with numerous meats, breads, and cheeses. The only
exit is south back to the dining hall.
~
FLAGS 262144
Sect 0
DOOR 2
You see the dining hall.
~
~
0 0 789
End
#791
NAME Abbot's Chamber~
DESCR
This simple yet tastefully decorated chamber is the abbot's living and
working quarters. A large mahogany desk, cluttered with papers, sits in
the middle of the room.
~
FLAGS 262144
Sect 0
DOOR 2
You see a hallway.
~
~
AB 0 795
End
#792
NAME Priest's Chamber~
DESCR
This lavish chamber belongs to the high priest, who assists in the
ceremonies to the Elder Gods. It seems messy and decorated in a bizzare
manner. Large red drapes hang down from the walls and strange tomes
scribed in blood fill the room. A door leads east to a hallway.
~
FLAGS 262144
Sect 0
DOOR 1
You see a hallway.
~
~
AB 0 795
End
#793
NAME Priestess' Chamber~
DESCR
This chamber is decorated almost completely in silver. Silver curtains,
silver candlesticks, and a small silver desk shine in the sunlight. You
hear whispers in the halls that she has gone to slay the vampire that
has been plaguing the city. A door leads west to the hallway.
~
FLAGS 262144
Sect 0
DOOR 3
You see a hallway.
~
~
AB 0 795
End
#794
NAME Reliquary~
DESCR
A silver gate protects a number of religious artifacts. You see a
number of holy books, chalices, and talismans. A silver gate leads
north to the chapel.
~
FLAGS 262144
Sect 0
DOOR 0
You see the chapel.
~
~
0 0 781
End
#795
NAME Hallway~
DESCR
You stand in a hall of silvery grey stone. Three pine doors inlaid with
silver stand to the north, east, and west. The hall leads south.
~
FLAGS 262144
Sect 0
DOOR 0
You see the abbot's chamber.
~
~
AB 0 791
DOOR 1
You see the priestess' chamber.
~
~
AB 0 793
DOOR 2
You see a landing.
~
~
0 0 796
DOOR 3
You see the priest's chamber.
~
~
AB 0 792
End
#796
NAME Landing~
DESCR
You stand above the cathedral floor, which you can see over the wooden
rails to the west. A hallw
ay leads north and south, and stairs lead down.
~
FLAGS 262144
Sect 0
DOOR 0
You see a hallway and several doors.
~
~
0 0 795
DOOR 2
You see a hallway and some stairs.
~
~
0 0 797
DOOR 5
You see the cathedral.
~
~
0 0 765
End
#797
NAME Bell Tower~
DESCR
You hear birds chirping above you and you look up and see a titanic silver
bell. Rickety wooden stairs lead up and a landing stands to the north.
~
FLAGS 262144
Sect 0
DOOR 0
You see a landing.
~
~
0 0 796
DOOR 4
You see a large silver bell.
~
~
0 0 798
End
#798
NAME Bell Tower~
DESCR
You are at the top of the bell tower, next to a silver bell as tall as
two tall men, from which hands a thick rope. You can see far from here,
and you can make out New Thalos in the distance across the Dragon
Sea. Rickety stairs lead back to the second floor.
~
FLAGS 262144
Sect 0
DOOR 5
You see the base of the bell tower.
~
~
0 0 797
End
#799
NAME Lecture Hall~
DESCR
Numerous rows of desks rise steeply from a lecturers podium. The ceiling
is curved in a strange manner to help broadcast the lecturers voice to the
upper levels of the hall. A set of double doors lead south.
~
FLAGS 262144
Sect 0
DOOR 2
You see the main part of the campus.
~
~
0 0 773
End
#800
NAME Potter's Guild Store~
DESCR
This is where some of the finest potters in Arkham sell their masterpieces.
The shelves are lined with pots, cups, urns, and other utensils. A door out
is north.
~
FLAGS 262144
Sect 0
DOOR 0
You see Main Street.
~
~
0 0 713
End
#801
NAME Corridor~
DESCR
This corridor is composed of large black crudely cut blocks. It is
frighteningly dark in here.
~
FLAGS 262145
Sect 0
DOOR 0
You see a corridor.
~
~
0 0 802
DOOR 2
You see a corridor.
~
~
0 0 777
End
#802
NAME Corridor~
DESCR
This corridor is composed of large black crudely cut blocks. It is
frighteningly dark in here. The corridor seems to turn a corner here.
~
FLAGS 262145
Sect 0
DOOR 2
You see a corridor.
~
~
0 0 801
DOOR 3
You see a corridor.
~
~
0 0 803
End
#803
NAME Corridor~
DESCR
This corridor is composed of large black crudely cut blocks. It is
frighteningly dark in here.
~
FLAGS 262145
Sect 0
DOOR 1
You see a corridor.
~
~
0 0 802
DOOR 3
You see a tomb of some sort.
~
~
0 0 804
End
#804
NAME Sepulchure~
DESCR
This room is bare save for a clear glass coffin in a silver frame,
inside of which is the mummifie
d remains of a saint in rich garb. A
corridor leads east.
~
FLAGS 262145
Sect 0
DOOR 1
You see a corridor.
~
~
0 0 803
End
#805
NAME Corridor~
DESCR
This corridor is composed of large black crudely cut blocks. It is
frighteningly dark in here.
~
FLAGS 262145
Sect 0
DOOR 0
You see a corridor.
~
~
0 0 777
DOOR 2
You see a corridor.
~
~
0 0 806
End
#806
NAME Corridor~
DESCR
This corridor is composed of large black crudely cut blocks. It is
frighteningly dark in here. The corridor seems to turn a corner here.
~
FLAGS 262145
Sect 0
DOOR 0
You see a corridor.
~
~
0 0 805
DOOR 3
You see a dead end.
~
~
0 0 807
End
#807
NAME Dead End~
DESCR
The black-flagged corridor comes to an end here. You can turn back and
go east.
~
FLAGS 262145
Sect 0
DOOR 1
You see a corridor.
~
~
0 0 806
End
#808
NAME Corridor~
DESCR
This corridor is composed of large black crudely cut blocks. It is
frighteningly dark in here.
~
FLAGS 262145
Sect 0
DOOR 1
You see a corridor and some stairs.
~
~
0 0 777
DOOR 3
You see a corridor.
~
~
0 0 809
End
#809
NAME Corridor~
DESCR
This corridor is composed of large black crudely cut blocks. It is
frighteningly dark in here.
~
FLAGS 262145
Sect 0
DOOR 1
You see a corridor.
~
~
0 0 808
DOOR 3
You see a corridor.
~
~
0 0 810
End
#810
NAME Corridor~
DESCR
This corridor is composed of large black crudely cut blocks. It is
frighteningly dark in here.
~
FLAGS 262145
Sect 0
DOOR 1
You see a corridor.
~
~
0 0 809
DOOR 3
You see an intersection.
~
~
0 0 811
End
#811
NAME Burial Chamber~
DESCR
The walls in this room are lined with racks of well-polished skulls,
which once belonged to monks and nuns from the monastery above. Passages
lead in all directions.
~
FLAGS 262145
Sect 0
DOOR 0
You see a corridor.
~
~
0 0 812
DOOR 1
You see a corridor.
~
~
0 0 810
DOOR 2
You see a corridor.
~
~
0 0 815
DOOR 3
You see a corridor.
~
~
0 0 824
End
#812
NAME Corridor~
DESCR
This corridor is composed of large black crudely cut blocks. It is
frighteningly dark in here.
~
FLAGS 262145
Sect 0
DOOR 0
You see a corridor.
~
~
0 0 813
DOOR 2
You see a corridor.
~
~
0 0 811
End
#813
NAME Corridor~
DESCR
This corridor is composed of large black crudely cut blocks. It is
frighteningly dark in here.
~
FLAGS 262145
Sect 0
DOOR 0
You see a corridor.
~
~
0 0 814
DOOR 2
You see a corridor.
~
~
0 0 812
End
#814
NAME Corridor~
DESCR
This corridor is composed of large black crudely cut blocks
. It is
frighteningly dark in here. The corridor seems to turn a corner here.
~
FLAGS 262145
Sect 0
DOOR 2
You see a corridor.
~
~
0 0 813
DOOR 3
You see a corridor.
~
~
0 0 788
End
#815
NAME Corridor~
DESCR
This corridor is composed of large black crudely cut blocks. It is
frighteningly dark in here.
~
FLAGS 262145
Sect 0
DOOR 0
You see a corridor.
~
~
0 0 811
DOOR 2
You see a corridor.
~
~
0 0 816
End
#816
NAME Corridor~
DESCR
This corridor is composed of large black crudely cut blocks. It is
frighteningly dark in here. The corridor seems to turn a corner here.
~
FLAGS 262145
Sect 0
DOOR 0
You see a corridor.
~
~
0 0 815
DOOR 3
You see a corridor.
~
~
0 0 817
End
#817
NAME Corridor~
DESCR
This corridor is composed of large black crudely cut blocks. It is
frighteningly dark in here.
~
FLAGS 262145
Sect 0
DOOR 1
You see a corridor.
~
~
0 0 816
DOOR 3
You see a corridor.
~
~
0 0 818
End
#818
NAME Corridor~
DESCR
This corridor is composed of large black crudely cut blocks. It is
frighteningly dark in here. The corridor seems to turn a corner here.
~
FLAGS 262145
Sect 0
DOOR 1
You see a corridor.
~
~
0 0 817
DOOR 2
You see a corridor.
~
~
0 0 819
End
#819
NAME Corridor~
DESCR
This corridor is composed of large black crudely cut blocks. It is
frighteningly dark in here. The corridor runs north and south, and
branches off to the west.
~
FLAGS 262145
Sect 0
DOOR 0
You see a corridor.
~
~
0 0 818
DOOR 2
You see a corridor.
~
~
0 0 820
DOOR 3
You see a corridor.
~
~
0 0 822
End
#820
NAME Corridor~
DESCR
This corridor is composed of large black crudely cut blocks. It is
frighteningly dark in here. The corridor seems to turn a corner here.
~
FLAGS 262145
Sect 0
DOOR 0
You see a corridor.
~
~
0 0 819
DOOR 1
You see a dead end.
~
~
0 0 821
End
#821
NAME Dead End~
DESCR
The black-flagged corridor comes to an end here. You can turn back and
go west.
~
FLAGS 262145
Sect 0
DOOR 3
You see a corridor.
~
~
0 0 820
End
#822
NAME Corridor~
DESCR
This corridor is composed of large black crudely cut blocks. It is
frighteningly dark in here.
~
FLAGS 262145
Sect 0
DOOR 1
You see a corridor.
~
~
0 0 819
DOOR 3
You see a burial chamber.
~
~
0 0 823
End
#823
NAME Sepulchure~
DESCR
This room is bare save for a clear glass coffin in a silver frame,
inside of which is the mummified remains of a saint in rich garb. A
corridor leads east.
~
FLAGS 262145
Sect 0
DOOR 1
You
see a corridor.
~
~
0 0 822
End
#824
NAME Corridor~
DESCR
This corridor is composed of large black crudely cut blocks. It is
frighteningly dark in here.
~
FLAGS 262145
Sect 0
DOOR 1
You see an intersection.
~
~
0 0 811
DOOR 3
You see a corridor.
~
~
0 0 825
End
#825
NAME Corridor~
DESCR
This corridor is composed of large black crudely cut blocks. It is
frighteningly dark in here.
~
FLAGS 262145
Sect 0
DOOR 1
You see a corridor.
~
~
0 0 824
DOOR 3
You see a corridor.
~
~
0 0 826
End
#826
NAME Corridor~
DESCR
This corridor is composed of large black crudely cut blocks. It is
frighteningly dark in here.
~
FLAGS 262145
Sect 0
DOOR 1
You see a corridor.
~
~
0 0 825
DOOR 3
You see a corridor.
~
~
0 0 827
End
#827
NAME Corridor~
DESCR
This corridor is composed of large black crudely cut blocks. It is
frighteningly dark in here. The corridor seems to turn a corner here.
~
FLAGS 262145
Sect 0
DOOR 0
You see a chamber with three doors.
~
~
0 0 828
DOOR 1
You see a corridor.
~
~
0 0 826
End
#828
NAME Portal Chamber~
DESCR
Three solid silver doors glow faintly in the darkness here. The north door
is engraved with a large silver star. The west door's markings have been
chiseled out, and the east door bears the engraving of a monstrous
octopoid creature.
~
FLAGS 262144
Sect 0
DOOR 0
You see a silver door.
~
~
ABCF 726 831
DOOR 1
You see a silver door.
~
~
ABCF 725 830
DOOR 2
You see a corridor.
~
~
0 0 827
DOOR 3
You see a silver door.
~
~
ABCF 724 829
End
#829
NAME Ritual Hall~
DESCR
Dark red tapestries hang over the walls. A large obsidian altar stands at
the back of the room, atop which is a large green book. Hollow chants echo
though the walls, and above this chamber a small portal has begun to form.
A door lies east.
~
FLAGS 262144
Sect 0
EDESC altar~
The altar is carved from a smooth block of obsidian.
~
EDESC book green~
This is a copy of the infamous Necronomicon.
~
EDESC portal~
The portal begins to dematerialize since the ceremony was disturbed.
~
DOOR 1
You see a room with a number of doors.
~
~
AB 0 828
End
#830
NAME Cthulhu's Lair~
DESCR
The ancient evil beast Cthulhu has been imprisoned in this completely black
room. A large circle of stones surround the great creature, keeping it
imprisoned for all time...until they are disturbed, that is. A door
leads we
st.
~
FLAGS 262144
Sect 0
EDESC stone stones~
These greenish grey stones are embedded with the silver star of the Elder
Gods.
~
DOOR 3
You see a hall with many doors.
~
~
AB 0 828
End
#831
NAME Elder God's Chamber~
DESCR
This silver-walled room is full of unusual objects and numerous scrolls.
This is where the Elder Gods reside when they visit this plane, and they
do not like to be disturbed. A door leads south.
~
FLAGS 262144
Sect 0
DOOR 2
You see a hall with numerous doors.
~
~
AB 0 828
End
#832
NAME Arkham Asylum~
DESCR
The rough brown walls of this hall lead to different cell blocks,
each containing a large assortment of disturbed, deranged, and dangerous
individuals. However, one can imagine that the guards here are more
deranged than the inmates.
~
FLAGS 262144
Sect 0
DOOR 0
You see a cell.
~
~
0 0 834
DOOR 1
You see a cell.
~
~
0 0 833
DOOR 2
You see Eldritch Lane.
~
~
0 0 725
End
#833
NAME Cell~
DESCR
A little light streams through the barred windows in this cramped room.
Rusty chains clamped to the wall wait to hold the more violent
prisoners. A barred door leads out of this filthy chamber.
~
FLAGS 262144
Sect 0
DOOR 3
You see the entrance to the asylum.
~
~
0 0 832
End
#834
NAME Cell~
DESCR
A little light streams through the barred windows in this cramped room.
Rusty chains clamped to the wall wait to hold the more violent
prisoners. A barred door leads out of this filthy chamber.
~
FLAGS 262144
Sect 0
DOOR 2
You see the entrance to the asylum.
~
~
0 0 832
End
#835
NAME Blacksmith~
DESCR
The owner of this fine shop is busily making some of the finest weapons in
the land. This shop supplies the Arkham Guard with its special armor and
weapons, but it also deals with the general public. The door out of here
is north.
~
FLAGS 262144
Sect 0
DOOR 0
Main Street.
~
~
0 0 708
End
#836
NAME Forest Road~
DESCR
Trees spring up around this hard-packed dirt trail, and their overhanging
branches shade you from the worst of the sun's rays. North and south of
you is more forest.
~
FLAGS 262144
Sect 3
DOOR 0
Forest Road.
~
~
0 0 837
DOOR 2
Forest Road.
~
~
0 0 733
End
#837
NAME Forest Road~
DESCR
The road continues as a dirt trail, but the trees are a little less dense,
and warm sunlight bleeds through the branches. The road continues north
and sou
th, and to the west you can make out a field of warm yellow corn.
~
FLAGS 262144
Sect 3
DOOR 0
Forest Road.
~
~
0 0 847
DOOR 2
Forest Road.
~
~
0 0 836
DOOR 3
You see a large field of corn.
~
~
0 0 838
End
#838
NAME A Corn Field~
DESCR
You stand before a large field of ripe corn. However, no farm hands are
there to pick this year's crop, no able hands to shuck the tender corn.
But there are rats. And the rats are his.
~
FLAGS 262144
Sect 2
DOOR 1
You see a road wending through a dense forest.
~
~
0 0 837
DOOR 3
You see corn fields.
~
~
0 0 840
End
#839
NAME A Corn Field~
DESCR
Forest borders the south and west sides of the field here. Tall green corn
stalks shoot up into the sky above your head. Despite the large rodent
and crow population, you are alone.
~
FLAGS 262144
Sect 2
DOOR 0
You see corn fields.
~
~
0 0 842
DOOR 1
You see corn fields.
~
~
0 0 840
End
#840
NAME A Corn Field~
DESCR
The corn is tall and brilliant green, though the rodents have taken their
toll on the crop. You can see a dense forest to the south, and the field
continues to the north, east, and west.
~
FLAGS 262144
Sect 2
DOOR 0
You see corn fields.
~
~
0 0 843
DOOR 1
You see corn fields.
~
~
0 0 838
DOOR 3
You see corn fields.
~
~
0 0 839
End
#841
NAME A Corn Field~
DESCR
The corn springs forth from the ground in neat, even rows. Rats and other
rodents scurry past your feet, but do not dampen the sweet smells of
ripening corn. the field is bordered to the north and east by trees, and
continues to the south and west.
~
FLAGS 262144
Sect 2
DOOR 2
You see corn fields.
~
~
0 0 843
DOOR 3
You see corn fields.
~
~
0 0 844
End
#842
NAME A Corn Field~
DESCR
The corn is tall and brilliant green, though the rodents have taken their
toll on the crop. You can see a dense forest to the west, and the field
continues to the north, east, and south.
~
FLAGS 262144
Sect 2
DOOR 0
You see corn fields.
~
~
0 0 844
DOOR 1
You see corn fields.
~
~
0 0 843
DOOR 2
You see corn fields.
~
~
0 0 839
End
#843
NAME A Corn Field~
DESCR
The rows of corn are thick here, and you struggle to push your way through
the dense green leaves and unyielding stalks. You see nothing but corn
in all directions except east, where a large forest stands.
~
FLAGS 262144
Sect 2
DOOR 0
You see corn fields.
~
~
0 0 841
DOOR 2
You
see corn fields.
~
~
0 0 840
DOOR 3
You see corn fields.
~
~
0 0 842
End
#844
NAME A Corn Field~
DESCR
Forest borders the west side of the field here. Tall green corn stalks
shoot up into the sky above your head. Despite the large rodent and
crow population, you are alone...or so it seems. You see a small wooden
dwelling to the north.
~
FLAGS 262144
Sect 2
DOOR 0
You see the front yard of a farmhouse.
~
~
0 0 845
DOOR 1
You see corn fields.
~
~
0 0 841
DOOR 2
You see corn fields.
~
~
0 0 842
End
#845
NAME Front Yard~
DESCR
You are standing in front of a dilapidated peasant's home. The yard itself
is overgrown with weeds, and if it were not for the smell of cooked food
coming from the house to the north, you would think the place was
abandoned. The fields lie back to the south.
~
FLAGS 262144
Sect 2
DOOR 0
You see inside of the farmhouse.
~
~
AB 0 846
DOOR 2
You see corn fields.
~
~
0 0 844
End
#846
NAME Farm House~
DESCR
The air here is rich with the smells of warm food and cool cider. The
funiture is ancient, some of it is broken beyond repair, but this place
feels like a comfortable home nonetheless. The door leads back south
to the corn fields.
~
FLAGS 262144
Sect 0
DOOR 2
You see the front yard.
~
~
AB 0 845
End
#847
NAME Forest Road~
DESCR
The trees hang low over the road, and are quite dense. However, you can
barely make out a farmhouse and a cornfield to the southwest, and this
road continues north and south.
~
FLAGS 262144
Sect 3
DOOR 0
You see a long road stretching through the forest.
~
~
0 0 848
DOOR 2
You see a road winding through the forest.
~
~
0 0 837
End
#848
NAME Forest Road~
DESCR
Trees spring up around this hard-packed dirt trail, and their overhanging
branches shade you from the worst of the sun's rays. North and south of
you is more forest.
~
FLAGS 262144
Sect 3
DOOR 0
Forest Road.
~
~
0 0 849
DOOR 2
Forest Road.
~
~
0 0 847
End
#849
NAME Forest Road~
DESCR
Bird songs and the fleeting rustle of bushes greet you as the trees seem
to close in on you more and more. The road can hardly be called a road-
it is a bare thin strip of dirt mosty overgrown with grass. The road
continues north and south, and a tiny trail leads east.
~
FLAGS 262144
Sect 3
DOOR 0
Forest Road.
~
~
0 0 858
DOOR 1
~
~
0 -1 850
DOOR 2
Forest Road.
~
~
0 0 848
End
#850
NAME A Trail~
DESCR
Trees spring up around this hard-packed dirt trail, and though it is tiny
it seems to have been traveled recently. North and south of you is more
forest, with its narrow trail the only sign of human life.
~
FLAGS 262144
Sect 3
DOOR 1
A tiny trail leads through the forest.
~
~
0 0 851
DOOR 3
Forest Road.
~
~
0 0 849
End
#851
NAME A Trail~
DESCR
You find yourself deep in the middle of a very deep and dark forest. The
only indication of a human presence seems to be an ancient tower to the
east, but by the looks of it, it must have been abandoned long ago.
~
FLAGS 262144
Sect 3
DOOR 1
You see an abandoned tower.
~
~
0 0 852
DOOR 3
You see a trail in the forest.
~
~
0 0 850
End
#852
NAME The Tower~
DESCR
You stand before a the crumbling remains of a stone tower. A number of
the stones are missing, and all the rest of it is covered in ivy. However,
you see a faint light though one of the windows near the top of the
tower. The trail continues to the west and south, and a battered wooden
door guards the tower to the north.
~
FLAGS 262144
Sect 3
DOOR 0
You see a door.
~
~
AB 0 871
DOOR 2
You see a trail.
~
~
0 0 853
DOOR 3
You see a trail.
~
~
0 0 851
End
#853
NAME A Trail~
DESCR
The trail curves around here, heading north and east. To the north you see
a crumbling tower, while to the east there is only more forest.
~
FLAGS 262144
Sect 3
DOOR 0
You see a tower.
~
~
0 0 852
DOOR 1
You see a trail.
~
~
0 0 854
End
#854
NAME A Trail~
DESCR
The hard dirt lies straight and smooth under your feet. However, to the
east the forest seems to have taken over the trail. Here it is still calm
and the birds overhead sing sweet songs of joy.
~
FLAGS 262144
Sect 3
DOOR 1
You see a wildly overgrown trail.
~
~
0 0 855
DOOR 3
You see a trail.
~
~
0 0 853
End
#855
NAME A Trail~
DESCR
The trail here is wildly overgrown with all sorts of vegetation. It seems
to have done so unnaturally, however. Maybe this is someone's polite way
of telling you to keep out... The trail leads west and south.
~
FLAGS 262144
Sect 3
DOOR 2
You see a clearing in the woods.
~
~
0 0 856
DOOR 3
You see a trail.
~
~
0 0 854
End
#856
NAME A Clearing~
DESCR
A large grassy circle lies here at the end of the trail. Standing in the
clea
ring is a circle of large stones about the hight of a man about fifty
feet in diameter. A large slab lies flat at the center of the circle. A
thin trail leads north through a thick span of woods.
~
FLAGS 262144
Sect 3
DOOR 0
You see a trail north.
~
~
0 0 855
DOOR 5
You pull back the stone and see a dark cavern.
~
~
AB 0 857
End
#857
NAME The Wyrm's Lair~
DESCR
This cavern is foul and dank with the smell of centuries-old excement.
Roots hang down from the ceiling and earthworms and large beetles crawl
through the bare soil. A hole up above is the only escape from this
dark, hellish chamber.
~
FLAGS 262144
Sect 4
DOOR 4
You see a clearing surrounding a circle of stones.
~
~
AB 0 856
End
#858
NAME Forest Road~
DESCR
The forest is incredibly dark, and even in midday only bare specks of light
may shine through. At night, the trees seem almost animated, stark against
the pale moon light. The scent of death flows thick from the north.
~
FLAGS 262144
Sect 3
DOOR 0
You see a ruined village.
~
~
0 0 859
DOOR 2
You see the Forest Road.
~
~
0 0 849
End
#859
NAME A Ruined Village~
DESCR
The forest falls back a little, revealing abandoned buildings and streets
littered with rotting corpses. Peeking in some of the homes, you can see
that a great many of them have been plundered. To the north lies the rest
of the village, and south of here is the road back to Arkham.
~
FLAGS 262144
Sect 4
DOOR 0
You see the rest of the village.
~
~
0 0 860
DOOR 2
You see the Forest Road.
~
~
0 0 858
End
#860
NAME Main Street~
DESCR
A fierce wind sweeps through the barren streets, which are congested with
the dead and dying. Houses sit silent, with their curtains drawn, while
the rats take the best of the baker's wares. You do notice two buildings
that seem distict from the rest, which lie to the west and east.
~
FLAGS 262144
Sect 4
DOOR 0
You see the main street of the plague-ridden city.
~
~
0 0 863
DOOR 1
You see a building.
~
~
AB 0 862
DOOR 2
You see a long road.
~
~
0 0 859
DOOR 3
You see a building.
~
~
AB 0 861
End
#861
NAME Baker's~
DESCR
The large stone ovens rest as cold as the flesh of the dead in this very
dead village. What the rats haven't taken of the bread is slowly mouldering
in the muggy heat. A wooden doo
r leads back outside to the east.
~
FLAGS 262144
Sect 0
DOOR 1
You see the main street.
~
~
AB 0 860
End
#862
NAME A House~
DESCR
The stench of death clings to this dark house. The little light that peeks
through the dark curtains falls on some crude furniture and rotting bodies.
A small door leads west back onto the street.
~
FLAGS 262144
Sect 0
DOOR 3
You see the main street.
~
~
AB 0 860
End
#863
NAME Main Street~
DESCR
Except for the rats and the flies, this once busy part of the village is
now deserted. The bodies that lie about here have one distinguishing
feature-their throats are swollen and purple. You have to wonder what
power created such a devastating plague. Two buildings lie to the east
and west.
~
FLAGS 262144
Sect 4
DOOR 0
You see the outskirts of the village.
~
~
0 0 866
DOOR 1
You see a general store.
~
~
AB 0 865
DOOR 2
You see the main street.
~
~
0 0 860
DOOR 3
You see a wooden house.
~
~
AB 0 864
End
#864
NAME A Small House~
DESCR
The stench of death clings to this dark house. The little light that peeks
through the dark curtains falls on some crude furniture and rotting bodies.
A small door leads west back onto the street.
~
FLAGS 262144
Sect 0
DOOR 1
You see the main street.
~
~
AB 0 863
End
#865
NAME Abandoned General Store~
DESCR
Although much of the stuff has been looted, a great deal of it remains on
the shelves, as if the storekeeper had to leave suddenly. You do find that
this place is pleasantly free of the death stench from outside, which is
to the west.
~
FLAGS 262144
Sect 0
DOOR 3
You see the main street.
~
~
AB 0 863
End
#866
NAME The Outskirts of the Village~
DESCR
The number of houses along the road seem to be diminishing, along with the
number of the dead. A sign at the end of town has been painted over with
the words "All Dead Here". You can continue north or south.
~
FLAGS 262144
Sect 4
DOOR 0
You see a long road lined with crosses.
~
~
0 0 867
DOOR 2
You see a village.
~
~
0 0 863
End
#867
NAME A Long Road~
DESCR
You are stuck by the sheer magnitude of people who are crucified alongside
the road here. Though it is not apparent why this has happened to them, it
is obvious that some dark and evil force is at work in the land, dark as
the malevolent black clouds that swirl and c
onvulse overhead.
~
FLAGS 262144
Sect 4
DOOR 0
A crossroads.
~
~
0 0 868
DOOR 2
A Village.
~
~
0 0 866
End
#868
NAME The Crossroads~
DESCR
You stand at the intersection of two major roads. To the north and east they
continue into rolling plains. To the south you see a dark road, and west is
a sheer cliff, atop which is a black fortress. You seem to remember from
somewhere that crossroads are strange things, full of black magic and
evil.
~
FLAGS 262144
Sect 4
DOOR 0
You see a road.
~
~
0 0 869
DOOR 1
You see a road.
~
~
0 0 870
DOOR 2
You see a dark road.
~
~
0 0 867
DOOR 3
You see a fortress in the distance.
~
~
0 0 873
End
#869
NAME A Road~
DESCR
This road winds through valleys and calm, grassy plains. It seems to lead
to the dark forest to the north. You can return to civilization on the
road south.
~
FLAGS 262144
Sect 2
DOOR 2
You see a crossroads.
~
~
0 0 868
End
#870
NAME A Road~
DESCR
This road winds through valleys and calm, grassy plains. To the east
you see an enormous gate cut from living rock. You can return to
civilization on the road west.
~
FLAGS 262144
Sect 2
DOOR 3
You see a crossroads.
~
~
0 0 868
End
#871
NAME The Tower~
DESCR
Crumbling brickwork surrounds you as you stand in the base of the tower. It
seems that nature has been given run of the place, as mice scamper amid
weeds and ivy. A delapidated wooden staircase leads upstairs, and a door
leads south back outside.
~
FLAGS 262144
Sect 0
DOOR 2
You see a clearing in the woods.
~
~
AB 0 852
DOOR 4
You see a wizard's chamber.
~
~
0 0 872
End
#872
NAME Laboratory~
DESCR
This laboratory is a wizards dream. It contains all manner of glassware,
animal parts, rare herbs, and ancient tomes. A large table is covered with
an extensive pipework of tubes, bowls, and spheres. An ancient, creaky
stairway leads back to the base of the tower.
~
FLAGS 262144
Sect 0
DOOR 5
You see the tower base.
~
~
0 0 871
End
#873
NAME The Dark Road~
DESCR
Trees hang down low overhead. Stillness. Oppression. The sheer
thickness of this darkness about you is stiffling. You can allow it to
strangle you... Or you can embrace it, wallow in it. You feel that, if
that path i s one you choose, you will be quite welcome in the black, smokey
castle which lies to the west.
~
FLAGS 262144
Sect 4
DOOR 1
You see a crossroads.
~
~
0 0 868
DOOR 2
~
~
0 0 3800
End
#874
NAME The Boat Shop~
DESCR
A large, rickity warehouse has been constructed on the north edge of the
wharf. All around are large iron racks, each holding up fine wooden boats.
~
FLAGS 263176
Sect 1
DOOR 2
~
~
0 0 701
End
#0
#SPECIALS
M 705 spec_guard
M 710 spec_cast_mage
M 711 spec_cast_mage
M 712 spec_guard
M 725 spec_thief
M 726 spec_thief
M 727 spec_thief
M 729 spec_thief
M 734 spec_cast_cleric
M 735 spec_cast_cleric
M 736 spec_cast_cleric
M 738 spec_cast_cleric
M 739 spec_cast_undead
M 741 spec_cast_cleric
M 746 spec_fido
M 747 spec_cast_undead
M 748 spec_cast_undead
M 749 spec_breath_any
M 750 spec_cast_adept
M 755 spec_cast_mage
S
#RESETS
D 0 715 1 1
D 0 777 4 1
D 0 781 5 1
D 0 791 2 1
D 0 792 1 1
D 0 793 3 1
D 0 795 0 1
D 0 795 1 1
D 0 795 3 1
D 0 828 0 2
D 0 828 1 2
D 0 828 3 2
D 0 829 1 1
D 0 830 3 1
D 0 831 2 1
D 0 845 0 1
D 0 846 2 1
D 0 852 0 1
D 0 856 5 1
D 0 857 4 1
D 0 860 1 1
D 0 860 3 1
D 0 861 1 1
D 0 862 3 1
D 0 863 1 1
D 0 863 3 1
D 0 864 1 1
D 0 865 3 1
D 0 871 2 1
M 0 717 1 702 1
E 0 715 0 16
M 0 705 11 703 1
E 0 702 0 5
E 0 701 0 6
E 0 704 0 16
M 0 729 3 703 1
M 0 753 3 703 1
M 0 718 1 704 1
E 0 716 0 3
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#SHOPS
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720 15 0 0 0 0 150 75 0 23
724 19 0 0 0 0 130 70 0 23
726 17 0 0 0 0 100 100 0 23
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732 10 26 0 0 0 130 70 0 23
733 2 3 4 0 0 130 70 0 23
756 0 0 0 0 0 100 100 0 23
767 5 9 15 13 3 125 70 0 23
772 5 9 0 0 0 130 75 0 23
773 22 0 0 0 0 100 100 0 23
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#IMPROGS
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