/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* God Wars Mud improvements copyright (C) 1994, 1995, 1996 by Richard *
* Woolcock. This mud is NOT to be copied in whole or in part, or to be *
* run without the permission of Richard Woolcock. Nobody else has *
* permission to authorise the use of this code. *
***************************************************************************/
/**************************************************************
* Myth Mud improvements ALL by David Spink aka Morglum. *
* This mud is NOT to be copied in whole or in part! No one *
* has the permission to authorise the use of this code. *
* In order to use this code you MUST comply with the terms *
* and conditions in 'license.myth' (as shipped). *
**************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
/*
* Local functions.
*/
void do_inpart( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
int inpart = 0;
int inpart2 = 0;
int cost = 0;
smash_tilde(argument);
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if (IS_NPC(ch)) return;
if (!IS_SET(ch->act, PLR_DEMON))
{
if (!IS_DEMON(ch))
{
send_to_char("Huh?\n\r",ch);
return;
}
}
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Syntax: Inpart <person> <power>\n\r", ch );
send_to_char("Fangs (2500), Claws (2500), Hooves (1500), Nightsight (3000),\n\r",ch);
send_to_char("Wings (1000), Might (7500), Toughness (7500), Speed (7500), Travel (1500),\n\r",ch);
send_to_char("Scry (7500), Shadowsight (7500), Move (500), Leap (500), Magic (1000),\n\r",ch);
send_to_char("Lifespan (100), Pact (0), Prince (0), Longsword (0), Shortsword (0),\n\r",ch);
send_to_char("Demonform (25000), Imp (10000), Inferno (10000), Eyespy (1000), Firewall (1000).\n\r",ch);
send_to_char("Vision (10000 per increase), Guardian (1500), Fear (1500),\n\r",ch);
send_to_char("Portal (5000), Curse (10000), Soultwist (20000),\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "Nobody by that name.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( victim->level < LEVEL_AVATAR ||
(victim != ch && !IS_SET(victim->act, PLR_CHAMPION)))
{
send_to_char( "Only on a champion.\n\r", ch );
return;
}
if ( victim != ch && str_cmp(victim->lord, ch->name) &&
str_cmp(victim->lord, ch->lord) && strlen(victim->lord) > 1 )
{
send_to_char( "They are not your champion.\n\r", ch );
return;
}
if (!str_cmp(arg2,"pact"))
{
if (victim == ch)
{
send_to_char("Not on yourself!\n\r",ch);
return;
}
if (IS_EXTRA(victim,EXTRA_SIRE))
{
send_to_char("You have lost the power to make pacts!\n\r",victim);
send_to_char("You remove their power to make pacts.\n\r",ch);
REMOVE_BIT(victim->extra, EXTRA_SIRE);
}
else
{
send_to_char("You have been granted the power to make pacts!\n\r",victim);
send_to_char("You grant them the power to make pacts.\n\r",ch);
SET_BIT(victim->extra, EXTRA_SIRE);
}
do_autosave(victim,"");
return;
}
if (!str_cmp(arg2,"prince"))
{
if (victim == ch)
{
send_to_char("Not on yourself!\n\r",ch);
return;
}
if (!IS_SET(ch->act, PLR_DEMON))
{
send_to_char("Only the Demon Lord has the power to make princes.\n\r",ch);
return;
}
if (IS_EXTRA(victim,EXTRA_PRINCE))
{
send_to_char("You have lost your princehood!\n\r",victim);
send_to_char("You remove their princehood.\n\r",ch);
REMOVE_BIT(victim->extra, EXTRA_PRINCE);
}
else
{
send_to_char("You have been made a prince!\n\r",victim);
send_to_char("You make them a prince.\n\r",ch);
SET_BIT(victim->extra, EXTRA_PRINCE);
}
do_autosave(victim,"");
return;
}
if (!str_cmp(arg2,"longsword"))
{
send_to_char("You have been granted the power to transform into a demonic longsword!\n\r",victim);
send_to_char("You grant them the power to transform into a demonic longsword.\n\r",ch);
victim->pcdata->disc[10] = 29662;
do_autosave(victim,"");
return;
}
if (!str_cmp(arg2,"shortsword"))
{
send_to_char("You have been granted the power to transform into a demonic shortsword!\n\r",victim);
send_to_char("You grant them the power to transform into a demonic shortsword.\n\r",ch);
victim->pcdata->disc[10] = 29663;
do_autosave(victim,"");
return;
}
if (!str_cmp(arg2,"fangs"))
{inpart = DEM_FANGS; inpart2 = C_POWERS; cost = 2500;}
else if (!str_cmp(arg2,"claws"))
{inpart = DEM_CLAWS; inpart2 = C_POWERS; cost = 2500;}
else if (!str_cmp(arg2,"demonform"))
{inpart = DEM_DEMONFORM; inpart2 = C_POWERS; cost = 25000;}
else if (!str_cmp(arg2,"hooves"))
{inpart = DEM_HOOVES; inpart2 = C_POWERS; cost = 1500;}
else if (!str_cmp(arg2,"nightsight"))
{inpart = DEM_EYES; inpart2 = C_POWERS; cost = 3000;}
else if (!str_cmp(arg2,"wings"))
{inpart = DEM_WINGS; inpart2 = C_POWERS; cost = 1000;}
else if (!str_cmp(arg2,"might"))
{inpart = DEM_MIGHT; inpart2 = C_POWERS; cost = 7500;}
else if (!str_cmp(arg2,"toughness"))
{inpart = DEM_TOUGH; inpart2 = C_POWERS; cost = 7500;}
else if (!str_cmp(arg2,"speed"))
{inpart = DEM_SPEED; inpart2 = C_POWERS; cost = 7500;}
else if (!str_cmp(arg2,"travel"))
{inpart = DEM_TRAVEL; inpart2 = C_POWERS; cost = 1500;}
else if (!str_cmp(arg2,"scry"))
{inpart = DEM_SCRY; inpart2 = C_POWERS; cost = 7500;}
else if (!str_cmp(arg2,"shadowsight"))
{inpart = DEM_SHADOWSIGHT; inpart2 = C_POWERS; cost = 3000;}
else if (!str_cmp(arg2,"move"))
{inpart = DEM_MOVE; inpart2 = O_POWERS; cost = 500;}
else if (!str_cmp(arg2,"leap"))
{inpart = DEM_LEAP; inpart2 = O_POWERS; cost = 500;}
else if (!str_cmp(arg2,"magic"))
{inpart = DEM_MAGIC; inpart2 = O_POWERS; cost = 1000;}
else if (!str_cmp(arg2,"lifespan"))
{inpart = DEM_LIFESPAN; inpart2 = O_POWERS; cost = 100;}
else if (!str_cmp(arg2,"inferno"))
{inpart = DEM_INFERNO; inpart2 = C_POWERS; cost = 10000;}
else if (!str_cmp(arg2,"eyespy"))
{inpart = DEM_EYESPY; inpart2 = C_POWERS; cost = 1000;}
else if (!str_cmp(arg2,"firewall"))
{inpart = DEM_FIREWALL; inpart2 = C_POWERS; cost = 1000;}
else if (!str_cmp(arg2,"imp"))
{inpart = DEM_IMP; inpart2 = C_POWERS; cost = 10000;}
/*
else if (!str_cmp(arg2, "jail"))
{inpart = DEM_JAIL; inpart2 = O_POWERS; cost = 1500;}
else if (!str_cmp(arg2, "demonseed"))
{inpart = DEM_SEED; inpart2 = C_POWERS; cost = 15000;}
*/
// Morglum: broken daimoinon into its seperate parts
else if (!str_cmp(arg2,"guardian"))
{inpart = DEM_GUARDIAN; inpart2 = O_POWERS; cost = 1500;}
else if (!str_cmp(arg2,"fear"))
{inpart = DEM_FEAR; inpart2 = O_POWERS; cost = 1500;}
else if (!str_cmp(arg2,"portal"))
{inpart = DEM_PORTAL; inpart2 = O_POWERS; cost = 5000;}
else if (!str_cmp(arg2,"curse"))
{inpart = DEM_CURSE; inpart2 = O_POWERS; cost = 10000;}
else if (!str_cmp(arg2,"soultwist"))
{inpart = DEM_TWIST; inpart2 = O_POWERS; cost = 20000;}
else if (!str_cmp(arg2,"vision"))
{
cost = 10000;
if ( victim->pcdata->powers[DISC_AUSPEX] >= 5 )
{
send_to_char("They already have Supreme Vision.\n\r",ch);
return;
}
if (ch->pcdata->power[POWER_TOTAL] < cost ||
ch->pcdata->power[POWER_CURRENT] < cost)
{
send_to_char("You have insufficient power to inpart that gift.\n\r",ch);
return;
}
ch->pcdata->power[POWER_TOTAL] -= cost;
ch->pcdata->power[POWER_CURRENT] -= cost;
if ( ++victim->pcdata->powers[DISC_AUSPEX] < 1 )
victim->pcdata->powers[DISC_AUSPEX] = 1;
if (victim != ch)
send_to_char("You have been granted a demonic gift from your patron!\n\r",victim);
send_to_char("Ok.\n\r",ch);
if (victim != ch) do_autosave(ch,"");
do_autosave(victim,"");
return;
}
else
{
do_inpart(ch,"");
return;
}
if (IS_SET(victim->pcdata->disc[inpart2], inpart))
{
send_to_char("They have already got that power.\n\r",ch);
return;
}
if (ch->pcdata->power[POWER_TOTAL] < cost ||
ch->pcdata->power[POWER_CURRENT] < cost)
{
send_to_char("You have insufficient power to inpart that gift.\n\r",ch);
return;
}
SET_BIT(victim->pcdata->disc[inpart2], inpart);
ch->pcdata->power[POWER_TOTAL] -= cost;
ch->pcdata->power[POWER_CURRENT] -= cost;
if (victim != ch)
send_to_char("You have been granted a demonic gift from your patron!\n\r",victim);
send_to_char("Ok.\n\r",ch);
if (victim != ch) do_autosave(ch,"");
do_autosave(victim,"");
return;
}
void do_demonarmour( CHAR_DATA *ch, char *argument )
{
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
char buf[MAX_STRING_LENGTH];
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
int vnum = 0;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if (IS_NPC(ch)) return;
if (!IS_SET(ch->act, PLR_DEMON))
{
if (!IS_SET(ch->act, PLR_CHAMPION))
{
send_to_char("Huh?\n\r",ch);
return;
}
}
if (arg1[0] == '\0' || arg2[0] == '\0')
{
send_to_char("Syntax: demonarmour <colour> <armour>\n\r",ch);
send_to_char("Colour can be one of: Black Grey Purple Red Brass.\n\r",ch);
send_to_char("Armour can be one of: Ring Collar Plate Helmet Leggings Boots Gauntlets\n\r Sleeves Cape Belt Bracer Visor.\n\r",ch);
return;
}
if (str_cmp(arg1,"black") && str_cmp(arg1,"red") && str_cmp(arg1,"grey")
&& str_cmp(arg1,"purple") && str_cmp(arg1,"brass"))
{
send_to_char("Syntax: demonarmour <colour> <armour>\n\r",ch);
send_to_char("Colour can be one of: Black Grey Purple Red Brass.\n\r",ch);
send_to_char("Armour can be one of: Ring Collar Plate Helmet Leggings Boots Gauntlets\n\r Sleeves Cape Belt Bracer Visor.\n\r",ch);
return;
}
if (!str_cmp(arg2,"ring" )) vnum = 29650;
else if (!str_cmp(arg2,"collar" )) vnum = 29651;
else if (!str_cmp(arg2,"plate" )) vnum = 29652;
else if (!str_cmp(arg2,"helmet" )) vnum = 29653;
else if (!str_cmp(arg2,"leggings" )) vnum = 29654;
else if (!str_cmp(arg2,"boots" )) vnum = 29655;
else if (!str_cmp(arg2,"gauntlets")) vnum = 29656;
else if (!str_cmp(arg2,"sleeves" )) vnum = 29657;
else if (!str_cmp(arg2,"cape" )) vnum = 29658;
else if (!str_cmp(arg2,"belt" )) vnum = 29659;
else if (!str_cmp(arg2,"bracer" )) vnum = 29660;
else if (!str_cmp(arg2,"visor" )) vnum = 29661;
else
{
send_to_char("Syntax: demonarmour <colour> <armour>\n\r",ch);
send_to_char("Colour can be one of: Black Grey Purple Red Brass.\n\r",ch);
send_to_char("Armour can be one of: Ring Collar Plate Helmet Leggings Boots Gauntlets\n\r Sleeves Cape Belt Bracer Visor.\n\r",ch);
return;
}
if (!str_cmp(arg1,"black") && (ch->pcdata->power[0] < 5000 ||
ch->pcdata->power[1] < 5000))
{
send_to_char("It costs 5000 points of power to create a piece of black demon armour.\n\r",ch);
return;
}
if (!str_cmp(arg1,"grey") && (ch->pcdata->power[0] < 5000 ||
ch->pcdata->power[1] < 5000 || ch->pcdata->quest < 100))
{
send_to_char("It costs 5000 power and 100 qp to create a piece of grey demon armour.\n\r",ch);
return;
}
if (!str_cmp(arg1,"purple") && (ch->pcdata->power[0] < 5000 ||
ch->pcdata->power[1] < 5000 || ch->pcdata->quest < 250))
{
send_to_char("It costs 5000 power and 250 qp to create a piece of purple demon armour.\n\r",ch);
return;
}
if (!str_cmp(arg1,"red") && (ch->pcdata->power[0] < 5000 ||
ch->pcdata->power[1] < 5000 || ch->pcdata->quest < 750))
{
send_to_char("It costs 5000 power and 750 qp to create a piece of red demon armour.\n\r",ch);
return;
}
if (!str_cmp(arg1,"brass") && (ch->pcdata->power[0] < 5000 ||
ch->pcdata->power[1] < 5000 || ch->pcdata->quest < 1500))
{
send_to_char("It costs 5000 power and 1500 qp to create a piece of red demon armour.\n\r",ch);
return;
}
if ( vnum == 0 || (pObjIndex = get_obj_index( vnum )) == NULL)
{
send_to_char("Missing object, please inform Morglum.\n\r",ch);
return;
}
obj = create_object(pObjIndex, 50);
obj_to_char(obj, ch);
ch->pcdata->power[0] -= 5000;
ch->pcdata->power[1] -= 5000;
if (!str_cmp(arg1,"grey"))
{obj->specpower = ARM_GREY;ch->pcdata->quest -= 100;obj->points += 100;}
if (!str_cmp(arg1,"purple"))
{obj->specpower = ARM_PURPLE;ch->pcdata->quest -= 250;obj->points += 250;}
if (!str_cmp(arg1,"red"))
{obj->specpower = ARM_RED;ch->pcdata->quest -= 750;obj->points += 750;}
if (!str_cmp(arg1,"brass"))
{obj->specpower = ARM_BRASS;ch->pcdata->quest -= 1500;obj->points += 1500;}
sprintf( buf, obj->name, arg1, "demon" );
free_string( obj->name );
obj->name = str_dup( buf );
sprintf( buf, obj->short_descr, arg1, "demon" );
free_string( obj->short_descr );
obj->short_descr = str_dup( buf );
sprintf( buf, obj->description, arg1, "demon" );
free_string( obj->description );
obj->description = str_dup( buf );
free_string( obj->questmaker );
obj->questmaker = str_dup( ch->name );
free_string( obj->questowner );
obj->questowner = str_dup( ch->name );
SET_BIT( obj->quest, QUEST_NOGIFT );
SET_BIT( obj->extra_flags, ITEM_LOYAL );
act("$p appears in your hands in a blast of flames.",ch,obj,NULL,TO_CHAR);
act("$p appears in $n's hands in a blast of flames.",ch,obj,NULL,TO_ROOM);
return;
}
void do_travel( CHAR_DATA *ch, char *argument )
{
char arg [MAX_INPUT_LENGTH];
CHAR_DATA *victim;
char *cdemon;
char *vdemon;
argument = one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (IS_DEMON(ch))
{
if (!IS_SET(ch->pcdata->disc[C_POWERS], DEM_TRAVEL))
{
send_to_char("You haven't been granted the gift of travel.\n\r",ch);
return;
}
}
else
{
send_to_char("Huh?\n\r",ch);
return;
}
if ( !str_cmp( arg, "hell" ) )
{
send_to_char("You sink down into the ground.\n\r",ch);
act("$n sinks down into the ground.",ch,NULL,NULL,TO_ROOM);
char_from_room(ch);
char_to_room(ch, get_room_index(ROOM_VNUM_HELL));
do_look(ch,"");
send_to_char("You rise up out of the ground.\n\r",ch);
act("$n rises up out of the ground.",ch,NULL,NULL,TO_ROOM);
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "Nobody by that name.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( ch == victim )
{
send_to_char( "You cannot travel to yourself!\n\r", ch );
return;
}
if ( !IS_HERO(victim) || !IS_DEMON(victim) )
{
send_to_char( "Nothing happens.\n\r", ch );
return;
}
if ( strlen( ch->lord ) > 1 )
cdemon = ch->lord;
else
cdemon = ch->name;
if ( strlen( victim->lord ) > 1 )
vdemon = victim->lord;
else
vdemon = victim->name;
/* Demons cannot travel to oppositing Demons unless they have summon on */
if ( str_cmp( cdemon, vdemon ) && !IS_IMMUNE( victim, IMM_SUMMON ) )
{
send_to_char( "Nothing happens.\n\r", ch );
return;
}
if (victim->in_room == NULL || victim->in_room == ch->in_room)
{
send_to_char( "Nothing happens.\n\r", ch );
return;
}
/*
if ( victim->position != POS_STANDING )
{
send_to_char( "You are unable to focus on their location.\n\r", ch );
return;
}
*/
send_to_char("You sink into the ground.\n\r",ch);
act("$n sinks into the ground.",ch,NULL,NULL,TO_ROOM);
char_from_room(ch);
char_to_room(ch,victim->in_room);
do_look(ch,"");
send_to_char("You rise up out of the ground.\n\r",ch);
act("$n rises up out of the ground.",ch,NULL,NULL,TO_ROOM);
return;
}
void do_horns( CHAR_DATA *ch, char *argument )
{
char arg [MAX_INPUT_LENGTH];
argument = one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (!IS_SET(ch->act, PLR_DEMON) && !IS_SET(ch->act, PLR_CHAMPION))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (IS_MOD(ch,MOD_HORNS) )
{
send_to_char("Your horns slide back into your head.\n\r",ch);
act("$n's horns slide back into $s head.", ch, NULL, NULL, TO_ROOM);
REMOVE_BIT(ch->pcdata->bodymods, MOD_HORNS);
return;
}
send_to_char("Your horns extend out of your head.\n\r",ch);
act("A pair of pointed horns extend from $n's head.", ch, NULL, NULL, TO_ROOM);
SET_BIT(ch->pcdata->bodymods, MOD_HORNS);
return;
}
void do_wings( CHAR_DATA *ch, char *argument )
{
char arg [MAX_INPUT_LENGTH];
argument = one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (IS_MOD(ch, MOD_WINGS))
{
if (IS_MOD(ch,MOD_UNFOLDED) )
{
send_to_char("Your wings fold up behind your back.\n\r",ch);
act("$n's wings fold up behind $s back.", ch, NULL, NULL, TO_ROOM);
REMOVE_BIT(ch->pcdata->bodymods, MOD_UNFOLDED);
}
else
{
send_to_char("Your wings unfold from behind your back.\n\r",ch);
act("$n's wings unfold from behind $s back.", ch, NULL, NULL, TO_ROOM);
SET_BIT(ch->pcdata->bodymods, MOD_UNFOLDED);
}
return;
}
if (!IS_DEMON(ch))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (!IS_SET(ch->pcdata->disc[C_POWERS], DEM_WINGS))
{
send_to_char("You haven't been granted the gift of wings.\n\r",ch);
return;
}
if (arg[0] != '\0')
{
if (!IS_DEMAFF(ch,DEM_WINGS) )
{
send_to_char("First you better get your wings out!\n\r",ch);
return;
}
if (!str_cmp(arg,"unfold") || !str_cmp(arg,"u"))
{
if (IS_DEMAFF(ch,DEM_UNFOLDED) )
{
send_to_char("But your wings are already unfolded!\n\r",ch);
return;
}
send_to_char("Your wings unfold from behind your back.\n\r",ch);
act("$n's wings unfold from behind $s back.", ch, NULL, NULL, TO_ROOM);
SET_BIT(ch->pcdata->disc[C_CURRENT], DEM_UNFOLDED);
return;
}
else if (!str_cmp(arg,"fold") || !str_cmp(arg,"f"))
{
if (!IS_DEMAFF(ch,DEM_UNFOLDED) )
{
send_to_char("But your wings are already folded!\n\r",ch);
return;
}
send_to_char("Your wings fold up behind your back.\n\r",ch);
act("$n's wings fold up behind $s back.", ch, NULL, NULL, TO_ROOM);
REMOVE_BIT(ch->pcdata->disc[C_CURRENT], DEM_UNFOLDED);
return;
}
else
{
send_to_char("Do you want to FOLD or UNFOLD your wings?\n\r",ch);
return;
}
}
if (IS_DEMAFF(ch,DEM_WINGS) )
{
if (IS_DEMAFF(ch,DEM_UNFOLDED) )
{
send_to_char("Your wings fold up behind your back.\n\r",ch);
act("$n's wings fold up behind $s back.", ch, NULL, NULL, TO_ROOM);
REMOVE_BIT(ch->pcdata->disc[C_CURRENT], DEM_UNFOLDED);
}
send_to_char("Your wings slide into your back.\n\r",ch);
act("$n's wings slide into $s back.", ch, NULL, NULL, TO_ROOM);
REMOVE_BIT(ch->pcdata->disc[C_CURRENT], DEM_WINGS);
return;
}
send_to_char("Your wings extend from your back.\n\r",ch);
act("A pair of wings extend from $n's back.", ch, NULL, NULL, TO_ROOM);
SET_BIT(ch->pcdata->disc[C_CURRENT], DEM_WINGS);
return;
}
void do_lifespan( CHAR_DATA *ch, char *argument )
{
char arg [MAX_INPUT_LENGTH];
OBJ_DATA *obj;
argument = one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (!IS_SET(ch->act,PLR_DEMON) && !IS_SET(ch->act,PLR_CHAMPION))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (!IS_SET(ch->pcdata->disc[O_POWERS], DEM_LIFESPAN))
{
send_to_char("You haven't been granted the gift of lifespan.\n\r",ch);
return;
}
if ( ( obj = ch->pcdata->chobj ) == NULL )
{
send_to_char("Huh?\n\r",ch);
return;
}
if ( obj->chobj == NULL || obj->chobj != ch )
{
send_to_char("Huh?\n\r",ch);
return;
}
if (!IS_HEAD(ch,LOST_HEAD))
{
send_to_char("You cannot change your lifespan in this form.\n\r",ch);
return;
}
if (!str_cmp(arg,"l") || !str_cmp(arg,"long" )) obj->timer = 0;
else if (!str_cmp(arg,"s") || !str_cmp(arg,"short")) obj->timer = 1;
else
{
send_to_char("Do you wish to have a long or short lifespan?\n\r",ch);
return;
}
send_to_char("Ok.\n\r",ch);
return;
}
void do_pact( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
char arg [MAX_INPUT_LENGTH];
bool can_sire = FALSE;
argument = one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (!IS_SET(ch->act, PLR_DEMON) && !IS_SET(ch->act, PLR_CHAMPION))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (IS_SET(ch->act, PLR_DEMON)) can_sire = TRUE;
else if (IS_EXTRA(ch,EXTRA_SIRE)) can_sire = TRUE;
else can_sire = FALSE;
if (!can_sire)
{
send_to_char("You are not able to make a pact.\n\r",ch);
return;
}
if (!str_cmp(ch->lord,"") && !IS_SET(ch->act, PLR_DEMON))
{
send_to_char( "First you must find a demon lord.\n\r", ch );
return;
}
if ( arg[0] == '\0' )
{
send_to_char( "Make a pact with whom?\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( ch == victim )
{
send_to_char( "You cannot make a pact with yourself.\n\r", ch );
return;
}
if (IS_MAGE(victim))
{
send_to_char( "You cannot make a pact with a mage.\n\r", ch );
return;
}
if ( victim->level != LEVEL_AVATAR && !IS_IMMORTAL(victim) )
{
send_to_char( "You can only make pacts with avatars.\n\r", ch );
return;
}
if (!IS_IMMUNE(victim,IMM_DEMON))
{
send_to_char( "You cannot make a pact with an unwilling person.\n\r", ch );
return;
}
if (IS_SET(victim->act, PLR_DEMON) || IS_SET(victim->act, PLR_CHAMPION))
{
send_to_char("They have no soul to make a pact with!\n\r",ch);
return;
}
if ( IS_VAMPIRE(victim) )
{
send_to_char( "You cannot make a pact with the undead.\n\r", ch );
return;
}
if ( IS_WEREWOLF(victim) )
{
send_to_char( "You cannot make a pact with the children of Gaia.\n\r", ch );
return;
}
if ( IS_MAGE(victim) )
{
send_to_char( "You cannot make a pact with mages.\n\r", ch );
return;
}
/*
if ( IS_BORG(victim) )
{
send_to_char( "You cannot make a pact with the borg.\n\r", ch );
return;
}
*/
else
{
if (ch->exp < 666)
{
send_to_char("You cannot afford the 666 exp to make a pact.\n\r",ch);
return;
}
}
ch->exp = ch->exp - 666;
act("You make $N a demonic champion!", ch, NULL, victim, TO_CHAR);
act("$n makes $N a demonic champion!", ch, NULL, victim, TO_NOTVICT);
act("$n makes you a demonic champion!", ch, NULL, victim, TO_VICT);
victim->alignment = -1000;
SET_BIT(victim->act, PLR_CHAMPION);
REMOVE_BIT(victim->act, PLR_DEMON);
mortal_vamp(victim);
REMOVE_BIT(victim->act, PLR_WOLFMAN);
REMOVE_BIT(victim->act, PLR_HOLYLIGHT);
REMOVE_BIT(victim->act, PLR_WIZINVIS);
REMOVE_BIT(victim->extra, EXTRA_SIRE);
REMOVE_BIT(victim->extra, EXTRA_PRINCE);
victim->vampgen = 0;
victim->vampaff = 0;
victim->vamppass = 0;
victim->vamppass = 0;
victim->pcdata->wolf = 0;
victim->pcdata->disc[0] = 0;
victim->pcdata->disc[1] = 0;
victim->pcdata->disc[2] = 0;
victim->pcdata->disc[3] = 0;
victim->pcdata->disc[4] = 0;
victim->pcdata->disc[5] = 0;
victim->pcdata->disc[6] = 0;
victim->pcdata->disc[7] = 0;
victim->pcdata->disc[8] = 0;
victim->pcdata->disc[9] = 0;
victim->pcdata->disc[10] = 0;
victim->class = 0;
FILL_STRING( victim->morph, "" );
FILL_STRING( victim->clan, "" );
if (IS_SET(ch->act,PLR_DEMON))
{
FILL_STRING( victim->lord, ch->name );
}
else
{
FILL_STRING( victim->lord, ch->lord );
}
victim->class = CLASS_DEMON;
do_autosave(ch,"");
do_autosave(victim,"");
return;
}
void do_offersoul( CHAR_DATA *ch, char *argument )
{
char arg [MAX_INPUT_LENGTH];
argument = one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (!IS_IMMUNE(ch, IMM_DEMON))
{
send_to_char("You will now demons to buy your soul.\n\r",ch);
SET_BIT(ch->immune, IMM_DEMON);
return;
}
send_to_char("You will no longer allow demons to buy your soul.\n\r",ch);
REMOVE_BIT(ch->immune, IMM_DEMON);
return;
}
void do_weaponform( CHAR_DATA *ch, char *argument )
{
OBJ_DATA *obj;
if (IS_NPC(ch)) return;
if (!IS_DEMON(ch))
{
send_to_char( "Huh?\n\r", ch);
return;
}
else if (IS_AFFECTED(ch,AFF_POLYMORPH))
{
send_to_char( "You cannot do this while polymorphed.\n\r", ch);
return;
}
if (ch->pcdata->disc[10] < 1)
{
send_to_char( "You don't have the ability to change into a weapon.\n\r", ch);
return;
}
if ((obj = create_object(get_obj_index(ch->pcdata->disc[10]),60)) == NULL)
{
send_to_char( "You don't have the ability to change into a weapon.\n\r", ch);
return;
}
if (IS_AFFECTED(ch,AFF_WEBBED))
{
send_to_char( "Not with all this sticky webbing on.\n\r", ch);
return;
}
obj_to_room(obj,ch->in_room);
SET_BIT(obj->quest, QUEST_VANISH);
act("$n transforms into $p and falls to the ground.",ch,obj,NULL,TO_ROOM);
act("You transform into $p and fall to the ground.",ch,obj,NULL,TO_CHAR);
ch->pcdata->obj_vnum = ch->pcdata->disc[10];
obj->chobj = ch;
ch->pcdata->chobj = obj;
SET_BIT(ch->affected_by, AFF_POLYMORPH);
SET_BIT(ch->extra, EXTRA_OSWITCH);
free_string(ch->morph);
ch->morph = str_dup(obj->short_descr);
return;
}
void do_humanform( CHAR_DATA *ch, char *argument )
{
OBJ_DATA *obj;
if (IS_NPC(ch)) return;
if ( ( obj = ch->pcdata->chobj ) == NULL )
{
send_to_char("You are already in human form.\n\r",ch);
return;
}
ch->pcdata->obj_vnum = 0;
obj->chobj = NULL;
ch->pcdata->chobj = NULL;
REMOVE_BIT(ch->affected_by, AFF_POLYMORPH);
REMOVE_BIT(ch->extra, EXTRA_OSWITCH);
free_string(ch->morph);
ch->morph = str_dup("");
act("$p transforms into $n.",ch,obj,NULL,TO_ROOM);
act("Your reform your human body.",ch,obj,NULL,TO_CHAR);
extract_obj(obj);
if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
{
char_from_room(ch);
char_to_room(ch,get_room_index(ROOM_VNUM_ALTAR));
}
return;
}
void do_champions( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
char lord[MAX_INPUT_LENGTH];
CHAR_DATA *gch;
one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (!IS_SET(ch->act, PLR_DEMON) && !IS_SET(ch->act, PLR_CHAMPION) )
{
send_to_char("Huh?\n\r",ch);
return;
}
if (strlen(ch->lord) < 2 && !IS_SET(ch->act, PLR_DEMON) )
{
send_to_char("But you don't follow any demon!\n\r",ch);
return;
}
if (IS_SET(ch->act, PLR_DEMON))
strcpy(lord,ch->name);
else
{
strcpy(lord,ch->lord);
sprintf( buf, "The champions of %s:\n\r", lord );
send_to_char( buf, ch );
}
send_to_char("[ Name ] [ Hits ] [ Mana ] [ Move ] [ Exp ] [ Power ]\n\r", ch );
for ( gch = char_list; gch != NULL; gch = gch->next )
{
if ( IS_NPC(gch) || !IS_DEMON(gch) ) continue;
if ( ( strlen(gch->lord) > 1 && !str_cmp(gch->lord,lord) ) ||
!str_cmp(gch->name,lord) || gch == ch )
{
sprintf( buf,
"[%-16s] [%-6d] [%-6d] [%-6d] [%7d] [ %-9d%9d ]\n\r",
capitalize( gch->name ),
gch->hit,gch->mana,gch->move,
gch->exp, gch->pcdata->power[0], gch->pcdata->power[1]);
send_to_char( buf, ch );
}
}
return;
}
void do_eyespy( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
CHAR_DATA *familiar;
if (IS_NPC(ch)) return;
if (!IS_SET(ch->act, PLR_DEMON) && !IS_SET(ch->act, PLR_CHAMPION))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (!IS_SET(ch->pcdata->disc[C_POWERS], DEM_EYESPY))
{
send_to_char("You haven't been granted the gift of Eye Spy.\n\r",ch);
return;
}
if (IS_HEAD(ch,LOST_EYE_L) && IS_HEAD(ch,LOST_EYE_R))
{
send_to_char( "But you don't have any more eyes to pluck out!\n\r", ch );
return;
}
if (!IS_HEAD(ch,LOST_EYE_L) && number_range(1,2) == 1)
{
act( "You pluck out your left eyeball and throw it to the ground.", ch, NULL, NULL, TO_CHAR );
act( "$n plucks out $s left eyeball and throws it to the ground.", ch, NULL, NULL, TO_ROOM );
SET_BIT(ch->loc_hp[LOC_HEAD], LOST_EYE_L);
}
else if (!IS_HEAD(ch,LOST_EYE_R))
{
act( "You pluck out your right eyeball and throw it to the ground.", ch, NULL, NULL, TO_CHAR );
act( "$n plucks out $s right eyeball and throws it to the ground.", ch, NULL, NULL, TO_ROOM );
SET_BIT(ch->loc_hp[LOC_HEAD], LOST_EYE_R);
}
else
{
act( "You pluck out your left eyeball and throw it to the ground.", ch, NULL, NULL, TO_CHAR );
act( "$n plucks out $s left eyeball and throws it to the ground.", ch, NULL, NULL, TO_ROOM );
SET_BIT(ch->loc_hp[LOC_HEAD], LOST_EYE_L);
}
if ( ( familiar = ch->pcdata->familiar ) != NULL )
{
make_part(ch,"eyeball");
return;
}
victim = create_mobile( get_mob_index( MOB_VNUM_EYE ) );
if (victim == NULL)
{send_to_char("Error - please inform Morglum.\n\r",ch); return;}
SET_BIT(victim->act, ACT_NOPARTS);
char_to_room( victim, ch->in_room );
ch->pcdata->familiar = victim;
victim->wizard = ch;
return;
}
void do_inferno( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
int sn;
if (IS_NPC(ch)) return;
if (IS_SET(ch->act, PLR_DEMON) || IS_SET(ch->act, PLR_CHAMPION))
{
if (!IS_SET(ch->pcdata->disc[C_POWERS], DEM_INFERNO))
{
send_to_char("You haven't been granted the gift of inferno.\n\r",ch);
return;
}
}
else
{
send_to_char("Huh?\n\r",ch);
return;
}
if ( ( sn = skill_lookup( "fire breath" ) ) < 0 )
{
send_to_char("Bug - Please inform Morglum.\n\r",ch);
return;
}
if (ch->hit >= 0 || ch->position >= POS_STUNNED)
{
send_to_char("You are not injured enough to release an inferno.\n\r",ch);
return;
}
if (ch->mana < 1000)
{
send_to_char("You have insufficient energy to release an inferno.\n\r",ch);
return;
}
ch->mana -= 1000;
act("$n's body errupts into an inferno of flames!",ch,NULL,NULL,TO_ROOM);
for ( vch = ch->in_room->people; vch != NULL; vch = vch_next )
{
vch_next = vch->next_in_room;
if (ch == vch || is_safe(ch,vch)) continue;
damage(ch,vch,ch->max_hit,sn);
}
WAIT_STATE(ch,24);
return;
}
void do_wallflames( CHAR_DATA *ch, char *argument )
{
OBJ_DATA *obj;
EXIT_DATA *pexit;
ROOM_INDEX_DATA *location;
ROOM_INDEX_DATA *to_room;
char arg [MAX_INPUT_LENGTH];
char buf [MAX_INPUT_LENGTH];
int duration = number_range(15,30);
int direction, rev;
one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (!IS_DEMON(ch))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (!IS_DEMPOWER( ch, DEM_FIREWALL))
{
send_to_char("You haven't been granted the gift of Fire Wall.\n\r",ch);
return;
}
if ( arg[0] == '\0')
{
send_to_char( "Which direction do you wish to make the wall?\n\r", ch );
return;
}
if (!str_cmp(arg,"north") || !str_cmp(arg,"n"))
{direction = DIR_NORTH; rev = DIR_SOUTH;}
else if (!str_cmp(arg,"south") || !str_cmp(arg,"s"))
{direction = DIR_SOUTH; rev = DIR_NORTH;}
else if (!str_cmp(arg,"east") || !str_cmp(arg,"e"))
{direction = DIR_EAST; rev = DIR_WEST;}
else if (!str_cmp(arg,"west") || !str_cmp(arg,"w"))
{direction = DIR_WEST; rev = DIR_EAST;}
else if (!str_cmp(arg,"up") || !str_cmp(arg,"u"))
{direction = DIR_UP; rev = DIR_DOWN;}
else if (!str_cmp(arg,"down") || !str_cmp(arg,"d"))
{direction = DIR_DOWN; rev = DIR_UP;}
else
{
send_to_char( "Select direction: North, South, East, West, Up or Down.\n\r", ch );
return;
}
switch (direction)
{
default: strcpy(arg,"north"); break;
case DIR_NORTH: strcpy(arg,"north"); break;
case DIR_SOUTH: strcpy(arg,"south"); break;
case DIR_EAST: strcpy(arg,"east"); break;
case DIR_WEST: strcpy(arg,"west"); break;
case DIR_UP: strcpy(arg,"up"); break;
case DIR_DOWN: strcpy(arg,"down"); break;
}
if ( ( pexit = ch->in_room->exit[direction] ) == NULL )
{
send_to_char("Nothing happens.\n\r",ch);
return;
}
if ( ( location = ch->in_room ) == NULL )
{
send_to_char("Nothing happens.\n\r",ch);
return;
}
if ( ( to_room = pexit->to_room ) == NULL )
{
send_to_char("Nothing happens.\n\r",ch);
return;
}
if (IS_SET(pexit->exit_info, EX_WALL_WATER) ||
IS_SET(pexit->exit_info, EX_WALL_GRANITE) ||
IS_SET(pexit->exit_info, EX_WALL_FLAME))
{
send_to_char("There is already a wall blocking that exit.\n\r",ch);
return;
}
act( "A look of concentration crosses $n's face.", ch, NULL, NULL, TO_ROOM );
obj = create_object( get_obj_index( OBJ_VNUM_PORTAL ), 0 );
obj->item_type = ITEM_WALL;
obj->value[0] = direction;
obj->timer = duration;
free_string(obj->name);
obj->name = str_dup("wall searing flames");
free_string(obj->short_descr);
obj->short_descr = str_dup("a wall of searing flames");
sprintf(buf,"A wall of searing flames blocks your exit %s.",arg);
free_string(obj->description);
obj->description = str_dup(buf);
obj_to_room( obj, ch->in_room );
SET_BIT(pexit->exit_info, EX_WALL_FLAME);
if (direction == DIR_UP)
sprintf(buf,"Flames burst from the ground and form a wall above you.");
else if (direction == DIR_DOWN)
sprintf(buf,"Flames burst from the ground and form a wall below you.");
else
sprintf(buf,"Flames burst from the ground and form a wall to the %s.",arg);
act( buf, ch, NULL, NULL, TO_CHAR );
act( buf, ch, NULL, NULL, TO_ROOM );
WAIT_STATE(ch,12);
if (location == to_room) return;
char_from_room(ch);
char_to_room(ch, to_room);
if ( ( pexit = ch->in_room->exit[rev] ) == NULL ) return;
if (IS_SET(pexit->exit_info, EX_WALL_WATER) ||
IS_SET(pexit->exit_info, EX_WALL_GRANITE) ||
IS_SET(pexit->exit_info, EX_WALL_FLAME)) return;
switch (rev)
{
default: strcpy(arg,"north"); break;
case DIR_NORTH: strcpy(arg,"north"); break;
case DIR_SOUTH: strcpy(arg,"south"); break;
case DIR_EAST: strcpy(arg,"east"); break;
case DIR_WEST: strcpy(arg,"west"); break;
case DIR_UP: strcpy(arg,"up"); break;
case DIR_DOWN: strcpy(arg,"down"); break;
}
obj = create_object( get_obj_index( OBJ_VNUM_PORTAL ), 0 );
obj->item_type = ITEM_WALL;
obj->value[0] = rev;
obj->timer = duration;
free_string(obj->name);
obj->name = str_dup("wall searing flames");
free_string(obj->short_descr);
obj->short_descr = str_dup("a wall of searing flames");
sprintf(buf,"A wall of searing flames blocks your exit %s.",arg);
free_string(obj->description);
obj->description = str_dup(buf);
obj_to_room( obj, ch->in_room );
SET_BIT(pexit->exit_info, EX_WALL_FLAME);
if (rev == DIR_UP)
sprintf(buf,"Flames burst from the ground and form a wall above you.");
else if (rev == DIR_DOWN)
sprintf(buf,"Flames burst from the ground and form a wall below you.");
else
sprintf(buf,"Flames burst from the ground and form a wall to the %s.",arg);
act( buf, ch, NULL, NULL, TO_ROOM );
char_from_room(ch);
char_to_room(ch, location);
return;
}
void do_hooves( CHAR_DATA *ch, char *argument )
{
char arg [MAX_INPUT_LENGTH];
argument = one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (!IS_DEMON(ch))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (!IS_DEMPOWER( ch, DEM_HOOVES))
{
send_to_char("You haven't been granted the gift of Hooves.\n\r",ch);
return;
}
if (IS_DEMAFF(ch,DEM_HOOVES) )
{
send_to_char("Your hooves transform into feet.\n\r",ch);
act("$n's hooves transform back into $s feet.", ch, NULL,NULL,TO_ROOM);
REMOVE_BIT(ch->pcdata->disc[C_CURRENT], DEM_HOOVES);
return;
}
send_to_char("Your feet transform into hooves.\n\r",ch);
act("$n's feet transform into hooves.", ch, NULL, NULL, TO_ROOM);
SET_BIT(ch->pcdata->disc[C_CURRENT], DEM_HOOVES);
return;
}
void do_imp( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
CHAR_DATA *victim;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if (IS_NPC(ch)) return;
if (!IS_DEMON(ch))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (!IS_DEMPOWER( ch, DEM_IMP))
{
send_to_char("You haven't been granted an imp.\n\r",ch);
return;
}
if ( arg1[0] == '\0' )
{
if (IS_MORE(ch, MORE_GUARDIAN) )
{
guardian_message( ch );
send_to_char("I shall return when you call me, Master.\n\r",ch);
send_to_char( "The little imp takes off from your shoulder and flies away.\n\r", ch );
act("The little imp takes off from $n's shoulder and flies away.",ch,NULL,NULL,TO_ROOM);
REMOVE_BIT(ch->more, MORE_GUARDIAN);
return;
}
send_to_char( "A little imp flies down from the sky and lands on your shoulder.\n\r", ch );
act("A little imp flies down from the sky and lands on $n's shoulder.",ch,NULL,NULL,TO_ROOM);
guardian_message( ch );
send_to_char("I have arrived, Master.\n\r",ch);
SET_BIT(ch->more, MORE_GUARDIAN);
return;
}
if (!IS_MORE(ch, MORE_GUARDIAN) )
{
send_to_char( "First you need to type 'imp' to summon your imp.\n\r", ch );
return;
}
act( "$n whispers something to the little imp perched on $s shoulder.",ch,NULL,NULL,TO_ROOM);
if ( arg2[0] == '\0' )
{
send_to_char( "Transport what to whom with your imp?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg2 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if (victim == ch)
{
send_to_char( "Your little imp looks confused!\n\r", ch );
return;
}
if (victim->in_room == NULL || victim->in_room == ch->in_room)
{
send_to_char( "But they are already here!\n\r", ch );
return;
}
if ( ( obj = get_obj_carry( ch, arg1 ) ) == NULL )
{
send_to_char( "You are not carrying that item.\n\r", ch );
return;
}
if (obj->weight > 50)
{
send_to_char( "That item weighs too much for your imp to carry.\n\r", ch );
if (!IS_NPC(victim) && ch != victim && IS_MORE(victim, MORE_GUARDIAN))
{
guardian_message( victim );
act("$n just failed to send $p to you via an imp.",ch,obj,victim,TO_VICT);
}
return;
}
if (!IS_NPC(victim) && !IS_IMMUNE(victim, IMM_TRANSPORT))
{
send_to_char( "You are unable to transport anything to them.\n\r", ch );
if (!IS_NPC(victim) && ch != victim && IS_MORE(victim, MORE_GUARDIAN))
{
guardian_message( victim );
act("$n just failed to send $p to you via an imp.",ch,obj,victim,TO_VICT);
}
return;
}
if ( IS_AFFECTED(ch,AFF_ETHEREAL) || IS_AFFECTED(victim,AFF_ETHEREAL) )
{
send_to_char( "Nothing happens.\n\r", ch );
if (!IS_NPC(victim) && ch != victim && IS_MORE(victim, MORE_GUARDIAN))
{
guardian_message( victim );
act("$n just failed to send $p to you via an imp.",ch,obj,victim,TO_VICT);
}
return;
}
if ( victim->carry_number + 1 > can_carry_n( victim ) )
{
act( "$N has $S hands full.", ch, NULL, victim, TO_CHAR );
if (!IS_NPC(victim) && ch != victim && IS_MORE(victim, MORE_GUARDIAN))
{
guardian_message( victim );
act("$n just failed to send $p to you via an imp.",ch,obj,victim,TO_VICT);
}
return;
}
if ( victim->carry_weight + get_obj_weight( obj ) > can_carry_w( victim ) )
{
act( "$N can't carry that much weight.", ch, NULL, victim, TO_CHAR );
if (!IS_NPC(victim) && ch != victim && IS_MORE(victim, MORE_GUARDIAN))
{
guardian_message( victim );
act("$n just failed to send $p to you via an imp.",ch,obj,victim,TO_VICT);
}
return;
}
if ( !can_see_obj( victim, obj ) )
{
act( "$N can't see it.", ch, NULL, victim, TO_CHAR );
if (!IS_NPC(victim) && ch != victim && IS_MORE(victim, MORE_GUARDIAN))
{
guardian_message( victim );
act("$n just failed to send $p to you via an imp.",ch,obj,victim,TO_VICT);
}
return;
}
act("You give $p to your little pet imp.",ch,obj,NULL,TO_CHAR);
act("$n gives $p to the little imp on $s shoulder.",ch,obj,NULL,TO_ROOM);
send_to_char( "The little imp takes off from your shoulder and flies away.\n\r", ch );
act("The little imp takes off from $n's shoulder and flies away.",ch,NULL,NULL,TO_ROOM);
obj_from_char(obj);
obj_to_char(obj,victim);
send_to_char( "A little imp flies down from the sky and lands on your shoulder.\n\r", victim );
act("A little imp flies down from the sky and lands on $n's shoulder.",victim,NULL,NULL,TO_ROOM);
act("The little imp gives you $p.",victim,obj,NULL,TO_CHAR);
act("The little imp gives $n $p.",victim,obj,NULL,TO_ROOM);
send_to_char( "The little imp takes off from your shoulder and flies away.\n\r", victim );
act("The little imp takes off from $n's shoulder and flies away.",victim,NULL,NULL,TO_ROOM);
send_to_char( "Your little imp flies down from the sky and returns to your shoulder.\n\r", ch );
act("The little imp flies down from the sky and returns to $n's shoulder.",ch,NULL,NULL,TO_ROOM);
do_autosave(ch,"");
do_autosave(victim,"");
if (!IS_NPC(victim) && ch != victim && IS_MORE(victim, MORE_GUARDIAN))
{
guardian_message( victim );
act("$n just sent $p to you via an imp.",ch,obj,victim,TO_VICT);
}
return;
}
void do_demonform( CHAR_DATA *ch, char *argument )
{
if (IS_NPC(ch)) return;
if (!IS_DEMON(ch))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (!IS_DEMPOWER( ch, DEM_DEMONFORM))
{
send_to_char("You haven't been granted the gift of Demonform.\n\r",ch);
return;
}
if (IS_AFFECTED(ch,AFF_POLYMORPH) && !IS_VAMPAFF(ch,VAM_DISGUISED))
{
send_to_char( "Not while polymorphed.\n\r", ch );
return;
}
if (IS_POLYAFF(ch,POLY_ZULO))
{
free_string( ch->morph );
if (IS_BLACK_SPIRAL_DANCER(ch) && IS_SET(ch->act, PLR_WOLFMAN))
ch->morph = str_dup("a huge werewolf");
else if (IS_BAALI(ch) && IS_POLYAFF(ch,POLY_ZULO))
ch->morph = str_dup("a huge black monster");
else
{
ch->morph = str_dup( "" );
REMOVE_BIT(ch->affected_by, AFF_POLYMORPH);
REMOVE_BIT(ch->vampaff, VAM_DISGUISED);
REMOVE_BIT(ch->vampaff, VAM_CLAWS);
}
REMOVE_BIT(ch->vampaff, VAM_NIGHTSIGHT);
REMOVE_BIT(ch->extra, EXTRA_VICISSITUDE);
REMOVE_BIT(ch->polyaff, POLY_ZULO);
send_to_char("Your body shrinks and distorts back to its normal form.\n\r",ch);
if (IS_BLACK_SPIRAL_DANCER(ch) && IS_SET(ch->act, PLR_WOLFMAN))
act("An enormous hairy demonic beast's body shrinks and distorts into the form of $n.",ch,NULL,NULL,TO_ROOM);
else if (IS_BAALI(ch) && IS_POLYAFF(ch, POLY_ZULO))
act("A huge black monstrosity's body shrinks and distorts into the form of $n.",ch,NULL,NULL,TO_ROOM);
else
act("A great demonic beast's body shrinks and distorts into the form of $n.",ch,NULL,NULL,TO_ROOM);
return;
}
if (ch->mounted == IS_RIDING) do_dismount(ch,"");
if (IS_BLACK_SPIRAL_DANCER(ch) && IS_SET(ch->act, PLR_WOLFMAN))
{
send_to_char("Your body grows and distorts into an enormous hairy demonic beast.\n\r",ch);
act("$n's body grows and distorts into an enormous hairy demonic beast.",ch,NULL,NULL,TO_ROOM);
}
else if (IS_BAALI(ch) && IS_POLYAFF(ch,POLY_ZULO))
{
send_to_char("Your body grows and distorts into a huge monstrosity.\n\r",ch);
act("$n's body grows and distorts into a huge monstrosity.",ch,NULL,NULL,TO_ROOM);
}
else
{
send_to_char("Your body grows and distorts into a great demonic beast.\n\r",ch);
act("$n's body grows and distorts into a great demonic beast.",ch,NULL,NULL,TO_ROOM);
}
SET_BIT(ch->vampaff, VAM_CLAWS);
SET_BIT(ch->vampaff, VAM_NIGHTSIGHT);
SET_BIT(ch->affected_by, AFF_POLYMORPH);
SET_BIT(ch->vampaff, VAM_DISGUISED);
SET_BIT(ch->extra, EXTRA_VICISSITUDE);
SET_BIT(ch->polyaff, POLY_ZULO);
free_string( ch->morph );
if (IS_BLACK_SPIRAL_DANCER(ch) && IS_SET(ch->act, PLR_WOLFMAN))
ch->morph = str_dup("an enormous hairy demonic beast");
else if (IS_BAALI(ch) && IS_POLYAFF(ch,POLY_ZULO))
ch->morph = str_dup("a huge monstrosity");
else
ch->morph = str_dup( "a great demonic beast" );
return;
}