#!QUESTMAKER_START_SCRIPT Competitive Capture #1
#An existing mob in your world needs one or more other existing mobs captured
#and brought to him. Finding and defeating the mob or mobs in combat will
#cause the captured mob to follow the player peacefully. There is also
#a peaceful mode for finding lost mobs. A reward is given upon delivery.
#
#!QUESTMAKER_PAGE Quest Name/Duration
#Enter the unique name and starting time/duration for your new quest.
#Times are entered as a simple number or math expression to denote a
#time in default ticks (4 second period), or you may follow the expression
#with the word seconds, minutes, hours, days, mudhours, muddays, mudweeks,
#mudmonths, or mudyears. Time expressions may include numbers, math
#symbols, or the ? operator to generate random numbers. Example:
#"5 + 3?10 minutes" would generate a frequency of 8-15 minutes.#
#
#Quest ID:
#Enter a unique name/id for your quest:
#$QUEST_ID=$UNIQUE_QUEST_NAME=competitive_capture_1
#
#Quest Name:
#Enter a friendly displayable name for your quest:
#$QUEST_NAME=$STRING=Competitive Capture #1
#
#Quest Frequency:
#This is the time between quest starts.
#$FREQUENCY=$TIMEEXPRESSION=90 minutes
#
#Quest Duration:
#This is how long your quest remains running, and how long a player
#accepting the quest has to complete the quest and report back in.
#$DURATION=$TIMEEXPRESSION=90 minutes
#
#Quest-Player Criterium:
#You may leave this entry blank, or enter a Zapper Mask to describe what
#kinds of players may participate in this quest. You can use this to set
#race, level, or other requirements.
#$QUEST_CRITERIA=$ZAPPERMASK
#
#!QUESTMAKER_PAGE Specify the Announcer
#The Announcer is the mob who will be wanting the other mob captured. This must
#be an existing mob in your world.
#
#Announcer Area/Room:
#Specify below the name of the area that your announcer mob will be located
#in and/or the room in which the mob can be found. You may leave both blank
#to force the quest manager to find the mob somewhere in the world, but this
#will hurt the performance of your mud, so use with care.
#Use double-quotes around multi-word areas and room ids/names.
#
#Announcer Area:
#$ANNOUNCER_AREA=($AREA)
#Announcer Room ID:
#$ANNOUNCER_ROOM=($ROOMID)
#
#Announcer mob name:
#Specify the name of the mob who will act as the announcer mob.
#Use double-quotes around multi-word names.
#If you specified an area or room above, then the mob must be located there.
#You may optionally have the quest manager select a 'random' mob by entering
#a mob name of ANY MASK= followed by a Zapper Mask (see help on
#ZAPPERMASKS for information on zapper mask syntax).
#Remember, if the quest manager can not find your mob, the quest will not
#be started.
#$ANNOUNCER_NAME=$NAME
#
#!QUESTMAKER_PAGE Announcer speaches
#Specify here some optional things to say for the announcer before and after the quest.
#
#Announcer announcement:
#Select what type of annoucement the announcer will make when the quest starts.
#$QUEST_ANNOUNCEMENT_TYPE=$CHOOSE=YELL,QUESTCHAT,MPECHO,SAY
#This is what the announcement says. Leave it blank if you only want him to talk to people who enter the room with him.
#$QUEST_ANNOUNCEMENT=($STRING)=I have someone I need captured!
#
#Announcer Notification:
#Specify some additional bit of speech the announcer mob will say to players when they enter the room.
#$QUEST_NOTIFYSTRING=($LONG_STRING)=I have someone I need captured! Are you game?
#
#Announcer Instructions:
#Specify some additional bit of speech the announcer mob will say to players when the quest is accepted.
#$QUEST_INSTRUCTIONSSTRING=($LONG_STRING)=I need you to capture some folks. They are somewhere around somewhere. Just beat them senseless, and they will yield to you.
#
#Announcer success:
#Select what type of speech the announcer will make when a player returns to him with the captured mobs.
#$QUEST_WINSPEECH_TYPE=$CHOOSE=SAY,MPECHO,QUESTCHAT,YELL
#This is what the announcement says.
#$QUEST_WINSPEECH_TEXT=($LONG_STRING)=Aha, we got them! Congratulations!
#
#Announcer failure:
#Select what type of speech the announcer will make when noone returns with the captured mobs.
#$QUEST_LOSESPEECH_TYPE=$CHOOSE=QUESTCHAT,MPECHO,SAY,YELL
#This is what the announcement says.
#$QUEST_LOSESPEECH_TEXT=($LONG_STRING)=Looks like I'll have wait for the law to get after them.
#
#!QUESTMAKER_PAGE Specify the Capturable Mob or Mobs
#The Capturables are the mob or mobs which must be defeated and captured.
#
#Capturables Area/Room:
#Specify below the name of the area that your capturable mob or mobs will be located
#in and/or the room in which the mob or mobs can be found. You may leave both blank
#to force the quest manager to find the mobs somewhere in the world, but this
#will hurt the performance of your mud, so use with care.
#Use double-quotes around multi-word areas and room ids/names.
#
#Capturables Area:
#$CAPTURABLES_AREA=($AREA)
#Capturables Room:
#$CAPTURABLES_ROOMS=($ROOMID)
#
#Capturables mob names:
#Specify the names of the mobs who will act as the capturables mob or mobs.
#Use double-quotes around multi-word names.
#If you specified an area or rooms above, then the mobs must be located there.
#You may optionally have the quest manager select a random mobs by entering
#a mob name of ANY MASK= followed by a Zapper Mask (see help on
#ZAPPERMASKS for information on zapper mask syntax).
#Remember, if the quest manager can not find your mobs, the quest will not
#be started.
#$CAPTURABLES_NAMES=$NAME
#
#Num Capturables:
#Specify how many of the capturable mobs must be brought and presented to the announcer
#in order to complete the quest.
#$NUM_CAPTURABLES=($EXPRESSION)=1
#
#!QUESTMAKER_PAGE Capturables Behavior
#Select some details about the capturable mobs
#
#Capturables follow:
#Set this to PEACEFUL if the capturable mobs will follow the player who discovers
#them, and VIOLENT if the capturable mobs must be defeated in combat first.
#$CAPTURABLES_FOLLOW=$CHOOSE=VIOLENT,PEACEFUL
#
#Capturables response:
#You may optionally specify some additional bit of speech the capturables
#mobs will say to the players when they enter the room with them.
#$CAPTURABLES_RESPONSE=($STRING)=So, you've come for me. Come and get me.
#
#Capturables surrender:
#You may optionally specify some additional bit of speech the capturables
#mobs will say to the players when they are defeated in combat.
#$CAPTURABLES_SURRENDER=($STRING)=I surrender
#
#!QUESTMAKER_PAGE Quest Completion
#Select some rewards for delivering the mobs:
#
#Quest Point?
#$QUEST_POINT=$CHOOSE=YES,NO
#Amount of money (an amount, or leave blank):
#$GOLD=($EXPRESSION)
#Amount of experience points, blank for none, or a number% for percent of exp to next level:
#$EXP=($STRING)=10%
#
#Player Faction to give to or take from:
#$FACTION=($FACTION)
#If you selected a faction above, enter a new numeric amount,
#or enter +value to add, or --value to subtract:
#$NUMFACTION=($STRING)
#
#Select whether a player may complete this quest multiple times:
#$MULTIPLE=$CHOOSE=YES,NO
#
#If you choose, you may have completion of this quest automatically start another.
#If this is what you want, enter the next quests name here:
#$NEXT_QUEST=($EXISTING_QUEST_NAME)
#
#!QUESTMAKER_END_SCRIPT Competitive Capture #1
set name $QUEST_ID
set display $QUEST_NAME
set author $#AUTHOR
set wait $FREQUENCY
set interval 1
#quiet
set minplayers 1
set playermask $QUEST_CRITERIA
set area $ANNOUNCER_AREA
set room $ANNOUNCER_ROOM
set mobgroup
set mob $ANNOUNCER_NAME
give stat keyplayer true
give script LOAD=$QUEST_ID_announcer.script
give stat charisma 100
set area $CAPTURABLES_AREA
set roomgroup $CAPTURABLES_ROOMS
set room
set mobgroup
set mobgroup $CAPTURABLES_NAMES
set mob
give script LOAD=$QUEST_ID_capturable.script
set duration $DURATION
<?xml version="1.0"?>
<FILE><NAME>$QUEST_ID_announcer.script</NAME>
<DATA>
ONCE_PROG 100
MPSETVAR * $QUEST_ID_ALREADY_TOLD ''
MPSETVAR * $QUEST_ID_REWARDED ''
MPSETVAR * $QUEST_ID_WARNED ''
MPSETVAR * $QUEST_ID_ACCEPTED ''
MPSETVAR * $QUEST_ID_CAPTURED ''
MPSETVAR * $QUEST_ID_NUMACCEPTED ''
$QUEST_ANNOUNCEMENT_TYPE $QUEST_ANNOUNCEMENT
~
QUEST_TIME_PROG * 1
mpsetvar $i $QUEST_ID_NUMACCEPTED '$<$i $QUEST_ID_ACCEPTED>.LENGTH#'
for $0 = 0 to< '$<$i $QUEST_ID_NUMACCEPTED>'
tell "$<$i $QUEST_ID_ACCEPTED>.$0" You have 1 minute to complete my quest.
next
~
QUEST_TIME_PROG * -1
mpsetvar $i $QUEST_ID_NUMACCEPTED '$<$i $QUEST_ID_ACCEPTED>.LENGTH#'
for $0 = 0 to< '$<$i $QUEST_ID_NUMACCEPTED>'
if !QUESTWINNER('$<$i $QUEST_ID_ACCEPTED>.$0' *)
tell "$<$i $QUEST_ID_ACCEPTED>.$0" You failed to complete my quest in time.
endif
mpqset * STATISTICS FAILED
next
if VAR($i $QUEST_ID_REWARDED == '')
$QUEST_LOSESPEECH_TYPE $QUEST_LOSESPEECH_TEXT
endif
MPSETVAR * $QUEST_ID_NUMACCEPTED ''
MPSETVAR * $QUEST_ID_ALREADY_TOLD ''
MPSETVAR * $QUEST_ID_ACCEPTED ''
MPSETVAR * $QUEST_ID_REWARDED ''
MPSETVAR * $QUEST_ID_WARNED ''
MPSETVAR * $QUEST_ID_CAPTURED ''
~
ALL_GREET_PROG 100
if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n)
if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
if !STRIN('$<$i $QUEST_ID_ALREADY_TOLD>' '$n')
if VAR($n $QUEST_ID_ACCEPTED == '')
sayto "$n" $QUEST_NOTIFYSTRING -- just say 'i accept' to take on this quest.
MPSETVAR $i $QUEST_ID_ALREADY_TOLD '$<$i $QUEST_ID_ALREADY_TOLD> "$n"'
endif
endif
endif
endif
IF isnpc($n) and questmob($n *) and isfollow($n)
mpargset $9 '$%ISFOLLOW($n)%'
if ISLIKE($9 '$QUEST_CRITERIA') and ISPC($9)
if EVAL('$MULTIPLE' != 'YES') AND QUESTWINNER($9 *)
sayto "$9" Not YOU again
return
endif
if VAR($i $QUEST_ID_REWARDED == $9)
sayto "$9" Not YOU again
return
endif
mpforce $n follow self
mpforce $n follow $i
mpsetvar $9 $QUEST_ID_CAPTURED ++;
if var($9 $QUEST_ID_CAPTURED >= $NUM_CAPTURABLES)
mpsetvar $i $QUEST_ID_REWARDED $9
if EVAL('$EXP' != '')
mpexp $9 $EXP
endif
if EVAL('$FACTION' != '')
mpfaction $9 $FACTION $NUMFACTION
endif
if EVAL('$QUEST_POINT' == 'YES') AND !QUESTWINNER($9 *)
mpoload QuestPoint
give "a quest point" "$9"
endif
if EVAL('$GOLD' != '') AND EVAL('$GOLD' > 0)
mpoload $GOLD
give $GOLD "$9"
endif
mpquestwin $9 *
$QUEST_WINSPEECH_TYPE $QUEST_WINSPEECH_TEXT
mpendquest *
mpqset * STATISTICS SUCCESS
IF EVAL('$NEXT_QUEST' != '')
mpstartquest $NEXT_QUEST
ENDIF
else
if EVAL($NUM_CAPTURABLES > 1)
mpechoat $9 You've brought in $<$9 $QUEST_ID_CAPTURED>/$NUM_CAPTURABLES
endif
endif
ENDIF
endif
~
SPEECH_PROG p i accept
if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n)
if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
if VAR($n $QUEST_ID_ACCEPTED == '')
sayto "$n" $QUEST_INSTRUCTIONSSTRING
mpqset * REMAINING $DURATION
mpqset * STATISTICS ACCEPTED
mpscript $n INDIVIDUAL LOAD=$QUEST_ID_playertrack.script
MPSETVAR $i $QUEST_ID_ACCEPTED '$<$i $QUEST_ID_ACCEPTED> $n'
mpsetvar $n $QUEST_ID_ACCEPTED 'YES'
mpsetvar $n $QUEST_ID_CAPTURED 0
else
sayto "$n" Yes, yes, I know .. now off with you.
endif
endif
endif
~
</DATA></FILE>
<FILE><NAME>$QUEST_ID_capturable.script</NAME>
<DATA>
GREET_PROG 100
if VAR($n $QUEST_ID_ACCEPTED != '') and !isfollow($i)
sayto "$n" $CAPTURABLES_RESPONSE
if EVAL('$CAPTURABLES_FOLLOW' == 'PEACEFUL')
sayto "$n" $CAPTURABLES_SURRENDER
mpstop all
follow "$n"
endif
endif
~
CNCLMSG_PROG DEATH ALL
if ISFIGHT($i)
mpargset $9 '$%ISFIGHT($i)%'
if VAR($9 $QUEST_ID_ACCEPTED != '')
mpgset $i HITS 1
mpstop all
sayto "$9" $CAPTURABLES_SURRENDER
follow "$9"
RETURN CANCEL
endif
endif
~
</DATA></FILE>
<FILE><NAME>$QUEST_ID_playertrack.script</NAME>
<DATA>
ONCE_PROG 100
mpsetvar $i INSTRUCTIONS $QUEST_INSTRUCTIONSSTRING
~
RAND_PROG 99
if QVAR(* REMAINING == '')
MPENDQUEST $i
else
mpsetvar $i TIME_REMAINING $%QVAR(* REMAINING)%
endif
~
</DATA></FILE>