!=EXCLAMATION_POINT
EXCLAMATION_POINT=\
Command : !\n\r\
Usage : !\n\r\
Example : !\n\r\
Short(s): \n\r\
Repeats the last command you entered.
>=ACTIVATE
ACTIVATE=\
Command : ACTIVATE\n\r\
Usage : ACTIVATE ([PARAMETERS]) [ITEM]\n\r\
Usage : ACTIVATE ([PARAMETERS]) ([ITEM])\n\r\
Example : activate stun phazer\n\r\
Example : activate console\n\r\
Example : activate warp drive console\n\r\
Example : activate thrust 100 console\n\r\
Short(s): A, >\n\r\
*** THIS COMMAND IS UNIMPLEMENTED ***\n\r\
This multi-purpose command is used to turn-on electrical devices \
(no parameters required), change settings on electrical devices \
(by including proper parameters), and operate computer consoles. An \
item being activated always requires the target item unless the item \
is a computer console the player is sitting at, in which case it is \
implied.
ALIAS=\
Command : ALIAS\n\r\
Usage : ALIAS\n\r\
Example : alias\n\r\
Short(s): \n\r\
This command will allow a player to manage a list of alias command \
strings. Any command string a player enters which begins with one \
of the listed alias names will be replaced with the given alias value. \
This allows players to create shorter keywords for activating commands \
which might normally require longer strings.
AREAS=\
Command : AREAS\n\r\
Usage : AREAS ([FILTER EXPRESSION])\n\r\
Example : areas\n\r\
Example : areas $population > 10 or ($avg_level < 5 and $avg_level > 2)\n\r\
Example : areas $med_alignment >= 7500\n\r\
Short(s): \n\r\
This command will list all the areas in the known world of the game. \n\r\
\n\r\
You can also filter the list by entering a expression that tests various \
statistics about the area in order to help find the one you want. You can \
use any normal mathematical calculation and comparisons >, <, >=, =, !=, <>, <=, \
and can combine expressions using "and" or "or". Use parenthesis to affect the \
order of evaulation. Most importantly, you can test any of the following variables \
about the areas: $POPULATION, $MIN_LEVEL, $MAX_LEVEL, $AVG_LEVEL, $MED_LEVEL, \
$AVG_ALIGNMENT, $MED_ALIGNMENT, $TOTAL_LEVELS, $TOTAL_INTELLIGENT_LEVELS, \
$VISITABLE_ROOMS\n\r\
\n\r\
You may also enter HELP [AREA NAME] to get more help on the areas \
you see listed with this command.
AFFECT=\
Command : AFFECT\n\r\
Usage : AFFECT\n\r\
Example : affect\n\r\
Short(s): AFF\n\r\
List the spell or other affects that your character is currently \
under the influence of.
AFK=\
Command : AFK\n\r\
Usage : AFK ([OPTIONAL MESSAGE])\n\r\
Example : afk\n\r\
Example : afk I am eating.\n\r\
Short(s): \n\r\
Notifies the system that you are away from your keyboard. Entering \
AFK again, or just entering a new command will reset this status. \
You may enter an optional message to give to those who attempt to \
TELL you something.
ASSIST=\
Command : ASSIST\n\r\
Usage : ASSIST [REQUEST]\n\r\
Example : assist I'm stuck here and I can't get out!\n\r\
Short(s): \n\r\
Use this command to make requests of the Archons.
COLOR=ANSI
COLOUR=ANSI
ANSI=\
Command : ANSI\n\r\
Usage : ANSI\n\r\
Example : ansi\n\r\
Short(s): \n\r\
Turns on color output. NOANSI or NOCOLOR turns it off. See also COLORSET.
ASK=\
Command : ASK\n\r\
Usage : ASK ([MOB NAME]) [MESSAGE]\n\r\
Example : ask Where am I?\n\r\
Short(s): \n\r\
Causes your character to speak to one or more characters or mobs in \
the same room as yourself. You may specify the mob to speak to, \
or just speak in general.
AUCTION=\
Command : AUCTION\n\r\
Usage : AUCTION UP [ITEM] ([OPENING BID])\n\r\
Usage : AUCTION BID [AMOUNT]\n\r\
Usage : AUCTION LIST\n\r\
Usage : AUCTION INFO\n\r\
Usage : AUCTION CLOSE\n\r\
Usage : AUCTION CHANNEL [MSG])\n\r\
Example : auction up ring\n\r\
Example : auction up ring 100\n\r\
Example : auction bid 150\n\r\
Example : auction channel the ring is really great!\n\r\
Example : auction close\n\r\
Example : auction list\n\r\
Example : auction info\n\r\
Short(s): \n\r\
This versatile command is used by players wishing to auction items \
at real time over the AUCTION channel, as well as by those wishing \
to bid on items up for auction. To \
start an auction, the player enters AUCTION UP plus the name of the \
item, and an optional starting bid. If there is no other auction \
going on at the time, the auction will begin. Auctions last for a \
silent 5 minutes, plus 1 minute for each going once/twice/sold. \
If no bids have been received after the first 3 minutes, the item \
will proceed directly to the going once/twice/sold period. \
The person putting on the auction may, at any time, close the auction \
without penalty by entering "auction close", or communicate on the \
auction channel (to give a better item description perhaps) using \
"auction channel [message]".\n\r\
\n\r\
To place a bid on an auction that is ongoing, a player need only \
enter "auction bid [amount]". Where amount is the maximum amount the \
player will pay for the item. A proxy bidding system is in place \
for all auctions. The current bid on the item will always be less \
than or equal to the bid of the high bidder, and at least 1 gold more \
than the bid of the previous high bidder. This means that, if the \
current bid on an item is 5, and a player bids 10, the new bid will \
become 6 (one more than the previous high bid). If another player then \
bids 20, the new bid will become 11.\n\r\
\n\r\
Players can also get information on a live auction while it is going on \
by entering AUCTION INFO or AUCTION LIST.\n\r\
\n\r\
When an auction ends, the system will attempt to automatically complete \
the transaction for both the bidder and the auctioneer. The proper money \
will be transferred (in converted notes) from the high bidder to the \
auctioneer. The item up for auction will be automatically transferred \
from the auctioneer to the high bidder. The auction house may take a \
cut both when then auction is placed up, and on the final price. \n\r\
\n\r\
See also help on AUCTIONS
AAF=AUTOAFFECTS
AUTOAFFECTS=\
Command : AUTOAFFECTS\n\r\
Usage : AUTOAFFECTS\n\r\
Example : autoaffects\n\r\
Short(s): aaf\n\r\
List the skills or other auto-invoked affects that your character is currently \
under the influence of.
AUTOGOLD=\
Command : AUTOGOLD\n\r\
Usage : AUTOGOLD\n\r\
Example : autogold\n\r\
Short(s): \n\r\
Toggles whether or not you automatically collect any gold from \
the corpses of vanquished foes.
AUTOGUARD=\
Command : AUTOGUARD\n\r\
Usage : AUTOGUARD\n\r\
Example : autoguard\n\r\
Short(s): \n\r\
By default, all players and mobs will literally follow from room to room \
whoever is the leader of their group. By toggling on AUTOGUARD, a player \
or mob will stay put, even when the leader leaves the room.
AUTOLOOT=\
Command : AUTOLOOT\n\r\
Usage : AUTOLOOT\n\r\
Example : autoloot\n\r\
Short(s): \n\r\
Toggles whether or not you automatically collect any items from \
the corpses of vanquished foes.
AUTOEXITS=\
Command : AUTOEXITS\n\r\
Usage : AUTOEXITS\n\r\
Example : autoexits\n\r\
Short(s): \n\r\
Toggles whether or not the exits to any room are automatically \
displayed whenever you look.
AUTOASSIST=\
Command : AUTOASSIST\n\r\
Usage : AUTOASSIST\n\r\
Example : autoassist\n\r\
Short(s): \n\r\
Toggles whether or not you automatically assist fellow group \
members who have entered combat.
AUTOFORWARD=\
Command : AUTOFORWARD\n\r\
Usage : AUTOFORWARD\n\r\
Example : autoforward\n\r\
Short(s): \n\r\
Toggles whether or not email sent to your players email address \
(playername@mudhost) will be forwarded to the email address you \
have on file with your player. See help on the EMAIL command also.
AUTODRAW=\
Command : AUTODRAW\n\r\
Usage : AUTODRAW\n\r\
Example : autodraw\n\r\
Short(s): \n\r\
Toggles whether or not you automatically draw a weapon from a \
sheath before combat and automatically sheath your weapons \
when no longer in combat.
AUTOIMPROVEMENT=\
Command : AUTOIMPROVEMENT\n\r\
Usage : AUTOIMPROVEMENT\n\r\
Example : autoimprovement\n\r\
Short(s): \n\r\
Toggles whether or not you are automatically notified whenever your \
proficiency goes up in one of your skills/spells/prayers/chants/songs/etc..
AUTOINVOKE=\
Command : AUTOINVOKE\n\r\
Usage : AUTOINVOKE\n\r\
Example : autoinvoke\n\r\
Short(s): \n\r\
This command allows the player to manage their auto-invoking skills. These are \
skills, like Dodge or Healing Aura, which, once learned or gained, are automatically \
activated for the player for an indefinite duration. This command will allow \
the player to deactivate or reinvoke these skills.
AUTOMELEE=\
Command : AUTOMELEE\n\r\
Usage : AUTOMELEE\n\r\
Example : automelee\n\r\
Short(s): \n\r\
Toggles whether or not you automatically advance towards an \
opponent who is out of range of your weapon. When turned off \
it will allow a mage to stand back and use ranged spells \
without entering melee combat, or allow a player with a ranged \
weapon (such as a bow) to use an attack to retreat to a ranged \
position from a melee position. This is \
turned on by default, and should be toggled with care.
AUTONOTIFY=\
Command : AUTONOTIFY\n\r\
Usage : AUTONOTIFY\n\r\
Example : autonotify\n\r\
Short(s): \n\r\
Toggles whether or not you are automatically notified whenever \
one of the users on your FRIENDS list logs on. See the FRIENDS \
command for more information on this.
AUTORUN=\
Command : AUTORUN\n\r\
Usage : AUTORUN\n\r\
Example : autorun\n\r\
Short(s): \n\r\
Toggles whether or not you automatically run when using the standard \
movement commands. Running consumes movement points far more quickly \
than standard movement does.
AUTOWEATHER=\
Command : AUTOWEATHER\n\r\
Usage : AUTOWEATHER\n\r\
Example : autoweather\n\r\
Short(s): \n\r\
Toggles whether or not you automatically see weather \
information along with the room descriptions.
BID=\
Command : BID\n\r\
Usage : BID [AMOUNT] [ITEM NAME] ([SHOPKEEPER NAME])\n\r\
Example : bid 100 sword\n\r\
Example : bid 100 sword mrauctioneer\n\r\
Example : bid "100 golden notes" "sword of the ancients" mrauctioneer\n\r\
Short(s): \n\r\
When an auctioneer is present in the same room or area as your \
character, this command will allow you to place a bid on an item from \
that auctioneer. Placing a bid automatically removes coin from your person.\n\r\
\n\r\
If your maximum bid is beat by another bidder (you are outbid), then you will \
automatically receive a refund. You must then return to the auctioneer to place \
another bid.\n\r\
\n\r\
If you win the auction, you will be notified after the auction ends. You must then \
return to the auctioneer and use the BUY command to claim your merchandise. You will \
not be charged for claiming an item you won in auction. If the item sold for less then \
your maximum bid, the auctioneer will give you a refund of the difference when you claim the item.\n\r\
\n\r\
See also LIST, BUY, SELL, DEPOSIT, WITHDRAW, VIEW.
BOARD=\
Command : BOARD\n\r\
Usage : BOARD [RIDEABLE ITEM]\n\r\
Example : board canoe\n\r\
Short(s): ride\n\r\
Your character attempts to board a boat, or other rideable \
creature, carriage, horse, or item. Once boarded, the item \
can be navigated around by use of the normal N,S,E,W navigation \
commands. See also MOUNT, LEAVE, DISMOUNT.
BORROW=\
Command : BORROW\n\r\
Usage : BORROW [AMOUNT] ([BANKER NAME])\n\r\
Example : borrow 1000\n\r\
Example : borrow "10 gold coins" "Joe Banker"\n\r\
Example : borrow "500 archon notes" banker\n\r\
Short(s): \n\r\
When a banker is present in the same \
room or area as your character, this command will allow \
you to borrow money from that banker. You must first have \
deposited enough items with the banker to provide sufficient \
collateral against your loan amount. Money is thenceforth \
automatically withdrawn from your bank account every month \
to service the loan. Failure to have enough money in your \
account to provide for the loan may result in your items being \
put up for sale by the banker. \
You should use the LIST command to review your \
account balance from time to time.
BUG=\
Command : BUG\n\r\
Usage : BUG [BUG REPORT]\n\r\
Example : bug every time i cast a spell, i get logged off!\n\r\
Short(s): \n\r\
Please use this command to submit bugs against CoffeeMud.
BUY=\
Command : BUY\n\r\
Usage : BUY [ITEM NAME] ([SHOPKEEPER NAME]) (FOR [NAME])\n\r\
Example : buy sword\n\r\
Example : buy sword weaponsmith\n\r\
Example : buy sword weaponsmith for bob\n\r\
Short(s): \n\r\
When a shopkeeper is present in the same room or area as your \
character, this command will allow you to purchase an item from \
that shopkeeper, or close an auction you started.\n\r\
\n\r\
The price for the item, as well as the availability \
of certain items can be determined by using the 'LIST' command. \
If more than one shopkeeper is in the room, you may have to specify \
the shopkeeper name in the parameters. You may also purchase items \
for someone else by adding the "for" syntax to the end of the command. \
See also LIST, SELL, DEPOSIT, WITHDRAW, VIEW, BID.
BRIEF=\
Command : BREIF\n\r\
Usage : BRIEF\n\r\
Example : brief\n\r\
Short(s): \n\r\
Toggles whether the room descriptions are shown as you move around. \
See also the COMPRESS command.
CHANNELS=\
Command : CHANNELS\n\r\
Usage : CHANNELS\n\r\
Example : channels\n\r\
Short(s): \n\r\
List all the available channels, along with their status. Do HELP GOSSIP for \
more information on how to use Channels.
CHANTS=\
Command : CHANTS\n\r\
Usage : CHANTS (PLANT CONTROL, DEEP MAGIC, etc../[NAME]) ([LEVEL])\n\r\
Example : chants\n\r\
Example : chants plant control\n\r\
Example : chants ?\n\r\
Example : chants barkskin\n\r\
Short(s): \n\r\
Lists any druidic chants that you know, along with your proficiency in them. \
Can also be qualified to list your chants by domain, or use ? to list domains. \
You can get your level and proficiency for a particular chant by listing it by name. \
A level parameter may be given to show chants only up to that level.
CHANWHO=\
Command : CHANWHO\n\r\
Usage : CHANWHO [CHANNEL NAME]\n\r\
Example : chanwho gossip\n\r\
Example : chanwho gossip@anotherMud\n\r\
Short(s): \n\r\
Lists all users listening on a particular channel. The channel name \
may be followed by an @ sign and the name of an I3 mud as well.
CLANLIST=\
Command : CLANLIST\n\r\
Usage : CLANLIST\n\r\
Example : clanlist\n\r\
Short(s): \n\r\
Gets a list of available clans.
CLANDECLARE=\
Command : CLANDECLARE\n\r\
Usage : CLANDECLARE [CLAN NAME] [WAR/HOSTILE/FRIENDLY/ALLY]\n\r\
Example : clandeclare the destroyers ally\n\r\
Short(s): \n\r\
Allows the boss to declare a new relationship with another clan. Members \
of clans in a state of war with each other will automatically be able to \
playerkill each other in accordance with the muds general playerkilling \
guidelines. Members of clans in alliance with a clan at war are able to assist in the killing.
CLANPREMISE=\
Command : CLANPREMISE\n\r\
Usage : CLANPREMISE\n\r\
Example : clanpremise\n\r\
Short(s): \n\r\
Allows the boss to describe the premise of his or her Clan.
CLANDETAILS=\
Command : CLANDETAILS\n\r\
Usage : CLANDETAILS [CLAN NAME]\n\r\
Example : clandetails my clan\n\r\
Short(s): \n\r\
Gets some details on the clan.
CLANAPPLY=\
Command : CLANAPPLY\n\r\
Usage : CLANAPPLY [CLAN NAME]\n\r\
Example : clanapply my clan\n\r\
Short(s): \n\r\
Apply to a clan for membership.
CLAN_EXP=See the CLANTAX command for information on clan experience taxing.
CLANEXP=See the CLANTAX command for information on clan experience taxing.
CLAN_EXPERIENCE=See the CLANTAX command for information on clan experience taxing.
CLANEXPERIENCE=See the CLANTAX command for information on clan experience taxing.
CLANTAX=\
Command : CLANTAX\n\r\
Usage : CLANTAX\n\r\
Example : clantax\n\r\
Short(s): \n\r\
Allows the boss to set the percentage of member experience which is taken \
by the clan. This experience can then be spent by those with Clan Crafting \
and Clan Enchanting spells. Experience is also taken at this rate from areas \
controlled by the clan via Clan Flags.
CLANVOTING=CLANVOTE
VOTE=CLANVOTE
CLANVOTE=\
Command : CLANVOTE\n\r\
Usage : CLANVOTE\n\r\
Example : clanvote\n\r\
Short(s): \n\r\
Allows a voting member of a clan to cast a vote on a pending matter.
CLANACCEPT=\
Command : CLANACCEPT\n\r\
Usage : CLANACCEPT [MEMBER NAME]\n\r\
Example : clanaccept bob\n\r\
Short(s): \n\r\
Accept an applicant for membership to your clan.
CLANREJECT=\
Command : CLANREJECT\n\r\
Usage : CLANREJECT [MEMBER NAME]\n\r\
Example : clanreject bob\n\r\
Short(s): \n\r\
Reject an applicant for membership to your clan.
CLANQUAL=\
Command : CLANQUAL\n\r\
Usage : CLANQUAL\n\r\
Example : clanqual\n\r\
Short(s): \n\r\
Enter the encoded qualifications for applying to your clan. The following \
codes are allowed:\n\r\
<ZAP=disallow>
CLANEXILE=\
Command : CLANEXILE\n\r\
Usage : CLANEXILE [MEMBER NAME]\n\r\
Example : clanexile bob\n\r\
Short(s): \n\r\
Exile an applicant for membership to your clan.
CLANASSIGN=\
Command : CLANASSIGN\n\r\
Usage : CLANASSIGN [MEMBER NAME] [POSITION NAME]\n\r\
Example : classassign bob treasurer\n\r\
Short(s): \n\r\
Promote or Demote a member to the listed position. Positions include: \
boss, applicant, treasurer, lieutentant, member, leader, and others depending \
upon the type of clan you have.
CLANRESIGN=\
Command : CLANRESIGN\n\r\
Usage : CLANRESIGN\n\r\
Example : clanresign\n\r\
Short(s): \n\r\
Resign as a member of a clan.
CLANHOMESET=\
Command : CLANHOMESET\n\r\
Usage : CLANHOMESET\n\r\
Example : clanhomeset\n\r\
Short(s): \n\r\
Sets the current room to the clans Home room for the purposes of the \
Clan Home spell.
CLANDONATESET=\
Command : CLANDONATESET\n\r\
Usage : CLANDONATESET\n\r\
Example : clandonateset\n\r\
Short(s): \n\r\
Sets the current room to the clans Donation room for the purposes of the \
Clan Donate spell.
CLANCREATE=\
Command : CLANCREATE\n\r\
Usage : CLANCREATE\n\r\
Example : clancreate\n\r\
Short(s): \n\r\
Attempts to found a new clan, which players may then apply to.
CLANMORGUESET=\
Command : CLANMORGUESET\n\r\
Usage : CLANMORGUESET\n\r\
Example : clanmorgueset\n\r\
Short(s): \n\r\
Sets the current room to the clans Morgue room, where the corpses of dead \
clan members are magically transported.
CLANWHO=\
Command : CLANWHO\n\r\
Usage : CLANWHO\n\r\
Example : clanwho\n\r\
Short(s): clwh\n\r\
Shows who is online from your clan.
CLOSE=\
Command : CLOSE\n\r\
Usage : CLOSE [ITEM/DIRECTION NAME]\n\r\
Example : close chest\n\r\
Example : close east\n\r\
Example : close door\n\r\
Short(s): \n\r\
Tries to close an item, door, or any other entity specified.
COLORSET=\
Command : COLORSET\n\r\
Usage : COLORSET (DEFAULT)\n\r\
Example : colorset\n\r\
Short(s): \n\r\
Change some of the system colors to match your preferences.
COMMANDS=\
Command : COMMANDS\n\r\
Usage : COMMANDS\n\r\
Example : commands\n\r\
Short(s): \n\r\
Gives a list of all valid commands, excepting SOCIALS
COMPARE=\
Command : COMPARE\n\r\
Usage : COMPARE [ITEM NAME] ([ITEM NAME])\n\r\
Example : compare sword mace\n\r\
Example : compare shirt\n\r\
Short(s): \n\r\
Compares the basic deadliness of two weapons, or the basic \
protectiveness of two similar pieces of armor. If only one \
item is specified, it will attempt to compare it to a worn \
item, or a similar one in inventory.
COMPRESS=\
Command : COMPRESS\n\r\
Usage : COMPRESS\n\r\
Example : compress\n\r\
Short(s): \n\r\
Toggles whether compressed room and equipment descriptions are shown. \
See also the BRIEF command.
AUTO=CONFIG
CONFIG=\
Command : CONFIG\n\r\
Usage : CONFIG\n\r\
Example : config\n\r\
Short(s): AUTO\n\r\
Display all of a players configuration flags. The flags may \
be changed by entering the command words shown (autogold, etc..)
CONSIDER=\
Command : CONSIDER\n\r\
Usage : CONSIDER [MOB NAME]/[ITEM NAME]\n\r\
Example : consider dragon\n\r\
Example : consider sword\n\r\
Short(s): \n\r\
Sizes up a monster or character against your own, so that you can \
determine first whether the creature measures up in experience worth, \
and then whether a fight with such a creature is wise, or just \
a waste of time. This command will also tell you if you have any \
skills that might be helpful to the item or character. \
See also HELP GCONSIDER.
CHAT=\
Command : CHAT\n\r\
Usage : CHAT [MESSAGE]\n\r\
Example : chat yo fellas\n\r\
Short(s): \n\r\
One of the numerous CHANNELS that can be used to communicate with \
all of the users online.
CRAWL=\
Command : CRAWL\n\r\
Usage : CRAWL [DIRECTION]\n\r\
Example : crawl e\n\r\
Short(s): \n\r\
Causes your character to drop down and crawl in the given direction.
CREDITS=\
Command : CREDITS\n\r\
Usage : CREDITS\n\r\
Example : credits\n\r\
Short(s): \n\r\
See a little message from the folks who wrote CoffeeMud.
<=DEACTIVATE
DEACTIVATE=\
Command : DEACTIVATE\n\r\
Usage : DEACTIVATE ([PARAMETERS]) [ITEM]\n\r\
Usage : DEACTIVATE ([PARAMETERS]) ([ITEM])\n\r\
Example : deactivate stun phazer\n\r\
Example : deactivate console\n\r\
Example : deactivate warp drive console\n\r\
Example : deactivate thrust console\n\r\
Short(s): A, >\n\r\
*** THIS COMMAND IS UNIMPLEMENTED ***\n\r\
This multi-purpose command is used to turn-off electrical devices \
(no parameters required), undo settings on electrical devices \
(by including proper parameters), and shut down computer consoles. An \
item being deactivated always requires the target item unless the item \
is a computer console the player is sitting at, in which case it is \
implied.
DEPOSIT=\
Command : DEPOSIT\n\r\
Usage : DEPOSIT [ITEM NAME] ([CLERK NAME])\n\r\
Example : deposit 1000\n\r\
Example : deposit jewel\n\r\
Example : deposit letter\n\r\
Short(s): \n\r\
When a banker or postal clerk is present in the same \
room as your character, this command will allow you to \
deposit an item into your account with that banker, or \
to deposit a letter or item to ship with the postal clerk. \
See also LIST, BUY, SELL, WITHDRAW, VIEW, BID.
DESCRIPTION=\
Command : DESCRIPTION\n\r\
Usage : DESCRIPTION [NEW DESCRIPTION TEXT] ... \n\r\
Example : description A handsome adventurer with lots of buckles.\n\r\
Short(s): \n\r\
Changes your description to the text specified. The description \
is the text seen when someone LOOKs at you.
DEITY=DEITIES
GODS=DEITIES
DEITIES=\
Command : DEITIES\n\r\
Usage : DEITIES\n\r\
Example : deities\n\r\
Short(s): GODS, DEITY\n\r\
This command will list all the known deities in your realm, along with \
some information about them, the requirements to worship them, the \
requirements to become a cleric of them, the blessings they bestow, \
and the rituals required to receive those blessings.\n\r\
\n\r\
For more information on deities and the worship of them, see the help \
entries for RELIGION, BLESSINGS, SERVICES, and RITUALS.
DISEMBARK=\
Command : DISEMBARK\n\r\
Usage : DISEMBARK\n\r\
Example : disembark\n\r\
Short(s): DISEM, DIS\n\r\
If your character is presently riding in a boat, this command will \
cause you to get out of the boat.
DISMOUNT=\
Command : DISMOUNT\n\r\
Usage : DISMOUNT\n\r\
Example : dismount\n\r\
Short(s): DISM, DIS\n\r\
If your character is presently riding a horse, this command will \
cause you to dismount from the horse. \
See also MOUNT, LEAVE, BOARD.
DOWN=\
Command : DOWN\n\r\
Usage : DOWN\n\r\
Example : down\n\r\
Short(s): D\n\r\
Try to travel downward, whether it be down a ladder, downstairs, or \
down to the ground when flying.
DRAW=\
Command : DRAW\n\r\
Usage : DRAW ([WEAPON NAME]) ([SHEATH NAME])\n\r\
Example : draw\n\r\
Example : draw sword\n\r\
Example : draw sword sheath\n\r\
Example : draw sheath\n\r\
Short(s): \n\r\
Takes one or more weapons from the sheaths you are wearing and either \
wields or holds the item as appropriate. In combat, a sword does you \
no good in its sheath, so this is a good command. See SHEATH.
DRESS=\
Command : DRESS\n\r\
Usage : DRESS [MOB NAME] [ITEM NAME]\n\r\
Example : dress joe tunic\n\r\
Short(s): \n\r\
Allows the player to put a piece of armor, clothing, barding, or whatever \
on the target mob. The target mob must be a follower of the player for \
this to work.
DRINKING=DRINK
DRINK=\
Command : DRINK\n\r\
Usage : DRINK ([ITEM NAME])\n\r\
Example : drink cup\n\r\
Short(s): \n\r\
Take a drink from some drinkable source, such as a wineskin, cup, \
or bottle. Specifying a drink source is not necessary if you are \
in a freshwater location, such as a river. \
Drinking is necessary to remove the "You are thirsty" \
messages. Thirst can also hurt combat capabilities, and can eventually \
kill you.
TEAR=DESTROY
SMASH=DESTROY
DESTROY=\
Command : DESTROY\n\r\
Usage : DESTROY [ITEM NAME] ... \n\r\
Example : destroy cup\n\r\
Example : destroy letter\n\r\
Short(s): \n\r\
Take an item out of your carried inventory and destroy it. This mundane \
destruction only works on things very easily destroyed, such as glass, \
liquids, or paper. Other kinds of things must be destroyed using fire or magic.
DROP=\
Command : DROP\n\r\
Usage : DROP ([NUMBER]) [ITEM NAME] ... \n\r\
Example : drop cup\n\r\
Example : drop 3 berries\n\r\
Short(s): \n\r\
Take an item out of your carried inventory and place it somewhere in \
the room or area where your character is located.
EAST=\
Command : EAST\n\r\
Usage : EAST\n\r\
Example : east\n\r\
Short(s): E\n\r\
Travel eastward from the present room or location.
EAT=\
Command : EAT\n\r\
Usage : EAT [ITEM NAME] ... \n\r\
Example : eat pie\n\r\
Short(s): \n\r\
Take a bite from some edible source, such as a ration, pie, \
or other food source. Eating is necessary to remove the \
"You are hungry" messages. Hunger can also hurt combat capabilities, \
and can eventually kill you.
EXPERTISES=\
Command : EXPERTISES\n\r\
Usage : EXPERTISES\n\r\
Example : expertises\n\r\
Short(s): edus\n\r\
This command will list any expertises you have gained. Expertises \
are specific areas of knowledge your character has learned about, and \
usually enhance skills in one way or another. See also the QUALIFY \
and GAIN command.
EXPERTISES=\
Command : EXPERTISES\n\r\
Usage : EXPERTISES\n\r\
Example : expertises\n\r\
Short(s): \n\r\
This command will list all of your expertises. Expertises are lessons which are \
TRAINed for, and can be listed with the QUALIFY command when they become available. \
They usually enhance existing skills, spells, songs, prayers, or chants.
EMAIL=\
Command : EMAIL\n\r\
Usage : EMAIL (BOX)/([PLAYER NAME])\n\r\
Example : email\n\r\
Example : email box\n\r\
Example : email Joe\n\r\
Short(s): \n\r\
Entering this command without any parameters will guide the player \
through the process of re-entering the email address on file for \
the player. If the AUTOFORWARD config flag is on, emails sent to \
the player address will be forwarded to this email address.\n\r\
\n\r\
Entering this command with the parameter of BOX will allow the \
player to read any email on file, for cases when the player has \
their AUTOFORWARD config flag off.\n\r\
\n\r\
Entering this command with the name of a player will allow an email \
to be sent which, depending upon that players settings, will either \
be forwarded to their real email address, or only available within the \
mud.
EMOTE=\
Command : EMOTE\n\r\
Usage : EMOTE [ACTION DESCRIPTION] ... \n\r\
Example : emote whistles at the big Dragon.\n\r\
Short(s): \n\r\
Causes a message to be displayed which will describe your \
character as performing the action described by the given \
emote message. For instance, the above example, if done \
by an adventurer named "Bob" would tell everyone else in \
the room that "Bob whistles at the big Dragon."
EMPTY=\
Command : EMPTY\n\r\
Usage : EMPTY [CONTAINER(S)] ([TARGET]/ME/SELF/GROUND/INVENTORY/HERE)\n\r\
Example : empty sack here\n\r\
Example : empty sack chest\n\r\
Short(s): \n\r\
Attempts to empty the contents of a container, either into your inventory, \
onto the floor, or into another container.
ENTER=\
Command : ENTER\n\r\
Usage : ENTER [EXIT OR ROOM NAME]\n\r\
Example : enter door\n\r\
Example : enter portal\n\r\
Short(s): \n\r\
Moves the player or creature through some exit or portal as specified \
by the EXITS command. Can be an alternative to the standard N,S,E,W,U,D \
commands.
EQUIPMENT=\
Command : EQUIPMENT\n\r\
Usage : EQUIPMENT (LONG)\n\r\
Example : equipment\n\r\
Example : equipment long\n\r\
Short(s): eq\n\r\
List the items you are wearing, wielding, holding, or are \
allowing to float nearby. Use the LONG modifier to also \
see wearing positions you may not have occupied.
LONGLOOK=EXAMINE
EXAMINE=\
Command : EXAMINE\n\r\
Usage : EXAMINE [ITEM NAME]\n\r\
Example : examine shelf\n\r\
Example : examine door\n\r\
Example : look\n\r\
Short(s): EXAM, EXA, LONGLOOK, LL\n\r\
Take a must closer look at the item, mob, or other entity specified. \
If no entity is specified, this command will take a careful look around \
the room or area your character is presently in. This command takes \
longer to execute, but can sometimes deliver more information than a \
standard LOOK, depending upon the players intelligence.
EXIT=\
Command : EXIT\n\r\
Usage : EXIT\n\r\
Example : exit\n\r\
Short(s): \n\r\
If your character is presently riding or sleeping in or on something, \
this command will get you out.
EXITS=\
Command : EXITS\n\r\
Usage : EXITS\n\r\
Example : exits\n\r\
Short(s): ex\n\r\
List the exits available to your character from the current room or area.
FACTIONLIST=\
Command : FACTIONLIST\n\r\
Usage : FACTIONLIST\n\r\
Example : factionlist\n\r\
Short(s): fac\n\r\
This command shows all Factions you have standing with. It shows what \
level of standing you have and how close you are to gaining or losing \
that level of standing.
FATIGUED=FATIGUE
FATIGUE=From time to time, your character may get fatigued. If this \
happens, then you get some sleep to alleviate the fatigue. \
Failing to do so will affect your characters attack and defensive \
capabilities.
FILL=\
Command : FILL\n\r\
Usage : FILL [CONTAINER NAME] ([DRINK SOURCE])\n\r\
Example : fill bottle spring\n\r\
Short(s): \n\r\
Attempts to refill a liquid container, such as a bottle or a cup, from \
the given source. In many cases, containers can be refilled from other \
containers. If no source is specified, and the player is at a source \
of fresh water, then the fill will occur from the freshwater source.
FIRE=\
Something that is really hot. See FIREBUILDING, or SPELL FIREBALL, or \
CHANT CONTROL FIRE.
FEED=\
Command : FEED\n\r\
Usage : FEED [MOB NAME] [ITEM NAME]\n\r\
Example : feed joe "pot pie"\n\r\
Example : feed joe waterskin\n\r\
Short(s): \n\r\
Allows the player to feed a the target mob a piece of food or drink from \
the players inventory. The target mob must be a follower of the player \
for this to be successful.
FLEE=\
Command : FLEE\n\r\
Usage : FLEE ([DIRECTION])\n\r\
Example : flee\n\r\
Short(s): \n\r\
While in combat, your character may need to quickly disengage and flee \
the room. A direction may be specified, but if one is not specified, \
a direction will be chosen for you. Fleeing from combat can cause \
you to lose experience points in many cases, so use this command \
sparingly. If all of your opponents are asleep, paralyzed, or bound, \
however, no loss is recorded for using this command.
FRIENDS=\
Command : FRIENDS\n\r\
Usage : FRIENDS (ADD/REMOVE [PLAYER NAME])\n\r\
Example : friends\n\r\
Example : friends list\n\r\
Example : friends add bob\n\r\
Example : friends remove bob\n\r\
Short(s): \n\r\
This command allows the player to add or remove names from his or her \
friends list. The friends list consists of some number of other players \
by name. Names on this list are subject to the AUTONOTIFY command, and \
are also filterable with the WHO command.
GAIN=\
Command : GAIN\n\r\
Usage : GAIN [SPELL NAME]\n\r\
Example : gain blunt specialization\n\r\
Short(s): \n\r\
Gain is a command, supported in most DikuMUD derivatives, which \
allows you to gain new abilities from certain kinds of mobs \
capable of teaching them. In CoffeeMud, *anyone* can TEACH \
an ability to another, provided the student is qualified to learn. \
However, since there are a few MOBs in CoffeeMud with the MOBTrainer \
behavior, it should be noted that, so long as the request is phrased as a \
SAY command, this command will still work.
GCONSIDER=\
Command : GCONSIDER\n\r\
Usage : GCONSIDER [MOB NAME]\n\r\
Example : gconsider dragon\n\r\
Short(s): \n\r\
Sizes up a monster or character against your group, so that you can \
determine whether a fight with such a creature is wise, or just \
a waste of time. Unlike consider, this command will take into account \
the damage which your entire group will do against the creature, while \
limiting the creatures return attacks only against the leader of your \
group.
FOLLOW=\
Command : FOLLOW\n\r\
Usage : FOLLOW [MOB NAME]\n\r\
Example : follow gunther\n\r\
Short(s): FOL\n\r\
In order to form adventuring groups, one or more characters may \
choose to follow a leader character. The leader then becomes \
the group leader, and is able to lead his or her followers \
around the map without their intervention. Followers may \
also come to the defence of a leader who is attacked, or who \
attacks another MOB. Lastly, leaders have the privilege of \
the ORDER command, to keep the followers in line. The number \
of followers one may have depends upon their Charisma score.\n\r\
\n\r\
Use FOLLOW SELF to stop following someone else.\
\n\r\
To force a follower to stop following you, use ORDER <MOBNAME> follow self\n\r\
\n\r\
See also GROUP, NOFOLLOW, ORDER, FORMATION, and GTELL.
FORMATION=\
Command : FORMATION\n\r\
Usage : FORMATION ([MOB NAME] [ROW NUMBER])\n\r\
Example : formation\n\r\
Example : formation joe 2\n\r\
Short(s): \n\r\
When a player has followers, this command can be used to show where in the \
group order the player is located. The "front line" is considered row 0. \
The lead player must always be on a row ahead or on the same row as his followers. \
When formations are used in conjunction with AUTOMELEE, it can effectively aid \
archers and mages with ranged spells in battle. The range of the group members in \
formation, with respect to enemies, is always relative to the initial range of the lead \
player in combat. That is to say, if a group member is set to be at row #1, and \
the leader uses a bow to start off at range 3, then that group member will be at \
row #4 instead (1 off from the leaders position). \n\r\
Any member of a group can enter the FORMATION command without parameters to view \
the current marching order. See also GROUP, FOLLOW, NOFOLLOW, ORDER, and GTELL.
GET=\
Command : GET\n\r\
Usage : GET (ALL/[NUMBER]) [ITEM NAME] (FROM) ([CONTAINER NAME])\n\r\
Example : get all dagger backpack\n\r\
Example : get all body\n\r\
Example : get pie\n\r\
Example : get all\n\r\
Example : get pie.2\n\r\
Example : get all.pie container.3\n\r\
Example : get 5 pie\n\r\
Example : get 5 from bundle\n\r\
Example : get 10 from package\n\r\
Short(s): \n\r\
Places an item that is presently not in your carried inventory into \
your inventory. If the item is inside a specified container, it will \
be retreived from the container. If it is in the room or area you \
are occupying, it will be retreived from there.
GIVE=\
Command : GIVE\n\r\
Usage : GIVE (ALL) [ITEM NAME] [MOB NAME]\n\r\
Example : give all dagger Gunther\n\r\
Example : give all Gunther\n\r\
Example : give pie Gunther\n\r\
Short(s): \n\r\
Takes an item from your carried inventory and transfers it \
to the inventory of another MOB.
DISPLAY=SHOW
SHOW=\
Command : SHOW\n\r\
Usage : SHOW (ALL) [ITEM NAME] [MOB NAME]\n\r\
Example : show pie Gunther\n\r\
Example : show all dagger Gunther\n\r\
Example : show all Gunther\n\r\
Short(s): \n\r\
Shows an item from your carried inventory to another MOB.
GOSSIP=\
Command : GOSSIP\n\r\
Usage : GOSSIP [MESSAGE] (LAST [NUMBER])\n\r\
Example : gossip I just found a great sword everyone!\n\r\
Example : gossip last 10\n\r\
Example : gossip ,smile\n\r\
Example : gossip :smile Bob\n\r\
Short(s): \n\r\
One of the numerous CHANNELS that can be used to communicate with \
all of the users online. Use the last [NUMBER UP TO 10] parameter to \
view the log of channel messages. Use the , or : prefix to do an emote \
or use a social inside your channel message.
GRATZ=\
Command : GRATZ\n\r\
Usage : GRATZ [MESSAGE] (LAST [NUMBER])\n\r\
Example : gratz Great job Bilbo!\n\r\
Example : gratz last 10\n\r\
Example : gratz ,smile\n\r\
Example : gratz :smile Bob\n\r\
Short(s): \n\r\
One of the numerous CHANNELS that can be used to communicate with \
all of the users online. Use the last [NUMBER UP TO 10] parameter to \
view the log of channel messages. Use the , or : prefix to do an emote \
or use a social inside your channel message.
GROUP=\
Command : GROUP\n\r\
Usage : GROUP\n\r\
Example : group\n\r\
Short(s): \n\r\
Lists the members of any group to which you may belong. See \
the FOLLOW, NOFOLLOW, ORDER, GTELL and FORMATION commands for \
more information on groups. See also the help on UNDRESS, AUTOMELEE, \
RANGE, and FEED.
GTELL=\
Command : GTELL\n\r\
Usage : GTELL\n\r\
Example : gtell So when do we kill this thing?\n\r\
Example : gtell last 10\n\r\
Short(s): \n\r\
Sends a private message to the members of your characters group. \
If the first parameter is "last" and a number X follows, this command \
will show you the last X group tells. \
See also GROUP, FOLLOW, NOFOLLOW, ORDER, and FORMATION.
HELP=\
Command : HELP\n\r\
Usage : HELP [COMMAND NAME]\n\r\
Example : help commands\n\r\
Short(s): \n\r\
Shows you a description of the commands and terminology used in \
the CoffeeMud system. Each command is broken into five parts. \n\r\
Command : Shows you the proper command name.\n\r\
Usage : Shows you the formal usage information. Words in \n\r\
Usage : parenthesis () are not required. Words in brackets \n\r\
Usage : [] should not be typed as is, but describe the kind of \n\r\
Usage : thing to type in.\n\r\
Example : Gives a command example of how the command is typed in. \n\r\
Short(s): If a command has a shorter version, they will be listed here.\n\r\
HELPLIST=\
Command : HELPLIST\n\r\
Usage : HELPLIST [STRING PATTERN]\n\r\
Example : help pray\n\r\
Short(s): \n\r\
Shows you a list of all help entries matching the given string pattern.
HOLD=\
Command : HOLD\n\r\
Usage : HOLD (ALL) [ITEM NAME]\n\r\
Example : hold lantern\n\r\
Short(s): \n\r\
Places an item that is presently in your carried inventory into \
one of your free hands for holding. Some items only work when \
they are being held.
HIRE=\
Command : HIRE\n\r\
Usage : HIRE ([MOB NAME])_\n\r\
Example : hire larry\n\r\
Short(s): \n\r\
A placeholder for the ability to ask a mob whether or not \
they are for hire.
FOOD=HUNGER
HUNGRY=HUNGER
HUNGER=From time to time, your character may get hungry. If this \
happens, then you should find something to eat to satiate that hunger. \
Failing to do so will affect your characters attack and defensive \
capabilities, and may eventually lead to death. If you were looking for \
help on the Spell Hunger, try HELP SPELL HUNGER.
IDEA=\
Command : IDEA\n\r\
Usage : IDEA [REPORT]\n\r\
Example : idea I want a spell that kills everything everywhere.\n\r\
Short(s): \n\r\
Please use this command to submit ideas for the MUD.
IGNORE=\
Command : IGNORE\n\r\
Usage : IGNORE (ADD/REMOVE [PLAYER NAME])\n\r\
Example : ignore\n\r\
Example : ignore list\n\r\
Example : ignore add bob\n\r\
Example : ignore remove bob\n\r\
Short(s): \n\r\
This command allows the player to add or remove names from his or her \
ignored players list. The ignored list consists of some number of other players \
by name. A player will never receive channel messages from players on this \
list, nor will they receive any TELL messages from players on this list.
INFO=\
Command : INFO\n\r\
Short(s): \n\r\
The automatic information channel. Turned off with NOINFO
NOINFO=\
Command : NOINFO\n\r\
Usage : NOINFO\n\r\
Example : noinfo\n\r\
Short(s): \n\r\
Turn off the automatic information channel.
INVENTORY=\
Command : INVENTORY\n\r\
Usage : INVENTORY ([MASK])\n\r\
Example : inventory\n\r\
Example : inventory sword\n\r\
Short(s): inv\n\r\
Lists all the items in your carried inventory. This does not include \
any items that may be worn. Use the EQUIPMENT command to view what \
is being worn. You may include a mask to view a subset of your inventory.
KILL=\
Command : KILL\n\r\
Usage : KILL [MOB NAME]\n\r\
Example : kill dragon\n\r\
Short(s): \n\r\
Causes your character to attack the mob given with the command. If \
you are wielding a weapon, it will be used in the attack. If you \
have any followers, they will also join in on the attack. The mob \
being attacked will also likely defend itself against you, and try \
to attack you.
KNOCK=\
Command : KNOCK\n\r\
Usage : KNOCK [DIRECTION/EXIT NAME]\n\r\
Example : knock east\n\r\
Example : knock door\n\r\
Short(s): \n\r\
Causes your character to knock on a door. A knock can be heard in the \
area opposite the door, and many rooms into a large indoor area.
LANGS=LANGUAGES
LANGUAGES=\
Command : LANGUAGES\n\r\
Usage : LANGUAGES\n\r\
Example : LANGUAGES\n\r\
Short(s): LANGS\n\r\
Lists any languages that you know, along with your proficiency in \
them. To use a language type SPEAK [LANGUAGE NAME].
LEAVE=\
Command : LEAVE\n\r\
Usage : LEAVE\n\r\
Example : leave\n\r\
Short(s): \n\r\
If your character is presently riding or sleeping in or on something, \
this command will get you out.
LINEWRAP=\
Command : LINEWRAP\n\r\
Usage : LINEWRAP [COL NUMBER]/DISABLE\n\r\
Example : linewrap 100\n\r\
Example : linewrap disable\n\r\
Short(s): \n\r\
This command will allow the player to disable the default CoffeeMud \
linewrapping system, or to set it to a higher or lower number to \
accomodate their terminal.
LIST=\
Command : LIST\n\r\
Usage : LIST ([SHOPKEEPER]) (FOR [ITEMNAME])\n\r\
Example : list\n\r\
Example : list weaponsmith\n\r\
Example : list for shield\n\r\
Short(s): \n\r\
The normal player version of this command will display the items \
which a particular shopkeeper MOB may be selling, along with the \
prices being offered to your characters. \
If more than one shopkeeper is in the room, you may have to specify \
the shopkeeper name in the parameters. You may add the key word FOR \
and an item name to the end to filter the results. See also BUY, SELL, \
DEPOSIT, WITHDRAW, VIEW, BID.
LOCATE=\
Command : LOCATE\n\r\
Usage : LOCATE [PLAYER NAME]\n\r\
Example : locate bob\n\r\
Short(s): \n\r\
Attempts to locate a specific player on the InterMud3 network.
LOCK=\
Command : LOCK\n\r\
Usage : LOCK [ITEM NAME]\n\r\
Example : lock door\n\r\
Short(s): \n\r\
Attempts to lock, by ordinary means, the item, door, or any other entity specified.
LOOK=\
Command : LOOK\n\r\
Usage : LOOK [ITEM NAME]\n\r\
Example : look shelf\n\r\
Example : look door\n\r\
Example : look\n\r\
Short(s): \n\r\
Take a look at the item, mob, or other entity specified. \
If no entity is specified, this command will take a look around \
the room or area your character is presently in. See also \
EXAMINE.
MOTD=\
Command : MOTD (AGAIN)\n\r\
Usage : MOTD\n\r\
Example : motd\n\r\
Short(s): \n\r\
Toggles whether or not you see the message of the day when you log \
in to the mud. Use the AGAIN parameter to view the message again.
MOUNT=\
Command : MOUNT\n\r\
Usage : MOUNT [RIDEABLE NAME] ([RIDEABLE NAME])\n\r\
Example : mount horse\n\r\
Example : mount cart horse\n\r\
Short(s): ride\n\r\
Your character attempts to mount a horse, or other rideable \
creature, carriage, boat, or item. Once mounted, the creature \
can be navigated around by use of the normal N,S,E,W navigation \
commands. Some rideables may also be mounted on others, such as \
a cart or wagon that must be pulled. See also DISMOUNT, LEAVE, BOARD. \
Bound creatures can be mounted onto beds or chairs against their will \
with this command also.
MXP=\
Command : MXP\n\r\
Usage : MXP\n\r\
Example : mxp\n\r\
Short(s): \n\r\
Turn on MXP (MUD Exchange Protocol) tags. This command will \
auto-detect whether your client supports the tags by sending the \
<VERSION> tag.
I3=\
This refers to the InterMud3 system, which may or may not be \
available on your system. Enter I3 by itself for a list of \
available commands. For more help, enter HELP I3 LIST or HELP I3 INFO.
I3_LIST=\
Command : I3 LIST\n\r\
Usage : I3 LIST\n\r\
Example : i3 list\n\r\
Short(s): \n\r\
Lists all the muds available on the InterMud3 channels.
I3_INFO=\
Command : I3 INFO\n\r\
Usage : I3 INFO [MUD NAME]\n\r\
Example : i3 info coffeemud\n\r\
Short(s): \n\r\
Give some special information about the InterMud3 mud listed.
IMC2=\
This refers to the InterMud Chat 2 system, which may or may not be \
available on your system. Enter IMC2 by itself for a list of \
available commands. For more help, enter HELP IMC2 LIST or HELP IMC2 INFO.
IMC2_LIST=\
Command : IMC2 LIST\n\r\
Usage : IMC2 LIST\n\r\
Example : imc2 list\n\r\
Short(s): \n\r\
Lists all the muds available on the IMC2 channels.
IMC2_INFO=\
Command : IMC2 INFO\n\r\
Usage : IMC2 INFO [MUD NAME]\n\r\
Example : imc2 info coffeemud\n\r\
Short(s): \n\r\
Give some special information about the IMC2 mud listed.
IMC2_LOCATE=\
Command : IMC2 LOCATE\n\r\
Usage : IMC2 LOCATE [PLAYER NAME]\n\r\
Example : imc2 locate bob\n\r\
Short(s): \n\r\
Find the muds where Player Name is.
IMC2_CHANNELS=\
Command : IMC2 CHANNELS\n\r\
Usage : IMC2 CHANNELS\n\r\
Example : imc2 channels\n\r\
Short(s): \n\r\
List all the channels potentially available to this mud.
MOOD=\
Command : MOOD\n\r\
Usage : MOOD LIST/[MOOD NAME]\n\r\
Example : mood normal\n\r\
Example : mood list\n\r\
Short(s): \n\r\
This command changes how you interact with the world when speaking. \
You can enter MOOD LIST to get a list of valid moods. Be aware that \
sometimes a mean mood can actually have an affect on the people you \
speak to!
NOCOLOR=NOANSI
NOCOLOUR=NOANSI
NOANSI=\
Command : NOANSI\n\r\
Usage : NOANSI\n\r\
Example : noansi\n\r\
Short(s): \n\r\
Turn off ANSI color output. Use ANSI to turn this feature on again.
NOFOLLOW=\
Command : NOFOLLOW\n\r\
Usage : NOFOLLOW ([NAME])\n\r\
Example : nofollow\n\r\
Example : nofollow my dog\n\r\
Short(s): \n\r\
When used without a parameter, this command toggles whether or not your \
character will accept new followers. When a name is specified, this command causes \
a follower of that name to no longer follow you. \
See also GROUP, FOLLOW, FORMATION, ORDER, and GTELL.
NOGRATZ=\
Command : NOGRATZ\n\r\
Usage : NOGRATZ\n\r\
Example : nogratz\n\r\
Short(s): \n\r\
Turns off the GRATZ channel. To turn it back on, send a proper \
GRATZ command.
NOGREET=\
Command : NOGREET\n\r\
Usage : NOGREET\n\r\
Example : nogreet\n\r\
Short(s): \n\r\
Turns off the GREET channel. To turn it back on, send a proper \
GREET command.
NOGOSSIP=\
Command : NOGOSSIP\n\r\
Usage : NOGOSSIP\n\r\
Example : nogossip\n\r\
Short(s): \n\r\
Turns off the GOSSIP channel. To turn it back on, send a proper \
GOSSIP command.
NOMXP=\
Command : NOMXP\n\r\
Usage : NOMXP\n\r\
Example : nomxp\n\r\
Short(s): \n\r\
Turn off MXP (MUD Exchange Protocol) tags. You may use the \
MXP command to turn them on, if your mud client supports them.
NOSOUND=NOSOUNDS
NOMSP=NOSOUNDS
NOSOUNDS=\
Command : NOSOUNDS\n\r\
Usage : NOSOUNDS\n\r\
Example : nosounds\n\r\
Short(s): \n\r\
Turn off MSP (MUD Sound Protocol) sound codes. You may use the \
SOUNDS command to turn them on, if your mud client supports them.
NORTH=\
Command : NORTH\n\r\
Usage : NORTH\n\r\
Example : north\n\r\
Short(s): N\n\r\
Travel northward from the present room or location.
NORTHEAST=\
Command : NORTHEAST\n\r\
Usage : NORTHEAST\n\r\
Example : northeast\n\r\
Short(s): NE\n\r\
Travel northeastwardly direction from the present room or location.
NORTHWEST=\
Command : NORTHWEST\n\r\
Usage : NORTHWEST\n\r\
Example : northwest\n\r\
Short(s): NW\n\r\
Travel northwestwardly direction from the present room or location.
NOTEACH=\
Command : NOTEACH\n\r\
Usage : NOTEACH\n\r\
Example : noteach\n\r\
Short(s): \n\r\
This command toggles whether you can teach, practice, or train, or \
be taught, practiced with, or trained. It does not affect the \
auto-gains in skill proficiency.
OPEN=\
Command : OPEN\n\r\
Usage : OPEN [ITEM/DIRECTION NAME]\n\r\
Example : open chest\n\r\
Example : open door\n\r\
Example : open east\n\r\
Short(s): \n\r\
Attempts to open, by ordinary means, the item, door, or any other entity specified.
ORDER=\
Command : ORDER\n\r\
Usage : ORDER\n\r\
Example : order dog flee\n\r\
Short(s): \n\r\
If your character has any followers, whether characters or mobs, this command \
will allow you to force that follower to perform any command listed in the \
COMMANDS or SOCIALS list. See also GROUP, FOLLOW, NOFOLLOW, FORMATION, and GTELL.
PAGEBREAK=\
Command : PAGEBREAK\n\r\
Usage : PAGEBREAK [LINE NUMBER]/DISABLE\n\r\
Example : pagebreak 25\n\r\
Example : pagebreak disable\n\r\
Short(s): \n\r\
This command will allow the player to disable the default CoffeeMud \
page break system, or to set it to a higher or lower number to \
accomodate their terminal.
PACKAGE=\
Command : PACKAGE\n\r\
Usage : PACKAGE [NUMBER] [ITEM NAMES]\n\r\
Example : package 10 daggers\n\r\
Example : package all bottles\n\r\
Short(s): \n\r\
This command packages together several identical items. Thus grouped, the items \
may be easier to sell to shopkeepers and easier to carry. The items must all be \
exactly the same. Currency may not be packaged. Raw resources, such as wood or \
ore metals, may be packaged, but will not then be available for use by crafting \
skills. To do that, you would need to bundle the resources instead. Items can \
be removed from packages using the GET [NUMBER] FROM [PACKAGE] syntax.
POUR=\
Command : POUR\n\r\
Usage : POUR [DRINK SOURCE] [CONTAINER NAME]\n\r\
Example : pour spring bottle\n\r\
Example : pour waterskin bottle\n\r\
Example : pour bottle out\n\r\
Short(s): \n\r\
Attempts to refill a liquid container, such as a bottle or a cup, from \
the given source. In many cases, containers can be refilled from other \
containers.
PASSWORD=\
Command : PASSWORD\n\r\
Usage : PASSWORD\n\r\
Example : password\n\r\
Short(s): \n\r\
Allows you to change your characters password.
PK=PLAYERKILL
PLAYERKILL=\
Command : PLAYERKILL\n\r\
Usage : PLAYERKILL\n\r\
Example : playerkill\n\r\
Short(s): \n\r\
Toggles whether or not your character may kill, and be killed by other \
players. The area permitting, you may only kill another player when \
both your playerkill flag and the other players playerkill flags are \
both on. If you do engage in combat with another player, you will \
not be permitted to logoff or turn off your playerkill flag for 5 minutes.
POLL=\
Command : POLL\n\r\
Usage : POLL\n\r\
Example : poll\n\r\
Short(s): \n\r\
Lists any polls that the player can participate in, or view the results of.
PRACTICE=\
Command : PRACTICE\n\r\
Usage : PRACTICE [SKILL OR SPELL NAME] ([TEACHER MOB NAME])\n\r\
Example : practice sneak Horice\n\r\
Short(s): \n\r\
Once your character has acquired some skill or spell, the \
only way to increase the proficiency of your ability is \
to practice it. A skill or spell can only be practiced \
with those characters or mobs who already know the skill \
or spell sufficiently. You must also have at least 1 \
practice point to practice a skill or spell.
PRAYERS=\
Command : PRAYERS\n\r\
Usage : PRAYERS (HOLY PROTECTION, HEALING, etc../[NAME]) ([LEVEL])\n\r\
Example : prayers\n\r\
Example : prayers healing\n\r\
Example : prayers ?\n\r\
Example : prayers cure light wounds\n\r\
Short(s): \n\r\
Lists any prayers that you know, along with your \
proficiency in them. \
Can also be qualified to list your prayers by domain, or use ? to list domains. \
You can get your level and proficiency for a particular prayer by listing it by name. \
A level parameter may be given to show prayers only up to that level.
PROMPT=\
Command : PROMPT\n\r\
Usage : PROMPT ([NEW PROMPT STRING])\n\r\
Example : prompt ^^N^^h%hhp ^^m%mm ^^v%vmv^^N>\n\r\
Example : prompt default\n\r\
Short(s): \n\r\
Display or change your prompt string. Typing PROMPT DEFAULT will reset \
your prompt to the default setting.\n\r\
Valid embedded codes for custom prompts include:\n\r\
%h : Display your current hits\n\r\
%H : Display your maximum hits\n\r\
%m : Display your current mana\n\r\
%M : Display your maximum mana\n\r\
%v : Display your current moves\n\r\
%V : Display your maximum moves\n\r\
%x : Display your current experience\n\r\
%X : Display your needed experience\n\r\
%G : Display the amount and name of your money\n\r\
%g : Display the value of your money\n\r\
%a : Display your alignment in numbers\n\r\
%A : Display your alignment as text\n\r\
%w : Display your weight encumbrance\n\r\
%W : Display the maximum weight you can carry\n\r\
%c : Display your item encumbrance\n\r\
%C : Display the maximum items you can carry\n\r\
%r : Display the room name you are in\n\r\
%R : Display the room number you are in (ARCHON ONLY)\n\r\
%z : Display the area name you are in (ARCHON ONLY)\n\r\
%e : Display name of person under attack\n\r\
%E : Display state of person under attack\n\r\
%I : Display hidden/invisibility status\n\r\
%B : Go to a new line\n\r\
%d : Display range to the person you are fighting\n\r\
%t : Display the time of day\n\r\
%T : Display the hour of the day\n\r\
%@ : Display the weather where you are\n\r\
%Kh : Display the tanks current hits\n\r\
%KH : Display the tanks maximum hits\n\r\
%Km : Display the tanks current mana\n\r\
%KM : Display the tanks maximum mana\n\r\
%Kv : Display the tanks current moves\n\r\
%KV : Display the tanks maximum moves\n\r\
%Ke : Display the tanks name\n\r\
%KE : Display the tanks health condition\n\r\
^^h : Standard hit point color\n\r\
^^m : Standard mana color\n\r\
^^v : Standard movement color\n\r\
^^N : Normal color\n\r\
^^w : White\n\r\
^^g : Light green\n\r\
^^b : Light blue\n\r\
^^r : Light red\n\r\
^^y : Yellow\n\r\
^^c : Cyan\n\r\
^^p : Light purple\n\r\
^^W : Grey\n\r\
^^G : Dark Green\n\r\
^^B : Dark Blue\n\r\
^^R : Maroon\n\r\
^^Y : Dark yellow\n\r\
^^C : Dark Cyan\n\r\
^^P : Dark Purple\n\r\
^^? : Previous color/End color\n\r
PULL=\
Command : PULL\n\r\
Usage : PULL [ITEM NAME]/[MOB NAME] [DIRECTION]\n\r\
Example : pull door\n\r\
Example : pull orc east\n\r\
Short(s): \n\r\
Gives a hard pull on an item or any other entity specified. \
A target mob must be bound to be pulled successfully without \
resistance.
PUSH=\
Command : PUSH\n\r\
Usage : PUSH [ITEM NAME]/[MOB NAME] [DIRECTION]\n\r\
Example : push door\n\r\
Example : push orc east\n\r\
Short(s): \n\r\
Gives a good hearty push on an item or any other entity specified. \
A target mob must be bound to be pushed successfully without \
resistance.
PUT=\
Command : PUT\n\r\
Usage : PUT (ALL/[NUMBER]) [ITEM NAME] [CONTAINER NAME]\n\r\
Example : put all dagger backpack\n\r\
Example : put all backpack\n\r\
Example : put pie backpack\n\r\
Example : put pie.2 backpack\n\r\
Example : put 4 berries backpack\n\r\
Short(s): \n\r\
Takes an item from your carried inventory or from \
the area or room and places it into \
the specified container.
REPLAY=\
Command : REPLAY\n\r\
Usage : REPLAY [NUMBER]\n\r\
Example : replay\n\r\
Example : replay 20\n\r\
Short(s): \n\r\
Redisplays the last lines of text your player has received.
QUESTWINS=QUESTS
QUESTS=\
Command : QUESTS\n\r\
Usage : QUESTS (WON/[QUEST NAME])\n\r\
Example : quests\n\r\
Example : quests won\n\r\
Example : quests fido quest\n\r\
Short(s): \n\r\
This command is for listing quests you are either involved in, or \
were involved in. Entering the command without any parameters will \
list quests you have expressly accepted, excepting those which are \
competitive, area-oriented, and therefore non-personal.\n\r\
\n\r\
Using the WON parameter will list quests you are listed as having won \
in the past. Having a quest on this list does not necessarily mean \
you can not complete it again, but usually it does.\n\r\
\n\r\
Enter a quest name as a parameter will attempt to redisplay any \
pertinant information about that personal quest. The quest name \
entered here must be on listed in the QUESTS command.
QUIET=\
Command : QUIET\n\r\
Usage : QUIET\n\r\
Example : quiet\n\r\
Short(s): \n\r\
Turns off all global channels, such as GOSSIP, GRATZ, and others. \
To turn them back on, you may issue the GOSSIP, GRATZ command agin, \
or reissue the QUIET command to turn them all back on.
QUALIFY=\
Command : QUALIFY\n\r\
Usage : QUALIFY (SPELLS,PRAYERS,SONGS,CHANTS,THIEF,SKILLS,etc..)\n\r\
Example : qualify\n\r\
Example : qualify skills\n\r\
Short(s): qual\n\r\
Lists all of the skills, spells, languages, prayers, and/or songs \
which your character presently qualifies for, but does not know, \
along with the requirements to gain the new skill. You can use the \
parameter (spells, songs, chants, prayers, thief, skills, common, \
expertises, etc) to get a more focused list (and, in the case of \
expertises, to see the qualifications for each one).
QUIT=\
Command : QUIT\n\r\
Usage : QUIT\n\r\
Example : quit\n\r\
Short(s): \n\r\
Exit from CoffeeMud.
OUTFIT=\
Command : OUTFIT\n\r\
Usage : OUTFIT\n\r\
Example : outfit\n\r\
Short(s): \n\r\
Should your character ever be without clothing or weapon (usually \
due to death), this command will give your character some newbie \
equipment to get by with.
READ=\
Command : READ\n\r\
Usage : READ ([SPELL] [TARGETS]) (MESSAGE#) (ALL) (NEW) [ITEM NAME]\n\r\
Example : read sign\n\r\
Example : read "magic missile" orc scroll\n\r\
Example : read 1 cork board\n\r\
Example : read all corkboard\n\r\
Example : read new corkboard\n\r\
Example : read all new corkboard\n\r\
Short(s): \n\r\
Attempts to read, by ordinary means, the item, \
door, journal, or any other entity specified. For scrolls, you \
may specify a particular spell to read off of the scroll, \
thus invoking it. For scrolls with only one spell, you \
do not need to specify the spell name. Scroll require \
that the "Read Magic" spell be cast on them before they \
may be invoked. For journals (note areas), you can either \
not specify a message number to list all messages, or specify \
the message number as the second parameter in order to read \
a particular message. You can also specify the all flag to \
see older listings, or the new flag to only see new activity entries.
REBUKE=\
Command : REBUKE\n\r\
Usage : REBUKE [MOB NAME]\n\r\
Example : rebuke brutus\n\r\
Short(s): \n\r\
This command allows your character to stop serving a liege, \
or to cause a vassal serving you or a follower to no longer do so. If \
you are rebuking a vassal, they must be in the \
same room. If you are rebuking your liege, or a follower, you need \
only enter their full name. This command can also be used \
to stop worshiping a deity. See the SERVE command and the \
CONVERT skill.
REMOVE=\
Command : REMOVE\n\r\
Usage : REMOVE [ITEM NAME]\n\r\
Example : remove sword\n\r\
Short(s): rem\n\r\
Will remove the specified item that is being worn, held, or wielded, \
and place it back into your carried inventory. See the INVENTORY, \
WIELD, HOLD, or WEAR commands for more information.
REPLY=\
Command : REPLY\n\r\
Usage : REPLY [MESSAGE]\n\r\
Example : reply What did you say?\n\r\
Short(s): rep\n\r\
If your character is the target of a TELL or SAY command, this will \
allow you to quickly respond with a TELL message to them.
REPORT=\
Command : REPORT\n\r\
Usage : REPORT ([SONGS/SPELLS/PRAYERS/CHANTS/SKILLS/AFFECTS/STATS/ALL])\n\r\
Example : report\n\r\
Example : report spells\n\r\
Short(s): \n\r\
Quickly say outloud your hit points, mana, movement, and experience, or \
list out your spells, skills, stats, or other abilities.
REST=\
Command : REST\n\r\
Usage : REST\n\r\
Example : rest\n\r\
Short(s): \n\r\
Makes your character sit down and take a rest. When resting, \
movement, hit points, and mana are regained more quickly.
DELETE=RETIRE
GIVE_UP=RETIRE
RETIRE=\
Command : RETIRE\n\r\
Usage : RETIRE\n\r\
Example : retire\n\r\
Short(s): \n\r\
If you REALLY think there is no hope for your character, this command \
will delete your adventurer from the system forever.
RIDE=\n\rSee the BOARD or MOUNT commands.\n\r
RULES=\
Command : RULES\n\r\
Usage : RULES\n\r\
Example : rules\n\r\
Short(s): \n\r\
See a little message listing the rules.
SAYTO=\
Command : SAYTO\n\r\
Usage : SAYTO [MOB/ITEM NAME] [MESSAGE]\n\r\
Example : sayto orc Hello orc!\n\r\
Short(s): '\n\r\
Causes your character to speak to one or more characters or mobs in \
the same room as yourself. You must specify the mob or item to speak to.
SAY=\
Command : SAY\n\r\
Usage : SAY ([MOB NAME]) [MESSAGE]\n\r\
Example : say Hello all!\n\r\
Short(s): '\n\r\
Causes your character to speak to one or more characters or mobs in \
the same room as yourself. You may specify the mob to speak to, \
or just speak in general.
SCORE=\
Command : SCORE\n\r\
Usage : SCORE (BASE)\n\r\
Example : score\n\r\
Example : score base\n\r\
Short(s): sc\n\r\
Lists some general information about your character, such as \
level, experience, attributes, and other statistics. \n\r\
\n\r\
You can add the BASE parameter to see your primary stats \
as unadjusted base scores (what they would be without \
magical equipment or spells).
SELL=\
Command : SELL\n\r\
Usage : SELL [ITEM NAME] ([SHOPKEEPER])\n\r\
Example : sell sword\n\r\
Short(s): \n\r\
If you are in the same room as a shopkeeper who is selling and \
buying goods, this command will sell the specified item in \
your carried inventory to the shopkeeper for the price he \
names. This is also the command used with an auctioneer to auction an item. \
If more than one shopkeeper is in the room, you may have to specify \
the shopkeeper name in the parameters.\n\r\
\n\r\
Shopkeepers will only buy the items they are interested in. This \
usually means the kinds of items they sell. Shopkeepers may refuse \
an item because of its low worth, or because the shopkeeper has \
enough of them. See the PACKAGE command for help in selling items \
of low worth. \
See also LIST, BUY, DEPOSIT, WITHDRAW, VIEW, BID.
WORSHIPPING=WORSHIP
WORSHIP=This is a social, though there are related commands. See the \
help entries for RELIGION, DEITIES, BLESSINGS, SERVICES, RITUALS, SERVE, REBUKE, \
and CONVERT for more information.
SERVE=\
Command : SERVE\n\r\
Usage : SERVE [MOB NAME]\n\r\
Example : serve king of the hobgoblins\n\r\
Short(s): \n\r\
Allows your character to be placed in the service of another \
mob or character in the same room. You may only serve one \
liege at a time. Your liege will receive 10% of \
all of your experience gains, which should encourage your liege \
to help you out. The REBUKE command is used by either party to \
end this relationship. REBUKE is also used to stop worshipping \
a deity.
SHEATH=\
Command : SHEATH\n\r\
Usage : SHEATH ([WEAPON NAME]) ([SHEATH NAME])\n\r\
Example : sheath\n\r\
Example : sheath sword\n\r\
Example : sheath sword sheath\n\r\
Example : sheath holster\n\r\
Short(s): \n\r\
Takes one or more weapons you are wielding or holding and places \
them in either an appropriate, or the specified sheath. This is \
useful for roleplaying, and may keep you out of trouble in places \
where walking around with a weapon in your hand is illegal.
SIT=\
Command : SIT\n\r\
Usage : SIT ([TARGET NAME])\n\r\
Example : sit\n\r\
Example : sit chair\n\r\
Short(s): \n\r\
Makes your character sit down and take a rest. When resting, \
movement, hit points, and mana are regained more quickly.
SKILLS=\
Command : SKILLS\n\r\
Usage : SKILLS (STEALTHY, etc../[NAME]) ([LEVEL])\n\r\
Example : skills\n\r\
Example : skills stealthy\n\r\
Example : skills ?\n\r\
Example : skills carpentry\n\r\
Short(s): \n\r\
Lists any skills that you have, along with your proficiency in them. \
Can also be qualified to list your skills by domain, or use ? to list domains. \
You can get your level and proficiency for a particular skill by listing it by name. \
A level parameter may be given to show skills only up to that level.
SLEEP=\
Command : SLEEP\n\r\
Usage : SLEEP ([TARGET NAME])\n\r\
Example : sleep\n\r\
Example : sleep bed\n\r\
Short(s): \n\r\
Makes your character lay down and take a nap. When sleeping, \
movement, hit points, and mana are regained more quickly. \n\r\
\n\r\
If you were looking for help on the sleep spell, enter HELP SPELL SLEEP.
SOCIALS=\
Command : SOCIALS\n\r\
Usage : SOCIALS\n\r\
Example : socials\n\r\
Short(s): \n\r\
Lists the social commands available in CoffeeMud. Social commands \
can usually be used with targets, such as "KISS Orc".
SONGS=\
Command : SONGS\n\r\
Usage : SONGS (SINGING, DANCING, ETC../[NAME]) ([LEVEL])\n\r\
Example : songs\n\r\
Example : songs singing\n\r\
Example : songs ?\n\r\
Example : songs flamenco\n\r\
Short(s): \n\r\
Lists any Bard songs or dances that you know, along with your \
proficiency in them. \
Can also be qualified to list your songs by domain, or use ? to list domains. \
You can get your level and proficiency for a particular song by listing it by name. \
A level parameter may be given to show songs only up to that level.
SOUND=SOUNDS
MSP=SOUNDS
SOUNDS=\
Command : SOUNDS\n\r\
Usage : SOUNDS\n\r\
Example : sounds\n\r\
Short(s): \n\r\
Turns on MSP (Mud Sound Protocol) sound codes. Do not turn this \
on unless you know your mud client supports them. You may use \
NOSOUNDS to turn the codes off again.
SOUTH=\
Command : SOUTH\n\r\
Usage : SOUTH\n\r\
Example : south\n\r\
Short(s): S\n\r\
Travel southward from the present room or location.
SOUTHEAST=\
Command : SOUTHEAST\n\r\
Usage : SOUTHEAST\n\r\
Example : southeast\n\r\
Short(s): SE\n\r\
Travel southeastwardly direction from the present room or location.
SOUTHWEST=\
Command : SOUTHWEST\n\r\
Usage : SOUTHWEST\n\r\
Example : southwest\n\r\
Short(s): SW\n\r\
Travel southwestwardly direction from the present room or location.
SPELLS=\
Command : SPELLS\n\r\
Usage : SPELLS (CONJURATION,ABJURATION,etc..)/[NAME] ([LEVEL])\n\r\
Example : spells\n\r\
Example : spells conjuration\n\r\
Example : spells ?\n\r\
Example : spells fireball\n\r\
Short(s): \n\r\
Lists any spells that you know, along with your proficiency in them. Can also be \
qualified to list your spells by spell domain, or use ? to list domains. \
You can get your level and proficiency for a particular spell by listing it by name. \
A level parameter may be given to show spells only up to that level.
SPLIT=\
Command : SPLIT\n\r\
Usage : SPLIT [AMOUNT OF GOLD]\n\r\
Example : split 50\n\r\
Short(s): \n\r\
If you are the leader of a group, this command will split the \
amount of gold specified evenly amongst the members of your group.
STAND=\
Command : STAND\n\r\
Usage : STAND\n\r\
Example : stand\n\r\
Short(s): st\n\r\
If your character is SLEEPing or SITing, this command will make \
them wake up and stand up.
TEACH=\
Command : TEACH\n\r\
Usage : TEACH [STUDENT MOB NAME] [SKILL OR SPELL NAME] \n\r\
Example : teach Horice sneak\n\r\
Short(s): \n\r\
This command allows any character who has at least a 25% \
proficiency at the specified skill or spell to teach that \
skill or spell to another character. The student must be \
of the correct class or race to receive the skill, and must \
be of sufficient level and intelligence to learn the skill or spell. \
Once the skill or spell is gained, the student may then use the \
PRACTICE command to improve proficiency in that skill or spell.
TELL=\
Command : TELL\n\r\
Usage : TELL [MOB NAME] [MESSAGE]\n\r\
Example : tell Horice Hey dude!\n\r\
Example : tell Horice@AnotherMud Hey dude!\n\r\
Example : tell last 10\n\r\
Short(s): \n\r\
Causes your character to speak to the specified character, \
regardless of what room they presently occupy. \
If the first parameter is "last" and a number X follows, this command \
will show you the last X tell messages. The @ sign \
followed by the name of a MUD on the InterMud3 network can \
also be used. \
THIRSTY=THIRST
THIRST=From time to time, your character may get thirsty. If this \
happens, then you should find something to drink to satiate that thirst. \
Failing to do so will affect your characters attack and defensive \
capabilities, and may eventually lead to death.
THROW=\
Command : THROW\n\r\
Usage : THROW [ITEM NAME] [DIRECTION/MOB NAME]\n\r\
Example : throw rope east\n\r\
Example : throw spear orc\n\r\
Short(s): toss\n\r\
Causes your character to throw something in the specified \
direction, or at the specified target. The item being thrown \
must first be held or wielded.
TITLE=\
Command : TITLE\n\r\
Usage : TITLE\n\r\
Example : title\n\r\
This command allows players who have been awarded 1 or more titles to \
select which title is displayed when their character is seen.
LEARN=\
Command : LEARN\n\r\
Usage : LEARN [ATTRIBUTE/CLASS/EXPERTISE/SKILL] ([TEACHER MOB NAME])\n\r\
Example : learn stealthy ii\n\r\
Example : learn magic missile Horice\n\r\
Example : learn strength from Horice\n\r\
Short(s): \n\r\
If your character has the necessary training points and/or practice points, \
this command will allow you to request training in the specified skill, spell, \
chant, prayer, attribute, or expertise. In addition to specifying the ability to learn, \
you may also specify a MOB who is present in the room who can \
teach you in that skill. See also help on TRAIN, GAIN, and TEACH.
TRAIN=\
Command : TRAIN\n\r\
Usage : TRAIN [ATTRIBUTE/CLASS] ([TEACHER MOB NAME])\n\r\
Example : train strength Horice\n\r\
Example : train monk Horice\n\r\
Short(s): \n\r\
If your character has at least one training point, this command \
will allow you to raise the ability score of the specified trait. \
In addition to specifying the ability to train, \
you must also specify a MOB who is present in the room who can \
train you in that skill. The traits abbreviated above refer \
to the following: \n\r\
STR = +1 STRENGTH per 1 training points\n\r\
DEX = +1 DEXTERITY per 1 training points\n\r\
INT = +1 INTELLIGENCE per 1 training points\n\r\
WIS = +1 WISDOM per 1-5 training points\n\r\
CON = +1 CONSTITUTION per 1-5 training points\n\r\
CHR = +1 CHARISMA per 1-5 training points\n\r\
* Training up to 18 costs 1 training point, up to 22 costs 2, and above \
that costs 3 25 costs 3.\n\r\
HIT = +10 HIT POINTS per 1 training point\n\r\
MANA = +20 MANA per 1 training point\n\r\
MOVE = +20 MOVEMENT per 1 training point\n\r\
GAIN = +1 TRAINING POINTS per 7 practices\n\r\
PRAC = +5 PRACTICES per 1 training point\n\r\
\n\r\
In addition to attributes, the train command is used to switch \
to a new class. This costs a single training point, and will \
give the player a 0 level in the chosen class. From this point \
on, the player will gain levels in the new class, while retaining \
skills and qualifications from the old class up to the level at \
which the class switch was made. Use the QUALIFY command to find \
out what other classes you may be able to TRAIN for.
TYPO=\
Command : TYPO\n\r\
Usage : TYPO [REPORT]\n\r\
Example : typo nothing is spelled right in this room!\n\r\
Short(s): \n\r\
Please use this command to submit typos against the MUD.
TOPICS=\
Command : TOPICS\n\r\
Usage : TOPICS\n\r\
Example : topics\n\r\
Short(s): \n\r\
List all of the topics in the help file, alphabetically.
UNDRESS=\
Command : UNDRESS\n\r\
Usage : UNDRESS [MOB NAME] [ITEM NAME]\n\r\
Example : undress joe tunic\n\r\
Short(s): \n\r\
Allows the player to remove a piece of armor, clothing, barding, or whatever \
from the target mob. The target mob must be a follower of the player for \
this to work.
UNLOCK=\
Command : UNLOCK\n\r\
Usage : UNLOCK [ITEM NAME]\n\r\
Example : unlock door\n\r\
Short(s): \n\r\
Attempts to unlock, by ordinary means, the item, door, or any other entity specified.
UP=\
Command : UP\n\r\
Usage : UP\n\r\
Example : up\n\r\
Short(s): U\n\r\
Travel upward from the present room or location, whether it be up a\
ladder, upstairs, or flying into the sky.
VALUE=\
Command : VALUE\n\r\
Usage : VALUE [ITEM NAME] ([SHOPKEEPER])\n\r\
Example : value sword\n\r\
Short(s): \n\r\
If you are in the same room as a shopkeeper who is selling and \
buying goods, this command will get the shopkeeper to tell you \
how much he or she will give for your item.
VASSALS=\
Command : VASSALS\n\r\
Usage : VASSALS\n\r\
Example : vassals\n\r\
Short(s): \n\r\
This command will list the players who are in your service. See \
the SERVE and REBUKE commands for more information.
VER=VERSION
VERSION=\
Command : VERSION\n\r\
Usage : VERSION\n\r\
Example : version\n\r\
Short(s): VER\n\r\
Show the version information for this software.
VIEW=\
Command : VIEW\n\r\
Usage : VIEW [ITEM NAME] ([SHOPKEEPER NAME])\n\r\
Example : view sword\n\r\
Short(s): \n\r\
When a shopkeeper is present in the same room or area as your \
character, this command will allow you to ask about an item being sold \
by that shopkeeper. The level of the item, as well as any available \
descriptive information will be given. \
If more than one shopkeeper is in the room, you may have to specify \
the shopkeeper name in the parameters. \
See also LIST, BUY, SELL, DEPOSIT, WITHDRAW, BID.
WALK=GO
RUN=GO
GO=\
Command : GO\n\r\
Usage : GO ([NUMBER]) [DIRECTION] (etc..)\n\r\
Example : go east\n\r\
Example : go east north\n\r\
Example : go 4 north 2 east\n\r\
Short(s): \n\r\
Allows your player to automatically travel in the given path. Multiple \
directions may be specified.
RUN=\
Command : RUN\n\r\
Usage : RUN ([NUMBER]) [DIRECTION] (etc..)\n\r\
Example : run east\n\r\
Example : run east north\n\r\
Example : run 4 north 2 east\n\r\
Short(s): \n\r\
Allows your player to travel in the given path. Multiple \
directions may be specified. This is faster than normal travel, but \
expends movement more quickly as well.
VISIBLE=\
Command : VISIBLE\n\r\
Usage : VISIBLE\n\r\
Example : visible\n\r\
This command can be used to revoke any spell or skill which makes \
you invisible, hidden, or undetectable.
WAKE=\
Command : WAKE\n\r\
Usage : WAKE ([TARGET NAME])\n\r\
Example : wake\n\r\
Example : wake bob\n\r\
Short(s): \n\r\
If your character is SLEEPing, this command will make \
them wake up and stand up. If someone else is sleeping, \
this will wake them up.
WEAR=\
Command : WEAR\n\r\
Usage : WEAR (ALL) [ITEM NAME] (ON [LOCATION])\n\r\
Example : wear shirt\n\r\
Example : wear shirt on torso\n\r\
Short(s): \n\r\
This command will attempt to place the specified item onto the \
proper location on your body. If a location is specified, the \
player will attempt to wear the item on that location.
WEATHER=\
Command : WEATHER\n\r\
Usage : WEATHER\n\r\
Example : weather\n\r\
Short(s): weath\n\r\
Reminds you about the weather where you are.
WEST=\
Command : WEST\n\r\
Usage : WEST\n\r\
Example : west\n\r\
Short(s): W\n\r\
Travel westward from the present room or location.
WHISPER=\
Command : WHISPER\n\r\
Usage : WHISPER ([MOB NAME]) [MESSAGE]\n\r\
Example : whisper "Be careful!"\n\r\
Short(s): \n\r\
Causes your character to whisper to one or more characters or mobs riding \
the same horse, cart, boat, or at the same table as yourself. You may specify \
the mob to whisper to, or just whisper in general to the table.
WHO=\
Command : WHO\n\r\
Usage : WHO ([OPTIONAL PARAMETER])\n\r\
Example : who\n\r\
Example : who @CoffeeMud\n\r\
Example : who friends\n\r\
Example : who playerkill\n\r\
Short(s): \n\r\
This command will list all of the characters presently online, \
regardless of where they are. If \
an @ sign is used, this command will list all the players at a \
particular MUD. If "friends" is given, then the list will \
consist only of those from the players friends list (see the \
FRIENDS command). If "Playerkill" is given, then the list will \
consist only of those players who have their playerkill flags on.
WHERE=\
Command : WHERE\n\r\
Usage : WHERE (LEVEL ADJUSTMENT) (GOOD/NEUTRAL/EVIL)\n\r\
Example : where\n\r\
Example : where good\n\r\
Example : where -10\n\r\
Example : where -10 evil\n\r\
Example : where 20\n\r\
Short(s): \n\r\
This command shows the name of the area where the player is presently, and \
also attempts to list the best areas for the player based on alignment, \
level, and the population of the area. An optional level adjustment may be \
included to see higher or lower level areas. \
(Archons who want help on WHERE should use AHELP WHERE).
WHOIS=\
Command : WHOIS\n\r\
Usage : WHOIS [MOB NAME]\n\r\
Example : whois Horice\n\r\
Short(s): \n\r\
Provides some basic information about the specified character name, \
assuming they are online, regardless of where they are located.
WIELD=\
Command : WIELD\n\r\
Usage : WIELD (ALL) [ITEM NAME]\n\r\
Example : wield sword\n\r\
Short(s): \n\r\
Places a weapon that is presently in your carried inventory into \
one of your free hands for wielding. Only a wielded weapon will \
be used during combat.
WILLQUALIFY=\
Command : WILLQUALIFY\n\r\
Usage : WILLQUALIFY ([LEVEL]) ([CLASS NAME]) ([SKILLTYPE]/EXPERTISE)...\n\r\
Example : willqualify 10\n\r\
Example : willqualify 30 fighter\n\r\
Example : willqualify expertise\n\r\
Example : willqualify 50 divination invocation/evocation expertise\n\r\
Short(s): qual\n\r\
Lists all of the skills, spells, languages, prayers, expertises, and/or songs \
which will be qualified for by the given class, level, and skill type, \
along with the requirements to gain the new skill. The default is the players \
highest level, the players own class, and all skills/expertises.
WIMPY=\
Command : WIMPY\n\r\
Usage : WIMPY [HIT POINTS]/[PCT]\n\r\
Example : wimpy 5\n\r\
Example : wimpy 15%\n\r\
Short(s): \n\r\
Sets the minimum number of hit points your character must have \
in order for you to remain in a fight. Should your character \
drop below that level during combat, he or she will automatically \
FLEE the room. See the FLEE command for more information.
WITHDRAW=\
Command : WITHDRAW\n\r\
Usage : WITHDRAW [ITEM NAME] ([CLERK NAME])\n\r\
Example : withdraw 1000\n\r\
Example : withdraw "jewel sword"\n\r\
Example : withdraw "10 gold coins" "Joe Banker"\n\r\
Example : withdraw "500 archon notes" banker\n\r\
Example : withdraw letter clerk\n\r\
Short(s): \n\r\
When a banker or postal clerk is present in the same \
room or area as your character, this command will allow \
you to withdraw an item from your account or postal box \
with that banker. \
See also LIST, BUY, SELL, DEPOSIT, VIEW, BID.
WIZLIST=\
Command : WIZLIST\n\r\
Usage : WIZLIST\n\r\
Example : wizlist\n\r\
Short(s): \n\r\
Shows a list of all the Archons on this mud.
YELL=\
Command : YELL\n\r\
Usage : YELL ([MOB NAME]) [MESSAGE]\n\r\
Example : yell HELLO ALL!\n\r\
Short(s): \n\r\
Causes your character to yell at one or more characters or mobs in \
the same room as yourself. You may specify the mob to yell at, \
or just yell outloud. Yelling also broadcasts to surrounding rooms in \
some cases.