/* /lib/undead.c
* From Dead Souls Object Library
* This differs from the NM LPmud version
* copyright (c) 1995 Dead Souls LPMud
* Created by Descartes of Borg 961025
* Version: @(#) undead.c 1.8@(#)
* Last modified: 96/10/27
*/
#include <daemons.h>
#include <damage_types.h>
private int Undead = 0;
private string UndeadType = 0;
// These methods are defined in other objects which inherit this
string GetName();
varargs string eventPrint(string message, mixed args...);
varargs int eventReceiveDamage(object agent, int type, int amt, int ins,
mixed limbs);
int eventCompleteHeal(int x);
int GetHealthPoints();
int eventMoralAct(int x);
string GetRace();
void NewBody(string str);
// end virtual method section
/***** Data manipulation *****/
string GetUndeadType(){
return UndeadType;
}
string SetUndeadType(string str){
return (UndeadType = str);
}
/* int SetUndead(int x)
* int x - 0 for living, 1 for undead
*
* description
* makes the living body undead if "x" is 1 or living if "x" is 0
*
* returns the current status of the body
*/
int GetUndead(){
return Undead;
}
int SetUndead(int x){
if( GetUndead() == x ){
return x;
}
if( x ){
SetUndeadType("ghost");
}
else {
SetUndeadType(0);
}
return (Undead = x);
}
/***** Events *****/
mixed eventBite(object target){
return 0;
}
mixed eventTurn(object who){
if( who ){
environment()->eventPrint(GetName() + " is turned from the world of "
"the living.", this_object());
eventPrint(who->GetName() +" turns you from the world of the living.");
who->eventDestroyEnemy(this_object());
}
else {
environment()->eventPrint(GetName() + " is turned from the world "
"of the living.", this_object());
eventPrint("You have been turned from the world of the living.");
}
return 1;
}
static void heart_beat(){
string type;
if( !GetUndead() ){
return;
}
type = GetUndeadType();
if( random(100) + 1 > 90 ){
if( type == "ghost" || type == "phantom" ){
eventPrint("You wail mournfully.");
environment()->eventPrint(GetName() + " wails mournfully.",
this_object());
}
else if( type == "zombie" || type == "ghoul" ){
eventPrint("You groan painfully.");
environment()->eventPrint(GetName() + " groans painfully.",
this_object());
}
}
}
int GetGhost(){
if(GetUndeadType() == "ghost") return 1;
else return 0;
}