/* /lib/sentient.c
* from the Dead Souls LPC Library
* a sentient npc
* created by Descartes of Borg 950331
* Version: @(#) sentient.c 1.5@(#)
* Last modified: 96/12/15
*/
#include <lib.h>
#include <function.h>
#include <talk_type.h>
#include <message_class.h>
inherit LIB_NPC;
private mapping CommandResponses = ([]);
private mapping EmoteResponses = ([]);
private mapping RequestResponses = ([]);
private mapping TalkResponses = ([]);
private mapping ConsultResponses = ([]);
static private int WanderCount = 0;
static private int WanderMarker = 0;
private mixed array WanderPath = ({});
private int WanderRecurse = 0;
private int WanderSpeed = 0;
private int permit_load = 0;
private int SpellChance = 50;
/* ****************** /lib/sentient.c data manipulation **************** */
/**
* This method is called to see if anything is going on requiring
* the NPC to keep its heart beat going.
* @return true if the heart beat should continue
*/
static int ContinueHeart(){
if( WanderSpeed ){
return 1;
}
else {
return npc::ContinueHeart();
}
}
mixed AddConsultResponse(string str, mixed val){
return (ConsultResponses[str] = val);
}
mixed GetConsultResponse(string str){
return ConsultResponses[str];
}
mapping GetConsultResponses(){
return ConsultResponses;
}
int RemoveConsultResponse(string str){
if( !ConsultResponses[str] ){
return 0;
}
map_delete(ConsultResponses, str);
return 1;
}
mapping SetConsultResponses(mapping mp){
return (ConsultResponses = expand_keys(mp));
}
mixed AddCommandResponse(string str, mixed val){
return (CommandResponses[str] = val);
}
mixed GetCommandResponse(string str){
return CommandResponses[str];
}
mapping GetCommandResponses(){
return CommandResponses;
}
int RemoveCommandResponse(string str){
if( !CommandResponses[str] ){
return 0;
}
map_delete(CommandResponses, str);
return 1;
}
mapping SetCommandResponses(mapping mp){
return (CommandResponses = expand_keys(mp));
}
mapping AddCommandResponses(mapping mp){
mapping ret = add_maps(CommandResponses, mp, -1);
CommandResponses = ret;
return ret;
}
mixed AddEmoteResponse(string verb, mixed val){
return (EmoteResponses[verb] = val);
}
mixed GetEmoteResponse(string verb){
return EmoteResponses[verb];
}
mapping GetEmoteResponses(){
return EmoteResponses;
}
int RemoveEmoteResponse(string verb){
if( !EmoteResponses[verb] ){
return 0;
}
map_delete(EmoteResponses, verb);
return 1;
}
mapping SetEmoteResponses(mapping mp){
return (EmoteResponses = expand_keys(mp));
}
mixed AddRequestResponse(string str, mixed val){
return (RequestResponses[str] = val);
}
mixed GetRequestResponse(string str){
return RequestResponses[str];
}
mapping GetRequestResponses(){
return RequestResponses;
}
int RemoveRequestResponse(string str){
if( !RequestResponses[str] ){
return 0;
}
map_delete(RequestResponses, str);
return 1;
}
mapping SetRequestResponses(mapping mp){
return (RequestResponses = expand_keys(mp));
}
mapping AddRequestResponses(mapping mp){
mapping ret = add_maps(RequestResponses, mp, -1);
RequestResponses = ret;
return RequestResponses;
}
mixed AddTalkResponse(string str, mixed val){
return (TalkResponses[str] = val);
}
int RemoveTalkResponse(string str){
if( !TalkResponses[str] ){
return 0;
}
map_delete(TalkResponses, str);
return 1;
}
mixed GetTalkResponse(string str){
return TalkResponses[str];
}
mapping GetTalkResponses(){
return TalkResponses;
}
mapping SetTalkResponses(mapping mp){
return TalkResponses = expand_keys(mp);
}
int SetSpellChance(int i){
SpellChance = i;
return SpellChance;
}
int GetSpellChance(){
return SpellChance;
}
varargs int SetWander(int speed, mixed *path, int recurse){
WanderSpeed = speed;
if( path ){
WanderPath = path;
}
else {
WanderPath = ({});
}
WanderRecurse = recurse;
}
mixed array GetWanderPath(){
return WanderPath;
}
mixed array SetWanderPath(mixed array path){
return (WanderPath = path);
}
int GetWanderRecurse(){
return WanderRecurse;
}
int SetWanderRecurse(int x){
return (WanderRecurse = x);
}
int GetWanderSpeed(){
return WanderSpeed;
}
int SetWanderSpeed(int x){
return (WanderSpeed = x);
}
int SetPermitLoad(mixed i){
permit_load = i;
return permit_load;
}
int GetPermitLoad(){
return permit_load;
}
/* ****************** /lib/sentient.c events **************** */
mixed eventAsk(object who, string str){
string cmd, args, lang;
int prof;
if( !str || str == "" ) return 0;
lang = who->GetDefaultLanguage();
prof = who->GetLanguageLevel(lang);
str = translate(str, prof);
prof = this_object()->GetLanguageLevel(lang);
str = translate(str, prof);
if(!prof){
eventForce("speak I don't even know what language that is.");
return 1;
}
if(prof < 100){
eventForce("speak I don't really understand "+capitalize(lang)+".");
return 1;
}
if( sscanf(str, "%s %s", cmd, args) != 2 ){
cmd = str;
args = 0;
}
if( !CommandResponses[cmd] ){
if( !CommandResponses["default"] ) return 0;
else if( stringp(CommandResponses["default"]) ){
eventForce("speak " + CommandResponses["default"]);
return 1;
}
else return evaluate(CommandResponses["default"], who, cmd, args);
}
if( stringp(CommandResponses[cmd]) ){
eventForce("speak " + CommandResponses[cmd]);
return 1;
}
return evaluate(CommandResponses[cmd], who, cmd, args);
}
varargs mixed eventReceiveEmote(object who, string verb, string info){
mixed val = EmoteResponses[verb];
if( !val ){
return 0;
}
if( stringp(val) ){
eventSpeak(who,TALK_LOCAL,val);
return 1;
}
return evaluate(val, this_player(), verb, info);
}
mixed eventConsult(object who, string str){
string lang;
int prof;
if( !str || str == "" || !ConsultResponses) return 0;
lang = who->GetDefaultLanguage();
prof = who->GetLanguageLevel(lang);
str = translate(str, prof);
prof = this_object()->GetLanguageLevel(lang);
str = translate(str, prof);
if(!prof){
eventForce("speak I don't even know what language that is.");
return 1;
}
if(prof < 100){
eventForce("speak I don't really understand "+capitalize(lang)+".");
return 1;
}
if( !str || str == "" || !ConsultResponses) return 0;
str = remove_article(str);
if( !ConsultResponses[str] ){
if( !ConsultResponses["default"] ) return 0;
else if( stringp(ConsultResponses["default"]) ){
eventForce("speak " + ConsultResponses["default"]);
return 1;
}
else return evaluate(ConsultResponses["default"], who, str);
}
if( stringp(ConsultResponses[str]) ){
eventForce("speak " + ConsultResponses[str]);
return 1;
}
return evaluate(ConsultResponses[str], who, str);
}
mixed eventRequest(object who, string str){
string lang;
int prof;
if( !str || str == "" ) return 0;
lang = (who->GetDefaultLanguage() || "that language");
prof = who->GetLanguageLevel(lang);
str = translate(str, prof);
prof = this_object()->GetLanguageLevel(lang);
str = translate(str, prof);
if(!prof){
eventForce("speak I don't even know what language that is.");
return 1;
}
if(prof < 100){
eventForce("speak I don't really understand "+capitalize(lang)+".");
return 1;
}
if( !RequestResponses[str] ){
if( !RequestResponses["default"] ) return 0;
else if( stringp(RequestResponses["default"]) ){
eventForce("speak " + RequestResponses["default"]);
return 1;
}
else return evaluate(RequestResponses["default"], who, str);
}
if( stringp(RequestResponses[str]) ){
eventForce("speak " + RequestResponses[str]);
return 1;
}
return evaluate(RequestResponses[str], who, str);
}
mixed eventTalkRespond(object who, object targ, int cls, string msg, string lang){
string resp;
foreach(resp in keys(TalkResponses)){
if( resp == "default" ) continue;
if( strsrch(lower_case(msg), resp) > -1 ){
if( stringp(TalkResponses[resp]) ){
eventForce("speak " + TalkResponses[resp]);
return 1;
}
else if( evaluate(TalkResponses[resp], who, targ, msg, lang, cls) )
return 1;
}
}
if( TalkResponses["default"] ){
if( stringp(TalkResponses["default"]) )
eventForce("speak " + TalkResponses["default"]);
else evaluate(TalkResponses["default"], who, targ, msg, lang, cls);
return 1;
}
return 0;
}
mixed eventWander(){
int fp;
object env = environment();
mixed outs;
if(!env || !(outs = env->GetExits())) return 0;
if( !sizeof(WanderPath) ){
string *sorties;
string tmp;
sorties = ({});
foreach(tmp in outs){
string dest, door;
object ob;
if(!permit_load) ob=find_object(dest = environment()->GetExit(tmp));
else ob=load_object(dest = environment()->GetExit(tmp));
if(!ob)
continue;
door = environment()->GetDoor(tmp);
if( door &&
door->GetClosed() ) continue;
sorties += ({ "go " + tmp });
}
foreach(tmp in environment()->GetEnters(1)){
string dest, door;
object ob;
if(!permit_load) ob=find_object(dest = environment()->GetEnter(tmp));
else ob=load_object(dest = environment()->GetEnter(tmp));
if(!ob)
continue;
door = environment()->GetDoor(tmp);
if( door &&
door->GetClosed() ) continue;
sorties += ({ "enter " + tmp });
}
if( sizeof(sorties) ){
eventForce(sorties[random(sizeof(sorties))]);
return 1;
}
else return 0;
}
if( arrayp(WanderPath[WanderMarker]) )
foreach(mixed cmd in WanderPath[WanderMarker]){
if( fp = functionp(cmd) ){
if( fp != FP_OWNER_DESTED ) evaluate(cmd);
}
else eventForce(cmd);
}
else if( fp = functionp(WanderPath[WanderMarker]) ){
if( fp != FP_OWNER_DESTED ) evaluate(WanderPath[WanderMarker]);
}
else eventForce(WanderPath[WanderMarker]);
WanderMarker++;
if( WanderMarker >= sizeof(WanderPath) ){
WanderMarker = 0;
if( !WanderRecurse ) WanderPath = ({});
}
}
/********************** sentient.c driver applies ************************/
static void heart_beat(){
if( !this_object() || !environment() ){
return;
}
npc::heart_beat();
if( !this_object() || GetDying() || !environment() ){
// no longer exist or in the middle of dying
return;
}
if( !GetInCombat() ){ // Things to do when not in combat
if( WanderSpeed ){ // Check if wandering
if( WanderCount >= WanderSpeed ){ // Time to wander
WanderCount = 0;
eventWander();
}
else {
WanderCount++;
}
}
}
}