#include <medium.h>
#include <terrain_types.h>
#include <lib.h>
#include ROOMS_H
inherit LIB_ROOM;
void create() {
room::create();
SetAmbientLight(30);
SetDayLight(30);
SetNightLight(30);
SetShort("The sky");
SetLong("You are in the air above a vast sea that stretches from horizon to horizon.");
SetClimate("temperate");
SetTown("wilderness");
SetTerrainType(T_MIDAIR);
SetMedium(MEDIUM_AIR);
SetItems( ([
({ "sea", "ocean" }) : "A seemingly endless body of water.",
]) );
SetExits( ([
"north" : "/domains/town/virtual/sky/23,10,1",
"south" : "/domains/town/virtual/sky/23,8,1",
"east" : "/domains/town/virtual/sky/24,9,1",
"southeast" : "/domains/town/virtual/sky/24,8,1",
"northeast" : "/domains/town/virtual/sky/24,10,1",
"west" : "/domains/town/virtual/sky/22,9,1",
"southwest" : "/domains/town/virtual/sky/22,8,1",
"northwest" : "/domains/town/virtual/sky/22,10,1",
"up" : "/domains/town/virtual/sky/23,9,2",
"down" : "/domains/fort/room/bpath1.c",
]) );
}
void init(){
::init();
}