#include <lib.h>
#include <daemons.h>
#include <medium.h>
#include <terrain_types.h>
inherit LIB_ROOM;
static void create() {
object ob;
room::create();
SetAmbientLight(0);
SetNoClean(1);
SetTerrainType(T_SEAFLOOR);
SetMedium(MEDIUM_WATER);
SetShort("the sea floor");
SetLong("This is the bottom of a vast sea.");
SetExits(([
"north" :"/domains/town/virtual/bottom/33,1",
"south" : "/domains/town/virtual/bottom/33,99999",
"east" : "/domains/town/virtual/bottom/34,100000",
"northeast" : "/domains/town/virtual/bottom/34,100000",
"southeast" : "/domains/town/virtual/bottom/34,100000",
"west" : "/domains/town/virtual/bottom/32,100000",
"northwest" : "/domains/town/virtual/bottom/100000,100000",
"southwest" : "/domains/town/virtual/bottom/100000,100000",
"up" : "/domains/town/virtual/sub/33,100000,10"
]));
SetInventory(([
"/domains/town/obj/stargate" : 1,
]));
}
int CanReceive(object ob) {
if(!ob) return 0;
return room::CanReceive(ob);
}
void init(){
::init();
}