#include <terrain_types.h>
#include <lib.h>
inherit LIB_ROOM;
static void create() {
    room::create();
    SetClimate("outdoors");
    SetAmbientLight(30);
    SetShort("Saquivor Road");
    SetNightLong("Illuminated by lamplight here is Saquivor road, leading north-south through the village. The road continues north toward some buildings, and south toward an intersection.");
    SetDayLong("This is Saquivor road, leading north-south through the village. A bit further north are what look like a pub and some kind of guild. To the south is a major intersection.");
    SetItems( ([
                ({"pub","tavern","village pub"}) : "The is the town's "
                "legendary watering hole, where refreshments are served "
                "and tall tales are swapped.",
                ({"guild","healers guild"}) : "In this building is "
                "the office of the only doctor in town.",
                "clouds" : "Little puffy clouds surround the "
                "peaks of the northern mountains.",
                ({"northern mountains","mountains","range","mountain range"}): 
                "Majestic mountains are far to the north, seeming "
                "almost purple from here.",
                "intersection" : "The main town crossroads is south."
                ]) );
    SetInventory(([
                "/domains/town/npc/beggar" : 1,
                ]));
    SetExits( ([
                "north" : "/domains/town/room/road",
                "south" : "/domains/town/room/vill_road1.c",
                ]) );
    AddTerrainType(T_ROAD);
    SetNoModify(0);
    SetFlyRoom("/domains/town/virtual/sky/28,1,1");
    AddItem(new("/domains/town/obj/lamp"));
}
void init(){
    ::init();
}