#include <lib.h>
#include <damage_types.h>
#include <vendor_types.h>
inherit LIB_ITEM;
static void create() {
item::create();
SetKeyName("battle axe");
SetId(({"axe","battleaxe"}));
SetAdjectives( ({ "huge","large","heavy","montrously","battle",
"two handed" }) );
SetShort("a huge battle axe");
SetLong("A monstrously large and heavy battle axe.");
SetMass(1000);
SetHands(2);
SetBaseCost("silver",2500);
SetVendorType(VT_WEAPON);
SetClass(50);
SetDamageType(BLADE|BLUNT);
SetWeaponType("blade");
}
void init(){
::init();
}