#include <lib.h>
#include <armor_types.h>
#include <damage_types.h>
inherit LIB_ARMOR;
static void create(){
armor::create();
SetKeyName("leather boot");
SetAdjectives( ({"leather", "simple", "orc", "orcish", "protective","leg","right","full leg"}) );
SetId(({"boot","right boot"}));
SetShort("a leather boot");
SetLong("A thick leather full-leg boot of orcish design. Simple, but quite protective. It is designed for the right foot and leg.");
SetMass(120);
SetBaseCost("silver", 200);
SetProtection(BLUNT,5);
SetProtection(BLADE,10);
SetProtection(KNIFE,10);
SetArmorType(A_LONG_BOOT);
SetRestrictLimbs(({"right foot","right leg"}));
}
void init(){
::init();
}