/*    /domains/Ylsrim/room/kaliid3.c
 *    From the Dead Souls Mud Library
 *    An example of a room with a door and press event handler
 *    Created by Descartes of Borg 961222
 */
#include <lib.h>
inherit LIB_ROOM;
static void create() {
    room::create();
    SetTown("Ylsrim");
    SetClimate("arid");
    SetAmbientLight(30);
    SetShort("Kaliid Road by the Church");
    SetLong("Kaliid Road moves east and west through the desert town of "
            "Ylsrim.  The road itself gets sandier as it gets swallowed by "
            "the desert in the distance east.  On the northern end of the "
            "road a door belonging to the local church.  Next to the door "
            "sits a huge button.");
    AddItem("church", "It is a rather pathetic wooden building where the "
            "local priests initiate people into their religion.");
    AddItem("desert", "The town does all it can to keep from being swallowed "
            "by it.");
    AddItem(new("/domains/Ylsrim/etc/church_button"));
    SetExits( ([ 
                "north" : "/domains/Ylsrim/room/"+ "church",
                "west" : "/domains/Ylsrim/room/"+ "kaliid4" ]));
    SetDoor("north", "/domains/Ylsrim/etc/church_door");
}
void init(){
    ::init();
}