inherit "/lib/std/room";
void create() {
    ::create();
    SetProperty("light", 1);
    SetShort( "Descartes' grave");
    SetLong(
            "This is the cold and silent northeast corner of the ancient "
            "cemetery. You feel shivers go up your spine as you look at "
            "the tortured form of the statue mounted over this grave.  "
            "There are small heaps of nuts and bolts lying on the grave. "
            "You notice a plaque on the statue.");
    SetItems(
            (["cemetery" : "All about you stretch the silent graves.  "
             "You feel like you are being watched.",
             "grave" : "The grave is covered with small metal nuts and "
             "bolts and other metal tributes.",
             "nuts" : "The grave is covered with heaps of small pieces of metal.",
             "bolts" : "The grave is covered with small bits of metal, "
             "including nuts and bolts.",
             "statue" : "The statue is of a large cube, made of many "
             "metal bits stuck together.",
             "writing" : "Here lies the Borg, unit #82664302-tr, "
             "unmourned and unnoticed when it ceased to function.",
             "plaque" : "The plaque is of silver metal.  You might be "
             "able to read the engraving on it."]) );
    SetExits( 
            (["northwest" : "/domains/Praxis/cemetery/grave_yard8",
             "southwest" : "/domains/Praxis/cemetery/grave_yard2",
             "southeast" : "/domains/Praxis/cemetery/grave_yard5"]) );
}
void reset() {
    ::reset();
    if (!present("ghost"))
        new("/domains/Praxis/cemetery/mon/ghost6")->move(this_object());
}
void init() {
    ::init();
    add_action("read","read");
}
int read(string str) {
    if (str == "plaque") {
        write (::GetLong("writing"));
        return 1;
    }
    notify_fail("Read what?\n");
    return 0;
}