/*    /cmds/players/wimpy.c
 *    from the Dead Souls Mud Library
 *    wimpy NUM
 *    wimpy STR
 *    created by Descartes of Borg 960113
 */
#include <lib.h>
#include <message_class.h>
inherit LIB_DAEMON;
mixed cmd(string args) {
    int percentage;
    string cmd;
    if( !args || args == "" ) {
        percentage = this_player()->GetWimpy();
        cmd = this_player()->GetWimpyCommand();
        if( !percentage )
            this_player()->eventPrint("You have wimpy turned off.", MSG_SYSTEM);
        else this_player()->eventPrint("Percentage: " + percentage + "%\n"
                "Command: " + cmd, MSG_SYSTEM);
        return 1;
    }
    if( args == "0" ) {
        percentage = 0;
        cmd = 0;
    }
    else if( percentage = to_int(args) ) cmd = 0;
    else if( args == "on" ) {
        percentage = 23;
        cmd = 0;
    }
    else if( args == "off" ) {
        percentage = 0;
        cmd = 0;
    }
    else {
        percentage = 0;
        cmd = args;
    }
    if( !cmd ) {
        if( !percentage ) {
            this_player()->SetWimpy(0);
            this_player()->eventPrint("Wimpy is now off!  You are so brave!",
                    MSG_SYSTEM);
            return 1;
        }
        if( percentage > 30 ) {
            this_player()->eventPrint("You may not set wimpy greater than "
                    "30%.", MSG_SYSTEM);
            return 1;
        }
        else if( percentage < 1 ) return "That is not a valid percentage!";
        this_player()->SetWimpy(percentage);
        if( percentage > 20 ) {
            this_player()->eventPrint("What a weenie!  Get some backbone!",
                    MSG_SYSTEM);
            return 1;
        }
        else if( percentage > 10 ) {
            this_player()->eventPrint("You are the cautious one!", MSG_SYSTEM);
            return 1;
        }
        else {
            this_player()->eventPrint("You are brave, but not foolish!",
                    MSG_SYSTEM);
            return 1;
        }
    }
    this_player()->SetWimpyCommand(cmd);
    this_player()->eventPrint("You will execute the command: \"" + cmd +
            "\" next time you wimpy.", MSG_SYSTEM);
    return 1;
}
string GetHelp(){
    return ("Syntax: wimpy [on | off | PERCENTAGE | COMMAND]\n\n"
            "Wimpy is a system that allows you to automatically execute "
            "a command when your health points get below a certain percentage "
            "of your maximum health points.  The wimpy command allows you "
            "to set which command will be used at which percentage.  "
            "The \"on\" and \"off\" arguments are simply quick ways to "
            "set the percentage to 23% and 0% respectively.  You cannot "
            "Set yourself to wimpy at anything greater than 30%.\n"
            "If you set go and enter commands, for example:\n"
            "\tgo west\n"
            "the wimpy system will first try to use that command, and if it "
            "fails, it will search for an exit in the room to take.  If "
            "you set another command as your wimpy command, however, other "
            "than a go or enter, it will not make any attempt to execute "
            "some other command.\n"
            "For example, if you issued the command:\n"
            "\twimpy gate to Mystery Person\n"
            "so that \"gate to Mystery Person\" was your wimpy command, "
            "the wimpy system would try to execute that command when you "
            "wimpy and will not try any other command, even if the gate "
            "fails (too low on mp, Mystery Person is not online, etc.).\n"
            "Without any arguments, the wimpy command displays your current "
            "settings.\n"
            "See also: attack, status");
}