#include <daemons.h>
#include <lib.h>
inherit LIB_COMMAND;
int cmd(string str){
write("You snap your fingers, and permit hostilities to resume.");
say(this_player()->GetCapName()+" snaps "+possessive()+" fingers "+
"and permits hostilities to resume.");
foreach(object combatant in get_livings(environment(this_player()))){
combatant->eventUnQuell();
if(combatant->GetInCombat()) tell_object(combatant,"You resume fighting.");
}
return 1;
}
string GetHelp(){
return "Syntax: unquell\n\n"
"Allows quelled combat to resume.\n"
"See also: quell";
}