#include <daemons.h> #include <lib.h> inherit LIB_COMMAND; int cmd(string str){ object who = this_player(); object env = environment(who); if(!env){ write("No environment."); return 1; } write("You casually wave your hand, and bring about peace."); say(who->GetCapName()+" waves "+possessive(who)+" hand "+ "and brings peace to the area."); foreach(object combatant in get_livings(env)){ if(combatant->GetInCombat()){ tell_object(combatant,"You stop fighting."); } combatant->eventQuell(); } return 1; } string GetHelp(string str) { return "Syntax: quell\n\n" "This command brings peace between combatants in your environment.\n" "See also: unquell"; }