/**
* @file interpreter.h
* Public procs, macro defs, subcommand defines for the command intepreter.
*
* Part of the core tbaMUD source code distribution, which is a derivative
* of, and continuation of, CircleMUD.
*
* All rights reserved. See license for complete information.
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991.
*/
#ifndef _INTERPRETER_H_
#define _INTERPRETER_H_
/* List of external function prototypes.
* @todo Organize the functions into modules. */
#define CMD_NAME (complete_cmd_info[cmd].command)
#define CMD_IS(cmd_name) (!strcmp(cmd_name, complete_cmd_info[cmd].command))
#define IS_MOVE(cmdnum) (complete_cmd_info[cmdnum].command_pointer == do_move)
void sort_commands(void);
void command_interpreter(struct char_data *ch, char *argument);
int search_block(char *arg, const char **list, int exact);
char *one_argument(char *argument, char *first_arg);
char *one_word(char *argument, char *first_arg);
char *any_one_arg(char *argument, char *first_arg);
char *two_arguments(char *argument, char *first_arg, char *second_arg);
int fill_word(char *argument);
int reserved_word(char *argument);
void half_chop(char *string, char *arg1, char *arg2);
void nanny(struct descriptor_data *d, char *arg);
int is_abbrev(const char *arg1, const char *arg2);
int is_number(const char *str);
int find_command(const char *command);
void skip_spaces(char **string);
char *delete_doubledollar(char *string);
int special(struct char_data *ch, int cmd, char *arg);
void free_alias(struct alias_data *a);
int perform_alias(struct descriptor_data *d, char *orig, size_t maxlen);
int enter_player_game (struct descriptor_data *d);
/* ACMDs available through interpreter.c */
ACMD(do_alias);
/* for compatibility with 2.20: */
#define argument_interpreter(a, b, c) two_arguments(a, b, c)
/* WARNING: if you have added diagonal directions and have them at the
* beginning of the command list.. change this value to 11 or 15 (depending)
* reserve these commands to come straight from the cmd list then start
* sorting */
#define RESERVE_CMDS 7
struct command_info {
const char *command;
const char *sort_as;
byte minimum_position;
void (*command_pointer)
(struct char_data *ch, char *argument, int cmd, int subcmd);
sh_int minimum_level;
int subcmd;
};
struct mob_script_command_t {
const char *command_name;
void (*command_pointer)
(struct char_data *ch, char *argument, int cmd, int subcmd);
int subcmd;
};
struct alias_data {
char *alias;
char *replacement;
int type;
struct alias_data *next;
};
#define ALIAS_SIMPLE 0
#define ALIAS_COMPLEX 1
#define ALIAS_SEP_CHAR ';'
#define ALIAS_VAR_CHAR '$'
#define ALIAS_GLOB_CHAR '*'
/* SUBCOMMANDS: You can define these however you want to, and the definitions
* of the subcommands are independent from function to function.*/
/* directions */
/* do_move
*
* Make sure the SCMD_XX directions are mapped
* to the cardinal directions.
*/
#define SCMD_NORTH NORTH
#define SCMD_EAST EAST
#define SCMD_SOUTH SOUTH
#define SCMD_WEST WEST
#define SCMD_UP UP
#define SCMD_DOWN DOWN
/** @deprecated all old do_poof stuff is deprecated and unused. */
#define SCMD_POOFIN 0
/** @deprecated all old do_poof stuff is deprecated and unused. */
#define SCMD_POOFOUT 1
/* do_oasis_Xlist */
#define SCMD_OASIS_RLIST 0
#define SCMD_OASIS_MLIST 1
#define SCMD_OASIS_OLIST 2
#define SCMD_OASIS_SLIST 3
#define SCMD_OASIS_ZLIST 4
#define SCMD_OASIS_TLIST 5
#define SCMD_OASIS_QLIST 6
/* Necessary for CMD_IS macro. Borland needs the structure defined first
* so it has been moved down here. */
/* Global buffering system */
#ifndef __INTERPRETER_C__
extern int *cmd_sort_info;
extern struct command_info *complete_cmd_info;
extern const struct command_info cmd_info[];
#endif /* __INTERPRETER_C__ */
#endif /* _INTERPRETER_H_ */