/**************************************************************************
* File: act.social.c Part of tbaMUD *
* Usage: Functions to handle socials. *
* *
* All rights reserved. See license for complete information. *
* *
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
**************************************************************************/
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "utils.h"
#include "comm.h"
#include "interpreter.h"
#include "handler.h"
#include "db.h"
#include "screen.h"
#include "spells.h"
#include "act.h"
/* local defined functions for local use */
/* do_action and do_gmote utility function */
static int find_action(int cmd);
ACMD(do_action)
{
char arg[MAX_INPUT_LENGTH], part[MAX_INPUT_LENGTH];
int act_nr;
struct social_messg *action;
struct char_data *vict;
struct obj_data *targ;
if ((act_nr = find_action(cmd)) < 0) {
send_to_char(ch, "That action is not supported.\r\n");
return;
}
action = &soc_mess_list[act_nr];
if (!argument || !*argument) {
send_to_char(ch, "%s\r\n", action->char_no_arg);
act(action->others_no_arg, action->hide, ch, 0, 0, TO_ROOM);
return;
}
two_arguments(argument, arg, part);
if ((!action->char_body_found) && (*part)) {
send_to_char(ch, "Sorry, this social does not support body parts.\r\n");
return;
}
if (!action->char_found)
*arg = '\0';
if (action->char_found && argument)
one_argument(argument, arg);
else
*arg = '\0';
vict = get_char_vis(ch, arg, NULL, FIND_CHAR_ROOM);
if (!vict) {
if (action->char_obj_found) {
targ = get_obj_in_list_vis(ch, arg, NULL, ch->carrying);
if (!targ) targ = get_obj_in_list_vis(ch, arg, NULL, world[IN_ROOM(ch)].contents);
if (targ) {
act(action->char_obj_found, action->hide, ch, targ, 0, TO_CHAR);
act(action->others_obj_found, action->hide, ch, targ, 0, TO_ROOM);
return;
}
}
if (action->not_found)
send_to_char(ch, "%s\r\n", action->not_found);
else
send_to_char(ch, "I don't see anything by that name here.\r\n");
return;
}
if (vict == ch) {
if (action->char_auto)
send_to_char(ch, "%s\r\n", action->char_auto);
else
send_to_char(ch, "Erm, no.\r\n");
act(action->others_auto, action->hide, ch, 0, 0, TO_ROOM);
return;
}
if (GET_POS(vict) < action->min_victim_position)
act("$N is not in a proper position for that.", FALSE, ch, 0, vict, TO_CHAR | TO_SLEEP);
else {
if (*part) {
act(action->char_body_found, 0, ch, (struct obj_data *)part, vict, TO_CHAR | TO_SLEEP);
act(action->others_body_found, action->hide, ch, (struct obj_data *)part, vict, TO_NOTVICT);
act(action->vict_body_found, action->hide, ch, (struct obj_data *)part, vict, TO_VICT);
} else {
act(action->char_found, 0, ch, 0, vict, TO_CHAR | TO_SLEEP);
act(action->others_found, action->hide, ch, 0, vict, TO_NOTVICT);
act(action->vict_found, action->hide, ch, 0, vict, TO_VICT);
}
}
}
/* this function adds in the loaded socials and assigns them a command # */
void create_command_list(void)
{
int i, j, k;
struct social_messg temp;
/* free up old command list */
if (complete_cmd_info)
free_command_list();
/* re check the sort on the socials */
for (j = 0; j < top_of_socialt; j++) {
k = j;
for (i = j + 1; i <= top_of_socialt; i++)
if (str_cmp(soc_mess_list[i].sort_as, soc_mess_list[k].sort_as) < 0)
k = i;
if (j != k) {
temp = soc_mess_list[j];
soc_mess_list[j] = soc_mess_list[k];
soc_mess_list[k] = temp;
}
}
/* count the commands in the command list */
i = 0;
while(*cmd_info[i].command != '\n') i++;
i++;
CREATE(complete_cmd_info, struct command_info, top_of_socialt + i + 2);
/* this loop sorts the socials and commands together into one big list */
i = 0;
j = 0;
k = 0;
while ((*cmd_info[i].command != '\n') || (j <= top_of_socialt)) {
if ((i < RESERVE_CMDS) || (j > top_of_socialt) ||
(str_cmp(cmd_info[i].sort_as, soc_mess_list[j].sort_as) < 1))
complete_cmd_info[k++] = cmd_info[i++];
else {
soc_mess_list[j].act_nr = k;
complete_cmd_info[k].command = soc_mess_list[j].command;
complete_cmd_info[k].sort_as = soc_mess_list[j].sort_as;
complete_cmd_info[k].minimum_position = soc_mess_list[j].min_char_position;
complete_cmd_info[k].command_pointer = do_action;
complete_cmd_info[k].minimum_level = soc_mess_list[j++].min_level_char;
complete_cmd_info[k++].subcmd = 0;
}
}
complete_cmd_info[k] = cmd_info[i];
log("Command info rebuilt, %d total commands.", k);
}
void free_command_list(void)
{
free(complete_cmd_info);
complete_cmd_info = NULL;
}
void free_social_messages(void)
{
struct social_messg *mess;
int i;
for (i = 0;i <= top_of_socialt;i++) {
mess = &soc_mess_list[i];
free_action(mess);
}
free(soc_mess_list);
}
void free_action(struct social_messg *mess) {
if (mess->command) free(mess->command);
if (mess->sort_as) free(mess->sort_as);
if (mess->char_no_arg) free(mess->char_no_arg);
if (mess->others_no_arg) free(mess->others_no_arg);
if (mess->char_found) free(mess->char_found);
if (mess->others_found) free(mess->others_found);
if (mess->vict_found) free(mess->vict_found);
if (mess->char_body_found) free(mess->char_body_found);
if (mess->others_body_found) free(mess->others_body_found);
if (mess->vict_body_found) free(mess->vict_body_found);
if (mess->not_found) free(mess->not_found);
if (mess->char_auto) free(mess->char_auto);
if (mess->others_auto) free(mess->others_auto);
if (mess->char_obj_found) free(mess->char_obj_found);
if (mess->others_obj_found) free(mess->others_obj_found);
memset(mess, 0, sizeof(struct social_messg));
}
static int find_action(int cmd)
{
int bot, top, mid;
bot = 0;
top = top_of_socialt;
if (top < 0)
return (-1);
for (;;) {
mid = (bot + top) / 2;
if (soc_mess_list[mid].act_nr == cmd)
return (mid);
if (bot >= top)
return (-1);
if (soc_mess_list[mid].act_nr > cmd)
top = --mid;
else
bot = ++mid;
}
}
ACMD(do_gmote)
{
int act_nr, length;
char arg[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH];
struct social_messg *action;
struct char_data *vict = NULL;
half_chop(argument, buf, arg);
if(subcmd)
for (length = strlen(buf), cmd = 0; *complete_cmd_info[cmd].command != '\n'; cmd++)
if (!strncmp(complete_cmd_info[cmd].command, buf, length))
break;
if ((act_nr = find_action(cmd)) < 0) {
snprintf(buf, sizeof(buf), "Gemote: $n%s", argument);
act(buf, FALSE, ch, 0, vict, TO_GMOTE);
return;
}
if (ROOM_FLAGGED(IN_ROOM(ch), ROOM_SOUNDPROOF)) {
send_to_char(ch, "The walls seem to absorb your actions.\r\n");
return;
}
action = &soc_mess_list[act_nr];
if (!action->char_found)
*arg = '\0';
if (!*arg) {
if(!action->others_no_arg || !*action->others_no_arg) {
send_to_char(ch, "Who are you going to do that to?\r\n");
return;
}
snprintf(buf, sizeof(buf), "Gemote: %s", action->others_no_arg);
} else if (!(vict = get_char_vis(ch, arg, NULL, FIND_CHAR_WORLD))) {
send_to_char(ch, "%s\r\n", action->not_found);
return;
} else if (vict == ch) {
if(!action->others_auto || !*action->others_auto) {
send_to_char(ch, "%s\r\n", action->char_auto);
return;
}
snprintf(buf, sizeof(buf), "Gemote: %s", action->others_auto);
} else {
if (GET_POS(vict) < action->min_victim_position) {
act("$N is not in a proper position for that.",
FALSE, ch, 0, vict, TO_CHAR | TO_SLEEP);
return;
}
snprintf(buf, sizeof(buf), "Gemote: %s", action->others_found);
}
act(buf, FALSE, ch, 0, vict, TO_GMOTE);
}