#1700
A Muddy Trail~
Your feet squish down into the mud, making each step a struggle to pull
your foot free. This trail looks heavily travelled with wagon tracks and
horse hooves turning it into a thick muddy slime. Through the thick
forest to the east you see the western wall of Bellau City. Through a thin
covering of trees to the west you see a massive body of water.
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credits info~
Builder : Rumble
Zone : 17 Camelot III
Related Zones: 7 Camelot, 16 Camelot II
Began : 1997, one of my first zones.
Player Level : 20-30
Rooms : 100
Mobs : 38
Objects : 13
Shops : 0
Triggers : 0
Theme : Medieval
Plot : The zone is based off the theme of Camelot. Based off the theme
of Camelot, king arthur, the knights, the round table merlin,
etc. Only reachable by teleport. Originally started with zone 16
and 17, ran out of room so also used a few rooms in zone 7. zone
7 is now used for extra rooms where needed.
Zone 17 is linked to the following zones:
7 Camelot at 1700 (north) ---> 775
7 Camelot at 1702 (north) ---> 777
7 Camelot at 1703 (north) ---> 778
7 Camelot at 1704 (north) ---> 779
7 Camelot at 1705 (north) ---> 780
7 Camelot at 1706 (north) ---> 781
7 Camelot at 1707 (north) ---> 782
7 Camelot at 1708 (north) ---> 783
7 Camelot at 1709 (north) ---> 784
7 Camelot at 1711 (north) ---> 786
7 Camelot at 1713 (north) ---> 788
7 Camelot at 1715 (north) ---> 790
7 Camelot at 1717 (north) ---> 792
7 Camelot at 1718 (north) ---> 793
7 Camelot at 1719 (north) ---> 794
7 Camelot at 1720 (north) ---> 795
7 Camelot at 1724 (north) ---> 799
16 Camelot II at 1727 (north) ---> 1623
16 Camelot II at 1796 (east ) ---> 1671
~
S
#1701
East Lane~
A battlement above the main gate towers over you to the north. You are
on a lane that parallels the eastern wall of this fortress. You can follow
it to the south or enter the courtyard to the west. Out in the courtyard
you see a couple groups of people talking amongst themselves. Maybe they
can give you some answers to what's going on.
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#1702
Courtyard~
You are standing in the southeastern section of the courtyard, a small
road branches off to the east. Several people are standing around in the
courtyard looking at the main gate, but no one is leaving. You notice
guards are blocking anyone from leaving the castle. It looks like you
might be stuck here.
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#1703
Courtyard~
A few people are standing against the wall to the south, quietly
whispering back and forth. This entire castle seems to be keeping a secret
from each other. They look in your direction and immediately stop talking.
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#1704
Courtyard~
The normal hustle and bustle you would expect from a castle this size is
missing. Only a few people are walking around through the courtyard, and
none of them are going towards the gate. They all look at each other and
especially at the guards distrustfully
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#1705
Main Hall~
This wide well lit passage leads north and south through the center of
the castle. The halls seem empty, it seems like a castle this size should
have many more people living in it than you've seen.
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S
#1706
Audience Chamber~
You walk down an aisle between rows of chairs. A large gold plated
throne sits on a dais to the west. Some nobles are having a heated
discussion about some new tax and about having to provide people for the
kings army.
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S
#1707
Kings Throne~
An intricate throne plated in beaten gold and lined with plush purple
velvet cushions sits majestically above all the other chairs in the room.
You are so mesmerized by the throne and it's possible value that you
hardly notice the small alcove to the south
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#1708
Audience Chamber~
You walk down an aisle between rows of chairs. A large gold plated
throne sits on a dais to the east. You notice a small alcove behind the
throne, partially covered by some large velvet curtains.
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#1709
Center Lane~
Just to the north is an entrance into the castle. A few people are
walking along the lane to the north and south but they don't seem to have
a purpose other than to be pacing, obviously waiting for something or
someone.
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S
#1710
Horse Stall~
You open the gate and step in with one of the massive war horses. It
looks at you and you start to get the feeling that you shouldn't be
bothering this impressive horse. A bin of grain and half a bale of hay
lie on the floor.
~
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~
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S
#1711
Stables~
You stand in the vast stables of Camelot. Row upon row of stalls greet your
eye. Smells of horse, sweat, and fresh straw combine into an unpleasant mix.
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S
#1712
Horse Stall~
You open the gate and step in with one of the massive war horses. It
looks at you and you start to get the feeling that you shouldn't be
bothering this impressive horse. A bin of grain and half a bale of hay
lie on the floor.
~
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S
#1713
Group of Ladies~
You perk up your ears and listen in on the group of ladies. You
overhear ".. It is terrible. The poor girl was captured on her way to
her wedding by that foul Mordred. Her father has offered a considerable
sum for her safe return. I think my Gawaine can surely claim it.. "
~
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S
#1714
Tourney Yard~
You stand in the reknowned tourney yard of Camelot. Here knights
challenge one and another for a claim to a seat on the round table. You
can make out several contests underway- perhaps you would like to joust?
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S
#1715
Tourney Yard~
Here Knight's Way ends at the great Tourney Yard of Camelot. A podium
for tourney winners is erected here today it bears the coat of arms of
Lancelot. Flanking the road are the standards of the other knights of
the round table. A strange peace fills the air here. Knight's Way
continues to the north and the Tourney Yard of Camelot is to the south.
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S
#1716
Tourney Yard~
You stand in the reknowned tourney yard of Camelot. Here knights
challenge one and another for a claim to a seat on the round table.
You can make out several contests underway- perhaps you would like
to joust?
~
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D1
~
~
0 0 1715
D2
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S
#1717
Abbey~
You enter a small temple of prayer, you don't see the usual aisles of
chairs or benches, the floors are covered with numerous mats. They must
worship by kneeling on them, how strange. A few monks tend to the
various candles surrounding the room.
~
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S
#1718
Practice Yard~
Several knights are here practicing the arts of combat. All of them
look to be very proficient. Several squires and lackeys look on in
concentration, trying to memorize the complex forms the masterful knights
use to try to overcome each other.
~
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S
#1719
Scottish Clansmen~
You stare around in horror at what once must have been some sort of
dance hall or large meeting place. It has now been taken over by all
these Scottish warriors. It must be hard times if the King is seeking
help from these ruffians.
~
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S
#1720
West Lane~
The western wall of camelot rises above you, the massive blocks of white
stone look like they could hold back any army, yet this castle already
seems defeated. You wonder at how any army could overtake the greatest
kingdom and ruler ever.
~
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S
#1721
Battlements~
You stand atop the battlements over the main gate, looking across the
lake at the small ferry on the shore waiting to carry travellers across.
Several Archers and guards keep a sharp lookout as if they are expecting
a full scale siege at any moment.
~
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S
#1722
Southeast Tower~
You reach the top of the stairs and stare across the lake and down onto
Bellau City to the east and a thick forest to the south. The lake around
the castle is smooth as glass and reflects an inverse image of the castle.
The stairs lead back down.
~
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S
#1723
South Tower~
You reach the top of the tower and stare out across the lake at the
fields in the distance. A guard ignores you, dismissing you as harmless
and resumes his watch, what he's looking for you have no idea. A set of
stairs lead back down.
~
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~
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S
#1724
Open Field~
Another pair of oxen are pulling a plow with a farmer walking behind
them. The farmer stares at you in disgust as you walk by. These people
don't seem to be very happy about working in these fields.
~
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~
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S
#1725
A Muddy Trail~
Your feet squish even deeper into the mud, making each step a struggle
to pull your foot free. The trail looks heavily travelled with wagon
tracks and horse hooves turning it into a thick muddy slime. A thick
forest to the east grows right up against the western wall of Bellau City,
and to the west through a thin covering of trees you see a large body of
water, is it a lake or an ocean? You're not sure.
~
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S
#1726
East Lane~
You walk down a back alley with the castle wall to the east and a
building to the west. The shadows are deep in this corner of the castle
and it seems like the beggars and unlawful merchants have taken over this
area.
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S
#1727
Dining Room~
A fancy gold plated chair sits at the head of the table, food of every
kind seems to be placed perfectly on the table, everything looks perfect.
Someone is going to be throwing a huge feast here. But where is
everybody?
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door~
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S
#1728
Dining Room~
You reach the middle of the table, more exotic foods are strategically
placed all over the table. Fine wines are sitting on the table in crystal
decanters. This must be a very special occasion.
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S
#1729
Dining Room~
A huge rectangular table stretches across the room, servants are
setting the table and folding napkins into fancy shapes. How do they
do that? Various foods cover the table. The room and the table
continue to the east.
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#1730
Main Hall~
This hallway continues north and south. Open double doors to the east
allow you to hear the clatter of utensils and a drone of conversations
coming through the doorway. Sounds like a feast is being held.
~
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S
#1731
Stairs~
A set of stairs wind in a spiral out of sight up into the second level
of the castle. The stairs are spotless and torches are placed close
together illuminating every corner of the room.
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~
door~
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S
#1732
Alcove~
You barely fit into this small alcove, you realize it is actually a
hidden passageway, so the king and other members of the court can travel
between rooms without being bothered by the local folk. Doors are closed
on the east and west walls.
~
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~
door~
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door~
1 0 1733
S
#1733
Stairs~
A set of stairs wind in a spiral out of sight up into the second level
of the castle. The stairs are spotless and torches are placed close
together illuminating every corner of the room.
~
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~
door~
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S
#1734
Center Lane~
A few people are exiting and entering an open doorway into the castle
to the north. They look to be mostly nobles and servants. All of the
common folk must be out working the fields. A tall wall is to the west.
~
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S
#1735
Horse Stall~
This horse isn't quite as large as the other ones, but looks to have
been raised for speed and agility. This is the kind of horse you wish
you had so you wouldn't have to walk everywhere. A bale of hay, grain
bin and a salt lick are laying on the floor.
~
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~
~
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S
#1736
Stables~
Stable hands are busy currying animals, shoeing horses, and feeding the
magnificant chargers of Camelot. Light filters in through the rafters.
You wonder how easily it would be to sneak one of these animals out. You
quickly discard the idea when you see one of the stable hands skillfully
playing with a small dagger. Tossing it 10 feet in the air, catching it
by the blade and then burying it in the middle of a bale of hay 20 feet
away.
~
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~
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S
#1737
Horse Stall~
This horse isn't quite as large as the other ones, but looks to have
been raised for speed and agility. This is the kind of horse you wish
you had so you wouldn't have to walk everywhere. A bale of hay, grain
bin and a salt lick are laying on the floor.
~
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D1
~
~
0 0 1736
S
#1738
Room of Ladies~
Oh yes, it is here that the virginal maidens of the court reside, pining
away for their knights who travel far and wide on Arthurs missions. The
main activity here is tapestry making, and presently there are 3 tapestries
under construction.
~
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~
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S
#1739
Tourney Yard~
Both knights spur their warhorses into a full gallop. To your right you
hear a squeal of delight from a spectator. The black caped knight leans
into his charge with his weight forward and in a low stand on his stirrups.
~
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S
#1740
Tourney Yard~
You watch two knights across the tourney yard. To the left is a knight
in full armor and a bright orange plume. To the right is a knight in chain
mail and a trailing black cape. Arthur signal's the knights with a short
wave.
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D2
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S
#1741
Tourney Yard~
Both knights collide in the center of the yard with a resounding
crash. The orange plummed knight contorts in his saddle at the last
second, delivering a thrust high on the shield of the black caped knight.
The black caped knight connects with ahard shot to the center of the
shield of the orange knight.
~
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D2
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S
#1742
Abbey~
More monks are here but they seem to be more interested in studying
their books than worship. Tables line both walls with books stacked on
every available part of the floor. They must be in charge of recording
current events. If you want to find out what's wrong with these people,
this would be the best place to start.
~
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S
#1743
Practice Yard~
Racks of weapons and armor line the walls. A squire is here practicing
with a ball and chain, swinging it around with very little control. The
lead ball is too much for him and keeps pulling him off balance, you
decide to quickly move on before the inexperienced squire hurts himself
or you.
~
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~
~
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D2
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S
#1744
Scottish Clansmen~
These hardened warriors seem oblivious to the fact that they will
probably die next battle. You have to admit they are throwing one hell
of a party though. You just wish so much brawling wasn't involved.
A chair goes flying past your head.
~
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S
#1745
West Lane~
You hear loud laughter and rough housing to the east, actually coming
through the stone walls of a building in that direction. Somebody still
seems to be able to celebrate.
~
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~
~
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D2
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S
#1746
Kings Chamber~
You have entered the private chambers of King Arthur. A dragon banner
serves as a canopy and curtains for his large four poster bed. He has a
marble basin and a cherry desk and chair. A huge rug lies on the floor.
Tapestries depicting him pulling Excalibur from the stone, and his
campaigns of unification adorn the walls. A small book is lying on a stand
beside the bed.
~
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S
#1747
Meeting Room~
Six chairs circle the table, each chair is very well made but made of
wood and don't look to be very comfortable. A map covers the northern
wall, showing the area surrounding the castle. You notice that the
northwestern corner of the map has been redone There is some writing
over that part of the map.
~
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S
#1748
Princess's Bed~
A large bed takes up the entire northern half of the room, various toys
are neatly layed across the bed. The toys and the bed haven't been used
in a long time, where is the child that must live in here?
~
17 0 0 0 0 0
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~
~
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S
#1749
Open Field~
The smell of freshly plowed highly fertile soil fills your nostrils.
The ground here has been plowed and several serbs are dutifully picking
rocks out of the field and throwing them into the lake. You duck as they
don't seem to care whether they hit the lake or you.
~
17 0 0 0 0 0
D0
~
~
0 0 1724
D2
~
~
0 0 1774
S
#1750
A Muddy Trail~
You are covered in mud from the knees down, it's almost impossible to
keep your balance in the slimy road. The trail narrows and the forest has
already began to reclaim the path as it's own. The western wall of Bellau
City is still to the east and you hear the gentle lapping of waves on the
shoreline to the west.
~
17 0 0 0 0 0
D0
~
~
0 0 1725
D2
~
~
0 0 1775
S
#1751
East Lane~
The shadows are even deeper in the southeastern corner of the castle.
The south and east walls meet each other and leave you with the choice of
exiting north or west. A beggar looks up at you rising a small tin cup.
A glimmer of hope in his eyes. A set of stairs are carved into the wall
to the west, leading up into the tower.
~
17 0 0 0 0 0
D0
~
~
0 0 1726
D3
~
~
0 0 1752
D4
~
~
0 0 1722
S
#1752
South Lane~
The southern wall and a building to the north guide you along this road
to the east or west. Shadows cover a large portion of the road and you try
unsucessfuly to peer inside them. Beggars seemed to have taken over this
part of the castle. This must be the poor sector.
~
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D1
~
~
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D3
~
~
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S
#1753
South Lane~
Very few people are out and about the streets, which seems strange for a
castle this size. An unlawful merchant suddenly walks up to you showing
you a note that looks to be signed by the king himself. He starts to tell
you what it's about, but then a guard rounds a corner to the west and the
merchant immediately walks away from you. Dropping the note in his haste.
~
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~
~
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~
~
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S
#1754
South Lane~
Another seedy looking merchant walks up to you offering a guaranteed
position at the Round Table. All you need to do is purchase the Holy Grail
from him and present it to the king. The merchant pulls out a tin cup you
saw a beggar using not ten minutes ago and asks for 2000000 gold.
~
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D1
~
~
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D3
~
~
0 0 1755
S
#1755
South Lane~
The southern wall continues east and west. To the north a passage through
the center of the castle carries the smell of food and wine to you. The lane
you are on is empty except for a scattering of guards in the distance. Where
are all the common folk?
~
17 0 0 0 0 0
D0
~
~
0 0 1730
D1
~
~
0 0 1754
D3
~
~
0 0 1756
S
#1756
South Lane~
The packed dirt trail leading to the east and west is deserted by the
normal traffic that would flow through a castle this size. The few people
you see hurry past you and don't even attempt to be polite to anyone else.
Though the road is wide and empty they still shoulder you out of their
way.
~
17 0 0 0 0 0
D1
~
~
0 0 1755
D3
~
~
0 0 1757
S
#1757
South Lane~
A stranger stops you and whispers, 'Leave while you can, the king is
ordering people into his army to fight the northern army, no one has come
back from the battles. ' He emphasizes his words with a long stare that
sets your nerves on end, then turns and walks away.
~
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D1
~
~
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D3
~
~
0 0 1758
S
#1758
South Lane~
The lane continues east or west, a guard watches as you walk by,
looking at you as if measuring your abilities against his. He writes
something down on a piece of paper and hands it to a page that is
walking by. The guard looks back up at you and grins.
~
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D1
~
~
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D3
~
~
0 0 1759
S
#1759
South Lane~
The road turns along the wall to the north and east. A guard is arguing
with a merchant about some new tax he's suppose to be collecting. The
merchant seemed to think he wouldn't have to pay right up until the guard
drew his sword. A set of stairs is carved into the wall to the west,
leading up into the tower.
~
17 0 0 0 0 0
D0
~
~
0 0 1734
D1
~
~
0 0 1758
D4
~
~
0 0 1723
S
#1760
Horse Stable~
This horse isn't quite as large as the other ones, but looks to have
been raised for speed and agility. This is the kind of horse you wish
you had so you wouldn't have to walk everywhere. A bale of hay, grain
bin and a salt lick are laying on the floor.
~
17 0 0 0 0 0
D3
~
~
0 0 1761
S
#1761
Stables~
More stables are to the east and west, with the stable hands scurrying
back and forth with hay, grain and pitchforks full of horse dung. Various
tackle and leather harnesses line the walls.
~
17 0 0 0 0 0
D1
~
~
0 0 1760
D2
~
~
0 0 1786
D3
~
~
0 0 1762
S
#1762
Horse Stable~
This horse isn't quite as large as the other ones, but looks to have
been raised for speed and agility. This is the kind of horse you wish
you had so you wouldn't have to walk everywhere. A bale of hay, grain
bin and a salt lick are laying on the floor.
~
17 0 0 0 0 0
D1
~
~
0 0 1761
S
#1763
Ladies Chambers~
You are in the ladies chambers. I hope you are a lady, for you are in
big trouble if you are not! There certainly is a lot of activity. A young
girl stands in sorrow here weeping, and you notice a group of ladies off
in the corner.
~
17 0 0 0 0 0
D0
~
~
0 0 1738
D2
~
~
0 0 1788
S
#1764
Tourney Yard~
The lady in waiting yells in ecstacy, as her knight dismounts the orange
knight. She quickly runs over to congratulate the black knight. Hanging
on to him like a leech. The spectators cheer weakly, hurrying over to
shake the nights hand.
~
17 0 0 0 0 0
D0
~
~
0 0 1739
D2
~
~
0 0 1789
D3
~
~
0 0 1765
S
#1765
Tourney Yard~
You watch the orange knight fly and land with a sickening crash on the
yard. The black knight circles and raises his lance in a salute to
Arthur. A few people cheer, but most seem to be preoccupied.
~
17 0 0 0 0 0
D0
~
~
0 0 1740
D1
~
~
0 0 1764
D2
~
~
0 0 1790
D3
~
~
0 0 1766
S
#1766
Tourney Yard~
The lady in waiting is weeping, as her knight was the orange knight.
She quickly recovers and tosses her favor to the black knight. The
spectators that were cheering for the orange knight quietly disperse.
~
17 0 0 0 0 0
D0
~
~
0 0 1741
D1
~
~
0 0 1765
D2
~
~
0 0 1791
S
#1767
Abbey~
More monks are here copying various books that have worn from time and
will be lost soon. The monks ignore you when you try to ask them
questions. Most just wave you away with their ink smudged hands. One of
these books must be able to tell you something, but which one.
~
17 0 0 0 0 0
D0
~
~
0 0 1742
D2
~
~
0 0 1792
S
#1768
Practice Yard~
Several knights are here practicing hand to hand combat on each other.
They seem to be all about equally experienced and doesn't look like any one
person will win. You better move on before they ask you to join in.
~
17 0 0 0 0 0
D0
~
~
0 0 1743
D2
~
~
0 0 1793
S
#1769
Scottish Clansmen~
Various animals are slowly roasting over open fires and the smell is
almost appetizing. More of the scots are here armwrestling or having
dagger throwing contestests. You hear someone scream from across the
room, guess he won that bout.
~
17 0 0 0 0 0
D0
~
~
0 0 1744
D2
~
~
0 0 1794
S
#1770
West Lane~
You've reached the southwestern corner of the castle, a set of stairs
leads up to the watchtower. The noise from the building to the east is
even louder here. You don't see how anyone could possibly make so much
noise.
~
17 0 0 0 0 0
D0
~
~
0 0 1745
D4
~
~
0 0 1795
S
#1771
Kings Chamber~
This is by far the most luxurious room you have ever seen in your
life. A window to the east is covered in thick velvet curtains, A lamp,
ink bottle and several messages are set on top of a large mahogany desk.
Some of the messages have writing on them, and others are already sealed
with wax and ready for delivery.
~
17 0 0 0 0 0
D0
~
~
0 0 1746
D2
~
door~
1 0 1796
S
#1772
Meeting Room~
A large room with a dome ceiling spreads further to the north. The
granite floor is polished smooth and everything has a bright shine to it.
From the suits of armor, to the assorted weapons and flags hanging on the
walls you stare in awe. Further north you see a large table.
~
17 0 0 0 0 0
D0
~
~
0 0 1747
D2
~
door~
1 0 1797
S
#1773
Princess's Room~
A large room continues to the north with more expensive furnishings.
While looking clean with no signs of dust the room has a vacant feel
to it. As if no one has used it in a long time. Curtains on the west
wall are drawn tightly closed.
~
17 0 0 0 0 0
D0
~
~
0 0 1748
D2
~
door~
1 0 1798
S
#1774
Open Field~
The island, now to the east is completely covered by the massive stone
castle. You try to ask the peasants and farmers how to reach it but they
ignore you. A farmer is here driving a pair of oxen pulling a plow,
furrowing one of the fields so it can be planted.
~
17 0 0 0 0 0
D0
~
~
0 0 1749
D2
~
~
0 0 1799
S
#1775
A Muddy Trail~
As the forest closes the trail on both sides the ground becomes more
solid. The overhanging branches block out most of the light and you feel
a strange silence overcoming the woods. You quicken your pace. The
western wall of Bellau City is to the east and the path turns to the west.
A large uprooted tree blocks the forest to the south.
~
17 0 0 0 0 0
D0
~
~
0 0 1750
D3
~
~
0 0 1776
S
#1776
A Dark Trail~
The silence is broken only by the racing of your heart, shadows run
deep and you find yourself jumping at every movement or sound. The
lake to the north is cloaked in a thick fog. You see a large shadow of
an island in the fog, it looks to be a building of some sort but you
can't discern it. The path leads east and west.
~
17 0 0 0 0 0
D1
~
~
0 0 1775
D3
~
~
0 0 1777
S
#1777
A Dark Trail~
The remains of an old wagon and the corpses of a couple merchants lie
on the side of the path. Those rumours about robbers and thieves hiding
in these woods must be true. You check the contents of your purse then
move on, the lake still blocks the north and the forest doesn't look very
safe to the south.
~
17 0 0 0 0 0
D1
~
~
0 0 1776
D3
~
~
0 0 1778
S
#1778
A Dark Trail~
Two more bodies lay on the forest floor to the south, feeding the local
scavengers and fertilizing the plants. A beautiful red rose is growing
out of one of the corpses eye sockets. You hear a crashing sound to the
south as a large person or animal makes a run for cover. You should
follow the trail east or west.
~
17 0 0 0 0 0
D1
~
~
0 0 1777
D3
~
~
0 0 1779
S
#1779
A Dark Trail~
The forest is beginning to thin and you can see that the water to the
north is part of a massive lake with a large island in the middle of it.
A fortress sits on the island looking impregnable. The trail continues
east and west with the south still too thick to be worth travelling
through.
~
17 0 0 0 0 0
D1
~
~
0 0 1778
D3
~
~
0 0 1780
S
#1780
A Dark Trail~
The trees are changing from crowded pines into scattered maple and
birch. Birds fly limb to limb and a few squirrels race across the forest
floor. The lake to the north stretches for almost a mile before reaching
the island. The trail is opening up into a road once more and you see
people walking along it to the west.
~
17 0 0 0 0 0
D1
~
~
0 0 1779
D3
~
~
0 0 1781
S
#1781
A Light Forest~
The forest is giving way to cultivated fields where serbs are working
hard to produce food for those who live on the island across the lake to
the north. The trail continues east and west, into the fields or back
towards the forest.
~
17 0 0 0 0 0
D1
~
~
0 0 1780
D3
~
~
0 0 1782
S
#1782
A Cultivated Field~
The fields to the south stretch for miles. Several kinds of animals are
being led to pasture, including some sheep and cows. Peasants are toiling
in the dirt and mud, planting crops. The lake extends to the north and the
path goes east and west.
~
17 0 0 0 0 0
D1
~
~
0 0 1781
D3
~
~
0 0 1783
S
#1783
A Cultivated Field~
You have to stop as a shepherd pushes a flock of sheep infront of you.
How Rude! You don't see how these people travel back and forth from the
island. There must be a ferry somewhere, but you can't see it.
~
17 0 0 0 0 0
D1
~
~
0 0 1782
D3
~
~
0 0 1784
S
#1784
A Cultivated Field~
More peasants are plowing and planting the vast plain of fields that lay
before you. It would almost look like they are trying to build up a stock
of food, maybe they're expecting a siege. The fields continue along the
path to the east and west.
~
17 0 0 0 0 0
D1
~
~
0 0 1783
D3
~
~
0 0 1799
S
#1785
Stables~
A couple stable hands are here working a small forge, heating
horseshoes and repairing any that have bent with time. They look rather
miserable, wiping their sweating foreheads with the the sleeves of their
leather smocks.
~
17 0 0 0 0 0
D3
~
~
0 0 1786
S
#1786
Stables~
Bales of hay are stacked high above you, looking like they could fall
at any minute. The stable master is here using a massive bale hook to
drop the bale's down where the stable hands can reach them.
~
17 0 0 0 0 0
D0
~
~
0 0 1761
D1
~
~
0 0 1785
D3
~
~
0 0 1787
S
#1787
Stables~
A couple stable hands are here making harnesses out of the leather skin
of what looks to be some type of cow. One of them repairs an old saddle
while the other works on a new one. They look very proficient at their
jobs, but these hands too seem to be in a foul mood.
~
17 0 0 0 0 0
D1
~
~
0 0 1786
S
#1788
Dressing Room~
Several ladies are trying on various dresses and gowns. Trying to find
the perfect dress to seduce one of the many famous knights of the round
table. Little do they realize that they will probably be the ones that
get used.
~
17 0 0 0 0 0
D0
~
~
0 0 1763
S
#1789
Court of Camelot~
You stand in the fabled court of Camelot. Here in the sunny courtyard
noblemen and knights walk barefoot in the grass discussing chivalry and
wars to come. Everyone seems to be avoiding the subject of the war,
which you would think would be the major topic of all the conversations.
~
17 0 0 0 0 0
D0
~
~
0 0 1764
D3
~
~
0 0 1790
S
#1790
Court of Camelot~
The whole world seems like a much better place here, where friendship
thrives and the high ideals of chivalry breathe. You have a commanding
vantage of the Tourney Yard of Camelot to the north from here.
~
17 0 0 0 0 0
D0
~
~
0 0 1765
D1
~
~
0 0 1789
D3
~
~
0 0 1791
S
#1791
Court of Camelot~
Troubadours play ballads on their lutes and entertainers hop and leap
into the air all for a chance of earning the kings favor. Ladies in
waiting play their love games with young knights and squires.
~
17 0 0 0 0 0
D0
~
~
0 0 1766
D1
~
~
0 0 1790
S
#1792
Archbishops Room~
Around you is the comfortable interior of someone's bedchambers,
complete with feather bed and fireplace. A table of fresh meat and bread
has been set, and on it is an ornate chalice filled with water. A candle
burns brightly and there is a single chair at the table.
~
17 0 0 0 0 0
D0
~
~
0 0 1767
S
#1793
Practice Yard~
A single knight is challenging three others simultaneously in the most
impressive sword battle you have ever seen. This knight expertly disarms
all three knights within seconds. Your jaw drops in admiration. The
knight bows deeply and all the squires cheer. Lancelot, Lancelot
~
17 0 0 0 0 0
D0
~
~
0 0 1768
S
#1794
Scottish Clansmen~
A large table is filled with food and ale. A very large scottsmen
glares at you, making you decide not to help yourself to any of ale or
food. Everyone is cussing, joking and laughing as if there will be no
tomorrow....
~
17 0 0 0 0 0
D0
~
~
0 0 1769
S
#1795
Southwest Tower~
You climb the stairs up to the tower and look around at the impressive
view. Guards solemnly stand their watch, keeping an eye out for the
farmers and peasants tending the fields over the lake to the west.
~
17 0 0 0 0 0
D5
~
~
0 0 1770
S
#1796
Beautiful Hall~
A hall lined with stunning paintings and tapestries of all sizes line
the walls, Your feet sink into a thick fur rug. Open double doors to the
north lead to what looks to be a luxurious bedroom. The hall continues
to the east or west, you can also descend the stairs to the south.
~
17 8 0 0 0 0
D0
~
door~
1 0 1771
D1
~
~
0 0 1671
D3
~
~
0 0 1797
D5
~
~
0 0 1731
S
#1797
Beautiful Hall~
The hall continues east and west with another set of double doors to the
north. You stare with your mouth open at the fancy drawings and the thick
fur rug you walk across. You would be set for life if you could sell just
one of them.
~
17 8 0 0 0 0
D0
~
door~
1 0 1772
D1
~
~
0 0 1796
D3
~
~
0 0 1798
S
#1798
Beautiful Hallway~
A long set of stairs lead down to the lower levels of the castle. A
luxurious hall opens to the east. North is a large set of double doors.
You gape at all the expensive finery layering the walls and floors. A
beautiful painting of a half-naked woman rising out of a lake holding a
sword covers the western wall
~
17 8 0 0 0 0
D0
~
door~
1 0 1773
D1
~
~
0 0 1797
D5
~
~
0 0 1733
S
#1799
Open Field~
A herd of cows are grazing on a small hill, most of them are lying down,
must be it's going to rain. The trail turns north along the shoreline of
the lake. You still can't see any possible way to reach the island.
~
17 0 0 0 0 0
D0
~
~
0 0 1774
D1
~
~
0 0 1784
S
$~