/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* Ack 2.2 improvements copyright (C) 1994 by Stephen Dooley *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* _/ _/_/_/ _/ _/ _/ ACK! MUD is modified *
* _/_/ _/ _/ _/ _/ Merc2.0/2.1/2.2 code *
* _/ _/ _/ _/_/ _/ (c)Stephen Zepp 1998 *
* _/_/_/_/ _/ _/ _/ Version #: 4.3 *
* _/ _/ _/_/_/ _/ _/ _/ *
* *
* http://ackmud.nuc.net/ *
* zenithar@ackmud.nuc.net *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* _/_/_/_/ _/ _/ _/_/_/_/ _/_/_/_/ AckFUSS is modified ACK!MUD 4.3.1 *
* _/ _/ _/ _/ _/ copyright Matt Goff (Kline) 2008 *
* _/_/ _/ _/ _/_/_/_/ _/_/_/_/ *
* _/ _/ _/ _/ _/ Support for this code is provided *
* _/ _/_/_/_/ _/_/_/_/ _/_/_/_/ at www.ackmud.net -- check it out!*
***************************************************************************/
#include "h/globals.h"
#ifndef DEC_ACT_COMM_H
#include "h/act_comm.h"
#endif
#ifndef DEC_ACT_INFO_H
#include "h/act_info.h"
#endif
#ifndef DEC_BUILD_H
#include "h/build.h"
#endif
#ifndef DEC_COMM_H
#include "h/comm.h"
#endif
#ifndef DEC_DB_H
#include "h/db.h"
#endif
#ifndef DEC_HANDLER_H
#include "h/handler.h"
#endif
#ifndef DEC_INTERP_H
#include "h/interp.h"
#endif
#ifndef DEC_MONEY_H
#include "h/money.h"
#endif
#ifndef DEC_SAVE_H
#include "h/save.h"
#endif
#ifndef DEC_SSM_H
#include "h/ssm.h"
#endif
/* Added back-in the note code, but made more like PO system */
bool is_note_to( CHAR_DATA * ch, NOTE_DATA * pnote )
{
if( is_name( ch->name.c_str(), pnote->to_list ) )
return TRUE;
return FALSE;
}
void note_attach( CHAR_DATA * ch )
{
NOTE_DATA *pnote;
if( ch->pcdata->pnote )
return;
pnote = new NOTE_DATA;
pnote->sender = str_dup(ch->name.c_str());
ch->pcdata->pnote = pnote;
return;
}
void note_remove( CHAR_DATA * ch, NOTE_DATA * pnote )
{
FILE *fp;
char *to_list;
char to_new[MSL];
char to_one[MSL];
list<NOTE_DATA *>::iterator li;
/*
* Build a new to_list.
* Strip out this recipient.
*/
to_one[0] = '\0';
to_new[0] = '\0';
to_list = pnote->to_list;
while( *to_list != '\0' )
{
to_list = one_argument( to_list, to_one );
if( to_one[0] != '\0' && str_cmp( ch->name, to_one ) )
{
strncat( to_new, " ", MSL );
strncat( to_new, to_one, MSL-1 );
}
}
/*
* Just a simple recipient removal?
*/
if( str_cmp( ch->name, pnote->sender ) && to_new[0] != '\0' )
{
free_string( pnote->to_list );
pnote->to_list = str_dup( to_new + 1 );
return;
}
/*
* Remove note from linked list.
*/
note_list.remove(pnote);
delete pnote;
/*
* Rewrite entire list.
*/
if( !( fp = file_open( NOTE_FILE, "w" ) ) )
{
perror( NOTE_FILE );
}
else
{
for( li = note_list.begin(); li != note_list.end(); li++ )
{
pnote = *li;
fprintf( fp, "Sender %s~\n", pnote->sender );
fprintf( fp, "Date %s~\n", pnote->date );
fprintf( fp, "Stamp %ld\n", pnote->date_stamp );
fprintf( fp, "To %s~\n", pnote->to_list );
fprintf( fp, "Subject %s~\n", pnote->subject );
fprintf( fp, "Text\n%s~\n\n", pnote->text );
}
}
file_close(fp);
return;
}
/* Date stamp idea comes from Alander of ROM */
DO_FUN(do_note)
{
CHAR_DATA *postie;
NOTE_DATA *pnote;
list<NOTE_DATA *>::iterator li;
char buf[MAX_STRING_LENGTH];
char buf1[MAX_STRING_LENGTH * 7];
char arg[MAX_INPUT_LENGTH];
int vnum;
int anum;
char *tilde;
if( IS_NPC( ch ) )
return;
buf[0] = '\0';
buf1[0] = '\0';
for( postie = ch->in_room->first_person; postie != NULL; postie = postie->next_in_room )
if( IS_NPC( postie ) && postie->act.test(ACT_POSTMAN) )
break;
if( postie == NULL )
{
send_to_char( "But there is no PostMaster here!\r\n", ch );
return;
}
argument = one_argument( argument, arg );
smash_tilde( argument );
if( arg[0] == '\0' )
{
do_note( ch, "read" );
return;
}
if( !str_cmp( arg, "list" ) )
{
vnum = 0;
buf1[0] = '\0';
for( li = note_list.begin(); li != note_list.end(); li++ )
{
pnote = *li;
if( is_note_to( ch, pnote ) )
{
snprintf( buf, MSL, "[%3d%s] %s: %s\r\n",
vnum,
( pnote->date_stamp > ch->pcdata->last_note
&& str_cmp( pnote->sender, ch->name ) ) ? "N" : " ", pnote->sender, pnote->subject );
strncat( buf1, buf, MSL );
vnum++;
}
}
if( vnum == 0 )
send_to_char( "There are no messages waiting for you. Sorry!\r\n", ch );
else
{
/*
* act message
*/
send_to_char( buf1, ch );
}
return;
}
if( !str_cmp( arg, "read" ) )
{
bool fAll;
if( !str_cmp( argument, "all" ) )
{
fAll = TRUE;
anum = 0;
}
else if( argument[0] == '\0' || !str_prefix( argument, "next" ) )
/*
* read next unread note
*/
{
vnum = 0;
buf1[0] = '\0';
for( li = note_list.begin(); li != note_list.end(); li++ )
{
pnote = *li;
if( is_note_to( ch, pnote ) && str_cmp( ch->name, pnote->sender ) && ch->pcdata->last_note < pnote->date_stamp )
{
snprintf( buf, MSL, "The letter is postmarked %d:%s\r\n", vnum, pnote->date );
strncat( buf1, buf, MSL );
snprintf( buf, MSL, "It bears the mark of %s on the envelope,\r\n", pnote->sender );
strncat( buf1, buf, MSL );
snprintf( buf, MSL, "Across the top of the letter it says: %s\r\n", pnote->subject );
strncat( buf1, buf, MSL );
strncat( buf1, "-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\r\n", MSL );
strncat( buf1, pnote->text, MSL );
ch->pcdata->last_note = UMAX( ch->pcdata->last_note, pnote->date_stamp );
send_to_char( buf1, ch );
return;
}
else
vnum++;
}
send_to_char( "You have no unread letters.\r\n", ch );
return;
}
else if( is_number( argument ) )
{
fAll = FALSE;
anum = atoi( argument );
}
else
{
send_to_char( "Read which letter?\r\n", ch );
return;
}
vnum = 0;
buf1[0] = '\0';
for( li = note_list.begin(); li != note_list.end(); li++ )
{
pnote = *li;
if( is_note_to( ch, pnote ) && ( vnum++ == anum || fAll ) )
{
snprintf( buf, MSL, "The letter is postmarked %d:%s\r\n", vnum, pnote->date );
strncat( buf1, buf, MSL );
snprintf( buf, MSL, "It bears the mark of %s on the envelope,\r\n", pnote->sender );
strncat( buf1, buf, MSL );
snprintf( buf, MSL, "Across the top of the letter it says: %s\r\n", pnote->subject );
strncat( buf1, buf, MSL );
strncat( buf1, "-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\r\n", MSL );
strncat( buf1, pnote->text, MSL );
if( !fAll )
send_to_char( buf1, ch );
else
strncat( buf1, "\r\n", MSL );
ch->pcdata->last_note = UMAX( ch->pcdata->last_note, pnote->date_stamp );
if( !fAll )
return;
}
}
if( !fAll )
send_to_char( "No such letter.\r\n", ch );
else
send_to_char( buf1, ch );
return;
}
if( !str_cmp( arg, "write" ) || !str_cmp( arg, "edit" ) )
{
note_attach( ch );
build_strdup( &ch->pcdata->pnote->text, "$edit", TRUE, FALSE, ch );
return;
}
if( !str_cmp( arg, "+" ) )
{
note_attach( ch );
strcpy( buf, ch->pcdata->pnote->text );
if( strlen( buf ) + strlen( argument ) >= MAX_STRING_LENGTH - 200 )
{
send_to_char( "Letter too long.\r\n", ch );
return;
}
while( ( tilde = strchr( argument, '~' ) ) != NULL )
{
*tilde = '-';
}
strncat( buf, argument, MSL-1 );
strncat( buf, "\r\n", MSL );
free_string( ch->pcdata->pnote->text );
ch->pcdata->pnote->text = str_dup( buf );
send_to_char( "Ok.\r\n", ch );
return;
}
if( !str_cmp( arg, "subject" ) )
{
note_attach( ch );
free_string( ch->pcdata->pnote->subject );
ch->pcdata->pnote->subject = str_dup( argument );
send_to_char( "Ok.\r\n", ch );
return;
}
if( !str_cmp( arg, "to" ) )
{
note_attach( ch );
free_string( ch->pcdata->pnote->to_list );
ch->pcdata->pnote->to_list = str_dup( argument );
send_to_char( "Ok.\r\n", ch );
return;
}
if( !str_cmp( arg, "clear" ) )
{
if( ch->pcdata->pnote )
{
delete ch->pcdata->pnote;
ch->pcdata->pnote = NULL;
}
send_to_char( "Ok.\r\n", ch );
return;
}
if( !str_cmp( arg, "show" ) )
{
if( !ch->pcdata->pnote )
{
send_to_char( "You have no letter in progress.\r\n", ch );
return;
}
snprintf( buf, MSL, "%s: %s\r\nTo: %s\r\n", ch->pcdata->pnote->sender, ch->pcdata->pnote->subject, ch->pcdata->pnote->to_list );
send_to_char( buf, ch );
send_to_char( ch->pcdata->pnote->text, ch );
return;
}
if( !str_cmp( arg, "post" ) || !str_prefix( arg, "send" ) )
{
FILE *fp;
char *strtime;
if( !ch->pcdata->pnote )
{
send_to_char( "You have no letter in progress.\r\n", ch );
return;
}
if( !str_cmp( ch->pcdata->pnote->to_list, "" ) )
{
send_to_char( "You need to provide recipient name(s).\r\n", ch );
return;
}
if( !str_cmp( ch->pcdata->pnote->subject, "" ) )
{
send_to_char( "You need to provide a subject.\r\n", ch );
return;
}
strtime = ctime( ¤t_time );
strtime[strlen( strtime ) - 1] = '\0';
free_string( ch->pcdata->pnote->date );
ch->pcdata->pnote->date = str_dup( strtime );
ch->pcdata->pnote->date_stamp = current_time;
pnote = ch->pcdata->pnote;
ch->pcdata->pnote = NULL;
if( !( fp = file_open( NOTE_FILE, "a" ) ) )
{
perror( NOTE_FILE );
}
else
{
fprintf( fp, "Sender %s~\n", pnote->sender );
fprintf( fp, "Date %s~\n", pnote->date );
fprintf( fp, "Stamp %ld\n", pnote->date_stamp );
fprintf( fp, "To %s~\n", pnote->to_list );
fprintf( fp, "Subject %s~\n", pnote->subject );
fprintf( fp, "Text\n%s~\n\n", pnote->text );
}
file_close(fp);
send_to_char( "Ok.\r\n", ch );
return;
}
if( !str_cmp( arg, "remove" ) )
{
if( !is_number( argument ) )
{
send_to_char( "Remove which letter number?\r\n", ch );
return;
}
anum = atoi( argument );
vnum = 0;
for( li = note_list.begin(); li != note_list.end(); li++ )
{
pnote = *li;
if( is_note_to( ch, pnote ) && vnum++ == anum )
{
note_remove( ch, pnote );
send_to_char( "Ok.\r\n", ch );
return;
}
}
send_to_char( "No such letter.\r\n", ch );
return;
}
send_to_char( "Huh? Type 'help letter' for usage.\r\n", ch );
return;
}
/*
* Generic channel function.
*/
void talk_channel( CHAR_DATA * ch, char *argument, int channel, const char *verb )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
int position;
char ansi[MAX_STRING_LENGTH];
buf[0] = '\0';
ansi[0] = '\0';
if( IS_WOLF( ch ) && ( IS_SHIFTED( ch ) || IS_RAGED( ch ) ) && ( channel != CHANNEL_HOWL ) )
{
send_to_char( "You are too @@rENRAGED @@NTo talk to mortals!\r\n", ch );
return;
}
/*
* Allows immortals to communicate in silent rooms
*/
if( ch->in_room->room_flags.test(RFLAG_QUIET) && !IS_IMMORTAL( ch ) ) /* Sssshhh! */
{
send_to_char( "Ssshhh! This is a quiet room!\r\n", ch );
return;
}
if( argument[0] == '\0' )
{
snprintf( buf, MSL, "%s what?\r\n", verb );
buf[0] = UPPER( buf[0] );
return;
}
ch->deaf.reset(channel);
if( ch->deaf.test(CHANNEL_HERMIT) )
send_to_char( "You are hermit right now, and will not hear the response.\r\n ", ch );
if( !str_cmp(argument,"history") && !IS_NPC(ch) )
{
check_chistory(ch,channel);
return;
}
if( !IS_NPC( ch ) && ch->act.test(ACT_SILENCE) )
{
snprintf( buf, MSL, "You can't %s.\r\n", verb );
send_to_char( buf, ch );
return;
}
if( !IS_NPC( ch ) && ch->pcdata->condition[COND_DRUNK] > 10 )
argument = slur_text( argument );
switch ( channel )
{
default:
snprintf( buf, MSL, "You %s '%s'.\r\n", verb, argument );
send_to_char( buf, ch );
snprintf( buf, MSL, "$n %ss '$t'.", verb );
break;
case CHANNEL_GOSSIP:
snprintf( buf, MSL, "%sYou %s '%s'.%s\r\n", color_string( ch, "gossip" ), verb, argument, color_string( ch, "normal" ) );
send_to_char( buf, ch );
snprintf( buf, MSL, "$n %ss '$t'.", verb );
break;
case CHANNEL_CRUSADE:
snprintf( buf, MSL, "%sYou %s '%s'.%s\r\n", color_string( ch, "crusade" ), verb, argument, color_string( ch, "normal" ) );
send_to_char( buf, ch );
snprintf( buf, MSL, "$n %ss '$t'.", verb );
break;
case CHANNEL_AUCTION:
snprintf( buf, MSL, "%sYou %s '%s'.%s\r\n", color_string( ch, "auction" ), verb, argument, color_string( ch, "normal" ) );
send_to_char( buf, ch );
snprintf( buf, MSL, "$n %ss '$t'.", verb );
break;
case CHANNEL_MUSIC:
snprintf( buf, MSL, "%sYou %s '%s'.%s\r\n", color_string( ch, "music" ), verb, argument, color_string( ch, "normal" ) );
send_to_char( buf, ch );
snprintf( buf, MSL, "$n %ss '$t'.", verb );
break;
case CHANNEL_YELL:
snprintf( buf, MSL, "%sYou %s '%s'.%s\r\n", color_string( ch, "yell" ), verb, argument, color_string( ch, "normal" ) );
send_to_char( buf, ch );
snprintf( buf, MSL, "$n %ss '$t'.", verb );
break;
case CHANNEL_ADEPT:
snprintf( buf, MSL, "%s %s: '%s%s%s'.\r\n", verb, ch->name.c_str(), color_string( ch, "adept" ), argument, color_string( ch, "normal" ) );
send_to_char( buf, ch );
snprintf( buf, MSL, "$n %s: '$t'.", verb );
break;
case CHANNEL_FLAME:
snprintf( buf, MSL, "%sYou %s '%s'.%s\r\n", color_string( ch, "flame" ), verb, argument, color_string( ch, "normal" ) );
send_to_char( buf, ch );
snprintf( buf, MSL, "$n %ss '$t'.", verb );
break;
case CHANNEL_SHOUT:
snprintf( buf, MSL, "%sYou %s '%s'.%s\r\n", color_string( ch, "shout" ), verb, argument, color_string( ch, "normal" ) );
send_to_char( buf, ch );
snprintf( buf, MSL, "$n %ss '$t'.", verb );
break;
case CHANNEL_CLAN:
snprintf( buf, MSL, "%s %s: '%s%s%s'.\r\n", verb, ch->name.c_str(), color_string( ch, "clan" ), argument, color_string( ch, "normal" ) );
send_to_char( buf, ch );
snprintf( buf, MSL, "$n %s: '$t'.", verb );
break;
case CHANNEL_FAMILY:
snprintf( buf, MSL, "%s %s: '%s%s%s'.\r\n", verb, ch->name.c_str(), color_string( ch, "clan" ), argument, color_string( ch, "normal" ) );
send_to_char( buf, ch );
snprintf( buf, MSL, "$n %s: '$t'.", verb );
break;
case CHANNEL_HOWL:
snprintf( buf, MSL, "%sYou %s '%s'.%s\r\n", color_string( ch, "clan" ), verb, argument, color_string( ch, "normal" ) );
send_to_char( buf, ch );
snprintf( buf, MSL, "$n %ss '$t'.", verb );
break;
case CHANNEL_RACE:
snprintf( buf, MSL, "%s%s %s: '%s'.%s\r\n", color_string( ch, "race" ), verb, ch->name.c_str(), argument, color_string( ch, "normal" ) );
send_to_char( buf, ch );
snprintf( buf, MSL, "$n %s: '$t'.", verb );
break;
case CHANNEL_CREATOR:
snprintf( buf, MSL, "%s $n: $t.", verb );
position = ch->position;
ch->position = POS_STANDING;
act( buf, ch, argument, NULL, TO_CHAR );
ch->position = position;
break;
case CHANNEL_IMMTALK:
snprintf( buf, MSL, "$n: $t." );
position = ch->position;
ch->position = POS_STANDING;
act( buf, ch, argument, NULL, TO_CHAR );
ch->position = position;
break;
case CHANNEL_REMORTTALK:
snprintf( buf, MSL, "%s %s: '%s%s%s'.\r\n", verb, ch->name.c_str(), color_string( ch, "remort" ), argument, color_string( ch, "normal" ) );
send_to_char( buf, ch );
snprintf( buf, MSL, "%s $n: $t.", verb );
break;
case CHANNEL_DIPLOMAT:
snprintf( buf, MSL, "%s %s: '%s%s%s'.\r\n", verb, ch->name.c_str(), color_string( ch, "diplomat" ), argument, color_string( ch, "normal" ) );
send_to_char( buf, ch );
snprintf( buf, MSL, "%s $n: $t.", verb );
break;
case CHANNEL_QUEST:
snprintf( buf, MSL, "%s %s: '%s%s%s'.\r\n", verb, ch->name.c_str(), color_string( ch, "quest" ), argument, color_string( ch, "normal" ) );
send_to_char( buf, ch );
snprintf( buf, MSL, "%s $n: $t.", verb );
break;
case CHANNEL_OOC:
snprintf( buf, MSL, "%s %s: '%s%s%s'.\r\n", verb, ch->name.c_str(), color_string( ch, "ooc" ), argument, color_string( ch, "normal" ) );
send_to_char( buf, ch );
snprintf( buf, MSL, "%s $n: $t.", verb );
break;
case CHANNEL_GAME:
snprintf( buf, MSL, "%s %s: '%s%s%s'.\r\n", verb, ch->name.c_str(), color_string( ch, "game" ), argument, color_string( ch, "normal" ) );
send_to_char( buf, ch );
snprintf( buf, MSL, "%s $n: $t.", verb );
break;
}
{
bool has_howled = FALSE;
for( d = first_desc; d != NULL; d = d->next )
{
CHAR_DATA *och;
CHAR_DATA *vch;
och = ( d->original ) ? ( d->original ) : ( d->character );
vch = d->character;
if( d->connected == CON_PLAYING && vch != ch && !och->deaf.test(channel) && !och->deaf.test(CHANNEL_HERMIT) )
{
if( vch->in_room->room_flags.test(RFLAG_QUIET) && !IS_IMMORTAL( ch ) )
continue;
if( channel == CHANNEL_CREATOR && get_trust( och ) < MAX_LEVEL )
continue;
if( channel == CHANNEL_IMMTALK && !IS_HERO( och ) )
continue;
if( channel == CHANNEL_DIPLOMAT && !och->act.test(ACT_CDIPLOMAT) )
continue;
if( channel == CHANNEL_REMORTTALK && !IS_REMORT( och ) )
continue;
if( channel == CHANNEL_YELL && vch->in_room->area != ch->in_room->area )
continue;
if( channel == CHANNEL_ZZZ && vch->position != POS_SLEEPING && och->level != 85 )
continue;
if( channel == CHANNEL_RACE && vch->race != ch->race
&& ( och->level != 85 || och->deaf.test(CHANNEL_ALLRACE) ) )
continue;
if( channel == CHANNEL_CLAN && och->clan != ch->clan
&& ( och->deaf.test(CHANNEL_ALLCLAN) || get_trust( och ) != MAX_LEVEL ) )
continue;
if( ( channel == CHANNEL_FAMILY )
&& ( ( !IS_VAMP( och ) || !IS_VAMP( ch ) )
|| ( och->pcdata->super->bloodline != ch->pcdata->super->bloodline ) ) )
continue;
if( channel == CHANNEL_ADEPT && !IS_ADEPT(vch) )
continue;
if( ( channel == CHANNEL_HOWL ) && ( !IS_WOLF( och ) ) )
{
if( och->in_room->area != ch->in_room->area )
continue;
else
{
if( och->in_room == ch->in_room )
{
if( !has_howled )
{
check_social( ch, "howl", "" );
has_howled = TRUE;
}
}
else
send_to_char( "@@rAn eerie @@bHowl@@r sends chills up your spine.@@N\r\n", och );
continue;
}
}
position = vch->position;
if( channel != CHANNEL_SHOUT && channel != CHANNEL_YELL )
vch->position = POS_STANDING;
switch ( channel )
{
default:
snprintf( ansi, MSL, "%s", buf );
break;
case CHANNEL_SHOUT:
snprintf( ansi, MSL, "%s%s%s", color_string( vch, "shout" ), buf, color_string( vch, "normal" ) );
break;
case CHANNEL_RACE:
snprintf( ansi, MSL, "%s%s%s", color_string( vch, "race" ), buf, color_string( vch, "normal" ) );
break;
case CHANNEL_MUSIC:
snprintf( ansi, MSL, "%s%s%s", color_string( vch, "music" ), buf, color_string( vch, "normal" ) );
break;
case CHANNEL_CLAN:
snprintf( ansi, MSL, "%s%s%s", color_string( vch, "clan" ), buf, color_string( vch, "normal" ) );
break;
case CHANNEL_FLAME:
snprintf( ansi, MSL, "%s%s%s", color_string( vch, "flame" ), buf, color_string( vch, "normal" ) );
break;
case CHANNEL_YELL:
snprintf( ansi, MSL, "%s%s%s", color_string( vch, "yell" ), buf, color_string( vch, "normal" ) );
break;
case CHANNEL_GOSSIP:
snprintf( ansi, MSL, "%s%s%s", color_string( vch, "gossip" ), buf, color_string( vch, "normal" ) );
break;
case CHANNEL_OOC:
snprintf( ansi, MSL, "%s%s%s", color_string( vch, "gossip" ), buf, color_string( vch, "normal" ) );
break;
case CHANNEL_CRUSADE:
snprintf( ansi, MSL, "%s%s%s", color_string( vch, "gossip" ), buf, color_string( vch, "normal" ) );
break;
} //switch
act( ansi, ch, IS_GHOST(ch) ? IS_GHOST(vch) ? argument : ghost_text(argument) : argument, vch, TO_VICT );
vch->position = position;
} //if connected
} //d loop
update_chistory(ch,argument,channel);
return;
} //no reason
}
DO_FUN(do_creator)
{
talk_channel( ch, argument, CHANNEL_CREATOR, "[C-Net]" );
return;
}
DO_FUN(do_gossip)
{
talk_channel( ch, argument, CHANNEL_GOSSIP, "gossip" );
return;
}
DO_FUN(do_crusade)
{
talk_channel( ch, argument, CHANNEL_CRUSADE, "@@lcrusade" );
if( ( !str_cmp( argument, "what mob?" ) )
|| ( !str_cmp( argument, "who was the thief?" ) )
|| ( !str_cmp( argument, "who is the thief?" ) )
|| ( !str_cmp( argument, "what item?" ) )
|| ( !str_cmp( argument, "where are you?" ) )
|| ( !str_cmp( argument, "who stole the item?" ) ) || ( !str_cmp( argument, "where is the thief?" ) ) )
ask_quest_question( ch, argument );
return;
}
DO_FUN(do_music)
{
talk_channel( ch, argument, CHANNEL_MUSIC, "music" );
return;
}
DO_FUN(do_quest)
{
talk_channel( ch, argument, CHANNEL_QUEST, "@@a[@@cQUEST@@a]@@W" );
return;
}
DO_FUN(do_game)
{
talk_channel( ch, argument, CHANNEL_GAME, "@@y[@@rGAME@@y]@@W" );
return;
}
DO_FUN(do_race)
{
char buf[MAX_STRING_LENGTH];
if( IS_NPC( ch ) )
{
send_to_char( "NPCs cannot use this channel.\r\n", ch );
return;
}
snprintf( buf, MSL, "[ %s ]", race_table[ch->race].race_name );
talk_channel( ch, argument, CHANNEL_RACE, buf );
return;
}
DO_FUN(do_clan)
{
char buf[MAX_STRING_LENGTH];
if( IS_NPC( ch ) )
{
send_to_char( "NPCs cannot use this channel.\r\n", ch );
return;
}
if( ch->clan == 0 )
{
send_to_char( "Only players in clans may use this channel.\r\n", ch );
return;
}
snprintf( buf, MSL, "[%s]", clan_table[ch->clan].clan_abbr );
talk_channel( ch, argument, CHANNEL_CLAN, buf );
return;
}
DO_FUN(do_familytalk)
{
char buf[MAX_STRING_LENGTH];
if( IS_NPC( ch ) )
{
send_to_char( "NPCs cannot use this channel.\r\n", ch );
return;
}
if( !IS_VAMP( ch ) )
{
send_to_char( "Huh?\r\n", ch );
return;
}
snprintf( buf, MSL, "[%s]", get_family_name( ch ) );
talk_channel( ch, argument, CHANNEL_FAMILY, buf );
return;
}
DO_FUN(do_howl)
{
/*
* char buf[MAX_STRING_LENGTH];
*/
if( IS_NPC( ch ) )
{
send_to_char( "NPCs cannot use this channel.\r\n", ch );
return;
}
if( !IS_WOLF( ch ) )
{
check_social( ch, "howl", "" );
return;
}
/*
* snprintf( buf, "[%s]", get_family_name ( ch ) );
*/
talk_channel( ch, argument, CHANNEL_HOWL, "@@bHowl@@N" );
return;
}
DO_FUN(do_newbie)
{
talk_channel( ch, argument, CHANNEL_NEWBIE, "newbie" );
return;
}
DO_FUN(do_question)
{
talk_channel( ch, argument, CHANNEL_QUESTION, "question" );
return;
}
DO_FUN(do_answer)
{
talk_channel( ch, argument, CHANNEL_QUESTION, "answer" );
return;
}
DO_FUN(do_shout)
{
talk_channel( ch, argument, CHANNEL_SHOUT, "shout" );
return;
}
/*
* Flame and zzz added by Stephen
* zzz will only be available to sleeping chars ;)
*/
DO_FUN(do_flame)
{
if( ch->level < 3 )
{
send_to_char( "You must be level 3 to use this channel.\r\n", ch );
return;
}
talk_channel( ch, argument, CHANNEL_FLAME, "flame" );
return;
}
DO_FUN(do_zzz)
{
if( ch->level < 3 )
{
send_to_char( "You must be level 3 to use this channel.\r\n", ch );
if( !( ch->position == POS_SLEEPING ) )
{
send_to_char( "And you have to be asleep anyway!!!\r\n", ch );
}
return;
}
/*
* check is asleep, if not then say not when awake, and return
*/
if( !( ch->position == POS_SLEEPING ) )
{
send_to_char( "You can only use this channel when asleep!\r\n", ch );
return;
}
talk_channel( ch, argument, CHANNEL_ZZZ, "zzz" );
return;
}
DO_FUN(do_yell)
{
talk_channel( ch, argument, CHANNEL_YELL, "yell" );
return;
}
DO_FUN(do_immtalk)
{
talk_channel( ch, argument, CHANNEL_IMMTALK, "immtalk" );
return;
}
DO_FUN(do_diptalk)
{
if( !ch->act.test(ACT_CDIPLOMAT) )
{
send_to_char( "You are not a clan diplomat.\r\n", ch );
return;
}
talk_channel( ch, argument, CHANNEL_DIPLOMAT, "@@lNEGOTIATE@@N" );
return;
}
DO_FUN(do_remorttalk)
{
if( !IS_REMORT( ch ) )
{
send_to_char( "You are not a @@mREMORT@@N!!!\r\n", ch );
return;
}
talk_channel( ch, argument, CHANNEL_REMORTTALK, "[@@mREMORT@@N]" );
return;
}
DO_FUN(do_ooc)
{
talk_channel( ch, argument, CHANNEL_OOC, "[OOC]" );
return;
}
DO_FUN(do_adepttalk)
{
if( !IS_ADEPT(ch) )
{
send_to_char( "You are not @@cADEPT!!@@N\r\n", ch );
return;
}
talk_channel( ch, argument, CHANNEL_ADEPT, "[@@lADEPT@@N]" );
return;
}
DO_FUN(do_say)
{
char buf[MAX_STRING_LENGTH];
CHAR_DATA *ppl;
if( !IS_NPC( ch ) && IS_WOLF( ch ) && ( IS_SHIFTED( ch ) || IS_RAGED( ch ) ) )
{
send_to_char( "You are too @@rENRAGED @@NTo talk to mortals!\r\n", ch );
return;
}
if( ch->in_room->room_flags.test(RFLAG_QUIET) && !IS_IMMORTAL( ch ) )
{
send_to_char( "Sssshhhh! This is a quiet room!\r\n", ch );
return;
}
if( argument[0] == '\0' )
{
send_to_char( "Say what?\r\n", ch );
return;
}
if( !IS_NPC( ch ) && ch->pcdata->condition[COND_DRUNK] > 10 )
argument = slur_text( argument );
snprintf( buf, MSL, "You say '%s$T%s'.", color_string( ch, "say" ), color_string( ch, "normal" ) );
act( buf, ch, NULL, argument, TO_CHAR );
for( ppl = ch->in_room->first_person; ppl != NULL; ppl = ppl->next_in_room )
{
snprintf( buf, MSL, "$n says '%s$t%s'.", color_string( ppl, "say" ), color_string( ppl, "normal" ) );
act( buf, ch, IS_GHOST(ch) ? IS_GHOST(ppl) ? argument : ghost_text(argument) : argument, ppl, TO_VICT );
}
return;
}
/* added by Eligan, July 10 */
DO_FUN(do_ignore)
{
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
char *arg[3];
int i;
if( IS_NPC( ch ) )
{
send_to_char( "NOT for NPCs!\r\n", ch );
return;
}
if( argument[0] == '\0' )
{
send_to_char( "\n@@ySyntax@@g: ignore <victim>\n\r\n", ch );
send_to_char( "Current people to be ignored:\r\n ", ch );
for( i = 0; i < 3; i++ )
{
if( ch->pcdata->ignore_list[i] != NULL )
{
snprintf( buf, MSL, " %d) @@R%s@@g\r\n", i + 1, ch->pcdata->ignore_list[i] );
send_to_char( buf, ch );
}
else
{
snprintf( buf, MSL, " %d) @@Rnobody@@g\r\n", i + 1 );
send_to_char( buf, ch );
}
}
return;
}
if( !str_cmp( argument, "self" ) )
{
send_to_char( "Why would you want to do that?\r\n", ch );
return;
}
if( ( victim = get_char_world( ch, argument ) ) == NULL )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if( IS_NPC( victim ) )
{
send_to_char( "You can only ignore players!!\r\n", ch );
return;
}
if( IS_IMMORTAL( victim ) )
{
send_to_char( "You cannot ignore immortals!\r\n", ch );
return;
}
/*
if ( argument[0] == '\0' )
{
send_to_char( "\n@@ySyntax@@g: ignore <victim>\n\r\n", ch );
send_to_char( "Current people to be ignored:\r\n ", ch );
for( i=0 ; i<3 ; i++ )
{
if( ch->pcdata->ignore_list[i] != NULL )
{
snprintf(buf, MSL, " %d) @@R%s@@g\r\n",i+1,ch->pcdata->ignore_list[i]);
send_to_char( buf, ch );
}
else
{
snprintf( buf, MSL, " %d) @@Rnobody@@g\r\n", i+1 );
send_to_char( buf, ch );
}
}
return;
}
*/
/*
* else
*//*
* it has an argument
*/
/* { */
for( i = 0; i < 3; i++ )
{
if( ch->pcdata->ignore_list[i] == NULL )
{
ch->pcdata->ignore_list[i] = str_dup( "nobody" );
}
arg[i] = str_dup( ch->pcdata->ignore_list[i] );
}
if( !str_cmp( victim->name, arg[0] ) || !str_cmp( victim->name, arg[1] ) || !str_cmp( victim->name, arg[2] ) )
{ /* if already on the list, remove them */
i = 0;
while( str_cmp( victim->name, arg[i] ) )
{
i++;
}
while( i < 2 )
{
free_string( ch->pcdata->ignore_list[i] );
ch->pcdata->ignore_list[i] = str_dup( arg[i + 1] );
i++;
}
free_string( ch->pcdata->ignore_list[2] );
ch->pcdata->ignore_list[2] = str_dup( "nobody" );
}
else /* if not on list already */
{
if( !( !str_cmp( arg[0], "nobody" ) || !str_cmp( arg[1], "nobody" ) || !str_cmp( arg[2], "nobody" ) ) )
{
send_to_char( "Too many names, remove one first.\r\n", ch );
for( i = 0; i < 3; i++ )
free_string( arg[i] );
return;
}
for( i = 0; i < 3; i++ )
{
if( !str_cmp( arg[i], "nobody" ) )
{
free_string( ch->pcdata->ignore_list[i] );
ch->pcdata->ignore_list[i] = str_dup( argument );
break;
}
}
}
send_to_char( "\nCurrent person to be ignored:\r\n", ch );
for( i = 0; i < 3; i++ )
{
snprintf( buf, MSL, " %d) @@R%s@@g\r\n", i + 1, ch->pcdata->ignore_list[i] );
send_to_char( buf, ch );
}
for( i = 0; i < 3; i++ )
free_string( arg[i] );
return;
/* } */
}
DO_FUN(do_tell)
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int position;
if( ch->in_room->vnum == ROOM_VNUM_JAIL && !IS_IMMORTAL( ch ) )
{
send_to_char( "You cannot send tells from jail.\r\n", ch );
return;
}
if( IS_WOLF( ch ) && ( IS_SHIFTED( ch ) || IS_RAGED( ch ) ) )
{
send_to_char( "You are too @@rENRAGED @@NTo talk to mortals!\r\n", ch );
return;
}
if( ch->act.test(ACT_AFK) )
{
ch->act.reset(ACT_AFK);
act( "You are no longer AFK.", ch, NULL, NULL, TO_CHAR );
}
if( ch->act.test(ACT_SILENCE) )
{
send_to_char( "Your message didn't get through.\r\n", ch );
return;
}
argument = one_argument( argument, arg );
if( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "Tell whom what?\r\n", ch );
return;
}
/*
* See if character is playing and visible to ch... if victim is
* * an immortal they are told that a player is trying to talk to them.
* * -- Stephen
*/
if( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if( !IS_NPC( victim ) && IS_WOLF( victim ) && ( IS_SHIFTED( victim ) || IS_RAGED( victim ) ) && !IS_IMMORTAL(ch) )
{
send_to_char( "They can't hear you.\r\n", ch );
return;
}
if( !IS_NPC( victim ) && !victim->desc )
{
act( "Sorry, but $N is currently link dead.", ch, NULL, victim, TO_CHAR );
return;
}
if( victim->act.test(ACT_AFK) && !IS_IMMORTAL(ch) )
{
act( "$N is currently away from keyboard.", ch, NULL, victim, TO_CHAR );
return;
}
if( victim->in_room->room_flags.test(RFLAG_QUIET) && !IS_IMMORTAL( ch ) )
{
act( "$N is in a quiet room, $E can't hear you.", ch, NULL, victim, TO_CHAR );
return;
}
if( ( !IS_NPC( victim ) )
&& ( !str_cmp( victim->pcdata->ignore_list[0], ch->name ) ||
!str_cmp( victim->pcdata->ignore_list[1], ch->name ) || !str_cmp( victim->pcdata->ignore_list[2], ch->name ) ) && !IS_IMMORTAL(ch) )
{
snprintf( buf, MSL, "%s @@Ris ignoring you!!@@g\r\n", victim->name.c_str() );
send_to_char( buf, ch );
return;
}
/* if( victim->pcdata->ignore_list == ch->name ){ */
/* if( !str_cmp(victim->pcdata->ignore_list, ch->name) ){
send_to_char( "They are ignoring you\r\n", ch);
return;
}
if( victim->pcdata->ignore_list != NULL ){ *//*
* { == ch->name ){
*/
/* snprintf( buf, MSL, "%s, %s\r\n", victim->pcdata->ignore_list, ch->name );
send_to_char( buf, ch);
return;
}*/
if( !IS_IMMORTAL( ch ) && !IS_AWAKE( victim ) )
{
act( "$E can't hear you.", ch, 0, victim, TO_CHAR );
return;
}
if( !IS_NPC( ch ) && ch->pcdata->condition[COND_DRUNK] > 10 )
argument = slur_text( argument );
snprintf( buf, MSL, "You tell $N '%s$t%s'.", color_string( ch, "tell" ), color_string( ch, "normal" ) );
act( buf, ch, argument, victim, TO_CHAR );
position = victim->position;
victim->position = POS_STANDING;
snprintf( buf, MSL, "$n tells you '%s$t%s'.", color_string( victim, "tell" ), color_string( victim, "normal" ) );
act( buf, ch, argument, victim, TO_VICT );
victim->position = position;
victim->reply = ch;
return;
}
DO_FUN(do_reply)
{
CHAR_DATA *victim;
int position;
if( !IS_NPC( ch ) && IS_WOLF( ch ) && ( IS_SHIFTED( ch ) || IS_RAGED( ch ) ) )
{
send_to_char( "You are too @@rENRAGED @@NTo talk to mortals!\r\n", ch );
return;
}
if( !IS_NPC( ch ) && ch->act.test(ACT_SILENCE) )
{
send_to_char( "Your message didn't get through.\r\n", ch );
return;
}
if( ( victim = ch->reply ) == NULL )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if( !IS_NPC( victim ) && IS_WOLF( victim ) && ( IS_SHIFTED( victim ) || IS_RAGED( victim ) ) )
{
send_to_char( "They can't hear you.\r\n", ch );
return;
}
if( victim->in_room->room_flags.test(RFLAG_QUIET) && !IS_IMMORTAL( ch ) )
{
act( "$N is in a quiet room. $E can't hear you.", ch, NULL, victim, TO_CHAR );
return;
}
if( !IS_IMMORTAL( ch ) && !IS_AWAKE( victim ) )
{
act( "$E can't hear you.", ch, 0, victim, TO_CHAR );
return;
}
if( !IS_NPC( ch ) && ch->pcdata->condition[COND_DRUNK] > 10 )
argument = slur_text( argument );
act( "You tell $N '$t'.", ch, argument, victim, TO_CHAR );
position = victim->position;
victim->position = POS_STANDING;
act( "$n tells you '$t'.", ch, argument, victim, TO_VICT );
victim->position = position;
victim->reply = ch;
return;
}
DO_FUN(do_emote)
{
char buf[MAX_STRING_LENGTH];
char *plast;
buf[0] = '\0';
if( !IS_NPC( ch ) && ch->act.test(ACT_NO_EMOTE) )
{
send_to_char( "You can't show your emotions.\r\n", ch );
return;
}
if( ch->in_room->room_flags.test(RFLAG_QUIET) )
{
send_to_char( "You can't show your emotions in a quiet room!\r\n", ch );
return;
}
if( argument[0] == '\0' )
{
send_to_char( "Emote what?\r\n", ch );
return;
}
for( plast = argument; *plast != '\0'; plast++ )
;
strcpy( buf, argument );
if( isalpha( plast[-1] ) )
strncat( buf, ".", MSL );
act( "$n $T", ch, NULL, buf, TO_ROOM );
act( "$n $T", ch, NULL, buf, TO_CHAR );
return;
}
/*
* All the posing stuff.
*/
struct pose_table_type
{
/* MAG Mod */
/*
* OLD char * message[2*MAX_CLASS];
*/
/*
* New
*/
char *message[8];
};
const struct pose_table_type pose_table[] = {
{
{
"You sizzle with energy.",
"$n sizzles with energy.",
"You feel very holy.",
"$n looks very holy.",
"You perform a small card trick.",
"$n performs a small card trick.",
"You show your bulging muscles.",
"$n shows $s bulging muscles."}
},
{
{
"You turn into a butterfly, then return to your normal shape.",
"$n turns into a butterfly, then returns to $s normal shape.",
"You nonchalantly turn wine into water.",
"$n nonchalantly turns wine into water.",
"You wiggle your ears alternately.",
"$n wiggles $s ears alternately.",
"You crack nuts between your fingers.",
"$n cracks nuts between $s fingers."}
},
{
{
"Blue sparks fly from your fingers.",
"Blue sparks fly from $n's fingers.",
"A halo appears over your head.",
"A halo appears over $n's head.",
"You nimbly tie yourself into a knot.",
"$n nimbly ties $mself into a knot.",
"You grizzle your teeth and look mean.",
"$n grizzles $s teeth and looks mean."}
},
{
{
"Little red lights dance in your eyes.",
"Little red lights dance in $n's eyes.",
"You recite words of wisdom.",
"$n recites words of wisdom.",
"You juggle with daggers, apples, and eyeballs.",
"$n juggles with daggers, apples, and eyeballs.",
"You hit your head, and your eyes roll.",
"$n hits $s head, and $s eyes roll."}
},
{
{
"A slimy green monster appears before you and bows.",
"A slimy green monster appears before $n and bows.",
"Deep in prayer, you levitate.",
"Deep in prayer, $n levitates.",
"You steal the underwear off every person in the room.",
"Your underwear is gone! $n stole it!",
"Crunch, crunch -- you munch a bottle.",
"Crunch, crunch -- $n munches a bottle."}
},
{
{
"You turn everybody into a little pink elephant.",
"You are turned into a little pink elephant by $n.",
"An angel consults you.",
"An angel consults $n.",
"The dice roll ... and you win again.",
"The dice roll ... and $n wins again.",
"... 98, 99, 100 ... you do pushups.",
"... 98, 99, 100 ... $n does pushups."}
},
{
{
"A small ball of light dances on your fingertips.",
"A small ball of light dances on $n's fingertips.",
"Your body glows with an unearthly light.",
"$n's body glows with an unearthly light.",
"You count the money in everyone's pockets.",
"Check your money, $n is counting it.",
"Arnold Schwarzenegger admires your physique.",
"Arnold Schwarzenegger admires $n's physique."}
},
{
{
"Smoke and fumes leak from your nostrils.",
"Smoke and fumes leak from $n's nostrils.",
"A spot light hits you.",
"A spot light hits $n.",
"You balance a pocket knife on your tongue.",
"$n balances a pocket knife on your tongue.",
"Watch your feet, you are juggling granite boulders.",
"Watch your feet, $n is juggling granite boulders."}
},
{
{
"The light flickers as you rap in magical languages.",
"The light flickers as $n raps in magical languages.",
"Everyone levitates as you pray.",
"You levitate as $n prays.",
"You produce a coin from everyone's ear.",
"$n produces a coin from your ear.",
"Oomph! You squeeze water out of a granite boulder.",
"Oomph! $n squeezes water out of a granite boulder."}
},
{
{
"Your head disappears.",
"$n's head disappears.",
"A cool breeze refreshes you.",
"A cool breeze refreshes $n.",
"You step behind your shadow.",
"$n steps behind $s shadow.",
"You pick your teeth with a spear.",
"$n picks $s teeth with a spear."}
},
{
{
"A fire elemental singes your hair.",
"A fire elemental singes $n's hair.",
"The sun pierces through the clouds to illuminate you.",
"The sun pierces through the clouds to illuminate $n.",
"Your eyes dance with greed.",
"$n's eyes dance with greed.",
"Everyone is swept off their foot by your hug.",
"You are swept off your feet by $n's hug."}
},
{
{
"The sky changes color to match your eyes.",
"The sky changes color to match $n's eyes.",
"The ocean parts before you.",
"The ocean parts before $n.",
"You deftly steal everyone's weapon.",
"$n deftly steals your weapon.",
"Your karate chop splits a tree.",
"$n's karate chop splits a tree."}
},
{
{
"The stones dance to your command.",
"The stones dance to $n's command.",
"A thunder cloud kneels to you.",
"A thunder cloud kneels to $n.",
"The Grey Mouser buys you a beer.",
"The Grey Mouser buys $n a beer.",
"A strap of your armor breaks over your mighty thews.",
"A strap of $n's armor breaks over $s mighty thews."}
},
{
{
"The heavens and grass change color as you smile.",
"The heavens and grass change color as $n smiles.",
"The Burning Man speaks to you.",
"The Burning Man speaks to $n.",
"Everyone's pocket explodes with your fireworks.",
"Your pocket explodes with $n's fireworks.",
"A boulder cracks at your frown.",
"A boulder cracks at $n's frown."}
},
{
{
"Everyone's clothes are transparent, and you are laughing.",
"Your clothes are transparent, and $n is laughing.",
"An eye in a pyramid winks at you.",
"An eye in a pyramid winks at $n.",
"Everyone discovers your dagger a centimeter from their eye.",
"You discover $n's dagger a centimeter from your eye.",
"Mercenaries arrive to do your bidding.",
"Mercenaries arrive to do $n's bidding."}
},
{
{
"A black hole swallows you.",
"A black hole swallows $n.",
"Valentine Michael Smith offers you a glass of water.",
"Valentine Michael Smith offers $n a glass of water.",
"Where did you go?",
"Where did $n go?",
"Four matched Percherons bring in your chariot.",
"Four matched Percherons bring in $n's chariot."}
},
{
{
"The world shimmers in time with your whistling.",
"The world shimmers in time with $n's whistling.",
"The great god Mota dances on your soul.",
"The great god Mota dances on $n's soul.",
"Click.",
"Click.",
"Atlas asks you to relieve him.",
"Atlas asks $n to relieve him."}
}
};
DO_FUN(do_pose)
{
short level;
short pose;
if( IS_NPC( ch ) )
return;
if( ch->in_room->room_flags.test(RFLAG_QUIET) )
{
send_to_char( "You can't pose in a quiet room!\r\n", ch );
return;
}
level = UMIN( ch->level, ( (short)sizeof( pose_table ) / (short)sizeof( pose_table[0] ) - 1 ) );
pose = number_range( 0, level );
act( pose_table[pose].message[2 * ch->p_class + 0], ch, NULL, NULL, TO_CHAR );
act( pose_table[pose].message[2 * ch->p_class + 1], ch, NULL, NULL, TO_ROOM );
return;
}
DO_FUN(do_bug)
{
append_file( ch, BUG_FILE, argument );
send_to_char( "Ok. Thanks.\r\n", ch );
return;
}
DO_FUN(do_idea)
{
append_file( ch, IDEA_FILE, argument );
send_to_char( "Ok. Thanks.\r\n", ch );
return;
}
DO_FUN(do_typo)
{
append_file( ch, TYPO_FILE, argument );
send_to_char( "Ok. Thanks.\r\n", ch );
return;
}
DO_FUN(do_qui)
{
send_to_char( "If you want to QUIT, you have to spell it out.\r\n", ch );
return;
}
DO_FUN(do_quit)
{
DESCRIPTOR_DATA *d;
DESCRIPTOR_DATA *other_logins;
DESCRIPTOR_DATA *other_logins_next;
if( IS_NPC( ch ) )
return;
if( ch->position == POS_FIGHTING )
{
send_to_char( "No way! You are fighting.\r\n", ch );
return;
}
if( ch->position < POS_STUNNED )
{
send_to_char( "You're not DEAD yet.\r\n", ch );
return;
}
/*
* Quit message changed to cheesy bye text ;)
* * -- Stephen
*/
send_to_char( "\r\n", ch );
act( " @@WFarewell, $n. Return safe to these realms.", ch, NULL, NULL, TO_CHAR );
send_to_char( "\r\n", ch );
send_to_char( "@@y'If both the past and the external world exist only in the mind,\r\n", ch );
send_to_char( "and if the mind itself is controllable, what then?'\r\n", ch );
send_to_char( "@@W-- George Orwell, '1984'@@g\r\n", ch );
act( "$n waves, and leaves the game.", ch, NULL, NULL, TO_ROOM );
snprintf( log_buf, (2 * MIL), "%s quits ACK!", ch->name.c_str() );
if( ch->level != 85 )
notify( log_buf, MAX_LEVEL - 2 );
log_string( log_buf );
/*
* After extract_char the ch is no longer valid!
*/
d = ch->desc;
for( other_logins = first_desc; other_logins != NULL; other_logins = other_logins_next )
{
other_logins_next = other_logins->next;
if( ( other_logins != d )
&& ( other_logins->character != NULL )
&& ( other_logins->connected != CON_RECONNECTING ) && ( other_logins->character->name == ch->name ) )
{
if( other_logins->connected == CON_GET_OLD_PASSWORD )
{
char logbuf[MSL];
snprintf( logbuf, MSL, "CHEATER!!! Possible attempt to utilize eq dup bug, %s", other_logins->character->name.c_str() );
log_string( logbuf );
}
close_socket( other_logins );
}
}
save_char_obj( ch );
ch->is_quitting = true;
extract_char( ch, TRUE );
if( d != NULL )
close_socket( d );
return;
}
DO_FUN(do_save)
{
char buf[MAX_STRING_LENGTH];
if( IS_NPC( ch ) )
{
send_to_char( "NPCs are not able to save (at the moment?)\r\n", ch );
return;
}
save_char_obj( ch );
snprintf( buf, MSL, "Saving %s.\r\n", ch->name.c_str() );
if( str_cmp(argument,"auto") )
send_to_char( buf, ch );
return;
}
DO_FUN(do_follow)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if( arg[0] == '\0' )
{
send_to_char( "Follow whom?\r\n", ch );
return;
}
if( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if( IS_AFFECTED( ch, AFF_CHARM ) && ch->master != NULL )
{
act( "But you'd rather follow $N!", ch, NULL, ch->master, TO_CHAR );
return;
}
if( victim == ch )
{
if( ch->master == NULL )
{
send_to_char( "You already follow yourself.\r\n", ch );
return;
}
stop_follower( ch );
return;
}
if( IS_RIDING( ch ) && is_same_group( ch, ch->riding ) )
do_group( ch, const_cast<char *>(ch->riding->name.c_str()) );
if( ch->master != NULL )
stop_follower( ch );
add_follower( ch, victim );
return;
}
void add_follower( CHAR_DATA * ch, CHAR_DATA * master )
{
if( ch->master != NULL )
{
bug( "Add_follower: non-null master.", 0 );
return;
}
if( IS_NPC( ch ) && !IS_NPC( master ) )
{
short max_orders;
max_orders = ( get_curr_int( master ) / 5 );
if( ( !IS_NPC( master ) ) && ( master->pcdata->learned[gsn_unit_tactics] > 10 ) )
max_orders += master->pcdata->learned[gsn_unit_tactics] / 28;
if( max_orders <= master->num_followers )
{
send_to_char( "You cannot control anymore followers.\r\n", master );
ch->npcdata->extract_timer = 1;
return;
}
else
{
master->num_followers++;
}
}
ch->master = master;
ch->leader = NULL;
if( can_see( master, ch ) )
act( "$n starts following you.", ch, NULL, master, TO_VICT );
act( "You start following $N.", ch, NULL, master, TO_CHAR );
return;
}
void stop_follower( CHAR_DATA * ch )
{
if( ch->master == NULL )
{
bug( "Stop_follower: null master.", 0 );
return;
}
if( IS_AFFECTED( ch, AFF_CHARM ) )
{
REMOVE_BIT( ch->affected_by, AFF_CHARM );
affect_strip( ch, gsn_charm_person );
}
if( can_see( ch->master, ch ) )
act( "$n stops following you.", ch, NULL, ch->master, TO_VICT );
act( "You stop following $N.", ch, NULL, ch->master, TO_CHAR );
ch->master->num_followers--;
ch->master = NULL;
ch->leader = NULL;
return;
}
void die_follower( CHAR_DATA * ch )
{
CHAR_DATA *fch;
list<CHAR_DATA *>::iterator li;
if( ch->master != NULL )
stop_follower( ch );
ch->leader = NULL;
for( li = char_list.begin(); li!= char_list.end(); li++ )
{
fch = *li;
if( fch->master == ch )
stop_follower( fch );
if( fch->leader == ch )
fch->leader = fch;
}
return;
}
DO_FUN(do_order)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
CHAR_DATA *och;
CHAR_DATA *och_next;
bool found;
bool fAll;
short num_followers = 0, max_orders = 0;
argument = one_argument( argument, arg );
if( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "Order whom to do what?\r\n", ch );
return;
}
if( IS_AFFECTED( ch, AFF_CHARM ) )
{
send_to_char( "You feel like taking, not giving, orders.\r\n", ch );
return;
}
if( !str_cmp( arg, "all" ) )
{
fAll = TRUE;
victim = NULL;
}
else
{
fAll = FALSE;
if( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if( victim == ch )
{
send_to_char( "Aye aye, right away!\r\n", ch );
return;
}
if( !IS_AFFECTED( victim, AFF_CHARM ) || victim->master != ch )
{
send_to_char( "Do it yourself!\r\n", ch );
return;
}
}
one_argument( argument, arg );
if( ( !str_prefix( arg, "murder" ) )
|| ( !str_prefix( arg, "punch" ) )
|| ( !str_prefix( arg, "kick" ) )
|| ( !str_prefix( arg, "frenzy" ) )
|| ( !str_prefix( arg, "backstab" ) )
|| ( !str_prefix( arg, "circle" ) )
|| ( !str_prefix( arg, "dirt" ) )
|| ( !str_prefix( arg, "headbutt" ) )
|| ( !str_prefix( arg, "knee" ) )
|| ( !str_prefix( arg, "trip" ) )
|| ( !str_prefix( arg, "smash" ) )
|| ( !str_prefix( arg, "stake" ) )
|| ( !str_prefix( arg, "kill" ) )
|| ( !str_prefix( arg, "assassinate" ) )
|| ( !str_prefix( arg, "stun" ) )
|| ( !str_prefix( arg, "loot" ) )
|| ( !str_prefix( arg, "bs" ) )
|| ( !str_prefix( arg, "charge" ) )
|| ( !str_prefix( arg, "disarm" ) )
|| ( !str_prefix( arg, "steal" ) ) || ( !str_prefix( arg, "target" ) ) || ( !str_prefix( arg, "bash" ) ) )
{
send_to_char( "I won't do that, it's @@eEVIL!!!@@N\r\n", ch );
return;
}
if( ( !str_prefix( arg, "recall" ) )
|| ( !str_prefix( arg, "/" ) )
|| ( !str_prefix( arg, "beep" ) )
|| ( !str_prefix( arg, "tell" ) )
|| ( !str_prefix( arg, "ooc" ) )
|| ( !str_prefix( arg, "shout" ) )
|| ( !str_prefix( arg, "flame" ) )
|| ( !str_prefix( arg, "home" ) )
|| ( !str_prefix( arg, "music" ) )
|| ( !str_prefix( arg, "." ) )
|| ( !str_prefix( arg, "crusade" ) )
|| ( !str_prefix( arg, "{" ) )
|| ( !str_prefix( arg, "answer" ) )
|| ( !str_prefix( arg, "diplomat" ) )
|| ( !str_prefix( arg, "enter" ) )
|| ( !str_prefix( arg, "vampire" ) )
|| ( !str_prefix( arg, "newbie" ) )
|| ( !str_prefix( arg, "adept" ) )
|| ( !str_prefix( arg, "zzz" ) )
|| ( !str_prefix( arg, "quest" ) )
|| ( !str_prefix( arg, "disguise" ) )
|| ( !str_prefix( arg, "question" ) )
|| ( !str_prefix( arg, "game" ) )
|| ( !str_prefix( arg, "ooc" ) ) || ( !str_prefix( arg, "auction" ) ) || ( !str_prefix( arg, "bid" ) ) )
{
send_to_char( "I won't do that, it's @@eNOT NICE!!!@@N\r\n", ch );
return;
}
if( ( fAll != TRUE ) && ( victim->master == ch ) )
{
act( "$n orders you to '$t'.", ch, argument, victim, TO_VICT );
interpret( victim, argument );
send_to_char( "Ok.\r\n", ch );
return;
}
found = FALSE;
max_orders = ( get_curr_int( ch ) / 5 );
if( !IS_NPC( ch ) && ( ch->pcdata->learned[gsn_unit_tactics] > 10 ) )
max_orders += ch->pcdata->learned[gsn_unit_tactics] / 28;
for( och = ch->in_room->first_person; och != NULL; och = och_next )
{
och_next = och->next_in_room;
if( ( IS_NPC( och ) ) && ( IS_AFFECTED( och, AFF_CHARM ) ) && ( och->master == ch ) )
{
num_followers++;
if( num_followers <= max_orders )
{
found = TRUE;
act( "$n orders you to '$t'.", ch, argument, och, TO_VICT );
interpret( och, argument );
}
else
{
send_to_char( "@@eYou can't control anymore followers!!@@N", ch );
break;
}
}
}
if( found )
send_to_char( "Ok.\r\n", ch );
else
send_to_char( "You have no followers here.\r\n", ch );
return;
}
DO_FUN(do_group)
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
list<CHAR_DATA *>::iterator li;
short new_members = 0;
float percent = 0.00;
int tot_level = 0;
one_argument( argument, arg );
if( arg[0] == '\0' )
{
CHAR_DATA *leader;
for( li = char_list.begin(); li != char_list.end(); li++ )
{
victim = *li;
if( is_same_group(victim,ch) )
tot_level += victim->get_level("psuedo");
}
leader = ( ch->leader != NULL ) ? ch->leader : ch;
snprintf( buf, MSL, "%s's group:\r\n", leader->get_name(ch) );
send_to_char( buf, ch );
for( li = char_list.begin(); li != char_list.end(); li++ )
{
victim = *li;
if( is_same_group( victim, ch ) )
{
percent = ((victim->get_level("psuedo") * 100) / tot_level);
if( ch->act.test(ACT_BLIND_PLAYER) )
{
snprintf( buf, MSL,
"%-16s %4d of %4d hp %4d of %4d mana %4d of %4d move %5d xp %0.2f%% split\r\n",
capitalize( victim->get_name(ch) ),
victim->hit, victim->max_hit, victim->mana, victim->max_mana, victim->move, victim->max_move, victim->exp, percent );
}
else
{
snprintf( buf, MSL,
"[%2d %s] %-16s %4d/%4d hp %4d/%4d mana %4d/%4d mv %5d xp [%0.2f%%]\r\n",
victim->level,
IS_NPC( victim ) ? "Mob" : class_table[victim->p_class].who_name,
capitalize( victim->get_name(ch) ),
victim->hit, victim->max_hit, victim->mana, victim->max_mana, victim->move, victim->max_move, victim->exp, percent );
}
send_to_char( buf, ch );
}
}
return;
}
if ( !str_cmp ( arg, "all" ) )
{
for( victim = ch->in_room->first_person; victim != NULL; victim = victim->next_in_room )
{
if( ( victim->master == ch ) && ( victim->leader != ch ) )
{
victim->leader = ch;
act( "$N joins $n's group.", ch, NULL, victim, TO_NOTVICT );
act( "You join $n's group.", ch, NULL, victim, TO_VICT );
act( "$N joins your group.", ch, NULL, victim, TO_CHAR );
new_members++;
}
}
if( new_members == 0 )
send_to_char( "No one else wants to join your group.\r\n", ch );
return;
}
if( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if( ch->master != NULL || ( ch->leader != NULL && ch->leader != ch ) )
{
send_to_char( "But you are following someone else!\r\n", ch );
return;
}
if( victim->master != ch && ch != victim )
{
act( "$N isn't following you.", ch, NULL, victim, TO_CHAR );
return;
}
if( is_same_group( victim, ch ) && ch != victim )
{
victim->leader = NULL;
act( "$n removes $N from $s group.", ch, NULL, victim, TO_NOTVICT );
act( "$n removes you from $s group.", ch, NULL, victim, TO_VICT );
act( "You remove $N from your group.", ch, NULL, victim, TO_CHAR );
return;
}
victim->leader = ch;
act( "$N joins $n's group.", ch, NULL, victim, TO_NOTVICT );
act( "You join $n's group.", ch, NULL, victim, TO_VICT );
act( "$N joins your group.", ch, NULL, victim, TO_CHAR );
return;
}
/*
* 'Split' originally by Gnort, God of Chaos.
*/
DO_FUN(do_split)
{
char givebuf[MSL], numbuf[MSL], coinbuf[MSL], catbuf[MSL];
CHAR_DATA *gch;
int members;
int share;
bool valid = TRUE;
givebuf[0] = '\0';
if( money_to_cost( argument ) < 0 )
{
send_to_char( "Your group wouldn't like that.\r\n", ch );
return;
}
members = 0;
for( gch = ch->in_room->first_person; gch != NULL; gch = gch->next_in_room )
{
if( is_same_group( gch, ch ) )
members++;
}
if( members < 2 )
{
send_to_char( "Just keep it all.\r\n", ch );
return;
}
for( ;; )
{
argument = one_argument( argument, numbuf );
if( numbuf[0] == '\0' )
break;
argument = one_argument( argument, coinbuf );
if( coinbuf[0] == '\0' )
break;
if( ( !is_number( numbuf ) ) || ( money_lookup( coinbuf ) < 0 ) )
{
valid = FALSE;
break;
}
share = atoi( numbuf ) / members;
if( share < 0 )
{
send_to_char( "Your group members wouldn't like that!\r\n", ch );
return;
}
snprintf( catbuf, MSL, "%d %s ", share, coinbuf );
strncat( givebuf, catbuf, MSL-1 );
}
if( valid )
{
char outbuf[MSL];
send_to_char( "You distribute the shares.\r\n", ch );
for( gch = ch->in_room->first_person; gch != NULL; gch = gch->next_in_room )
{
if( gch != ch && is_same_group( gch, ch ) )
{
give_money( ch, gch, givebuf );
snprintf( outbuf, MSL, "%s gives you %s.\r\n", ch->get_name(gch), cost_to_money( money_to_cost( givebuf ) ) );
send_to_char( outbuf, gch );
}
}
}
else
{
send_to_char( "That is not a valid money amount.\r\n", ch );
}
return;
}
DO_FUN(do_gtell)
{
char buf[MAX_STRING_LENGTH];
CHAR_DATA *gch;
list<CHAR_DATA *>::iterator li;
if( !IS_NPC( ch ) && IS_WOLF( ch ) && ( IS_SHIFTED( ch ) || IS_RAGED( ch ) ) )
{
send_to_char( "You are too @@rENRAGED @@NTo talk to mortals!\r\n", ch );
return;
}
if( argument[0] == '\0' )
{
send_to_char( "Tell your group what?\r\n", ch );
return;
}
if( ch->act.test(ACT_NO_TELL) )
{
send_to_char( "Your message didn't get through!\r\n", ch );
return;
}
/*
* Note use of send_to_char, so gtell works on sleepers.
*/
if( !IS_NPC( ch ) && ch->pcdata->condition[COND_DRUNK] > 10 )
argument = slur_text( argument );
snprintf( buf, MSL, "%s tells the group '%s'.\r\n", ch->name.c_str(), argument );
for( li = char_list.begin(); li != char_list.end(); li++ )
{
gch = *li;
if( is_same_group( gch, ch ) )
send_to_char( buf, gch );
}
return;
}
/*
* It is very important that this be an equivalence relation:
* (1) A ~ A
* (2) if A ~ B then B ~ A
* (3) if A ~ B and B ~ C, then A ~ C
*/
bool is_same_group( CHAR_DATA * ach, CHAR_DATA * bch )
{
if( ach->leader != NULL )
ach = ach->leader;
if( bch->leader != NULL )
bch = bch->leader;
return ach == bch;
}
bool is_group_leader( CHAR_DATA * ch )
{
CHAR_DATA *vch;
bool rvalue;
rvalue = FALSE;
for( vch = ch->in_room->first_person; vch != NULL; vch = vch->next_in_room )
{
if( vch != ch && vch->leader == ch )
{
rvalue = TRUE;
break;
}
}
return rvalue;
}
DO_FUN(do_pemote)
{
char buf[MAX_STRING_LENGTH];
char *plast;
buf[0] = '\0';
if( !IS_NPC( ch ) && ch->act.test(ACT_NO_EMOTE) )
{
send_to_char( "You can't pemote.\r\n", ch );
return;
}
if( argument[0] == '\0' )
{
send_to_char( "Pemote what?\r\n", ch );
return;
}
for( plast = argument; *plast != '\0'; plast++ )
;
strcpy( buf, argument );
if( isalpha( plast[-1] ) )
strncat( buf, ".", MSL );
act( "$n's $T", ch, NULL, buf, TO_ROOM );
act( "$n's $T", ch, NULL, buf, TO_CHAR );
return;
}
DO_FUN(do_pray)
{
char buf[MSL];
if( ch->level > LEVEL_HERO )
{
send_to_char( "Hey, try immtalk why don't you?\r\n", ch );
return;
}
if( IS_NPC( ch ) )
{
send_to_char( "You pray hard... who knows if it got heard?\r\n", ch );
return;
}
/*
* allows mortals to send messages to immortals...
* * uses notify to send the message.
* * -- Stephen
*/
if( argument[0] == '\0' )
{
send_to_char( "What do you wish to pray?\r\n", ch );
return;
}
if( ch->act.test(ACT_NO_PRAY) )
{
send_to_char( "The Gods are not listening to you today.\r\n", ch );
return;
}
send_to_char( "You pray, concentrating on your message.\r\n", ch );
snprintf( buf, MSL, "%s sends the following message via prayer:\r\n`%s'\r\n", ch->name.c_str(), argument );
notify( buf, LEVEL_HERO );
return;
}
DO_FUN(do_tongue)
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
char buf3[MAX_STRING_LENGTH];
CHAR_DATA *rch;
char *pName;
int iSyl;
int length;
struct syl_type
{
char *sold;
char *snew;
};
static const struct syl_type syl_table[] = {
{" ", " "},
{"fuck", "love"},
{"go", "swim"},
{"the", "woi"},
{"hi", "yibba"},
{"hello", "smeg"},
{"me", "ug"},
{"follow", "grep"},
{"kill", "banzai"},
{"ing", "pft"},
{"er", "sf"},
{"you", "lpt"},
{"ast", "pal"},
{"nd", "ja"},
{"re", "qa"},
{"tell", "argh"},
{"who", "wib"},
{"which", "fvl"},
{"ts", "glup"},
{"st", "plop"},
{"ck", "fim"},
{"ord", "xio"},
{"sw", "cow"},
{"ic", "er"},
{"ea", "ox"},
{"?", "?"}, {"!", "!"}, {":", ":"}, {")", ")"},
{"(", "("}, {";", ";"}, {"*", "*"}, {"-", "-"},
{".", ","}, {",", ","},
{"a", "y"}, {"b", "d"}, {"c", "g"}, {"d", "b"},
{"e", "q"}, {"f", "i"}, {"g", "u"}, {"h", "r"},
{"i", "t"}, {"j", "m"}, {"k", "j"}, {"l", "v"},
{"m", "o"}, {"n", "t"}, {"o", "s"}, {"p", "f"},
{"q", "k"}, {"r", "x"}, {"s", "z"}, {"t", "e"},
{"u", "p"}, {"v", "c"}, {"w", "n"}, {"x", "h"},
{"y", "a"}, {"z", "l"},
{"", ""}
};
buf[0] = '\0';
buf2[0] = '\0';
buf3[0] = '\0';
if( !IS_NPC( ch ) && IS_WOLF( ch ) && ( IS_SHIFTED( ch ) || IS_RAGED( ch ) ) )
{
send_to_char( "You are too @@rENRAGED @@NTo talk to mortals!\r\n", ch );
return;
}
if( !IS_NPC( ch ) && ch->pcdata->condition[COND_DRUNK] > 10 )
argument = slur_text( argument );
for( pName = argument; *pName != '\0'; pName += length )
{
for( iSyl = 0; ( length = strlen( syl_table[iSyl].sold ) ) != 0; iSyl++ )
{
if( !str_prefix( syl_table[iSyl].sold, pName ) )
{
strncat( buf, syl_table[iSyl].snew, MSL-1 );
break;
}
}
if( length == 0 )
length = 1;
}
snprintf( buf3, MSL, "$n tongues, '%s'", buf );
snprintf( buf2, MSL, "$n tongues, '%s'.", argument );
for( rch = ch->in_room->first_person; rch; rch = rch->next_in_room )
{
if( IS_NPC( rch ) )
{
act( buf3, ch, NULL, rch, TO_VICT );
continue;
}
if( rch != ch )
act( ( ch->race == rch->race || rch->level > LEVEL_IMMORTAL ) ? buf2 : buf3, ch, NULL, rch, TO_VICT );
}
snprintf( buf2, MSL, "You tongue, '%s'.\r\n", buf );
send_to_char( buf2, ch );
snprintf( buf2, MSL, "Translation: %s.\r\n", argument );
send_to_char( buf2, ch );
return;
}
char *ghost_text( char *argument )
{
static char buf[MSL];
unsigned int i = 0;
buf[0] = '\0';
for( i = 0; i < strlen(argument); i++ )
{
if( number_range(1,2) == 1 )
strncat(buf,"o",MSL);
else
strncat(buf,"O",MSL);
}
return buf;
}
char *slur_text( char *argument )
{
/*
* Used to slur text, if a player is DRUNK.
*/
static char buf[MAX_STRING_LENGTH];
char *pName;
int iSyl;
int length;
struct syl_type
{
char *sold;
char *snew;
};
static const struct syl_type syl_table[] = {
{" ", " "},
{"th", "f"},
{"ck", "k"},
{"?", "?"}, {"!", "!"}, {":", ":"}, {")", ")"},
{"(", "("}, {";", ";"}, {"*", "*"}, {"-", "-"},
{".", ","}, {",", ","},
{"a", "a"}, {"b", "b"}, {"c", "see"}, {"d", "d"},
{"e", "e"}, {"f", "f"}, {"g", "g"}, {"h", "h"},
{"i", "i"}, {"j", "j"}, {"k", "g"}, {"l", "l"},
{"m", "m"}, {"n", "n"}, {"o", "o"}, {"p", "p"},
{"q", "q"}, {"r", "r"}, {"s", "ss"}, {"t", "t"},
{"u", "u"}, {"v", "s"}, {"w", "w"}, {"x", "x"},
{"y", "y"}, {"z", "s"},
{NULL, NULL}
};
/*
* might be fixed now! return argument;
*/
buf[0] = '\0';
for( pName = argument; *pName != '\0'; pName += length )
{
length = 1;
if( *pName == '$' ) /* do not modify args to act. */
{
if( *pName != '\0' )
length++;
continue;
}
for( iSyl = 0; syl_table[iSyl].sold != NULL; iSyl++ )
{
if( !str_prefix( syl_table[iSyl].sold, pName ) )
{
strncat( buf, syl_table[iSyl].snew, MSL );
length = strlen( syl_table[iSyl].sold );
break;
}
}
}
return ( buf );
}
DO_FUN(do_whisper)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int position;
if( !IS_NPC( ch ) && IS_WOLF( ch ) && ( IS_SHIFTED( ch ) || IS_RAGED( ch ) ) )
{
send_to_char( "You are too @@rENRAGED @@NTo talk to mortals!\r\n", ch );
return;
}
if( !IS_NPC( ch ) && ch->act.test(ACT_SILENCE) )
{
send_to_char( "Your whispering skills seem rusty today.\r\n", ch );
return;
}
argument = one_argument( argument, arg );
if( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "Whisper what to whom?\r\n", ch );
return;
}
if( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if( ch->in_room != victim->in_room )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if( !IS_NPC( victim ) && IS_WOLF( victim ) && ( IS_SHIFTED( victim ) || IS_RAGED( victim ) ) )
{
send_to_char( "They can't hear you.\r\n", ch );
return;
}
if( !IS_IMMORTAL( ch ) && !IS_AWAKE( victim ) )
{
act( "$E can't hear you.", ch, 0, victim, TO_CHAR );
return;
}
if( !IS_NPC( ch ) && ch->pcdata->condition[COND_DRUNK] > 10 )
argument = slur_text( argument );
act( "You whisper to $N '$t'.", ch, argument, victim, TO_CHAR );
position = victim->position;
victim->position = POS_STANDING;
act( "$n whispers to you '$t'.", ch, argument, victim, TO_VICT );
act( "$n whispers something secret to $N.", ch, NULL, victim, TO_NOTVICT );
victim->position = position;
return;
}
DO_FUN(do_ask)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int position;
if( !IS_NPC( ch ) && IS_WOLF( ch ) && ( IS_SHIFTED( ch ) || IS_RAGED( ch ) ) )
{
send_to_char( "You are too @@rENRAGED @@NTo talk to mortals!\r\n", ch );
return;
}
if( !IS_NPC( ch ) && ch->act.test(ACT_SILENCE) )
{
send_to_char( "You seem to have problems speaking!\r\n", ch );
return;
}
argument = one_argument( argument, arg );
if( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "Ask whom what?\r\n", ch );
return;
}
if( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if( ch->in_room != victim->in_room )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if( !IS_NPC( victim ) && IS_WOLF( victim ) && ( IS_SHIFTED( victim ) || IS_RAGED( victim ) ) )
{
send_to_char( "They can't hear you.\r\n", ch );
return;
}
if( !IS_IMMORTAL( ch ) && !IS_AWAKE( victim ) )
{
act( "$E can't hear you.", ch, 0, victim, TO_CHAR );
return;
}
if( !IS_NPC( ch ) && ch->pcdata->condition[COND_DRUNK] > 10 )
argument = slur_text( argument );
act( "You ask $N '$t'.", ch, argument, victim, TO_CHAR );
position = victim->position;
victim->position = POS_STANDING;
act( "$n asks you '$t'.", ch, argument, victim, TO_VICT );
act( "$n asks $N a question.", ch, NULL, victim, TO_NOTVICT );
victim->position = position;
return;
}
void send_to_room( char *message, ROOM_INDEX_DATA * room )
{
CHAR_DATA *vch;
list<CHAR_DATA *>::iterator li;
for( li = char_list.begin(); li != char_list.end(); li++ )
{
vch = *li;
if( IS_AWAKE( vch ) && vch->in_room == room )
{
send_to_char( message, vch );
send_to_char( "\r\n", vch );
}
}
return;
}
DO_FUN(do_beep)
{
int pos;
char arg1[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg1 );
if( !IS_NPC( ch ) && IS_WOLF( ch ) && ( IS_SHIFTED( ch ) || IS_RAGED( ch ) ) )
{
send_to_char( "You are too @@rENRAGED @@NTo talk to mortals!\r\n", ch );
return;
}
if( arg1[0] == '\0' )
{
send_to_char( "Usage: BEEP <victim>\r\n", ch );
return;
}
if( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "Couldn't find the victim.\r\n", ch );
return;
}
if( !IS_NPC( victim ) && IS_WOLF( victim ) && ( IS_SHIFTED( victim ) || IS_RAGED( victim ) ) )
{
send_to_char( "They can't hear you.\r\n", ch );
return;
}
if( IS_NPC( victim ) )
{
send_to_char( "Can only beep players...\r\n", ch );
return;
}
if( ch == victim )
{
send_to_char( "Beep yourself? Sure, ok... beep! beep! beep!\r\n", ch );
return;
}
if( victim->deaf.test(CHANNEL_BEEP) )
{
send_to_char( "Your victim is ignoring beeps. Sorry!\r\n", ch );
return;
}
pos = victim->position;
victim->position = POS_STANDING;
act( "You beep $N...", ch, NULL, victim, TO_CHAR );
act( "\a$n is beeping you...", ch, NULL, victim, TO_VICT );
victim->position = pos;
return;
}
void ask_quest_question( CHAR_DATA *ch, char *argument )
{
extern CHAR_DATA *quest_mob;
extern CHAR_DATA *quest_target;
extern OBJ_DATA *quest_object;
extern short quest_timer;
extern bool quest;
char buf[MAX_STRING_LENGTH];
buf[0] = '\0';
if( !quest || IS_NPC( ch ) )
return;
if( ( !str_cmp( argument, "who is the thief?" ) )
|| ( !str_cmp( argument, "who was the thief?" ) )
|| ( !str_cmp( argument, "what mob?" ) ) || ( !str_cmp( argument, "who stole the item?" ) ) )
{
if( quest_mob )
{
if( quest_timer < 7 )
{
snprintf( buf, MSL, "@@eI don't even know who stole it yet!@@N" );
}
else if( quest_object && quest_target )
{
snprintf( buf, MSL, "@@NIt was %s @@N who stole my %s@@N.", quest_target->get_name(), quest_object->short_descr );
}
}
else if( quest_object )
{
snprintf( buf, MSL, "@@NDon't worry about who stole my %s@@N, he has recieved his just reward!",
quest_object->short_descr );
}
if( quest_mob != NULL )
do_crusade( quest_mob, buf );
return;
}
if( !str_cmp( argument, "what item?" ) )
{
if( quest_mob && quest_object )
{
snprintf( buf, MSL, "@@NMy %s @@Nwas stolen from me.", quest_object->short_descr );
do_crusade( quest_mob, buf );
return;
}
}
if( !str_cmp( argument, "where are you?" ) )
if( quest_mob )
{
snprintf( buf, MSL, "@@NYou can find me in %s@@N, please hurry!!", quest_mob->in_room->area->name );
do_crusade( quest_mob, buf );
return;
}
if( !str_cmp( argument, "where is the thief?" ) )
{
if( quest_mob )
{
if( ( quest_target ) && ( quest_timer > 7 ) )
{
if( quest_timer < 10 )
{
snprintf( buf, MSL, "@@NI don't really know where %s@@N is, let me try and find out.", quest_target->get_name() );
}
else if( quest_target )
{
snprintf( buf, MSL, "@@NI'm not really sure, but I THINK %s@@N is in %s@@N",
quest_target->get_name(), quest_target->in_room->area->name );
}
}
else if( ( quest_target ) && ( quest_timer <= 7 ) )
{
snprintf( buf, MSL, "@@eI don't even know who stole it yet!@@N" );
}
else
{
snprintf( buf, MSL, "@@NDon't worry about where the thief who stole my %s@@N is, he has recieved his just reward",
quest_object->short_descr );
}
do_crusade( quest_mob, buf );
}
}
return;
}