/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* Ack 2.2 improvements copyright (C) 1994 by Stephen Dooley *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* _/ _/_/_/ _/ _/ _/ ACK! MUD is modified *
* _/_/ _/ _/ _/ _/ Merc2.0/2.1/2.2 code *
* _/ _/ _/ _/_/ _/ (c)Stephen Zepp 1998 *
* _/_/_/_/ _/ _/ _/ Version #: 4.3 *
* _/ _/ _/_/_/ _/ _/ _/ *
* *
* http://ackmud.nuc.net/ *
* zenithar@ackmud.nuc.net *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* _/_/_/_/ _/ _/ _/_/_/_/ _/_/_/_/ AckFUSS is modified ACK!MUD 4.3.1 *
* _/ _/ _/ _/ _/ copyright Matt Goff (Kline) 2008 *
* _/_/ _/ _/ _/_/_/_/ _/_/_/_/ *
* _/ _/ _/ _/ _/ Support for this code is provided *
* _/ _/_/_/_/ _/_/_/_/ _/_/_/_/ at www.ackmud.net -- check it out!*
***************************************************************************/
#include "h/globals.h"
#ifndef DEC_ACT_CLAN_H
#include "h/act_clan.h"
#endif
#ifndef DEC_ACT_COMM_H
#include "h/act_comm.h"
#endif
#ifndef DEC_ACT_INFO_H
#include "h/act_info.h"
#endif
#ifndef DEC_ACT_WIZ_H
#include "h/act_wiz.h"
#endif
#ifndef DEC_COMM_H
#include "h/comm.h"
#endif
#ifndef DEC_DB_H
#include "h/db.h"
#endif
#ifndef DEC_HANDLER_H
#include "h/handler.h"
#endif
/* These set of clan functions by Zen */
extern POL_DATA politics_data;
extern COUNCIL_DATA super_councils[MAX_SUPER];
void save_clan_table( )
{
FILE *fp;
char clan_file_name[MAX_STRING_LENGTH];
short x, y;
snprintf( clan_file_name, MSL, "%s", CLAN_FILE );
if( ( fp = file_open( clan_file_name, "w" ) ) == NULL )
{
bug( "Save Clan Table: file_open", 0 );
perror( "failed open of clan_table.dat in save_clan_table" );
}
else
{
for( x = 1; x < MAX_CLAN; x++ )
{
for( y = 1; y < MAX_CLAN; y++ )
{
fprintf( fp, " %5d ", politics_data.diplomacy[x][y] );
}
fprintf( fp, "\n" );
}
for( x = 1; x < MAX_CLAN; x++ )
{
fprintf( fp, "%li\n", politics_data.treasury[x] );
}
for( x = 1; x < MAX_CLAN; x++ )
{
for( y = 1; y < MAX_CLAN; y++ )
{
fprintf( fp, " %5d ", politics_data.end_current_state[x][y] );
}
fprintf( fp, "\n" );
}
file_close( fp );
}
return;
}
DO_FUN(do_ctoggle)
{
/*
* Toggles clan members various clan job flags
* * Zen
*/
CHAR_DATA *victim;
int job;
char arg1[MAX_STRING_LENGTH];
char arg2[MAX_STRING_LENGTH];
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if( IS_NPC( ch ) || !ch->act.test(ACT_CBOSS) )
{
send_to_char( "This command is for clan bosses only.\r\n", ch );
return;
}
if( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Syntax: ctoggle <clan number> <armourer/diplomat/treasurer/leader>\r\n", ch );
return;
}
if( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if( IS_NPC( victim ) )
{
send_to_char( "Not on NPCs!\r\n", ch );
return;
}
if( ch->clan != victim->clan )
{
send_to_char( "Only on members of YOUR clan!\r\n", ch );
return;
}
if( !str_prefix( arg2, "armourer" ) )
job = ACT_CARMORER;
else if( !str_prefix( arg2, "diplomat" ) )
job = ACT_CDIPLOMAT;
else if( !str_prefix( arg2, "treasurer" ) )
job = ACT_CTREASURER;
else if( !str_prefix( arg2, "leader" ) )
job = ACT_CLEADER;
else
{
send_to_char( "That's not a legal clan job!!\r\n", ch );
return;
}
victim->act.flip(job);
switch ( job )
{
case ACT_CTREASURER:
if( victim->act.test(ACT_CTREASURER) )
{
snprintf( arg1, MSL, "Job set as CLAN TREASURER.\r\n" );
snprintf( arg2, MSL, "You have been set as a clan treasurer.\r\n" );
}
else
{
snprintf( arg1, MSL, "Job cleared: CLAN TREASURER.\r\n" );
snprintf( arg2, MSL, "You are no longer a clan treasurer.\r\n" );
}
break;
case ACT_CDIPLOMAT:
if( victim->act.test(ACT_CDIPLOMAT) )
{
snprintf( arg1, MSL, "Job set as CLAN DIPLOMAT.\r\n" );
snprintf( arg2, MSL, "You have been set as a clan diplomat.\r\n" );
}
else
{
snprintf( arg1, MSL, "Job cleared: CLAN DIPLOMAT.\r\n" );
snprintf( arg2, MSL, "You are no longer a clan diplomat.\r\n" );
}
break;
case ACT_CARMORER:
if( victim->act.test(ACT_CARMORER) )
{
snprintf( arg1, MSL, "Job set as CLAN ARMOURER.\r\n" );
snprintf( arg2, MSL, "You have been set as a clan armourer.\r\n" );
}
else
{
snprintf( arg1, MSL, "Job cleared: CLAN ARMOURER.\r\n" );
snprintf( arg2, MSL, "You are no longer a clan armourer.\r\n" );
}
break;
case ACT_CLEADER:
if( victim->act.test(ACT_CLEADER) )
{
snprintf( arg1, MSL, "Job set as CLAN LEADER.\r\n" );
snprintf( arg2, MSL, "You have been set as a clan leader.\r\n" );
}
else
{
snprintf( arg1, MSL, "Job cleared: CLAN LEADER.\r\n" );
snprintf( arg2, MSL, "You are no longer a clan leader.\r\n" );
}
break;
} /* end of switch( job ) */
send_to_char(arg1,ch);
send_to_char(arg2,victim);
return;
}
char *get_diplo_name( short value )
{
char *name = '\0';
if( value < -450 )
name = "@@R WAR @@N";
else if( value < -300 )
name = "@@e HATRED@@N";
else if( value < -150 )
name = "@@dDISLIKE@@N";
else if( value < 150 )
name = "@@WNEUTRAL@@N";
else if( value < 300 )
name = "@@aRESPECT@@N";
else if( value < 450 )
name = "@@l TRUST @@N";
else
name = "@@B ALLY @@N";
return ( name );
}
DO_FUN(do_politics)
{
short x, y;
string str;
if( IS_NPC( ch ) )
{
send_to_char( "Not for Npcs.\r\n", ch );
return;
}
send_to_char( "@@NCurrent Politics of " mudnamecolor "\r\n\r\n", ch );
str += " ";
for( x = 1; x < MAX_CLAN; x++ )
{
str += " ";
str += clan_table[x].clan_abbr;
str += " ";
}
str += "\r\n\r\n";
send_to_char( str, ch );
str.clear();
for( x = 1; x < MAX_CLAN; x++ )
{
/*
* clan symbol here
*/
char tmp[4] = {'\0'};
str.clear();
snprintf(tmp,4,"%d",x);
str += tmp;
str += " ";
str += clan_table[x].clan_abbr;
str += " ";
for( y = 1; y < MAX_CLAN; y++ )
{
if( x != y )
{
str += " ";
str += get_diplo_name(politics_data.diplomacy[x][y]);
}
else
str += " " ;
}
str += "\r\n\r\n";
send_to_char( str, ch );
}
if( ch->act.test(ACT_CDIPLOMAT) )
for( x = 1; x < MAX_CLAN; x++ )
{
if( politics_data.end_current_state[ch->clan][x] )
{
str.clear();
str += clan_table[x].clan_name;
str += " has requested an end to your current state of affairs.\r\n";
send_to_char( str, ch );
}
}
return;
}
DO_FUN(do_negotiate)
{
char buf[MAX_STRING_LENGTH];
char arg1[MAX_STRING_LENGTH];
char arg2[MAX_STRING_LENGTH];
short target_clan;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if( IS_NPC( ch ) || !ch->act.test(ACT_CDIPLOMAT) )
{
send_to_char( "This command is for clan diplomats only.\r\n", ch );
return;
}
if( !is_number( arg1 ) || arg2[0] == '\0' )
{
send_to_char( "Syntax: Negotiate <clan number> <peace/war/end>\r\n", ch );
return;
}
target_clan = atoi( arg1 );
if( ( target_clan < 1 ) || ( target_clan > ( MAX_CLAN - 1 ) ) )
{
send_to_char( "That is not a clan!\r\n", ch );
return;
}
if( target_clan == ch->clan )
{
send_to_char( "Well, that will accomplish a lot..you must be of two minds about the whole thing!\r\n", ch );
return;
}
if( politics_data.daily_negotiate_table[ch->clan][target_clan] )
{
snprintf( buf, MSL, "Your clan has already negotiated with %s today.\r\n", clan_table[target_clan].clan_name );
send_to_char( buf, ch );
return;
}
if( !str_prefix( arg2, "peace" ) )
{
if( politics_data.diplomacy[ch->clan][target_clan] < -450 )
{
if( politics_data.end_current_state[ch->clan][target_clan] &&
politics_data.end_current_state[target_clan][ch->clan] )
{
politics_data.diplomacy[ch->clan][target_clan] = -425;
politics_data.diplomacy[target_clan][ch->clan] = -425;
send_to_char( "@@NYou have successfully negotiated an end to this dreaded @@eCLAN WAR@@N. Great Job!!\r\n", ch );
snprintf( buf, MSL, "@@eCLAN:@@N The war between %s and %s has ended. They may no longer PKILL each other!!\r\n",
clan_table[ch->clan].clan_name, clan_table[target_clan].clan_name );
info( buf, 1 );
politics_data.end_current_state[ch->clan][target_clan] = FALSE;
politics_data.end_current_state[target_clan][ch->clan] = FALSE;
return;
}
else
{
snprintf( buf, MSL,
"@@NYou are currently at @@RWAR@@N with %s. Both clans must negotiate an end to the war first.\r\n",
clan_table[target_clan].clan_name );
send_to_char( buf, ch );
return;
}
}
else
{
politics_data.diplomacy[ch->clan][target_clan] += 25;
politics_data.diplomacy[target_clan][ch->clan] += 25;
snprintf( buf, MSL, "You are requesting a more peaceful state of affairs with %s.", clan_table[target_clan].clan_name );
send_to_char( buf, ch );
}
}
else if( !str_prefix( arg2, "war" ) )
{
if( ( politics_data.diplomacy[ch->clan][target_clan] - 50 ) < -450 )
{
snprintf( buf, MSL, "@@NYou have started a @@eWAR@@N with %s! Watch out!.\r\n", clan_table[target_clan].clan_name );
send_to_char( buf, ch );
snprintf( buf, MSL, "@@eCLAN:@@N A war has started between %s and %s. They may now PKILL each other!!\r\n",
clan_table[ch->clan].clan_name, clan_table[target_clan].clan_name );
info( buf, 1 );
politics_data.diplomacy[ch->clan][target_clan] = -460;
politics_data.diplomacy[target_clan][ch->clan] = -460;
politics_data.end_current_state[ch->clan][target_clan] = FALSE;
politics_data.end_current_state[target_clan][ch->clan] = FALSE;
save_clan_table( );
return;
}
else
{
politics_data.diplomacy[ch->clan][target_clan] -= 50;
politics_data.diplomacy[target_clan][ch->clan] -= 50;
snprintf( buf, MSL, "You are requesting a more aggressive state of affairs with %s.", clan_table[target_clan].clan_name );
send_to_char( buf, ch );
}
}
else if( !str_prefix( arg2, "end" ) )
{
if( politics_data.diplomacy[ch->clan][target_clan] > 450 )
{
send_to_char( "You are negotiating an and to your alliance.\r\n", ch );
politics_data.end_current_state[ch->clan][target_clan] = FALSE;
politics_data.end_current_state[target_clan][ch->clan] = FALSE;
politics_data.diplomacy[ch->clan][target_clan] = 100;
politics_data.diplomacy[target_clan][ch->clan] = 100;
}
if( politics_data.diplomacy[ch->clan][target_clan] < -450 )
{
politics_data.end_current_state[ch->clan][target_clan] = TRUE;
if( politics_data.end_current_state[ch->clan][target_clan]
&& politics_data.end_current_state[target_clan][ch->clan] )
{
send_to_char
( "Both clans have successfully negotiated and end to the war. Negotiate peace to seal your treaty!\r\n",
ch );
save_clan_table( );
return;
}
else
{
send_to_char( " You have requested an end to this dreaded war, but the other clan has not yet agreed.\r\n", ch );
save_clan_table( );
return;
}
}
else
{
send_to_char( "You must be either at war or in an alliance with a clan before you can END it.\r\n", ch );
return;
}
}
else
{
send_to_char( "That is not a legal diplomatic negotiation!\r\n", ch );
return;
}
politics_data.daily_negotiate_table[ch->clan][target_clan] = TRUE;
/* save table to file here */
save_clan_table( );
return;
}
/* These set of clan functions by [ -S- ] Stephen */
DO_FUN(do_leav)
{
send_to_char( "If you want to LEAVE, spell it out!!\r\n", ch );
return;
}
/* CSET is an immortal command, used to set a players clan.
* it is also used by other functions.
*/
DO_FUN(do_cset)
{
/*
* This is basically do_mset, but with its guts ripped out,
* and a slight change to what was left.
* -- Stephen
*/
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
int value;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
strcpy( arg2, argument );
if( IS_NPC( ch ) )
return;
if( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Syntax: cset <player> <clan No.>\r\n\r\n", ch );
do_clan_list( ch, "" );
return;
}
if( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
value = is_number( arg2 ) ? atoi( arg2 ) : -1;
if( value == -1 )
{
send_to_char( "Syntax: cset <player> <clan No.>\r\n\r\n", ch );
do_clan_list( ch, "" );
return;
}
if( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\r\n", ch );
return;
}
if( value < 0 || value >= MAX_CLAN )
{
snprintf( buf, MSL, "%d is not a valid value.\r\n", value );
send_to_char( buf, ch );
snprintf( buf, MSL, "Use a value between 0 and %d.\r\n\r\n", MAX_CLAN - 1 );
send_to_char( buf, ch );
do_clan_list( ch, "" );
return;
}
victim->clan = value;
snprintf( buf, MSL, "%s now belongs to clan %s.\r\n", victim->name.c_str(), clan_table[value].clan_name );
send_to_char( buf, ch );
snprintf( buf, MSL, "%s has cset %s into clan %s.", ch->name.c_str(), victim->name.c_str(), clan_table[value].clan_name );
monitor_chan( buf, MONITOR_CLAN );
return;
}
/* accept is a command available to players set as clan_leader.
* after various checks, the victim's clan is set to the leader's.
* note that the victim must NOT be in a clan to be accepted.
*/
DO_FUN(do_accept)
{
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
if( IS_NPC( ch ) )
return;
if( !ch->act.test(ACT_CLEADER) )
{
send_to_char( "You must be a clan leader to use this command!\r\n", ch );
return;
}
if( ( victim = get_char_world( ch, argument ) ) == NULL )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if( IS_NPC( victim ) )
{
send_to_char( "Not on NPCs!\r\n", ch );
return;
}
if( IS_IMMORTAL( victim ) )
{
send_to_char( "You hear the gods laughing at you. Nice try.\r\n", ch );
return;
}
if( victim == ch )
{
send_to_char( "You want to accept yourself... Strange.\r\n", ch );
return;
}
if( victim->clan != 0 )
{
snprintf( buf, MSL, "%s is already in a clan. Maybe they should leave it first?\r\n", victim->name.c_str() );
send_to_char( buf, ch );
return;
}
if( victim->level < 20 )
{
snprintf( buf, MSL, "%s must be at least 20th level to enter a clan.\r\n", victim->name.c_str() );
send_to_char( buf, ch );
return;
}
victim->clan = ch->clan;
act( "$N accepts you into $S clan!", victim, NULL, ch, TO_VICT );
act( "You accept $N into your clan!", ch, NULL, victim, TO_VICT );
snprintf( buf, MSL, "%s has accepted %s into clan %s.", ch->name.c_str(), victim->name.c_str(), clan_table[ch->clan].clan_name );
monitor_chan( buf, MONITOR_CLAN );
return;
}
/* cwhere is an adapted copy of the do_where command, except it only shows
* clan members, and operates globally.
*/
DO_FUN(do_cwhere)
{
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
DESCRIPTOR_DATA *d;
bool found;
if( IS_NPC( ch ) )
return;
if( ch->clan == 0 )
{
send_to_char( "You don't belong to a clan!\r\n", ch );
return;
}
send_to_char( "Clan members visible to you:\r\n", ch );
found = FALSE;
for( d = first_desc; d != NULL; d = d->next )
{
if( d->connected == CON_PLAYING
&& ( victim = d->character ) != NULL
&& !IS_NPC( victim )
&& victim->in_room != NULL && ( ch->act.test(ACT_CBOSS) || can_see( ch, victim ) ) )
{
if( victim->clan != ch->clan )
continue;
if( !IS_NPC( victim ) && IS_WOLF( victim ) && ( IS_SHIFTED( victim ) || IS_RAGED( victim ) ) )
continue;
found = TRUE;
snprintf( buf, MSL, "%-28s %s ", victim->name.c_str(), victim->in_room->name );
if( ch->act.test(ACT_CBOSS) )
{
if( victim->act.test(ACT_CLEADER) )
strncat( buf, " L ", MSL );
if( victim->act.test(ACT_CARMORER) )
strncat( buf, " A ", MSL );
if( victim->act.test(ACT_CTREASURER) )
strncat( buf, " T ", MSL );
if( victim->act.test(ACT_CDIPLOMAT) )
strncat( buf, " D ", MSL );
}
strncat( buf, "\r\n", MSL );
send_to_char( buf, ch );
}
}
if( !found )
send_to_char( "No other clan members were found.\r\n", ch );
return;
}
/* leave allows a (non-leader) clan member to leave his/her clan.
* their clan is set to 0. Again, use do_cset to do the actual
* stuff, and to generate the usage 'text'. ??? ummm ???
*/
DO_FUN(do_leave)
{
char buf[MAX_STRING_LENGTH];
if( IS_NPC( ch ) )
return;
if( ch->clan == 0 ) /* No clan */
{
send_to_char( "You must be IN a clan before you can leave it!\r\n", ch );
return;
}
snprintf( buf, MSL, "%s has left clan %s.", ch->name.c_str(), clan_table[ch->clan].clan_name );
monitor_chan( buf, MONITOR_CLAN );
ch->clan = 0;
ch->act.reset(ACT_CDIPLOMAT | ACT_CTREASURER | ACT_CARMORER | ACT_CLEADER | ACT_CBOSS);
send_to_char( "You leave your clan. Let's hope they don't get mad!\r\n", ch );
return;
}
DO_FUN(do_banish)
{
CHAR_DATA *victim;
char buf[MAX_STRING_LENGTH];
if( IS_NPC( ch ) )
return;
if( !ch->act.test(ACT_CLEADER) )
{
send_to_char( "Only Clan Leaders may use this command.\r\n", ch );
return;
}
if( argument[0] == '\0' )
{
send_to_char( "Banish WHO from your clan?\r\n", ch );
return;
}
if( ( victim = get_char_world( ch, argument ) ) == NULL )
{
send_to_char( "No such Person.\r\n", ch );
return;
}
if( victim == ch )
{
send_to_char( "Dumb Idea!\r\n", ch );
return;
}
if( IS_NPC( victim ) )
{
send_to_char( "You can't banish a NPC!\r\n", ch );
return;
}
if( victim->clan != ch->clan )
{
send_to_char( "They're not in your clan!\r\n", ch );
return;
}
if( victim->act.test(ACT_CBOSS) )
{
send_to_char( "Nice Try.", ch );
return;
}
victim->clan = 0;
victim->act.reset(ACT_CDIPLOMAT | ACT_CTREASURER | ACT_CARMORER | ACT_CLEADER | ACT_CBOSS);
snprintf( buf, MSL, "%s has banished %s from clan %s.", ch->name.c_str(), victim->name.c_str(), clan_table[ch->clan].clan_name );
monitor_chan( buf, MONITOR_CLAN );
snprintf( buf, MSL, "%s banishes you from clan %s!\r\n", ch->name.c_str(), clan_table[ch->clan].clan_name );
send_to_char( buf, victim );
act( "$N has been banished.", ch, NULL, victim, TO_CHAR );
return;
}
DO_FUN(do_make)
{
char buf[MAX_STRING_LENGTH];
char arg1[MAX_STRING_LENGTH];
char arg2[MAX_STRING_LENGTH];
OBJ_INDEX_DATA *pObj;
OBJ_DATA *obj;
int cnt;
int num;
CHAR_DATA *target;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if( IS_NPC( ch ) || !ch->act.test(ACT_CARMORER) )
{
send_to_char( "This command is for clan armourers only.\r\n", ch );
return;
}
if( !is_number( arg1 ) || arg2[0] == '\0' )
{
snprintf( buf, MSL, "Syntax: Make [0-%d] [Target]\r\n", MAX_CLAN_EQ - 1 );
send_to_char( buf, ch );
send_to_char( "Items you can currently make:\r\n\r\n", ch );
for( cnt = 0; cnt < MAX_CLAN_EQ; cnt++ )
{
if( clan_table[ch->clan].eq[cnt] != -1
&& ( ( pObj = get_obj_index( clan_table[ch->clan].eq[cnt] ) ) != NULL ) )
{
snprintf( buf, MSL, "[%2d] : %s.\r\n", cnt, pObj->short_descr );
send_to_char( buf, ch );
}
else
{
snprintf( buf, MSL, "[%2d] : No Object Set.\r\n", cnt );
send_to_char( buf, ch );
}
}
return;
}
target = get_char_room( ch, arg2 );
if( target == NULL )
{
send_to_char( "No one with that name is here with you.\r\n", ch );
return;
}
if( IS_NPC( target ) )
{
send_to_char( "NOT on NPCs!\r\n", ch );
return;
}
if( target->clan != ch->clan )
{
act( "$N isn't in your clan...", ch, NULL, target, TO_CHAR );
return;
}
num = atoi( arg1 );
if( num < 0 || num >= MAX_CLAN_EQ )
{
do_make( ch, "" );
return;
}
if( clan_table[ch->clan].eq[num] == -1 )
{
send_to_char( "No object has been set for that slot.\r\n", ch );
do_make( ch, "" );
return;
}
if( ( pObj = get_obj_index( clan_table[ch->clan].eq[num] ) ) == NULL )
{
send_to_char( "Couldn't find that object to load...\r\n", ch );
do_make( ch, "" );
return;
}
if( !IS_OBJ_STAT(pObj,ITEM_EXTRA_CLAN_EQ) )
{
send_to_char( "Object exists, but not flagged as Clan Eq.\r\n", ch );
return;
}
if( ch != target )
{
obj = create_object( pObj, target->level );
act( "$n creates $p, and hands it to $N.", ch, obj, target, TO_NOTVICT );
act( "You create $p, and hand it to $N.", ch, obj, target, TO_CHAR );
act( "$N creates $p, and hands it to you.", target, obj, ch, TO_CHAR );
obj_to_char( obj, target );
snprintf( buf, MSL, "%s has made %s for %s.", ch->name.c_str(), obj->short_descr, target->name.c_str() );
}
else
{
obj = create_object( pObj, ch->level );
act( "You create $p, and put it away.", ch, obj, NULL, TO_CHAR );
act( "$n creates $p, and puts it away.", ch, obj, NULL, TO_ROOM );
obj_to_char( obj, ch );
snprintf( buf, MSL, "%s has made themself %s.", ch->name.c_str(), obj->short_descr );
}
monitor_chan( buf, MONITOR_CLAN );
return;
}
DO_FUN(do_council)
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
char arg1[MAX_STRING_LENGTH];
char arg2[MAX_STRING_LENGTH];
MEMBER_DATA *imember;
MEMBER_DATA *member;
short this_council = SUPER_NONE;
CHAR_DATA *victim;
if( ( IS_NPC( ch ) ) || ( !ch->act.test(ACT_COUNCIL) ) )
{
send_to_char( "You are not a council member!\r\n", ch );
return;
}
if( IS_VAMP( ch ) ) /* add other super checks here later */
this_council = SUPER_VAMP;
GET_FREE( member, member_free );
member->this_member = ch;
member->next = NULL;
member->prev = NULL;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if( arg1[0] == '\0' )
{
snprintf( buf, MSL, "%s", "" );
snprintf( buf2, MSL, "%s", "" );
snprintf( buf, MSL, "Members of the Council of %s\r\n\r\n", super_councils[this_council].council_name );
for( imember = super_councils[this_council].first_member; imember != NULL; imember = imember->next )
{
snprintf( buf2, MSL, "%s\r\n", imember->this_member->name.c_str() );
strncat( buf, buf2, MSL-1 );
}
send_to_char( buf, ch );
return;
}
if( !str_prefix( arg1, "join" ) )
{
for( imember = super_councils[this_council].first_member; imember != NULL; imember = imember->next )
{
if( imember->this_member == ch )
{
send_to_char( "You have already joined the current Council!\r\n", ch );
return;
}
}
LINK( member, super_councils[this_council].first_member, super_councils[this_council].last_member, next, prev );
snprintf( buf, MSL, "You have joined the Current Council of %s\r\n", super_councils[this_council].council_name );
send_to_char( buf, ch );
super_councils[this_council].council_time = 10;
do_council( ch, "" );
return;
}
if( !str_prefix( arg1, "leave" ) )
{
bool in_council = FALSE;
for( imember = super_councils[this_council].first_member; imember != NULL; imember = imember->next )
{
if( imember->this_member == ch )
{
in_council = TRUE;
break;
}
}
if( in_council )
{
UNLINK( imember, super_councils[this_council].first_member, super_councils[this_council].last_member, next, prev );
imember->this_member = NULL;
imember->next = NULL;
imember->prev = NULL;
PUT_FREE( imember, member_free );
send_to_char( "You have removed yourself from the current Council in Session!\r\n", ch );
}
else
send_to_char( "You are not part of the Current Council!\r\n", ch );
return;
}
if( !str_prefix( arg1, "accept" ) )
{
if( !super_councils[this_council].quorum )
{
send_to_char( "The council must have a quorum before this action may be taken.\r\n", ch );
return;
}
else
{
if( ( victim = get_char_room( ch, arg2 ) ) != NULL )
{
if( IS_NPC( victim ) )
{
send_to_char( "Not on NPCS!!\r\n", ch );
return;
}
else if( this_council == SUPER_VAMP && !IS_VAMP( victim ) )
{
send_to_char( "They are not a VAMPYRE!!\r\n", ch );
return;
}
else
{
snprintf( buf, MSL, "%s is now a member of the Council of %s!\r\n", victim->name.c_str(),
super_councils[this_council].council_name );
send_to_char( buf, ch );
snprintf( buf, MSL, "You are now a member of the Council of %s!\r\n", super_councils[this_council].council_name );
victim->act.set(ACT_COUNCIL);
}
}
else
{
send_to_char( "They are not in this room!\r\n", ch );
}
return;
}
}
if( !str_prefix( arg1, "outcast" ) )
{
if( !super_councils[this_council].quorum )
{
send_to_char( "The council must have a quorum before this action may be taken.\r\n", ch );
return;
}
else
{
if( ( victim = get_char_world( ch, arg2 ) ) != NULL )
{
if( IS_NPC( victim ) )
{
send_to_char( "Not on NPCS!!\r\n", ch );
return;
}
else if( this_council == SUPER_VAMP && !IS_VAMP( victim ) )
{
send_to_char( "They are not a VAMPYRE!!\r\n", ch );
return;
}
else
{
snprintf( buf, MSL, "%s has been outcast from the @@eKindred@@N by the %s, and is now a @@dRENEGADE@@N!!!!\r\n",
victim->name.c_str(), super_councils[this_council].council_name );
send_to_char( buf, ch );
snprintf( buf, MSL,
"You have been @@ROUTCAST@@N from the @@eKindred@@N by the %s, and are now a @@dRenegade@@N!!!!!\r\n",
super_councils[this_council].council_name );
send_to_char( buf, victim );
victim->pcdata->super->bloodline = 0;
do_save( victim, "auto" );
}
}
else
{
send_to_char( "They are not here!!\r\n", ch );
}
return;
}
}
send_to_char( "SYNTAX FOR COUNCIL:\r\n\r\n", ch );
send_to_char( " COUNCIL <join/accept/outcast> <victim>\r\n", ch );
return;
}