roh/conf/area/
roh/game/talk/
roh/help/
roh/monsters/ocean/
roh/objects/ocean/
roh/player/
roh/rooms/area/1/
roh/rooms/misc/
roh/rooms/ocean/
roh/src-2.44b/
/*
 * attackTimer.h
 *	 Header file for the attack timer class (Handling of sub second attack timers)
 *   ____            _               
 *  |  _ \ ___  __ _| |_ __ ___  ___ 
 *  | |_) / _ \/ _` | | '_ ` _ \/ __|
 *  |  _ <  __/ (_| | | | | | | \__ \
 *  |_| \_\___|\__,_|_|_| |_| |_|___/
 *
 * Permission to use, modify and distribute is granted via the
 *  Creative Commons - Attribution - Non Commercial - Share Alike 3.0 License
 *    http://creativecommons.org/licenses/by-nc-sa/3.0/
 *  
 * 	Copyright (C) 2007-2009 Jason Mitchell, Randi Mitchell
 * 	   Contributions by Tim Callahan, Jonathan Hseu
 *  Based on Mordor (C) Brooke Paul, Brett J. Vickers, John P. Freeman
 *
 */

#ifndef ATTACKTIMER_H_
#define ATTACKTIMER_H_

#include <sys/time.h>

class AttackTimer {
public:
	AttackTimer();
	
private:
	struct timeval lastAttacked;
	int delay; // Delay between attacks
public:
	void update(int newDelay = 0);
	void modifyDelay(int amt);
	void setDelay(int newDelay);
	bool hasExpired() const;
	long getTimeLeft() const;
	int getDelay() const;
	time_t getLT() const;
};

#endif /*ATTACKTIMER_H_*/